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Loot forecaster for clash of clans

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Nov 11th, 2024
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  2. Download Here --> https://tinyurl.com/5eabk3ee (Copy and Paste Link)
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  9. Clash of Clans Loot Forecaster: A reliable site for loot data
  10. Supercell’s game Clash of Clans is on trending news for the past few weeks. Definitely one of the reasons is its Town Hall 15 update, but there is another handy discussion in the scene. It’s about the Clash of Clans Loot Forecaster site. For a long time, this site has been in the talks for citing loot data in different regions. Based on time, active players, and conditions, the site gives the data. Over the last 5 years, a lot of questions on this have been repeatedly asked, where answers were not exactly accurate in some cases. In this article, we’ll be discussing the Clash of Clans Forecaster and dig deeper into the website.
  11. Clash of Clans Forecaster: Basic Overview
  12. The Clash of Clans Forecaster is a tool designed for predicting loot in different regions around the world. However, when we say ‘predicting’, the site is based on behavior based on the game population, time of day, the gaming habits of users, etc. It forecasts the relative amounts and numbers of unharvested mines and collectors in Supercell’s Clash of Clans. Clash of Clans Forecaster simulates player habits around the world. This is to provide an overall view of the quality of raids you can expect to find in the game. So, in simple words, it’s a prediction algorithm based on time zones and estimated active players.
  13. How does Clash of Clans Loot Forecaster work
  14. Compare this to your weather prediction data. Both are predictions and can be inaccurate at times. The Clash of Clans Forecaster website clearly mentions that it does not rely on any Supercell data.
  15. This site relies only on ‘predicted’ behavior based on several social studies, and how the mines/collectors fill. From these derive a model predicting how many will be online (cannot be attacked, and collect resources), and how many are offline (can be attacked and resources fill up). That’s what is shown in the graph: how many bases are available and the derived amount of resources, summed up.
  16. Dividing Game Activity
  17. The website groups players into three different age groups: Children, Young Adults, and Adults. Their schedules are taken into consideration, and the time they spend on the game is predicted. As an example, the website gives a description of a Young Adult. Young Adults are involved in general schedules which include a job, performing basic errands, and activities later in the day and evening such as partying and other entertainment.
  18. In the next classification, each of the three age groups is further broken into three subgroups which are: Rare, Moderate, and Extreme players. The description is different for all these players; hence the amount of activity is also different. Rare players do not play the game frequently and may only sign into their base a few times a day at opportune times such as waking up, lunch, evening, etc. Moderate players play more often than Rare players but not quite as much as Extreme players. Extreme players play very often and usually have the game open a large portion of the day.
  19. This simulation takes into account all of these schedules and applies them appropriately to three types of days: Weekdays, Weekends, and Holidays. All of the holidays for all regions of the world are also taken into consideration because people usually play more often on holidays. So, you can see changes in the data on weekends compared to weekdays.
  20. How accurate is Clash of Clans loot forecaster
  21. The simulation schedules used are extensive. On a daily basis, it is pretty accurate. In this model, you are simultaneously predicting what is happening on a regular basis within the game. The predictions involve a lot of user activities in a particular region. When you study the user activity, it becomes very predictable after a certain period. So, you can predict activity at a time in different regions on a consistent basis. However, when you climb to higher leagues, data is not accurate as you like it to be. Leagues such as for example, Legend, you can’t be right about data as players will involve in more activity in a day.
  22. Statistical analysis of Clash of Clans Forecaster
  23. The website shows you numbers and boxes which seem to confuse anyone who’s not into stats. On the top left corner, we have a small reading called Loot Index, this is the evaluation of the loot you’re expected to find on a scale of 1-10.
  24. Then on the immediate right of it, we have the box named Farmer’s Forecast. It is a simple summary of the loot data and the availability of the same in the next few hours.
  25. Clash of Clans Forecaster also has the Worldwide Stats feature, which shows some advanced terms like Player Data and loot minutes. Along with this is the Most Active Regions feature which shows the top activity amongst regions.
  26. Understanding Loot Index
  27. Loot Index is a measure of loot on a scale of 1-10. At a certain period, the loot index can be Low or High depending on the user activity.
  28. A loot Index of 10 is measured to be EXCELLENT, which shows that you have a greater probability of farming good loot in this period. Similarly, a Loot Index rating of 5 is considered to be DECENT which is an indication of getting decent loot and bases. However, a Loot Index rating of 1 is considered POOR and the probability of getting good loot is slim in this case.
  29. All the activity displayed in the Loot Index is directly on the basis of Player activity. In a chart, you see three rows indicating different graphs. Time is on the x-axis, which of the region you are visiting the site from. In the y-axis is the loot available. Calculation of loot index is by using the charts. For example, if the Loot Index is at 7.4 just like in the image, the probability of finding good loot is high. It is because of the fewer active players at the time with also fewer bases with shields/guards on.
  30. The Clash of Clans Forecaster allows you to access the complete 24-hour graph on the loot available. This helps us to pre-plan our raiding time. For instance, if you’re planning on boosting your barracks, you can judge what the best time would be. On the basis of the graph comes the region ranking, which indicates players active in a certain region. It also includes data like Online Players, Offline Players, Shielded Players, and Attackable Players.
  31. Loot Minutes
  32. This is a unique representation of showing the loot balance of a particular region. In another column, there is a % display of the loot percent of the world. This is what the website gives the description:
  33. To provide a measurable value of the information we’re interested in, which is how much loot is available in any given base, a unit of the measure had to be created which is called Loot Minutes. Loot Minutes show how much loot has accumulated within a base over time. Therefore, 1 Loot Minute represents the loot an unattacked base has accumulated in 1 minute.
  34. The rules for Loot Minutes are simple to understand: Every base in the entire game produces 1 Loot Minute every minute. Whenever a player opens their game or if they already have the game open, they typically collect their resources, thus consuming any Loot Minutes they had accumulated. Many players (but not all) also typically attack shortly after they sign on which consumes another player’s Loot Minutes. The simulation takes into account that many people prefer to next a decent number of times before attacking in order to find a base with large amounts of loot easily available.
  35. If you are keen to try out the Clash of Clans Loot Forecaster, you can check their site here. Want to build strong Town Halls? Check our guides below!
  36. Loot Calculation
  37. This article is a Loot Guide for the Home Village. For the Builder Base check the Builder Base Loot Calculation Guide.
  38. Understanding the loot system is critical to comprehend how the Clash of Clans works. There are two ways of getting resources on multiplayer battles:
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  40. League Bonus provided by the game in case of victory.
  41. Loot stolen can be from the enemy: Storages (including Town Hall), Clan Castle (Treasury) and Mines / Collectors / Drills.
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  43. Content
  44. Storages
  45. The amount of loot available and the loot cap of the storages is based on your current Town Hall level.
  46. Lower Town Hall levels offer a highest percentage of loot, but higher levels of Town Hall offer a much bigger cap, increasing the amount of loot available every time you upgrade your Town Hall.
  47. Gold Storages and Elixir Storages are similar and follow the same loot calculation:
  48. Gold and Elixir Storage: Percent Lootable by Town Hall LevelTown Hall Level % Available to be StolenCapStorage Amount to Reach Cap120%5002,500220%1,4007,000320%20,000100,000420%100,000500,0005-620%200,0001,000,000718%250,0001,388,889816%300,0001,875,000914%350,0002,500,0001012%400,0003,333,3331110%450,0004,500,0001210%500,0005,000,0001310%550,0005,500,000
  49. Max loot available on Town Hall 13: 550,000 Elixir and Gold.
  50. Dark Elixir Storage follows a different table, but works pretty much the same way:
  51. Town Hall Level% Available to be StolenCapStorage Amount to Reach Cap76%1,20020,00086%2,00033,33395%2,50050,000104%3,00075,000114%3,50087,500124%4,000100,000134%4,500112,500
  52. Max loot available on Town Hall 13: 4,500 Dark Elixir.
  53. Mines and Collectors
  54. Gold Mines and Elixir Collectors have an internal storage that fills up with the Gold/Elixir production. Until the player collects and transfers the resources to the main storages, it remains there and can be stolen with a massive steal rate.
  55. You can steal up to 50% of the Gold and Elixir stored on the Mines and Collectors.
  56. Gold Mines/Elixir Collectors—Percent Lootable by Town Hall Level Town Hall Level% Available to be StolenCapStorage Amount to Reach Cap150%5001,000250%2,5005,000350%30,00060,000450%100,000200,000550%250,000500,000650%300,000600,000750%450,000900,000850%600,0001,200,000950%700,0001,400,0001050%875,0001,750,00011-1350%1,050,0002,100,000
  57. With 7 Mines/Collectors on Town Hall 13, you can steal 1,050,000 of Gold and Elixir from Mines/Collectors.
  58. Dark Elixir Drills
  59. Drills work the same way as Mines and Collectors, however, the loot percentage is even higher, 75%.
  60. Dark Elixir Drills—Percent Lootable by Town Hall LevelTown Hall Level% Available to be StolenCapStorage Amount to Reach Cap775%405540875%8101,080975%4,0505,4001075%5,4007,20011-1375%6,7509,000
  61. A level 8 Drill can hold 3,000 of Dark Elixir, so you can steal up to 2,250 from each Drill.
  62. With 3 Drills available on Town Hall 13, you can steal up to 6,750 Dark Elixir only from the Drills.
  63. Treasury
  64. Treasury is a special safe located on your Clan Castle containing bonus from War and Star Bonus.
  65. Once you destroy the Clan Castle you will steal 3% of all resources stored there.
  66. Town Hall Level% Available to be StolenGold & Elixir CapGold & Elixir Storage Amount to Reach CapDark Elixir CapDark Elixir Storage Amount to Reach Cap33%18,000600,000--43%27,000900,000--53%36,0001,200,000--63%54,0001,800,000--73%72,0002,400,00036012,00083%90,0003,000,00045015,00093%108,0003,600,00054018,000103%126,0004,200,00063021,000113%144,0004,800,00072024,000123%162,0005,400,00081027,000133%180,0006,000,00090030,000
  67. Considering the enemy has Town Hall 13 and is on a Clan Level 10+, he can store 6,000,000 Gold/Elixir and 30,000 Dark Elixir on his Treasury, you can steal up to 180,000 of Gold/Elixir and 900 of Dark Elixir from it.
  68. League Bonus
  69. In case of victory, you will also get a League Bonus. The League Bonus is based on you League (check Leagues page to complete stats table) and this is how it's calculated:
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  71. 80% of the League Bonus by destroying 50% of the enemy village.
  72. You get 1.6% of the Loot Bonus to each 1% of destruction until you reach 50% of destruction.
  73. With this rate you will get 80% of the bonus when you reach 50% of destruction: 50 * 1.6 = 80.
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  75. Once you reach 50% of destruction you will get 1% of the bonus to each 1% of destruction above 50%.
  76. Obtaining 1% of the Loot Bonus to each 1% of destruction above 50%, you will get the remaining 20% of the Bonus when you reach 70% of destruction.
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  78. The highest bonus possible on Legend League is 340,000 Gold/Elixir and 2,400 Dark Elixir.
  79. Loot Penalty
  80. The game wants you to match against similar Town Hall levels. For this reason there are loot penalties for attacking lower Town Halls. This is done to prevent extreme farming:
  81. Town Hall Levels: Loot MultiplierTown Hall Level DifferencePercentage of Loot Available Same or higher level100%1 level lower80%2 levels lower50%3 levels lower25%4 or more levels lower5%
  82. Grand Total
  83. Considering you are a Town Hall 13 and will raid another Town Hall 13 completely filled with resources, on Legend League and you get over 70% of destruction, this is how much it's possible to obtain on a single raid!
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  85. Mine/Collectors: 1,050,000 of Gold and Elixir
  86. Drills: 6,750 Dark Elixir
  87. Gold and Elixir Storages: 550,000 of Gold and Elixir
  88. Dark Elixir Storage: 4,500 Dark Elixir
  89. Treasury: 180,000 of Gold/Elixir and 900 of Dark Elixir
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  91. Gold and Elixir: 1,780,000
  92. Dark Elixir: 12,150
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  94. Gold and Elixir: 340,000
  95. Dark Elixir: 2,400
  96.  
  97. Gold: 2,120,000
  98. Elixir: 1,945,000
  99. Dark Elixir: 14,550
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