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Aug 5th, 2022
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  1. --[[ By Chara
  2. Those are all the hats needed for this script:
  3. https://web.roblox.com/catalog/4876469013/Destructive-Aura
  4. https://web.roblox.com/catalog/5463718312/Red-Flame-Aura
  5. https://web.roblox.com/catalog/4623059912/Starslayer-Railgun
  6. https://web.roblox.com/catalog/5505301521/The-Left-Solo-Wing
  7. https://web.roblox.com/catalog/5593848751/The-Right-Solo-Wing
  8. https://web.roblox.com/catalog/6904794619/Void-Sword-Halo
  9. https://web.roblox.com/catalog/4773932088/Evil-Aura
  10. ]]--
  11. game.StarterGui:SetCore("SendNotification", {
  12. Title = "Made By Chara#1493";
  13. Text = "Have fun using it!";
  14. Duration = "5";
  15. })
  16. for i,v in next, game:GetService("Players").LocalPlayer.Character:GetDescendants() do
  17. if v:IsA("BasePart") and v.Name ~="HumanoidRootPart" then
  18. game:GetService("RunService").Heartbeat:connect(function()
  19. v.Velocity = Vector3.new(31,0,0)
  20. end)
  21. end
  22. end
  23. mode = 1
  24. Bypass = "death"
  25. loadstring(game:GetObjects("rbxassetid://5325226148")[1].Source)()
  26. for i,v in next, game:GetService("Players").LocalPlayer.Character:GetDescendants() do
  27. if v:IsA("BasePart") and v.Name ~="HumanoidRootPart" then
  28. game:GetService("RunService").Heartbeat:connect(function()
  29. v.Velocity = Vector3.new(0,30,0)
  30. wait(0.5)
  31. end)
  32. end
  33. end
  34. local p = game.Players.LocalPlayer
  35. local char = p.Character
  36. local mouse = p:GetMouse()
  37. local larm = char["Left Arm"]
  38. local rarm = char["Right Arm"]
  39. local lleg = char["Left Leg"]
  40. local rleg = char["Right Leg"]
  41. local hed = char.Head
  42. local torso = char.Torso
  43. local hum = char.Humanoid
  44. local cam = game.Workspace.CurrentCamera
  45. local root = char.HumanoidRootPart
  46. for i,v in pairs (char:GetChildren()) do
  47. if v:IsA("Accessory") then
  48. v.Handle.Massless = true
  49. v.Handle.CustomPhysicalProperties = PhysicalProperties.new(0,0,0,0,0)
  50. end
  51. end
  52. hed.Massless = true
  53. hed.CustomPhysicalProperties = PhysicalProperties.new(0,0,0,0,0)
  54. torso.Massless = true
  55. torso.CustomPhysicalProperties = PhysicalProperties.new(0,0,0,0,0)
  56. rarm.Massless = true
  57. rarm.CustomPhysicalProperties = PhysicalProperties.new(0,0,0,0,0)
  58. larm.Massless = true
  59. larm.CustomPhysicalProperties = PhysicalProperties.new(0,0,0,0,0)
  60. lleg.Massless = true
  61. lleg.CustomPhysicalProperties = PhysicalProperties.new(0,0,0,0,0)
  62. rleg.Massless = true
  63. rleg.CustomPhysicalProperties = PhysicalProperties.new(0,0,0,0,0)
  64. root.Massless = true
  65. root.CustomPhysicalProperties = PhysicalProperties.new(0,0,0,0,0)
  66. Bypass = "Death"
  67. plr = game.Players.LocalPlayer
  68. dead = false
  69. char = plr.Character
  70.  
  71.  
  72.  
  73. bullet = workspace[plr.Name]["HumanoidRootPart"]
  74. bullet.Transparency = 1
  75. bhandle = bullet
  76. bullet.Massless = true
  77.  
  78. mouse = plr:GetMouse()
  79. head = char.Head
  80. camera = workspace.CurrentCamera
  81. lt = true
  82. ltt = false
  83.  
  84. local function IsFirstPerson()
  85. return (head.CFrame.p - camera.CFrame.p).Magnitude < 1
  86. end
  87.  
  88. bbv = Instance.new("BodyPosition",bhandle)
  89. bbv.Position = char.Torso.CFrame.p
  90.  
  91.  
  92.  
  93. mouse.Button1Down:Connect(function()
  94. if dead == false then
  95. lt = false
  96. ltt = false
  97. bbav = Instance.new("BodyAngularVelocity",bhandle)
  98. bbav.MaxTorque = Vector3.new(math.huge,math.huge,math.huge)
  99. bbav.P = 1000000000000000000000000000
  100. bbav.AngularVelocity = Vector3.new(10000000000000000000000000000000,100000000000000000000000000,100000000000000000)
  101. game:GetService("Debris"):AddItem(bbav,0.1)
  102. if game.Players:GetPlayerFromCharacter(mouse.Target.Parent) then
  103. if mouse.Target.Parent.Name == char.Name or mouse.Target.Parent.Name == "non" then return end
  104. --repeat
  105. game:GetService("RunService").RenderStepped:Wait()
  106. bbv.Position = (CFrame.new(mouse.Target.Parent.HumanoidRootPart.CFrame.p,char.Torso.CFrame.p) * CFrame.new(0,0,0)).p
  107. bhandle.Position = (CFrame.new(mouse.Target.Parent.HumanoidRootPart.CFrame.p,char.Torso.CFrame.p) * CFrame.new(0,0,0)).p
  108. wait(1)
  109. --until char.Humanoid.Health == 100 or char.Humanoid.Health == 0
  110. elseif game.Players:GetPlayerFromCharacter(mouse.Target.Parent.Parent) then
  111. if mouse.Target.Parent.Name == char.Name or mouse.Target.Parent.Name == "non" then return end
  112. --repeat
  113. game:GetService("RunService").RenderStepped:Wait()
  114. bbv.Position = (CFrame.new(mouse.Target.Parent.Parent.HumanoidRootPart.CFrame.p,char.Torso.CFrame.p) * CFrame.new(0,0,0)).p
  115. bhandle.Position = (CFrame.new(mouse.Target.Parent.Parent.HumanoidRootPart.CFrame.p,char.Torso.CFrame.p) * CFrame.new(0,0,0)).p
  116. wait(1)
  117. --until char.Humanoid.Health == 100 or char.Humanoid.Health == 0
  118.  
  119. else
  120. -- repeat
  121. game:GetService("RunService").RenderStepped:Wait()
  122. wait(1)
  123. --until char.Humanoid.Health == 100 or char.Humanoid.Health == 0
  124. end
  125. wait()
  126. lt = true
  127. end
  128. end)
  129.  
  130. spawn(
  131. function()
  132. while true do
  133. game:GetService("RunService").Heartbeat:Wait()
  134. bullet.Velocity = Vector3.new(0,26,0)
  135. end
  136. end)
  137.  
  138. plr:GetMouse().Button1Down:Connect(function()
  139. attackingwithhrp = true
  140. end)
  141.  
  142.  
  143. plr:GetMouse().Button1Up:Connect(function()
  144. attackingwithhrp = false
  145. end)
  146.  
  147. plr:GetMouse().Button1Down:Connect(function()
  148. repeat wait() until attackingwithhrp == true
  149. repeat
  150. game:GetService("RunService").Heartbeat:Wait()
  151. if plr:GetMouse().Target ~= nil then
  152. bullet.Position = game:GetService("Players").LocalPlayer:GetMouse().Hit.p
  153. end
  154. until attackingwithhrp == false
  155. end)
  156.  
  157.  
  158.  
  159.  
  160.  
  161.  
  162. Player = game:GetService("Players").LocalPlayer
  163. PlayerGui = Player.PlayerGui
  164. Cam = workspace.CurrentCamera
  165. Backpack = Player.Backpack
  166. Character = workspace.non
  167. Humanoid = Character:FindFirstChildOfClass("Humanoid")
  168. Mouse = Player:GetMouse()
  169. RootPart = Character["HumanoidRootPart"]
  170. Torso = Character["Torso"]
  171. Head = Character["Head"]
  172. RightArm = Character["Right Arm"]
  173. LeftArm = Character["Left Arm"]
  174. RightLeg = Character["Right Leg"]
  175. LeftLeg = Character["Left Leg"]
  176. RootJoint = RootPart["RootJoint"]
  177. Neck = Torso["Neck"]
  178. RightShoulder = Torso["Right Shoulder"]
  179. LeftShoulder = Torso["Left Shoulder"]
  180. RightHip = Torso["Right Hip"]
  181. LeftHip = Torso["Left Hip"]
  182. local sick = Instance.new("Sound",Character)
  183. sick.Volume = 10
  184. sick.TimePosition = 0
  185. sick.PlaybackSpeed = 0
  186. sick.Pitch = 1
  187. sick.SoundId = "rbxassetid://2677233603"
  188. sick.Looped = true
  189. sick:Play()
  190. local stopeverything = false
  191. local shade = Color3.new(0,0,0)
  192. IT = Instance.new
  193. CF = CFrame.new
  194. VT = Vector3.new
  195. RAD = math.rad
  196. C3 = Color3.new
  197. UD2 = UDim2.new
  198. BRICKC = BrickColor.new
  199. ANGLES = CFrame.Angles
  200. angles = CFrame.Angles
  201. EULER = CFrame.fromEulerAnglesXYZ
  202. COS = math.cos
  203. ACOS = math.acos
  204. SIN = math.sin
  205. ASIN = math.asin
  206. ABS = math.abs
  207. MRANDOM = math.random
  208. FLOOR = math.floor
  209.  
  210. Animation_Speed = 3
  211. Frame_Speed = 1 / 60
  212. Player_Size = 1
  213. local Speed = 55
  214. local SIZE = 1
  215. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  216. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  217. local RIGHTSHOULDERC0 = CF(-.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  218. local LEFTSHOULDERC0 = CF(.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  219. local ANIM = "Idle"
  220. local ATTACK = false
  221. local COMBO = 1
  222. local Rooted = false
  223. local SINE = 0
  224. local sine = 0
  225. local Sine = 0
  226. local CHANGE = 2 / Animation_Speed
  227. local ROBLOXIDLEANIMATION = IT("Animation")
  228. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  229. WEAPONGUI.Name = "NAME"
  230. local ANIMATOR = Humanoid.Animator
  231. local ANIMATE = Character.Animate
  232. local UNANCHOR = true
  233. local KILLCOUNT = 0
  234. local spina = 0
  235.  
  236. ArtificialHB = Instance.new("BindableEvent", script)
  237. ArtificialHB.Name = "ArtificialHB"
  238.  
  239. script:WaitForChild("ArtificialHB")
  240.  
  241. frame = Frame_Speed
  242. tf = 0
  243. allowframeloss = false
  244. tossremainder = false
  245. lastframe = tick()
  246. script.ArtificialHB:Fire()
  247.  
  248. game:GetService("RunService").Heartbeat:connect(function(s, p)
  249. tf = tf + s
  250. if tf >= frame then
  251. if allowframeloss then
  252. script.ArtificialHB:Fire()
  253. lastframe = tick()
  254. else
  255. for i = 1, math.floor(tf / frame) do
  256. script.ArtificialHB:Fire()
  257. end
  258. lastframe = tick()
  259. end
  260. if tossremainder then
  261. tf = 0
  262. else
  263. tf = tf - frame * math.floor(tf / frame)
  264. end
  265. end
  266. end)
  267.  
  268. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  269. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  270. end
  271.  
  272. function PositiveAngle(NUMBER)
  273. if NUMBER >= 0 then
  274. NUMBER = 0
  275. end
  276. return NUMBER
  277. end
  278.  
  279. function NegativeAngle(NUMBER)
  280. if NUMBER <= 0 then
  281. NUMBER = 0
  282. end
  283. return NUMBER
  284. end
  285.  
  286. function Swait(NUMBER)
  287. if NUMBER == 0 or NUMBER == nil then
  288. ArtificialHB.Event:wait()
  289. else
  290. for i = 1, NUMBER do
  291. ArtificialHB.Event:wait()
  292. end
  293. end
  294. end
  295. function swait(NUMBER)
  296. if NUMBER == 0 or NUMBER == nil then
  297. ArtificialHB.Event:wait()
  298. else
  299. for i = 1, NUMBER do
  300. ArtificialHB.Event:wait()
  301. end
  302. end
  303. end
  304. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  305. local NEWMESH = IT(MESH)
  306. if MESH == "SpecialMesh" then
  307. NEWMESH.MeshType = MESHTYPE
  308. if MESHID ~= "nil" and MESHID ~= "" then
  309. NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  310. end
  311. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  312. NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  313. end
  314. end
  315. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  316. NEWMESH.Scale = SCALE
  317. NEWMESH.Parent = PARENT
  318. return NEWMESH
  319. end
  320.  
  321. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  322. local NEWPART = IT("Part")
  323. NEWPART.formFactor = FORMFACTOR
  324. NEWPART.Reflectance = REFLECTANCE
  325. NEWPART.Transparency = TRANSPARENCY
  326. NEWPART.CanCollide = false
  327. NEWPART.Locked = true
  328. NEWPART.Anchored = true
  329. if ANCHOR == false then
  330. NEWPART.Anchored = false
  331. end
  332. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  333. NEWPART.Name = NAME
  334. NEWPART.Size = SIZE
  335. NEWPART.Position = Torso.Position
  336. NEWPART.Material = MATERIAL
  337. NEWPART:BreakJoints()
  338. NEWPART.Parent = PARENT
  339. return NEWPART
  340. end
  341.  
  342. local function weldBetween(a, b)
  343. local weldd = Instance.new("ManualWeld")
  344. weldd.Part0 = a
  345. weldd.Part1 = b
  346. weldd.C0 = CFrame.new()
  347. weldd.C1 = b.CFrame:inverse() * a.CFrame
  348. weldd.Parent = a
  349. return weldd
  350. end
  351.  
  352.  
  353. function QuaternionFromCFrame(cf)
  354. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  355. local trace = m00 + m11 + m22
  356. if trace > 0 then
  357. local s = math.sqrt(1 + trace)
  358. local recip = 0.5 / s
  359. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  360. else
  361. local i = 0
  362. if m11 > m00 then
  363. i = 1
  364. end
  365. if m22 > (i == 0 and m00 or m11) then
  366. i = 2
  367. end
  368. if i == 0 then
  369. local s = math.sqrt(m00 - m11 - m22 + 1)
  370. local recip = 0.5 / s
  371. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  372. elseif i == 1 then
  373. local s = math.sqrt(m11 - m22 - m00 + 1)
  374. local recip = 0.5 / s
  375. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  376. elseif i == 2 then
  377. local s = math.sqrt(m22 - m00 - m11 + 1)
  378. local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  379. end
  380. end
  381. end
  382.  
  383. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  384. local xs, ys, zs = x + x, y + y, z + z
  385. local wx, wy, wz = w * xs, w * ys, w * zs
  386. local xx = x * xs
  387. local xy = x * ys
  388. local xz = x * zs
  389. local yy = y * ys
  390. local yz = y * zs
  391. local zz = z * zs
  392. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  393. end
  394.  
  395. function QuaternionSlerp(a, b, t)
  396. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  397. local startInterp, finishInterp;
  398. if cosTheta >= 0.0001 then
  399. if (1 - cosTheta) > 0.0001 then
  400. local theta = ACOS(cosTheta)
  401. local invSinTheta = 1 / SIN(theta)
  402. startInterp = SIN((1 - t) * theta) * invSinTheta
  403. finishInterp = SIN(t * theta) * invSinTheta
  404. else
  405. startInterp = 1 - t
  406. finishInterp = t
  407. end
  408. else
  409. if (1 + cosTheta) > 0.0001 then
  410. local theta = ACOS(-cosTheta)
  411. local invSinTheta = 1 / SIN(theta)
  412. startInterp = SIN((t - 1) * theta) * invSinTheta
  413. finishInterp = SIN(t * theta) * invSinTheta
  414. else
  415. startInterp = t - 1
  416. finishInterp = t
  417. end
  418. end
  419. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  420. end
  421.  
  422. function Clerp(a, b, t)
  423. local qa = {QuaternionFromCFrame(a)}
  424. local qb = {QuaternionFromCFrame(b)}
  425. local ax, ay, az = a.x, a.y, a.z
  426. local bx, by, bz = b.x, b.y, b.z
  427. local _t = 1 - t
  428. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  429. end
  430.  
  431. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  432. local frame = IT("Frame")
  433. frame.BackgroundTransparency = TRANSPARENCY
  434. frame.BorderSizePixel = BORDERSIZEPIXEL
  435. frame.Position = POSITION
  436. frame.Size = SIZE
  437. frame.BackgroundColor3 = COLOR
  438. frame.BorderColor3 = BORDERCOLOR
  439. frame.Name = NAME
  440. frame.Parent = PARENT
  441. return frame
  442. end
  443.  
  444. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  445. local label = IT("TextLabel")
  446. label.BackgroundTransparency = 1
  447. label.Size = UD2(1, 0, 1, 0)
  448. label.Position = UD2(0, 0, 0, 0)
  449. label.TextColor3 = TEXTCOLOR
  450. label.TextStrokeTransparency = STROKETRANSPARENCY
  451. label.TextTransparency = TRANSPARENCY
  452. label.FontSize = TEXTFONTSIZE
  453. label.Font = TEXTFONT
  454. label.BorderSizePixel = BORDERSIZEPIXEL
  455. label.TextScaled = false
  456. label.Text = TEXT
  457. label.Name = NAME
  458. label.Parent = PARENT
  459. return label
  460. end
  461.  
  462. function NoOutlines(PART)
  463. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  464. end
  465.  
  466. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  467. local NEWWELD = IT(TYPE)
  468. NEWWELD.Part0 = PART0
  469. NEWWELD.Part1 = PART1
  470. NEWWELD.C0 = C0
  471. NEWWELD.C1 = C1
  472. NEWWELD.Parent = PARENT
  473. return NEWWELD
  474. end
  475.  
  476. local S = IT("Sound")
  477. function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
  478. local NEWSOUND = nil
  479. coroutine.resume(coroutine.create(function()
  480. NEWSOUND = S:Clone()
  481. NEWSOUND.Parent = PARENT
  482. NEWSOUND.Volume = VOLUME
  483. NEWSOUND.Pitch = PITCH
  484. NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  485. NEWSOUND:play()
  486. if DOESLOOP == true then
  487. NEWSOUND.Looped = true
  488. else
  489. coroutine.resume(coroutine.create(function()
  490. pcall(function()
  491. repeat if stopeverything then wait(HUGE) end Swait() until NEWSOUND.Playing == false
  492. NEWSOUND:Destroy()
  493. end)
  494. end))
  495. end
  496. end))
  497. return NEWSOUND
  498. end
  499.  
  500. local rbw = Color3.fromRGB(math.random(1, 255), math.random(1, 255), math.random(1, 255))
  501. local NAMEBILL = Instance.new("BillboardGui",Character)
  502. NAMEBILL.AlwaysOnTop = true
  503. NAMEBILL.Size = UDim2.new(7,35,3,15)
  504. NAMEBILL.StudsOffset = Vector3.new(0,2,0)
  505. NAMEBILL.MaxDistance = 0
  506. NAMEBILL.Adornee = Head
  507. NAMEBILL.Name = "NameBillboard"
  508. local NAMEMODE = Instance.new("TextLabel",NAMEBILL)
  509. NAMEMODE.BackgroundTransparency = 1
  510. NAMEMODE.TextScaled = false
  511. NAMEMODE.BorderSizePixel = 0
  512. NAMEMODE.Text = "items missing or rejoin!"
  513. NAMEMODE.Font = Enum.Font:GetEnumItems()[math.random(1, #Enum.Font:GetEnumItems())]
  514. NAMEMODE.TextSize = 75
  515. NAMEMODE.TextStrokeTransparency = 0
  516. NAMEMODE.Size = UDim2.new(1,0,0.5,0)
  517. NAMEMODE.Parent = NAMEBILL
  518. spawn(function() RainbowifyText(NAMEMODE) end)
  519.  
  520. local a,b = Color3.new(0,0,0),Color3.new(0.333333, 0, 0)
  521.  
  522. local GUN = CreatePart(0, Character, "SmoothPlastic", 0, 1, "Bright blue", "GunPart", VT(1.1, 1.1, 1.1),false)
  523. local gunweld = CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, GUN, CF(0*SIZE,-.5*SIZE,0*SIZE), CF(0, 0, 0))
  524. local gunz = "Starslayer Railgun"
  525. local athp1 = Instance.new("Attachment",GUN)
  526. local atho1 = Instance.new("Attachment",GUN)
  527. if gunz then
  528. Character[gunz].Handle:FindFirstChildOfClass("AlignPosition").Attachment1 = athp1
  529. Character[gunz].Handle:FindFirstChildOfClass("AlignOrientation").Attachment1 = atho1
  530. atho1.Rotation = Vector3.new(0, 0, 315)
  531. athp1.Position = Vector3.new(0.88, -1.25, 0)
  532. end
  533.  
  534. local aura = CreatePart(0, Character, "SmoothPlastic", 0, 1, "Bright blue", "GunPart", VT(1.1, 1.1, 1.1),false)
  535. local auraweld = CreateWeldOrSnapOrMotor("Weld", Torso, Torso, aura, CF(0*SIZE,-.5*SIZE,0*SIZE), CF(0, 0, 0))
  536. local evil = "Evil Aura"
  537. local athp2 = Instance.new("Attachment",aura)
  538. local atho2 = Instance.new("Attachment",aura)
  539. if evil then
  540. Character[evil].Handle:FindFirstChildOfClass("AlignPosition").Attachment1 = athp2
  541. Character[evil].Handle:FindFirstChildOfClass("AlignOrientation").Attachment1 = atho2
  542. atho2.Rotation = Vector3.new(-2.5, 0, 0)
  543. athp2.Position = Vector3.new(0, 2, 1.25)
  544. end
  545.  
  546. local flameaura = CreatePart(0, Character, "SmoothPlastic", 0, 1, "Bright blue", "GunPart", VT(1.1, 1.1, 1.1),false)
  547. local redauraweld = CreateWeldOrSnapOrMotor("Weld", Torso, Torso, flameaura, CF(0*SIZE,-.5*SIZE,0*SIZE), CF(0, 0, 0))
  548. local redaura = "Red Flame Aura"
  549. local athp3 = Instance.new("Attachment",flameaura)
  550. local atho3 = Instance.new("Attachment",flameaura)
  551. if redaura then
  552. Character[redaura].Handle:FindFirstChildOfClass("AlignPosition").Attachment1 = athp3
  553. Character[redaura].Handle:FindFirstChildOfClass("AlignOrientation").Attachment1 = atho3
  554. atho3.Rotation = Vector3.new(0, 0, 0)
  555. athp3.Position = Vector3.new(0, 0, 0)
  556. end
  557.  
  558. local wingR = CreatePart(0, Character, "SmoothPlastic", 0, 1, "Bright blue", "GunPart", VT(1.1, 1.1, 1.1),false)
  559. local WingRweld = CreateWeldOrSnapOrMotor("Weld", Torso, Torso, wingR, CF(0*SIZE,-.5*SIZE,0*SIZE), CF(0, 0, 0))
  560. local wingRight = "SoloWing2"
  561. local athp5 = Instance.new("Attachment",wingR)
  562. local atho5 = Instance.new("Attachment",wingR)
  563. if wingRight then
  564. Character[wingRight].Handle:FindFirstChildOfClass("AlignPosition").Attachment1 = athp5
  565. Character[wingRight].Handle:FindFirstChildOfClass("AlignOrientation").Attachment1 = atho5
  566. atho5.Rotation = Vector3.new(0, 0, 0)
  567. athp5.Position = Vector3.new(0, 0, 0)
  568. end
  569.  
  570. local wingL = CreatePart(0, Character, "SmoothPlastic", 0, 1, "Bright blue", "GunPart", VT(1.1, 1.1, 1.1),false)
  571. local WingLweld = CreateWeldOrSnapOrMotor("Weld", Torso, Torso, wingL, CF(0*SIZE,-.5*SIZE,0*SIZE), CF(0, 0, 0))
  572. local wingLeft = "SoloWing"
  573. local athp6 = Instance.new("Attachment",wingL)
  574. local atho6 = Instance.new("Attachment",wingL)
  575. if wingLeft then
  576. Character[wingLeft].Handle:FindFirstChildOfClass("AlignPosition").Attachment1 = athp6
  577. Character[wingLeft].Handle:FindFirstChildOfClass("AlignOrientation").Attachment1 = atho6
  578. atho6.Rotation = Vector3.new(0, 0, 0)
  579. athp6.Position = Vector3.new(0, 0, 0)
  580. end
  581.  
  582. local halo = CreatePart(0, Character, "SmoothPlastic", 0, 1, "Bright blue", "GunPart", VT(1.1, 1.1, 1.1),false)
  583. local swordhaloweld = CreateWeldOrSnapOrMotor("Weld", Torso, Torso, halo, CF(0*SIZE,-.5*SIZE,0*SIZE), CF(0, 0, 0))
  584. local swordhal = "swordhalo"
  585. local athp9 = Instance.new("Attachment",halo)
  586. local atho9 = Instance.new("Attachment",halo)
  587. if swordhal then
  588. Character[swordhal].Handle:FindFirstChildOfClass("AlignPosition").Attachment1 = athp9
  589. Character[swordhal].Handle:FindFirstChildOfClass("AlignOrientation").Attachment1 = atho9
  590. atho9.Rotation = Vector3.new(0, 0, 0)
  591. athp9.Position = Vector3.new(0, 0, 0)
  592. end
  593.  
  594. local demon = CreatePart(0, Character, "SmoothPlastic", 0, 1, "Bright blue", "GunPart", VT(1.1, 1.1, 1.1),false)
  595. local demonweld = CreateWeldOrSnapOrMotor("Weld", Torso, Torso, demon, CF(0*SIZE,-.5*SIZE,0*SIZE), CF(0, 0, 0))
  596. local demonaura = "MeshPartAccessory"
  597. local athp10 = Instance.new("Attachment",demon)
  598. local atho10 = Instance.new("Attachment",demon)
  599. if demonaura then
  600. Character[demonaura].Handle:FindFirstChildOfClass("AlignPosition").Attachment1 = athp10
  601. Character[demonaura].Handle:FindFirstChildOfClass("AlignOrientation").Attachment1 = atho10
  602. atho10.Rotation = Vector3.new(0, 0, 0)
  603. athp10.Position = Vector3.new(0, 0, 0)
  604. end
  605.  
  606.  
  607. function MakeForm(PART,TYPE)
  608. if TYPE == "Cyl" then
  609. local MSH = IT("CylinderMesh",PART)
  610. elseif TYPE == "Ball" then
  611. local MSH = IT("SpecialMesh",PART)
  612. MSH.MeshType = "Sphere"
  613. elseif TYPE == "Wedge" then
  614. local MSH = IT("SpecialMesh",PART)
  615. MSH.MeshType = "Wedge"
  616. end
  617. end
  618.  
  619. Debris = game:GetService("Debris")
  620.  
  621. function CastProperRay(StartPos, EndPos, Distance, Ignore)
  622. local DIRECTION = CF(StartPos,EndPos).lookVector
  623. return Raycast(StartPos, DIRECTION, Distance, Ignore)
  624. end
  625. function unanchor()
  626. if UNANCHOR == true then
  627. g = Character:GetChildren()
  628. for i = 1, #g do
  629. if g[i].ClassName == "Part" then
  630. g[i].Anchored = false
  631. end
  632. end
  633. end
  634. end
  635.  
  636. RootPart.Size = RootPart.Size*SIZE
  637. Torso.Size = Torso.Size*SIZE
  638. RightArm.Size = RightArm.Size*SIZE
  639. RightLeg.Size = RightLeg.Size*SIZE
  640. LeftArm.Size = LeftArm.Size*SIZE
  641. LeftLeg.Size = LeftLeg.Size*SIZE
  642. ------
  643. RootPart.Size = RootPart.Size
  644. Torso.Size = Torso.Size
  645. RightArm.Size = RightArm.Size
  646. RightLeg.Size = RightLeg.Size
  647. LeftArm.Size = LeftArm.Size
  648. LeftLeg.Size = LeftLeg.Size
  649. ------
  650. RootJoint.C0 = ROOTC0 * CF(0 * SIZE, 0 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(0), RAD(0))
  651. RootJoint.C1 = ROOTC0 * CF(0 * SIZE, 0 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(0), RAD(0))
  652. Neck.C0 = NECKC0 * CF(0 * SIZE, 0 * SIZE, 0 + ((1 * SIZE) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0))
  653. Neck.C1 = CF(0 * SIZE, -0.5 * SIZE, 0 * SIZE) * ANGLES(RAD(-90), RAD(0), RAD(180))
  654. RightShoulder.C1 = CF(0 * SIZE, 0.5 * SIZE, -0.35 * SIZE)
  655. LeftShoulder.C1 = CF(0 * SIZE, 0.5 * SIZE, -0.35 * SIZE)
  656. RightHip.C0 = CF(1 * SIZE, -1 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0))
  657. LeftHip.C0 = CF(-1 * SIZE, -1 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0))
  658. RightHip.C1 = CF(0.5 * SIZE, 1 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0))
  659. LeftHip.C1 = CF(-0.5 * SIZE, 1 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0))
  660. ------
  661. Head.Size = Head.Size*SIZE
  662. Head.Size = Head.Size
  663. RootJoint.Parent = RootPart
  664. Neck.Parent = Torso
  665. RightShoulder.Parent = Torso
  666. LeftShoulder.Parent = Torso
  667. RightHip.Parent = Torso
  668. LeftHip.Parent = Torso
  669.  
  670. Humanoid.Parent = Character
  671.  
  672. local rc0 = CFrame.new() * CFrame.Angles(math.rad(-90),math.rad(0),math.rad(180))
  673. local nc0 = CFrame.new(0,1,0) * CFrame.Angles(math.rad(-90),math.rad(0),math.rad(180))
  674. local rscp = CFrame.new(-.5,0,0) * CFrame.Angles(math.rad(0),math.rad(90),math.rad(0))
  675. local lscp = CFrame.new(.5,0,0) * CFrame.Angles(math.rad(0),math.rad(-90),math.rad(0))
  676.  
  677. Humanoid.Died:connect(function()
  678. ATTACK = true
  679. end)
  680.  
  681. function MouseDown(Mouse)
  682. if ATTACK == false then
  683. Shoot()
  684. end
  685. end
  686.  
  687. Humanoid.Changed:connect(function(Jump)
  688. if Jump == "Jump" and (Disable_Jump == true) then
  689. Humanoid.Jump = false
  690. end
  691. end)
  692.  
  693. Mouse.KeyDown:connect(function(NEWKEY)
  694. if NEWKEY == "1" and ATTACK == false then
  695. Speed = 55
  696. mode = 1
  697. end
  698. end)
  699.  
  700. Mouse.KeyDown:connect(function(NEWKEY)
  701. if NEWKEY == "m" and mode == 1 and ATTACK == false then
  702. Speed = 55
  703. mode = 2
  704. end
  705. end)
  706.  
  707. Mouse.KeyDown:connect(function(NEWKEY)
  708. if NEWKEY == "m" and mode == 2 and ATTACK == false then
  709. Speed = 55
  710. mode = 3
  711. end
  712. end)
  713.  
  714. Mouse.KeyDown:connect(function(NEWKEY)
  715. if NEWKEY == "m" and mode == 3 and ATTACK == false then
  716. Speed = 55
  717. mode = 4
  718. end
  719. end)
  720.  
  721. Mouse.KeyDown:connect(function(NEWKEY)
  722. if NEWKEY == "m" and mode == 4 and ATTACK == false then
  723. Speed = 55
  724. mode = 5
  725. end
  726. end)
  727.  
  728. Mouse.KeyDown:connect(function(NEWKEY)
  729. if NEWKEY == "m" and mode == 5 and ATTACK == false then
  730. Speed = 55
  731. mode = 6
  732. end
  733. end)
  734.  
  735. Mouse.KeyDown:connect(function(NEWKEY)
  736. if NEWKEY == "m" and mode == 6 and ATTACK == false then
  737. Speed = 55
  738. mode = 7
  739. end
  740. end)
  741.  
  742. Mouse.KeyDown:connect(function(NEWKEY)
  743. if NEWKEY == "m" and mode == 7 and ATTACK == false then
  744. Speed = 20
  745. mode = 8
  746. end
  747. end)
  748.  
  749. Mouse.KeyDown:connect(function(NEWKEY)
  750. if NEWKEY == "m" and mode == 8 and ATTACK == false then
  751. Speed = 55
  752. mode = 9
  753. end
  754. end)
  755.  
  756. Mouse.KeyDown:connect(function(NEWKEY)
  757. if NEWKEY == "m" and mode == 9 and ATTACK == false then
  758. Speed = 55
  759. mode = 10
  760. end
  761. end)
  762.  
  763. Mouse.KeyDown:connect(function(NEWKEY)
  764. if NEWKEY == "m" and mode == 10 and ATTACK == false then
  765. Speed = 55
  766. mode = 11
  767. end
  768. end)
  769.  
  770. Mouse.KeyDown:connect(function(NEWKEY)
  771. if NEWKEY == "m" and mode == 11 and ATTACK == false then
  772. Speed = 150
  773. mode = 98
  774. end
  775. end)
  776.  
  777. Mouse.KeyDown:connect(function(NEWKEY)
  778. if NEWKEY == "m" and mode == 98 and ATTACK == false then
  779. Speed = 55
  780. mode = 12
  781. end
  782. end)
  783.  
  784. Mouse.KeyDown:connect(function(NEWKEY)
  785. if NEWKEY == "m" and mode == 12 and ATTACK == false then
  786. Speed = 55
  787. mode = 13
  788. end
  789. end)
  790.  
  791. Mouse.KeyDown:connect(function(NEWKEY)
  792. if NEWKEY == "m" and mode == 13 and ATTACK == false then
  793. Speed = 55
  794. mode = 14
  795. end
  796. end)
  797.  
  798. Mouse.KeyDown:connect(function(NEWKEY)
  799. if NEWKEY == "m" and mode == 14 and ATTACK == false then
  800. Speed = 55
  801. mode = 15
  802. end
  803. end)
  804.  
  805. Mouse.KeyDown:connect(function(NEWKEY)
  806. if NEWKEY == "m" and mode == 15 and ATTACK == false then
  807. Speed = 55
  808. mode = 16
  809. end
  810. end)
  811.  
  812. Mouse.KeyDown:connect(function(NEWKEY)
  813. if NEWKEY == "m" and mode == 16 and ATTACK == false then
  814. Speed = 55
  815. mode = 17
  816. end
  817. end)
  818.  
  819. Mouse.KeyDown:connect(function(NEWKEY)
  820. if NEWKEY == "m" and mode == 17 and ATTACK == false then
  821. Speed = 55
  822. mode = 18
  823. end
  824. end)
  825.  
  826. Mouse.KeyDown:connect(function(NEWKEY)
  827. if NEWKEY == "m" and mode == 18 and ATTACK == false then
  828. Speed = 55
  829. mode = 19
  830. end
  831. end)
  832.  
  833. Mouse.KeyDown:connect(function(NEWKEY)
  834. if NEWKEY == "m" and mode == 19 and ATTACK == false then
  835. Speed = 55
  836. mode = 20
  837. end
  838. end)
  839.  
  840. Mouse.KeyDown:connect(function(NEWKEY)
  841. if NEWKEY == "m" and mode == 20 and ATTACK == false then
  842. Speed = 55
  843. mode = 21
  844. end
  845. end)
  846.  
  847.  
  848. Mouse.KeyDown:connect(function(NEWKEY)
  849. if NEWKEY == "m" and mode == 21 and ATTACK == false then
  850. Speed = 55
  851. mode = 22
  852. end
  853. end)
  854.  
  855.  
  856. Mouse.KeyDown:connect(function(NEWKEY)
  857. if NEWKEY == "m" and mode == 22 and ATTACK == false then
  858. Speed = 55
  859. mode = 23
  860. end
  861. end)
  862.  
  863. Mouse.KeyDown:connect(function(NEWKEY)
  864. if NEWKEY == "m" and mode == 23 and ATTACK == false then
  865. Speed = 55
  866. mode = 24
  867. end
  868. end)
  869.  
  870. Mouse.KeyDown:connect(function(NEWKEY)
  871. if NEWKEY == "m" and mode == 24 and ATTACK == false then
  872. Speed = 55
  873. mode = 25
  874. end
  875. end)
  876.  
  877. Mouse.KeyDown:connect(function(NEWKEY)
  878. if NEWKEY == "m" and mode == 25 and ATTACK == false then
  879. Speed = 55
  880. mode = 26
  881. end
  882. end)
  883.  
  884. Mouse.KeyDown:connect(function(NEWKEY)
  885. if NEWKEY == "m" and mode == 26 and ATTACK == false then
  886. Speed = 55
  887. mode = 27
  888. end
  889. end)
  890.  
  891. Mouse.KeyDown:connect(function(NEWKEY)
  892. if NEWKEY == "m" and mode == 27 and ATTACK == false then
  893. Speed = 55
  894. mode = 28
  895. end
  896. end)
  897.  
  898. Mouse.KeyDown:connect(function(NEWKEY)
  899. if NEWKEY == "m" and mode == 28 and ATTACK == false then
  900. Speed = 55
  901. mode = 29
  902. end
  903. end)
  904.  
  905. Mouse.KeyDown:connect(function(NEWKEY)
  906. if NEWKEY == "m" and mode == 29 and ATTACK == false then
  907. Speed = 55
  908. mode = 30
  909. end
  910. end)
  911.  
  912. Mouse.KeyDown:connect(function(NEWKEY)
  913. if NEWKEY == "m" and mode == 30 and ATTACK == false then
  914. Speed = 55
  915. mode = 1
  916. end
  917. end)
  918.  
  919. Mouse.KeyDown:connect(function(NEWKEY)
  920. if NEWKEY == "n" then
  921. Speed = 55
  922. mode = 99
  923. end
  924. end)
  925.  
  926. Mouse.KeyDown:connect(function(NEWKEY)
  927. if NEWKEY == "m" and mode == 99 then
  928. Speed = 55
  929. mode = 1
  930. end
  931. end)
  932.  
  933. Mouse.KeyDown:connect(function(NEWKEY)
  934. if NEWKEY == "m" and mode == 97 then
  935. Speed = 55
  936. mode = 1
  937. end
  938. end)
  939.  
  940. Mouse.KeyDown:connect(function(NEWKEY)
  941. if NEWKEY == "t" then
  942. Speed = 55
  943. mode = 97
  944. end
  945. end)
  946.  
  947.  
  948.  
  949. local ISFLYING = false
  950. local FLYING = false
  951. local lplr = game:GetService("Players").LocalPlayer
  952. local USERNAME = lplr.Name
  953.  
  954. Mouse.KeyDown:connect(function(NEWKEY)
  955. if NEWKEY == "r" and ATTACK == false then
  956. Gangstas()
  957. end
  958. end)
  959.  
  960.  
  961. local KEYHOLD = false
  962. local HOLD = false
  963. function MouseUp(Mouse)
  964. HOLD = false
  965. end
  966. function KeyUp(Key)
  967. KEYHOLD = false
  968. end
  969.  
  970. Mouse.Button1Down:connect(function(NEWKEY)
  971. MouseDown(NEWKEY)
  972. end)
  973. Mouse.Button1Up:connect(function(NEWKEY)
  974. MouseUp(NEWKEY)
  975. end)
  976. Mouse.KeyUp:connect(function(NEWKEY)
  977. KeyUp(NEWKEY)
  978. end)
  979.  
  980. local function randomstring()
  981.  
  982. local length = MRANDOM(10,20)
  983. local array = {}
  984. for i = 1,length do
  985. array[i] = string.char(MRANDOM(14,126))
  986. end
  987. return table.concat(array)
  988.  
  989. end
  990.  
  991. fonts = {
  992. Enum.Font.Legacy,
  993. Enum.Font.Arial,
  994. Enum.Font.ArialBold,
  995. Enum.Font.SourceSans,
  996. Enum.Font.SourceSansBold,
  997. Enum.Font.SourceSansSemibold,
  998. Enum.Font.SourceSansLight,
  999. Enum.Font.SourceSansItalic,
  1000. Enum.Font.Bodoni,
  1001. Enum.Font.Garamond,
  1002. Enum.Font.Cartoon,
  1003. Enum.Font.Code,
  1004. Enum.Font.Highway,
  1005. Enum.Font.SciFi,
  1006. Enum.Font.Arcade,
  1007. Enum.Font.Fantasy,
  1008. Enum.Font.Antique,
  1009. Enum.Font.Gotham,
  1010. Enum.Font.GothamSemibold,
  1011. Enum.Font.GothamBold,
  1012. Enum.Font.GothamBlack,
  1013. Enum.Font.AmaticSC,
  1014. Enum.Font.Bangers,
  1015. Enum.Font.Creepster,
  1016. Enum.Font.DenkOne,
  1017. Enum.Font.Fondamento,
  1018. Enum.Font.FredokaOne,
  1019. Enum.Font.GrenzeGotisch,
  1020. Enum.Font.IndieFlower,
  1021. Enum.Font.JosefinSans,
  1022. Enum.Font.Jura,
  1023. Enum.Font.Kalam,
  1024. Enum.Font.LuckiestGuy,
  1025. Enum.Font.Merriweather,
  1026. Enum.Font.Michroma,
  1027. Enum.Font.Nunito,
  1028. Enum.Font.Oswald,
  1029. Enum.Font.PatrickHand,
  1030. Enum.Font.PermanentMarker,
  1031. Enum.Font.Roboto,
  1032. Enum.Font.RobotoCondensed,
  1033. Enum.Font.RobotoMono,
  1034. Enum.Font.Sarpanch,
  1035. Enum.Font.SpecialElite,
  1036. Enum.Font.TitilliumWeb,
  1037. Enum.Font.Ubuntu
  1038. }
  1039. --important things under
  1040. local a,b=Color3.new(0.33333333333,0,0),Color3.new(0,0,0)
  1041. function chatfunc(text)
  1042. local chat = coroutine.wrap(function()
  1043. if Character:FindFirstChild("TalkingBillBoard")~= nil then
  1044. Character:FindFirstChild("TalkingBillBoard"):destroy()
  1045. end
  1046. local Bill = Instance.new("BillboardGui",Character)
  1047. Bill.Size = UDim2.new(0,100,0,40)
  1048. Bill.StudsOffset = Vector3.new(0,5,0)
  1049. Bill.Adornee = Character.Head
  1050. Bill.Name = "TalkingBillBoard"
  1051. local Hehe = Instance.new("TextLabel",Bill)
  1052. Hehe.BackgroundTransparency = 1
  1053. Hehe.BorderSizePixel = 0
  1054. Hehe.Text = ""
  1055. Hehe.Font = Enum.Font.SourceSansBold
  1056. Hehe.TextSize = 100
  1057. Hehe.TextStrokeTransparency = 0
  1058. Hehe.Size = UDim2.new(1,0,0.5,0)
  1059. spawn(function() RainbowifyText(Hehe) end)
  1060. for i = 1,string.len(text),1 do
  1061. Swait()
  1062. Hehe.Text = string.sub(text,1,i)
  1063. end
  1064. Swait(90)--Re[math.random(1, 93)]
  1065. for i = 0, 1, .025 do
  1066. Swait()
  1067. Bill.ExtentsOffset = Vector3.new(math.random(-i, i), math.random(-i, i), math.random(-i, i))
  1068. Hehe.TextStrokeTransparency = i
  1069. Hehe.TextTransparency = i
  1070. end
  1071. Bill:Destroy()
  1072. end)
  1073. chat()
  1074. end
  1075.  
  1076. function onChatted(msg)
  1077. chatfunc(msg)
  1078. end
  1079.  
  1080. Player.Chatted:connect(onChatted)
  1081. --]]
  1082. function turnto(position)
  1083. RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0)
  1084. end
  1085.  
  1086. local RunService = game:GetService("RunService")
  1087. function RainbowifyText(name)
  1088. while RunService.Stepped:Wait() do
  1089. for hue = 0, 1, 0.06 do
  1090. name.TextColor3 = Color3.fromHSV(hue, 1, 1)
  1091. wait(0.0005)
  1092. end
  1093. end
  1094. end
  1095.  
  1096. local Effects = nil
  1097. local Effects = Instance.new("Folder")
  1098. Effects.Parent = Character
  1099. function Effect(Table)
  1100. local TYPE = (Table.EffectType or "Sphere")
  1101. local SIZE = (Table.Size or Vector3.new(1,1,1))
  1102. local ENDSIZE = (Table.Size2 or Vector3.new())
  1103. local TRANSPARENCY = (Table.Transparency or 0)
  1104. local ENDTRANSPARENCY = (Table.Transparency2 or 1)
  1105. local CFRAME = (Table.CFrame or Torso.CFrame)
  1106. local MOVEDIRECTION = (Table.MoveToPos or nil)
  1107. local ROTATION1 = (Table.RotationX or 0)
  1108. local ROTATION2 = (Table.RotationY or 0)
  1109. local ROTATION3 = (Table.RotationZ or 0)
  1110. local MATERIAL = (Table.Material or "Neon")
  1111. local COLOR = (Table.Color or shade)
  1112. local hOK,sOK,vOK = Color3.toHSV(COLOR)
  1113. local RAINBOWPART = false
  1114. if sOK > .1 then
  1115. RAINBOWPART = true
  1116. end
  1117. local TIME = (Table.Time or 45)
  1118. local SOUNDID = (Table.SoundID or nil)
  1119. local SOUNDPITCH = (Table.SoundPitch or nil)
  1120. local SOUNDVOLUME = (Table.SoundVolume or nil)
  1121. local USEBOOMERANGMATH = (Table.UseBoomerangMath or false)
  1122. local BOOMERANG = (Table.Boomerang or 0)
  1123. local SIZEBOOMERANG = (Table.SizeBoomerang or 0)
  1124. coroutine.resume(coroutine.create(function()
  1125. local PLAYSSOUND = false
  1126. local SOUND = nil
  1127. local EFFECT = CreatePart(3,Effects,MATERIAL,0,TRANSPARENCY,shade,"Effect",Vector3.new(1,1,1),true)
  1128. if RAINBOWPART then
  1129. coroutine.resume(coroutine.create(function()
  1130. while not stopeverything do
  1131. EFFECT.Color = x
  1132. Swait()
  1133. end
  1134. end))
  1135. end
  1136. if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
  1137. PLAYSSOUND = true
  1138. SOUND = CreateSound(SOUNDID,EFFECT,SOUNDVOLUME,SOUNDPITCH,false)
  1139. end
  1140. EFFECT.Color = COLOR
  1141. local MSH = nil
  1142. if TYPE == "Sphere" then
  1143. MSH = CreateMesh("SpecialMesh",EFFECT,"Sphere","","",SIZE,Vector3.new())
  1144. elseif TYPE == "Block" or TYPE == "Box" then
  1145. MSH = Instance.new("BlockMesh",EFFECT)
  1146. MSH.Scale = SIZE
  1147. elseif TYPE == "Wave" then
  1148. MSH = CreateMesh("SpecialMesh",EFFECT,"FileMesh","20329976","",SIZE,Vector3.new(0,0,-SIZE.X/8))
  1149. elseif TYPE == "Ring" then
  1150. MSH = CreateMesh("SpecialMesh",EFFECT,"FileMesh","559831844","",Vector3.new(SIZE.X,SIZE.X,0.1),Vector3.new())
  1151. elseif TYPE == "Slash" then
  1152. MSH = CreateMesh("SpecialMesh",EFFECT,"FileMesh","662586858","",Vector3.new(SIZE.X/10,0,SIZE.X/10),Vector3.new())
  1153. elseif TYPE == "Round Slash" then
  1154. MSH = CreateMesh("SpecialMesh",EFFECT,"FileMesh","662585058","",Vector3.new(SIZE.X/10,0,SIZE.X/10),Vector3.new())
  1155. elseif TYPE == "Swirl" then
  1156. MSH = CreateMesh("SpecialMesh",EFFECT,"FileMesh","168892432","",SIZE,Vector3.new())
  1157. elseif TYPE == "Skull" then
  1158. MSH = CreateMesh("SpecialMesh",EFFECT,"FileMesh","4770583","",SIZE,Vector3.new())
  1159. elseif TYPE == "Crystal" then
  1160. MSH = CreateMesh("SpecialMesh",EFFECT,"FileMesh","9756362","",SIZE,Vector3.new())
  1161. end
  1162. if MSH ~= nil then
  1163. local BOOMR1 = 1+BOOMERANG/50
  1164. local BOOMR2 = 1+SIZEBOOMERANG/50
  1165. local MOVESPEED = nil
  1166. if MOVEDIRECTION ~= nil then
  1167. if USEBOOMERANGMATH == true then
  1168. MOVESPEED = ((CFRAME.p - MOVEDIRECTION).Magnitude/TIME)*BOOMR1
  1169. else
  1170. MOVESPEED = ((CFRAME.p - MOVEDIRECTION).Magnitude/TIME)
  1171. end
  1172. end
  1173. local GROWTH = nil
  1174. if USEBOOMERANGMATH == true then
  1175. GROWTH = (SIZE - ENDSIZE)*(BOOMR2+1)
  1176. else
  1177. GROWTH = (SIZE - ENDSIZE)
  1178. end
  1179. local TRANS = TRANSPARENCY - ENDTRANSPARENCY
  1180. if TYPE == "Block" then
  1181. EFFECT.CFrame = CFRAME*CFrame.Angles(math.rad(math.random(0,360)),math.rad(math.random(0,360)),math.rad(math.random(0,360)))
  1182. else
  1183. EFFECT.CFrame = CFRAME
  1184. end
  1185. if USEBOOMERANGMATH == true then
  1186. for LOOP = 1,TIME+1 do
  1187. Swait()
  1188. MSH.Scale = MSH.Scale - (Vector3.new((GROWTH.X)*((1 - (LOOP/TIME)*BOOMR2)),(GROWTH.Y)*((1 - (LOOP/TIME)*BOOMR2)),(GROWTH.Z)*((1 - (LOOP/TIME)*BOOMR2)))*BOOMR2)/TIME
  1189. if TYPE == "Wave" then
  1190. MSH.Offset = Vector3.new(0,0,-MSH.Scale.Z/8)
  1191. end
  1192. EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
  1193. if TYPE == "Block" then
  1194. EFFECT.CFrame = CFRAME*CFrame.Angles(math.rad(math.random(0,360)),math.rad(math.random(0,360)),math.rad(math.random(0,360)))
  1195. else
  1196. EFFECT.CFrame = EFFECT.CFrame*CFrame.Angles(math.rad(ROTATION1),math.rad(ROTATION2),math.rad(ROTATION3))
  1197. end
  1198. if MOVEDIRECTION ~= nil then
  1199. local ORI = EFFECT.Orientation
  1200. EFFECT.CFrame = CFrame.new(EFFECT.Position,MOVEDIRECTION)*CFrame.new(0,0,-(MOVESPEED)*((1 - (LOOP/TIME)*BOOMR1)))
  1201. EFFECT.Orientation = ORI
  1202. end
  1203. end
  1204. else
  1205. for LOOP = 1,TIME+1 do
  1206. Swait()
  1207. MSH.Scale = MSH.Scale - GROWTH/TIME
  1208. if TYPE == "Wave" then
  1209. MSH.Offset = Vector3.new(0,0,-MSH.Scale.Z/8)
  1210. end
  1211. EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
  1212. if TYPE == "Block" then
  1213. EFFECT.CFrame = CFRAME*CFrame.Angles(math.rad(math.random(0,360)),math.rad(math.random(0,360)),math.rad(math.random(0,360)))
  1214. else
  1215. EFFECT.CFrame = EFFECT.CFrame*CFrame.Angles(math.rad(ROTATION1),math.rad(ROTATION2),math.rad(ROTATION3))
  1216. end
  1217. if MOVEDIRECTION ~= nil then
  1218. local ORI = EFFECT.Orientation
  1219. EFFECT.CFrame = CFrame.new(EFFECT.Position,MOVEDIRECTION)*CFrame.new(0,0,-MOVESPEED)
  1220. EFFECT.Orientation = ORI
  1221. end
  1222. end
  1223. end
  1224. EFFECT.Transparency = 1
  1225. if PLAYSSOUND == false then
  1226. EFFECT:Destroy()
  1227. else
  1228. repeat if stopeverything then wait(math.huge) end Swait() until EFFECT:FindFirstChildOfClass("Sound") == nil
  1229. EFFECT:Destroy()
  1230. end
  1231. else
  1232. if PLAYSSOUND == false then
  1233. EFFECT:Destroy()
  1234. else
  1235. repeat if stopeverything then wait(math.huge) end Swait() until EFFECT:FindFirstChildOfClass("Sound") == nil
  1236. EFFECT:Destroy()
  1237. end
  1238. end
  1239. end))
  1240. end
  1241. local Hue = 0
  1242.  
  1243. coroutine.resume(coroutine.create(function()
  1244. while not stopeverything do
  1245. for i = 0,1,(1/60) do
  1246. x = Color3.fromHSV(i,1,1)
  1247. wait()
  1248. end
  1249. end
  1250. end))
  1251. function EFFECT1(bonuspeed,FastSpeed,type,pos,x1,y1,z1,value,color,outerpos)
  1252. local type = type
  1253. local rng = Instance.new("Part",Effects)
  1254. rng.Anchored = true
  1255. rng.Color = x
  1256. rng.CanCollide = false
  1257. rng.FormFactor = 3
  1258. rng.Name = "Ring"
  1259. rng.Material = "Neon"
  1260. rng.Size = Vector3.new(1,1,1)
  1261. rng.Transparency = 0
  1262. rng.TopSurface = 0
  1263. rng.BottomSurface = 0
  1264. rng.CFrame = pos
  1265. rng.CFrame = rng.CFrame + rng.CFrame.lookVector*outerpos
  1266. local rngm = Instance.new("SpecialMesh",rng)
  1267. rngm.MeshType = "Brick"
  1268. rngm.Scale = Vector3.new(x1,y1,z1)
  1269. local scaler2 = 1
  1270. local speeder = FastSpeed/10
  1271. if type == "Add" then
  1272. scaler2 = 1*value
  1273. elseif type == "Divide" then
  1274. scaler2 = 1/value
  1275. end
  1276. coroutine.resume(coroutine.create(function()
  1277. for i = 0,10/bonuspeed,.1 do
  1278. Swait()
  1279. if type == "Add" then
  1280. scaler2 = scaler2 - .01*value/bonuspeed
  1281. elseif type == "Divide" then
  1282. scaler2 = scaler2 - .01/value*bonuspeed
  1283. end
  1284. rng.Color = x
  1285. speeder = speeder - .01*FastSpeed*bonuspeed/10
  1286. rng.CFrame = rng.CFrame + rng.CFrame.lookVector*speeder*bonuspeed
  1287. rng.Transparency = rng.Transparency + .01*bonuspeed
  1288. rngm.Scale = rngm.Scale - Vector3.new(scaler2*bonuspeed,scaler2*bonuspeed,scaler2*bonuspeed)
  1289. end
  1290. rng:Destroy()
  1291. end))
  1292. end
  1293. function WACKYEFFECT(Table)
  1294. local TYPE = (Table.EffectType or "Sphere")
  1295. local SIZE = (Table.Size or Vector3.new(1,1,1))
  1296. local ENDSIZE = (Table.Size2 or Vector3.new())
  1297. local TRANSPARENCY = (Table.Transparency or 0)
  1298. local ENDTRANSPARENCY = (Table.Transparency2 or 1)
  1299. local CFRAME = (Table.CFrame or Torso.CFrame)
  1300. local MOVEDIRECTION = (Table.MoveToPos or nil)
  1301. local ROTATION1 = (Table.RotationX or 0)
  1302. local ROTATION2 = (Table.RotationY or 0)
  1303. local ROTATION3 = (Table.RotationZ or 0)
  1304. local MATERIAL = (Table.Material or "Neon")
  1305. local COLOR = (Table.Color or shade)
  1306. local hOK,sOK,vOK = Color3.toHSV(COLOR)
  1307. local RAINBOWPART = false
  1308. if sOK > .1 then
  1309. RAINBOWPART = true
  1310. end
  1311. local TIME = (Table.Time or 45)
  1312. local SOUNDID = (Table.SoundID or nil)
  1313. local SOUNDPITCH = (Table.SoundPitch or nil)
  1314. local SOUNDVOLUME = (Table.SoundVolume or nil)
  1315. coroutine.resume(coroutine.create(function()
  1316. local PLAYSSOUND = false
  1317. local SOUND = nil
  1318. local EFFECT = CreatePart(3,Effects,MATERIAL,0,TRANSPARENCY,shade,"Effect",Vector3.new(1,1,1),true)
  1319. if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
  1320. PLAYSSOUND = true
  1321. SOUND = CreateSound(SOUNDID,EFFECT,SOUNDVOLUME,SOUNDPITCH,false)
  1322. end
  1323. EFFECT.Color = COLOR
  1324. if RAINBOWPART then
  1325. coroutine.resume(coroutine.create(function()
  1326. while not stopeverything and EFFECT:IsDescendantOf(game) do
  1327. EFFECT.Color = x
  1328. Swait()
  1329. end
  1330. end))
  1331. end
  1332. local MSH = nil
  1333. if TYPE == "Sphere" then
  1334. MSH = CreateMesh("SpecialMesh",EFFECT,"Sphere","","",SIZE,Vector3.new())
  1335. elseif TYPE == "Block" then
  1336. MSH = Instance.new("BlockMesh",EFFECT)
  1337. MSH.Scale = Vector3.new(SIZE.X,SIZE.Y,SIZE.Z)
  1338. elseif TYPE == "Wave" then
  1339. MSH = CreateMesh("SpecialMesh",EFFECT,"FileMesh","20329976","",SIZE,Vector3.new(0,0,-SIZE.X/8))
  1340. elseif TYPE == "Ring" then
  1341. MSH = CreateMesh("SpecialMesh",EFFECT,"FileMesh","559831844","",Vector3.new(SIZE.X,SIZE.X,.1),Vector3.new())
  1342. elseif TYPE == "Slash" then
  1343. MSH = CreateMesh("SpecialMesh",EFFECT,"FileMesh","662586858","",Vector3.new(SIZE.X/10,0,SIZE.X/10),Vector3.new())
  1344. elseif TYPE == "Round Slash" then
  1345. MSH = CreateMesh("SpecialMesh",EFFECT,"FileMesh","662585058","",Vector3.new(SIZE.X/10,0,SIZE.X/10),Vector3.new())
  1346. elseif TYPE == "Swirl" then
  1347. MSH = CreateMesh("SpecialMesh",EFFECT,"FileMesh","1051557","",SIZE,Vector3.new())
  1348. elseif TYPE == "Skull" then
  1349. MSH = CreateMesh("SpecialMesh",EFFECT,"FileMesh","4770583","",SIZE,Vector3.new())
  1350. elseif TYPE == "Crystal" then
  1351. MSH = CreateMesh("SpecialMesh",EFFECT,"FileMesh","9756362","",SIZE,Vector3.new())
  1352. end
  1353. if MSH ~= nil then
  1354. local MOVESPEED = nil
  1355. if MOVEDIRECTION ~= nil then
  1356. MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME
  1357. end
  1358. local GROWTH = SIZE - ENDSIZE
  1359. local TRANS = TRANSPARENCY - ENDTRANSPARENCY
  1360. EFFECT.CFrame = CFRAME
  1361. for LOOP = 1,TIME+1 do
  1362. Swait()
  1363. MSH.Scale = MSH.Scale - GROWTH/TIME
  1364. if TYPE == "Wave" then
  1365. MSH.Offset = Vector3.new(0,0,-MSH.Scale.X/8)
  1366. end
  1367. EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
  1368. EFFECT.CFrame = EFFECT.CFrame*CFrame.Angles(math.rad(ROTATION1),math.rad(ROTATION2),math.rad(ROTATION3))
  1369. if MOVEDIRECTION ~= nil then
  1370. local ORI = EFFECT.Orientation
  1371. EFFECT.CFrame = CFrame.new(EFFECT.Position,MOVEDIRECTION)*CFrame.new(0,0,-MOVESPEED)
  1372. EFFECT.Orientation = ORI
  1373. end
  1374. end
  1375. if PLAYSSOUND == false then
  1376. EFFECT:remove()
  1377. else
  1378. repeat if stopeverything then wait(math.huge) end swait() until SOUND.Playing == false
  1379. EFFECT:remove()
  1380. end
  1381. else
  1382. if PLAYSSOUND == false then
  1383. EFFECT:remove()
  1384. else
  1385. repeat if stopeverything then wait(math.huge) end swait() until SOUND.Playing == false
  1386. EFFECT:remove()
  1387. end
  1388. end
  1389. end))
  1390. end
  1391.  
  1392. --
  1393. local fixinggui = false
  1394. local gui = nil
  1395. local exitbutton = nil
  1396. local fpsbutton = nil
  1397. --[[
  1398. local exitbutton = Instance.new("TextButton",gui)
  1399. exitbutton.TextScaled = true
  1400. exitbutton.Font = "Code"
  1401. exitbutton.Name = "Idek"
  1402. exitbutton.BorderSizePixel = 0
  1403. exitbutton.BackgroundTransparency = .5
  1404. spawn(function() RainbowifyText(exitbutton) end)
  1405. game:GetService("RunService").Heartbeat:Connect(function(timeBetween)
  1406. local FPS = math.floor(1/timeBetween)
  1407. exitbutton.Text = "┃"..FPS.."┃"
  1408. wait(1)
  1409. end)
  1410. exitbutton.TextStrokeTransparency = 0
  1411. exitbutton.BackgroundColor3 = Color3.new(.5,.5,.5)
  1412. --exitbutton.Text = "Leave Game!"
  1413. exitbutton.Size = UDim2.new(.25,0,0,36)
  1414. exitbutton.AnchorPoint = Vector2.new(0,1)
  1415. exitbutton.Position = UDim2.new(.35,0,0,-2)
  1416. gui.Parent = Player:FindFirstChildOfClass("PlayerGui")
  1417. exitbutton.MouseButton1Up:Connect(function()
  1418. game.Players.LocalPlayer:Kick("You Have Left!")
  1419. end)
  1420. --]]
  1421. if lplr.Name == USERNAME then
  1422. gui = Instance.new("ScreenGui")
  1423. gui.Name = randomstring()
  1424. fixcharbutton = Instance.new("TextLabel",gui)
  1425. fixcharbutton.TextScaled = true
  1426. fixcharbutton.Font = "Code"
  1427. fixcharbutton.Name = randomstring()
  1428. fixcharbutton.BorderSizePixel = 0
  1429. fixcharbutton.BackgroundTransparency = .5
  1430. fixcharbutton.TextStrokeColor3 = shade
  1431. fixcharbutton.TextStrokeTransparency = 0
  1432. fixcharbutton.BackgroundColor3 = Color3.new(.5,.5,.5)
  1433. fixcharbutton.Text = "┃┃"
  1434. fixcharbutton.Size = UDim2.new(.2,0,0,36)
  1435. fixcharbutton.AnchorPoint = Vector2.new(1,1)
  1436. fixcharbutton.Position = UDim2.new(0.335,0,0,0)
  1437. exitbutton = Instance.new("TextButton",gui)
  1438. exitbutton.TextScaled = true
  1439. exitbutton.Font = "Code"
  1440. exitbutton.Name = randomstring()
  1441. exitbutton.BorderSizePixel = 0
  1442. exitbutton.BackgroundTransparency = .5
  1443. exitbutton.TextStrokeColor3 = shade
  1444. exitbutton.TextStrokeTransparency = 0
  1445. exitbutton.BackgroundColor3 = Color3.new(.5,.5,.5)
  1446. exitbutton.Text = "┃REJOIN GAME┃"
  1447. exitbutton.Size = UDim2.new(.2,0,0,36)
  1448. exitbutton.AnchorPoint = Vector2.new(0,1)
  1449. exitbutton.Position = UDim2.new(.735,0,0,0)
  1450. exitbutton.MouseButton1Up:Connect(function()
  1451. game.Players.LocalPlayer:Kick("\nRejoining...")
  1452. wait()
  1453. game:GetService('TeleportService'):Teleport(game.PlaceId, game.Players.LocalPlayer)
  1454. end)
  1455. fpsbutton = Instance.new("TextLabel",gui)
  1456. fpsbutton.TextScaled = true
  1457. fpsbutton.Font = "Code"
  1458. fpsbutton.Name = randomstring()
  1459. fpsbutton.BorderSizePixel = 0
  1460. fpsbutton.BackgroundTransparency = .5
  1461. fpsbutton.TextStrokeColor3 = shade
  1462. fpsbutton.TextStrokeTransparency = 0
  1463. fpsbutton.BackgroundColor3 = Color3.new(.5,.5,.5)
  1464. fpsbutton.Text = "┃8888┃"
  1465. game:GetService("RunService").Heartbeat:Connect(function(timeBetween)
  1466. local FPS = math.floor(1/timeBetween)
  1467. fpsbutton.Text = "┃"..FPS.."┃"
  1468. swait()
  1469. end)
  1470. fpsbutton.Size = UDim2.new(.2,0,0,36)
  1471. fpsbutton.AnchorPoint = Vector2.new(0,1)
  1472. fpsbutton.Position = UDim2.new(.535,0,0,0)
  1473. Songbutton = Instance.new("TextLabel",gui)
  1474. Songbutton.TextScaled = true
  1475. Songbutton.Font = "Code"
  1476. Songbutton.Name = randomstring()
  1477. Songbutton.BorderSizePixel = 0
  1478. Songbutton.BackgroundTransparency = .5
  1479. Songbutton.TextStrokeColor3 = shade
  1480. Songbutton.TextStrokeTransparency = 0
  1481. Songbutton.BackgroundColor3 = Color3.new(.5,.5,.5)
  1482. Songbutton.Text = "┃┃"
  1483. Songbutton.Size = UDim2.new(.2,0,0,36)
  1484. Songbutton.AnchorPoint = Vector2.new(0,1)
  1485. Songbutton.Position = UDim2.new(0.335,0,0,0)
  1486. gui.Parent = Player:FindFirstChildOfClass("PlayerGui")
  1487. coroutine.resume(coroutine.create(function()
  1488. while not stopeverything do
  1489. Songbutton.Text = "┃"..sick.SoundId.."┃"
  1490. fixcharbutton.Text = "┃"..NAMEMODE.Text.."┃" --epic real no fake
  1491. Swait()
  1492. end
  1493. end))
  1494.  
  1495. spawn(function() RainbowifyText(fixcharbutton) end)
  1496. spawn(function() RainbowifyText(exitbutton) end)
  1497. spawn(function() RainbowifyText(Songbutton) end)
  1498. spawn(function() RainbowifyText(fpsbutton) end)
  1499. end
  1500. -------
  1501. function WAEFFX(Table)
  1502. local TYPE = (Table.EffectType or "Sphere")
  1503. local SIZE = (Table.Size or Vector3.new(1,1,1))
  1504. local ENDSIZE = (Table.Size2 or Vector3.new(0,0,0))
  1505. local TRANSPARENCY = (Table.Transparency or 0)
  1506. local ENDTRANSPARENCY = (Table.Transparency2 or 1)
  1507. local CFRAME = (Table.CFrame or Torso.CFrame)
  1508. local MOVEDIRECTION = (Table.MoveToPos or nil)
  1509. local ROTATION1 = (Table.RotationX or 0)
  1510. local ROTATION2 = (Table.RotationY or 0)
  1511. local ROTATION3 = (Table.RotationZ or 0)
  1512. local MATERIAL = (Table.Material or "Neon")
  1513. local COLOR = (Table.Color or shade)
  1514. local hOK,sOK,vOK = Color3.toHSV(COLOR)
  1515. local RAINBOWPART = false
  1516. local TIME = (Table.Time or 45)
  1517. local SOUNDID = (Table.SoundID or nil)
  1518. local SOUNDPITCH = (Table.SoundPitch or nil)
  1519. local SOUNDVOLUME = (Table.SoundVolume or nil)
  1520. coroutine.resume(coroutine.create(function()
  1521. local PLAYSSOUND = false
  1522. local SOUND = nil
  1523. local EFFECT = CreatePart(3,Effects,MATERIAL,0,TRANSPARENCY,shade,"Effect",Vector3.new(1,1,1),true)
  1524. if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
  1525. PLAYSSOUND = true
  1526. SOUND = CreateSound(SOUNDID,EFFECT,SOUNDVOLUME,SOUNDPITCH,false)
  1527. end
  1528. EFFECT.Color = COLOR
  1529. local MSH = nil
  1530. if TYPE == "Sphere" then
  1531. MSH = CreateMesh("SpecialMesh",EFFECT,"Sphere","","",SIZE,Vector3.new(0,0,0))
  1532. elseif TYPE == "Block" then
  1533. MSH = Instance.new("BlockMesh",EFFECT)
  1534. MSH.Scale = Vector3.new(SIZE.X,SIZE.Y,SIZE.Z)
  1535. elseif TYPE == "Wave" then
  1536. MSH = CreateMesh("SpecialMesh",EFFECT,"FileMesh","20329976","",SIZE,Vector3.new(0,0,-SIZE.X/8))
  1537. elseif TYPE == "Ring" then
  1538. MSH = CreateMesh("SpecialMesh",EFFECT,"FileMesh","559831844","",Vector3.new(SIZE.X,SIZE.X,0.1),Vector3.new(0,0,0))
  1539. elseif TYPE == "Slash" then
  1540. MSH = CreateMesh("SpecialMesh",EFFECT,"FileMesh","662586858","",Vector3.new(SIZE.X/10,0,SIZE.X/10),Vector3.new(0,0,0))
  1541. elseif TYPE == "Round Slash" then
  1542. MSH = CreateMesh("SpecialMesh",EFFECT,"FileMesh","662585058","",Vector3.new(SIZE.X/10,0,SIZE.X/10),Vector3.new(0,0,0))
  1543. elseif TYPE == "Swirl" then
  1544. MSH = CreateMesh("SpecialMesh",EFFECT,"FileMesh","1051557","",SIZE,Vector3.new(0,0,0))
  1545. elseif TYPE == "Skull" then
  1546. MSH = CreateMesh("SpecialMesh",EFFECT,"FileMesh","4770583","",SIZE,Vector3.new(0,0,0))
  1547. elseif TYPE == "Crystal" then
  1548. MSH = CreateMesh("SpecialMesh",EFFECT,"FileMesh","9756362","",SIZE,Vector3.new(0,0,0))
  1549. end
  1550. if MSH ~= nil then
  1551. local MOVESPEED = nil
  1552. if MOVEDIRECTION ~= nil then
  1553. MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME
  1554. end
  1555. local GROWTH = SIZE - ENDSIZE
  1556. local TRANS = TRANSPARENCY - ENDTRANSPARENCY
  1557. EFFECT.CFrame = CFRAME
  1558. for LOOP = 1,TIME+1 do
  1559. Swait()
  1560. MSH.Scale = MSH.Scale - GROWTH/TIME
  1561. if TYPE == "Wave" then
  1562. MSH.Offset = Vector3.new(0,0,-MSH.Scale.X/8)
  1563. end
  1564. if TYPE == "Block" then
  1565. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  1566. else
  1567. EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
  1568. end
  1569. EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
  1570. EFFECT.CFrame = EFFECT.CFrame*CFrame.Angles(math.rad(ROTATION1),math.rad(ROTATION2),math.rad(ROTATION3))
  1571. if MOVEDIRECTION ~= nil then
  1572. local ORI = EFFECT.Orientation
  1573. EFFECT.CFrame = CFrame.new(EFFECT.Position,MOVEDIRECTION)*CFrame.new(0,0,-MOVESPEED)
  1574. EFFECT.Orientation = ORI
  1575. end
  1576. end
  1577. if PLAYSSOUND == false then
  1578. EFFECT:remove()
  1579. else
  1580. repeat if stopeverything then task.wait(HUGE) end Swait() until SOUND.Playing == false
  1581. EFFECT:remove()
  1582. end
  1583. else
  1584. if PLAYSSOUND == false then
  1585. EFFECT:remove()
  1586. else
  1587. repeat if stopeverything then task.wait(HUGE) end Swait() until SOUND.Playing == false
  1588. EFFECT:remove()
  1589. end
  1590. end
  1591. end))
  1592. end
  1593. function Lightning(Part0,Part1,Timess,Offset,Color,Timer,sSize,eSize,Trans,Boomer,sBoomer,Trans2)
  1594. local magz = (Part0 - Part1).Magnitude
  1595. local Times = math.floor(math.clamp(magz/10,1,20))
  1596. local curpos = Part0
  1597. local trz = {
  1598. -Offset,
  1599. Offset
  1600. }
  1601. for i = 1,Times do
  1602. local li = Instance.new("Part",Effects)
  1603. li.Name = randomstring()
  1604. li.TopSurface = 0
  1605. li.Material = "Neon"
  1606. li.BottomSurface = 0
  1607. li.Anchored = true
  1608. li.Locked = true
  1609. li.Transparency = 0
  1610. li.Color = Color
  1611. li.formFactor = "Custom"
  1612. li.CanCollide = false
  1613. li.Size = Vector3.new(0.1,0.1,magz/Times)
  1614. local Offzet = Vector3.new(trz[math.random(1,2)],trz[math.random(1,2)],trz[math.random(1,2)])
  1615. local trolpos = CFrame.new(curpos,Part1) * CFrame.new(0,0,magz/Times).p + Offzet
  1616. if Times == i then
  1617. local magz2 = (curpos - Part1).Magnitude
  1618. li.Size = Vector3.new(0.1,0.1,magz2)
  1619. li.CFrame = CFrame.new(curpos,Part1) * CFrame.new(0,0,-magz2/2)
  1620. else
  1621. li.CFrame = CFrame.new(curpos,trolpos) * CFrame.new(0,0,magz/Times/2)
  1622. end
  1623. curpos = li.CFrame * CFrame.new(0,0,magz/Times/2).p
  1624. li:Destroy()
  1625. Effect({Time = Timer,EffectType = "Box",Size = Vector3.new(sSize,sSize,li.Size.Z),Size2 = Vector3.new(eSize,eSize,li.Size.Z),Transparency = Trans,Transparency2 = Trans2 or 1,CFrame = li.CFrame,MoveToPos = nil,RotationX = nil,RotationY = nil,RotationZ = nil,Material = "Neon",Color = li.Color,SoundID = nil,SoundPitch = nil,SoundVolume = nil,UseBoomerangMath = Boomer,Boomerang = 0,SizeBoomerang = sBoomer})
  1626. end
  1627. end
  1628. ---------------------------------------------------------------------------------
  1629. HUGE = math.huge
  1630. local lit = game:GetService("Lighting")
  1631. function checksky(v)
  1632. if v:IsA("BloomEffect") then
  1633. return
  1634. end
  1635. if v:IsA("PostEffect") or v:IsA("Sky") or v:IsA("Atmosphere") then
  1636. game:GetService("Debris"):AddItem(v,.01)
  1637. end
  1638. end
  1639. for i,v in pairs(lit:GetDescendants()) do
  1640. checksky(v)
  1641. end
  1642. lit.DescendantAdded:Connect(function(v)
  1643. if stopeverything then wait(HUGE) end
  1644. checksky(v)
  1645. end)
  1646. Bloom = Instance.new("BloomEffect",game:GetService("Lighting"))
  1647. VISUALS = game:GetService("Lighting")
  1648. VISUALSSz = game:GetService("Lighting")
  1649. local bswcrlightingeffect = Instance.new("BoolValue")
  1650. bswcrlightingeffect.Name = "BSWCRLightingEffect"
  1651. bswcrlightingeffect.Value = false
  1652.  
  1653. pcall(function() -- stole this from BSWCR
  1654. VISUALS.ClockTime = 6
  1655. Bloom.Intensity = 0 + sick.PlaybackLoudness/500
  1656. VISUALSSz.ExposureCompensation = math.clamp((0 + sick.PlaybackLoudness/125),0,5)
  1657. VISUALSSz.FogEnd = math.clamp(sick.PlaybackLoudness,50,1000)
  1658. VISUALSSz.Brightness = 0
  1659. VISUALS.EnvironmentDiffuseScale = 0 + sick.PlaybackLoudness/100
  1660. if dienerd ~= true then
  1661. lit.Ambient = Color3.new(1,1,1)
  1662. lit.Brightness = 1
  1663. lit.ColorShift_Bottom = Color3.new()
  1664. lit.ColorShift_Top = Color3.new()
  1665. lit.EnvironmentDiffuseScale = 0
  1666. lit.EnvironmentSpecularScale = 0
  1667. lit.GlobalShadows = true
  1668. lit.OutdoorAmbient = Color3.new(.5,.5,.5)
  1669. lit.ClockTime = 6
  1670. lit.GeographicLatitude = 41.733
  1671. lit.ExposureCompensation = 0
  1672. lit.FogColor = Color3.fromRGB(192,192,192)
  1673. lit.FogEnd = 100000
  1674. end
  1675. end)
  1676.  
  1677.  
  1678.  
  1679.  
  1680.  
  1681.  
  1682.  
  1683.  
  1684. --------------------------------------------------------------------------
  1685. Holetwo = GUN
  1686. MAINRUINCOLOR = Color3.new(0,0,0)
  1687. function Shoot()
  1688. if mode == 97 --[[or mode == number]] then
  1689. return end
  1690. ATTACK = true
  1691. Rooted = false
  1692. turnto(Mouse.Hit.p)
  1693. for i = 0,.5,.05 do
  1694. swait()
  1695. WingLweld.C0 = Clerp(WingLweld.C0, CF(-1.8*SIZE+0 * COS(SINE / 25), 0.75*SIZE+0 * COS(SINE /32), 0.9*SIZE+-0.7 * COS(SINE / 20)) * ANGLES(RAD(0+0 * COS(SINE / 50)), RAD(180+-30* COS(SINE / 20)), RAD(0+0 * COS(SINE / 50))), 1 / Animation_Speed)
  1696. WingRweld.C0 = Clerp(WingRweld.C0, CF(1.8*SIZE+0 * COS(SINE / 25), 0.75*SIZE+0 * COS(SINE /32), 0.9*SIZE+-0.7 * COS(SINE / 20)) * ANGLES(RAD(0+0 * COS(SINE / 50)), RAD(180+30* COS(SINE / 20)), RAD(0+0 * COS(SINE / 50))), 1 / Animation_Speed)
  1697. redauraweld.C0 = Clerp(redauraweld.C0, CF(0*SIZE+0 * COS(SINE / 15), 0.5*SIZE+0.5 * COS(SINE /55), 0*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-0+0 * COS(SINE / 505)), RAD(-0+360* COS(SINE / 65)), RAD(0-0 * COS(SINE / 15))), 1 / Animation_Speed)
  1698. swordhaloweld.C0 = Clerp(swordhaloweld.C0, CF(0*SIZE+0.25 * COS(SINE / 15), 2*SIZE-0.25 * COS(SINE /15), 2.2*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(0-0 * COS(SINE / 505)), RAD(0-0* COS(SINE / 55)), RAD(0+360 * COS(SINE / 32))), 1 / Animation_Speed)
  1699. demonweld.C0 = Clerp(demonweld.C0, CF(0*SIZE-0.25 * COS(SINE / 32), 2*SIZE+0.25 * COS(SINE /32), 0.6*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-90+5 * COS(SINE / 505)), RAD(0+360* COS(SINE / 55)), RAD(0-5 * COS(SINE / 32))), 1 / Animation_Speed)
  1700. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CFrame.new(0 + .5 * math.cos(sine/50),0,0 - .5 * math.sin(sine/50)) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(30)),.7/3)
  1701. Neck.C0 = Clerp(Neck.C0,nc0 * CFrame.new() * CFrame.Angles(math.rad(15),math.rad(0),math.rad(-30)),1/3)
  1702. RightShoulder.C0 = Clerp(RightShoulder.C0,CFrame.new(1.5,.5,0) * CFrame.Angles(math.rad(90),math.rad(0),math.rad(30)) * rscp,1/3)
  1703. LeftShoulder.C0 = Clerp(LeftShoulder.C0,CFrame.new(-1.5,.5,0) * CFrame.Angles(math.rad(30),math.rad(0),math.rad(0)) * lscp,1/3)
  1704. RightHip.C0 = Clerp(RightHip.C0,CFrame.new(1,-.5,-.5) * CFrame.Angles(math.rad(-15 + 9 * math.cos(sine/74)),math.rad(80),math.rad(0)) * CFrame.Angles(math.rad(0 + 5 * math.cos(sine/37)),math.rad(0),math.rad(0)),.7/3)
  1705. LeftHip.C0 = Clerp(LeftHip.C0,CFrame.new(-1,-1,0) * CFrame.Angles(math.rad(-15 - 9 * math.cos(sine/54)),math.rad(-80),math.rad(0)) * CFrame.Angles(math.rad(0 - 5 * math.cos(sine/41)),math.rad(0),math.rad(0)),.7/3)
  1706. end
  1707. Effect({Time = 25,EffectType = "Box",Size = Vector3.new(),Size2 = Vector3.new(3,3,3),Transparency = 0,Transparency2 = 1,CFrame = Holetwo.CFrame,MoveToPos = nil,RotationX = math.random(-1,1),RotationY = math.random(-1,1),RotationZ = math.random(-1,1),Material = "Neon",Color = x,SoundID = 642890855,SoundPitch = .81,SoundVolume = 10,UseBoomerangMath = true,Boomerang = 0,SizeBoomerang = 50})
  1708. Effect({Time = 25,EffectType = "Box",Size = Vector3.new(),Size2 = Vector3.new(3,3,3),Transparency = 0,Transparency2 = 1,CFrame = Holetwo.CFrame,MoveToPos = nil,RotationX = math.random(-1,1),RotationY = math.random(-1,1),RotationZ = math.random(-1,1),Material = "Neon",Color = MAINRUINCOLOR,SoundID = nil,SoundPitch = nil,SoundVolume = nil,UseBoomerangMath = true,Boomerang = 0,SizeBoomerang = 50})
  1709. for i = 0,2 do
  1710. Effect({Time = math.random(25,50),EffectType = "Round Slash",Size = Vector3.new(),Size2 = Vector3.new(.1,0,.1),Transparency = 0,Transparency2 = 1,CFrame = Holetwo.CFrame*CFrame.Angles(math.rad(math.random(0,360)),math.rad(math.random(0,360)),math.rad(math.random(0,360))),MoveToPos = nil,RotationX = math.random(-1,1),RotationY = math.random(-1,1),RotationZ = math.random(-1,1),Material = "Neon",Color = x,SoundID = nil,SoundPitch = nil,SoundVolume = nil,UseBoomerangMath = true,Boomerang = 0,SizeBoomerang = 15})
  1711. Effect({Time = math.random(25,50),EffectType = "Round Slash",Size = Vector3.new(),Size2 = Vector3.new(.1,0,.1),Transparency = 0,Transparency2 = 1,CFrame = Holetwo.CFrame*CFrame.Angles(math.rad(math.random(0,360)),math.rad(math.random(0,360)),math.rad(math.random(0,360))),MoveToPos = nil,RotationX = math.random(-1,1),RotationY = math.random(-1,1),RotationZ = math.random(-1,1),Material = "Neon",Color = MAINRUINCOLOR,SoundID = nil,SoundPitch = nil,SoundVolume = nil,UseBoomerangMath = true,Boomerang = 0,SizeBoomerang = 15})
  1712. end
  1713. local mousehit = Mouse.Hit
  1714. local DISTANCE = (Holetwo.Position - mousehit.p).Magnitude
  1715. local killbeam = CreatePart(3,Effects,"Neon",0,0,MAINRUINCOLOR,"Kill Beam",Vector3.new(1,DISTANCE,1))
  1716. killbeam.CFrame = CFrame.new(Holetwo.Position,mousehit.p) * CFrame.new(0,0,-DISTANCE/2) * CFrame.Angles(math.rad(90),math.rad(0),math.rad(0))
  1717. MakeForm(killbeam,"Cyl")
  1718. coroutine.resume(coroutine.create(function()
  1719. for i = 1,25 do
  1720. swait()
  1721. killbeam.Color = x
  1722. killbeam.Transparency = i/25
  1723. end
  1724. killbeam:Destroy()
  1725. end))
  1726. for i = 1,4 do
  1727. coroutine.resume(coroutine.create(function()
  1728. Lightning(Holetwo.Position,mousehit.p,15,3.5,x,25,0,1,0,true,55)
  1729. end))
  1730. end
  1731. coroutine.resume(coroutine.create(function()
  1732. Lightning(Holetwo.Position,mousehit.p,15,3.5,x,25,0,1,0,true,55)
  1733. Effect({Time = 25,EffectType = "Box",Size = Vector3.new(),Size2 = Vector3.new(3,3,3),Transparency = 0,Transparency2 = 1,CFrame = mousehit,MoveToPos = nil,RotationX = math.random(-1,1),RotationY = math.random(-1,1),RotationZ = math.random(-1,1),Material = "Neon",Color = x,SoundID = 821439273,SoundPitch = .8,SoundVolume = 10,UseBoomerangMath = true,Boomerang = 0,SizeBoomerang = 50})
  1734. Effect({Time = 25,EffectType = "Box",Size = Vector3.new(),Size2 = Vector3.new(3,3,3),Transparency = 0,Transparency2 = 1,CFrame = mousehit,MoveToPos = nil,RotationX = math.random(-1,1),RotationY = math.random(-1,1),RotationZ = math.random(-1,1),Material = "Neon",Color = MAINRUINCOLOR,SoundID = nil,SoundPitch = nil,SoundVolume = nil,UseBoomerangMath = true,Boomerang = 0,SizeBoomerang = 50})
  1735. for i = 0,2 do
  1736. for a = 0, 14 do
  1737. EFFECT1(3,math.random(4,8),"Add",mousehit*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),3,3,3,0.03,x,0)
  1738. end
  1739. end
  1740. end))
  1741. for i = 0,.5,.075 do
  1742. Swait()
  1743. WingLweld.C0 = Clerp(WingLweld.C0, CF(-1.8*SIZE+0 * COS(SINE / 25), 0.75*SIZE+0 * COS(SINE /32), 0.9*SIZE+-0.7 * COS(SINE / 20)) * ANGLES(RAD(0+0 * COS(SINE / 50)), RAD(180+-30* COS(SINE / 20)), RAD(0+0 * COS(SINE / 50))), 1 / Animation_Speed)
  1744. WingRweld.C0 = Clerp(WingRweld.C0, CF(1.8*SIZE+0 * COS(SINE / 25), 0.75*SIZE+0 * COS(SINE /32), 0.9*SIZE+-0.7 * COS(SINE / 20)) * ANGLES(RAD(0+0 * COS(SINE / 50)), RAD(180+30* COS(SINE / 20)), RAD(0+0 * COS(SINE / 50))), 1 / Animation_Speed)
  1745. redauraweld.C0 = Clerp(redauraweld.C0, CF(0*SIZE+0 * COS(SINE / 15), 0.5*SIZE+0.5 * COS(SINE /55), 0*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-0+0 * COS(SINE / 505)), RAD(-0+360* COS(SINE / 65)), RAD(0-0 * COS(SINE / 15))), 1 / Animation_Speed)
  1746. swordhaloweld.C0 = Clerp(swordhaloweld.C0, CF(0*SIZE+0.25 * COS(SINE / 15), 2*SIZE-0.25 * COS(SINE /15), 2.2*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(0-0 * COS(SINE / 505)), RAD(0-0* COS(SINE / 55)), RAD(0+360 * COS(SINE / 32))), 1 / Animation_Speed)
  1747. demonweld.C0 = Clerp(demonweld.C0, CF(0*SIZE-0.25 * COS(SINE / 32), 2*SIZE+0.25 * COS(SINE /32), 0.6*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-90+5 * COS(SINE / 505)), RAD(0+360* COS(SINE / 55)), RAD(0-5 * COS(SINE / 32))), 1 / Animation_Speed)
  1748.  
  1749. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CFrame.new(0 + .5 * math.cos(sine/50),0,0 - .5 * math.sin(sine/50)) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(30)),.7/3)
  1750. Neck.C0 = Clerp(Neck.C0,nc0 * CFrame.new() * CFrame.Angles(math.rad(10),math.rad(0),math.rad(-60)),1/3)
  1751. RightShoulder.C0 = Clerp(RightShoulder.C0,CFrame.new(1.5,.5,0) * CFrame.Angles(math.rad(160),math.rad(-20),math.rad(60)) * rscp,1/3)
  1752. LeftShoulder.C0 = Clerp(LeftShoulder.C0,CFrame.new(-1.5,.5,0) * CFrame.Angles(math.rad(40),math.rad(5),math.rad(5)) * lscp,1/3)
  1753. RightHip.C0 = Clerp(RightHip.C0,CFrame.new(1,-.5,-.5) * CFrame.Angles(math.rad(-15 + 9 * math.cos(sine/74)),math.rad(80),math.rad(0)) * CFrame.Angles(math.rad(0 + 5 * math.cos(sine/37)),math.rad(0),math.rad(0)),.7/3)
  1754. LeftHip.C0 = Clerp(LeftHip.C0,CFrame.new(-1,-1,0) * CFrame.Angles(math.rad(-15 - 9 * math.cos(sine/54)),math.rad(-80),math.rad(0)) * CFrame.Angles(math.rad(0 - 5 * math.cos(sine/41)),math.rad(0),math.rad(0)),.7/3)
  1755. end
  1756. ATTACK = false
  1757. Rooted = false
  1758. end
  1759.  
  1760. --fly gotta be here
  1761.  
  1762. function Gangstas()
  1763. if mode == 97 --[[or mode == number]] then
  1764. return end
  1765. ATTACK = true
  1766. Rooted = true
  1767. CreateSound(6070263388,Head,10,1,false)
  1768. for i=0, 12, 0.1 / Animation_Speed do
  1769. Swait()
  1770. auraweld.C0 = Clerp(auraweld.C0, CF(0*SIZE+0 * COS(SINE / 15), 0*SIZE-0 * COS(SINE /15), 0*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(0+0 * COS(SINE / 505)), RAD(0+0* COS(SINE / 55)), RAD(0-0 * COS(SINE / 15))), 1 / Animation_Speed)
  1771. WingRweld.C0 = Clerp(WingRweld.C0, CF(1.8*SIZE+0 * COS(SINE / 25), 0.75*SIZE+0 * COS(SINE /32), 0.9*SIZE+-0.7 * COS(SINE / 20)) * ANGLES(RAD(0+0 * COS(SINE / 50)), RAD(180+30* COS(SINE / 20)), RAD(0+0 * COS(SINE / 50))), 1 / Animation_Speed)
  1772. WingLweld.C0 = Clerp(WingLweld.C0, CF(-1.8*SIZE+0 * COS(SINE / 25), 0.75*SIZE+0 * COS(SINE /32), 0.9*SIZE+-0.7 * COS(SINE / 20)) * ANGLES(RAD(0+0 * COS(SINE / 50)), RAD(180+-30* COS(SINE / 20)), RAD(0+0 * COS(SINE / 50))), 1 / Animation_Speed)
  1773.  
  1774. redauraweld.C0 = Clerp(redauraweld.C0, CF(0*SIZE+0 * COS(SINE / 15), 0.5*SIZE+0.5 * COS(SINE /55), 0*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-0+0 * COS(SINE / 505)), RAD(-0+360* COS(SINE / 65)), RAD(0-0 * COS(SINE / 15))), 1 / Animation_Speed)
  1775. swordhaloweld.C0 = Clerp(swordhaloweld.C0, CF(0*SIZE+0.25 * COS(SINE / 15), 2*SIZE-0.25 * COS(SINE /15), 2.2*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(0-0 * COS(SINE / 505)), RAD(0-0* COS(SINE / 55)), RAD(0+360 * COS(SINE / 32))), 1 / Animation_Speed)
  1776. demonweld.C0 = Clerp(demonweld.C0, CF(0*SIZE-0.25 * COS(SINE / 32), 2*SIZE+0.25 * COS(SINE /32), 0.6*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-90+5 * COS(SINE / 505)), RAD(0+360* COS(SINE / 55)), RAD(0-5 * COS(SINE / 32))), 1 / Animation_Speed)
  1777. gunweld.C0 = Clerp(gunweld.C0, CF(0*SIZE+0 * COS(SINE / 15), 0*SIZE-0 * COS(SINE /15), 0*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-0+0 * COS(SINE / 505)), RAD(-0+0* COS(SINE / 55)), RAD(0-0 * COS(SINE / 15))), 1 / Animation_Speed)
  1778.  
  1779. sine = sine + 1
  1780. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CFrame.new(0,0,3 - .5 * math.sin(sine/50)) * CFrame.Angles(math.rad(-45),math.rad(0),math.rad(0)),1)
  1781. Neck.C0 = Clerp(Neck.C0,NECKC0 * CFrame.new(0,0,0) * CFrame.Angles(math.rad(-45+math.random(-5,5)),math.rad(math.random(-5,5)),math.rad(math.random(-5,5))),1)
  1782. RightShoulder.C0 = Clerp(RightShoulder.C0,CFrame.new(1.5,0.5,0) * CFrame.Angles(math.rad(-45),math.rad(0),math.rad(0)) * RIGHTSHOULDERC0,1)
  1783. LeftShoulder.C0 = Clerp(LeftShoulder.C0,CFrame.new(-1.5,0.5,0) * CFrame.Angles(math.rad(-45),math.rad(0),math.rad(0)) * LEFTSHOULDERC0,1)
  1784. RightHip.C0 = Clerp(RightHip.C0,CFrame.new(1,-1,-0.01) * CFrame.Angles(math.rad(-45),math.rad(80),math.rad(0)),1)
  1785. LeftHip.C0 = Clerp(LeftHip.C0,CFrame.new(-1,-1,-0.01) * CFrame.Angles(math.rad(-35),math.rad(-80),math.rad(0)),1)
  1786. end
  1787. ATTACK = false
  1788. Rooted = false
  1789. end
  1790.  
  1791. local bl = Color3.new(0,0,0)
  1792. b=bl
  1793. local gng = nil
  1794. local fonts = {"Antique","Arcade","Arial","ArialBold","Bodoni","Cartoon","Code","Fantasy","Garamond","Gotham","GothamBlack","GothamBold","GothamSemibold","Highway","SciFi","SourceSans","SourceSansBold","SourceSansItalic","SourceSansLight","SourceSansSemibold"}
  1795. function warnedpeople2(whom)
  1796. for i,v in pairs(game:GetService("Players"):GetPlayers()) do
  1797. coroutine.resume(coroutine.create(function()
  1798. if v.PlayerGui:FindFirstChild("ARRIVAL")~= nil then
  1799. v.PlayerGui:FindFirstChild("ARRIVAL"):destroy()
  1800. end
  1801. local droppingFrame = false
  1802. local scrg = Instance.new("ScreenGui",v.PlayerGui)
  1803. scrg.Name = "ARRIVAL"
  1804. local mainFrame = Instance.new("Frame", scrg)
  1805. mainFrame.Name = "MainFrame"
  1806. mainFrame.BackgroundTransparency = 1
  1807. mainFrame.BorderSizePixel = 0
  1808. mainFrame.Size = UDim2.new(1, 0, -0.013, 100)
  1809. mainFrame.Position = UDim2.new(0, 0, 0.365, 0)
  1810. local TextFrame = Instance.new("TextLabel",mainFrame)
  1811. TextFrame.Name = "TextFrame"
  1812. TextFrame.Font = "Arcade"
  1813. TextFrame.Text = ""
  1814. TextFrame.TextScaled = true
  1815. TextFrame.TextSize = 9
  1816. TextFrame.TextStrokeTransparency = 1
  1817. TextFrame.BackgroundTransparency = 1
  1818. TextFrame.TextColor3 = Color3.new(1, 1, 1)
  1819. TextFrame.TextStrokeColor3 = Color3.new(1, 1, 1)
  1820. TextFrame.Size = UDim2.new(1, 0, 0, 92)
  1821. TextFrame.Position = UDim2.new(0, 0, 0, 0)
  1822. local fvalen = 0.55
  1823. local fval = -0.49
  1824. coroutine.resume(coroutine.create(function()
  1825. while true do
  1826. Swait()
  1827. mainFrame.BackgroundColor3 = b
  1828. mainFrame.BorderColor3 = b
  1829. local randomfont = fonts[math.random(1,#fonts)]
  1830. TextFrame.Font = randomfont
  1831. TextFrame.TextColor3 = b
  1832. TextFrame.TextStrokeColor3 = shade
  1833. if(not droppingFrame)then
  1834. mainFrame.Rotation = 0 - 2 * math.cos(SINE / 24)
  1835. end
  1836. TextFrame.TextStrokeTransparency = 0
  1837. end
  1838. end))
  1839. for i = 1,string.len(whom),1 do
  1840. TextFrame.Text = string.sub(whom,1,i)
  1841. Swait()
  1842. end
  1843. wait(2)
  1844. droppingFrame = true
  1845. mainFrame.Rotation = 0
  1846. local vinc2 = 1
  1847. for i = 0, 99 do
  1848. Swait()
  1849. vinc2 = vinc2 + 0.25
  1850. mainFrame.Position = mainFrame.Position + UDim2.new(0,0,0.0005*vinc2,0)
  1851. end
  1852. scrg:Destroy()
  1853. end))
  1854. end
  1855. end
  1856. local lplr = game:GetService("Players").LocalPlayer
  1857. do
  1858. local sayingstuff = Instance.new("ScreenGui")
  1859. sayingstuff.Name = "USC Loaded"
  1860. sayingstuff.ResetOnSpawn = false
  1861. sayingstuff.Parent = lplr:FindFirstChildOfClass("PlayerGui")
  1862. local sayingstuff3 = Instance.new("TextLabel",sayingstuff)
  1863. sayingstuff3.BackgroundTransparency = 1
  1864. sayingstuff3.BorderSizePixel = 0
  1865. sayingstuff3.Text = ""
  1866. sayingstuff3.Font = "Code"
  1867. sayingstuff3.TextScaled = true
  1868. sayingstuff3.TextStrokeTransparency = 0
  1869. sayingstuff3.Size = UDim2.new(.8,0,.2,0)
  1870. sayingstuff3.AnchorPoint = Vector2.new(.5,1)
  1871. sayingstuff3.Position = UDim2.new(.5,0,1,0)
  1872. spawn(function() RainbowifyText(sayingstuff3) end)
  1873. local ding = Instance.new("Sound")
  1874. ding.Name = "Ding!"
  1875. ding.Volume = 10
  1876. ding.SoundId = "rbxassetid://5035412139"
  1877. ding.Looped = false
  1878. ding.Playing = true
  1879. ding.Parent = sayingstuff
  1880. local text = "USC Loaded"
  1881. coroutine.resume(coroutine.create(function()
  1882. warnedpeople2(text)
  1883. end))
  1884. coroutine.resume(coroutine.create(function()
  1885. for i = 1,string.len(text) do
  1886. swait()
  1887. coroutine.resume(coroutine.create(function()
  1888. local g = Instance.new("Sound",game:GetService("Chat"))
  1889. g.SoundId = "rbxassetid://5710022772"
  1890. g.Volume = 2
  1891. g.Name = randomstring()
  1892. g.PlayOnRemove = true
  1893. g:Play()
  1894. g:Destroy()
  1895. end))
  1896. sayingstuff3.Text = string.sub(text,1,i)
  1897. end
  1898. end))
  1899. game:GetService("TweenService"):Create(sayingstuff3,TweenInfo.new(1,Enum.EasingStyle.Quad,Enum.EasingDirection.Out,0,false,3.5),{AnchorPoint = Vector2.new(.5,0)}):Play()
  1900. game:GetService("Debris"):AddItem(sayingstuff,4.5)
  1901. end
  1902. BAChanges={"Bad Apple","Bad apple","bad Apple","bad apple","BaD APpLE","BAD APPLE","BAd APpLEe","BaD aPpLe","bAd ApPlE","Bad APPLE","BAD Apple","ⓑⓐⓓ ⓐⓟⓟⓛⓔ","ßãÐ ÄpPL£","6/\\D 4PP1E","əlddɐ pɐq","Pad Bapple","【Bad Apple】","乃卂ᗪ 卂卩卩ㄥ乇","日丹句 丹尸尸しヨ","乃ムり ムアアレ乇","Bad░Λpple (じ遠グ)","Bad Apple!!","🄱🄰🄳 🄰🄿🄿🄻🄴","B64 APP7E","🅱🅰🅳 🅰🅿🅿🅻🅴","BΛD ΛPPᄂΣ","вα∂ αρρℓє","ßåÐ Äþþlê","฿₳Đ ₳₱₱ⱠɆ","【B】【a】【d】 【A】【p】【p】【l】【e】","『B』『a』『d』 『A』『p』『p』『l』『e』","6vd D8pp|e","▀▄▀▄▀▄ b𝐚𝔻 ᗩⓟℙᒪє ▄▀▄▀▄▀","👌︎♋︎♎︎ ✌︎◻︎◻︎●︎♏︎","°°°·.°·..·°¯°·._.· 🎀 𝐵𝒶𝒹 𝒜𝓅𝓅𝓁𝑒 🎀 ·._.·°¯°·..·°.·°°°","B̸̛̰̯̯͇͚͉͈̣̒͊̽̑̾̚͝ͅạ̸̲̭̥̩̥̗̄͗̾́́̓̓͘ͅd̵̮͌̽̀̇̇͜ ̶̮̱͊̃̌̃͂̓̂A̷̡̟̱̪͔͒͗̍̑̾p̴̛̛̭͙̫̫͉̲͕̟͈̉̓p̸̨͎̗͎̫͓̺͉̗̾͊̈́̐̅͠l̴̢̠͍̻̹̱̼̯̬̟̇̈́͋̆͌̋͠ḝ̷̼̳̘̖̗̗͆͒̆̅͛̍̀͋"}
  1903. function RandomCaps(str)
  1904. local new = ""
  1905. for i = 1, #str do
  1906. if(math.random(1,2) == 1)then
  1907. new = new .. (str:sub(i,i):upper())
  1908. else
  1909. new = new .. str:sub(i,i)
  1910. end
  1911. end
  1912. return new
  1913. end
  1914.  
  1915. while true do
  1916. Swait()
  1917. script.Parent = WEAPONGUI
  1918. ANIMATE.Parent = nil
  1919. for _,v in next, Humanoid:GetPlayingAnimationTracks() do
  1920. v:Stop();
  1921. end
  1922. SINE = SINE + CHANGE
  1923. local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  1924. local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  1925. local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4*SIZE, Character)
  1926. local WALKSPEEDVALUE = 10 / (Humanoid.WalkSpeed / 16)
  1927. local forwardvec = math.clamp((Torso.Velocity*Torso.CFrame.lookVector).X+(Torso.Velocity*Torso.CFrame.lookVector).Z,-Humanoid.WalkSpeed,Humanoid.WalkSpeed)
  1928. local sidevec = math.clamp((Torso.Velocity*Torso.CFrame.rightVector).X+(Torso.Velocity*Torso.CFrame.rightVector).Z,-Humanoid.WalkSpeed,Humanoid.WalkSpeed)
  1929. local sidevelocity = sidevec/Humanoid.WalkSpeed
  1930. local forwardvelocity = forwardvec/Humanoid.WalkSpeed
  1931. if -RootPart.Velocity.Y / 1.5 > -5 and -RootPart.Velocity.Y / 1.5 < 150 then
  1932. velocityYFall = RootPart.Velocity.Y / 1.5
  1933. elseif -RootPart.Velocity.Y / 1.5 < -5 then
  1934. velocityYFall = 5
  1935. elseif -RootPart.Velocity.Y / 1.5 > 150 then
  1936. velocityYFall = -150
  1937. end
  1938. if -RootPart.Velocity.Y / 180 > 0 and -RootPart.Velocity.Y / 180 < 1.2 then
  1939. velocityYFall2 = RootPart.Velocity.Y / 180
  1940. elseif -RootPart.Velocity.Y / 180 < 0 then
  1941. velocityYFall2 = 0
  1942. elseif -RootPart.Velocity.Y / 180 > 1.2 then
  1943. velocityYFall2 = -1.2
  1944. end
  1945. if -RootPart.Velocity.Y / 1.5 > -5 and -RootPart.Velocity.Y / 1.5 < 50 then
  1946. velocityYFall3 = RootPart.Velocity.Y / 1.5
  1947. elseif -RootPart.Velocity.Y / 1.5 < -5 then
  1948. velocityYFall3 = 5
  1949. elseif -RootPart.Velocity.Y / 1.5 > 50 then
  1950. velocityYFall3 = -50
  1951. end
  1952. if -RootPart.Velocity.Y / 1.5 > -50 and -RootPart.Velocity.Y / 1.5 < 20 then
  1953. velocityYFall4 = RootPart.Velocity.Y / 1.5
  1954. elseif -5 > -RootPart.Velocity.Y / 180 then
  1955. velocityYFall4 = 5
  1956. elseif -RootPart.Velocity.Y / 180 > 50 then
  1957. velocityYFall4 = -50
  1958. end
  1959. if RootPart.RotVelocity.Y / 6 < 1 and RootPart.RotVelocity.Y / 6 > -1 then
  1960. neckrotY = RootPart.RotVelocity.Y / 6
  1961. elseif RootPart.RotVelocity.Y / 6 < -1 then
  1962. neckrotY = -1
  1963. elseif RootPart.RotVelocity.Y / 6 > 1 then
  1964. neckrotY = 1
  1965. end
  1966. if RootPart.RotVelocity.Y / 8 < 0.6 and RootPart.RotVelocity.Y / 8 > -0.6 then
  1967. neckrotY2 = RootPart.RotVelocity.Y / 8
  1968. elseif RootPart.RotVelocity.Y / 8 < -0.6 then
  1969. neckrotY2 = -0.6
  1970. elseif RootPart.RotVelocity.Y / 8 > 0.6 then
  1971. neckrotY2 = 0.6
  1972. end
  1973. if RootPart.RotVelocity.Y / 6 < 0.2 and RootPart.RotVelocity.Y / 6 > -0.2 then
  1974. torsorotY = RootPart.RotVelocity.Y / 6
  1975. elseif RootPart.RotVelocity.Y / 6 < -0.2 then
  1976. torsorotY = -0.2
  1977. elseif RootPart.RotVelocity.Y / 6 > 0.2 then
  1978. torsorotY = 0.2
  1979. end
  1980. if RootPart.RotVelocity.Y / 8 < 0.2 and RootPart.RotVelocity.Y / 8 > -0.2 then
  1981. torsorotY2 = RootPart.RotVelocity.Y / 8
  1982. elseif RootPart.RotVelocity.Y / 8 < -0.2 then
  1983. torsorotY2 = -0.2
  1984. elseif RootPart.RotVelocity.Y / 8 > 0.2 then
  1985. torsorotY2 = 0.2
  1986. end
  1987. torsoY = -(Torso.Velocity * Vector3.new(1, 0, 1)).magnitude / 20
  1988. torsoY2 = -(Torso.Velocity * Vector3.new(1, 0, 1)).magnitude / 36
  1989. local rightvector = (RootPart.Velocity * RootPart.CFrame.rightVector).X + (RootPart.Velocity * RootPart.CFrame.rightVector).Z
  1990. local lookvector = (RootPart.Velocity * RootPart.CFrame.lookVector).X + (RootPart.Velocity * RootPart.CFrame.lookVector).Z
  1991. if lookvector > Humanoid.WalkSpeed then
  1992. lookvector = Humanoid.WalkSpeed
  1993. end
  1994. if lookvector < -Humanoid.WalkSpeed then
  1995. lookvector = -Humanoid.WalkSpeed
  1996. end
  1997. if rightvector > Humanoid.WalkSpeed then
  1998. rightvector = Humanoid.WalkSpeed
  1999. end
  2000. if rightvector < -Humanoid.WalkSpeed then
  2001. rightvector = -Humanoid.WalkSpeed
  2002. end
  2003. local lookvel = lookvector / Humanoid.WalkSpeed
  2004. local rightvel = rightvector / Humanoid.WalkSpeed
  2005. local leftlegheight,rightlegheight = 0,0
  2006. local Rray,Lray = Ray.new(RightLeg.Position,RightLeg.CFrame.UpVector.Unit*-2),Ray.new(LeftLeg.Position,LeftLeg.CFrame.UpVector.Unit*-2)
  2007. local rp,Rpos = workspace:FindPartOnRayWithIgnoreList(Rray,{Character},false,true)
  2008. local lp,Lpos = workspace:FindPartOnRayWithIgnoreList(Lray,{Character},false,true)
  2009. leftlegheight,rightlegheight = 0,0
  2010. if rp then rightlegheight = (RightLeg.Position-Rpos).Magnitude-.95 end
  2011. if lp then leftlegheight = (LeftLeg.Position-Lpos).Magnitude-.95 end
  2012. if HITFLOOR == nil then
  2013. ANIM = "Midair"
  2014. if ATTACK == false then
  2015. if mode == 3 then
  2016.  
  2017. sick.SoundId = "rbxassetid://6498555267"
  2018. sick.Pitch = 1
  2019. NAMEMODE.Text = RandomCaps ("Ultraskidded Cannon")
  2020. NAMEMODE.Font = Enum.Font:GetEnumItems()[math.random(1, #Enum.Font:GetEnumItems())]
  2021.  
  2022.  
  2023. Neck.C0 = Clerp(Neck.C0, CF(0*SIZE+0 * COS(SINE / 1), 1.0*SIZE+0 * COS(SINE / 1), -.0*SIZE+ ((1) - 1) * COS(SINE / 1)) * ANGLES(math.rad(110+0*math.cos(SINE/30)),math.rad(180+0*math.cos(SINE/28)),math.rad(0+0*math.cos(SINE/25))), 1 / Animation_Speed)
  2024.  
  2025. auraweld.C0 = Clerp(auraweld.C0, CF(0*SIZE+0 * COS(SINE / 15), 0*SIZE-0 * COS(SINE /15), 0*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(0+0 * COS(SINE / 505)), RAD(0+0* COS(SINE / 55)), RAD(0-0 * COS(SINE / 15))), 1 / Animation_Speed)
  2026. WingRweld.C0 = Clerp(WingRweld.C0, CF(1.8*SIZE+0 * COS(SINE / 25), 0.75*SIZE+0 * COS(SINE /32), 0.9*SIZE+-0.7 * COS(SINE / 20)) * ANGLES(RAD(0+0 * COS(SINE / 50)), RAD(180+30* COS(SINE / 20)), RAD(0+0 * COS(SINE / 50))), 1 / Animation_Speed)
  2027. WingLweld.C0 = Clerp(WingLweld.C0, CF(-1.8*SIZE+0 * COS(SINE / 25), 0.75*SIZE+0 * COS(SINE /32), 0.9*SIZE+-0.7 * COS(SINE / 20)) * ANGLES(RAD(0+0 * COS(SINE / 50)), RAD(180+-30* COS(SINE / 20)), RAD(0+0 * COS(SINE / 50))), 1 / Animation_Speed)
  2028.  
  2029. redauraweld.C0 = Clerp(redauraweld.C0, CF(0*SIZE+0 * COS(SINE / 15), 0.5*SIZE+0.5 * COS(SINE /55), 0*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-0+0 * COS(SINE / 505)), RAD(-0+360* COS(SINE / 65)), RAD(0-0 * COS(SINE / 15))), 1 / Animation_Speed)
  2030. swordhaloweld.C0 = Clerp(swordhaloweld.C0, CF(0*SIZE+0.25 * COS(SINE / 15), 2*SIZE-0.25 * COS(SINE /15), 2.2*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(0-0 * COS(SINE / 505)), RAD(0-0* COS(SINE / 55)), RAD(0+360 * COS(SINE / 32))), 1 / Animation_Speed)
  2031. demonweld.C0 = Clerp(demonweld.C0, CF(0*SIZE-0.25 * COS(SINE / 32), 2*SIZE+0.25 * COS(SINE /32), 0.6*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-90+5 * COS(SINE / 505)), RAD(0+360* COS(SINE / 55)), RAD(0-5 * COS(SINE / 32))), 1 / Animation_Speed)
  2032. gunweld.C0 = Clerp(gunweld.C0, CF(0*SIZE+0 * COS(SINE / 15), 0*SIZE-0 * COS(SINE /15), 0*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-0+0 * COS(SINE / 505)), RAD(-0+0* COS(SINE / 55)), RAD(0-0 * COS(SINE / 15))), 1 / Animation_Speed)
  2033.  
  2034.  
  2035. elseif mode == 4 then
  2036.  
  2037. sick.SoundId = "rbxassetid://5485798026"
  2038. sick.Pitch = 1
  2039. NAMEMODE.Text = RandomCaps ("Ultraskidded Cannon")
  2040. NAMEMODE.Font = Enum.Font:GetEnumItems()[math.random(1, #Enum.Font:GetEnumItems())]
  2041.  
  2042.  
  2043. Neck.C0 = Clerp(Neck.C0, CF(0*SIZE+0 * COS(SINE / 1), 1.0*SIZE+0 * COS(SINE / 1), -.0*SIZE+ ((1) - 1) * COS(SINE / 1)) * ANGLES(math.rad(110+0*math.cos(SINE/30)),math.rad(180+0*math.cos(SINE/28)),math.rad(0+0*math.cos(SINE/25))), 1 / Animation_Speed)
  2044.  
  2045. auraweld.C0 = Clerp(auraweld.C0, CF(0*SIZE+0 * COS(SINE / 15), 0*SIZE-0 * COS(SINE /15), 0*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(0+0 * COS(SINE / 505)), RAD(0+0* COS(SINE / 55)), RAD(0-0 * COS(SINE / 15))), 1 / Animation_Speed)
  2046. WingRweld.C0 = Clerp(WingRweld.C0, CF(1.8*SIZE+0 * COS(SINE / 25), 0.75*SIZE+0 * COS(SINE /32), 0.9*SIZE+-0.7 * COS(SINE / 20)) * ANGLES(RAD(0+0 * COS(SINE / 50)), RAD(180+30* COS(SINE / 20)), RAD(0+0 * COS(SINE / 50))), 1 / Animation_Speed)
  2047. WingLweld.C0 = Clerp(WingLweld.C0, CF(-1.8*SIZE+0 * COS(SINE / 25), 0.75*SIZE+0 * COS(SINE /32), 0.9*SIZE+-0.7 * COS(SINE / 20)) * ANGLES(RAD(0+0 * COS(SINE / 50)), RAD(180+-30* COS(SINE / 20)), RAD(0+0 * COS(SINE / 50))), 1 / Animation_Speed)
  2048.  
  2049. redauraweld.C0 = Clerp(redauraweld.C0, CF(0*SIZE+0 * COS(SINE / 15), 0.5*SIZE+0.5 * COS(SINE /55), 0*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-0+0 * COS(SINE / 505)), RAD(-0+360* COS(SINE / 65)), RAD(0-0 * COS(SINE / 15))), 1 / Animation_Speed)
  2050. swordhaloweld.C0 = Clerp(swordhaloweld.C0, CF(0*SIZE+0.25 * COS(SINE / 15), 2*SIZE-0.25 * COS(SINE /15), 2.2*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(0-0 * COS(SINE / 505)), RAD(0-0* COS(SINE / 55)), RAD(0+360 * COS(SINE / 32))), 1 / Animation_Speed)
  2051. demonweld.C0 = Clerp(demonweld.C0, CF(0*SIZE-0.25 * COS(SINE / 32), 2*SIZE+0.25 * COS(SINE /32), 0.6*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-90+5 * COS(SINE / 505)), RAD(0+360* COS(SINE / 55)), RAD(0-5 * COS(SINE / 32))), 1 / Animation_Speed)
  2052. gunweld.C0 = Clerp(gunweld.C0, CF(0*SIZE+0 * COS(SINE / 15), 0*SIZE-0 * COS(SINE /15), 0*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-0+0 * COS(SINE / 505)), RAD(-0+0* COS(SINE / 55)), RAD(0-0 * COS(SINE / 15))), 1 / Animation_Speed)
  2053.  
  2054.  
  2055.  
  2056. elseif mode == 2 then
  2057.  
  2058. sick.SoundId = "rbxassetid://2649590402"
  2059. sick.Pitch = 1
  2060. NAMEMODE.Text = RandomCaps ("HSC - XSE")
  2061. NAMEMODE.Font = Enum.Font:GetEnumItems()[math.random(1, #Enum.Font:GetEnumItems())]
  2062.  
  2063.  
  2064. Neck.C0 = Clerp(Neck.C0, CF(0*SIZE+0 * COS(SINE / 1), 1.0*SIZE+0 * COS(SINE / 1), 0*SIZE+0 * COS(SINE / 1)) * ANGLES(math.rad(110+5*math.cos(SINE/40)),math.rad(180+1*math.cos(SINE/12)),math.rad(0+0*math.cos(SINE/25))), 1 / Animation_Speed)
  2065.  
  2066. WingRweld.C0 = Clerp(WingRweld.C0, CF(1.8*SIZE+0 * COS(SINE / 25), 0.75*SIZE+0 * COS(SINE /32), 0.9*SIZE+-0.7 * COS(SINE / 20)) * ANGLES(RAD(0+0 * COS(SINE / 50)), RAD(180+30* COS(SINE / 20)), RAD(0+0 * COS(SINE / 50))), 1 / Animation_Speed)
  2067. WingLweld.C0 = Clerp(WingLweld.C0, CF(-1.8*SIZE+0 * COS(SINE / 25), 0.75*SIZE+0 * COS(SINE /32), 0.9*SIZE+-0.7 * COS(SINE / 20)) * ANGLES(RAD(0+0 * COS(SINE / 50)), RAD(180+-30* COS(SINE / 20)), RAD(0+0 * COS(SINE / 50))), 1 / Animation_Speed)
  2068.  
  2069. redauraweld.C0 = Clerp(redauraweld.C0, CF(0*SIZE+0 * COS(SINE / 15), 0.5*SIZE+0.5 * COS(SINE /55), 0*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-0+0 * COS(SINE / 505)), RAD(-0+360* COS(SINE / 65)), RAD(0-0 * COS(SINE / 15))), 1 / Animation_Speed)
  2070. swordhaloweld.C0 = Clerp(swordhaloweld.C0, CF(0*SIZE+0.25 * COS(SINE / 15), 2*SIZE-0.25 * COS(SINE /15), 2.2*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(0-0 * COS(SINE / 505)), RAD(0-0* COS(SINE / 55)), RAD(0+360 * COS(SINE / 32))), 1 / Animation_Speed)
  2071. demonweld.C0 = Clerp(demonweld.C0, CF(0*SIZE-0.25 * COS(SINE / 32), 2*SIZE+0.25 * COS(SINE /32), 0.6*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-90+5 * COS(SINE / 505)), RAD(0+360* COS(SINE / 55)), RAD(0-5 * COS(SINE / 32))), 1 / Animation_Speed)
  2072. auraweld.C0 = Clerp(auraweld.C0, CF(0*SIZE+0 * COS(SINE / 15), 0*SIZE-0 * COS(SINE /15), 0*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(0+0 * COS(SINE / 505)), RAD(0+0* COS(SINE / 55)), RAD(0-0 * COS(SINE / 15))), 1 / Animation_Speed)
  2073. gunweld.C0 = Clerp(gunweld.C0, CF(0*SIZE+0 * COS(SINE / 15), 0*SIZE-0 * COS(SINE /15), 0*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-0+0 * COS(SINE / 505)), RAD(-0+0* COS(SINE / 55)), RAD(0-0 * COS(SINE / 15))), 1 / Animation_Speed)
  2074.  
  2075. elseif mode == 7 then
  2076.  
  2077. sick.SoundId = "rbxassetid://611191130"
  2078. sick.Pitch = 1
  2079. NAMEMODE.Text = RandomCaps ("iNSaNiTYFullVersion")
  2080. NAMEMODE.Font = Enum.Font:GetEnumItems()[math.random(1, #Enum.Font:GetEnumItems())]
  2081.  
  2082.  
  2083. Neck.C0 = Clerp(Neck.C0, CF(0*SIZE+0 * COS(SINE / 1), 1.0*SIZE+0 * COS(SINE / 1), -.0*SIZE+0 * COS(SINE / 1)) * ANGLES(math.rad(113+-2*math.cos(SINE/37)),math.rad(180+5*math.cos(SINE/4)),math.cos(SINE / 0.25),math.rad(22+-2*math.cos(SINE/56))), 1 / Animation_Speed)
  2084.  
  2085. auraweld.C0 = Clerp(auraweld.C0, CF(0*SIZE+0 * COS(SINE / 15), 0*SIZE-0 * COS(SINE /15), 0*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(0+0 * COS(SINE / 505)), RAD(0+0* COS(SINE / 55)), RAD(0-0 * COS(SINE / 15))), 1 / Animation_Speed)
  2086. gunweld.C0 = Clerp(gunweld.C0, CF(0*SIZE+0 * COS(SINE / 15), 0*SIZE-0 * COS(SINE /15), 0*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-0+0 * COS(SINE / 505)), RAD(-0+0* COS(SINE / 55)), RAD(0-0 * COS(SINE / 15))), 1 / Animation_Speed)
  2087. WingRweld.C0 = Clerp(WingRweld.C0, CF(1.8*SIZE+0 * COS(SINE / 25), 0.75*SIZE+0 * COS(SINE /32), 0.9*SIZE+-0.7 * COS(SINE / 20)) * ANGLES(RAD(0+0 * COS(SINE / 50)), RAD(180+30* COS(SINE / 20)), RAD(0+0 * COS(SINE / 50))), 1 / Animation_Speed)
  2088. WingLweld.C0 = Clerp(WingLweld.C0, CF(-1.8*SIZE+0 * COS(SINE / 25), 0.75*SIZE+0 * COS(SINE /32), 0.9*SIZE+-0.7 * COS(SINE / 20)) * ANGLES(RAD(0+0 * COS(SINE / 50)), RAD(180+-30* COS(SINE / 20)), RAD(0+0 * COS(SINE / 50))), 1 / Animation_Speed)
  2089.  
  2090. redauraweld.C0 = Clerp(redauraweld.C0, CF(0*SIZE+0 * COS(SINE / 15), 0.5*SIZE+0.5 * COS(SINE /55), 0*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-0+0 * COS(SINE / 505)), RAD(-0+360* COS(SINE / 65)), RAD(0-0 * COS(SINE / 15))), 1 / Animation_Speed)
  2091. swordhaloweld.C0 = Clerp(swordhaloweld.C0, CF(0*SIZE+0.25 * COS(SINE / 15), 2*SIZE-0.25 * COS(SINE /15), 2.2*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(0-0 * COS(SINE / 505)), RAD(0-0* COS(SINE / 55)), RAD(0+360 * COS(SINE / 32))), 1 / Animation_Speed)
  2092. demonweld.C0 = Clerp(demonweld.C0, CF(0*SIZE-0.25 * COS(SINE / 32), 2*SIZE+0.25 * COS(SINE /32), 0.6*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-90+5 * COS(SINE / 505)), RAD(0+360* COS(SINE / 55)), RAD(0-5 * COS(SINE / 32))), 1 / Animation_Speed)
  2093.  
  2094.  
  2095. elseif mode == 9 then
  2096.  
  2097. sick.SoundId = "rbxassetid://6454152476"
  2098. sick.Pitch = 1
  2099. NAMEMODE.Text = RandomCaps ("OSC - Omegaskidded Cannon")
  2100. NAMEMODE.Font = Enum.Font:GetEnumItems()[math.random(1, #Enum.Font:GetEnumItems())]
  2101.  
  2102.  
  2103. Neck.C0 = Clerp(Neck.C0, CF(0*SIZE+0 * COS(SINE / 1), 1.0*SIZE+0 * COS(SINE / 1), -.0*SIZE+0 * COS(SINE / 1)) * ANGLES(math.rad(113+-2*math.cos(SINE/37)),math.rad(180+5*math.cos(SINE/4)),math.cos(SINE / 0.25),math.rad(22+-2*math.cos(SINE/56))), 1 / Animation_Speed)
  2104.  
  2105. WingRweld.C0 = Clerp(WingRweld.C0, CF(1.8*SIZE+0 * COS(SINE / 25), 0.75*SIZE+0 * COS(SINE /32), 0.9*SIZE+-0.7 * COS(SINE / 20)) * ANGLES(RAD(0+0 * COS(SINE / 50)), RAD(180+30* COS(SINE / 20)), RAD(0+0 * COS(SINE / 50))), 1 / Animation_Speed)
  2106. WingLweld.C0 = Clerp(WingLweld.C0, CF(-1.8*SIZE+0 * COS(SINE / 25), 0.75*SIZE+0 * COS(SINE /32), 0.9*SIZE+-0.7 * COS(SINE / 20)) * ANGLES(RAD(0+0 * COS(SINE / 50)), RAD(180+-30* COS(SINE / 20)), RAD(0+0 * COS(SINE / 50))), 1 / Animation_Speed)
  2107. redauraweld.C0 = Clerp(redauraweld.C0, CF(0*SIZE+0 * COS(SINE / 15), 0.5*SIZE+0.5 * COS(SINE /55), 0*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-0+0 * COS(SINE / 505)), RAD(-0+360* COS(SINE / 65)), RAD(0-0 * COS(SINE / 15))), 1 / Animation_Speed)
  2108. swordhaloweld.C0 = Clerp(swordhaloweld.C0, CF(0*SIZE+0.25 * COS(SINE / 15), 2*SIZE-0.25 * COS(SINE /15), 2.2*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(0-0 * COS(SINE / 505)), RAD(0-0* COS(SINE / 55)), RAD(0+360 * COS(SINE / 32))), 1 / Animation_Speed)
  2109. demonweld.C0 = Clerp(demonweld.C0, CF(0*SIZE-0.25 * COS(SINE / 32), 2*SIZE+0.25 * COS(SINE /32), 0.6*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-90+5 * COS(SINE / 505)), RAD(0+360* COS(SINE / 55)), RAD(0-5 * COS(SINE / 32))), 1 / Animation_Speed)
  2110. auraweld.C0 = Clerp(auraweld.C0, CF(0*SIZE+0 * COS(SINE / 15), 0*SIZE-0 * COS(SINE /15), 0*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(0+0 * COS(SINE / 505)), RAD(0+0* COS(SINE / 55)), RAD(0-0 * COS(SINE / 15))), 1 / Animation_Speed)
  2111. gunweld.C0 = Clerp(gunweld.C0, CF(0*SIZE+0 * COS(SINE / 15), 0*SIZE-0 * COS(SINE /15), 0*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-0+0 * COS(SINE / 505)), RAD(-0+0* COS(SINE / 55)), RAD(0-0 * COS(SINE / 15))), 1 / Animation_Speed)
  2112.  
  2113.  
  2114. elseif mode == 11 then
  2115.  
  2116. sick.SoundId = "rbxassetid://4770746196"
  2117. sick.Pitch = 1
  2118. NAMEMODE.Text = RandomCaps ("Antiv7")
  2119. NAMEMODE.Font = Enum.Font:GetEnumItems()[math.random(1, #Enum.Font:GetEnumItems())]
  2120.  
  2121.  
  2122. Neck.C0 = Clerp(Neck.C0, CF(0*SIZE+0 * COS(SINE / 1), 1.0*SIZE+0 * COS(SINE / 1), -.0*SIZE+0 * COS(SINE / 1)) * ANGLES(math.rad(110+0*math.cos(SINE/30)),math.rad(180+10*math.cos(SINE/100)),math.rad(0+0*math.cos(SINE/25))), 1 / Animation_Speed)
  2123. if math.random(1,30) == 1 then
  2124. Neck.C0 = Clerp(Neck.C0, CF(0*SIZE+0 * COS(SINE / 1), 1.0*SIZE+0 * COS(SINE / 1), -.0*SIZE+0 * COS(SINE / 1)) * ANGLES(math.rad(110+math.random(-20,20)*math.cos(SINE/30)),math.rad(180+10*math.cos(SINE/100))+math.random(-20,20),math.rad(0+math.random(-20,20)*math.cos(SINE/25))), 1 / Animation_Speed)
  2125. end
  2126. auraweld.C0 = Clerp(auraweld.C0, CF(0*SIZE+0 * COS(SINE / 15), 0*SIZE-0 * COS(SINE /15), 0*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(0+0 * COS(SINE / 505)), RAD(0+0* COS(SINE / 55)), RAD(0-0 * COS(SINE / 15))), 1 / Animation_Speed)
  2127. gunweld.C0 = Clerp(gunweld.C0, CF(0*SIZE+0 * COS(SINE / 15), 0*SIZE-0 * COS(SINE /15), 0*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-0+0 * COS(SINE / 505)), RAD(-0+0* COS(SINE / 55)), RAD(0-0 * COS(SINE / 15))), 1 / Animation_Speed)
  2128. WingRweld.C0 = Clerp(WingRweld.C0, CF(1.8*SIZE+0 * COS(SINE / 25), 0.75*SIZE+0 * COS(SINE /32), 0.9*SIZE+-0.7 * COS(SINE / 20)) * ANGLES(RAD(0+0 * COS(SINE / 50)), RAD(180+30* COS(SINE / 20)), RAD(0+0 * COS(SINE / 50))), 1 / Animation_Speed)
  2129. WingLweld.C0 = Clerp(WingLweld.C0, CF(-1.8*SIZE+0 * COS(SINE / 25), 0.75*SIZE+0 * COS(SINE /32), 0.9*SIZE+-0.7 * COS(SINE / 20)) * ANGLES(RAD(0+0 * COS(SINE / 50)), RAD(180+-30* COS(SINE / 20)), RAD(0+0 * COS(SINE / 50))), 1 / Animation_Speed)
  2130.  
  2131. redauraweld.C0 = Clerp(redauraweld.C0, CF(0*SIZE+0 * COS(SINE / 15), 0.5*SIZE+0.5 * COS(SINE /55), 0*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-0+0 * COS(SINE / 505)), RAD(-0+360* COS(SINE / 65)), RAD(0-0 * COS(SINE / 15))), 1 / Animation_Speed)
  2132. swordhaloweld.C0 = Clerp(swordhaloweld.C0, CF(0*SIZE+0.25 * COS(SINE / 15), 2*SIZE-0.25 * COS(SINE /15), 2.2*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(0-0 * COS(SINE / 505)), RAD(0-0* COS(SINE / 55)), RAD(0+360 * COS(SINE / 32))), 1 / Animation_Speed)
  2133. demonweld.C0 = Clerp(demonweld.C0, CF(0*SIZE-0.25 * COS(SINE / 32), 2*SIZE+0.25 * COS(SINE /32), 0.6*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-90+5 * COS(SINE / 505)), RAD(0+360* COS(SINE / 55)), RAD(0-5 * COS(SINE / 32))), 1 / Animation_Speed)
  2134.  
  2135. elseif mode == 1 then
  2136.  
  2137. sick.SoundId = "rbxassetid://2677233603"
  2138. sick.Pitch = 1
  2139. NAMEMODE.Text = BAChanges[MRANDOM(1,#BAChanges)]
  2140. NAMEMODE.Font = Enum.Font:GetEnumItems()[math.random(1, #Enum.Font:GetEnumItems())]
  2141.  
  2142.  
  2143. Neck.C0 = Clerp(Neck.C0, CF(0*SIZE+0 * COS(SINE / 1), 1.0*SIZE+0 * COS(SINE / 1), -.0*SIZE+0 * COS(SINE / 1)) * ANGLES(math.rad(105+0*math.cos(SINE/30)),math.rad(180+0*math.cos(SINE/28)),math.rad(0+0*math.cos(SINE/25))), 1 / Animation_Speed)
  2144.  
  2145.  
  2146. auraweld.C0 = Clerp(auraweld.C0, CF(0*SIZE+0 * COS(SINE / 15), 0*SIZE-0 * COS(SINE /15), 0*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(0+0 * COS(SINE / 505)), RAD(0+0* COS(SINE / 55)), RAD(0+-0 * COS(SINE / 15))), 1 / Animation_Speed)
  2147. gunweld.C0 = Clerp(gunweld.C0, CF(0*SIZE+0 * COS(SINE / 15), 0*SIZE-0 * COS(SINE /15), 0*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-0+0 * COS(SINE / 505)), RAD(-0+0* COS(SINE / 55)), RAD(0-0 * COS(SINE / 15))), 1 / Animation_Speed)
  2148. WingRweld.C0 = Clerp(WingRweld.C0, CF(1.8*SIZE+0 * COS(SINE / 25), 0.75*SIZE+0 * COS(SINE /32), 0.9*SIZE+-0.7 * COS(SINE / 20)) * ANGLES(RAD(0+0 * COS(SINE / 50)), RAD(180+30* COS(SINE / 20)), RAD(0+0 * COS(SINE / 50))), 1 / Animation_Speed)
  2149. WingLweld.C0 = Clerp(WingLweld.C0, CF(-1.8*SIZE+0 * COS(SINE / 25), 0.75*SIZE+0 * COS(SINE /32), 0.9*SIZE+-0.7 * COS(SINE / 20)) * ANGLES(RAD(0+0 * COS(SINE / 50)), RAD(180+-30* COS(SINE / 20)), RAD(0+0 * COS(SINE / 50))), 1 / Animation_Speed)
  2150.  
  2151. redauraweld.C0 = Clerp(redauraweld.C0, CF(0*SIZE+0 * COS(SINE / 15), 0.5*SIZE+0.5 * COS(SINE /55), 0*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-0+0 * COS(SINE / 505)), RAD(-0+360* COS(SINE / 65)), RAD(0-0 * COS(SINE / 15))), 1 / Animation_Speed)
  2152. swordhaloweld.C0 = Clerp(swordhaloweld.C0, CF(0*SIZE+0.25 * COS(SINE / 15), 2*SIZE-0.25 * COS(SINE /15), 2.2*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(0-0 * COS(SINE / 505)), RAD(0-0* COS(SINE / 55)), RAD(0+360 * COS(SINE / 32))), 1 / Animation_Speed)
  2153. demonweld.C0 = Clerp(demonweld.C0, CF(0*SIZE-0.25 * COS(SINE / 32), 2*SIZE+0.25 * COS(SINE /32), 0.6*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-90+5 * COS(SINE / 505)), RAD(0+360* COS(SINE / 55)), RAD(0-5 * COS(SINE / 32))), 1 / Animation_Speed)
  2154.  
  2155.  
  2156. elseif mode == 14 then
  2157.  
  2158. sick.SoundId = "rbxassetid://143666548"
  2159. sick.Pitch = 1
  2160. NAMEMODE.Text = RandomCaps ("Vibing")
  2161. NAMEMODE.Font = Enum.Font:GetEnumItems()[math.random(1, #Enum.Font:GetEnumItems())]
  2162.  
  2163.  
  2164. Neck.C0 = Clerp(Neck.C0, CF(0*SIZE+0 * COS(SINE / 1), 1.0*SIZE+-0.05 * COS(SINE / 1), -.0*SIZE+0 * COS(SINE / 1)) * ANGLES(math.rad(110+0*math.cos(SINE/30)),math.rad(180+0*math.cos(SINE/28)),math.rad(0+0*math.cos(SINE/25))), 1 / Animation_Speed)
  2165.  
  2166. auraweld.C0 = Clerp(auraweld.C0, CF(0*SIZE+0 * COS(SINE / 15), 0*SIZE-0 * COS(SINE /15), 0*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(0+0 * COS(SINE / 505)), RAD(0+0* COS(SINE / 55)), RAD(0-0 * COS(SINE / 15))), 1 / Animation_Speed)
  2167. gunweld.C0 = Clerp(gunweld.C0, CF(0*SIZE+0 * COS(SINE / 15), 0*SIZE-0 * COS(SINE /15), 0*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-0+0 * COS(SINE / 505)), RAD(-0+0* COS(SINE / 55)), RAD(0-0 * COS(SINE / 15))), 1 / Animation_Speed)
  2168. WingRweld.C0 = Clerp(WingRweld.C0, CF(1.8*SIZE+0 * COS(SINE / 25), 0.75*SIZE+0 * COS(SINE /32), 0.9*SIZE+-0.7 * COS(SINE / 20)) * ANGLES(RAD(0+0 * COS(SINE / 50)), RAD(180+30* COS(SINE / 20)), RAD(0+0 * COS(SINE / 50))), 1 / Animation_Speed)
  2169. WingLweld.C0 = Clerp(WingLweld.C0, CF(-1.8*SIZE+0 * COS(SINE / 25), 0.75*SIZE+0 * COS(SINE /32), 0.9*SIZE+-0.7 * COS(SINE / 20)) * ANGLES(RAD(0+0 * COS(SINE / 50)), RAD(180+-30* COS(SINE / 20)), RAD(0+0 * COS(SINE / 50))), 1 / Animation_Speed)
  2170.  
  2171. redauraweld.C0 = Clerp(redauraweld.C0, CF(0*SIZE+0 * COS(SINE / 15), 0.5*SIZE+0.5 * COS(SINE /55), 0*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-0+0 * COS(SINE / 505)), RAD(-0+360* COS(SINE / 65)), RAD(0-0 * COS(SINE / 15))), 1 / Animation_Speed)
  2172. swordhaloweld.C0 = Clerp(swordhaloweld.C0, CF(0*SIZE+0.25 * COS(SINE / 15), 2*SIZE-0.25 * COS(SINE /15), 2.2*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(0-0 * COS(SINE / 505)), RAD(0-0* COS(SINE / 55)), RAD(0+360 * COS(SINE / 32))), 1 / Animation_Speed)
  2173. demonweld.C0 = Clerp(demonweld.C0, CF(0*SIZE-0.25 * COS(SINE / 32), 2*SIZE+0.25 * COS(SINE /32), 0.6*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-90+5 * COS(SINE / 505)), RAD(0+360* COS(SINE / 55)), RAD(0-5 * COS(SINE / 32))), 1 / Animation_Speed)
  2174.  
  2175. elseif mode == 12 then
  2176.  
  2177. sick.SoundId = "rbxassetid://1632083717"
  2178. sick.Pitch = 1
  2179. NAMEMODE.Text = RandomCaps ("Redemption")
  2180. NAMEMODE.Font = Enum.Font:GetEnumItems()[math.random(1, #Enum.Font:GetEnumItems())]
  2181.  
  2182.  
  2183. Neck.C0 = Clerp(Neck.C0, CF(0*SIZE+0 * COS(SINE / 1), 1.0*SIZE+0 * COS(SINE / 1), 0*SIZE+((1) - 1) * COS(SINE / 1)) * ANGLES(math.rad(90+0*math.cos(SINE/30)),math.rad(180+0*math.cos(SINE/28)),math.rad(0+0*math.cos(SINE/25))), 1 / Animation_Speed)
  2184.  
  2185. auraweld.C0 = Clerp(auraweld.C0, CF(0*SIZE+0 * COS(SINE / 15), 0*SIZE-0 * COS(SINE /15), 0*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(0+0 * COS(SINE / 505)), RAD(0+0* COS(SINE / 55)), RAD(0-0 * COS(SINE / 15))), 1 / Animation_Speed)
  2186. gunweld.C0 = Clerp(gunweld.C0, CF(0*SIZE+0 * COS(SINE / 15), 0*SIZE-0 * COS(SINE /15), 0*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-0+0 * COS(SINE / 505)), RAD(-0+0* COS(SINE / 55)), RAD(0-0 * COS(SINE / 15))), 1 / Animation_Speed)
  2187. WingRweld.C0 = Clerp(WingRweld.C0, CF(1.8*SIZE+0 * COS(SINE / 25), 0.75*SIZE+0 * COS(SINE /32), 0.9*SIZE+-0.7 * COS(SINE / 20)) * ANGLES(RAD(0+0 * COS(SINE / 50)), RAD(180+30* COS(SINE / 20)), RAD(0+0 * COS(SINE / 50))), 1 / Animation_Speed)
  2188. WingLweld.C0 = Clerp(WingLweld.C0, CF(-1.8*SIZE+0 * COS(SINE / 25), 0.75*SIZE+0 * COS(SINE /32), 0.9*SIZE+-0.7 * COS(SINE / 20)) * ANGLES(RAD(0+0 * COS(SINE / 50)), RAD(180+-30* COS(SINE / 20)), RAD(0+0 * COS(SINE / 50))), 1 / Animation_Speed)
  2189.  
  2190. redauraweld.C0 = Clerp(redauraweld.C0, CF(0*SIZE+0 * COS(SINE / 15), 0.5*SIZE+0.5 * COS(SINE /55), 0*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-0+0 * COS(SINE / 505)), RAD(-0+360* COS(SINE / 65)), RAD(0-0 * COS(SINE / 15))), 1 / Animation_Speed)
  2191. swordhaloweld.C0 = Clerp(swordhaloweld.C0, CF(0*SIZE+0.25 * COS(SINE / 15), 2*SIZE-0.25 * COS(SINE /15), 2.2*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(0-0 * COS(SINE / 505)), RAD(0-0* COS(SINE / 55)), RAD(0+360 * COS(SINE / 32))), 1 / Animation_Speed)
  2192. demonweld.C0 = Clerp(demonweld.C0, CF(0*SIZE-0.25 * COS(SINE / 32), 2*SIZE+0.25 * COS(SINE /32), 0.6*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-90+5 * COS(SINE / 505)), RAD(0+360* COS(SINE / 55)), RAD(0-5 * COS(SINE / 32))), 1 / Animation_Speed)
  2193.  
  2194.  
  2195. elseif mode == 16 then
  2196.  
  2197. sick.SoundId = "rbxassetid://6768783121"
  2198. sick.Pitch = 1
  2199. NAMEMODE.Text = RandomCaps ("mlc")
  2200. NAMEMODE.Font = Enum.Font:GetEnumItems()[math.random(1, #Enum.Font:GetEnumItems())]
  2201.  
  2202.  
  2203. Neck.C0 = Clerp(Neck.C0, CF(0*SIZE+0 * COS(SINE / 1), 1.0*SIZE+0 * COS(SINE / 1), 0*SIZE+((1) - 1) * COS(SINE / 1)) * ANGLES(math.rad(125+-2*math.cos(SINE/20)),math.rad(180+0*math.cos(SINE/28)),math.rad(0+0*math.cos(SINE/25))), 1 / Animation_Speed)
  2204.  
  2205. auraweld.C0 = Clerp(auraweld.C0, CF(0*SIZE+0 * COS(SINE / 15), 0*SIZE-0 * COS(SINE /15), 0*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(0+0 * COS(SINE / 505)), RAD(0+0* COS(SINE / 55)), RAD(0-0 * COS(SINE / 15))), 1 / Animation_Speed)
  2206. gunweld.C0 = Clerp(gunweld.C0, CF(0*SIZE+0 * COS(SINE / 15), 0*SIZE-0 * COS(SINE /15), 0*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-0+0 * COS(SINE / 505)), RAD(-0+0* COS(SINE / 55)), RAD(0-0 * COS(SINE / 15))), 1 / Animation_Speed)
  2207. WingRweld.C0 = Clerp(WingRweld.C0, CF(1.8*SIZE+0 * COS(SINE / 25), 0.75*SIZE+0 * COS(SINE /32), 0.9*SIZE+-0.7 * COS(SINE / 20)) * ANGLES(RAD(0+0 * COS(SINE / 50)), RAD(180+30* COS(SINE / 20)), RAD(0+0 * COS(SINE / 50))), 1 / Animation_Speed)
  2208. WingLweld.C0 = Clerp(WingLweld.C0, CF(-1.8*SIZE+0 * COS(SINE / 25), 0.75*SIZE+0 * COS(SINE /32), 0.9*SIZE+-0.7 * COS(SINE / 20)) * ANGLES(RAD(0+0 * COS(SINE / 50)), RAD(180+-30* COS(SINE / 20)), RAD(0+0 * COS(SINE / 50))), 1 / Animation_Speed)
  2209.  
  2210. redauraweld.C0 = Clerp(redauraweld.C0, CF(0*SIZE+0 * COS(SINE / 15), 0.5*SIZE+0.5 * COS(SINE /55), 0*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-0+0 * COS(SINE / 505)), RAD(-0+360* COS(SINE / 65)), RAD(0-0 * COS(SINE / 15))), 1 / Animation_Speed)
  2211. swordhaloweld.C0 = Clerp(swordhaloweld.C0, CF(0*SIZE+0.25 * COS(SINE / 15), 2*SIZE-0.25 * COS(SINE /15), 2.2*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(0-0 * COS(SINE / 505)), RAD(0-0* COS(SINE / 55)), RAD(0+360 * COS(SINE / 32))), 1 / Animation_Speed)
  2212. demonweld.C0 = Clerp(demonweld.C0, CF(0*SIZE-0.25 * COS(SINE / 32), 2*SIZE+0.25 * COS(SINE /32), 0.6*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-90+5 * COS(SINE / 505)), RAD(0+360* COS(SINE / 55)), RAD(0-5 * COS(SINE / 32))), 1 / Animation_Speed)
  2213.  
  2214.  
  2215. elseif mode == 99 then
  2216.  
  2217. sick.SoundId = "rbxassetid://171230598"
  2218. sick.Pitch = 1
  2219. NAMEMODE.Text = RandomCaps ("Vaporwave")
  2220. NAMEMODE.Font = Enum.Font:GetEnumItems()[math.random(1, #Enum.Font:GetEnumItems())]
  2221.  
  2222.  
  2223. Neck.C0 = Clerp(Neck.C0, CF(0*SIZE+0 * COS(SINE / 1), 1.0*SIZE+0 * COS(SINE / 1), -.0*SIZE+0 * COS(SINE / 1)) * ANGLES(math.rad(110+math.random(-24,24)*math.cos(SINE/30)),math.rad(180+math.random(-24,24)*math.cos(SINE/28)),math.rad(0+math.random(-24,24)*math.cos(SINE/25))), 1 / Animation_Speed)
  2224.  
  2225. auraweld.C0 = Clerp(auraweld.C0, CF(0*SIZE+0 * COS(SINE / 15), 0*SIZE-0 * COS(SINE /15), 0*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(0+0 * COS(SINE / 505)), RAD(0+0* COS(SINE / 55)), RAD(0-0 * COS(SINE / 15))), 1 / Animation_Speed)
  2226. WingRweld.C0 = Clerp(WingRweld.C0, CF(1.8*SIZE+0 * COS(SINE / 25), 0.75*SIZE+0 * COS(SINE /32), 0.9*SIZE+-0.7 * COS(SINE / 20)) * ANGLES(RAD(0+0 * COS(SINE / 50)), RAD(180+30* COS(SINE / 20)), RAD(0+0 * COS(SINE / 50))), 1 / Animation_Speed)
  2227. WingLweld.C0 = Clerp(WingLweld.C0, CF(-1.8*SIZE+0 * COS(SINE / 25), 0.75*SIZE+0 * COS(SINE /32), 0.9*SIZE+-0.7 * COS(SINE / 20)) * ANGLES(RAD(0+0 * COS(SINE / 50)), RAD(180+-30* COS(SINE / 20)), RAD(0+0 * COS(SINE / 50))), 1 / Animation_Speed)
  2228.  
  2229. redauraweld.C0 = Clerp(redauraweld.C0, CF(0*SIZE+0 * COS(SINE / 15), 0.5*SIZE+0.5 * COS(SINE /55), 0*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-0+0 * COS(SINE / 505)), RAD(-0+360* COS(SINE / 65)), RAD(0-0 * COS(SINE / 15))), 1 / Animation_Speed)
  2230. swordhaloweld.C0 = Clerp(swordhaloweld.C0, CF(0*SIZE+0.25 * COS(SINE / 15), 2*SIZE-0.25 * COS(SINE /15), 2.2*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(0-0 * COS(SINE / 505)), RAD(0-0* COS(SINE / 55)), RAD(0+360 * COS(SINE / 32))), 1 / Animation_Speed)
  2231. demonweld.C0 = Clerp(demonweld.C0, CF(0*SIZE-0.25 * COS(SINE / 32), 2*SIZE+0.25 * COS(SINE /32), 0.6*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-90+5 * COS(SINE / 505)), RAD(0+360* COS(SINE / 55)), RAD(0-5 * COS(SINE / 32))), 1 / Animation_Speed)
  2232. gunweld.C0 = Clerp(gunweld.C0, CF(0*SIZE+0 * COS(SINE / 15), 0*SIZE-0 * COS(SINE /15), 0*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-0+0 * COS(SINE / 505)), RAD(-0+0* COS(SINE / 55)), RAD(0-0 * COS(SINE / 15))), 1 / Animation_Speed)
  2233.  
  2234. elseif mode == 5 then
  2235.  
  2236.  
  2237. sick.SoundId = "rbxassetid://6207243296"
  2238. sick.Pitch = 1
  2239. NAMEMODE.Text = RandomCaps ("iNSaNiTY")
  2240. NAMEMODE.Font = Enum.Font:GetEnumItems()[math.random(1, #Enum.Font:GetEnumItems())]
  2241.  
  2242.  
  2243. Neck.C0 = Clerp(Neck.C0, CF(0*SIZE+0 * COS(SINE / 1), 1.0*SIZE+0 * COS(SINE / 1), -.0*SIZE+0 * COS(SINE / 1)) * ANGLES(math.rad(110+0*math.cos(SINE/30)),math.rad(180+10*math.cos(SINE/100)),math.rad(0+0*math.cos(SINE/25))), 1 / Animation_Speed)
  2244. if math.random(1,60) == 1 then
  2245. Neck.C0 = Clerp(Neck.C0, CF(0*SIZE+0 * COS(SINE / 1), 1.0*SIZE+0 * COS(SINE / 1), -.0*SIZE+0 * COS(SINE / 1)) * ANGLES(math.rad(110+math.random(-20,20)*math.cos(SINE/30)),math.rad(180+10*math.cos(SINE/100))+math.random(-20,20),math.rad(0+math.random(-20,20)*math.cos(SINE/25))), 1 / Animation_Speed)
  2246. end
  2247.  
  2248. WingRweld.C0 = Clerp(WingRweld.C0, CF(1.8*SIZE+0 * COS(SINE / 25), 0.75*SIZE+0 * COS(SINE /32), 0.9*SIZE+-0.7 * COS(SINE / 20)) * ANGLES(RAD(0+0 * COS(SINE / 50)), RAD(180+30* COS(SINE / 20)), RAD(0+0 * COS(SINE / 50))), 1 / Animation_Speed)
  2249. WingLweld.C0 = Clerp(WingLweld.C0, CF(-1.8*SIZE+0 * COS(SINE / 25), 0.75*SIZE+0 * COS(SINE /32), 0.9*SIZE+-0.7 * COS(SINE / 20)) * ANGLES(RAD(0+0 * COS(SINE / 50)), RAD(180+-30* COS(SINE / 20)), RAD(0+0 * COS(SINE / 50))), 1 / Animation_Speed)
  2250. auraweld.C0 = Clerp(auraweld.C0, CF(0*SIZE+0 * COS(SINE / 15), 0*SIZE-0 * COS(SINE /15), 0*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(0+0 * COS(SINE / 505)), RAD(0+0* COS(SINE / 55)), RAD(0-0 * COS(SINE / 15))), 1 / Animation_Speed)
  2251.  
  2252. redauraweld.C0 = Clerp(redauraweld.C0, CF(0*SIZE+0 * COS(SINE / 15), 0.5*SIZE+0.5 * COS(SINE /55), 0*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-0+0 * COS(SINE / 505)), RAD(-0+360* COS(SINE / 65)), RAD(0-0 * COS(SINE / 15))), 1 / Animation_Speed)
  2253. swordhaloweld.C0 = Clerp(swordhaloweld.C0, CF(0*SIZE+0.25 * COS(SINE / 15), 2*SIZE-0.25 * COS(SINE /15), 2.2*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(0-0 * COS(SINE / 505)), RAD(0-0* COS(SINE / 55)), RAD(0+360 * COS(SINE / 32))), 1 / Animation_Speed)
  2254. demonweld.C0 = Clerp(demonweld.C0, CF(0*SIZE-0.25 * COS(SINE / 32), 2*SIZE+0.25 * COS(SINE /32), 0.6*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-90+5 * COS(SINE / 505)), RAD(0+360* COS(SINE / 55)), RAD(0-5 * COS(SINE / 32))), 1 / Animation_Speed)
  2255. gunweld.C0 = Clerp(gunweld.C0, CF(0*SIZE+0 * COS(SINE / 15), 0*SIZE-0 * COS(SINE /15), 0*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-0+0 * COS(SINE / 505)), RAD(-0+0* COS(SINE / 55)), RAD(0-0 * COS(SINE / 15))), 1 / Animation_Speed)
  2256.  
  2257.  
  2258. elseif mode == 6 then
  2259.  
  2260. sick.SoundId = "rbxassetid://7092435374"
  2261. sick.Pitch = 1
  2262. NAMEMODE.Text = RandomCaps ("Hyperskidded Cannon XSE")
  2263. NAMEMODE.Font = Enum.Font:GetEnumItems()[math.random(1, #Enum.Font:GetEnumItems())]
  2264.  
  2265.  
  2266. Neck.C0 = Clerp(Neck.C0, CF(0*SIZE+0 * COS(SINE / 1), 1.0*SIZE+0 * COS(SINE / 1), -.0*SIZE+0 * COS(SINE / 1)) * ANGLES(math.rad(105+0*math.cos(SINE/30)),math.rad(180+0*math.cos(SINE/28)),math.rad(0+0*math.cos(SINE/25))), 1 / Animation_Speed)
  2267.  
  2268. auraweld.C0 = Clerp(auraweld.C0, CF(0*SIZE+0 * COS(SINE / 15), 0*SIZE-0 * COS(SINE /15), 0*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(0+0 * COS(SINE / 505)), RAD(0+0* COS(SINE / 55)), RAD(0-0 * COS(SINE / 15))), 1 / Animation_Speed)
  2269. WingRweld.C0 = Clerp(WingRweld.C0, CF(1.8*SIZE+0 * COS(SINE / 25), 0.75*SIZE+0 * COS(SINE /32), 0.9*SIZE+-0.7 * COS(SINE / 20)) * ANGLES(RAD(0+0 * COS(SINE / 50)), RAD(180+30* COS(SINE / 20)), RAD(0+0 * COS(SINE / 50))), 1 / Animation_Speed)
  2270. WingLweld.C0 = Clerp(WingLweld.C0, CF(-1.8*SIZE+0 * COS(SINE / 25), 0.75*SIZE+0 * COS(SINE /32), 0.9*SIZE+-0.7 * COS(SINE / 20)) * ANGLES(RAD(0+0 * COS(SINE / 50)), RAD(180+-30* COS(SINE / 20)), RAD(0+0 * COS(SINE / 50))), 1 / Animation_Speed)
  2271.  
  2272. redauraweld.C0 = Clerp(redauraweld.C0, CF(0*SIZE+0 * COS(SINE / 15), 0.5*SIZE+0.5 * COS(SINE /55), 0*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-0+0 * COS(SINE / 505)), RAD(-0+360* COS(SINE / 65)), RAD(0-0 * COS(SINE / 15))), 1 / Animation_Speed)
  2273. swordhaloweld.C0 = Clerp(swordhaloweld.C0, CF(0*SIZE+0.25 * COS(SINE / 15), 2*SIZE-0.25 * COS(SINE /15), 2.2*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(0-0 * COS(SINE / 505)), RAD(0-0* COS(SINE / 55)), RAD(0+360 * COS(SINE / 32))), 1 / Animation_Speed)
  2274. demonweld.C0 = Clerp(demonweld.C0, CF(0*SIZE-0.25 * COS(SINE / 32), 2*SIZE+0.25 * COS(SINE /32), 0.6*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-90+5 * COS(SINE / 505)), RAD(0+360* COS(SINE / 55)), RAD(0-5 * COS(SINE / 32))), 1 / Animation_Speed)
  2275. gunweld.C0 = Clerp(gunweld.C0, CF(0*SIZE+0 * COS(SINE / 15), 0*SIZE-0 * COS(SINE /15), 0*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-0+0 * COS(SINE / 505)), RAD(-0+0* COS(SINE / 55)), RAD(0-0 * COS(SINE / 15))), 1 / Animation_Speed)
  2276.  
  2277.  
  2278. elseif mode == 8 then
  2279.  
  2280. sick.SoundId = "rbxassetid://6291841343"
  2281. sick.Pitch = 1
  2282. NAMEMODE.Text = RandomCaps ("LCV1")
  2283. NAMEMODE.Font = Enum.Font:GetEnumItems()[math.random(1, #Enum.Font:GetEnumItems())]
  2284.  
  2285.  
  2286. Neck.C0 = Clerp(Neck.C0, CF(0*SIZE+0 * COS(SINE / 1), 1.0*SIZE+0 * COS(SINE / 1), -.0*SIZE+0 * COS(SINE / 1)) * ANGLES(math.rad(75+-3*math.cos(SINE/12)),math.rad(185+0*math.cos(SINE/28)),math.rad(0+0*math.cos(SINE/25))), 1 / Animation_Speed)
  2287.  
  2288. auraweld.C0 = Clerp(auraweld.C0, CF(0*SIZE+0 * COS(SINE / 15), 0*SIZE-0 * COS(SINE /15), 0*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(0+0 * COS(SINE / 505)), RAD(0+0* COS(SINE / 55)), RAD(0-0 * COS(SINE / 15))), 1 / Animation_Speed)
  2289. WingRweld.C0 = Clerp(WingRweld.C0, CF(1.8*SIZE+0 * COS(SINE / 25), 0.75*SIZE+0 * COS(SINE /32), 0.9*SIZE+-0.7 * COS(SINE / 20)) * ANGLES(RAD(0+0 * COS(SINE / 50)), RAD(180+30* COS(SINE / 20)), RAD(0+0 * COS(SINE / 50))), 1 / Animation_Speed)
  2290. WingLweld.C0 = Clerp(WingLweld.C0, CF(-1.8*SIZE+0 * COS(SINE / 25), 0.75*SIZE+0 * COS(SINE /32), 0.9*SIZE+-0.7 * COS(SINE / 20)) * ANGLES(RAD(0+0 * COS(SINE / 50)), RAD(180+-30* COS(SINE / 20)), RAD(0+0 * COS(SINE / 50))), 1 / Animation_Speed)
  2291.  
  2292. redauraweld.C0 = Clerp(redauraweld.C0, CF(0*SIZE+0 * COS(SINE / 15), 0.5*SIZE+0.5 * COS(SINE /55), 0*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-0+0 * COS(SINE / 505)), RAD(-0+360* COS(SINE / 65)), RAD(0-0 * COS(SINE / 15))), 1 / Animation_Speed)
  2293. swordhaloweld.C0 = Clerp(swordhaloweld.C0, CF(0*SIZE+0.25 * COS(SINE / 15), 2*SIZE-0.25 * COS(SINE /15), 2.2*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(0-0 * COS(SINE / 505)), RAD(0-0* COS(SINE / 55)), RAD(0+360 * COS(SINE / 32))), 1 / Animation_Speed)
  2294. demonweld.C0 = Clerp(demonweld.C0, CF(0*SIZE-0.25 * COS(SINE / 32), 2*SIZE+0.25 * COS(SINE /32), 0.6*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-90+5 * COS(SINE / 505)), RAD(0+360* COS(SINE / 55)), RAD(0-5 * COS(SINE / 32))), 1 / Animation_Speed)
  2295. gunweld.C0 = Clerp(gunweld.C0, CF(0*SIZE+0 * COS(SINE / 15), 0*SIZE-0 * COS(SINE /15), 0*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(0+0 * COS(SINE / 505)), RAD(-0+0* COS(SINE / 55)), RAD(0-0 * COS(SINE / 15))), 1 / Animation_Speed)
  2296.  
  2297.  
  2298. elseif mode == 10 then
  2299.  
  2300. sick.SoundId = "rbxassetid://6190635423"
  2301. sick.Pitch = 1
  2302. NAMEMODE.Text = RandomCaps ("Spookeez")
  2303. NAMEMODE.Font = Enum.Font:GetEnumItems()[math.random(1, #Enum.Font:GetEnumItems())]
  2304.  
  2305.  
  2306.  
  2307. Neck.C0 = Clerp(Neck.C0, CF(0*SIZE+0 * COS(SINE / 1), 1.0*SIZE+0 * COS(SINE / 1), -.0*SIZE+0 * COS(SINE / 1)) * ANGLES(math.rad(90+0*math.cos(SINE/30)),math.rad(180+-15*math.cos(SINE/30)),math.rad(0+0*math.cos(SINE/25))), 1 / Animation_Speed)
  2308.  
  2309. auraweld.C0 = Clerp(auraweld.C0, CF(0*SIZE+0 * COS(SINE / 15), 0*SIZE-0 * COS(SINE /15), 0*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(0+0 * COS(SINE / 505)), RAD(0+0* COS(SINE / 55)), RAD(0-0 * COS(SINE / 15))), 1 / Animation_Speed)
  2310. WingRweld.C0 = Clerp(WingRweld.C0, CF(1.8*SIZE+0 * COS(SINE / 25), 0.75*SIZE+0 * COS(SINE /32), 0.9*SIZE+-0.7 * COS(SINE / 20)) * ANGLES(RAD(0+0 * COS(SINE / 50)), RAD(180+30* COS(SINE / 20)), RAD(0+0 * COS(SINE / 50))), 1 / Animation_Speed)
  2311. WingLweld.C0 = Clerp(WingLweld.C0, CF(-1.8*SIZE+0 * COS(SINE / 25), 0.75*SIZE+0 * COS(SINE /32), 0.9*SIZE+-0.7 * COS(SINE / 20)) * ANGLES(RAD(0+0 * COS(SINE / 50)), RAD(180+-30* COS(SINE / 20)), RAD(0+0 * COS(SINE / 50))), 1 / Animation_Speed)
  2312.  
  2313. redauraweld.C0 = Clerp(redauraweld.C0, CF(0*SIZE+0 * COS(SINE / 15), 0.5*SIZE+0.5 * COS(SINE /55), 0*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-0+0 * COS(SINE / 505)), RAD(-0+360* COS(SINE / 65)), RAD(0-0 * COS(SINE / 15))), 1 / Animation_Speed)
  2314. swordhaloweld.C0 = Clerp(swordhaloweld.C0, CF(0*SIZE+0.25 * COS(SINE / 15), 2*SIZE-0.25 * COS(SINE /15), 2.2*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(0-0 * COS(SINE / 505)), RAD(0-0* COS(SINE / 55)), RAD(0+360 * COS(SINE / 32))), 1 / Animation_Speed)
  2315. demonweld.C0 = Clerp(demonweld.C0, CF(0*SIZE-0.25 * COS(SINE / 32), 2*SIZE+0.25 * COS(SINE /32), 0.6*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-90+5 * COS(SINE / 505)), RAD(0+360* COS(SINE / 55)), RAD(0-5 * COS(SINE / 32))), 1 / Animation_Speed)
  2316. gunweld.C0 = Clerp(gunweld.C0, CF(0*SIZE+0 * COS(SINE / 15), 0*SIZE-0 * COS(SINE /15), 0*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-0+0 * COS(SINE / 505)), RAD(-0+0* COS(SINE / 55)), RAD(0-0 * COS(SINE / 15))), 1 / Animation_Speed)
  2317.  
  2318.  
  2319. elseif mode == 13 then
  2320. sick.SoundId = "rbxassetid://937247562"
  2321. sick.Pitch = 1
  2322. NAMEMODE.Text = RandomCaps ("Dep")
  2323. NAMEMODE.Font = Enum.Font:GetEnumItems()[math.random(1, #Enum.Font:GetEnumItems())]
  2324.  
  2325.  
  2326.  
  2327. Neck.C0 = Clerp(Neck.C0, CF(0*SIZE+0 * COS(SINE / 1), 1.0*SIZE+0 * COS(SINE / 1), 0*SIZE+((1) - 1) * COS(SINE / 1)) * ANGLES(math.rad(110+-2.5*math.cos(SINE/312)),math.rad(180+0*math.cos(SINE/28)),math.rad(0+30*math.cos(SINE/12))), 1 / Animation_Speed)
  2328.  
  2329. auraweld.C0 = Clerp(auraweld.C0, CF(0*SIZE+0 * COS(SINE / 15), 0*SIZE-0 * COS(SINE /15), 0*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(0+0 * COS(SINE / 505)), RAD(0+0* COS(SINE / 55)), RAD(0-0 * COS(SINE / 15))), 1 / Animation_Speed)
  2330. WingLweld.C0 = Clerp(WingLweld.C0, CF(-1.8*SIZE+0 * COS(SINE / 25), 0.75*SIZE+0 * COS(SINE /32), 0.9*SIZE+-0.7 * COS(SINE / 20)) * ANGLES(RAD(0+0 * COS(SINE / 50)), RAD(180+-30* COS(SINE / 20)), RAD(0+0 * COS(SINE / 50))), 1 / Animation_Speed)
  2331. WingRweld.C0 = Clerp(WingRweld.C0, CF(1.8*SIZE+0 * COS(SINE / 25), 0.75*SIZE+0 * COS(SINE /32), 0.9*SIZE+-0.7 * COS(SINE / 20)) * ANGLES(RAD(0+0 * COS(SINE / 50)), RAD(180+30* COS(SINE / 20)), RAD(0+0 * COS(SINE / 50))), 1 / Animation_Speed)
  2332.  
  2333. redauraweld.C0 = Clerp(redauraweld.C0, CF(0*SIZE+0 * COS(SINE / 15), 0.5*SIZE+0.5 * COS(SINE /55), 0*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-0+0 * COS(SINE / 505)), RAD(-0+360* COS(SINE / 65)), RAD(0-0 * COS(SINE / 15))), 1 / Animation_Speed)
  2334. swordhaloweld.C0 = Clerp(swordhaloweld.C0, CF(0*SIZE+0.25 * COS(SINE / 15), 2*SIZE-0.25 * COS(SINE /15), 2.2*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(0-0 * COS(SINE / 505)), RAD(0-0* COS(SINE / 55)), RAD(0+360 * COS(SINE / 32))), 1 / Animation_Speed)
  2335. demonweld.C0 = Clerp(demonweld.C0, CF(0*SIZE-0.25 * COS(SINE / 32), 2*SIZE+0.25 * COS(SINE /32), 0.6*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-90+5 * COS(SINE / 505)), RAD(0+360* COS(SINE / 55)), RAD(0-5 * COS(SINE / 32))), 1 / Animation_Speed)
  2336. gunweld.C0 = Clerp(gunweld.C0, CF(0*SIZE+0 * COS(SINE / 15), 0*SIZE-0 * COS(SINE /15), 0*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-0+0 * COS(SINE / 505)), RAD(-0+0* COS(SINE / 55)), RAD(0-0 * COS(SINE / 15))), 1 / Animation_Speed)
  2337.  
  2338. elseif mode == 15 then
  2339.  
  2340. sick.SoundId = "rbxassetid://1382488262"
  2341. sick.Pitch = 1
  2342. NAMEMODE.Text = RandomCaps ("Pandora")
  2343. NAMEMODE.Font = Enum.Font:GetEnumItems()[math.random(1, #Enum.Font:GetEnumItems())]
  2344.  
  2345.  
  2346.  
  2347. Neck.C0 = Clerp(Neck.C0, CF(0*SIZE+0 * COS(SINE / 1), 1.0*SIZE+0 * COS(SINE / 1), -.0*SIZE+((1.1*SIZE)-1)) * ANGLES(math.rad(115+-4*math.cos(SINE/12)),math.rad(180+0*math.cos(SINE/28)),math.rad(0+0*math.cos(SINE/25))), 1 / Animation_Speed)
  2348.  
  2349. auraweld.C0 = Clerp(auraweld.C0, CF(0*SIZE+0 * COS(SINE / 15), 0*SIZE-0 * COS(SINE /15), 0*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(0+0 * COS(SINE / 505)), RAD(0+0* COS(SINE / 55)), RAD(0-0 * COS(SINE / 15))), 1 / Animation_Speed)
  2350. WingLweld.C0 = Clerp(WingLweld.C0, CF(-1.8*SIZE+0 * COS(SINE / 25), 0.75*SIZE+0 * COS(SINE /32), 0.9*SIZE+-0.7 * COS(SINE / 20)) * ANGLES(RAD(0+0 * COS(SINE / 50)), RAD(180+-30* COS(SINE / 20)), RAD(0+0 * COS(SINE / 50))), 1 / Animation_Speed)
  2351. WingRweld.C0 = Clerp(WingRweld.C0, CF(1.8*SIZE+0 * COS(SINE / 25), 0.75*SIZE+0 * COS(SINE /32), 0.9*SIZE+-0.7 * COS(SINE / 20)) * ANGLES(RAD(0+0 * COS(SINE / 50)), RAD(180+30* COS(SINE / 20)), RAD(0+0 * COS(SINE / 50))), 1 / Animation_Speed)
  2352.  
  2353. redauraweld.C0 = Clerp(redauraweld.C0, CF(0*SIZE+0 * COS(SINE / 15), 0.5*SIZE+0.5 * COS(SINE /55), 0*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-0+0 * COS(SINE / 505)), RAD(-0+360* COS(SINE / 65)), RAD(0-0 * COS(SINE / 15))), 1 / Animation_Speed)
  2354. swordhaloweld.C0 = Clerp(swordhaloweld.C0, CF(0*SIZE+0.25 * COS(SINE / 15), 2*SIZE-0.25 * COS(SINE /15), 2.2*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(0-0 * COS(SINE / 505)), RAD(0-0* COS(SINE / 55)), RAD(0+360 * COS(SINE / 32))), 1 / Animation_Speed)
  2355. demonweld.C0 = Clerp(demonweld.C0, CF(0*SIZE-0.25 * COS(SINE / 32), 2*SIZE+0.25 * COS(SINE /32), 0.6*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-90+5 * COS(SINE / 505)), RAD(0+360* COS(SINE / 55)), RAD(0-5 * COS(SINE / 32))), 1 / Animation_Speed)
  2356. gunweld.C0 = Clerp(gunweld.C0, CF(0*SIZE+0 * COS(SINE / 15), 0*SIZE-0 * COS(SINE /15), 0*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-0+0 * COS(SINE / 505)), RAD(-0+0* COS(SINE / 55)), RAD(0-0 * COS(SINE / 15))), 1 / Animation_Speed)
  2357.  
  2358.  
  2359. elseif mode == 17 then
  2360.  
  2361. sick.SoundId = "rbxassetid://6275837083"
  2362. sick.Pitch = 1
  2363. Humanoid.WalkSpeed = 30
  2364. NAMEMODE.Text = RandomCaps ("Glitch")
  2365. NAMEMODE.Font = Enum.Font:GetEnumItems()[math.random(1, #Enum.Font:GetEnumItems())]
  2366.  
  2367.  
  2368.  
  2369. Neck.C0 = Clerp(Neck.C0, CF(0*SIZE+0 * COS(SINE / 1), 1.0*SIZE+0 * COS(SINE / 1), -.0*SIZE+0 * COS(SINE / 1)) * ANGLES(math.rad(100+-10*math.sin(SINE/9)),math.rad(180+0*math.cos(SINE/28)),math.rad(0+0*math.cos(SINE/25))), 1 / Animation_Speed)
  2370.  
  2371. auraweld.C0 = Clerp(auraweld.C0, CF(0*SIZE+0 * COS(SINE / 15), 0*SIZE-0 * COS(SINE /15), 0*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(0+0 * COS(SINE / 505)), RAD(0+0* COS(SINE / 55)), RAD(0-0 * COS(SINE / 15))), 1 / Animation_Speed)
  2372. WingLweld.C0 = Clerp(WingLweld.C0, CF(-1.8*SIZE+0 * COS(SINE / 25), 0.75*SIZE+0 * COS(SINE /32), 0.9*SIZE+-0.7 * COS(SINE / 20)) * ANGLES(RAD(0+0 * COS(SINE / 50)), RAD(180+-30* COS(SINE / 20)), RAD(0+0 * COS(SINE / 50))), 1 / Animation_Speed)
  2373. WingRweld.C0 = Clerp(WingRweld.C0, CF(1.8*SIZE+0 * COS(SINE / 25), 0.75*SIZE+0 * COS(SINE /32), 0.9*SIZE+-0.7 * COS(SINE / 20)) * ANGLES(RAD(0+0 * COS(SINE / 50)), RAD(180+30* COS(SINE / 20)), RAD(0+0 * COS(SINE / 50))), 1 / Animation_Speed)
  2374.  
  2375. redauraweld.C0 = Clerp(redauraweld.C0, CF(0*SIZE+0 * COS(SINE / 15), 0.5*SIZE+0.5 * COS(SINE /55), 0*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-0+0 * COS(SINE / 505)), RAD(-0+360* COS(SINE / 65)), RAD(0-0 * COS(SINE / 15))), 1 / Animation_Speed)
  2376. swordhaloweld.C0 = Clerp(swordhaloweld.C0, CF(0*SIZE+0.25 * COS(SINE / 15), 2*SIZE-0.25 * COS(SINE /15), 2.2*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(0-0 * COS(SINE / 505)), RAD(0-0* COS(SINE / 55)), RAD(0+360 * COS(SINE / 32))), 1 / Animation_Speed)
  2377. demonweld.C0 = Clerp(demonweld.C0, CF(0*SIZE-0.25 * COS(SINE / 32), 2*SIZE+0.25 * COS(SINE /32), 0.6*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-90+5 * COS(SINE / 505)), RAD(0+360* COS(SINE / 55)), RAD(0-5 * COS(SINE / 32))), 1 / Animation_Speed)
  2378. gunweld.C0 = Clerp(gunweld.C0, CF(0*SIZE+0 * COS(SINE / 15), 0*SIZE-0 * COS(SINE /15), 0*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-0+0 * COS(SINE / 505)), RAD(-0+0* COS(SINE / 55)), RAD(0-0 * COS(SINE / 15))), 1 / Animation_Speed)
  2379.  
  2380. elseif mode == 97 then
  2381.  
  2382. sick.SoundId = "rbxassetid://35930009"
  2383. sick.Pitch = 1
  2384. Humanoid.WalkSpeed = 90
  2385. NAMEMODE.Text = RandomCaps ("Krump")
  2386. NAMEMODE.Font = Enum.Font:GetEnumItems()[math.random(1, #Enum.Font:GetEnumItems())]
  2387.  
  2388. WingRweld.C0 = Clerp(WingRweld.C0, CF(1.8*SIZE+0 * COS(SINE / 25), 0.75*SIZE+0 * COS(SINE /32), 0.9*SIZE+-0.7 * COS(SINE / 20)) * ANGLES(RAD(0+0 * COS(SINE / 50)), RAD(180+30* COS(SINE / 20)), RAD(0+0 * COS(SINE / 50))), 1 / Animation_Speed)
  2389. WingLweld.C0 = Clerp(WingLweld.C0, CF(-1.8*SIZE+0 * COS(SINE / 25), 0.75*SIZE+0 * COS(SINE /32), 0.9*SIZE+-0.7 * COS(SINE / 20)) * ANGLES(RAD(0+0 * COS(SINE / 50)), RAD(180+-30* COS(SINE / 20)), RAD(0+0 * COS(SINE / 50))), 1 / Animation_Speed)
  2390.  
  2391. redauraweld.C0 = Clerp(redauraweld.C0, CF(0*SIZE+0 * COS(SINE / 15), 0.5*SIZE+0.5 * COS(SINE /55), 0*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-0+0 * COS(SINE / 505)), RAD(-0+360* COS(SINE / 65)), RAD(0-0 * COS(SINE / 15))), 1 / Animation_Speed)
  2392. swordhaloweld.C0 = Clerp(swordhaloweld.C0, CF(0*SIZE+0.25 * COS(SINE / 15), 2*SIZE-0.25 * COS(SINE /15), 2.2*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(0-0 * COS(SINE / 505)), RAD(0-0* COS(SINE / 55)), RAD(0+360 * COS(SINE / 32))), 1 / Animation_Speed)
  2393. demonweld.C0 = Clerp(demonweld.C0, CF(0*SIZE-0.25 * COS(SINE / 32), 2*SIZE+0.25 * COS(SINE /32), 0.6*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-90+5 * COS(SINE / 505)), RAD(0+360* COS(SINE / 55)), RAD(0-5 * COS(SINE / 32))), 1 / Animation_Speed)
  2394. auraweld.C0 = Clerp(auraweld.C0, CF(0*SIZE+0 * COS(SINE / 15), 0*SIZE-0 * COS(SINE /15), 0*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(0+0 * COS(SINE / 505)), RAD(0+0* COS(SINE / 55)), RAD(0-0 * COS(SINE / 15))), 1 / Animation_Speed)
  2395. gunweld.C0 = Clerp(gunweld.C0, CF(0*SIZE+0 * COS(SINE / 15), 0*SIZE-0 * COS(SINE /15), 0*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-0+0 * COS(SINE / 505)), RAD(-0+0* COS(SINE / 55)), RAD(0-0 * COS(SINE / 15))), 1 / Animation_Speed)
  2396.  
  2397. sine = sine + 1
  2398. RootJoint.C0 = Clerp(RootJoint.C0,rc0 * CFrame.new(0+1*math.sin(sine/3),0+1*math.cos(sine/3),-.75) * CFrame.Angles(math.rad(0),math.rad(-10),math.rad(0)),1)
  2399. Neck.C0 = Clerp(Neck.C0,nc0 * CFrame.new(),1)
  2400. RightShoulder.C0 = Clerp(RightShoulder.C0,CFrame.new(1.5,1,0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(90)) * rscp,1)
  2401. LeftShoulder.C0 = Clerp(LeftShoulder.C0,CFrame.new(-1.5,1,0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(-90)) * lscp,1)
  2402. RightHip.C0 = Clerp(RightHip.C0,CFrame.new(1,-1,0.5) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(70)),1)
  2403. LeftHip.C0 = Clerp(LeftHip.C0,CFrame.new(-.5,-0.8,0.5) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(10)),1)
  2404.  
  2405. elseif mode == 18 then
  2406.  
  2407. sick.SoundId = "rbxassetid://1076825525"
  2408. sick.Pitch = 1
  2409. Humanoid.WalkSpeed = 30
  2410. NAMEMODE.Text = RandomCaps ("RainbowKing")
  2411. NAMEMODE.Font = Enum.Font:GetEnumItems()[math.random(1, #Enum.Font:GetEnumItems())]
  2412.  
  2413. WingRweld.C0 = Clerp(WingRweld.C0, CF(1.8*SIZE+0 * COS(SINE / 25), 0.75*SIZE+0 * COS(SINE /32), 0.9*SIZE+-0.7 * COS(SINE / 20)) * ANGLES(RAD(0+0 * COS(SINE / 50)), RAD(180+30* COS(SINE / 20)), RAD(0+0 * COS(SINE / 50))), 1 / Animation_Speed)
  2414. WingLweld.C0 = Clerp(WingLweld.C0, CF(-1.8*SIZE+0 * COS(SINE / 25), 0.75*SIZE+0 * COS(SINE /32), 0.9*SIZE+-0.7 * COS(SINE / 20)) * ANGLES(RAD(0+0 * COS(SINE / 50)), RAD(180+-30* COS(SINE / 20)), RAD(0+0 * COS(SINE / 50))), 1 / Animation_Speed)
  2415.  
  2416. redauraweld.C0 = Clerp(redauraweld.C0, CF(0*SIZE+0 * COS(SINE / 15), 0.5*SIZE+0.5 * COS(SINE /55), 0*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-0+0 * COS(SINE / 505)), RAD(-0+360* COS(SINE / 65)), RAD(0-0 * COS(SINE / 15))), 1 / Animation_Speed)
  2417. swordhaloweld.C0 = Clerp(swordhaloweld.C0, CF(0*SIZE+0.25 * COS(SINE / 15), 2*SIZE-0.25 * COS(SINE /15), 2.2*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(0-0 * COS(SINE / 505)), RAD(0-0* COS(SINE / 55)), RAD(0+360 * COS(SINE / 32))), 1 / Animation_Speed)
  2418. demonweld.C0 = Clerp(demonweld.C0, CF(0*SIZE-0.25 * COS(SINE / 32), 2*SIZE+0.25 * COS(SINE /32), 0.6*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-90+5 * COS(SINE / 505)), RAD(0+360* COS(SINE / 55)), RAD(0-5 * COS(SINE / 32))), 1 / Animation_Speed)
  2419. auraweld.C0 = Clerp(auraweld.C0, CF(0*SIZE+0 * COS(SINE / 15), 0*SIZE-0 * COS(SINE /15), 0*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(0+0 * COS(SINE / 505)), RAD(0+0* COS(SINE / 55)), RAD(0-0 * COS(SINE / 15))), 1 / Animation_Speed)
  2420. gunweld.C0 = Clerp(gunweld.C0, CF(0*SIZE+0 * COS(SINE / 15), 0*SIZE-0 * COS(SINE /15), 0*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-0+0 * COS(SINE / 505)), RAD(-0+0* COS(SINE / 55)), RAD(0-0 * COS(SINE / 15))), 1 / Animation_Speed)
  2421.  
  2422. elseif mode == 19 then
  2423.  
  2424. sick.SoundId = "rbxassetid://925806262"
  2425. sick.Pitch = 1
  2426. Humanoid.WalkSpeed = 30
  2427. NAMEMODE.Text = RandomCaps ("Glitch")
  2428. NAMEMODE.Font = Enum.Font:GetEnumItems()[math.random(1, #Enum.Font:GetEnumItems())]
  2429.  
  2430. auraweld.C0 = Clerp(auraweld.C0, CF(0*SIZE+0 * COS(SINE / 15), 0*SIZE-0 * COS(SINE /15), 0*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(0+0 * COS(SINE / 505)), RAD(0+0* COS(SINE / 55)), RAD(0-0 * COS(SINE / 15))), 1 / Animation_Speed)
  2431. WingLweld.C0 = Clerp(WingLweld.C0, CF(-1.8*SIZE+0 * COS(SINE / 25), 0.75*SIZE+0 * COS(SINE /32), 0.9*SIZE+-0.7 * COS(SINE / 20)) * ANGLES(RAD(0+0 * COS(SINE / 50)), RAD(180+-30* COS(SINE / 20)), RAD(0+0 * COS(SINE / 50))), 1 / Animation_Speed)
  2432. WingRweld.C0 = Clerp(WingRweld.C0, CF(1.8*SIZE+0 * COS(SINE / 25), 0.75*SIZE+0 * COS(SINE /32), 0.9*SIZE+-0.7 * COS(SINE / 20)) * ANGLES(RAD(0+0 * COS(SINE / 50)), RAD(180+30* COS(SINE / 20)), RAD(0+0 * COS(SINE / 50))), 1 / Animation_Speed)
  2433.  
  2434. redauraweld.C0 = Clerp(redauraweld.C0, CF(0*SIZE+0 * COS(SINE / 15), 0.5*SIZE+0.5 * COS(SINE /55), 0*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-0+0 * COS(SINE / 505)), RAD(-0+360* COS(SINE / 65)), RAD(0-0 * COS(SINE / 15))), 1 / Animation_Speed)
  2435. swordhaloweld.C0 = Clerp(swordhaloweld.C0, CF(0*SIZE+0.25 * COS(SINE / 15), 2*SIZE-0.25 * COS(SINE /15), 2.2*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(0-0 * COS(SINE / 505)), RAD(0-0* COS(SINE / 55)), RAD(0+360 * COS(SINE / 32))), 1 / Animation_Speed)
  2436. demonweld.C0 = Clerp(demonweld.C0, CF(0*SIZE-0.25 * COS(SINE / 32), 2*SIZE+0.25 * COS(SINE /32), 0.6*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-90+5 * COS(SINE / 505)), RAD(0+360* COS(SINE / 55)), RAD(0-5 * COS(SINE / 32))), 1 / Animation_Speed)
  2437. gunweld.C0 = Clerp(gunweld.C0, CF(0*SIZE+0 * COS(SINE / 15), 0*SIZE-0 * COS(SINE /15), 0*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-0+0 * COS(SINE / 505)), RAD(-0+0* COS(SINE / 55)), RAD(0-0 * COS(SINE / 15))), 1 / Animation_Speed)
  2438.  
  2439.  
  2440. elseif mode == 20 then
  2441.  
  2442. sick.SoundId = "rbxassetid://573736432"
  2443. sick.Pitch = 1
  2444. Humanoid.WalkSpeed = 30
  2445. NAMEMODE.Text = RandomCaps ("Echo")
  2446. NAMEMODE.Font = Enum.Font:GetEnumItems()[math.random(1, #Enum.Font:GetEnumItems())]
  2447.  
  2448.  
  2449. auraweld.C0 = Clerp(auraweld.C0, CF(0*SIZE+0 * COS(SINE / 15), 0*SIZE-0 * COS(SINE /15), 0*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(0+0 * COS(SINE / 505)), RAD(0+0* COS(SINE / 55)), RAD(0-0 * COS(SINE / 15))), 1 / Animation_Speed)
  2450. WingLweld.C0 = Clerp(WingLweld.C0, CF(-1.8*SIZE+0 * COS(SINE / 25), 0.75*SIZE+0 * COS(SINE /32), 0.9*SIZE+-0.7 * COS(SINE / 20)) * ANGLES(RAD(0+0 * COS(SINE / 50)), RAD(180+-30* COS(SINE / 20)), RAD(0+0 * COS(SINE / 50))), 1 / Animation_Speed)
  2451. WingRweld.C0 = Clerp(WingRweld.C0, CF(1.8*SIZE+0 * COS(SINE / 25), 0.75*SIZE+0 * COS(SINE /32), 0.9*SIZE+-0.7 * COS(SINE / 20)) * ANGLES(RAD(0+0 * COS(SINE / 50)), RAD(180+30* COS(SINE / 20)), RAD(0+0 * COS(SINE / 50))), 1 / Animation_Speed)
  2452.  
  2453. redauraweld.C0 = Clerp(redauraweld.C0, CF(0*SIZE+0 * COS(SINE / 15), 0.5*SIZE+0.5 * COS(SINE /55), 0*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-0+0 * COS(SINE / 505)), RAD(-0+360* COS(SINE / 65)), RAD(0-0 * COS(SINE / 15))), 1 / Animation_Speed)
  2454. swordhaloweld.C0 = Clerp(swordhaloweld.C0, CF(0*SIZE+0.25 * COS(SINE / 15), 2*SIZE-0.25 * COS(SINE /15), 2.2*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(0-0 * COS(SINE / 505)), RAD(0-0* COS(SINE / 55)), RAD(0+360 * COS(SINE / 32))), 1 / Animation_Speed)
  2455. demonweld.C0 = Clerp(demonweld.C0, CF(0*SIZE-0.25 * COS(SINE / 32), 2*SIZE+0.25 * COS(SINE /32), 0.6*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-90+5 * COS(SINE / 505)), RAD(0+360* COS(SINE / 55)), RAD(0-5 * COS(SINE / 32))), 1 / Animation_Speed)
  2456. gunweld.C0 = Clerp(gunweld.C0, CF(0*SIZE+0 * COS(SINE / 15), 0*SIZE-0 * COS(SINE /15), 0*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-0+0 * COS(SINE / 505)), RAD(-0+0* COS(SINE / 55)), RAD(0-0 * COS(SINE / 15))), 1 / Animation_Speed)
  2457.  
  2458. elseif mode == 21 then
  2459.  
  2460. sick.SoundId = "rbxassetid://1338971957"
  2461. sick.Pitch = 1
  2462. Humanoid.WalkSpeed = 30
  2463. NAMEMODE.Text = RandomCaps ("Chill")
  2464. NAMEMODE.Font = Enum.Font:GetEnumItems()[math.random(1, #Enum.Font:GetEnumItems())]
  2465.  
  2466. auraweld.C0 = Clerp(auraweld.C0, CF(0*SIZE+0 * COS(SINE / 15), 0*SIZE-0 * COS(SINE /15), 0*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(0+0 * COS(SINE / 505)), RAD(0+0* COS(SINE / 55)), RAD(0-0 * COS(SINE / 15))), 1 / Animation_Speed)
  2467. WingLweld.C0 = Clerp(WingLweld.C0, CF(-1.8*SIZE+0 * COS(SINE / 25), 0.75*SIZE+0 * COS(SINE /32), 0.9*SIZE+-0.7 * COS(SINE / 20)) * ANGLES(RAD(0+0 * COS(SINE / 50)), RAD(180+-30* COS(SINE / 20)), RAD(0+0 * COS(SINE / 50))), 1 / Animation_Speed)
  2468. WingRweld.C0 = Clerp(WingRweld.C0, CF(1.8*SIZE+0 * COS(SINE / 25), 0.75*SIZE+0 * COS(SINE /32), 0.9*SIZE+-0.7 * COS(SINE / 20)) * ANGLES(RAD(0+0 * COS(SINE / 50)), RAD(180+30* COS(SINE / 20)), RAD(0+0 * COS(SINE / 50))), 1 / Animation_Speed)
  2469.  
  2470. redauraweld.C0 = Clerp(redauraweld.C0, CF(0*SIZE+0 * COS(SINE / 15), 0.5*SIZE+0.5 * COS(SINE /55), 0*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-0+0 * COS(SINE / 505)), RAD(-0+360* COS(SINE / 65)), RAD(0-0 * COS(SINE / 15))), 1 / Animation_Speed)
  2471. swordhaloweld.C0 = Clerp(swordhaloweld.C0, CF(0*SIZE+0.25 * COS(SINE / 15), 2*SIZE-0.25 * COS(SINE /15), 2.2*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(0-0 * COS(SINE / 505)), RAD(0-0* COS(SINE / 55)), RAD(0+360 * COS(SINE / 32))), 1 / Animation_Speed)
  2472. demonweld.C0 = Clerp(demonweld.C0, CF(0*SIZE-0.25 * COS(SINE / 32), 2*SIZE+0.25 * COS(SINE /32), 0.6*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-90+5 * COS(SINE / 505)), RAD(0+360* COS(SINE / 55)), RAD(0-5 * COS(SINE / 32))), 1 / Animation_Speed)
  2473. gunweld.C0 = Clerp(gunweld.C0, CF(0*SIZE+0 * COS(SINE / 15), 0*SIZE-0 * COS(SINE /15), 0*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-0+0 * COS(SINE / 505)), RAD(-0+0* COS(SINE / 55)), RAD(0-0 * COS(SINE / 15))), 1 / Animation_Speed)
  2474.  
  2475. elseif mode == 22 then
  2476.  
  2477. sick.SoundId = "rbxassetid://4835535512"
  2478. sick.Pitch = 1
  2479. Humanoid.WalkSpeed = 30
  2480. NAMEMODE.Text = RandomCaps ("BloodWater")
  2481. NAMEMODE.Font = Enum.Font:GetEnumItems()[math.random(1, #Enum.Font:GetEnumItems())]
  2482.  
  2483. auraweld.C0 = Clerp(auraweld.C0, CF(0*SIZE+0 * COS(SINE / 15), 0*SIZE-0 * COS(SINE /15), 0*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(0+0 * COS(SINE / 505)), RAD(0+0* COS(SINE / 55)), RAD(0-0 * COS(SINE / 15))), 1 / Animation_Speed)
  2484. WingLweld.C0 = Clerp(WingLweld.C0, CF(-1.8*SIZE+0 * COS(SINE / 25), 0.75*SIZE+0 * COS(SINE /32), 0.9*SIZE+-0.7 * COS(SINE / 20)) * ANGLES(RAD(0+0 * COS(SINE / 50)), RAD(180+-30* COS(SINE / 20)), RAD(0+0 * COS(SINE / 50))), 1 / Animation_Speed)
  2485. WingRweld.C0 = Clerp(WingRweld.C0, CF(1.8*SIZE+0 * COS(SINE / 25), 0.75*SIZE+0 * COS(SINE /32), 0.9*SIZE+-0.7 * COS(SINE / 20)) * ANGLES(RAD(0+0 * COS(SINE / 50)), RAD(180+30* COS(SINE / 20)), RAD(0+0 * COS(SINE / 50))), 1 / Animation_Speed)
  2486.  
  2487. redauraweld.C0 = Clerp(redauraweld.C0, CF(0*SIZE+0 * COS(SINE / 15), 0.5*SIZE+0.5 * COS(SINE /55), 0*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-0+0 * COS(SINE / 505)), RAD(-0+360* COS(SINE / 65)), RAD(0-0 * COS(SINE / 15))), 1 / Animation_Speed)
  2488. swordhaloweld.C0 = Clerp(swordhaloweld.C0, CF(0*SIZE+0.25 * COS(SINE / 15), 2*SIZE-0.25 * COS(SINE /15), 2.2*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(0-0 * COS(SINE / 505)), RAD(0-0* COS(SINE / 55)), RAD(0+360 * COS(SINE / 32))), 1 / Animation_Speed)
  2489. demonweld.C0 = Clerp(demonweld.C0, CF(0*SIZE-0.25 * COS(SINE / 32), 2*SIZE+0.25 * COS(SINE /32), 0.6*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-90+5 * COS(SINE / 505)), RAD(0+360* COS(SINE / 55)), RAD(0-5 * COS(SINE / 32))), 1 / Animation_Speed)
  2490. gunweld.C0 = Clerp(gunweld.C0, CF(0*SIZE+0 * COS(SINE / 15), 0*SIZE-0 * COS(SINE /15), 0*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-0+0 * COS(SINE / 505)), RAD(-0+0* COS(SINE / 55)), RAD(0-0 * COS(SINE / 15))), 1 / Animation_Speed)
  2491.  
  2492.  
  2493. elseif mode == 23 then
  2494.  
  2495. sick.SoundId = "rbxassetid://278501300"
  2496. sick.Pitch = 1
  2497. Humanoid.WalkSpeed = 30
  2498. NAMEMODE.Text = ("")
  2499. NAMEMODE.Font = Enum.Font:GetEnumItems()[math.random(1, #Enum.Font:GetEnumItems())]
  2500.  
  2501. WACKYEFFECT({Time = 12.5, EffectType = "Wave", Size = Vector3.new(1,1,1), Size2 = Vector3.new(2,1,2), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CFrame.new(0,-1.3,0)*CFrame.Angles(math.rad(180),math.rad(spina),math.rad(0)), RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = x, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2502. WACKYEFFECT({Time = 12.5, EffectType = "Wave", Size = Vector3.new(1,1,1), Size2 = Vector3.new(2,1,2), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CFrame.new(0,-1.3,0)*CFrame.Angles(math.rad(180),math.rad(spina),math.rad(0)), RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = x, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2503.  
  2504. auraweld.C0 = Clerp(auraweld.C0, CF(0*SIZE+0 * COS(SINE / 15), 0*SIZE-0 * COS(SINE /15), 0*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(0+0 * COS(SINE / 505)), RAD(0+0* COS(SINE / 55)), RAD(0-0 * COS(SINE / 15))), 1 / Animation_Speed)
  2505. WingLweld.C0 = Clerp(WingLweld.C0, CF(-1.8*SIZE+0 * COS(SINE / 25), 0.75*SIZE+0 * COS(SINE /32), 0.9*SIZE+-0.7 * COS(SINE / 20)) * ANGLES(RAD(0+0 * COS(SINE / 50)), RAD(180+-30* COS(SINE / 20)), RAD(0+0 * COS(SINE / 50))), 1 / Animation_Speed)
  2506. WingRweld.C0 = Clerp(WingRweld.C0, CF(1.8*SIZE+0 * COS(SINE / 25), 0.75*SIZE+0 * COS(SINE /32), 0.9*SIZE+-0.7 * COS(SINE / 20)) * ANGLES(RAD(0+0 * COS(SINE / 50)), RAD(180+30* COS(SINE / 20)), RAD(0+0 * COS(SINE / 50))), 1 / Animation_Speed)
  2507.  
  2508. redauraweld.C0 = Clerp(redauraweld.C0, CF(0*SIZE+0 * COS(SINE / 15), 0.5*SIZE+0.5 * COS(SINE /55), 0*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-0+0 * COS(SINE / 505)), RAD(-0+360* COS(SINE / 65)), RAD(0-0 * COS(SINE / 15))), 1 / Animation_Speed)
  2509. swordhaloweld.C0 = Clerp(swordhaloweld.C0, CF(0*SIZE+0.25 * COS(SINE / 15), 2*SIZE-0.25 * COS(SINE /15), 2.2*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(0-0 * COS(SINE / 505)), RAD(0-0* COS(SINE / 55)), RAD(0+360 * COS(SINE / 32))), 1 / Animation_Speed)
  2510. demonweld.C0 = Clerp(demonweld.C0, CF(0*SIZE-0.25 * COS(SINE / 32), 2*SIZE+0.25 * COS(SINE /32), 0.6*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-90+5 * COS(SINE / 505)), RAD(0+360* COS(SINE / 55)), RAD(0-5 * COS(SINE / 32))), 1 / Animation_Speed)
  2511. gunweld.C0 = Clerp(gunweld.C0, CF(0*SIZE+0 * COS(SINE / 15), 0*SIZE-0 * COS(SINE /15), 0*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-0+0 * COS(SINE / 505)), RAD(-0+0* COS(SINE / 55)), RAD(0-0 * COS(SINE / 15))), 1 / Animation_Speed)
  2512.  
  2513. elseif mode == 24 then
  2514.  
  2515. sick.SoundId = "rbxassetid://6372483829"
  2516. sick.Pitch = 1
  2517. Humanoid.WalkSpeed = 30
  2518. NAMEMODE.Text = RandomCaps("thorns")
  2519. NAMEMODE.Font = Enum.Font:GetEnumItems()[math.random(1, #Enum.Font:GetEnumItems())]
  2520.  
  2521. auraweld.C0 = Clerp(auraweld.C0, CF(0*SIZE+0 * COS(SINE / 15), 0*SIZE-0 * COS(SINE /15), 0*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(0+0 * COS(SINE / 505)), RAD(0+0* COS(SINE / 55)), RAD(0-0 * COS(SINE / 15))), 1 / Animation_Speed)
  2522. WingLweld.C0 = Clerp(WingLweld.C0, CF(-1.8*SIZE+0 * COS(SINE / 25), 0.75*SIZE+0 * COS(SINE /32), 0.9*SIZE+-0.7 * COS(SINE / 20)) * ANGLES(RAD(0+0 * COS(SINE / 50)), RAD(180+-30* COS(SINE / 20)), RAD(0+0 * COS(SINE / 50))), 1 / Animation_Speed)
  2523. WingRweld.C0 = Clerp(WingRweld.C0, CF(1.8*SIZE+0 * COS(SINE / 25), 0.75*SIZE+0 * COS(SINE /32), 0.9*SIZE+-0.7 * COS(SINE / 20)) * ANGLES(RAD(0+0 * COS(SINE / 50)), RAD(180+30* COS(SINE / 20)), RAD(0+0 * COS(SINE / 50))), 1 / Animation_Speed)
  2524.  
  2525. redauraweld.C0 = Clerp(redauraweld.C0, CF(0*SIZE+0 * COS(SINE / 15), 0.5*SIZE+0.5 * COS(SINE /55), 0*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-0+0 * COS(SINE / 505)), RAD(-0+360* COS(SINE / 65)), RAD(0-0 * COS(SINE / 15))), 1 / Animation_Speed)
  2526. swordhaloweld.C0 = Clerp(swordhaloweld.C0, CF(0*SIZE+0.25 * COS(SINE / 15), 2*SIZE-0.25 * COS(SINE /15), 2.2*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(0-0 * COS(SINE / 505)), RAD(0-0* COS(SINE / 55)), RAD(0+360 * COS(SINE / 32))), 1 / Animation_Speed)
  2527. demonweld.C0 = Clerp(demonweld.C0, CF(0*SIZE-0.25 * COS(SINE / 32), 2*SIZE+0.25 * COS(SINE /32), 0.6*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-90+5 * COS(SINE / 505)), RAD(0+360* COS(SINE / 55)), RAD(0-5 * COS(SINE / 32))), 1 / Animation_Speed)
  2528. gunweld.C0 = Clerp(gunweld.C0, CF(0*SIZE+0 * COS(SINE / 15), 0*SIZE-0 * COS(SINE /15), 0*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-0+0 * COS(SINE / 505)), RAD(-0+0* COS(SINE / 55)), RAD(0-0 * COS(SINE / 15))), 1 / Animation_Speed)
  2529.  
  2530. elseif mode == 25 then
  2531.  
  2532. sick.SoundId = "rbxassetid://2242814132"
  2533. sick.Pitch = 1
  2534. Humanoid.WalkSpeed = 30
  2535. NAMEMODE.Text = RandomCaps("superublockalt")
  2536. NAMEMODE.Font = Enum.Font:GetEnumItems()[math.random(1, #Enum.Font:GetEnumItems())]
  2537.  
  2538. auraweld.C0 = Clerp(auraweld.C0, CF(0*SIZE+0 * COS(SINE / 15), 0*SIZE-0 * COS(SINE /15), 0*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(0+0 * COS(SINE / 505)), RAD(0+0* COS(SINE / 55)), RAD(0-0 * COS(SINE / 15))), 1 / Animation_Speed)
  2539. WingLweld.C0 = Clerp(WingLweld.C0, CF(-1.8*SIZE+0 * COS(SINE / 25), 0.75*SIZE+0 * COS(SINE /32), 0.9*SIZE+-0.7 * COS(SINE / 20)) * ANGLES(RAD(0+0 * COS(SINE / 50)), RAD(180+-30* COS(SINE / 20)), RAD(0+0 * COS(SINE / 50))), 1 / Animation_Speed)
  2540. WingRweld.C0 = Clerp(WingRweld.C0, CF(1.8*SIZE+0 * COS(SINE / 25), 0.75*SIZE+0 * COS(SINE /32), 0.9*SIZE+-0.7 * COS(SINE / 20)) * ANGLES(RAD(0+0 * COS(SINE / 50)), RAD(180+30* COS(SINE / 20)), RAD(0+0 * COS(SINE / 50))), 1 / Animation_Speed)
  2541.  
  2542. redauraweld.C0 = Clerp(redauraweld.C0, CF(0*SIZE+0 * COS(SINE / 15), 0.5*SIZE+0.5 * COS(SINE /55), 0*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-0+0 * COS(SINE / 505)), RAD(-0+360* COS(SINE / 65)), RAD(0-0 * COS(SINE / 15))), 1 / Animation_Speed)
  2543. swordhaloweld.C0 = Clerp(swordhaloweld.C0, CF(0*SIZE+0.25 * COS(SINE / 15), 2*SIZE-0.25 * COS(SINE /15), 2.2*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(0-0 * COS(SINE / 505)), RAD(0-0* COS(SINE / 55)), RAD(0+360 * COS(SINE / 32))), 1 / Animation_Speed)
  2544. demonweld.C0 = Clerp(demonweld.C0, CF(0*SIZE-0.25 * COS(SINE / 32), 2*SIZE+0.25 * COS(SINE /32), 0.6*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-90+5 * COS(SINE / 505)), RAD(0+360* COS(SINE / 55)), RAD(0-5 * COS(SINE / 32))), 1 / Animation_Speed)
  2545. gunweld.C0 = Clerp(gunweld.C0, CF(0*SIZE+0 * COS(SINE / 15), 0*SIZE-0 * COS(SINE /15), 0*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-0+0 * COS(SINE / 505)), RAD(-0+0* COS(SINE / 55)), RAD(0-0 * COS(SINE / 15))), 1 / Animation_Speed)
  2546.  
  2547. elseif mode == 26 then
  2548.  
  2549. sick.SoundId = "rbxassetid://151915559"
  2550. sick.Pitch = 1
  2551. Humanoid.WalkSpeed = 30
  2552. NAMEMODE.Text = RandomCaps("Corrupt")
  2553. NAMEMODE.Font = Enum.Font:GetEnumItems()[math.random(1, #Enum.Font:GetEnumItems())]
  2554.  
  2555. auraweld.C0 = Clerp(auraweld.C0, CF(0*SIZE+0 * COS(SINE / 15), 0*SIZE-0 * COS(SINE /15), 0*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(0+0 * COS(SINE / 505)), RAD(0+0* COS(SINE / 55)), RAD(0-0 * COS(SINE / 15))), 1 / Animation_Speed)
  2556. WingLweld.C0 = Clerp(WingLweld.C0, CF(-1.8*SIZE+0 * COS(SINE / 25), 0.75*SIZE+0 * COS(SINE /32), 0.9*SIZE+-0.7 * COS(SINE / 20)) * ANGLES(RAD(0+0 * COS(SINE / 50)), RAD(180+-30* COS(SINE / 20)), RAD(0+0 * COS(SINE / 50))), 1 / Animation_Speed)
  2557. WingRweld.C0 = Clerp(WingRweld.C0, CF(1.8*SIZE+0 * COS(SINE / 25), 0.75*SIZE+0 * COS(SINE /32), 0.9*SIZE+-0.7 * COS(SINE / 20)) * ANGLES(RAD(0+0 * COS(SINE / 50)), RAD(180+30* COS(SINE / 20)), RAD(0+0 * COS(SINE / 50))), 1 / Animation_Speed)
  2558.  
  2559. redauraweld.C0 = Clerp(redauraweld.C0, CF(0*SIZE+0 * COS(SINE / 15), 0.5*SIZE+0.5 * COS(SINE /55), 0*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-0+0 * COS(SINE / 505)), RAD(-0+360* COS(SINE / 65)), RAD(0-0 * COS(SINE / 15))), 1 / Animation_Speed)
  2560. swordhaloweld.C0 = Clerp(swordhaloweld.C0, CF(0*SIZE+0.25 * COS(SINE / 15), 2*SIZE-0.25 * COS(SINE /15), 2.2*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(0-0 * COS(SINE / 505)), RAD(0-0* COS(SINE / 55)), RAD(0+360 * COS(SINE / 32))), 1 / Animation_Speed)
  2561. demonweld.C0 = Clerp(demonweld.C0, CF(0*SIZE-0.25 * COS(SINE / 32), 2*SIZE+0.25 * COS(SINE /32), 0.6*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-90+5 * COS(SINE / 505)), RAD(0+360* COS(SINE / 55)), RAD(0-5 * COS(SINE / 32))), 1 / Animation_Speed)
  2562. gunweld.C0 = Clerp(gunweld.C0, CF(0*SIZE+0 * COS(SINE / 15), 0*SIZE-0 * COS(SINE /15), 0*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-0+0 * COS(SINE / 505)), RAD(-0+0* COS(SINE / 55)), RAD(0-0 * COS(SINE / 15))), 1 / Animation_Speed)
  2563.  
  2564. elseif mode == 27 then
  2565.  
  2566. sick.SoundId = "rbxassetid://1416035124"
  2567. sick.Pitch = 1
  2568. Humanoid.WalkSpeed = 30
  2569. NAMEMODE.Text = RandomCaps("katgod")
  2570. NAMEMODE.Font = Enum.Font:GetEnumItems()[math.random(1, #Enum.Font:GetEnumItems())]
  2571.  
  2572. auraweld.C0 = Clerp(auraweld.C0, CF(0*SIZE+0 * COS(SINE / 15), 0*SIZE-0 * COS(SINE /15), 0*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(0+0 * COS(SINE / 505)), RAD(0+0* COS(SINE / 55)), RAD(0-0 * COS(SINE / 15))), 1 / Animation_Speed)
  2573. WingLweld.C0 = Clerp(WingLweld.C0, CF(-1.8*SIZE+0 * COS(SINE / 25), 0.75*SIZE+0 * COS(SINE /32), 0.9*SIZE+-0.7 * COS(SINE / 20)) * ANGLES(RAD(0+0 * COS(SINE / 50)), RAD(180+-30* COS(SINE / 20)), RAD(0+0 * COS(SINE / 50))), 1 / Animation_Speed)
  2574. WingRweld.C0 = Clerp(WingRweld.C0, CF(1.8*SIZE+0 * COS(SINE / 25), 0.75*SIZE+0 * COS(SINE /32), 0.9*SIZE+-0.7 * COS(SINE / 20)) * ANGLES(RAD(0+0 * COS(SINE / 50)), RAD(180+30* COS(SINE / 20)), RAD(0+0 * COS(SINE / 50))), 1 / Animation_Speed)
  2575.  
  2576. redauraweld.C0 = Clerp(redauraweld.C0, CF(0*SIZE+0 * COS(SINE / 15), 0.5*SIZE+0.5 * COS(SINE /55), 0*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-0+0 * COS(SINE / 505)), RAD(-0+360* COS(SINE / 65)), RAD(0-0 * COS(SINE / 15))), 1 / Animation_Speed)
  2577. swordhaloweld.C0 = Clerp(swordhaloweld.C0, CF(0*SIZE+0.25 * COS(SINE / 15), 2*SIZE-0.25 * COS(SINE /15), 2.2*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(0-0 * COS(SINE / 505)), RAD(0-0* COS(SINE / 55)), RAD(0+360 * COS(SINE / 32))), 1 / Animation_Speed)
  2578. demonweld.C0 = Clerp(demonweld.C0, CF(0*SIZE-0.25 * COS(SINE / 32), 2*SIZE+0.25 * COS(SINE /32), 0.6*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-90+5 * COS(SINE / 505)), RAD(0+360* COS(SINE / 55)), RAD(0-5 * COS(SINE / 32))), 1 / Animation_Speed)
  2579. gunweld.C0 = Clerp(gunweld.C0, CF(0*SIZE+0 * COS(SINE / 15), 0*SIZE-0 * COS(SINE /15), 0*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-0+0 * COS(SINE / 505)), RAD(-0+0* COS(SINE / 55)), RAD(0-0 * COS(SINE / 15))), 1 / Animation_Speed)
  2580.  
  2581. elseif mode == 28 then
  2582.  
  2583. sick.SoundId = "rbxassetid://844654533"
  2584. sick.Pitch = 1
  2585. Humanoid.WalkSpeed = 30
  2586. NAMEMODE.Text = RandomCaps("Uncolored")
  2587. NAMEMODE.Font = Enum.Font:GetEnumItems()[math.random(1, #Enum.Font:GetEnumItems())]
  2588.  
  2589. auraweld.C0 = Clerp(auraweld.C0, CF(0*SIZE+0 * COS(SINE / 15), 0*SIZE-0 * COS(SINE /15), 0*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(0+0 * COS(SINE / 505)), RAD(0+0* COS(SINE / 55)), RAD(0-0 * COS(SINE / 15))), 1 / Animation_Speed)
  2590. WingLweld.C0 = Clerp(WingLweld.C0, CF(-1.8*SIZE+0 * COS(SINE / 25), 0.75*SIZE+0 * COS(SINE /32), 0.9*SIZE+-0.7 * COS(SINE / 20)) * ANGLES(RAD(0+0 * COS(SINE / 50)), RAD(180+-30* COS(SINE / 20)), RAD(0+0 * COS(SINE / 50))), 1 / Animation_Speed)
  2591. WingRweld.C0 = Clerp(WingRweld.C0, CF(1.8*SIZE+0 * COS(SINE / 25), 0.75*SIZE+0 * COS(SINE /32), 0.9*SIZE+-0.7 * COS(SINE / 20)) * ANGLES(RAD(0+0 * COS(SINE / 50)), RAD(180+30* COS(SINE / 20)), RAD(0+0 * COS(SINE / 50))), 1 / Animation_Speed)
  2592.  
  2593. redauraweld.C0 = Clerp(redauraweld.C0, CF(0*SIZE+0 * COS(SINE / 15), 0.5*SIZE+0.5 * COS(SINE /55), 0*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-0+0 * COS(SINE / 505)), RAD(-0+360* COS(SINE / 65)), RAD(0-0 * COS(SINE / 15))), 1 / Animation_Speed)
  2594. swordhaloweld.C0 = Clerp(swordhaloweld.C0, CF(0*SIZE+0.25 * COS(SINE / 15), 2*SIZE-0.25 * COS(SINE /15), 2.2*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(0-0 * COS(SINE / 505)), RAD(0-0* COS(SINE / 55)), RAD(0+360 * COS(SINE / 32))), 1 / Animation_Speed)
  2595. demonweld.C0 = Clerp(demonweld.C0, CF(0*SIZE-0.25 * COS(SINE / 32), 2*SIZE+0.25 * COS(SINE /32), 0.6*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-90+5 * COS(SINE / 505)), RAD(0+360* COS(SINE / 55)), RAD(0-5 * COS(SINE / 32))), 1 / Animation_Speed)
  2596. gunweld.C0 = Clerp(gunweld.C0, CF(0*SIZE+0 * COS(SINE / 15), 0*SIZE-0 * COS(SINE /15), 0*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-0+0 * COS(SINE / 505)), RAD(-0+0* COS(SINE / 55)), RAD(0-0 * COS(SINE / 15))), 1 / Animation_Speed)
  2597.  
  2598. elseif mode == 30 then
  2599.  
  2600. sick.SoundId = "rbxassetid://928385983"
  2601. sick.Pitch = 1
  2602. Humanoid.WalkSpeed = 30
  2603. NAMEMODE.Text = RandomCaps("Rainbow Infinite")
  2604. NAMEMODE.Font = Enum.Font:GetEnumItems()[math.random(1, #Enum.Font:GetEnumItems())]
  2605.  
  2606. auraweld.C0 = Clerp(auraweld.C0, CF(0*SIZE+0 * COS(SINE / 15), 0*SIZE-0 * COS(SINE /15), 0*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(0+0 * COS(SINE / 505)), RAD(0+0* COS(SINE / 55)), RAD(0-0 * COS(SINE / 15))), 1 / Animation_Speed)
  2607. WingLweld.C0 = Clerp(WingLweld.C0, CF(-1.8*SIZE+0 * COS(SINE / 25), 0.75*SIZE+0 * COS(SINE /32), 0.9*SIZE+-0.7 * COS(SINE / 20)) * ANGLES(RAD(0+0 * COS(SINE / 50)), RAD(180+-30* COS(SINE / 20)), RAD(0+0 * COS(SINE / 50))), 1 / Animation_Speed)
  2608. WingRweld.C0 = Clerp(WingRweld.C0, CF(1.8*SIZE+0 * COS(SINE / 25), 0.75*SIZE+0 * COS(SINE /32), 0.9*SIZE+-0.7 * COS(SINE / 20)) * ANGLES(RAD(0+0 * COS(SINE / 50)), RAD(180+30* COS(SINE / 20)), RAD(0+0 * COS(SINE / 50))), 1 / Animation_Speed)
  2609.  
  2610. redauraweld.C0 = Clerp(redauraweld.C0, CF(0*SIZE+0 * COS(SINE / 15), 0.5*SIZE+0.5 * COS(SINE /55), 0*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-0+0 * COS(SINE / 505)), RAD(-0+360* COS(SINE / 65)), RAD(0-0 * COS(SINE / 15))), 1 / Animation_Speed)
  2611. swordhaloweld.C0 = Clerp(swordhaloweld.C0, CF(0*SIZE+0.25 * COS(SINE / 15), 2*SIZE-0.25 * COS(SINE /15), 2.2*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(0-0 * COS(SINE / 505)), RAD(0-0* COS(SINE / 55)), RAD(0+360 * COS(SINE / 32))), 1 / Animation_Speed)
  2612. demonweld.C0 = Clerp(demonweld.C0, CF(0*SIZE-0.25 * COS(SINE / 32), 2*SIZE+0.25 * COS(SINE /32), 0.6*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-90+5 * COS(SINE / 505)), RAD(0+360* COS(SINE / 55)), RAD(0-5 * COS(SINE / 32))), 1 / Animation_Speed)
  2613. gunweld.C0 = Clerp(gunweld.C0, CF(0*SIZE+0 * COS(SINE / 15), 0*SIZE-0 * COS(SINE /15), 0*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-0+0 * COS(SINE / 505)), RAD(-0+0* COS(SINE / 55)), RAD(0-0 * COS(SINE / 15))), 1 / Animation_Speed)
  2614.  
  2615. end end
  2616. elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
  2617. ANIM = "Idle"
  2618. WACKYEFFECT({Time = 1, EffectType = "Sphere", Size = Vector3.new(1+sick.PlaybackLoudness/50,0.1,1+sick.PlaybackLoudness/50), Size2 = Vector3.new(1+sick.PlaybackLoudness/1,0.1,1+sick.PlaybackLoudness/50), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CFrame.new(0,-3,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = Color3.new(0,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2619. WACKYEFFECT({Time = 1, EffectType = "Sphere", Size = Vector3.new(0.4+sick.PlaybackLoudness/50,0.4,0.4+sick.PlaybackLoudness/50), Size2 = Vector3.new(0.4+sick.PlaybackLoudness/1,0.2,0.4+sick.PlaybackLoudness/50), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CFrame.new(0,-3,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = x, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2620. --WAEFFX({Time = 12.5, EffectType = "Sphere", Size = VT(20*sick.PlaybackLoudness/75,0,2*sick.PlaybackLoudness/75), Size2 = VT(1*sick.PlaybackLoudness/75,0.5,7*sick.PlaybackLoudness/75), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CFrame.new(0,-3,0)*CFrame.Angles(RAD(0),RAD(sick.PlaybackLoudness/666),RAD(0)), RotationX = 0, RotationY = 50, RotationZ = 0, Material = "Neon", Color = a, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2621. --WAEFFX({Time = 12.5, EffectType = "Sphere", Size = VT(2*sick.PlaybackLoudness/75,0,20*sick.PlaybackLoudness/75), Size2 = VT(7*sick.PlaybackLoudness/75,0.69,1*sick.PlaybackLoudness/75), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CFrame.new(0,-3,0)*CFrame.Angles(RAD(0),RAD(sick.PlaybackLoudness/666),RAD(0)), RotationX = 0, RotationY = 50, RotationZ = 0, Material = "Neon", Color = b, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2622. --WAEFFX({Time = 12.5, EffectType = "Sphere", Size = VT(8*sick.PlaybackLoudness/75,0,8*sick.PlaybackLoudness/75), Size2 = VT(4*sick.PlaybackLoudness/75,0.5,4*sick.PlaybackLoudness/75), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CFrame.new(0,-3,0)*CFrame.Angles(RAD(0),RAD(sick.PlaybackLoudness/666),RAD(0)), RotationX = 0, RotationY = 50, RotationZ = 0, Material = "Neon", Color = b, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2623. if ATTACK == false then
  2624. if mode == 3 then
  2625.  
  2626. sick.SoundId = "rbxassetid://6498555267"
  2627. sick.Pitch = 1
  2628. Humanoid.WalkSpeed = 30
  2629. NAMEMODE.Text = RandomCaps ("Ultraskidded Cannon")
  2630. NAMEMODE.Font = Enum.Font:GetEnumItems()[math.random(1, #Enum.Font:GetEnumItems())]
  2631.  
  2632.  
  2633.  
  2634.  
  2635.  
  2636. auraweld.C0 = Clerp(auraweld.C0, CF(0*SIZE+0 * COS(SINE / 15), 0*SIZE-0 * COS(SINE /15), 0*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(0+0 * COS(SINE / 505)), RAD(0+0* COS(SINE / 55)), RAD(0-0 * COS(SINE / 15))), 1 / Animation_Speed)
  2637. WingRweld.C0 = Clerp(WingRweld.C0, CF(1.8*SIZE+0 * COS(SINE / 25), 0.75*SIZE+0 * COS(SINE /32), 0.9*SIZE+-0.7 * COS(SINE / 20)) * ANGLES(RAD(0+0 * COS(SINE / 50)), RAD(180+30* COS(SINE / 20)), RAD(0+0 * COS(SINE / 50))), 1 / Animation_Speed)
  2638. WingLweld.C0 = Clerp(WingLweld.C0, CF(-1.8*SIZE+0 * COS(SINE / 25), 0.75*SIZE+0 * COS(SINE /32), 0.9*SIZE+-0.7 * COS(SINE / 20)) * ANGLES(RAD(0+0 * COS(SINE / 50)), RAD(180+-30* COS(SINE / 20)), RAD(0+0 * COS(SINE / 50))), 1 / Animation_Speed)
  2639.  
  2640. redauraweld.C0 = Clerp(redauraweld.C0, CF(0*SIZE+0 * COS(SINE / 15), 0.5*SIZE+0.5 * COS(SINE /55), 0*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-0+0 * COS(SINE / 505)), RAD(-0+360* COS(SINE / 65)), RAD(0-0 * COS(SINE / 15))), 1 / Animation_Speed)
  2641. swordhaloweld.C0 = Clerp(swordhaloweld.C0, CF(0*SIZE+0.25 * COS(SINE / 15), 2*SIZE-0.25 * COS(SINE /15), 2.2*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(0-0 * COS(SINE / 505)), RAD(0-0* COS(SINE / 55)), RAD(0+360 * COS(SINE / 32))), 1 / Animation_Speed)
  2642. demonweld.C0 = Clerp(demonweld.C0, CF(0*SIZE-0.25 * COS(SINE / 32), 2*SIZE+0.25 * COS(SINE /32), 0.6*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-90+5 * COS(SINE / 505)), RAD(0+360* COS(SINE / 55)), RAD(0-5 * COS(SINE / 32))), 1 / Animation_Speed)
  2643. gunweld.C0 = Clerp(gunweld.C0, CF(0*SIZE+0 * COS(SINE / 15), 0*SIZE-0 * COS(SINE /15), 0*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-0+0 * COS(SINE / 505)), RAD(-0+0* COS(SINE / 55)), RAD(0-0 * COS(SINE / 15))), 1 / Animation_Speed)
  2644.  
  2645. sine = sine + 1
  2646. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CFrame.new(0 + .5 * math.cos(sine/50),0,3 - .5 * math.sin(sine/50)),0.7/3)
  2647. Neck.C0 = Clerp(Neck.C0,NECKC0 * CFrame.new(0,0 ,0 + ((1) - 1)) * CFrame.Angles(math.rad(20),math.rad(0),math.rad(0)),0.7/3)
  2648. RightShoulder.C0 = Clerp(RightShoulder.C0,CFrame.new(1.5,0.5,0) * CFrame.Angles(math.rad(135 + 8.5 * math.cos(sine/50)),math.rad(0),math.rad(25)) * RIGHTSHOULDERC0,0.7/3)
  2649. LeftShoulder.C0 = Clerp(LeftShoulder.C0,CFrame.new(-1.5,0.5,0) * CFrame.Angles(math.rad(25 + 8.5 * math.cos(sine/50)),math.rad(0),math.rad(-25 - 5 * math.cos(sine/25))) * LEFTSHOULDERC0,0.7/3)
  2650. RightHip.C0 = Clerp(RightHip.C0,CFrame.new(1,-0.5,-0.5) * CFrame.Angles(math.rad(-15 + 9 * math.cos(sine/74)),math.rad(80),math.rad(0)) * CFrame.Angles(math.rad(0 + 5 * math.cos(sine/37)),math.rad(0),math.rad(0)),0.7/3)
  2651. LeftHip.C0 = Clerp(LeftHip.C0,CFrame.new(-1,-1,0) * CFrame.Angles(math.rad(-15 - 9 * math.cos(sine/54)),math.rad(-80),math.rad(0)) * CFrame.Angles(math.rad(0 - 5 * math.cos(sine/41)),math.rad(0),math.rad(0)),0.7/3)
  2652.  
  2653. elseif mode == 9 then
  2654.  
  2655. sick.SoundId = "rbxassetid://6454152476"
  2656. sick.Pitch = 1
  2657. Humanoid.WalkSpeed = 30
  2658. NAMEMODE.Text = RandomCaps ("OSC - Omegaskidded Cannon")
  2659. NAMEMODE.Font = Enum.Font:GetEnumItems()[math.random(1, #Enum.Font:GetEnumItems())]
  2660.  
  2661.  
  2662.  
  2663.  
  2664.  
  2665. WingRweld.C0 = Clerp(WingRweld.C0, CF(1.8*SIZE+0 * COS(SINE / 25), 0.75*SIZE+0 * COS(SINE /32), 0.9*SIZE+-0.7 * COS(SINE / 20)) * ANGLES(RAD(0+0 * COS(SINE / 50)), RAD(180+30* COS(SINE / 20)), RAD(0+0 * COS(SINE / 50))), 1 / Animation_Speed)
  2666. WingLweld.C0 = Clerp(WingLweld.C0, CF(-1.8*SIZE+0 * COS(SINE / 25), 0.75*SIZE+0 * COS(SINE /32), 0.9*SIZE+-0.7 * COS(SINE / 20)) * ANGLES(RAD(0+0 * COS(SINE / 50)), RAD(180+-30* COS(SINE / 20)), RAD(0+0 * COS(SINE / 50))), 1 / Animation_Speed)
  2667. redauraweld.C0 = Clerp(redauraweld.C0, CF(0*SIZE+0 * COS(SINE / 15), 0.5*SIZE+0.5 * COS(SINE /55), 0*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-0+0 * COS(SINE / 505)), RAD(-0+360* COS(SINE / 65)), RAD(0-0 * COS(SINE / 15))), 1 / Animation_Speed)
  2668. swordhaloweld.C0 = Clerp(swordhaloweld.C0, CF(0*SIZE+0.25 * COS(SINE / 15), 2*SIZE-0.25 * COS(SINE /15), 2.2*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(0-0 * COS(SINE / 505)), RAD(0-0* COS(SINE / 55)), RAD(0+360 * COS(SINE / 32))), 1 / Animation_Speed)
  2669. demonweld.C0 = Clerp(demonweld.C0, CF(0*SIZE-0.25 * COS(SINE / 32), 2*SIZE+0.25 * COS(SINE /32), 0.6*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-90+5 * COS(SINE / 505)), RAD(0+360* COS(SINE / 55)), RAD(0-5 * COS(SINE / 32))), 1 / Animation_Speed)
  2670. auraweld.C0 = Clerp(auraweld.C0, CF(0*SIZE+0 * COS(SINE / 15), 0*SIZE-0 * COS(SINE /15), 0*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(0+0 * COS(SINE / 505)), RAD(0+0* COS(SINE / 55)), RAD(0-0 * COS(SINE / 15))), 1 / Animation_Speed)
  2671. gunweld.C0 = Clerp(gunweld.C0, CF(0*SIZE+0 * COS(SINE / 15), 0*SIZE-0 * COS(SINE /15), 0*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-0+0 * COS(SINE / 505)), RAD(-0+0* COS(SINE / 55)), RAD(0-0 * COS(SINE / 15))), 1 / Animation_Speed)
  2672.  
  2673. sine = sine + 1
  2674. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, -0.5, 0.3 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(-14), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2675. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(45 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2676. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.45 * Player_Size, 0.5 * Player_Size, -1 * Player_Size) * ANGLES(RAD(70), RAD(0), RAD(-70)) * ANGLES(RAD(20), RAD(25), RAD(-15)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed)
  2677. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-35), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  2678. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.03 * COS(SINE / 12), -0.01) * ANGLES(RAD(-36), RAD(50), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2679. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.03 * COS(SINE / 12), -0.01) * ANGLES(RAD(-45), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2680.  
  2681. elseif mode == 4 then
  2682.  
  2683. sick.SoundId = "rbxassetid://5485798026"
  2684. sick.Pitch = 1
  2685. Humanoid.WalkSpeed = 30
  2686. NAMEMODE.Text = RandomCaps ("Ultraskidded Cannon")
  2687. NAMEMODE.Font = Enum.Font:GetEnumItems()[math.random(1, #Enum.Font:GetEnumItems())]
  2688.  
  2689.  
  2690.  
  2691.  
  2692.  
  2693. auraweld.C0 = Clerp(auraweld.C0, CF(0*SIZE+0 * COS(SINE / 15), 0*SIZE-0 * COS(SINE /15), 0*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(0+0 * COS(SINE / 505)), RAD(0+0* COS(SINE / 55)), RAD(0-0 * COS(SINE / 15))), 1 / Animation_Speed)
  2694. WingRweld.C0 = Clerp(WingRweld.C0, CF(1.8*SIZE+0 * COS(SINE / 25), 0.75*SIZE+0 * COS(SINE /32), 0.9*SIZE+-0.7 * COS(SINE / 20)) * ANGLES(RAD(0+0 * COS(SINE / 50)), RAD(180+30* COS(SINE / 20)), RAD(0+0 * COS(SINE / 50))), 1 / Animation_Speed)
  2695. WingLweld.C0 = Clerp(WingLweld.C0, CF(-1.8*SIZE+0 * COS(SINE / 25), 0.75*SIZE+0 * COS(SINE /32), 0.9*SIZE+-0.7 * COS(SINE / 20)) * ANGLES(RAD(0+0 * COS(SINE / 50)), RAD(180+-30* COS(SINE / 20)), RAD(0+0 * COS(SINE / 50))), 1 / Animation_Speed)
  2696.  
  2697. redauraweld.C0 = Clerp(redauraweld.C0, CF(0*SIZE+0 * COS(SINE / 15), 0.5*SIZE+0.5 * COS(SINE /55), 0*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-0+0 * COS(SINE / 505)), RAD(-0+360* COS(SINE / 65)), RAD(0-0 * COS(SINE / 15))), 1 / Animation_Speed)
  2698. swordhaloweld.C0 = Clerp(swordhaloweld.C0, CF(0*SIZE+0.25 * COS(SINE / 15), 2*SIZE-0.25 * COS(SINE /15), 2.2*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(0-0 * COS(SINE / 505)), RAD(0-0* COS(SINE / 55)), RAD(0+360 * COS(SINE / 32))), 1 / Animation_Speed)
  2699. demonweld.C0 = Clerp(demonweld.C0, CF(0*SIZE-0.25 * COS(SINE / 32), 2*SIZE+0.25 * COS(SINE /32), 0.6*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-90+5 * COS(SINE / 505)), RAD(0+360* COS(SINE / 55)), RAD(0-5 * COS(SINE / 32))), 1 / Animation_Speed)
  2700. gunweld.C0 = Clerp(gunweld.C0, CF(0*SIZE+0 * COS(SINE / 15), 0*SIZE-0 * COS(SINE /15), 0*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-0+0 * COS(SINE / 505)), RAD(-0+0* COS(SINE / 55)), RAD(0-0 * COS(SINE / 15))), 1 / Animation_Speed)
  2701.  
  2702. sine = sine + 1
  2703. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CFrame.new(0 + .5 * math.cos(sine/50),0,3 - .5 * math.sin(sine/50)),0.7/3)
  2704. Neck.C0 = Clerp(Neck.C0,NECKC0 * CFrame.new(0,0 ,0 + ((1) - 1)) * CFrame.Angles(math.rad(20),math.rad(0),math.rad(0)),0.7/3)
  2705. RightShoulder.C0 = Clerp(RightShoulder.C0,CFrame.new(1.5,0.5,0) * CFrame.Angles(math.rad(135 + 8.5 * math.cos(sine/50)),math.rad(0),math.rad(25)) * RIGHTSHOULDERC0,0.7/3)
  2706. LeftShoulder.C0 = Clerp(LeftShoulder.C0,CFrame.new(-1.5,0.5,0) * CFrame.Angles(math.rad(25 + 8.5 * math.cos(sine/50)),math.rad(0),math.rad(-25 - 5 * math.cos(sine/25))) * LEFTSHOULDERC0,0.7/3)
  2707. RightHip.C0 = Clerp(RightHip.C0,CFrame.new(1,-0.5,-0.5) * CFrame.Angles(math.rad(-15 + 9 * math.cos(sine/74)),math.rad(80),math.rad(0)) * CFrame.Angles(math.rad(0 + 5 * math.cos(sine/37)),math.rad(0),math.rad(0)),0.7/3)
  2708. LeftHip.C0 = Clerp(LeftHip.C0,CFrame.new(-1,-1,0) * CFrame.Angles(math.rad(-15 - 9 * math.cos(sine/54)),math.rad(-80),math.rad(0)) * CFrame.Angles(math.rad(0 - 5 * math.cos(sine/41)),math.rad(0),math.rad(0)),0.7/3)
  2709.  
  2710. elseif mode == 5 then
  2711.  
  2712. sick.SoundId = "rbxassetid://6207243296"
  2713. sick.Pitch = 1
  2714. Humanoid.WalkSpeed = 30
  2715. NAMEMODE.Text = RandomCaps ("iNSaNiTY")
  2716. NAMEMODE.Font = Enum.Font:GetEnumItems()[math.random(1, #Enum.Font:GetEnumItems())]
  2717.  
  2718.  
  2719.  
  2720.  
  2721.  
  2722.  
  2723. WingRweld.C0 = Clerp(WingRweld.C0, CF(1.8*SIZE+0 * COS(SINE / 25), 0.75*SIZE+0 * COS(SINE /32), 0.9*SIZE+-0.7 * COS(SINE / 20)) * ANGLES(RAD(0+0 * COS(SINE / 50)), RAD(180+30* COS(SINE / 20)), RAD(0+0 * COS(SINE / 50))), 1 / Animation_Speed)
  2724. WingLweld.C0 = Clerp(WingLweld.C0, CF(-1.8*SIZE+0 * COS(SINE / 25), 0.75*SIZE+0 * COS(SINE /32), 0.9*SIZE+-0.7 * COS(SINE / 20)) * ANGLES(RAD(0+0 * COS(SINE / 50)), RAD(180+-30* COS(SINE / 20)), RAD(0+0 * COS(SINE / 50))), 1 / Animation_Speed)
  2725. auraweld.C0 = Clerp(auraweld.C0, CF(0*SIZE+0 * COS(SINE / 15), 0*SIZE-0 * COS(SINE /15), 0*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(0+0 * COS(SINE / 505)), RAD(0+0* COS(SINE / 55)), RAD(0-0 * COS(SINE / 15))), 1 / Animation_Speed)
  2726.  
  2727. redauraweld.C0 = Clerp(redauraweld.C0, CF(0*SIZE+0 * COS(SINE / 15), 0.5*SIZE+0.5 * COS(SINE /55), 0*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-0+0 * COS(SINE / 505)), RAD(-0+360* COS(SINE / 65)), RAD(0-0 * COS(SINE / 15))), 1 / Animation_Speed)
  2728. swordhaloweld.C0 = Clerp(swordhaloweld.C0, CF(0*SIZE+0.25 * COS(SINE / 15), 2*SIZE-0.25 * COS(SINE /15), 2.2*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(0-0 * COS(SINE / 505)), RAD(0-0* COS(SINE / 55)), RAD(0+360 * COS(SINE / 32))), 1 / Animation_Speed)
  2729. demonweld.C0 = Clerp(demonweld.C0, CF(0*SIZE-0.25 * COS(SINE / 32), 2*SIZE+0.25 * COS(SINE /32), 0.6*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-90+5 * COS(SINE / 505)), RAD(0+360* COS(SINE / 55)), RAD(0-5 * COS(SINE / 32))), 1 / Animation_Speed)
  2730. gunweld.C0 = Clerp(gunweld.C0, CF(0*SIZE+0 * COS(SINE / 15), 0*SIZE-0 * COS(SINE /15), 0*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-0+0 * COS(SINE / 505)), RAD(-0+0* COS(SINE / 55)), RAD(0-0 * COS(SINE / 15))), 1 / Animation_Speed)
  2731.  
  2732. sine = sine + 1
  2733. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CFrame.new(0,0,3 - .5 * math.sin(sine/50)) * CFrame.Angles(math.rad(20),math.rad(0),math.rad(0)),0.7/3)
  2734. Neck.C0 = Clerp(Neck.C0,NECKC0 * CFrame.new(0,0,0) * CFrame.Angles(math.rad(20),math.rad(10*math.cos(sine/100)),math.rad(0)),1)
  2735. if math.random(1,60) == 1 then
  2736. Neck.C0 = Clerp(Neck.C0,NECKC0 * CFrame.new(0,0,0) * CFrame.Angles(math.rad(20+math.random(-20,20)),math.rad((10*math.cos(sine/100))+math.random(-20,20)),math.rad(math.random(-20,20))),1)
  2737. end
  2738. RightShoulder.C0 = Clerp(RightShoulder.C0,CFrame.new(1.5,0.5,0) * CFrame.Angles(math.rad(-41.6-4*math.sin(sine/50)),math.rad(0),math.rad(0)) * RIGHTSHOULDERC0,0.7/3)
  2739. LeftShoulder.C0 = Clerp(LeftShoulder.C0,CFrame.new(-1.5,0.5,0) * CFrame.Angles(math.rad(20),math.rad(0),math.rad(-10-10*math.sin(sine/50))) * LEFTSHOULDERC0,0.7/3)
  2740. RightHip.C0 = Clerp(RightHip.C0,CFrame.new(1,-1,-0.01) * CFrame.Angles(math.rad(10),math.rad(80),math.rad(10+10*math.sin(sine/50))),1/3)
  2741. LeftHip.C0 = Clerp(LeftHip.C0,CFrame.new(-1,-1,-0.01) * CFrame.Angles(math.rad(20),math.rad(-80),math.rad(-10-10*math.sin(sine/50))),1/3)
  2742.  
  2743. elseif mode == 2 then
  2744.  
  2745. sick.SoundId = "rbxassetid://2649590402"
  2746. sick.Pitch = 1
  2747. Humanoid.WalkSpeed = 30
  2748. NAMEMODE.Text = RandomCaps ("HSC - XSE")
  2749. NAMEMODE.Font = Enum.Font:GetEnumItems()[math.random(1, #Enum.Font:GetEnumItems())]
  2750.  
  2751.  
  2752.  
  2753.  
  2754.  
  2755. WingRweld.C0 = Clerp(WingRweld.C0, CF(1.8*SIZE+0 * COS(SINE / 25), 0.75*SIZE+0 * COS(SINE /32), 0.9*SIZE+-0.7 * COS(SINE / 20)) * ANGLES(RAD(0+0 * COS(SINE / 50)), RAD(180+30* COS(SINE / 20)), RAD(0+0 * COS(SINE / 50))), 1 / Animation_Speed)
  2756. WingLweld.C0 = Clerp(WingLweld.C0, CF(-1.8*SIZE+0 * COS(SINE / 25), 0.75*SIZE+0 * COS(SINE /32), 0.9*SIZE+-0.7 * COS(SINE / 20)) * ANGLES(RAD(0+0 * COS(SINE / 50)), RAD(180+-30* COS(SINE / 20)), RAD(0+0 * COS(SINE / 50))), 1 / Animation_Speed)
  2757.  
  2758. redauraweld.C0 = Clerp(redauraweld.C0, CF(0*SIZE+0 * COS(SINE / 15), 0.5*SIZE+0.5 * COS(SINE /55), 0*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-0+0 * COS(SINE / 505)), RAD(-0+360* COS(SINE / 65)), RAD(0-0 * COS(SINE / 15))), 1 / Animation_Speed)
  2759. swordhaloweld.C0 = Clerp(swordhaloweld.C0, CF(0*SIZE+0.25 * COS(SINE / 15), 2*SIZE-0.25 * COS(SINE /15), 2.2*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(0-0 * COS(SINE / 505)), RAD(0-0* COS(SINE / 55)), RAD(0+360 * COS(SINE / 32))), 1 / Animation_Speed)
  2760. demonweld.C0 = Clerp(demonweld.C0, CF(0*SIZE-0.25 * COS(SINE / 32), 2*SIZE+0.25 * COS(SINE /32), 0.6*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-90+5 * COS(SINE / 505)), RAD(0+360* COS(SINE / 55)), RAD(0-5 * COS(SINE / 32))), 1 / Animation_Speed)
  2761. auraweld.C0 = Clerp(auraweld.C0, CF(0*SIZE+0 * COS(SINE / 15), 0*SIZE-0 * COS(SINE /15), 0*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(0+0 * COS(SINE / 505)), RAD(0+0* COS(SINE / 55)), RAD(0-0 * COS(SINE / 15))), 1 / Animation_Speed)
  2762. gunweld.C0 = Clerp(gunweld.C0, CF(0*SIZE+0 * COS(SINE / 15), 0*SIZE-0 * COS(SINE /15), 0*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-0+0 * COS(SINE / 505)), RAD(-0+0* COS(SINE / 55)), RAD(0-0 * COS(SINE / 15))), 1 / Animation_Speed)
  2763.  
  2764. sine = sine + 1
  2765. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CFrame.new(0,0,0+0.5*math.cos(sine / 41)) * CFrame.Angles(math.rad(0+1*math.cos(sine / 41)), math.rad(0+1*math.cos(sine / 27)), math.rad(0+1*math.cos(sine / 32))),0.35)
  2766. Neck.C0 = Clerp(Neck.C0, NECKC0 * CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(20+5*math.cos(sine / 40)), math.rad(0+1*math.cos(sine / 12)), math.rad(0)),0.35)
  2767. RightShoulder.C0 = Clerp(RightShoulder.C0,CFrame.new(1.25,.5,-.1) * CFrame.Angles(math.rad(45),math.rad(-45),math.rad(0)) * RIGHTSHOULDERC0,.7/3)
  2768. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CFrame.new(-0.6, 0.5, -0.3) * CFrame.Angles(math.rad(60+1*math.cos(sine / 22)), math.rad(0+1*math.cos(sine / 25)), math.rad(70+1*math.cos(sine / 30))) * LEFTSHOULDERC0,0.35)
  2769. RightHip.C0 = Clerp(RightHip.C0, CFrame.new(1, -1, -1) * CFrame.Angles(math.rad(90), math.rad(-20), math.rad(-70)) * CFrame.Angles(math.rad(0+1*math.cos(sine / 23)), math.rad(90+1*math.cos(sine / 34)), math.rad(0+1*math.cos(sine / 31))),0.35)
  2770. LeftHip.C0 = Clerp(LeftHip.C0, CFrame.new(-1, -1 , 0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(0)) * CFrame.Angles(math.rad(0+1*math.cos(sine / 26)), math.rad(-90+1*math.cos(sine / 20)), math.rad(0+1*math.cos(sine / 30))),0.35)
  2771.  
  2772. elseif mode == 7 then
  2773.  
  2774. sick.SoundId = "rbxassetid://611191130"
  2775. sick.Pitch = 1
  2776. Humanoid.WalkSpeed = 30
  2777. NAMEMODE.Text = RandomCaps ("iNSaNiTYFullVersion")
  2778. NAMEMODE.Font = Enum.Font:GetEnumItems()[math.random(1, #Enum.Font:GetEnumItems())]
  2779.  
  2780.  
  2781.  
  2782.  
  2783.  
  2784. auraweld.C0 = Clerp(auraweld.C0, CF(0*SIZE+0 * COS(SINE / 15), 0*SIZE-0 * COS(SINE /15), 0*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(0+0 * COS(SINE / 505)), RAD(0+0* COS(SINE / 55)), RAD(0-0 * COS(SINE / 15))), 1 / Animation_Speed)
  2785. gunweld.C0 = Clerp(gunweld.C0, CF(0*SIZE+0 * COS(SINE / 15), 0*SIZE-0 * COS(SINE /15), 0*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-0+0 * COS(SINE / 505)), RAD(-0+0* COS(SINE / 55)), RAD(0-0 * COS(SINE / 15))), 1 / Animation_Speed)
  2786. WingRweld.C0 = Clerp(WingRweld.C0, CF(1.8*SIZE+0 * COS(SINE / 25), 0.75*SIZE+0 * COS(SINE /32), 0.9*SIZE+-0.7 * COS(SINE / 20)) * ANGLES(RAD(0+0 * COS(SINE / 50)), RAD(180+30* COS(SINE / 20)), RAD(0+0 * COS(SINE / 50))), 1 / Animation_Speed)
  2787. WingLweld.C0 = Clerp(WingLweld.C0, CF(-1.8*SIZE+0 * COS(SINE / 25), 0.75*SIZE+0 * COS(SINE /32), 0.9*SIZE+-0.7 * COS(SINE / 20)) * ANGLES(RAD(0+0 * COS(SINE / 50)), RAD(180+-30* COS(SINE / 20)), RAD(0+0 * COS(SINE / 50))), 1 / Animation_Speed)
  2788.  
  2789. redauraweld.C0 = Clerp(redauraweld.C0, CF(0*SIZE+0 * COS(SINE / 15), 0.5*SIZE+0.5 * COS(SINE /55), 0*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-0+0 * COS(SINE / 505)), RAD(-0+360* COS(SINE / 65)), RAD(0-0 * COS(SINE / 15))), 1 / Animation_Speed)
  2790. swordhaloweld.C0 = Clerp(swordhaloweld.C0, CF(0*SIZE+0.25 * COS(SINE / 15), 2*SIZE-0.25 * COS(SINE /15), 2.2*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(0-0 * COS(SINE / 505)), RAD(0-0* COS(SINE / 55)), RAD(0+360 * COS(SINE / 32))), 1 / Animation_Speed)
  2791. demonweld.C0 = Clerp(demonweld.C0, CF(0*SIZE-0.25 * COS(SINE / 32), 2*SIZE+0.25 * COS(SINE /32), 0.6*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-90+5 * COS(SINE / 505)), RAD(0+360* COS(SINE / 55)), RAD(0-5 * COS(SINE / 32))), 1 / Animation_Speed)
  2792.  
  2793. sine = sine + 1
  2794. RightHip.C0=Clerp(RightHip.C0,CFrame.new(1,0.2 - 0.1 * math.cos(sine / 20),-0.3)*CFrame.Angles(math.rad(0),math.rad(90),math.rad(0))*CFrame.Angles(math.rad(3),math.rad(15 - 2 * math.cos(sine / 56)),math.rad(50 - 2 * math.cos(sine / 32))),.1)
  2795. LeftHip.C0=Clerp(LeftHip.C0,CFrame.new(-1,-1 - 0.1 * math.cos(sine / 20),0)*CFrame.Angles(math.rad(0),math.rad(-90),math.rad(0))*CFrame.Angles(math.rad(3),math.rad(-1 - 2 * math.cos(sine / 56)),math.rad(20 + 2 * math.cos(sine / 32))),.1)
  2796. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CFrame.new(0,-0 + 0.03 * math.cos(sine / 32),-1.2 + 0.1 * math.cos(sine / 20))*CFrame.Angles(math.rad(45 - 2 * math.cos(sine / 32)),math.rad(0),math.rad(-30 + 2 * math.cos(sine / 56))),.1)
  2797. Neck.C0 = Clerp(Neck.C0,NECKC0 * CFrame.Angles(math.rad(23 - 2 * math.cos(sine / 37)),math.rad(0 + 5 * math.cos(sine / 43) - 5 * math.cos(sine / 0.25)),math.rad(22 - 2 * math.cos(sine / 56))),.1)
  2798. RightShoulder.C0 = Clerp(RightShoulder.C0,CFrame.new(1.5,0.5 + 0.025 * math.cos(sine / 45),0)*CFrame.Angles(math.rad(5 + 3 * math.cos(sine / 43)),math.rad(-14 - 5 * math.cos(sine / 52)),math.rad(63 + 9 * math.cos(sine / 45))),.1)
  2799. LeftShoulder.C0 = Clerp(LeftShoulder.C0,CFrame.new(-1.35,1 + 0.025 * math.cos(sine / 45),-0.2)*CFrame.Angles(math.rad(148 - 2 * math.cos(sine / 51)),math.rad(0 - 4 * math.cos(sine / 64)),math.rad(22 - 2 * math.cos(sine / 45))),.1)
  2800.  
  2801.  
  2802. elseif mode == 11 then
  2803.  
  2804. sick.SoundId = "rbxassetid://4770746196"
  2805. sick.Pitch = 1
  2806. Humanoid.WalkSpeed = 30
  2807. NAMEMODE.Text = RandomCaps ("Antiv7")
  2808. NAMEMODE.Font = Enum.Font:GetEnumItems()[math.random(1, #Enum.Font:GetEnumItems())]
  2809.  
  2810.  
  2811.  
  2812.  
  2813. auraweld.C0 = Clerp(auraweld.C0, CF(0*SIZE+0 * COS(SINE / 15), 0*SIZE-0 * COS(SINE /15), 0*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(0+0 * COS(SINE / 505)), RAD(0+0* COS(SINE / 55)), RAD(0-0 * COS(SINE / 15))), 1 / Animation_Speed)
  2814. gunweld.C0 = Clerp(gunweld.C0, CF(0*SIZE+0 * COS(SINE / 15), 0*SIZE-0 * COS(SINE /15), 0*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-0+0 * COS(SINE / 505)), RAD(-0+0* COS(SINE / 55)), RAD(0-0 * COS(SINE / 15))), 1 / Animation_Speed)
  2815. WingRweld.C0 = Clerp(WingRweld.C0, CF(1.8*SIZE+0 * COS(SINE / 25), 0.75*SIZE+0 * COS(SINE /32), 0.9*SIZE+-0.7 * COS(SINE / 20)) * ANGLES(RAD(0+0 * COS(SINE / 50)), RAD(180+30* COS(SINE / 20)), RAD(0+0 * COS(SINE / 50))), 1 / Animation_Speed)
  2816. WingLweld.C0 = Clerp(WingLweld.C0, CF(-1.8*SIZE+0 * COS(SINE / 25), 0.75*SIZE+0 * COS(SINE /32), 0.9*SIZE+-0.7 * COS(SINE / 20)) * ANGLES(RAD(0+0 * COS(SINE / 50)), RAD(180+-30* COS(SINE / 20)), RAD(0+0 * COS(SINE / 50))), 1 / Animation_Speed)
  2817.  
  2818. redauraweld.C0 = Clerp(redauraweld.C0, CF(0*SIZE+0 * COS(SINE / 15), 0.5*SIZE+0.5 * COS(SINE /55), 0*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-0+0 * COS(SINE / 505)), RAD(-0+360* COS(SINE / 65)), RAD(0-0 * COS(SINE / 15))), 1 / Animation_Speed)
  2819. swordhaloweld.C0 = Clerp(swordhaloweld.C0, CF(0*SIZE+0.25 * COS(SINE / 15), 2*SIZE-0.25 * COS(SINE /15), 2.2*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(0-0 * COS(SINE / 505)), RAD(0-0* COS(SINE / 55)), RAD(0+360 * COS(SINE / 32))), 1 / Animation_Speed)
  2820. demonweld.C0 = Clerp(demonweld.C0, CF(0*SIZE-0.25 * COS(SINE / 32), 2*SIZE+0.25 * COS(SINE /32), 0.6*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-90+5 * COS(SINE / 505)), RAD(0+360* COS(SINE / 55)), RAD(0-5 * COS(SINE / 32))), 1 / Animation_Speed)
  2821.  
  2822. sine = sine + 1
  2823. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CFrame.new(0,0,0 - .5 * math.sin(sine/50)) * CFrame.Angles(math.rad(20),math.rad(0),math.rad(0)),.7/3)
  2824. Neck.C0 = Clerp(Neck.C0,NECKC0 * CFrame.Angles(math.rad(20),math.rad(10*math.cos(sine/100)),math.rad(0)),1)
  2825. if math.random(1,30) == 1 then
  2826. Neck.C0 = Clerp(Neck.C0,NECKC0 * CFrame.Angles(math.rad(20+math.random(-20,20)),math.rad((10*math.cos(sine/100))+math.random(-20,20)),math.rad(math.random(-20,20))),1)
  2827. end
  2828. RightShoulder.C0 = Clerp(RightShoulder.C0,CFrame.new(1.5,.5,0)*CFrame.Angles(math.rad(80+5*math.cos(sine/25)),0,math.rad(45))* RIGHTSHOULDERC0,.25)
  2829. LeftShoulder.C0 = Clerp(LeftShoulder.C0,CFrame.new(-1.5,.5,0) * CFrame.Angles(math.rad(20),math.rad(0),math.rad(-10-10*math.sin(sine/50))) * LEFTSHOULDERC0,.7/3)
  2830. RightHip.C0 = Clerp(RightHip.C0,CFrame.new(1,-1,-.01) * CFrame.Angles(math.rad(10),math.rad(80),math.rad(10+10*math.sin(sine/50))),1/3)
  2831. LeftHip.C0 = Clerp(LeftHip.C0,CFrame.new(-1,-1,-.01) * CFrame.Angles(math.rad(20),math.rad(-80),math.rad(-10-10*math.sin(sine/50))),1/3)
  2832.  
  2833. elseif mode == 1 then
  2834.  
  2835. sick.SoundId = "rbxassetid://2677233603"
  2836. sick.Pitch = 1
  2837. Humanoid.WalkSpeed = 30
  2838. NAMEMODE.Text = BAChanges[MRANDOM(1,#BAChanges)]
  2839. NAMEMODE.Font = Enum.Font:GetEnumItems()[math.random(1, #Enum.Font:GetEnumItems())]
  2840.  
  2841.  
  2842.  
  2843.  
  2844.  
  2845.  
  2846. auraweld.C0 = Clerp(auraweld.C0, CF(0*SIZE+0 * COS(SINE / 15), 0*SIZE-0 * COS(SINE /15), 0*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(0+0 * COS(SINE / 505)), RAD(0+0* COS(SINE / 55)), RAD(0+-0 * COS(SINE / 15))), 1 / Animation_Speed)
  2847. gunweld.C0 = Clerp(gunweld.C0, CF(0*SIZE+0 * COS(SINE / 15), 0*SIZE-0 * COS(SINE /15), 0*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-0+0 * COS(SINE / 505)), RAD(-0+0* COS(SINE / 55)), RAD(0-0 * COS(SINE / 15))), 1 / Animation_Speed)
  2848. WingRweld.C0 = Clerp(WingRweld.C0, CF(1.8*SIZE+0 * COS(SINE / 25), 0.75*SIZE+0 * COS(SINE /32), 0.9*SIZE+-0.7 * COS(SINE / 20)) * ANGLES(RAD(0+0 * COS(SINE / 50)), RAD(180+30* COS(SINE / 20)), RAD(0+0 * COS(SINE / 50))), 1 / Animation_Speed)
  2849. WingLweld.C0 = Clerp(WingLweld.C0, CF(-1.8*SIZE+0 * COS(SINE / 25), 0.75*SIZE+0 * COS(SINE /32), 0.9*SIZE+-0.7 * COS(SINE / 20)) * ANGLES(RAD(0+0 * COS(SINE / 50)), RAD(180+-30* COS(SINE / 20)), RAD(0+0 * COS(SINE / 50))), 1 / Animation_Speed)
  2850.  
  2851. redauraweld.C0 = Clerp(redauraweld.C0, CF(0*SIZE+0 * COS(SINE / 15), 0.5*SIZE+0.5 * COS(SINE /55), 0*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-0+0 * COS(SINE / 505)), RAD(-0+360* COS(SINE / 65)), RAD(0-0 * COS(SINE / 15))), 1 / Animation_Speed)
  2852. swordhaloweld.C0 = Clerp(swordhaloweld.C0, CF(0*SIZE+0.25 * COS(SINE / 15), 2*SIZE-0.25 * COS(SINE /15), 2.2*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(0-0 * COS(SINE / 505)), RAD(0-0* COS(SINE / 55)), RAD(0+360 * COS(SINE / 32))), 1 / Animation_Speed)
  2853. demonweld.C0 = Clerp(demonweld.C0, CF(0*SIZE-0.25 * COS(SINE / 32), 2*SIZE+0.25 * COS(SINE /32), 0.6*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-90+5 * COS(SINE / 505)), RAD(0+360* COS(SINE / 55)), RAD(0-5 * COS(SINE / 32))), 1 / Animation_Speed)
  2854.  
  2855. sine = sine + 1
  2856. RightHip.C0=Clerp(RightHip.C0,CFrame.new(1,-0.25,-0.5)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(-10)),.1)
  2857. LeftHip.C0=Clerp(LeftHip.C0,CFrame.new(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(10)),.1)
  2858. RootJoint.C0=Clerp(RootJoint.C0,ROOTC0*CFrame.new(0,0,1.5 + 0.1 * math.cos(sine / 28))*angles(math.rad(0 - 1 * math.cos(sine / 34)),math.rad(0),math.rad(0)),.1)
  2859. Neck.C0=Clerp(Neck.C0,NECKC0*angles(math.rad(15),math.rad(0),math.rad(0)),.1)
  2860. RightShoulder.C0=Clerp(RightShoulder.C0,CFrame.new(1.5,0.5,0)*angles(math.rad(10),math.rad(0),math.rad(20 + 2.5 * math.cos(sine / 28))),.1)
  2861. LeftShoulder.C0=Clerp(LeftShoulder.C0,CFrame.new(-1.5,0.5,0)*angles(math.rad(10),math.rad(0),math.rad(-20 - 2.5 * math.cos(sine / 28))),.1)
  2862. elseif mode == 14 then
  2863.  
  2864. sick.SoundId = "rbxassetid://143666548"
  2865. sick.Pitch = 1
  2866. Humanoid.WalkSpeed = 30
  2867. NAMEMODE.Text = RandomCaps ("Vibing")
  2868. NAMEMODE.Font = Enum.Font:GetEnumItems()[math.random(1, #Enum.Font:GetEnumItems())]
  2869.  
  2870.  
  2871.  
  2872.  
  2873.  
  2874.  
  2875. auraweld.C0 = Clerp(auraweld.C0, CF(0*SIZE+0 * COS(SINE / 15), 0*SIZE-0 * COS(SINE /15), 0*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(0+0 * COS(SINE / 505)), RAD(0+0* COS(SINE / 55)), RAD(0-0 * COS(SINE / 15))), 1 / Animation_Speed)
  2876. gunweld.C0 = Clerp(gunweld.C0, CF(0*SIZE+0 * COS(SINE / 15), 0*SIZE-0 * COS(SINE /15), 0*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-0+0 * COS(SINE / 505)), RAD(-0+0* COS(SINE / 55)), RAD(0-0 * COS(SINE / 15))), 1 / Animation_Speed)
  2877. WingRweld.C0 = Clerp(WingRweld.C0, CF(1.8*SIZE+0 * COS(SINE / 25), 0.75*SIZE+0 * COS(SINE /32), 0.9*SIZE+-0.7 * COS(SINE / 20)) * ANGLES(RAD(0+0 * COS(SINE / 50)), RAD(180+30* COS(SINE / 20)), RAD(0+0 * COS(SINE / 50))), 1 / Animation_Speed)
  2878. WingLweld.C0 = Clerp(WingLweld.C0, CF(-1.8*SIZE+0 * COS(SINE / 25), 0.75*SIZE+0 * COS(SINE /32), 0.9*SIZE+-0.7 * COS(SINE / 20)) * ANGLES(RAD(0+0 * COS(SINE / 50)), RAD(180+-30* COS(SINE / 20)), RAD(0+0 * COS(SINE / 50))), 1 / Animation_Speed)
  2879.  
  2880. redauraweld.C0 = Clerp(redauraweld.C0, CF(0*SIZE+0 * COS(SINE / 15), 0.5*SIZE+0.5 * COS(SINE /55), 0*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-0+0 * COS(SINE / 505)), RAD(-0+360* COS(SINE / 65)), RAD(0-0 * COS(SINE / 15))), 1 / Animation_Speed)
  2881. swordhaloweld.C0 = Clerp(swordhaloweld.C0, CF(0*SIZE+0.25 * COS(SINE / 15), 2*SIZE-0.25 * COS(SINE /15), 2.2*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(0-0 * COS(SINE / 505)), RAD(0-0* COS(SINE / 55)), RAD(0+360 * COS(SINE / 32))), 1 / Animation_Speed)
  2882. demonweld.C0 = Clerp(demonweld.C0, CF(0*SIZE-0.25 * COS(SINE / 32), 2*SIZE+0.25 * COS(SINE /32), 0.6*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-90+5 * COS(SINE / 505)), RAD(0+360* COS(SINE / 55)), RAD(0-5 * COS(SINE / 32))), 1 / Animation_Speed)
  2883.  
  2884. sine = sine + 1
  2885. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CFrame.new(0,0,0 - .5 * math.sin(sine/9)) * CFrame.Angles(math.rad(-20),math.rad(0),math.rad(0)),.7/3)
  2886. Neck.C0 = Clerp(Neck.C0,NECKC0 * CFrame.new(0,-.05,0) * CFrame.Angles(math.rad(20),math.rad(0),math.rad(0)),.7/3)
  2887. RightShoulder.C0 = Clerp(RightShoulder.C0,CFrame.new(1,.75,.07) * CFrame.Angles(math.rad(-165),math.rad(0),math.rad(-40)) * RIGHTSHOULDERC0,.7/3)
  2888. LeftShoulder.C0 = Clerp(LeftShoulder.C0,CFrame.new(-1,.75,.1) * CFrame.Angles(math.rad(-165),math.rad(0),math.rad(40)) * LEFTSHOULDERC0,.7/3)
  2889. RightHip.C0 = Clerp(RightHip.C0,CFrame.new(1,-1,0) * CFrame.Angles(math.rad(-12.5),math.rad(90),math.rad(0)) * CFrame.Angles(math.rad(10),math.rad(0),math.rad(0)),.7/3)
  2890. LeftHip.C0 = Clerp(LeftHip.C0,CFrame.new(-1,-1,0) * CFrame.Angles(math.rad(12.5),math.rad(-90),math.rad(0)) * CFrame.Angles(math.rad(10),math.rad(0),math.rad(0)),.7/3)
  2891.  
  2892. elseif mode == 12 then
  2893.  
  2894. sick.SoundId = "rbxassetid://1632083717"
  2895. sick.Pitch = 1
  2896. Humanoid.WalkSpeed = 30
  2897. NAMEMODE.Text = RandomCaps ("Redemption")
  2898. NAMEMODE.Font = Enum.Font:GetEnumItems()[math.random(1, #Enum.Font:GetEnumItems())]
  2899.  
  2900.  
  2901.  
  2902.  
  2903.  
  2904.  
  2905. auraweld.C0 = Clerp(auraweld.C0, CF(0*SIZE+0 * COS(SINE / 15), 0*SIZE-0 * COS(SINE /15), 0*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(0+0 * COS(SINE / 505)), RAD(0+0* COS(SINE / 55)), RAD(0-0 * COS(SINE / 15))), 1 / Animation_Speed)
  2906. gunweld.C0 = Clerp(gunweld.C0, CF(0*SIZE+0 * COS(SINE / 15), 0*SIZE-0 * COS(SINE /15), 0*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-0+0 * COS(SINE / 505)), RAD(-0+0* COS(SINE / 55)), RAD(0-0 * COS(SINE / 15))), 1 / Animation_Speed)
  2907. WingRweld.C0 = Clerp(WingRweld.C0, CF(1.8*SIZE+0 * COS(SINE / 25), 0.75*SIZE+0 * COS(SINE /32), 0.9*SIZE+-0.7 * COS(SINE / 20)) * ANGLES(RAD(0+0 * COS(SINE / 50)), RAD(180+30* COS(SINE / 20)), RAD(0+0 * COS(SINE / 50))), 1 / Animation_Speed)
  2908. WingLweld.C0 = Clerp(WingLweld.C0, CF(-1.8*SIZE+0 * COS(SINE / 25), 0.75*SIZE+0 * COS(SINE /32), 0.9*SIZE+-0.7 * COS(SINE / 20)) * ANGLES(RAD(0+0 * COS(SINE / 50)), RAD(180+-30* COS(SINE / 20)), RAD(0+0 * COS(SINE / 50))), 1 / Animation_Speed)
  2909.  
  2910. redauraweld.C0 = Clerp(redauraweld.C0, CF(0*SIZE+0 * COS(SINE / 15), 0.5*SIZE+0.5 * COS(SINE /55), 0*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-0+0 * COS(SINE / 505)), RAD(-0+360* COS(SINE / 65)), RAD(0-0 * COS(SINE / 15))), 1 / Animation_Speed)
  2911. swordhaloweld.C0 = Clerp(swordhaloweld.C0, CF(0*SIZE+0.25 * COS(SINE / 15), 2*SIZE-0.25 * COS(SINE /15), 2.2*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(0-0 * COS(SINE / 505)), RAD(0-0* COS(SINE / 55)), RAD(0+360 * COS(SINE / 32))), 1 / Animation_Speed)
  2912. demonweld.C0 = Clerp(demonweld.C0, CF(0*SIZE-0.25 * COS(SINE / 32), 2*SIZE+0.25 * COS(SINE /32), 0.6*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-90+5 * COS(SINE / 505)), RAD(0+360* COS(SINE / 55)), RAD(0-5 * COS(SINE / 32))), 1 / Animation_Speed)
  2913.  
  2914. sine = sine + 1
  2915. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 2 + 1 * COS(sine / 18)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2916. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2917. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.05 * SIN(sine / 12), 0) * ANGLES(RAD(160 + 4 * COS(sine / 62)), RAD(0), RAD(15 - 3 * COS(sine / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2918. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.05 * SIN(sine / 12), 0) * ANGLES(RAD(0), RAD(0), RAD(-15 + 3 * COS(sine / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2919. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(-17 + 9.4 * COS(sine / 26)), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2920. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -.5, -0.5) * ANGLES(RAD(-22 + 10.8 * COS(sine / 32)), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2921.  
  2922.  
  2923. elseif mode == 98 then
  2924.  
  2925. sick.SoundId = "rbxassetid://1270145791"
  2926. sick.Pitch = 1
  2927. Humanoid.WalkSpeed = 30
  2928. NAMEMODE.Text = RandomCaps ("FAST BOIII")
  2929. NAMEMODE.Font = Enum.Font:GetEnumItems()[math.random(1, #Enum.Font:GetEnumItems())]
  2930.  
  2931. auraweld.C0 = Clerp(auraweld.C0, CF(0*SIZE+0 * COS(SINE / 15), 0*SIZE-0 * COS(SINE /15), 0*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(0+0 * COS(SINE / 505)), RAD(0+0* COS(SINE / 55)), RAD(0-0 * COS(SINE / 15))), 1 / Animation_Speed)
  2932. gunweld.C0 = Clerp(gunweld.C0, CF(0*SIZE+0 * COS(SINE / 15), 0*SIZE-0 * COS(SINE /15), 0*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-0+0 * COS(SINE / 505)), RAD(-0+0* COS(SINE / 55)), RAD(0-0 * COS(SINE / 15))), 1 / Animation_Speed)
  2933. WingRweld.C0 = Clerp(WingRweld.C0, CF(1.8*SIZE+0 * COS(SINE / 25), 0.75*SIZE+0 * COS(SINE /32), 0.9*SIZE+-0.7 * COS(SINE / 20)) * ANGLES(RAD(0+0 * COS(SINE / 50)), RAD(180+30* COS(SINE / 20)), RAD(0+0 * COS(SINE / 50))), 1 / Animation_Speed)
  2934. WingLweld.C0 = Clerp(WingLweld.C0, CF(-1.8*SIZE+0 * COS(SINE / 25), 0.75*SIZE+0 * COS(SINE /32), 0.9*SIZE+-0.7 * COS(SINE / 20)) * ANGLES(RAD(0+0 * COS(SINE / 50)), RAD(180+-30* COS(SINE / 20)), RAD(0+0 * COS(SINE / 50))), 1 / Animation_Speed)
  2935.  
  2936. redauraweld.C0 = Clerp(redauraweld.C0, CF(0*SIZE+0 * COS(SINE / 15), 0.5*SIZE+0.5 * COS(SINE /55), 0*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-0+0 * COS(SINE / 505)), RAD(-0+360* COS(SINE / 65)), RAD(0-0 * COS(SINE / 15))), 1 / Animation_Speed)
  2937. swordhaloweld.C0 = Clerp(swordhaloweld.C0, CF(0*SIZE+0.25 * COS(SINE / 15), 2*SIZE-0.25 * COS(SINE /15), 2.2*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(0-0 * COS(SINE / 505)), RAD(0-0* COS(SINE / 55)), RAD(0+360 * COS(SINE / 32))), 1 / Animation_Speed)
  2938. demonweld.C0 = Clerp(demonweld.C0, CF(0*SIZE-0.25 * COS(SINE / 32), 2*SIZE+0.25 * COS(SINE /32), 0.6*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-90+5 * COS(SINE / 505)), RAD(0+360* COS(SINE / 55)), RAD(0-5 * COS(SINE / 32))), 1 / Animation_Speed)
  2939.  
  2940. sine = sine + 1
  2941. Humanoid.HipHeight = 0.1
  2942. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CFrame.new(0,0,-.2) * CFrame.Angles(math.rad(-sine*6),math.rad(0),math.rad(0)),.25)
  2943. Neck.C0 = Clerp(Neck.C0,NECKC0,.25)
  2944. RightShoulder.C0 = Clerp(RightShoulder.C0,CFrame.new(1.5,0.5,0) * CFrame.Angles(math.rad(-75*math.sin(sine/5)),math.rad(0),math.rad(0)) * RIGHTSHOULDERC0,.25)
  2945. LeftShoulder.C0 = Clerp(LeftShoulder.C0,CFrame.new(-1.5,0.5,0) * CFrame.Angles(math.rad(75*math.sin(sine/5)),math.rad(0),math.rad(0)) * LEFTSHOULDERC0,.25)
  2946. RightHip.C0 = Clerp(RightHip.C0,CFrame.new(1,-1,-0.01) * CFrame.Angles(math.rad(75*math.sin(sine/5)),math.rad(90),math.rad(0)),.25)
  2947. LeftHip.C0 = Clerp(LeftHip.C0,CFrame.new(-1,-1,-0.01) * CFrame.Angles(math.rad(-75*math.sin(sine/5)),math.rad(-90),math.rad(0)),.25)
  2948.  
  2949. elseif mode == 16 then
  2950.  
  2951. sick.SoundId = "rbxassetid://6768783121"
  2952. sick.Pitch = 1
  2953. Humanoid.WalkSpeed = 30
  2954. NAMEMODE.Text = RandomCaps ("mlc")
  2955. NAMEMODE.Font = Enum.Font:GetEnumItems()[math.random(1, #Enum.Font:GetEnumItems())]
  2956.  
  2957.  
  2958.  
  2959.  
  2960.  
  2961. auraweld.C0 = Clerp(auraweld.C0, CF(0*SIZE+0 * COS(SINE / 15), 0*SIZE-0 * COS(SINE /15), 0*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(0+0 * COS(SINE / 505)), RAD(0+0* COS(SINE / 55)), RAD(0-0 * COS(SINE / 15))), 1 / Animation_Speed)
  2962. gunweld.C0 = Clerp(gunweld.C0, CF(0*SIZE+0 * COS(SINE / 15), 0*SIZE-0 * COS(SINE /15), 0*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-0+0 * COS(SINE / 505)), RAD(-0+0* COS(SINE / 55)), RAD(0-0 * COS(SINE / 15))), 1 / Animation_Speed)
  2963. WingRweld.C0 = Clerp(WingRweld.C0, CF(1.8*SIZE+0 * COS(SINE / 25), 0.75*SIZE+0 * COS(SINE /32), 0.9*SIZE+-0.7 * COS(SINE / 20)) * ANGLES(RAD(0+0 * COS(SINE / 50)), RAD(180+30* COS(SINE / 20)), RAD(0+0 * COS(SINE / 50))), 1 / Animation_Speed)
  2964. WingLweld.C0 = Clerp(WingLweld.C0, CF(-1.8*SIZE+0 * COS(SINE / 25), 0.75*SIZE+0 * COS(SINE /32), 0.9*SIZE+-0.7 * COS(SINE / 20)) * ANGLES(RAD(0+0 * COS(SINE / 50)), RAD(180+-30* COS(SINE / 20)), RAD(0+0 * COS(SINE / 50))), 1 / Animation_Speed)
  2965.  
  2966. redauraweld.C0 = Clerp(redauraweld.C0, CF(0*SIZE+0 * COS(SINE / 15), 0.5*SIZE+0.5 * COS(SINE /55), 0*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-0+0 * COS(SINE / 505)), RAD(-0+360* COS(SINE / 65)), RAD(0-0 * COS(SINE / 15))), 1 / Animation_Speed)
  2967. swordhaloweld.C0 = Clerp(swordhaloweld.C0, CF(0*SIZE+0.25 * COS(SINE / 15), 2*SIZE-0.25 * COS(SINE /15), 2.2*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(0-0 * COS(SINE / 505)), RAD(0-0* COS(SINE / 55)), RAD(0+360 * COS(SINE / 32))), 1 / Animation_Speed)
  2968. demonweld.C0 = Clerp(demonweld.C0, CF(0*SIZE-0.25 * COS(SINE / 32), 2*SIZE+0.25 * COS(SINE /32), 0.6*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-90+5 * COS(SINE / 505)), RAD(0+360* COS(SINE / 55)), RAD(0-5 * COS(SINE / 32))), 1 / Animation_Speed)
  2969.  
  2970. sine = sine + 1
  2971. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0*CFrame.new(0,0,0 - .5 * math.sin(sine/20))*CFrame.Angles(math.rad(-30.9-5*math.cos(sine/20)),0,0),.7/3)
  2972. Neck.C0 = Clerp(Neck.C0,NECKC0*CFrame.new(0,0 ,0 + ((1) - 1)) * CFrame.Angles(math.rad(35-2*math.cos(sine/20)),math.rad(0),math.rad(0)),0.7/3)
  2973. RightShoulder.C0 = Clerp(RightShoulder.C0,CFrame.new(1.5,0.5,0) * CFrame.Angles(math.rad(130), math.rad(0), math.rad(15))* RIGHTSHOULDERC0, 1 / 3)
  2974. LeftShoulder.C0 = Clerp(LeftShoulder.C0,CFrame.new(-1.5,0.5,0) * CFrame.Angles(math.rad(-20 + 8.5 * math.cos(sine/20)),math.rad(0),math.rad(-25 - 5 * math.cos(sine/20))) * LEFTSHOULDERC0,0.7/3)
  2975. RightHip.C0 = Clerp(RightHip.C0,CFrame.new(1,-1,0) * CFrame.Angles(math.rad(0 + 38 * math.cos(sine/20)),math.rad(80),math.rad(0))*CFrame.Angles(0,0,math.rad(15 - 25 * math.cos(sine/20))),0.7/3)
  2976. LeftHip.C0 = Clerp(LeftHip.C0,CFrame.new(-1,-1,0) * CFrame.Angles(math.rad(-30.9 + 38 * math.cos(sine/20)),math.rad(-80),math.rad(0))*CFrame.Angles(0,0,math.rad(-15 + 25 * math.cos(sine/20))),0.7/3)
  2977.  
  2978.  
  2979. elseif mode == 99 then
  2980.  
  2981. sick.SoundId = "rbxassetid://171230598"
  2982. sick.Pitch = 1
  2983. Humanoid.WalkSpeed = 30
  2984. NAMEMODE.Text = RandomCaps ("Vaporwave")
  2985. NAMEMODE.Font = Enum.Font:GetEnumItems()[math.random(1, #Enum.Font:GetEnumItems())]
  2986.  
  2987.  
  2988.  
  2989.  
  2990.  
  2991. auraweld.C0 = Clerp(auraweld.C0, CF(0*SIZE+0 * COS(SINE / 15), 0*SIZE-0 * COS(SINE /15), 0*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(0+0 * COS(SINE / 505)), RAD(0+0* COS(SINE / 55)), RAD(0-0 * COS(SINE / 15))), 1 / Animation_Speed)
  2992. WingRweld.C0 = Clerp(WingRweld.C0, CF(1.8*SIZE+0 * COS(SINE / 25), 0.75*SIZE+0 * COS(SINE /32), 0.9*SIZE+-0.7 * COS(SINE / 20)) * ANGLES(RAD(0+0 * COS(SINE / 50)), RAD(180+30* COS(SINE / 20)), RAD(0+0 * COS(SINE / 50))), 1 / Animation_Speed)
  2993. WingLweld.C0 = Clerp(WingLweld.C0, CF(-1.8*SIZE+0 * COS(SINE / 25), 0.75*SIZE+0 * COS(SINE /32), 0.9*SIZE+-0.7 * COS(SINE / 20)) * ANGLES(RAD(0+0 * COS(SINE / 50)), RAD(180+-30* COS(SINE / 20)), RAD(0+0 * COS(SINE / 50))), 1 / Animation_Speed)
  2994.  
  2995. redauraweld.C0 = Clerp(redauraweld.C0, CF(0*SIZE+0 * COS(SINE / 15), 0.5*SIZE+0.5 * COS(SINE /55), 0*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-0+0 * COS(SINE / 505)), RAD(-0+360* COS(SINE / 65)), RAD(0-0 * COS(SINE / 15))), 1 / Animation_Speed)
  2996. swordhaloweld.C0 = Clerp(swordhaloweld.C0, CF(0*SIZE+0.25 * COS(SINE / 15), 2*SIZE-0.25 * COS(SINE /15), 2.2*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(0-0 * COS(SINE / 505)), RAD(0-0* COS(SINE / 55)), RAD(0+360 * COS(SINE / 32))), 1 / Animation_Speed)
  2997. demonweld.C0 = Clerp(demonweld.C0, CF(0*SIZE-0.25 * COS(SINE / 32), 2*SIZE+0.25 * COS(SINE /32), 0.6*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-90+5 * COS(SINE / 505)), RAD(0+360* COS(SINE / 55)), RAD(0-5 * COS(SINE / 32))), 1 / Animation_Speed)
  2998. gunweld.C0 = Clerp(gunweld.C0, CF(0*SIZE+0 * COS(SINE / 15), 0*SIZE-0 * COS(SINE /15), 0*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-0+0 * COS(SINE / 505)), RAD(-0+0* COS(SINE / 55)), RAD(0-0 * COS(SINE / 15))), 1 / Animation_Speed)
  2999.  
  3000. sine = sine + 1
  3001. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CFrame.new(0, 0, 2 + 1 * math.cos(sine / 18)) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 1 / Animation_Speed)
  3002. Neck.C0 = Clerp(Neck.C0,NECKC0 * CF(0*1, 0*1, 0*1 + ((1*1) - 1)) * ANGLES(RAD(20 + MRANDOM(-24,24)), RAD(0 + MRANDOM(-24,24)), RAD(0 + MRANDOM(-24,24))), 1 / Animation_Speed)
  3003. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*1, 0.5*1, 0*1) * ANGLES(RAD(180 + MRANDOM(-24,24)), RAD(0 + MRANDOM(-24,24)), RAD(-25 + MRANDOM(-24,24))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3004. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*1, 0.5*1, 0*1) * ANGLES(RAD(180 + MRANDOM(-24,24)), RAD(0 + MRANDOM(-24,24)), RAD(25 + MRANDOM(-24,24))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3005. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.5) * ANGLES(RAD(0), RAD(0), RAD(0)) * ANGLES(RAD(-20 + 1 * COS(SINE / 18)), RAD(0), RAD(-80)), 1 / Animation_Speed)
  3006. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.7) * ANGLES(RAD(0), RAD(0), RAD(0)) * ANGLES(RAD(-35 + 1 * COS(SINE / 18)), RAD(0), RAD(80)), 1 / Animation_Speed)
  3007. if MRANDOM(1,32+sick.PlaybackLoudness/10) == 1 then
  3008. CreateSound(363808674,Head,5,2.3,false)
  3009. end
  3010.  
  3011. elseif mode == 6 then
  3012. sick.SoundId = "rbxassetid://7092435374"
  3013. sick.Pitch = 1
  3014. Humanoid.WalkSpeed = 30
  3015. NAMEMODE.Text = RandomCaps ("Hyperskidded Cannon XSE")
  3016. NAMEMODE.Font = Enum.Font:GetEnumItems()[math.random(1, #Enum.Font:GetEnumItems())]
  3017.  
  3018.  
  3019.  
  3020.  
  3021.  
  3022. auraweld.C0 = Clerp(auraweld.C0, CF(0*SIZE+0 * COS(SINE / 15), 0*SIZE-0 * COS(SINE /15), 0*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(0+0 * COS(SINE / 505)), RAD(0+0* COS(SINE / 55)), RAD(0-0 * COS(SINE / 15))), 1 / Animation_Speed)
  3023. WingRweld.C0 = Clerp(WingRweld.C0, CF(1.8*SIZE+0 * COS(SINE / 25), 0.75*SIZE+0 * COS(SINE /32), 0.9*SIZE+-0.7 * COS(SINE / 20)) * ANGLES(RAD(0+0 * COS(SINE / 50)), RAD(180+30* COS(SINE / 20)), RAD(0+0 * COS(SINE / 50))), 1 / Animation_Speed)
  3024. WingLweld.C0 = Clerp(WingLweld.C0, CF(-1.8*SIZE+0 * COS(SINE / 25), 0.75*SIZE+0 * COS(SINE /32), 0.9*SIZE+-0.7 * COS(SINE / 20)) * ANGLES(RAD(0+0 * COS(SINE / 50)), RAD(180+-30* COS(SINE / 20)), RAD(0+0 * COS(SINE / 50))), 1 / Animation_Speed)
  3025.  
  3026. redauraweld.C0 = Clerp(redauraweld.C0, CF(0*SIZE+0 * COS(SINE / 15), 0.5*SIZE+0.5 * COS(SINE /55), 0*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-0+0 * COS(SINE / 505)), RAD(-0+360* COS(SINE / 65)), RAD(0-0 * COS(SINE / 15))), 1 / Animation_Speed)
  3027. swordhaloweld.C0 = Clerp(swordhaloweld.C0, CF(0*SIZE+0.25 * COS(SINE / 15), 2*SIZE-0.25 * COS(SINE /15), 2.2*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(0-0 * COS(SINE / 505)), RAD(0-0* COS(SINE / 55)), RAD(0+360 * COS(SINE / 32))), 1 / Animation_Speed)
  3028. demonweld.C0 = Clerp(demonweld.C0, CF(0*SIZE-0.25 * COS(SINE / 32), 2*SIZE+0.25 * COS(SINE /32), 0.6*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-90+5 * COS(SINE / 505)), RAD(0+360* COS(SINE / 55)), RAD(0-5 * COS(SINE / 32))), 1 / Animation_Speed)
  3029. gunweld.C0 = Clerp(gunweld.C0, CF(0*SIZE+0 * COS(SINE / 15), 0*SIZE-0 * COS(SINE /15), 0*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-0+0 * COS(SINE / 505)), RAD(-0+0* COS(SINE / 55)), RAD(0-0 * COS(SINE / 15))), 1 / Animation_Speed)
  3030.  
  3031. sine = sine + 1
  3032. RightHip.C0 = Clerp(RightHip.C0,CFrame.new(1,-0.25,-0.5)*ANGLES(math.rad(0),math.rad(90),math.rad(0))*ANGLES(math.rad(-2.5),math.rad(0),math.rad(-10)),.1)
  3033. LeftHip.C0 = Clerp(LeftHip.C0,CFrame.new(-1,-1,0)*ANGLES(math.rad(0),math.rad(-90),math.rad(0))*ANGLES(math.rad(-2.5),math.rad(0),math.rad(10)),.1)
  3034. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0*CFrame.new(0,0,1.5 + 0.1 * math.cos(sine / 28))*ANGLES(math.rad(0 - 1 * math.cos(sine / 34)),math.rad(0),math.rad(0)),.1)
  3035. Neck.C0 = Clerp(Neck.C0,NECKC0*ANGLES(math.rad(15),math.rad(0),math.rad(0)),.1)
  3036. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.03) * ANGLES(RAD(180), RAD(-15), RAD(0))* RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  3037. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(sine / 12)), RAD(55 - 2.5 * SIN(sine / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3038.  
  3039. elseif mode == 8 then
  3040. sick.SoundId = "rbxassetid://6291841343"
  3041. sick.Pitch = 1
  3042. Humanoid.WalkSpeed = 30
  3043. NAMEMODE.Text = RandomCaps ("LCV1")
  3044. NAMEMODE.Font = Enum.Font:GetEnumItems()[math.random(1, #Enum.Font:GetEnumItems())]
  3045.  
  3046.  
  3047.  
  3048.  
  3049.  
  3050. auraweld.C0 = Clerp(auraweld.C0, CF(0*SIZE+0 * COS(SINE / 15), 0*SIZE-0 * COS(SINE /15), 0*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(0+0 * COS(SINE / 505)), RAD(0+0* COS(SINE / 55)), RAD(0-0 * COS(SINE / 15))), 1 / Animation_Speed)
  3051. WingRweld.C0 = Clerp(WingRweld.C0, CF(1.8*SIZE+0 * COS(SINE / 25), 0.75*SIZE+0 * COS(SINE /32), 0.9*SIZE+-0.7 * COS(SINE / 20)) * ANGLES(RAD(0+0 * COS(SINE / 50)), RAD(180+30* COS(SINE / 20)), RAD(0+0 * COS(SINE / 50))), 1 / Animation_Speed)
  3052. WingLweld.C0 = Clerp(WingLweld.C0, CF(-1.8*SIZE+0 * COS(SINE / 25), 0.75*SIZE+0 * COS(SINE /32), 0.9*SIZE+-0.7 * COS(SINE / 20)) * ANGLES(RAD(0+0 * COS(SINE / 50)), RAD(180+-30* COS(SINE / 20)), RAD(0+0 * COS(SINE / 50))), 1 / Animation_Speed)
  3053.  
  3054. redauraweld.C0 = Clerp(redauraweld.C0, CF(0*SIZE+0 * COS(SINE / 15), 0.5*SIZE+0.5 * COS(SINE /55), 0*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-0+0 * COS(SINE / 505)), RAD(-0+360* COS(SINE / 65)), RAD(0-0 * COS(SINE / 15))), 1 / Animation_Speed)
  3055. swordhaloweld.C0 = Clerp(swordhaloweld.C0, CF(0*SIZE+0.25 * COS(SINE / 15), 2*SIZE-0.25 * COS(SINE /15), 2.2*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(0-0 * COS(SINE / 505)), RAD(0-0* COS(SINE / 55)), RAD(0+360 * COS(SINE / 32))), 1 / Animation_Speed)
  3056. demonweld.C0 = Clerp(demonweld.C0, CF(0*SIZE-0.25 * COS(SINE / 32), 2*SIZE+0.25 * COS(SINE /32), 0.6*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-90+5 * COS(SINE / 505)), RAD(0+360* COS(SINE / 55)), RAD(0-5 * COS(SINE / 32))), 1 / Animation_Speed)
  3057. gunweld.C0 = Clerp(gunweld.C0, CF(0*SIZE+0 * COS(SINE / 15), 0*SIZE-0 * COS(SINE /15), 0*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(0+0 * COS(SINE / 505)), RAD(-0+0* COS(SINE / 55)), RAD(0-0 * COS(SINE / 15))), 1 / Animation_Speed)
  3058.  
  3059. sine = sine + 1
  3060. RootJoint.C0 = Clerp(RootJoint.C0,rc0 * CFrame.new(0,0,0 + 0.05 * math.cos(sine / 12)) * CFrame.Angles(math.rad(15),math.rad(0),math.rad(0)),1 / 3)
  3061. Neck.C0 = Clerp(Neck.C0,nc0 * CFrame.new() * CFrame.Angles(math.rad(-15 - 3 * math.cos(sine / 12)),math.rad(5),math.rad(0)),1 / 3)
  3062. RightShoulder.C0 = Clerp(RightShoulder.C0,CFrame.new(1.5,.5 + 0.1 * math.cos(sine / 12),0) * CFrame.Angles(math.rad(-53.75+1.75 * math.cos(sine / 12)),math.rad(0),math.rad(5)) * rscp,1 / 3)
  3063. LeftShoulder.C0 = Clerp(LeftShoulder.C0,CFrame.new(-1.5,.5 + 0.1 * math.cos(sine / 12),-0) * CFrame.Angles(math.rad(15 - 1.5 * math.cos(sine / 12)),math.rad(0 - 6 * math.cos(sine / 12)),math.rad(0 - 6 * math.cos(sine / 12))) * lscp,1 / 3)
  3064. RightHip.C0 = Clerp(RightHip.C0,CFrame.new(1,-1.1 - 0.05 * math.cos(sine / 12),0) * CFrame.Angles(math.rad(15),math.rad(80),math.rad(0)) * CFrame.Angles(math.rad(-4),math.rad(0),math.rad(0)),1 / 3)
  3065. LeftHip.C0 = Clerp(LeftHip.C0,CFrame.new(-1,-1.1 - 0.05 * math.cos(sine / 12),0) * CFrame.Angles(math.rad(10),math.rad(-70),math.rad(0)) * CFrame.Angles(math.rad(-5),math.rad(0),math.rad(0)),1 / 3)
  3066.  
  3067. elseif mode == 10 then
  3068. sick.SoundId = "rbxassetid://6190635423"
  3069. sick.Pitch = 1
  3070. Humanoid.WalkSpeed = 30
  3071. NAMEMODE.Text = RandomCaps ("Spookeez")
  3072. NAMEMODE.Font = Enum.Font:GetEnumItems()[math.random(1, #Enum.Font:GetEnumItems())]
  3073.  
  3074.  
  3075.  
  3076.  
  3077.  
  3078. auraweld.C0 = Clerp(auraweld.C0, CF(0*SIZE+0 * COS(SINE / 15), 0*SIZE-0 * COS(SINE /15), 0*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(0+0 * COS(SINE / 505)), RAD(0+0* COS(SINE / 55)), RAD(0-0 * COS(SINE / 15))), 1 / Animation_Speed)
  3079. WingRweld.C0 = Clerp(WingRweld.C0, CF(1.8*SIZE+0 * COS(SINE / 25), 0.75*SIZE+0 * COS(SINE /32), 0.9*SIZE+-0.7 * COS(SINE / 20)) * ANGLES(RAD(0+0 * COS(SINE / 50)), RAD(180+30* COS(SINE / 20)), RAD(0+0 * COS(SINE / 50))), 1 / Animation_Speed)
  3080. WingLweld.C0 = Clerp(WingLweld.C0, CF(-1.8*SIZE+0 * COS(SINE / 25), 0.75*SIZE+0 * COS(SINE /32), 0.9*SIZE+-0.7 * COS(SINE / 20)) * ANGLES(RAD(0+0 * COS(SINE / 50)), RAD(180+-30* COS(SINE / 20)), RAD(0+0 * COS(SINE / 50))), 1 / Animation_Speed)
  3081.  
  3082. redauraweld.C0 = Clerp(redauraweld.C0, CF(0*SIZE+0 * COS(SINE / 15), 0.5*SIZE+0.5 * COS(SINE /55), 0*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-0+0 * COS(SINE / 505)), RAD(-0+360* COS(SINE / 65)), RAD(0-0 * COS(SINE / 15))), 1 / Animation_Speed)
  3083. swordhaloweld.C0 = Clerp(swordhaloweld.C0, CF(0*SIZE+0.25 * COS(SINE / 15), 2*SIZE-0.25 * COS(SINE /15), 2.2*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(0-0 * COS(SINE / 505)), RAD(0-0* COS(SINE / 55)), RAD(0+360 * COS(SINE / 32))), 1 / Animation_Speed)
  3084. demonweld.C0 = Clerp(demonweld.C0, CF(0*SIZE-0.25 * COS(SINE / 32), 2*SIZE+0.25 * COS(SINE /32), 0.6*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-90+5 * COS(SINE / 505)), RAD(0+360* COS(SINE / 55)), RAD(0-5 * COS(SINE / 32))), 1 / Animation_Speed)
  3085. gunweld.C0 = Clerp(gunweld.C0, CF(0*SIZE+0 * COS(SINE / 15), 0*SIZE-0 * COS(SINE /15), 0*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-0+0 * COS(SINE / 505)), RAD(-0+0* COS(SINE / 55)), RAD(0-0 * COS(SINE / 15))), 1 / Animation_Speed)
  3086.  
  3087. sine = sine + 1
  3088. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CFrame.new(0,0,3 + .5 * math.cos(sine/15)) * CFrame.Angles(math.rad(0),math.rad(-10*math.cos(sine/30)),math.rad(0)),0.7/3)
  3089. Neck.C0 = Clerp(Neck.C0,NECKC0 * CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),math.rad(-15*math.cos(sine/30)),math.rad(0)),1/3)
  3090. RightShoulder.C0 = Clerp(RightShoulder.C0,CFrame.new(1.5,0.5,0) * CFrame.Angles(math.rad(135+-15*math.cos(sine/30)),math.rad(0),math.rad(25+15*math.cos(sine/30))) * RIGHTSHOULDERC0,0.7/3)
  3091. LeftShoulder.C0 = Clerp(LeftShoulder.C0,CFrame.new(-1.5,0.5,0) * CFrame.Angles(math.rad(5),math.rad(5),math.rad(-10+15*math.cos(sine/30))) * LEFTSHOULDERC0,0.7/3)
  3092. RightHip.C0 = Clerp(RightHip.C0,CFrame.new(1,-1,-0.01) * CFrame.Angles(math.rad(-10),math.rad(80),math.rad(10+10*math.sin(sine/15))),1/3)
  3093. LeftHip.C0 = Clerp(LeftHip.C0,CFrame.new(-1,-1,-0.01) * CFrame.Angles(math.rad(0),math.rad(-80),math.rad(-10-10*math.sin(sine/15))),1/3)
  3094.  
  3095. elseif mode == 13 then
  3096. sick.SoundId = "rbxassetid://937247562"
  3097. sick.Pitch = 1
  3098. Humanoid.WalkSpeed = 30
  3099. NAMEMODE.Text = RandomCaps ("Dep")
  3100. NAMEMODE.Font = Enum.Font:GetEnumItems()[math.random(1, #Enum.Font:GetEnumItems())]
  3101.  
  3102.  
  3103.  
  3104.  
  3105.  
  3106. auraweld.C0 = Clerp(auraweld.C0, CF(0*SIZE+0 * COS(SINE / 15), 0*SIZE-0 * COS(SINE /15), 0*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(0+0 * COS(SINE / 505)), RAD(0+0* COS(SINE / 55)), RAD(0-0 * COS(SINE / 15))), 1 / Animation_Speed)
  3107. WingLweld.C0 = Clerp(WingLweld.C0, CF(-1.8*SIZE+0 * COS(SINE / 25), 0.75*SIZE+0 * COS(SINE /32), 0.9*SIZE+-0.7 * COS(SINE / 20)) * ANGLES(RAD(0+0 * COS(SINE / 50)), RAD(180+-30* COS(SINE / 20)), RAD(0+0 * COS(SINE / 50))), 1 / Animation_Speed)
  3108. WingRweld.C0 = Clerp(WingRweld.C0, CF(1.8*SIZE+0 * COS(SINE / 25), 0.75*SIZE+0 * COS(SINE /32), 0.9*SIZE+-0.7 * COS(SINE / 20)) * ANGLES(RAD(0+0 * COS(SINE / 50)), RAD(180+30* COS(SINE / 20)), RAD(0+0 * COS(SINE / 50))), 1 / Animation_Speed)
  3109.  
  3110. redauraweld.C0 = Clerp(redauraweld.C0, CF(0*SIZE+0 * COS(SINE / 15), 0.5*SIZE+0.5 * COS(SINE /55), 0*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-0+0 * COS(SINE / 505)), RAD(-0+360* COS(SINE / 65)), RAD(0-0 * COS(SINE / 15))), 1 / Animation_Speed)
  3111. swordhaloweld.C0 = Clerp(swordhaloweld.C0, CF(0*SIZE+0.25 * COS(SINE / 15), 2*SIZE-0.25 * COS(SINE /15), 2.2*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(0-0 * COS(SINE / 505)), RAD(0-0* COS(SINE / 55)), RAD(0+360 * COS(SINE / 32))), 1 / Animation_Speed)
  3112. demonweld.C0 = Clerp(demonweld.C0, CF(0*SIZE-0.25 * COS(SINE / 32), 2*SIZE+0.25 * COS(SINE /32), 0.6*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-90+5 * COS(SINE / 505)), RAD(0+360* COS(SINE / 55)), RAD(0-5 * COS(SINE / 32))), 1 / Animation_Speed)
  3113. gunweld.C0 = Clerp(gunweld.C0, CF(0*SIZE+0 * COS(SINE / 15), 0*SIZE-0 * COS(SINE /15), 0*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-0+0 * COS(SINE / 505)), RAD(-0+0* COS(SINE / 55)), RAD(0-0 * COS(SINE / 15))), 1 / Animation_Speed)
  3114.  
  3115. sine = sine + 1
  3116. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-0)), 1 / Animation_Speed)
  3117. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(20 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(30 *COS(SINE/12))), 1 / Animation_Speed)
  3118. RightShoulder.C0 = Clerp(RightShoulder.C0,CFrame.new(1.5,0.5,0) * CFrame.Angles(math.rad(-41.6-4*math.sin(sine/50)),math.rad(0),math.rad(0)) * RIGHTSHOULDERC0,0.7/3)
  3119. LeftShoulder.C0 = Clerp(LeftShoulder.C0,CFrame.new(-1.5,0.5,0) * CFrame.Angles(math.rad(20),math.rad(0),math.rad(-10-10*math.sin(sine/50))) * LEFTSHOULDERC0,0.7/3)
  3120. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  3121. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  3122.  
  3123. elseif mode == 15 then
  3124.  
  3125. sick.SoundId = "rbxassetid://1382488262"
  3126. sick.Pitch = 1
  3127. Humanoid.WalkSpeed = 30
  3128. NAMEMODE.Text = RandomCaps ("Pandora")
  3129. NAMEMODE.Font = Enum.Font:GetEnumItems()[math.random(1, #Enum.Font:GetEnumItems())]
  3130.  
  3131.  
  3132.  
  3133.  
  3134.  
  3135. auraweld.C0 = Clerp(auraweld.C0, CF(0*SIZE+0 * COS(SINE / 15), 0*SIZE-0 * COS(SINE /15), 0*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(0+0 * COS(SINE / 505)), RAD(0+0* COS(SINE / 55)), RAD(0-0 * COS(SINE / 15))), 1 / Animation_Speed)
  3136. WingLweld.C0 = Clerp(WingLweld.C0, CF(-1.8*SIZE+0 * COS(SINE / 25), 0.75*SIZE+0 * COS(SINE /32), 0.9*SIZE+-0.7 * COS(SINE / 20)) * ANGLES(RAD(0+0 * COS(SINE / 50)), RAD(180+-30* COS(SINE / 20)), RAD(0+0 * COS(SINE / 50))), 1 / Animation_Speed)
  3137. WingRweld.C0 = Clerp(WingRweld.C0, CF(1.8*SIZE+0 * COS(SINE / 25), 0.75*SIZE+0 * COS(SINE /32), 0.9*SIZE+-0.7 * COS(SINE / 20)) * ANGLES(RAD(0+0 * COS(SINE / 50)), RAD(180+30* COS(SINE / 20)), RAD(0+0 * COS(SINE / 50))), 1 / Animation_Speed)
  3138.  
  3139. redauraweld.C0 = Clerp(redauraweld.C0, CF(0*SIZE+0 * COS(SINE / 15), 0.5*SIZE+0.5 * COS(SINE /55), 0*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-0+0 * COS(SINE / 505)), RAD(-0+360* COS(SINE / 65)), RAD(0-0 * COS(SINE / 15))), 1 / Animation_Speed)
  3140. swordhaloweld.C0 = Clerp(swordhaloweld.C0, CF(0*SIZE+0.25 * COS(SINE / 15), 2*SIZE-0.25 * COS(SINE /15), 2.2*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(0-0 * COS(SINE / 505)), RAD(0-0* COS(SINE / 55)), RAD(0+360 * COS(SINE / 32))), 1 / Animation_Speed)
  3141. demonweld.C0 = Clerp(demonweld.C0, CF(0*SIZE-0.25 * COS(SINE / 32), 2*SIZE+0.25 * COS(SINE /32), 0.6*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-90+5 * COS(SINE / 505)), RAD(0+360* COS(SINE / 55)), RAD(0-5 * COS(SINE / 32))), 1 / Animation_Speed)
  3142. gunweld.C0 = Clerp(gunweld.C0, CF(0*SIZE+0 * COS(SINE / 15), 0*SIZE-0 * COS(SINE /15), 0*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-0+0 * COS(SINE / 505)), RAD(-0+0* COS(SINE / 55)), RAD(0-0 * COS(SINE / 15))), 1 / Animation_Speed)
  3143.  
  3144. sine = sine + 1
  3145. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
  3146. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(25 - 4 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  3147. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(-25 + 2.5 * SIN(SINE / 12)), RAD(-55 + 2.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3148. LeftShoulder.C0 = Clerp(LeftShoulder.C0,CFrame.new(-1.5,0.5,0) * CFrame.Angles(math.rad(20),math.rad(0),math.rad(-10-10*math.sin(sine/50))) * LEFTSHOULDERC0,0.7/3)
  3149. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  3150. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  3151.  
  3152. elseif mode == 17 then
  3153.  
  3154. sick.SoundId = "rbxassetid://6275837083"
  3155. sick.Pitch = 1
  3156. Humanoid.WalkSpeed = 30
  3157. NAMEMODE.Text = RandomCaps ("Glitch")
  3158. NAMEMODE.Font = Enum.Font:GetEnumItems()[math.random(1, #Enum.Font:GetEnumItems())]
  3159.  
  3160.  
  3161.  
  3162.  
  3163. auraweld.C0 = Clerp(auraweld.C0, CF(0*SIZE+0 * COS(SINE / 15), 0*SIZE-0 * COS(SINE /15), 0*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(0+0 * COS(SINE / 505)), RAD(0+0* COS(SINE / 55)), RAD(0-0 * COS(SINE / 15))), 1 / Animation_Speed)
  3164. WingLweld.C0 = Clerp(WingLweld.C0, CF(-1.8*SIZE+0 * COS(SINE / 25), 0.75*SIZE+0 * COS(SINE /32), 0.9*SIZE+-0.7 * COS(SINE / 20)) * ANGLES(RAD(0+0 * COS(SINE / 50)), RAD(180+-30* COS(SINE / 20)), RAD(0+0 * COS(SINE / 50))), 1 / Animation_Speed)
  3165. WingRweld.C0 = Clerp(WingRweld.C0, CF(1.8*SIZE+0 * COS(SINE / 25), 0.75*SIZE+0 * COS(SINE /32), 0.9*SIZE+-0.7 * COS(SINE / 20)) * ANGLES(RAD(0+0 * COS(SINE / 50)), RAD(180+30* COS(SINE / 20)), RAD(0+0 * COS(SINE / 50))), 1 / Animation_Speed)
  3166.  
  3167. redauraweld.C0 = Clerp(redauraweld.C0, CF(0*SIZE+0 * COS(SINE / 15), 0.5*SIZE+0.5 * COS(SINE /55), 0*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-0+0 * COS(SINE / 505)), RAD(-0+360* COS(SINE / 65)), RAD(0-0 * COS(SINE / 15))), 1 / Animation_Speed)
  3168. swordhaloweld.C0 = Clerp(swordhaloweld.C0, CF(0*SIZE+0.25 * COS(SINE / 15), 2*SIZE-0.25 * COS(SINE /15), 2.2*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(0-0 * COS(SINE / 505)), RAD(0-0* COS(SINE / 55)), RAD(0+360 * COS(SINE / 32))), 1 / Animation_Speed)
  3169. demonweld.C0 = Clerp(demonweld.C0, CF(0*SIZE-0.25 * COS(SINE / 32), 2*SIZE+0.25 * COS(SINE /32), 0.6*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-90+5 * COS(SINE / 505)), RAD(0+360* COS(SINE / 55)), RAD(0-5 * COS(SINE / 32))), 1 / Animation_Speed)
  3170. gunweld.C0 = Clerp(gunweld.C0, CF(0*SIZE+0 * COS(SINE / 15), 0*SIZE-0 * COS(SINE /15), 0*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-0+0 * COS(SINE / 505)), RAD(-0+0* COS(SINE / 55)), RAD(0-0 * COS(SINE / 15))), 1 / Animation_Speed)
  3171.  
  3172. sine = sine + 1
  3173. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CFrame.new(0,0,3 + .5 * math.cos(sine/9)) * CFrame.Angles(math.rad(-2.5*math.sin(sine/9)),math.rad(0),math.rad(0)),1/2)
  3174. Neck.C0 = Clerp(Neck.C0,NECKC0 * CFrame.new() * CFrame.Angles(math.rad(10-10*math.sin(sine/9)),math.rad(0),math.rad(0)),1/2)
  3175. RightShoulder.C0 = Clerp(RightShoulder.C0,CFrame.new(1.5,0.5+.25*math.sin(sine/9),0) * CFrame.Angles(math.rad(135+5*math.sin(sine/9)),math.rad(0),math.rad(25)) * RIGHTSHOULDERC0,0.7/3)
  3176. LeftShoulder.C0 = Clerp(LeftShoulder.C0,CFrame.new(-1.5,0.5+.25*math.sin(sine/9),0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(-10+10*math.cos(sine/9))) * LEFTSHOULDERC0,0.7/3)
  3177. RightHip.C0 = Clerp(RightHip.C0,CFrame.new(1,-1,-0.01) * CFrame.Angles(math.rad(-10),math.rad(80),math.rad(5+5*math.sin(sine/9))),1/2)
  3178. LeftHip.C0 = Clerp(LeftHip.C0,CFrame.new(-1,-1,-0.01) * CFrame.Angles(math.rad(0),math.rad(-80),math.rad(-5-5*math.sin(sine/9))),1/2)
  3179.  
  3180. elseif mode == 97 then
  3181.  
  3182.  
  3183. sick.SoundId = "rbxassetid://35930009"
  3184. sick.Pitch = 1
  3185. Humanoid.WalkSpeed = 90
  3186. NAMEMODE.Text = RandomCaps ("Krump")
  3187. NAMEMODE.Font = Enum.Font:GetEnumItems()[math.random(1, #Enum.Font:GetEnumItems())]
  3188.  
  3189. WingRweld.C0 = Clerp(WingRweld.C0, CF(1.8*SIZE+0 * COS(SINE / 25), 0.75*SIZE+0 * COS(SINE /32), 0.9*SIZE+-0.7 * COS(SINE / 20)) * ANGLES(RAD(0+0 * COS(SINE / 50)), RAD(180+30* COS(SINE / 20)), RAD(0+0 * COS(SINE / 50))), 1 / Animation_Speed)
  3190. WingLweld.C0 = Clerp(WingLweld.C0, CF(-1.8*SIZE+0 * COS(SINE / 25), 0.75*SIZE+0 * COS(SINE /32), 0.9*SIZE+-0.7 * COS(SINE / 20)) * ANGLES(RAD(0+0 * COS(SINE / 50)), RAD(180+-30* COS(SINE / 20)), RAD(0+0 * COS(SINE / 50))), 1 / Animation_Speed)
  3191.  
  3192. redauraweld.C0 = Clerp(redauraweld.C0, CF(0*SIZE+0 * COS(SINE / 15), 0.5*SIZE+0.5 * COS(SINE /55), 0*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-0+0 * COS(SINE / 505)), RAD(-0+360* COS(SINE / 65)), RAD(0-0 * COS(SINE / 15))), 1 / Animation_Speed)
  3193. swordhaloweld.C0 = Clerp(swordhaloweld.C0, CF(0*SIZE+0.25 * COS(SINE / 15), 2*SIZE-0.25 * COS(SINE /15), 2.2*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(0-0 * COS(SINE / 505)), RAD(0-0* COS(SINE / 55)), RAD(0+360 * COS(SINE / 32))), 1 / Animation_Speed)
  3194. demonweld.C0 = Clerp(demonweld.C0, CF(0*SIZE-0.25 * COS(SINE / 32), 2*SIZE+0.25 * COS(SINE /32), 0.6*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-90+5 * COS(SINE / 505)), RAD(0+360* COS(SINE / 55)), RAD(0-5 * COS(SINE / 32))), 1 / Animation_Speed)
  3195. auraweld.C0 = Clerp(auraweld.C0, CF(0*SIZE+0 * COS(SINE / 15), 0*SIZE-0 * COS(SINE /15), 0*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(0+0 * COS(SINE / 505)), RAD(0+0* COS(SINE / 55)), RAD(0-0 * COS(SINE / 15))), 1 / Animation_Speed)
  3196. gunweld.C0 = Clerp(gunweld.C0, CF(0*SIZE+0 * COS(SINE / 15), 0*SIZE-0 * COS(SINE /15), 0*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-0+0 * COS(SINE / 505)), RAD(-0+0* COS(SINE / 55)), RAD(0-0 * COS(SINE / 15))), 1 / Animation_Speed)
  3197.  
  3198. sine = sine + 1
  3199. RootJoint.C0 = Clerp(RootJoint.C0,rc0 * CFrame.new(0+1*math.sin(sine/3),0+1*math.cos(sine/3),-.75) * CFrame.Angles(math.rad(0),math.rad(-10),math.rad(0)),1)
  3200. Neck.C0 = Clerp(Neck.C0,nc0 * CFrame.new(),1)
  3201. RightShoulder.C0 = Clerp(RightShoulder.C0,CFrame.new(1.5,1,0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(90)) * rscp,1)
  3202. LeftShoulder.C0 = Clerp(LeftShoulder.C0,CFrame.new(-1.5,1,0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(-90)) * lscp,1)
  3203. RightHip.C0 = Clerp(RightHip.C0,CFrame.new(1,-1,0.5) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(70)),1)
  3204. LeftHip.C0 = Clerp(LeftHip.C0,CFrame.new(-.5,-0.8,0.5) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(10)),1)
  3205.  
  3206. elseif mode == 18 then
  3207.  
  3208. sick.SoundId = "rbxassetid://1076825525"
  3209. sick.Pitch = 1
  3210. Humanoid.WalkSpeed = 30
  3211. NAMEMODE.Text = RandomCaps ("RainbowKing")
  3212. NAMEMODE.Font = Enum.Font:GetEnumItems()[math.random(1, #Enum.Font:GetEnumItems())]
  3213.  
  3214. WingRweld.C0 = Clerp(WingRweld.C0, CF(1.8*SIZE+0 * COS(SINE / 25), 0.75*SIZE+0 * COS(SINE /32), 0.9*SIZE+-0.7 * COS(SINE / 20)) * ANGLES(RAD(0+0 * COS(SINE / 50)), RAD(180+30* COS(SINE / 20)), RAD(0+0 * COS(SINE / 50))), 1 / Animation_Speed)
  3215. WingLweld.C0 = Clerp(WingLweld.C0, CF(-1.8*SIZE+0 * COS(SINE / 25), 0.75*SIZE+0 * COS(SINE /32), 0.9*SIZE+-0.7 * COS(SINE / 20)) * ANGLES(RAD(0+0 * COS(SINE / 50)), RAD(180+-30* COS(SINE / 20)), RAD(0+0 * COS(SINE / 50))), 1 / Animation_Speed)
  3216.  
  3217. redauraweld.C0 = Clerp(redauraweld.C0, CF(0*SIZE+0 * COS(SINE / 15), 0.5*SIZE+0.5 * COS(SINE /55), 0*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-0+0 * COS(SINE / 505)), RAD(-0+360* COS(SINE / 65)), RAD(0-0 * COS(SINE / 15))), 1 / Animation_Speed)
  3218. swordhaloweld.C0 = Clerp(swordhaloweld.C0, CF(0*SIZE+0.25 * COS(SINE / 15), 2*SIZE-0.25 * COS(SINE /15), 2.2*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(0-0 * COS(SINE / 505)), RAD(0-0* COS(SINE / 55)), RAD(0+360 * COS(SINE / 32))), 1 / Animation_Speed)
  3219. demonweld.C0 = Clerp(demonweld.C0, CF(0*SIZE-0.25 * COS(SINE / 32), 2*SIZE+0.25 * COS(SINE /32), 0.6*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-90+5 * COS(SINE / 505)), RAD(0+360* COS(SINE / 55)), RAD(0-5 * COS(SINE / 32))), 1 / Animation_Speed)
  3220. auraweld.C0 = Clerp(auraweld.C0, CF(0*SIZE+0 * COS(SINE / 15), 0*SIZE-0 * COS(SINE /15), 0*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(0+0 * COS(SINE / 505)), RAD(0+0* COS(SINE / 55)), RAD(0-0 * COS(SINE / 15))), 1 / Animation_Speed)
  3221. gunweld.C0 = Clerp(gunweld.C0, CF(0*SIZE+0 * COS(SINE / 15), 0*SIZE-0 * COS(SINE /15), 0*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-0+0 * COS(SINE / 505)), RAD(-0+0* COS(SINE / 55)), RAD(0-0 * COS(SINE / 15))), 1 / Animation_Speed)
  3222.  
  3223. sine = sine + 1
  3224. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 , 0 , -0.7) * ANGLES(RAD(MRANDOM(-15,15)), RAD(MRANDOM(-15,15)), RAD(MRANDOM(-15,15))), 0.35 / Animation_Speed)
  3225. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(30+MRANDOM(-15,15)), RAD(0+MRANDOM(-15,15)), RAD(0+MRANDOM(-15,15))), 0.35 / Animation_Speed)
  3226. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(160+MRANDOM(-15,15)), RAD(0+MRANDOM(-15,15)), RAD(-30+MRANDOM(-15,15)))* RIGHTSHOULDERC0, 0.35 / Animation_Speed)
  3227. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(160+MRANDOM(-15,15)), RAD(0+MRANDOM(-15,15)), RAD(30+MRANDOM(-15,15))) * LEFTSHOULDERC0, 0.35 / Animation_Speed)
  3228. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(0), RAD(0)) * ANGLES(RAD(0), RAD(90), RAD(0)), 0.35 / Animation_Speed)
  3229. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 , 0) * ANGLES(RAD(-60), RAD(0), RAD(0)) * ANGLES(RAD(0), RAD(-90), RAD(0)), 0.35 / Animation_Speed)
  3230.  
  3231. elseif mode == 19 then
  3232.  
  3233. sick.SoundId = "rbxassetid://925806262"
  3234. sick.Pitch = 1
  3235. Humanoid.WalkSpeed = 30
  3236. NAMEMODE.Text = RandomCaps ("Glitch")
  3237. NAMEMODE.Font = Enum.Font:GetEnumItems()[math.random(1, #Enum.Font:GetEnumItems())]
  3238.  
  3239.  
  3240.  
  3241.  
  3242. auraweld.C0 = Clerp(auraweld.C0, CF(0*SIZE+0 * COS(SINE / 15), 0*SIZE-0 * COS(SINE /15), 0*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(0+0 * COS(SINE / 505)), RAD(0+0* COS(SINE / 55)), RAD(0-0 * COS(SINE / 15))), 1 / Animation_Speed)
  3243. WingLweld.C0 = Clerp(WingLweld.C0, CF(-1.8*SIZE+0 * COS(SINE / 25), 0.75*SIZE+0 * COS(SINE /32), 0.9*SIZE+-0.7 * COS(SINE / 20)) * ANGLES(RAD(0+0 * COS(SINE / 50)), RAD(180+-30* COS(SINE / 20)), RAD(0+0 * COS(SINE / 50))), 1 / Animation_Speed)
  3244. WingRweld.C0 = Clerp(WingRweld.C0, CF(1.8*SIZE+0 * COS(SINE / 25), 0.75*SIZE+0 * COS(SINE /32), 0.9*SIZE+-0.7 * COS(SINE / 20)) * ANGLES(RAD(0+0 * COS(SINE / 50)), RAD(180+30* COS(SINE / 20)), RAD(0+0 * COS(SINE / 50))), 1 / Animation_Speed)
  3245.  
  3246. redauraweld.C0 = Clerp(redauraweld.C0, CF(0*SIZE+0 * COS(SINE / 15), 0.5*SIZE+0.5 * COS(SINE /55), 0*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-0+0 * COS(SINE / 505)), RAD(-0+360* COS(SINE / 65)), RAD(0-0 * COS(SINE / 15))), 1 / Animation_Speed)
  3247. swordhaloweld.C0 = Clerp(swordhaloweld.C0, CF(0*SIZE+0.25 * COS(SINE / 15), 2*SIZE-0.25 * COS(SINE /15), 2.2*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(0-0 * COS(SINE / 505)), RAD(0-0* COS(SINE / 55)), RAD(0+360 * COS(SINE / 32))), 1 / Animation_Speed)
  3248. demonweld.C0 = Clerp(demonweld.C0, CF(0*SIZE-0.25 * COS(SINE / 32), 2*SIZE+0.25 * COS(SINE /32), 0.6*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-90+5 * COS(SINE / 505)), RAD(0+360* COS(SINE / 55)), RAD(0-5 * COS(SINE / 32))), 1 / Animation_Speed)
  3249. gunweld.C0 = Clerp(gunweld.C0, CF(0*SIZE+0 * COS(SINE / 15), 0*SIZE-0 * COS(SINE /15), 0*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-0+0 * COS(SINE / 505)), RAD(-0+0* COS(SINE / 55)), RAD(0-0 * COS(SINE / 15))), 1 / Animation_Speed)
  3250.  
  3251. sine = sine + 1
  3252. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CFrame.new(0,0,3 + .5 * math.cos(sine/9)) * CFrame.Angles(math.rad(-2.5*math.sin(sine/9)),math.rad(0),math.rad(0)),1/2)
  3253. Neck.C0 = Clerp(Neck.C0,NECKC0 * CFrame.new() * CFrame.Angles(math.rad(10-10*math.sin(sine/9)),math.rad(0),math.rad(0)),1/2)
  3254. RightShoulder.C0 = Clerp(RightShoulder.C0,CFrame.new(1.5,0.5+.25*math.sin(sine/9),0) * CFrame.Angles(math.rad(135+5*math.sin(sine/9)),math.rad(0),math.rad(25)) * RIGHTSHOULDERC0,0.7/3)
  3255. LeftShoulder.C0 = Clerp(LeftShoulder.C0,CFrame.new(-1.5,0.5+.25*math.sin(sine/9),0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(-10+10*math.cos(sine/9))) * LEFTSHOULDERC0,0.7/3)
  3256. RightHip.C0 = Clerp(RightHip.C0,CFrame.new(1,-1,-0.01) * CFrame.Angles(math.rad(-10),math.rad(80),math.rad(5+5*math.sin(sine/9))),1/2)
  3257. LeftHip.C0 = Clerp(LeftHip.C0,CFrame.new(-1,-1,-0.01) * CFrame.Angles(math.rad(0),math.rad(-80),math.rad(-5-5*math.sin(sine/9))),1/2)
  3258.  
  3259. elseif mode == 20 then
  3260.  
  3261. sick.SoundId = "rbxassetid://573736432"
  3262. sick.Pitch = 1
  3263. Humanoid.WalkSpeed = 30
  3264. NAMEMODE.Text = RandomCaps ("Echo")
  3265. NAMEMODE.Font = Enum.Font:GetEnumItems()[math.random(1, #Enum.Font:GetEnumItems())]
  3266.  
  3267.  
  3268. auraweld.C0 = Clerp(auraweld.C0, CF(0*SIZE+0 * COS(SINE / 15), 0*SIZE-0 * COS(SINE /15), 0*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(0+0 * COS(SINE / 505)), RAD(0+0* COS(SINE / 55)), RAD(0-0 * COS(SINE / 15))), 1 / Animation_Speed)
  3269. WingLweld.C0 = Clerp(WingLweld.C0, CF(-1.8*SIZE+0 * COS(SINE / 25), 0.75*SIZE+0 * COS(SINE /32), 0.9*SIZE+-0.7 * COS(SINE / 20)) * ANGLES(RAD(0+0 * COS(SINE / 50)), RAD(180+-30* COS(SINE / 20)), RAD(0+0 * COS(SINE / 50))), 1 / Animation_Speed)
  3270. WingRweld.C0 = Clerp(WingRweld.C0, CF(1.8*SIZE+0 * COS(SINE / 25), 0.75*SIZE+0 * COS(SINE /32), 0.9*SIZE+-0.7 * COS(SINE / 20)) * ANGLES(RAD(0+0 * COS(SINE / 50)), RAD(180+30* COS(SINE / 20)), RAD(0+0 * COS(SINE / 50))), 1 / Animation_Speed)
  3271.  
  3272. redauraweld.C0 = Clerp(redauraweld.C0, CF(0*SIZE+0 * COS(SINE / 15), 0.5*SIZE+0.5 * COS(SINE /55), 0*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-0+0 * COS(SINE / 505)), RAD(-0+360* COS(SINE / 65)), RAD(0-0 * COS(SINE / 15))), 1 / Animation_Speed)
  3273. swordhaloweld.C0 = Clerp(swordhaloweld.C0, CF(0*SIZE+0.25 * COS(SINE / 15), 2*SIZE-0.25 * COS(SINE /15), 2.2*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(0-0 * COS(SINE / 505)), RAD(0-0* COS(SINE / 55)), RAD(0+360 * COS(SINE / 32))), 1 / Animation_Speed)
  3274. demonweld.C0 = Clerp(demonweld.C0, CF(0*SIZE-0.25 * COS(SINE / 32), 2*SIZE+0.25 * COS(SINE /32), 0.6*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-90+5 * COS(SINE / 505)), RAD(0+360* COS(SINE / 55)), RAD(0-5 * COS(SINE / 32))), 1 / Animation_Speed)
  3275. gunweld.C0 = Clerp(gunweld.C0, CF(0*SIZE+0 * COS(SINE / 15), 0*SIZE-0 * COS(SINE /15), 0*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-0+0 * COS(SINE / 505)), RAD(-0+0* COS(SINE / 55)), RAD(0-0 * COS(SINE / 15))), 1 / Animation_Speed)
  3276.  
  3277. sine = sine + 1
  3278. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 , 0 , -0.2 + 0.2*COS(SINE / 13) ) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.35 / Animation_Speed)
  3279. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-20+MRANDOM(-15-sick.PlaybackLoudness/200,15+sick.PlaybackLoudness/200)), RAD(0+MRANDOM(-15-sick.PlaybackLoudness/200,15+sick.PlaybackLoudness/200)), RAD(0+MRANDOM(-15-sick.PlaybackLoudness/200,15+sick.PlaybackLoudness/200))), 0.35 / Animation_Speed)
  3280. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5+ 0.2*COS(SINE / 13), 0) * ANGLES(RAD(-20+MRANDOM(-15-sick.PlaybackLoudness/200,15+sick.PlaybackLoudness/200)), RAD(0+MRANDOM(-15-sick.PlaybackLoudness/200,15+sick.PlaybackLoudness/200)), RAD(0+MRANDOM(-15-sick.PlaybackLoudness/200,15+sick.PlaybackLoudness/200)))* RIGHTSHOULDERC0, 0.35 / Animation_Speed)
  3281. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5+ 0.2*COS(SINE / 13), 0) * ANGLES(RAD(-20+MRANDOM(-15-sick.PlaybackLoudness/200,15+sick.PlaybackLoudness/200)), RAD(0+MRANDOM(-15-sick.PlaybackLoudness/200,15+sick.PlaybackLoudness/200)), RAD(0+MRANDOM(-15-sick.PlaybackLoudness/200,15+sick.PlaybackLoudness/200))) * LEFTSHOULDERC0, 0.35 / Animation_Speed)
  3282. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1- 0.2*COS(SINE / 13), 0) * ANGLES(RAD(-20), RAD(0), RAD(0)) * ANGLES(RAD(0), RAD(90), RAD(0)), 0.35 / Animation_Speed)
  3283. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1- 0.2*COS(SINE / 13) , 0) * ANGLES(RAD(-20), RAD(0), RAD(0)) * ANGLES(RAD(0), RAD(-90), RAD(0)), 0.35 / Animation_Speed)
  3284.  
  3285. elseif mode == 21 then
  3286.  
  3287. sick.SoundId = "rbxassetid://1338971957"
  3288. sick.Pitch = 1
  3289. Humanoid.WalkSpeed = 30
  3290. NAMEMODE.Text = RandomCaps ("Chill")
  3291. NAMEMODE.Font = Enum.Font:GetEnumItems()[math.random(1, #Enum.Font:GetEnumItems())]
  3292.  
  3293. auraweld.C0 = Clerp(auraweld.C0, CF(0*SIZE+0 * COS(SINE / 15), 0*SIZE-0 * COS(SINE /15), 0*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(0+0 * COS(SINE / 505)), RAD(0+0* COS(SINE / 55)), RAD(0-0 * COS(SINE / 15))), 1 / Animation_Speed)
  3294. WingLweld.C0 = Clerp(WingLweld.C0, CF(-1.8*SIZE+0 * COS(SINE / 25), 0.75*SIZE+0 * COS(SINE /32), 0.9*SIZE+-0.7 * COS(SINE / 20)) * ANGLES(RAD(0+0 * COS(SINE / 50)), RAD(180+-30* COS(SINE / 20)), RAD(0+0 * COS(SINE / 50))), 1 / Animation_Speed)
  3295. WingRweld.C0 = Clerp(WingRweld.C0, CF(1.8*SIZE+0 * COS(SINE / 25), 0.75*SIZE+0 * COS(SINE /32), 0.9*SIZE+-0.7 * COS(SINE / 20)) * ANGLES(RAD(0+0 * COS(SINE / 50)), RAD(180+30* COS(SINE / 20)), RAD(0+0 * COS(SINE / 50))), 1 / Animation_Speed)
  3296.  
  3297. redauraweld.C0 = Clerp(redauraweld.C0, CF(0*SIZE+0 * COS(SINE / 15), 0.5*SIZE+0.5 * COS(SINE /55), 0*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-0+0 * COS(SINE / 505)), RAD(-0+360* COS(SINE / 65)), RAD(0-0 * COS(SINE / 15))), 1 / Animation_Speed)
  3298. swordhaloweld.C0 = Clerp(swordhaloweld.C0, CF(0*SIZE+0.25 * COS(SINE / 15), 2*SIZE-0.25 * COS(SINE /15), 2.2*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(0-0 * COS(SINE / 505)), RAD(0-0* COS(SINE / 55)), RAD(0+360 * COS(SINE / 32))), 1 / Animation_Speed)
  3299. demonweld.C0 = Clerp(demonweld.C0, CF(0*SIZE-0.25 * COS(SINE / 32), 2*SIZE+0.25 * COS(SINE /32), 0.6*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-90+5 * COS(SINE / 505)), RAD(0+360* COS(SINE / 55)), RAD(0-5 * COS(SINE / 32))), 1 / Animation_Speed)
  3300. gunweld.C0 = Clerp(gunweld.C0, CF(0*SIZE+0 * COS(SINE / 15), 0*SIZE-0 * COS(SINE /15), 0*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-0+0 * COS(SINE / 505)), RAD(-0+0* COS(SINE / 55)), RAD(0-0 * COS(SINE / 15))), 1 / Animation_Speed)
  3301.  
  3302. sine = sine + 1
  3303. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CFrame.new(0,0,0 - .5 * math.sin(sine/9)) * CFrame.Angles(math.rad(-20),math.rad(0),math.rad(0)),.7/3)
  3304. Neck.C0 = Clerp(Neck.C0,NECKC0 * CFrame.new(0,-.05,0) * CFrame.Angles(math.rad(20),math.rad(0),math.rad(0)),.7/3)
  3305. RightShoulder.C0 = Clerp(RightShoulder.C0,CFrame.new(1.25,.5,-.1) * CFrame.Angles(math.rad(45),math.rad(-45),math.rad(0)) * RIGHTSHOULDERC0,.7/3)
  3306. LeftShoulder.C0 = Clerp(LeftShoulder.C0,CFrame.new(-1,.75,.1) * CFrame.Angles(math.rad(-165),math.rad(0),math.rad(40)) * LEFTSHOULDERC0,.7/3)
  3307. RightHip.C0 = Clerp(RightHip.C0,CFrame.new(1,-1,0) * CFrame.Angles(math.rad(-12.5),math.rad(90),math.rad(0)) * CFrame.Angles(math.rad(10),math.rad(0),math.rad(0)),.7/3)
  3308. LeftHip.C0 = Clerp(LeftHip.C0,CFrame.new(-1,-1,0) * CFrame.Angles(math.rad(12.5),math.rad(-90),math.rad(0)) * CFrame.Angles(math.rad(10),math.rad(0),math.rad(0)),.7/3)
  3309.  
  3310. elseif mode == 22 then
  3311.  
  3312. sick.SoundId = "rbxassetid://4835535512"
  3313. sick.Pitch = 1
  3314. Humanoid.WalkSpeed = 30
  3315. NAMEMODE.Text = RandomCaps ("BloodWater")
  3316. NAMEMODE.Font = Enum.Font:GetEnumItems()[math.random(1, #Enum.Font:GetEnumItems())]
  3317.  
  3318. auraweld.C0 = Clerp(auraweld.C0, CF(0*SIZE+0 * COS(SINE / 15), 0*SIZE-0 * COS(SINE /15), 0*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(0+0 * COS(SINE / 505)), RAD(0+0* COS(SINE / 55)), RAD(0-0 * COS(SINE / 15))), 1 / Animation_Speed)
  3319. WingLweld.C0 = Clerp(WingLweld.C0, CF(-1.8*SIZE+0 * COS(SINE / 25), 0.75*SIZE+0 * COS(SINE /32), 0.9*SIZE+-0.7 * COS(SINE / 20)) * ANGLES(RAD(0+0 * COS(SINE / 50)), RAD(180+-30* COS(SINE / 20)), RAD(0+0 * COS(SINE / 50))), 1 / Animation_Speed)
  3320. WingRweld.C0 = Clerp(WingRweld.C0, CF(1.8*SIZE+0 * COS(SINE / 25), 0.75*SIZE+0 * COS(SINE /32), 0.9*SIZE+-0.7 * COS(SINE / 20)) * ANGLES(RAD(0+0 * COS(SINE / 50)), RAD(180+30* COS(SINE / 20)), RAD(0+0 * COS(SINE / 50))), 1 / Animation_Speed)
  3321.  
  3322. redauraweld.C0 = Clerp(redauraweld.C0, CF(0*SIZE+0 * COS(SINE / 15), 0.5*SIZE+0.5 * COS(SINE /55), 0*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-0+0 * COS(SINE / 505)), RAD(-0+360* COS(SINE / 65)), RAD(0-0 * COS(SINE / 15))), 1 / Animation_Speed)
  3323. swordhaloweld.C0 = Clerp(swordhaloweld.C0, CF(0*SIZE+0.25 * COS(SINE / 15), 2*SIZE-0.25 * COS(SINE /15), 2.2*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(0-0 * COS(SINE / 505)), RAD(0-0* COS(SINE / 55)), RAD(0+360 * COS(SINE / 32))), 1 / Animation_Speed)
  3324. demonweld.C0 = Clerp(demonweld.C0, CF(0*SIZE-0.25 * COS(SINE / 32), 2*SIZE+0.25 * COS(SINE /32), 0.6*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-90+5 * COS(SINE / 505)), RAD(0+360* COS(SINE / 55)), RAD(0-5 * COS(SINE / 32))), 1 / Animation_Speed)
  3325. gunweld.C0 = Clerp(gunweld.C0, CF(0*SIZE+0 * COS(SINE / 15), 0*SIZE-0 * COS(SINE /15), 0*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-0+0 * COS(SINE / 505)), RAD(-0+0* COS(SINE / 55)), RAD(0-0 * COS(SINE / 15))), 1 / Animation_Speed)
  3326.  
  3327. sine = sine + 1
  3328. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(7 + 6.5 * SIN(SINE / 24)), RAD(10*SIN(SINE/24)), RAD(6*SIN(SINE/24))), 0.5 / Animation_Speed)
  3329. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5,0.5,0) * ANGLES(RAD(120 + 6.5 * SIN(SINE / 34)), RAD(5*SIN(SINE/34)), RAD(10 * SIN(SINE / 34))) * ANGLES(RAD(5), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  3330. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1.5 + 0.5 * COS(SINE / 32)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.4 / Animation_Speed)
  3331. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(1), RAD(0), RAD(22)) * LEFTSHOULDERC0, 0.4 / Animation_Speed)
  3332. RightHip.C0=Clerp(RightHip.C0,CF(1,-0.4,-0.5)*ANGLES(RAD(0 + 6.5 * SIN(SINE/12)),RAD(90),RAD(40*SIN(SINE/34)))*ANGLES(RAD(-3),RAD(0 - 1 * COS(SINE / 36)),RAD(-10 - 2 * COS(SINE / 39))),0.2)
  3333. LeftHip.C0=Clerp(LeftHip.C0,CF(-1,-1,0)*ANGLES(RAD(10 + 4.6 * SIN(SINE/12)),RAD(-90),RAD(20*SIN(SINE/34)))*ANGLES(RAD(-3),RAD(0 - 1 * COS(SINE / 36)),RAD(10 + 6 * COS(SINE / 31))),0.2)
  3334.  
  3335. elseif mode == 23 then
  3336.  
  3337. sick.SoundId = "rbxassetid://278501300"
  3338. sick.Pitch = 1
  3339. Humanoid.WalkSpeed = 30
  3340. NAMEMODE.Text = ("")
  3341. NAMEMODE.Font = Enum.Font:GetEnumItems()[math.random(1, #Enum.Font:GetEnumItems())]
  3342.  
  3343. WACKYEFFECT({Time = 12.5, EffectType = "Wave", Size = Vector3.new(1,1,1), Size2 = Vector3.new(2,1,2), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CFrame.new(0,-1.3,0)*CFrame.Angles(math.rad(180),math.rad(spina),math.rad(0)), RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = x, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3344. WACKYEFFECT({Time = 12.5, EffectType = "Wave", Size = Vector3.new(1,1,1), Size2 = Vector3.new(2,1,2), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CFrame.new(0,-1.3,0)*CFrame.Angles(math.rad(180),math.rad(spina),math.rad(0)), RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = x, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3345.  
  3346.  
  3347. auraweld.C0 = Clerp(auraweld.C0, CF(0*SIZE+0 * COS(SINE / 15), 0*SIZE-0 * COS(SINE /15), 0*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(0+0 * COS(SINE / 505)), RAD(0+0* COS(SINE / 55)), RAD(0-0 * COS(SINE / 15))), 1 / Animation_Speed)
  3348. WingLweld.C0 = Clerp(WingLweld.C0, CF(-1.8*SIZE+0 * COS(SINE / 25), 0.75*SIZE+0 * COS(SINE /32), 0.9*SIZE+-0.7 * COS(SINE / 20)) * ANGLES(RAD(0+0 * COS(SINE / 50)), RAD(180+-30* COS(SINE / 20)), RAD(0+0 * COS(SINE / 50))), 1 / Animation_Speed)
  3349. WingRweld.C0 = Clerp(WingRweld.C0, CF(1.8*SIZE+0 * COS(SINE / 25), 0.75*SIZE+0 * COS(SINE /32), 0.9*SIZE+-0.7 * COS(SINE / 20)) * ANGLES(RAD(0+0 * COS(SINE / 50)), RAD(180+30* COS(SINE / 20)), RAD(0+0 * COS(SINE / 50))), 1 / Animation_Speed)
  3350.  
  3351. redauraweld.C0 = Clerp(redauraweld.C0, CF(0*SIZE+0 * COS(SINE / 15), 0.5*SIZE+0.5 * COS(SINE /55), 0*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-0+0 * COS(SINE / 505)), RAD(-0+360* COS(SINE / 65)), RAD(0-0 * COS(SINE / 15))), 1 / Animation_Speed)
  3352. swordhaloweld.C0 = Clerp(swordhaloweld.C0, CF(0*SIZE+0.25 * COS(SINE / 15), 2*SIZE-0.25 * COS(SINE /15), 2.2*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(0-0 * COS(SINE / 505)), RAD(0-0* COS(SINE / 55)), RAD(0+360 * COS(SINE / 32))), 1 / Animation_Speed)
  3353. demonweld.C0 = Clerp(demonweld.C0, CF(0*SIZE-0.25 * COS(SINE / 32), 2*SIZE+0.25 * COS(SINE /32), 0.6*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-90+5 * COS(SINE / 505)), RAD(0+360* COS(SINE / 55)), RAD(0-5 * COS(SINE / 32))), 1 / Animation_Speed)
  3354. gunweld.C0 = Clerp(gunweld.C0, CF(0*SIZE+0 * COS(SINE / 15), 0*SIZE-0 * COS(SINE /15), 0*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-0+0 * COS(SINE / 505)), RAD(-0+0* COS(SINE / 55)), RAD(0-0 * COS(SINE / 15))), 1 / Animation_Speed)
  3355.  
  3356. sine = sine + 1
  3357. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 4 + 0.6 * COS(SINE / 12)) * ANGLES(RAD(-10), RAD(5), RAD(0)), 0.6 / Animation_Speed)
  3358. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(20 - 2.5 * SIN(SINE / 12)), RAD(-5), RAD(0)), 0.5 / Animation_Speed)
  3359. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(20), RAD(-20), RAD(30))* RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  3360. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-20), RAD(20), RAD(-30)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  3361. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.8, -0.01) * ANGLES(RAD(0), RAD(90), RAD(25+10*COS(SINE/12))) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  3362. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(-10-10*COS(SINE/12))) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  3363.  
  3364. elseif mode == 24 then
  3365.  
  3366. sick.SoundId = "rbxassetid://6372483829"
  3367. sick.Pitch = 1
  3368. Humanoid.WalkSpeed = 30
  3369. NAMEMODE.Text = RandomCaps("thorns")
  3370. NAMEMODE.Font = Enum.Font:GetEnumItems()[math.random(1, #Enum.Font:GetEnumItems())]
  3371.  
  3372. auraweld.C0 = Clerp(auraweld.C0, CF(0*SIZE+0 * COS(SINE / 15), 0*SIZE-0 * COS(SINE /15), 0*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(0+0 * COS(SINE / 505)), RAD(0+0* COS(SINE / 55)), RAD(0-0 * COS(SINE / 15))), 1 / Animation_Speed)
  3373. WingLweld.C0 = Clerp(WingLweld.C0, CF(-1.8*SIZE+0 * COS(SINE / 25), 0.75*SIZE+0 * COS(SINE /32), 0.9*SIZE+-0.7 * COS(SINE / 20)) * ANGLES(RAD(0+0 * COS(SINE / 50)), RAD(180+-30* COS(SINE / 20)), RAD(0+0 * COS(SINE / 50))), 1 / Animation_Speed)
  3374. WingRweld.C0 = Clerp(WingRweld.C0, CF(1.8*SIZE+0 * COS(SINE / 25), 0.75*SIZE+0 * COS(SINE /32), 0.9*SIZE+-0.7 * COS(SINE / 20)) * ANGLES(RAD(0+0 * COS(SINE / 50)), RAD(180+30* COS(SINE / 20)), RAD(0+0 * COS(SINE / 50))), 1 / Animation_Speed)
  3375.  
  3376. redauraweld.C0 = Clerp(redauraweld.C0, CF(0*SIZE+0 * COS(SINE / 15), 0.5*SIZE+0.5 * COS(SINE /55), 0*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-0+0 * COS(SINE / 505)), RAD(-0+360* COS(SINE / 65)), RAD(0-0 * COS(SINE / 15))), 1 / Animation_Speed)
  3377. swordhaloweld.C0 = Clerp(swordhaloweld.C0, CF(0*SIZE+0.25 * COS(SINE / 15), 2*SIZE-0.25 * COS(SINE /15), 2.2*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(0-0 * COS(SINE / 505)), RAD(0-0* COS(SINE / 55)), RAD(0+360 * COS(SINE / 32))), 1 / Animation_Speed)
  3378. demonweld.C0 = Clerp(demonweld.C0, CF(0*SIZE-0.25 * COS(SINE / 32), 2*SIZE+0.25 * COS(SINE /32), 0.6*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-90+5 * COS(SINE / 505)), RAD(0+360* COS(SINE / 55)), RAD(0-5 * COS(SINE / 32))), 1 / Animation_Speed)
  3379. gunweld.C0 = Clerp(gunweld.C0, CF(0*SIZE+0 * COS(SINE / 15), 0*SIZE-0 * COS(SINE /15), 0*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-0+0 * COS(SINE / 505)), RAD(-0+0* COS(SINE / 55)), RAD(0-0 * COS(SINE / 15))), 1 / Animation_Speed)
  3380.  
  3381. sine = sine + 1
  3382. RightHip.C0=Clerp(RightHip.C0,CFrame.new(1,-0.25,-0.5)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(-10)),.1)
  3383. LeftHip.C0=Clerp(LeftHip.C0,CFrame.new(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(10)),.1)
  3384. RootJoint.C0=Clerp(RootJoint.C0,ROOTC0*CFrame.new(0,0,1.5 + 0.1 * math.cos(sine / 28))*angles(math.rad(0 - 1 * math.cos(sine / 34)),math.rad(0),math.rad(0)),.1)
  3385. Neck.C0=Clerp(Neck.C0,NECKC0*angles(math.rad(15),math.rad(0),math.rad(0)),.1)
  3386. RightShoulder.C0=Clerp(RightShoulder.C0,CFrame.new(1.5,0.5,0)*angles(math.rad(10),math.rad(0),math.rad(20 + 2.5 * math.cos(sine / 28))),.1)
  3387. LeftShoulder.C0=Clerp(LeftShoulder.C0,CFrame.new(-1.5,0.5,0)*angles(math.rad(10),math.rad(0),math.rad(-20 - 2.5 * math.cos(sine / 28))),.1)
  3388.  
  3389. elseif mode == 25 then
  3390.  
  3391. sick.SoundId = "rbxassetid://2242814132"
  3392. sick.Pitch = 1
  3393. Humanoid.WalkSpeed = 30
  3394. NAMEMODE.Text = RandomCaps("superublockalt")
  3395. NAMEMODE.Font = Enum.Font:GetEnumItems()[math.random(1, #Enum.Font:GetEnumItems())]
  3396.  
  3397. auraweld.C0 = Clerp(auraweld.C0, CF(0*SIZE+0 * COS(SINE / 15), 0*SIZE-0 * COS(SINE /15), 0*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(0+0 * COS(SINE / 505)), RAD(0+0* COS(SINE / 55)), RAD(0-0 * COS(SINE / 15))), 1 / Animation_Speed)
  3398. WingLweld.C0 = Clerp(WingLweld.C0, CF(-1.8*SIZE+0 * COS(SINE / 25), 0.75*SIZE+0 * COS(SINE /32), 0.9*SIZE+-0.7 * COS(SINE / 20)) * ANGLES(RAD(0+0 * COS(SINE / 50)), RAD(180+-30* COS(SINE / 20)), RAD(0+0 * COS(SINE / 50))), 1 / Animation_Speed)
  3399. WingRweld.C0 = Clerp(WingRweld.C0, CF(1.8*SIZE+0 * COS(SINE / 25), 0.75*SIZE+0 * COS(SINE /32), 0.9*SIZE+-0.7 * COS(SINE / 20)) * ANGLES(RAD(0+0 * COS(SINE / 50)), RAD(180+30* COS(SINE / 20)), RAD(0+0 * COS(SINE / 50))), 1 / Animation_Speed)
  3400.  
  3401. redauraweld.C0 = Clerp(redauraweld.C0, CF(0*SIZE+0 * COS(SINE / 15), 0.5*SIZE+0.5 * COS(SINE /55), 0*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-0+0 * COS(SINE / 505)), RAD(-0+360* COS(SINE / 65)), RAD(0-0 * COS(SINE / 15))), 1 / Animation_Speed)
  3402. swordhaloweld.C0 = Clerp(swordhaloweld.C0, CF(0*SIZE+0.25 * COS(SINE / 15), 2*SIZE-0.25 * COS(SINE /15), 2.2*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(0-0 * COS(SINE / 505)), RAD(0-0* COS(SINE / 55)), RAD(0+360 * COS(SINE / 32))), 1 / Animation_Speed)
  3403. demonweld.C0 = Clerp(demonweld.C0, CF(0*SIZE-0.25 * COS(SINE / 32), 2*SIZE+0.25 * COS(SINE /32), 0.6*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-90+5 * COS(SINE / 505)), RAD(0+360* COS(SINE / 55)), RAD(0-5 * COS(SINE / 32))), 1 / Animation_Speed)
  3404. gunweld.C0 = Clerp(gunweld.C0, CF(0*SIZE+0 * COS(SINE / 15), 0*SIZE-0 * COS(SINE /15), 0*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-0+0 * COS(SINE / 505)), RAD(-0+0* COS(SINE / 55)), RAD(0-0 * COS(SINE / 15))), 1 / Animation_Speed)
  3405.  
  3406. sine = sine + 1
  3407. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 3 + 0.5 * COS(SINE / 22)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  3408. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  3409. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.2, 0.5 + 0.05 * SIN(SINE / 24), -0.7) * ANGLES(RAD(180), RAD(0), RAD(0)) * ANGLES(RAD(5), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3410. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-0.45, 0.5, -1) * ANGLES(RAD(90), RAD(0), RAD(90)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3411. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.8, -0.01) * ANGLES(RAD(0), RAD(70), RAD(-20+10*COS(SINE/22))) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  3412. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8, -0.01) * ANGLES(RAD(0), RAD(-70), RAD(25-10*COS(SINE/22))) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  3413.  
  3414. elseif mode == 26 then
  3415.  
  3416. sick.SoundId = "rbxassetid://151915559"
  3417. sick.Pitch = 1
  3418. Humanoid.WalkSpeed = 30
  3419. NAMEMODE.Text = RandomCaps("Corrupt")
  3420. NAMEMODE.Font = Enum.Font:GetEnumItems()[math.random(1, #Enum.Font:GetEnumItems())]
  3421.  
  3422. auraweld.C0 = Clerp(auraweld.C0, CF(0*SIZE+0 * COS(SINE / 15), 0*SIZE-0 * COS(SINE /15), 0*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(0+0 * COS(SINE / 505)), RAD(0+0* COS(SINE / 55)), RAD(0-0 * COS(SINE / 15))), 1 / Animation_Speed)
  3423. WingLweld.C0 = Clerp(WingLweld.C0, CF(-1.8*SIZE+0 * COS(SINE / 25), 0.75*SIZE+0 * COS(SINE /32), 0.9*SIZE+-0.7 * COS(SINE / 20)) * ANGLES(RAD(0+0 * COS(SINE / 50)), RAD(180+-30* COS(SINE / 20)), RAD(0+0 * COS(SINE / 50))), 1 / Animation_Speed)
  3424. WingRweld.C0 = Clerp(WingRweld.C0, CF(1.8*SIZE+0 * COS(SINE / 25), 0.75*SIZE+0 * COS(SINE /32), 0.9*SIZE+-0.7 * COS(SINE / 20)) * ANGLES(RAD(0+0 * COS(SINE / 50)), RAD(180+30* COS(SINE / 20)), RAD(0+0 * COS(SINE / 50))), 1 / Animation_Speed)
  3425.  
  3426. redauraweld.C0 = Clerp(redauraweld.C0, CF(0*SIZE+0 * COS(SINE / 15), 0.5*SIZE+0.5 * COS(SINE /55), 0*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-0+0 * COS(SINE / 505)), RAD(-0+360* COS(SINE / 65)), RAD(0-0 * COS(SINE / 15))), 1 / Animation_Speed)
  3427. swordhaloweld.C0 = Clerp(swordhaloweld.C0, CF(0*SIZE+0.25 * COS(SINE / 15), 2*SIZE-0.25 * COS(SINE /15), 2.2*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(0-0 * COS(SINE / 505)), RAD(0-0* COS(SINE / 55)), RAD(0+360 * COS(SINE / 32))), 1 / Animation_Speed)
  3428. demonweld.C0 = Clerp(demonweld.C0, CF(0*SIZE-0.25 * COS(SINE / 32), 2*SIZE+0.25 * COS(SINE /32), 0.6*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-90+5 * COS(SINE / 505)), RAD(0+360* COS(SINE / 55)), RAD(0-5 * COS(SINE / 32))), 1 / Animation_Speed)
  3429. gunweld.C0 = Clerp(gunweld.C0, CF(0*SIZE+0 * COS(SINE / 15), 0*SIZE-0 * COS(SINE /15), 0*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-0+0 * COS(SINE / 505)), RAD(-0+0* COS(SINE / 55)), RAD(0-0 * COS(SINE / 15))), 1 / Animation_Speed)
  3430.  
  3431. sine = sine + 1
  3432. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 2 + 1 * COS(SINE / 18)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3433. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3434. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(160 + 4 * COS(SINE / 62)), RAD(0), RAD(15 - 3 * COS(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3435. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(0), RAD(0), RAD(-15 + 3 * COS(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3436. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(-17 + 9.4 * COS(sine / 26)), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3437. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -.5, -0.5) * ANGLES(RAD(-22 + 10.8 * COS(sine / 32)), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3438. if MRANDOM(1,32+sick.PlaybackLoudness/7) == 1 then
  3439. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(MRANDOM(-100000-sick.PlaybackLoudness/7,100000+sick.PlaybackLoudness/7)), RAD(MRANDOM(-99999-sick.PlaybackLoudness/7,99999+sick.PlaybackLoudness/7)), RAD(MRANDOM(-200-sick.PlaybackLoudness/7,48375935+sick.PlaybackLoudness/7))), 1 / Animation_Speed)
  3440. end
  3441. if MRANDOM(1,20+sick.PlaybackLoudness/7) == 1 then
  3442. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(MRANDOM(-90-sick.PlaybackLoudness/7,90+sick.PlaybackLoudness/7)), RAD(MRANDOM(-30-sick.PlaybackLoudness/7,30+sick.PlaybackLoudness/7)), RAD(MRANDOM(-50-sick.PlaybackLoudness/7,50+sick.PlaybackLoudness/7)))* RIGHTSHOULDERC0, 1 / Animation_Speed)
  3443. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(MRANDOM(-10000-sick.PlaybackLoudness/7,10000+sick.PlaybackLoudness/7)), RAD(MRANDOM(-900-sick.PlaybackLoudness/7,900+sick.PlaybackLoudness/7)), RAD(MRANDOM(-20-sick.PlaybackLoudness/7,20+sick.PlaybackLoudness/7)))* LEFTSHOULDERC0, 1 / Animation_Speed)
  3444. end
  3445.  
  3446. elseif mode == 27 then
  3447.  
  3448. sick.SoundId = "rbxassetid://1416035124"
  3449. sick.Pitch = 1
  3450. Humanoid.WalkSpeed = 30
  3451. NAMEMODE.Text = RandomCaps("katgod")
  3452. NAMEMODE.Font = Enum.Font:GetEnumItems()[math.random(1, #Enum.Font:GetEnumItems())]
  3453.  
  3454. auraweld.C0 = Clerp(auraweld.C0, CF(0*SIZE+0 * COS(SINE / 15), 0*SIZE-0 * COS(SINE /15), 0*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(0+0 * COS(SINE / 505)), RAD(0+0* COS(SINE / 55)), RAD(0-0 * COS(SINE / 15))), 1 / Animation_Speed)
  3455. WingLweld.C0 = Clerp(WingLweld.C0, CF(-1.8*SIZE+0 * COS(SINE / 25), 0.75*SIZE+0 * COS(SINE /32), 0.9*SIZE+-0.7 * COS(SINE / 20)) * ANGLES(RAD(0+0 * COS(SINE / 50)), RAD(180+-30* COS(SINE / 20)), RAD(0+0 * COS(SINE / 50))), 1 / Animation_Speed)
  3456. WingRweld.C0 = Clerp(WingRweld.C0, CF(1.8*SIZE+0 * COS(SINE / 25), 0.75*SIZE+0 * COS(SINE /32), 0.9*SIZE+-0.7 * COS(SINE / 20)) * ANGLES(RAD(0+0 * COS(SINE / 50)), RAD(180+30* COS(SINE / 20)), RAD(0+0 * COS(SINE / 50))), 1 / Animation_Speed)
  3457.  
  3458. redauraweld.C0 = Clerp(redauraweld.C0, CF(0*SIZE+0 * COS(SINE / 15), 0.5*SIZE+0.5 * COS(SINE /55), 0*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-0+0 * COS(SINE / 505)), RAD(-0+360* COS(SINE / 65)), RAD(0-0 * COS(SINE / 15))), 1 / Animation_Speed)
  3459. swordhaloweld.C0 = Clerp(swordhaloweld.C0, CF(0*SIZE+0.25 * COS(SINE / 15), 2*SIZE-0.25 * COS(SINE /15), 2.2*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(0-0 * COS(SINE / 505)), RAD(0-0* COS(SINE / 55)), RAD(0+360 * COS(SINE / 32))), 1 / Animation_Speed)
  3460. demonweld.C0 = Clerp(demonweld.C0, CF(0*SIZE-0.25 * COS(SINE / 32), 2*SIZE+0.25 * COS(SINE /32), 0.6*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-90+5 * COS(SINE / 505)), RAD(0+360* COS(SINE / 55)), RAD(0-5 * COS(SINE / 32))), 1 / Animation_Speed)
  3461. gunweld.C0 = Clerp(gunweld.C0, CF(0*SIZE+0 * COS(SINE / 15), 0*SIZE-0 * COS(SINE /15), 0*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-0+0 * COS(SINE / 505)), RAD(-0+0* COS(SINE / 55)), RAD(0-0 * COS(SINE / 15))), 1 / Animation_Speed)
  3462.  
  3463. sine = sine + 1
  3464. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0.1, 1 + 0.5 * COS(SINE / 18)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3465. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(2.5), RAD(0), RAD(21 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  3466. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(100 + 2 * COS(SINE / 12)), RAD(0), RAD(15 + 3 * COS(SINE / 12) - 3 * SIN(SINE / 12))) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3467. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(0), RAD(-3.5), RAD(-25 + 5 * COS(SINE / 12))) * ANGLES(RAD(20), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3468. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.5) * ANGLES(RAD(0), RAD(0), RAD(0)) * ANGLES(RAD(-20 + 1 * COS(SINE / 18)), RAD(0), RAD(-80)), 1 / Animation_Speed)
  3469. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.7) * ANGLES(RAD(0), RAD(0), RAD(0)) * ANGLES(RAD(-35 + 1 * COS(SINE / 18)), RAD(0), RAD(80)), 1 / Animation_Speed)
  3470. if MRANDOM(1,32+sick.PlaybackLoudness/7) == 1 then
  3471. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(MRANDOM(-100000-sick.PlaybackLoudness/7,100000+sick.PlaybackLoudness/7)), RAD(MRANDOM(-99999-sick.PlaybackLoudness/7,99999+sick.PlaybackLoudness/7)), RAD(MRANDOM(-200-sick.PlaybackLoudness/7,48375935+sick.PlaybackLoudness/7))), 1 / Animation_Speed)
  3472. end
  3473. if MRANDOM(1,20+sick.PlaybackLoudness/7) == 1 then
  3474. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(MRANDOM(-90-sick.PlaybackLoudness/7,90+sick.PlaybackLoudness/7)), RAD(MRANDOM(-30-sick.PlaybackLoudness/7,30+sick.PlaybackLoudness/7)), RAD(MRANDOM(-50-sick.PlaybackLoudness/7,50+sick.PlaybackLoudness/7)))* RIGHTSHOULDERC0, 1 / Animation_Speed)
  3475. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(MRANDOM(-10000-sick.PlaybackLoudness/7,10000+sick.PlaybackLoudness/7)), RAD(MRANDOM(-900-sick.PlaybackLoudness/7,900+sick.PlaybackLoudness/7)), RAD(MRANDOM(-20-sick.PlaybackLoudness/7,20+sick.PlaybackLoudness/7)))* LEFTSHOULDERC0, 1 / Animation_Speed)
  3476. end
  3477.  
  3478. elseif mode == 28 then
  3479.  
  3480. sick.SoundId = "rbxassetid://844654533"
  3481. sick.Pitch = 1
  3482. Humanoid.WalkSpeed = 30
  3483. NAMEMODE.Text = RandomCaps("Uncolored")
  3484. NAMEMODE.Font = Enum.Font:GetEnumItems()[math.random(1, #Enum.Font:GetEnumItems())]
  3485.  
  3486. auraweld.C0 = Clerp(auraweld.C0, CF(0*SIZE+0 * COS(SINE / 15), 0*SIZE-0 * COS(SINE /15), 0*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(0+0 * COS(SINE / 505)), RAD(0+0* COS(SINE / 55)), RAD(0-0 * COS(SINE / 15))), 1 / Animation_Speed)
  3487. WingLweld.C0 = Clerp(WingLweld.C0, CF(-1.8*SIZE+0 * COS(SINE / 25), 0.75*SIZE+0 * COS(SINE /32), 0.9*SIZE+-0.7 * COS(SINE / 20)) * ANGLES(RAD(0+0 * COS(SINE / 50)), RAD(180+-30* COS(SINE / 20)), RAD(0+0 * COS(SINE / 50))), 1 / Animation_Speed)
  3488. WingRweld.C0 = Clerp(WingRweld.C0, CF(1.8*SIZE+0 * COS(SINE / 25), 0.75*SIZE+0 * COS(SINE /32), 0.9*SIZE+-0.7 * COS(SINE / 20)) * ANGLES(RAD(0+0 * COS(SINE / 50)), RAD(180+30* COS(SINE / 20)), RAD(0+0 * COS(SINE / 50))), 1 / Animation_Speed)
  3489.  
  3490. redauraweld.C0 = Clerp(redauraweld.C0, CF(0*SIZE+0 * COS(SINE / 15), 0.5*SIZE+0.5 * COS(SINE /55), 0*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-0+0 * COS(SINE / 505)), RAD(-0+360* COS(SINE / 65)), RAD(0-0 * COS(SINE / 15))), 1 / Animation_Speed)
  3491. swordhaloweld.C0 = Clerp(swordhaloweld.C0, CF(0*SIZE+0.25 * COS(SINE / 15), 2*SIZE-0.25 * COS(SINE /15), 2.2*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(0-0 * COS(SINE / 505)), RAD(0-0* COS(SINE / 55)), RAD(0+360 * COS(SINE / 32))), 1 / Animation_Speed)
  3492. demonweld.C0 = Clerp(demonweld.C0, CF(0*SIZE-0.25 * COS(SINE / 32), 2*SIZE+0.25 * COS(SINE /32), 0.6*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-90+5 * COS(SINE / 505)), RAD(0+360* COS(SINE / 55)), RAD(0-5 * COS(SINE / 32))), 1 / Animation_Speed)
  3493. gunweld.C0 = Clerp(gunweld.C0, CF(0*SIZE+0 * COS(SINE / 15), 0*SIZE-0 * COS(SINE /15), 0*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-0+0 * COS(SINE / 505)), RAD(-0+0* COS(SINE / 55)), RAD(0-0 * COS(SINE / 15))), 1 / Animation_Speed)
  3494.  
  3495. sine = sine + 1
  3496. snap = math.random(1,3)
  3497. if snap == 1 then
  3498. Neck.C0 = Clerp(Neck.C0,NECKC0*CF(0,0,0+((1)-1))*angles(math.rad(math.random(-10000,10000)),math.rad(math.random(-10000,10000)),math.rad(math.random(-10000,10000))),1/Animation_Speed)
  3499. end
  3500. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0,0,2+.5*COS(SINE / 32))*ANGLES(RAD(-25 + 2*COS(sine/42)),RAD(0),RAD(0)), 1 / Animation_Speed)
  3501. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-2.5+1*COS(SINE / 12)), RAD(MRANDOM(-5,5)), RAD(0)), 1 / Animation_Speed)
  3502. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-30), RAD(0), RAD(15 - 5.5 * COS(SINE / 20))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3503. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-30), RAD(0), RAD(-15 + 5.5 * COS(SINE / 20))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3504. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.2) * ANGLES(RAD(-30+2*COS(sine/32)), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3505. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.2) * ANGLES(RAD(-30+2*COS(sine/46)), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3506.  
  3507. elseif mode == 29 then
  3508.  
  3509. sick.SoundId = "rbxassetid://5644788747"
  3510. sick.Pitch = 1
  3511. Humanoid.WalkSpeed = 30
  3512. NAMEMODE.Text = RandomCaps("5YSTEM FA1LURE")
  3513. NAMEMODE.Font = Enum.Font:GetEnumItems()[math.random(1, #Enum.Font:GetEnumItems())]
  3514.  
  3515. auraweld.C0 = Clerp(auraweld.C0, CF(0*SIZE+0 * COS(SINE / 15), 0*SIZE-0 * COS(SINE /15), 0*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(0+0 * COS(SINE / 505)), RAD(0+0* COS(SINE / 55)), RAD(0-0 * COS(SINE / 15))), 1 / Animation_Speed)
  3516. WingLweld.C0 = Clerp(WingLweld.C0, CF(-1.8*SIZE+0 * COS(SINE / 25), 0.75*SIZE+0 * COS(SINE /32), 0.9*SIZE+-0.7 * COS(SINE / 20)) * ANGLES(RAD(0+0 * COS(SINE / 50)), RAD(180+-30* COS(SINE / 20)), RAD(0+0 * COS(SINE / 50))), 1 / Animation_Speed)
  3517. WingRweld.C0 = Clerp(WingRweld.C0, CF(1.8*SIZE+0 * COS(SINE / 25), 0.75*SIZE+0 * COS(SINE /32), 0.9*SIZE+-0.7 * COS(SINE / 20)) * ANGLES(RAD(0+0 * COS(SINE / 50)), RAD(180+30* COS(SINE / 20)), RAD(0+0 * COS(SINE / 50))), 1 / Animation_Speed)
  3518.  
  3519. redauraweld.C0 = Clerp(redauraweld.C0, CF(0*SIZE+0 * COS(SINE / 15), 0.5*SIZE+0.5 * COS(SINE /55), 0*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-0+0 * COS(SINE / 505)), RAD(-0+360* COS(SINE / 65)), RAD(0-0 * COS(SINE / 15))), 1 / Animation_Speed)
  3520. swordhaloweld.C0 = Clerp(swordhaloweld.C0, CF(0*SIZE+0.25 * COS(SINE / 15), 2*SIZE-0.25 * COS(SINE /15), 2.2*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(0-0 * COS(SINE / 505)), RAD(0-0* COS(SINE / 55)), RAD(0+360 * COS(SINE / 32))), 1 / Animation_Speed)
  3521. demonweld.C0 = Clerp(demonweld.C0, CF(0*SIZE-0.25 * COS(SINE / 32), 2*SIZE+0.25 * COS(SINE /32), 0.6*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-90+5 * COS(SINE / 505)), RAD(0+360* COS(SINE / 55)), RAD(0-5 * COS(SINE / 32))), 1 / Animation_Speed)
  3522. gunweld.C0 = Clerp(gunweld.C0, CF(0*SIZE+0 * COS(SINE / 15), 0*SIZE-0 * COS(SINE /15), 0*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-0+0 * COS(SINE / 505)), RAD(-0+0* COS(SINE / 55)), RAD(0-0 * COS(SINE / 15))), 1 / Animation_Speed)
  3523.  
  3524. sine = sine + 1
  3525. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 + .25*COS(sine/63)+.92*SIN(sine/95), 0, 1 + 1 * SIN(sine / 53)) * ANGLES(RAD(70), RAD(0-RootPart.RotVelocity.y), RAD(0 - RootPart.RotVelocity.Y * 4.5 + 3 * COS(sine / 47))), 0.15 / 3)
  3526. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(sine / 12)), RAD(0), RAD(0)), 0.15 / 3)
  3527. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(12 - 4.10 * SIN(sine / 12))) * RIGHTSHOULDERC0, 0.15 / 3)
  3528. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12 + 4.10 * SIN(sine / 12))) * LEFTSHOULDERC0, 0.15 / 3)
  3529. RightHip.C0 = Clerp(RightHip.C0, CF(1, -.5 - 0.02 * SIN(sine / 12), -0.5) * ANGLES(RAD(-10 - 2.5 * SIN(sine / 21)), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / 3)
  3530. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.02 * SIN(sine / 12), -0.01) * ANGLES(RAD(-20 - 2.5 * SIN(sine / 51)), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / 3)
  3531.  
  3532. elseif mode == 30 then
  3533.  
  3534. sick.SoundId = "rbxassetid://928385983"
  3535. sick.Pitch = 1
  3536. Humanoid.WalkSpeed = 30
  3537. NAMEMODE.Text = RandomCaps("Rainbow Infinite")
  3538. NAMEMODE.Font = Enum.Font:GetEnumItems()[math.random(1, #Enum.Font:GetEnumItems())]
  3539.  
  3540. auraweld.C0 = Clerp(auraweld.C0, CF(0*SIZE+0 * COS(SINE / 15), 0*SIZE-0 * COS(SINE /15), 0*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(0+0 * COS(SINE / 505)), RAD(0+0* COS(SINE / 55)), RAD(0-0 * COS(SINE / 15))), 1 / Animation_Speed)
  3541. WingLweld.C0 = Clerp(WingLweld.C0, CF(-1.8*SIZE+0 * COS(SINE / 25), 0.75*SIZE+0 * COS(SINE /32), 0.9*SIZE+-0.7 * COS(SINE / 20)) * ANGLES(RAD(0+0 * COS(SINE / 50)), RAD(180+-30* COS(SINE / 20)), RAD(0+0 * COS(SINE / 50))), 1 / Animation_Speed)
  3542. WingRweld.C0 = Clerp(WingRweld.C0, CF(1.8*SIZE+0 * COS(SINE / 25), 0.75*SIZE+0 * COS(SINE /32), 0.9*SIZE+-0.7 * COS(SINE / 20)) * ANGLES(RAD(0+0 * COS(SINE / 50)), RAD(180+30* COS(SINE / 20)), RAD(0+0 * COS(SINE / 50))), 1 / Animation_Speed)
  3543.  
  3544. redauraweld.C0 = Clerp(redauraweld.C0, CF(0*SIZE+0 * COS(SINE / 15), 0.5*SIZE+0.5 * COS(SINE /55), 0*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-0+0 * COS(SINE / 505)), RAD(-0+360* COS(SINE / 65)), RAD(0-0 * COS(SINE / 15))), 1 / Animation_Speed)
  3545. swordhaloweld.C0 = Clerp(swordhaloweld.C0, CF(0*SIZE+0.25 * COS(SINE / 15), 2*SIZE-0.25 * COS(SINE /15), 2.2*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(0-0 * COS(SINE / 505)), RAD(0-0* COS(SINE / 55)), RAD(0+360 * COS(SINE / 32))), 1 / Animation_Speed)
  3546. demonweld.C0 = Clerp(demonweld.C0, CF(0*SIZE-0.25 * COS(SINE / 32), 2*SIZE+0.25 * COS(SINE /32), 0.6*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-90+5 * COS(SINE / 505)), RAD(0+360* COS(SINE / 55)), RAD(0-5 * COS(SINE / 32))), 1 / Animation_Speed)
  3547. gunweld.C0 = Clerp(gunweld.C0, CF(0*SIZE+0 * COS(SINE / 15), 0*SIZE-0 * COS(SINE /15), 0*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-0+0 * COS(SINE / 505)), RAD(-0+0* COS(SINE / 55)), RAD(0-0 * COS(SINE / 15))), 1 / Animation_Speed)
  3548.  
  3549. sine = sine + 1
  3550. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-45)), 0.15 / Animation_Speed)
  3551. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(45)), 0.15 / Animation_Speed)
  3552. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(145), RAD(0), RAD(0)) * ANGLES(RAD(0), RAD(3), RAD(0)) * RIGHTSHOULDERC0, 0.25 / Animation_Speed)
  3553. LeftShoulder.C0 = Clerp(LeftShoulder.C0,CFrame.new(-1.5,0.5,0) * CFrame.Angles(math.rad(20),math.rad(0),math.rad(-10-10*math.sin(sine/50))) * LEFTSHOULDERC0,0.7/3)
  3554. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  3555. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-50), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  3556. end end
  3557.  
  3558. elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
  3559. ANIM = "Walk"
  3560. --WAEFFX({Time = 12.5, EffectType = "Sphere", Size = VT(20*sick.PlaybackLoudness/75,0,2*sick.PlaybackLoudness/75), Size2 = VT(1*sick.PlaybackLoudness/75,0.5,7*sick.PlaybackLoudness/75), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CFrame.new(0,-3,0)*CFrame.Angles(RAD(0),RAD(sick.PlaybackLoudness/666),RAD(0)), RotationX = 0, RotationY = 50, RotationZ = 0, Material = "Neon", Color = a, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3561. --WAEFFX({Time = 12.5, EffectType = "Sphere", Size = VT(2*sick.PlaybackLoudness/75,0,20*sick.PlaybackLoudness/75), Size2 = VT(7*sick.PlaybackLoudness/75,0.69,1*sick.PlaybackLoudness/75), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CFrame.new(0,-3,0)*CFrame.Angles(RAD(0),RAD(sick.PlaybackLoudness/666),RAD(0)), RotationX = 0, RotationY = 50, RotationZ = 0, Material = "Neon", Color = b, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3562. WACKYEFFECT({Time = 1, EffectType = "Sphere", Size = Vector3.new(1+sick.PlaybackLoudness/50,0.1,1+sick.PlaybackLoudness/50), Size2 = Vector3.new(1+sick.PlaybackLoudness/1,0.1,1+sick.PlaybackLoudness/50), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CFrame.new(0,-3,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = Color3.new(0,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3563. WACKYEFFECT({Time = 1, EffectType = "Sphere", Size = Vector3.new(0.4+sick.PlaybackLoudness/50,0.4,0.4+sick.PlaybackLoudness/50), Size2 = Vector3.new(0.4+sick.PlaybackLoudness/1,0.2,0.4+sick.PlaybackLoudness/50), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CFrame.new(0,-3,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = x, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3564. --WAEFFX({Time = 12.5, EffectType = "Sphere", Size = VT(8*sick.PlaybackLoudness/75,0,8*sick.PlaybackLoudness/75), Size2 = VT(4*sick.PlaybackLoudness/75,0.5,4*sick.PlaybackLoudness/75), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CFrame.new(0,-3,0)*CFrame.Angles(RAD(0),RAD(sick.PlaybackLoudness/666),RAD(0)), RotationX = 0, RotationY = 50, RotationZ = 0, Material = "Neon", Color = b, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3565. if ATTACK == false then
  3566. if mode == 3 then
  3567.  
  3568. sick.SoundId = "rbxassetid://6498555267"
  3569. sick.Pitch = 1
  3570. NAMEMODE.Text = RandomCaps ("Ultraskidded Cannon")
  3571. NAMEMODE.Font = Enum.Font:GetEnumItems()[math.random(1, #Enum.Font:GetEnumItems())]
  3572.  
  3573.  
  3574.  
  3575.  
  3576. WingLweld.C0 = Clerp(WingLweld.C0, CF(-1.8*SIZE+0 * COS(SINE / 25), 0.75*SIZE+0 * COS(SINE /32), 0.9*SIZE+-0.7 * COS(SINE / 20)) * ANGLES(RAD(0+0 * COS(SINE / 50)), RAD(180+-30* COS(SINE / 20)), RAD(0+0 * COS(SINE / 50))), 1 / Animation_Speed)
  3577. WingRweld.C0 = Clerp(WingRweld.C0, CF(1.8*SIZE+0 * COS(SINE / 25), 0.75*SIZE+0 * COS(SINE /32), 0.9*SIZE+-0.7 * COS(SINE / 20)) * ANGLES(RAD(0+0 * COS(SINE / 50)), RAD(180+30* COS(SINE / 20)), RAD(0+0 * COS(SINE / 50))), 1 / Animation_Speed)
  3578.  
  3579. redauraweld.C0 = Clerp(redauraweld.C0, CF(0*SIZE+0 * COS(SINE / 15), 0.5*SIZE+0.5 * COS(SINE /55), 0*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-0+0 * COS(SINE / 505)), RAD(-0+360* COS(SINE / 65)), RAD(0-0 * COS(SINE / 15))), 1 / Animation_Speed)
  3580. swordhaloweld.C0 = Clerp(swordhaloweld.C0, CF(0*SIZE+0.25 * COS(SINE / 15), 2*SIZE-0.25 * COS(SINE /15), 2.2*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(0-0 * COS(SINE / 505)), RAD(0-0* COS(SINE / 55)), RAD(0+360 * COS(SINE / 32))), 1 / Animation_Speed)
  3581. demonweld.C0 = Clerp(demonweld.C0, CF(0*SIZE-0.25 * COS(SINE / 32), 2*SIZE+0.25 * COS(SINE /32), 0.6*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-90+5 * COS(SINE / 505)), RAD(0+360* COS(SINE / 55)), RAD(0-5 * COS(SINE / 32))), 1 / Animation_Speed)
  3582.  
  3583. sine = sine + 1
  3584. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CFrame.new(0 + .5 * math.cos(sine/50),0,3 - .5 * math.sin(sine/50)) * CFrame.Angles(math.rad(40),math.rad(0),math.rad(0)),0.7/3)
  3585. Neck.C0 = Clerp(Neck.C0,NECKC0 * CFrame.new(0,-.25,0) * CFrame.Angles(math.rad(-40),math.rad(0),math.rad(0)),0.7/3)
  3586. RightShoulder.C0 = Clerp(RightShoulder.C0,CFrame.new(1.5,0.5,0) * CFrame.Angles(math.rad(-45),math.rad(0),math.rad(5 + 2 * math.cos(sine/19))) * RIGHTSHOULDERC0,0.7/3)
  3587. LeftShoulder.C0 = Clerp(LeftShoulder.C0,CFrame.new(-1.5,0.5,0) * CFrame.Angles(math.rad(-45),math.rad(0),math.rad(-5 - 2 * math.cos(sine/19))) * LEFTSHOULDERC0,0.7/3)
  3588. RightHip.C0 = Clerp(RightHip.C0,CFrame.new(1,-0.5,-0.5) * CFrame.Angles(math.rad(-20 + 9 * math.cos(sine/74)),math.rad(80),math.rad(0)) * CFrame.Angles(math.rad(0 + 5 * math.cos(sine/37)),math.rad(0),math.rad(0)),0.7/3)
  3589. LeftHip.C0 = Clerp(LeftHip.C0,CFrame.new(-1,-1,0) * CFrame.Angles(math.rad(-20 - 9 * math.cos(sine/54)),math.rad(-80),math.rad(0)) * CFrame.Angles(math.rad(0 - 5 * math.cos(sine/41)),math.rad(0),math.rad(0)),0.7/3)
  3590.  
  3591. elseif mode == 4 then
  3592.  
  3593. sick.SoundId = "rbxassetid://5485798026"
  3594. sick.Pitch = 1
  3595. NAMEMODE.Text = RandomCaps ("Ultraskidded Cannon")
  3596. NAMEMODE.Font = Enum.Font:GetEnumItems()[math.random(1, #Enum.Font:GetEnumItems())]
  3597.  
  3598.  
  3599.  
  3600.  
  3601. WingLweld.C0 = Clerp(WingLweld.C0, CF(-1.8*SIZE+0 * COS(SINE / 25), 0.75*SIZE+0 * COS(SINE /32), 0.9*SIZE+-0.7 * COS(SINE / 20)) * ANGLES(RAD(0+0 * COS(SINE / 50)), RAD(180+-30* COS(SINE / 20)), RAD(0+0 * COS(SINE / 50))), 1 / Animation_Speed)
  3602. WingRweld.C0 = Clerp(WingRweld.C0, CF(1.8*SIZE+0 * COS(SINE / 25), 0.75*SIZE+0 * COS(SINE /32), 0.9*SIZE+-0.7 * COS(SINE / 20)) * ANGLES(RAD(0+0 * COS(SINE / 50)), RAD(180+30* COS(SINE / 20)), RAD(0+0 * COS(SINE / 50))), 1 / Animation_Speed)
  3603.  
  3604. redauraweld.C0 = Clerp(redauraweld.C0, CF(0*SIZE+0 * COS(SINE / 15), 0.5*SIZE+0.5 * COS(SINE /55), 0*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-0+0 * COS(SINE / 505)), RAD(-0+360* COS(SINE / 65)), RAD(0-0 * COS(SINE / 15))), 1 / Animation_Speed)
  3605. swordhaloweld.C0 = Clerp(swordhaloweld.C0, CF(0*SIZE+0.25 * COS(SINE / 15), 2*SIZE-0.25 * COS(SINE /15), 2.2*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(0-0 * COS(SINE / 505)), RAD(0-0* COS(SINE / 55)), RAD(0+360 * COS(SINE / 32))), 1 / Animation_Speed)
  3606. demonweld.C0 = Clerp(demonweld.C0, CF(0*SIZE-0.25 * COS(SINE / 32), 2*SIZE+0.25 * COS(SINE /32), 0.6*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-90+5 * COS(SINE / 505)), RAD(0+360* COS(SINE / 55)), RAD(0-5 * COS(SINE / 32))), 1 / Animation_Speed)
  3607.  
  3608. sine = sine + 1
  3609. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CFrame.new(0 + .5 * math.cos(sine/50),0,3 - .5 * math.sin(sine/50)) * CFrame.Angles(math.rad(40),math.rad(0),math.rad(0)),0.7/3)
  3610. Neck.C0 = Clerp(Neck.C0,NECKC0 * CFrame.new(0,-.25,0) * CFrame.Angles(math.rad(-40),math.rad(0),math.rad(0)),0.7/3)
  3611. RightShoulder.C0 = Clerp(RightShoulder.C0,CFrame.new(1.5,0.5,0) * CFrame.Angles(math.rad(-45),math.rad(0),math.rad(5 + 2 * math.cos(sine/19))) * RIGHTSHOULDERC0,0.7/3)
  3612. LeftShoulder.C0 = Clerp(LeftShoulder.C0,CFrame.new(-1.5,0.5,0) * CFrame.Angles(math.rad(-45),math.rad(0),math.rad(-5 - 2 * math.cos(sine/19))) * LEFTSHOULDERC0,0.7/3)
  3613. RightHip.C0 = Clerp(RightHip.C0,CFrame.new(1,-0.5,-0.5) * CFrame.Angles(math.rad(-20 + 9 * math.cos(sine/74)),math.rad(80),math.rad(0)) * CFrame.Angles(math.rad(0 + 5 * math.cos(sine/37)),math.rad(0),math.rad(0)),0.7/3)
  3614. LeftHip.C0 = Clerp(LeftHip.C0,CFrame.new(-1,-1,0) * CFrame.Angles(math.rad(-20 - 9 * math.cos(sine/54)),math.rad(-80),math.rad(0)) * CFrame.Angles(math.rad(0 - 5 * math.cos(sine/41)),math.rad(0),math.rad(0)),0.7/3)
  3615.  
  3616.  
  3617. elseif mode == 2 then
  3618.  
  3619. sick.SoundId = "rbxassetid://2649590402"
  3620. sick.Pitch = 1
  3621. NAMEMODE.Text = RandomCaps ("HSC - XSE")
  3622. NAMEMODE.Font = Enum.Font:GetEnumItems()[math.random(1, #Enum.Font:GetEnumItems())]
  3623.  
  3624.  
  3625.  
  3626.  
  3627. WingLweld.C0 = Clerp(WingLweld.C0, CF(-1.8*SIZE+0 * COS(SINE / 25), 0.75*SIZE+0 * COS(SINE /32), 0.9*SIZE+-0.7 * COS(SINE / 20)) * ANGLES(RAD(0+0 * COS(SINE / 50)), RAD(180+-30* COS(SINE / 20)), RAD(0+0 * COS(SINE / 50))), 1 / Animation_Speed)
  3628. WingRweld.C0 = Clerp(WingRweld.C0, CF(1.8*SIZE+0 * COS(SINE / 25), 0.75*SIZE+0 * COS(SINE /32), 0.9*SIZE+-0.7 * COS(SINE / 20)) * ANGLES(RAD(0+0 * COS(SINE / 50)), RAD(180+30* COS(SINE / 20)), RAD(0+0 * COS(SINE / 50))), 1 / Animation_Speed)
  3629.  
  3630. redauraweld.C0 = Clerp(redauraweld.C0, CF(0*SIZE+0 * COS(SINE / 15), 0.5*SIZE+0.5 * COS(SINE /55), 0*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-0+0 * COS(SINE / 505)), RAD(-0+360* COS(SINE / 65)), RAD(0-0 * COS(SINE / 15))), 1 / Animation_Speed)
  3631. swordhaloweld.C0 = Clerp(swordhaloweld.C0, CF(0*SIZE+0.25 * COS(SINE / 15), 2*SIZE-0.25 * COS(SINE /15), 2.2*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(0-0 * COS(SINE / 505)), RAD(0-0* COS(SINE / 55)), RAD(0+360 * COS(SINE / 32))), 1 / Animation_Speed)
  3632. demonweld.C0 = Clerp(demonweld.C0, CF(0*SIZE-0.25 * COS(SINE / 32), 2*SIZE+0.25 * COS(SINE /32), 0.6*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-90+5 * COS(SINE / 505)), RAD(0+360* COS(SINE / 55)), RAD(0-5 * COS(SINE / 32))), 1 / Animation_Speed)
  3633.  
  3634. sine = sine + 1
  3635. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CFrame.new(0 - 0.15 * math.cos(sine / 47), -0.5, 0.5 + 0.1 * math.cos(sine / 28)) * CFrame.Angles(math.rad(70), math.rad(0 - RootPart.RotVelocity.Y), math.rad(0 - RootPart.RotVelocity.Y * 4.5 + 3 * math.cos(sine / 47))), .2 / 3)
  3636. Neck.C0 = Clerp(Neck.C0, NECKC0 * CFrame.new(0, 0, 0 + ((1) - 1)) * CFrame.Angles(math.rad(-17 - 5 * math.cos(sine / 52)), math.rad(0 - 3 * math.cos(sine / 37)), math.rad(0 + 2 * math.cos(sine / 78))), .2 / 3)
  3637. RightShoulder.C0 = Clerp(RightShoulder.C0, CFrame.new(1.5, 0.5 + 0.05 * math.cos(sine / 28), 0) * CFrame.Angles(math.rad(-8 - 4 * math.cos(sine / 59)), math.rad(-20 + 7 * math.cos(sine / 62)), math.rad(20 + 5 * math.cos(sine / 50)))* RIGHTSHOULDERC0, .2 / 3)
  3638. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CFrame.new(-1.5, 0.5 + 0.1 * math.cos(sine / 28), 0) * CFrame.Angles(math.rad(-8 - 3 * math.cos(sine / 55)), math.rad(20 + 8 * math.cos(sine / 67)), math.rad(-20 - 4 * math.cos(sine / 29))) * LEFTSHOULDERC0, .2 / 3)
  3639. RightHip.C0 = Clerp(RightHip.C0, CFrame.new(1 , -0.5, -0.6) * CFrame.Angles(math.rad(0), math.rad(90), math.rad(0)) * CFrame.Angles(math.rad(1.5), math.rad(0), math.rad(-20 - 5 * math.cos(sine / 34))), .2 / 3)
  3640. LeftHip.C0 = Clerp(LeftHip.C0, CFrame.new(-1, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-90), math.rad(0)) * CFrame.Angles(math.rad(1), math.rad(0), math.rad(20 + 2 * math.cos(sine / 38))), .2 / 3)
  3641.  
  3642. elseif mode == 7 then
  3643.  
  3644. sick.SoundId = "rbxassetid://611191130"
  3645. sick.Pitch = 1
  3646. NAMEMODE.Text = RandomCaps ("iNSaNiTYFullVersion")
  3647. NAMEMODE.Font = Enum.Font:GetEnumItems()[math.random(1, #Enum.Font:GetEnumItems())]
  3648.  
  3649.  
  3650.  
  3651. WingLweld.C0 = Clerp(WingLweld.C0, CF(-1.8*SIZE+0 * COS(SINE / 25), 0.75*SIZE+0 * COS(SINE /32), 0.9*SIZE+-0.7 * COS(SINE / 20)) * ANGLES(RAD(0+0 * COS(SINE / 50)), RAD(180+-30* COS(SINE / 20)), RAD(0+0 * COS(SINE / 50))), 1 / Animation_Speed)
  3652. WingRweld.C0 = Clerp(WingRweld.C0, CF(1.8*SIZE+0 * COS(SINE / 25), 0.75*SIZE+0 * COS(SINE /32), 0.9*SIZE+-0.7 * COS(SINE / 20)) * ANGLES(RAD(0+0 * COS(SINE / 50)), RAD(180+30* COS(SINE / 20)), RAD(0+0 * COS(SINE / 50))), 1 / Animation_Speed)
  3653.  
  3654. redauraweld.C0 = Clerp(redauraweld.C0, CF(0*SIZE+0 * COS(SINE / 15), 0.5*SIZE+0.5 * COS(SINE /55), 0*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-0+0 * COS(SINE / 505)), RAD(-0+360* COS(SINE / 65)), RAD(0-0 * COS(SINE / 15))), 1 / Animation_Speed)
  3655. swordhaloweld.C0 = Clerp(swordhaloweld.C0, CF(0*SIZE+0.25 * COS(SINE / 15), 2*SIZE-0.25 * COS(SINE /15), 2.2*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(0-0 * COS(SINE / 505)), RAD(0-0* COS(SINE / 55)), RAD(0+360 * COS(SINE / 32))), 1 / Animation_Speed)
  3656. demonweld.C0 = Clerp(demonweld.C0, CF(0*SIZE-0.25 * COS(SINE / 32), 2*SIZE+0.25 * COS(SINE /32), 0.6*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-90+5 * COS(SINE / 505)), RAD(0+360* COS(SINE / 55)), RAD(0-5 * COS(SINE / 32))), 1 / Animation_Speed)
  3657.  
  3658. sine = sine + 1
  3659. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CFrame.new(0 - 0.15 * math.cos(sine / 47), -0.5, 0.5 + 0.1 * math.cos(sine / 28)) * CFrame.Angles(math.rad(70), math.rad(0 - RootPart.RotVelocity.Y), math.rad(0 - RootPart.RotVelocity.Y * 4.5 + 3 * math.cos(sine / 47))), .2 / 3)
  3660. Neck.C0 = Clerp(Neck.C0, NECKC0 * CFrame.new(0, 0, 0 + ((1) - 1)) * CFrame.Angles(math.rad(-17 - 5 * math.cos(sine / 52)), math.rad(0 - 3 * math.cos(sine / 37)), math.rad(0 + 2 * math.cos(sine / 78))), .2 / 3)
  3661. RightShoulder.C0 = Clerp(RightShoulder.C0, CFrame.new(1.5, 0.5 + 0.05 * math.cos(sine / 28), 0) * CFrame.Angles(math.rad(-8 - 4 * math.cos(sine / 59)), math.rad(-20 + 7 * math.cos(sine / 62)), math.rad(20 + 5 * math.cos(sine / 50)))* RIGHTSHOULDERC0, .2 / 3)
  3662. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CFrame.new(-1.5, 0.5 + 0.1 * math.cos(sine / 28), 0) * CFrame.Angles(math.rad(-8 - 3 * math.cos(sine / 55)), math.rad(20 + 8 * math.cos(sine / 67)), math.rad(-20 - 4 * math.cos(sine / 29))) * LEFTSHOULDERC0, .2 / 3)
  3663. RightHip.C0 = Clerp(RightHip.C0, CFrame.new(1 , -0.5, -0.6) * CFrame.Angles(math.rad(0), math.rad(90), math.rad(0)) * CFrame.Angles(math.rad(1.5), math.rad(0), math.rad(-20 - 5 * math.cos(sine / 34))), .2 / 3)
  3664. LeftHip.C0 = Clerp(LeftHip.C0, CFrame.new(-1, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-90), math.rad(0)) * CFrame.Angles(math.rad(1), math.rad(0), math.rad(20 + 2 * math.cos(sine / 38))), .2 / 3)
  3665.  
  3666. elseif mode == 9 then
  3667.  
  3668. sick.SoundId = "rbxassetid://6454152476"
  3669. sick.Pitch = 1
  3670. NAMEMODE.Text = RandomCaps ("OSC - Omegaskidded Cannon")
  3671. NAMEMODE.Font = Enum.Font:GetEnumItems()[math.random(1, #Enum.Font:GetEnumItems())]
  3672.  
  3673.  
  3674.  
  3675.  
  3676. WingLweld.C0 = Clerp(WingLweld.C0, CF(-1.8*SIZE+0 * COS(SINE / 25), 0.75*SIZE+0 * COS(SINE /32), 0.9*SIZE+-0.7 * COS(SINE / 20)) * ANGLES(RAD(0+0 * COS(SINE / 50)), RAD(180+-30* COS(SINE / 20)), RAD(0+0 * COS(SINE / 50))), 1 / Animation_Speed)
  3677. WingRweld.C0 = Clerp(WingRweld.C0, CF(1.8*SIZE+0 * COS(SINE / 25), 0.75*SIZE+0 * COS(SINE /32), 0.9*SIZE+-0.7 * COS(SINE / 20)) * ANGLES(RAD(0+0 * COS(SINE / 50)), RAD(180+30* COS(SINE / 20)), RAD(0+0 * COS(SINE / 50))), 1 / Animation_Speed)
  3678.  
  3679. redauraweld.C0 = Clerp(redauraweld.C0, CF(0*SIZE+0 * COS(SINE / 15), 0.5*SIZE+0.5 * COS(SINE /55), 0*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-0+0 * COS(SINE / 505)), RAD(-0+360* COS(SINE / 65)), RAD(0-0 * COS(SINE / 15))), 1 / Animation_Speed)
  3680. swordhaloweld.C0 = Clerp(swordhaloweld.C0, CF(0*SIZE+0.25 * COS(SINE / 15), 2*SIZE-0.25 * COS(SINE /15), 2.2*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(0-0 * COS(SINE / 505)), RAD(0-0* COS(SINE / 55)), RAD(0+360 * COS(SINE / 32))), 1 / Animation_Speed)
  3681. demonweld.C0 = Clerp(demonweld.C0, CF(0*SIZE-0.25 * COS(SINE / 32), 2*SIZE+0.25 * COS(SINE /32), 0.6*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-90+5 * COS(SINE / 505)), RAD(0+360* COS(SINE / 55)), RAD(0-5 * COS(SINE / 32))), 1 / Animation_Speed)
  3682.  
  3683. sine = sine + 1
  3684. RightHip.C0=Clerp(RightHip.C0,CFrame.new(1,-0.25,-0.5)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(-20)),.2)
  3685. LeftHip.C0=Clerp(LeftHip.C0,CFrame.new(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(20)),.2)
  3686. RootJoint.C0=Clerp(RootJoint.C0,ROOTC0*CFrame.new(0,-0.5,0.5 + 0.1 * math.cos(sine / 28))*angles(math.rad(75),math.rad(0),math.rad(0)),.2)
  3687. Neck.C0=Clerp(Neck.C0,NECKC0*angles(math.rad(-20),math.rad(0),math.rad(0)),.2)
  3688. RightShoulder.C0=Clerp(RightShoulder.C0,CFrame.new(1.5,0.5,0)*angles(math.rad(-30),math.rad(0),math.rad(30 + 2.5 * math.cos(sine / 28))),.2)
  3689. LeftShoulder.C0=Clerp(LeftShoulder.C0,CFrame.new(-1.5,0.5,0)*angles(math.rad(-30),math.rad(0),math.rad(-30 - 2.5 * math.cos(sine / 28))),.2)
  3690.  
  3691. elseif mode == 11 then
  3692.  
  3693. sick.SoundId = "rbxassetid://4770746196"
  3694. sick.Pitch = 1
  3695. NAMEMODE.Text = RandomCaps ("Antiv7")
  3696. NAMEMODE.Font = Enum.Font:GetEnumItems()[math.random(1, #Enum.Font:GetEnumItems())]
  3697.  
  3698.  
  3699.  
  3700.  
  3701. WingLweld.C0 = Clerp(WingLweld.C0, CF(-1.8*SIZE+0 * COS(SINE / 25), 0.75*SIZE+0 * COS(SINE /32), 0.9*SIZE+-0.7 * COS(SINE / 20)) * ANGLES(RAD(0+0 * COS(SINE / 50)), RAD(180+-30* COS(SINE / 20)), RAD(0+0 * COS(SINE / 50))), 1 / Animation_Speed)
  3702. WingRweld.C0 = Clerp(WingRweld.C0, CF(1.8*SIZE+0 * COS(SINE / 25), 0.75*SIZE+0 * COS(SINE /32), 0.9*SIZE+-0.7 * COS(SINE / 20)) * ANGLES(RAD(0+0 * COS(SINE / 50)), RAD(180+30* COS(SINE / 20)), RAD(0+0 * COS(SINE / 50))), 1 / Animation_Speed)
  3703.  
  3704. redauraweld.C0 = Clerp(redauraweld.C0, CF(0*SIZE+0 * COS(SINE / 15), 0.5*SIZE+0.5 * COS(SINE /55), 0*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-0+0 * COS(SINE / 505)), RAD(-0+360* COS(SINE / 65)), RAD(0-0 * COS(SINE / 15))), 1 / Animation_Speed)
  3705. swordhaloweld.C0 = Clerp(swordhaloweld.C0, CF(0*SIZE+0.25 * COS(SINE / 15), 2*SIZE-0.25 * COS(SINE /15), 2.2*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(0-0 * COS(SINE / 505)), RAD(0-0* COS(SINE / 55)), RAD(0+360 * COS(SINE / 32))), 1 / Animation_Speed)
  3706. demonweld.C0 = Clerp(demonweld.C0, CF(0*SIZE-0.25 * COS(SINE / 32), 2*SIZE+0.25 * COS(SINE /32), 0.6*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-90+5 * COS(SINE / 505)), RAD(0+360* COS(SINE / 55)), RAD(0-5 * COS(SINE / 32))), 1 / Animation_Speed)
  3707.  
  3708. sine = sine + 1
  3709. if math.random(1,30) == 1 then
  3710. Neck.C0 = Clerp(Neck.C0,NECKC0 * CFrame.Angles(math.rad(20+math.random(-20,20)),math.rad((10*math.cos(sine/100))+math.random(-20,20)),math.rad(math.random(-20,20))),1)
  3711. end
  3712. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CFrame.new(0,0,0 - .5 * math.sin(sine/50)) * CFrame.Angles(math.rad(20),math.rad(0),math.rad(0)),.7/3)
  3713. Neck.C0 = Clerp(Neck.C0,NECKC0 * CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),.7/3)
  3714. RightShoulder.C0 = Clerp(RightShoulder.C0,CFrame.new(1.5,.5,0)*CFrame.Angles(math.rad(80+5*math.cos(sine/25)),0,math.rad(45))* RIGHTSHOULDERC0,.25)
  3715. LeftShoulder.C0 = Clerp(LeftShoulder.C0,CFrame.new(-1.5,.5,0) * CFrame.Angles(math.rad(20),math.rad(0),math.rad(-10-10*math.sin(sine/50))) * LEFTSHOULDERC0,.7/3)
  3716. RightHip.C0 = Clerp(RightHip.C0,CFrame.new(1,-1,-.01) * CFrame.Angles(math.rad(-20),math.rad(80),math.rad(10+10*math.sin(sine/50))),1/3)
  3717. LeftHip.C0 = Clerp(LeftHip.C0,CFrame.new(-1,-1,-.01) * CFrame.Angles(math.rad(-10),math.rad(-80),math.rad(-10-10*math.sin(sine/50))),1/3)
  3718.  
  3719. elseif mode == 1 then
  3720.  
  3721. sick.SoundId = "rbxassetid://2677233603"
  3722. sick.Pitch = 1
  3723. NAMEMODE.Text = BAChanges[MRANDOM(1,#BAChanges)]
  3724. NAMEMODE.Font = Enum.Font:GetEnumItems()[math.random(1, #Enum.Font:GetEnumItems())]
  3725.  
  3726.  
  3727.  
  3728.  
  3729. WingLweld.C0 = Clerp(WingLweld.C0, CF(-1.8*SIZE+0 * COS(SINE / 25), 0.75*SIZE+0 * COS(SINE /32), 0.9*SIZE+-0.7 * COS(SINE / 20)) * ANGLES(RAD(0+0 * COS(SINE / 50)), RAD(180+-30* COS(SINE / 20)), RAD(0+0 * COS(SINE / 50))), 1 / Animation_Speed)
  3730. WingRweld.C0 = Clerp(WingRweld.C0, CF(1.8*SIZE+0 * COS(SINE / 25), 0.75*SIZE+0 * COS(SINE /32), 0.9*SIZE+-0.7 * COS(SINE / 20)) * ANGLES(RAD(0+0 * COS(SINE / 50)), RAD(180+30* COS(SINE / 20)), RAD(0+0 * COS(SINE / 50))), 1 / Animation_Speed)
  3731.  
  3732. redauraweld.C0 = Clerp(redauraweld.C0, CF(0*SIZE+0 * COS(SINE / 15), 0.5*SIZE+0.5 * COS(SINE /55), 0*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-0+0 * COS(SINE / 505)), RAD(-0+360* COS(SINE / 65)), RAD(0-0 * COS(SINE / 15))), 1 / Animation_Speed)
  3733. swordhaloweld.C0 = Clerp(swordhaloweld.C0, CF(0*SIZE+0.25 * COS(SINE / 15), 2*SIZE-0.25 * COS(SINE /15), 2.2*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(0-0 * COS(SINE / 505)), RAD(0-0* COS(SINE / 55)), RAD(0+360 * COS(SINE / 32))), 1 / Animation_Speed)
  3734. demonweld.C0 = Clerp(demonweld.C0, CF(0*SIZE-0.25 * COS(SINE / 32), 2*SIZE+0.25 * COS(SINE /32), 0.6*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-90+5 * COS(SINE / 505)), RAD(0+360* COS(SINE / 55)), RAD(0-5 * COS(SINE / 32))), 1 / Animation_Speed)
  3735.  
  3736. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  3737. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(MRANDOM(-15, 25) - 2.5 * SIN(SINE / 12)), RAD(MRANDOM(-15, 25)), RAD(MRANDOM(-15, 25))), 1 / Animation_Speed)
  3738. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.55, 0.5, 0.5) * ANGLES(RAD(250), RAD(20), RAD(-80))* RIGHTSHOULDERC0, 1 / Animation_Speed)
  3739. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-35 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 0.35 / Animation_Speed)
  3740. RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1 - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 2 / Animation_Speed)
  3741. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.2+ -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 2 / Animation_Speed)
  3742.  
  3743. elseif mode == 14 then
  3744.  
  3745. sick.SoundId = "rbxassetid://143666548"
  3746. sick.Pitch = 1
  3747. NAMEMODE.Text = RandomCaps ("Vibing")
  3748. NAMEMODE.Font = Enum.Font:GetEnumItems()[math.random(1, #Enum.Font:GetEnumItems())]
  3749.  
  3750.  
  3751.  
  3752.  
  3753. WingLweld.C0 = Clerp(WingLweld.C0, CF(-1.8*SIZE+0 * COS(SINE / 25), 0.75*SIZE+0 * COS(SINE /32), 0.9*SIZE+-0.7 * COS(SINE / 20)) * ANGLES(RAD(0+0 * COS(SINE / 50)), RAD(180+-30* COS(SINE / 20)), RAD(0+0 * COS(SINE / 50))), 1 / Animation_Speed)
  3754. WingRweld.C0 = Clerp(WingRweld.C0, CF(1.8*SIZE+0 * COS(SINE / 25), 0.75*SIZE+0 * COS(SINE /32), 0.9*SIZE+-0.7 * COS(SINE / 20)) * ANGLES(RAD(0+0 * COS(SINE / 50)), RAD(180+30* COS(SINE / 20)), RAD(0+0 * COS(SINE / 50))), 1 / Animation_Speed)
  3755.  
  3756. redauraweld.C0 = Clerp(redauraweld.C0, CF(0*SIZE+0 * COS(SINE / 15), 0.5*SIZE+0.5 * COS(SINE /55), 0*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-0+0 * COS(SINE / 505)), RAD(-0+360* COS(SINE / 65)), RAD(0-0 * COS(SINE / 15))), 1 / Animation_Speed)
  3757. swordhaloweld.C0 = Clerp(swordhaloweld.C0, CF(0*SIZE+0.25 * COS(SINE / 15), 2*SIZE-0.25 * COS(SINE /15), 2.2*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(0-0 * COS(SINE / 505)), RAD(0-0* COS(SINE / 55)), RAD(0+360 * COS(SINE / 32))), 1 / Animation_Speed)
  3758. demonweld.C0 = Clerp(demonweld.C0, CF(0*SIZE-0.25 * COS(SINE / 32), 2*SIZE+0.25 * COS(SINE /32), 0.6*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-90+5 * COS(SINE / 505)), RAD(0+360* COS(SINE / 55)), RAD(0-5 * COS(SINE / 32))), 1 / Animation_Speed)
  3759.  
  3760. sine = sine + 1
  3761. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CFrame.new(0,0,0 - .5 * math.sin(sine/9)) * CFrame.Angles(math.rad(45),math.rad(0),math.rad(0)),.7/3)
  3762. Neck.C0 = Clerp(Neck.C0,NECKC0 * CFrame.new(0,-.05,0) * CFrame.Angles(math.rad(-45),math.rad(0),math.rad(0)),.7/3)
  3763. RightShoulder.C0 = Clerp(RightShoulder.C0,CFrame.new(1.5,.5,-.1) * CFrame.Angles(math.rad(-45),math.rad(0),math.rad(0)) * RIGHTSHOULDERC0,.7/3)
  3764. LeftShoulder.C0 = Clerp(LeftShoulder.C0,CFrame.new(-1.5,.5,0) * CFrame.Angles(math.rad(135),math.rad(0),math.rad(0)) * LEFTSHOULDERC0,.7/3)
  3765. RightHip.C0 = Clerp(RightHip.C0,CFrame.new(1,-1,-.01) * CFrame.Angles(math.rad(-10),math.rad(80),math.rad(5+5*math.sin(sine/9))),1/2)
  3766. LeftHip.C0 = Clerp(LeftHip.C0,CFrame.new(-1,-1,-.01) * CFrame.Angles(math.rad(0),math.rad(-80),math.rad(-5-5*math.sin(sine/9))),1/2)
  3767.  
  3768. elseif mode == 12 then
  3769.  
  3770. sick.SoundId = "rbxassetid://1632083717"
  3771. sick.Pitch = 1
  3772. NAMEMODE.Text = RandomCaps ("Redemption")
  3773. NAMEMODE.Font = Enum.Font:GetEnumItems()[math.random(1, #Enum.Font:GetEnumItems())]
  3774.  
  3775.  
  3776.  
  3777.  
  3778. WingLweld.C0 = Clerp(WingLweld.C0, CF(-1.8*SIZE+0 * COS(SINE / 25), 0.75*SIZE+0 * COS(SINE /32), 0.9*SIZE+-0.7 * COS(SINE / 20)) * ANGLES(RAD(0+0 * COS(SINE / 50)), RAD(180+-30* COS(SINE / 20)), RAD(0+0 * COS(SINE / 50))), 1 / Animation_Speed)
  3779. WingRweld.C0 = Clerp(WingRweld.C0, CF(1.8*SIZE+0 * COS(SINE / 25), 0.75*SIZE+0 * COS(SINE /32), 0.9*SIZE+-0.7 * COS(SINE / 20)) * ANGLES(RAD(0+0 * COS(SINE / 50)), RAD(180+30* COS(SINE / 20)), RAD(0+0 * COS(SINE / 50))), 1 / Animation_Speed)
  3780.  
  3781. redauraweld.C0 = Clerp(redauraweld.C0, CF(0*SIZE+0 * COS(SINE / 15), 0.5*SIZE+0.5 * COS(SINE /55), 0*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-0+0 * COS(SINE / 505)), RAD(-0+360* COS(SINE / 65)), RAD(0-0 * COS(SINE / 15))), 1 / Animation_Speed)
  3782. swordhaloweld.C0 = Clerp(swordhaloweld.C0, CF(0*SIZE+0.25 * COS(SINE / 15), 2*SIZE-0.25 * COS(SINE /15), 2.2*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(0-0 * COS(SINE / 505)), RAD(0-0* COS(SINE / 55)), RAD(0+360 * COS(SINE / 32))), 1 / Animation_Speed)
  3783. demonweld.C0 = Clerp(demonweld.C0, CF(0*SIZE-0.25 * COS(SINE / 32), 2*SIZE+0.25 * COS(SINE /32), 0.6*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-90+5 * COS(SINE / 505)), RAD(0+360* COS(SINE / 55)), RAD(0-5 * COS(SINE / 32))), 1 / Animation_Speed)
  3784.  
  3785. sine = sine + 1
  3786. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - .25*COS(sine/63)+.92*SIN(sine/95), 0, 4 - 2 * SIN(sine / 53)) * ANGLES(RAD(70), RAD(0-RootPart.RotVelocity.y), RAD(0 - RootPart.RotVelocity.Y * 4.5 + 3 * COS(sine / 47))), 0.15 / Animation_Speed)
  3787. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(sine / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  3788. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(12 - 4.10 * SIN(sine / 12))) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  3789. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-.75, 0.5, 0.5) * ANGLES(RAD(-25+math.random(-23,23)), RAD(0+math.random(-23,23)), RAD(45+math.random(-23,23))) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  3790. RightHip.C0 = Clerp(RightHip.C0, CF(1, -.5 - 0.02 * SIN(sine / 12), -0.5) * ANGLES(RAD(-10 - 2.5 * SIN(sine / 21)), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  3791. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.02 * SIN(sine / 12), -0.01) * ANGLES(RAD(-20 - 2.5 * SIN(sine / 51)), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  3792.  
  3793. elseif mode == 16 then
  3794.  
  3795. sick.SoundId = "rbxassetid://6768783121"
  3796. sick.Pitch = 1
  3797. NAMEMODE.Text = RandomCaps ("mlc")
  3798. NAMEMODE.Font = Enum.Font:GetEnumItems()[math.random(1, #Enum.Font:GetEnumItems())]
  3799.  
  3800.  
  3801.  
  3802.  
  3803. WingLweld.C0 = Clerp(WingLweld.C0, CF(-1.8*SIZE+0 * COS(SINE / 25), 0.75*SIZE+0 * COS(SINE /32), 0.9*SIZE+-0.7 * COS(SINE / 20)) * ANGLES(RAD(0+0 * COS(SINE / 50)), RAD(180+-30* COS(SINE / 20)), RAD(0+0 * COS(SINE / 50))), 1 / Animation_Speed)
  3804. WingRweld.C0 = Clerp(WingRweld.C0, CF(1.8*SIZE+0 * COS(SINE / 25), 0.75*SIZE+0 * COS(SINE /32), 0.9*SIZE+-0.7 * COS(SINE / 20)) * ANGLES(RAD(0+0 * COS(SINE / 50)), RAD(180+30* COS(SINE / 20)), RAD(0+0 * COS(SINE / 50))), 1 / Animation_Speed)
  3805.  
  3806. redauraweld.C0 = Clerp(redauraweld.C0, CF(0*SIZE+0 * COS(SINE / 15), 0.5*SIZE+0.5 * COS(SINE /55), 0*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-0+0 * COS(SINE / 505)), RAD(-0+360* COS(SINE / 65)), RAD(0-0 * COS(SINE / 15))), 1 / Animation_Speed)
  3807. swordhaloweld.C0 = Clerp(swordhaloweld.C0, CF(0*SIZE+0.25 * COS(SINE / 15), 2*SIZE-0.25 * COS(SINE /15), 2.2*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(0-0 * COS(SINE / 505)), RAD(0-0* COS(SINE / 55)), RAD(0+360 * COS(SINE / 32))), 1 / Animation_Speed)
  3808. demonweld.C0 = Clerp(demonweld.C0, CF(0*SIZE-0.25 * COS(SINE / 32), 2*SIZE+0.25 * COS(SINE /32), 0.6*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-90+5 * COS(SINE / 505)), RAD(0+360* COS(SINE / 55)), RAD(0-5 * COS(SINE / 32))), 1 / Animation_Speed)
  3809.  
  3810. sine = sine + 1
  3811. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0*CFrame.new(0,0,0 - .5 * math.sin(sine/20))*CFrame.Angles(math.rad(40-1*math.cos(sine/20)),0,0),.25)
  3812. Neck.C0 = Clerp(Neck.C0,NECKC0*CFrame.new(0,-.25,0)*CFrame.Angles(math.rad(-40),0,0),.25)
  3813. RightShoulder.C0 = Clerp(RightShoulder.C0, CFrame.new(1.55, 0.5, 0.5) * CFrame.Angles(math.rad(250), math.rad(20), math.rad(-80))* RIGHTSHOULDERC0, 1 / 3)
  3814. LeftShoulder.C0 = Clerp(LeftShoulder.C0,CFrame.new(-1.5,.5,0)*CFrame.Angles(math.rad(-45),0,math.rad(-5-2*math.cos(sine/19)))*LEFTSHOULDERC0,.25)
  3815. RightHip.C0 = Clerp(RightHip.C0,CFrame.new(1,-0.5,-0.5) * CFrame.Angles(math.rad(-50 + 35 * math.cos(sine/20)),math.rad(80),math.rad(0))*CFrame.Angles(0,0,math.rad(15 - 25 * math.cos(sine/20))),0.7/3)
  3816. LeftHip.C0 = Clerp(LeftHip.C0,CFrame.new(-1,-1,0) * CFrame.Angles(math.rad(-35 + 35 * math.cos(sine/20)),math.rad(-80),math.rad(0))*CFrame.Angles(0,0,math.rad(-15 + 25 * math.cos(sine/20))),0.7/3)
  3817.  
  3818. elseif mode == 99 then
  3819.  
  3820. sick.SoundId = "rbxassetid://171230598"
  3821. sick.Pitch = 1
  3822. NAMEMODE.Text = RandomCaps ("Vaporwave")
  3823. NAMEMODE.Font = Enum.Font:GetEnumItems()[math.random(1, #Enum.Font:GetEnumItems())]
  3824.  
  3825.  
  3826.  
  3827. WingLweld.C0 = Clerp(WingLweld.C0, CF(-1.8*SIZE+0 * COS(SINE / 25), 0.75*SIZE+0 * COS(SINE /32), 0.9*SIZE+-0.7 * COS(SINE / 20)) * ANGLES(RAD(0+0 * COS(SINE / 50)), RAD(180+-30* COS(SINE / 20)), RAD(0+0 * COS(SINE / 50))), 1 / Animation_Speed)
  3828. WingRweld.C0 = Clerp(WingRweld.C0, CF(1.8*SIZE+0 * COS(SINE / 25), 0.75*SIZE+0 * COS(SINE /32), 0.9*SIZE+-0.7 * COS(SINE / 20)) * ANGLES(RAD(0+0 * COS(SINE / 50)), RAD(180+30* COS(SINE / 20)), RAD(0+0 * COS(SINE / 50))), 1 / Animation_Speed)
  3829.  
  3830. redauraweld.C0 = Clerp(redauraweld.C0, CF(0*SIZE+0 * COS(SINE / 15), 0.5*SIZE+0.5 * COS(SINE /55), 0*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-0+0 * COS(SINE / 505)), RAD(-0+360* COS(SINE / 65)), RAD(0-0 * COS(SINE / 15))), 1 / Animation_Speed)
  3831. swordhaloweld.C0 = Clerp(swordhaloweld.C0, CF(0*SIZE+0.25 * COS(SINE / 15), 2*SIZE-0.25 * COS(SINE /15), 2.2*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(0-0 * COS(SINE / 505)), RAD(0-0* COS(SINE / 55)), RAD(0+360 * COS(SINE / 32))), 1 / Animation_Speed)
  3832. demonweld.C0 = Clerp(demonweld.C0, CF(0*SIZE-0.25 * COS(SINE / 32), 2*SIZE+0.25 * COS(SINE /32), 0.6*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-90+5 * COS(SINE / 505)), RAD(0+360* COS(SINE / 55)), RAD(0-5 * COS(SINE / 32))), 1 / Animation_Speed)
  3833.  
  3834. sine = sine + 1
  3835. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CFrame.new(0, 0, 2 + 1 * math.cos(sine / 18)) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 1 / Animation_Speed)
  3836. Neck.C0 = Clerp(Neck.C0,NECKC0 * CF(0*1, 0*1, 0*1 + ((1*1) - 1)) * ANGLES(RAD(20 + MRANDOM(-24,24)), RAD(0 + MRANDOM(-24,24)), RAD(0 + MRANDOM(-24,24))), 1 / Animation_Speed)
  3837. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*1, 0.5*1, 0*1) * ANGLES(RAD(180 + MRANDOM(-24,24)), RAD(0 + MRANDOM(-24,24)), RAD(-25 + MRANDOM(-24,24))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3838. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*1, 0.5*1, 0*1) * ANGLES(RAD(180 + MRANDOM(-24,24)), RAD(0 + MRANDOM(-24,24)), RAD(25 + MRANDOM(-24,24))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3839. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.5) * ANGLES(RAD(0), RAD(0), RAD(0)) * ANGLES(RAD(-20 + 1 * COS(SINE / 18)), RAD(0), RAD(-80)), 1 / Animation_Speed)
  3840. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.7) * ANGLES(RAD(0), RAD(0), RAD(0)) * ANGLES(RAD(-35 + 1 * COS(SINE / 18)), RAD(0), RAD(80)), 1 / Animation_Speed)
  3841. if MRANDOM(1,32+sick.PlaybackLoudness/10) == 1 then
  3842. CreateSound(363808674,Head,5,2.3,false)
  3843. end
  3844.  
  3845. elseif mode == 5 then
  3846.  
  3847.  
  3848. sick.SoundId = "rbxassetid://6207243296"
  3849. sick.Pitch = 1
  3850. NAMEMODE.Text = RandomCaps ("iNSaNiTY")
  3851. NAMEMODE.Font = Enum.Font:GetEnumItems()[math.random(1, #Enum.Font:GetEnumItems())]
  3852.  
  3853.  
  3854.  
  3855. Neck.C0 = Clerp(Neck.C0, CF(0*SIZE+0 * COS(SINE / 1), 1.0*SIZE+0 * COS(SINE / 1), -.0*SIZE+0 * COS(SINE / 1)) * ANGLES(math.rad(90+0*math.cos(SINE/30)),math.rad(180+0*math.cos(SINE/28)),math.rad(0+0*math.cos(SINE/25))), 1 / Animation_Speed)
  3856.  
  3857. auraweld.C0 = Clerp(auraweld.C0, CF(0*SIZE+0 * COS(SINE / 15), 0*SIZE-0 * COS(SINE /15), 0*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(0+0 * COS(SINE / 505)), RAD(0+0* COS(SINE / 55)), RAD(0-0 * COS(SINE / 15))), 1 / Animation_Speed)
  3858. WingLweld.C0 = Clerp(WingLweld.C0, CF(-1.8*SIZE+0 * COS(SINE / 25), 0.75*SIZE+0 * COS(SINE /32), 0.9*SIZE+-0.7 * COS(SINE / 20)) * ANGLES(RAD(0+0 * COS(SINE / 50)), RAD(180+-30* COS(SINE / 20)), RAD(0+0 * COS(SINE / 50))), 1 / Animation_Speed)
  3859. WingRweld.C0 = Clerp(WingRweld.C0, CF(1.8*SIZE+0 * COS(SINE / 25), 0.75*SIZE+0 * COS(SINE /32), 0.9*SIZE+-0.7 * COS(SINE / 20)) * ANGLES(RAD(0+0 * COS(SINE / 50)), RAD(180+30* COS(SINE / 20)), RAD(0+0 * COS(SINE / 50))), 1 / Animation_Speed)
  3860.  
  3861. redauraweld.C0 = Clerp(redauraweld.C0, CF(0*SIZE+0 * COS(SINE / 15), 0.5*SIZE+0.5 * COS(SINE /55), 0*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-0+0 * COS(SINE / 505)), RAD(-0+360* COS(SINE / 65)), RAD(0-0 * COS(SINE / 15))), 1 / Animation_Speed)
  3862. swordhaloweld.C0 = Clerp(swordhaloweld.C0, CF(0*SIZE+0.25 * COS(SINE / 15), 2*SIZE-0.25 * COS(SINE /15), 2.2*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(0-0 * COS(SINE / 505)), RAD(0-0* COS(SINE / 55)), RAD(0+360 * COS(SINE / 32))), 1 / Animation_Speed)
  3863. demonweld.C0 = Clerp(demonweld.C0, CF(0*SIZE-0.25 * COS(SINE / 32), 2*SIZE+0.25 * COS(SINE /32), 0.6*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-90+5 * COS(SINE / 505)), RAD(0+360* COS(SINE / 55)), RAD(0-5 * COS(SINE / 32))), 1 / Animation_Speed)
  3864. gunweld.C0 = Clerp(gunweld.C0, CF(0*SIZE+0 * COS(SINE / 15), 0*SIZE-0 * COS(SINE /15), 0*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-0+0 * COS(SINE / 505)), RAD(-0+0* COS(SINE / 55)), RAD(0-0 * COS(SINE / 15))), 1 / Animation_Speed)
  3865.  
  3866. sine = sine + 1
  3867. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CFrame.new(0,0,3 - .5 * math.sin(sine/50)) * CFrame.Angles(math.rad(20),math.rad(0),math.rad(0)),0.7/3)
  3868. Neck.C0 = Clerp(Neck.C0,NECKC0 * CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),0.7/3)
  3869. RightShoulder.C0 = Clerp(RightShoulder.C0,CFrame.new(1.5,0.5,0) * CFrame.Angles(math.rad(-41.6-4*math.sin(sine/50)),math.rad(0),math.rad(0)) * RIGHTSHOULDERC0,0.7/3)
  3870. LeftShoulder.C0 = Clerp(LeftShoulder.C0,CFrame.new(-1.5,0.5,0) * CFrame.Angles(math.rad(20),math.rad(0),math.rad(-10-10*math.sin(sine/50))) * LEFTSHOULDERC0,0.7/3)
  3871. RightHip.C0 = Clerp(RightHip.C0,CFrame.new(1,-1,-0.01) * CFrame.Angles(math.rad(-20),math.rad(80),math.rad(10+10*math.sin(sine/50))),1/3)
  3872. LeftHip.C0 = Clerp(LeftHip.C0,CFrame.new(-1,-1,-0.01) * CFrame.Angles(math.rad(-10),math.rad(-80),math.rad(-10-10*math.sin(sine/50))),1/3)
  3873.  
  3874. elseif mode == 6 then
  3875.  
  3876. sick.SoundId = "rbxassetid://7092435374"
  3877. sick.Pitch = 1
  3878. NAMEMODE.Text = RandomCaps ("Hyperskidded Cannon XSE")
  3879. NAMEMODE.Font = Enum.Font:GetEnumItems()[math.random(1, #Enum.Font:GetEnumItems())]
  3880.  
  3881.  
  3882.  
  3883.  
  3884. auraweld.C0 = Clerp(auraweld.C0, CF(0*SIZE+0 * COS(SINE / 15), 0*SIZE-0 * COS(SINE /15), 0*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(0+0 * COS(SINE / 505)), RAD(0+0* COS(SINE / 55)), RAD(0-0 * COS(SINE / 15))), 1 / Animation_Speed)
  3885. WingLweld.C0 = Clerp(WingLweld.C0, CF(-1.8*SIZE+0 * COS(SINE / 25), 0.75*SIZE+0 * COS(SINE /32), 0.9*SIZE+-0.7 * COS(SINE / 20)) * ANGLES(RAD(0+0 * COS(SINE / 50)), RAD(180+-30* COS(SINE / 20)), RAD(0+0 * COS(SINE / 50))), 1 / Animation_Speed)
  3886. WingRweld.C0 = Clerp(WingRweld.C0, CF(1.8*SIZE+0 * COS(SINE / 25), 0.75*SIZE+0 * COS(SINE /32), 0.9*SIZE+-0.7 * COS(SINE / 20)) * ANGLES(RAD(0+0 * COS(SINE / 50)), RAD(180+30* COS(SINE / 20)), RAD(0+0 * COS(SINE / 50))), 1 / Animation_Speed)
  3887.  
  3888. redauraweld.C0 = Clerp(redauraweld.C0, CF(0*SIZE+0 * COS(SINE / 15), 0.5*SIZE+0.5 * COS(SINE /55), 0*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-0+0 * COS(SINE / 505)), RAD(-0+360* COS(SINE / 65)), RAD(0-0 * COS(SINE / 15))), 1 / Animation_Speed)
  3889. swordhaloweld.C0 = Clerp(swordhaloweld.C0, CF(0*SIZE+0.25 * COS(SINE / 15), 2*SIZE-0.25 * COS(SINE /15), 2.2*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(0-0 * COS(SINE / 505)), RAD(0-0* COS(SINE / 55)), RAD(0+360 * COS(SINE / 32))), 1 / Animation_Speed)
  3890. demonweld.C0 = Clerp(demonweld.C0, CF(0*SIZE-0.25 * COS(SINE / 32), 2*SIZE+0.25 * COS(SINE /32), 0.6*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-90+5 * COS(SINE / 505)), RAD(0+360* COS(SINE / 55)), RAD(0-5 * COS(SINE / 32))), 1 / Animation_Speed)
  3891. gunweld.C0 = Clerp(gunweld.C0, CF(0*SIZE+0 * COS(SINE / 15), 0*SIZE-0 * COS(SINE /15), 0*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-0+0 * COS(SINE / 505)), RAD(-0+0* COS(SINE / 55)), RAD(0-0 * COS(SINE / 15))), 1 / Animation_Speed)
  3892.  
  3893. sine = sine + 1
  3894. RightHip.C0 = Clerp(RightHip.C0,CFrame.new(1,-0.25,-0.5)*ANGLES(math.rad(0),math.rad(90),math.rad(0))*ANGLES(math.rad(-2.5),math.rad(0),math.rad(-20)),.2)
  3895. LeftHip.C0 = Clerp(LeftHip.C0,CFrame.new(-1,-1,0)*ANGLES(math.rad(0),math.rad(-90),math.rad(0))*ANGLES(math.rad(-2.5),math.rad(0),math.rad(20)),.2)
  3896. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0*CFrame.new(0,-0.5,0.5 + 0.1 * math.cos(sine / 28))*ANGLES(math.rad(75),math.rad(0),math.rad(0)),.2)
  3897. Neck.C0 = Clerp(Neck.C0,NECKC0*ANGLES(math.rad(-20),math.rad(0),math.rad(0)),.2)
  3898. RightShoulder.C0 = Clerp(RightShoulder.C0,CFrame.new(1,.5,-.25)*CFrame.Angles(0,math.rad(-10),math.rad(-90))* RIGHTSHOULDERC0,.25)
  3899. LeftShoulder.C0 = Clerp(LeftShoulder.C0,CFrame.new(-1.5,0.5,0)*ANGLES(math.rad(-30),math.rad(0),math.rad(-30 - 2.5 * math.cos(sine / 28))),.2)
  3900.  
  3901. elseif mode == 8 then
  3902.  
  3903. sick.SoundId = "rbxassetid://6291841343"
  3904. sick.Pitch = 1
  3905. NAMEMODE.Text = RandomCaps ("LCV1")
  3906. NAMEMODE.Font = Enum.Font:GetEnumItems()[math.random(1, #Enum.Font:GetEnumItems())]
  3907.  
  3908.  
  3909.  
  3910.  
  3911. auraweld.C0 = Clerp(auraweld.C0, CF(0*SIZE+0 * COS(SINE / 15), 0*SIZE-0 * COS(SINE /15), 0*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(0+0 * COS(SINE / 505)), RAD(0+0* COS(SINE / 55)), RAD(0-0 * COS(SINE / 15))), 1 / Animation_Speed)
  3912. WingLweld.C0 = Clerp(WingLweld.C0, CF(-1.8*SIZE+0 * COS(SINE / 25), 0.75*SIZE+0 * COS(SINE /32), 0.9*SIZE+-0.7 * COS(SINE / 20)) * ANGLES(RAD(0+0 * COS(SINE / 50)), RAD(180+-30* COS(SINE / 20)), RAD(0+0 * COS(SINE / 50))), 1 / Animation_Speed)
  3913. WingRweld.C0 = Clerp(WingRweld.C0, CF(1.8*SIZE+0 * COS(SINE / 25), 0.75*SIZE+0 * COS(SINE /32), 0.9*SIZE+-0.7 * COS(SINE / 20)) * ANGLES(RAD(0+0 * COS(SINE / 50)), RAD(180+30* COS(SINE / 20)), RAD(0+0 * COS(SINE / 50))), 1 / Animation_Speed)
  3914.  
  3915. redauraweld.C0 = Clerp(redauraweld.C0, CF(0*SIZE+0 * COS(SINE / 15), 0.5*SIZE+0.5 * COS(SINE /55), 0*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-0+0 * COS(SINE / 505)), RAD(-0+360* COS(SINE / 65)), RAD(0-0 * COS(SINE / 15))), 1 / Animation_Speed)
  3916. swordhaloweld.C0 = Clerp(swordhaloweld.C0, CF(0*SIZE+0.25 * COS(SINE / 15), 2*SIZE-0.25 * COS(SINE /15), 2.2*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(0-0 * COS(SINE / 505)), RAD(0-0* COS(SINE / 55)), RAD(0+360 * COS(SINE / 32))), 1 / Animation_Speed)
  3917. demonweld.C0 = Clerp(demonweld.C0, CF(0*SIZE-0.25 * COS(SINE / 32), 2*SIZE+0.25 * COS(SINE /32), 0.6*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-90+5 * COS(SINE / 505)), RAD(0+360* COS(SINE / 55)), RAD(0-5 * COS(SINE / 32))), 1 / Animation_Speed)
  3918. gunweld.C0 = Clerp(gunweld.C0, CF(0*SIZE+0 * COS(SINE / 15), 0*SIZE-0 * COS(SINE /15), 0*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-0+0 * COS(SINE / 505)), RAD(-0+0* COS(SINE / 55)), RAD(0-0 * COS(SINE / 15))), 1 / Animation_Speed)
  3919.  
  3920. sine = sine + 1
  3921. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CFrame.new(0,.125*math.sin(sine/12),0)*CFrame.Angles(math.rad(10-5*math.cos(sine/12)),math.rad(-10*math.cos(sine/12)),math.rad(-5*math.cos(sine/12))),.25)
  3922. Neck.C0 = Clerp(Neck.C0,NECKC0 * CFrame.Angles(math.rad(10-5*math.cos(sine/12)),math.rad(10*math.cos(sine/12)),math.rad(5*math.cos(sine/12))),.25)
  3923. RightShoulder.C0 = Clerp(RightShoulder.C0,CFrame.new(1.5,.5+.2*math.sin(sine/12),-.25)*CFrame.Angles(math.rad(165-15*math.cos(sine/12)),math.rad(-10+5*math.sin(sine/12)),math.rad(10))* RIGHTSHOULDERC0,.25)
  3924. LeftShoulder.C0 = Clerp(LeftShoulder.C0,CFrame.new(-1.5,.5-.15*math.cos(sine/12),.5*math.sin(sine/12))*CFrame.Angles(math.rad(-30*math.sin(sine/12)),math.rad(5*math.cos(sine/12)),0)* LEFTSHOULDERC0,.25)
  3925. RightHip.C0 = Clerp(RightHip.C0,CFrame.new(1,-.9-.2*math.cos(sine/12),.5*math.sin(sine/12))*CFrame.Angles(math.rad(-10-40*math.sin(sine/12)),math.rad(90+5*math.cos(sine/12)),math.rad(2.5*math.cos(sine/12))),.25)
  3926. LeftHip.C0 = Clerp(LeftHip.C0,CFrame.new(-1,-.9+.2*math.cos(sine/12),-.5*math.sin(sine/12))*CFrame.Angles(math.rad(-10+40*math.sin(sine/12)),math.rad(-90+5*math.cos(sine/12)),math.rad(2.5*math.cos(sine/12))),.25)
  3927. elseif mode == 10 then
  3928.  
  3929. sick.SoundId = "rbxassetid://6190635423"
  3930. sick.Pitch = 1
  3931. NAMEMODE.Text = RandomCaps ("Spookeez")
  3932. NAMEMODE.Font = Enum.Font:GetEnumItems()[math.random(1, #Enum.Font:GetEnumItems())]
  3933.  
  3934.  
  3935.  
  3936.  
  3937. auraweld.C0 = Clerp(auraweld.C0, CF(0*SIZE+0 * COS(SINE / 15), 0*SIZE-0 * COS(SINE /15), 0*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(0+0 * COS(SINE / 505)), RAD(0+0* COS(SINE / 55)), RAD(0-0 * COS(SINE / 15))), 1 / Animation_Speed)
  3938. WingLweld.C0 = Clerp(WingLweld.C0, CF(-1.8*SIZE+0 * COS(SINE / 25), 0.75*SIZE+0 * COS(SINE /32), 0.9*SIZE+-0.7 * COS(SINE / 20)) * ANGLES(RAD(0+0 * COS(SINE / 50)), RAD(180+-30* COS(SINE / 20)), RAD(0+0 * COS(SINE / 50))), 1 / Animation_Speed)
  3939. WingRweld.C0 = Clerp(WingRweld.C0, CF(1.8*SIZE+0 * COS(SINE / 25), 0.75*SIZE+0 * COS(SINE /32), 0.9*SIZE+-0.7 * COS(SINE / 20)) * ANGLES(RAD(0+0 * COS(SINE / 50)), RAD(180+30* COS(SINE / 20)), RAD(0+0 * COS(SINE / 50))), 1 / Animation_Speed)
  3940.  
  3941. redauraweld.C0 = Clerp(redauraweld.C0, CF(0*SIZE+0 * COS(SINE / 15), 0.5*SIZE+0.5 * COS(SINE /55), 0*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-0+0 * COS(SINE / 505)), RAD(-0+360* COS(SINE / 65)), RAD(0-0 * COS(SINE / 15))), 1 / Animation_Speed)
  3942. swordhaloweld.C0 = Clerp(swordhaloweld.C0, CF(0*SIZE+0.25 * COS(SINE / 15), 2*SIZE-0.25 * COS(SINE /15), 2.2*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(0-0 * COS(SINE / 505)), RAD(0-0* COS(SINE / 55)), RAD(0+360 * COS(SINE / 32))), 1 / Animation_Speed)
  3943. demonweld.C0 = Clerp(demonweld.C0, CF(0*SIZE-0.25 * COS(SINE / 32), 2*SIZE+0.25 * COS(SINE /32), 0.6*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-90+5 * COS(SINE / 505)), RAD(0+360* COS(SINE / 55)), RAD(0-5 * COS(SINE / 32))), 1 / Animation_Speed)
  3944. gunweld.C0 = Clerp(gunweld.C0, CF(0*SIZE+0 * COS(SINE / 15), 0*SIZE-0 * COS(SINE /15), 0*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-0+0 * COS(SINE / 505)), RAD(-0+0* COS(SINE / 55)), RAD(0-0 * COS(SINE / 15))), 1 / Animation_Speed)
  3945.  
  3946. sine = sine + 1
  3947. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CFrame.new(0,0,3 + .5 * math.cos(sine/15)) * CFrame.Angles(math.rad(40),math.rad(-5*math.cos(sine/30)),math.rad(0)),0.7/3)
  3948. Neck.C0 = Clerp(Neck.C0,NECKC0 * CFrame.new(0,-.25,0) * CFrame.Angles(math.rad(-40),math.rad(0),math.rad(0)),0.7/3)
  3949. RightShoulder.C0 = Clerp(RightShoulder.C0,CFrame.new(1.5,0.5,0) * CFrame.Angles(math.rad(-45),math.rad(0),math.rad(5 + 2 * math.cos(sine/19))) * RIGHTSHOULDERC0,0.7/3)
  3950. LeftShoulder.C0 = Clerp(LeftShoulder.C0,CFrame.new(-1.5,0.5,0) * CFrame.Angles(math.rad(-45),math.rad(0),math.rad(-5 - 2 * math.cos(sine/19))) * LEFTSHOULDERC0,0.7/3)
  3951. RightHip.C0 = Clerp(RightHip.C0,CFrame.new(1,-0.5,-0.5) * CFrame.Angles(math.rad(-20 + 9 * math.cos(sine/74)),math.rad(80),math.rad(0)) * CFrame.Angles(math.rad(0 + 5 * math.cos(sine/37)),math.rad(0),math.rad(0)),0.7/3)
  3952. LeftHip.C0 = Clerp(LeftHip.C0,CFrame.new(-1,-1,0) * CFrame.Angles(math.rad(-20 - 9 * math.cos(sine/54)),math.rad(-80),math.rad(0)) * CFrame.Angles(math.rad(0 - 5 * math.cos(sine/41)),math.rad(0),math.rad(0)),0.7/3)
  3953.  
  3954. elseif mode == 13 then
  3955. sick.SoundId = "rbxassetid://937247562"
  3956. sick.Pitch = 1
  3957. NAMEMODE.Text = RandomCaps ("Dep")
  3958. NAMEMODE.Font = Enum.Font:GetEnumItems()[math.random(1, #Enum.Font:GetEnumItems())]
  3959.  
  3960. auraweld.C0 = Clerp(auraweld.C0, CF(0*SIZE+0 * COS(SINE / 15), 0*SIZE-0 * COS(SINE /15), 0*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(0+0 * COS(SINE / 505)), RAD(0+0* COS(SINE / 55)), RAD(0-0 * COS(SINE / 15))), 1 / Animation_Speed)
  3961. WingLweld.C0 = Clerp(WingLweld.C0, CF(-1.8*SIZE+0 * COS(SINE / 25), 0.75*SIZE+0 * COS(SINE /32), 0.9*SIZE+-0.7 * COS(SINE / 20)) * ANGLES(RAD(0+0 * COS(SINE / 50)), RAD(180+-30* COS(SINE / 20)), RAD(0+0 * COS(SINE / 50))), 1 / Animation_Speed)
  3962. WingRweld.C0 = Clerp(WingRweld.C0, CF(1.8*SIZE+0 * COS(SINE / 25), 0.75*SIZE+0 * COS(SINE /32), 0.9*SIZE+-0.7 * COS(SINE / 20)) * ANGLES(RAD(0+0 * COS(SINE / 50)), RAD(180+30* COS(SINE / 20)), RAD(0+0 * COS(SINE / 50))), 1 / Animation_Speed)
  3963. redauraweld.C0 = Clerp(redauraweld.C0, CF(0*SIZE+0 * COS(SINE / 15), 0.5*SIZE+0.5 * COS(SINE /55), 0*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-0+0 * COS(SINE / 505)), RAD(-0+360* COS(SINE / 65)), RAD(0-0 * COS(SINE / 15))), 1 / Animation_Speed)
  3964. swordhaloweld.C0 = Clerp(swordhaloweld.C0, CF(0*SIZE+0.25 * COS(SINE / 15), 2*SIZE-0.25 * COS(SINE /15), 2.2*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(0-0 * COS(SINE / 505)), RAD(0-0* COS(SINE / 55)), RAD(0+360 * COS(SINE / 32))), 1 / Animation_Speed)
  3965. demonweld.C0 = Clerp(demonweld.C0, CF(0*SIZE-0.25 * COS(SINE / 32), 2*SIZE+0.25 * COS(SINE /32), 0.6*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-90+5 * COS(SINE / 505)), RAD(0+360* COS(SINE / 55)), RAD(0-5 * COS(SINE / 32))), 1 / Animation_Speed)
  3966. gunweld.C0 = Clerp(gunweld.C0, CF(0*SIZE+0 * COS(SINE / 15), 0*SIZE-0 * COS(SINE /15), 0*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-0+0 * COS(SINE / 505)), RAD(-0+0* COS(SINE / 55)), RAD(0-0 * COS(SINE / 15))), 1 / Animation_Speed)
  3967.  
  3968. sine = sine + 1
  3969. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CFrame.new(0,0,3 - .5 * math.sin(sine/50)) * CFrame.Angles(math.rad(20),math.rad(0),math.rad(0)),0.7/3)
  3970. Neck.C0 = Clerp(Neck.C0,NECKC0 * CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),0.7/3)
  3971. RightShoulder.C0 = Clerp(RightShoulder.C0,CFrame.new(1.5,0.5,0) * CFrame.Angles(math.rad(-41.6-4*math.sin(sine/50)),math.rad(0),math.rad(0)) * RIGHTSHOULDERC0,0.7/3)
  3972. LeftShoulder.C0 = Clerp(LeftShoulder.C0,CFrame.new(-1.5,0.5,0) * CFrame.Angles(math.rad(20),math.rad(0),math.rad(-10-10*math.sin(sine/50))) * LEFTSHOULDERC0,0.7/3)
  3973. RightHip.C0 = Clerp(RightHip.C0,CFrame.new(1,-1,-0.01) * CFrame.Angles(math.rad(-20),math.rad(80),math.rad(10+10*math.sin(sine/50))),1/3)
  3974. LeftHip.C0 = Clerp(LeftHip.C0,CFrame.new(-1,-1,-0.01) * CFrame.Angles(math.rad(-10),math.rad(-80),math.rad(-10-10*math.sin(sine/50))),1/3)
  3975.  
  3976. elseif mode == 15 then
  3977.  
  3978. sick.SoundId = "rbxassetid://1382488262"
  3979. sick.Pitch = 1
  3980. NAMEMODE.Text = RandomCaps ("Pandora")
  3981. NAMEMODE.Font = Enum.Font:GetEnumItems()[math.random(1, #Enum.Font:GetEnumItems())]
  3982.  
  3983.  
  3984.  
  3985.  
  3986. WingLweld.C0 = Clerp(WingLweld.C0, CF(-1.8*SIZE+0 * COS(SINE / 25), 0.75*SIZE+0 * COS(SINE /32), 0.9*SIZE+-0.7 * COS(SINE / 20)) * ANGLES(RAD(0+0 * COS(SINE / 50)), RAD(180+-30* COS(SINE / 20)), RAD(0+0 * COS(SINE / 50))), 1 / Animation_Speed)
  3987. WingRweld.C0 = Clerp(WingRweld.C0, CF(1.8*SIZE+0 * COS(SINE / 25), 0.75*SIZE+0 * COS(SINE /32), 0.9*SIZE+-0.7 * COS(SINE / 20)) * ANGLES(RAD(0+0 * COS(SINE / 50)), RAD(180+30* COS(SINE / 20)), RAD(0+0 * COS(SINE / 50))), 1 / Animation_Speed)
  3988. auraweld.C0 = Clerp(auraweld.C0, CF(0*SIZE+0 * COS(SINE / 15), 0*SIZE-0 * COS(SINE /15), 0*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(0+0 * COS(SINE / 505)), RAD(0+0* COS(SINE / 55)), RAD(0-0 * COS(SINE / 15))), 1 / Animation_Speed)
  3989. redauraweld.C0 = Clerp(redauraweld.C0, CF(0*SIZE+0 * COS(SINE / 15), 0.5*SIZE+0.5 * COS(SINE /55), 0*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-0+0 * COS(SINE / 505)), RAD(-0+360* COS(SINE / 65)), RAD(0-0 * COS(SINE / 15))), 1 / Animation_Speed)
  3990. swordhaloweld.C0 = Clerp(swordhaloweld.C0, CF(0*SIZE+0.25 * COS(SINE / 15), 2*SIZE-0.25 * COS(SINE /15), 2.2*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(0-0 * COS(SINE / 505)), RAD(0-0* COS(SINE / 55)), RAD(0+360 * COS(SINE / 32))), 1 / Animation_Speed)
  3991. demonweld.C0 = Clerp(demonweld.C0, CF(0*SIZE-0.25 * COS(SINE / 32), 2*SIZE+0.25 * COS(SINE /32), 0.6*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-90+5 * COS(SINE / 505)), RAD(0+360* COS(SINE / 55)), RAD(0-5 * COS(SINE / 32))), 1 / Animation_Speed)
  3992. gunweld.C0 = Clerp(gunweld.C0, CF(0*SIZE+0 * COS(SINE / 15), 0*SIZE-0 * COS(SINE /15), 0*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-0+0 * COS(SINE / 505)), RAD(-0+0* COS(SINE / 55)), RAD(0-0 * COS(SINE / 15))), 1 / Animation_Speed)
  3993.  
  3994. sine = sine + 1
  3995.  
  3996. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, -0.1*SIZE) * ANGLES(RAD(5), RAD(0), RAD(0)), 1 / Animation_Speed)
  3997. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(15 - 1 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0)), 1/ Animation_Speed)
  3998. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(-25 + 2.5 * SIN(SINE / WALKSPEEDVALUE)), RAD(-55 + 2.5 * SIN(SINE / WALKSPEEDVALUE))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3999. LeftShoulder.C0 = Clerp(LeftShoulder.C0,CFrame.new(-1.5,0.5,0) * CFrame.Angles(math.rad(20),math.rad(0),math.rad(-10-10*math.sin(sine/50))) * LEFTSHOULDERC0,0.7/3)
  4000. RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1 - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 2 / Animation_Speed)
  4001. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.2+ -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 2 / Animation_Speed)
  4002.  
  4003. elseif mode == 17 then
  4004.  
  4005. sick.SoundId = "rbxassetid://6275837083"
  4006. sick.Pitch = 1
  4007. Humanoid.WalkSpeed = 30
  4008. NAMEMODE.Text = RandomCaps ("Glitch")
  4009. NAMEMODE.Font = Enum.Font:GetEnumItems()[math.random(1, #Enum.Font:GetEnumItems())]
  4010.  
  4011.  
  4012.  
  4013.  
  4014. WingLweld.C0 = Clerp(WingLweld.C0, CF(-1.8*SIZE+0 * COS(SINE / 25), 0.75*SIZE+0 * COS(SINE /32), 0.9*SIZE+-0.7 * COS(SINE / 20)) * ANGLES(RAD(0+0 * COS(SINE / 50)), RAD(180+-30* COS(SINE / 20)), RAD(0+0 * COS(SINE / 50))), 1 / Animation_Speed)
  4015. WingRweld.C0 = Clerp(WingRweld.C0, CF(1.8*SIZE+0 * COS(SINE / 25), 0.75*SIZE+0 * COS(SINE /32), 0.9*SIZE+-0.7 * COS(SINE / 20)) * ANGLES(RAD(0+0 * COS(SINE / 50)), RAD(180+30* COS(SINE / 20)), RAD(0+0 * COS(SINE / 50))), 1 / Animation_Speed)
  4016. auraweld.C0 = Clerp(auraweld.C0, CF(0*SIZE+0 * COS(SINE / 15), 0*SIZE-0 * COS(SINE /15), 0*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(0+0 * COS(SINE / 505)), RAD(0+0* COS(SINE / 55)), RAD(0-0 * COS(SINE / 15))), 1 / Animation_Speed)
  4017. redauraweld.C0 = Clerp(redauraweld.C0, CF(0*SIZE+0 * COS(SINE / 15), 0.5*SIZE+0.5 * COS(SINE /55), 0*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-0+0 * COS(SINE / 505)), RAD(-0+360* COS(SINE / 65)), RAD(0-0 * COS(SINE / 15))), 1 / Animation_Speed)
  4018. swordhaloweld.C0 = Clerp(swordhaloweld.C0, CF(0*SIZE+0.25 * COS(SINE / 15), 2*SIZE-0.25 * COS(SINE /15), 2.2*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(0-0 * COS(SINE / 505)), RAD(0-0* COS(SINE / 55)), RAD(0+360 * COS(SINE / 32))), 1 / Animation_Speed)
  4019. demonweld.C0 = Clerp(demonweld.C0, CF(0*SIZE-0.25 * COS(SINE / 32), 2*SIZE+0.25 * COS(SINE /32), 0.6*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-90+5 * COS(SINE / 505)), RAD(0+360* COS(SINE / 55)), RAD(0-5 * COS(SINE / 32))), 1 / Animation_Speed)
  4020. gunweld.C0 = Clerp(gunweld.C0, CF(0*SIZE+0 * COS(SINE / 15), 0*SIZE-0 * COS(SINE /15), 0*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-0+0 * COS(SINE / 505)), RAD(-0+0* COS(SINE / 55)), RAD(0-0 * COS(SINE / 15))), 1 / Animation_Speed)
  4021.  
  4022. sine = sine + 1
  4023. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CFrame.new(0,0,3 + .5 * math.cos(sine/9)) * CFrame.Angles(math.rad(20-2.5*math.sin(sine/9)),math.rad(0),math.rad(0)),1/2)
  4024. Neck.C0 = Clerp(Neck.C0,NECKC0 * CFrame.new() * CFrame.Angles(math.rad(-10-10*math.sin(sine/9)),math.rad(0),math.rad(0)),1/2)
  4025. RightShoulder.C0 = Clerp(RightShoulder.C0,CFrame.new(1.5,0.5+.25*math.sin(sine/9),0) * CFrame.Angles(math.rad(-50+5*math.sin(sine/9)),math.rad(0),math.rad(0)) * RIGHTSHOULDERC0,0.7/3)
  4026. LeftShoulder.C0 = Clerp(LeftShoulder.C0,CFrame.new(-1.5,0.5+.25*math.sin(sine/9),0) * CFrame.Angles(math.rad(110),math.rad(0),math.rad(0)) * LEFTSHOULDERC0,0.7/3)
  4027. RightHip.C0 = Clerp(RightHip.C0,CFrame.new(1,-1,-0.01) * CFrame.Angles(math.rad(-10),math.rad(80),math.rad(5+5*math.sin(sine/9))),1/2)
  4028. LeftHip.C0 = Clerp(LeftHip.C0,CFrame.new(-1,-1,-0.01) * CFrame.Angles(math.rad(0),math.rad(-80),math.rad(-5-5*math.sin(sine/9))),1/2)
  4029.  
  4030. elseif mode == 98 then
  4031.  
  4032. sick.SoundId = "rbxassetid://1270145791"
  4033. sick.Pitch = 1
  4034. Humanoid.WalkSpeed = 90
  4035. NAMEMODE.Text = RandomCaps ("FAST BOIII")
  4036. NAMEMODE.Font = Enum.Font:GetEnumItems()[math.random(1, #Enum.Font:GetEnumItems())]
  4037.  
  4038. auraweld.C0 = Clerp(auraweld.C0, CF(0*SIZE+0 * COS(SINE / 15), 0*SIZE-0 * COS(SINE /15), 0*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(0+0 * COS(SINE / 505)), RAD(0+0* COS(SINE / 55)), RAD(0-0 * COS(SINE / 15))), 1 / Animation_Speed)
  4039. gunweld.C0 = Clerp(gunweld.C0, CF(0*SIZE+0 * COS(SINE / 15), 0*SIZE-0 * COS(SINE /15), 0*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-0+0 * COS(SINE / 505)), RAD(-0+0* COS(SINE / 55)), RAD(0-0 * COS(SINE / 15))), 1 / Animation_Speed)
  4040. WingRweld.C0 = Clerp(WingRweld.C0, CF(1.8*SIZE+0 * COS(SINE / 25), 0.75*SIZE+0 * COS(SINE /32), 0.9*SIZE+-0.7 * COS(SINE / 20)) * ANGLES(RAD(0+0 * COS(SINE / 50)), RAD(180+30* COS(SINE / 20)), RAD(0+0 * COS(SINE / 50))), 1 / Animation_Speed)
  4041. WingLweld.C0 = Clerp(WingLweld.C0, CF(-1.8*SIZE+0 * COS(SINE / 25), 0.75*SIZE+0 * COS(SINE /32), 0.9*SIZE+-0.7 * COS(SINE / 20)) * ANGLES(RAD(0+0 * COS(SINE / 50)), RAD(180+-30* COS(SINE / 20)), RAD(0+0 * COS(SINE / 50))), 1 / Animation_Speed)
  4042.  
  4043. redauraweld.C0 = Clerp(redauraweld.C0, CF(0*SIZE+0 * COS(SINE / 15), 0.5*SIZE+0.5 * COS(SINE /55), 0*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-0+0 * COS(SINE / 505)), RAD(-0+360* COS(SINE / 65)), RAD(0-0 * COS(SINE / 15))), 1 / Animation_Speed)
  4044. swordhaloweld.C0 = Clerp(swordhaloweld.C0, CF(0*SIZE+0.25 * COS(SINE / 15), 2*SIZE-0.25 * COS(SINE /15), 2.2*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(0-0 * COS(SINE / 505)), RAD(0-0* COS(SINE / 55)), RAD(0+360 * COS(SINE / 32))), 1 / Animation_Speed)
  4045. demonweld.C0 = Clerp(demonweld.C0, CF(0*SIZE-0.25 * COS(SINE / 32), 2*SIZE+0.25 * COS(SINE /32), 0.6*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-90+5 * COS(SINE / 505)), RAD(0+360* COS(SINE / 55)), RAD(0-5 * COS(SINE / 32))), 1 / Animation_Speed)
  4046. sine = sine + 1
  4047. Humanoid.HipHeight = 0
  4048. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CFrame.new(0,0,-0.2) * CFrame.Angles(math.rad(-45),math.rad(0),math.rad(0)),0.25/3)
  4049. Neck.C0 = Clerp(Neck.C0,NECKC0 * CFrame.new() * CFrame.Angles(math.rad(-45),math.rad(0),math.rad(0)),0.25/3)
  4050. RightShoulder.C0 = Clerp(RightShoulder.C0,CFrame.new(1.5,0.5,0) * CFrame.Angles(math.rad(-135),math.rad(0),math.rad(0)) * RIGHTSHOULDERC0,0.75/3)
  4051. LeftShoulder.C0 = Clerp(LeftShoulder.C0,CFrame.new(-1.5,0.5,0) * CFrame.Angles(math.rad(-135),math.rad(0),math.rad(0)) * LEFTSHOULDERC0,0.75/3)
  4052. RightHip.C0 = Clerp(RightHip.C0,CFrame.new(1,-1,-0.01) * CFrame.Angles(math.rad(75*math.sin(sine/2)),math.rad(90),math.rad(0)),1)
  4053. LeftHip.C0 = Clerp(LeftHip.C0,CFrame.new(-1,-1,-0.01) * CFrame.Angles(math.rad(-75*math.sin(sine/2)),math.rad(-90),math.rad(0)),1)
  4054.  
  4055. elseif mode == 97 then
  4056.  
  4057. sick.SoundId = "rbxassetid://35930009"
  4058. sick.Pitch = 1
  4059. Humanoid.WalkSpeed = 90
  4060. NAMEMODE.Text = RandomCaps ("Krump")
  4061. NAMEMODE.Font = Enum.Font:GetEnumItems()[math.random(1, #Enum.Font:GetEnumItems())]
  4062.  
  4063. WingRweld.C0 = Clerp(WingRweld.C0, CF(1.8*SIZE+0 * COS(SINE / 25), 0.75*SIZE+0 * COS(SINE /32), 0.9*SIZE+-0.7 * COS(SINE / 20)) * ANGLES(RAD(0+0 * COS(SINE / 50)), RAD(180+30* COS(SINE / 20)), RAD(0+0 * COS(SINE / 50))), 1 / Animation_Speed)
  4064. WingLweld.C0 = Clerp(WingLweld.C0, CF(-1.8*SIZE+0 * COS(SINE / 25), 0.75*SIZE+0 * COS(SINE /32), 0.9*SIZE+-0.7 * COS(SINE / 20)) * ANGLES(RAD(0+0 * COS(SINE / 50)), RAD(180+-30* COS(SINE / 20)), RAD(0+0 * COS(SINE / 50))), 1 / Animation_Speed)
  4065.  
  4066. redauraweld.C0 = Clerp(redauraweld.C0, CF(0*SIZE+0 * COS(SINE / 15), 0.5*SIZE+0.5 * COS(SINE /55), 0*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-0+0 * COS(SINE / 505)), RAD(-0+360* COS(SINE / 65)), RAD(0-0 * COS(SINE / 15))), 1 / Animation_Speed)
  4067. swordhaloweld.C0 = Clerp(swordhaloweld.C0, CF(0*SIZE+0.25 * COS(SINE / 15), 2*SIZE-0.25 * COS(SINE /15), 2.2*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(0-0 * COS(SINE / 505)), RAD(0-0* COS(SINE / 55)), RAD(0+360 * COS(SINE / 32))), 1 / Animation_Speed)
  4068. demonweld.C0 = Clerp(demonweld.C0, CF(0*SIZE-0.25 * COS(SINE / 32), 2*SIZE+0.25 * COS(SINE /32), 0.6*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-90+5 * COS(SINE / 505)), RAD(0+360* COS(SINE / 55)), RAD(0-5 * COS(SINE / 32))), 1 / Animation_Speed)
  4069. auraweld.C0 = Clerp(auraweld.C0, CF(0*SIZE+0 * COS(SINE / 15), 0*SIZE-0 * COS(SINE /15), 0*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(0+0 * COS(SINE / 505)), RAD(0+0* COS(SINE / 55)), RAD(0-0 * COS(SINE / 15))), 1 / Animation_Speed)
  4070. gunweld.C0 = Clerp(gunweld.C0, CF(0*SIZE+0 * COS(SINE / 15), 0*SIZE-0 * COS(SINE /15), 0*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-0+0 * COS(SINE / 505)), RAD(-0+0* COS(SINE / 55)), RAD(0-0 * COS(SINE / 15))), 1 / Animation_Speed)
  4071.  
  4072. sine = sine + 1
  4073. RootJoint.C0 = Clerp(RootJoint.C0,rc0 * CFrame.new(0+1*math.sin(sine/3),0+1*math.cos(sine/3),-.75) * CFrame.Angles(math.rad(0),math.rad(-10),math.rad(0)),1)
  4074. Neck.C0 = Clerp(Neck.C0,nc0 * CFrame.new(),1)
  4075. RightShoulder.C0 = Clerp(RightShoulder.C0,CFrame.new(1.5,1,0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(90)) * rscp,1)
  4076. LeftShoulder.C0 = Clerp(LeftShoulder.C0,CFrame.new(-1.5,1,0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(-90)) * lscp,1)
  4077. RightHip.C0 = Clerp(RightHip.C0,CFrame.new(1,-1,0.5) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(70)),1)
  4078. LeftHip.C0 = Clerp(LeftHip.C0,CFrame.new(-.5,-0.8,0.5) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(10)),1)
  4079.  
  4080.  
  4081. elseif mode == 18 then
  4082.  
  4083. sick.SoundId = "rbxassetid://1076825525"
  4084. sick.Pitch = 1
  4085. Humanoid.WalkSpeed = 30
  4086. NAMEMODE.Text = RandomCaps ("RainbowKing")
  4087. NAMEMODE.Font = Enum.Font:GetEnumItems()[math.random(1, #Enum.Font:GetEnumItems())]
  4088.  
  4089. WingRweld.C0 = Clerp(WingRweld.C0, CF(1.8*SIZE+0 * COS(SINE / 25), 0.75*SIZE+0 * COS(SINE /32), 0.9*SIZE+-0.7 * COS(SINE / 20)) * ANGLES(RAD(0+0 * COS(SINE / 50)), RAD(180+30* COS(SINE / 20)), RAD(0+0 * COS(SINE / 50))), 1 / Animation_Speed)
  4090. WingLweld.C0 = Clerp(WingLweld.C0, CF(-1.8*SIZE+0 * COS(SINE / 25), 0.75*SIZE+0 * COS(SINE /32), 0.9*SIZE+-0.7 * COS(SINE / 20)) * ANGLES(RAD(0+0 * COS(SINE / 50)), RAD(180+-30* COS(SINE / 20)), RAD(0+0 * COS(SINE / 50))), 1 / Animation_Speed)
  4091.  
  4092. redauraweld.C0 = Clerp(redauraweld.C0, CF(0*SIZE+0 * COS(SINE / 15), 0.5*SIZE+0.5 * COS(SINE /55), 0*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-0+0 * COS(SINE / 505)), RAD(-0+360* COS(SINE / 65)), RAD(0-0 * COS(SINE / 15))), 1 / Animation_Speed)
  4093. swordhaloweld.C0 = Clerp(swordhaloweld.C0, CF(0*SIZE+0.25 * COS(SINE / 15), 2*SIZE-0.25 * COS(SINE /15), 2.2*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(0-0 * COS(SINE / 505)), RAD(0-0* COS(SINE / 55)), RAD(0+360 * COS(SINE / 32))), 1 / Animation_Speed)
  4094. demonweld.C0 = Clerp(demonweld.C0, CF(0*SIZE-0.25 * COS(SINE / 32), 2*SIZE+0.25 * COS(SINE /32), 0.6*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-90+5 * COS(SINE / 505)), RAD(0+360* COS(SINE / 55)), RAD(0-5 * COS(SINE / 32))), 1 / Animation_Speed)
  4095. auraweld.C0 = Clerp(auraweld.C0, CF(0*SIZE+0 * COS(SINE / 15), 0*SIZE-0 * COS(SINE /15), 0*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(0+0 * COS(SINE / 505)), RAD(0+0* COS(SINE / 55)), RAD(0-0 * COS(SINE / 15))), 1 / Animation_Speed)
  4096. gunweld.C0 = Clerp(gunweld.C0, CF(0*SIZE+0 * COS(SINE / 15), 0*SIZE-0 * COS(SINE /15), 0*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-0+0 * COS(SINE / 505)), RAD(-0+0* COS(SINE / 55)), RAD(0-0 * COS(SINE / 15))), 1 / Animation_Speed)
  4097.  
  4098. sine = sine + 1
  4099. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  4100. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0+MRANDOM(-15,15)), RAD(0+MRANDOM(-15,15)), RAD(0+MRANDOM(-15,15))), 0.35 / Animation_Speed)
  4101. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(60 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.35 / Animation_Speed)
  4102. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-60 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.35 / Animation_Speed)
  4103. RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 2 / Animation_Speed)
  4104. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 2 / Animation_Speed)
  4105.  
  4106. elseif mode == 19 then
  4107.  
  4108. sick.SoundId = "rbxassetid://925806262"
  4109. sick.Pitch = 1
  4110. Humanoid.WalkSpeed = 30
  4111. NAMEMODE.Text = RandomCaps ("Glitch")
  4112. NAMEMODE.Font = Enum.Font:GetEnumItems()[math.random(1, #Enum.Font:GetEnumItems())]
  4113.  
  4114.  
  4115.  
  4116.  
  4117. auraweld.C0 = Clerp(auraweld.C0, CF(0*SIZE+0 * COS(SINE / 15), 0*SIZE-0 * COS(SINE /15), 0*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(0+0 * COS(SINE / 505)), RAD(0+0* COS(SINE / 55)), RAD(0-0 * COS(SINE / 15))), 1 / Animation_Speed)
  4118. WingLweld.C0 = Clerp(WingLweld.C0, CF(-1.8*SIZE+0 * COS(SINE / 25), 0.75*SIZE+0 * COS(SINE /32), 0.9*SIZE+-0.7 * COS(SINE / 20)) * ANGLES(RAD(0+0 * COS(SINE / 50)), RAD(180+-30* COS(SINE / 20)), RAD(0+0 * COS(SINE / 50))), 1 / Animation_Speed)
  4119. WingRweld.C0 = Clerp(WingRweld.C0, CF(1.8*SIZE+0 * COS(SINE / 25), 0.75*SIZE+0 * COS(SINE /32), 0.9*SIZE+-0.7 * COS(SINE / 20)) * ANGLES(RAD(0+0 * COS(SINE / 50)), RAD(180+30* COS(SINE / 20)), RAD(0+0 * COS(SINE / 50))), 1 / Animation_Speed)
  4120.  
  4121. redauraweld.C0 = Clerp(redauraweld.C0, CF(0*SIZE+0 * COS(SINE / 15), 0.5*SIZE+0.5 * COS(SINE /55), 0*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-0+0 * COS(SINE / 505)), RAD(-0+360* COS(SINE / 65)), RAD(0-0 * COS(SINE / 15))), 1 / Animation_Speed)
  4122. swordhaloweld.C0 = Clerp(swordhaloweld.C0, CF(0*SIZE+0.25 * COS(SINE / 15), 2*SIZE-0.25 * COS(SINE /15), 2.2*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(0-0 * COS(SINE / 505)), RAD(0-0* COS(SINE / 55)), RAD(0+360 * COS(SINE / 32))), 1 / Animation_Speed)
  4123. demonweld.C0 = Clerp(demonweld.C0, CF(0*SIZE-0.25 * COS(SINE / 32), 2*SIZE+0.25 * COS(SINE /32), 0.6*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-90+5 * COS(SINE / 505)), RAD(0+360* COS(SINE / 55)), RAD(0-5 * COS(SINE / 32))), 1 / Animation_Speed)
  4124. gunweld.C0 = Clerp(gunweld.C0, CF(0*SIZE+0 * COS(SINE / 15), 0*SIZE-0 * COS(SINE /15), 0*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-0+0 * COS(SINE / 505)), RAD(-0+0* COS(SINE / 55)), RAD(0-0 * COS(SINE / 15))), 1 / Animation_Speed)
  4125.  
  4126. sine = sine + 1
  4127. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CFrame.new(0,0,3 + .5 * math.cos(sine/9)) * CFrame.Angles(math.rad(20-2.5*math.sin(sine/9)),math.rad(0),math.rad(0)),1/2)
  4128. Neck.C0 = Clerp(Neck.C0,NECKC0 * CFrame.new() * CFrame.Angles(math.rad(-10-10*math.sin(sine/9)),math.rad(0),math.rad(0)),1/2)
  4129. RightShoulder.C0 = Clerp(RightShoulder.C0,CFrame.new(1.5,0.5+.25*math.sin(sine/9),0) * CFrame.Angles(math.rad(-50+5*math.sin(sine/9)),math.rad(0),math.rad(0)) * RIGHTSHOULDERC0,0.7/3)
  4130. LeftShoulder.C0 = Clerp(LeftShoulder.C0,CFrame.new(-1.5,0.5+.25*math.sin(sine/9),0) * CFrame.Angles(math.rad(110),math.rad(0),math.rad(0)) * LEFTSHOULDERC0,0.7/3)
  4131. RightHip.C0 = Clerp(RightHip.C0,CFrame.new(1,-1,-0.01) * CFrame.Angles(math.rad(-10),math.rad(80),math.rad(5+5*math.sin(sine/9))),1/2)
  4132. LeftHip.C0 = Clerp(LeftHip.C0,CFrame.new(-1,-1,-0.01) * CFrame.Angles(math.rad(0),math.rad(-80),math.rad(-5-5*math.sin(sine/9))),1/2)
  4133.  
  4134. elseif mode == 20 then
  4135.  
  4136. sick.SoundId = "rbxassetid://573736432"
  4137. sick.Pitch = 1
  4138. Humanoid.WalkSpeed = 30
  4139. NAMEMODE.Text = RandomCaps ("Echo")
  4140. NAMEMODE.Font = Enum.Font:GetEnumItems()[math.random(1, #Enum.Font:GetEnumItems())]
  4141.  
  4142.  
  4143. auraweld.C0 = Clerp(auraweld.C0, CF(0*SIZE+0 * COS(SINE / 15), 0*SIZE-0 * COS(SINE /15), 0*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(0+0 * COS(SINE / 505)), RAD(0+0* COS(SINE / 55)), RAD(0-0 * COS(SINE / 15))), 1 / Animation_Speed)
  4144. WingLweld.C0 = Clerp(WingLweld.C0, CF(-1.8*SIZE+0 * COS(SINE / 25), 0.75*SIZE+0 * COS(SINE /32), 0.9*SIZE+-0.7 * COS(SINE / 20)) * ANGLES(RAD(0+0 * COS(SINE / 50)), RAD(180+-30* COS(SINE / 20)), RAD(0+0 * COS(SINE / 50))), 1 / Animation_Speed)
  4145. WingRweld.C0 = Clerp(WingRweld.C0, CF(1.8*SIZE+0 * COS(SINE / 25), 0.75*SIZE+0 * COS(SINE /32), 0.9*SIZE+-0.7 * COS(SINE / 20)) * ANGLES(RAD(0+0 * COS(SINE / 50)), RAD(180+30* COS(SINE / 20)), RAD(0+0 * COS(SINE / 50))), 1 / Animation_Speed)
  4146.  
  4147. redauraweld.C0 = Clerp(redauraweld.C0, CF(0*SIZE+0 * COS(SINE / 15), 0.5*SIZE+0.5 * COS(SINE /55), 0*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-0+0 * COS(SINE / 505)), RAD(-0+360* COS(SINE / 65)), RAD(0-0 * COS(SINE / 15))), 1 / Animation_Speed)
  4148. swordhaloweld.C0 = Clerp(swordhaloweld.C0, CF(0*SIZE+0.25 * COS(SINE / 15), 2*SIZE-0.25 * COS(SINE /15), 2.2*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(0-0 * COS(SINE / 505)), RAD(0-0* COS(SINE / 55)), RAD(0+360 * COS(SINE / 32))), 1 / Animation_Speed)
  4149. demonweld.C0 = Clerp(demonweld.C0, CF(0*SIZE-0.25 * COS(SINE / 32), 2*SIZE+0.25 * COS(SINE /32), 0.6*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-90+5 * COS(SINE / 505)), RAD(0+360* COS(SINE / 55)), RAD(0-5 * COS(SINE / 32))), 1 / Animation_Speed)
  4150. gunweld.C0 = Clerp(gunweld.C0, CF(0*SIZE+0 * COS(SINE / 15), 0*SIZE-0 * COS(SINE /15), 0*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-0+0 * COS(SINE / 505)), RAD(-0+0* COS(SINE / 55)), RAD(0-0 * COS(SINE / 15))), 1 / Animation_Speed)
  4151.  
  4152. sine = sine + 1
  4153. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  4154. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0+MRANDOM(-15,15)), RAD(0+MRANDOM(-15,15)), RAD(0+MRANDOM(-15,15))), 0.35 / Animation_Speed)
  4155. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(60 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.35 / Animation_Speed)
  4156. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-60 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.35 / Animation_Speed)
  4157. RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 2 / Animation_Speed)
  4158. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 2 / Animation_Speed)
  4159.  
  4160. elseif mode == 21 then
  4161.  
  4162. sick.SoundId = "rbxassetid://1338971957"
  4163. sick.Pitch = 1
  4164. Humanoid.WalkSpeed = 30
  4165. NAMEMODE.Text = RandomCaps ("Chill")
  4166. NAMEMODE.Font = Enum.Font:GetEnumItems()[math.random(1, #Enum.Font:GetEnumItems())]
  4167.  
  4168. auraweld.C0 = Clerp(auraweld.C0, CF(0*SIZE+0 * COS(SINE / 15), 0*SIZE-0 * COS(SINE /15), 0*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(0+0 * COS(SINE / 505)), RAD(0+0* COS(SINE / 55)), RAD(0-0 * COS(SINE / 15))), 1 / Animation_Speed)
  4169. WingLweld.C0 = Clerp(WingLweld.C0, CF(-1.8*SIZE+0 * COS(SINE / 25), 0.75*SIZE+0 * COS(SINE /32), 0.9*SIZE+-0.7 * COS(SINE / 20)) * ANGLES(RAD(0+0 * COS(SINE / 50)), RAD(180+-30* COS(SINE / 20)), RAD(0+0 * COS(SINE / 50))), 1 / Animation_Speed)
  4170. WingRweld.C0 = Clerp(WingRweld.C0, CF(1.8*SIZE+0 * COS(SINE / 25), 0.75*SIZE+0 * COS(SINE /32), 0.9*SIZE+-0.7 * COS(SINE / 20)) * ANGLES(RAD(0+0 * COS(SINE / 50)), RAD(180+30* COS(SINE / 20)), RAD(0+0 * COS(SINE / 50))), 1 / Animation_Speed)
  4171.  
  4172. redauraweld.C0 = Clerp(redauraweld.C0, CF(0*SIZE+0 * COS(SINE / 15), 0.5*SIZE+0.5 * COS(SINE /55), 0*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-0+0 * COS(SINE / 505)), RAD(-0+360* COS(SINE / 65)), RAD(0-0 * COS(SINE / 15))), 1 / Animation_Speed)
  4173. swordhaloweld.C0 = Clerp(swordhaloweld.C0, CF(0*SIZE+0.25 * COS(SINE / 15), 2*SIZE-0.25 * COS(SINE /15), 2.2*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(0-0 * COS(SINE / 505)), RAD(0-0* COS(SINE / 55)), RAD(0+360 * COS(SINE / 32))), 1 / Animation_Speed)
  4174. demonweld.C0 = Clerp(demonweld.C0, CF(0*SIZE-0.25 * COS(SINE / 32), 2*SIZE+0.25 * COS(SINE /32), 0.6*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-90+5 * COS(SINE / 505)), RAD(0+360* COS(SINE / 55)), RAD(0-5 * COS(SINE / 32))), 1 / Animation_Speed)
  4175. gunweld.C0 = Clerp(gunweld.C0, CF(0*SIZE+0 * COS(SINE / 15), 0*SIZE-0 * COS(SINE /15), 0*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-0+0 * COS(SINE / 505)), RAD(-0+0* COS(SINE / 55)), RAD(0-0 * COS(SINE / 15))), 1 / Animation_Speed)
  4176.  
  4177. sine = sine + 1
  4178. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CFrame.new(0,0,0 - .5 * math.sin(sine/9)) * CFrame.Angles(math.rad(45),math.rad(0),math.rad(0)),.7/3)
  4179. Neck.C0 = Clerp(Neck.C0,NECKC0 * CFrame.new(0,-.05,0) * CFrame.Angles(math.rad(-45),math.rad(0),math.rad(0)),.7/3)
  4180. RightShoulder.C0 = Clerp(RightShoulder.C0,CFrame.new(1.5,.5,-.1) * CFrame.Angles(math.rad(-45),math.rad(0),math.rad(0)) * RIGHTSHOULDERC0,.7/3)
  4181. LeftShoulder.C0 = Clerp(LeftShoulder.C0,CFrame.new(-1.5,.5,0) * CFrame.Angles(math.rad(135),math.rad(0),math.rad(0)) * LEFTSHOULDERC0,.7/3)
  4182. RightHip.C0 = Clerp(RightHip.C0,CFrame.new(1,-1,-.01) * CFrame.Angles(math.rad(-10),math.rad(80),math.rad(5+5*math.sin(sine/9))),1/2)
  4183. LeftHip.C0 = Clerp(LeftHip.C0,CFrame.new(-1,-1,-.01) * CFrame.Angles(math.rad(0),math.rad(-80),math.rad(-5-5*math.sin(sine/9))),1/2)
  4184.  
  4185. elseif mode == 22 then
  4186.  
  4187. sick.SoundId = "rbxassetid://4835535512"
  4188. sick.Pitch = 1
  4189. Humanoid.WalkSpeed = 30
  4190. NAMEMODE.Text = RandomCaps ("BloodWater")
  4191. NAMEMODE.Font = Enum.Font:GetEnumItems()[math.random(1, #Enum.Font:GetEnumItems())]
  4192.  
  4193. auraweld.C0 = Clerp(auraweld.C0, CF(0*SIZE+0 * COS(SINE / 15), 0*SIZE-0 * COS(SINE /15), 0*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(0+0 * COS(SINE / 505)), RAD(0+0* COS(SINE / 55)), RAD(0-0 * COS(SINE / 15))), 1 / Animation_Speed)
  4194. WingLweld.C0 = Clerp(WingLweld.C0, CF(-1.8*SIZE+0 * COS(SINE / 25), 0.75*SIZE+0 * COS(SINE /32), 0.9*SIZE+-0.7 * COS(SINE / 20)) * ANGLES(RAD(0+0 * COS(SINE / 50)), RAD(180+-30* COS(SINE / 20)), RAD(0+0 * COS(SINE / 50))), 1 / Animation_Speed)
  4195. WingRweld.C0 = Clerp(WingRweld.C0, CF(1.8*SIZE+0 * COS(SINE / 25), 0.75*SIZE+0 * COS(SINE /32), 0.9*SIZE+-0.7 * COS(SINE / 20)) * ANGLES(RAD(0+0 * COS(SINE / 50)), RAD(180+30* COS(SINE / 20)), RAD(0+0 * COS(SINE / 50))), 1 / Animation_Speed)
  4196.  
  4197. redauraweld.C0 = Clerp(redauraweld.C0, CF(0*SIZE+0 * COS(SINE / 15), 0.5*SIZE+0.5 * COS(SINE /55), 0*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-0+0 * COS(SINE / 505)), RAD(-0+360* COS(SINE / 65)), RAD(0-0 * COS(SINE / 15))), 1 / Animation_Speed)
  4198. swordhaloweld.C0 = Clerp(swordhaloweld.C0, CF(0*SIZE+0.25 * COS(SINE / 15), 2*SIZE-0.25 * COS(SINE /15), 2.2*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(0-0 * COS(SINE / 505)), RAD(0-0* COS(SINE / 55)), RAD(0+360 * COS(SINE / 32))), 1 / Animation_Speed)
  4199. demonweld.C0 = Clerp(demonweld.C0, CF(0*SIZE-0.25 * COS(SINE / 32), 2*SIZE+0.25 * COS(SINE /32), 0.6*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-90+5 * COS(SINE / 505)), RAD(0+360* COS(SINE / 55)), RAD(0-5 * COS(SINE / 32))), 1 / Animation_Speed)
  4200. gunweld.C0 = Clerp(gunweld.C0, CF(0*SIZE+0 * COS(SINE / 15), 0*SIZE-0 * COS(SINE /15), 0*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-0+0 * COS(SINE / 505)), RAD(-0+0* COS(SINE / 55)), RAD(0-0 * COS(SINE / 15))), 1 / Animation_Speed)
  4201.  
  4202. sine = sine + 1
  4203. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  4204. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(MRANDOM(-15, 25) - 2.5 * SIN(SINE / 12)), RAD(MRANDOM(-15, 25)), RAD(MRANDOM(-15, 25))), 1 / Animation_Speed)
  4205. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.55, 0.5, 0.5) * ANGLES(RAD(250), RAD(20), RAD(-80))* RIGHTSHOULDERC0, 1 / Animation_Speed)
  4206. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-35 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 0.35 / Animation_Speed)
  4207. RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1 - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 2 / Animation_Speed)
  4208. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.2+ -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 2 / Animation_Speed)
  4209.  
  4210. elseif mode == 23 then
  4211.  
  4212. sick.SoundId = "rbxassetid://278501300"
  4213. sick.Pitch = 1
  4214. Humanoid.WalkSpeed = 30
  4215. NAMEMODE.Text = ("")
  4216. NAMEMODE.Font = Enum.Font:GetEnumItems()[math.random(1, #Enum.Font:GetEnumItems())]
  4217.  
  4218. WACKYEFFECT({Time = 12.5, EffectType = "Wave", Size = Vector3.new(1,1,1), Size2 = Vector3.new(2,1,2), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CFrame.new(0,-1.3,0)*CFrame.Angles(math.rad(180),math.rad(spina),math.rad(0)), RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = x, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  4219. WACKYEFFECT({Time = 12.5, EffectType = "Wave", Size = Vector3.new(1,1,1), Size2 = Vector3.new(2,1,2), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CFrame.new(0,-1.3,0)*CFrame.Angles(math.rad(180),math.rad(spina),math.rad(0)), RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = x, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  4220.  
  4221. auraweld.C0 = Clerp(auraweld.C0, CF(0*SIZE+0 * COS(SINE / 15), 0*SIZE-0 * COS(SINE /15), 0*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(0+0 * COS(SINE / 505)), RAD(0+0* COS(SINE / 55)), RAD(0-0 * COS(SINE / 15))), 1 / Animation_Speed)
  4222. WingLweld.C0 = Clerp(WingLweld.C0, CF(-1.8*SIZE+0 * COS(SINE / 25), 0.75*SIZE+0 * COS(SINE /32), 0.9*SIZE+-0.7 * COS(SINE / 20)) * ANGLES(RAD(0+0 * COS(SINE / 50)), RAD(180+-30* COS(SINE / 20)), RAD(0+0 * COS(SINE / 50))), 1 / Animation_Speed)
  4223. WingRweld.C0 = Clerp(WingRweld.C0, CF(1.8*SIZE+0 * COS(SINE / 25), 0.75*SIZE+0 * COS(SINE /32), 0.9*SIZE+-0.7 * COS(SINE / 20)) * ANGLES(RAD(0+0 * COS(SINE / 50)), RAD(180+30* COS(SINE / 20)), RAD(0+0 * COS(SINE / 50))), 1 / Animation_Speed)
  4224.  
  4225. redauraweld.C0 = Clerp(redauraweld.C0, CF(0*SIZE+0 * COS(SINE / 15), 0.5*SIZE+0.5 * COS(SINE /55), 0*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-0+0 * COS(SINE / 505)), RAD(-0+360* COS(SINE / 65)), RAD(0-0 * COS(SINE / 15))), 1 / Animation_Speed)
  4226. swordhaloweld.C0 = Clerp(swordhaloweld.C0, CF(0*SIZE+0.25 * COS(SINE / 15), 2*SIZE-0.25 * COS(SINE /15), 2.2*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(0-0 * COS(SINE / 505)), RAD(0-0* COS(SINE / 55)), RAD(0+360 * COS(SINE / 32))), 1 / Animation_Speed)
  4227. demonweld.C0 = Clerp(demonweld.C0, CF(0*SIZE-0.25 * COS(SINE / 32), 2*SIZE+0.25 * COS(SINE /32), 0.6*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-90+5 * COS(SINE / 505)), RAD(0+360* COS(SINE / 55)), RAD(0-5 * COS(SINE / 32))), 1 / Animation_Speed)
  4228. gunweld.C0 = Clerp(gunweld.C0, CF(0*SIZE+0 * COS(SINE / 15), 0*SIZE-0 * COS(SINE /15), 0*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-0+0 * COS(SINE / 505)), RAD(-0+0* COS(SINE / 55)), RAD(0-0 * COS(SINE / 15))), 1 / Animation_Speed)
  4229.  
  4230. sine = sine + 1
  4231. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 4 + 0.6 * COS(SINE / 12)) * ANGLES(RAD(20), RAD(0), RAD(0)), 0.6 / Animation_Speed)
  4232. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-20 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  4233. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-20), RAD(0), RAD(30))* RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  4234. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-20), RAD(0), RAD(-30)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  4235. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.8, -0.01) * ANGLES(RAD(0), RAD(90), RAD(-25+10*COS(SINE/12))) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  4236. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(20-10*COS(SINE/12))) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  4237.  
  4238. elseif mode == 24 then
  4239.  
  4240. sick.SoundId = "rbxassetid://6372483829"
  4241. sick.Pitch = 1
  4242. Humanoid.WalkSpeed = 30
  4243. NAMEMODE.Text = RandomCaps("thorns")
  4244. NAMEMODE.Font = Enum.Font:GetEnumItems()[math.random(1, #Enum.Font:GetEnumItems())]
  4245.  
  4246. auraweld.C0 = Clerp(auraweld.C0, CF(0*SIZE+0 * COS(SINE / 15), 0*SIZE-0 * COS(SINE /15), 0*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(0+0 * COS(SINE / 505)), RAD(0+0* COS(SINE / 55)), RAD(0-0 * COS(SINE / 15))), 1 / Animation_Speed)
  4247. WingLweld.C0 = Clerp(WingLweld.C0, CF(-1.8*SIZE+0 * COS(SINE / 25), 0.75*SIZE+0 * COS(SINE /32), 0.9*SIZE+-0.7 * COS(SINE / 20)) * ANGLES(RAD(0+0 * COS(SINE / 50)), RAD(180+-30* COS(SINE / 20)), RAD(0+0 * COS(SINE / 50))), 1 / Animation_Speed)
  4248. WingRweld.C0 = Clerp(WingRweld.C0, CF(1.8*SIZE+0 * COS(SINE / 25), 0.75*SIZE+0 * COS(SINE /32), 0.9*SIZE+-0.7 * COS(SINE / 20)) * ANGLES(RAD(0+0 * COS(SINE / 50)), RAD(180+30* COS(SINE / 20)), RAD(0+0 * COS(SINE / 50))), 1 / Animation_Speed)
  4249.  
  4250. redauraweld.C0 = Clerp(redauraweld.C0, CF(0*SIZE+0 * COS(SINE / 15), 0.5*SIZE+0.5 * COS(SINE /55), 0*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-0+0 * COS(SINE / 505)), RAD(-0+360* COS(SINE / 65)), RAD(0-0 * COS(SINE / 15))), 1 / Animation_Speed)
  4251. swordhaloweld.C0 = Clerp(swordhaloweld.C0, CF(0*SIZE+0.25 * COS(SINE / 15), 2*SIZE-0.25 * COS(SINE /15), 2.2*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(0-0 * COS(SINE / 505)), RAD(0-0* COS(SINE / 55)), RAD(0+360 * COS(SINE / 32))), 1 / Animation_Speed)
  4252. demonweld.C0 = Clerp(demonweld.C0, CF(0*SIZE-0.25 * COS(SINE / 32), 2*SIZE+0.25 * COS(SINE /32), 0.6*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-90+5 * COS(SINE / 505)), RAD(0+360* COS(SINE / 55)), RAD(0-5 * COS(SINE / 32))), 1 / Animation_Speed)
  4253. gunweld.C0 = Clerp(gunweld.C0, CF(0*SIZE+0 * COS(SINE / 15), 0*SIZE-0 * COS(SINE /15), 0*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-0+0 * COS(SINE / 505)), RAD(-0+0* COS(SINE / 55)), RAD(0-0 * COS(SINE / 15))), 1 / Animation_Speed)
  4254.  
  4255. sine = sine + 1
  4256. RightHip.C0=Clerp(RightHip.C0,CFrame.new(1,-0.25,-0.5)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(-20)),.2)
  4257. LeftHip.C0=Clerp(LeftHip.C0,CFrame.new(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(20)),.2)
  4258. RootJoint.C0=Clerp(RootJoint.C0,ROOTC0*CFrame.new(0,-0.5,0.5 + 0.1 * math.cos(sine / 28))*angles(math.rad(75),math.rad(0),math.rad(0)),.2)
  4259. Neck.C0=Clerp(Neck.C0,NECKC0*angles(math.rad(-20),math.rad(0),math.rad(0)),.2)
  4260. RightShoulder.C0=Clerp(RightShoulder.C0,CFrame.new(1.5,0.5,0)*angles(math.rad(-30),math.rad(0),math.rad(30 + 2.5 * math.cos(sine / 28))),.2)
  4261. LeftShoulder.C0=Clerp(LeftShoulder.C0,CFrame.new(-1.5,0.5,0)*angles(math.rad(-30),math.rad(0),math.rad(-30 - 2.5 * math.cos(sine / 28))),.2)
  4262.  
  4263. elseif mode == 25 then
  4264.  
  4265. sick.SoundId = "rbxassetid://2242814132"
  4266. sick.Pitch = 1
  4267. Humanoid.WalkSpeed = 30
  4268. NAMEMODE.Text = RandomCaps("superublockalt")
  4269. NAMEMODE.Font = Enum.Font:GetEnumItems()[math.random(1, #Enum.Font:GetEnumItems())]
  4270.  
  4271. auraweld.C0 = Clerp(auraweld.C0, CF(0*SIZE+0 * COS(SINE / 15), 0*SIZE-0 * COS(SINE /15), 0*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(0+0 * COS(SINE / 505)), RAD(0+0* COS(SINE / 55)), RAD(0-0 * COS(SINE / 15))), 1 / Animation_Speed)
  4272. WingLweld.C0 = Clerp(WingLweld.C0, CF(-1.8*SIZE+0 * COS(SINE / 25), 0.75*SIZE+0 * COS(SINE /32), 0.9*SIZE+-0.7 * COS(SINE / 20)) * ANGLES(RAD(0+0 * COS(SINE / 50)), RAD(180+-30* COS(SINE / 20)), RAD(0+0 * COS(SINE / 50))), 1 / Animation_Speed)
  4273. WingRweld.C0 = Clerp(WingRweld.C0, CF(1.8*SIZE+0 * COS(SINE / 25), 0.75*SIZE+0 * COS(SINE /32), 0.9*SIZE+-0.7 * COS(SINE / 20)) * ANGLES(RAD(0+0 * COS(SINE / 50)), RAD(180+30* COS(SINE / 20)), RAD(0+0 * COS(SINE / 50))), 1 / Animation_Speed)
  4274.  
  4275. redauraweld.C0 = Clerp(redauraweld.C0, CF(0*SIZE+0 * COS(SINE / 15), 0.5*SIZE+0.5 * COS(SINE /55), 0*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-0+0 * COS(SINE / 505)), RAD(-0+360* COS(SINE / 65)), RAD(0-0 * COS(SINE / 15))), 1 / Animation_Speed)
  4276. swordhaloweld.C0 = Clerp(swordhaloweld.C0, CF(0*SIZE+0.25 * COS(SINE / 15), 2*SIZE-0.25 * COS(SINE /15), 2.2*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(0-0 * COS(SINE / 505)), RAD(0-0* COS(SINE / 55)), RAD(0+360 * COS(SINE / 32))), 1 / Animation_Speed)
  4277. demonweld.C0 = Clerp(demonweld.C0, CF(0*SIZE-0.25 * COS(SINE / 32), 2*SIZE+0.25 * COS(SINE /32), 0.6*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-90+5 * COS(SINE / 505)), RAD(0+360* COS(SINE / 55)), RAD(0-5 * COS(SINE / 32))), 1 / Animation_Speed)
  4278. gunweld.C0 = Clerp(gunweld.C0, CF(0*SIZE+0 * COS(SINE / 15), 0*SIZE-0 * COS(SINE /15), 0*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-0+0 * COS(SINE / 505)), RAD(-0+0* COS(SINE / 55)), RAD(0-0 * COS(SINE / 15))), 1 / Animation_Speed)
  4279.  
  4280. sine = sine + 1
  4281. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 3 + 0.5 * COS(SINE / 22)) * ANGLES(RAD(20), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  4282. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  4283. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.1, -0.4) * ANGLES(RAD(150), RAD(0), RAD(0))* RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  4284. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-0.45, 0.5, -1) * ANGLES(RAD(60), RAD(0), RAD(80)) * LEFTSHOULDERC0, 0.35 / Animation_Speed)
  4285. RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(-15)), 0.15 / Animation_Speed)
  4286. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(15)), 0.15 / Animation_Speed)
  4287.  
  4288. elseif mode == 26 then
  4289.  
  4290. sick.SoundId = "rbxassetid://151915559"
  4291. sick.Pitch = 1
  4292. Humanoid.WalkSpeed = 30
  4293. NAMEMODE.Text = RandomCaps("Corrupt")
  4294. NAMEMODE.Font = Enum.Font:GetEnumItems()[math.random(1, #Enum.Font:GetEnumItems())]
  4295.  
  4296. auraweld.C0 = Clerp(auraweld.C0, CF(0*SIZE+0 * COS(SINE / 15), 0*SIZE-0 * COS(SINE /15), 0*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(0+0 * COS(SINE / 505)), RAD(0+0* COS(SINE / 55)), RAD(0-0 * COS(SINE / 15))), 1 / Animation_Speed)
  4297. WingLweld.C0 = Clerp(WingLweld.C0, CF(-1.8*SIZE+0 * COS(SINE / 25), 0.75*SIZE+0 * COS(SINE /32), 0.9*SIZE+-0.7 * COS(SINE / 20)) * ANGLES(RAD(0+0 * COS(SINE / 50)), RAD(180+-30* COS(SINE / 20)), RAD(0+0 * COS(SINE / 50))), 1 / Animation_Speed)
  4298. WingRweld.C0 = Clerp(WingRweld.C0, CF(1.8*SIZE+0 * COS(SINE / 25), 0.75*SIZE+0 * COS(SINE /32), 0.9*SIZE+-0.7 * COS(SINE / 20)) * ANGLES(RAD(0+0 * COS(SINE / 50)), RAD(180+30* COS(SINE / 20)), RAD(0+0 * COS(SINE / 50))), 1 / Animation_Speed)
  4299.  
  4300. redauraweld.C0 = Clerp(redauraweld.C0, CF(0*SIZE+0 * COS(SINE / 15), 0.5*SIZE+0.5 * COS(SINE /55), 0*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-0+0 * COS(SINE / 505)), RAD(-0+360* COS(SINE / 65)), RAD(0-0 * COS(SINE / 15))), 1 / Animation_Speed)
  4301. swordhaloweld.C0 = Clerp(swordhaloweld.C0, CF(0*SIZE+0.25 * COS(SINE / 15), 2*SIZE-0.25 * COS(SINE /15), 2.2*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(0-0 * COS(SINE / 505)), RAD(0-0* COS(SINE / 55)), RAD(0+360 * COS(SINE / 32))), 1 / Animation_Speed)
  4302. demonweld.C0 = Clerp(demonweld.C0, CF(0*SIZE-0.25 * COS(SINE / 32), 2*SIZE+0.25 * COS(SINE /32), 0.6*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-90+5 * COS(SINE / 505)), RAD(0+360* COS(SINE / 55)), RAD(0-5 * COS(SINE / 32))), 1 / Animation_Speed)
  4303. gunweld.C0 = Clerp(gunweld.C0, CF(0*SIZE+0 * COS(SINE / 15), 0*SIZE-0 * COS(SINE /15), 0*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-0+0 * COS(SINE / 505)), RAD(-0+0* COS(SINE / 55)), RAD(0-0 * COS(SINE / 15))), 1 / Animation_Speed)
  4304.  
  4305. sine = sine + 1
  4306. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - .25*COS(sine/63)+.92*SIN(sine/95), 0, 4 - 2 * SIN(SINE / 53)) * ANGLES(RAD(70), RAD(0-RootPart.RotVelocity.y), RAD(0 - RootPart.RotVelocity.Y * 4.5 + 3 * COS(SINE / 47))), 0.15 / Animation_Speed)
  4307. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  4308. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(12 - 4.10 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  4309. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-.75, 0.5, 0.5) * ANGLES(RAD(-25+math.random(-23,23)), RAD(0+math.random(-23,23)), RAD(45+math.random(-23,23))) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  4310. RightHip.C0 = Clerp(RightHip.C0, CF(1, -.5 - 0.02 * SIN(SINE / 12), -0.5) * ANGLES(RAD(-10 - 2.5 * SIN(SINE / 21)), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  4311. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.02 * SIN(SINE / 12), -0.01) * ANGLES(RAD(-20 - 2.5 * SIN(SINE / 51)), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  4312.  
  4313. elseif mode == 27 then
  4314.  
  4315. sick.SoundId = "rbxassetid://1416035124"
  4316. sick.Pitch = 1
  4317. Humanoid.WalkSpeed = 30
  4318. NAMEMODE.Text = RandomCaps("katgod")
  4319. NAMEMODE.Font = Enum.Font:GetEnumItems()[math.random(1, #Enum.Font:GetEnumItems())]
  4320.  
  4321. auraweld.C0 = Clerp(auraweld.C0, CF(0*SIZE+0 * COS(SINE / 15), 0*SIZE-0 * COS(SINE /15), 0*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(0+0 * COS(SINE / 505)), RAD(0+0* COS(SINE / 55)), RAD(0-0 * COS(SINE / 15))), 1 / Animation_Speed)
  4322. WingLweld.C0 = Clerp(WingLweld.C0, CF(-1.8*SIZE+0 * COS(SINE / 25), 0.75*SIZE+0 * COS(SINE /32), 0.9*SIZE+-0.7 * COS(SINE / 20)) * ANGLES(RAD(0+0 * COS(SINE / 50)), RAD(180+-30* COS(SINE / 20)), RAD(0+0 * COS(SINE / 50))), 1 / Animation_Speed)
  4323. WingRweld.C0 = Clerp(WingRweld.C0, CF(1.8*SIZE+0 * COS(SINE / 25), 0.75*SIZE+0 * COS(SINE /32), 0.9*SIZE+-0.7 * COS(SINE / 20)) * ANGLES(RAD(0+0 * COS(SINE / 50)), RAD(180+30* COS(SINE / 20)), RAD(0+0 * COS(SINE / 50))), 1 / Animation_Speed)
  4324.  
  4325. redauraweld.C0 = Clerp(redauraweld.C0, CF(0*SIZE+0 * COS(SINE / 15), 0.5*SIZE+0.5 * COS(SINE /55), 0*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-0+0 * COS(SINE / 505)), RAD(-0+360* COS(SINE / 65)), RAD(0-0 * COS(SINE / 15))), 1 / Animation_Speed)
  4326. swordhaloweld.C0 = Clerp(swordhaloweld.C0, CF(0*SIZE+0.25 * COS(SINE / 15), 2*SIZE-0.25 * COS(SINE /15), 2.2*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(0-0 * COS(SINE / 505)), RAD(0-0* COS(SINE / 55)), RAD(0+360 * COS(SINE / 32))), 1 / Animation_Speed)
  4327. demonweld.C0 = Clerp(demonweld.C0, CF(0*SIZE-0.25 * COS(SINE / 32), 2*SIZE+0.25 * COS(SINE /32), 0.6*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-90+5 * COS(SINE / 505)), RAD(0+360* COS(SINE / 55)), RAD(0-5 * COS(SINE / 32))), 1 / Animation_Speed)
  4328. gunweld.C0 = Clerp(gunweld.C0, CF(0*SIZE+0 * COS(SINE / 15), 0*SIZE-0 * COS(SINE /15), 0*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-0+0 * COS(SINE / 505)), RAD(-0+0* COS(SINE / 55)), RAD(0-0 * COS(SINE / 15))), 1 / Animation_Speed)
  4329.  
  4330. sine = sine + 1
  4331. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.15 * COS(SINE / 47), -0.5, 0.5 + 0.1 * COS(SINE / 28)) * ANGLES(RAD(70), RAD(0 - RootPart.RotVelocity.Y), RAD(0 - RootPart.RotVelocity.Y * 4.5 + 3 * COS(SINE / 47))), .2 / 3)
  4332. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-17 - 5 * COS(SINE / 52)), RAD(0 - 3 * COS(SINE / 37)), RAD(0 + 2 * COS(SINE / 78))), .2 / 3)
  4333. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.05 * COS(SINE / 28), 0) * ANGLES(RAD(-8 - 4 * COS(SINE / 59)), RAD(-20 + 7 * COS(SINE / 62)), RAD(20 + 5 * COS(SINE / 50)))* RIGHTSHOULDERC0, .2 / 3)
  4334. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.1 * COS(SINE / 28), 0) * ANGLES(RAD(-8 - 3 * COS(SINE / 55)), RAD(20 + 8 * COS(SINE / 67)), RAD(-20 - 4 * COS(SINE / 29))) * LEFTSHOULDERC0, .2 / 3)
  4335. RightHip.C0 = Clerp(RightHip.C0, CF(1 , -0.5, -0.6) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(1.5), RAD(0), RAD(-20 - 5 * COS(SINE / 34))), .2 / 3)
  4336. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(1), RAD(0), RAD(20 + 2 * COS(SINE / 38))), .2 / 3)
  4337.  
  4338. elseif mode == 28 then
  4339.  
  4340. sick.SoundId = "rbxassetid://844654533"
  4341. sick.Pitch = 1
  4342. Humanoid.WalkSpeed = 30
  4343. NAMEMODE.Text = RandomCaps("Uncolored")
  4344. NAMEMODE.Font = Enum.Font:GetEnumItems()[math.random(1, #Enum.Font:GetEnumItems())]
  4345.  
  4346. auraweld.C0 = Clerp(auraweld.C0, CF(0*SIZE+0 * COS(SINE / 15), 0*SIZE-0 * COS(SINE /15), 0*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(0+0 * COS(SINE / 505)), RAD(0+0* COS(SINE / 55)), RAD(0-0 * COS(SINE / 15))), 1 / Animation_Speed)
  4347. WingLweld.C0 = Clerp(WingLweld.C0, CF(-1.8*SIZE+0 * COS(SINE / 25), 0.75*SIZE+0 * COS(SINE /32), 0.9*SIZE+-0.7 * COS(SINE / 20)) * ANGLES(RAD(0+0 * COS(SINE / 50)), RAD(180+-30* COS(SINE / 20)), RAD(0+0 * COS(SINE / 50))), 1 / Animation_Speed)
  4348. WingRweld.C0 = Clerp(WingRweld.C0, CF(1.8*SIZE+0 * COS(SINE / 25), 0.75*SIZE+0 * COS(SINE /32), 0.9*SIZE+-0.7 * COS(SINE / 20)) * ANGLES(RAD(0+0 * COS(SINE / 50)), RAD(180+30* COS(SINE / 20)), RAD(0+0 * COS(SINE / 50))), 1 / Animation_Speed)
  4349.  
  4350. redauraweld.C0 = Clerp(redauraweld.C0, CF(0*SIZE+0 * COS(SINE / 15), 0.5*SIZE+0.5 * COS(SINE /55), 0*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-0+0 * COS(SINE / 505)), RAD(-0+360* COS(SINE / 65)), RAD(0-0 * COS(SINE / 15))), 1 / Animation_Speed)
  4351. swordhaloweld.C0 = Clerp(swordhaloweld.C0, CF(0*SIZE+0.25 * COS(SINE / 15), 2*SIZE-0.25 * COS(SINE /15), 2.2*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(0-0 * COS(SINE / 505)), RAD(0-0* COS(SINE / 55)), RAD(0+360 * COS(SINE / 32))), 1 / Animation_Speed)
  4352. demonweld.C0 = Clerp(demonweld.C0, CF(0*SIZE-0.25 * COS(SINE / 32), 2*SIZE+0.25 * COS(SINE /32), 0.6*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-90+5 * COS(SINE / 505)), RAD(0+360* COS(SINE / 55)), RAD(0-5 * COS(SINE / 32))), 1 / Animation_Speed)
  4353. gunweld.C0 = Clerp(gunweld.C0, CF(0*SIZE+0 * COS(SINE / 15), 0*SIZE-0 * COS(SINE /15), 0*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-0+0 * COS(SINE / 505)), RAD(-0+0* COS(SINE / 55)), RAD(0-0 * COS(SINE / 15))), 1 / Animation_Speed)
  4354.  
  4355. sine = sine + 1
  4356. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 + .25*COS(sine/63)+.92*SIN(sine/95), 0, 1 + 1 * SIN(SINE / 53)) * ANGLES(RAD(70), RAD(0-RootPart.RotVelocity.y), RAD(0 - RootPart.RotVelocity.Y * 4.5 + 3 * COS(SINE / 47))), 0.15 / Animation_Speed)
  4357. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  4358. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(12 - 4.10 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  4359. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12 + 4.10 * SIN(SINE / 12))) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  4360. RightHip.C0 = Clerp(RightHip.C0, CF(1, -.5 - 0.02 * SIN(SINE / 12), -0.5) * ANGLES(RAD(-10 - 2.5 * SIN(SINE / 21)), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  4361. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.02 * SIN(SINE / 12), -0.01) * ANGLES(RAD(-20 - 2.5 * SIN(SINE / 51)), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  4362.  
  4363. elseif mode == 29 then
  4364.  
  4365. sick.SoundId = "rbxassetid://5644788747"
  4366. sick.Pitch = 1
  4367. Humanoid.WalkSpeed = 30
  4368. NAMEMODE.Text = RandomCaps("5YSTEM FA1LURE")
  4369. NAMEMODE.Font = Enum.Font:GetEnumItems()[math.random(1, #Enum.Font:GetEnumItems())]
  4370.  
  4371. auraweld.C0 = Clerp(auraweld.C0, CF(0*SIZE+0 * COS(SINE / 15), 0*SIZE-0 * COS(SINE /15), 0*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(0+0 * COS(SINE / 505)), RAD(0+0* COS(SINE / 55)), RAD(0-0 * COS(SINE / 15))), 1 / Animation_Speed)
  4372. WingLweld.C0 = Clerp(WingLweld.C0, CF(-1.8*SIZE+0 * COS(SINE / 25), 0.75*SIZE+0 * COS(SINE /32), 0.9*SIZE+-0.7 * COS(SINE / 20)) * ANGLES(RAD(0+0 * COS(SINE / 50)), RAD(180+-30* COS(SINE / 20)), RAD(0+0 * COS(SINE / 50))), 1 / Animation_Speed)
  4373. WingRweld.C0 = Clerp(WingRweld.C0, CF(1.8*SIZE+0 * COS(SINE / 25), 0.75*SIZE+0 * COS(SINE /32), 0.9*SIZE+-0.7 * COS(SINE / 20)) * ANGLES(RAD(0+0 * COS(SINE / 50)), RAD(180+30* COS(SINE / 20)), RAD(0+0 * COS(SINE / 50))), 1 / Animation_Speed)
  4374.  
  4375. redauraweld.C0 = Clerp(redauraweld.C0, CF(0*SIZE+0 * COS(SINE / 15), 0.5*SIZE+0.5 * COS(SINE /55), 0*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-0+0 * COS(SINE / 505)), RAD(-0+360* COS(SINE / 65)), RAD(0-0 * COS(SINE / 15))), 1 / Animation_Speed)
  4376. swordhaloweld.C0 = Clerp(swordhaloweld.C0, CF(0*SIZE+0.25 * COS(SINE / 15), 2*SIZE-0.25 * COS(SINE /15), 2.2*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(0-0 * COS(SINE / 505)), RAD(0-0* COS(SINE / 55)), RAD(0+360 * COS(SINE / 32))), 1 / Animation_Speed)
  4377. demonweld.C0 = Clerp(demonweld.C0, CF(0*SIZE-0.25 * COS(SINE / 32), 2*SIZE+0.25 * COS(SINE /32), 0.6*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-90+5 * COS(SINE / 505)), RAD(0+360* COS(SINE / 55)), RAD(0-5 * COS(SINE / 32))), 1 / Animation_Speed)
  4378. gunweld.C0 = Clerp(gunweld.C0, CF(0*SIZE+0 * COS(SINE / 15), 0*SIZE-0 * COS(SINE /15), 0*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-0+0 * COS(SINE / 505)), RAD(-0+0* COS(SINE / 55)), RAD(0-0 * COS(SINE / 15))), 1 / Animation_Speed)
  4379.  
  4380. sine = sine + 1
  4381. local snap2 = math.random(1,2)
  4382. if snap2 == 1 then
  4383. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, -0.6) * ANGLES(math.rad(math.random(-10000,10000)),math.rad(math.random(-10000,10000)),math.rad(math.random(-10000,10000))) * RIGHTSHOULDERC0, 0.15 / 3)
  4384. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, -0.6) * ANGLES(math.rad(math.random(-10000,10000)),math.rad(math.random(-10000,10000)),math.rad(math.random(-10000,10000))) * LEFTSHOULDERC0, 0.15 / 3)
  4385. end
  4386. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 3 + 1 * SIN(sine / 26)) * ANGLES(RAD(25 - 2.5*SIN(sine/24)), RAD(0), RAD(0)), 0.15 / 3)
  4387. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 - 2.5 * SIN(sine / 12*5)), RAD(0), RAD(math.random(-5,5))), 0.15 / 3)
  4388. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, -0.6) * ANGLES(RAD(165), RAD(0), RAD(-50)) * RIGHTSHOULDERC0, 0.15 / 3)
  4389. LeftShoulder.C0 = Clerp(LeftShoulder.C0,CFrame.new(-1.5,0.5,0) * CFrame.Angles(math.rad(25 + 8.5 * math.cos(sine/50)),math.rad(0),math.rad(-25 - 5 * math.cos(sine/25))) * LEFTSHOULDERC0,0.7/3)
  4390. RightHip.C0 = Clerp(RightHip.C0, CF(1, -.5 - 0.02 * SIN(sine / 12), -0.5) * ANGLES(RAD(-70 - 2.5 * SIN(sine / 32)), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / 3)
  4391. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.02 * SIN(sine / 12), -0.01) * ANGLES(RAD(-70 - 2.5 * SIN(sine / 16)), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / 3)
  4392.  
  4393. elseif mode == 30 then
  4394.  
  4395. sick.SoundId = "rbxassetid://928385983"
  4396. sick.Pitch = 1
  4397. Humanoid.WalkSpeed = 30
  4398. NAMEMODE.Text = RandomCaps("Rainbow Infinite")
  4399. NAMEMODE.Font = Enum.Font:GetEnumItems()[math.random(1, #Enum.Font:GetEnumItems())]
  4400.  
  4401. auraweld.C0 = Clerp(auraweld.C0, CF(0*SIZE+0 * COS(SINE / 15), 0*SIZE-0 * COS(SINE /15), 0*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(0+0 * COS(SINE / 505)), RAD(0+0* COS(SINE / 55)), RAD(0-0 * COS(SINE / 15))), 1 / Animation_Speed)
  4402. WingLweld.C0 = Clerp(WingLweld.C0, CF(-1.8*SIZE+0 * COS(SINE / 25), 0.75*SIZE+0 * COS(SINE /32), 0.9*SIZE+-0.7 * COS(SINE / 20)) * ANGLES(RAD(0+0 * COS(SINE / 50)), RAD(180+-30* COS(SINE / 20)), RAD(0+0 * COS(SINE / 50))), 1 / Animation_Speed)
  4403. WingRweld.C0 = Clerp(WingRweld.C0, CF(1.8*SIZE+0 * COS(SINE / 25), 0.75*SIZE+0 * COS(SINE /32), 0.9*SIZE+-0.7 * COS(SINE / 20)) * ANGLES(RAD(0+0 * COS(SINE / 50)), RAD(180+30* COS(SINE / 20)), RAD(0+0 * COS(SINE / 50))), 1 / Animation_Speed)
  4404.  
  4405. redauraweld.C0 = Clerp(redauraweld.C0, CF(0*SIZE+0 * COS(SINE / 15), 0.5*SIZE+0.5 * COS(SINE /55), 0*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-0+0 * COS(SINE / 505)), RAD(-0+360* COS(SINE / 65)), RAD(0-0 * COS(SINE / 15))), 1 / Animation_Speed)
  4406. swordhaloweld.C0 = Clerp(swordhaloweld.C0, CF(0*SIZE+0.25 * COS(SINE / 15), 2*SIZE-0.25 * COS(SINE /15), 2.2*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(0-0 * COS(SINE / 505)), RAD(0-0* COS(SINE / 55)), RAD(0+360 * COS(SINE / 32))), 1 / Animation_Speed)
  4407. demonweld.C0 = Clerp(demonweld.C0, CF(0*SIZE-0.25 * COS(SINE / 32), 2*SIZE+0.25 * COS(SINE /32), 0.6*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-90+5 * COS(SINE / 505)), RAD(0+360* COS(SINE / 55)), RAD(0-5 * COS(SINE / 32))), 1 / Animation_Speed)
  4408. gunweld.C0 = Clerp(gunweld.C0, CF(0*SIZE+0 * COS(SINE / 15), 0*SIZE-0 * COS(SINE /15), 0*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-0+0 * COS(SINE / 505)), RAD(-0+0* COS(SINE / 55)), RAD(0-0 * COS(SINE / 15))), 1 / Animation_Speed)
  4409.  
  4410. sine = sine + 1
  4411. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  4412. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 8 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  4413. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.1, -0.4) * ANGLES(RAD(150), RAD(0), RAD(0))* RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  4414. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-60 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 0.35 / Animation_Speed)
  4415. RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 2 / Animation_Speed)
  4416. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 2 / Animation_Speed)
  4417. end end
  4418. unanchor()
  4419.  
  4420. if Rooted == false then
  4421. Disable_Jump = false
  4422. Humanoid.WalkSpeed = Speed
  4423. elseif Rooted == true then
  4424. Disable_Jump = true
  4425. Humanoid.WalkSpeed = 0
  4426. end
  4427. sick.Looped = true
  4428. sick.Pitch = 1
  4429. sick.Volume = 10
  4430. sick:Resume()
  4431. sick.Parent = Torso
  4432. Humanoid.JumpPower = 55
  4433. end
  4434.  
  4435. Humanoid.CameraOffset = Vector3.new(0, Torso.Position.Y - RootPart.Position.Y, 0)
  4436. end
  4437.  
  4438. -- -gh 4623059912,5463718312,5593848751,5505301521,4773932088,4876469013,6904794619
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