ChaosMAX1268

of Millennium, an archetype for Shadi.

Dec 5th, 2023 (edited)
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  1. Basetet, Hound of Millennium
  2. Level 4/LIGHT/Illusion/Effect
  3. 1000ATK/1200DEF
  4. If this card battles a monster, neither can be destroyed by that battle. If this card was revealed from your hand by the effect of an "of Millennium" card: You can Special Summon it. When this card is Summoned: You can add 1 "of Millennium" card from your Deck to your hand, then put 1 "of Millennium" card from your hand to the top of your Deck. You can only use each effect of Basetet, Hound of Millennium, once per turn.
  5.  
  6. Zelua, Wings of Millennium
  7. Level 5/LIGHT/Illusion/Effect
  8. 1800ATK/400DEF
  9. If this card battles a monster, neither can be destroyed by that battle. If you control no monsters, or the only monsters you control are Illusion monsters: You can Special Summon this card from your hand. If this card is Summoned: You draw 1 card and reveal it, if the card is not an "of Millennium" card, banish it. You can only use each effect of "Zelua, Wings of Millennium" once per turn.
  10.  
  11. Helimai, Chimera of Millennium
  12. Level 6/LIGHT/Illusion/Effect
  13. 1800ATK/2000DEF
  14. If this card battles a monster, neither can be destroyed by that battle. You can Normal Summon this card, but its ATK/DEF are halved until the End Phase. If this card is Summoned: You can put 1 "of Millennium" card from your hand to the top of your Deck. If you reveal an "of Millennium" card from your hand by a card effect: You can Special Summon 1 "of Millennium" monster from your hand. You can only use each effect of "Helimai, Chimera of Millennium" once per turn.
  15.  
  16. Jackal, Soldier of Millennium
  17. Level 7/LIGHT/Illusion/Effect
  18. 2200ATK/1700DEF
  19. If this card battles a monster, neither can be destroyed by that battle. You can discard 1 card: Special Summon this card from your hand. When this card is Summoned: You can put an "of Millennium" card from the GY on the top of your Deck. You can draw 1 card and reveal it, and if it is not an "of Millennium" card, discard it. You can only use each effect of "Jackal, Soldier of Millennium" once per turn.
  20.  
  21. Hasan, Defender of Millennium
  22. Level 8/LIGHT/Illusion/Fusion/Effect
  23. 2800ATK/3000DEF
  24. 2 LIGHT Illusion monsters, except a Fusion Monster
  25. If this card battles a monster, neither can be destroyed by that battle. When this card is Fusion Summoned: You can set 1 "of Millennium" Spell/Trap from your Deck. You can draw 1 card and reveal it, if it is not an "of Millennium" card, put it in the bottom of your Deck. If your "of Millennium" card(s) would be destroyed by card effect, you can Tribute this card instead.
  26.  
  27. Scales of Millennium
  28. Continuous Spell
  29. When your Illusion monster battles an opponent's monster: You can make your opponent draw the top card of their Deck and reveal it, if the drawn card is a monster, they take damage equal to its ATK. You can Fusion Summon 1 Level 8 LIGHT Fusion monster from your Extra Deck, using your monsters on the field as material. You can only use this effect of "Scales of Millennium" once per turn.
  30.  
  31. Key of Millennium
  32. Continuous Spell
  33. Both Players must attack at least once per turn. When your Illusion monster battles an opponent's monster: You can destroy both monsters, then you can make both players reveal 1 monster from their hand, then if both players revealed a monster, they Special Summon those monsters and conduct a new battle if possible. You can only use the effect of "Key of Millennium" once per turn.
  34.  
  35. Memories of Millennium
  36. Normal Spell
  37. Reveal the top 4 cards of your Deck: Place them all either on the top or bottom of your Deck in any order. If this card is in your GY: You can banish it; Draw the top card of your Deck and reveal it, if it is an "of Millennium" monster, you can Special Summon it. You can only use one effect of "Memories of Millennium" per turn, and only once that turn.
  38.  
  39. Judgement of Millennium
  40. Counter Trap
  41. When your opponent activates a card that would destroy an Illusion monster on the field: Draw 1 card and reveal it, negate the activation of that card effect, and if you do, destroy it, then you can destroy 1 face-up monster your opponent controls if the revealed card is an "of Millennium" card.
  42.  
  43. The Other Side of Millennium
  44. Normal Trap
  45. When your opponent attacks a monster you control: You can change the attack target to another monster you control that is an Illusion monster. If your Illusion monster is destroyed: You can banish this card from your GY, Special Summon 1 Illusion monster from your GY whose Level is 1 less or 1 greater than the destroyed monster. You can only use each effect of "The Other Side of Millennium" once per turn.
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