doomgod

Skulltag build error

May 27th, 2012 (edited)
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  1. [stas@doom] ~/doom/st98d/release$ uname -a
  2. FreeBSD doom.tc 8.3-RELEASE-p1 FreeBSD 8.3-RELEASE-p1 #4: Thu May 24 22:12:45 MSK 2012 [email protected]:/usr/obj/usr/src/sys/STASPAE i386
  3.  
  4. [stas@doom] ~/doom/st98d/release$ cmake -DCMAKE_BUILD_TYPE=Release -DSERVERONLY=1 ..
  5. -- The C compiler identification is GNU 4.2.2
  6. -- The CXX compiler identification is GNU 4.2.2
  7. -- Check for working C compiler: /usr/bin/gcc
  8. -- Check for working C compiler: /usr/bin/gcc -- works
  9. -- Detecting C compiler ABI info
  10. -- Detecting C compiler ABI info - done
  11. -- Check for working CXX compiler: /usr/bin/c++
  12. -- Check for working CXX compiler: /usr/bin/c++ -- works
  13. -- Detecting CXX compiler ABI info
  14. -- Detecting CXX compiler ABI info - done
  15. -- Found JPEG: /usr/local/lib/libjpeg.so
  16. -- Found ZLIB: /usr/lib/libz.so (found version "1.2.3")
  17. -- Using system zlib
  18. -- Using system jpeg library
  19. -- Looking for strdup
  20. -- Looking for strdup - found
  21. -- Looking for strndup
  22. -- Looking for strndup - found
  23. -- Looking for sys/types.h
  24. -- Looking for sys/types.h - found
  25. -- Looking for stdint.h
  26. -- Looking for stdint.h - found
  27. -- Looking for stddef.h
  28. -- Looking for stddef.h - found
  29. -- Check size of char
  30. -- Check size of char - done
  31. -- Check size of short
  32. -- Check size of short - done
  33. -- Check size of int
  34. -- Check size of int - done
  35. -- Check size of long
  36. -- Check size of long - done
  37. -- /usr/include
  38. -- /home/stas/doom/st98d/bzip2
  39. -- /home/stas/doom/st98d/lzma/C
  40. -- Performing Test HAVE_NO_ARRAY_BOUNDS
  41. -- Performing Test HAVE_NO_ARRAY_BOUNDS - Failed
  42. -- Found PkgConfig: /usr/local/bin/pkg-config (found version "0.25")
  43. -- Looking for XOpenDisplay in /usr/local/lib/libX11.so;/usr/local/lib/libXext.so
  44. -- Looking for XOpenDisplay in /usr/local/lib/libX11.so;/usr/local/lib/libXext.so - found
  45. -- Looking for gethostbyname
  46. -- Looking for gethostbyname - found
  47. -- Looking for connect
  48. -- Looking for connect - found
  49. -- Looking for remove
  50. -- Looking for remove - found
  51. -- Looking for shmat
  52. -- Looking for shmat - found
  53. -- Looking for IceConnectionNumber in ICE
  54. -- Looking for IceConnectionNumber in ICE - found
  55. -- Found X11: /usr/local/lib/libX11.so
  56. -- Found OpenGL: /usr/local/lib/libGL.so
  57. -- Looking for include file pthread.h
  58. -- Looking for include file pthread.h - found
  59. -- Looking for pthread_create
  60. -- Looking for pthread_create - not found.
  61. -- Looking for pthread_create in pthreads
  62. -- Looking for pthread_create in pthreads - not found
  63. -- Looking for pthread_create in pthread
  64. -- Looking for pthread_create in pthread - found
  65. -- Found Threads: TRUE
  66. -- Found SDL: /usr/local/lib/libSDLmain.a;/usr/local/lib/libSDL.so;-lpthread
  67. -- Selected assembler: /usr/local/bin/nasm
  68. -- Looking for filelength
  69. -- Looking for filelength - not found
  70. -- Looking for strupr
  71. -- Looking for strupr - not found
  72. -- Looking for stricmp
  73. -- Looking for stricmp - not found
  74. -- Looking for strnicmp
  75. -- Looking for strnicmp - not found
  76. -- Looking for clock_gettime in rt
  77. -- Looking for clock_gettime in rt - found
  78. -- Performing Test HAS_VA_COPY
  79. -- Performing Test HAS_VA_COPY - Success
  80. -- Configuring done
  81. -- Generating done
  82. -- Build files have been written to: /home/stas/doom/st98d/release
  83.  
  84. [stas@doom] ~/doom/st98d/release$ make
  85. Scanning dependencies of target bzip2
  86. [ 0%] Building C object bzip2/CMakeFiles/bzip2.dir/blocksort.o
  87. [ 0%] Building C object bzip2/CMakeFiles/bzip2.dir/bzlib.o
  88. [ 1%] Building C object bzip2/CMakeFiles/bzip2.dir/compress.o
  89. [ 1%] Building C object bzip2/CMakeFiles/bzip2.dir/crctable.o
  90. [ 1%] Building C object bzip2/CMakeFiles/bzip2.dir/decompress.o
  91. [ 1%] Building C object bzip2/CMakeFiles/bzip2.dir/huffman.o
  92. [ 1%] Building C object bzip2/CMakeFiles/bzip2.dir/randtable.o
  93. Linking C static library libbzip2.a
  94. [ 1%] Built target bzip2
  95. Scanning dependencies of target lzma
  96. [ 1%] Building C object lzma/CMakeFiles/lzma.dir/C/Archive/7z/7zDecode.o
  97. [ 2%] Building C object lzma/CMakeFiles/lzma.dir/C/Archive/7z/7zExtract.o
  98. [ 2%] Building C object lzma/CMakeFiles/lzma.dir/C/Archive/7z/7zHeader.o
  99. [ 2%] Building C object lzma/CMakeFiles/lzma.dir/C/Archive/7z/7zIn.o
  100. [ 2%] Building C object lzma/CMakeFiles/lzma.dir/C/Archive/7z/7zItem.o
  101. [ 3%] Building C object lzma/CMakeFiles/lzma.dir/C/7zBuf.o
  102. [ 3%] Building C object lzma/CMakeFiles/lzma.dir/C/7zCrc.o
  103. [ 3%] Building C object lzma/CMakeFiles/lzma.dir/C/7zStream.o
  104. [ 3%] Building C object lzma/CMakeFiles/lzma.dir/C/Alloc.o
  105. [ 3%] Building C object lzma/CMakeFiles/lzma.dir/C/Bcj2.o
  106. [ 4%] Building C object lzma/CMakeFiles/lzma.dir/C/Bra86.o
  107. [ 4%] Building C object lzma/CMakeFiles/lzma.dir/C/LzFind.o
  108. [ 4%] Building C object lzma/CMakeFiles/lzma.dir/C/LzFindMt.o
  109. [ 4%] Building C object lzma/CMakeFiles/lzma.dir/C/LzmaDec.o
  110. [ 5%] Building C object lzma/CMakeFiles/lzma.dir/C/LzmaEnc.o
  111. [ 5%] Building C object lzma/CMakeFiles/lzma.dir/C/LzmaLib.o
  112. Linking C static library liblzma.a
  113. [ 5%] Built target lzma
  114. Scanning dependencies of target lemon
  115. [ 5%] Building C object tools/lemon/CMakeFiles/lemon.dir/lemon.o
  116. Linking C executable lemon
  117. [ 5%] Built target lemon
  118. Scanning dependencies of target re2c
  119. [ 6%] Building CXX object tools/re2c/CMakeFiles/re2c.dir/actions.o
  120. [ 6%] Building CXX object tools/re2c/CMakeFiles/re2c.dir/code.o
  121. [ 6%] Building CXX object tools/re2c/CMakeFiles/re2c.dir/dfa.o
  122. [ 6%] Building CXX object tools/re2c/CMakeFiles/re2c.dir/main.o
  123. [ 6%] Building CXX object tools/re2c/CMakeFiles/re2c.dir/mbo_getopt.o
  124. [ 7%] Building CXX object tools/re2c/CMakeFiles/re2c.dir/parser.o
  125. [ 7%] Building CXX object tools/re2c/CMakeFiles/re2c.dir/scanner.o
  126. [ 7%] Building CXX object tools/re2c/CMakeFiles/re2c.dir/substr.o
  127. [ 7%] Building CXX object tools/re2c/CMakeFiles/re2c.dir/translate.o
  128. Linking CXX executable re2c
  129. [ 7%] Built target re2c
  130. Scanning dependencies of target updaterevision
  131. [ 7%] Building C object tools/updaterevision/CMakeFiles/updaterevision.dir/updaterevision.o
  132. Linking C executable updaterevision
  133. CMakeFiles/updaterevision.dir/updaterevision.o(.text+0xd9): In function `main':
  134. : warning: warning: tempnam() possibly used unsafely; consider using mkstemp()
  135. [ 7%] Built target updaterevision
  136. Scanning dependencies of target zipdir
  137. [ 8%] Building C object tools/zipdir/CMakeFiles/zipdir.dir/zipdir.o
  138. Linking C executable zipdir
  139. [ 8%] Built target zipdir
  140. Scanning dependencies of target snes_spc
  141. [ 9%] Building CXX object snes_spc/CMakeFiles/snes_spc.dir/snes_spc/dsp.o
  142. [ 9%] Building CXX object snes_spc/CMakeFiles/snes_spc.dir/snes_spc/SNES_SPC.o
  143. [ 9%] Building CXX object snes_spc/CMakeFiles/snes_spc.dir/snes_spc/SNES_SPC_misc.o
  144. [ 9%] Building CXX object snes_spc/CMakeFiles/snes_spc.dir/snes_spc/SNES_SPC_state.o
  145. [ 9%] Building CXX object snes_spc/CMakeFiles/snes_spc.dir/snes_spc/spc.o
  146. [ 10%] Building CXX object snes_spc/CMakeFiles/snes_spc.dir/snes_spc/SPC_DSP.o
  147. [ 10%] Building CXX object snes_spc/CMakeFiles/snes_spc.dir/snes_spc/SPC_Filter.o
  148. Linking CXX shared library libsnes_spc.so
  149. [ 10%] Built target snes_spc
  150. Scanning dependencies of target dumb
  151. [ 11%] Building C object dumb/CMakeFiles/dumb.dir/src/core/atexit.o
  152. [ 11%] Building C object dumb/CMakeFiles/dumb.dir/src/core/duhlen.o
  153. [ 11%] Building C object dumb/CMakeFiles/dumb.dir/src/core/duhtag.o
  154. [ 11%] Building C object dumb/CMakeFiles/dumb.dir/src/core/dumbfile.o
  155. [ 12%] Building C object dumb/CMakeFiles/dumb.dir/src/core/loadduh.o
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  178. [ 16%] Building C object dumb/CMakeFiles/dumb.dir/src/it/itrender.o
  179. [ 17%] Building C object dumb/CMakeFiles/dumb.dir/src/it/itunload.o
  180. [ 17%] Building C object dumb/CMakeFiles/dumb.dir/src/it/load669.o
  181. [ 17%] Building C object dumb/CMakeFiles/dumb.dir/src/it/load6692.o
  182. [ 17%] Building C object dumb/CMakeFiles/dumb.dir/src/it/loadasy.o
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  184. [ 18%] Building C object dumb/CMakeFiles/dumb.dir/src/it/loadmod.o
  185. [ 18%] Building C object dumb/CMakeFiles/dumb.dir/src/it/loadmod2.o
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  192. [ 20%] Building C object dumb/CMakeFiles/dumb.dir/src/it/loadptm.o
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  210. [ 23%] Building C object dumb/CMakeFiles/dumb.dir/src/it/readmtm.o
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  213. [ 24%] Building C object dumb/CMakeFiles/dumb.dir/src/it/readptm.o
  214. [ 24%] Building C object dumb/CMakeFiles/dumb.dir/src/it/readriff.o
  215. [ 24%] Building C object dumb/CMakeFiles/dumb.dir/src/it/reads3m.o
  216. [ 25%] Building C object dumb/CMakeFiles/dumb.dir/src/it/reads3m2.o
  217. [ 25%] Building C object dumb/CMakeFiles/dumb.dir/src/it/readstm.o
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  221. [ 26%] Building C object dumb/CMakeFiles/dumb.dir/src/it/xmeffect.o
  222. Linking CXX static library libdumb.a
  223. [ 26%] Built target dumb
  224. Scanning dependencies of target arithchk
  225. [ 26%] Building C object gdtoa/CMakeFiles/arithchk.dir/arithchk.o
  226. Linking C executable arithchk
  227. [ 26%] Built target arithchk
  228. [ 26%] Generating arith.h
  229. Scanning dependencies of target qnan
  230. [ 26%] Building C object gdtoa/CMakeFiles/qnan.dir/qnan.o
  231. Linking C executable qnan
  232. [ 26%] Built target qnan
  233. [ 26%] Generating gd_qnan.h
  234. Scanning dependencies of target gdtoa
  235. [ 26%] Building C object gdtoa/CMakeFiles/gdtoa.dir/dmisc.o
  236. [ 27%] Building C object gdtoa/CMakeFiles/gdtoa.dir/dtoa.o
  237. [ 27%] Building C object gdtoa/CMakeFiles/gdtoa.dir/g_Qfmt.o
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  247. [ 29%] Building C object gdtoa/CMakeFiles/gdtoa.dir/hd_init.o
  248. [ 29%] Building C object gdtoa/CMakeFiles/gdtoa.dir/hexnan.o
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  276. Linking C static library libgdtoa.a
  277. [ 35%] Built target gdtoa
  278. Scanning dependencies of target pk3
  279. [ 35%] Generating ../skulltag.pk3
  280. Adding acs/strfhelp.o 58.2% [ 1305/ 3124] LZMA
  281. Adding actors/Skulltag/skulltagarmor.txt 67.0% [ 416/ 1259] Deflate
  282. Adding actors/Skulltag/skulltagartifacts.txt 84.4% [ 974/ 6243] LZMA
  283. Adding actors/Skulltag/skulltagdeadthings.txt 63.0% [ 136/ 368] Deflate
  284. Adding actors/Skulltag/skulltagdecorations.txt 92.4% [ 984/ 12941] Deflate
  285. Adding actors/Skulltag/skulltaghealth.txt 67.4% [ 283/ 868] Deflate
  286. Adding actors/Skulltag/skulltagmisc.txt 75.9% [ 727/ 3014] LZMA
  287. Adding actors/Skulltag/skulltagmonsters.txt 78.7% [ 1898/ 8913] LZMA
  288. Adding actors/Skulltag/skulltagrunes.txt 87.9% [ 850/ 7019] LZMA
  289. Adding actors/Skulltag/skulltagscorepillars.txt 70.0% [ 297/ 989] Deflate
  290. Adding actors/Skulltag/skulltagstatues.txt 88.0% [ 281/ 2334] LZMA
  291. Adding actors/Skulltag/skulltagteamitems.txt 87.9% [ 662/ 5450] LZMA
  292. Adding actors/Skulltag/skulltagweapons.txt 73.9% [ 1460/ 5604] LZMA
  293. Adding actors/actor.txt 75.3% [ 2686/ 10894] BZip2
  294. Adding actors/chex/chexammo.txt 73.9% [ 397/ 1519] Deflate
  295. Adding actors/chex/chexdecorations.txt 71.3% [ 592/ 2060] Deflate
  296. Adding actors/chex/chexitems.txt 69.3% [ 420/ 1370] Deflate
  297. Adding actors/chex/chexkeys.txt 50.0% [ 157/ 314] Deflate
  298. Adding actors/chex/chexmonsters.txt 78.6% [ 406/ 1898] Deflate
  299. Adding actors/chex/chexplayer.txt 54.0% [ 290/ 631] Deflate
  300. Adding actors/chex/chexweapons.txt 66.6% [ 699/ 2095] Deflate
  301. Adding actors/constants.txt 60.1% [ 805/ 2018] Deflate
  302. Adding actors/doom/arachnotron.txt 62.7% [ 564/ 1513] Deflate
  303. Adding actors/doom/archvile.txt 63.4% [ 581/ 1589] Deflate
  304. Adding actors/doom/bossbrain.txt 72.2% [ 576/ 2072] Deflate
  305. Adding actors/doom/bruiser.txt 70.8% [ 669/ 2292] Deflate
  306. Adding actors/doom/cacodemon.txt 61.7% [ 582/ 1521] Deflate
  307. Adding actors/doom/cyberdemon.txt 59.4% [ 437/ 1076] Deflate
  308. Adding actors/doom/deadthings.txt 72.0% [ 610/ 2181] Deflate
  309. Adding actors/doom/demon.txt 63.0% [ 499/ 1348] Deflate
  310. Adding actors/doom/doomammo.txt 81.8% [ 484/ 2658] Deflate
  311. Adding actors/doom/doomarmor.txt 67.4% [ 367/ 1126] Deflate
  312. Adding actors/doom/doomartifacts.txt 74.4% [ 1024/ 3993] Deflate
  313. Adding actors/doom/doomdecorations.txt 87.2% [ 1458/ 11365] LZMA
  314. Adding actors/doom/doomhealth.txt 64.9% [ 304/ 865] Deflate
  315. Adding actors/doom/doomimp.txt 62.8% [ 537/ 1442] Deflate
  316. Adding actors/doom/doomkeys.txt 79.2% [ 362/ 1737] LZMA
  317. Adding actors/doom/doommisc.txt 49.6% [ 699/ 1387] Deflate
  318. Adding actors/doom/doomplayer.txt 65.0% [ 617/ 1765] Deflate
  319. Adding actors/doom/doomspawners.txt 94.4% [ 1598/ 28442] BZip2
  320. Adding actors/doom/doomweapons.txt 81.7% [ 1579/ 8606] LZMA
  321. Adding actors/doom/fatso.txt 63.6% [ 549/ 1509] Deflate
  322. Adding actors/doom/keen.txt 53.9% [ 316/ 686] Deflate
  323. Adding actors/doom/lostsoul.txt 56.3% [ 421/ 963] Deflate
  324. Adding actors/doom/painelemental.txt 59.5% [ 366/ 903] Deflate
  325. Adding actors/doom/possessed.txt 78.7% [ 891/ 4176] LZMA
  326. Adding actors/doom/revenant.txt 67.4% [ 665/ 2038] Deflate
  327. Adding actors/doom/scriptedmarine.txt 81.6% [ 1019/ 5543] LZMA
  328. Adding actors/doom/spidermaster.txt 58.2% [ 479/ 1146] Deflate
  329. Adding actors/doom/stealthmonsters.txt 79.1% [ 422/ 2015] Deflate
  330. Adding actors/heretic/beast.txt 59.8% [ 736/ 1831] Deflate
  331. Adding actors/heretic/chicken.txt 66.2% [ 981/ 2906] Deflate
  332. Adding actors/heretic/clink.txt 46.3% [ 409/ 762] Deflate
  333. Adding actors/heretic/dsparil.txt 73.2% [ 1245/ 4648] LZMA
  334. Adding actors/heretic/hereticammo.txt 84.4% [ 644/ 4118] LZMA
  335. Adding actors/heretic/hereticarmor.txt 60.7% [ 265/ 675] LZMA
  336. Adding actors/heretic/hereticartifacts.txt 66.1% [ 625/ 1841] Deflate
  337. Adding actors/heretic/hereticdecorations.txt 80.5% [ 491/ 2523] Deflate
  338. Adding actors/heretic/hereticimp.txt 65.4% [ 874/ 2527] Deflate
  339. Adding actors/heretic/heretickeys.txt 76.5% [ 520/ 2210] Deflate
  340. Adding actors/heretic/hereticmisc.txt 74.0% [ 1037/ 3986] LZMA
  341. Adding actors/heretic/hereticplayer.txt 63.7% [ 764/ 2103] Deflate
  342. Adding actors/heretic/hereticspawners.txt 94.1% [ 1146/ 19341] BZip2
  343. Adding actors/heretic/hereticweaps.txt 82.1% [ 3173/ 17706] BZip2
  344. Adding actors/heretic/ironlich.txt 68.4% [ 802/ 2537] LZMA
  345. Adding actors/heretic/knight.txt 63.6% [ 706/ 1940] Deflate
  346. Adding actors/heretic/mummy.txt 66.9% [ 830/ 2507] Deflate
  347. Adding actors/heretic/snake.txt 61.5% [ 619/ 1606] Deflate
  348. Adding actors/heretic/wizard.txt 63.3% [ 601/ 1639] Deflate
  349. Adding actors/hexen/baseweapons.txt 60.5% [ 77/ 195] Deflate
  350. Adding actors/hexen/bats.txt 58.0% [ 302/ 719] Deflate
  351. Adding actors/hexen/bishop.txt 68.4% [ 874/ 2767] Deflate
  352. Adding actors/hexen/blastradius.txt 43.8% [ 342/ 609] Deflate
  353. Adding actors/hexen/boostarmor.txt 36.6% [ 286/ 451] Deflate
  354. Adding actors/hexen/centaur.txt 68.2% [ 1118/ 3515] LZMA
  355. Adding actors/hexen/clericboss.txt 59.6% [ 554/ 1372] Deflate
  356. Adding actors/hexen/clericflame.txt 75.2% [ 839/ 3387] LZMA
  357. Adding actors/hexen/clericholy.txt 73.3% [ 1109/ 4154] LZMA
  358. Adding actors/hexen/clericmace.txt 62.0% [ 346/ 911] Deflate
  359. Adding actors/hexen/clericplayer.txt 60.8% [ 666/ 1698] Deflate
  360. Adding actors/hexen/clericstaff.txt 62.0% [ 658/ 1731] Deflate
  361. Adding actors/hexen/demons.txt 83.2% [ 1209/ 7196] LZMA
  362. Adding actors/hexen/dragon.txt 64.7% [ 734/ 2082] Deflate
  363. Adding actors/hexen/ettin.txt 59.5% [ 720/ 1779] Deflate
  364. Adding actors/hexen/fighteraxe.txt 69.3% [ 714/ 2329] Deflate
  365. Adding actors/hexen/fighterboss.txt 59.6% [ 551/ 1365] Deflate
  366. Adding actors/hexen/fighterfist.txt 59.5% [ 478/ 1179] Deflate
  367. Adding actors/hexen/fighterhammer.txt 60.4% [ 750/ 1894] Deflate
  368. Adding actors/hexen/fighterplayer.txt 61.1% [ 663/ 1705] Deflate
  369. Adding actors/hexen/fighterquietus.txt 71.6% [ 894/ 3146] Deflate
  370. Adding actors/hexen/firedemon.txt 76.0% [ 883/ 3679] LZMA
  371. Adding actors/hexen/flame.txt 76.4% [ 482/ 2046] LZMA
  372. Adding actors/hexen/flechette.txt 71.0% [ 1087/ 3749] LZMA
  373. Adding actors/hexen/fog.txt 68.5% [ 354/ 1125] Deflate
  374. Adding actors/hexen/healingradius.txt 39.8% [ 280/ 465] Deflate
  375. Adding actors/hexen/heresiarch.txt 73.0% [ 1480/ 5487] LZMA
  376. Adding actors/hexen/hexenarmor.txt 74.4% [ 308/ 1203] LZMA
  377. Adding actors/hexen/hexendecorations.txt 88.1% [ 1678/ 14099] BZip2
  378. Adding actors/hexen/hexenkeys.txt 80.3% [ 403/ 2048] LZMA
  379. Adding actors/hexen/hexenspawners.txt 92.2% [ 2131/ 27347] BZip2
  380. Adding actors/hexen/hexenspecialdecs.txt 80.9% [ 1920/ 10052] LZMA
  381. Adding actors/hexen/iceguy.txt 69.8% [ 798/ 2639] Deflate
  382. Adding actors/hexen/korax.txt 63.6% [ 750/ 2059] Deflate
  383. Adding actors/hexen/mageboss.txt 60.3% [ 550/ 1386] Deflate
  384. Adding actors/hexen/magecone.txt 59.7% [ 560/ 1391] Deflate
  385. Adding actors/hexen/magelightning.txt 71.1% [ 802/ 2778] Deflate
  386. Adding actors/hexen/mageplayer.txt 60.7% [ 687/ 1746] Deflate
  387. Adding actors/hexen/magestaff.txt 69.8% [ 827/ 2741] Deflate
  388. Adding actors/hexen/magewand.txt 58.8% [ 500/ 1215] Deflate
  389. Adding actors/hexen/mana.txt 71.3% [ 501/ 1746] Deflate
  390. Adding actors/hexen/pig.txt 64.8% [ 836/ 2376] Deflate
  391. Adding actors/hexen/puzzleitems.txt 85.0% [ 749/ 4994] LZMA
  392. Adding actors/hexen/scriptprojectiles.txt 76.6% [ 457/ 1950] LZMA
  393. Adding actors/hexen/serpent.txt 71.1% [ 1229/ 4258] LZMA
  394. Adding actors/hexen/speedboots.txt 21.6% [ 218/ 278] Deflate
  395. Adding actors/hexen/spike.txt 74.7% [ 459/ 1817] Deflate
  396. Adding actors/hexen/summon.txt 56.0% [ 456/ 1036] Deflate
  397. Adding actors/hexen/teleportother.txt 69.0% [ 544/ 1755] Deflate
  398. Adding actors/hexen/wraith.txt 72.8% [ 974/ 3577] LZMA
  399. Adding actors/raven/artiegg.txt 75.2% [ 574/ 2317] Deflate
  400. Adding actors/raven/artitele.txt 41.2% [ 255/ 434] Deflate
  401. Adding actors/raven/minotaur.txt 69.8% [ 1093/ 3615] LZMA
  402. Adding actors/raven/ravenambient.txt 64.9% [ 220/ 626] Deflate
  403. Adding actors/raven/ravenartifacts.txt 74.9% [ 618/ 2462] Deflate
  404. Adding actors/raven/ravenhealth.txt 15.7% [ 161/ 191] Deflate
  405. Adding actors/shared/action.txt 65.2% [ 302/ 867] Deflate
  406. Adding actors/shared/blood.txt 65.6% [ 284/ 826] Deflate
  407. Adding actors/shared/bridge.txt 69.6% [ 504/ 1657] Deflate
  408. Adding actors/shared/camera.txt 30.4% [ 172/ 247] Deflate
  409. Adding actors/shared/debris.txt 82.1% [ 630/ 3529] LZMA
  410. Adding actors/shared/decal.txt 0.0% [ 31/ 31] Stored
  411. Adding actors/shared/fountain.txt 68.5% [ 186/ 591] Deflate
  412. Adding actors/shared/hatetarget.txt 37.1% [ 158/ 251] Deflate
  413. Adding actors/shared/inventory.txt 74.8% [ 1793/ 7110] Deflate
  414. Adding actors/shared/mapmarker.txt 12.8% [ 129/ 148] Deflate
  415. Adding actors/shared/morph.txt 30.4% [ 119/ 171] Deflate
  416. Adding actors/shared/movingcamera.txt 57.8% [ 173/ 410] Deflate
  417. Adding actors/shared/pickups.txt 60.4% [ 198/ 500] Deflate
  418. Adding actors/shared/player.txt 46.9% [ 357/ 672] Deflate
  419. Adding actors/shared/secrettrigger.txt 11.5% [ 85/ 96] Deflate
  420. Adding actors/shared/sectoraction.txt 80.6% [ 311/ 1605] Deflate
  421. Adding actors/shared/setcolor.txt 47.2% [ 104/ 197] Deflate
  422. Adding actors/shared/sharedmisc.txt 71.4% [ 914/ 3198] Deflate
  423. Adding actors/shared/skies.txt 59.0% [ 188/ 459] Deflate
  424. Adding actors/shared/soundenvironment.txt 11.1% [ 88/ 99] Deflate
  425. Adding actors/shared/soundsequence.txt 79.8% [ 233/ 1156] LZMA
  426. Adding actors/shared/spark.txt 13.1% [ 73/ 84] Deflate
  427. Adding actors/shared/specialspot.txt 20.9% [ 110/ 139] Deflate
  428. Adding actors/shared/splashes.txt 77.3% [ 640/ 2825] Deflate
  429. Adding actors/shared/teleport.txt 49.8% [ 230/ 458] Deflate
  430. Adding actors/shared/waterzone.txt 24.0% [ 231/ 304] Deflate
  431. Adding actors/strife/acolyte.txt 73.6% [ 976/ 3692] LZMA
  432. Adding actors/strife/alienspectres.txt 75.2% [ 988/ 3981] LZMA
  433. Adding actors/strife/beggars.txt 59.0% [ 607/ 1482] LZMA
  434. Adding actors/strife/coin.txt 72.8% [ 423/ 1557] LZMA
  435. Adding actors/strife/crusader.txt 64.6% [ 903/ 2552] Deflate
  436. Adding actors/strife/entityboss.txt 73.6% [ 1000/ 3781] LZMA
  437. Adding actors/strife/inquisitor.txt 66.7% [ 922/ 2771] Deflate
  438. Adding actors/strife/loremaster.txt 60.5% [ 819/ 2073] Deflate
  439. Adding actors/strife/macil.txt 54.3% [ 689/ 1509] Deflate
  440. Adding actors/strife/merchants.txt 62.6% [ 631/ 1685] Deflate
  441. Adding actors/strife/oracle.txt 43.5% [ 294/ 520] Deflate
  442. Adding actors/strife/peasants.txt 75.2% [ 770/ 3111] LZMA
  443. Adding actors/strife/programmer.txt 62.1% [ 795/ 2096] Deflate
  444. Adding actors/strife/questitems.txt 77.4% [ 784/ 3468] LZMA
  445. Adding actors/strife/ratbuddy.txt 37.7% [ 322/ 517] Deflate
  446. Adding actors/strife/reaver.txt 51.2% [ 527/ 1081] Deflate
  447. Adding actors/strife/rebels.txt 67.1% [ 817/ 2483] LZMA
  448. Adding actors/strife/sentinel.txt 58.6% [ 623/ 1505] Deflate
  449. Adding actors/strife/sigil.txt 79.8% [ 675/ 3347] LZMA
  450. Adding actors/strife/spectral.txt 77.8% [ 1075/ 4838] Deflate
  451. Adding actors/strife/stalker.txt 59.1% [ 567/ 1388] Deflate
  452. Adding actors/strife/strifeammo.txt 79.8% [ 920/ 4545] LZMA
  453. Adding actors/strife/strifearmor.txt 58.6% [ 336/ 812] Deflate
  454. Adding actors/strife/strifebishop.txt 58.1% [ 791/ 1890] Deflate
  455. Adding actors/strife/strifehumanoid.txt 58.3% [ 397/ 951] Deflate
  456. Adding actors/strife/strifeitems.txt 80.3% [ 2141/ 10861] LZMA
  457. Adding actors/strife/strifekeys.txt 84.8% [ 1347/ 8848] LZMA
  458. Adding actors/strife/strifeplayer.txt 61.7% [ 710/ 1854] Deflate
  459. Adding actors/strife/strifespawners.txt 84.5% [ 1200/ 7748] LZMA
  460. Adding actors/strife/strifestuff.txt 85.9% [ 3993/ 28324] LZMA
  461. Adding actors/strife/strifeweapons.txt 79.3% [ 2886/ 13974] LZMA
  462. Adding actors/strife/templar.txt 50.4% [ 550/ 1108] Deflate
  463. Adding actors/strife/thingstoblowup.txt 69.1% [ 829/ 2682] LZMA
  464. Adding actors/strife/zombie.txt 52.8% [ 475/ 1007] Deflate
  465. Adding bots/chatfiles/1337.txt 47.6% [ 418/ 798] Deflate
  466. Adding bots/chatfiles/chubbs.txt 48.3% [ 950/ 1839] Deflate
  467. Adding bots/chatfiles/crash.txt 44.0% [ 639/ 1142] Deflate
  468. Adding bots/chatfiles/cyborg.txt 39.2% [ 239/ 393] Deflate
  469. Adding bots/chatfiles/cygnus.txt 43.9% [ 398/ 710] Deflate
  470. Adding bots/chatfiles/daisy.txt 0.0% [ 64/ 64] Stored
  471. Adding bots/chatfiles/fob.txt 51.7% [ 2278/ 4719] BZip2
  472. Adding bots/chatfiles/frad.txt 50.1% [ 422/ 846] Deflate
  473. Adding bots/chatfiles/hissy.txt 50.9% [ 294/ 599] Deflate
  474. Adding bots/chatfiles/insect.txt 15.0% [ 34/ 40] Deflate
  475. Adding bots/chatfiles/linguica.txt 53.4% [ 1005/ 2158] Deflate
  476. Adding bots/chatfiles/massmouth.txt 47.1% [ 1006/ 1901] Deflate
  477. Adding bots/chatfiles/meepy.txt 33.8% [ 153/ 231] Deflate
  478. Adding bots/chatfiles/mewse.txt 41.7% [ 630/ 1080] Deflate
  479. Adding bots/chatfiles/orion.txt 48.3% [ 822/ 1591] Deflate
  480. Adding bots/chatfiles/quotebot.txt 51.5% [ 3535/ 7283] BZip2
  481. Adding bots/chatfiles/reol.txt 45.9% [ 904/ 1670] Deflate
  482. Adding bots/chatfiles/rigel.txt 16.2% [ 98/ 117] Deflate
  483. Adding bots/chatfiles/romero.txt 44.1% [ 507/ 907] Deflate
  484. Adding bots/chatfiles/soldier.txt 50.7% [ 1272/ 2580] BZip2
  485. Adding bots/chatfiles/ultimus.txt 52.5% [ 865/ 1820] Deflate
  486. Adding bots/chatfiles/xxenemyxx.txt 49.7% [ 569/ 1131] Deflate
  487. Adding glstuff/gllight.png 0.0% [ 13073/ 13073] Stored
  488. Adding glstuff/glpart.png 2.4% [ 13017/ 13343] Deflate
  489. Adding glstuff/glpart2.png 0.0% [ 358/ 358] Stored
  490. Adding glstuff/mirror.png 0.4% [ 25996/ 26089] Deflate
  491. Adding graphics/-badpatc.lmp 67.4% [ 178/ 546] LZMA
  492. Adding graphics/artibox.png 0.0% [ 770/ 770] Stored
  493. Adding graphics/bal7scr1.png 0.0% [ 647/ 647] Stored
  494. Adding graphics/bal7scr2.png 0.0% [ 665/ 665] Stored
  495. Adding graphics/bfglite1.png 0.0% [ 1112/ 1112] Stored
  496. Adding graphics/bfglite2.png 0.2% [ 1018/ 1020] LZMA
  497. Adding graphics/bfgscrc1.png 0.0% [ 2264/ 2264] Stored
  498. Adding graphics/bfgscrc2.png 0.0% [ 2602/ 2602] Stored
  499. Adding graphics/blast1.png 0.0% [ 2227/ 2227] Stored
  500. Adding graphics/botskil0.png 8.4% [ 164/ 179] Deflate
  501. Adding graphics/botskil1.png 7.1% [ 170/ 183] Deflate
  502. Adding graphics/botskil2.png 8.2% [ 168/ 183] Deflate
  503. Adding graphics/botskil3.png 8.1% [ 171/ 186] Deflate
  504. Adding graphics/botskil4.png 5.7% [ 181/ 192] Deflate
  505. Adding graphics/bsmear1.png 0.0% [ 1008/ 1008] Stored
  506. Adding graphics/bsmear2.png 0.0% [ 1067/ 1067] Stored
  507. Adding graphics/bsplat1.png 0.0% [ 630/ 630] Stored
  508. Adding graphics/bsplat2.png 0.0% [ 821/ 821] Stored
  509. Adding graphics/bsplat3.png 0.0% [ 365/ 365] Stored
  510. Adding graphics/bsplat4.png 0.0% [ 378/ 378] Stored
  511. Adding graphics/bsplat5.png 0.0% [ 406/ 406] Stored
  512. Adding graphics/bsplat6.png 0.0% [ 616/ 616] Stored
  513. Adding graphics/bsplat7.png 2.5% [ 237/ 243] Deflate
  514. Adding graphics/cbalscr1.png 0.0% [ 647/ 647] Stored
  515. Adding graphics/cbalscr2.png 0.0% [ 665/ 665] Stored
  516. Adding graphics/cbowmark.png 0.0% [ 1689/ 1689] Stored
  517. Adding graphics/chip1.png 6.7% [ 140/ 150] Deflate
  518. Adding graphics/chip2.png 7.3% [ 127/ 137] Deflate
  519. Adding graphics/chip3.png 8.6% [ 128/ 140] Deflate
  520. Adding graphics/chip4.png 7.5% [ 123/ 133] Deflate
  521. Adding graphics/chip5.png 7.7% [ 131/ 142] Deflate
  522. Adding graphics/clerface.lmp 25.4% [ 194/ 260] Deflate
  523. Adding graphics/fiteface.lmp 20.6% [ 235/ 296] Deflate
  524. Adding graphics/fonta164.lmp 35.1% [ 109/ 168] Deflate
  525. Adding graphics/fonta165.lmp 31.5% [ 113/ 165] Deflate
  526. Adding graphics/fonta182.lmp 32.2% [ 116/ 171] Deflate
  527. Adding graphics/fonta188.lmp 36.4% [ 110/ 173] LZMA
  528. Adding graphics/fonta191.lmp 33.1% [ 109/ 163] Deflate
  529. Adding graphics/fonta60.lmp 35.9% [ 59/ 92] Deflate
  530. Adding graphics/fonta61.lmp 35.9% [ 59/ 92] Deflate
  531. Adding graphics/fonta62.lmp 32.1% [ 19/ 28] Deflate
  532. Adding graphics/fonta63.lmp 35.9% [ 59/ 92] Deflate
  533. Adding graphics/hamoback.png 0.0% [ 832/ 832] Stored
  534. Adding graphics/hellston.png 8.7% [ 168/ 184] Deflate
  535. Adding graphics/invgeml1.png 3.4% [ 198/ 205] Deflate
  536. Adding graphics/invgeml2.png 2.4% [ 202/ 207] Deflate
  537. Adding graphics/invgemr1.png 3.3% [ 202/ 209] Deflate
  538. Adding graphics/invgemr2.png 1.9% [ 211/ 215] Deflate
  539. Adding graphics/mageface.lmp 42.1% [ 191/ 330] Deflate
  540. Adding graphics/plasma1.png 0.0% [ 1217/ 1217] Stored
  541. Adding graphics/plasma2.png 0.0% [ 1446/ 1446] Stored
  542. Adding graphics/scorch1.png 0.0% [ 3608/ 3608] Stored
  543. Adding graphics/selectbo.png 3.3% [ 177/ 183] Deflate
  544. Adding graphics/stcfn196.lmp 43.0% [ 81/ 142] Deflate
  545. Adding graphics/stcfn197.lmp 37.8% [ 79/ 127] Deflate
  546. Adding graphics/stcfn214.lmp 37.8% [ 84/ 135] Deflate
  547. Adding graphics/stcfn220.lmp 42.3% [ 75/ 130] Deflate
  548. Adding graphics/stcfn223.lmp 36.8% [ 86/ 136] Deflate
  549. Adding graphics/stfbany.lmp 92.1% [ 111/ 1408] LZMA
  550. Adding graphics/stkeys6.lmp 26.0% [ 77/ 104] Deflate
  551. Adding graphics/stkeys7.lmp 24.0% [ 79/ 104] Deflate
  552. Adding graphics/stkeys8.lmp 24.0% [ 79/ 104] Deflate
  553. Adding graphics/stpbany.lmp 92.6% [ 109/ 1478] LZMA
  554. Adding graphics/terminat.png 9.2% [ 148/ 163] Deflate
  555. Adding graphics/twirl.png 0.0% [ 2660/ 2660] Stored
  556. Adding graphics/wislash.lmp 39.3% [ 116/ 191] LZMA
  557. Adding graphics/xhairb1.imgz 53.3% [ 42/ 90] Deflate
  558. Adding graphics/xhairb2.png 9.6% [ 123/ 136] Deflate
  559. Adding graphics/xhairb3.imgz 47.4% [ 61/ 116] Deflate
  560. Adding graphics/xhairb4.imgz 34.1% [ 54/ 82] Deflate
  561. Adding graphics/xhairb5.imgz 44.0% [ 28/ 50] Deflate
  562. Adding graphics/xhairb6.imgz 23.6% [ 55/ 72] Deflate
  563. Adding graphics/xhairb7.imgz 36.4% [ 21/ 33] Deflate
  564. Adding graphics/xhairs1.imgz 51.0% [ 24/ 49] Deflate
  565. Adding graphics/xhairs2.imgz 51.4% [ 35/ 72] Deflate
  566. Adding graphics/xhairs3.imgz 53.1% [ 23/ 49] Deflate
  567. Adding graphics/xhairs4.imgz 42.9% [ 28/ 49] Deflate
  568. Adding graphics/xhairs5.imgz 45.5% [ 18/ 33] Deflate
  569. Adding graphics/xhairs6.imgz 16.7% [ 40/ 48] Deflate
  570. Adding graphics/xhairs7.imgz 52.0% [ 12/ 25] Deflate
  571. Adding mapinfo/chex.txt 66.1% [ 1011/ 2983] LZMA
  572. Adding mapinfo/chex3.txt 28.1% [ 128/ 178] Deflate
  573. Adding mapinfo/doom1.txt 85.4% [ 1103/ 7562] LZMA
  574. Adding mapinfo/doom2.txt 85.1% [ 986/ 6637] LZMA
  575. Adding mapinfo/doomcommon.txt 57.5% [ 725/ 1707] Deflate
  576. Adding mapinfo/heretic.txt 84.6% [ 1383/ 8982] LZMA
  577. Adding mapinfo/hereticsw.txt 22.0% [ 96/ 123] Deflate
  578. Adding mapinfo/hexen.txt 62.5% [ 1190/ 3175] Deflate
  579. Adding mapinfo/plutonia.txt 84.9% [ 999/ 6601] LZMA
  580. Adding mapinfo/strife.txt 72.5% [ 1813/ 6595] LZMA
  581. Adding mapinfo/tnt.txt 84.9% [ 993/ 6583] LZMA
  582. Adding mapinfo/ultdoom.txt 25.4% [ 132/ 177] Deflate
  583. Adding sbarinfo/doom.txt 73.0% [ 1186/ 4387] LZMA
  584. Adding shaders/light/light_brightmap.fp 52.4% [ 442/ 928] Deflate
  585. Adding shaders/light/light_eyefog.fp 50.1% [ 341/ 683] Deflate
  586. Adding shaders/light/light_glow.fp 60.1% [ 450/ 1128] Deflate
  587. Adding shaders/light/light_gold.fp 32.9% [ 139/ 207] Deflate
  588. Adding shaders/light/light_green.fp 32.5% [ 137/ 203] Deflate
  589. Adding shaders/light/light_inverse.fp 26.8% [ 120/ 164] Deflate
  590. Adding shaders/light/light_norm.fp 10.9% [ 57/ 64] Deflate
  591. Adding shaders/light/light_red.fp 33.2% [ 135/ 202] Deflate
  592. Adding shaders/main.fp 35.8% [ 147/ 229] Deflate
  593. Adding shaders/main.vp 36.8% [ 201/ 318] Deflate
  594. Adding shaders/main_desat.fp 33.5% [ 159/ 239] Deflate
  595. Adding shaders/main_glow.vp 49.2% [ 248/ 488] Deflate
  596. Adding shaders/main_nofog.vp 21.6% [ 109/ 139] Deflate
  597. Adding shaders/main_notex.fp 11.3% [ 63/ 71] Deflate
  598. Adding shaders/tex/tex_norm.fp 18.2% [ 99/ 121] Deflate
  599. Adding shaders/tex/tex_warp1.fp 42.3% [ 214/ 371] Deflate
  600. Adding shaders/tex/tex_warp2.fp 49.3% [ 239/ 471] Deflate
  601. Adding sounds/dsempty.lmp 0.0% [ 12/ 12] Stored
  602. Adding sounds/dsquake.flac 5.6% [ 6089/ 6453] Deflate
  603. Adding sounds/dssecret.flac 0.0% [ 14333/ 14333] Stored
  604. Adding sounds/icebrk1a.flac 0.1% [ 13206/ 13218] Deflate
  605. Adding sounds/icedth1.flac 1.6% [ 9494/ 9652] Deflate
  606. Adding sounds/railgf1.flac 1.3% [ 15229/ 15431] LZMA
  607. Adding sounds/spark1.flac 0.0% [ 1555/ 1555] Stored
  608. Adding sounds/spark2.flac 0.3% [ 5557/ 5574] Deflate
  609. Adding sounds/spark3.flac 0.0% [ 2128/ 2128] Stored
  610. Adding sprites/CNSLA0.png 63.8% [ 529/ 1460] LZMA
  611. Adding sprites/CNSLB0.png 62.7% [ 549/ 1472] LZMA
  612. Adding sprites/accua0.png 0.0% [ 503/ 503] Stored
  613. Adding sprites/amrka0.png 4.3% [ 224/ 234] Deflate
  614. Adding sprites/arnoa0.png 0.0% [ 317/ 317] Stored
  615. Adding sprites/arnob0.png 0.0% [ 317/ 317] Stored
  616. Adding sprites/arnoc0.png 0.0% [ 318/ 318] Stored
  617. Adding sprites/arnod0.png 0.0% [ 321/ 321] Stored
  618. Adding sprites/assta0.png 0.0% [ 854/ 854] Stored
  619. Adding sprites/capta0.png 0.0% [ 679/ 679] Stored
  620. Adding sprites/dfnsa0.png 0.0% [ 531/ 531] Stored
  621. Adding sprites/domna0.png 0.0% [ 528/ 528] Stored
  622. Adding sprites/excla0.png 0.0% [ 541/ 541] Stored
  623. Adding sprites/faila0.png 4.6% [ 227/ 238] Deflate
  624. Adding sprites/ffrga0.png 0.0% [ 659/ 659] Stored
  625. Adding sprites/fista0.png 0.0% [ 999/ 999] Stored
  626. Adding sprites/iceca0.png 2.8% [ 211/ 217] Deflate
  627. Adding sprites/icecb0.png 4.1% [ 189/ 197] Deflate
  628. Adding sprites/icecc0.png 6.1% [ 155/ 165] Deflate
  629. Adding sprites/icecd0.png 10.6% [ 110/ 123] Deflate
  630. Adding sprites/impra0.png 0.0% [ 565/ 565] Stored
  631. Adding sprites/incra0.png 0.0% [ 696/ 696] Stored
  632. Adding sprites/llama0.png 3.3% [ 733/ 758] LZMA
  633. Adding sprites/mimpa0.png 0.0% [ 575/ 575] Stored
  634. Adding sprites/pfcta0.png 0.0% [ 611/ 611] Stored
  635. Adding sprites/pista0.png 2.7% [ 397/ 408] LZMA
  636. Adding sprites/plyc/plyca1.lmp 32.9% [ 619/ 923] LZMA
  637. Adding sprites/plyc/plyca2a8.lmp 39.9% [ 731/ 1216] LZMA
  638. Adding sprites/plyc/plyca3a7.lmp 40.8% [ 826/ 1395] LZMA
  639. Adding sprites/plyc/plyca4a6.lmp 39.4% [ 684/ 1129] LZMA
  640. Adding sprites/plyc/plyca5.lmp 34.3% [ 527/ 802] LZMA
  641. Adding sprites/plyc/plycb1.lmp 34.2% [ 624/ 948] LZMA
  642. Adding sprites/plyc/plycb2b8.lmp 40.5% [ 731/ 1228] LZMA
  643. Adding sprites/plyc/plycb3b7.lmp 40.8% [ 821/ 1386] LZMA
  644. Adding sprites/plyc/plycb4b6.lmp 40.2% [ 680/ 1138] LZMA
  645. Adding sprites/plyc/plycb5.lmp 33.4% [ 531/ 797] LZMA
  646. Adding sprites/plyc/plycc1.lmp 32.9% [ 616/ 918] LZMA
  647. Adding sprites/plyc/plycc2c8.lmp 40.0% [ 733/ 1222] LZMA
  648. Adding sprites/plyc/plycc3c7.lmp 40.5% [ 825/ 1387] LZMA
  649. Adding sprites/plyc/plycc4c6.lmp 39.6% [ 683/ 1131] LZMA
  650. Adding sprites/plyc/plycc5.lmp 33.7% [ 530/ 799] LZMA
  651. Adding sprites/plyc/plycd1.lmp 34.2% [ 624/ 948] LZMA
  652. Adding sprites/plyc/plycd2d8.lmp 40.5% [ 731/ 1228] LZMA
  653. Adding sprites/plyc/plycd3d7.lmp 40.8% [ 821/ 1386] LZMA
  654. Adding sprites/plyc/plycd4d6.lmp 40.2% [ 680/ 1138] LZMA
  655. Adding sprites/plyc/plycd5.lmp 33.4% [ 531/ 797] LZMA
  656. Adding sprites/plyc/plyce1.lmp 37.8% [ 612/ 984] LZMA
  657. Adding sprites/plyc/plyce2e8.lmp 39.1% [ 729/ 1198] LZMA
  658. Adding sprites/plyc/plyce3e7.lmp 39.9% [ 847/ 1410] LZMA
  659. Adding sprites/plyc/plyce4e6.lmp 41.5% [ 661/ 1129] LZMA
  660. Adding sprites/plyc/plyce5.lmp 33.4% [ 564/ 847] LZMA
  661. Adding sprites/plyc/plycf1.lmp 29.2% [ 697/ 984] LZMA
  662. Adding sprites/plyc/plycf2f8.lmp 36.2% [ 814/ 1276] LZMA
  663. Adding sprites/plyc/plycf3f7.lmp 39.1% [ 909/ 1492] LZMA
  664. Adding sprites/plyc/plycf4f6.lmp 41.1% [ 711/ 1208] LZMA
  665. Adding sprites/plyc/plycf5.lmp 32.8% [ 569/ 847] LZMA
  666. Adding sprites/plyc/plycg1.lmp 37.9% [ 615/ 991] LZMA
  667. Adding sprites/plyc/plycg2g8.lmp 39.9% [ 719/ 1196] LZMA
  668. Adding sprites/plyc/plycg3g7.lmp 40.2% [ 845/ 1413] LZMA
  669. Adding sprites/plyc/plycg4g6.lmp 41.8% [ 659/ 1133] LZMA
  670. Adding sprites/plyc/plycg5.lmp 33.5% [ 551/ 829] LZMA
  671. Adding sprites/plyc/plych0.lmp 29.6% [ 878/ 1248] LZMA
  672. Adding sprites/plyc/plyci0.lmp 25.9% [ 774/ 1044] LZMA
  673. Adding sprites/plyc/plycj0.lmp 28.3% [ 684/ 954] LZMA
  674. Adding sprites/plyc/plyck0.lmp 33.4% [ 655/ 984] LZMA
  675. Adding sprites/plyc/plycl0.lmp 37.4% [ 602/ 962] LZMA
  676. Adding sprites/plyc/plycm0.lmp 37.5% [ 604/ 966] LZMA
  677. Adding sprites/plyc/plycn0.lmp 37.7% [ 605/ 971] LZMA
  678. Adding sprites/plyc/plyco0.lmp 26.9% [ 923/ 1262] Deflate
  679. Adding sprites/plyc/plycp0.lmp 27.8% [ 1070/ 1481] Deflate
  680. Adding sprites/plyc/plycq0.lmp 31.0% [ 1299/ 1883] Deflate
  681. Adding sprites/plyc/plycr0.lmp 33.9% [ 1185/ 1794] Deflate
  682. Adding sprites/plyc/plycs0.lmp 33.3% [ 1183/ 1773] Deflate
  683. Adding sprites/plyc/plyct0.lmp 34.6% [ 1050/ 1605] Deflate
  684. Adding sprites/plyc/plycu0.lmp 33.1% [ 990/ 1480] Deflate
  685. Adding sprites/plyc/plycv0.lmp 34.0% [ 914/ 1384] Deflate
  686. Adding sprites/plyc/plycw0.lmp 33.8% [ 903/ 1364] Deflate
  687. Adding sprites/pposa0.png 1.2% [ 662/ 670] LZMA
  688. Adding sprites/pposb0.png 0.8% [ 625/ 630] LZMA
  689. Adding sprites/pposc0.png 0.7% [ 600/ 604] LZMA
  690. Adding sprites/pposd0.png 1.1% [ 651/ 658] LZMA
  691. Adding sprites/ppose0.png 1.0% [ 624/ 630] LZMA
  692. Adding sprites/pposf0.png 0.9% [ 659/ 665] LZMA
  693. Adding sprites/preca0.png 0.0% [ 634/ 634] Stored
  694. Adding sprites/rdytogo.png 5.8% [ 195/ 207] Deflate
  695. Adding sprites/rsmka0.png 0.0% [ 410/ 410] Stored
  696. Adding sprites/rsmkb0.png 0.0% [ 412/ 412] Stored
  697. Adding sprites/rsmkc0.png 0.0% [ 589/ 589] Stored
  698. Adding sprites/rsmkd0.png 0.0% [ 409/ 409] Stored
  699. Adding sprites/rsmke0.png 1.1% [ 258/ 261] Deflate
  700. Adding sprites/skila0.png 0.0% [ 865/ 865] Stored
  701. Adding sprites/spama0.png 0.0% [ 715/ 715] Stored
  702. Adding sprites/staga0.png 0.0% [ 589/ 589] Stored
  703. Adding sprites/tdoma0.png 0.0% [ 579/ 579] Stored
  704. Adding sprites/tlgla0.png 5.7% [ 150/ 159] Deflate
  705. Adding sprites/tlglb0.png 5.7% [ 150/ 159] Deflate
  706. Adding sprites/tlglc0.png 5.7% [ 150/ 159] Deflate
  707. Adding sprites/tlgld0.png 5.7% [ 150/ 159] Deflate
  708. Adding sprites/tlgle0.png 5.7% [ 150/ 159] Deflate
  709. Adding sprites/tlkmini.png 7.8% [ 235/ 255] Deflate
  710. Adding sprites/tnt1a0.png 15.4% [ 11/ 13] Deflate
  711. Adding sprites/trmaa0.png 0.0% [ 565/ 565] Stored
  712. Adding sprites/unkna0.png 4.0% [ 214/ 223] Deflate
  713. Adding sprites/victa0.png 0.0% [ 522/ 522] Stored
  714. Adding textures/-noflat-.png 5.8% [ 97/ 103] Deflate
  715. Adding textures/Bouncy1.jpg 3.6% [ 2208/ 2290] LZMA
  716. Adding textures/Bouncy2.jpg 3.6% [ 2006/ 2080] LZMA
  717. Adding textures/Bouncy3.jpg 3.5% [ 2138/ 2216] LZMA
  718. Adding textures/Bouncy4.jpg 3.2% [ 2206/ 2279] LZMA
  719. Adding textures/Bouncy5.jpg 3.9% [ 2066/ 2149] LZMA
  720. Adding textures/Bouncy6.jpg 3.5% [ 2132/ 2210] LZMA
  721. Adding textures/Bouncy7.jpg 3.9% [ 2147/ 2233] LZMA
  722. Adding textures/Bouncy8.jpg 3.5% [ 2138/ 2216] LZMA
  723. Adding xlat/base.txt 81.8% [ 4111/ 22563] LZMA
  724. Adding xlat/defines.i 67.0% [ 1254/ 3799] LZMA
  725. Adding xlat/doom.txt 60.5% [ 331/ 837] Deflate
  726. Adding xlat/doom_base.txt 49.6% [ 117/ 232] Deflate
  727. Adding xlat/heretic.txt 69.1% [ 638/ 2065] LZMA
  728. Adding xlat/heretic_base.txt 15.2% [ 89/ 105] Deflate
  729. Adding xlat/strife.txt 80.0% [ 2818/ 14114] BZip2
  730. Adding xlat/strife_base.txt 40.9% [ 110/ 186] Deflate
  731. Adding DOOMDEFS.lmp 87.3% [ 3738/ 29353] BZip2
  732. Adding HEXNDEFS.lmp 88.1% [ 3119/ 26116] LZMA
  733. Adding HTICDEFS.lmp 87.9% [ 3588/ 29536] BZip2
  734. Adding STRFDEFS.txt 89.7% [ 4836/ 46734] LZMA
  735. Adding althudcf.txt 5.8% [ 49/ 52] Deflate
  736. Adding animated.lmp 66.9% [ 480/ 1450] LZMA
  737. Adding animdefs.txt 83.7% [ 1560/ 9562] LZMA
  738. Adding botinfo.txt 90.3% [ 1827/ 18755] LZMA
  739. Adding compatibility.txt 43.0% [ 1075/ 1885] BZip2
  740. Adding confont.lmp 66.1% [ 3471/ 10239] LZMA
  741. Adding crashbot.lump 86.1% [ 2493/ 17967] LZMA
  742. Adding dbigfont.lmp 49.4% [ 3378/ 6671] LZMA
  743. Adding decaldef.txt 84.6% [ 2817/ 18252] LZMA
  744. Adding decorate.txt 84.0% [ 1218/ 7624] BZip2
  745. Adding decorate.z 70.1% [ 552/ 1849] Deflate
  746. Adding dehsupp.txt 75.1% [ 5763/ 23100] LZMA
  747. Adding dfultbot.lump 86.3% [ 2048/ 14938] LZMA
  748. Adding etc.h.txt 51.5% [ 238/ 491] Deflate
  749. Adding fatbot.lump 86.4% [ 2391/ 17534] LZMA
  750. Adding fontdefs.txt 56.9% [ 441/ 1023] LZMA
  751. Adding humanbot.lump 86.4% [ 2388/ 17534] LZMA
  752. Adding in_epi1.txt 67.9% [ 273/ 850] Deflate
  753. Adding in_epi2.txt 66.1% [ 348/ 1026] Deflate
  754. Adding in_epi3.txt 61.2% [ 233/ 601] Deflate
  755. Adding in_htc1.txt 29.8% [ 144/ 205] Deflate
  756. Adding in_htc2.txt 29.3% [ 147/ 208] Deflate
  757. Adding in_htc3.txt 29.3% [ 145/ 205] Deflate
  758. Adding indexfont 58.9% [ 127/ 309] Deflate
  759. Adding language.enu 68.8% [ 19705/ 63199] BZip2
  760. Adding language.fr 68.7% [ 18830/ 60221] BZip2
  761. Adding language.ita 69.5% [ 18181/ 59526] BZip2
  762. Adding lockdefs.txt 83.4% [ 1241/ 7464] LZMA
  763. Adding lspec.h.txt 74.5% [ 1400/ 5498] BZip2
  764. Adding reverbs.txt 90.8% [ 3002/ 32586] BZip2
  765. Adding sausgbot.lump 86.3% [ 2497/ 18242] LZMA
  766. Adding sbarinfo.txt 53.8% [ 271/ 586] Deflate
  767. Adding sbigfont.lmp 64.8% [ 2653/ 7546] LZMA
  768. Adding sndinfo.txt 79.4% [ 7911/ 38369] LZMA
  769. Adding sndseq.txt 80.5% [ 1115/ 5726] Deflate
  770. Adding spaldoom.lmp 20.2% [ 613/ 768] Deflate
  771. Adding spalhtic.lmp 10.5% [ 687/ 768] LZMA
  772. Adding teaminfo.txt 71.2% [ 346/ 1201] Deflate
  773. Adding terrain.txt 72.2% [ 653/ 2347] Deflate
  774. Adding textcolors.txt 67.9% [ 923/ 2876] LZMA
  775. Adding things.h.txt 72.6% [ 1377/ 5029] LZMA
  776. Adding vga-rom-font.16 67.9% [ 1315/ 4096] LZMA
  777. Adding x11r6rgb.txt 78.1% [ 3967/ 18135] LZMA
  778. Adding xhairs.txt 24.1% [ 60/ 79] Deflate
  779. /home/stas/doom/st98d/release/skulltag.pk3 contains 499 files (updated 499)
  780. [ 35%] Built target pk3
  781. Scanning dependencies of target brightmaps_pk3
  782. [ 35%] Generating ../brightmaps.pk3
  783. Adding brightmaps/doom/BON2B0.png 5.1% [ 94/ 99] Deflate
  784. Adding brightmaps/doom/BON2C0.png 5.2% [ 92/ 97] Deflate
  785. Adding brightmaps/doom/BON2D0.png 6.1% [ 92/ 98] Deflate
  786. Adding brightmaps/doom/BOS2A6C4.png 4.5% [ 106/ 111] Deflate
  787. Adding brightmaps/doom/BOS2A7C3.png 3.7% [ 130/ 135] Deflate
  788. Adding brightmaps/doom/BOS2A8C2.png 2.1% [ 141/ 144] Deflate
  789. Adding brightmaps/doom/BOS2B6D4.png 4.7% [ 102/ 107] Deflate
  790. Adding brightmaps/doom/BOS2B7D3.png 4.2% [ 115/ 120] Deflate
  791. Adding brightmaps/doom/BOS2B8D2.png 3.0% [ 131/ 135] Deflate
  792. Adding brightmaps/doom/BOSSA1.png 5.2% [ 110/ 116] Deflate
  793. Adding brightmaps/doom/BOSSA2A8.png 4.2% [ 114/ 119] Deflate
  794. Adding brightmaps/doom/BOSSA3A7.png 4.3% [ 110/ 115] Deflate
  795. Adding brightmaps/doom/BOSSA4A6.png 2.9% [ 133/ 137] Deflate
  796. Adding brightmaps/doom/BOSSA5.png 3.3% [ 117/ 121] Deflate
  797. Adding brightmaps/doom/BOSSB1.png 2.8% [ 140/ 144] Deflate
  798. Adding brightmaps/doom/BOSSB2B8.png 2.2% [ 133/ 136] Deflate
  799. Adding brightmaps/doom/BOSSB3B7.png 4.2% [ 113/ 118] Deflate
  800. Adding brightmaps/doom/BOSSB4B6.png 5.5% [ 104/ 110] Deflate
  801. Adding brightmaps/doom/BOSSB5.png 3.6% [ 135/ 140] Deflate
  802. Adding brightmaps/doom/BOSSC1.png 5.2% [ 109/ 115] Deflate
  803. Adding brightmaps/doom/BOSSC2C8.png 2.1% [ 140/ 143] Deflate
  804. Adding brightmaps/doom/BOSSC3C7.png 4.4% [ 131/ 137] Deflate
  805. Adding brightmaps/doom/BOSSC4C6.png 4.5% [ 107/ 112] Deflate
  806. Adding brightmaps/doom/BOSSC5.png 3.3% [ 117/ 121] Deflate
  807. Adding brightmaps/doom/BOSSD1.png 1.4% [ 137/ 139] Deflate
  808. Adding brightmaps/doom/BOSSD2D8.png 2.3% [ 130/ 133] Deflate
  809. Adding brightmaps/doom/BOSSD3D7.png 4.0% [ 120/ 125] Deflate
  810. Adding brightmaps/doom/BOSSD4D6.png 4.7% [ 101/ 106] Deflate
  811. Adding brightmaps/doom/BOSSD5.png 3.6% [ 134/ 139] Deflate
  812. Adding brightmaps/doom/BOSSE1.png 0.0% [ 357/ 357] Stored
  813. Adding brightmaps/doom/BOSSE2.png 1.0% [ 194/ 196] Deflate
  814. Adding brightmaps/doom/BOSSE3.png 0.0% [ 233/ 233] Stored
  815. Adding brightmaps/doom/BOSSE4.png 0.0% [ 294/ 294] Stored
  816. Adding brightmaps/doom/BOSSE5.png 0.0% [ 291/ 291] Stored
  817. Adding brightmaps/doom/BOSSE6.png 1.5% [ 263/ 267] Deflate
  818. Adding brightmaps/doom/BOSSE7.png 0.0% [ 305/ 305] Stored
  819. Adding brightmaps/doom/BOSSE8.png 0.0% [ 299/ 299] Stored
  820. Adding brightmaps/doom/BOSSF1.png 0.0% [ 375/ 375] Stored
  821. Adding brightmaps/doom/BOSSF2.png 0.0% [ 398/ 398] Stored
  822. Adding brightmaps/doom/BOSSF3.png 0.0% [ 217/ 217] Stored
  823. Adding brightmaps/doom/BOSSF4.png 0.0% [ 216/ 216] Stored
  824. Adding brightmaps/doom/BOSSF5.png 0.0% [ 270/ 270] Stored
  825. Adding brightmaps/doom/BOSSF6.png 0.0% [ 268/ 268] Stored
  826. Adding brightmaps/doom/BOSSF7.png 0.0% [ 337/ 337] Stored
  827. Adding brightmaps/doom/BOSSF8.png 0.0% [ 366/ 366] Stored
  828. Adding brightmaps/doom/BOSSG1.png 0.0% [ 330/ 330] Stored
  829. Adding brightmaps/doom/BOSSG2.png 0.0% [ 312/ 312] Stored
  830. Adding brightmaps/doom/BOSSG3.png 0.0% [ 313/ 313] Stored
  831. Adding brightmaps/doom/BOSSG4.png 0.0% [ 261/ 261] Stored
  832. Adding brightmaps/doom/BOSSG5.png 0.0% [ 198/ 198] Stored
  833. Adding brightmaps/doom/BOSSG6.png 2.0% [ 199/ 203] Deflate
  834. Adding brightmaps/doom/BOSSG7.png 0.9% [ 226/ 228] Deflate
  835. Adding brightmaps/doom/BOSSG8.png 0.0% [ 243/ 243] Stored
  836. Adding brightmaps/doom/BOSSH1.png 0.0% [ 167/ 167] Stored
  837. Adding brightmaps/doom/BOSSH2.png 0.0% [ 194/ 194] Stored
  838. Adding brightmaps/doom/BOSSH3.png 1.7% [ 170/ 173] Deflate
  839. Adding brightmaps/doom/BOSSH4.png 3.3% [ 116/ 120] Deflate
  840. Adding brightmaps/doom/BOSSH5.png 4.0% [ 121/ 126] Deflate
  841. Adding brightmaps/doom/BOSSH6.png 4.0% [ 120/ 125] Deflate
  842. Adding brightmaps/doom/BOSSH7.png 1.9% [ 155/ 158] Deflate
  843. Adding brightmaps/doom/BOSSH8.png 2.5% [ 157/ 161] Deflate
  844. Adding brightmaps/doom/BOSSI0.png 3.5% [ 139/ 144] Deflate
  845. Adding brightmaps/doom/BOSSJ0.png 0.0% [ 150/ 150] Stored
  846. Adding brightmaps/doom/BOSSK0.png 2.9% [ 133/ 137] Deflate
  847. Adding brightmaps/doom/BOSSL0.png 4.6% [ 124/ 130] Deflate
  848. Adding brightmaps/doom/BOSSM0.png 5.6% [ 101/ 107] Deflate
  849. Adding brightmaps/doom/BSPIG1.png 3.8% [ 126/ 131] Deflate
  850. Adding brightmaps/doom/BSPIG2G8.png 4.9% [ 97/ 102] Deflate
  851. Adding brightmaps/doom/BSPIH1.png 1.3% [ 155/ 157] Deflate
  852. Adding brightmaps/doom/BSPIH2H8.png 2.4% [ 164/ 168] Deflate
  853. Adding brightmaps/doom/BSPIH3H7.png 4.5% [ 107/ 112] Deflate
  854. Adding brightmaps/doom/BSPIH4H6.png 4.2% [ 113/ 118] Deflate
  855. Adding brightmaps/doom/BSPIH5.png 4.1% [ 116/ 121] Deflate
  856. Adding brightmaps/doom/CELLA0.png 5.3% [ 89/ 94] Deflate
  857. Adding brightmaps/doom/CELPA0.png 5.0% [ 95/ 100] Deflate
  858. Adding brightmaps/doom/CPOSE1.png 4.1% [ 116/ 121] Deflate
  859. Adding brightmaps/doom/CPOSE2.png 2.2% [ 134/ 137] Deflate
  860. Adding brightmaps/doom/CPOSE3.png 1.4% [ 144/ 146] Deflate
  861. Adding brightmaps/doom/CPOSE5.png 4.3% [ 111/ 116] Deflate
  862. Adding brightmaps/doom/CPOSE6.png 3.4% [ 112/ 116] Deflate
  863. Adding brightmaps/doom/CPOSE7.png 2.2% [ 135/ 138] Deflate
  864. Adding brightmaps/doom/CPOSE8.png 2.1% [ 140/ 143] Deflate
  865. Adding brightmaps/doom/CPOSF1.png 0.6% [ 464/ 467] LZMA
  866. Adding brightmaps/doom/CPOSF2.png 1.2% [ 482/ 488] LZMA
  867. Adding brightmaps/doom/CPOSF3.png 0.5% [ 398/ 400] LZMA
  868. Adding brightmaps/doom/CPOSF4.png 1.1% [ 176/ 178] Deflate
  869. Adding brightmaps/doom/CPOSF5.png 2.8% [ 139/ 143] Deflate
  870. Adding brightmaps/doom/CPOSF6.png 0.0% [ 214/ 214] Stored
  871. Adding brightmaps/doom/CPOSF7.png 0.0% [ 341/ 341] Stored
  872. Adding brightmaps/doom/CPOSF8.png 0.0% [ 352/ 352] Stored
  873. Adding brightmaps/doom/CYBRF1.png 3.3% [ 1833/ 1895] LZMA
  874. Adding brightmaps/doom/CYBRF2.png 3.6% [ 1905/ 1976] LZMA
  875. Adding brightmaps/doom/CYBRF3.png 2.0% [ 1793/ 1830] LZMA
  876. Adding brightmaps/doom/CYBRF4.png 1.1% [ 1523/ 1540] LZMA
  877. Adding brightmaps/doom/CYBRF5.png 2.1% [ 993/ 1014] LZMA
  878. Adding brightmaps/doom/CYBRF6.png 2.1% [ 834/ 852] LZMA
  879. Adding brightmaps/doom/CYBRF7.png 2.3% [ 1560/ 1597] LZMA
  880. Adding brightmaps/doom/CYBRF8.png 2.1% [ 2212/ 2259] LZMA
  881. Adding brightmaps/doom/CYBRJ0.png 0.0% [ 292/ 292] Stored
  882. Adding brightmaps/doom/CYBRK0.png 0.0% [ 420/ 420] Stored
  883. Adding brightmaps/doom/CYBRL0.png 0.0% [ 53/ 53] Stored
  884. Adding brightmaps/doom/CYBRM0.png 0.0% [ 1236/ 1236] Stored
  885. Adding brightmaps/doom/CYBRN0.png 0.0% [ 1606/ 1606] Stored
  886. Adding brightmaps/doom/CYBRO0.png 0.0% [ 1167/ 1167] Stored
  887. Adding brightmaps/doom/FATTG1.png 8.1% [ 102/ 111] Deflate
  888. Adding brightmaps/doom/FATTG2G8.png 9.1% [ 100/ 110] Deflate
  889. Adding brightmaps/doom/FATTH1.png 0.0% [ 266/ 266] Stored
  890. Adding brightmaps/doom/FATTH2H8.png 0.0% [ 184/ 184] Stored
  891. Adding brightmaps/doom/FATTH3H7.png 0.0% [ 182/ 182] Stored
  892. Adding brightmaps/doom/FATTH4H6.png 2.9% [ 136/ 140] Deflate
  893. Adding brightmaps/doom/FATTH5.png 3.5% [ 110/ 114] Deflate
  894. Adding brightmaps/doom/FCANA0.png 0.0% [ 350/ 350] Stored
  895. Adding brightmaps/doom/FCANB0.png 0.0% [ 326/ 326] Stored
  896. Adding brightmaps/doom/FCANC0.png 0.0% [ 315/ 315] Stored
  897. Adding brightmaps/doom/HEADC1.png 1.1% [ 184/ 186] Deflate
  898. Adding brightmaps/doom/HEADC2C8.png 1.9% [ 154/ 157] Deflate
  899. Adding brightmaps/doom/HEADC3C7.png 3.9% [ 122/ 127] Deflate
  900. Adding brightmaps/doom/HEADD1.png 0.0% [ 215/ 215] Stored
  901. Adding brightmaps/doom/HEADD2D8.png 1.8% [ 163/ 166] Deflate
  902. Adding brightmaps/doom/HEADD3D7.png 1.9% [ 156/ 159] Deflate
  903. Adding brightmaps/doom/PAINF1.png 0.0% [ 233/ 233] Stored
  904. Adding brightmaps/doom/PAINF2F8.png 0.0% [ 206/ 206] Stored
  905. Adding brightmaps/doom/PAINF3F7.png 1.2% [ 159/ 161] Deflate
  906. Adding brightmaps/doom/PLAYF1.png 0.6% [ 328/ 330] LZMA
  907. Adding brightmaps/doom/PLAYF2F8.png 1.4% [ 362/ 367] LZMA
  908. Adding brightmaps/doom/PLAYF3F7.png 1.7% [ 349/ 355] LZMA
  909. Adding brightmaps/doom/PLAYF4F6.png 0.0% [ 286/ 286] Stored
  910. Adding brightmaps/doom/PLAYF5.png 0.0% [ 275/ 275] Stored
  911. Adding brightmaps/doom/POSSE1.png 6.2% [ 91/ 97] Deflate
  912. Adding brightmaps/doom/POSSE2E8.png 6.2% [ 91/ 97] Deflate
  913. Adding brightmaps/doom/POSSE3E7.png 6.1% [ 92/ 98] Deflate
  914. Adding brightmaps/doom/POSSF1.png 0.0% [ 215/ 215] Stored
  915. Adding brightmaps/doom/POSSF2F8.png 0.0% [ 232/ 232] Stored
  916. Adding brightmaps/doom/POSSF3F7.png 1.0% [ 200/ 202] Deflate
  917. Adding brightmaps/doom/POSSF4F6.png 2.4% [ 161/ 165] Deflate
  918. Adding brightmaps/doom/POSSF5.png 3.9% [ 122/ 127] Deflate
  919. Adding brightmaps/doom/SKELJ1.png 2.0% [ 150/ 153] Deflate
  920. Adding brightmaps/doom/SKELJ2.png 1.4% [ 139/ 141] Deflate
  921. Adding brightmaps/doom/SKELJ3.png 3.3% [ 118/ 122] Deflate
  922. Adding brightmaps/doom/SKELJ4.png 2.5% [ 119/ 122] Deflate
  923. Adding brightmaps/doom/SKELJ5.png 3.2% [ 122/ 126] Deflate
  924. Adding brightmaps/doom/SKELJ6.png 3.3% [ 118/ 122] Deflate
  925. Adding brightmaps/doom/SKELJ7.png 4.3% [ 112/ 117] Deflate
  926. Adding brightmaps/doom/SKELJ8.png 2.1% [ 138/ 141] Deflate
  927. Adding brightmaps/doom/SMRTA0.png 0.8% [ 238/ 240] Deflate
  928. Adding brightmaps/doom/SMRTB0.png 0.4% [ 247/ 248] LZMA
  929. Adding brightmaps/doom/SMRTC0.png 0.8% [ 243/ 245] LZMA
  930. Adding brightmaps/doom/SMRTD0.png 0.4% [ 249/ 250] LZMA
  931. Adding brightmaps/doom/SPIDG1.png 9.6% [ 113/ 125] Deflate
  932. Adding brightmaps/doom/SPIDG2G8.png 13.8% [ 112/ 130] Deflate
  933. Adding brightmaps/doom/SPIDH1.png 6.8% [ 137/ 147] Deflate
  934. Adding brightmaps/doom/SPIDH2H8.png 2.0% [ 149/ 152] Deflate
  935. Adding brightmaps/doom/SPIDH3H7.png 11.6% [ 114/ 129] Deflate
  936. Adding brightmaps/doom/SPIDL0.png 6.3% [ 133/ 142] Deflate
  937. Adding brightmaps/doom/SPIDM0.png 0.0% [ 467/ 467] Stored
  938. Adding brightmaps/doom/SPIDN0.png 0.0% [ 535/ 535] Stored
  939. Adding brightmaps/doom/SPIDO0.png 0.0% [ 520/ 520] Stored
  940. Adding brightmaps/doom/SPIDP0.png 0.0% [ 804/ 804] Stored
  941. Adding brightmaps/doom/SPIDQ0.png 0.0% [ 1284/ 1284] Stored
  942. Adding brightmaps/doom/SPIDR0.png 0.0% [ 1762/ 1762] Stored
  943. Adding brightmaps/doom/SPOSE1.png 6.2% [ 91/ 97] Deflate
  944. Adding brightmaps/doom/SPOSE2E8.png 6.2% [ 91/ 97] Deflate
  945. Adding brightmaps/doom/SPOSE3E7.png 7.2% [ 90/ 97] Deflate
  946. Adding brightmaps/doom/SPOSF1.png 0.0% [ 272/ 272] Stored
  947. Adding brightmaps/doom/SPOSF2F8.png 0.8% [ 255/ 257] LZMA
  948. Adding brightmaps/doom/SPOSF3F7.png 0.0% [ 266/ 266] Stored
  949. Adding brightmaps/doom/SPOSF4F6.png 0.0% [ 245/ 245] Stored
  950. Adding brightmaps/doom/SPOSF5.png 2.6% [ 151/ 155] Deflate
  951. Adding brightmaps/doom/TREDA0.png 2.0% [ 597/ 609] LZMA
  952. Adding brightmaps/doom/TREDB0.png 2.5% [ 612/ 628] LZMA
  953. Adding brightmaps/doom/TREDC0.png 2.9% [ 611/ 629] LZMA
  954. Adding brightmaps/doom/TREDD0.png 2.4% [ 620/ 635] LZMA
  955. Adding brightmaps/doom/TbluB0.png 2.5% [ 616/ 632] LZMA
  956. Adding brightmaps/doom/TbluC0.png 2.8% [ 620/ 638] LZMA
  957. Adding brightmaps/doom/sswvg0.png 3.2% [ 120/ 124] Deflate
  958. Adding brightmaps/heretic/BEASI1.png 3.3% [ 119/ 123] Deflate
  959. Adding brightmaps/heretic/BEASI2I8.png 3.4% [ 112/ 116] Deflate
  960. Adding brightmaps/heretic/BEASI3I7.png 3.2% [ 121/ 125] Deflate
  961. Adding brightmaps/heretic/CHDLA0.png 0.0% [ 150/ 150] Stored
  962. Adding brightmaps/heretic/CHDLB0.png 1.3% [ 147/ 149] Deflate
  963. Adding brightmaps/heretic/CHDLC0.png 1.4% [ 146/ 148] Deflate
  964. Adding brightmaps/heretic/CLNKI0.png 2.8% [ 141/ 145] Deflate
  965. Adding brightmaps/heretic/CLNKJ0.png 0.0% [ 213/ 213] Stored
  966. Adding brightmaps/heretic/CLNKK0.png 0.0% [ 285/ 285] Stored
  967. Adding brightmaps/heretic/CLNKL0.png 0.0% [ 254/ 254] Stored
  968. Adding brightmaps/heretic/CLNKM0.png 0.0% [ 446/ 446] Stored
  969. Adding brightmaps/heretic/CLNKN0.png 0.0% [ 462/ 462] Stored
  970. Adding brightmaps/heretic/IMPXD1.png 2.4% [ 124/ 127] Deflate
  971. Adding brightmaps/heretic/IMPXD2.png 3.1% [ 124/ 128] Deflate
  972. Adding brightmaps/heretic/IMPXD3.png 3.4% [ 115/ 119] Deflate
  973. Adding brightmaps/heretic/IMPXD4.png 5.6% [ 101/ 107] Deflate
  974. Adding brightmaps/heretic/IMPXD5.png 3.6% [ 107/ 111] Deflate
  975. Adding brightmaps/heretic/IMPXD6.png 3.2% [ 120/ 124] Deflate
  976. Adding brightmaps/heretic/IMPXD7.png 2.3% [ 127/ 130] Deflate
  977. Adding brightmaps/heretic/IMPXD8.png 2.2% [ 134/ 137] Deflate
  978. Adding brightmaps/heretic/IMPXE1.png 2.2% [ 133/ 136] Deflate
  979. Adding brightmaps/heretic/IMPXE2.png 3.8% [ 127/ 132] Deflate
  980. Adding brightmaps/heretic/IMPXE3.png 3.2% [ 121/ 125] Deflate
  981. Adding brightmaps/heretic/IMPXE4.png 3.4% [ 113/ 117] Deflate
  982. Adding brightmaps/heretic/IMPXE5.png 4.7% [ 102/ 107] Deflate
  983. Adding brightmaps/heretic/IMPXE6.png 3.1% [ 127/ 131] Deflate
  984. Adding brightmaps/heretic/IMPXE7.png 3.8% [ 126/ 131] Deflate
  985. Adding brightmaps/heretic/IMPXE8.png 2.2% [ 135/ 138] Deflate
  986. Adding brightmaps/heretic/IMPXF1.png 1.5% [ 132/ 134] Deflate
  987. Adding brightmaps/heretic/IMPXF2.png 2.3% [ 128/ 131] Deflate
  988. Adding brightmaps/heretic/IMPXF3.png 3.4% [ 113/ 117] Deflate
  989. Adding brightmaps/heretic/IMPXF4.png 3.3% [ 119/ 123] Deflate
  990. Adding brightmaps/heretic/IMPXF5.png 3.2% [ 121/ 125] Deflate
  991. Adding brightmaps/heretic/IMPXF6.png 4.2% [ 115/ 120] Deflate
  992. Adding brightmaps/heretic/IMPXF7.png 3.4% [ 114/ 118] Deflate
  993. Adding brightmaps/heretic/IMPXF8.png 3.2% [ 122/ 126] Deflate
  994. Adding brightmaps/heretic/LICHB1.png 2.0% [ 147/ 150] Deflate
  995. Adding brightmaps/heretic/LICHB2B8.png 1.9% [ 157/ 160] Deflate
  996. Adding brightmaps/heretic/LICHB3B7.png 3.1% [ 125/ 129] Deflate
  997. Adding brightmaps/heretic/LICHC0.png 0.0% [ 276/ 276] Stored
  998. Adding brightmaps/heretic/LICHD0.png 0.0% [ 315/ 315] Stored
  999. Adding brightmaps/heretic/LICHE0.png 0.0% [ 631/ 631] Stored
  1000. Adding brightmaps/heretic/LICHF0.png 0.0% [ 436/ 436] Stored
  1001. Adding brightmaps/heretic/LICHG0.png 0.0% [ 525/ 525] Stored
  1002. Adding brightmaps/heretic/LICHH0.png 0.0% [ 396/ 396] Stored
  1003. Adding brightmaps/heretic/PLAYF1.png 4.0% [ 121/ 126] Deflate
  1004. Adding brightmaps/heretic/PLAYF2F8.png 3.2% [ 122/ 126] Deflate
  1005. Adding brightmaps/heretic/PLAYF3F7.png 2.2% [ 136/ 139] Deflate
  1006. Adding brightmaps/heretic/PLAYF4F6.png 1.5% [ 133/ 135] Deflate
  1007. Adding brightmaps/heretic/SDTHA0.png 0.0% [ 291/ 291] Stored
  1008. Adding brightmaps/heretic/SDTHB0.png 0.0% [ 462/ 462] Stored
  1009. Adding brightmaps/heretic/SDTHC0.png 0.0% [ 608/ 608] Stored
  1010. Adding brightmaps/heretic/SDTHD0.png 0.0% [ 989/ 989] Stored
  1011. Adding brightmaps/heretic/SDTHE0.png 0.0% [ 1025/ 1025] Stored
  1012. Adding brightmaps/heretic/SDTHF0.png 0.0% [ 1021/ 1021] Stored
  1013. Adding brightmaps/heretic/SDTHG0.png 0.0% [ 728/ 728] Stored
  1014. Adding brightmaps/heretic/SDTHH0.png 0.0% [ 418/ 418] Stored
  1015. Adding brightmaps/heretic/SOR2R1.png 0.0% [ 298/ 298] Stored
  1016. Adding brightmaps/heretic/SOR2R2.png 0.0% [ 333/ 333] Stored
  1017. Adding brightmaps/heretic/SOR2R3.png 0.0% [ 256/ 256] Stored
  1018. Adding brightmaps/heretic/SOR2R4.png 0.0% [ 309/ 309] Stored
  1019. Adding brightmaps/heretic/SOR2R5.png 0.0% [ 354/ 354] Stored
  1020. Adding brightmaps/heretic/SOR2R6.png 0.0% [ 320/ 320] Stored
  1021. Adding brightmaps/heretic/SOR2R7.png 0.0% [ 232/ 232] Stored
  1022. Adding brightmaps/heretic/SOR2R8.png 0.0% [ 310/ 310] Stored
  1023. Adding brightmaps/heretic/SOR2S1.png 0.0% [ 386/ 386] Stored
  1024. Adding brightmaps/heretic/SOR2S2.png 0.0% [ 329/ 329] Stored
  1025. Adding brightmaps/heretic/SOR2S3.png 0.0% [ 234/ 234] Stored
  1026. Adding brightmaps/heretic/SOR2S4.png 0.0% [ 376/ 376] Stored
  1027. Adding brightmaps/heretic/SOR2S5.png 0.0% [ 423/ 423] Stored
  1028. Adding brightmaps/heretic/SOR2S6.png 0.0% [ 377/ 377] Stored
  1029. Adding brightmaps/heretic/SOR2S7.png 0.0% [ 228/ 228] Stored
  1030. Adding brightmaps/heretic/SOR2S8.png 0.0% [ 357/ 357] Stored
  1031. Adding brightmaps/heretic/SOR2T1.png 0.0% [ 425/ 425] Stored
  1032. Adding brightmaps/heretic/SOR2T2.png 0.0% [ 367/ 367] Stored
  1033. Adding brightmaps/heretic/SOR2T3.png 0.0% [ 279/ 279] Stored
  1034. Adding brightmaps/heretic/SOR2T4.png 0.0% [ 299/ 299] Stored
  1035. Adding brightmaps/heretic/SOR2T5.png 0.0% [ 393/ 393] Stored
  1036. Adding brightmaps/heretic/SOR2T6.png 0.0% [ 269/ 269] Stored
  1037. Adding brightmaps/heretic/SOR2T7.png 0.0% [ 282/ 282] Stored
  1038. Adding brightmaps/heretic/SOR2T8.png 0.0% [ 378/ 378] Stored
  1039. Adding brightmaps/heretic/VLCOE0.png 1.7% [ 171/ 174] Deflate
  1040. Adding brightmaps/heretic/WZRDC1.png 0.0% [ 246/ 246] Stored
  1041. Adding brightmaps/heretic/WZRDC2C8.png 0.0% [ 242/ 242] Stored
  1042. Adding brightmaps/heretic/WZRDC3C7.png 0.0% [ 169/ 169] Stored
  1043. Adding brightmaps/heretic/WZRDC4C6.png 0.0% [ 245/ 245] Stored
  1044. Adding brightmaps/heretic/WZRDC5.png 0.0% [ 246/ 246] Stored
  1045. Adding brightmaps/heretic/WZRDD1.png 0.0% [ 186/ 186] Stored
  1046. Adding brightmaps/heretic/WZRDD2D8.png 0.0% [ 173/ 173] Stored
  1047. Adding brightmaps/heretic/WZRDD3D7.png 1.8% [ 164/ 167] Deflate
  1048. Adding brightmaps/heretic/WZRDD4D6.png 1.2% [ 160/ 162] Deflate
  1049. Adding brightmaps/heretic/WZRDD5.png 2.7% [ 144/ 148] Deflate
  1050. Adding brightmaps/heretic/WZRDF0.png 0.0% [ 218/ 218] Stored
  1051. Adding brightmaps/heretic/WZRDG0.png 0.0% [ 386/ 386] Stored
  1052. Adding brightmaps/heretic/WZRDH0.png 0.0% [ 443/ 443] Stored
  1053. Adding brightmaps/heretic/WZRDI0.png 0.0% [ 501/ 501] Stored
  1054. Adding brightmaps/heretic/WZRDJ0.png 0.0% [ 420/ 420] Stored
  1055. Adding brightmaps/heretic/WZRDK0.png 0.0% [ 288/ 288] Stored
  1056. Adding brightmaps/hexen/CDLRA0.png 1.4% [ 146/ 148] Deflate
  1057. Adding brightmaps/hexen/CDLRB0.png 1.3% [ 149/ 151] Deflate
  1058. Adding brightmaps/hexen/CDLRC0.png 2.0% [ 149/ 152] Deflate
  1059. Adding brightmaps/hexen/CENTF1.png 3.4% [ 114/ 118] Deflate
  1060. Adding brightmaps/hexen/CENTF2.png 4.6% [ 104/ 109] Deflate
  1061. Adding brightmaps/hexen/CENTF8.png 4.6% [ 103/ 108] Deflate
  1062. Adding brightmaps/hexen/ICEYG1.png 0.0% [ 341/ 341] Stored
  1063. Adding brightmaps/hexen/ICEYG2G8.png 0.0% [ 281/ 281] Stored
  1064. Adding brightmaps/hexen/ICEYG3G7.png 0.0% [ 233/ 233] Stored
  1065. Adding brightmaps/hexen/ICEYG4G6.png 0.0% [ 201/ 201] Stored
  1066. Adding brightmaps/hexen/ICEYG5.png 1.3% [ 149/ 151] Deflate
  1067. Adding brightmaps/hexen/MAGEF1.png 0.0% [ 179/ 179] Stored
  1068. Adding brightmaps/hexen/MAGEF2.png 2.0% [ 150/ 153] Deflate
  1069. Adding brightmaps/hexen/MAGEF3.png 0.0% [ 177/ 177] Stored
  1070. Adding brightmaps/hexen/MAGEF4.png 3.3% [ 147/ 152] Deflate
  1071. Adding brightmaps/hexen/MAGEF5.png 3.2% [ 122/ 126] Deflate
  1072. Adding brightmaps/hexen/MAGEF6.png 3.5% [ 136/ 141] Deflate
  1073. Adding brightmaps/hexen/MAGEF7.png 0.0% [ 183/ 183] Stored
  1074. Adding brightmaps/hexen/MAGEF8.png 0.0% [ 196/ 196] Stored
  1075. Adding brightmaps/hexen/WRTHE1.png 0.0% [ 419/ 419] Stored
  1076. Adding brightmaps/hexen/WRTHE2E8.png 0.0% [ 347/ 347] Stored
  1077. Adding brightmaps/hexen/WRTHE3E7.png 0.0% [ 246/ 246] Stored
  1078. Adding brightmaps/hexen/WRTHE4E6.png 0.0% [ 267/ 267] Stored
  1079. Adding brightmaps/hexen/WRTHE5.png 0.0% [ 281/ 281] Stored
  1080. Adding brightmaps/hexen/WRTHF1.png 0.0% [ 637/ 637] Stored
  1081. Adding brightmaps/hexen/WRTHF2F8.png 0.0% [ 424/ 424] Stored
  1082. Adding brightmaps/hexen/WRTHF3F7.png 0.0% [ 395/ 395] Stored
  1083. Adding brightmaps/hexen/WRTHF4F6.png 0.0% [ 421/ 421] Stored
  1084. Adding brightmaps/hexen/WRTHF5.png 0.0% [ 455/ 455] Stored
  1085. Adding brightmaps/hexen/WRTHG1.png 0.0% [ 385/ 385] Stored
  1086. Adding brightmaps/hexen/WRTHG2G8.png 0.0% [ 321/ 321] Stored
  1087. Adding brightmaps/hexen/WRTHG3G7.png 0.0% [ 343/ 343] Stored
  1088. Adding brightmaps/hexen/WRTHG4G6.png 0.0% [ 322/ 322] Stored
  1089. Adding brightmaps/hexen/WRTHG5.png 0.0% [ 316/ 316] Stored
  1090. Adding brightmaps/strife/MLDRE1.png 0.0% [ 218/ 218] Stored
  1091. Adding brightmaps/strife/MLDRE2.png 0.0% [ 189/ 189] Stored
  1092. Adding brightmaps/strife/MLDRE3.png 0.0% [ 196/ 196] Stored
  1093. Adding brightmaps/strife/MLDRE4.png 0.0% [ 201/ 201] Stored
  1094. Adding brightmaps/strife/MLDRE5.png 1.1% [ 187/ 189] Deflate
  1095. Adding brightmaps/strife/MLDRE6.png 0.0% [ 194/ 194] Stored
  1096. Adding brightmaps/strife/MLDRE7.png 1.4% [ 208/ 211] Deflate
  1097. Adding brightmaps/strife/MLDRE8.png 0.0% [ 227/ 227] Stored
  1098. Adding brightmaps/strife/PGRDG1.png 3.3% [ 119/ 123] Deflate
  1099. Adding brightmaps/strife/PGRDG2.png 3.0% [ 130/ 134] Deflate
  1100. Adding brightmaps/strife/PGRDG3.png 2.2% [ 135/ 138] Deflate
  1101. Adding brightmaps/strife/PGRDG4.png 2.7% [ 144/ 148] Deflate
  1102. Adding brightmaps/strife/PGRDG5.png 4.0% [ 121/ 126] Deflate
  1103. Adding brightmaps/strife/PGRDG6.png 3.3% [ 145/ 150] Deflate
  1104. Adding brightmaps/strife/PGRDG7.png 3.1% [ 125/ 129] Deflate
  1105. Adding brightmaps/strife/PGRDG8.png 3.0% [ 128/ 132] Deflate
  1106. Adding brightmaps/strife/PGRDI0.png 4.6% [ 103/ 108] Deflate
  1107. Adding brightmaps/strife/PGRDJ0.png 1.1% [ 178/ 180] Deflate
  1108. Adding brightmaps/strife/PGRDK0.png 1.1% [ 173/ 175] Deflate
  1109. Adding brightmaps/strife/PGRDL0.png 0.0% [ 169/ 169] Stored
  1110. Adding brightmaps/strife/PGRDM0.png 1.3% [ 155/ 157] Deflate
  1111. Adding brightmaps/strife/PGRDN0.png 4.5% [ 107/ 112] Deflate
  1112. Adding brightmaps/strife/PRGRO0.png 0.0% [ 368/ 368] Stored
  1113. Adding brightmaps/strife/RBB3A0.png 0.0% [ 343/ 343] Stored
  1114. Adding brightmaps/strife/RBB3B0.png 0.0% [ 336/ 336] Stored
  1115. Adding brightmaps/strife/ROB1J0.png 2.2% [ 132/ 135] Deflate
  1116. Adding brightmaps/strife/ROB1K0.png 1.1% [ 182/ 184] Deflate
  1117. Adding brightmaps/strife/ROB1L0.png 0.0% [ 252/ 252] Stored
  1118. Adding brightmaps/strife/ROB1M0.png 0.9% [ 209/ 211] Deflate
  1119. Adding brightmaps/strife/ROB1N0.png 0.0% [ 9/ 9] Stored
  1120. Adding brightmaps/strife/ROB1O0.png 2.0% [ 149/ 152] Deflate
  1121. Adding brightmaps/strife/ROB1P0.png 0.0% [ 340/ 340] Stored
  1122. Adding brightmaps/strife/ROB2F1.png 1.1% [ 179/ 181] Deflate
  1123. Adding brightmaps/strife/ROB2F2.png 1.1% [ 187/ 189] Deflate
  1124. Adding brightmaps/strife/ROB2F3.png 2.5% [ 156/ 160] Deflate
  1125. Adding brightmaps/strife/ROB2F4.png 0.0% [ 164/ 164] Stored
  1126. Adding brightmaps/strife/ROB2F5.png 1.8% [ 160/ 163] Deflate
  1127. Adding brightmaps/strife/ROB2F6.png 4.7% [ 102/ 107] Deflate
  1128. Adding brightmaps/strife/ROB2F7.png 5.1% [ 130/ 137] Deflate
  1129. Adding brightmaps/strife/ROB2F8.png 1.1% [ 172/ 174] Deflate
  1130. Adding brightmaps/strife/ROB2G0.png 0.0% [ 187/ 187] Stored
  1131. Adding brightmaps/strife/ROB2H0.png 0.0% [ 213/ 213] Stored
  1132. Adding brightmaps/strife/ROB2I0.png 0.0% [ 336/ 336] Stored
  1133. Adding brightmaps/strife/ROB2J0.png 0.0% [ 308/ 308] Stored
  1134. Adding brightmaps/strife/ROB2K0.png 0.0% [ 491/ 491] Stored
  1135. Adding brightmaps/strife/ROB2L0.png 0.0% [ 736/ 736] Stored
  1136. Adding brightmaps/strife/ROB2M0.png 0.0% [ 256/ 256] Stored
  1137. Adding brightmaps/strife/ROB2N0.png 0.0% [ 303/ 303] Stored
  1138. Adding brightmaps/strife/ROB2O0.png 1.9% [ 154/ 157] Deflate
  1139. Adding brightmaps/strife/ROB3F1.png 0.0% [ 213/ 213] Stored
  1140. Adding brightmaps/strife/ROB3F2.png 0.0% [ 200/ 200] Stored
  1141. Adding brightmaps/strife/ROB3F3.png 0.0% [ 187/ 187] Stored
  1142. Adding brightmaps/strife/ROB3F4.png 0.0% [ 199/ 199] Stored
  1143. Adding brightmaps/strife/ROB3F5.png 5.6% [ 136/ 144] Deflate
  1144. Adding brightmaps/strife/ROB3F6.png 0.0% [ 191/ 191] Stored
  1145. Adding brightmaps/strife/ROB3F7.png 0.0% [ 185/ 185] Stored
  1146. Adding brightmaps/strife/ROB3F8.png 0.0% [ 230/ 230] Stored
  1147. Adding brightmaps/strife/ROB3H1.png 0.0% [ 248/ 248] Stored
  1148. Adding brightmaps/strife/ROB3H2.png 0.0% [ 280/ 280] Stored
  1149. Adding brightmaps/strife/ROB3H3.png 0.0% [ 285/ 285] Stored
  1150. Adding brightmaps/strife/ROB3H4.png 0.0% [ 333/ 333] Stored
  1151. Adding brightmaps/strife/ROB3H5.png 0.0% [ 389/ 389] Stored
  1152. Adding brightmaps/strife/ROB3H6.png 0.0% [ 320/ 320] Stored
  1153. Adding brightmaps/strife/ROB3H7.png 0.0% [ 270/ 270] Stored
  1154. Adding brightmaps/strife/ROB3H8.png 0.0% [ 302/ 302] Stored
  1155. Adding brightmaps/strife/ROB3I1.png 0.0% [ 241/ 241] Stored
  1156. Adding brightmaps/strife/ROB3I2.png 0.0% [ 243/ 243] Stored
  1157. Adding brightmaps/strife/ROB3I3.png 0.0% [ 240/ 240] Stored
  1158. Adding brightmaps/strife/ROB3I4.png 0.0% [ 306/ 306] Stored
  1159. Adding brightmaps/strife/ROB3I5.png 0.0% [ 387/ 387] Stored
  1160. Adding brightmaps/strife/ROB3I6.png 0.0% [ 296/ 296] Stored
  1161. Adding brightmaps/strife/ROB3I7.png 0.0% [ 239/ 239] Stored
  1162. Adding brightmaps/strife/ROB3I8.png 0.0% [ 247/ 247] Stored
  1163. Adding brightmaps/strife/ROB3J1.png 0.0% [ 241/ 241] Stored
  1164. Adding brightmaps/strife/ROB3J2.png 0.0% [ 244/ 244] Stored
  1165. Adding brightmaps/strife/ROB3J3.png 1.2% [ 171/ 173] Deflate
  1166. Adding brightmaps/strife/ROB3J4.png 2.1% [ 188/ 192] Deflate
  1167. Adding brightmaps/strife/ROB3J6.png 0.0% [ 177/ 177] Stored
  1168. Adding brightmaps/strife/ROB3J7.png 1.8% [ 167/ 170] Deflate
  1169. Adding brightmaps/strife/ROB3J8.png 0.0% [ 241/ 241] Stored
  1170. Adding brightmaps/strife/ROB3M0.png 0.0% [ 240/ 240] Stored
  1171. Adding brightmaps/strife/ROB3N0.png 0.0% [ 498/ 498] Stored
  1172. Adding brightmaps/strife/ROB3O0.png 0.0% [ 631/ 631] Stored
  1173. Adding brightmaps/strife/ROB3P0.png 0.0% [ 372/ 372] Stored
  1174. Adding brightmaps/strife/ROB3Q0.png 0.0% [ 198/ 198] Stored
  1175. Adding brightmaps/strife/ROB3T0.png 0.0% [ 164/ 164] Stored
  1176. Adding brightmaps/strife/ROB3U0.png 0.0% [ 183/ 183] Stored
  1177. Adding brightmaps/strife/ROB3V0.png 0.0% [ 218/ 218] Stored
  1178. Adding brightmaps/strife/ROB3W0.png 2.9% [ 136/ 140] Deflate
  1179. Adding brightmaps/strife/ROB3X0.png 4.1% [ 117/ 122] Deflate
  1180. Adding brightmaps/strife/ROB3Y0.png 2.6% [ 149/ 153] Deflate
  1181. Adding brightmaps/strife/ROB3Z0.png 0.0% [ 196/ 196] Stored
  1182. Adding brightmaps/strife/ROB3[0.png 0.0% [ 385/ 385] Stored
  1183. Adding brightmaps/strife/ROB3]0.png 0.0% [ 342/ 342] Stored
  1184. Adding brightmaps/strife/ROB3^0.png 13.5% [ 1174/ 1358] LZMA
  1185. Adding brightmaps/strife/SEWRH0.png 0.0% [ 200/ 200] Stored
  1186. Adding brightmaps/strife/STLKP0.png 5.2% [ 91/ 96] Deflate
  1187. Adding brightmaps/strife/STLKQ0.png 3.4% [ 113/ 117] Deflate
  1188. Adding brightmaps/strife/STLKR0.png 4.4% [ 108/ 113] Deflate
  1189. Adding brightmaps/strife/STLKS0.png 3.4% [ 113/ 117] Deflate
  1190. Adding brightmaps/strife/STLKT0.png 1.3% [ 147/ 149] Deflate
  1191. Adding brightmaps/strife/STLKU0.png 3.1% [ 155/ 160] Deflate
  1192. Adding brightmaps/strife/STLKV0.png 0.0% [ 174/ 174] Stored
  1193. Adding brightmaps/strife/STLKW0.png 0.0% [ 163/ 163] Stored
  1194. Adding brightmaps/strife/STLKX0.png 3.3% [ 118/ 122] Deflate
  1195. Adding brightmaps/strife/STLKY0.png 2.4% [ 166/ 170] Deflate
  1196. Adding brightmaps/strife/STLKZ0.png 0.0% [ 243/ 243] Stored
  1197. Adding brightmaps/strife/STLK[0.png 0.0% [ 215/ 215] Stored
  1198. Adding doomdefs.bm 94.4% [ 1179/ 21036] LZMA
  1199. Adding hexndefs.bm 91.4% [ 310/ 3614] LZMA
  1200. Adding hticdefs.bm 93.8% [ 601/ 9754] LZMA
  1201. Adding strfdefs.bm 95.4% [ 717/ 15463] LZMA
  1202. /home/stas/doom/st98d/release/brightmaps.pk3 contains 419 files (updated 419)
  1203. [ 35%] Built target brightmaps_pk3
  1204. Scanning dependencies of target revision_check
  1205. src/svnrevision.h updated to revision 2226.
  1206. [ 35%] Built target revision_check
  1207. [ 35%] Generating CMakeFiles/zdoom.dir/asm_ia32/a.o
  1208. [ 35%] Generating CMakeFiles/zdoom.dir/asm_ia32/misc.o
  1209. [ 36%] Generating CMakeFiles/zdoom.dir/asm_ia32/tmap.o
  1210. [ 36%] Generating CMakeFiles/zdoom.dir/asm_ia32/tmap2.o
  1211. [ 36%] Generating CMakeFiles/zdoom.dir/asm_ia32/tmap3.o
  1212. [ 36%] Generating sc_man_scanner.h
  1213. [ 37%] Generating xlat_parser.c, xlat_parser.h
  1214. Scanning dependencies of target zdoom
  1215. [ 37%] Building CXX object src/CMakeFiles/zdoom.dir/autostart.o
  1216. [ 37%] Building C object src/CMakeFiles/zdoom.dir/sdl/crashcatcher.o
  1217. [ 37%] Building CXX object src/CMakeFiles/zdoom.dir/sdl/hardware.o
  1218. [ 37%] Building CXX object src/CMakeFiles/zdoom.dir/sdl/i_cd.o
  1219. [ 38%] Building CXX object src/CMakeFiles/zdoom.dir/sdl/i_input.o
  1220. [ 38%] Building CXX object src/CMakeFiles/zdoom.dir/sdl/i_main.o
  1221. [ 38%] Building CXX object src/CMakeFiles/zdoom.dir/sdl/i_movie.o
  1222. [ 38%] Building CXX object src/CMakeFiles/zdoom.dir/sdl/i_system.o
  1223. /home/stas/doom/st98d/src/sdl/i_system.cpp: In function 'void* I_FindFirst(const char*, findstate_t*)':
  1224. /home/stas/doom/st98d/src/sdl/i_system.cpp:562: error: invalid conversion from 'int (*)(dirent*)' to 'int (*)(const dirent*)'
  1225. /home/stas/doom/st98d/src/sdl/i_system.cpp:562: error: initializing argument 3 of 'int scandir(const char*, dirent***, int (*)(const dirent*), int (*)(const dirent**, const dirent**))'
  1226. *** Error code 1
  1227.  
  1228. Stop in /home/stas/doom/st98d/release.
  1229. *** Error code 1
  1230.  
  1231. Stop in /home/stas/doom/st98d/release.
  1232. *** Error code 1
  1233.  
  1234. Stop in /home/stas/doom/st98d/release.
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