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Mopop99

Summer 2019 Text 2 I got Sherlock in 30sq btw

Jul 7th, 2019
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  1. MID_MISSION_S201907ARENA01_TITLE: Coliseum
  2. MID_MISSION_S201907ARENA01_A1: Win Allegiance Battles
  3. MID_MISSION_H_S201907ARENA01_A1: Win Allegiance Battles at any difficulty.
  4. MID_MISSION_S201907ARENA01_A2: Win Arena Duels
  5. MID_MISSION_H_S201907ARENA01_A2: Win Arena Duels at any difficulty.
  6. MID_MISSION_S201907ARENA01_A3: Win Arena Duels
  7. MID_MISSION_H_S201907ARENA01_A3: Win Arena Duels at any difficulty.
  8. MID_MISSION_S201907ARENA01_A4: Win Arena Duels
  9. MID_MISSION_H_S201907ARENA01_A4: Win Arena Duels at any difficulty.
  10. MID_MISSION_S201907ARENA01_A5: Arena Assault: 3 in a Row
  11. MID_MISSION_H_S201907ARENA01_A5: Win three consecutive battles\nin Arena Assault.
  12. MID_MISSION_S201907ARENA01_A6: Win Allegiance Battles
  13. MID_MISSION_H_S201907ARENA01_A6: Win Allegiance Battles on Intermediate\nor higher difficulty.
  14. MID_MISSION_S201907ARENA01_A7: Win Arena Duels
  15. MID_MISSION_H_S201907ARENA01_A7: Win Arena Duels at any difficulty.
  16. MID_MISSION_S201907ARENA01_A8: Win Arena Duels
  17. MID_MISSION_H_S201907ARENA01_A8: Win Arena Duels at any difficulty.
  18. MID_MISSION_S201907ARENA01_A9: Win Arena Duels
  19. MID_MISSION_H_S201907ARENA01_A9: Win Arena Duels at any difficulty.
  20. MID_MISSION_S201907ARENA01_A10: Arena Assault: 5 in a Row
  21. MID_MISSION_H_S201907ARENA01_A10: Win five consecutive battles\nin Arena Assault.
  22. MID_MISSION_S201907ARENA01_A11: Win Allegiance Battles
  23. MID_MISSION_H_S201907ARENA01_A11: Win Allegiance Battles on Advanced\ndifficulty.
  24. MID_MISSION_S201907ARENA01_A12: Win Arena Duels
  25. MID_MISSION_H_S201907ARENA01_A12: Win Arena Duels at any difficulty.
  26. MID_MISSION_S201907ARENA01_A13: Win Arena Duels
  27. MID_MISSION_H_S201907ARENA01_A13: Win Arena Duels at any difficulty.
  28. MID_MISSION_S201907ARENA01_A14: Win Arena Duels
  29. MID_MISSION_H_S201907ARENA01_A14: Win Arena Duels at any difficulty.
  30. MID_MISSION_S201907ARENA01_A15: Arena Assault: 7 in a Row
  31. MID_MISSION_H_S201907ARENA01_A15: Win seven consecutive battles\nin Arena Assault.
  32. MID_MISSION_S201907SENKA01_DAILY_TITLE: Tempest Trials
  33. MID_MISSION_S201907SENKA01_DAILY_A1: Clear Trial
  34. MID_MISSION_H_S201907SENKA01_DAILY_A1: Clear one of the final maps in Tempest Trials.
  35. MID_MISSION_S201907SENKA01_DAILY_A2: Clear Trial
  36. MID_MISSION_H_S201907SENKA01_DAILY_A2: Clear one of the final maps in Tempest Trials.
  37. MID_MISSION_S201907SENKA01_DAILY_A3: Clear Trial
  38. MID_MISSION_H_S201907SENKA01_DAILY_A3: Clear one of the final maps in Tempest Trials.
  39. MID_MISSION_S201907SENKA01_DAILY_A4: Clear Trial
  40. MID_MISSION_H_S201907SENKA01_DAILY_A4: Clear one of the final maps in Tempest Trials.
  41. MID_MISSION_S201907SENKA02_DAILY_TITLE: Tempest Trials
  42. MID_MISSION_S201907SENKA02_DAILY_A1: Clear Trial
  43. MID_MISSION_H_S201907SENKA02_DAILY_A1: Clear one of the final maps in Tempest Trials.
  44. MID_MISSION_S201907SENKA02_DAILY_A2: Clear Trial
  45. MID_MISSION_H_S201907SENKA02_DAILY_A2: Clear one of the final maps in Tempest Trials.
  46. MID_MISSION_S201907SENKA02_DAILY_A3: Clear Trial
  47. MID_MISSION_H_S201907SENKA02_DAILY_A3: Clear one of the final maps in Tempest Trials.
  48. MID_MISSION_S201907SENKA02_DAILY_A4: Clear Trial
  49. MID_MISSION_H_S201907SENKA02_DAILY_A4: Clear one of the final maps in Tempest Trials.
  50. MID_MISSION_S201907STORY01_TITLE: Summer Refreshes
  51. MID_MISSION_S201907STORY01_A1: Clear P36-1 on Lunatic
  52. MID_MISSION_H_S201907STORY01_A1: Clear Paralogue 36: Part 1 on Lunatic difficulty\nwith a lance ally on your team. (Allies deployed\nas cohorts using Pair Up do not count.) All four\nallies must survive.
  53. MID_MISSION_S201907STORY01_A2: Clear P36-2 on Lunatic
  54. MID_MISSION_H_S201907STORY01_A2: Clear Paralogue 36: Part 2 on Lunatic difficulty\nwith an axe ally on your team. (Allies deployed\nas cohorts using Pair Up do not count.) All four\nallies must survive.
  55. MID_MISSION_S201907STORY01_A3: Clear P36-3 on Lunatic
  56. MID_MISSION_H_S201907STORY01_A3: Clear Paralogue 36: Part 3 on Lunatic difficulty\nwith a sword ally on your team. (Allies deployed\nas cohorts using Pair Up do not count.) All four\nallies must survive.
  57. MID_MISSION_S201907SHADOW01_TITLE: Røkkr Sieges
  58. MID_MISSION_S201907SHADOW01_A1: Røkkr Sieges
  59. MID_MISSION_H_S201907SHADOW01_A1: Clear a battle in Røkkr Sieges.
  60. MID_MISSION_S201907SHADOW01_A2: Røkkr Sieges
  61. MID_MISSION_H_S201907SHADOW01_A2: Clear a battle in Røkkr Sieges.
  62. MID_MISSION_S201907SHADOW01_A3: Røkkr Sieges
  63. MID_MISSION_H_S201907SHADOW01_A3: Clear a battle in Røkkr Sieges.
  64. MID_MISSION_S201907SHADOW01_A4: Tower: 2nd Stratum
  65. MID_MISSION_H_S201907SHADOW01_A4: Clear the second stratum of the Training Tower.
  66. MID_MISSION_S201907SHADOW01_A5: Tower: 8th Stratum
  67. MID_MISSION_H_S201907SHADOW01_A5: Clear the eighth stratum of the Training Tower.
  68. MID_MISSION_S201907SHADOW01_A6: Win Arena Duels
  69. MID_MISSION_H_S201907SHADOW01_A6: Win Arena Duels at any difficulty.
  70. MID_MUSIC_NAME_BGM_MNS_FE04_01: Glory to Grannvale
  71. MID_MUSIC_NAME_BGM_MNS_FE07_01: Black Fang
  72. MID_MUSIC_NAME_BGM_MNS_FE13_01: Main Theme (Summer)\n(No Voice)
  73. MPID_水着リン: Lyn
  74. MPID_水着フィオーラ: Fiora
  75. MPID_水着ウルスラ: Ursula
  76. MPID_水着リリーナ: Lilina
  77. MPID_水着ウォルト: Wolt
  78. MPID_HONOR_水着リン: Lady of the Beach
  79. MPID_HONOR_水着フィオーラ: Defrosted Illian
  80. MPID_HONOR_水着ウルスラ: Clear-Blue Crow
  81. MPID_HONOR_水着リリーナ: Beachside Bloom
  82. MPID_HONOR_水着ウォルト: Sunbeam Archer
  83. MPID_H_水着リン: Noblewoman of Caelin whose true name is\nLyndis. Ventured to the island beaches upon\nreceiving an invitation. Appears in Fire Emblem:\nThe Blazing Blade.
  84. MPID_H_水着フィオーラ: A commander of the Pegasus Knights of Ilia.\nLed away from her snowy homeland to the\nislands by a mission. Appears in Fire Emblem:\nThe Blazing Blade.
  85. MPID_H_水着ウルスラ: An elite member of the Black Fang, known as\nthe Blue Crow. Her motives for visiting the\nbeach remain mysterious. Appears in Fire\nEmblem: The Blazing Blade.
  86. MPID_H_水着リリーナ: The only daughter of Hector, the marquess of\nOstia. Excited to dive into the ocean wearing\nher brand-new swimsuit. Appears in Fire\nEmblem: The Binding Blade.
  87. MPID_H_水着ウォルト: Knight of Pherae. His devotion to his foster\nsibling and lord, Roy, is apparent—even at the\nbeach. Appears in Fire Emblem: The Binding\nBlade.
  88. MPID_VOICE_水着リン: Wendee Lee
  89. MPID_VOICE_水着フィオーラ: Marianne Miller
  90. MPID_VOICE_水着ウルスラ: Misty Lee
  91. MPID_VOICE_水着リリーナ: Julie Kliewer
  92. MPID_VOICE_水着ウォルト: Khoi Dao
  93. MPID_ILLUST_水着リン: teffish
  94. MPID_ILLUST_水着フィオーラ: Konfuzi Kokon (紺藤ココン)
  95. MPID_ILLUST_水着ウルスラ: Yamada Kotaro (山田孝太郎)
  96. MPID_ILLUST_水着リリーナ: BUNBUN
  97. MPID_ILLUST_水着ウォルト: argon / Exys Inc.
  98. MSID_明日の聖騎士の剣: Rowdy Sword
  99. MSID_未来の聖騎士の槍: Steady Lance
  100. MSID_密偵の暗器: Spy's Dagger
  101. MSID_山の隠者の書: Hermit's Tome
  102. MSID_第24迷宮の覇者1: Squad Ace X 1
  103. MSID_第24迷宮の覇者2: Squad Ace X 2
  104. MSID_第24迷宮の覇者3: Squad Ace X 3
  105. MSID_日傘: Petal Parasol
  106. MSID_日傘+: Petal Parasol+
  107. MSID_絶海の蒼弓: Deep-Blue Bow
  108. MSID_大漁の弓: Big-Catch Bow
  109. MSID_大漁の弓+: Big-Catch Bow+
  110. MSID_葉の扇: Broadleaf Fan
  111. MSID_葉の扇+: Broadleaf Fan+
  112. MSID_貝殻のナイフ: Scallop Blade
  113. MSID_貝殻のナイフ+: Scallop Blade+
  114. MSID_攻撃速さの大覚醒4: Brazen Atk/Spd 4
  115. MSID_守備の混乱1: Sabotage Def 1
  116. MSID_守備の混乱2: Sabotage Def 2
  117. MSID_守備の混乱3: Sabotage Def 3
  118. MSID_守備魔防の大共謀1: Def/Res Ruse 1
  119. MSID_守備魔防の大共謀2: Def/Res Ruse 2
  120. MSID_守備魔防の大共謀3: Def/Res Ruse 3
  121. MSID_H_明日の聖騎士の剣: Inflicts Spd-5. If unit initiates combat, unit attacks\ntwice.
  122. MSID_H_未来の聖騎士の槍: Unit and foe cannot counterattack.
  123. MSID_H_密偵の暗器: $aAfter combat, if unit attacked, grants\nDef/Res+6 to unit and allies within 2 spaces of\nunit for 1 turn.\nEffect:【Dagger 6】\n\n【Dagger 6】\nAfter combat, if unit attacked, inflicts\nDef/Res-6 on target and foes within\n2 spaces of target through their next actions.
  124. MSID_H_山の隠者の書: Effective against cavalry foes. If foe uses bow,\ndagger, magic, or staff, neutralizes foe's\nbonuses (from skills like Fortify, Rally, etc.)\nduring combat.
  125. MSID_H_戦闘強化R敵無強化: If a bonus granted by a skill like Rally or Hone\nis not active on foe, grants Atk/Def+6 during\ncombat.
  126. MSID_H_弱撃R: Grants bonus to unit's Atk = total penalties\non foe during combat.
  127. MSID_H_第24迷宮の覇者1: Grants Spd+1.
  128. MSID_H_第24迷宮の覇者2: Grants Spd+2.
  129. MSID_H_第24迷宮の覇者3: Grants Spd+3.
  130. MSID_H_日傘: $aIf【Penalty】is active on foe, grants\nAtk/Spd+5 during combat.\n\n【Penalty】\nAll effects that last "on foe through its next\naction." Includes penalties inflicted by a skill\nlike Panic or Threaten and negative status\neffects (preventing counterattacks, restricting\nmovement, or the effects of a skill like\nTriangle Adept or Guard).
  131. MSID_H_日傘+: $aIf【Penalty】is active on foe, grants\nAtk/Spd+5 during combat.\n\n【Penalty】\nAll effects that last "on foe through its next\naction." Includes penalties inflicted by a skill\nlike Panic or Threaten and negative status\neffects (preventing counterattacks, restricting\nmovement, or the effects of a skill like\nTriangle Adept or Guard).
  132. MSID_H_絶海の蒼弓: Grants Spd+3. Effective against flying and\narmored foes. If foe's HP = 100% and unit\ninitiates combat, grants Atk/Spd/Def/Res+4\nduring combat.
  133. MSID_H_大漁の弓: $aEffective against flying foes. If【Penalty】is\nactive on foe, grants Atk/Spd+5 during combat.\n\n【Penalty】\nAll effects that last "on foe through its next\naction." Includes penalties inflicted by a skill\nlike Panic or Threaten and negative status\neffects (preventing counterattacks, restricting\nmovement, or the effects of a skill like\nTriangle Adept or Guard).
  134. MSID_H_大漁の弓+: $aEffective against flying foes. If【Penalty】is\nactive on foe, grants Atk/Spd+5 during combat.\n\n【Penalty】\nAll effects that last "on foe through its next\naction." Includes penalties inflicted by a skill\nlike Panic or Threaten and negative status\neffects (preventing counterattacks, restricting\nmovement, or the effects of a skill like\nTriangle Adept or Guard).
  135. MSID_H_葉の扇: $aGrants bonus to unit's Atk = total penalties\non foe during combat.\nEffect:【Dagger 5】\n\n【Dagger 5】\nAfter combat, if unit attacked, inflicts\nDef/Res-5 on target and foes within\n2 spaces of target through their next actions.
  136. MSID_H_葉の扇+: $aGrants bonus to unit's Atk = total penalties\non foe during combat.\nEffect:【Dagger 7】\n\n【Dagger 7】\nAfter combat, if unit attacked, inflicts\nDef/Res-7 on target and foes within\n2 spaces of target through their next actions.
  137. MSID_H_貝殻のナイフ: $aIf【Penalty】is active on foe, grants\nAtk/Spd+5 during combat.\nEffect:【Dagger 5】\n\n【Penalty】\nAll effects that last "on foe through its next\naction." Includes penalties inflicted by a skill\nlike Panic or Threaten and negative status\neffects (preventing counterattacks, restricting\nmovement, or the effects of a skill like\nTriangle Adept or Guard).\n\n【Dagger 5】\nAfter combat, if unit attacked, inflicts\nDef/Res-5 on target and foes within\n2 spaces of target through their next actions.
  138. MSID_H_貝殻のナイフ+: $aIf【Penalty】is active on foe, grants\nAtk/Spd+5 during combat.\nEffect:【Dagger 7】\n\n【Penalty】\nAll effects that last "on foe through its next\naction." Includes penalties inflicted by a skill\nlike Panic or Threaten and negative status\neffects (preventing counterattacks, restricting\nmovement, or the effects of a skill like\nTriangle Adept or Guard).\n\n【Dagger 7】\nAfter combat, if unit attacked, inflicts\nDef/Res-7 on target and foes within\n2 spaces of target through their next actions.
  139. MSID_H_攻撃速さの大覚醒4: At start of combat, if unit's HP ≤ 80%, grants\nAtk+9 and Spd+10 during combat.
  140. MSID_H_守備の混乱1: At start of turn, if any foe's Res ≤ unit's Res-3\nand that foe is adjacent to another foe, inflicts\nDef-3 on that foe through its next action.
  141. MSID_H_守備の混乱2: At start of turn, if any foe's Res ≤ unit's Res-3\nand that foe is adjacent to another foe, inflicts\nDef-5 on that foe through its next action.
  142. MSID_H_守備の混乱3: At start of turn, if any foe's Res ≤ unit's Res-3\nand that foe is adjacent to another foe, inflicts\nDef-7 on that foe through its next action.
  143. MSID_H_守備魔防の大共謀1: $aIf a Rally Assist skill is used by unit or targets\nunit, inflicts Def/Res-1 and【Guard】on\nfoes in cardinal directions of unit and target\nthrough their next actions.\n\n【Guard】\nInflicts Special cooldown charge -1 on target\nper attack during combat through its next action.\n(Only highest value applied. Does not stack.)
  144. MSID_H_守備魔防の大共謀2: $aIf a Rally Assist skill is used by unit or targets\nunit, inflicts Def/Res-3 and【Guard】on\nfoes in cardinal directions of unit and target\nthrough their next actions.\n\n【Guard】\nInflicts Special cooldown charge -1 on target\nper attack during combat through its next action.\n(Only highest value applied. Does not stack.)
  145. MSID_H_守備魔防の大共謀3: $aIf a Rally Assist skill is used by unit or targets\nunit, inflicts Def/Res-5 and【Guard】on\nfoes in cardinal directions of unit and target\nthrough their next actions.\n\n【Guard】\nInflicts Special cooldown charge -1 on target\nper attack during combat through its next action.\n(Only highest value applied. Does not stack.)
  146. MID_CHAPTER_TITLE_CX035: Paralogue 36
  147. MID_CHAPTER_CX035: Summer Refreshes
  148. MID_STAGE_TITLE_X0351: Paralogue 36-1
  149. MID_STAGE_TITLE_X0352: Paralogue 36-2
  150. MID_STAGE_TITLE_X0353: Paralogue 36-3
  151. MID_STAGE_X0351: Customary Attire
  152. MID_STAGE_X0352: Friend of a Friend
  153. MID_STAGE_X0353: Swimwear Warfare
  154. MID_STAGE_HONOR_T0059: Bound Hero Battle
  155. MID_STAGE_T0059: M & M
  156. MID_STAGE_TITLE_SB_0024: 24th Assault
  157. MID_CHAPTER_ST_CX018: P. 35 & 36
  158. MID_STAGE_TITLE_ST_X0034: Paralogue 35
  159. MID_STAGE_TITLE_ST_X0035: Paralogue 36
  160. MID_STAGE_TITLE_ST_X1035: P. 35 & 36
  161. MID_STAGE_TITLE_PB056: Skill Studies 56
  162. MID_STAGE_PB056: Scatter Them!
  163. MID_STAGE_TITLE_PC035: Grandmaster 35
  164. MID_STAGE_PC035: The Path to Victory
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