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- options:
- s: &6[ちんふぇ]
- on rightclick holding nether star:
- if {game} is true:
- message "{@s} 試合中、戻るには/end"
- teleport player to {map}
- command "/gamemode 3 %player%"
- stop
- if {joined.%player%} is true:
- message "{@s} あなたは既に三かしてます"
- stop
- add player to {allplayer::*}
- set {joined.%player%} to true
- broadcast "{@s} &e%player%&6がちんふぇ&d(笑)&6に参加しました"
- stop
- command /infe:
- trigger:
- if player is not ops:
- ban the player
- set {game} to true
- loop {allplayer::*}:
- add 1 to {member}
- if {member} is 1 or 0:
- broadcast "{@s} 無理"
- stop
- broadcast "{@s} ゲームを開始します"
- command "/clear @a"
- wait 3 seconds
- teleport {allplayer::*} to {map}
- broadcast "{@s} 最初のゾンビを決めます"
- loop all players:
- execute console command "/shot give %loop-player% Alex"
- wait 10 seconds
- set {Z} to random player of {allplayer::*}
- remove {Z} from {allplayer::*}
- broadcast "{@s} 最初のゾンビは&c%{Z}%&6に決まりました!"
- command "/clear %{Z}%"
- wait 1 tick
- equip {Z} with diamond boots
- equip {Z} with diamond helmet
- equip {Z} with diamond chestplate
- equip {Z} with diamond leggings
- set rf max hp of {Z} to 40
- wait 1 minutes
- broadcast "{@s} ちんふぇしゅーりょー"
- wait 3 seconds
- execute console command "/result"
- command /spawn <text>:
- permission: tag.spawn
- trigger:
- if arg 1 is "lobby":
- set {lobby} to location of player
- message "&6ロビーの位置を%location%に設定しました"
- if arg 1 is "mid":
- set {map} to location of player
- message "&6set map"
- on damage of player:
- if {god.%victim%} is true:
- cancel event
- stop
- if victim is {allplayer::*}:
- if attacker is {Z} or {death::*}:
- set {death::*} to victim
- remove victim from {allplayer::*}
- if {member} is 1:
- broadcast "{@s} ゾンビチームの勝ち!"
- apply slowness 100 to victim for 4 seconds
- message "&6あなたはゾンビになりました!" to victim
- equip victim with diamond boots
- equip victim with diamond helmet
- equip victim with diamond chestplate
- equip victim with diamond leggings
- set {god.%victim%} to true
- set rf max hp of victim to 40
- command "/clear %victim%"
- wait 4 seconds
- set {god.%victim%} to false
- stop
- else if {game} is false:
- cancel event
- else:
- cancel event
- command /result:
- permission: skript.admin
- trigger:
- if {member} is 1:
- broadcast "{@s} ぞんびちーむの勝ち"
- if {member} >= 2:
- broadcast "{@s} 逃走者の勝ち"
- else:
- broadcast "{@s} &cError &aMember %{member}% player %{allplayer::*}% zombie %{Z}% と %{death::*}%"
- execute console command "/stopgame"
- command /stopgame:
- permission: skript.admin
- trigger:
- teleport all players to {lobby}
- command "/clear @a"
- loop all players:
- set {god.%loop-player%} to false
- set {joined.%loop-player%} to false
- give nether star named "&6右クリで参加" with lore "&5君、説明文読む派なんだね" to loop-player
- heal the loop-player
- delete {death::*}
- delete {allplayer::*}
- delete {Z}
- set {member} to 0
- set {game} to false
- if {re} is true:
- broadcast "{@s} 30秒後に開始します"
- wait 30 seconds
- execute console command "/infe"
- stop
- command /de:
- permission: skript.admin
- trigger:
- loop all players:
- set {god.%loop-player%} to false
- heal the loop-player
- stop loop
- delete {death::*}
- delete {allplayer::*}
- delete {Z}
- set {member} to 0
- set {game} to false
- message "deleted"
- command "/clear @a"
- loop all players:
- give nether star named "&6右クリで参加" with lore "&5君、説明文読む派なんだね" to loop-player
- command /players:
- permission: skript.admin
- trigger:
- message "&a%{allplayer::*}%"
- message "&c%{Z}% zombie"
- message "&4%{death}% death"
- command /re [<text>]:
- trigger:
- if arg 1 is not set:
- if player is not ops:
- kick the player due to "FUCK YOU!"
- stop
- if arg 1 is "on":
- set {re} to true
- broadcast "&6リスタートをOnにしました"
- stop
- if arg 1 is "off":
- set {re} to false
- broadcast "&6リスタートをOFFにしました"
- stop
- command /modoru:
- trigger:
- if player's gamemode is spectator:
- command "/gamemode 2 %player%"
- command "/tp %player% 0 4 0"
- stop
- on death of player:
- if victim is {Z} or {death::*}:
- set {spawn1.%victim%} to location of victim
- force victim to respawn
- teleport victim to {spawn1.%victim%}
- stop
- else:
- force victim to respawn
- teleport player to {lobby}
- message "&cError %victim%" to victim and ops
- stop
- on quit:
- if {game} is true:
- if player is {allplayer::*}:
- remove 1 from {member}
- ban the player due to "途中抜け、連絡はしそ##2505まで"
- stop
- else if player is {Z}:
- remove 1 from {member}
- ban the player due to "途中抜け、連絡はしそ##2505まで"
- stop
- if {game} is false:
- if player is {allplayer::*}:
- remove player from {allplayer::*}
- stop
- on first join:
- message "&5==========================="
- message ""
- message "&6ちんふぇでぇーすw"
- message ""
- message "&5=========================="
- command "/gamemode 2 %player%"
- teleport player to {lobby}
- stop
- on join:
- command "/clear %player%"
- command "/gamemode 2 %player%"
- command "/tp %player% 0 10 0"
- give nether star named "&6右クリで参加" with lore "&5君、説明文読む派なんだね" to player
- broadcast "&e%player% &9has joined"
- stop
- command /map:
- trigger:
- set {map} to location of player
- message "set"
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