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Sounds.yml

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May 26th, 2018
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  1. JoinServer:
  2.   'default': #The permission the player need to have to play the sound. Set 'default' to use the default permission.
  3.     Radius: 0 #Radius
  4.     Priority: 2 #When a player have the 2 permissions, the sound with lower priority will play.
  5.     Sounds:
  6.       '0': #More than one triggers random sounds. If you add the '1', '2', '3' the plugin will play the choose the sound randomly.
  7.         - 'Sound=BLOCK_NOTE_PLING;Volume=10;Pitch=1;Interval=0;ExecuteBy=BUKKIT;Positions=X:5.0,Y:0.0,Z:5.0[(back)]'
  8.         - 'Sound=BLOCK_NOTE_PLING;Volume=10;Pitch=2;Interval=25;ExecuteBy=BUKKIT;Positions=X:5.0,Y:0.0,Z:5.0[(front)]'
  9.       '1': #When a normal player enter to the server, he will have 50% of chance of playing this sound.
  10.         - 'Sound=ENTITY_WITHER_SPAWN;Volume=10;Pitch=1;Interval=0;ExecuteBy=BUKKIT;Positions=X:0.0,Y:0.0,Z:0.0'
  11.   'sound.donator':
  12.     Radius: 0
  13.     Priority: 1
  14.     Sounds:
  15.       '0': #When a player with sound.donator permission join to the server, this sound will be played instead of playing the default sound.
  16.         - 'Sound=ENTITY_ENDERDRAGON_DEATH;Volume=10;Pitch=1;Interval=0;ExecuteBy=BUKKIT;Positions=X:0.0,Y:0.0,Z:0.0'
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