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- on first join:
- wait 2 send
- teleport player to {spawn}
- on weather change:
- cancel event
- every 65 seconds:
- execute console command "time set 1300"
- options:
- Prefix: FFA &8×
- Welt: world
- JoinMSG: &7You are now vulnerable&8.
- SpawnSet: &7The spawn was set.
- SpawnNotSet: &7The spawn was not set yet.
- AlreadyWorld: &7You already joined &eFFA
- command /FFA [<text>] [<offline player>]:
- usage: xddd
- trigger:
- if arg 1 is "setlobby":
- set {FFA.lobbyspawn} to location of player
- message "{@Prefix} &7The &6FFA &7lobby was set."
- stop trigger
- if arg 1 is "ban":
- if arg 2 is set:
- if {FFA.ban.%arg 2%} is true:
- message "{@Prefix} &7Dieser Spieler ist bereits von &6FFA &4&lGEBANNT&c."
- stop trigger
- set {FFA.ban.%arg 2%} to true
- broadcast "{@Prefix} &cDer Spieler &6%arg 2% &cwurde aus &6FFA &4&lGEBANNT&c."
- if world of arg 2 is "{@Welt}":
- teleport arg 2 to {FFA.lobbyspawn}
- send "{@Prefix} &cDu wurdest aus &6FFA &4&lGEBANNT&c." to arg 2
- stop trigger
- else:
- message "{@Prefix} &c/FFA ban [Spieler]"
- stop trigger
- if arg 1 is "unban":
- if arg 2 is set:
- if {FFA.ban.%arg 2%} is false:
- message "{@Prefix} &cDieser Spieler ist nicht von &6FFA &cgebannt."
- stop trigger
- set {FFA.ban.%arg 2%} to false
- message "{@Prefix} &cDer Spieler &6%arg 2% &cwurde aus &6FFA &2&lENTBANNT&c."
- else:
- message "{@Prefix} &c/FFA unban [Spieler]"
- stop trigger
- if arg 1 is "devmode":
- player has permission "FFA.Devmode"
- if "{FFA.Devmode}" is not set:
- set {FFA.Devmode} to true
- message "{@Prefix} &8Der &3&lDevmode &8ist nun &2aktiviert"
- stop trigger
- if {FFA.Devmode} is false:
- set {FFA.Devmode} to true
- message "{@Prefix} &8Der &3&lDevmode &8ist nun &2aktiviert"
- stop trigger
- if {FFA.Devmode} is true:
- set {FFA.Devmode} to false
- message "{@Prefix} &8Der &3&lDevmode &8ist nun &cdeaktiviert"
- stop trigger
- if arg 1 is "join":
- if {FFA.ban.%player%} is true:
- message "{@Prefix} &cDu wurdest aus &6FFA &4&lGEBANNT&c."
- stop trigger
- if {FFA.Devmode} is not set:
- set {FFA.Devmode} to false
- if {FFA.Devmode} is true:
- message "{@Prefix} &8Der &3&lDevmode &8ist &2aktiviert"
- stop trigger
- if world of player is "{@Welt}":
- send "{@Prefix} {@AlreadyWorld}"
- stop trigger
- if {FFA.spawn} is set:
- teleport player to {FFA.spawn}
- message "{@Prefix} {@JoinMSG}"
- set gamemode of player to survival
- clear player's inventory
- wait 1 tick
- equip player with iron helmet
- equip player with iron chestplate
- equip player with iron leggings
- equip player with iron boots
- give player iron sword
- give player bow
- give player fishing rod
- give player 5 arrows
- heal player by 20 hearts
- stop trigger
- else:
- message "{@Prefix} {@SpawnNotSet}"
- stop trigger
- world of player is "{@Welt}"
- if argument 1 is "setspawn":
- player has permission "FFA.Setspawn"
- set {spawn} to location of player
- message "{@Prefix} {@SpawnSet}"
- stop trigger
- command /stats [<player>]:
- aliases: /records, /record
- trigger:
- if arg-1 is not set:
- send "&8"
- send "&eFFA &8× &7Spieler&8: &a%player%"
- send "&eFFA &8× &7Points&8: &6%{Points::%player%}%"
- send "&eFFA &8× &7Kills&8: &6%{SG2Kills::%player%}%"
- send "&eFFA &8× &7Tode&8: &6%{SG2Tode::%player%}%"
- send "&eFFA &8× &7KD&8: &6%{SG2Kills::%player%}/{SG2Tode::%player%}%"
- send "&eFFA &8× &7Killstreak&8: &6%{ks.%player%}%"
- send "&8"
- play "LEVEL_UP" to player
- if arg-1 is set:
- send "&8"
- send "&eFFA &8× &7Spieler&8: &a%arg-1%"
- send "&eFFA &8× &7Points&8: &6%{Points::%arg-1%}%"
- send "&eFFA &8× &7Kills&8: &6%{SG2Kills::%arg-1%}%"
- send "&eFFA &8× &7Tode&8: &6%{SG2Tode::%arg-1%}%"
- send "&eFFA &8× &7KD&8: &6%{SG2Kills::%arg-1%}/{SG2Tode::%arg-1%}%"
- send "&eFFA &8× &7Killstreak&8: &6%{ks.%arg-1%}%"
- send "&8"
- on damage of player:
- attacker is a player
- projectile doesn't exist
- if distance between attacker and victim is greater than 3:
- cancel event
- every tick:
- loop all players:
- if {Points::%loop-player%} is not set:
- set {Points::%loop-player%} to 100
- Scoreboard(loop-player)
- if {FFA.Deaths.%loop-player%} is not set:
- set {FFA.Deaths.%loop-player%} to 0
- Scoreboard(loop-player)
- every real hour:
- loop all players:
- add 1 to {Zeit.%loop-player%}
- function BlockedHit(p: player):
- wipe {_p}'s sidebar
- set name of sidebar of {_p} to "&3Revlax.net &8» &eFFA"
- set {Münzen::%{_p}%} to rounded {Münzen::%{_p}%}
- set score "&4" in sidebar of {_p} to 15
- set score "&4✖ &cWarnung&8:" in sidebar of {_p} to 14
- set score " &8» &eReach endeckt" in sidebar of {_p} to 13
- set score "&5" in sidebar of {_p} to 12
- set score "&e✦ &aMap&8:&e" in sidebar of {_p} to 11
- set score " &8» &eFallCity " in sidebar of {_p} to 10
- set score "&6" in sidebar of {_p} to 6
- function Scoreboard(p: player):
- wipe {_p}'s sidebar
- set name of sidebar of {_p} to "&3Arzelon.net &8» &eFFA"
- set {Münzen::%{_p}%} to rounded {Münzen::%{_p}%}
- set score "&4" in sidebar of {_p} to 15
- set score "&6⚔ &eStats&8:" in sidebar of {_p} to 14
- set score " &8» &e%{SG2Kills::%{_p}%}% &8❘ &e%{SG2Tode::%{_p}%}%" in sidebar of {_p} to 13
- set score "&5" in sidebar of {_p} to 12
- set score "&e✦ &aMap&8:&e" in sidebar of {_p} to 11
- set score " &8» &eCondas " in sidebar of {_p} to 10
- set score " " in sidebar of {_p} to 9
- set score "&6✦ &ePoints&8:&e" in sidebar of {_p} to 8
- set score " &8» &e%{Points::%{_p}%}% " in sidebar of {_p} to 7
- set score "&6" in sidebar of {_p} to 6
- on first join:
- set {FFA.Kills.%player%} to 0
- set {FFA.Deaths.%player%} to 0
- on join:
- Scoreboard(player)
- on pickup:
- if {QWEqweqw} is not set:
- cancel event
- else:
- stop
- on first join:
- wait 1 second
- Scoreboard(player)
- every 10 seconds:
- loop entities:
- loop-entity is a dropped item
- clear loop-entity
- on load:
- loop all players:
- Scoreboard(loop-player)
- on join:
- loop all players:
- Scoreboard(loop-player)
- on quit:
- loop all players:
- Scoreboard(loop-player)
- on join:
- if {FFA.Deaths.%player%} is not set:
- set {FFA.Deaths.%player%} to 0
- if {FFA.Kills.%player%} is not set:
- set {FFA.Kills.%player%} to 0
- on item drop:
- cancel event
- command /coin [<text>] [<number>] [<player>]:
- aliases: /coins
- trigger:
- if arg 1 is "help":
- if player has permission "qrqwrqwrqr":
- send "&2Arzelon &8× &eVerwendung&8: &e/coin &6add &8<&eBetrag&8> &8<&eSpieler&8>"
- send "&2Arzelon &8× &eVerwendung&8: &e/coin &6remove &8<&eBetrag&8> &8<&eSpieler&8>"
- if arg 1 is "add":
- if arg 2 is set:
- if arg 3 is set:
- if player has permission "qrqwrqwrqr":
- add arg 2 to {Points::%arg 3%}
- send "&2Arzelon &8× &eDu hast &e%arg 3% &6%arg 2% Coins &egegeben" to player
- if arg 1 is "remove":
- if arg 2 is set:
- if arg 3 is set:
- if player has permission "qrqwrqwrqr":
- remove arg 2 from {Points::%arg 3%}
- send "&8❙ &3Arzelon &8❘ &eDu hast &e%arg 3% &e%arg 2% Coins &egenommen" to player
- on death of player:
- if attacker is a player:
- if attacker is set:
- set the death message to ""
- on damage:
- if damage cause is fall:
- cancel event
- on damage:
- if damage cause is fall:
- cancel event
- every 1 seconds:
- loop all players:
- set maximum damage delay of loop-player to 0.80 seconds
- on first join:
- wait 1 second
- clear player's inventory
- equip player with iron helmet
- equip player with iron chestplate
- equip player with iron leggings
- equip player with iron boots
- set slot 0 of player to iron sword
- set slot 1 of player to fishing rod
- set slot 2 of player to bow
- set slot 7 of player to 5 arrows
- set slot 8 of player to fire charge
- on join:
- wait 1 second
- clear player's inventory
- equip player with iron helmet
- equip player with iron chestplate
- equip player with iron leggings
- equip player with iron boots
- set slot 0 of player to iron sword
- set slot 1 of player to fishing rod
- set slot 2 of player to bow
- set slot 7 of player to 5 arrows
- set slot 8 of player to fire charge
- on respawn:
- wait 1 second
- clear player's inventory
- equip player with iron helmet
- equip player with iron chestplate
- equip player with iron leggings
- equip player with iron boots
- set slot 0 of player to iron sword
- set slot 1 of player to fishing rod
- set slot 2 of player to bow
- set slot 7 of player to 5 arrows
- set slot 8 of player to fire charge
- on death of player:
- wait 1.0 seconds
- force respawn player
- on join:
- set join message to ""
- on quit:
- set quit message to ""
- on first join:
- wait 2 seconds
- set {SG2Kills::%player%} to 0
- on first join:
- clear player's inventory
- if {SG2Kills::%player%} is not set:
- set {SG2Kills::%player%} to 0
- if {SG2Tode::%player%} is not set:
- set {SG2Tode::%player%} to 0
- on join:
- clear player's inventory
- if {SG2Kills::%player%} is not set:
- set {SG2Kills::%player%} to 0
- if {SG2Tode::%player%} is not set:
- set {SG2Tode::%player%} to 0
- command /fix [<text>]:
- trigger:
- {PvPShop.%player%} was less than 11.5 seconds ago:
- send "&eFFA &8× &7Bitte spam den Befehl nicht&8."
- stop
- set {PvPShop.%player%} to now
- push the player upwards
- send "&eFFA &8× &2Successfully&8."
- every 90 seconds:
- broadcast "&eFFA &8× &7You can report hackers with this command: &e/Report <Spieler> <Grund>."
- wait 30 seconds
- broadcast "&eFFA &8× &7Stuck in the floor? Type this: &e/Fix&8."
- wait 20 seconds
- broadcast "&eFFA &8× &3You can see your stats under this command: &e/Stats <Spieler>&8."
- every 1 second:
- loop all players:
- set loop-player's hunger to 20
- on join:
- wait 1 seconds
- loop 350 times:
- send " "
- send "&8❙ &3FFA &8❘ &eYou are now vulnerable&8."
- on death of player:
- if {ks.%attacker%} is not set:
- set {ks.%attacker%} to 0
- add 1 to {ks.%attacker%}
- set {ks.%victim%} to 0
- else:
- add 1 to {ks.%attacker%}
- set {ks.%victim%} to 0
- on death of player:
- if attacker is a player:
- if {ks.%attacker%} is 2:
- broadcast "&eFFA &8× &7The player &6%attacker% &7has a &62 &ekills&8."
- play "LEVEL_UP" to player
- if {ks.%attacker%} is 3:
- broadcast "&eFFA &8× &7The player &6%attacker% &7has a &63 &ekills&8."
- play "LEVEL_UP" to player
- if {ks.%attacker%} is 4:
- broadcast "&eFFA &8× &7The player &6%attacker% &7has a &64 &ekills&8."
- play "LEVEL_UP" to player
- if {ks.%attacker%} is 5:
- broadcast "&8❙ &3FFA &8❘ &eDer Spieler &6%attacker% &ehat eine&6 5er &ekills&8."
- play "LEVEL_UP" to player
- if {ks.%attacker%} is 8:
- broadcast "&8❙ &3FFA &8❘ &eDer Spieler &6%attacker% &ehat eine&6 8er &ekills&8."
- play "LEVEL_UP" to player
- if {ks.%attacker%} is 10:
- broadcast "&8❙ &3FFA &8❘ &eDer Spieler &6%attacker% &ehat eine&6 10er &ekills&8."
- play "LEVEL_UP" to player
- if {ks.%attacker%} is 12:
- broadcast "&8❙ &3FFA &8❘ &eDer Spieler &6%attacker% &ehat eine&6 12er &ekills&8."
- play "LEVEL_UP" to player
- if {ks.%attacker%} is 15:
- broadcast "&8❙ &3FFA &8❘ &eDer Spieler &6%attacker% &ehat eine&6 15er &ekills&8."
- play "LEVEL_UP" to player
- if {ks.%attacker%} is 20:
- broadcast "&8❙ &3FFA &8❘ &eDer Spieler &6%attacker% &ehat eine&6 20er &ekills&8."
- play "LEVEL_UP" to player
- if {ks.%attacker%} is 23:
- broadcast "&8❙ &3FFA &8❘ &eDer Spieler &6%attacker% &ehat eine&6 23er &ekills&8."
- play "LEVEL_UP" to player
- if {ks.%attacker%} is 25:
- broadcast "&8❙ &3FFA &8❘ &eDer Spieler &6%attacker% &ehat eine&6 25er &ekills&8."
- play "LEVEL_UP" to player
- if {ks.%attacker%} is 28:
- broadcast "&8❙ &3FFA &8❘ &eDer Spieler &6%attacker% &ehat eine&6 28er &ekills&8."
- play "LEVEL_UP" to player
- if {ks.%attacker%} is 30:
- broadcast "&8❙ &3FFA &8❘ &eDer Spieler &6%attacker% &ehat eine&6 30er &ekills&8."
- play "LEVEL_UP" to player
- if {ks.%attacker%} is 33:
- broadcast "&8❙ &3FFA &8❘ &eDer Spieler &6%attacker% &ehat eine&6 33er &ekills&8."
- play "LEVEL_UP" to player
- if {ks.%attacker%} is 35:
- broadcast "&8❙ &3FFA &8❘ &eDer Spieler &6%attacker% &ehat eine&6 35er &ekills&8."
- play "LEVEL_UP" to player
- if {ks.%attacker%} is 40:
- broadcast "&8❙ &3FFA &8❘ &eDer Spieler &6%attacker% &ehat eine&6 40er &ekills&8."
- play "LEVEL_UP" to player
- if {ks.%attacker%} is 41:
- broadcast "&8❙ &3FFA &8❘ &eDer Spieler &6%attacker% &ehat eine&6 41er &ekills&8."
- play "LEVEL_UP" to player
- if {ks.%attacker%} is 42:
- broadcast "&8❙ &3FFA &8❘ &eDer Spieler &6%attacker% &ehat eine&6 42er &ekills&8."
- play "LEVEL_UP" to player
- if {ks.%attacker%} is 43:
- broadcast "&8❙ &3FFA &8❘ &eDer Spieler &6%attacker% &ehat eine&6 43er &ekills&8.."
- play "LEVEL_UP" to player
- if {ks.%attacker%} is 44:
- broadcast "&8❙ &3FFA &8❘ &eDer Spieler &6%attacker% &ehat eine&6 44er &eKillstreak&8."
- play "LEVEL_UP" to player
- if {ks.%attacker%} is 45:
- broadcast "&8❙ &3FFA &8❘ &eDer Spieler &6%attacker% &ehat eine&6 45er &eKillstreak&8."
- play "LEVEL_UP" to player
- if {ks.%attacker%} is 46:
- broadcast "&8❙ &3FFA &8❘ &eDer Spieler &6%attacker% &ehat eine&6 46er &eKillstreak&8."
- play "LEVEL_UP" to player
- if {ks.%attacker%} is 47:
- broadcast "&8❙ &3FFA &8❘ &eDer Spieler &6%attacker% &ehat eine&6 47er &eKillstreak&8."
- play "LEVEL_UP" to player
- if {ks.%attacker%} is 48:
- broadcast "&eFFA &8× &7The player &6%attacker% &7has a &48 &ekills&8."
- play "LEVEL_UP" to player
- if {ks.%attacker%} is 49:
- broadcast "&eFFA &8× &7The player &6%attacker% &7has a &649 &ekills&8.."
- play "LEVEL_UP" to player
- if {ks.%attacker%} is 50:
- broadcast "&eFFA &8× &7The player &6%attacker% &7has a &650 &ekills&8."
- play "LEVEL_UP" to player
- on break:
- cancel event
- on join:
- clear player's inventory
- if {SG1Kills::%player%} is not set:
- set {SG1Kills::%player%} to 0
- if {SG1Tode::%player%} is not set:
- set {SG1Tode::%player%} to 0
- on place:
- if player is not "qweqweqqweqweqweqwe":
- delete the block
- on weather change:
- cancel event
- on break:
- if player is not "qweqweqweqweqweqweqw":
- cancel event
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