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  1. Game Version: v1.19.8 (Stable)
  2. 4.6.2024 18:07:14: Critical error occurred
  3. Loaded Mods: detonateredux@1.1.1, aculinaryartillery@1.1.4, advancedsmithing@1.3.0, arrowsstayaround@1.0.0, attributerreborn@1.0.6, autosifter@1.1.0, betterclay@1.0.3, bettercrates@1.7.1, brigandinerebalance@1.0.0, creaturescan@1.0.9, extrachests@1.8.0, FlexibleTools@3.2.1, foundrymod@1.0.0, geoaddons@1.3.4, justmoreruins@0.9.8, millwright@1.1.5, moredrifterloot@1.5.4, nailsmold@1.0.1, NoMoreDrifterThrowing@1.0.0, primitivesurvival@3.5.5, proximityprospectingpick@1.0.1, quicklimepk@1.0.0, roas@1.0.0, rpgitemrarityreborn@1.0.5, slvbearnerf@1.0.1, soulshards@1.0.5, sticksfromfirelogs@1.3.0, translocatorengineeringredux@1.5.1, game@1.19.8, zoombuttonreborn@1.8.0, abcsreborn@0.2.1, animalcages@3.0.2, animationmanagerlib@0.8.8, egocaribautomapmarkers@3.1.0, betterfirepit@1.1.4, betterruins@0.3.5, carryon@1.7.4, commonlib@2.3.7, configureeverything@1.1.0, cuniculture@1.0.2, danatweaks@2.3.0, expandedfoods@1.6.9, extrainfo@1.7.0, farmlanddropssoil@1.4.0, fromgoldencombs@1.4.30, herbarium@1.2.0, knapster@2.9.4, meteoricexpansion@1.2.5, passthruchutes@1.0.1, prospecttogether@1.3.0, recyclebags@1.0.1, recycleclothes@1.0.0, recyclestorage@1.0.1, stepup@1.2.0, stonebakeoven@1.1.3, storagecontroller@1.0.11, th3dungeon@0.2.1, vanvar@5.0.3, vtpp@1.1.1, creative@1.19.8, vsimgui@1.1.4, survival@1.19.8, metalrecovery@0.1.19-pre.1, captureanimals@2.7.0, tradercamps@1.1.4, configlib@1.3.13, em@2.6.0, extraoverlays@1.4.0, fsmlib@0.4.5, naturalspawns@1.1.0, onestick@1.0.1, wildcraftfruit@1.2.1, wildcraftherb@0.0.1, wildcrafttree@1.1.0, maltiezfirearms@0.5.4, moreroads@1.5.7, statushudcont@2.1.1
  4. System.ArgumentNullException: Value cannot be null. (Parameter 'Unable to find a texture for texture code 'dough' in pie. Giving up. Sorry.')
  5. at Vintagestory.Client.NoObf.ShapeTesselator.TesselateShapeElement(Int32 indexForLogging, MeshData meshdata, ShapeElement element, TesselationMetaData meta) in VintagestoryLib\Client\Render\Tesselation\ShapeTesselator.cs:line 394
  6. at Vintagestory.Client.NoObf.ShapeTesselator.TesselateShapeElements(MeshData meshdata, ShapeElement[] elements, TesselationMetaData meta) in VintagestoryLib\Client\Render\Tesselation\ShapeTesselator.cs:line 306
  7. at Vintagestory.Client.NoObf.ShapeTesselator.TesselateShapeElements(MeshData meshdata, ShapeElement[] elements, TesselationMetaData meta) in VintagestoryLib\Client\Render\Tesselation\ShapeTesselator.cs:line 306
  8. at Vintagestory.Client.NoObf.ShapeTesselator.TesselateShape(Shape shapeBase, MeshData& modeldata, Vec3f wholeMeshRotation, Vec3f wholeMeshOffset, Single wholeMeshScale, TesselationMetaData meta) in VintagestoryLib\Client\Render\Tesselation\ShapeTesselator.cs:line 302
  9. at Vintagestory.GameContent.MealMeshCache.GetPieMesh(ItemStack pieStack, ModelTransform transform) in VSSurvivalMod\Systems\Cooking\MealMeshCache.cs:line 239
  10. at Vintagestory.GameContent.MealMeshCache.GetOrCreatePieMeshRef(ItemStack pieStack) in VSSurvivalMod\Systems\Cooking\MealMeshCache.cs:line 133
  11. at Vintagestory.GameContent.BlockPie.OnBeforeRender(ICoreClientAPI capi, ItemStack itemstack, EnumItemRenderTarget target, ItemRenderInfo& renderinfo) in VSSurvivalMod\Block\BlockPie.cs:line 206
  12. at Vintagestory.Client.NoObf.InventoryItemRenderer.GetItemStackRenderInfo(ClientMain game, ItemSlot inSlot, EnumItemRenderTarget target, Single dt) in VintagestoryLib\Client\Render\InventoryItemRenderer.cs:line 315
  13. at Vintagestory.Client.NoObf.InventoryItemRenderer.RenderItemstackToGui(ItemSlot inSlot, Double posX, Double posY, Double posZ, Single size, Int32 color, Single dt, Boolean shading, Boolean origRotate, Boolean showStackSize) in VintagestoryLib\Client\Render\InventoryItemRenderer.cs:line 194
  14. at Vintagestory.Client.NoObf.RenderAPIGame.RenderItemstackToGui(ItemSlot inSlot, Double posX, Double posY, Double posZ, Single size, Int32 color, Boolean shading, Boolean rotate, Boolean showStacksize) in VintagestoryLib\Client\API\RenderAPIGame.cs:line 274
  15. at Vintagestory.Client.NoObf.DrawWorldInteractionUtil.<>c__DisplayClass11_1.<ComposeBlockWorldInteractionHelp>b__0(Single dt, ElementBounds bounds) in VintagestoryLib\Client\Systems\Gui\Huds\HudElementBlockInteractionHelp.cs:line 88
  16. at Vintagestory.API.Client.GuiComposer.Render(Single deltaTime) in VintagestoryApi\Client\UI\GuiComposer.cs:line 716
  17. at Vintagestory.API.Client.GuiDialog.OnRenderGUI(Single deltaTime) in VintagestoryApi\Client\UI\Dialog\GuiDialog.cs:line 385
  18. at Vintagestory.API.Client.HudElement.OnRenderGUI(Single deltaTime) in VintagestoryApi\Client\UI\HudElement.cs:line 31
  19. at Vintagestory.Client.NoObf.HudElementBlockInteractionHelp.OnRenderGUI(Single deltaTime) in VintagestoryLib\Client\Systems\Gui\Huds\HudElementBlockInteractionHelp.cs:line 434
  20. at Vintagestory.Client.NoObf.GuiManager.OnRenderFrameGUI(Single deltaTime) in VintagestoryLib\Client\Systems\Gui\GuiManager.cs:line 318
  21. at Vintagestory.Client.NoObf.ClientEventManager.TriggerRenderStage(EnumRenderStage stage, Single dt) in VintagestoryLib\Client\Util\ClientEventManager.cs:line 186
  22. at Vintagestory.Client.NoObf.ClientMain.TriggerRenderStage(EnumRenderStage stage, Single dt) in VintagestoryLib\Client\ClientMain.cs:line 809
  23. at Vintagestory.Client.NoObf.ClientMain.RenderToDefaultFramebuffer(Single dt) in VintagestoryLib\Client\ClientMain.cs:line 1013
  24. at Vintagestory.Client.ScreenManager.Render(Single dt) in VintagestoryLib\Client\ScreenManager.cs:line 676
  25. at Vintagestory.Client.ScreenManager.OnNewFrame(Single dt) in VintagestoryLib\Client\ScreenManager.cs:line 651
  26. at Vintagestory.Client.NoObf.ClientPlatformWindows.window_RenderFrame(FrameEventArgs e) in VintagestoryLib\Client\ClientPlatform\GameWindow.cs:line 88
  27. at OpenTK.Windowing.Desktop.GameWindow.Run()
  28. at Vintagestory.Client.ClientProgram.Start(ClientProgramArgs args, String[] rawArgs) in VintagestoryLib\Client\ClientProgram.cs:line 324
  29. at Vintagestory.Client.ClientProgram.<>c__DisplayClass9_0.<.ctor>b__1() in VintagestoryLib\Client\ClientProgram.cs:line 128
  30. at Vintagestory.ClientNative.CrashReporter.Start(ThreadStart start) in VintagestoryLib\Client\ClientPlatform\ClientNative\CrashReporter.cs:line 93
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