GregroxMun

WW v0.12.1 Changelog

Mar 9th, 2020
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  1. Whirligig World v0.12.1 Updated 3/13/2020 4:52 PM EDT
  2.  
  3. * Add much more interesting and rewarding terrain noise and some hand-drawn features to Valyr.
  4. * Add brand new biome map and 17 biomes to Valyr.
  5. * Slight change to Ak'hai'i biome's internal name (removed apostrophes)
  6. * Add new terrain material shader to Kerbmun and Valyr
  7. * Remove bad shader from Kerbmun.
  8. * Remove Kaywell_A Science defs as they were overwriting other science definitions, presumably due to the absence of Kaywell A by default.
  9. * Fix Dakkon's name in a few science definitions that were causing overwriting problems.
  10. * Rewrite many MysteryGoo definitions.
  11. * Change color of Ice Caps on Kerbmun's biome map to make them distinct from Snowy Mountains.
  12. * Fix low altitude terrain materials being very very dark on Kerbmun.
  13. * Cut ore mass one hundredfold on asteroids.
  14. * Metallic asteroids can now reach 10x rather than 5x the stock sizes.
  15. * Adjusted CRP Asteroid resources.
  16. * Actually apply ScienceValues modifiers in-game from like two updates ago :v
  17. * Add an opening parentheses to Kopernicus{} node for Science Values modification.
  18. * ok ok ok for real it works now I checked.
  19. * Change displayName of Shol's nearside clouds to say near and not far.
  20. * Fix biome map ambiguity for Derbin, Mesbin, Gannovar, Yeerbor, Jifgif, Aerious, Yalthe, Mally, Lowel, Rutherford, and Jancy.
  21. * Change ModuleManager configs to fix some warnings and make science definitions work properly.
  22. * New Derbin science definitions.
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