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- on mine:
- add 1 to {breakcount.%player%}
- loop all players:
- if {minespy.%loop-player%} is true:
- send "&dMineSpy > %player% Mined 1 Block."
- else:
- stop
- command /mine [<player>]:
- trigger:
- if arg 1 is not set:
- send "&e&l[&3&lNVP&6&lBreakCount&r&d v2.0 &e&l]&r &aあなたの採掘量は、 &a&l%{breakcount.%player%}% &r&a個 です。"
- if arg 1 is set:
- send "&e&l[&3&lNVP&6&lBreakCount&r&d v2.0 &e&l]&r &a %arg 1% の採掘量は、 &a&l%{breakcount.%arg 1%}% &r&a 個 です。"
- on join:
- loop all players:
- if loop-player has permission "minespy":
- set {minespy.%loop-player%} to true
- send "&dMineSpy > %player% is now minespyer."
- else:
- set {minespy.%loop-player%} to false
- command /mdebug:
- permission: debug
- trigger:
- execute console command "pex user %player% add minespy"
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