Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- --Animation Script, By Syntax
- local Figure = script.Parent
- local Torso = Figure:WaitForChild("Torso")
- local RightShoulder = Torso:WaitForChild("Right Shoulder")
- local LeftShoulder = Torso:WaitForChild("Left Shoulder")
- local RightHip = Torso:WaitForChild("Right Hip")
- local LeftHip = Torso:WaitForChild("Left Hip")
- local Neck = Torso:WaitForChild("Neck")
- local Humanoid = Figure:WaitForChild("Humanoid")
- local pose = "Standing"
- local currentAnim = ""
- local currentAnimInstance, currentAnimTrack, currentAnimKeyframeHandler
- local currentAnimSpeed = 1
- local animTable = {}
- local animNames = {
- idle = {
- {
- id = "http://www.roblox.com/asset/?id=180435571",
- weight = 9
- },
- {
- id = "http://www.roblox.com/asset/?id=180435792",
- weight = 1
- }
- },
- walk = {
- {
- id = "http://www.roblox.com/asset/?id=180426354",
- weight = 10
- }
- },
- run = {
- {id = "run.xml", weight = 10}
- },
- jump = {
- {
- id = "http://www.roblox.com/asset/?id=125750702",
- weight = 10
- }
- },
- fall = {
- {
- id = "http://www.roblox.com/asset/?id=180436148",
- weight = 10
- }
- },
- climb = {
- {
- id = "http://www.roblox.com/asset/?id=180436334",
- weight = 10
- }
- },
- sit = {
- {
- id = "http://www.roblox.com/asset/?id=178130996",
- weight = 10
- }
- },
- toolnone = {
- {
- id = "http://www.roblox.com/asset/?id=182393478",
- weight = 10
- }
- },
- toolslash = {
- {
- id = "http://www.roblox.com/asset/?id=129967390",
- weight = 10
- }
- },
- toollunge = {
- {
- id = "http://www.roblox.com/asset/?id=129967478",
- weight = 10
- }
- },
- wave = {
- {
- id = "http://www.roblox.com/asset/?id=128777973",
- weight = 10
- }
- },
- point = {
- {
- id = "http://www.roblox.com/asset/?id=128853357",
- weight = 10
- }
- },
- dance1 = {
- {
- id = "http://www.roblox.com/asset/?id=182435998",
- weight = 10
- },
- {
- id = "http://www.roblox.com/asset/?id=182491037",
- weight = 10
- },
- {
- id = "http://www.roblox.com/asset/?id=182491065",
- weight = 10
- }
- },
- dance2 = {
- {
- id = "http://www.roblox.com/asset/?id=182436842",
- weight = 10
- },
- {
- id = "http://www.roblox.com/asset/?id=182491248",
- weight = 10
- },
- {
- id = "http://www.roblox.com/asset/?id=182491277",
- weight = 10
- }
- },
- dance3 = {
- {
- id = "http://www.roblox.com/asset/?id=182436935",
- weight = 10
- },
- {
- id = "http://www.roblox.com/asset/?id=182491368",
- weight = 10
- },
- {
- id = "http://www.roblox.com/asset/?id=182491423",
- weight = 10
- }
- },
- laugh = {
- {
- id = "http://www.roblox.com/asset/?id=129423131",
- weight = 10
- }
- },
- cheer = {
- {
- id = "http://www.roblox.com/asset/?id=129423030",
- weight = 10
- }
- }
- }
- local dances = {
- "dance1",
- "dance2",
- "dance3"
- }
- local emoteNames = {
- wave = false,
- point = false,
- dance1 = true,
- dance2 = true,
- dance3 = true,
- laugh = false,
- cheer = false
- }
- function configureAnimationSet(name, fileList)
- if animTable[name] ~= nil then
- for _, connection in pairs(animTable[name].connections) do
- connection:disconnect()
- end
- end
- animTable[name] = {}
- animTable[name].count = 0
- animTable[name].totalWeight = 0
- animTable[name].connections = {}
- local config = script:FindFirstChild(name)
- if config ~= nil then
- table.insert(animTable[name].connections, config.ChildAdded:connect(function(child)
- configureAnimationSet(name, fileList)
- end))
- table.insert(animTable[name].connections, config.ChildRemoved:connect(function(child)
- configureAnimationSet(name, fileList)
- end))
- local idx = 1
- for _, childPart in pairs(config:GetChildren()) do
- if childPart:IsA("Animation") then
- table.insert(animTable[name].connections, childPart.Changed:connect(function(property)
- configureAnimationSet(name, fileList)
- end))
- animTable[name][idx] = {}
- animTable[name][idx].anim = childPart
- local weightObject = childPart:FindFirstChild("Weight")
- if weightObject == nil then
- animTable[name][idx].weight = 1
- else
- animTable[name][idx].weight = weightObject.Value
- end
- animTable[name].count = animTable[name].count + 1
- animTable[name].totalWeight = animTable[name].totalWeight + animTable[name][idx].weight
- idx = idx + 1
- end
- end
- end
- if animTable[name].count <= 0 then
- for idx, anim in pairs(fileList) do
- animTable[name][idx] = {}
- animTable[name][idx].anim = Instance.new("Animation")
- animTable[name][idx].anim.Name = name
- animTable[name][idx].anim.AnimationId = anim.id
- animTable[name][idx].weight = anim.weight
- animTable[name].count = animTable[name].count + 1
- animTable[name].totalWeight = animTable[name].totalWeight + anim.weight
- end
- end
- end
- function scriptChildModified(child)
- local fileList = animNames[child.Name]
- if fileList ~= nil then
- configureAnimationSet(child.Name, fileList)
- end
- end
- script.ChildAdded:connect(scriptChildModified)
- script.ChildRemoved:connect(scriptChildModified)
- for name, fileList in pairs(animNames) do
- configureAnimationSet(name, fileList)
- end
- local toolAnim = "None"
- local toolAnimTime = 0
- local jumpAnimTime = 0
- local jumpAnimDuration = 0.3
- local toolTransitionTime = 0.1
- local fallTransitionTime = 0.3
- local jumpMaxLimbVelocity = 0.75
- function stopAllAnimations()
- local oldAnim = currentAnim
- if emoteNames[oldAnim] ~= nil and emoteNames[oldAnim] == false then
- oldAnim = "idle"
- end
- currentAnim = ""
- currentAnimInstance = nil
- if currentAnimKeyframeHandler ~= nil then
- currentAnimKeyframeHandler:disconnect()
- end
- if currentAnimTrack ~= nil then
- currentAnimTrack:Stop()
- currentAnimTrack:Destroy()
- currentAnimTrack = nil
- end
- return oldAnim
- end
- function setAnimationSpeed(speed)
- if speed ~= currentAnimSpeed then
- currentAnimSpeed = speed
- currentAnimTrack:AdjustSpeed(currentAnimSpeed)
- end
- end
- function keyFrameReachedFunc(frameName)
- if frameName == "End" then
- local repeatAnim = currentAnim
- if emoteNames[repeatAnim] ~= nil and emoteNames[repeatAnim] == false then
- repeatAnim = "idle"
- end
- local animSpeed = currentAnimSpeed
- playAnimation(repeatAnim, 0, Humanoid)
- setAnimationSpeed(animSpeed)
- end
- end
- function playAnimation(animName, transitionTime, humanoid)
- local roll = math.random(1, animTable[animName].totalWeight)
- local origRoll = roll
- local idx = 1
- while roll > animTable[animName][idx].weight do
- roll = roll - animTable[animName][idx].weight
- idx = idx + 1
- end
- local anim = animTable[animName][idx].anim
- if anim ~= currentAnimInstance then
- if currentAnimTrack ~= nil then
- currentAnimTrack:Stop(transitionTime)
- currentAnimTrack:Destroy()
- end
- currentAnimSpeed = 1
- currentAnimTrack = humanoid:LoadAnimation(anim)
- currentAnimTrack.Priority = Enum.AnimationPriority.Core
- currentAnimTrack:Play(transitionTime)
- currentAnim = animName
- currentAnimInstance = anim
- if currentAnimKeyframeHandler ~= nil then
- currentAnimKeyframeHandler:disconnect()
- end
- currentAnimKeyframeHandler = currentAnimTrack.KeyframeReached:connect(keyFrameReachedFunc)
- end
- end
- local toolAnimName = ""
- local toolAnimTrack, toolAnimInstance, currentToolAnimKeyframeHandler
- function toolKeyFrameReachedFunc(frameName)
- if frameName == "End" then
- playToolAnimation(toolAnimName, 0, Humanoid)
- end
- end
- function playToolAnimation(animName, transitionTime, humanoid, priority)
- local roll = math.random(1, animTable[animName].totalWeight)
- local origRoll = roll
- local idx = 1
- while roll > animTable[animName][idx].weight do
- roll = roll - animTable[animName][idx].weight
- idx = idx + 1
- end
- local anim = animTable[animName][idx].anim
- if toolAnimInstance ~= anim then
- if toolAnimTrack ~= nil then
- toolAnimTrack:Stop()
- toolAnimTrack:Destroy()
- transitionTime = 0
- end
- toolAnimTrack = humanoid:LoadAnimation(anim)
- if priority then
- toolAnimTrack.Priority = priority
- end
- toolAnimTrack:Play(transitionTime)
- toolAnimName = animName
- toolAnimInstance = anim
- currentToolAnimKeyframeHandler = toolAnimTrack.KeyframeReached:connect(toolKeyFrameReachedFunc)
- end
- end
- function stopToolAnimations()
- local oldAnim = toolAnimName
- if currentToolAnimKeyframeHandler ~= nil then
- currentToolAnimKeyframeHandler:disconnect()
- end
- toolAnimName = ""
- toolAnimInstance = nil
- if toolAnimTrack ~= nil then
- toolAnimTrack:Stop()
- toolAnimTrack:Destroy()
- toolAnimTrack = nil
- end
- return oldAnim
- end
- function onRunning(speed)
- if speed > 0.01 then
- playAnimation("walk", 0.1, Humanoid)
- if currentAnimInstance and currentAnimInstance.AnimationId == "http://www.roblox.com/asset/?id=180426354" then
- setAnimationSpeed(speed / 14.5)
- end
- pose = "Running"
- elseif emoteNames[currentAnim] == nil then
- playAnimation("idle", 0.1, Humanoid)
- pose = "Standing"
- end
- end
- function onDied()
- pose = "Dead"
- end
- function onJumping()
- playAnimation("jump", 0.1, Humanoid)
- jumpAnimTime = jumpAnimDuration
- pose = "Jumping"
- end
- function onClimbing(speed)
- playAnimation("climb", 0.1, Humanoid)
- setAnimationSpeed(speed / 12)
- pose = "Climbing"
- end
- function onGettingUp()
- pose = "GettingUp"
- end
- function onFreeFall()
- if jumpAnimTime <= 0 then
- playAnimation("fall", fallTransitionTime, Humanoid)
- end
- pose = "FreeFall"
- end
- function onFallingDown()
- pose = "FallingDown"
- end
- function onSeated()
- pose = "Seated"
- end
- function onPlatformStanding()
- pose = "PlatformStanding"
- end
- function onSwimming(speed)
- if speed > 0 then
- pose = "Running"
- else
- pose = "Standing"
- end
- end
- function getTool()
- for _, kid in ipairs(Figure:GetChildren()) do
- if kid.className == "Tool" then
- return kid
- end
- end
- return nil
- end
- function getToolAnim(tool)
- for _, c in ipairs(tool:GetChildren()) do
- if c.Name == "toolanim" and c.className == "StringValue" then
- return c
- end
- end
- return nil
- end
- function animateTool()
- if toolAnim == "None" then
- playToolAnimation("toolnone", toolTransitionTime, Humanoid, Enum.AnimationPriority.Idle)
- return
- end
- if toolAnim == "Slash" then
- playToolAnimation("toolslash", 0, Humanoid, Enum.AnimationPriority.Action)
- return
- end
- if toolAnim == "Lunge" then
- playToolAnimation("toollunge", 0, Humanoid, Enum.AnimationPriority.Action)
- return
- end
- end
- function moveSit()
- RightShoulder.MaxVelocity = 0.15
- LeftShoulder.MaxVelocity = 0.15
- RightShoulder:SetDesiredAngle(1.57)
- LeftShoulder:SetDesiredAngle(-1.57)
- RightHip:SetDesiredAngle(1.57)
- LeftHip:SetDesiredAngle(-1.57)
- end
- local lastTick = 0
- function move(time)
- local amplitude = 1
- local frequency = 1
- local deltaTime = time - lastTick
- lastTick = time
- local climbFudge = 0
- local setAngles = false
- if jumpAnimTime > 0 then
- jumpAnimTime = jumpAnimTime - deltaTime
- end
- if pose == "FreeFall" and jumpAnimTime <= 0 then
- playAnimation("fall", fallTransitionTime, Humanoid)
- elseif pose == "Seated" then
- playAnimation("sit", 0.5, Humanoid)
- return
- elseif pose == "Running" then
- playAnimation("walk", 0.1, Humanoid)
- elseif pose == "Dead" or pose == "GettingUp" or pose == "FallingDown" or pose == "Seated" or pose == "PlatformStanding" then
- stopAllAnimations()
- amplitude = 0.1
- frequency = 1
- setAngles = true
- end
- if setAngles then
- local desiredAngle = amplitude * math.sin(time * frequency)
- RightShoulder:SetDesiredAngle(desiredAngle + climbFudge)
- LeftShoulder:SetDesiredAngle(desiredAngle - climbFudge)
- RightHip:SetDesiredAngle(-desiredAngle)
- LeftHip:SetDesiredAngle(-desiredAngle)
- end
- local tool = getTool()
- if tool and tool:FindFirstChild("Handle") then
- local animStringValueObject = getToolAnim(tool)
- if animStringValueObject then
- toolAnim = animStringValueObject.Value
- animStringValueObject.Parent = nil
- toolAnimTime = time + 0.3
- end
- if time > toolAnimTime then
- toolAnimTime = 0
- toolAnim = "None"
- end
- animateTool()
- else
- stopToolAnimations()
- toolAnim = "None"
- toolAnimInstance = nil
- toolAnimTime = 0
- end
- end
- Humanoid.Died:connect(onDied)
- Humanoid.Running:connect(onRunning)
- Humanoid.Jumping:connect(onJumping)
- Humanoid.Climbing:connect(onClimbing)
- Humanoid.GettingUp:connect(onGettingUp)
- Humanoid.FreeFalling:connect(onFreeFall)
- Humanoid.FallingDown:connect(onFallingDown)
- Humanoid.Seated:connect(onSeated)
- Humanoid.PlatformStanding:connect(onPlatformStanding)
- Humanoid.Swimming:connect(onSwimming)
- game:GetService("Players").LocalPlayer.Chatted:connect(function(msg)
- local emote = ""
- if msg == "/e dance" then
- emote = dances[math.random(1, #dances)]
- elseif string.sub(msg, 1, 3) == "/e " then
- emote = string.sub(msg, 4)
- elseif string.sub(msg, 1, 7) == "/emote " then
- emote = string.sub(msg, 8)
- end
- if pose == "Standing" and emoteNames[emote] ~= nil then
- playAnimation(emote, 0.1, Humanoid)
- end
- end)
- playAnimation("idle", 0.1, Humanoid)
- pose = "Standing"
- while Figure.Parent ~= nil do
- local _, time = wait(0.1)
- move(time)
- end
Add Comment
Please, Sign In to add comment