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Sep 11th, 2018
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  1. if(dialogid == DIALOG_MDC)
  2. {
  3.  
  4. if(response == 1)
  5. {
  6. switch(listitem)
  7. {
  8. case 0:
  9. {
  10. ShowPlayerDialog(playerid,DIALOG_MDCCHECK,DIALOG_STYLE_INPUT,"Spieler abfragen","Gebe nun den exakten Spielernamen ein!!","Eingabe","Verlassen");
  11. }
  12. case 1:
  13. {
  14. ShowPlayerDialog(playerid,DIALOG_MDCFAHNDUNG,DIALOG_STYLE_INPUT,"Spieler Fahnden","Gebe nun den exakten Spielernamen ein!","Eingabe","Verlasen");
  15. // Hier Eventuell der RPName bzw Hitmen / FBIname ka
  16. }
  17. }
  18. }
  19. return 1;
  20. }
  21. if(dialogid == DIALOG_MDCFAHNDUNG)
  22. {
  23. ShowPlayerDialog(playerid,DIALOG_MDCREASON,DIALOG_STYLE_INPUT,"Spieler fahnden","Gebe einen Grund zur Fahndung\ndes Spielers an:","Starten","Verlassen");
  24. }
  25. if(dialogid == DIALOG_MDCREASON)
  26. {
  27. if(!response) return 1;
  28. for(new i = 0; i < MAX_PLAYERS; i++)
  29. {
  30. if(IsPlayerConnected(i))
  31. {
  32. if(IsACop(i))
  33. {
  34.  
  35. // if(sscanf(theMDCChecked[playerid],"u", pid))
  36. // GetPlayerName(theMDCChecked[playerid],giveplayers,sizeof(giveplayers));
  37. new pid = GetPVarInt(playerid,"FahndetName");
  38. // if(sscanf(pid,"u", giveplayeryo))
  39. new string62[128];
  40. format(string62, sizeof(string62), "HQ: Alle Einheiten: Reporter: %s",GetName(playerid));
  41. SendClientMessage(i, TEAM_BLUE_COLOR, string62);
  42. format(string62, sizeof(string62), "HQ: %s wird Gesucht, Verbrechen: %s",GetName(pid),inputtext);
  43. SendClientMessage(i, TEAM_BLUE_COLOR, string62);
  44. SendClientMessage(pid,-1,"du wirdst gesucht!");
  45. return 1;
  46. }
  47. }
  48. }
  49. return 1;
  50.  
  51. }
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