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rott102 sys

Aug 13th, 2013
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INI file 38.46 KB | None | 0 0
  1. [SystemSettings]
  2. StaticDecals=True
  3. DynamicDecals=False
  4. UnbatchedDecals=False
  5. DecalCullDistanceScale=1.000000
  6. DynamicLights=True
  7. DynamicLightEnvUpdateScale=1
  8. NVParticleDownsampling=True
  9. NVParticleDownsamplingThreshold=100.0
  10. NVParticleBlur=True
  11. NVParticleBlurMaxRadiusScale=8.0
  12. NVOpacityShadows=True
  13. NVOpaqueOpacityShadows=True
  14. NVOpacityShadowResolution=128
  15. NvMeshComplexityThreshold=50 ; 0 means off (no special tri-collision)
  16. DynamicShadows=True
  17. LightEnvironmentShadows=True
  18. CompositeDynamicLights=False
  19. SHSecondaryLighting=True
  20. DirectionalLightmaps=True
  21. MotionBlur=True
  22. MotionBlurPause=True
  23. MotionBlurSkinning=1
  24. DepthOfField=True
  25. AmbientOcclusion=True
  26. Bloom=False
  27. bAllowLightShafts=True
  28. Distortion=True
  29. FilteredDistortion=True
  30. DropParticleDistortion=False
  31. bAllowDownsampledTranslucency=False
  32. SpeedTreeLeaves=True
  33. SpeedTreeFronds=True
  34. OnlyStreamInTextures=True
  35. LensFlares=True
  36. FogVolumes=False
  37. FloatingPointRenderTargets=True
  38. OneFrameThreadLag=True
  39. UseVsync=True
  40. UpscaleScreenPercentage=True
  41. Fullscreen=True
  42. AllowOpenGL=False
  43. AllowRadialBlur=False
  44. AllowSubsurfaceScattering=True
  45. AllowImageReflections=True
  46. AllowImageReflectionShadowing=True
  47. bAllowSeparateTranslucency=False
  48. bAllowPostprocessMLAA=False
  49. bAllowHighQualityMaterials=True
  50. MaxFilterBlurSampleCount=16
  51. SkeletalMeshLODBias=0
  52. ParticleLODBias=0
  53. DetailMode=2
  54. MaxDrawDistanceScale=1.000000
  55. ShadowFilterQualityBias=0
  56. MaxAnisotropy=4
  57. MaxMultiSamples=1
  58. bAllowD3D9MSAA=False
  59. bAllowTemporalAA=False
  60. TemporalAA_MinDepth=500.000000
  61. TemporalAA_StartDepthVelocityScale=100.000000
  62. MinShadowResolution=64
  63. MinPreShadowResolution=8
  64. MaxShadowResolution=1024
  65. MobileShadowTextureResolution=1120
  66. MaxWholeSceneDominantShadowResolution=1024
  67. ShadowFadeResolution=128
  68. PreShadowFadeResolution=16
  69. ShadowFadeExponent=0.250000
  70. ResX=1920
  71. ResY=1080
  72. ScreenPercentage=100.000000
  73. SceneCaptureStreamingMultiplier=1.000000
  74. ShadowTexelsPerPixel=1.300000
  75. PreShadowResolutionFactor=0.500000
  76. bEnableBranchingPCFShadows=False
  77. bAllowHardwareShadowFiltering=False
  78. TessellationAdaptivePixelsPerTriangle=48.000000
  79. bEnableForegroundShadowsOnWorld=False
  80. bEnableForegroundSelfShadowing=False
  81. bAllowWholeSceneDominantShadows=True
  82. bUseConservativeShadowBounds=False
  83. ShadowFilterRadius=2.000000
  84. ShadowDepthBias=0.012000
  85. PerObjectShadowTransition=60.000000
  86. PerSceneShadowTransition=600.000000
  87. CSMSplitPenumbraScale=0.500000
  88. CSMSplitSoftTransitionDistanceScale=4.000000
  89. CSMSplitDepthBiasScale=0.500000
  90. CSMMinimumFOV=40.000000
  91. CSMFOVRoundFactor=4.000000
  92. UnbuiltWholeSceneDynamicShadowRadius=20000.000000
  93. UnbuiltNumWholeSceneDynamicShadowCascades=3
  94. WholeSceneShadowUnbuiltInteractionThreshold=50
  95. bAllowFracturedDamage=True
  96. NumFracturedPartsScale=1.000000
  97. FractureDirectSpawnChanceScale=1.000000
  98. FractureRadialSpawnChanceScale=1.000000
  99. FractureCullDistanceScale=1.000000
  100. bForceCPUAccessToGPUSkinVerts=false
  101. bDisableSkeletalInstanceWeights=false
  102. HighPrecisionGBuffers=False
  103. AllowSecondaryDisplays=False
  104. SecondaryDisplayMaximumWidth=1280
  105. SecondaryDisplayMaximumHeight=720
  106. AllowPerFrameSleep=True
  107. AllowPerFrameYield=True
  108. MobileFeatureLevel=0
  109. MobileFog=True
  110. MobileHeightFog=False
  111. MobileSpecular=True
  112. MobileBumpOffset=True
  113. MobileNormalMapping=True
  114. MobileEnvMapping=True
  115. MobileRimLighting=True
  116. MobileColorBlending=True
  117. MobileColorGrading=False
  118. MobileVertexMovement=True
  119. MobileOcclusionQueries=False
  120. MobileGlobalGammaCorrection=False
  121. MobileAllowGammaCorrectionWorldOverride=True
  122. MobileAllowDepthPrePass=False
  123. MobileGfxGammaCorrection=False
  124. MobileLODBias=-0.500000
  125. MobileBoneCount=75
  126. MobileBoneWeightCount=2
  127. MobileUsePreprocessedShaders=True
  128. MobileFlashRedForUncachedShaders=False
  129. MobileWarmUpPreprocessedShaders=True
  130. MobileCachePreprocessedShaders=False
  131. MobileProfilePreprocessedShaders=False
  132. MobileUseCPreprocessorOnShaders=True
  133. MobileLoadCPreprocessedShaders=True
  134. MobileSharePixelShaders=True
  135. MobileShareVertexShaders=True
  136. MobileShareShaderPrograms=True
  137. MobileEnableMSAA=False
  138. MobileContentScaleFactor=1.000000
  139. MobileVertexScratchBufferSize=150
  140. MobileIndexScratchBufferSize=10
  141. MobileLightShaftScale=2.000000
  142. MobileLightShaftFirstPass=0.500000
  143. MobileLightShaftSecondPass=1.000000
  144. MobileModShadows=True
  145. MobileTiltShift=False
  146. MobileMaxMemory=300
  147. MobilePostProcessBlurAmount=16.0
  148. bMobileUsingHighResolutionTiming=True
  149. MobileTiltShiftPosition=0.500000
  150. MobileTiltShiftFocusWidth=0.300000
  151. MobileTiltShiftTransitionWidth=0.500000
  152. MobileMaxShadowRange=500.000000
  153. MobileBloomTint=(R=1.0,G=0.75,B=0.0,A=1.0)
  154. MobileClearDepthBetweenDPG=False
  155. MobileSceneDepthResolveForShadows=TRUE
  156. MobileLandscapeLodBias=0
  157. MobileUseShaderGroupForStartupObjects=FALSE
  158. MobileMinimizeFogShaders=FALSE
  159. ApexLODResourceBudget=1000000020040877300000.000000
  160. ApexDestructionMaxChunkIslandCount=2500
  161. ApexDestructionMaxShapeCount=0
  162. ApexDestructionMaxChunkSeparationLOD=1.000000
  163. ApexDestructionMaxActorCreatesPerFrame=-1
  164. ApexDestructionMaxFracturesProcessedPerFrame=-1
  165. ApexDestructionSortByBenefit=True
  166. ApexGRBEnable=false
  167. ApexGRBGPUMemSceneSize=128
  168. ApexGRBGPUMemTempDataSize=128
  169. ApexGRBMeshCellSize=7.500000
  170. ApexGRBNonPenSolverPosIterCount=9
  171. ApexGRBFrictionSolverPosIterCount=3
  172. ApexGRBFrictionSolverVelIterCount=3
  173. ApexGRBSkinWidth=0.025000
  174. ApexGRBMaxLinearAcceleration=1000000.000000
  175. bEnableParallelAPEXClothingFetch=True
  176. bApexClothingAsyncFetchResults=False
  177. ApexClothingAvgSimFrequencyWindow=60
  178. ApexClothingAllowAsyncCooking=True
  179. ApexClothingAllowApexWorkBetweenSubsteps=FALSE
  180. TEXTUREGROUP_World=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  181. TEXTUREGROUP_WorldNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  182. TEXTUREGROUP_WorldSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  183. TEXTUREGROUP_Character=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  184. TEXTUREGROUP_CharacterNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  185. TEXTUREGROUP_CharacterSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  186. TEXTUREGROUP_Weapon=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  187. TEXTUREGROUP_WeaponNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  188. TEXTUREGROUP_WeaponSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  189. TEXTUREGROUP_Vehicle=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  190. TEXTUREGROUP_VehicleNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  191. TEXTUREGROUP_VehicleSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  192. TEXTUREGROUP_Cinematic=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  193. TEXTUREGROUP_Effects=(MinLODSize=64,MaxLODSize=128,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_Sharpen4)
  194. TEXTUREGROUP_EffectsNotFiltered=(MinLODSize=64,MaxLODSize=128,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_Sharpen4)
  195. TEXTUREGROUP_Skybox=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  196. TEXTUREGROUP_UI=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  197. TEXTUREGROUP_Lightmap=(MinLODSize=64,MaxLODSize=1024,LODBias=0,MinMagFilter=Linear,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  198. TEXTUREGROUP_Shadowmap=(MinLODSize=64,MaxLODSize=1024,LODBias=0,MinMagFilter=Linear,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  199. TEXTUREGROUP_RenderTarget=(MinLODSize=64,MaxLODSize=128,LODBias=1,MinMagFilter=linear,MipFilter=Point,MipGenSettings=TMGS_Sharpen4)
  200. TEXTUREGROUP_MobileFlattened=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  201. TEXTUREGROUP_ProcBuilding_Face=(MinLODSize=1,MaxLODSize=1024,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  202. TEXTUREGROUP_ProcBuilding_LightMap=(MinLODSize=1,MaxLODSize=256,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  203. TEXTUREGROUP_Terrain_Heightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  204. TEXTUREGROUP_Terrain_Weightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  205. TEXTUREGROUP_ImageBasedReflection=(MinLODSize=256,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=linear,MipGenSettings=TMGS_Blur5)
  206. TEXTUREGROUP_Bokeh=(MinLODSize=1,MaxLODSize=256,LODBias=0,MinMagFilter=Linear,MipFilter=Linear,MipGenSettings=TMGS_SimpleAverage)
  207. TEXTUREGROUP_ColorLookupTable=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  208.  
  209. [SystemSettingsBucket1]
  210. BasedOn=SystemSettings
  211. StaticDecals=False
  212. DynamicDecals=False
  213. UnbatchedDecals=True
  214. DecalCullDistanceScale=0.4
  215. DynamicShadows=False
  216. LightEnvironmentShadows=False
  217. MotionBlur=False
  218. DepthOfField=False
  219. AmbientOcclusion=False
  220. Bloom=False
  221. bAllowLightShafts=False
  222. Distortion=False
  223. DropParticleDistortion=True
  224. LensFlares=False
  225. AllowRadialBlur=False
  226. bAllowSeparateTranslucency=False
  227. bAllowPostprocessMLAA=False
  228. bAllowHighQualityMaterials=False
  229. SkeletalMeshLODBias=1
  230. DetailMode=0
  231. MaxDrawDistanceScale=0.8
  232. MaxAnisotropy=1
  233. MaxShadowResolution=256
  234. MaxWholeSceneDominantShadowResolution=256
  235. ScreenPercentage=100.000000
  236. ShadowTexelsPerPixel=0.5
  237. bAllowWholeSceneDominantShadows=True
  238. bUseConservativeShadowBounds=True
  239. bAllowFracturedDamage=False
  240. FractureCullDistanceScale=0.25
  241. TEXTUREGROUP_World=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=linear,MipFilter=point)
  242. TEXTUREGROUP_WorldNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=linear,MipFilter=point)
  243. TEXTUREGROUP_WorldSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=linear,MipFilter=point)
  244. TEXTUREGROUP_Character=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=linear,MipFilter=point)
  245. TEXTUREGROUP_CharacterNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=linear,MipFilter=point)
  246. TEXTUREGROUP_CharacterSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=linear,MipFilter=point)
  247. TEXTUREGROUP_Weapon=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=linear,MipFilter=point)
  248. TEXTUREGROUP_WeaponNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=linear,MipFilter=point)
  249. TEXTUREGROUP_WeaponSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=linear,MipFilter=point)
  250. TEXTUREGROUP_Vehicle=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=linear,MipFilter=point)
  251. TEXTUREGROUP_VehicleNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=linear,MipFilter=point)
  252. TEXTUREGROUP_VehicleSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=linear,MipFilter=point)
  253. TEXTUREGROUP_Cinematic=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=linear,MipFilter=point)
  254. TEXTUREGROUP_Effects=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=linear,MipFilter=point)
  255. TEXTUREGROUP_EffectsNotFiltered=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=linear,MipFilter=point)
  256. TEXTUREGROUP_Skybox=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=linear,MipFilter=point)
  257. TEXTUREGROUP_UI=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=linear,MipFilter=point)
  258. TEXTUREGROUP_Lightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=linear,MipFilter=point)
  259. TEXTUREGROUP_Shadowmap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=linear,MipFilter=point,NumStreamedMips=3)
  260. TEXTUREGROUP_RenderTarget=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=linear,MipFilter=point)
  261. TEXTUREGROUP_MobileFlattened=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=linear,MipFilter=point)
  262. TEXTUREGROUP_ProcBuilding_Face=(MinLODSize=1,MaxLODSize=1024,LODBias=1,MinMagFilter=linear,MipFilter=point)
  263. TEXTUREGROUP_ProcBuilding_LightMap=(MinLODSize=1,MaxLODSize=256,LODBias=1,MinMagFilter=linear,MipFilter=point)
  264. TEXTUREGROUP_Terrain_Heightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=linear,MipFilter=point)
  265. TEXTUREGROUP_Terrain_Weightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=linear,MipFilter=point)
  266. TEXTUREGROUP_ImageBasedReflection=(MinLODSize=256,MaxLODSize=4096,LODBias=1,MinMagFilter=linear,MipFilter=linear,MipGenSettings=TMGS_Blur5)
  267. TEXTUREGROUP_Bokeh=(MinLODSize=1,MaxLODSize=256,LODBias=1,MinMagFilter=linear,MipFilter=linear)
  268.  
  269. [SystemSettingsBucket2]
  270. BasedOn=SystemSettings
  271. StaticDecals=True
  272. DynamicDecals=False
  273. UnbatchedDecals=True
  274. DecalCullDistanceScale=0.5
  275. DynamicShadows=False
  276. LightEnvironmentShadows=False
  277. MotionBlur=False
  278. DepthOfField=True
  279. AmbientOcclusion=False
  280. Bloom=False
  281. bAllowLightShafts=True
  282. Distortion=False
  283. DropParticleDistortion=True
  284. LensFlares=True
  285. AllowRadialBlur=False
  286. bAllowSeparateTranslucency=False
  287. bAllowPostprocessMLAA=False
  288. bAllowHighQualityMaterials=False
  289. SkeletalMeshLODBias=1
  290. DetailMode=0
  291. MaxDrawDistanceScale=0.9
  292. MaxAnisotropy=2
  293. MaxShadowResolution=512
  294. MaxWholeSceneDominantShadowResolution=512
  295. ScreenPercentage=100.000000
  296. ShadowTexelsPerPixel=0.9
  297. bAllowWholeSceneDominantShadows=True
  298. bUseConservativeShadowBounds=True
  299. bAllowFracturedDamage=False
  300. FractureCullDistanceScale=0.5
  301. TEXTUREGROUP_World=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=linear,MipFilter=point)
  302. TEXTUREGROUP_WorldNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  303. TEXTUREGROUP_WorldSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  304. TEXTUREGROUP_Character=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=linear,MipFilter=point)
  305. TEXTUREGROUP_CharacterNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  306. TEXTUREGROUP_CharacterSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  307. TEXTUREGROUP_Weapon=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=linear,MipFilter=point)
  308. TEXTUREGROUP_WeaponNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  309. TEXTUREGROUP_WeaponSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  310. TEXTUREGROUP_Vehicle=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=linear,MipFilter=point)
  311. TEXTUREGROUP_VehicleNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  312. TEXTUREGROUP_VehicleSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  313. TEXTUREGROUP_Cinematic=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=linear,MipFilter=point)
  314. TEXTUREGROUP_Effects=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=linear,MipFilter=point)
  315. TEXTUREGROUP_EffectsNotFiltered=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=linear,MipFilter=point)
  316. TEXTUREGROUP_Skybox=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=linear,MipFilter=point)
  317. TEXTUREGROUP_UI=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=linear,MipFilter=point)
  318. TEXTUREGROUP_Lightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  319. TEXTUREGROUP_Shadowmap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point,NumStreamedMips=3)
  320. TEXTUREGROUP_RenderTarget=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=linear,MipFilter=point)
  321. TEXTUREGROUP_MobileFlattened=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=linear,MipFilter=point)
  322. TEXTUREGROUP_ProcBuilding_Face=(MinLODSize=1,MaxLODSize=1024,LODBias=0,MinMagFilter=linear,MipFilter=point)
  323. TEXTUREGROUP_ProcBuilding_LightMap=(MinLODSize=1,MaxLODSize=256,LODBias=0,MinMagFilter=linear,MipFilter=point)
  324. TEXTUREGROUP_Terrain_Heightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=linear,MipFilter=point)
  325. TEXTUREGROUP_Terrain_Weightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=linear,MipFilter=point)
  326. TEXTUREGROUP_ImageBasedReflection=(MinLODSize=256,MaxLODSize=4096,LODBias=0,MinMagFilter=linear,MipFilter=linear,MipGenSettings=TMGS_Blur5)
  327. TEXTUREGROUP_Bokeh=(MinLODSize=1,MaxLODSize=256,LODBias=0,MinMagFilter=linear,MipFilter=linear)
  328.  
  329. [SystemSettingsBucket3]
  330. BasedOn=SystemSettings
  331. StaticDecals=True
  332. DynamicDecals=True
  333. UnbatchedDecals=True
  334. DecalCullDistanceScale=0.6
  335. DynamicShadows=True
  336. LightEnvironmentShadows=True
  337. MotionBlur=False
  338. DepthOfField=True
  339. AmbientOcclusion=True
  340. Bloom=True
  341. bAllowLightShafts=True
  342. Distortion=True
  343. DropParticleDistortion=False
  344. LensFlares=True
  345. AllowRadialBlur=True
  346. bAllowSeparateTranslucency=False
  347. bAllowPostprocessMLAA=True
  348. bAllowHighQualityMaterials=True
  349. SkeletalMeshLODBias=0
  350. DetailMode=1
  351. MaxDrawDistanceScale=1.0
  352. MaxAnisotropy=4
  353. MaxShadowResolution=1024
  354. MaxWholeSceneDominantShadowResolution=1280
  355. ScreenPercentage=100.000000
  356. ShadowTexelsPerPixel=1.3
  357. bAllowWholeSceneDominantShadows=True
  358. bUseConservativeShadowBounds=False
  359. bAllowFracturedDamage=True
  360. FractureCullDistanceScale=1.0
  361. TEXTUREGROUP_World=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  362. TEXTUREGROUP_WorldNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  363. TEXTUREGROUP_WorldSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  364. TEXTUREGROUP_Character=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  365. TEXTUREGROUP_CharacterNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  366. TEXTUREGROUP_CharacterSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  367. TEXTUREGROUP_Weapon=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  368. TEXTUREGROUP_WeaponNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  369. TEXTUREGROUP_WeaponSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  370. TEXTUREGROUP_Vehicle=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  371. TEXTUREGROUP_VehicleNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  372. TEXTUREGROUP_VehicleSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  373. TEXTUREGROUP_Cinematic=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  374. TEXTUREGROUP_Effects=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=linear,MipFilter=point)
  375. TEXTUREGROUP_EffectsNotFiltered=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  376. TEXTUREGROUP_Skybox=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  377. TEXTUREGROUP_UI=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  378. TEXTUREGROUP_Lightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  379. TEXTUREGROUP_Shadowmap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point,NumStreamedMips=3)
  380. TEXTUREGROUP_RenderTarget=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  381. TEXTUREGROUP_MobileFlattened=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  382. TEXTUREGROUP_ProcBuilding_Face=(MinLODSize=1,MaxLODSize=1024,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  383. TEXTUREGROUP_ProcBuilding_LightMap=(MinLODSize=1,MaxLODSize=256,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  384. TEXTUREGROUP_Terrain_Heightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  385. TEXTUREGROUP_Terrain_Weightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  386. TEXTUREGROUP_ImageBasedReflection=(MinLODSize=256,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=linear,MipGenSettings=TMGS_Blur5)
  387. TEXTUREGROUP_Bokeh=(MinLODSize=1,MaxLODSize=256,LODBias=0,MinMagFilter=linear,MipFilter=linear)
  388.  
  389. [SystemSettingsBucket4]
  390. BasedOn=SystemSettings
  391. StaticDecals=True
  392. DynamicDecals=True
  393. UnbatchedDecals=True
  394. DecalCullDistanceScale=0.8
  395. DynamicShadows=True
  396. LightEnvironmentShadows=True
  397. MotionBlur=True
  398. DepthOfField=True
  399. AmbientOcclusion=True
  400. Bloom=True
  401. bAllowLightShafts=True
  402. Distortion=True
  403. DropParticleDistortion=False
  404. LensFlares=True
  405. AllowRadialBlur=True
  406. bAllowSeparateTranslucency=False
  407. bAllowPostprocessMLAA=True
  408. bAllowHighQualityMaterials=True
  409. SkeletalMeshLODBias=0
  410. DetailMode=2
  411. MaxDrawDistanceScale=1.1
  412. MaxAnisotropy=8
  413. MaxShadowResolution=2048
  414. MaxWholeSceneDominantShadowResolution=2048
  415. ScreenPercentage=100.000000
  416. ShadowTexelsPerPixel=2
  417. bAllowWholeSceneDominantShadows=True
  418. bUseConservativeShadowBounds=False
  419. bAllowFracturedDamage=True
  420. FractureCullDistanceScale=1.5
  421. TEXTUREGROUP_World=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  422. TEXTUREGROUP_WorldNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  423. TEXTUREGROUP_WorldSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  424. TEXTUREGROUP_Character=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  425. TEXTUREGROUP_CharacterNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  426. TEXTUREGROUP_CharacterSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  427. TEXTUREGROUP_Weapon=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  428. TEXTUREGROUP_WeaponNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  429. TEXTUREGROUP_WeaponSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  430. TEXTUREGROUP_Vehicle=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  431. TEXTUREGROUP_VehicleNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  432. TEXTUREGROUP_VehicleSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  433. TEXTUREGROUP_Cinematic=(MinLODSize=1,MaxLODSize=4096,LODBias=-1,MinMagFilter=aniso,MipFilter=point)
  434. TEXTUREGROUP_Effects=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=linear,MipFilter=point)
  435. TEXTUREGROUP_EffectsNotFiltered=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  436. TEXTUREGROUP_Skybox=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  437. TEXTUREGROUP_UI=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  438. TEXTUREGROUP_Lightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  439. TEXTUREGROUP_Shadowmap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point,NumStreamedMips=3)
  440. TEXTUREGROUP_RenderTarget=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  441. TEXTUREGROUP_MobileFlattened=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  442. TEXTUREGROUP_ProcBuilding_Face=(MinLODSize=1,MaxLODSize=1024,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  443. TEXTUREGROUP_ProcBuilding_LightMap=(MinLODSize=1,MaxLODSize=256,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  444. TEXTUREGROUP_Terrain_Heightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  445. TEXTUREGROUP_Terrain_Weightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  446. TEXTUREGROUP_ImageBasedReflection=(MinLODSize=256,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=linear,MipGenSettings=TMGS_Blur5)
  447. TEXTUREGROUP_Bokeh=(MinLODSize=1,MaxLODSize=256,LODBias=0,MinMagFilter=linear,MipFilter=linear)
  448.  
  449. [SystemSettingsBucket5]
  450. BasedOn=SystemSettings
  451. StaticDecals=True
  452. DynamicDecals=True
  453. UnbatchedDecals=True
  454. DecalCullDistanceScale=1.0
  455. DynamicShadows=True
  456. LightEnvironmentShadows=True
  457. MotionBlur=True
  458. DepthOfField=True
  459. AmbientOcclusion=True
  460. Bloom=True
  461. bAllowLightShafts=True
  462. Distortion=True
  463. DropParticleDistortion=False
  464. LensFlares=True
  465. AllowRadialBlur=True
  466. bAllowSeparateTranslucency=False
  467. bAllowPostprocessMLAA=True
  468. bAllowHighQualityMaterials=True
  469. SkeletalMeshLODBias=0
  470. DetailMode=2
  471. MaxDrawDistanceScale=1.2
  472. MaxAnisotropy=16
  473. MaxShadowResolution=4096
  474. MaxWholeSceneDominantShadowResolution=4096
  475. ScreenPercentage=100.000000
  476. ShadowTexelsPerPixel=4.0
  477. bAllowWholeSceneDominantShadows=True
  478. bUseConservativeShadowBounds=False
  479. bAllowFracturedDamage=True
  480. FractureCullDistanceScale=2.0
  481. TEXTUREGROUP_World=(MinLODSize=1,MaxLODSize=4096,LODBias=-1,MinMagFilter=aniso,MipFilter=point)
  482. TEXTUREGROUP_WorldNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  483. TEXTUREGROUP_WorldSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  484. TEXTUREGROUP_Character=(MinLODSize=1,MaxLODSize=4096,LODBias=-1,MinMagFilter=aniso,MipFilter=point)
  485. TEXTUREGROUP_CharacterNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  486. TEXTUREGROUP_CharacterSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  487. TEXTUREGROUP_Weapon=(MinLODSize=1,MaxLODSize=4096,LODBias=-1,MinMagFilter=aniso,MipFilter=point)
  488. TEXTUREGROUP_WeaponNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  489. TEXTUREGROUP_WeaponSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  490. TEXTUREGROUP_Vehicle=(MinLODSize=1,MaxLODSize=4096,LODBias=-1,MinMagFilter=aniso,MipFilter=point)
  491. TEXTUREGROUP_VehicleNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  492. TEXTUREGROUP_VehicleSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  493. TEXTUREGROUP_Cinematic=(MinLODSize=1,MaxLODSize=4096,LODBias=-1,MinMagFilter=aniso,MipFilter=point)
  494. TEXTUREGROUP_Effects=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=linear,MipFilter=point)
  495. TEXTUREGROUP_EffectsNotFiltered=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  496. TEXTUREGROUP_Skybox=(MinLODSize=1,MaxLODSize=4096,LODBias=-1,MinMagFilter=aniso,MipFilter=point)
  497. TEXTUREGROUP_UI=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  498. TEXTUREGROUP_Lightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  499. TEXTUREGROUP_Shadowmap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point,NumStreamedMips=3)
  500. TEXTUREGROUP_RenderTarget=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  501. TEXTUREGROUP_MobileFlattened=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  502. TEXTUREGROUP_ProcBuilding_Face=(MinLODSize=1,MaxLODSize=1024,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  503. TEXTUREGROUP_ProcBuilding_LightMap=(MinLODSize=1,MaxLODSize=256,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  504. TEXTUREGROUP_Terrain_Heightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  505. TEXTUREGROUP_Terrain_Weightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  506. TEXTUREGROUP_ImageBasedReflection=(MinLODSize=256,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=linear,MipGenSettings=TMGS_Blur5)
  507. TEXTUREGROUP_Bokeh=(MinLODSize=1,MaxLODSize=256,LODBias=0,MinMagFilter=linear,MipFilter=linear)
  508.  
  509. [SystemSettingsScreenshot]
  510. BasedOn=SystemSettings
  511. MaxAnisotropy=16
  512. ShadowFilterQualityBias=1
  513. MinShadowResolution=16
  514. ShadowFadeResolution=1
  515. MinPreShadowResolution=16
  516. PreShadowFadeResolution=1
  517. ShadowTexelsPerPixel=4.0f
  518. PreShadowResolutionFactor=1.0
  519. MaxShadowResolution=4096
  520. MaxWholeSceneDominantShadowResolution=4096
  521. CompositeDynamicLights=FALSE
  522. TEXTUREGROUP_World=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
  523. TEXTUREGROUP_WorldNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
  524. TEXTUREGROUP_WorldSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
  525. TEXTUREGROUP_Character=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
  526. TEXTUREGROUP_CharacterNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
  527. TEXTUREGROUP_CharacterSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
  528. TEXTUREGROUP_Weapon=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
  529. TEXTUREGROUP_WeaponNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
  530. TEXTUREGROUP_WeaponSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
  531. TEXTUREGROUP_Vehicle=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
  532. TEXTUREGROUP_VehicleNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
  533. TEXTUREGROUP_VehicleSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
  534. TEXTUREGROUP_Cinematic=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
  535. TEXTUREGROUP_Effects=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=linear,MipFilter=linear)
  536. TEXTUREGROUP_EffectsNotFiltered=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
  537. TEXTUREGROUP_Skybox=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
  538. TEXTUREGROUP_UI=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
  539. TEXTUREGROUP_Lightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
  540. TEXTUREGROUP_Shadowmap=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
  541. TEXTUREGROUP_RenderTarget=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
  542. TEXTUREGROUP_MobileFlattened=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
  543. TEXTUREGROUP_ProcBuilding_Face=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
  544. TEXTUREGROUP_ProcBuilding_LightMap=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
  545. TEXTUREGROUP_Terrain_Heightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
  546. TEXTUREGROUP_Terrain_Weightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
  547.  
  548. [SystemSettingsEditor]
  549. BasedOn=SystemSettings
  550.  
  551. [SystemSettingsSplitScreen2]
  552. BasedOn=SystemSettings
  553. bAllowWholeSceneDominantShadows=False
  554. bAllowLightShafts=False
  555. DetailMode=1
  556.  
  557. [SystemSettingsMobile]
  558. BasedOn=SystemSettings
  559. Fullscreen=True
  560. DirectionalLightmaps=False
  561. DynamicLights=False
  562. SHSecondaryLighting=False
  563. StaticDecals=True
  564. DynamicDecals=False
  565. UnbatchedDecals=False
  566. MotionBlur=FALSE
  567. MotionBlurPause=FALSE
  568. DepthOfField=FALSE
  569. AmbientOcclusion=FALSE
  570. Bloom=FALSE
  571. Distortion=FALSE
  572. FilteredDistortion=FALSE
  573. DropParticleDistortion=TRUE
  574. FloatingPointRenderTargets=FALSE
  575. MaxAnisotropy=2
  576. bAllowLightShafts=FALSE
  577. MobileModShadows=False
  578. MobileClearDepthBetweenDPG=False
  579. MaxFilterBlurSampleCount=4
  580. DynamicShadows=False
  581. MobileMaxMemory=300
  582. MobileLandscapeLodBias=0
  583.  
  584. [SystemSettingsMobilePreviewer]
  585. BasedOn=SystemSettingsMobile
  586. Fullscreen=False
  587.  
  588. [SystemSettingsMobileTextureBias]
  589. BasedOn=SystemSettingsMobile
  590. TEXTUREGROUP_World=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  591. TEXTUREGROUP_WorldNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  592. TEXTUREGROUP_WorldSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  593. TEXTUREGROUP_Character=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  594. TEXTUREGROUP_CharacterNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  595. TEXTUREGROUP_CharacterSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  596. TEXTUREGROUP_Weapon=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  597. TEXTUREGROUP_WeaponNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  598. TEXTUREGROUP_WeaponSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  599. TEXTUREGROUP_Vehicle=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  600. TEXTUREGROUP_VehicleNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  601. TEXTUREGROUP_VehicleSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  602. TEXTUREGROUP_Cinematic=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  603. TEXTUREGROUP_Effects=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=linear,MipFilter=point)
  604. TEXTUREGROUP_EffectsNotFiltered=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  605. TEXTUREGROUP_Skybox=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  606. TEXTUREGROUP_UI=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  607. TEXTUREGROUP_Lightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  608. TEXTUREGROUP_Shadowmap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point,NumStreamedMips=3)
  609. TEXTUREGROUP_RenderTarget=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  610. TEXTUREGROUP_MobileFlattened=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  611. TEXTUREGROUP_ProcBuilding_Face=(MinLODSize=1,MaxLODSize=1024,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  612. TEXTUREGROUP_ProcBuilding_LightMap=(MinLODSize=1,MaxLODSize=256,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  613. TEXTUREGROUP_Terrain_Heightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  614. TEXTUREGROUP_Terrain_Weightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  615.  
  616. [SystemSettingsAndroid]
  617. BasedOn=SystemSettingsMobileTextureBias
  618.  
  619. [SystemSettingsAndroid_Performance1_MemoryLow]
  620. BasedOn=SystemSettingsMobileTextureBias
  621. MobileFeatureLevel=1
  622. MobileFog=False
  623. MobileSpecular=False
  624. MobileBumpOffset=False
  625. MobileNormalMapping=False
  626. MobileEnvMapping=False
  627. MobileRimLighting=False
  628. MobileContentScaleFactor=0.9375
  629.  
  630. [SystemSettingsAndroid_Performance2_MemoryLow]
  631. BasedOn=SystemSettingsMobileTextureBias
  632. MobileBumpOffset=False
  633. MobileNormalMapping=False
  634. MobileContentScaleFactor=0.9375
  635.  
  636. [SystemSettingsAndroid_Performance3_MemoryLow]
  637. BasedOn=SystemSettingsMobileTextureBias
  638. MobileContentScaleFactor=1.40625
  639. Bloom=TRUE
  640. DepthOfField=TRUE
  641. MobileColorGrading=TRUE
  642. bAllowLightShafts=TRUE
  643.  
  644. [SystemSettingsAndroid_Performance1_Memory1024]
  645. BasedOn=SystemSettingsMobile
  646. MobileFeatureLevel=1
  647. MobileFog=False
  648. MobileSpecular=False
  649. MobileBumpOffset=False
  650. MobileNormalMapping=False
  651. MobileEnvMapping=False
  652. MobileRimLighting=False
  653. MobileContentScaleFactor=0.9375
  654.  
  655. [SystemSettingsAndroid_Performance2_Memory1024]
  656. BasedOn=SystemSettingsMobile
  657. MobileBumpOffset=False
  658. MobileNormalMapping=False
  659. MobileContentScaleFactor=0.9375
  660.  
  661. [SystemSettingsAndroid_Performance3_Memory1024]
  662. BasedOn=SystemSettingsMobile
  663. MobileContentScaleFactor=1.40625
  664. Bloom=TRUE
  665. DepthOfField=TRUE
  666. MobileColorGrading=TRUE
  667. bAllowLightShafts=TRUE
  668.  
  669. [SystemSettingsFlash]
  670. BasedOn=SystemSettingsMobileTextureBias
  671. MotionBlur=FALSE
  672. MotionBlurPause=FALSE
  673. DepthOfField=FALSE
  674. AmbientOcclusion=FALSE
  675. Bloom=FALSE
  676. Distortion=FALSE
  677. FilteredDistortion=FALSE
  678. bAllowLightShafts=TRUE
  679. MobileModShadows=True
  680. DynamicShadows=True
  681. MobileClearDepthBetweenDPG=True
  682. DirectionalLightmaps=False
  683. MobileHeightFog=False
  684.  
  685. [SystemSettingsFlash_Detail]
  686. BasedOn=SystemSettingsMobileTextureBias
  687. MotionBlur=FALSE
  688. MotionBlurPause=FALSE
  689. DepthOfField=FALSE
  690. AmbientOcclusion=FALSE
  691. Bloom=FALSE
  692. Distortion=FALSE
  693. FilteredDistortion=FALSE
  694. bAllowLightShafts=TRUE
  695. MobileModShadows=True
  696. DynamicShadows=True
  697. MobileClearDepthBetweenDPG=True
  698. DirectionalLightmaps=True
  699. MobileHeightFog=True
  700.  
  701. [SystemSettingsIPhone]
  702. BasedOn=SystemSettingsMobileTextureBias
  703. bMobileUsingHighResolutionTiming=False
  704.  
  705. [SystemSettingsIPhone3GS]
  706. BasedOn=SystemSettingsMobileTextureBias
  707. LensFlares=False
  708. DetailMode=1
  709. MobileEnableMSAA=True
  710. MobileMaxMemory=100
  711. bMobileUsingHighResolutionTiming=False
  712. MobileLandscapeLodBias=2
  713.  
  714. [SystemSettingsIPhone4]
  715. BasedOn=SystemSettingsMobile
  716. MobileContentScaleFactor=2.0
  717. LensFlares=False
  718. bMobileUsingHighResolutionTiming=False
  719. MobileLandscapeLodBias=1
  720.  
  721. [SystemSettingsIPhone4S]
  722. BasedOn=SystemSettingsMobile
  723. MobileEnableMSAA=True
  724. bAllowLightShafts=True
  725. MobileModShadows=True
  726. DynamicShadows=False
  727. ShadowDepthBias=0.025
  728. MobileContentScaleFactor=2.0
  729. MaxShadowResolution=256
  730. MobileShadowTextureResolution=256
  731.  
  732. [SystemSettingsIPhone5]
  733. BasedOn=SystemSettingsMobile
  734. MobileEnableMSAA=True
  735. bAllowLightShafts=True
  736. MobileModShadows=True
  737. DynamicShadows=False
  738. ShadowDepthBias=0.025
  739. MobileContentScaleFactor=2.0
  740. MaxShadowResolution=256
  741. MobileShadowTextureResolution=1024
  742.  
  743. [SystemSettingsIPodTouch4]
  744. BasedOn=SystemSettingsMobileTextureBias
  745. MobileContentScaleFactor=2.0
  746. LensFlares=False
  747. MobileMaxMemory=100
  748. bMobileUsingHighResolutionTiming=False
  749. MobileLandscapeLodBias=2
  750.  
  751. [SystemSettingsIPodTouch5]
  752. BasedOn=SystemSettingsMobile
  753. MobileEnableMSAA=True
  754. bAllowLightShafts=True
  755. MobileModShadows=True
  756. DynamicShadows=False
  757. ShadowDepthBias=0.025
  758. MobileContentScaleFactor=2.0
  759. MaxShadowResolution=256
  760. MobileShadowTextureResolution=256
  761.  
  762. [SystemSettingsIPad]
  763. BasedOn=SystemSettingsMobileTextureBias
  764. MobileFeatureLevel=1
  765. MobileFog=False
  766. MobileSpecular=False
  767. MobileBumpOffset=False
  768. MobileNormalMapping=False
  769. MobileEnvMapping=False
  770. MobileRimLighting=False
  771. MobileMaxMemory=100
  772. bMobileUsingHighResolutionTiming=False
  773. MobileLandscapeLodBias=1
  774. MobileContentScaleFactor=0.9375
  775.  
  776. [SystemSettingsIPad2]
  777. BasedOn=SystemSettingsMobile
  778. MobileEnableMSAA=False
  779. bAllowLightShafts=True
  780. MobileModShadows=True
  781. DynamicShadows=False
  782. ShadowDepthBias=0.016
  783. MobileContentScaleFactor=1.0
  784. MaxShadowResolution=256
  785. MobileShadowTextureResolution=256
  786.  
  787. [SystemSettingsIPad3]
  788. BasedOn=SystemSettingsMobile
  789. MobileEnableMSAA=False
  790. bAllowLightShafts=True
  791. MobileModShadows=True
  792. DynamicShadows=True
  793. ShadowDepthBias=0.016
  794. MobileContentScaleFactor=1.40625
  795. MaxShadowResolution=256
  796. MobileShadowTextureResolution=256
  797. MobileMaxMemory=500
  798.  
  799. [SystemSettingsIPad4]
  800. BasedOn=SystemSettingsMobile
  801. MobileEnableMSAA=False
  802. bAllowLightShafts=True
  803. MobileModShadows=True
  804. DynamicShadows=True
  805. ShadowDepthBias=0.016
  806. MobileContentScaleFactor=2.0
  807. MaxShadowResolution=512
  808. MobileShadowTextureResolution=512
  809. MobileMaxMemory=500
  810.  
  811. [SystemSettingsIPadMini]
  812. BasedOn=SystemSettingsMobile
  813. MobileEnableMSAA=False
  814. bAllowLightShafts=True
  815. MobileModShadows=True
  816. DynamicShadows=False
  817. ShadowDepthBias=0.016
  818. MobileContentScaleFactor=1.0
  819. MaxShadowResolution=256
  820. MobileShadowTextureResolution=256
  821.  
  822. [SystemSettingsIPad2_Detail]
  823. BasedOn=SystemSettingsIPad2
  824.  
  825. [Configuration]
  826.  
  827. [IniVersion]
  828. 0=1375376820.000000
  829. 1=1376492189.000000
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