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Cod 2 Dvar List

Aug 12th, 2013
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  1. -back
  2. -moveright
  3. -moveleft
  4. -scores
  5. -melee
  6. cmd
  7. -activate
  8. -frag
  9. -gostand
  10. -leanright
  11. dvarlist
  12. -attack
  13. +attack
  14. toggleads
  15. updatescreen
  16. unmuteplayer
  17. muteplayer
  18. printentities
  19. followprev
  20. follownext
  21. vote
  22. callvote
  23. follow
  24. team
  25. tell
  26. say_team
  27. say
  28. stats
  29. jumptonode
  30. setviewpos
  31. levelshot
  32. ufo
  33. noclip
  34. notarget
  35. demigod
  36. god
  37. take
  38. give
  39. kill
  40. mr
  41. VoiceTeamChat
  42. VoiceChat
  43. mp_QuickMessage
  44. tell_target
  45. cg_shellshock_save
  46. cg_shellshock_load
  47. cg_shellshock
  48. fxRestart
  49. fxTest
  50. fxSetTestPosition
  51. tcmd
  52. weaponslot
  53. weapprev
  54. weapnext
  55. sizedown
  56. sizeup
  57. +scores
  58. viewpos
  59. snd_list
  60. r_smc_flush
  61. r_smc_stats
  62. r_savesun
  63. r_loadsun
  64. reloadmaterialtextures
  65. r_applyPicmip
  66. imagelist
  67. screenshotJpeg
  68. screenshot
  69. touchFile
  70. fdir
  71. dir
  72. fullpath
  73. path
  74. map
  75. wait
  76. snd_refreshVolumeModGroups
  77. set
  78. snd_deactivateEnvironmentEffects
  79. snd_setEnvironmentEffects
  80. closemenu
  81. openmenu
  82. localizeSoundAliasFiles
  83. openScriptMenu
  84. cubemapShot
  85. setRecommended
  86. startSingleplayer
  87. updatehunkusage
  88. fs_referencedList
  89. fs_openedList
  90. showip
  91. setenv
  92. toggleMenu
  93. serverstatus
  94. ping
  95. rcon
  96. globalservers
  97. localservers
  98. reconnect
  99. connect
  100. logo
  101. cinematic
  102. timedemo
  103. demo
  104. stoprecord
  105. record
  106. disconnect
  107. snd_restart
  108. vid_restart
  109. clientinfo
  110. configstrings
  111. -talk
  112. +talk
  113. +gostand
  114. gocrouch
  115. goprone
  116. toggleprone
  117. togglecrouch
  118. raisestance
  119. lowerstance
  120. leaveads
  121. -mlook
  122. +mlook
  123. -stance
  124. +stance
  125. -prone
  126. +prone
  127. +leanright
  128. -leanleft
  129. +leanleft
  130. -usereload
  131. +usereload
  132. -reload
  133. +reload
  134. +activate
  135. -breath_binoculars
  136. +breath_binoculars
  137. -binoculars
  138. +binoculars
  139. -smoke
  140. +smoke
  141. +frag
  142. -melee_breath
  143. +melee_breath
  144. -holdbreath
  145. +holdbreath
  146. +melee
  147. -speed
  148. +speed
  149. +moveright
  150. +moveleft
  151. -strafe
  152. +strafe
  153. -lookdown
  154. +lookdown
  155. -lookup
  156. +lookup
  157. +back
  158. -forward
  159. +forward
  160. -right
  161. +right
  162. -left
  163. +left
  164. -movedown
  165. +movedown
  166. -moveup
  167. +moveup
  168. centerview
  169. condump
  170. clear
  171. chatmodeteam
  172. chatmodepublic
  173. toggleconsole
  174. stringUsage
  175. scriptUsage
  176. killserver
  177. devmap
  178. gameCompleteStatus
  179. map_rotate
  180. fast_restart
  181. map_restart
  182. dumpuser
  183. systeminfo
  184. serverinfo
  185. status
  186. clientkick
  187. unbanUser
  188. tempBanClient
  189. tempBanUser
  190. kick
  191. banClient
  192. banUser
  193. onlykick
  194. heartbeat
  195. net_dumpprofile
  196. net_restart
  197. in_restart
  198. writedefaults
  199. writeconfig
  200. quit
  201. meminfo
  202. seta
  203. bind
  204. unbindall
  205. exec
  206. bindlist
  207. unbind
  208. vstr
  209. setu
  210. dvar_float
  211. dvar_int
  212. dvar_bool
  213. dvardump
  214. reset
  215. setfromdvar
  216. sets
  217. togglep
  218. toggle
  219. 219 commands
  220.  
  221.  
  222.  
  223. activeAction ""
  224. A ai_badPathSpam "0"
  225. A ai_corpseCount "64"
  226. A ai_debugCoverSelection "0"
  227. A ai_debugThreatSelection "0"
  228. A ai_ShowCanshootChecks "0"
  229. A ai_showClaimedNode "0"
  230. A ai_showRegion "0"
  231. C bg_aimSpreadMoveSpeedThreshold "11"
  232. C bg_bobAmplitudeDucked "0.0075"
  233. C bg_bobAmplitudeProne "0.03"
  234. C bg_bobAmplitudeStanding "0.007"
  235. C bg_bobMax "8"
  236. C bg_fallDamageMaxHeight "480"
  237. C bg_fallDamageMinHeight "256"
  238. C bg_foliagesnd_fastinterval "500"
  239. C bg_foliagesnd_maxspeed "180"
  240. C bg_foliagesnd_minspeed "40"
  241. C bg_foliagesnd_resetinterval "500"
  242. C bg_foliagesnd_slowinterval "1500"
  243. C bg_ladder_yawcap "100"
  244. C bg_prone_yawcap "85"
  245. C bg_swingSpeed "0.2"
  246. A cg_blood "1"
  247. A cg_brass "1"
  248. A cg_centerPrintY "-60"
  249. C cg_centertime "5"
  250. A cg_chatHeight "8"
  251. A cg_chatTime "12000"
  252. A cg_connectionIconSize "0"
  253. C cg_constantSizeHeadIcons "0"
  254. A C cg_crosshairAlpha "1"
  255. A C cg_crosshairAlphaMin "0"
  256. A C cg_crosshairDynamic "0"
  257. A C cg_crosshairEnemyColor "1"
  258. A cg_cursorHints "3"
  259. C cg_debugevents "0"
  260. C cg_debugposition "0"
  261. A cg_descriptiveText "1"
  262. C cg_draw2D "1"
  263. A cg_drawBreathHint "1"
  264. A cg_drawCrosshair "1"
  265. A cg_drawCrosshairNames "1"
  266. cg_drawCrosshairNamesPosX "300"
  267. cg_drawCrosshairNamesPosY "180"
  268. A cg_drawFPS "Simple"
  269. cg_drawGameMessages "1"
  270. C cg_drawGun "1"
  271. C cg_drawHealth "0"
  272. A cg_drawLagometer "0"
  273. A cg_drawMantleHint "1"
  274. C cg_drawMaterial "0"
  275. cg_drawScriptUsage "0"
  276. A cg_drawSnapshot "0"
  277. cg_drawSoundOverlay "None"
  278. A cg_drawTurretCrosshair "1"
  279. C cg_dumpAnims "-1"
  280. cg_errordecay "100"
  281. C cg_footsteps "1"
  282. C cg_fov "80"
  283. C cg_fovMin "10"
  284. C cg_fovScale "1"
  285. A cg_gameBoldMessageWidth "60"
  286. A cg_gameMessageWidth "70"
  287. C cg_gun_move_f "0"
  288. C cg_gun_move_minspeed "0"
  289. C cg_gun_move_r "0"
  290. C cg_gun_move_rate "0"
  291. C cg_gun_move_u "0"
  292. C cg_gun_ofs_f "0"
  293. C cg_gun_ofs_r "0"
  294. C cg_gun_ofs_u "0"
  295. C cg_gun_x "0"
  296. C cg_gun_y "0"
  297. C cg_gun_z "0"
  298. A cg_headIconMinScreenRadius "0.015"
  299. A cg_hintFadeTime "100"
  300. A cg_hudChatPosition "5 150"
  301. A cg_hudCompassMaxRange "900"
  302. A cg_hudCompassMinRadius "0"
  303. A cg_hudCompassMinRange "0"
  304. A cg_hudCompassSize "1"
  305. A C cg_hudCompassSoundPingFadeTime "2"
  306. A cg_hudCompassSpringyPointers "0"
  307. A cg_hudDamageIconHeight "64"
  308. A C cg_hudDamageIconInScope "0"
  309. A cg_hudDamageIconOffset "128"
  310. A cg_hudDamageIconTime "2000"
  311. A cg_hudDamageIconWidth "128"
  312. A cg_hudGrenadeIconHeight "25"
  313. A C cg_hudGrenadeIconInScope "0"
  314. A C cg_hudGrenadeIconMaxHeight "104"
  315. A C cg_hudGrenadeIconMaxRange "250"
  316. A cg_hudGrenadeIconOffset "50"
  317. A cg_hudGrenadeIconWidth "25"
  318. A cg_hudGrenadePointerHeight "12"
  319. A cg_hudGrenadePointerPivot "12 27"
  320. cg_hudGrenadePointerPulseFreq "1.7"
  321. cg_hudGrenadePointerPulseMax "1.85"
  322. cg_hudGrenadePointerPulseMin "0.3"
  323. A cg_hudGrenadePointerWidth "25"
  324. A cg_hudObjectiveMaxRange "2048"
  325. A cg_hudObjectiveMinAlpha "1"
  326. A cg_hudObjectiveMinHeight "-4000"
  327. A cg_hudObjectiveNumRings "10"
  328. A cg_hudObjectiveRingSize "64"
  329. A cg_hudObjectiveRingTime "10000"
  330. A cg_hudProneY "-160"
  331. A cg_hudSayPosition "5 126"
  332. cg_hudStanceFlash "1 1 1 1"
  333. A cg_hudStanceHintPrints "0"
  334. A cg_invalidCmdHintBlinkInterval "600"
  335. A cg_invalidCmdHintDuration "1800"
  336. A cg_marks "1"
  337. A cg_marksLimit "1024"
  338. A cg_nopredict "0"
  339. A cg_noTaunt "0"
  340. U A cg_predictItems "1"
  341. A cg_scoreboardBannerHeight "24"
  342. A cg_scoreboardItemHeight "18"
  343. A cg_scoreboardScrollStep "3"
  344. A cg_scriptIconSize "0"
  345. C cg_shock_mouse "0"
  346. C cg_shock_mouse_fadeTime "0.001"
  347. C cg_shock_mouse_maxpitchspeed "0"
  348. C cg_shock_mouse_maxyawspeed "0"
  349. C cg_shock_mouse_sensitivityscale "0"
  350. C cg_shock_screenBlendFadeTime "0.001"
  351. C cg_shock_screenBlendTime "0.001"
  352. C cg_shock_sound "0"
  353. C cg_shock_soundDryLevel "1"
  354. C cg_shock_soundFadeInTime "0.25"
  355. C cg_shock_soundFadeOutTime "2.5"
  356. C cg_shock_soundLoopEndDelay "-1.5"
  357. C cg_shock_soundLoopFadeTime "2"
  358. C cg_shock_soundModEndDelay "-0.75"
  359. C cg_shock_soundRoomType "generic"
  360. C cg_shock_soundWetLevel "0.5"
  361. C cg_shock_viewKickPeriod "0.75"
  362. C cg_shock_viewKickRadius "0"
  363. C cg_shock_volume_announcer "1"
  364. C cg_shock_volume_auto "0.5"
  365. C cg_shock_volume_auto2d "0.5"
  366. C cg_shock_volume_body "0.2"
  367. C cg_shock_volume_item "0.2"
  368. C cg_shock_volume_local "0.2"
  369. C cg_shock_volume_menu "1"
  370. C cg_shock_volume_music "0.4"
  371. C cg_shock_volume_shellshock "1"
  372. C cg_shock_volume_voice "0.2"
  373. C cg_shock_volume_weapon "0.5"
  374. cg_showmiss "0"
  375. A cg_small_dev_string_fontscale "1"
  376. A cg_subtitleCharHeight "12"
  377. A cg_subtitleMinTime "3"
  378. A cg_subtitlePosX "120"
  379. A cg_subtitlePosY "400"
  380. A cg_subtitles "1"
  381. A cg_subtitleWidthStandard "80"
  382. A cg_subtitleWidthWidescreen "80"
  383. A cg_teamChatsOnly "0"
  384. C cg_thirdPerson "0"
  385. C cg_thirdPersonAngle "0"
  386. C cg_thirdPersonRange "120"
  387. C cg_tracerchance "0.4"
  388. C cg_tracerlength "160"
  389. C cg_tracerScale "50"
  390. C cg_tracerScaleDistRange "25000"
  391. C cg_tracerScaleMinDist "5000"
  392. C cg_tracerSpeed "4500"
  393. C cg_tracerwidth "0.8"
  394. A cg_viewsize "100"
  395. A cg_voiceIconSize "0"
  396. A cg_voiceSpriteTime "6000"
  397. A cg_weaponCycleDelay "0"
  398. cg_weaponleftbone "tag_weapon_left"
  399. cg_weaponrightbone "tag_weapon_right"
  400. A cg_youInKillCamSize "6"
  401. A cl_allowDownload "1"
  402. cl_analog_attack_threshold "0.8"
  403. cl_anglespeedkey "1.5"
  404. A cl_anonymous "0"
  405. cl_avidemo "0"
  406. cl_bypassMouseInput "0"
  407. cl_connectTimeout "200"
  408. cl_forceavidemo "0"
  409. A cl_freelook "1"
  410. cl_freezeDemo "0"
  411. R cl_ingame "1"
  412. A cl_maxpackets "30"
  413. A cl_maxPing "800"
  414. R cl_motdString ""
  415. A cl_mouseAccel "0"
  416. cl_nodelta "0"
  417. cl_noprint "0"
  418. A cl_packetdup "1"
  419. R cl_paused "0"
  420. A cl_pitchspeed "140"
  421. cl_serverStatusResendTime "750"
  422. cl_showmouserate "0"
  423. cl_shownet "0"
  424. cl_shownuments "0"
  425. cl_showSend "0"
  426. cl_showServerCommands "0"
  427. cl_showTimeDelta "0"
  428. cl_stanceHoldTime "300"
  429. cl_talking "0"
  430. cl_timeout "200"
  431. R cl_updateavailable "0"
  432. R cl_updatefiles ""
  433. R cl_updateoldversion ""
  434. R cl_updateversion ""
  435. U A cl_voice "1"
  436. A cl_yawspeed "140"
  437. com_animCheck "0"
  438. R com_expectedHunkUsage "89647904"
  439. AL com_hunkMegs "200"
  440. A com_introPlayed "1"
  441. A com_maxfps "0"
  442. R com_playerProfile "RudeDog"
  443. A com_recommendedSet "1"
  444. com_statmon "0"
  445. con_boldgamemessagetime "8"
  446. con_gamemessagetime "5"
  447. A con_inputBoxColor "0.25 0.25 0.2 1"
  448. A con_inputHintBoxColor "0.4 0.4 0.35 1"
  449. A con_minicon "0"
  450. A con_miniconlines "5"
  451. A con_minicontime "4"
  452. A con_outputBarColor "1 1 0.95 0.6"
  453. A con_outputSliderColor "0.15 0.15 0.1 0.6"
  454. A con_outputWindowColor "0.35 0.35 0.3 0.75"
  455. A con_restricted "0"
  456. A con_typewriter_printspeed "40"
  457. L dedicated "0"
  458. developer "0"
  459. developer_script "0"
  460. C fixedtime "0"
  461. C friction "5.5"
  462. I fs_basegame ""
  463. I fs_basepath "C:\Program Files\Activision\Call of Duty 2"
  464. I fs_cdpath ""
  465. I fs_copyfiles "0"
  466. fs_debug "0"
  467. S I fs_game ""
  468. I fs_homepath "C:\Program Files\Activision\Call of Duty 2"
  469. LC fs_ignoreLocalized "0"
  470. I fs_restrict "0"
  471. fs_useOldAssets "0"
  472. C fx_count "0"
  473. fx_cull "1"
  474. C fx_debug "0"
  475. C fx_debugBolt "0"
  476. C fx_draw "1"
  477. C fx_enable "1"
  478. C fx_freeze "0"
  479. C fx_profile "0"
  480. A fx_sort "1"
  481. C fx_visMinTraceDist "80"
  482. A g_allowvote "1"
  483. S A g_antilag "1"
  484. A g_banIPs ""
  485. A g_clonePlayerMaxVelocity "80"
  486. A g_deadChat "0"
  487. A g_deathDelay "3000"
  488. C g_debugBullets "0"
  489. C g_debugDamage "0"
  490. C g_debugLocDamage "0"
  491. A g_dropForwardSpeed "10"
  492. A g_dropUpSpeedBase "10"
  493. A g_dropUpSpeedRand "5"
  494. C g_dumpAnims "-1"
  495. A g_entinfo_aionly "0"
  496. C g_friendlyfireDist "256"
  497. C g_friendlyNameDist "15000"
  498. S L g_gametype "ctf"
  499. g_gravity "800"
  500. g_inactivity "0"
  501. g_knockback "1000"
  502. g_listEntity "0"
  503. A g_log "games_mp.log"
  504. A g_logSync "0"
  505. C g_mantleBlockTimeBuffer "500"
  506. g_maxDroppedWeapons "16"
  507. g_motd ""
  508. g_no_script_spam "0"
  509. A g_oldVoting "1"
  510. g_password "adfadfd"
  511. A g_playerCollisionEjectSpeed "25"
  512. g_ScoresBanner_Allies "mpflag_american"
  513. g_ScoresBanner_Axis "mpflag_german"
  514. g_ScoresBanner_None "mpflag_none"
  515. g_ScoresBanner_Spectators "mpflag_spectator"
  516. g_smoothClients "1"
  517. g_speed "190"
  518. g_synchronousClients "0"
  519. g_TeamColor_Allies "0.25098 0.74902 0.25098 0"
  520. g_TeamColor_Axis "0.6 0.6 0.6 0"
  521. g_TeamName_Allies "MPUI_AMERICAN"
  522. g_TeamName_Axis "MPUI_GERMAN"
  523. A g_useGear "1"
  524. A C g_useholdspawndelay "1"
  525. g_useholdtime "0"
  526. A g_voiceChatTalkingDuration "500"
  527. A g_voteAbstainWeight "0.5"
  528. g_weaponAmmoPools "0"
  529. R gamedate "Oct 6 2005"
  530. S R gamename "Call of Duty 2"
  531. L gfx_driver "d3d"
  532. A hud_deathQuoteFadeTime "1000"
  533. A hud_enable "1"
  534. A hud_fade_ammodisplay "3"
  535. A hud_fade_compass "8"
  536. A hud_fade_healthbar "2"
  537. A hud_fade_offhand "3"
  538. A hud_fade_stance "1.7"
  539. A hud_fadeout_speed "0.1"
  540. A hud_flash_period_offhand "0.5"
  541. A hud_flash_time_offhand "2"
  542. A hud_health_pulserate_critical "0.5"
  543. A hud_health_pulserate_injured "1"
  544. A hud_health_startpulse_critical "0.33"
  545. A hud_health_startpulse_injured "1"
  546. C hud_healthOverlay_phaseEnd_pulseDuration "700"
  547. C hud_healthOverlay_phaseEnd_toAlpha "0"
  548. C hud_healthOverlay_phaseOne_pulseDuration "150"
  549. C hud_healthOverlay_phaseThree_pulseDuration "400"
  550. C hud_healthOverlay_phaseThree_toAlphaMultiplier "0.6"
  551. C hud_healthOverlay_phaseTwo_pulseDuration "320"
  552. C hud_healthOverlay_phaseTwo_toAlphaMultiplier "0.7"
  553. C hud_healthOverlay_pulseStart "0.35"
  554. C hud_healthOverlay_regenPauseTime "5000"
  555. AL in_mouse "1"
  556. C inertiaAngle "0"
  557. C inertiaDebug "0"
  558. C inertiaMax "50"
  559. A input_viewSensitivity "1"
  560. C jump_height "39"
  561. C jump_ladderPushVel "128"
  562. C jump_slowdownEnable "1"
  563. C jump_spreadAdd "64"
  564. C jump_stepSize "18"
  565. AL loc_forceEnglish "0"
  566. AL loc_language "0"
  567. L loc_translate "1"
  568. loc_warnings "0"
  569. loc_warningsAsErrors "0"
  570. logfile "2"
  571. A m_filter "1"
  572. A m_forward "0.25"
  573. A m_pitch "-0.022"
  574. A m_side "0.25"
  575. A m_yaw "0.022"
  576. C mantle_check_angle "60"
  577. C mantle_check_radius "0.1"
  578. C mantle_check_range "20"
  579. C mantle_debug "0"
  580. C mantle_enable "1"
  581. C mantle_view_yawcap "60"
  582. S R mapname "mp_burgundy"
  583. A mis_01 "1"
  584. A mis_02 "0"
  585. A mis_03 "0"
  586. A mis_04 "0"
  587. A mis_05 "0"
  588. A mis_06 "0"
  589. A mis_07 "0"
  590. A mis_08 "0"
  591. A mis_09 "0"
  592. A mis_10 "0"
  593. A mis_difficulty "0000000000000000000000000000000000000000000000000 0"
  594. A mis_none "0"
  595. A monkeytoy "0"
  596. AL mss_3d_provider "Miles Fast 2D Positional Audio"
  597. A mss_khz "44"
  598. L mss_q3fs "1"
  599. U A name "^3Rudedog^2FPSadmin.com"
  600. L net_ip "localhost"
  601. net_lanauthorize "0"
  602. AL net_noipx "0"
  603. AL net_noudp "0"
  604. L net_port "28960"
  605. net_profile "0"
  606. net_showprofile "0"
  607. AL net_socksEnabled "0"
  608. AL net_socksPassword ""
  609. AL net_socksPort "1080"
  610. AL net_socksServer ""
  611. AL net_socksUsername ""
  612. nextdemo ""
  613. nextmap "map_restart"
  614. packetDebug "0"
  615. U password ""
  616. C player_adsExitDelay "0"
  617. C player_backSpeedScale "0.7"
  618. C player_breath_fire_delay "0"
  619. C player_breath_gasp_lerp "6"
  620. C player_breath_gasp_scale "4.5"
  621. C player_breath_gasp_time "1"
  622. C player_breath_hold_lerp "4"
  623. C player_breath_hold_time "4.5"
  624. C player_breath_snd_delay "1"
  625. C player_breath_snd_lerp "2"
  626. C player_dmgtimer_flinchTime "500"
  627. C player_dmgtimer_maxTime "750"
  628. C player_dmgtimer_minScale "0"
  629. C player_dmgtimer_stumbleTime "500"
  630. C player_dmgtimer_timePerPoint "100"
  631. R C player_footstepsThreshhold "0"
  632. C player_meleeHeight "10"
  633. C player_meleeRange "64"
  634. C player_meleeWidth "10"
  635. R C player_moveThreshhold "10"
  636. C player_scopeExitOnDamage "0"
  637. C player_spectateSpeedScale "2"
  638. C player_strafeSpeedScale "0.8"
  639. player_toggleBinoculars "1"
  640. C player_turnAnims "0"
  641. C player_view_pitch_down "85"
  642. C player_view_pitch_up "85"
  643. S R protocol "115"
  644. A r_aaAlpha "dither (fast)"
  645. AL r_aaSamples "4"
  646. A r_anisotropy "8"
  647. AL r_aspectRatio "auto"
  648. A r_autopriority "0"
  649. C r_blur "0"
  650. r_clearColor "0 0 0 0"
  651. r_clearColor2 "0 0 0 0"
  652. C r_colorMap "Unchanged"
  653. C r_cosinePowerMapShift "0"
  654. r_debugEntCounts "0"
  655. C r_debugShader "none"
  656. A r_depthPrepassModels "1"
  657. AL r_displayRefresh "60 Hz"
  658. A r_distortion "1"
  659. A r_dlightLimit "8"
  660. C r_drawBModels "1"
  661. C r_drawDecals "1"
  662. C r_drawEntities "1"
  663. C r_drawPrimCap "0"
  664. C r_drawPrimFloor "0"
  665. C r_drawSModels "1"
  666. A r_drawSun "1"
  667. C r_drawWater "1"
  668. C r_drawWorld "1"
  669. C r_drawXModels "1"
  670. C r_fog "1"
  671. C r_forceLod "none"
  672. C r_fullbright "0"
  673. R AL r_fullscreen "1"
  674. A r_gamma "1"
  675. A r_glow "1"
  676. r_glowBloomCutoff "0.9"
  677. r_glowBloomDesaturation "0.75"
  678. r_glowBloomIntensity0 "1"
  679. r_glowBloomIntensity1 "1"
  680. r_glowRadius0 "5"
  681. r_glowRadius1 "12"
  682. r_glowSkyBleedIntensity0 "0.25"
  683. r_glowSkyBleedIntensity1 "0"
  684. r_gpuSync "adaptive"
  685. C r_highLodDist "-1"
  686. r_ignore "0"
  687. AL r_ignorehwgamma "0"
  688. A r_inGameVideo "1"
  689. C r_lightMap "Unchanged"
  690. r_lightTweakAmbient "0.02"
  691. r_lightTweakAmbientColor "0 0.501961 1 1"
  692. r_lightTweakDiffuseFraction "0.3"
  693. r_lightTweakSunColor "1 0.94902 0.85098 1"
  694. r_lightTweakSunDiffuseColor "0.85098 0.901961 1 1"
  695. r_lightTweakSunDirection "-45 210 0"
  696. r_lightTweakSunLight "1.5"
  697. C r_lockPvs "0"
  698. A r_lodBias "0"
  699. A r_lodScale "1"
  700. r_logFile "0"
  701. C r_lowestLodDist "-1"
  702. C r_lowLodDist "-1"
  703. C r_mediumLodDist "-1"
  704. AL r_mode "1280x1024"
  705. AL r_monitor "0"
  706. A r_multiGpu "1"
  707. C r_norefresh "0"
  708. C r_normalMap "Unchanged"
  709. r_objectiveColorDx7Max "1 0.698039 0.2 1"
  710. r_objectiveColorDx7Min "0.54902 0.380392 0 1"
  711. L r_optimize "1"
  712. L r_optimizeLightmaps "1"
  713. L r_optimizeXModels "100"
  714. r_outdoorAwayBias "32"
  715. r_outdoorDownBias "0"
  716. r_outdoorFeather "8"
  717. AL r_overbrightBits "1"
  718. A r_picmip "0"
  719. A r_picmip_bump "0"
  720. A r_picmip_manual "1"
  721. A r_picmip_spec "0"
  722. A r_polygonOffsetBias "-1"
  723. A r_polygonOffsetScale "-1"
  724. A r_portalBevels "0.7"
  725. r_portalBevelsOnly "0"
  726. C r_portalFineCull "1"
  727. r_portalMinClipArea "0.02"
  728. C r_portalWalkLimit "0"
  729. r_pvsStats "0"
  730. A r_railCoreWidth "1"
  731. R r_rendererInUse "dx9"
  732. AL r_rendererPreference "none"
  733. C r_showFbColorDebug "None"
  734. C r_showFloatZDebug "0"
  735. LC r_showGroundLit "0"
  736. C r_showLightGrid "0"
  737. C r_showMissingLightGrid "0"
  738. C r_showPortals "0"
  739. C r_showSModelNames "0"
  740. C r_showSurfCounts "0"
  741. C r_showTriCounts "0"
  742. C r_showTris "0"
  743. C r_showVertCounts "0"
  744. C r_singleCell "0"
  745. r_skinCache "1"
  746. C r_skipBackEnd "0"
  747. C r_skipPvs "0"
  748. r_smc_enable "1"
  749. C r_specularColorScale "1"
  750. C r_specularMap "Unchanged"
  751. r_sse_skinning "1"
  752. C r_sun_from_dvars "0"
  753. r_sun_fx_position "-45 210 0"
  754. r_sunblind_fadein "0.5"
  755. r_sunblind_fadeout "1"
  756. r_sunblind_max_angle "14.6015"
  757. r_sunblind_max_darken "0.39834"
  758. r_sunblind_min_angle "62.4258"
  759. r_sunflare_fadein "0.2604"
  760. r_sunflare_fadeout "0.2992"
  761. r_sunflare_max_alpha "0.63276"
  762. r_sunflare_max_angle "0"
  763. r_sunflare_max_size "1213.5"
  764. r_sunflare_min_angle "82.3608"
  765. r_sunflare_min_size "715.6"
  766. r_sunflare_shader "sun_flare_beltot"
  767. r_sunglare_fadein "0.7758"
  768. r_sunglare_fadeout "3"
  769. r_sunglare_max_angle "5.7933"
  770. r_sunglare_max_lighten "0.42271"
  771. r_sunglare_min_angle "20.7108"
  772. r_sunsprite_shader "sun_toujane"
  773. r_sunsprite_size "28.8433"
  774. AL r_swapInterval "0"
  775. r_testFill "0"
  776. L r_testFillEnable "0"
  777. r_testTransform "0"
  778. A r_textureMode "bilinear"
  779. L r_vc_makelog "0"
  780. r_vc_showlog "0"
  781. C r_xdebug ""
  782. C r_zfar "0"
  783. A r_zFeather "1"
  784. C r_znear "4"
  785. C r_znear_depthhack "0.1"
  786. U A rate "25000"
  787. rcon_password ""
  788. A safeArea_horizontal "0.85"
  789. A safeArea_vertical "0.85"
  790. C sc_blur "2"
  791. C sc_count "24"
  792. C sc_debugCasterCount "24"
  793. C sc_debugReceiverCount "24"
  794. A sc_enable "1"
  795. C sc_fadeRange "0.25"
  796. C sc_length "400"
  797. C sc_offscreenCasterLodBias "0"
  798. C sc_offscreenCasterLodScale "20"
  799. C sc_shadowInRate "2"
  800. C sc_shadowOutRate "5"
  801. C sc_showDebug "0"
  802. C sc_showOverlay "0"
  803. C sc_wantCount "12"
  804. C sc_wantCountMargin "1"
  805. A scr_88ridge_fast "0"
  806. A scr_88ridge_fxlevel "2"
  807. scr_allow_bar "1"
  808. scr_allow_bren "1"
  809. scr_allow_enfield "1"
  810. scr_allow_enfieldsniper "1"
  811. scr_allow_fraggrenades "1"
  812. scr_allow_g43 "1"
  813. scr_allow_greasegun "1"
  814. scr_allow_kar98k "1"
  815. scr_allow_kar98ksniper "1"
  816. scr_allow_m1carbine "1"
  817. scr_allow_m1garand "1"
  818. scr_allow_mp40 "1"
  819. scr_allow_mp44 "1"
  820. scr_allow_nagant "1"
  821. scr_allow_nagantsniper "1"
  822. scr_allow_pps42 "1"
  823. scr_allow_ppsh "1"
  824. scr_allow_shotgun "1"
  825. scr_allow_smokegrenades "1"
  826. scr_allow_springfield "1"
  827. scr_allow_sten "1"
  828. scr_allow_svt40 "1"
  829. scr_allow_thompson "1"
  830. scr_ctf_scorelimit "5"
  831. scr_ctf_timelimit "30"
  832. A scr_demolition_fast "0"
  833. scr_dm_scorelimit "50"
  834. scr_dm_timelimit "30"
  835. scr_drawfriend "1"
  836. A scr_duhoc_assault_drones "2"
  837. A scr_duhoc_assault_fast "0"
  838. A scr_duhoc_defend_fast "0"
  839. A scr_elalamein_fxlevel "2"
  840. scr_forcerespawn "1"
  841. S scr_friendlyfire "0"
  842. A scr_hill400defend_minspec "0"
  843. scr_hq_scorelimit "600"
  844. scr_hq_timelimit "30"
  845. S scr_killcam "1"
  846. A scr_moscow_drones "0"
  847. A scr_moscow_fx "0"
  848. scr_motd ""
  849. A scr_rhine_fast "0"
  850. scr_sd_bombtimer "60"
  851. scr_sd_graceperiod "15"
  852. scr_sd_roundlength "4"
  853. scr_sd_roundlimit "0"
  854. scr_sd_scorelimit "10"
  855. scr_sd_timelimit "0"
  856. A scr_silotown_minspec "0"
  857. scr_spectateenemy "0"
  858. scr_spectatefree "0"
  859. scr_tdm_scorelimit "300"
  860. scr_tdm_timelimit "30"
  861. scr_teambalance "0"
  862. A scr_toujane_ride_fast "1"
  863. A sensitivity "5"
  864. A server1 ""
  865. A server10 ""
  866. A server11 ""
  867. A server12 ""
  868. A server13 ""
  869. A server14 ""
  870. A server15 ""
  871. A server16 ""
  872. A server2 ""
  873. A server3 ""
  874. A server4 ""
  875. A server5 ""
  876. A server6 ""
  877. A server7 ""
  878. A server8 ""
  879. A server9 ""
  880. S R shortversion "1.0"
  881. showdrop "0"
  882. showpackets "0"
  883. U A snaps "20"
  884. AL snd_bits "16"
  885. C snd_enable2D "1"
  886. C snd_enable3D "1"
  887. C snd_enableReverb "1"
  888. C snd_enableStream "1"
  889. A snd_errorOnMissing "0"
  890. AL snd_khz "44"
  891. A C snd_slaveFadeTime "500"
  892. AL snd_stereo "1"
  893. A snd_touchStreamFilesOnLoad "0"
  894. A snd_volume "1"
  895. C stopspeed "100"
  896. S sv_allowAnonymous "0"
  897. A sv_allowDownload "1"
  898. sv_allowedClan1 ""
  899. sv_allowedClan2 ""
  900. RI sv_cheats "0"
  901. sv_debugRate "0"
  902. sv_debugReliableCmds "0"
  903. sv_disableClientConsole "0"
  904. S A sv_floodProtect "1"
  905. sv_fps "20"
  906. S A sv_hostname "fpsadmin test"
  907. R sv_iwdNames "iw_14 iw_13 iw_12 iw_11 iw_10 iw_09 iw_08 iw_07 iw_06 iw_05 iw_04 iw_03 iw_02 iw_01 iw_00"
  908. R sv_iwds "-1449716526 780394069 -1333623355 -1980843666 1334775335 -621896007 1101180720 1046874969 1053665859 1842349204 -1652414412 1659111092 -1085686032 -2025394354 178615151 "
  909. S sv_keywords ""
  910. sv_kickBanTime "300"
  911. A sv_lastSaveGame "players/RudeDog/save\autosave/moscow.svg"
  912. S R sv_mapname ""
  913. sv_mapRotation ""
  914. sv_mapRotationCurrent ""
  915. S AL sv_maxclients "20"
  916. S A sv_maxPing "0"
  917. S A sv_maxRate "0"
  918. S A sv_minPing "0"
  919. sv_packet_info "0"
  920. sv_padPackets "0"
  921. R sv_paused "0"
  922. S sv_privateClients "0"
  923. sv_privatePassword ""
  924. S sv_pure "1"
  925. A sv_reconnectlimit "3"
  926. R sv_referencedIwdNames "main/iw_14 main/iw_13 main/iw_12 main/iw_11 main/iw_10 main/iw_09 main/iw_08 main/iw_07 main/iw_06 main/iw_05 main/iw_04 main/iw_03 main/iw_00 main/localized_english_iw10"
  927. R sv_referencedIwds "-1449716526 780394069 -1333623355 -1980843666 1334775335 -621896007 1101180720 1046874969 1053665859 1842349204 -1652414412 1659111092 178615151 -585890907 "
  928. R sv_running "1"
  929. R sv_serverid "16"
  930. sv_showAverageBPS "0"
  931. sv_showCommands "0"
  932. sv_timeout "240"
  933. S A sv_voice "0"
  934. sv_voiceQuality "1"
  935. sv_zombietime "2"
  936. IA sys_configSum "128026549"
  937. IA sys_cpuGHz "2.41237"
  938. IA sys_gpu "NVIDIA GeForce 7800 GTX"
  939. sys_SSE "1"
  940. IA sys_sysMB "1024"
  941. A takeCoverWarnings "10"
  942. C timescale "1"
  943. ui_allow_bar "1"
  944. ui_allow_bren "1"
  945. ui_allow_enfield "1"
  946. ui_allow_enfieldsniper "1"
  947. ui_allow_fraggrenades "1"
  948. ui_allow_g43 "1"
  949. ui_allow_greasegun "1"
  950. ui_allow_kar98k "1"
  951. ui_allow_kar98ksniper "1"
  952. ui_allow_m1carbine "1"
  953. ui_allow_m1garand "1"
  954. ui_allow_mp40 "1"
  955. ui_allow_mp44 "1"
  956. ui_allow_nagant "1"
  957. ui_allow_nagantsniper "1"
  958. ui_allow_pps42 "1"
  959. ui_allow_ppsh "1"
  960. ui_allow_shotgun "1"
  961. ui_allow_smokegrenades "1"
  962. ui_allow_sniperrifles "1"
  963. ui_allow_springfield "1"
  964. ui_allow_sten "1"
  965. ui_allow_svt40 "1"
  966. ui_allow_thompson "1"
  967. ui_allow_weaponchange "1"
  968. ui_allowvote "1"
  969. ui_background "background_american_w"
  970. ui_background_gradient_show "0"
  971. A ui_bigFont "0.4"
  972. A ui_browserFriendlyfire "-1"
  973. A ui_browserKillcam "-1"
  974. A ui_browserMod "-1"
  975. A ui_browserShowDedicated "0"
  976. A ui_browserShowEmpty "1"
  977. A ui_browserShowFull "1"
  978. A ui_browserShowNoPassword "1"
  979. A ui_browserShowPassword "0"
  980. A ui_browserShowPure "1"
  981. ui_ctf_scorelimit "5"
  982. ui_ctf_timelimit "30"
  983. A ui_currentMap "2"
  984. A ui_currentNetMap "2"
  985. A ui_dedicated "0"
  986. A ui_extraBigFont "0.55"
  987. ui_friendlyfire "0"
  988. A ui_gametype "3"
  989. ui_hostname "fpsadmin test"
  990. A ui_joinGametype "0"
  991. ui_logo_show "1"
  992. ui_mapname "random"
  993. ui_motd ""
  994. A ui_mousePitch "1"
  995. R ui_multiplayer "1"
  996. A ui_netGametype "0"
  997. A ui_netGametypeName "ctf"
  998. A ui_netSource "1"
  999. ui_playerProfileAlreadyChosen "0"
  1000. R ui_playerProfileCount "1"
  1001. ui_playerProfileNameNew ""
  1002. R ui_playerProfileSelected ""
  1003. ui_separator_show "1"
  1004. A ui_serverStatusTimeOut "7000"
  1005. A ui_smallFont "0.25"
  1006. ui_version_show "1"
  1007. R version "CoD2 MP 1.0 build crc6_v1 Thu Oct 06 2005 07:13:42PM win-x86"
  1008. A vid_xpos "3"
  1009. A vid_ypos "22"
  1010. C viewlog "0"
  1011. A voice_deadChat "0"
  1012. A voice_global "0"
  1013. A voice_localEcho "0"
  1014. A winvoice_mic_mute "1"
  1015. A winvoice_mic_reclevel "65535"
  1016. A winvoice_mic_scaler "1"
  1017. A winvoice_save_voice "0"
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