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- options:
- #GRACZ
- villager: 0.50
- diamond: 6.00
- gold: 16.00
- iron: 10.00
- emerald: 3.00
- slimeball: 4.00
- sand: 10.00
- string: 2.50
- coal: 28.00
- gunpowder: 4.00
- lapis: 8.00
- redstone: 16.00
- perla: 0.40
- apple: 1.00
- obs: 5.00
- EXP: 50
- #KORDY GRACZ
- vy:20 #villager
- dy:21 #diamenty
- gy:21 #gold
- iy:63 #iron
- ey:21 #emerald
- sly:32 #slimeball
- say:100 #sand
- sty:50 #string
- cy:100 #coal
- guy:20 #gunpowder
- ly:21 #lapis
- ry:20 #redstone
- py:20 #perla
- ay:16 #apple
- obsy: 100 #obsydian
- #VIP
- villagerv: 0.75
- diamondv: 8.00
- goldv: 30.00 #24.00
- ironv: 18.00
- emeraldv: 4.50
- slimeballv: 6.00
- sandv: 15.00
- stringv: 3.75
- coalv: 42.00
- gunpowderv: 6.00
- lapisv: 10.00
- redstonev: 24.00
- perlav: 0.60
- applev: 5.00 #1.50
- obsv: 7.50
- EXPV: 75
- #KORDY VIP
- vyv:20 #villager
- dyv:21 #diamenty
- gyv:21 #gold
- iyv:63 #iron
- eyv:21 #emerald
- slyv:32 #slimeball
- sayv:100 #sand
- styv:50 #string
- cyv:100 #coal
- guyv:20 #gunpowder
- lyv:21 #lapis
- ryv:20 #redstone
- pyv:20 #perla
- ayv:16 #apple
- on mine of stone:
- tool is pickaxe:
- player has permission "drop.gracz":
- give {@EXP} xp to the player
- if player's y-coordinate is less than {@vy}:
- chance of {@villager}%:
- tool is pickaxe of fortune 1:
- set {ilosc} to random integer from 1 to 2
- drop {ilosc} of villager spawn egg
- stop
- tool is pickaxe of fortune 2:
- set {ilosc} to random integer from 1 to 3
- drop {ilosc} of villager spawn egg
- stop
- tool is pickaxe of fortune 3:
- set {ilosc} to random integer from 1 to 4
- drop {ilosc} of villager spawn egg
- stop
- else:
- drop villager spawn egg
- send "&2Znalazles jajko villagera &6(1)"
- if player's y-coordinate is less than {@dy}:
- chance of {@diamond}%:
- tool is pickaxe of fortune 1:
- set {ilosc} to random integer from 1 to 2
- drop {ilosc} of diamond
- stop
- tool is pickaxe of fortune 2:
- set {ilosc} to random integer from 1 to 3
- drop {ilosc} of diamond
- stop
- tool is pickaxe of fortune 3:
- set {ilosc} to random integer from 1 to 4
- drop {ilosc} of diamond
- stop
- else:
- drop diamond
- if player's y-coordinate is less than {@gy}:
- chance of {@gold}%:
- tool is pickaxe of fortune 1:
- set {ilosc} to random integer from 1 to 2
- drop {ilosc} of gold ingot
- stop
- tool is pickaxe of fortune 2:
- set {ilosc} to random integer from 1 to 3
- drop {ilosc} of gold ingot
- stop
- tool is pickaxe of fortune 3:
- set {ilosc} to random integer from 1 to 4
- drop {ilosc} of gold ingot
- stop
- else:
- drop gold ingot
- stop
- if player's y-coordinate is less than {@iy}:
- chance of {@iron}%:
- tool is pickaxe of fortune 1:
- set {ilosc} to random integer from 1 to 2
- drop {ilosc} of iron ingot
- stop
- tool is pickaxe of fortune 2:
- set {ilosc} to random integer from 1 to 3
- drop {ilosc} of iron ingot
- stop
- tool is pickaxe of fortune 3:
- set {ilosc} to random integer from 1 to 4
- drop {ilosc} of iron ingot
- stop
- else:
- drop iron ingot
- if player's y-coordinate is less than {@ey}:
- chance of {@emerald}%:
- tool is pickaxe of fortune 1:
- set {ilosc} to random integer from 1 to 2
- drop {ilosc} of emerald
- stop
- tool is pickaxe of fortune 2:
- set {ilosc} to random integer from 1 to 3
- drop {ilosc} of emerald
- stop
- tool is pickaxe of fortune 3:
- set {ilosc} to random integer from 1 to 4
- drop {ilosc} of emerald
- stop
- else:
- drop emerald
- if player's y-coordinate is less than {@sly}:
- chance of {@slimeball}%:
- tool is pickaxe of fortune 1:
- set {ilosc} to random integer from 1 to 2
- drop {ilosc} of slimeball
- stop
- tool is pickaxe of fortune 2:
- set {ilosc} to random integer from 1 to 3
- drop {ilosc} of slimeball
- stop
- tool is pickaxe of fortune 3:
- set {ilosc} to random integer from 1 to 4
- drop {ilosc} of slimeball
- stop
- else:
- drop slimeball
- if player's y-coordinate is less than {@say}:
- chance of {@sand}%:
- tool is pickaxe of fortune 1:
- set {ilosc} to random integer from 1 to 2
- drop {ilosc} of sand
- stop
- tool is pickaxe of fortune 2:
- set {ilosc} to random integer from 1 to 3
- drop {ilosc} of sand
- stop
- tool is pickaxe of fortune 3:
- set {ilosc} to random integer from 1 to 4
- drop {ilosc} of sand
- stop
- else:
- drop sand
- if player's y-coordinate is less than {@sty}:
- chance of {@string}%:
- tool is pickaxe of fortune 1:
- set {ilosc} to random integer from 1 to 2
- drop {ilosc} of string
- stop
- tool is pickaxe of fortune 2:
- set {ilosc} to random integer from 1 to 3
- drop {ilosc} of string
- stop
- tool is pickaxe of fortune 3:
- set {ilosc} to random integer from 1 to 4
- drop {ilosc} of string
- stop
- else:
- drop string
- if player's y-coordinate is less than {@cy}:
- chance of {@coal}%:
- tool is pickaxe of fortune 1:
- set {ilosc} to random integer from 1 to 2
- drop {ilosc} of coal
- stop
- tool is pickaxe of fortune 2:
- set {ilosc} to random integer from 1 to 3
- drop {ilosc} of coal
- stop
- tool is pickaxe of fortune 3:
- set {ilosc} to random integer from 1 to 4
- drop {ilosc} of coal
- stop
- else:
- drop coal
- if player's y-coordinate is less than {@guy}:
- chance of {@gunpowder}%:
- tool is pickaxe of fortune 1:
- set {ilosc} to random integer from 1 to 2
- drop {ilosc} of gunpowder
- stop
- tool is pickaxe of fortune 2:
- set {ilosc} to random integer from 1 to 3
- drop {ilosc} of gunpowder
- stop
- tool is pickaxe of fortune 3:
- set {ilosc} to random integer from 1 to 4
- drop {ilosc} of gunpowder
- stop
- else:
- drop gunpowder
- if player's y-coordinate is less than {@py}:
- chance of {@perla}%:
- tool is pickaxe of fortune 1:
- set {ilosc} to random integer from 1 to 2
- drop {ilosc} of ender pearl
- stop
- tool is pickaxe of fortune 2:
- set {ilosc} to random integer from 1 to 3
- drop {ilosc} of ender pearl
- stop
- tool is pickaxe of fortune 3:
- set {ilosc} to random integer from 1 to 4
- drop {ilosc} of ender pearl
- stop
- else:
- drop ender pearl
- if player's y-coordinate is less than {@ly}:
- chance of {@lapis}%:
- drop random integer from 1 to 5 of lapis lazuli
- stop
- if player's y-coordinate is less than {@ry}:
- chance of {@redstone}%:
- drop random integer from 1 to 5 of redstone
- stop
- if player's y-coordinate is less than {@ay}:
- chance of {@apple}%:
- tool is pickaxe of fortune 1:
- set {ilosc} to random integer from 1 to 2
- drop {ilosc} of apple
- stop
- tool is pickaxe of fortune 2:
- set {ilosc} to random integer from 1 to 3
- drop {ilosc} of apple
- stop
- tool is pickaxe of fortune 3:
- set {ilosc} to random integer from 1 to 4
- drop {ilosc} of apple
- stop
- else:
- drop apple
- if player's y-coordinate is less than {@obsy}:
- chance of {@obs}%:
- tool is pickaxe of fortune 1:
- set {ilosc} to random integer from 2 to 4
- drop {ilosc} of obsidian
- stop
- tool is pickaxe of fortune 2:
- set {ilosc} to random integer from 3 to 6
- drop {ilosc} of obsidian
- stop
- tool is pickaxe of fortune 3:
- set {ilosc} to random integer from 4 to 8
- drop {ilosc} of obsidian
- stop
- else:
- drop obsidian
- player has permission "drop.vip":
- give {@EXPV} xp to the player
- if player's y-coordinate is less than {@vyv}:
- chance of {@villagerv}%:
- tool is pickaxe of fortune 1:
- set {ilosc} to random integer from 1 to 2
- drop {ilosc} of villager spawn egg
- stop
- tool is pickaxe of fortune 2:
- set {ilosc} to random integer from 1 to 3
- drop {ilosc} of villager spawn egg
- stop
- tool is pickaxe of fortune 3:
- set {ilosc} to random integer from 1 to 4
- drop {ilosc} of villager spawn egg
- stop
- else:
- drop villager spawn egg
- if player's y-coordinate is less than {@dyv}:
- chance of {@diamondv}%:
- tool is pickaxe of fortune 1:
- set {ilosc} to random integer from 1 to 2
- drop {ilosc} of diamond
- stop
- tool is pickaxe of fortune 2:
- set {ilosc} to random integer from 1 to 3
- drop {ilosc} of diamond
- stop
- tool is pickaxe of fortune 3:
- set {ilosc} to random integer from 1 to 4
- drop {ilosc} of diamond
- stop
- else:
- drop diamond
- if player's y-coordinate is less than {@gyv}:
- chance of {@goldv}%:
- tool is pickaxe of fortune 1:
- set {ilosc} to random integer from 1 to 2
- drop {ilosc} of gold ingot
- stop
- tool is pickaxe of fortune 2:
- set {ilosc} to random integer from 1 to 3
- drop {ilosc} of gold ingot
- stop
- tool is pickaxe of fortune 3:
- set {ilosc} to random integer from 1 to 4
- drop {ilosc} of gold ingot
- stop
- else:
- drop gold ingot
- stop
- if player's y-coordinate is less than {@iyv}:
- chance of {@ironv}%:
- tool is pickaxe of fortune 1:
- set {ilosc} to random integer from 1 to 2
- drop {ilosc} of iron ingot
- stop
- tool is pickaxe of fortune 2:
- set {ilosc} to random integer from 1 to 3
- drop {ilosc} of iron ingot
- stop
- tool is pickaxe of fortune 3:
- set {ilosc} to random integer from 1 to 4
- drop {ilosc} of iron ingot
- stop
- else:
- drop iron ingot
- if player's y-coordinate is less than {@eyv}:
- chance of {@emeraldv}%:
- tool is pickaxe of fortune 1:
- set {ilosc} to random integer from 1 to 2
- drop {ilosc} of emerald
- stop
- tool is pickaxe of fortune 2:
- set {ilosc} to random integer from 1 to 3
- drop {ilosc} of emerald
- stop
- tool is pickaxe of fortune 3:
- set {ilosc} to random integer from 1 to 4
- drop {ilosc} of emerald
- stop
- else:
- drop emerald
- if player's y-coordinate is less than {@slyv}:
- chance of {@slimeballv}%:
- tool is pickaxe of fortune 1:
- set {ilosc} to random integer from 1 to 2
- drop {ilosc} of slimeball
- stop
- tool is pickaxe of fortune 2:
- set {ilosc} to random integer from 1 to 3
- drop {ilosc} of slimeball
- stop
- tool is pickaxe of fortune 3:
- set {ilosc} to random integer from 1 to 4
- drop {ilosc} of slimeball
- stop
- else:
- drop slimeball
- if player's y-coordinate is less than {@sayv}:
- chance of {@sandv}%:
- tool is pickaxe of fortune 1:
- set {ilosc} to random integer from 1 to 2
- drop {ilosc} of sand
- stop
- tool is pickaxe of fortune 2:
- set {ilosc} to random integer from 1 to 3
- drop {ilosc} of sand
- stop
- tool is pickaxe of fortune 3:
- set {ilosc} to random integer from 1 to 4
- drop {ilosc} of sand
- stop
- else:
- drop sand
- if player's y-coordinate is less than {@styv}:
- chance of {@stringv}%:
- tool is pickaxe of fortune 1:
- set {ilosc} to random integer from 1 to 2
- drop {ilosc} of string
- stop
- tool is pickaxe of fortune 2:
- set {ilosc} to random integer from 1 to 3
- drop {ilosc} of string
- stop
- tool is pickaxe of fortune 3:
- set {ilosc} to random integer from 1 to 4
- drop {ilosc} of string
- stop
- else:
- drop string
- if player's y-coordinate is less than {@cyv}:
- chance of {@coalv}%:
- tool is pickaxe of fortune 1:
- set {ilosc} to random integer from 1 to 2
- drop {ilosc} of coal
- stop
- tool is pickaxe of fortune 2:
- set {ilosc} to random integer from 1 to 3
- drop {ilosc} of coal
- stop
- tool is pickaxe of fortune 3:
- set {ilosc} to random integer from 1 to 4
- drop {ilosc} of coal
- stop
- else:
- drop coal
- if player's y-coordinate is less than {@guyv}:
- chance of {@gunpowderv}%:
- tool is pickaxe of fortune 1:
- set {ilosc} to random integer from 1 to 2
- drop {ilosc} of gunpowder
- stop
- tool is pickaxe of fortune 2:
- set {ilosc} to random integer from 1 to 3
- drop {ilosc} of gunpowder
- stop
- tool is pickaxe of fortune 3:
- set {ilosc} to random integer from 1 to 4
- drop {ilosc} of gunpowder
- stop
- else:
- drop gunpowder
- if player's y-coordinate is less than {@pyv}:
- chance of {@perlav}%:
- tool is pickaxe of fortune 1:
- set {ilosc} to random integer from 1 to 2
- drop {ilosc} of ender pearl
- stop
- tool is pickaxe of fortune 2:
- set {ilosc} to random integer from 1 to 3
- drop {ilosc} of ender pearl
- stop
- tool is pickaxe of fortune 3:
- set {ilosc} to random integer from 1 to 4
- drop {ilosc} of ender pearl
- stop
- else:
- drop ender pearl
- if player's y-coordinate is less than {@lyv}:
- chance of {@lapisv}%:
- drop random integer from 1 to 5 of lapis lazuli
- stop
- if player's y-coordinate is less than {@ryv}:
- chance of {@redstonev}%:
- drop random integer from 1 to 5 of redstone
- stop
- if player's y-coordinate is less than {@ayv}:
- chance of {@applev}%:
- tool is pickaxe of fortune 1:
- set {ilosc} to random integer from 1 to 2
- drop {ilosc} of apple
- stop
- tool is pickaxe of fortune 2:
- set {ilosc} to random integer from 1 to 3
- drop {ilosc} of apple
- stop
- tool is pickaxe of fortune 3:
- set {ilosc} to random integer from 1 to 4
- drop {ilosc} of apple
- stop
- else:
- drop apple
- if player's y-coordinate is less than {@obsy}:
- chance of {@obsv}%:
- tool is pickaxe of fortune 1:
- set {ilosc} to random integer from 1 to 2
- drop {ilosc} of obsidian
- stop
- tool is pickaxe of fortune 2:
- set {ilosc} to random integer from 1 to 3
- drop {ilosc} of obsidian
- stop
- tool is pickaxe of fortune 3:
- set {ilosc} to random integer from 1 to 4
- drop {ilosc} of obsidian
- stop
- else:
- drop obsidian
- command /cobblestone:
- trigger:
- remove 2304 cobblestone from player
- send "&2Cobblestone zostal usuniety z twojego eq"
- command /drop [<text="gracz">]:
- trigger:
- if arg 1 is "gracz":
- send "&a&lDrop dla gracza:"
- send " &2Villager: &6{@villager}% &2od poziomu &6{@vy}"
- send " &2Diamond: &6{@diamond}% &2od poziomu &6{@dy}"
- send " &2Gold: &6{@gold}% &2od poziomu &6{@gy}"
- send " &2Iron: &6{@iron}% &2od poziomu &6{@iy}"
- send " &2Emerald: &6{@emerald}% &2od poziomu &6{@ey}"
- send " &2Slimeball: &6{@slimeball}% &2od poziomu &6{@sly}"
- send " &2Sand: &6{@sand}% &2od poziomu &6{@say}"
- send " &2String: &6{@string}% &2od poziomu &6{@sty}"
- send " &2Coal: &6{@coal}% &2od poziomu &6{@cy}"
- send " &2Gunpowder: &6{@gunpowder}% &2od poziomu &6{@guy}"
- send " &2Lapis Lazuli: &6{@lapis}% &2od poziomu &6{@ly}"
- send " &2Redstone: &6{@redstone}% &2od poziomu &6{@ry}"
- send " &2Ender pearl: &6{@perla}% &2od poziomu &6{@py}"
- send " &2Apple: &6{@apple}%% &2od poziomu &6{@ay}"
- send " &2Obsidian: &6{@obs}%% &2od poziomu &6{@obsy}"
- if arg 1 is "vip":
- send "&a&lDrop dla vipa:"
- send " &2Villager: &6{@villagerv}% &2od poziomu &6{@vyv}"
- send " &2Diamond: &6{@diamondv}% &2od poziomu &6{@dyv}"
- send " &2Gold: &6{@goldv}% &2od poziomu &6{@gyv} &c<-EVENT"
- send " &2Iron: &6{@ironv}% &2od poziomu &6{@iyv}"
- send " &2Emerald: &6{@emeraldv}% &2od poziomu &6{@eyv}"
- send " &2Slimeball: &6{@slimeballv}% &2od poziomu &6{@slyv}"
- send " &2Sand: &6{@sandv}% &2od poziomu &6{@sayv}"
- send " &2String: &6{@stringv}% &2od poziomu &6{@styv}"
- send " &2Coal: &6{@coalv}% &2od poziomu &6{@cyv}"
- send " &2Gunpowder: &6{@gunpowderv}% &2od poziomu &6{@guyv}"
- send " &2Lapis Lazuli: &6{@lapisv}% &2od poziomu &6{@lyv}"
- send " &2Redstone: &6{@redstonev}% &2od poziomu &6{@ryv}"
- send " &2Ender pearl: &6{@perlav}% &2od poziomu &6{@pyv}"
- send " &2Apple: &6{@applev}%% &2od poziomu &6{@ayv} &c<-EVENT"
- send " &2Obsidian: &6{@obsv}%% &2od poziomu &6{@obsy}"
- on mine of coal ore:
- cancel event
- delete event-block
- send "&2Ten blok wypada z stone'a. Aby dowiedziec sie wiecej wpisz &6/drop &2albo &6/drop vip"
- on mine of redstone ore:
- cancel event
- delete event-block
- send "&2Ten blok wypada z stone'a. Aby dowiedziec sie wiecej wpisz &6/drop &2albo &6/drop vip"
- on mine of lapis lazuli ore:
- cancel event
- delete event-block
- send "&2Ten blok wypada z stone'a. Aby dowiedziec sie wiecej wpisz &6/drop &2albo &6/drop vip"
- on mine of emerald ore:
- cancel event
- delete event-block
- send "&2Ten blok wypada z stone'a. Aby dowiedziec sie wiecej wpisz &6/drop &2albo &6/drop vip"
- on mine of iron ore:
- cancel event
- delete event-block
- send "&2Ten blok wypada z stone'a. Aby dowiedziec sie wiecej wpisz &6/drop &2albo &6/drop vip"
- on mine of gold ore:
- cancel event
- delete event-block
- send "&2Ten blok wypada z stone'a. Aby dowiedziec sie wiecej wpisz &6/drop &2albo &6/drop vip"
- on mine of diamond ore:
- cancel event
- delete event-block
- send "&2Ten blok wypada z stone'a. Aby dowiedziec sie wiecej wpisz &6/drop &2albo &6/drop vip"
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