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state of mage summoning

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Feb 6th, 2021
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  1. Mage guild
  2. State of Summoners
  3. 2/6/2021
  4. Notes by Decav based on info from other mages
  5.  
  6. Pros:
  7. - Changing damage types and keeping damage potential vs. an O mage (simply summon a new set of summons with the right dtype, O mages need to use a lower dmg spell or at the highest glvls they have arcanum so this becomes moot)
  8. - Easier to kill reflect mobs (Sauk, Barrakith, ..)
  9.  
  10. Cons:
  11. - Can't easily fight high ac/big mobs as summons have a hard time hitting them (even MS7+)
  12. - Can't get mob tags (summon damage doesn't count towards a player's damage dealt)
  13. - Summons die immediately to hit-around mobs and any room aoe
  14. - Significantly less damage than O mage for the same skill investment
  15. - Significant gxp investment needed.
  16. - MS7+ to be effective since summons need to hit for gxp and before this they are weak
  17. - Need tons of assiduity (70-80) to be able to control having 13 summons out for maximum gxp
  18. - Big QOL issue: summons disappear if you go linkdead
  19. - GXP is worse than offense and the playstyle is significantly more effort (Needs a lot more SP regen, more variables to juggle, having to summon the right summon takes time)
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