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Mar 24th, 2019
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  1. options:
  2. p: &8● &eOneDayVaro &8┃ &7
  3.  
  4. on join:
  5. delete {Anfrage.%player%::*}
  6. delete {EigenesTeam.%player%}
  7. set {prefix.%player%} to "&a"
  8. if player has permission "group.premium":
  9. set {prefix.%player%} to "&6"
  10. if player has permission "group.held":
  11. set {prefix.%player%} to "&3"
  12. if player has permission "group.vip":
  13. set {prefix.%player%} to "&5"
  14. if player has permission "group.builder":
  15. set {prefix.%player%} to "&e"
  16. if player has permission "group.hbuildmanager":
  17. set {prefix.%player%} to "&4"
  18. if player has permission "group.content":
  19. set {prefix.%player%} to "&b"
  20. if player has permission "group.tsup":
  21. set {prefix.%player%} to "&9"
  22. if player has permission "group.sup":
  23. set {prefix.%player%} to "&9"
  24. if player has permission "group.mod":
  25. set {prefix.%player%} to "&c"
  26. if player has permission "group.srMod":
  27. set {prefix.%player%} to "&c"
  28. if player has permission "group.dev":
  29. set {prefix.%player%} to "&b"
  30. if player has permission "group.admin":
  31. set {prefix.%player%} to "&4"
  32. if {state} is "Lobby":
  33. set join message to "{@p}%{prefix.%player%}%%player% &7ist der Runde beigetreten&8."
  34. else:
  35. set join message to ""
  36. on quit:
  37. if {state} is "Lobby":
  38. set leave message to "{@p}%{prefix.%player%}%%player% &7hat die Runde verlassen&8."
  39. else:
  40. set leave message to ""
  41. command /varo [<text>] [<text>]:
  42. trigger:
  43. if arg-1 is not set:
  44. send "{@p}/varo setlobby"
  45. send "{@p}/varo addspawn <Nummer>"
  46. if arg-1 is "setlobby":
  47. set {lobby} to location of player
  48. send "{@p}Du hast erfolgreich die Lobby &fgesetzt"
  49. if arg-1 is "addspawn":
  50. if arg-2 is set:
  51. set {Varo.Spawn.%arg-2%} to location of player
  52. send "{@p}Du hast erfolgreich den &f%arg-2% &7Spawn gesetzt&8."
  53. command /configurate:
  54. permission: op.op
  55. permission: {@p}&cDazu hast du keine Rechte
  56. trigger:
  57. execute console command "/worldborder set 500 1"
  58. kick all players due to "{@p}&cDas Spiel startet nun neu .."
  59. set {countdown} to true
  60. set {state} to "lobby"
  61. set {CountdownStart} to true
  62. set {start} to false
  63. set {überlebende} to 0
  64. delete {Team::*}
  65. delete {Tag::*}
  66. delete {TeamPartner::*}
  67. set {Amount.Spawns} to 0
  68. set {Varo.Spieler.Spawns} to 0
  69. delete {TeammName::*}
  70. delete {FARBE::*}
  71.  
  72. on join:
  73. execute console command "nte player %player% clear"
  74. set max health of player to 10
  75. set {kills.permatch.%player%} to 0
  76. clear player's inventory
  77. heal player
  78. remove Invisibility from the player
  79. set {überlebenderspieler.%player%} to false
  80. set hunger of player to 30
  81. teleport player to {bugteleport}
  82. wait 4 ticks
  83. if {state} is "lobby":
  84. teleport player to {lobby}
  85. send "&8&m----------------------------------------"
  86. send "&8● &9Info &8┃ &7Du möchtest ein Team &ferstellen&7?"
  87. send "&8● &9Info &8┃ &7Nutze /Team create <Team> <Kürzel>"
  88. send "&d&8&m----------------------------------------"
  89. set slot 0 of player to 35:5 named "&8● &aEinladung Annehmen &8┃ &fLinksklick"
  90. set slot 8 of player to 402 named "&8● &cVerlassen &8┃ &fRechtsklick"
  91. teleport player to {wartelobby}
  92. set {players.online} to number of all players
  93. loop all players:
  94. wipe loop-player's sidebar
  95. set name of sidebar of loop-player to "&8▪ &c&l&nVaro&r &8▪"
  96. set score "&d" in sidebar of loop-player to 10
  97. set score "&fDein Team" in sidebar of loop-player to 9
  98. set score "&8× %{Teamfarbe.%loop-player%}%%{TeamInfo.%loop-player%}% &8[%{Teamfarbe.%loop-player%}%%{TagInfo.%loop-player%}%&8]" in sidebar of loop-player to 8
  99. set score "&d" in sidebar of loop-player to 7
  100. set score "&fOnline" in sidebar of loop-player to 6
  101. set score "&8× &a%{players.online}% Spieler" in sidebar of loop-player to 5
  102. set score "&9" in sidebar of loop-player to 4
  103. set score "&fTeamspeak" in sidebar of loop-player to 3
  104. set score "&8× &eNetplays&8.&ede" in sidebar of loop-player to 2
  105. set score "&7&m--------------" in sidebar of loop-player to 1
  106. execute console command "/_startcountdown"
  107. wait 1 seconds
  108. if {countdown} is true:
  109. send "{@p}&7Für den &fStart &7fehlen noch &f%{start.ab.Spieler}-{BowDuell.SpielerAllgeimein}% &7Spieler&8."
  110. if {state} is "ingame":
  111. teleport player to {deathmatch.spec.ingame}
  112. set max health of player to 10
  113. execute console command "nte player %player% prefix &7"
  114. execute console command "nte player %player% priority 99"
  115. apply potion of Invisibility of tier 2 to player for 1500 seconds
  116. set {überlebenderspieler.%player%} to false
  117. set hunger of player to 30
  118. heal player
  119. hide player from all players
  120. loop all players:
  121. execute loop-player command "fix_**_players"
  122. cancel event
  123.  
  124. on join:
  125. delete {TeamInfo.%player%}
  126. delete {TagInfo.%player%}
  127. delete {TeamAnzahlSpieler.%player%}
  128.  
  129. command /random_farbeaaf:
  130. trigger:
  131. chance of 10%:
  132. execute player command "farbe_weiß__"
  133. stop
  134. chance of 15%:
  135. execute player command "farbe_lila__"
  136. stop
  137. chance of 15%:
  138. execute player command "farbe_dgrün__"
  139. stop
  140. chance of 15%:
  141. execute player command "farbe_blau__"
  142. stop
  143. chance of 15%:
  144. execute player command "farbe_türkies__"
  145. stop
  146. chance of 15%:
  147. execute player command "farbe_drot__"
  148. stop
  149. chance of 15%:
  150. execute player command "farbe_gelb__"
  151. stop
  152. chance of 15%:
  153. execute player command "farbe_grau__"
  154. stop
  155. execute player command "farbe_grün__"
  156. command /sadffdaa [<text>] [<player>]:
  157. trigger:
  158. if arg-1 is "invite":
  159. if arg-2 is set:
  160. if {TeamInfo.%player%} is set:
  161. if {TeamInfo.%arg-2%} is not set:
  162. if {Anfrage.%arg-2%::%player%} is not set:
  163. play "click" to player with volume 100 and pitch 15
  164. send "{@p}Du hast &f%arg-2% &7eine &aTeam-Anfrage &7gesendet&8."
  165. send "{@p}Du hast von %player% &7eine &aTeam-Anfrage &7bekommen&8." to arg 2
  166. set {Anfrage.%arg-2%::%player%} to true
  167. else:
  168. send "{@p}&cDiesem Spieler wurde bereits eine Anfrage gesendet&8."
  169. else:
  170. send "{@p}&cDieser Spieler ist bereits in einem Team&8."
  171. else:
  172. send "{@p}&cDu hast noch kein Team erstellt&8."
  173. else:
  174. send "{@p}Nutze /Team invite <Spieler>"
  175. command /Team [<text>] [<text>] [<text>]:
  176. trigger:
  177. if arg-1 is not set:
  178. send "{@p}/Team create <Team> <Kürzel>"
  179. send "{@p}/Team accept <Spieler>"
  180. send "{@p}/Team kick"
  181. send "{@p}/Team leave"
  182. if arg-1 is "create":
  183. if {state} is "lobby":
  184. if arg-2 is set:
  185. if arg-2 contains "&":
  186. send "{@p}&cDu darfst keine Sonderzeichen nutzen&8."
  187. else:
  188. if arg-3 is set:
  189. if {TeamAnzahlSpieler.%player%} is not set:
  190. if {Team::%arg-2%} is not set:
  191. if {Tag::%arg-3%} is not set:
  192. if arg-3 contains "&":
  193. send "{@p}&cDu darfst keine Sonderzeichen nutzen&8."
  194. else:
  195. if length of "%arg-2%" is less than 11:
  196. if length of "%arg-3%" is less than 6:
  197. if arg-2 contains "Team":
  198. send "{@p}Diesen Namen darfst du nicht benutzen&8."
  199. else:
  200. if arg-3 contains "Team":
  201. send "{@p}Diesen Namen darfst du nicht benutzen&8."
  202. stop
  203. clear player's inventory
  204. set {Team.NichtSchlagen.%player%} to arg-3
  205. set {EigenesTeam.%player%} to true
  206. set slot 8 of player to 402 named "&8● &cTeam verlassen &8┃ &fRechtsklick"
  207. set slot 1 of player to 404 named "&8● &7Teamfarbe &8┃ &8[&7%{Team.NichtSchlagen.%player%}%&8]"
  208. set slot 0 of player to 267 named "&8● &eSpieler Einladen &8┃ &fLinksklick"
  209. set {FARBE::%{TeamInfo.%player%}%} to "&7"
  210. set {Teamfarbe.%player%} to "&7"
  211. execute console command "nte player %player% suffix &7 &8[%{Teamfarbe.%player%}%%{Team.NichtSchlagen.%player%}%&8]"
  212. execute console command "nte player %player% prefix %{Teamfarbe.%player%}%"
  213. set {Team::%arg-2%} to 0
  214. set {TeammName::%arg-2%} to arg-3
  215. set {TeamAnzahlSpieler.%player%} to 1
  216. set {TeamInfo.%player%} to "%arg-2%"
  217. set {TagInfo.%player%} to "%arg-3%"
  218. send "{@p}Du hast das Team &a%arg-2% &7mit dem Kürzel &a%arg-3% &aerstellt&8."
  219. set {Tag::%arg-3%} to true
  220. set {Teamfarbe.%arg-2%} to "&7"
  221. chance of 10%:
  222. execute player command "farbe_weiß__"
  223. stop
  224. chance of 15%:
  225. execute player command "farbe_lila__"
  226. stop
  227. chance of 15%:
  228. execute player command "farbe_dgrün__"
  229. stop
  230. chance of 15%:
  231. execute player command "farbe_blau__"
  232. stop
  233. chance of 15%:
  234. execute player command "farbe_türkies__"
  235. stop
  236. chance of 15%:
  237. execute player command "farbe_drot__"
  238. stop
  239. chance of 15%:
  240. execute player command "farbe_gelb__"
  241. stop
  242. chance of 15%:
  243. execute player command "farbe_grau__"
  244. stop
  245. execute player command "farbe_grün__"
  246. else:
  247. send "{@p}&cDein Team-Tag kann maximal 5 Zeichen haben&8."
  248. else:
  249. send "{@p}&cDein Team-Name kann maximal 10 Zeichen haben&8."
  250. else:
  251. send "{@p}&cDiesen Tag-Namen kannst du nicht mehr benutzen&8."
  252. else:
  253. send "{@p}&cDiesen Team-Namen kannst du nicht mehr benutzen&8."
  254. else:
  255. send "{@p}&cDu bist bereits in einem Team&8."
  256. else:
  257. send "{@p}Nutze /Team create <Name> <Tag>"
  258. else:
  259. send "{@p}Nutze /Team create <Name> <Tag>"
  260. else:
  261. send "{@p}&cDu kannst diesen Command jetzt nicht mehr ausführen&8."
  262. if arg-1 is "acceptasdf":
  263. if arg-2 is set:
  264. if {TeamInfo.%player%} is not set:
  265. if {Anfrage.%player%::%arg-2%} is set:
  266. if {TeamAnzahlSpieler.%arg-2%} is smaller than 2:
  267. delete {Anfrage.%player%::*}
  268. play "WITHER_SHOOT" to player with volume 100 and pitch 15
  269. clear player's inventory
  270. set slot 8 of player to 402 named "&8● &cTeam verlassen &8┃ &fRechtsklick"
  271. add 1 to {TeamAnzahlSpieler.%arg-2%}
  272. set {TagTeam.%player%} to {TagTeam.%arg-2%}
  273. set {NameTeam.%player%} to {NameTeam.%arg-2%}
  274. set {TeamPartner::%player%.%arg-2%} to true
  275. set {Team.NichtSchlagen.%player%} to {Team.NichtSchlagen.%arg-2%}
  276. delete {Anfrage.%player%::%arg-2%}
  277. send "{@p}&f%player% &7ist deinem Team &abeigetreten&8." to arg-2
  278. send "{@p}Du hast die &fAnfrage &7von %arg-2% &7erfolgreich &aangenommen&8."
  279. execute console command "nte player %player% suffix &7 &8[%{Teamfarbe.%arg-2%}%%{Team.NichtSchlagen.%arg-2%}%&8]"
  280. execute console command "nte player %player% prefix %{Teamfarbe.%arg-2%}%"
  281. set {TeamInfo.%player%} to {TeamInfo.%arg-2%}
  282. set {TagInfo.%player%} to {TagInfo.%arg-2%}
  283. set {Teamfarbe.%player%} to {Teamfarbe.%arg-2%}
  284. else:
  285. send "{@p}&cDas Team ist bereits voll&8."
  286. else:
  287. send "{@p}&cDu hast von diesem Spieler keine Anfrage bekommen&8."
  288. else:
  289. send "{@p}&cDu bist bereits in einem Team&8."
  290. if arg-1 is "leave":
  291. if {state} is "lobby":
  292. if {TeamInfo.%player%} is set:
  293. if {EigenesTeam.%player%} is true:
  294. delete {EigenesTeam.%player%}
  295. delete {TagTeam.%player%}
  296. delete {Name.%player%}
  297. delete {TeamAnzahlSpieler.%player%}
  298. clear player's inventory
  299. set slot 0 of player to 35:5 named "&8● &aEinladung Annehmen &8┃ &fLinksklick"
  300. set slot 8 of player to 402 named "&8● &cVerlassen &8┃ &fRechtsklick"
  301. play "swim" to player with volume 100 and pitch 15
  302. send "{@p}&cDu hast das Team verlassen&8."
  303. execute console command "nte player %player% suffix &7"
  304. execute console command "nte player %player% prefix &7"
  305. delete {Team.NichtSchlagen.%player%}
  306. set {_player} to player
  307. delete {Team::%{TeamInfo.%player%}%}
  308. delete {Tag::%{TagInfo.%player%}%}
  309. delete {TeamInfo.%player%}
  310. delete {TagInfo.%player%}
  311. loop all players:
  312. if {TeamPartner::%player%.%loop-player%} is true:
  313. send "{@p}&cDa dein Team-Partner das Team verlassen hat, wurde das Team gelöscht&8." to loop-player
  314. delete {TagTeam.%loop-player%}
  315. delete {Name.%loop-player%}
  316. delete {TeamAnzahlSpieler.%loop-player%}
  317. clear loop-player's inventory
  318. set slot 0 of loop-player to 35:5 named "&8● &aEinladung Annehmen &8┃ &fLinksklick"
  319. set slot 8 of loop-player to 402 named "&8● &cVerlassen &8┃ &fRechtsklick"
  320. execute console command "nte player %loop-player% suffix &7"
  321. execute console command "nte player %loop-player% prefix &7"
  322. play "swim" to loop-player with volume 100 and pitch 15
  323. delete {TeamInfo.%loop-player%}
  324. delete {TagInfo.%loop-player%}
  325. delete {Team.NichtSchlagen.%loop-player%}
  326. delete {TeamPartner::%player%.%loop-player%}
  327. delete {TeamAnzahlSpieler.%loop-player%}
  328. stop
  329. if {TeamPartner::%loop-player%.%player%} is true:
  330. send "{@p}&cDa dein Team-Partner das Team verlassen hat, wurde das Team aufgelöst&8." to loop-player
  331. delete {TagTeam.%loop-player%}
  332. delete {Name.%loop-player%}
  333. delete {TeamAnzahlSpieler.%loop-player%}
  334. clear loop-player's inventory
  335. play "swim" to loop-player with volume 100 and pitch 15
  336. set slot 0 of loop-player to 35:5 named "&8● &aEinladung Annehmen &8┃ &fLinksklick"
  337. set slot 8 of loop-player to 402 named "&8● &cVerlassen &8┃ &fRechtsklick"
  338. execute console command "nte player %loop-player% suffix &7"
  339. execute console command "nte player %loop-player% prefix &7"
  340. delete {TeamInfo.%loop-player%}
  341. delete {TagInfo.%loop-player%}
  342. delete {Team.NichtSchlagen.%loop-player%}
  343. delete {TeamPartner::%loop-player%.%player%}
  344. delete {TeamAnzahlSpieler.%loop-player%}
  345. stop
  346. else:
  347. delete {TagTeam.%player%}
  348. delete {Name.%player%}
  349. delete {TeamAnzahlSpieler.%player%}
  350. clear player's inventory
  351. set slot 0 of player to 35:5 named "&8● &aEinladung Annehmen &8┃ &fLinksklick"
  352. set slot 8 of player to 402 named "&8● &cVerlassen &8┃ &fRechtsklick"
  353. play "swim" to player with volume 100 and pitch 15
  354. send "{@p}&cDu hast das Team verlassen&8."
  355. execute console command "nte player %player% suffix &7"
  356. execute console command "nte player %player% prefix &7"
  357. delete {TeamInfo.%player%}
  358. delete {TagInfo.%player%}
  359. delete {Team.NichtSchlagen.%player%}
  360. set {_player} to player
  361. loop all players:
  362. if {TeamPartner::%player%.%loop-player%} is true:
  363. send "{@p}&c%{_player}% hat das Team verlassen&8." to loop-player
  364. delete {TeamPartner::%player%.%loop-player%}
  365. remove 1 from {TeamAnzahlSpieler.%loop-player%}
  366. stop
  367. if {TeamPartner::%loop-player%.%player%} is true:
  368. remove 1 from {TeamAnzahlSpieler.%loop-player%}
  369. send "{@p}&c%{_player}% hat das Team verlassen&8." to loop-player
  370. delete {TeamPartner::%loop-player%.%player%}
  371. stop
  372. else:
  373. send "{@p}&cDu bist noch in keinem Team&8."
  374. else:
  375. send "{@p}&cDu kannst diesen Command jetzt nicht mehr ausführen&8."
  376. if arg-1 is "kick":
  377. if {state} is "lobby":
  378. if {TeamInfo.%player%} is set:
  379. if {EigenesTeam.%player%} is set:
  380. if {TeamAnzahlSpieler.%player%} is 2:
  381. remove 1 from {TeamAnzahlSpieler.%player%}
  382. send "{@p}&7Du hast deinen &9Team-Partner &aerfolgreich &7gekickt&8."
  383. loop all players:
  384. if {TeamPartner::%player%.%loop-player%} is true:
  385. send "{@p}&cDu wurdest auf dem Team gekickt&8." to loop-player
  386. delete {TagTeam.%loop-player%}
  387. delete {Name.%loop-player%}
  388. delete {TeamAnzahlSpieler.%loop-player%}
  389. clear loop-player's inventory
  390. set slot 0 of loop-player to 35:5 named "&8● &aEinladung Annehmen &8┃ &fLinksklick"
  391. set slot 8 of loop-player to 402 named "&8● &cVerlassen &8┃ &fRechtsklick"
  392. execute console command "nte player %loop-player% suffix &7"
  393. execute console command "nte player %loop-player% prefix &7"
  394. play "swim" to loop-player with volume 100 and pitch 15
  395. delete {TeamInfo.%loop-player%}
  396. delete {TagInfo.%loop-player%}
  397. delete {Team.NichtSchlagen.%loop-player%}
  398. delete {TeamPartner::%player%.%loop-player%}
  399. delete {TeamAnzahlSpieler.%loop-player%}
  400. stop
  401. if {TeamPartner::%loop-player%.%player%} is true:
  402. send "{@p}&cDu wurdest auf dem Team gekickt&8." to loop-player
  403. delete {TagTeam.%loop-player%}
  404. delete {Name.%loop-player%}
  405. delete {TeamAnzahlSpieler.%loop-player%}
  406. clear loop-player's inventory
  407. play "swim" to loop-player with volume 100 and pitch 15
  408. set slot 0 of loop-player to 35:5 named "&8● &aEinladung Annehmen &8┃ &fLinksklick"
  409. set slot 8 of loop-player to 402 named "&8● &cVerlassen &8┃ &fRechtsklick"
  410. execute console command "nte player %loop-player% suffix &7"
  411. execute console command "nte player %loop-player% prefix &7"
  412. delete {TeamInfo.%loop-player%}
  413. delete {TagInfo.%loop-player%}
  414. delete {Team.NichtSchlagen.%loop-player%}
  415. delete {TeamPartner::%loop-player%.%player%}
  416. delete {TeamAnzahlSpieler.%loop-player%}
  417. stop
  418. else:
  419. send "{@p}&cDu hast noch keinen Team-Partner&8."
  420. else:
  421. send "{@p}&cDu darfst deinen Team-Partnet nicht kicken&8."
  422. else:
  423. send "{@p}&cDu bist noch in keinem Team&8."
  424. else:
  425. send "{@p}&cDu kannst diesen Command jetzt nicht mehr ausführen&8."
  426. on right click with 404:
  427. if name of player's held item is not "&cDu bist noch in keinem Team":
  428. if {state} is "Lobby":
  429. open chest with 3 row named "&7Wähle eine %{Teamfarbe.%player%}%Teamfarbe&8!" to player
  430. wait 0.1 ticks
  431. format slot 1 of player with 160:8 named " " to be unstealable
  432. format slot 0 of player with 160:8 named " " to be unstealable
  433. format slot 2 of player with 160:8 named " " to be unstealable
  434. format slot 3 of player with 160:8 named " " to be unstealable
  435. format slot 4 of player with 160:8 named " " to be unstealable
  436. format slot 5 of player with 160:8 named " " to be unstealable
  437. format slot 6 of player with 160:8 named " " to be unstealable
  438. format slot 7 of player with 160:8 named " " to be unstealable
  439. format slot 8 of player with 160:8 named " " to be unstealable
  440. format slot 10 of player with 351:13 named "&8● &cRot" to close then run [make player execute command "/farbe_grau__"]
  441. format slot 9 of player with 351:10 named "&8● &aGrün" to close then run [make player execute command "/farbe_grün__"]
  442. format slot 11 of player with 351:11 named "&8● &eGelb" to close then run [make player execute command "/farbe_gelb__"]
  443. format slot 12 of player with 351:1 named "&8● &4Dunkel-Rot" to close then run [make player execute command "/farbe_drot__"]
  444. format slot 13 of player with 351:12 named "&8● &bTürkies" to close then run [make player execute command "/farbe_türkies__"]
  445. format slot 14 of player with 351:6 named "&8● &9Blau" to close then run [make player execute command "/farbe_blau__"]
  446. format slot 15 of player with 351:2 named "&8● &2Dunkel-Grün" to close then run [make player execute command "/farbe_dgrün__"]
  447. format slot 16 of player with 351:5 named "&8● &5Lila" to close then run [make player execute command "/farbe_lila__"]
  448. format slot 17 of player with 353 named "&8● &fWeiß" to close then run [make player execute command "/farbe_weiß__"]
  449. format slot 26 of player with 160:8 named " " to be unstealable
  450. format slot 18 of player with 160:8 named " " to be unstealable
  451. format slot 19 of player with 160:8 named " " to be unstealable
  452. format slot 20 of player with 160:8 named " " to be unstealable
  453. format slot 21 of player with 160:8 named " " to be unstealable
  454. format slot 22 of player with 160:8 named " " to be unstealable
  455. format slot 23 of player with 160:8 named " " to be unstealable
  456. format slot 24 of player with 160:8 named " " to be unstealable
  457. format slot 25 of player with 160:8 named " " to be unstealable
  458. on damage:
  459. if {TeamPartner::%victim%.%attacker%} is true:
  460. cancel event
  461. if {TeamPartner::%attacker%.%victim%} is true:
  462. cancel event
  463. command /farbe_grau__:
  464. trigger:
  465. play "HORSE_SADDLE" to player with volume 100.0 and pitch 10
  466. set {FARBE::%{TeamInfo.%player%}%} to "&c"
  467. send "{@p}Deine &fTeamfarbe &7ist nun &cRot&8."
  468. set {Teamfarbe.%player%} to "&c"
  469. set slot 1 of player to 404 named "&8● %{Teamfarbe.%player%}%Teamfarbe &8┃ &fRechtsklick"
  470. execute console command "nte player %player% suffix &7 &8[%{Teamfarbe.%player%}%%{Team.NichtSchlagen.%player%}%&8]"
  471. execute console command "nte player %player% prefix %{Teamfarbe.%player%}%"
  472. wipe player's sidebar
  473. set name of sidebar of player to "&8▪ &c&l&nVaro&r &8▪"
  474. set score "&d" in sidebar of player to 10
  475. set score "&fDein Team" in sidebar of player to 9
  476. set score "&8× %{Teamfarbe.%player%}%%{TeamInfo.%player%}% &8[%{Teamfarbe.%player%}%%{TagInfo.%player%}%&8]" in sidebar of player to 8
  477. set score "&d" in sidebar of player to 7
  478. set score "&fOnline" in sidebar of player to 6
  479. set score "&8× &a%{players.online}% Spieler" in sidebar of player to 5
  480. set score "&9" in sidebar of player to 4
  481. set score "&fTeamspeak" in sidebar of player to 3
  482. set score "&8× &eNetplays&8.&ede" in sidebar of player to 2
  483. set score "&7&m--------------" in sidebar of player to 1
  484. loop all players:
  485. if {TeamPartner::%player%.%loop-player%} is true:
  486. set {Teamfarbe.%loop-player%} to "&c"
  487. execute console command "nte player %loop-player% suffix &7 &8[%{Teamfarbe.%player%}%%{Team.NichtSchlagen.%player%}%&8]"
  488. execute console command "nte player %loop-player% prefix %{Teamfarbe.%player%}%"
  489. send "{@p}&f%player% &7hat die Farbe zu &cRot geändert&8." to loop-player
  490. wipe loop-player's sidebar
  491. set name of sidebar of loop-player to "&8▪ &c&l&nVaro&r &8▪"
  492. set score "&d" in sidebar of loop-player to 10
  493. set score "&fDein Team" in sidebar of loop-player to 9
  494. set score "&8× %{Teamfarbe.%loop-player%}%%{TeamInfo.%loop-player%}% &8[%{Teamfarbe.%loop-player%}%%{TagInfo.%loop-player%}%&8]" in sidebar of loop-player to 8
  495. set score "&d" in sidebar of loop-player to 7
  496. set score "&fOnline" in sidebar of loop-player to 6
  497. set score "&8× &a%{players.online}% Spieler" in sidebar of loop-player to 5
  498. set score "&9" in sidebar of loop-player to 4
  499. set score "&fTeamspeak" in sidebar of loop-player to 3
  500. set score "&8× &eNetplays&8.&ede" in sidebar of loop-player to 2
  501. set score "&7&m--------------" in sidebar of loop-player to 1
  502. stop
  503. if {TeamPartner::%loop-player%.%player%} is true:
  504. wipe loop-player's sidebar
  505. set name of sidebar of loop-player to "&8▪ &c&l&nVaro&r &8▪"
  506. set score "&d" in sidebar of loop-player to 10
  507. set score "&fDein Team" in sidebar of loop-player to 9
  508. set score "&8× %{Teamfarbe.%loop-player%}%%{TeamInfo.%loop-player%}% &8[%{Teamfarbe.%loop-player%}%%{TagInfo.%loop-player%}%&8]" in sidebar of loop-player to 8
  509. set score "&d" in sidebar of loop-player to 7
  510. set score "&fOnline" in sidebar of loop-player to 6
  511. set score "&8× &a%{players.online}% Spieler" in sidebar of loop-player to 5
  512. set score "&9" in sidebar of loop-player to 4
  513. set score "&fTeamspeak" in sidebar of loop-player to 3
  514. set score "&8× &eNetplays&8.&ede" in sidebar of loop-player to 2
  515. set score "&7&m--------------" in sidebar of loop-player to 1
  516. set {Teamfarbe.%loop-player%} to "&c"
  517. execute console command "nte player %loop-player% suffix &7 &8[%{Teamfarbe.%player%}%%{Team.NichtSchlagen.%player%}%&8]"
  518. execute console command "nte player %loop-player% prefix %{Teamfarbe.%player%}%"
  519. send "{@p}&f%player% &7hat die Farbe zu &cRot geändert&8." to loop-player
  520. stop
  521. command /farbe_grün__:
  522. trigger:
  523. play "HORSE_SADDLE" to player with volume 100.0 and pitch 10
  524. set {FARBE::%{TeamInfo.%player%}%} to "&a"
  525. send "{@p}Deine &fTeamfarbe &7ist nun &aGrün&8."
  526. set {Teamfarbe.%player%} to "&a"
  527. set slot 1 of player to 404 named "&8● %{Teamfarbe.%player%}%Teamfarbe &8┃ &fRechtsklick"
  528. execute console command "nte player %player% suffix &7 &8[%{Teamfarbe.%player%}%%{Team.NichtSchlagen.%player%}%&8]"
  529. execute console command "nte player %player% prefix %{Teamfarbe.%player%}%"
  530. loop all players:
  531. if {TeamPartner::%player%.%loop-player%} is true:
  532. set {Teamfarbe.%loop-player%} to "&a"
  533. execute console command "nte player %loop-player% suffix &7 &8[%{Teamfarbe.%player%}%%{Team.NichtSchlagen.%player%}%&8]"
  534. execute console command "nte player %loop-player% prefix %{Teamfarbe.%player%}%"
  535. send "{@p}&f%player% &7hat die Farbe zu &aGrün geändert&8." to loop-player
  536. stop
  537. if {TeamPartner::%loop-player%.%player%} is true:
  538. set {Teamfarbe.%loop-player%} to "&a"
  539. execute console command "nte player %loop-player% suffix &7 &8[%{Teamfarbe.%player%}%%{Team.NichtSchlagen.%player%}%&8]"
  540. execute console command "nte player %loop-player% prefix %{Teamfarbe.%player%}%"
  541. send "{@p}&f%player% &7hat die Farbe zu &aGrün geändert&8." to loop-player
  542. stop
  543. command /farbe_gelb__:
  544. trigger:
  545. play "HORSE_SADDLE" to player with volume 100.0 and pitch 10
  546. set {FARBE::%{TeamInfo.%player%}%} to "&e"
  547. send "{@p}Deine &fTeamfarbe &7ist nun &eGelb&8."
  548. set {Teamfarbe.%player%} to "&e"
  549. set slot 1 of player to 404 named "&8● %{Teamfarbe.%player%}%Teamfarbe &8┃ &fRechtsklick"
  550. execute console command "nte player %player% suffix &7 &8[%{Teamfarbe.%player%}%%{Team.NichtSchlagen.%player%}%&8]"
  551. execute console command "nte player %player% prefix %{Teamfarbe.%player%}%"
  552. loop all players:
  553. if {TeamPartner::%player%.%loop-player%} is true:
  554. set {Teamfarbe.%loop-player%} to "&e"
  555. execute console command "nte player %loop-player% suffix &7 &8[%{Teamfarbe.%player%}%%{Team.NichtSchlagen.%player%}%&8]"
  556. execute console command "nte player %loop-player% prefix %{Teamfarbe.%player%}%"
  557. send "{@p}&f%player% &7hat die Farbe zu &eGelb geändert&8." to loop-player
  558. stop
  559. if {TeamPartner::%loop-player%.%player%} is true:
  560. set {Teamfarbe.%loop-player%} to "&e"
  561. execute console command "nte player %loop-player% suffix &7 &8[%{Teamfarbe.%player%}%%{Team.NichtSchlagen.%player%}%&8]"
  562. execute console command "nte player %loop-player% prefix %{Teamfarbe.%player%}%"
  563. send "{@p}&f%player% &7hat die Farbe zu &eGelb geändert&8." to loop-player
  564. stop
  565. command /farbe_drot__:
  566. trigger:
  567. play "HORSE_SADDLE" to player with volume 100.0 and pitch 10
  568. set {FARBE::%{TeamInfo.%player%}%} to "&4"
  569. send "{@p}Deine &fTeamfarbe &7ist nun &4Dunkel-Rot&8."
  570. set {Teamfarbe.%player%} to "&4"
  571. set slot 1 of player to 404 named "&8● %{Teamfarbe.%player%}%Teamfarbe &8┃ &fRechtsklick"
  572. execute console command "nte player %player% suffix &7 &8[%{Teamfarbe.%player%}%%{Team.NichtSchlagen.%player%}%&8]"
  573. execute console command "nte player %player% prefix %{Teamfarbe.%player%}%"
  574. loop all players:
  575. if {TeamPartner::%player%.%loop-player%} is true:
  576. set {Teamfarbe.%loop-player%} to "&4"
  577. execute console command "nte player %loop-player% suffix &7 &8[%{Teamfarbe.%player%}%%{Team.NichtSchlagen.%player%}%&8]"
  578. execute console command "nte player %loop-player% prefix %{Teamfarbe.%player%}%"
  579. send "{@p}&f%player% &7hat die Farbe zu &4Dunkel-Rot geändert&8." to loop-player
  580. stop
  581. if {TeamPartner::%loop-player%.%player%} is true:
  582. set {Teamfarbe.%loop-player%} to "&4"
  583. execute console command "nte player %loop-player% suffix &7 &8[%{Teamfarbe.%player%}%%{Team.NichtSchlagen.%player%}%&8]"
  584. execute console command "nte player %loop-player% prefix %{Teamfarbe.%player%}%"
  585. send "{@p}&f%player% &7hat die Farbe zu &4Dunkel-Rot geändert&8." to loop-player
  586. stop
  587. command /farbe_türkies__:
  588. trigger:
  589. play "HORSE_SADDLE" to player with volume 100.0 and pitch 10
  590. set {FARBE::%{TeamInfo.%player%}%} to "&b"
  591. send "{@p}Deine &fTeamfarbe &7ist nun &bTürkies&8."
  592. set {Teamfarbe.%player%} to "&b"
  593. set slot 1 of player to 404 named "&8● %{Teamfarbe.%player%}%Teamfarbe &8┃ &fRechtsklick"
  594. execute console command "nte player %player% suffix &7 &8[%{Teamfarbe.%player%}%%{Team.NichtSchlagen.%player%}%&8]"
  595. execute console command "nte player %player% prefix %{Teamfarbe.%player%}%"
  596. loop all players:
  597. if {TeamPartner::%player%.%loop-player%} is true:
  598. set {Teamfarbe.%loop-player%} to "&b"
  599. execute console command "nte player %loop-player% suffix &7 &8[%{Teamfarbe.%player%}%%{Team.NichtSchlagen.%player%}%&8]"
  600. execute console command "nte player %loop-player% prefix %{Teamfarbe.%player%}%"
  601. send "{@p}&f%player% &7hat die Farbe zu &bTürkies geändert&8." to loop-player
  602. stop
  603. if {TeamPartner::%loop-player%.%player%} is true:
  604. set {Teamfarbe.%loop-player%} to "&b"
  605. execute console command "nte player %loop-player% suffix &7 &8[%{Teamfarbe.%player%}%%{Team.NichtSchlagen.%player%}%&8]"
  606. execute console command "nte player %loop-player% prefix %{Teamfarbe.%player%}%"
  607. send "{@p}&f%player% &7hat die Farbe zu &bTürkies geändert&8." to loop-player
  608. stop
  609. command /farbe_blau__:
  610. trigger:
  611. play "HORSE_SADDLE" to player with volume 100.0 and pitch 10
  612. set {FARBE::%{TeamInfo.%player%}%} to "&9"
  613. send "{@p}Deine &fTeamfarbe &7ist nun &9Blau&8."
  614. set {Teamfarbe.%player%} to "&9"
  615. set slot 1 of player to 404 named "&8● %{Teamfarbe.%player%}%Teamfarbe &8┃ &fRechtsklick"
  616. execute console command "nte player %player% suffix &7 &8[%{Teamfarbe.%player%}%%{Team.NichtSchlagen.%player%}%&8]"
  617. execute console command "nte player %player% prefix %{Teamfarbe.%player%}%"
  618. loop all players:
  619. if {TeamPartner::%player%.%loop-player%} is true:
  620. set {Teamfarbe.%loop-player%} to "&9"
  621. execute console command "nte player %loop-player% suffix &7 &8[%{Teamfarbe.%player%}%%{Team.NichtSchlagen.%player%}%&8]"
  622. execute console command "nte player %loop-player% prefix %{Teamfarbe.%player%}%"
  623. send "{@p}&f%player% &7hat die Farbe zu &9Blau geändert&8." to loop-player
  624. stop
  625. if {TeamPartner::%loop-player%.%player%} is true:
  626. set {Teamfarbe.%loop-player%} to "&9"
  627. execute console command "nte player %loop-player% suffix &7 &8[%{Teamfarbe.%player%}%%{Team.NichtSchlagen.%player%}%&8]"
  628. execute console command "nte player %loop-player% prefix %{Teamfarbe.%player%}%"
  629. send "{@p}&f%player% &7hat die Farbe zu &9Blau geändert&8." to loop-player
  630. stop
  631. command /farbe_dgrün__:
  632. trigger:
  633. play "HORSE_SADDLE" to player with volume 100.0 and pitch 10
  634. set {FARBE::%{TeamInfo.%player%}%} to "&2"
  635. send "{@p}Deine &fTeamfarbe &7ist nun &2Dunkel-Grün&8."
  636. set {Teamfarbe.%player%} to "&2"
  637. set slot 1 of player to 404 named "&8● %{Teamfarbe.%player%}%Teamfarbe &8┃ &fRechtsklick"
  638. execute console command "nte player %player% suffix &7 &8[%{Teamfarbe.%player%}%%{Team.NichtSchlagen.%player%}%&8]"
  639. execute console command "nte player %player% prefix %{Teamfarbe.%player%}%"
  640. loop all players:
  641. if {TeamPartner::%player%.%loop-player%} is true:
  642. set {Teamfarbe.%loop-player%} to "&2"
  643. execute console command "nte player %loop-player% suffix &7 &8[%{Teamfarbe.%player%}%%{Team.NichtSchlagen.%player%}%&8]"
  644. execute console command "nte player %loop-player% prefix %{Teamfarbe.%player%}%"
  645. send "{@p}&f%player% &7hat die Farbe zu &2Dunkel-Grün geändert&8." to loop-player
  646. stop
  647. if {TeamPartner::%loop-player%.%player%} is true:
  648. set {Teamfarbe.%loop-player%} to "&2"
  649. execute console command "nte player %loop-player% suffix &7 &8[%{Teamfarbe.%player%}%%{Team.NichtSchlagen.%player%}%&8]"
  650. execute console command "nte player %loop-player% prefix %{Teamfarbe.%player%}%"
  651. send "{@p}&f%player% &7hat die Farbe zu &2Dunkel-Grün geändert&8." to loop-player
  652. stop
  653. command /farbe_lila__:
  654. trigger:
  655. play "HORSE_SADDLE" to player with volume 100.0 and pitch 10
  656. set {FARBE::%{TeamInfo.%player%}%} to "&5"
  657. send "{@p}Deine &fTeamfarbe &7ist nun &5Lila&8."
  658. set {Teamfarbe.%player%} to "&5"
  659. set slot 1 of player to 404 named "&8● %{Teamfarbe.%player%}%Teamfarbe &8┃ &fRechtsklick"
  660. execute console command "nte player %player% suffix &7 &8[%{Teamfarbe.%player%}%%{Team.NichtSchlagen.%player%}%&8]"
  661. execute console command "nte player %player% prefix %{Teamfarbe.%player%}%"
  662. loop all players:
  663. if {TeamPartner::%player%.%loop-player%} is true:
  664. set {Teamfarbe.%loop-player%} to "&5"
  665. execute console command "nte player %loop-player% suffix &7 &8[%{Teamfarbe.%player%}%%{Team.NichtSchlagen.%player%}%&8]"
  666. execute console command "nte player %loop-player% prefix %{Teamfarbe.%player%}%"
  667. send "{@p}&f%player% &7hat die Farbe zu &5Lila geändert&8." to loop-player
  668. stop
  669. if {TeamPartner::%loop-player%.%player%} is true:
  670. set {Teamfarbe.%loop-player%} to "&5"
  671. execute console command "nte player %loop-player% suffix &7 &8[%{Teamfarbe.%player%}%%{Team.NichtSchlagen.%player%}%&8]"
  672. execute console command "nte player %loop-player% prefix %{Teamfarbe.%player%}%"
  673. send "{@p}&f%player% &7hat die Farbe zu &5Lila geändert&8." to loop-player
  674. stop
  675. command /farbe_weiß__:
  676. trigger:
  677. play "HORSE_SADDLE" to player with volume 100.0 and pitch 10
  678. set {FARBE::%{TeamInfo.%player%}%} to "&f"
  679. send "{@p}Deine &fTeamfarbe &7ist nun &fWeiß&8."
  680. set {Teamfarbe.%player%} to "&f"
  681. set slot 1 of player to 404 named "&8● %{Teamfarbe.%player%}%Teamfarbe &8┃ &fRechtsklick"
  682. execute console command "nte player %player% suffix &7 &8[%{Teamfarbe.%player%}%%{Team.NichtSchlagen.%player%}%&8]"
  683. execute console command "nte player %player% prefix %{Teamfarbe.%player%}%"
  684. loop all players:
  685. if {TeamPartner::%player%.%loop-player%} is true:
  686. set {Teamfarbe.%loop-player%} to "&f"
  687. execute console command "nte player %loop-player% suffix &7 &8[%{Teamfarbe.%player%}%%{Team.NichtSchlagen.%player%}%&8]"
  688. execute console command "nte player %loop-player% prefix %{Teamfarbe.%player%}%"
  689. send "{@p}&f%player% &7hat die Farbe zu &fWeiß geändert&8." to loop-player
  690. stop
  691. if {TeamPartner::%loop-player%.%player%} is true:
  692. set {Teamfarbe.%loop-player%} to "&f"
  693. execute console command "nte player %loop-player% suffix &7 &8[%{Teamfarbe.%player%}%%{Team.NichtSchlagen.%player%}%&8]"
  694. execute console command "nte player %loop-player% prefix %{Teamfarbe.%player%}%"
  695. send "{@p}&f%player% &7hat die Farbe zu &fWeiß geändert&8." to loop-player
  696. stop
  697. command /_startcountdown:
  698. trigger:
  699. set {start.ab.Spieler} to 4
  700. set {BowDuell.SpielerAllgeimein} to number of players in world "Wartelobby"
  701. if {BowDuell.SpielerAllgeimein} is bigger than 1:
  702. if {countdown} is true:
  703. set {countdown} to false
  704. wait 0.1 seconds
  705. set {Countdown.BW} to 41
  706. loop 41 times:
  707. if {state} is "lobby":
  708. if {CountdownStart} is true:
  709. set {BowDuell.SpielerAllgeimein} to number of players in world "Wartelobby"
  710. if {BowDuell.SpielerAllgeimein} is bigger than 2:
  711. remove 1 from {Countdown.BW}
  712. if {start} is false:
  713. wait 1 seconds
  714. if {Countdown.BW} is 300:
  715. loop all players:
  716. play "click" to loop-player with volume 100.0 and pitch 5
  717. broadcast "{@p}&7Die Runde startet in &f5 &7Minuten&8." in "Wartelobby"
  718. if {Countdown.BW} is 240:
  719. loop all players:
  720. play "click" to loop-player with volume 100.0 and pitch 5
  721. broadcast "{@p}&7Die Runde startet in &f4 &7Minuten&8." in "Wartelobby"
  722. if {Countdown.BW} is 180:
  723. loop all players:
  724. play "click" to loop-player with volume 100.0 and pitch 5
  725. broadcast "{@p}&7Die Runde startet in &f3 &7Minuten&8." in "Wartelobby"
  726. if {Countdown.BW} is 120:
  727. loop all players:
  728. play "click" to loop-player with volume 100.0 and pitch 5
  729. broadcast "{@p}&7Die Runde startet in &f2 &7Minuten&8." in "Wartelobby"
  730. if {Countdown.BW} is 60:
  731. loop all players:
  732. play "click" to loop-player with volume 100.0 and pitch 5
  733. broadcast "{@p}&7Die Runde startet in &f1 &7Minute&8." in "Wartelobby"
  734. if {Countdown.BW} is 30:
  735. loop all players:
  736. play "click" to loop-player with volume 100.0 and pitch 5
  737. broadcast "{@p}&7Die Runde startet in &f%{Countdown.BW}% &7Sekunden&8." in "Wartelobby"
  738. if {Countdown.BW} is 15:
  739. loop all players:
  740. play "click" to loop-player with volume 100.0 and pitch 5
  741. broadcast "{@p}&7Die Runde startet in &f%{Countdown.BW}% &7Sekunden&8." in "Wartelobby"
  742. if {Countdown.BW} is 10:
  743. loop all players:
  744. play "click" to loop-player with volume 100.0 and pitch 5
  745. broadcast "{@p}&7Die Runde startet in &f%{Countdown.BW}% &7Sekunden&8." in "Wartelobby"
  746. if {Countdown.BW} is 5:
  747. loop all players:
  748. play "click" to loop-player with volume 100.0 and pitch 5
  749. broadcast "{@p}&7Die Runde startet in &f%{Countdown.BW}% &7Sekunden&8." in "Wartelobby"
  750. if {Countdown.BW} is 4:
  751. loop all players:
  752. play "click" to loop-player with volume 100.0 and pitch 5
  753. broadcast "{@p}&7Die Runde startet in &f%{Countdown.BW}% &7Sekunden&8." in "Wartelobby"
  754. if {Countdown.BW} is 3:
  755. loop all players:
  756. play "click" to loop-player with volume 100.0 and pitch 5
  757. broadcast "{@p}&7Die Runde startet in &f%{Countdown.BW}% &7Sekunden&8." in "Wartelobby"
  758. if {Countdown.BW} is 2:
  759. loop all players:
  760. play "click" to loop-player with volume 100.0 and pitch 5
  761. broadcast "{@p}&7Die Runde startet in &f%{Countdown.BW}% &7Sekunden&8." in "Wartelobby"
  762. if {Countdown.BW} is 1:
  763. loop all players:
  764. play "click" to loop-player with volume 100.0 and pitch 5
  765. broadcast "{@p}&7Die Runde startet in &f%{Countdown.BW}% &7Sekunde&8." in "Wartelobby"
  766. if {Countdown.BW} is 0:
  767. set {BowDuell.SpielerAllgeimein} to number of players in world "Wartelobby"
  768. if {BowDuell.SpielerAllgeimein} is bigger than 1:
  769. set {amount123} to 1
  770. loop all players:
  771. if {TagInfo.%loop-player%} is not set:
  772. clear loop-player's inventory
  773. set {Team.NichtSchlagen.%loop-player%} to "Team%{amount123}%"
  774. set {EigenesTeam.%loop-player%} to true
  775. set {FARBE::%{TeamInfo.%loop-player%}%} to "&7"
  776. set {Teamfarbe.%loop-player%} to "&7"
  777. execute console command "nte player %loop-player% suffix &7 &8[%{Teamfarbe.%loop-player%}%%{Team.NichtSchlagen.%loop-player%}%&8]"
  778. execute console command "nte player %loop-player% prefix %{Teamfarbe.%loop-player%}%"
  779. set {Team::Team%{amount123}%} to 0
  780. set {TeammName::Team%{amount123}%} to "Team%{amount123}%"
  781. set {TeamAnzahlSpieler.%loop-player%} to 1
  782. set {TeamInfo.%loop-player%} to "Team%{amount123}%"
  783. set {TagInfo.%loop-player%} to "Team%{amount123}%"
  784. set {Tag::Team%{amount123}%} to true
  785. set {Teamfarbe.Team%{amount123}%} to "&7"
  786. execute loop-player command "random_farbeaaf"
  787. add 1 to {amount123}
  788. set {state} to "Ingame"
  789. broadcast "{@p}&7Alle Spieler werden in &fkürze &7Teleportiert&8." in "Wartelobby"
  790. set {amounts} to 0
  791. execute console command "/worldborder set 1000 1"
  792. execute console command "/worldborder damage amount 1"
  793. loop all players:
  794. execute console command "nte player %loop-player% prefix %{Teamfarbe.%loop-player%}%%{kills.permatch.%loop-player%}% &8| %{Teamfarbe.%loop-player%}%"
  795. add 1 to {amounts}
  796. teleport loop-player to {Varo.Spawn.%{amounts}%}
  797. set {keindamage.%loop-player%} to true
  798. clear loop-player's inventory
  799. add 1 to {überlebende}
  800. set {überlebenderspieler.%loop-player%} to true
  801. wait 0.1 seconds
  802. wait 1 seconds
  803. execute console command "/start_game__A"
  804. wait 2 seconds
  805. play "click" to all players with volume 100.0 and pitch 5
  806. broadcast "{@p}&7Die Runde startet in &f20 &7Sekunde&8."
  807. wait 5 seconds
  808. play "click" to all players with volume 100.0 and pitch 5
  809. broadcast "{@p}&7Die Runde startet in &f15 &7Sekunde&8.
  810. wait 5 seconds
  811. play "click" to all players with volume 100.0 and pitch 5
  812. broadcast "{@p}&7Die Runde startet in &f10 &7Sekunde&8.
  813. wait 7 seconds
  814. if {state} is "ingame":
  815. set {blockspawn.nowalk} to 0
  816. loop all players:
  817. send loop-player title "&e3" for 1 seconds
  818. broadcast "{@p}&7Die Runde startet in &f3 &7Sekunden&8.
  819. play sound "click" to all players with volume 100.0 and pitch 5
  820. loop 200 times:
  821. wait 1 seconds
  822. if {state} is "ingame":
  823. set {blockspawn.nowalk} to 0
  824. broadcast "{@p}&7Die Runde startet in &f2 &7Sekunden&8.
  825. play sound "click" to all players with volume 100.0 and pitch 5
  826. loop all players:
  827. send loop-player title "&22" for 1 seconds
  828. wait 1 seconds
  829. if {state} is "ingame":
  830. set {blockspawn.nowalk} to 0
  831. broadcast "{@p}&7Die Runde startet in &f1 &7Sekunde&8.
  832. play sound "click" to all players with volume 100.0 and pitch 5
  833. loop all players:
  834. send loop-player title "&a1" for 1 seconds
  835. wait 1 seconds
  836. if {state} is "ingame":
  837. set {blockspawn.nowalk} to 0
  838. broadcast "{@p}&7Die Runde startet &fjetzt&8.
  839. play sound "wood_click" to all players with volume 100.0 and pitch 5
  840. loop all players:
  841. send loop-player title "&aViel Erfolg" for 0.5 seconds
  842. if {überlebenderspieler.%loop-player%} is true:
  843. set hunger of loop-player to 30
  844. set loop-player's gamemode to survival
  845. delete {keindamage.%loop-player%}
  846. set {Border} to 1000
  847. execute console command "/worldborder set 1 3600"
  848. execute console command "start_game__A"
  849. execute console command "start_countdown__A"
  850. else:
  851. set {countdown} to true
  852. stop
  853. else:
  854. set {countdown} to true
  855. stop
  856. command /start_countdown__A:
  857. trigger:
  858. if {state} is "ingame":
  859. loop 10 times:
  860. wait 6 minutes
  861. if {state} is "ingame":
  862. if {Border} is bigger than 99:
  863. remove 100 from {Border}
  864. execute console command "/start_game__A"
  865.  
  866. on death:
  867. if victim is player:
  868. execute console command "/start_game__A"
  869. command /start_game__A:
  870. trigger:
  871. wait 3 ticks
  872. if {sdf} is not set:
  873. if {sdf} is not set:
  874. loop {Team::*}:
  875. add 1 to {_size}
  876. if {_low.to.high.list::%loop-value%} is not set:
  877. set {_low.to.high.list::%loop-value%} to loop-index
  878. else:
  879. set {_n} to 0
  880. loop {_size} times:
  881. set {_n} to {_n}+1
  882. {_low.to.high.list::%loop-value-1%.%{_n}%} is not set
  883. set {_low.to.high.list::%loop-value-1%.%{_n}%} to loop-index
  884. stop loop
  885. wait a tick
  886. set {_n} to size of {_low.to.high.list::*}
  887. loop {_low.to.high.list::*}:
  888. set {_high.to.low.list::%{_n}%} to loop-value
  889. set {_n} to {_n}-1
  890. wait a tick
  891. loop all players:
  892. wipe loop-player's sidebar
  893. set name of sidebar of loop-player to "&8» &c&lVaro &8«"
  894. set score "&3" in sidebar of loop-player to 15
  895. set score "&7Border" in sidebar of loop-player to 14
  896. set score "&8● &9%{Border}% Blöcke" in sidebar of loop-player to 13
  897. set score "&b" in sidebar of loop-player to 12
  898. set score "&7Überlebende" in sidebar of loop-player to 11
  899. set score "&8● &a%{überlebende}%" in sidebar of loop-player to 10
  900. set score "&9" in sidebar of loop-player to 9
  901. set score "&7Kills" in sidebar of loop-player to 8
  902. set score "&8● &e%{kills.permatch.%loop-player%}%" in sidebar of loop-player to 7
  903. set score "&d" in sidebar of loop-player to 6
  904. set score "&7Top Teams" in sidebar of loop-player to 5
  905. set score "&7&m--------------" in sidebar of loop-player to 1
  906. set {_result} to 3
  907. loop {_high.to.low.list::*}:
  908. set {rangliste.%loop-value%} to "%{_result}%"
  909. set {_player} to "%loop-value%" parsed as offlineplayer
  910. loop all players:
  911. if {_result} is 3:
  912. set score "%{Team::%{_player}%}% &8| %{FARBE::%{_player}%}%%{TeammName::%{_player}%}%" in sidebar of loop-player to 4
  913. if {_result} is 2:
  914. set score "%{Team::%{_player}%}% &8| %{FARBE::%{_player}%}%%{TeammName::%{_player}%}%" in sidebar of loop-player to 3
  915. if {_result} is 1:
  916. set score "%{Team::%{_player}%}% &8| %{FARBE::%{_player}%}%%{TeammName::%{_player}%}%" in sidebar of loop-player to 2
  917. if {_result} is smaller than 1:
  918. stop loop
  919. remove 1 from {_result}
  920. else:
  921. stop
  922.  
  923. command /add123 [<text>]:
  924. trigger:
  925. if arg-1 is set:
  926. add 1 to {Team::%arg-1%}
  927. execute console command "/start_game__A"
  928. on place:
  929. if {state} is not "Ingame":
  930. cancel event
  931. if {überlebenderspieler.%player%} is false:
  932. cancel event
  933. on break:
  934. if {state} is not "Ingame":
  935. cancel event
  936. if {überlebenderspieler.%player%} is false:
  937. cancel event
  938. if {keindamage.%player%} is true:
  939. cancel event
  940. on inventory click:
  941. if {state} is not "Ingame":
  942. cancel event
  943. if {überlebenderspieler.%player%} is false:
  944. cancel event
  945. on drop:
  946. if {überlebenderspieler.%player%} is false:
  947. cancel event
  948. if {state} is not "Ingame":
  949. cancel event
  950. on pickup:
  951. if {überlebenderspieler.%player%} is false:
  952. cancel event
  953. if {state} is not "Ingame":
  954. cancel event
  955. on hunger meter change:
  956. if {überlebenderspieler.%player%} is false:
  957. cancel event
  958. if {state} is not "Ingame":
  959. cancel event
  960.  
  961. every 30 seconds:
  962. if {state} is "Lobby":
  963. if {countdown} is true:
  964. broadcast "{@p}&7Für den &fStart &7fehlen noch &f%{start.ab.Spieler}-{BowDuell.SpielerAllgeimein}% &7Spieler&8."
  965. on damage:
  966. if {state} is "lobby":
  967. if victim is a player:
  968. if tool of attacker is iron sword named "&8● &eSpieler Einladen &8┃ &fLinksklick":
  969. play "click" to player with volume 100 and pitch 15
  970. execute attacker command "sadffdaa invite %victim%"
  971. cancel event
  972. if tool of attacker is 35:5 named "&8● &aEinladung Annehmen &8┃ &fLinksklick":
  973. execute attacker command "Team acceptasdf %victim%"
  974. cancel event
  975. if {überlebenderspieler.%attacker%} is false:
  976. cancel event
  977. if {überlebenderspieler.%victim%} is false:
  978. cancel event
  979. on right click with 402:
  980. if tool of player is 402 named "&8● &cTeam verlassen &8┃ &fRechtsklick":
  981. execute player command "Team leave"
  982. on damage:
  983. if attacker is a player:
  984. if attacker is not "%victim%":
  985. loop 53 times:
  986. set {Angreifer.%victim%} to attacker
  987. wait 0.0625 second
  988. set {Angriff.%attacker%.%victim%} to true
  989. set {Angriff.%attacker%.%victim%} to false
  990. clear {Angreifer.%victim%}
  991. stop
  992. on death:
  993. if victim is a player:
  994. if {state} is "Ingame":
  995. set death message to ""
  996. if {Angriff.%attacker%.%victim%} is not set:
  997. broadcast "{@p}&c%victim% ist gestorben"
  998. if {Angriff.%attacker%.%victim%} is false:
  999. broadcast "{@p}&c%victim% ist gestorben"
  1000. if {Angriff.%attacker%.%victim%} is true:
  1001. play "level_up" to attacker at volume 1000
  1002. broadcast "{@p}%{prefix.%attacker%}%%attacker% &7hat %{prefix.%victim%}%%victim% &7getötet"
  1003. add 1 to {Team::%{TeamInfo.%attacker%}%}
  1004. add 1 to {kills.permatch.%attacker%}
  1005. if {überlebenderspieler.%victim%} is true:
  1006. set max health of victim to 10
  1007. execute console command "nte player %attacker% prefix %{Teamfarbe.%attacker%}%%{kills.permatch.%attacker%}% &8| %{Teamfarbe.%attacker%}%"
  1008. execute console command "nte player %victim% prefix &4✖ &8┃ &7"
  1009. execute console command "nte player %victim% priority 99"
  1010. execute console command "start_game__A:"
  1011. apply potion of Invisibility of tier 1 to victim for 1500 seconds
  1012. set {überlebenderspieler.%victim%} to false
  1013. set hunger of victim to 30
  1014. show mobspawner flames at victim
  1015. heal victim
  1016. remove 1 from {überlebende}
  1017. hide victim from all players
  1018. delete {playerlist::%victim%}
  1019. remove 1 from {TeamAnzahlSpieler.%victim%}
  1020. loop all players:
  1021. execute loop-player command "fix_**_players"
  1022. if {überlebende} is 2:
  1023. loop all players:
  1024. if {TeamPartner::%victim%.%loop-player%} is true:
  1025. remove 1 from {TeamAnzahlSpieler.%loop-player%}
  1026. if {TeamPartner::%loop-player%.%victim%} is true:
  1027. remove 1 from {TeamAnzahlSpieler.%loop-player%}
  1028. loop all players:
  1029. if {TeamAnzahlSpieler.%loop-player%} is 2:
  1030. execute console command "adsfdfdf12"
  1031. stop
  1032. if {überlebende} is 1:
  1033. loop all players:
  1034. set loop-player's flight mode to false
  1035. reveal the loop-player from all players
  1036. remove Invisibility from the loop-player
  1037. clear loop-player's inventory
  1038. execute console command "/start_game__A"
  1039. loop all players:
  1040. if {überlebenderspieler.%loop-player%} is true:
  1041. set {überlebenderspieler.%loop-player%} to false
  1042. execute console command "stats addwins %loop-player%"
  1043. play "level_up" to all players at volume 1000
  1044. broadcast "&f"
  1045. broadcast "{@p}Das Team %{Teamfarbe.%loop-player%}%%{TeamInfo.%loop-player%}% &8[%{Teamfarbe.%loop-player%}%%{TagInfo.%loop-player%}%&8] &7hat das Spiel &fgewonnen&8."
  1046. broadcast "&d"
  1047. send all players title "&fTeam %{Teamfarbe.%loop-player%}%%{TeamInfo.%loop-player%}%" with subtitle "&fhat das Spiel gewonnen" for 3 seconds
  1048. set {state} to "End"
  1049. launch flickering ball firework colored white and red at loop-player's location timed 1.5
  1050. launch flickering ball firework colored blue and green at loop-player's location timed 1.8
  1051. launch flickering ball firework colored yellow and red at loop-player's location timed 2.0
  1052. wait 10 seconds
  1053. play sound "click" to all players with volume 100.0 and pitch 5
  1054. broadcast "{@p}&7Der Server stoppt &7in &f3 &7Sekunden&8."
  1055. wait 1 seconds
  1056. play sound "click" to all players with volume 100.0 and pitch 5
  1057. broadcast "{@p}&7Der Server stoppt &7in &f2 &7Sekunden&8."
  1058. wait 1 seconds
  1059. play sound "click" to all players with volume 100.0 and pitch 5
  1060. broadcast "{@p}&7Der Server stoppt &7in &f1 &7Sekunde&8."
  1061. wait 1 seconds
  1062. execute console command "configurate"
  1063. stop
  1064. command /adsfdfdf12:
  1065. trigger:
  1066. if {dsffds} is not set:
  1067. if {dsffds} is not set:
  1068. if {dsffds} is not set:
  1069. if {dsffds} is not set:
  1070. if {dsffds} is not set:
  1071. loop all players:
  1072. set loop-player's flight mode to false
  1073. reveal the loop-player from all players
  1074. remove Invisibility from the loop-player
  1075. clear loop-player's inventory
  1076. execute console command "/start_game__A"
  1077. loop all players:
  1078. if {überlebenderspieler.%loop-player%} is true:
  1079. set {überlebenderspieler.%loop-player%} to false
  1080. execute console command "stats addwins %loop-player%"
  1081. play "level_up" to all players at volume 1000
  1082. broadcast "&f"
  1083. broadcast "{@p}Das Team %{Teamfarbe.%loop-player%}%%{TeamInfo.%loop-player%}% &8[%{Teamfarbe.%loop-player%}%%{TagInfo.%loop-player%}%&8] &7hat das Spiel &fgewonnen&8."
  1084. broadcast "&d"
  1085. send all players title "&fTeam %{Teamfarbe.%loop-player%}%%{TeamInfo.%loop-player%}%" with subtitle "&fhat das Spiel gewonnen" for 3 seconds
  1086. set {state} to "End"
  1087. launch flickering ball firework colored white and red at loop-player's location timed 1.5
  1088. launch flickering ball firework colored blue and green at loop-player's location timed 1.8
  1089. launch flickering ball firework colored yellow and red at loop-player's location timed 2.0
  1090. wait 10 seconds
  1091. play sound "click" to all players with volume 100.0 and pitch 5
  1092. broadcast "{@p}&7Der Server stoppt &7in &f3 &7Sekunden&8."
  1093. wait 1 seconds
  1094. play sound "click" to all players with volume 100.0 and pitch 5
  1095. broadcast "{@p}&7Der Server stoppt &7in &f2 &7Sekunden&8."
  1096. wait 1 seconds
  1097. play sound "click" to all players with volume 100.0 and pitch 5
  1098. broadcast "{@p}&7Der Server stoppt &7in &f1 &7Sekunde&8."
  1099. wait 1 seconds
  1100. execute console command "configurate"
  1101. stop
  1102. command /asdffddfsadfaf:
  1103. trigger:
  1104. set player's flight mode to true
  1105. reveal the player from all players
  1106.  
  1107. command /fix_**_players:
  1108. trigger:
  1109. if {überlebenderspieler.%player%} is false:
  1110. loop all players:
  1111. if {überlebenderspieler.%loop-player%} is false:
  1112. set player's flight mode to true
  1113. reveal loop-player from player
  1114. command /1:
  1115. trigger:
  1116. send "%{Team::%{TeamInfo.%player%}%}%"
  1117. send "%{TeamInfo.%player%}%"
  1118. on quit:
  1119. if {state} is "lobby":
  1120. if {EigenesTeam.%player%} is true:
  1121. delete {EigenesTeam.%player%}
  1122. delete {TagTeam.%player%}
  1123. delete {Name.%player%}
  1124. delete {TeamAnzahlSpieler.%player%}
  1125. delete {Team.NichtSchlagen.%player%}
  1126. set {_player} to player
  1127. delete {Team::%{TeamInfo.%player%}%}
  1128. delete {Tag::%{TagInfo.%player%}%}
  1129. delete {TeamInfo.%player%}
  1130. delete {TagInfo.%player%}
  1131. loop all players:
  1132. if {TeamPartner::%player%.%loop-player%} is true:
  1133. send "{@p}&cDa dein Team-Partner das Team verlassen hat, wurde das Team gelöscht&8." to loop-player
  1134. delete {TagTeam.%loop-player%}
  1135. delete {Name.%loop-player%}
  1136. delete {TeamAnzahlSpieler.%loop-player%}
  1137. clear loop-player's inventory
  1138. set slot 0 of loop-player to 35:5 named "&8● &aEinladung Annehmen &8┃ &fLinksklick"
  1139. set slot 8 of loop-player to 402 named "&8● &cVerlassen &8┃ &fRechtsklick"
  1140. execute console command "nte player %loop-player% suffix &7"
  1141. execute console command "nte player %loop-player% prefix &7"
  1142. play "swim" to loop-player with volume 100 and pitch 15
  1143. delete {TeamInfo.%loop-player%}
  1144. delete {TagInfo.%loop-player%}
  1145. delete {Team.NichtSchlagen.%loop-player%}
  1146. delete {TeamPartner::%player%.%loop-player%}
  1147. delete {TeamAnzahlSpieler.%loop-player%}
  1148. stop
  1149. if {TeamPartner::%loop-player%.%player%} is true:
  1150. send "{@p}&cDa dein Team-Partner das Team verlassen hat, wurde das Team aufgelöst&8." to loop-player
  1151. delete {TagTeam.%loop-player%}
  1152. delete {Name.%loop-player%}
  1153. delete {TeamAnzahlSpieler.%loop-player%}
  1154. clear loop-player's inventory
  1155. play "swim" to loop-player with volume 100 and pitch 15
  1156. set slot 0 of loop-player to 35:5 named "&8● &aEinladung Annehmen &8┃ &fLinksklick"
  1157. set slot 8 of loop-player to 402 named "&8● &cVerlassen &8┃ &fRechtsklick"
  1158. execute console command "nte player %loop-player% suffix &7"
  1159. execute console command "nte player %loop-player% prefix &7"
  1160. delete {TeamInfo.%loop-player%}
  1161. delete {TagInfo.%loop-player%}
  1162. delete {Team.NichtSchlagen.%loop-player%}
  1163. delete {TeamPartner::%loop-player%.%player%}
  1164. delete {TeamAnzahlSpieler.%loop-player%}
  1165. stop
  1166. else:
  1167. delete {TagTeam.%player%}
  1168. delete {Name.%player%}
  1169. remove 1 from {TeamAnzahlSpieler.%player%}
  1170. delete {TeamInfo.%player%}
  1171. delete {TagInfo.%player%}
  1172. delete {Team.NichtSchlagen.%player%}
  1173. set {_player} to player
  1174. loop all players:
  1175. if {TeamPartner::%player%.%loop-player%} is true:
  1176. send "{@p}&c%{_player}% hat das Team verlassen&8." to loop-player
  1177. delete {TeamPartner::%player%.%loop-player%}
  1178. remove 1 from {TeamAnzahlSpieler.%loop-player%}
  1179. stop
  1180. if {TeamPartner::%loop-player%.%player%} is true:
  1181. remove 1 from {TeamAnzahlSpieler.%loop-player%}
  1182. send "{@p}&c%{_player}% hat das Team verlassen&8." to loop-player
  1183. delete {TeamPartner::%loop-player%.%player%}
  1184. stop
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