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- ---------------------------
- The UE4-ShooterGame Game has crashed and will close
- ---------------------------
- Fatal error!
- VERSION: 312.72
- ShooterGame.exe!FReferenceFinder::HandleObjectReference() (0x00007ff6826fed4b) + 38 bytes [f:\build\live312jenkins\engine\source\runtime\coreuobject\private\uobject\garbagecollection.cpp:422]
- ShooterGame.exe!FSimpleObjectReferenceCollectorArchive::operator<<() (0x00007ff6826d77f4) + 0 bytes [f:\build\live312jenkins\engine\source\runtime\coreuobject\public\uobject\garbagecollection.h:463]
- ShooterGame.exe!UObjectProperty::SerializeItem() (0x00007ff68274263b) + 0 bytes [f:\build\live312jenkins\engine\source\runtime\coreuobject\private\uobject\propertyobject.cpp:83]
- ShooterGame.exe!UArrayProperty::SerializeItem() (0x00007ff682736607) + 38 bytes [f:\build\live312jenkins\engine\source\runtime\coreuobject\private\uobject\propertyarray.cpp:77]
- ShooterGame.exe!UStruct::SerializeBin() (0x00007ff6826efe4b) + 171 bytes [f:\build\live312jenkins\engine\source\runtime\coreuobject\private\uobject\class.cpp:674]
- ShooterGame.exe!UObject::SerializeScriptProperties() (0x00007ff682726e53) + 0 bytes [f:\build\live312jenkins\engine\source\runtime\coreuobject\private\uobject\obj.cpp:1075]
- ShooterGame.exe!FReferenceFinder::FindReferences() (0x00007ff6826fecc1) + 0 bytes [f:\build\live312jenkins\engine\source\runtime\coreuobject\private\uobject\garbagecollection.cpp:407]
- ShooterGame.exe!ULinkerLoad::CreateExport() (0x00007ff682710217) + 0 bytes [f:\build\live312jenkins\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:3459]
- ShooterGame.exe!ULinkerLoad::IndexToObject() (0x00007ff682710b32) + 0 bytes [f:\build\live312jenkins\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:3720]
- ShooterGame.exe!ULinkerLoad::operator<<() (0x00007ff68271156b) + 0 bytes [f:\build\live312jenkins\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:3892]
- ShooterGame.exe!UClass::Serialize() (0x00007ff6826f9679) + 0 bytes [f:\build\live312jenkins\engine\source\runtime\coreuobject\private\uobject\class.cpp:3136]
- ShooterGame.exe!ULinkerLoad::Preload() (0x00007ff68270ef4b) + 0 bytes [f:\build\live312jenkins\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2985]
- ShooterGame.exe!ULinkerLoad::CreateExportAndPreload() (0x00007ff68270eb2d) + 0 bytes [f:\build\live312jenkins\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2635]
- ShooterGame.exe!ULinkerLoad::LoadAllObjects() (0x00007ff68270ebc3) + 14 bytes [f:\build\live312jenkins\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2729]
- ShooterGame.exe!LoadPackage() (0x00007ff68275be1d) + 0 bytes [f:\build\live312jenkins\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:844]
- ShooterGame.exe!UEngine::LoadMap() (0x00007ff6831078fd) + 41 bytes [f:\build\live312jenkins\engine\source\runtime\engine\private\unrealengine.cpp:10041]
- ShooterGame.exe!UEngine::TickWorldTravel() (0x00007ff683104793) + 0 bytes [f:\build\live312jenkins\engine\source\runtime\engine\private\unrealengine.cpp:9314]
- ShooterGame.exe!UGameEngine::Tick() (0x00007ff682e4d763) + 0 bytes [f:\build\live312jenkins\engine\source\runtime\engine\private\gameengine.cpp:1155]
- ShooterGame.exe!FEngineLoop::Tick() (0x00007ff6809b2ccc) + 0 bytes [f:\build\live312jenkins\engine\source\runtime\launch\private\launchengineloop.cpp:2432]
- ShooterGame.exe!GuardedMain() (0x00007ff6809ad31c) + 0 bytes [f:\build\live312jenkins\engine\source\runtime\launch\private\launch.cpp:140]
- ShooterGame.exe!GuardedMainWrapper() (0x00007ff6809b425a) + 5 bytes [f:\build\live312jenkins\engine\source\runtime\launch\private\windows\launchwindows.cpp:125]
- ShooterGame.exe!WinMain() (0x00007ff6809b43a9) + 8 bytes [f:\build\live312jenkins\engine\source\runtime\launch\private\windows\launchwindows.cpp:213]
- ShooterGame.exe!__tmainCRTStartup() (0x00007ff684176e81) + 21 bytes [f:\dd\vctools\crt\crtw32\dllstuff\crtexe.c:618]
- KERNEL32.DLL!UnknownFunction (0x00007ffebbdc7bd4) + 0 bytes [UnknownFile:0]
- ntdll.dll!UnknownFunction (0x00007ffebc9ece51) + 0 bytes [UnknownFile:0]
- ntdll.dll!UnknownFunction (0x00007ffebc9ece51) + 0 bytes [UnknownFile:0]
- ---------------------------
- OK
- ---------------------------
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