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- MID_MISSION_S201907ARENA01_TITLE: Coliseum
- MID_MISSION_S201907ARENA01_A1: Win Allegiance Battles
- MID_MISSION_H_S201907ARENA01_A1: Win Allegiance Battles at any difficulty.
- MID_MISSION_S201907ARENA01_A2: Win Arena Duels
- MID_MISSION_H_S201907ARENA01_A2: Win Arena Duels at any difficulty.
- MID_MISSION_S201907ARENA01_A3: Win Arena Duels
- MID_MISSION_H_S201907ARENA01_A3: Win Arena Duels at any difficulty.
- MID_MISSION_S201907ARENA01_A4: Win Arena Duels
- MID_MISSION_H_S201907ARENA01_A4: Win Arena Duels at any difficulty.
- MID_MISSION_S201907ARENA01_A5: Arena Assault: 3 in a Row
- MID_MISSION_H_S201907ARENA01_A5: Win three consecutive battles\nin Arena Assault.
- MID_MISSION_S201907ARENA01_A6: Win Allegiance Battles
- MID_MISSION_H_S201907ARENA01_A6: Win Allegiance Battles on Intermediate\nor higher difficulty.
- MID_MISSION_S201907ARENA01_A7: Win Arena Duels
- MID_MISSION_H_S201907ARENA01_A7: Win Arena Duels at any difficulty.
- MID_MISSION_S201907ARENA01_A8: Win Arena Duels
- MID_MISSION_H_S201907ARENA01_A8: Win Arena Duels at any difficulty.
- MID_MISSION_S201907ARENA01_A9: Win Arena Duels
- MID_MISSION_H_S201907ARENA01_A9: Win Arena Duels at any difficulty.
- MID_MISSION_S201907ARENA01_A10: Arena Assault: 5 in a Row
- MID_MISSION_H_S201907ARENA01_A10: Win five consecutive battles\nin Arena Assault.
- MID_MISSION_S201907ARENA01_A11: Win Allegiance Battles
- MID_MISSION_H_S201907ARENA01_A11: Win Allegiance Battles on Advanced\ndifficulty.
- MID_MISSION_S201907ARENA01_A12: Win Arena Duels
- MID_MISSION_H_S201907ARENA01_A12: Win Arena Duels at any difficulty.
- MID_MISSION_S201907ARENA01_A13: Win Arena Duels
- MID_MISSION_H_S201907ARENA01_A13: Win Arena Duels at any difficulty.
- MID_MISSION_S201907ARENA01_A14: Win Arena Duels
- MID_MISSION_H_S201907ARENA01_A14: Win Arena Duels at any difficulty.
- MID_MISSION_S201907ARENA01_A15: Arena Assault: 7 in a Row
- MID_MISSION_H_S201907ARENA01_A15: Win seven consecutive battles\nin Arena Assault.
- MID_MISSION_S201907SENKA01_DAILY_TITLE: Tempest Trials
- MID_MISSION_S201907SENKA01_DAILY_A1: Clear Trial
- MID_MISSION_H_S201907SENKA01_DAILY_A1: Clear one of the final maps in Tempest Trials.
- MID_MISSION_S201907SENKA01_DAILY_A2: Clear Trial
- MID_MISSION_H_S201907SENKA01_DAILY_A2: Clear one of the final maps in Tempest Trials.
- MID_MISSION_S201907SENKA01_DAILY_A3: Clear Trial
- MID_MISSION_H_S201907SENKA01_DAILY_A3: Clear one of the final maps in Tempest Trials.
- MID_MISSION_S201907SENKA01_DAILY_A4: Clear Trial
- MID_MISSION_H_S201907SENKA01_DAILY_A4: Clear one of the final maps in Tempest Trials.
- MID_MISSION_S201907SENKA02_DAILY_TITLE: Tempest Trials
- MID_MISSION_S201907SENKA02_DAILY_A1: Clear Trial
- MID_MISSION_H_S201907SENKA02_DAILY_A1: Clear one of the final maps in Tempest Trials.
- MID_MISSION_S201907SENKA02_DAILY_A2: Clear Trial
- MID_MISSION_H_S201907SENKA02_DAILY_A2: Clear one of the final maps in Tempest Trials.
- MID_MISSION_S201907SENKA02_DAILY_A3: Clear Trial
- MID_MISSION_H_S201907SENKA02_DAILY_A3: Clear one of the final maps in Tempest Trials.
- MID_MISSION_S201907SENKA02_DAILY_A4: Clear Trial
- MID_MISSION_H_S201907SENKA02_DAILY_A4: Clear one of the final maps in Tempest Trials.
- MID_MISSION_S201907STORY01_TITLE: Summer Refreshes
- MID_MISSION_S201907STORY01_A1: Clear P36-1 on Lunatic
- MID_MISSION_H_S201907STORY01_A1: Clear Paralogue 36: Part 1 on Lunatic difficulty\nwith a lance ally on your team. (Allies deployed\nas cohorts using Pair Up do not count.) All four\nallies must survive.
- MID_MISSION_S201907STORY01_A2: Clear P36-2 on Lunatic
- MID_MISSION_H_S201907STORY01_A2: Clear Paralogue 36: Part 2 on Lunatic difficulty\nwith an axe ally on your team. (Allies deployed\nas cohorts using Pair Up do not count.) All four\nallies must survive.
- MID_MISSION_S201907STORY01_A3: Clear P36-3 on Lunatic
- MID_MISSION_H_S201907STORY01_A3: Clear Paralogue 36: Part 3 on Lunatic difficulty\nwith a sword ally on your team. (Allies deployed\nas cohorts using Pair Up do not count.) All four\nallies must survive.
- MID_MISSION_S201907SHADOW01_TITLE: Røkkr Sieges
- MID_MISSION_S201907SHADOW01_A1: Røkkr Sieges
- MID_MISSION_H_S201907SHADOW01_A1: Clear a battle in Røkkr Sieges.
- MID_MISSION_S201907SHADOW01_A2: Røkkr Sieges
- MID_MISSION_H_S201907SHADOW01_A2: Clear a battle in Røkkr Sieges.
- MID_MISSION_S201907SHADOW01_A3: Røkkr Sieges
- MID_MISSION_H_S201907SHADOW01_A3: Clear a battle in Røkkr Sieges.
- MID_MISSION_S201907SHADOW01_A4: Tower: 2nd Stratum
- MID_MISSION_H_S201907SHADOW01_A4: Clear the second stratum of the Training Tower.
- MID_MISSION_S201907SHADOW01_A5: Tower: 8th Stratum
- MID_MISSION_H_S201907SHADOW01_A5: Clear the eighth stratum of the Training Tower.
- MID_MISSION_S201907SHADOW01_A6: Win Arena Duels
- MID_MISSION_H_S201907SHADOW01_A6: Win Arena Duels at any difficulty.
- MID_MUSIC_NAME_BGM_MNS_FE04_01: Glory to Grannvale
- MID_MUSIC_NAME_BGM_MNS_FE07_01: Black Fang
- MID_MUSIC_NAME_BGM_MNS_FE13_01: Main Theme (Summer)\n(No Voice)
- MPID_水着リン: Lyn
- MPID_水着フィオーラ: Fiora
- MPID_水着ウルスラ: Ursula
- MPID_水着リリーナ: Lilina
- MPID_水着ウォルト: Wolt
- MPID_HONOR_水着リン: Lady of the Beach
- MPID_HONOR_水着フィオーラ: Defrosted Illian
- MPID_HONOR_水着ウルスラ: Clear-Blue Crow
- MPID_HONOR_水着リリーナ: Beachside Bloom
- MPID_HONOR_水着ウォルト: Sunbeam Archer
- MPID_H_水着リン: Noblewoman of Caelin whose true name is\nLyndis. Ventured to the island beaches upon\nreceiving an invitation. Appears in Fire Emblem:\nThe Blazing Blade.
- MPID_H_水着フィオーラ: A commander of the Pegasus Knights of Ilia.\nLed away from her snowy homeland to the\nislands by a mission. Appears in Fire Emblem:\nThe Blazing Blade.
- MPID_H_水着ウルスラ: An elite member of the Black Fang, known as\nthe Blue Crow. Her motives for visiting the\nbeach remain mysterious. Appears in Fire\nEmblem: The Blazing Blade.
- MPID_H_水着リリーナ: The only daughter of Hector, the marquess of\nOstia. Excited to dive into the ocean wearing\nher brand-new swimsuit. Appears in Fire\nEmblem: The Binding Blade.
- MPID_H_水着ウォルト: Knight of Pherae. His devotion to his foster\nsibling and lord, Roy, is apparent—even at the\nbeach. Appears in Fire Emblem: The Binding\nBlade.
- MPID_VOICE_水着リン: Wendee Lee
- MPID_VOICE_水着フィオーラ: Marianne Miller
- MPID_VOICE_水着ウルスラ: Misty Lee
- MPID_VOICE_水着リリーナ: Julie Kliewer
- MPID_VOICE_水着ウォルト: Khoi Dao
- MPID_ILLUST_水着リン: teffish
- MPID_ILLUST_水着フィオーラ: Konfuzi Kokon (紺藤ココン)
- MPID_ILLUST_水着ウルスラ: Yamada Kotaro (山田孝太郎)
- MPID_ILLUST_水着リリーナ: BUNBUN
- MPID_ILLUST_水着ウォルト: argon / Exys Inc.
- MSID_明日の聖騎士の剣: Rowdy Sword
- MSID_未来の聖騎士の槍: Steady Lance
- MSID_密偵の暗器: Spy's Dagger
- MSID_山の隠者の書: Hermit's Tome
- MSID_第24迷宮の覇者1: Squad Ace X 1
- MSID_第24迷宮の覇者2: Squad Ace X 2
- MSID_第24迷宮の覇者3: Squad Ace X 3
- MSID_日傘: Petal Parasol
- MSID_日傘+: Petal Parasol+
- MSID_絶海の蒼弓: Deep-Blue Bow
- MSID_大漁の弓: Big-Catch Bow
- MSID_大漁の弓+: Big-Catch Bow+
- MSID_葉の扇: Broadleaf Fan
- MSID_葉の扇+: Broadleaf Fan+
- MSID_貝殻のナイフ: Scallop Blade
- MSID_貝殻のナイフ+: Scallop Blade+
- MSID_攻撃速さの大覚醒4: Brazen Atk/Spd 4
- MSID_守備の混乱1: Sabotage Def 1
- MSID_守備の混乱2: Sabotage Def 2
- MSID_守備の混乱3: Sabotage Def 3
- MSID_守備魔防の大共謀1: Def/Res Ruse 1
- MSID_守備魔防の大共謀2: Def/Res Ruse 2
- MSID_守備魔防の大共謀3: Def/Res Ruse 3
- MSID_H_明日の聖騎士の剣: Inflicts Spd-5. If unit initiates combat, unit attacks\ntwice.
- MSID_H_未来の聖騎士の槍: Unit and foe cannot counterattack.
- MSID_H_密偵の暗器: $aAfter combat, if unit attacked, grants\nDef/Res+6 to unit and allies within 2 spaces of\nunit for 1 turn.\nEffect:【Dagger 6】\n\n【Dagger 6】\nAfter combat, if unit attacked, inflicts\nDef/Res-6 on target and foes within\n2 spaces of target through their next actions.
- MSID_H_山の隠者の書: Effective against cavalry foes. If foe uses bow,\ndagger, magic, or staff, neutralizes foe's\nbonuses (from skills like Fortify, Rally, etc.)\nduring combat.
- MSID_H_戦闘強化R敵無強化: If a bonus granted by a skill like Rally or Hone\nis not active on foe, grants Atk/Def+6 during\ncombat.
- MSID_H_弱撃R: Grants bonus to unit's Atk = total penalties\non foe during combat.
- MSID_H_第24迷宮の覇者1: Grants Spd+1.
- MSID_H_第24迷宮の覇者2: Grants Spd+2.
- MSID_H_第24迷宮の覇者3: Grants Spd+3.
- MSID_H_日傘: $aIf【Penalty】is active on foe, grants\nAtk/Spd+5 during combat.\n\n【Penalty】\nAll effects that last "on foe through its next\naction." Includes penalties inflicted by a skill\nlike Panic or Threaten and negative status\neffects (preventing counterattacks, restricting\nmovement, or the effects of a skill like\nTriangle Adept or Guard).
- MSID_H_日傘+: $aIf【Penalty】is active on foe, grants\nAtk/Spd+5 during combat.\n\n【Penalty】\nAll effects that last "on foe through its next\naction." Includes penalties inflicted by a skill\nlike Panic or Threaten and negative status\neffects (preventing counterattacks, restricting\nmovement, or the effects of a skill like\nTriangle Adept or Guard).
- MSID_H_絶海の蒼弓: Grants Spd+3. Effective against flying and\narmored foes. If foe's HP = 100% and unit\ninitiates combat, grants Atk/Spd/Def/Res+4\nduring combat.
- MSID_H_大漁の弓: $aEffective against flying foes. If【Penalty】is\nactive on foe, grants Atk/Spd+5 during combat.\n\n【Penalty】\nAll effects that last "on foe through its next\naction." Includes penalties inflicted by a skill\nlike Panic or Threaten and negative status\neffects (preventing counterattacks, restricting\nmovement, or the effects of a skill like\nTriangle Adept or Guard).
- MSID_H_大漁の弓+: $aEffective against flying foes. If【Penalty】is\nactive on foe, grants Atk/Spd+5 during combat.\n\n【Penalty】\nAll effects that last "on foe through its next\naction." Includes penalties inflicted by a skill\nlike Panic or Threaten and negative status\neffects (preventing counterattacks, restricting\nmovement, or the effects of a skill like\nTriangle Adept or Guard).
- MSID_H_葉の扇: $aGrants bonus to unit's Atk = total penalties\non foe during combat.\nEffect:【Dagger 5】\n\n【Dagger 5】\nAfter combat, if unit attacked, inflicts\nDef/Res-5 on target and foes within\n2 spaces of target through their next actions.
- MSID_H_葉の扇+: $aGrants bonus to unit's Atk = total penalties\non foe during combat.\nEffect:【Dagger 7】\n\n【Dagger 7】\nAfter combat, if unit attacked, inflicts\nDef/Res-7 on target and foes within\n2 spaces of target through their next actions.
- MSID_H_貝殻のナイフ: $aIf【Penalty】is active on foe, grants\nAtk/Spd+5 during combat.\nEffect:【Dagger 5】\n\n【Penalty】\nAll effects that last "on foe through its next\naction." Includes penalties inflicted by a skill\nlike Panic or Threaten and negative status\neffects (preventing counterattacks, restricting\nmovement, or the effects of a skill like\nTriangle Adept or Guard).\n\n【Dagger 5】\nAfter combat, if unit attacked, inflicts\nDef/Res-5 on target and foes within\n2 spaces of target through their next actions.
- MSID_H_貝殻のナイフ+: $aIf【Penalty】is active on foe, grants\nAtk/Spd+5 during combat.\nEffect:【Dagger 7】\n\n【Penalty】\nAll effects that last "on foe through its next\naction." Includes penalties inflicted by a skill\nlike Panic or Threaten and negative status\neffects (preventing counterattacks, restricting\nmovement, or the effects of a skill like\nTriangle Adept or Guard).\n\n【Dagger 7】\nAfter combat, if unit attacked, inflicts\nDef/Res-7 on target and foes within\n2 spaces of target through their next actions.
- MSID_H_攻撃速さの大覚醒4: At start of combat, if unit's HP ≤ 80%, grants\nAtk+9 and Spd+10 during combat.
- MSID_H_守備の混乱1: At start of turn, if any foe's Res ≤ unit's Res-3\nand that foe is adjacent to another foe, inflicts\nDef-3 on that foe through its next action.
- MSID_H_守備の混乱2: At start of turn, if any foe's Res ≤ unit's Res-3\nand that foe is adjacent to another foe, inflicts\nDef-5 on that foe through its next action.
- MSID_H_守備の混乱3: At start of turn, if any foe's Res ≤ unit's Res-3\nand that foe is adjacent to another foe, inflicts\nDef-7 on that foe through its next action.
- MSID_H_守備魔防の大共謀1: $aIf a Rally Assist skill is used by unit or targets\nunit, inflicts Def/Res-1 and【Guard】on\nfoes in cardinal directions of unit and target\nthrough their next actions.\n\n【Guard】\nInflicts Special cooldown charge -1 on target\nper attack during combat through its next action.\n(Only highest value applied. Does not stack.)
- MSID_H_守備魔防の大共謀2: $aIf a Rally Assist skill is used by unit or targets\nunit, inflicts Def/Res-3 and【Guard】on\nfoes in cardinal directions of unit and target\nthrough their next actions.\n\n【Guard】\nInflicts Special cooldown charge -1 on target\nper attack during combat through its next action.\n(Only highest value applied. Does not stack.)
- MSID_H_守備魔防の大共謀3: $aIf a Rally Assist skill is used by unit or targets\nunit, inflicts Def/Res-5 and【Guard】on\nfoes in cardinal directions of unit and target\nthrough their next actions.\n\n【Guard】\nInflicts Special cooldown charge -1 on target\nper attack during combat through its next action.\n(Only highest value applied. Does not stack.)
- MID_CHAPTER_TITLE_CX035: Paralogue 36
- MID_CHAPTER_CX035: Summer Refreshes
- MID_STAGE_TITLE_X0351: Paralogue 36-1
- MID_STAGE_TITLE_X0352: Paralogue 36-2
- MID_STAGE_TITLE_X0353: Paralogue 36-3
- MID_STAGE_X0351: Customary Attire
- MID_STAGE_X0352: Friend of a Friend
- MID_STAGE_X0353: Swimwear Warfare
- MID_STAGE_HONOR_T0059: Bound Hero Battle
- MID_STAGE_T0059: M & M
- MID_STAGE_TITLE_SB_0024: 24th Assault
- MID_CHAPTER_ST_CX018: P. 35 & 36
- MID_STAGE_TITLE_ST_X0034: Paralogue 35
- MID_STAGE_TITLE_ST_X0035: Paralogue 36
- MID_STAGE_TITLE_ST_X1035: P. 35 & 36
- MID_STAGE_TITLE_PB056: Skill Studies 56
- MID_STAGE_PB056: Scatter Them!
- MID_STAGE_TITLE_PC035: Grandmaster 35
- MID_STAGE_PC035: The Path to Victory
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