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- ---CAMPAIGN: RAISING A REBELLION, Pt7---
- GENERAL BACKSTORY:
- Players are now mostly a guerrilla force, having been started and aided by US special forces. Their aim - overthrowing the local government forces for decades of tyranny. The better each mission goes and across the length of the campaign, the better guerrilla forces will grow in strength and numbers to be able to better take on the enemy military head on.
- Ask at briefing in game, and an example of a current guerrilla squad can be placed for visual reference. Squad Leaders will be geared as US advisers, with the rest of the squad playing as guerrillas. They will be restricted based on how well the campaign is going. Starting as civilians with guns and upgrading slowly.
- REOCURRING MARKERS KEY:
- Pink large !'s - No go zones. Suicide to approach.
- Red small !'s - Likely Checkpoints.
- Blue squares - Previously visited locations.
- LAST TIME:
- -Civilian Infiltration - Base cleared out and many vehicles and military resources claimed. >Success
- -Distract Stronghold - Politician left unharmed and estate used successfully as distraction point. >Success
- -Water delivery: All aid delivered, and personnel defended during QRF. >Success
- -Mortar drop: Mortars recovered and used successfully in the following. >Success
- -FARP disassembly: FARP located and cleared of enemy presence. Another helicopter and fuel supplies secured. >Success
- ASSETS:
- 1x T72 (obr84)
- 1x M6 Mortar Team (1 lead, 1 assistant, 2 gunners)
- 1x Enemy Commander role (Police Captain)
- OBJECTIVES:
- - Civilian Evacuation: The Police Captain we attempted to assassinate before has grown even more brutal towards the local population. assist civilians as they evacuate from the town of Ruhanpera.
- - Sabotage Communications: To assist with the below, destroy the marked comms tower near Latvamuilu, before fighting begins there.
- - The Siege of Latvamuilu: Feeling emboldened after last time and with the recent escalation of the police captains' actions, we will assault the town of Latvamuilu.
- This is where the aforementioned Police Captain has been holed up for some time now. He is paranoid, and therefore ready for a fight and has heavily reinforced the area both structure and troop-wise. Show him and the government that you are finally a force to be reckoned with head on and take his precious stronghold and his life.
- RESTRICTIONS:
- - BLUFOR (SLs): US Special Forces uniform/vest/equipment/weapons, UNDERCOVER, so no flags/discerning marks/obviously american camos etc. (No hard list on the above as I don't care about specific guns that much)
- - INDFOR (Everyone else): Local Guerrillas. Now uniformed, in Napa variants. Faces often covered. Fairly well armed by this point. Body armour available, weaponry now mostly consists of old AKs and cheap Eastern-bloc military stuff, with some civilian grade weapons still present. Only Russian scopes available.
- - No BFT.
- - Ammo limits: 8+1 for rifles, 800 rnds autos. Secondaries 2+1. UGLs 5+1 HE max.
- - AKs and RPGs allowed for both sides.
- - Looting allowed and encouraged (of everything bar tagged vehicles. These you can drive but not gun).
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