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- if(dialogid == DIALOG_MDC)
- {
- if(response == 1)
- {
- switch(listitem)
- {
- case 0:
- {
- ShowPlayerDialog(playerid,DIALOG_MDCCHECK,DIALOG_STYLE_INPUT,"Spieler abfragen","Gebe nun den exakten Spielernamen ein!!","Eingabe","Verlassen");
- }
- case 1:
- {
- ShowPlayerDialog(playerid,DIALOG_MDCFAHNDUNG,DIALOG_STYLE_INPUT,"Spieler Fahnden","Gebe nun den exakten Spielernamen ein!","Eingabe","Verlasen");
- // Hier Eventuell der RPName bzw Hitmen / FBIname ka
- }
- }
- }
- return 1;
- }
- if(dialogid == DIALOG_MDCFAHNDUNG)
- {
- ShowPlayerDialog(playerid,DIALOG_MDCREASON,DIALOG_STYLE_INPUT,"Spieler fahnden","Gebe einen Grund zur Fahndung\ndes Spielers an:","Starten","Verlassen");
- }
- if(dialogid == DIALOG_MDCREASON)
- {
- if(!response) return 1;
- for(new i = 0; i < MAX_PLAYERS; i++)
- {
- if(IsPlayerConnected(i))
- {
- if(IsACop(i))
- {
- // if(sscanf(theMDCChecked[playerid],"u", pid))
- // GetPlayerName(theMDCChecked[playerid],giveplayers,sizeof(giveplayers));
- new pid = GetPVarInt(playerid,"FahndetName");
- // if(sscanf(pid,"u", giveplayeryo))
- new string62[128];
- format(string62, sizeof(string62), "HQ: Alle Einheiten: Reporter: %s",GetName(playerid));
- SendClientMessage(i, TEAM_BLUE_COLOR, string62);
- format(string62, sizeof(string62), "HQ: %s wird Gesucht, Verbrechen: %s",GetName(pid),inputtext);
- SendClientMessage(i, TEAM_BLUE_COLOR, string62);
- SendClientMessage(pid,-1,"du wirdst gesucht!");
- return 1;
- }
- }
- }
- return 1;
- }
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