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- local timeBegan = tick()
- for i,v in ipairs(workspace:GetDescendants()) do
- if v:IsA("BasePart") then
- v.Material = "SmoothPlastic"
- end
- end
- for i,v in ipairs(game:GetService("Lighting"):GetChildren()) do
- v:Destroy()
- end
- local timeEnd = tick() - timeBegan
- local timeMS = math.floor(timeEnd*1000)
- print("SmoothFPS loaded successfully in " .. timeMS .. "ms")
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