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rect.py

Mar 4th, 2026
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Python 1.23 KB | None | 0 0
  1. import pygame
  2. import sys
  3.  
  4. pygame.init()
  5.  
  6. # Window setup
  7. WIDTH, HEIGHT = 640, 360
  8. screen = pygame.display.set_mode((WIDTH, HEIGHT))
  9. pygame.display.set_caption("Pygame Hello World")
  10.  
  11. p1_rect = pygame.Rect(50,50,20,100)
  12. ball = pygame.Rect(250,50,20,20)
  13. clock = pygame.time.Clock()
  14. speed = 5
  15.  
  16. def detectHit(r1,r2):
  17.     if (
  18.         r1.top + r1.height > r2.top and
  19.         r1.top < r2.top + r2.height and
  20.         r1.left + r1.width > r2.left and
  21.         r1.left < r2.left + r2.width
  22.     ):
  23.         return True
  24.     else:
  25.         return False
  26.  
  27. # Main loop
  28. running = True
  29. while running:
  30.     for event in pygame.event.get():
  31.         if event.type == pygame.QUIT:
  32.             running = False
  33.  
  34.     keys = pygame.key.get_pressed()
  35.  
  36.     if keys[pygame.K_LEFT]:
  37.         ball.x -= speed
  38.     if keys[pygame.K_RIGHT]:
  39.         ball.x += speed
  40.     if keys[pygame.K_UP]:
  41.         ball.y -= speed
  42.     if keys[pygame.K_DOWN]:
  43.         ball.y += speed
  44.        
  45.     screen.fill((30, 30, 30))  # dark background
  46.     pygame.draw.rect(screen, 'red', p1_rect)
  47.     pygame.draw.rect(screen, 'red', ball)
  48.  
  49.     if detectHit(p1_rect, ball):
  50.         print('dead')
  51.  
  52.     pygame.display.flip()
  53.  
  54.     clock.tick(60)
  55.  
  56. pygame.quit()
  57. sys.exit()
  58.  
  59.  
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