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NoSloppy

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Nov 28th, 2021
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  1. Mortal Kombat Blade Style (credit: Fett263's Thunder and Lightning blade)
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  3. StylePtr<Layers<Layers<TransitionLoop<RotateColorsX<Variation,Blue>,TrConcat<TrBoing<500,3>,Layers<Stripes<10000,100,RotateColorsX<Variation,Rgb<0,0,128>>,RotateColorsX<Variation,Rgb<0,0,30>>,RotateColorsX<Variation,Rgb<0,0,200>>>,AlphaL<Stripes<8000,-200,RotateColorsX<Variation,Blue>,RotateColorsX<Variation,Rgb<0,0,60>>>,Int<16384>>>,TrDelayX<Scale<SlowNoise<Int<3000>>,Int<100>,Int<2000>>>>>,TransitionLoopL<TrConcat<TrWipe<200>,RandomBlinkL<Int<30000>,White>,TrWipe<200>,AlphaL<White,Int<0>>,TrDelayX<Scale<SlowNoise<Int<3000>>,Int<300>,Int<3000>>>>>>,MultiTransitionEffectL<TrConcat<TrFade<10000>,RotateColorsX<Variation,Blue>,TrDelay<30000>,RotateColorsX<Variation,Blue>,TrFade<10000>>,EFFECT_FORCE,4>,MultiTransitionEffectL<TrConcat<TrWipe<10000>,MultiTransitionEffect<Stripes<10000,-1000,Red,Yellow,Orange,Yellow>,DarkOrange,TrFade<15000>,TrDelay<30000>,EFFECT_FORCE,4>,TrDelay<30000>,DarkOrange,TrWipe<10000>>,EFFECT_FORCE,4>,MultiTransitionEffectL<TrConcat<TrWaveX<BrownNoiseFlicker<Yellow,Orange,60>,Int<20000>,Int<400>,Int<10000>,Int<0>>,AlphaL<Yellow,Int<0>>,TrDelay<20000>,AlphaL<Yellow,Int<0>>,TrWaveX<BrownNoiseFlicker<DarkOrange,Yellow,80>,Int<20000>,Int<400>,Int<10000>,Int<0>>>,EFFECT_FORCE,4>,AlphaL<AudioFlickerL<RotateColorsX<Variation,Rgb<150,150,255>>>,SwingSpeed<600>>,LockupTrL<Layers<AlphaL<AudioFlickerL<White>,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Int<4000>,Int<26000>>,Int<6000>>,Scale<SwingSpeed<100>,Int<14000>,Int<18000>>>>,AlphaL<White,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Int<4000>,Int<26000>>,Int<6000>>,Int<10000>>>>,TrConcat<TrInstant,White,TrFade<400>>,TrConcat<TrInstant,White,TrFade<400>>,SaberBase::LOCKUP_NORMAL>,ResponsiveLightningBlockL<Strobe<White,AudioFlicker<White,Blue>,50,1>,TrConcat<TrInstant,AlphaL<White,Bump<Int<12000>,Int<18000>>>,TrFade<200>>,TrConcat<TrInstant,HumpFlickerL<AlphaL<White,Int<16000>>,30>,TrSmoothFade<600>>>,ResponsiveStabL<Red>,ResponsiveBlastL<White,Int<400>,Scale<SwingSpeed<200>,Int<100>,Int<400>>>,ResponsiveClashL<White,TrInstant,TrFade<400>,Scale<BladeAngle<0,16000>,Int<4000>,Int<26000>>,Int<6000>,Int<20000>>,LockupTrL<AlphaL<BrownNoiseFlickerL<White,Int<300>>,SmoothStep<Int<30000>,Int<5000>>>,TrWipeIn<400>,TrFade<300>,SaberBase::LOCKUP_DRAG>,LockupTrL<AlphaL<Mix<TwistAngle<>,Red,Orange>,SmoothStep<Int<28000>,Int<5000>>>,TrWipeIn<600>,TrFade<300>,SaberBase::LOCKUP_MELT>,InOutTrL<TrConcat<TrWipeIn<200>,RandomBlink<30000>,TrWipeIn<200>,Mix<SmoothStep<Scale<SlowNoise<Int<30000>>,Int<1000>,Int<6000>>,Int<-3000>>,Black,White>,TrDelay<400>,Mix<SmoothStep<Int<4000>,Int<-3000>>,Black,White>,TrWipe<300>>,TrWipe<300>>,TransitionEffectL<TrConcat<TrInstant,AlphaL<BrownNoiseFlickerL<White,Int<30>>,SmoothStep<Scale<SlowNoise<Int<2000>>,Int<1000>,Int<4000>>,Int<-4000>>>,TrDelay<2000>>,EFFECT_RETRACTION>,TransitionEffectL<TrConcat<TrDelay<300>,AlphaL<RandomPerLEDFlickerL<White>,SmoothStep<Int<6000>,Int<-4000>>>,TrDelay<7700>>,EFFECT_PREON>,TransitionEffectL<TrConcat<TrWipeIn<200>,BrownNoiseFlickerL<White,Int<200>>,TrWipeIn<200>>,EFFECT_PREON>>>()},
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