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- Doom Modlist (PhysixCat)
- Last updated: 2019/10/30
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- GZDoom stuff:
- How 2 make GZDoom's Hardware Rendering not look bad
- - Go to Options -> Display Options -> Texture Options -> set Texture filtering mode to "None (nearest mipmap)"
- - Go to Options -> Display Options -> Hardware Renderer -> set Sector Light Mode to "Vanilla"
- -How 2 make GZDoom's MIDI playback sound good
- - Use Emperor Grieferus' SC-55 soundfont, it's the best SF2 imitation of a Roland SC-55 I've found
- https://mega.nz/#!CpMj0SKZ!XK4n8a0faPhU1SewNyvDJuCsN2-ZsPsDgbyhrF5vxy0
- - I recommend using the WADSmoosh of all classic Doom entries. It includes The Ultimate Doom, Sigil, Doom 2, No Rest for the Living, The Master Levels, TNT: Evilution, and The Plutonia Experiment. Credit to JP LeBreton for the tool used. You can get it here:
- https://mega.nz/#!ygUVUKZI!KjzLTKFkSxIm9k5Jtj7DPtXVhH4NfLV7qfSAVG_rKDI
- >Vanilla+ (Default)
- - lights.pk3 (included with GZDoom, enables dynamic lighting)
- - Doom 2 Sprite Fix project
- https://www.doomworld.com/forum/topic/62403-doom-2-minor-sprite-fixing-project-v19-release-updated-12718/
- - Brightmaps Plus
- https://forum.zdoom.org/viewtopic.php?f=46&t=64299
- - Sprite Shadow
- https://forum.zdoom.org/viewtopic.php?f=105&t=54992
- - DoomSFX (High Quality sounds)
- https://www.perkristian.net/sounds/pk_doom_sfx.zip
- - Sound Caulking PC (all demons have unique sounds)
- https://drive.google.com/open?id=0BwT8em2c7_BPNVhwd3ZicWloOFk
- - Footsteps
- https://forum.zdoom.org/viewtopic.php?f=37&t=35388
- - Health Warning
- https://mega.nz/#!nxtUwIbQ!XMnkv0sp1_7aUxtXpKqtKODrlGq0BdlVZ7VGPyb314I
- - PerK's Smooth Weapons Enhanced
- https://forum.zdoom.org/viewtopic.php?f=43&t=32628
- - Vanilla Essence
- https://forum.zdoom.org/download/file.php?id=36199
- - Fullscreen Statusbar Mod
- https://forum.zdoom.org/viewtopic.php?f=46&t=63863
- - Damage Direction Overlay
- https://forum.zdoom.org/viewtopic.php?t=57576
- - DamNums
- https://forum.zdoom.org/viewtopic.php?f=46&t=55048
- - Target Spy
- https://forum.zdoom.org/viewtopic.php?f=43&t=60784#p1057216
- - Precise Crosshair
- https://forum.zdoom.org/viewtopic.php?f=43&t=64788#p1104858
- - Universal Gibs
- https://gitlab.com/accensi/UniversalGibs
- - LostSoul_NoKillCount (Restores Doom2 behavior of LS not counting to Kill%)
- https://www.mediafire.com/file/h2irzrd12v2i2ve/LostSoul_NoKillCount.wad/file
- They are all very configurable from the in-game menus to fit your tastes.
- >Hideous Destructor
- - lights.pk3
- - brightmaps.pk3 (use stock brightmaps, not plus)
- - FancyWorld
- - Sprite Shadow
- - Footsteps
- - Hideous Destructor
- - hd_insurgencysfx.pk3
- - hd_suppressedsmg
- - hd_taunt.pk3
- - hd_title
- - DarkDoomZ (I only use the Flashlight, I disable the rest of its features)
- - AutoAutoSave
- - LevelInfo
- - UniversalGibs
- ---
- - Keep in mind, whenever a WAD has its own custom textures AND it does not have a Sprite Fix patch, it's preferable not to load D2 Sprite Fix or Brightmaps_Plus, since it can result in some visual bugs.
- - If using Smooth Weapons on a WAD with a different colour palette, you must convert its sprites to PNG Truecolor (this is an easy point and click process in SLADE) or they will look horrible.
- - FancyWorld can cause major slowdowns in maps with very big lava lakes. Avoid unless you know the WAD you're playing won't have huge lava lakes.
- ---
- PRBoom+ stuff:
- >D1/D2 Sprite Fix (Fixes mistakes for vanilla's sprites)
- >Plutmidi (Plutonia MIDI pack) for plutonia
- >DoomSFX (higher fidelity sounds for vanilla without being jarring)
- >The ZDoom DSSECRET sound
- None of the above seem to cause desync issues, they work with recorded demos.
- I also sometimes use vsmooth.wad which is a primitive version of Perk's Smooth Weapons Enhanced. It's the only variant of smooth weapon animations that I found for PRB+ that doesn't seem to break demo compatibility.
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