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Tags from RayTeamStrategy for Super Mario Maker 2

Feb 27th, 2020 (edited)
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  1. Because so much has changed and yet it is not an exceptional thing to not update older courses, I'm leaving the old version of this document unmolested for your reading pleasure. After the Link update(new character in SMM2), there were a bunch of new tags added. This has changed so much about the way we tag courses that I feel like the entire document should be remade from scratch.
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  6. Old version of SMM2 Tags analysis
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  8. The custom tags for SMM2 courses recognized by RayTeamStrategy
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  10. Tag A: Autoscroll(the screen camera is moved based on time rather than player input) ;
  11. Tag B: Standard(levels made with designs that are typical of original Super Mario games) ;
  12. Tag C: Mystery(discovering new things but with potential for failure) ;
  13. Tag D: Deathclock(the player has to hurry from the very start) ;
  14. Tag E: Parkour(an excessive amount of dangerous jumping) ;
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  16. My interpretation of Nintendo's Tags are found below.
  17. Standard
  18. What is currently tagged as Standard: Anything and everything.
  19. What Nintendo wants it to mean as far as I can tell: Levels that look like typical Super Mario game levels.
  20. What I think it should mean: What Nintendo wants it to mean.
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  22. Puzzle-solving
  23. What is currently tagged as Puzzle-solving: Some Auto-Mario levels that were puzzling to the maker to make, but for a player they don't have to do any thinking...courses that on the other side of the spectrum will kill players mercilessly again and again for making the wrong random decision... one screen puzzles that require trivial knowledge of detail(s) of the game that end up seeming similar to a crossword puzzle as a result and are some of the most boring things in the game imaginable... also anything that other people think is confusing...and then actual puzzles which get too little attention compared to anything else.
  24. What Nintendo wants it to mean as far as I can tell: Actual puzzles.
  25. What I think it should mean: Actual puzzles with the following condition: they actually feel like a platforming game.
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  27. Speedrun
  28. What is currently tagged as Speedrun: Very difficult Auto-Mario levels...very difficult puzzle-solving levels... very difficult jumping levels, literally anything with a deathclock... anything that has a way for the player to die if they aren't fast enough... also sometimes marathons where fast players can clear in plenty of time and slow players can as well but have a bad clear time compared to the faster players. Even in the non-marathon levels Nintendo releases called Ninji Speedruns, the concept of a marathon exists even though the courses are very short in duration compared to what is possible with the editor.
  29. What Nintendo wants it to mean as far as I can tell: Any course where the paths to the faster ways to clear and the skillful moves used to travel that path are only discovered through dedication and experimentation, rather than from just 1 or even a few attempts.
  30. What I think it should mean: Completely with Nintendo on this one.
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  32. Autoscroll
  33. What is currently tagged as Autoscroll: Same definition that I gave above for the tag and what Nintendo wants it to mean, also we see 'vehicle scrolling' or 'track scrolling' stuff where the makers set up a chase or a stroll or a cruise or whatever you want to call it where the player is forced to keep moving or stand still or whatever or they will die. Some would even not know the difference between an Auto-Mario and an Autoscroll level.
  34. What Nintendo wants it to mean as far as I can tell: The maker uses the autoscroll camera editing option in one or both zones of their course. I don't think this means custom autoscroll though because that's a feature of standard Super Mario games.
  35. What I think it should mean: Not sure.
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  37. Auto-Mario
  38. What is currently tagged as Auto-Mario: Usually the player is given an order in the title and/or description or maybe in block writing in the course for them to perform no action or the same action repeatedly or to hold the action throughout. Sometimes it's just running in a direction or moving a certain way, and other times it's just that there is no danger of dying and the player can just blindly force their way to the end without worrying about being sloppy. There is a lot of popularity with dangerous Auto-Mario courses and they can be funny but usually they are just annoying.
  39. What Nintendo wants it to mean as far as I can tell: I'm actually not sure Nintendo wants it to exist, they just provided the tag because players/makers would be harder to manage without it.
  40. What I think it should mean: It's an irrelevant tag, doesn't need to be in the game if people are just going to tag their Auto-Marios as Speedruns or Puzzle-solvers or whatever anyway. And I believe players should make real decisions and skillful plays and this kind of tag encourages the opposite of that.
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  42. Short and Sweet
  43. What is currently tagged as Short and Sweet: Anything and everything, but usually courses that can be done in under a minute.
  44. What Nintendo wants it to mean as far as I can tell: I honestly don't know.
  45. What I think it should mean: Seems like a useless tag to me, but maybe I'm biased because I usually get disappointed that courses are too short.
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  47. Multiplayer Versus
  48. What is currently tagged as Multiplayer Versus: Weird courses that try to put players in different areas to do the same obstacles separated as in a race. Probably other stuff too, I haven't given it much attention.
  49. What Nintendo wants it to mean as far as I can tell: It's just a multiplayer racing tag as you can tell by how rankings work in the Multiplayer mode. I think there's a problem with that though because it doesn't seem to be working as intended.
  50. What I think it should mean: I think the tag should be reworked into 'Multiplayer Traditional' or 'Multiplayer Racing' and Nintendo needs to get the work put into adding new multiplayer modes that are actually fun like the Super Mario Brothers 3 Versus mode which had coins in monsters and when all the coins were taken, a winner was decided. Anyway, tagging a course as such means nothing and courses that aren't tagged this way are allowed into Multiplayer Versus which makes no sense.
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  52. Themed
  53. What is currently tagged as Themed: Anything that's not really Mario anymore, it's based on some other game or maybe a movie or whatever...but more often than not, due to Nintendo calling tile sets 'themes' we have players confused as to what 'themed' means and seem to want it to be used for every course. The courses that are really themed then have to resort to click bait titles just to get any sort of attention. Well, this kind of problem exists for other tags but it's a bigger problem for Themed courses IMO. Sometimes people just think 'there are a lot of part X, therefore it is themed' but that is not a great way to treat the tag.
  54. What Nintendo wants it to mean as far as I can tell: Not entirely sure, but I think they wanted it to mean more than one thing but I can't be sure of it. It might just be that they only wanted it to apply to things that aren't really Mario anymore...and it wouldn't surprise me, but things got out of control really fast in any case.
  55. What I think it should mean: Anything that's inspired from something that isn't a Super Mario related thing. Think most things involving the Master Sword since they are probably Zelda inspired courses. Right? Oh wait, a lot of those are just Auto-Marios! *facepalm*
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  57. Music
  58. What is currently tagged as Music: Usually utilizing sounds to create music. There's actually a way to make various notes and use various instruments and usually it's combined with some sort of simple running through the course or there might be obstacles. Oftentimes, makers try to brute force the making of such music and the results are less than pleasant but even when they are pleasant, the experience is boring and inferior to either playing a real course or listening to the real music so I feel like the vast majority of these courses could be deleted and the database could be less cluttered for it.
  59. What Nintendo wants it to mean as far as I can tell: Makers using the course parts as musical instruments to write songs.
  60. What I think it should mean: I don't know, it's interesting but I feel like makers are wasting their time with this stuff. Wouldn't it be easier to learn a real instrument or nah?
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  62. How does my take on the tags come together for the stream?
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  64. Music levels are generally treated as experimental courses and therefore not considered to be high priority for review.
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  66. Themed levels are easily divided into every other tag, their existence is redundant for the purpose of my stream.
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  68. Multiplayer Versus levels are generally considered to be a waste of time for everyone involved due to the many problems that Nintendo has allowed to occur in relation to the associated game mode. This may change if Nintendo makes several serious and big changes to how Multiplayer works.
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  70. Short and Sweet courses are generally scolded for cluttering up the database of courses. They should be made in moderation, or not made at all.
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  72. Auto-Mario courses are generally considered to be experimental courses and/or works of art that might be fun to look at or listen to but as experimental courses it can be hard to take them seriously. Most of the time, such courses can be converted into something with more substance and makers are encouraged to do that one day.
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  74. Speedrun courses are rarely found to be real speedrun courses. They are usually parkour courses or something else but in any case, every speedrun is given the benefit of the doubt until proven to be something else. Even if it is indeed a deathclock course, that doesn't automatically mean it can't also be something else. Usually combining a deathclock with anything other than the standard tag is a risky idea.
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  76. Puzzle-solving courses are considered to be troll courses until proven innocent by most streamers. I try to give courses the benefit of the doubt because I know I'm really slow to analyze things compared to the average player.
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  78. Standard courses are often not actually standard courses, but there are so many standard courses that I personally choose to believe a course is standard until proven guilty.
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  80. End of old version of SMM2 Tags analysis
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