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renderdoc_successful_build_report

Dec 22nd, 2016
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  1. 1>------ Build started: Project: dxgi, Configuration: Debug x64 ------
  2. 2>------ Build started: Project: dxbc, Configuration: Debug x64 ------
  3. 3>------ Build started: Project: spirv, Configuration: Debug x64 ------
  4. 4>------ Skipped Build: Project: pdblocate, Configuration: Debug Win32 ------
  5. 4>Project not selected to build for this solution configuration
  6. 5>------ Build started: Project: breakpad_common, Configuration: Debug x64 ------
  7. 6>------ Build started: Project: crash_generation_client, Configuration: Debug x64 ------
  8. 7>------ Build started: Project: crash_generation_server, Configuration: Debug x64 ------
  9. 8>------ Build started: Project: exception_handler, Configuration: Debug x64 ------
  10. 8> exception_handler.cc
  11. 1> dxgi_hooks.cpp
  12. 2> dxbc_debug.cpp
  13. 1> dxgi_wrapped.cpp
  14. 2> dxbc_disassemble.cpp
  15. 5> http_upload.cc
  16. 2> dxbc_inspect.cpp
  17. 5> guid_string.cc
  18. 7> client_info.cc
  19. 5> string_utils.cc
  20. 3> CodeGen.cpp
  21. 7> minidump_generator.cc
  22. 3> Link.cpp
  23. 7> crash_generation_server.cc
  24. 3> Constant.cpp
  25. 3> glslang_tab.cpp
  26. 3> InfoSink.cpp
  27. 3> Initialize.cpp
  28. 3> Intermediate.cpp
  29. 3> intermOut.cpp
  30. 6> crash_generation_client.cc
  31. 6> crash_generation_client.vcxproj -> C:\Users\mona\playing-for-data\renderdoc\renderdoc\3rdparty\breakpad\x64\Debug\\crash_generation_client.lib
  32. 7> crash_generation_server.vcxproj -> C:\Users\mona\playing-for-data\renderdoc\renderdoc\3rdparty\breakpad\x64\Debug\\crash_generation_server.lib
  33. 5> common.vcxproj -> C:\Users\mona\playing-for-data\renderdoc\renderdoc\3rdparty\breakpad\x64\Debug\\breakpad_common.lib
  34. 8> exception_handler.vcxproj -> C:\Users\mona\playing-for-data\renderdoc\renderdoc\3rdparty\breakpad\x64\Debug\\exception_handler.lib
  35. 3> IntermTraverse.cpp
  36. 3> limits.cpp
  37. 3> linkValidate.cpp
  38. 3> parseConst.cpp
  39. 3> ParseHelper.cpp
  40. 3> PoolAlloc.cpp
  41. 3> Pp.cpp
  42. 3> PpAtom.cpp
  43. 3> PpContext.cpp
  44. 3> PpMemory.cpp
  45. 3> PpScanner.cpp
  46. 3> PpSymbols.cpp
  47. 3> PpTokens.cpp
  48. 2> renderdoc_dxbc.vcxproj -> C:\Users\mona\playing-for-data\renderdoc\x64\Debug\dxbc.lib
  49. 3> reflection.cpp
  50. 3> RemoveTree.cpp
  51. 3> Scan.cpp
  52. 3> ShaderLang.cpp
  53. 3> SymbolTable.cpp
  54. 3> Versions.cpp
  55. 3> ossource.cpp
  56. 3> InitializeDll.cpp
  57. 3> GlslangToSpv.cpp
  58. 3> SpvBuilder.cpp
  59. 1> renderdoc_dxgi.vcxproj -> C:\Users\mona\playing-for-data\renderdoc\x64\Debug\driver_dxgi.lib
  60. 9>------ Build started: Project: d3d11, Configuration: Debug x64 ------
  61. 3> spirv_common.cpp
  62. 9> d3d11_analyse.cpp
  63. 9> d3d11_common.cpp
  64. 9> d3d11_context.cpp
  65. 9> d3d11_context1_wrap.cpp
  66. 9> d3d11_context2_wrap.cpp
  67. 9> d3d11_context_wrap.cpp
  68. 9> d3d11_counters.cpp
  69. 3> spirv_compile.cpp
  70. 9> d3d11_debug.cpp
  71. 3> spirv_disassemble.cpp
  72. 9> d3d11_device.cpp
  73. 3> renderdoc_spirv.vcxproj -> C:\Users\mona\playing-for-data\renderdoc\x64\Debug\spirv.lib
  74. 10>------ Build started: Project: gl, Configuration: Debug x64 ------
  75. 9> d3d11_device1_wrap.cpp
  76. 10> gl_common.cpp
  77. 10> gl_counters.cpp
  78. 10> gl_debug.cpp
  79. 10> gl_driver.cpp
  80. 10> gl_hooks_win32.cpp
  81. 10> gl_manager.cpp
  82. 10> gl_renderstate.cpp
  83. 10> gl_replay.cpp
  84. 9> d3d11_device_wrap.cpp
  85. 9> d3d11_hooks.cpp
  86. 9> d3d11_manager.cpp
  87. 9> d3d11_renderstate.cpp
  88. 9> d3d11_replay.cpp
  89. 9> d3d11_resources.cpp
  90. 10> gl_replay_win32.cpp
  91. 10> gl_resources.cpp
  92. 10> gl_shader_refl.cpp
  93. 10> gl_buffer_funcs.cpp
  94. 10> gl_debug_funcs.cpp
  95. 10> gl_draw_funcs.cpp
  96. 10> gl_emulated.cpp
  97. 10> gl_framebuffer_funcs.cpp
  98. 9> d3d9_hooks.cpp
  99. 10> gl_get_funcs.cpp
  100. 10> gl_query_funcs.cpp
  101. 10> gl_sampler_funcs.cpp
  102. 10> gl_shader_funcs.cpp
  103. 10> gl_state_funcs.cpp
  104. 10> gl_texture_funcs.cpp
  105. 10> gl_uniform_funcs.cpp
  106. 9> renderdoc_d3d11.vcxproj -> C:\Users\mona\playing-for-data\renderdoc\x64\Debug\driver_d3d11.lib
  107. 10> renderdoc_gl.vcxproj -> C:\Users\mona\playing-for-data\renderdoc\x64\Debug\driver_gl.lib
  108. 11>------ Build started: Project: renderdoc, Configuration: Debug x64 ------
  109. 11> jpgd.cpp
  110. 11> jpge.cpp
  111. 11> lz4.c
  112. 11> stb_impl.c
  113. 11> tinyexr.cpp
  114. 11> common.cpp
  115. 11> dds_readwrite.cpp
  116. 11> core.cpp
  117. 11> image_viewer.cpp
  118. 11> remote_access.cpp
  119. 11> remote_replay.cpp
  120. 11> replay_proxy.cpp
  121. 11> resource_manager.cpp
  122. 11> hooks.cpp
  123. 11> camera.cpp
  124. 11> matrix.cpp
  125. 11> os_specific.cpp
  126. 11> sys_win32_hooks.cpp
  127. 11> win32_callstack.cpp
  128. 11> win32_hook.cpp
  129. 11> win32_libentry.cpp
  130. 11> win32_network.cpp
  131. 11> win32_process.cpp
  132. 11> win32_shellext.cpp
  133. 11> win32_stringio.cpp
  134. 11> win32_threading.cpp
  135. 11> app_api.cpp
  136. 11> capture_options.cpp
  137. 11> entry_points.cpp
  138. 11> MurmurHash3.cpp
  139. 11> replay_output.cpp
  140. 11> replay_renderer.cpp
  141. 11> type_helpers.cpp
  142. 11> grisu2.cpp
  143. 11> serialiser.cpp
  144. 11> string_utils.cpp
  145. 11> utf8printf.cpp
  146. 11> dxgi_hooks.obj : MSIL .netmodule or module compiled with /GL found; restarting link with /LTCG; add /LTCG to the link command line to improve linker performance
  147. 11> Creating library C:\Users\mona\playing-for-data\renderdoc\x64\Debug\renderdoc.lib and object C:\Users\mona\playing-for-data\renderdoc\x64\Debug\renderdoc.exp
  148. 11> Generating code
  149. 11> Finished generating code
  150. 11> renderdoc.vcxproj -> C:\Users\mona\playing-for-data\renderdoc\x64\Debug\renderdoc.dll
  151. 11> renderdoc.vcxproj -> C:\Users\mona\playing-for-data\renderdoc\x64\Debug\renderdoc.pdb (Full PDB)
  152. ========== Build: 10 succeeded, 0 failed, 0 up-to-date, 1 skipped ==========
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