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- MatFrom with null sourceTex.
- Verse.Log:Error(String, Boolean)
- Verse.MaterialPool:MatFrom(MaterialRequest)
- Verse.Graphic_Single:Init(GraphicRequest)
- Verse.GraphicDatabase:GetInner(GraphicRequest)
- Verse.GraphicDatabase:Get(Type, String, Shader, Vector2, Color, Color, GraphicData, List`1)
- Verse.GraphicData:Init()
- Verse.GraphicData:get_Graphic()
- Verse.ThingDef:<PostLoad>m__3()
- Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
- Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
- Verse.LongEventHandler:LongEventsUpdate(Boolean&)
- Verse.Root:Update_Patch1(Object)
- Verse.Root_Entry:Update()
- Could not load UnityEngine.Texture2D at Books/necromancer in any active mod or in base resources.
- Verse.Log:Error(String, Boolean)
- Verse.ContentFinder`1:Get(String, Boolean)
- Verse.Graphic_Single:Init(GraphicRequest)
- Verse.GraphicDatabase:GetInner(GraphicRequest)
- Verse.GraphicDatabase:Get(Type, String, Shader, Vector2, Color, Color, GraphicData, List`1)
- Verse.GraphicData:Init()
- Verse.GraphicData:get_Graphic()
- Verse.ThingDef:<PostLoad>m__3()
- Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
- Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
- Verse.LongEventHandler:LongEventsUpdate(Boolean&)
- Verse.Root:Update_Patch1(Object)
- Verse.Root_Entry:Update()
- MatFrom with null sourceTex.
- Verse.Log:Error(String, Boolean)
- Verse.MaterialPool:MatFrom(MaterialRequest)
- Verse.Graphic_Single:Init(GraphicRequest)
- Verse.GraphicDatabase:GetInner(GraphicRequest)
- Verse.GraphicDatabase:Get(Type, String, Shader, Vector2, Color, Color, GraphicData, List`1)
- Verse.GraphicData:Init()
- Verse.GraphicData:get_Graphic()
- Verse.ThingDef:<PostLoad>m__3()
- Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
- Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
- Verse.LongEventHandler:LongEventsUpdate(Boolean&)
- Verse.Root:Update_Patch1(Object)
- Verse.Root_Entry:Update()
- Could not load UnityEngine.Texture2D at Books/priest in any active mod or in base resources.
- Verse.Log:Error(String, Boolean)
- Verse.ContentFinder`1:Get(String, Boolean)
- Verse.Graphic_Single:Init(GraphicRequest)
- Verse.GraphicDatabase:GetInner(GraphicRequest)
- Verse.GraphicDatabase:Get(Type, String, Shader, Vector2, Color, Color, GraphicData, List`1)
- Verse.GraphicData:Init()
- Verse.GraphicData:get_Graphic()
- Verse.ThingDef:<PostLoad>m__3()
- Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
- Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
- Verse.LongEventHandler:LongEventsUpdate(Boolean&)
- Verse.Root:Update_Patch1(Object)
- Verse.Root_Entry:Update()
- MatFrom with null sourceTex.
- Verse.Log:Error(String, Boolean)
- Verse.MaterialPool:MatFrom(MaterialRequest)
- Verse.Graphic_Single:Init(GraphicRequest)
- Verse.GraphicDatabase:GetInner(GraphicRequest)
- Verse.GraphicDatabase:Get(Type, String, Shader, Vector2, Color, Color, GraphicData, List`1)
- Verse.GraphicData:Init()
- Verse.GraphicData:get_Graphic()
- Verse.ThingDef:<PostLoad>m__3()
- Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
- Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
- Verse.LongEventHandler:LongEventsUpdate(Boolean&)
- Verse.Root:Update_Patch1(Object)
- Verse.Root_Entry:Update()
- Could not load UnityEngine.Texture2D at Books/bard in any active mod or in base resources.
- Verse.Log:Error(String, Boolean)
- Verse.ContentFinder`1:Get(String, Boolean)
- Verse.Graphic_Single:Init(GraphicRequest)
- Verse.GraphicDatabase:GetInner(GraphicRequest)
- Verse.GraphicDatabase:Get(Type, String, Shader, Vector2, Color, Color, GraphicData, List`1)
- Verse.GraphicData:Init()
- Verse.GraphicData:get_Graphic()
- Verse.ThingDef:<PostLoad>m__3()
- Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
- Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
- Verse.LongEventHandler:LongEventsUpdate(Boolean&)
- Verse.Root:Update_Patch1(Object)
- Verse.Root_Entry:Update()
- MatFrom with null sourceTex.
- Verse.Log:Error(String, Boolean)
- Verse.MaterialPool:MatFrom(MaterialRequest)
- Verse.Graphic_Single:Init(GraphicRequest)
- Verse.GraphicDatabase:GetInner(GraphicRequest)
- Verse.GraphicDatabase:Get(Type, String, Shader, Vector2, Color, Color, GraphicData, List`1)
- Verse.GraphicData:Init()
- Verse.GraphicData:get_Graphic()
- Verse.ThingDef:<PostLoad>m__3()
- Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
- Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
- Verse.LongEventHandler:LongEventsUpdate(Boolean&)
- Verse.Root:Update_Patch1(Object)
- Verse.Root_Entry:Update()
- Could not load UnityEngine.Texture2D at Books/warlock in any active mod or in base resources.
- Verse.Log:Error(String, Boolean)
- Verse.ContentFinder`1:Get(String, Boolean)
- Verse.Graphic_Single:Init(GraphicRequest)
- Verse.GraphicDatabase:GetInner(GraphicRequest)
- Verse.GraphicDatabase:Get(Type, String, Shader, Vector2, Color, Color, GraphicData, List`1)
- Verse.GraphicData:Init()
- Verse.GraphicData:get_Graphic()
- Verse.ThingDef:<PostLoad>m__3()
- Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
- Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
- Verse.LongEventHandler:LongEventsUpdate(Boolean&)
- Verse.Root:Update_Patch1(Object)
- Verse.Root_Entry:Update()
- MatFrom with null sourceTex.
- Verse.Log:Error(String, Boolean)
- Verse.MaterialPool:MatFrom(MaterialRequest)
- Verse.Graphic_Single:Init(GraphicRequest)
- Verse.GraphicDatabase:GetInner(GraphicRequest)
- Verse.GraphicDatabase:Get(Type, String, Shader, Vector2, Color, Color, GraphicData, List`1)
- Verse.GraphicData:Init()
- Verse.GraphicData:get_Graphic()
- Verse.ThingDef:<PostLoad>m__3()
- Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
- Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
- Verse.LongEventHandler:LongEventsUpdate(Boolean&)
- Verse.Root:Update_Patch1(Object)
- Verse.Root_Entry:Update()
- Could not load UnityEngine.Texture2D at Books/earth in any active mod or in base resources.
- Verse.Log:Error(String, Boolean)
- Verse.ContentFinder`1:Get(String, Boolean)
- Verse.Graphic_Single:Init(GraphicRequest)
- Verse.GraphicDatabase:GetInner(GraphicRequest)
- Verse.GraphicDatabase:Get(Type, String, Shader, Vector2, Color, Color, GraphicData, List`1)
- Verse.GraphicData:Init()
- Verse.GraphicData:get_Graphic()
- Verse.ThingDef:<PostLoad>m__3()
- Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
- Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
- Verse.LongEventHandler:LongEventsUpdate(Boolean&)
- Verse.Root:Update_Patch1(Object)
- Verse.Root_Entry:Update()
- MatFrom with null sourceTex.
- Verse.Log:Error(String, Boolean)
- Verse.MaterialPool:MatFrom(MaterialRequest)
- Verse.Graphic_Single:Init(GraphicRequest)
- Verse.GraphicDatabase:GetInner(GraphicRequest)
- Verse.GraphicDatabase:Get(Type, String, Shader, Vector2, Color, Color, GraphicData, List`1)
- Verse.GraphicData:Init()
- Verse.GraphicData:get_Graphic()
- Verse.ThingDef:<PostLoad>m__3()
- Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
- Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
- Verse.LongEventHandler:LongEventsUpdate(Boolean&)
- Verse.Root:Update_Patch1(Object)
- Verse.Root_Entry:Update()
- Could not load UnityEngine.Texture2D at Books/gladiator in any active mod or in base resources.
- Verse.Log:Error(String, Boolean)
- Verse.ContentFinder`1:Get(String, Boolean)
- Verse.Graphic_Single:Init(GraphicRequest)
- Verse.GraphicDatabase:GetInner(GraphicRequest)
- Verse.GraphicDatabase:Get(Type, String, Shader, Vector2, Color, Color, GraphicData, List`1)
- Verse.GraphicData:Init()
- Verse.GraphicData:get_Graphic()
- Verse.ThingDef:<PostLoad>m__3()
- Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
- Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
- Verse.LongEventHandler:LongEventsUpdate(Boolean&)
- Verse.Root:Update_Patch1(Object)
- Verse.Root_Entry:Update()
- MatFrom with null sourceTex.
- Verse.Log:Error(String, Boolean)
- Verse.MaterialPool:MatFrom(MaterialRequest)
- Verse.Graphic_Single:Init(GraphicRequest)
- Verse.GraphicDatabase:GetInner(GraphicRequest)
- Verse.GraphicDatabase:Get(Type, String, Shader, Vector2, Color, Color, GraphicData, List`1)
- Verse.GraphicData:Init()
- Verse.GraphicData:get_Graphic()
- Verse.ThingDef:<PostLoad>m__3()
- Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
- Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
- Verse.LongEventHandler:LongEventsUpdate(Boolean&)
- Verse.Root:Update_Patch1(Object)
- Verse.Root_Entry:Update()
- Could not load UnityEngine.Texture2D at Books/psionic in any active mod or in base resources.
- Verse.Log:Error(String, Boolean)
- Verse.ContentFinder`1:Get(String, Boolean)
- Verse.Graphic_Single:Init(GraphicRequest)
- Verse.GraphicDatabase:GetInner(GraphicRequest)
- Verse.GraphicDatabase:Get(Type, String, Shader, Vector2, Color, Color, GraphicData, List`1)
- Verse.GraphicData:Init()
- Verse.GraphicData:get_Graphic()
- Verse.ThingDef:<PostLoad>m__3()
- Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
- Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
- Verse.LongEventHandler:LongEventsUpdate(Boolean&)
- Verse.Root:Update_Patch1(Object)
- Verse.Root_Entry:Update()
- MatFrom with null sourceTex.
- Verse.Log:Error(String, Boolean)
- Verse.MaterialPool:MatFrom(MaterialRequest)
- Verse.Graphic_Single:Init(GraphicRequest)
- Verse.GraphicDatabase:GetInner(GraphicRequest)
- Verse.GraphicDatabase:Get(Type, String, Shader, Vector2, Color, Color, GraphicData, List`1)
- Verse.GraphicData:Init()
- Verse.GraphicData:get_Graphic()
- Verse.ThingDef:<PostLoad>m__3()
- Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
- Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
- Verse.LongEventHandler:LongEventsUpdate(Boolean&)
- Verse.Root:Update_Patch1(Object)
- Verse.Root_Entry:Update()
- Could not load UnityEngine.Texture2D at Books/faceless in any active mod or in base resources.
- Verse.Log:Error(String, Boolean)
- Verse.ContentFinder`1:Get(String, Boolean)
- Verse.Graphic_Single:Init(GraphicRequest)
- Verse.GraphicDatabase:GetInner(GraphicRequest)
- Verse.GraphicDatabase:Get(Type, String, Shader, Vector2, Color, Color, GraphicData, List`1)
- Verse.GraphicData:Init()
- Verse.GraphicData:get_Graphic()
- Verse.ThingDef:<PostLoad>m__3()
- Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
- Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
- Verse.LongEventHandler:LongEventsUpdate(Boolean&)
- Verse.Root:Update_Patch1(Object)
- Verse.Root_Entry:Update()
- MatFrom with null sourceTex.
- Verse.Log:Error(String, Boolean)
- Verse.MaterialPool:MatFrom(MaterialRequest)
- Verse.Graphic_Single:Init(GraphicRequest)
- Verse.GraphicDatabase:GetInner(GraphicRequest)
- Verse.GraphicDatabase:Get(Type, String, Shader, Vector2, Color, Color, GraphicData, List`1)
- Verse.GraphicData:Init()
- Verse.GraphicData:get_Graphic()
- Verse.ThingDef:<PostLoad>m__3()
- Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
- Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
- Verse.LongEventHandler:LongEventsUpdate(Boolean&)
- Verse.Root:Update_Patch1(Object)
- Verse.Root_Entry:Update()
- Could not load UnityEngine.Texture2D at Books/sniper in any active mod or in base resources.
- Verse.Log:Error(String, Boolean)
- Verse.ContentFinder`1:Get(String, Boolean)
- Verse.Graphic_Single:Init(GraphicRequest)
- Verse.GraphicDatabase:GetInner(GraphicRequest)
- Verse.GraphicDatabase:Get(Type, String, Shader, Vector2, Color, Color, GraphicData, List`1)
- Verse.GraphicData:Init()
- Verse.GraphicData:get_Graphic()
- Verse.ThingDef:<PostLoad>m__3()
- Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
- Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
- Verse.LongEventHandler:LongEventsUpdate(Boolean&)
- Verse.Root:Update_Patch1(Object)
- Verse.Root_Entry:Update()
- MatFrom with null sourceTex.
- Verse.Log:Error(String, Boolean)
- Verse.MaterialPool:MatFrom(MaterialRequest)
- Verse.Graphic_Single:Init(GraphicRequest)
- Verse.GraphicDatabase:GetInner(GraphicRequest)
- Verse.GraphicDatabase:Get(Type, String, Shader, Vector2, Color, Color, GraphicData, List`1)
- Verse.GraphicData:Init()
- Verse.GraphicData:get_Graphic()
- Verse.ThingDef:<PostLoad>m__3()
- Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
- Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
- Verse.LongEventHandler:LongEventsUpdate(Boolean&)
- Verse.Root:Update_Patch1(Object)
- Verse.Root_Entry:Update()
- Could not load UnityEngine.Texture2D at Books/bladedancer in any active mod or in base resources.
- Verse.Log:Error(String, Boolean)
- Verse.ContentFinder`1:Get(String, Boolean)
- Verse.Graphic_Single:Init(GraphicRequest)
- Verse.GraphicDatabase:GetInner(GraphicRequest)
- Verse.GraphicDatabase:Get(Type, String, Shader, Vector2, Color, Color, GraphicData, List`1)
- Verse.GraphicData:Init()
- Verse.GraphicData:get_Graphic()
- Verse.ThingDef:<PostLoad>m__3()
- Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
- Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
- Verse.LongEventHandler:LongEventsUpdate(Boolean&)
- Verse.Root:Update_Patch1(Object)
- Verse.Root_Entry:Update()
- MatFrom with null sourceTex.
- Verse.Log:Error(String, Boolean)
- Verse.MaterialPool:MatFrom(MaterialRequest)
- Verse.Graphic_Single:Init(GraphicRequest)
- Verse.GraphicDatabase:GetInner(GraphicRequest)
- Verse.GraphicDatabase:Get(Type, String, Shader, Vector2, Color, Color, GraphicData, List`1)
- Verse.GraphicData:Init()
- Verse.GraphicData:get_Graphic()
- Verse.ThingDef:<PostLoad>m__3()
- Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
- Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
- Verse.LongEventHandler:LongEventsUpdate(Boolean&)
- Verse.Root:Update_Patch1(Object)
- Verse.Root_Entry:Update()
- Could not load UnityEngine.Texture2D at Books/ranger in any active mod or in base resources.
- Verse.Log:Error(String, Boolean)
- Verse.ContentFinder`1:Get(String, Boolean)
- Verse.Graphic_Single:Init(GraphicRequest)
- Verse.GraphicDatabase:GetInner(GraphicRequest)
- Verse.GraphicDatabase:Get(Type, String, Shader, Vector2, Color, Color, GraphicData, List`1)
- Verse.GraphicData:Init()
- Verse.GraphicData:get_Graphic()
- Verse.ThingDef:<PostLoad>m__3()
- Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
- Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
- Verse.LongEventHandler:LongEventsUpdate(Boolean&)
- Verse.Root:Update_Patch1(Object)
- Verse.Root_Entry:Update()
- MatFrom with null sourceTex.
- Verse.Log:Error(String, Boolean)
- Verse.MaterialPool:MatFrom(MaterialRequest)
- Verse.Graphic_Single:Init(GraphicRequest)
- Verse.GraphicDatabase:GetInner(GraphicRequest)
- Verse.GraphicDatabase:Get(Type, String, Shader, Vector2, Color, Color, GraphicData, List`1)
- Verse.GraphicData:Init()
- Verse.GraphicData:get_Graphic()
- Verse.ThingDef:<PostLoad>m__3()
- Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
- Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
- Verse.LongEventHandler:LongEventsUpdate(Boolean&)
- Verse.Root:Update_Patch1(Object)
- Verse.Root_Entry:Update()
- Could not load UnityEngine.Texture2D at Books/scroll_water in any active mod or in base resources.
- Verse.Log:Error(String, Boolean)
- Verse.ContentFinder`1:Get(String, Boolean)
- Verse.Graphic_Single:Init(GraphicRequest)
- Verse.GraphicDatabase:GetInner(GraphicRequest)
- Verse.GraphicDatabase:Get(Type, String, Shader, Vector2, Color, Color, GraphicData, List`1)
- Verse.GraphicData:Init()
- Verse.GraphicData:get_Graphic()
- Verse.ThingDef:<PostLoad>m__3()
- Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
- Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
- Verse.LongEventHandler:LongEventsUpdate(Boolean&)
- Verse.Root:Update_Patch1(Object)
- Verse.Root_Entry:Update()
- MatFrom with null sourceTex.
- Verse.Log:Error(String, Boolean)
- Verse.MaterialPool:MatFrom(MaterialRequest)
- Verse.Graphic_Single:Init(GraphicRequest)
- Verse.GraphicDatabase:GetInner(GraphicRequest)
- Verse.GraphicDatabase:Get(Type, String, Shader, Vector2, Color, Color, GraphicData, List`1)
- Verse.GraphicData:Init()
- Verse.GraphicData:get_Graphic()
- Verse.ThingDef:<PostLoad>m__3()
- Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
- Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
- Verse.LongEventHandler:LongEventsUpdate(Boolean&)
- Verse.Root:Update_Patch1(Object)
- Verse.Root_Entry:Update()
- Could not load UnityEngine.Texture2D at Books/scroll in any active mod or in base resources.
- Verse.Log:Error(String, Boolean)
- Verse.ContentFinder`1:Get(String, Boolean)
- Verse.Graphic_Single:Init(GraphicRequest)
- Verse.GraphicDatabase:GetInner(GraphicRequest)
- Verse.GraphicDatabase:Get(Type, String, Shader, Vector2, Color, Color, GraphicData, List`1)
- Verse.GraphicData:Init()
- Verse.GraphicData:get_Graphic()
- Verse.ThingDef:<PostLoad>m__3()
- Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
- Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
- Verse.LongEventHandler:LongEventsUpdate(Boolean&)
- Verse.Root:Update_Patch1(Object)
- Verse.Root_Entry:Update()
- MatFrom with null sourceTex.
- Verse.Log:Error(String, Boolean)
- Verse.MaterialPool:MatFrom(MaterialRequest)
- Verse.Graphic_Single:Init(GraphicRequest)
- Verse.GraphicDatabase:GetInner(GraphicRequest)
- Verse.GraphicDatabase:Get(Type, String, Shader, Vector2, Color, Color, GraphicData, List`1)
- Verse.GraphicData:Init()
- Verse.GraphicData:get_Graphic()
- Verse.ThingDef:<PostLoad>m__3()
- Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
- Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
- Verse.LongEventHandler:LongEventsUpdate(Boolean&)
- Verse.Root:Update_Patch1(Object)
- Verse.Root_Entry:Update()
- Could not load UnityEngine.Texture2D at Books/scroll_power in any active mod or in base resources.
- Verse.Log:Error(String, Boolean)
- Verse.ContentFinder`1:Get(String, Boolean)
- Verse.Graphic_Single:Init(GraphicRequest)
- Verse.GraphicDatabase:GetInner(GraphicRequest)
- Verse.GraphicDatabase:Get(Type, String, Shader, Vector2, Color, Color, GraphicData, List`1)
- Verse.GraphicData:Init()
- Verse.GraphicData:get_Graphic()
- Verse.ThingDef:<PostLoad>m__3()
- Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
- Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
- Verse.LongEventHandler:LongEventsUpdate(Boolean&)
- Verse.Root:Update_Patch1(Object)
- Verse.Root_Entry:Update()
- MatFrom with null sourceTex.
- Verse.Log:Error(String, Boolean)
- Verse.MaterialPool:MatFrom(MaterialRequest)
- Verse.Graphic_Single:Init(GraphicRequest)
- Verse.GraphicDatabase:GetInner(GraphicRequest)
- Verse.GraphicDatabase:Get(Type, String, Shader, Vector2, Color, Color, GraphicData, List`1)
- Verse.GraphicData:Init()
- Verse.GraphicData:get_Graphic()
- Verse.ThingDef:<PostLoad>m__3()
- Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
- Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
- Verse.LongEventHandler:LongEventsUpdate(Boolean&)
- Verse.Root:Update_Patch1(Object)
- Verse.Root_Entry:Update()
- Could not load UnityEngine.Texture2D at Books/scroll_holy in any active mod or in base resources.
- Verse.Log:Error(String, Boolean)
- Verse.ContentFinder`1:Get(String, Boolean)
- Verse.Graphic_Single:Init(GraphicRequest)
- Verse.GraphicDatabase:GetInner(GraphicRequest)
- Verse.GraphicDatabase:Get(Type, String, Shader, Vector2, Color, Color, GraphicData, List`1)
- Verse.GraphicData:Init()
- Verse.GraphicData:get_Graphic()
- Verse.ThingDef:<PostLoad>m__3()
- Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
- Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
- Verse.LongEventHandler:LongEventsUpdate(Boolean&)
- Verse.Root:Update_Patch1(Object)
- Verse.Root_Entry:Update()
- MatFrom with null sourceTex.
- Verse.Log:Error(String, Boolean)
- Verse.MaterialPool:MatFrom(MaterialRequest)
- Verse.Graphic_Single:Init(GraphicRequest)
- Verse.GraphicDatabase:GetInner(GraphicRequest)
- Verse.GraphicDatabase:Get(Type, String, Shader, Vector2, Color, Color, GraphicData, List`1)
- Verse.GraphicData:Init()
- Verse.GraphicData:get_Graphic()
- Verse.ThingDef:<PostLoad>m__3()
- Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
- Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
- Verse.LongEventHandler:LongEventsUpdate(Boolean&)
- Verse.Root:Update_Patch1(Object)
- Verse.Root_Entry:Update()
- Could not load UnityEngine.Texture2D at Books/scroll_fire in any active mod or in base resources.
- Verse.Log:Error(String, Boolean)
- Verse.ContentFinder`1:Get(String, Boolean)
- Verse.Graphic_Single:Init(GraphicRequest)
- Verse.GraphicDatabase:GetInner(GraphicRequest)
- Verse.GraphicDatabase:Get(Type, String, Shader, Vector2, Color, Color, GraphicData, List`1)
- Verse.GraphicData:Init()
- Verse.GraphicData:get_Graphic()
- Verse.ThingDef:<PostLoad>m__3()
- Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
- Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
- Verse.LongEventHandler:LongEventsUpdate(Boolean&)
- Verse.Root:Update_Patch1(Object)
- Verse.Root_Entry:Update()
- MatFrom with null sourceTex.
- Verse.Log:Error(String, Boolean)
- Verse.MaterialPool:MatFrom(MaterialRequest)
- Verse.Graphic_Single:Init(GraphicRequest)
- Verse.GraphicDatabase:GetInner(GraphicRequest)
- Verse.GraphicDatabase:Get(Type, String, Shader, Vector2, Color, Color, GraphicData, List`1)
- Verse.GraphicData:Init()
- Verse.GraphicData:get_Graphic()
- Verse.ThingDef:<PostLoad>m__3()
- Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
- Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
- Verse.LongEventHandler:LongEventsUpdate(Boolean&)
- Verse.Root:Update_Patch1(Object)
- Verse.Root_Entry:Update()
- Could not load UnityEngine.Texture2D at Books/scroll_lit in any active mod or in base resources.
- Verse.Log:Error(String, Boolean)
- Verse.ContentFinder`1:Get(String, Boolean)
- Verse.Graphic_Single:Init(GraphicRequest)
- Verse.GraphicDatabase:GetInner(GraphicRequest)
- Verse.GraphicDatabase:Get(Type, String, Shader, Vector2, Color, Color, GraphicData, List`1)
- Verse.GraphicData:Init()
- Verse.GraphicData:get_Graphic()
- Verse.ThingDef:<PostLoad>m__3()
- Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
- Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
- Verse.LongEventHandler:LongEventsUpdate(Boolean&)
- Verse.Root:Update_Patch1(Object)
- Verse.Root_Entry:Update()
- MatFrom with null sourceTex.
- Verse.Log:Error(String, Boolean)
- Verse.MaterialPool:MatFrom(MaterialRequest)
- Verse.Graphic_Single:Init(GraphicRequest)
- Verse.GraphicDatabase:GetInner(GraphicRequest)
- Verse.GraphicDatabase:Get(Type, String, Shader, Vector2, Color, Color, GraphicData, List`1)
- Verse.GraphicData:Init()
- Verse.GraphicData:get_Graphic()
- Verse.ThingDef:<PostLoad>m__3()
- Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
- Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
- Verse.LongEventHandler:LongEventsUpdate(Boolean&)
- Verse.Root:Update_Patch1(Object)
- Verse.Root_Entry:Update()
- Could not load UnityEngine.Texture2D at Books/scroll_water in any active mod or in base resources.
- Verse.Log:Error(String, Boolean)
- Verse.ContentFinder`1:Get(String, Boolean)
- Verse.Graphic_Single:Init(GraphicRequest)
- Verse.GraphicDatabase:GetInner(GraphicRequest)
- Verse.GraphicDatabase:Get(Type, String, Shader, Vector2, Color, Color, GraphicData, List`1)
- Verse.GraphicData:Init()
- Verse.GraphicData:get_Graphic()
- Verse.ThingDef:<PostLoad>m__3()
- Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
- Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
- Verse.LongEventHandler:LongEventsUpdate(Boolean&)
- Verse.Root:Update_Patch1(Object)
- Verse.Root_Entry:Update()
- MatFrom with null sourceTex.
- Verse.Log:Error(String, Boolean)
- Verse.MaterialPool:MatFrom(MaterialRequest)
- Verse.Graphic_Single:Init(GraphicRequest)
- Verse.GraphicDatabase:GetInner(GraphicRequest)
- Verse.GraphicDatabase:Get(Type, String, Shader, Vector2, Color, Color, GraphicData, List`1)
- Verse.GraphicData:Init()
- Verse.GraphicData:get_Graphic()
- Verse.ThingDef:<PostLoad>m__3()
- Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
- Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
- Verse.LongEventHandler:LongEventsUpdate(Boolean&)
- Verse.Root:Update_Patch1(Object)
- Verse.Root_Entry:Update()
- Could not load UnityEngine.Texture2D at Books/scroll_lit in any active mod or in base resources.
- Verse.Log:Error(String, Boolean)
- Verse.ContentFinder`1:Get(String, Boolean)
- Verse.Graphic_Single:Init(GraphicRequest)
- Verse.GraphicDatabase:GetInner(GraphicRequest)
- Verse.GraphicDatabase:Get(Type, String, Shader, Vector2, Color, Color, GraphicData, List`1)
- Verse.GraphicData:Init()
- Verse.GraphicData:get_Graphic()
- Verse.ThingDef:<PostLoad>m__3()
- Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
- Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
- Verse.LongEventHandler:LongEventsUpdate(Boolean&)
- Verse.Root:Update_Patch1(Object)
- Verse.Root_Entry:Update()
- MatFrom with null sourceTex.
- Verse.Log:Error(String, Boolean)
- Verse.MaterialPool:MatFrom(MaterialRequest)
- Verse.Graphic_Single:Init(GraphicRequest)
- Verse.GraphicDatabase:GetInner(GraphicRequest)
- Verse.GraphicDatabase:Get(Type, String, Shader, Vector2, Color, Color, GraphicData, List`1)
- Verse.GraphicData:Init()
- Verse.GraphicData:get_Graphic()
- Verse.ThingDef:<PostLoad>m__3()
- Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
- Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
- Verse.LongEventHandler:LongEventsUpdate(Boolean&)
- Verse.Root:Update_Patch1(Object)
- Verse.Root_Entry:Update()
- Could not load UnityEngine.Texture2D at Books/scroll_fire in any active mod or in base resources.
- Verse.Log:Error(String, Boolean)
- Verse.ContentFinder`1:Get(String, Boolean)
- Verse.Graphic_Single:Init(GraphicRequest)
- Verse.GraphicDatabase:GetInner(GraphicRequest)
- Verse.GraphicDatabase:Get(Type, String, Shader, Vector2, Color, Color, GraphicData, List`1)
- Verse.GraphicData:Init()
- Verse.GraphicData:get_Graphic()
- Verse.ThingDef:<PostLoad>m__3()
- Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
- Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
- Verse.LongEventHandler:LongEventsUpdate(Boolean&)
- Verse.Root:Update_Patch1(Object)
- Verse.Root_Entry:Update()
- MatFrom with null sourceTex.
- Verse.Log:Error(String, Boolean)
- Verse.MaterialPool:MatFrom(MaterialRequest)
- Verse.Graphic_Single:Init(GraphicRequest)
- Verse.GraphicDatabase:GetInner(GraphicRequest)
- Verse.GraphicDatabase:Get(Type, String, Shader, Vector2, Color, Color, GraphicData, List`1)
- Verse.GraphicData:Init()
- Verse.GraphicData:get_Graphic()
- Verse.ThingDef:<PostLoad>m__3()
- Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
- Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
- Verse.LongEventHandler:LongEventsUpdate(Boolean&)
- Verse.Root:Update_Patch1(Object)
- Verse.Root_Entry:Update()
- Could not load UnityEngine.Texture2D at Books/scroll_water in any active mod or in base resources.
- Verse.Log:Error(String, Boolean)
- Verse.ContentFinder`1:Get(String, Boolean)
- Verse.Graphic_Single:Init(GraphicRequest)
- Verse.GraphicDatabase:GetInner(GraphicRequest)
- Verse.GraphicDatabase:Get(Type, String, Shader, Vector2, Color, Color, GraphicData, List`1)
- Verse.GraphicData:Init()
- Verse.GraphicData:get_Graphic()
- Verse.ThingDef:<PostLoad>m__3()
- Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
- Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
- Verse.LongEventHandler:LongEventsUpdate(Boolean&)
- Verse.Root:Update_Patch1(Object)
- Verse.Root_Entry:Update()
- MatFrom with null sourceTex.
- Verse.Log:Error(String, Boolean)
- Verse.MaterialPool:MatFrom(MaterialRequest)
- Verse.Graphic_Single:Init(GraphicRequest)
- Verse.GraphicDatabase:GetInner(GraphicRequest)
- Verse.GraphicDatabase:Get(Type, String, Shader, Vector2, Color, Color, GraphicData, List`1)
- Verse.GraphicData:Init()
- Verse.GraphicData:get_Graphic()
- Verse.ThingDef:<PostLoad>m__3()
- Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
- Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
- Verse.LongEventHandler:LongEventsUpdate(Boolean&)
- Verse.Root:Update_Patch1(Object)
- Verse.Root_Entry:Update()
- Could not load UnityEngine.Texture2D at Books/scroll_lit in any active mod or in base resources.
- Verse.Log:Error(String, Boolean)
- Verse.ContentFinder`1:Get(String, Boolean)
- Verse.Graphic_Single:Init(GraphicRequest)
- Verse.GraphicDatabase:GetInner(GraphicRequest)
- Verse.GraphicDatabase:Get(Type, String, Shader, Vector2, Color, Color, GraphicData, List`1)
- Verse.GraphicData:Init()
- Verse.GraphicData:get_Graphic()
- Verse.ThingDef:<PostLoad>m__3()
- Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
- Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
- Verse.LongEventHandler:LongEventsUpdate(Boolean&)
- Verse.Root:Update_Patch1(Object)
- Verse.Root_Entry:Update()
- MatFrom with null sourceTex.
- Verse.Log:Error(String, Boolean)
- Verse.MaterialPool:MatFrom(MaterialRequest)
- Verse.Graphic_Single:Init(GraphicRequest)
- Verse.GraphicDatabase:GetInner(GraphicRequest)
- Verse.GraphicDatabase:Get(Type, String, Shader, Vector2, Color, Color, GraphicData, List`1)
- Verse.GraphicData:Init()
- Verse.GraphicData:get_Graphic()
- Verse.ThingDef:<PostLoad>m__3()
- Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
- Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
- Verse.LongEventHandler:LongEventsUpdate(Boolean&)
- Verse.Root:Update_Patch1(Object)
- Verse.Root_Entry:Update()
- Could not load UnityEngine.Texture2D at Books/scroll in any active mod or in base resources.
- Verse.Log:Error(String, Boolean)
- Verse.ContentFinder`1:Get(String, Boolean)
- Verse.Graphic_Single:Init(GraphicRequest)
- Verse.GraphicDatabase:GetInner(GraphicRequest)
- Verse.GraphicDatabase:Get(Type, String, Shader, Vector2, Color, Color, GraphicData, List`1)
- Verse.GraphicData:Init()
- Verse.GraphicData:get_Graphic()
- Verse.ThingDef:<PostLoad>m__3()
- Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
- Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
- Verse.LongEventHandler:LongEventsUpdate(Boolean&)
- Verse.Root:Update_Patch1(Object)
- Verse.Root_Entry:Update()
- MatFrom with null sourceTex.
- Verse.Log:Error(String, Boolean)
- Verse.MaterialPool:MatFrom(MaterialRequest)
- Verse.Graphic_Single:Init(GraphicRequest)
- Verse.GraphicDatabase:GetInner(GraphicRequest)
- Verse.GraphicDatabase:Get(Type, String, Shader, Vector2, Color, Color, GraphicData, List`1)
- Verse.GraphicData:Init()
- Verse.GraphicData:get_Graphic()
- Verse.ThingDef:<PostLoad>m__3()
- Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
- Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
- Verse.LongEventHandler:LongEventsUpdate(Boolean&)
- Verse.Root:Update_Patch1(Object)
- Verse.Root_Entry:Update()
- Could not load UnityEngine.Texture2D at Books/scroll in any active mod or in base resources.
- Verse.Log:Error(String, Boolean)
- Verse.ContentFinder`1:Get(String, Boolean)
- Verse.Graphic_Single:Init(GraphicRequest)
- Verse.GraphicDatabase:GetInner(GraphicRequest)
- Verse.GraphicDatabase:Get(Type, String, Shader, Vector2, Color, Color, GraphicData, List`1)
- Verse.GraphicData:Init()
- Verse.GraphicData:get_Graphic()
- Verse.ThingDef:<PostLoad>m__3()
- Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
- Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
- Verse.LongEventHandler:LongEventsUpdate(Boolean&)
- Verse.Root:Update_Patch1(Object)
- Verse.Root_Entry:Update()
- MatFrom with null sourceTex.
- Verse.Log:Error(String, Boolean)
- Verse.MaterialPool:MatFrom(MaterialRequest)
- Verse.Graphic_Single:Init(GraphicRequest)
- Verse.GraphicDatabase:GetInner(GraphicRequest)
- Verse.GraphicDatabase:Get(Type, String, Shader, Vector2, Color, Color, GraphicData, List`1)
- Verse.GraphicData:Init()
- Verse.GraphicData:get_Graphic()
- Verse.ThingDef:<PostLoad>m__3()
- Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
- Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
- Verse.LongEventHandler:LongEventsUpdate(Boolean&)
- Verse.Root:Update_Patch1(Object)
- Verse.Root_Entry:Update()
- Could not load UnityEngine.Texture2D at Books/scroll_fire in any active mod or in base resources.
- Verse.Log:Error(String, Boolean)
- Verse.ContentFinder`1:Get(String, Boolean)
- Verse.Graphic_Single:Init(GraphicRequest)
- Verse.GraphicDatabase:GetInner(GraphicRequest)
- Verse.GraphicDatabase:Get(Type, String, Shader, Vector2, Color, Color, GraphicData, List`1)
- Verse.GraphicData:Init()
- Verse.GraphicData:get_Graphic()
- Verse.ThingDef:<PostLoad>m__3()
- Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
- Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
- Verse.LongEventHandler:LongEventsUpdate(Boolean&)
- Verse.Root:Update_Patch1(Object)
- Verse.Root_Entry:Update()
- MatFrom with null sourceTex.
- Verse.Log:Error(String, Boolean)
- Verse.MaterialPool:MatFrom(MaterialRequest)
- Verse.Graphic_Single:Init(GraphicRequest)
- Verse.GraphicDatabase:GetInner(GraphicRequest)
- Verse.GraphicDatabase:Get(Type, String, Shader, Vector2, Color, Color, GraphicData, List`1)
- Verse.GraphicData:Init()
- Verse.GraphicData:get_Graphic()
- Verse.ThingDef:<PostLoad>m__3()
- Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
- Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
- Verse.LongEventHandler:LongEventsUpdate(Boolean&)
- Verse.Root:Update_Patch1(Object)
- Verse.Root_Entry:Update()
- Could not load UnityEngine.Texture2D at Books/scroll_lit in any active mod or in base resources.
- Verse.Log:Error(String, Boolean)
- Verse.ContentFinder`1:Get(String, Boolean)
- Verse.Graphic_Single:Init(GraphicRequest)
- Verse.GraphicDatabase:GetInner(GraphicRequest)
- Verse.GraphicDatabase:Get(Type, String, Shader, Vector2, Color, Color, GraphicData, List`1)
- Verse.GraphicData:Init()
- Verse.GraphicData:get_Graphic()
- Verse.ThingDef:<PostLoad>m__3()
- Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
- Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
- Verse.LongEventHandler:LongEventsUpdate(Boolean&)
- Verse.Root:Update_Patch1(Object)
- Verse.Root_Entry:Update()
- MatFrom with null sourceTex.
- Verse.Log:Error(String, Boolean)
- Verse.MaterialPool:MatFrom(MaterialRequest)
- Verse.Graphic_Single:Init(GraphicRequest)
- Verse.GraphicDatabase:GetInner(GraphicRequest)
- Verse.GraphicDatabase:Get(Type, String, Shader, Vector2, Color, Color, GraphicData, List`1)
- Verse.GraphicData:Init()
- Verse.GraphicData:get_Graphic()
- Verse.ThingDef:<PostLoad>m__3()
- Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
- Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
- Verse.LongEventHandler:LongEventsUpdate(Boolean&)
- Verse.Root:Update_Patch1(Object)
- Verse.Root_Entry:Update()
- Could not load UnityEngine.Texture2D at Books/scroll_fire in any active mod or in base resources.
- Verse.Log:Error(String, Boolean)
- Verse.ContentFinder`1:Get(String, Boolean)
- Verse.Graphic_Single:Init(GraphicRequest)
- Verse.GraphicDatabase:GetInner(GraphicRequest)
- Verse.GraphicDatabase:Get(Type, String, Shader, Vector2, Color, Color, GraphicData, List`1)
- Verse.GraphicData:Init()
- Verse.GraphicData:get_Graphic()
- Verse.ThingDef:<PostLoad>m__3()
- Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
- Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
- Verse.LongEventHandler:LongEventsUpdate(Boolean&)
- Verse.Root:Update_Patch1(Object)
- Verse.Root_Entry:Update()
- MatFrom with null sourceTex.
- Verse.Log:Error(String, Boolean)
- Verse.MaterialPool:MatFrom(MaterialRequest)
- Verse.Graphic_Single:Init(GraphicRequest)
- Verse.GraphicDatabase:GetInner(GraphicRequest)
- Verse.GraphicDatabase:Get(Type, String, Shader, Vector2, Color, Color, GraphicData, List`1)
- Verse.GraphicData:Init()
- Verse.GraphicData:get_Graphic()
- Verse.ThingDef:<PostLoad>m__3()
- Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
- Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
- Verse.LongEventHandler:LongEventsUpdate(Boolean&)
- Verse.Root:Update_Patch1(Object)
- Verse.Root_Entry:Update()
- Could not load UnityEngine.Texture2D at Books/scroll_water in any active mod or in base resources.
- Verse.Log:Error(String, Boolean)
- Verse.ContentFinder`1:Get(String, Boolean)
- Verse.Graphic_Single:Init(GraphicRequest)
- Verse.GraphicDatabase:GetInner(GraphicRequest)
- Verse.GraphicDatabase:Get(Type, String, Shader, Vector2, Color, Color, GraphicData, List`1)
- Verse.GraphicData:Init()
- Verse.GraphicData:get_Graphic()
- Verse.ThingDef:<PostLoad>m__3()
- Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
- Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
- Verse.LongEventHandler:LongEventsUpdate(Boolean&)
- Verse.Root:Update_Patch1(Object)
- Verse.Root_Entry:Update()
- MatFrom with null sourceTex.
- Verse.Log:Error(String, Boolean)
- Verse.MaterialPool:MatFrom(MaterialRequest)
- Verse.Graphic_Single:Init(GraphicRequest)
- Verse.GraphicDatabase:GetInner(GraphicRequest)
- Verse.GraphicDatabase:Get(Type, String, Shader, Vector2, Color, Color, GraphicData, List`1)
- Verse.GraphicData:Init()
- Verse.GraphicData:get_Graphic()
- Verse.ThingDef:<PostLoad>m__3()
- Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
- Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
- Verse.LongEventHandler:LongEventsUpdate(Boolean&)
- Verse.Root:Update_Patch1(Object)
- Verse.Root_Entry:Update()
- Could not load UnityEngine.Texture2D at Books/scroll_lit in any active mod or in base resources.
- Verse.Log:Error(String, Boolean)
- Verse.ContentFinder`1:Get(String, Boolean)
- Verse.Graphic_Single:Init(GraphicRequest)
- Verse.GraphicDatabase:GetInner(GraphicRequest)
- Verse.GraphicDatabase:Get(Type, String, Shader, Vector2, Color, Color, GraphicData, List`1)
- Verse.GraphicData:Init()
- Verse.GraphicData:get_Graphic()
- Verse.ThingDef:<PostLoad>m__3()
- Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
- Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
- Verse.LongEventHandler:LongEventsUpdate(Boolean&)
- Verse.Root:Update_Patch1(Object)
- Verse.Root_Entry:Update()
- MatFrom with null sourceTex.
- Verse.Log:Error(String, Boolean)
- Verse.MaterialPool:MatFrom(MaterialRequest)
- Verse.Graphic_Single:Init(GraphicRequest)
- Verse.GraphicDatabase:GetInner(GraphicRequest)
- Verse.GraphicDatabase:Get(Type, String, Shader, Vector2, Color, Color, GraphicData, List`1)
- Verse.GraphicData:Init()
- Verse.GraphicData:get_Graphic()
- Verse.ThingDef:<PostLoad>m__3()
- Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
- Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
- Verse.LongEventHandler:LongEventsUpdate(Boolean&)
- Verse.Root:Update_Patch1(Object)
- Verse.Root_Entry:Update()
- Could not load UnityEngine.Texture2D at Books/scroll_power in any active mod or in base resources.
- Verse.Log:Error(String, Boolean)
- Verse.ContentFinder`1:Get(String, Boolean)
- Verse.Graphic_Single:Init(GraphicRequest)
- Verse.GraphicDatabase:GetInner(GraphicRequest)
- Verse.GraphicDatabase:Get(Type, String, Shader, Vector2, Color, Color, GraphicData, List`1)
- Verse.GraphicData:Init()
- Verse.GraphicData:get_Graphic()
- Verse.ThingDef:<PostLoad>m__3()
- Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
- Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
- Verse.LongEventHandler:LongEventsUpdate(Boolean&)
- Verse.Root:Update_Patch1(Object)
- Verse.Root_Entry:Update()
- MatFrom with null sourceTex.
- Verse.Log:Error(String, Boolean)
- Verse.MaterialPool:MatFrom(MaterialRequest)
- Verse.Graphic_Single:Init(GraphicRequest)
- Verse.GraphicDatabase:GetInner(GraphicRequest)
- Verse.GraphicDatabase:Get(Type, String, Shader, Vector2, Color, Color, GraphicData, List`1)
- Verse.GraphicData:Init()
- Verse.GraphicData:get_Graphic()
- Verse.ThingDef:<PostLoad>m__3()
- Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
- Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
- Verse.LongEventHandler:LongEventsUpdate(Boolean&)
- Verse.Root:Update_Patch1(Object)
- Verse.Root_Entry:Update()
- Could not load UnityEngine.Texture2D at Books/scroll_water in any active mod or in base resources.
- Verse.Log:Error(String, Boolean)
- Verse.ContentFinder`1:Get(String, Boolean)
- Verse.Graphic_Single:Init(GraphicRequest)
- Verse.GraphicDatabase:GetInner(GraphicRequest)
- Verse.GraphicDatabase:Get(Type, String, Shader, Vector2, Color, Color, GraphicData, List`1)
- Verse.GraphicData:Init()
- Verse.GraphicData:get_Graphic()
- Verse.ThingDef:<PostLoad>m__3()
- Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
- Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
- Verse.LongEventHandler:LongEventsUpdate(Boolean&)
- Verse.Root:Update_Patch1(Object)
- Verse.Root_Entry:Update()
- MatFrom with null sourceTex.
- Verse.Log:Error(String, Boolean)
- Verse.MaterialPool:MatFrom(MaterialRequest)
- Verse.Graphic_Single:Init(GraphicRequest)
- Verse.GraphicDatabase:GetInner(GraphicRequest)
- Verse.GraphicDatabase:Get(Type, String, Shader, Vector2, Color, Color, GraphicData, List`1)
- Verse.GraphicData:Init()
- Verse.GraphicData:get_Graphic()
- Verse.ThingDef:<PostLoad>m__3()
- Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
- Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
- Verse.LongEventHandler:LongEventsUpdate(Boolean&)
- Verse.Root:Update_Patch1(Object)
- Verse.Root_Entry:Update()
- Could not load UnityEngine.Texture2D at Books/scroll in any active mod or in base resources.
- Verse.Log:Error(String, Boolean)
- Verse.ContentFinder`1:Get(String, Boolean)
- Verse.Graphic_Single:Init(GraphicRequest)
- Verse.GraphicDatabase:GetInner(GraphicRequest)
- Verse.GraphicDatabase:Get(Type, String, Shader, Vector2, Color, Color, GraphicData, List`1)
- Verse.GraphicData:Init()
- Verse.GraphicData:get_Graphic()
- Verse.ThingDef:<PostLoad>m__3()
- Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
- Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
- Verse.LongEventHandler:LongEventsUpdate(Boolean&)
- Verse.Root:Update_Patch1(Object)
- Verse.Root_Entry:Update()
- MatFrom with null sourceTex.
- Verse.Log:Error(String, Boolean)
- Verse.MaterialPool:MatFrom(MaterialRequest)
- Verse.Graphic_Single:Init(GraphicRequest)
- Verse.GraphicDatabase:GetInner(GraphicRequest)
- Verse.GraphicDatabase:Get(Type, String, Shader, Vector2, Color, Color, GraphicData, List`1)
- Verse.GraphicData:Init()
- Verse.GraphicData:get_Graphic()
- Verse.ThingDef:<PostLoad>m__3()
- Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
- Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
- Verse.LongEventHandler:LongEventsUpdate(Boolean&)
- Verse.Root:Update_Patch1(Object)
- Verse.Root_Entry:Update()
- Could not load UnityEngine.Texture2D at Books/scroll_power in any active mod or in base resources.
- Verse.Log:Error(String, Boolean)
- Verse.ContentFinder`1:Get(String, Boolean)
- Verse.Graphic_Single:Init(GraphicRequest)
- Verse.GraphicDatabase:GetInner(GraphicRequest)
- Verse.GraphicDatabase:Get(Type, String, Shader, Vector2, Color, Color, GraphicData, List`1)
- Verse.GraphicData:Init()
- Verse.GraphicData:get_Graphic()
- Verse.ThingDef:<PostLoad>m__3()
- Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
- Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
- Verse.LongEventHandler:LongEventsUpdate(Boolean&)
- Verse.Root:Update_Patch1(Object)
- Verse.Root_Entry:Update()
- MatFrom with null sourceTex.
- Verse.Log:Error(String, Boolean)
- Verse.MaterialPool:MatFrom(MaterialRequest)
- Verse.Graphic_Single:Init(GraphicRequest)
- Verse.GraphicDatabase:GetInner(GraphicRequest)
- Verse.GraphicDatabase:Get(Type, String, Shader, Vector2, Color, Color, GraphicData, List`1)
- Verse.GraphicData:Init()
- Verse.GraphicData:get_Graphic()
- Verse.ThingDef:<PostLoad>m__3()
- Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
- Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
- Verse.LongEventHandler:LongEventsUpdate(Boolean&)
- Verse.Root:Update_Patch1(Object)
- Verse.Root_Entry:Update()
- Could not load UnityEngine.Texture2D at Books/scroll_power in any active mod or in base resources.
- Verse.Log:Error(String, Boolean)
- Verse.ContentFinder`1:Get(String, Boolean)
- Verse.Graphic_Single:Init(GraphicRequest)
- Verse.GraphicDatabase:GetInner(GraphicRequest)
- Verse.GraphicDatabase:Get(Type, String, Shader, Vector2, Color, Color, GraphicData, List`1)
- Verse.GraphicData:Init()
- Verse.GraphicData:get_Graphic()
- Verse.ThingDef:<PostLoad>m__3()
- Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
- Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
- Verse.LongEventHandler:LongEventsUpdate(Boolean&)
- Verse.Root:Update_Patch1(Object)
- Verse.Root_Entry:Update()
- MatFrom with null sourceTex.
- Verse.Log:Error(String, Boolean)
- Verse.MaterialPool:MatFrom(MaterialRequest)
- Verse.Graphic_Single:Init(GraphicRequest)
- Verse.GraphicDatabase:GetInner(GraphicRequest)
- Verse.GraphicDatabase:Get(Type, String, Shader, Vector2, Color, Color, GraphicData, List`1)
- Verse.GraphicData:Init()
- Verse.GraphicData:get_Graphic()
- Verse.ThingDef:<PostLoad>m__3()
- Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
- Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
- Verse.LongEventHandler:LongEventsUpdate(Boolean&)
- Verse.Root:Update_Patch1(Object)
- Verse.Root_Entry:Update()
- Could not load UnityEngine.Texture2D at Books/scroll in any active mod or in base resources.
- Verse.Log:Error(String, Boolean)
- Verse.ContentFinder`1:Get(String, Boolean)
- Verse.Graphic_Single:Init(GraphicRequest)
- Verse.GraphicDatabase:GetInner(GraphicRequest)
- Verse.GraphicDatabase:Get(Type, String, Shader, Vector2, Color, Color, GraphicData, List`1)
- Verse.GraphicData:Init()
- Verse.GraphicData:get_Graphic()
- Verse.ThingDef:<PostLoad>m__3()
- Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
- Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
- Verse.LongEventHandler:LongEventsUpdate(Boolean&)
- Verse.Root:Update_Patch1(Object)
- Verse.Root_Entry:Update()
- MatFrom with null sourceTex.
- Verse.Log:Error(String, Boolean)
- Verse.MaterialPool:MatFrom(MaterialRequest)
- Verse.Graphic_Single:Init(GraphicRequest)
- Verse.GraphicDatabase:GetInner(GraphicRequest)
- Verse.GraphicDatabase:Get(Type, String, Shader, Vector2, Color, Color, GraphicData, List`1)
- Verse.GraphicData:Init()
- Verse.GraphicData:get_Graphic()
- Verse.ThingDef:<PostLoad>m__3()
- Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
- Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
- Verse.LongEventHandler:LongEventsUpdate(Boolean&)
- Verse.Root:Update_Patch1(Object)
- Verse.Root_Entry:Update()
- Could not load UnityEngine.Texture2D at Books/scroll_power in any active mod or in base resources.
- Verse.Log:Error(String, Boolean)
- Verse.ContentFinder`1:Get(String, Boolean)
- Verse.Graphic_Single:Init(GraphicRequest)
- Verse.GraphicDatabase:GetInner(GraphicRequest)
- Verse.GraphicDatabase:Get(Type, String, Shader, Vector2, Color, Color, GraphicData, List`1)
- Verse.GraphicData:Init()
- Verse.GraphicData:get_Graphic()
- Verse.ThingDef:<PostLoad>m__3()
- Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
- Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
- Verse.LongEventHandler:LongEventsUpdate(Boolean&)
- Verse.Root:Update_Patch1(Object)
- Verse.Root_Entry:Update()
- MatFrom with null sourceTex.
- Verse.Log:Error(String, Boolean)
- Verse.MaterialPool:MatFrom(MaterialRequest)
- Verse.Graphic_Single:Init(GraphicRequest)
- Verse.GraphicDatabase:GetInner(GraphicRequest)
- Verse.GraphicDatabase:Get(Type, String, Shader, Vector2, Color, Color, GraphicData, List`1)
- Verse.GraphicData:Init()
- Verse.GraphicData:get_Graphic()
- Verse.ThingDef:<PostLoad>m__3()
- Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
- Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
- Verse.LongEventHandler:LongEventsUpdate(Boolean&)
- Verse.Root:Update_Patch1(Object)
- Verse.Root_Entry:Update()
- Could not load UnityEngine.Texture2D at Books/scroll_power in any active mod or in base resources.
- Verse.Log:Error(String, Boolean)
- Verse.ContentFinder`1:Get(String, Boolean)
- Verse.Graphic_Single:Init(GraphicRequest)
- Verse.GraphicDatabase:GetInner(GraphicRequest)
- Verse.GraphicDatabase:Get(Type, String, Shader, Vector2, Color, Color, GraphicData, List`1)
- Verse.GraphicData:Init()
- Verse.GraphicData:get_Graphic()
- Verse.ThingDef:<PostLoad>m__3()
- Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
- Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
- Verse.LongEventHandler:LongEventsUpdate(Boolean&)
- Verse.Root:Update_Patch1(Object)
- Verse.Root_Entry:Update()
- MatFrom with null sourceTex.
- Verse.Log:Error(String, Boolean)
- Verse.MaterialPool:MatFrom(MaterialRequest)
- Verse.Graphic_Single:Init(GraphicRequest)
- Verse.GraphicDatabase:GetInner(GraphicRequest)
- Verse.GraphicDatabase:Get(Type, String, Shader, Vector2, Color, Color, GraphicData, List`1)
- Verse.GraphicData:Init()
- Verse.GraphicData:get_Graphic()
- Verse.ThingDef:<PostLoad>m__3()
- Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
- Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
- Verse.LongEventHandler:LongEventsUpdate(Boolean&)
- Verse.Root:Update_Patch1(Object)
- Verse.Root_Entry:Update()
- Could not load UnityEngine.Texture2D at Books/scroll_holy in any active mod or in base resources.
- Verse.Log:Error(String, Boolean)
- Verse.ContentFinder`1:Get(String, Boolean)
- Verse.Graphic_Single:Init(GraphicRequest)
- Verse.GraphicDatabase:GetInner(GraphicRequest)
- Verse.GraphicDatabase:Get(Type, String, Shader, Vector2, Color, Color, GraphicData, List`1)
- Verse.GraphicData:Init()
- Verse.GraphicData:get_Graphic()
- Verse.ThingDef:<PostLoad>m__3()
- Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
- Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
- Verse.LongEventHandler:LongEventsUpdate(Boolean&)
- Verse.Root:Update_Patch1(Object)
- Verse.Root_Entry:Update()
- MatFrom with null sourceTex.
- Verse.Log:Error(String, Boolean)
- Verse.MaterialPool:MatFrom(MaterialRequest)
- Verse.Graphic_Single:Init(GraphicRequest)
- Verse.GraphicDatabase:GetInner(GraphicRequest)
- Verse.GraphicDatabase:Get(Type, String, Shader, Vector2, Color, Color, GraphicData, List`1)
- Verse.GraphicData:Init()
- Verse.GraphicData:get_Graphic()
- Verse.ThingDef:<PostLoad>m__3()
- Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
- Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
- Verse.LongEventHandler:LongEventsUpdate(Boolean&)
- Verse.Root:Update_Patch1(Object)
- Verse.Root_Entry:Update()
- Could not load UnityEngine.Texture2D at Books/scroll_holy in any active mod or in base resources.
- Verse.Log:Error(String, Boolean)
- Verse.ContentFinder`1:Get(String, Boolean)
- Verse.Graphic_Single:Init(GraphicRequest)
- Verse.GraphicDatabase:GetInner(GraphicRequest)
- Verse.GraphicDatabase:Get(Type, String, Shader, Vector2, Color, Color, GraphicData, List`1)
- Verse.GraphicData:Init()
- Verse.GraphicData:get_Graphic()
- Verse.ThingDef:<PostLoad>m__3()
- Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
- Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
- Verse.LongEventHandler:LongEventsUpdate(Boolean&)
- Verse.Root:Update_Patch1(Object)
- Verse.Root_Entry:Update()
- MatFrom with null sourceTex.
- Verse.Log:Error(String, Boolean)
- Verse.MaterialPool:MatFrom(MaterialRequest)
- Verse.Graphic_Single:Init(GraphicRequest)
- Verse.GraphicDatabase:GetInner(GraphicRequest)
- Verse.GraphicDatabase:Get(Type, String, Shader, Vector2, Color, Color, GraphicData, List`1)
- Verse.GraphicData:Init()
- Verse.GraphicData:get_Graphic()
- Verse.ThingDef:<PostLoad>m__3()
- Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
- Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
- Verse.LongEventHandler:LongEventsUpdate(Boolean&)
- Verse.Root:Update_Patch1(Object)
- Verse.Root_Entry:Update()
- Could not load UnityEngine.Texture2D at Books/scroll_power in any active mod or in base resources.
- Verse.Log:Error(String, Boolean)
- Verse.ContentFinder`1:Get(String, Boolean)
- Verse.Graphic_Single:Init(GraphicRequest)
- Verse.GraphicDatabase:GetInner(GraphicRequest)
- Verse.GraphicDatabase:Get(Type, String, Shader, Vector2, Color, Color, GraphicData, List`1)
- Verse.GraphicData:Init()
- Verse.GraphicData:get_Graphic()
- Verse.ThingDef:<PostLoad>m__3()
- Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
- Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
- Verse.LongEventHandler:LongEventsUpdate(Boolean&)
- Verse.Root:Update_Patch1(Object)
- Verse.Root_Entry:Update()
- MatFrom with null sourceTex.
- Verse.Log:Error(String, Boolean)
- Verse.MaterialPool:MatFrom(MaterialRequest)
- Verse.Graphic_Single:Init(GraphicRequest)
- Verse.GraphicDatabase:GetInner(GraphicRequest)
- Verse.GraphicDatabase:Get(Type, String, Shader, Vector2, Color, Color, GraphicData, List`1)
- Verse.GraphicData:Init()
- Verse.GraphicData:get_Graphic()
- Verse.ThingDef:<PostLoad>m__3()
- Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
- Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
- Verse.LongEventHandler:LongEventsUpdate(Boolean&)
- Verse.Root:Update_Patch1(Object)
- Verse.Root_Entry:Update()
- Could not load UnityEngine.Texture2D at Books/scroll in any active mod or in base resources.
- Verse.Log:Error(String, Boolean)
- Verse.ContentFinder`1:Get(String, Boolean)
- Verse.Graphic_Single:Init(GraphicRequest)
- Verse.GraphicDatabase:GetInner(GraphicRequest)
- Verse.GraphicDatabase:Get(Type, String, Shader, Vector2, Color, Color, GraphicData, List`1)
- Verse.GraphicData:Init()
- Verse.GraphicData:get_Graphic()
- Verse.ThingDef:<PostLoad>m__3()
- Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
- Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
- Verse.LongEventHandler:LongEventsUpdate(Boolean&)
- Verse.Root:Update_Patch1(Object)
- Verse.Root_Entry:Update()
- MatFrom with null sourceTex.
- Verse.Log:Error(String, Boolean)
- Verse.MaterialPool:MatFrom(MaterialRequest)
- Verse.Graphic_Single:Init(GraphicRequest)
- Verse.GraphicDatabase:GetInner(GraphicRequest)
- Verse.GraphicDatabase:Get(Type, String, Shader, Vector2, Color, Color, GraphicData, List`1)
- Verse.GraphicData:Init()
- Verse.GraphicData:get_Graphic()
- Verse.ThingDef:<PostLoad>m__3()
- Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
- Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
- Verse.LongEventHandler:LongEventsUpdate(Boolean&)
- Verse.Root:Update_Patch1(Object)
- Verse.Root_Entry:Update()
- Could not load UnityEngine.Texture2D at Books/scroll in any active mod or in base resources.
- Verse.Log:Error(String, Boolean)
- Verse.ContentFinder`1:Get(String, Boolean)
- Verse.Graphic_Single:Init(GraphicRequest)
- Verse.GraphicDatabase:GetInner(GraphicRequest)
- Verse.GraphicDatabase:Get(Type, String, Shader, Vector2, Color, Color, GraphicData, List`1)
- Verse.GraphicData:Init()
- Verse.GraphicData:get_Graphic()
- Verse.ThingDef:<PostLoad>m__3()
- Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
- Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
- Verse.LongEventHandler:LongEventsUpdate(Boolean&)
- Verse.Root:Update_Patch1(Object)
- Verse.Root_Entry:Update()
- MatFrom with null sourceTex.
- Verse.Log:Error(String, Boolean)
- Verse.MaterialPool:MatFrom(MaterialRequest)
- Verse.Graphic_Single:Init(GraphicRequest)
- Verse.GraphicDatabase:GetInner(GraphicRequest)
- Verse.GraphicDatabase:Get(Type, String, Shader, Vector2, Color, Color, GraphicData, List`1)
- Verse.GraphicData:Init()
- Verse.GraphicData:get_Graphic()
- Verse.ThingDef:<PostLoad>m__3()
- Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
- Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
- Verse.LongEventHandler:LongEventsUpdate(Boolean&)
- Verse.Root:Update_Patch1(Object)
- Verse.Root_Entry:Update()
- Could not load UnityEngine.Texture2D at Books/scroll_power in any active mod or in base resources.
- Verse.Log:Error(String, Boolean)
- Verse.ContentFinder`1:Get(String, Boolean)
- Verse.Graphic_Single:Init(GraphicRequest)
- Verse.GraphicDatabase:GetInner(GraphicRequest)
- Verse.GraphicDatabase:Get(Type, String, Shader, Vector2, Color, Color, GraphicData, List`1)
- Verse.GraphicData:Init()
- Verse.GraphicData:get_Graphic()
- Verse.ThingDef:<PostLoad>m__3()
- Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
- Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
- Verse.LongEventHandler:LongEventsUpdate(Boolean&)
- Verse.Root:Update_Patch1(Object)
- Verse.Root_Entry:Update()
- MatFrom with null sourceTex.
- Verse.Log:Error(String, Boolean)
- Verse.MaterialPool:MatFrom(MaterialRequest)
- Verse.Graphic_Single:Init(GraphicRequest)
- Verse.GraphicDatabase:GetInner(GraphicRequest)
- Verse.GraphicDatabase:Get(Type, String, Shader, Vector2, Color, Color, GraphicData, List`1)
- Verse.GraphicData:Init()
- Verse.GraphicData:get_Graphic()
- Verse.ThingDef:<PostLoad>m__3()
- Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
- Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
- Verse.LongEventHandler:LongEventsUpdate(Boolean&)
- Verse.Root:Update_Patch1(Object)
- Verse.Root_Entry:Update()
- Could not load UnityEngine.Texture2D at Books/scroll_power in any active mod or in base resources.
- Verse.Log:Error(String, Boolean)
- Verse.ContentFinder`1:Get(String, Boolean)
- Verse.Graphic_Single:Init(GraphicRequest)
- Verse.GraphicDatabase:GetInner(GraphicRequest)
- Verse.GraphicDatabase:Get(Type, String, Shader, Vector2, Color, Color, GraphicData, List`1)
- Verse.GraphicData:Init()
- Verse.GraphicData:get_Graphic()
- Verse.ThingDef:<PostLoad>m__3()
- Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
- Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
- Verse.LongEventHandler:LongEventsUpdate(Boolean&)
- Verse.Root:Update_Patch1(Object)
- Verse.Root_Entry:Update()
- MatFrom with null sourceTex.
- Verse.Log:Error(String, Boolean)
- Verse.MaterialPool:MatFrom(MaterialRequest)
- Verse.Graphic_Single:Init(GraphicRequest)
- Verse.GraphicDatabase:GetInner(GraphicRequest)
- Verse.GraphicDatabase:Get(Type, String, Shader, Vector2, Color, Color, GraphicData, List`1)
- Verse.GraphicData:Init()
- Verse.GraphicData:get_Graphic()
- Verse.ThingDef:<PostLoad>m__3()
- Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
- Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
- Verse.LongEventHandler:LongEventsUpdate(Boolean&)
- Verse.Root:Update_Patch1(Object)
- Verse.Root_Entry:Update()
- Could not load UnityEngine.Texture2D at Books/scroll in any active mod or in base resources.
- Verse.Log:Error(String, Boolean)
- Verse.ContentFinder`1:Get(String, Boolean)
- Verse.Graphic_Single:Init(GraphicRequest)
- Verse.GraphicDatabase:GetInner(GraphicRequest)
- Verse.GraphicDatabase:Get(Type, String, Shader, Vector2, Color, Color, GraphicData, List`1)
- Verse.GraphicData:Init()
- Verse.GraphicData:get_Graphic()
- Verse.ThingDef:<PostLoad>m__3()
- Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
- Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
- Verse.LongEventHandler:LongEventsUpdate(Boolean&)
- Verse.Root:Update_Patch1(Object)
- Verse.Root_Entry:Update()
- MatFrom with null sourceTex.
- Verse.Log:Error(String, Boolean)
- Verse.MaterialPool:MatFrom(MaterialRequest)
- Verse.Graphic_Single:Init(GraphicRequest)
- Verse.GraphicDatabase:GetInner(GraphicRequest)
- Verse.GraphicDatabase:Get(Type, String, Shader, Vector2, Color, Color, GraphicData, List`1)
- Verse.GraphicData:Init()
- Verse.GraphicData:get_Graphic()
- Verse.ThingDef:<PostLoad>m__3()
- Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
- Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
- Verse.LongEventHandler:LongEventsUpdate(Boolean&)
- Verse.Root:Update_Patch1(Object)
- Verse.Root_Entry:Update()
- Could not load UnityEngine.Texture2D at Books/scroll in any active mod or in base resources.
- Verse.Log:Error(String, Boolean)
- Verse.ContentFinder`1:Get(String, Boolean)
- Verse.Graphic_Single:Init(GraphicRequest)
- Verse.GraphicDatabase:GetInner(GraphicRequest)
- Verse.GraphicDatabase:Get(Type, String, Shader, Vector2, Color, Color, GraphicData, List`1)
- Verse.GraphicData:Init()
- Verse.GraphicData:get_Graphic()
- Verse.ThingDef:<PostLoad>m__3()
- Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
- Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
- Verse.LongEventHandler:LongEventsUpdate(Boolean&)
- Verse.Root:Update_Patch1(Object)
- Verse.Root_Entry:Update()
- MatFrom with null sourceTex.
- Verse.Log:Error(String, Boolean)
- Verse.MaterialPool:MatFrom(MaterialRequest)
- Verse.Graphic_Single:Init(GraphicRequest)
- Verse.GraphicDatabase:GetInner(GraphicRequest)
- Verse.GraphicDatabase:Get(Type, String, Shader, Vector2, Color, Color, GraphicData, List`1)
- Verse.GraphicData:Init()
- Verse.GraphicData:get_Graphic()
- Verse.ThingDef:<PostLoad>m__3()
- Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
- Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
- Verse.LongEventHandler:LongEventsUpdate(Boolean&)
- Verse.Root:Update_Patch1(Object)
- Verse.Root_Entry:Update()
- Could not execute post-long-event action. Exception: System.InvalidOperationException: Operation is not valid due to the current state of the object
- at System.Linq.Enumerable.First[ThingDef] (IEnumerable`1 source) [0x00000] in <filename unknown>:0
- at RimWorld.GenStuff.DefaultStuffFor (Verse.BuildableDef bd) [0x00000] in <filename unknown>:0
- at Verse.ThingDef.ResolveIcon () [0x00000] in <filename unknown>:0
- at Verse.BuildableDef.<PostLoad>m__0 () [0x00000] in <filename unknown>:0
- at Verse.LongEventHandler.ExecuteToExecuteWhenFinished () [0x00000] in <filename unknown>:0
- Verse.Log:Error(String, Boolean)
- Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
- Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
- Verse.LongEventHandler:LongEventsUpdate(Boolean&)
- Verse.Root:Update_Patch1(Object)
- Verse.Root_Entry:Update()
- Could not load UnityEngine.Texture2D at Books/scroll in any active mod or in base resources.
- Verse.Log:Error(String, Boolean)
- Verse.ContentFinder`1:Get(String, Boolean)
- Verse.Graphic_Single:Init(GraphicRequest)
- Verse.GraphicDatabase:GetInner(GraphicRequest)
- Verse.GraphicDatabase:Get(Type, String, Shader, Vector2, Color, Color, GraphicData, List`1)
- Verse.GraphicData:Init()
- Verse.GraphicData:get_Graphic()
- Verse.ThingDef:<PostLoad>m__3()
- Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
- Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
- Verse.LongEventHandler:LongEventsUpdate(Boolean&)
- Verse.Root:Update_Patch1(Object)
- Verse.Root_Entry:Update()
- MatFrom with null sourceTex.
- Verse.Log:Error(String, Boolean)
- Verse.MaterialPool:MatFrom(MaterialRequest)
- Verse.Graphic_Single:Init(GraphicRequest)
- Verse.GraphicDatabase:GetInner(GraphicRequest)
- Verse.GraphicDatabase:Get(Type, String, Shader, Vector2, Color, Color, GraphicData, List`1)
- Verse.GraphicData:Init()
- Verse.GraphicData:get_Graphic()
- Verse.ThingDef:<PostLoad>m__3()
- Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
- Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
- Verse.LongEventHandler:LongEventsUpdate(Boolean&)
- Verse.Root:Update_Patch1(Object)
- Verse.Root_Entry:Update()
- Could not execute post-long-event action. Exception: System.InvalidOperationException: Operation is not valid due to the current state of the object
- at System.Linq.Enumerable.First[ThingDef] (IEnumerable`1 source) [0x00000] in <filename unknown>:0
- at RimWorld.GenStuff.DefaultStuffFor (Verse.BuildableDef bd) [0x00000] in <filename unknown>:0
- at Verse.ThingDef.ResolveIcon () [0x00000] in <filename unknown>:0
- at Verse.BuildableDef.<PostLoad>m__0 () [0x00000] in <filename unknown>:0
- at Verse.LongEventHandler.ExecuteToExecuteWhenFinished () [0x00000] in <filename unknown>:0
- Verse.Log:Error(String, Boolean)
- Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
- Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
- Verse.LongEventHandler:LongEventsUpdate(Boolean&)
- Verse.Root:Update_Patch1(Object)
- Verse.Root_Entry:Update()
- Could not load UnityEngine.Texture2D at Books/scroll in any active mod or in base resources.
- Verse.Log:Error(String, Boolean)
- Verse.ContentFinder`1:Get(String, Boolean)
- Verse.Graphic_Single:Init(GraphicRequest)
- Verse.GraphicDatabase:GetInner(GraphicRequest)
- Verse.GraphicDatabase:Get(Type, String, Shader, Vector2, Color, Color, GraphicData, List`1)
- Verse.GraphicData:Init()
- Verse.GraphicData:get_Graphic()
- Verse.ThingDef:<PostLoad>m__3()
- Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
- Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
- Verse.LongEventHandler:LongEventsUpdate(Boolean&)
- Verse.Root:Update_Patch1(Object)
- Verse.Root_Entry:Update()
- MatFrom with null sourceTex.
- Verse.Log:Error(String, Boolean)
- Verse.MaterialPool:MatFrom(MaterialRequest)
- Verse.Graphic_Single:Init(GraphicRequest)
- Verse.GraphicDatabase:GetInner(GraphicRequest)
- Verse.GraphicDatabase:Get(Type, String, Shader, Vector2, Color, Color, GraphicData, List`1)
- Verse.GraphicData:Init()
- Verse.GraphicData:get_Graphic()
- Verse.ThingDef:<PostLoad>m__3()
- Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
- Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
- Verse.LongEventHandler:LongEventsUpdate(Boolean&)
- Verse.Root:Update_Patch1(Object)
- Verse.Root_Entry:Update()
- Could not execute post-long-event action. Exception: System.InvalidOperationException: Operation is not valid due to the current state of the object
- at System.Linq.Enumerable.First[ThingDef] (IEnumerable`1 source) [0x00000] in <filename unknown>:0
- at RimWorld.GenStuff.DefaultStuffFor (Verse.BuildableDef bd) [0x00000] in <filename unknown>:0
- at Verse.ThingDef.ResolveIcon () [0x00000] in <filename unknown>:0
- at Verse.BuildableDef.<PostLoad>m__0 () [0x00000] in <filename unknown>:0
- at Verse.LongEventHandler.ExecuteToExecuteWhenFinished () [0x00000] in <filename unknown>:0
- Verse.Log:Error(String, Boolean)
- Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
- Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
- Verse.LongEventHandler:LongEventsUpdate(Boolean&)
- Verse.Root:Update_Patch1(Object)
- Verse.Root_Entry:Update()
- Could not load UnityEngine.Texture2D at Books/scroll in any active mod or in base resources.
- Verse.Log:Error(String, Boolean)
- Verse.ContentFinder`1:Get(String, Boolean)
- Verse.Graphic_Single:Init(GraphicRequest)
- Verse.GraphicDatabase:GetInner(GraphicRequest)
- Verse.GraphicDatabase:Get(Type, String, Shader, Vector2, Color, Color, GraphicData, List`1)
- Verse.GraphicData:Init()
- Verse.GraphicData:get_Graphic()
- Verse.ThingDef:<PostLoad>m__3()
- Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
- Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
- Verse.LongEventHandler:LongEventsUpdate(Boolean&)
- Verse.Root:Update_Patch1(Object)
- Verse.Root_Entry:Update()
- MatFrom with null sourceTex.
- Verse.Log:Error(String, Boolean)
- Verse.MaterialPool:MatFrom(MaterialRequest)
- Verse.Graphic_Single:Init(GraphicRequest)
- Verse.GraphicDatabase:GetInner(GraphicRequest)
- Verse.GraphicDatabase:Get(Type, String, Shader, Vector2, Color, Color, GraphicData, List`1)
- Verse.GraphicData:Init()
- Verse.GraphicData:get_Graphic()
- Verse.ThingDef:<PostLoad>m__3()
- Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
- Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
- Verse.LongEventHandler:LongEventsUpdate(Boolean&)
- Verse.Root:Update_Patch1(Object)
- Verse.Root_Entry:Update()
- Could not execute post-long-event action. Exception: System.InvalidOperationException: Operation is not valid due to the current state of the object
- at System.Linq.Enumerable.First[ThingDef] (IEnumerable`1 source) [0x00000] in <filename unknown>:0
- at RimWorld.GenStuff.DefaultStuffFor (Verse.BuildableDef bd) [0x00000] in <filename unknown>:0
- at Verse.ThingDef.ResolveIcon () [0x00000] in <filename unknown>:0
- at Verse.BuildableDef.<PostLoad>m__0 () [0x00000] in <filename unknown>:0
- at Verse.LongEventHandler.ExecuteToExecuteWhenFinished () [0x00000] in <filename unknown>:0
- Verse.Log:Error(String, Boolean)
- Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
- Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
- Verse.LongEventHandler:LongEventsUpdate(Boolean&)
- Verse.Root:Update_Patch1(Object)
- Verse.Root_Entry:Update()
- Could not load UnityEngine.Texture2D at Books/scroll in any active mod or in base resources.
- Verse.Log:Error(String, Boolean)
- Verse.ContentFinder`1:Get(String, Boolean)
- Verse.Graphic_Single:Init(GraphicRequest)
- Verse.GraphicDatabase:GetInner(GraphicRequest)
- Verse.GraphicDatabase:Get(Type, String, Shader, Vector2, Color, Color, GraphicData, List`1)
- Verse.GraphicData:Init()
- Verse.GraphicData:get_Graphic()
- Verse.ThingDef:<PostLoad>m__3()
- Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
- Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
- Verse.LongEventHandler:LongEventsUpdate(Boolean&)
- Verse.Root:Update_Patch1(Object)
- Verse.Root_Entry:Update()
- MatFrom with null sourceTex.
- Verse.Log:Error(String, Boolean)
- Verse.MaterialPool:MatFrom(MaterialRequest)
- Verse.Graphic_Single:Init(GraphicRequest)
- Verse.GraphicDatabase:GetInner(GraphicRequest)
- Verse.GraphicDatabase:Get(Type, String, Shader, Vector2, Color, Color, GraphicData, List`1)
- Verse.GraphicData:Init()
- Verse.GraphicData:get_Graphic()
- Verse.ThingDef:<PostLoad>m__3()
- Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
- Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
- Verse.LongEventHandler:LongEventsUpdate(Boolean&)
- Verse.Root:Update_Patch1(Object)
- Verse.Root_Entry:Update()
- Could not execute post-long-event action. Exception: System.InvalidOperationException: Operation is not valid due to the current state of the object
- at System.Linq.Enumerable.First[ThingDef] (IEnumerable`1 source) [0x00000] in <filename unknown>:0
- at RimWorld.GenStuff.DefaultStuffFor (Verse.BuildableDef bd) [0x00000] in <filename unknown>:0
- at Verse.ThingDef.ResolveIcon () [0x00000] in <filename unknown>:0
- at Verse.BuildableDef.<PostLoad>m__0 () [0x00000] in <filename unknown>:0
- at Verse.LongEventHandler.ExecuteToExecuteWhenFinished () [0x00000] in <filename unknown>:0
- Verse.Log:Error(String, Boolean)
- Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
- Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
- Verse.LongEventHandler:LongEventsUpdate(Boolean&)
- Verse.Root:Update_Patch1(Object)
- Verse.Root_Entry:Update()
- Could not load UnityEngine.Texture2D at Books/scroll in any active mod or in base resources.
- Verse.Log:Error(String, Boolean)
- Verse.ContentFinder`1:Get(String, Boolean)
- Verse.Graphic_Single:Init(GraphicRequest)
- Verse.GraphicDatabase:GetInner(GraphicRequest)
- Verse.GraphicDatabase:Get(Type, String, Shader, Vector2, Color, Color, GraphicData, List`1)
- Verse.GraphicData:Init()
- Verse.GraphicData:get_Graphic()
- Verse.ThingDef:<PostLoad>m__3()
- Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
- Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
- Verse.LongEventHandler:LongEventsUpdate(Boolean&)
- Verse.Root:Update_Patch1(Object)
- Verse.Root_Entry:Update()
- MatFrom with null sourceTex.
- Verse.Log:Error(String, Boolean)
- Verse.MaterialPool:MatFrom(MaterialRequest)
- Verse.Graphic_Single:Init(GraphicRequest)
- Verse.GraphicDatabase:GetInner(GraphicRequest)
- Verse.GraphicDatabase:Get(Type, String, Shader, Vector2, Color, Color, GraphicData, List`1)
- Verse.GraphicData:Init()
- Verse.GraphicData:get_Graphic()
- Verse.ThingDef:<PostLoad>m__3()
- Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
- Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
- Verse.LongEventHandler:LongEventsUpdate(Boolean&)
- Verse.Root:Update_Patch1(Object)
- Verse.Root_Entry:Update()
- Could not execute post-long-event action. Exception: System.InvalidOperationException: Operation is not valid due to the current state of the object
- at System.Linq.Enumerable.First[ThingDef] (IEnumerable`1 source) [0x00000] in <filename unknown>:0
- at RimWorld.GenStuff.DefaultStuffFor (Verse.BuildableDef bd) [0x00000] in <filename unknown>:0
- at Verse.ThingDef.ResolveIcon () [0x00000] in <filename unknown>:0
- at Verse.BuildableDef.<PostLoad>m__0 () [0x00000] in <filename unknown>:0
- at Verse.LongEventHandler.ExecuteToExecuteWhenFinished () [0x00000] in <filename unknown>:0
- Verse.Log:Error(String, Boolean)
- Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
- Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
- Verse.LongEventHandler:LongEventsUpdate(Boolean&)
- Verse.Root:Update_Patch1(Object)
- Verse.Root_Entry:Update()
- Could not load UnityEngine.Texture2D at Books/scroll in any active mod or in base resources.
- Verse.Log:Error(String, Boolean)
- Verse.ContentFinder`1:Get(String, Boolean)
- Verse.Graphic_Single:Init(GraphicRequest)
- Verse.GraphicDatabase:GetInner(GraphicRequest)
- Verse.GraphicDatabase:Get(Type, String, Shader, Vector2, Color, Color, GraphicData, List`1)
- Verse.GraphicData:Init()
- Verse.GraphicData:get_Graphic()
- Verse.ThingDef:<PostLoad>m__3()
- Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
- Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
- Verse.LongEventHandler:LongEventsUpdate(Boolean&)
- Verse.Root:Update_Patch1(Object)
- Verse.Root_Entry:Update()
- MatFrom with null sourceTex.
- Verse.Log:Error(String, Boolean)
- Verse.MaterialPool:MatFrom(MaterialRequest)
- Verse.Graphic_Single:Init(GraphicRequest)
- Verse.GraphicDatabase:GetInner(GraphicRequest)
- Verse.GraphicDatabase:Get(Type, String, Shader, Vector2, Color, Color, GraphicData, List`1)
- Verse.GraphicData:Init()
- Verse.GraphicData:get_Graphic()
- Verse.ThingDef:<PostLoad>m__3()
- Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
- Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
- Verse.LongEventHandler:LongEventsUpdate(Boolean&)
- Verse.Root:Update_Patch1(Object)
- Verse.Root_Entry:Update()
- Could not execute post-long-event action. Exception: System.InvalidOperationException: Operation is not valid due to the current state of the object
- at System.Linq.Enumerable.First[ThingDef] (IEnumerable`1 source) [0x00000] in <filename unknown>:0
- at RimWorld.GenStuff.DefaultStuffFor (Verse.BuildableDef bd) [0x00000] in <filename unknown>:0
- at Verse.ThingDef.ResolveIcon () [0x00000] in <filename unknown>:0
- at Verse.BuildableDef.<PostLoad>m__0 () [0x00000] in <filename unknown>:0
- at Verse.LongEventHandler.ExecuteToExecuteWhenFinished () [0x00000] in <filename unknown>:0
- Verse.Log:Error(String, Boolean)
- Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
- Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
- Verse.LongEventHandler:LongEventsUpdate(Boolean&)
- Verse.Root:Update_Patch1(Object)
- Verse.Root_Entry:Update()
- Could not load UnityEngine.Texture2D at Items/Gemstones/mightinsight in any active mod or in base resources.
- Verse.Log:Error(String, Boolean)
- Verse.ContentFinder`1:Get(String, Boolean)
- Verse.Graphic_Single:Init(GraphicRequest)
- Verse.GraphicDatabase:GetInner(GraphicRequest)
- Verse.GraphicDatabase:Get(Type, String, Shader, Vector2, Color, Color, GraphicData, List`1)
- Verse.GraphicData:Init()
- Verse.GraphicData:get_Graphic()
- Verse.ThingDef:<PostLoad>m__3()
- Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
- Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
- Verse.LongEventHandler:LongEventsUpdate(Boolean&)
- Verse.Root:Update_Patch1(Object)
- Verse.Root_Entry:Update()
- MatFrom with null sourceTex.
- Verse.Log:Error(String, Boolean)
- Verse.MaterialPool:MatFrom(MaterialRequest)
- Verse.Graphic_Single:Init(GraphicRequest)
- Verse.GraphicDatabase:GetInner(GraphicRequest)
- Verse.GraphicDatabase:Get(Type, String, Shader, Vector2, Color, Color, GraphicData, List`1)
- Verse.GraphicData:Init()
- Verse.GraphicData:get_Graphic()
- Verse.ThingDef:<PostLoad>m__3()
- Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
- Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
- Verse.LongEventHandler:LongEventsUpdate(Boolean&)
- Verse.Root:Update_Patch1(Object)
- Verse.Root_Entry:Update()
- Could not load UnityEngine.Texture2D at Items/Gemstones/magicinsight in any active mod or in base resources.
- Verse.Log:Error(String, Boolean)
- Verse.ContentFinder`1:Get(String, Boolean)
- Verse.Graphic_Single:Init(GraphicRequest)
- Verse.GraphicDatabase:GetInner(GraphicRequest)
- Verse.GraphicDatabase:Get(Type, String, Shader, Vector2, Color, Color, GraphicData, List`1)
- Verse.GraphicData:Init()
- Verse.GraphicData:get_Graphic()
- Verse.ThingDef:<PostLoad>m__3()
- Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
- Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
- Verse.LongEventHandler:LongEventsUpdate(Boolean&)
- Verse.Root:Update_Patch1(Object)
- Verse.Root_Entry:Update()
- MatFrom with null sourceTex.
- Verse.Log:Error(String, Boolean)
- Verse.MaterialPool:MatFrom(MaterialRequest)
- Verse.Graphic_Single:Init(GraphicRequest)
- Verse.GraphicDatabase:GetInner(GraphicRequest)
- Verse.GraphicDatabase:Get(Type, String, Shader, Vector2, Color, Color, GraphicData, List`1)
- Verse.GraphicData:Init()
- Verse.GraphicData:get_Graphic()
- Verse.ThingDef:<PostLoad>m__3()
- Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
- Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
- Verse.LongEventHandler:LongEventsUpdate(Boolean&)
- Verse.Root:Update_Patch1(Object)
- Verse.Root_Entry:Update()
- Could not load UnityEngine.Texture2D at Items/weapons/thrumboaxe_etched_offset in any active mod or in base resources.
- Verse.Log:Error(String, Boolean)
- Verse.ContentFinder`1:Get(String, Boolean)
- Verse.Graphic_Single:Init(GraphicRequest)
- Verse.GraphicDatabase:GetInner(GraphicRequest)
- Verse.GraphicDatabase:Get(Type, String, Shader, Vector2, Color, Color, GraphicData, List`1)
- Verse.GraphicData:Init()
- Verse.GraphicData:get_Graphic()
- Verse.ThingDef:<PostLoad>m__3()
- Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
- Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
- Verse.LongEventHandler:LongEventsUpdate(Boolean&)
- Verse.Root:Update_Patch1(Object)
- Verse.Root_Entry:Update()
- MatFrom with null sourceTex.
- Verse.Log:Error(String, Boolean)
- Verse.MaterialPool:MatFrom(MaterialRequest)
- Verse.Graphic_Single:Init(GraphicRequest)
- Verse.GraphicDatabase:GetInner(GraphicRequest)
- Verse.GraphicDatabase:Get(Type, String, Shader, Vector2, Color, Color, GraphicData, List`1)
- Verse.GraphicData:Init()
- Verse.GraphicData:get_Graphic()
- Verse.ThingDef:<PostLoad>m__3()
- Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
- Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
- Verse.LongEventHandler:LongEventsUpdate(Boolean&)
- Verse.Root:Update_Patch1(Object)
- Verse.Root_Entry:Update()
- Could not load UnityEngine.Texture2D at Items/weapons/elephantspear in any active mod or in base resources.
- Verse.Log:Error(String, Boolean)
- Verse.ContentFinder`1:Get(String, Boolean)
- Verse.Graphic_Single:Init(GraphicRequest)
- Verse.GraphicDatabase:GetInner(GraphicRequest)
- Verse.GraphicDatabase:Get(Type, String, Shader, Vector2, Color, Color, GraphicData, List`1)
- Verse.GraphicData:Init()
- Verse.GraphicData:get_Graphic()
- Verse.ThingDef:<PostLoad>m__3()
- Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
- Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
- Verse.LongEventHandler:LongEventsUpdate(Boolean&)
- Verse.Root:Update_Patch1(Object)
- Verse.Root_Entry:Update()
- MatFrom with null sourceTex.
- Verse.Log:Error(String, Boolean)
- Verse.MaterialPool:MatFrom(MaterialRequest)
- Verse.Graphic_Single:Init(GraphicRequest)
- Verse.GraphicDatabase:GetInner(GraphicRequest)
- Verse.GraphicDatabase:Get(Type, String, Shader, Vector2, Color, Color, GraphicData, List`1)
- Verse.GraphicData:Init()
- Verse.GraphicData:get_Graphic()
- Verse.ThingDef:<PostLoad>m__3()
- Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
- Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
- Verse.LongEventHandler:LongEventsUpdate(Boolean&)
- Verse.Root:Update_Patch1(Object)
- Verse.Root_Entry:Update()
- Could not load UnityEngine.Texture2D at Spells/seer_ring_fire in any active mod or in base resources.
- Verse.Log:Error(String, Boolean)
- Verse.ContentFinder`1:Get(String, Boolean)
- Verse.Graphic_Single:Init(GraphicRequest)
- Verse.GraphicDatabase:GetInner(GraphicRequest)
- Verse.GraphicDatabase:Get(Type, String, Shader, Vector2, Color, Color, GraphicData, List`1)
- Verse.GraphicData:Init()
- Verse.GraphicData:get_Graphic()
- Verse.ThingDef:<PostLoad>m__3()
- Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
- Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
- Verse.LongEventHandler:LongEventsUpdate(Boolean&)
- Verse.Root:Update_Patch1(Object)
- Verse.Root_Entry:Update()
- MatFrom with null sourceTex.
- Verse.Log:Error(String, Boolean)
- Verse.MaterialPool:MatFrom(MaterialRequest)
- Verse.Graphic_Single:Init(GraphicRequest)
- Verse.GraphicDatabase:GetInner(GraphicRequest)
- Verse.GraphicDatabase:Get(Type, String, Shader, Vector2, Color, Color, GraphicData, List`1)
- Verse.GraphicData:Init()
- Verse.GraphicData:get_Graphic()
- Verse.ThingDef:<PostLoad>m__3()
- Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
- Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
- Verse.LongEventHandler:LongEventsUpdate(Boolean&)
- Verse.Root:Update_Patch1(Object)
- Verse.Root_Entry:Update()
- Could not load UnityEngine.Texture2D at Items/weapons/wand_fir in any active mod or in base resources.
- Verse.Log:Error(String, Boolean)
- Verse.ContentFinder`1:Get(String, Boolean)
- Verse.Graphic_Single:Init(GraphicRequest)
- Verse.GraphicDatabase:GetInner(GraphicRequest)
- Verse.GraphicDatabase:Get(Type, String, Shader, Vector2, Color, Color, GraphicData, List`1)
- Verse.GraphicData:Init()
- Verse.GraphicData:get_Graphic()
- Verse.ThingDef:<PostLoad>m__3()
- Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
- Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
- Verse.LongEventHandler:LongEventsUpdate(Boolean&)
- Verse.Root:Update_Patch1(Object)
- Verse.Root_Entry:Update()
- MatFrom with null sourceTex.
- Verse.Log:Error(String, Boolean)
- Verse.MaterialPool:MatFrom(MaterialRequest)
- Verse.Graphic_Single:Init(GraphicRequest)
- Verse.GraphicDatabase:GetInner(GraphicRequest)
- Verse.GraphicDatabase:Get(Type, String, Shader, Vector2, Color, Color, GraphicData, List`1)
- Verse.GraphicData:Init()
- Verse.GraphicData:get_Graphic()
- Verse.ThingDef:<PostLoad>m__3()
- Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
- Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
- Verse.LongEventHandler:LongEventsUpdate(Boolean&)
- Verse.Root:Update_Patch1(Object)
- Verse.Root_Entry:Update()
- Could not load UnityEngine.Texture2D at Spells/Icebolt in any active mod or in base resources.
- Verse.Log:Error(String, Boolean)
- Verse.ContentFinder`1:Get(String, Boolean)
- Verse.Graphic_Single:Init(GraphicRequest)
- Verse.GraphicDatabase:GetInner(GraphicRequest)
- Verse.GraphicDatabase:Get(Type, String, Shader, Vector2, Color, Color, GraphicData, List`1)
- Verse.GraphicData:Init()
- Verse.GraphicData:get_Graphic()
- Verse.ThingDef:<PostLoad>m__3()
- Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
- Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
- Verse.LongEventHandler:LongEventsUpdate(Boolean&)
- Verse.Root:Update_Patch1(Object)
- Verse.Root_Entry:Update()
- MatFrom with null sourceTex.
- Verse.Log:Error(String, Boolean)
- Verse.MaterialPool:MatFrom(MaterialRequest)
- Verse.Graphic_Single:Init(GraphicRequest)
- Verse.GraphicDatabase:GetInner(GraphicRequest)
- Verse.GraphicDatabase:Get(Type, String, Shader, Vector2, Color, Color, GraphicData, List`1)
- Verse.GraphicData:Init()
- Verse.GraphicData:get_Graphic()
- Verse.ThingDef:<PostLoad>m__3()
- Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
- Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
- Verse.LongEventHandler:LongEventsUpdate(Boolean&)
- Verse.Root:Update_Patch1(Object)
- Verse.Root_Entry:Update()
- Could not load UnityEngine.Texture2D at Items/weapons/wand_ice in any active mod or in base resources.
- Verse.Log:Error(String, Boolean)
- Verse.ContentFinder`1:Get(String, Boolean)
- Verse.Graphic_Single:Init(GraphicRequest)
- Verse.GraphicDatabase:GetInner(GraphicRequest)
- Verse.GraphicDatabase:Get(Type, String, Shader, Vector2, Color, Color, GraphicData, List`1)
- Verse.GraphicData:Init()
- Verse.GraphicData:get_Graphic()
- Verse.ThingDef:<PostLoad>m__3()
- Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
- Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
- Verse.LongEventHandler:LongEventsUpdate(Boolean&)
- Verse.Root:Update_Patch1(Object)
- Verse.Root_Entry:Update()
- MatFrom with null sourceTex.
- Verse.Log:Error(String, Boolean)
- Verse.MaterialPool:MatFrom(MaterialRequest)
- Verse.Graphic_Single:Init(GraphicRequest)
- Verse.GraphicDatabase:GetInner(GraphicRequest)
- Verse.GraphicDatabase:Get(Type, String, Shader, Vector2, Color, Color, GraphicData, List`1)
- Verse.GraphicData:Init()
- Verse.GraphicData:get_Graphic()
- Verse.ThingDef:<PostLoad>m__3()
- Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
- Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
- Verse.LongEventHandler:LongEventsUpdate(Boolean&)
- Verse.Root:Update_Patch1(Object)
- Verse.Root_Entry:Update()
- Could not load UnityEngine.Texture2D at Spells/LightningBolt in any active mod or in base resources.
- Verse.Log:Error(String, Boolean)
- Verse.ContentFinder`1:Get(String, Boolean)
- Verse.Graphic_Single:Init(GraphicRequest)
- Verse.GraphicDatabase:GetInner(GraphicRequest)
- Verse.GraphicDatabase:Get(Type, String, Shader, Vector2, Color, Color, GraphicData, List`1)
- Verse.GraphicData:Init()
- Verse.GraphicData:get_Graphic()
- Verse.ThingDef:<PostLoad>m__3()
- Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
- Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
- Verse.LongEventHandler:LongEventsUpdate(Boolean&)
- Verse.Root:Update_Patch1(Object)
- Verse.Root_Entry:Update()
- MatFrom with null sourceTex.
- Verse.Log:Error(String, Boolean)
- Verse.MaterialPool:MatFrom(MaterialRequest)
- Verse.Graphic_Single:Init(GraphicRequest)
- Verse.GraphicDatabase:GetInner(GraphicRequest)
- Verse.GraphicDatabase:Get(Type, String, Shader, Vector2, Color, Color, GraphicData, List`1)
- Verse.GraphicData:Init()
- Verse.GraphicData:get_Graphic()
- Verse.ThingDef:<PostLoad>m__3()
- Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
- Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
- Verse.LongEventHandler:LongEventsUpdate(Boolean&)
- Verse.Root:Update_Patch1(Object)
- Verse.Root_Entry:Update()
- Could not load UnityEngine.Texture2D at Items/weapons/wand_lit in any active mod or in base resources.
- Verse.Log:Error(String, Boolean)
- Verse.ContentFinder`1:Get(String, Boolean)
- Verse.Graphic_Single:Init(GraphicRequest)
- Verse.GraphicDatabase:GetInner(GraphicRequest)
- Verse.GraphicDatabase:Get(Type, String, Shader, Vector2, Color, Color, GraphicData, List`1)
- Verse.GraphicData:Init()
- Verse.GraphicData:get_Graphic()
- Verse.ThingDef:<PostLoad>m__3()
- Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
- Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
- Verse.LongEventHandler:LongEventsUpdate(Boolean&)
- Verse.Root:Update_Patch1(Object)
- Verse.Root_Entry:Update()
- MatFrom with null sourceTex.
- Verse.Log:Error(String, Boolean)
- Verse.MaterialPool:MatFrom(MaterialRequest)
- Verse.Graphic_Single:Init(GraphicRequest)
- Verse.GraphicDatabase:GetInner(GraphicRequest)
- Verse.GraphicDatabase:Get(Type, String, Shader, Vector2, Color, Color, GraphicData, List`1)
- Verse.GraphicData:Init()
- Verse.GraphicData:get_Graphic()
- Verse.ThingDef:<PostLoad>m__3()
- Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
- Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
- Verse.LongEventHandler:LongEventsUpdate(Boolean&)
- Verse.Root:Update_Patch1(Object)
- Verse.Root_Entry:Update()
- Could not load UnityEngine.Texture2D at Spells/blazingpower in any active mod or in base resources.
- Verse.Log:Error(String, Boolean)
- Verse.ContentFinder`1:Get(String, Boolean)
- Verse.Graphic_Single:Init(GraphicRequest)
- Verse.GraphicDatabase:GetInner(GraphicRequest)
- Verse.GraphicDatabase:Get(Type, String, Shader, Vector2, Color, Color, GraphicData, List`1)
- Verse.GraphicData:Init()
- Verse.GraphicData:get_Graphic()
- Verse.ThingDef:<PostLoad>m__3()
- Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
- Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
- Verse.LongEventHandler:LongEventsUpdate(Boolean&)
- Verse.Root:Update_Patch1(Object)
- Verse.Root_Entry:Update()
- MatFrom with null sourceTex.
- Verse.Log:Error(String, Boolean)
- Verse.MaterialPool:MatFrom(MaterialRequest)
- Verse.Graphic_Single:Init(GraphicRequest)
- Verse.GraphicDatabase:GetInner(GraphicRequest)
- Verse.GraphicDatabase:Get(Type, String, Shader, Vector2, Color, Color, GraphicData, List`1)
- Verse.GraphicData:Init()
- Verse.GraphicData:get_Graphic()
- Verse.ThingDef:<PostLoad>m__3()
- Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
- Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
- Verse.LongEventHandler:LongEventsUpdate(Boolean&)
- Verse.Root:Update_Patch1(Object)
- Verse.Root_Entry:Update()
- Could not load UnityEngine.Texture2D at Items/weapons/staff_blazingpower in any active mod or in base resources.
- Verse.Log:Error(String, Boolean)
- Verse.ContentFinder`1:Get(String, Boolean)
- Verse.Graphic_Single:Init(GraphicRequest)
- Verse.GraphicDatabase:GetInner(GraphicRequest)
- Verse.GraphicDatabase:Get(Type, String, Shader, Vector2, Color, Color, GraphicData, List`1)
- Verse.GraphicData:Init()
- Verse.GraphicData:get_Graphic()
- Verse.ThingDef:<PostLoad>m__3()
- Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
- Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
- Verse.LongEventHandler:LongEventsUpdate(Boolean&)
- Verse.Root:Update_Patch1(Object)
- Verse.Root_Entry:Update()
- MatFrom with null sourceTex.
- Verse.Log:Error(String, Boolean)
- Verse.MaterialPool:MatFrom(MaterialRequest)
- Verse.Graphic_Single:Init(GraphicRequest)
- Verse.GraphicDatabase:GetInner(GraphicRequest)
- Verse.GraphicDatabase:Get(Type, String, Shader, Vector2, Color, Color, GraphicData, List`1)
- Verse.GraphicData:Init()
- Verse.GraphicData:get_Graphic()
- Verse.ThingDef:<PostLoad>m__3()
- Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
- Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
- Verse.LongEventHandler:LongEventsUpdate(Boolean&)
- Verse.Root:Update_Patch1(Object)
- Verse.Root_Entry:Update()
- Could not load UnityEngine.Texture2D at Items/weapons/staff_elements in any active mod or in base resources.
- Verse.Log:Error(String, Boolean)
- Verse.ContentFinder`1:Get(String, Boolean)
- Verse.Graphic_Single:Init(GraphicRequest)
- Verse.GraphicDatabase:GetInner(GraphicRequest)
- Verse.GraphicDatabase:Get(Type, String, Shader, Vector2, Color, Color, GraphicData, List`1)
- Verse.GraphicData:Init()
- Verse.GraphicData:get_Graphic()
- Verse.ThingDef:<PostLoad>m__3()
- Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
- Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
- Verse.LongEventHandler:LongEventsUpdate(Boolean&)
- Verse.Root:Update_Patch1(Object)
- Verse.Root_Entry:Update()
- MatFrom with null sourceTex.
- Verse.Log:Error(String, Boolean)
- Verse.MaterialPool:MatFrom(MaterialRequest)
- Verse.Graphic_Single:Init(GraphicRequest)
- Verse.GraphicDatabase:GetInner(GraphicRequest)
- Verse.GraphicDatabase:Get(Type, String, Shader, Vector2, Color, Color, GraphicData, List`1)
- Verse.GraphicData:Init()
- Verse.GraphicData:get_Graphic()
- Verse.ThingDef:<PostLoad>m__3()
- Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
- Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
- Verse.LongEventHandler:LongEventsUpdate(Boolean&)
- Verse.Root:Update_Patch1(Object)
- Verse.Root_Entry:Update()
- Could not load UnityEngine.Texture2D at Spells/seer_ring_fire in any active mod or in base resources.
- Verse.Log:Error(String, Boolean)
- Verse.ContentFinder`1:Get(String, Boolean)
- Verse.Graphic_Single:Init(GraphicRequest)
- Verse.GraphicDatabase:GetInner(GraphicRequest)
- Verse.GraphicDatabase:Get(Type, String, Shader, Vector2, Color, Color, GraphicData, List`1)
- Verse.GraphicData:Init()
- Verse.GraphicData:get_Graphic()
- Verse.ThingDef:<PostLoad>m__3()
- Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
- Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
- Verse.LongEventHandler:LongEventsUpdate(Boolean&)
- Verse.Root:Update_Patch1(Object)
- Verse.Root_Entry:Update()
- MatFrom with null sourceTex.
- Verse.Log:Error(String, Boolean)
- Verse.MaterialPool:MatFrom(MaterialRequest)
- Verse.Graphic_Single:Init(GraphicRequest)
- Verse.GraphicDatabase:GetInner(GraphicRequest)
- Verse.GraphicDatabase:Get(Type, String, Shader, Vector2, Color, Color, GraphicData, List`1)
- Verse.GraphicData:Init()
- Verse.GraphicData:get_Graphic()
- Verse.ThingDef:<PostLoad>m__3()
- Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
- Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
- Verse.LongEventHandler:LongEventsUpdate(Boolean&)
- Verse.Root:Update_Patch1(Object)
- Verse.Root_Entry:Update()
- Could not load UnityEngine.Texture2D at Items/weapons/seer_ring_fir in any active mod or in base resources.
- Verse.Log:Error(String, Boolean)
- Verse.ContentFinder`1:Get(String, Boolean)
- Verse.Graphic_Single:Init(GraphicRequest)
- Verse.GraphicDatabase:GetInner(GraphicRequest)
- Verse.GraphicDatabase:Get(Type, String, Shader, Vector2, Color, Color, GraphicData, List`1)
- Verse.GraphicData:Init()
- Verse.GraphicData:get_Graphic()
- Verse.ThingDef:<PostLoad>m__3()
- Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
- Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
- Verse.LongEventHandler:LongEventsUpdate(Boolean&)
- Verse.Root:Update_Patch1(Object)
- Verse.Root_Entry:Update()
- MatFrom with null sourceTex.
- Verse.Log:Error(String, Boolean)
- Verse.MaterialPool:MatFrom(MaterialRequest)
- Verse.Graphic_Single:Init(GraphicRequest)
- Verse.GraphicDatabase:GetInner(GraphicRequest)
- Verse.GraphicDatabase:Get(Type, String, Shader, Vector2, Color, Color, GraphicData, List`1)
- Verse.GraphicData:Init()
- Verse.GraphicData:get_Graphic()
- Verse.ThingDef:<PostLoad>m__3()
- Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
- Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
- Verse.LongEventHandler:LongEventsUpdate(Boolean&)
- Verse.Root:Update_Patch1(Object)
- Verse.Root_Entry:Update()
- Could not load UnityEngine.Texture2D at Spells/Icebolt in any active mod or in base resources.
- Verse.Log:Error(String, Boolean)
- Verse.ContentFinder`1:Get(String, Boolean)
- Verse.Graphic_Single:Init(GraphicRequest)
- Verse.GraphicDatabase:GetInner(GraphicRequest)
- Verse.GraphicDatabase:Get(Type, String, Shader, Vector2, Color, Color, GraphicData, List`1)
- Verse.GraphicData:Init()
- Verse.GraphicData:get_Graphic()
- Verse.ThingDef:<PostLoad>m__3()
- Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
- Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
- Verse.LongEventHandler:LongEventsUpdate(Boolean&)
- Verse.Root:Update_Patch1(Object)
- Verse.Root_Entry:Update()
- MatFrom with null sourceTex.
- Verse.Log:Error(String, Boolean)
- Verse.MaterialPool:MatFrom(MaterialRequest)
- Verse.Graphic_Single:Init(GraphicRequest)
- Verse.GraphicDatabase:GetInner(GraphicRequest)
- Verse.GraphicDatabase:Get(Type, String, Shader, Vector2, Color, Color, GraphicData, List`1)
- Verse.GraphicData:Init()
- Verse.GraphicData:get_Graphic()
- Verse.ThingDef:<PostLoad>m__3()
- Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
- Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
- Verse.LongEventHandler:LongEventsUpdate(Boolean&)
- Verse.Root:Update_Patch1(Object)
- Verse.Root_Entry:Update()
- Could not load UnityEngine.Texture2D at Items/weapons/seer_ring_ice in any active mod or in base resources.
- Verse.Log:Error(String, Boolean)
- Verse.ContentFinder`1:Get(String, Boolean)
- Verse.Graphic_Single:Init(GraphicRequest)
- Verse.GraphicDatabase:GetInner(GraphicRequest)
- Verse.GraphicDatabase:Get(Type, String, Shader, Vector2, Color, Color, GraphicData, List`1)
- Verse.GraphicData:Init()
- Verse.GraphicData:get_Graphic()
- Verse.ThingDef:<PostLoad>m__3()
- Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
- Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
- Verse.LongEventHandler:LongEventsUpdate(Boolean&)
- Verse.Root:Update_Patch1(Object)
- Verse.Root_Entry:Update()
- MatFrom with null sourceTex.
- Verse.Log:Error(String, Boolean)
- Verse.MaterialPool:MatFrom(MaterialRequest)
- Verse.Graphic_Single:Init(GraphicRequest)
- Verse.GraphicDatabase:GetInner(GraphicRequest)
- Verse.GraphicDatabase:Get(Type, String, Shader, Vector2, Color, Color, GraphicData, List`1)
- Verse.GraphicData:Init()
- Verse.GraphicData:get_Graphic()
- Verse.ThingDef:<PostLoad>m__3()
- Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
- Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
- Verse.LongEventHandler:LongEventsUpdate(Boolean&)
- Verse.Root:Update_Patch1(Object)
- Verse.Root_Entry:Update()
- Could not load UnityEngine.Texture2D at Spells/LightningBolt in any active mod or in base resources.
- Verse.Log:Error(String, Boolean)
- Verse.ContentFinder`1:Get(String, Boolean)
- Verse.Graphic_Single:Init(GraphicRequest)
- Verse.GraphicDatabase:GetInner(GraphicRequest)
- Verse.GraphicDatabase:Get(Type, String, Shader, Vector2, Color, Color, GraphicData, List`1)
- Verse.GraphicData:Init()
- Verse.GraphicData:get_Graphic()
- Verse.ThingDef:<PostLoad>m__3()
- Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
- Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
- Verse.LongEventHandler:LongEventsUpdate(Boolean&)
- Verse.Root:Update_Patch1(Object)
- Verse.Root_Entry:Update()
- MatFrom with null sourceTex.
- Verse.Log:Error(String, Boolean)
- Verse.MaterialPool:MatFrom(MaterialRequest)
- Verse.Graphic_Single:Init(GraphicRequest)
- Verse.GraphicDatabase:GetInner(GraphicRequest)
- Verse.GraphicDatabase:Get(Type, String, Shader, Vector2, Color, Color, GraphicData, List`1)
- Verse.GraphicData:Init()
- Verse.GraphicData:get_Graphic()
- Verse.ThingDef:<PostLoad>m__3()
- Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
- Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
- Verse.LongEventHandler:LongEventsUpdate(Boolean&)
- Verse.Root:Update_Patch1(Object)
- Verse.Root_Entry:Update()
- Could not load UnityEngine.Texture2D at Items/weapons/seer_ring_lit in any active mod or in base resources.
- Verse.Log:Error(String, Boolean)
- Verse.ContentFinder`1:Get(String, Boolean)
- Verse.Graphic_Single:Init(GraphicRequest)
- Verse.GraphicDatabase:GetInner(GraphicRequest)
- Verse.GraphicDatabase:Get(Type, String, Shader, Vector2, Color, Color, GraphicData, List`1)
- Verse.GraphicData:Init()
- Verse.GraphicData:get_Graphic()
- Verse.ThingDef:<PostLoad>m__3()
- Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
- Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
- Verse.LongEventHandler:LongEventsUpdate(Boolean&)
- Verse.Root:Update_Patch1(Object)
- Verse.Root_Entry:Update()
- MatFrom with null sourceTex.
- Verse.Log:Error(String, Boolean)
- Verse.MaterialPool:MatFrom(MaterialRequest)
- Verse.Graphic_Single:Init(GraphicRequest)
- Verse.GraphicDatabase:GetInner(GraphicRequest)
- Verse.GraphicDatabase:Get(Type, String, Shader, Vector2, Color, Color, GraphicData, List`1)
- Verse.GraphicData:Init()
- Verse.GraphicData:get_Graphic()
- Verse.ThingDef:<PostLoad>m__3()
- Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
- Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
- Verse.LongEventHandler:LongEventsUpdate(Boolean&)
- Verse.Root:Update_Patch1(Object)
- Verse.Root_Entry:Update()
- Could not load UnityEngine.Texture2D at Spells/thrum_bolt in any active mod or in base resources.
- Verse.Log:Error(String, Boolean)
- Verse.ContentFinder`1:Get(String, Boolean)
- Verse.Graphic_Single:Init(GraphicRequest)
- Verse.GraphicDatabase:GetInner(GraphicRequest)
- Verse.GraphicDatabase:Get(Type, String, Shader, Vector2, Color, Color, GraphicData, List`1)
- Verse.GraphicData:Init()
- Verse.GraphicData:get_Graphic()
- Verse.ThingDef:<PostLoad>m__3()
- Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
- Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
- Verse.LongEventHandler:LongEventsUpdate(Boolean&)
- Verse.Root:Update_Patch1(Object)
- Verse.Root_Entry:Update()
- MatFrom with null sourceTex.
- Verse.Log:Error(String, Boolean)
- Verse.MaterialPool:MatFrom(MaterialRequest)
- Verse.Graphic_Single:Init(GraphicRequest)
- Verse.GraphicDatabase:GetInner(GraphicRequest)
- Verse.GraphicDatabase:Get(Type, String, Shader, Vector2, Color, Color, GraphicData, List`1)
- Verse.GraphicData:Init()
- Verse.GraphicData:get_Graphic()
- Verse.ThingDef:<PostLoad>m__3()
- Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
- Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
- Verse.LongEventHandler:LongEventsUpdate(Boolean&)
- Verse.Root:Update_Patch1(Object)
- Verse.Root_Entry:Update()
- Could not load UnityEngine.Texture2D at Items/weapons/thrumbow in any active mod or in base resources.
- Verse.Log:Error(String, Boolean)
- Verse.ContentFinder`1:Get(String, Boolean)
- Verse.Graphic_Single:Init(GraphicRequest)
- Verse.GraphicDatabase:GetInner(GraphicRequest)
- Verse.GraphicDatabase:Get(Type, String, Shader, Vector2, Color, Color, GraphicData, List`1)
- Verse.GraphicData:Init()
- Verse.GraphicData:get_Graphic()
- Verse.ThingDef:<PostLoad>m__3()
- Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
- Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
- Verse.LongEventHandler:LongEventsUpdate(Boolean&)
- Verse.Root:Update_Patch1(Object)
- Verse.Root_Entry:Update()
- MatFrom with null sourceTex.
- Verse.Log:Error(String, Boolean)
- Verse.MaterialPool:MatFrom(MaterialRequest)
- Verse.Graphic_Single:Init(GraphicRequest)
- Verse.GraphicDatabase:GetInner(GraphicRequest)
- Verse.GraphicDatabase:Get(Type, String, Shader, Vector2, Color, Color, GraphicData, List`1)
- Verse.GraphicData:Init()
- Verse.GraphicData:get_Graphic()
- Verse.ThingDef:<PostLoad>m__3()
- Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
- Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
- Verse.LongEventHandler:LongEventsUpdate(Boolean&)
- Verse.Root:Update_Patch1(Object)
- Verse.Root_Entry:Update()
- Could not load UnityEngine.Texture2D at Items/weapons/elephantbow in any active mod or in base resources.
- Verse.Log:Error(String, Boolean)
- Verse.ContentFinder`1:Get(String, Boolean)
- Verse.Graphic_Single:Init(GraphicRequest)
- Verse.GraphicDatabase:GetInner(GraphicRequest)
- Verse.GraphicDatabase:Get(Type, String, Shader, Vector2, Color, Color, GraphicData, List`1)
- Verse.GraphicData:Init()
- Verse.GraphicData:get_Graphic()
- Verse.ThingDef:<PostLoad>m__3()
- Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
- Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
- Verse.LongEventHandler:LongEventsUpdate(Boolean&)
- Verse.Root:Update_Patch1(Object)
- Verse.Root_Entry:Update()
- MatFrom with null sourceTex.
- Verse.Log:Error(String, Boolean)
- Verse.MaterialPool:MatFrom(MaterialRequest)
- Verse.Graphic_Single:Init(GraphicRequest)
- Verse.GraphicDatabase:GetInner(GraphicRequest)
- Verse.GraphicDatabase:Get(Type, String, Shader, Vector2, Color, Color, GraphicData, List`1)
- Verse.GraphicData:Init()
- Verse.GraphicData:get_Graphic()
- Verse.ThingDef:<PostLoad>m__3()
- Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
- Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
- Verse.LongEventHandler:LongEventsUpdate(Boolean&)
- Verse.Root:Update_Patch1(Object)
- Verse.Root_Entry:Update()
- Collection cannot init: No textures found at path Items/manapot
- Verse.Log:Error(String, Boolean)
- Verse.Graphic_Collection:Init(GraphicRequest)
- Verse.GraphicDatabase:GetInner(GraphicRequest)
- Verse.GraphicDatabase:Get(Type, String, Shader, Vector2, Color, Color, GraphicData, List`1)
- Verse.GraphicData:Init()
- Verse.GraphicData:get_Graphic()
- Verse.ThingDef:<PostLoad>m__3()
- Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
- Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
- Verse.LongEventHandler:LongEventsUpdate(Boolean&)
- Verse.Root:Update_Patch1(Object)
- Verse.Root_Entry:Update()
- Could not load UnityEngine.Texture2D at Equipment/opencloak in any active mod or in base resources.
- Verse.Log:Error(String, Boolean)
- Verse.ContentFinder`1:Get(String, Boolean)
- Verse.Graphic_Single:Init(GraphicRequest)
- Verse.GraphicDatabase:GetInner(GraphicRequest)
- Verse.GraphicDatabase:Get(Type, String, Shader, Vector2, Color, Color, GraphicData, List`1)
- Verse.GraphicData:Init()
- Verse.GraphicData:get_Graphic()
- Verse.ThingDef:<PostLoad>m__3()
- Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
- Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
- Verse.LongEventHandler:LongEventsUpdate(Boolean&)
- Verse.Root:Update_Patch1(Object)
- Verse.Root_Entry:Update()
- MatFrom with null sourceTex.
- Verse.Log:Error(String, Boolean)
- Verse.MaterialPool:MatFrom(MaterialRequest)
- Verse.Graphic_Single:Init(GraphicRequest)
- Verse.GraphicDatabase:GetInner(GraphicRequest)
- Verse.GraphicDatabase:Get(Type, String, Shader, Vector2, Color, Color, GraphicData, List`1)
- Verse.GraphicData:Init()
- Verse.GraphicData:get_Graphic()
- Verse.ThingDef:<PostLoad>m__3()
- Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
- Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
- Verse.LongEventHandler:LongEventsUpdate(Boolean&)
- Verse.Root:Update_Patch1(Object)
- Verse.Root_Entry:Update()
- Could not execute post-long-event action. Exception: System.InvalidOperationException: Operation is not valid due to the current state of the object
- at System.Linq.Enumerable.First[ThingDef] (IEnumerable`1 source) [0x00000] in <filename unknown>:0
- at RimWorld.GenStuff.DefaultStuffFor (Verse.BuildableDef bd) [0x00000] in <filename unknown>:0
- at Verse.ThingDef.ResolveIcon () [0x00000] in <filename unknown>:0
- at Verse.BuildableDef.<PostLoad>m__0 () [0x00000] in <filename unknown>:0
- at Verse.LongEventHandler.ExecuteToExecuteWhenFinished () [0x00000] in <filename unknown>:0
- Verse.Log:Error(String, Boolean)
- Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
- Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
- Verse.LongEventHandler:LongEventsUpdate(Boolean&)
- Verse.Root:Update_Patch1(Object)
- Verse.Root_Entry:Update()
- Could not load UnityEngine.Texture2D at Equipment/ancientmail in any active mod or in base resources.
- Verse.Log:Error(String, Boolean)
- Verse.ContentFinder`1:Get(String, Boolean)
- Verse.Graphic_Single:Init(GraphicRequest)
- Verse.GraphicDatabase:GetInner(GraphicRequest)
- Verse.GraphicDatabase:Get(Type, String, Shader, Vector2, Color, Color, GraphicData, List`1)
- Verse.GraphicData:Init()
- Verse.GraphicData:get_Graphic()
- Verse.ThingDef:<PostLoad>m__3()
- Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
- Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
- Verse.LongEventHandler:LongEventsUpdate(Boolean&)
- Verse.Root:Update_Patch1(Object)
- Verse.Root_Entry:Update()
- MatFrom with null sourceTex.
- Verse.Log:Error(String, Boolean)
- Verse.MaterialPool:MatFrom(MaterialRequest)
- Verse.Graphic_Single:Init(GraphicRequest)
- Verse.GraphicDatabase:GetInner(GraphicRequest)
- Verse.GraphicDatabase:Get(Type, String, Shader, Vector2, Color, Color, GraphicData, List`1)
- Verse.GraphicData:Init()
- Verse.GraphicData:get_Graphic()
- Verse.ThingDef:<PostLoad>m__3()
- Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
- Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
- Verse.LongEventHandler:LongEventsUpdate(Boolean&)
- Verse.Root:Update_Patch1(Object)
- Verse.Root_Entry:Update()
- Could not execute post-long-event action. Exception: System.InvalidOperationException: Operation is not valid due to the current state of the object
- at System.Linq.Enumerable.First[ThingDef] (IEnumerable`1 source) [0x00000] in <filename unknown>:0
- at RimWorld.GenStuff.DefaultStuffFor (Verse.BuildableDef bd) [0x00000] in <filename unknown>:0
- at Verse.ThingDef.ResolveIcon () [0x00000] in <filename unknown>:0
- at Verse.BuildableDef.<PostLoad>m__0 () [0x00000] in <filename unknown>:0
- at Verse.LongEventHandler.ExecuteToExecuteWhenFinished () [0x00000] in <filename unknown>:0
- Verse.Log:Error(String, Boolean)
- Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
- Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
- Verse.LongEventHandler:LongEventsUpdate(Boolean&)
- Verse.Root:Update_Patch1(Object)
- Verse.Root_Entry:Update()
- Could not load UnityEngine.Texture2D at Equipment/darkrobe in any active mod or in base resources.
- Verse.Log:Error(String, Boolean)
- Verse.ContentFinder`1:Get(String, Boolean)
- Verse.Graphic_Single:Init(GraphicRequest)
- Verse.GraphicDatabase:GetInner(GraphicRequest)
- Verse.GraphicDatabase:Get(Type, String, Shader, Vector2, Color, Color, GraphicData, List`1)
- Verse.GraphicData:Init()
- Verse.GraphicData:get_Graphic()
- Verse.ThingDef:<PostLoad>m__3()
- Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
- Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
- Verse.LongEventHandler:LongEventsUpdate(Boolean&)
- Verse.Root:Update_Patch1(Object)
- Verse.Root_Entry:Update()
- MatFrom with null sourceTex.
- Verse.Log:Error(String, Boolean)
- Verse.MaterialPool:MatFrom(MaterialRequest)
- Verse.Graphic_Single:Init(GraphicRequest)
- Verse.GraphicDatabase:GetInner(GraphicRequest)
- Verse.GraphicDatabase:Get(Type, String, Shader, Vector2, Color, Color, GraphicData, List`1)
- Verse.GraphicData:Init()
- Verse.GraphicData:get_Graphic()
- Verse.ThingDef:<PostLoad>m__3()
- Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
- Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
- Verse.LongEventHandler:LongEventsUpdate(Boolean&)
- Verse.Root:Update_Patch1(Object)
- Verse.Root_Entry:Update()
- Could not execute post-long-event action. Exception: System.InvalidOperationException: Operation is not valid due to the current state of the object
- at System.Linq.Enumerable.First[ThingDef] (IEnumerable`1 source) [0x00000] in <filename unknown>:0
- at RimWorld.GenStuff.DefaultStuffFor (Verse.BuildableDef bd) [0x00000] in <filename unknown>:0
- at Verse.ThingDef.ResolveIcon () [0x00000] in <filename unknown>:0
- at Verse.BuildableDef.<PostLoad>m__0 () [0x00000] in <filename unknown>:0
- at Verse.LongEventHandler.ExecuteToExecuteWhenFinished () [0x00000] in <filename unknown>:0
- Verse.Log:Error(String, Boolean)
- Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
- Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
- Verse.LongEventHandler:LongEventsUpdate(Boolean&)
- Verse.Root:Update_Patch1(Object)
- Verse.Root_Entry:Update()
- Could not load UnityEngine.Texture2D at Equipment/archmage in any active mod or in base resources.
- Verse.Log:Error(String, Boolean)
- Verse.ContentFinder`1:Get(String, Boolean)
- Verse.Graphic_Single:Init(GraphicRequest)
- Verse.GraphicDatabase:GetInner(GraphicRequest)
- Verse.GraphicDatabase:Get(Type, String, Shader, Vector2, Color, Color, GraphicData, List`1)
- Verse.GraphicData:Init()
- Verse.GraphicData:get_Graphic()
- Verse.ThingDef:<PostLoad>m__3()
- Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
- Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
- Verse.LongEventHandler:LongEventsUpdate(Boolean&)
- Verse.Root:Update_Patch1(Object)
- Verse.Root_Entry:Update()
- MatFrom with null sourceTex.
- Verse.Log:Error(String, Boolean)
- Verse.MaterialPool:MatFrom(MaterialRequest)
- Verse.Graphic_Single:Init(GraphicRequest)
- Verse.GraphicDatabase:GetInner(GraphicRequest)
- Verse.GraphicDatabase:Get(Type, String, Shader, Vector2, Color, Color, GraphicData, List`1)
- Verse.GraphicData:Init()
- Verse.GraphicData:get_Graphic()
- Verse.ThingDef:<PostLoad>m__3()
- Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
- Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
- Verse.LongEventHandler:LongEventsUpdate(Boolean&)
- Verse.Root:Update_Patch1(Object)
- Verse.Root_Entry:Update()
- Could not execute post-long-event action. Exception: System.InvalidOperationException: Operation is not valid due to the current state of the object
- at System.Linq.Enumerable.First[ThingDef] (IEnumerable`1 source) [0x00000] in <filename unknown>:0
- at RimWorld.GenStuff.DefaultStuffFor (Verse.BuildableDef bd) [0x00000] in <filename unknown>:0
- at Verse.ThingDef.ResolveIcon () [0x00000] in <filename unknown>:0
- at Verse.BuildableDef.<PostLoad>m__0 () [0x00000] in <filename unknown>:0
- at Verse.LongEventHandler.ExecuteToExecuteWhenFinished () [0x00000] in <filename unknown>:0
- Verse.Log:Error(String, Boolean)
- Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
- Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
- Verse.LongEventHandler:LongEventsUpdate(Boolean&)
- Verse.Root:Update_Patch1(Object)
- Verse.Root_Entry:Update()
- Could not load UnityEngine.Texture2D at Equipment/demonlordcloak in any active mod or in base resources.
- Verse.Log:Error(String, Boolean)
- Verse.ContentFinder`1:Get(String, Boolean)
- Verse.Graphic_Single:Init(GraphicRequest)
- Verse.GraphicDatabase:GetInner(GraphicRequest)
- Verse.GraphicDatabase:Get(Type, String, Shader, Vector2, Color, Color, GraphicData, List`1)
- Verse.GraphicData:Init()
- Verse.GraphicData:get_Graphic()
- Verse.ThingDef:<PostLoad>m__3()
- Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
- Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
- Verse.LongEventHandler:LongEventsUpdate(Boolean&)
- Verse.Root:Update_Patch1(Object)
- Verse.Root_Entry:Update()
- MatFrom with null sourceTex.
- Verse.Log:Error(String, Boolean)
- Verse.MaterialPool:MatFrom(MaterialRequest)
- Verse.Graphic_Single:Init(GraphicRequest)
- Verse.GraphicDatabase:GetInner(GraphicRequest)
- Verse.GraphicDatabase:Get(Type, String, Shader, Vector2, Color, Color, GraphicData, List`1)
- Verse.GraphicData:Init()
- Verse.GraphicData:get_Graphic()
- Verse.ThingDef:<PostLoad>m__3()
- Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
- Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
- Verse.LongEventHandler:LongEventsUpdate(Boolean&)
- Verse.Root:Update_Patch1(Object)
- Verse.Root_Entry:Update()
- Could not load UnityEngine.Texture2D at Equipment/royalarmor in any active mod or in base resources.
- Verse.Log:Error(String, Boolean)
- Verse.ContentFinder`1:Get(String, Boolean)
- Verse.Graphic_Single:Init(GraphicRequest)
- Verse.GraphicDatabase:GetInner(GraphicRequest)
- Verse.GraphicDatabase:Get(Type, String, Shader, Vector2, Color, Color, GraphicData, List`1)
- Verse.GraphicData:Init()
- Verse.GraphicData:get_Graphic()
- Verse.ThingDef:<PostLoad>m__3()
- Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
- Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
- Verse.LongEventHandler:LongEventsUpdate(Boolean&)
- Verse.Root:Update_Patch1(Object)
- Verse.Root_Entry:Update()
- MatFrom with null sourceTex.
- Verse.Log:Error(String, Boolean)
- Verse.MaterialPool:MatFrom(MaterialRequest)
- Verse.Graphic_Single:Init(GraphicRequest)
- Verse.GraphicDatabase:GetInner(GraphicRequest)
- Verse.GraphicDatabase:Get(Type, String, Shader, Vector2, Color, Color, GraphicData, List`1)
- Verse.GraphicData:Init()
- Verse.GraphicData:get_Graphic()
- Verse.ThingDef:<PostLoad>m__3()
- Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
- Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
- Verse.LongEventHandler:LongEventsUpdate(Boolean&)
- Verse.Root:Update_Patch1(Object)
- Verse.Root_Entry:Update()
- Could not execute post-long-event action. Exception: System.InvalidOperationException: Operation is not valid due to the current state of the object
- at System.Linq.Enumerable.First[ThingDef] (IEnumerable`1 source) [0x00000] in <filename unknown>:0
- at RimWorld.GenStuff.DefaultStuffFor (Verse.BuildableDef bd) [0x00000] in <filename unknown>:0
- at Verse.ThingDef.ResolveIcon () [0x00000] in <filename unknown>:0
- at Verse.BuildableDef.<PostLoad>m__0 () [0x00000] in <filename unknown>:0
- at Verse.LongEventHandler.ExecuteToExecuteWhenFinished () [0x00000] in <filename unknown>:0
- Verse.Log:Error(String, Boolean)
- Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
- Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
- Verse.LongEventHandler:LongEventsUpdate(Boolean&)
- Verse.Root:Update_Patch1(Object)
- Verse.Root_Entry:Update()
- Could not load UnityEngine.Texture2D at Equipment/hoodofmadness_eyes in any active mod or in base resources.
- Verse.Log:Error(String, Boolean)
- Verse.ContentFinder`1:Get(String, Boolean)
- Verse.Graphic_Single:Init(GraphicRequest)
- Verse.GraphicDatabase:GetInner(GraphicRequest)
- Verse.GraphicDatabase:Get(Type, String, Shader, Vector2, Color, Color, GraphicData, List`1)
- Verse.GraphicData:Init()
- Verse.GraphicData:get_Graphic()
- Verse.ThingDef:<PostLoad>m__3()
- Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
- Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
- Verse.LongEventHandler:LongEventsUpdate(Boolean&)
- Verse.Root:Update_Patch1(Object)
- Verse.Root_Entry:Update()
- MatFrom with null sourceTex.
- Verse.Log:Error(String, Boolean)
- Verse.MaterialPool:MatFrom(MaterialRequest)
- Verse.Graphic_Single:Init(GraphicRequest)
- Verse.GraphicDatabase:GetInner(GraphicRequest)
- Verse.GraphicDatabase:Get(Type, String, Shader, Vector2, Color, Color, GraphicData, List`1)
- Verse.GraphicData:Init()
- Verse.GraphicData:get_Graphic()
- Verse.ThingDef:<PostLoad>m__3()
- Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
- Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
- Verse.LongEventHandler:LongEventsUpdate(Boolean&)
- Verse.Root:Update_Patch1(Object)
- Verse.Root_Entry:Update()
- Could not execute post-long-event action. Exception: System.InvalidOperationException: Operation is not valid due to the current state of the object
- at System.Linq.Enumerable.First[ThingDef] (IEnumerable`1 source) [0x00000] in <filename unknown>:0
- at RimWorld.GenStuff.DefaultStuffFor (Verse.BuildableDef bd) [0x00000] in <filename unknown>:0
- at Verse.ThingDef.ResolveIcon () [0x00000] in <filename unknown>:0
- at Verse.BuildableDef.<PostLoad>m__0 () [0x00000] in <filename unknown>:0
- at Verse.LongEventHandler.ExecuteToExecuteWhenFinished () [0x00000] in <filename unknown>:0
- Verse.Log:Error(String, Boolean)
- Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
- Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
- Verse.LongEventHandler:LongEventsUpdate(Boolean&)
- Verse.Root:Update_Patch1(Object)
- Verse.Root_Entry:Update()
- Could not load UnityEngine.Texture2D at Equipment/hoodofmadness in any active mod or in base resources.
- Verse.Log:Error(String, Boolean)
- Verse.ContentFinder`1:Get(String, Boolean)
- Verse.Graphic_Single:Init(GraphicRequest)
- Verse.GraphicDatabase:GetInner(GraphicRequest)
- Verse.GraphicDatabase:Get(Type, String, Shader, Vector2, Color, Color, GraphicData, List`1)
- Verse.GraphicData:Init()
- Verse.GraphicData:get_Graphic()
- Verse.ThingDef:<PostLoad>m__3()
- Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
- Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
- Verse.LongEventHandler:LongEventsUpdate(Boolean&)
- Verse.Root:Update_Patch1(Object)
- Verse.Root_Entry:Update()
- MatFrom with null sourceTex.
- Verse.Log:Error(String, Boolean)
- Verse.MaterialPool:MatFrom(MaterialRequest)
- Verse.Graphic_Single:Init(GraphicRequest)
- Verse.GraphicDatabase:GetInner(GraphicRequest)
- Verse.GraphicDatabase:Get(Type, String, Shader, Vector2, Color, Color, GraphicData, List`1)
- Verse.GraphicData:Init()
- Verse.GraphicData:get_Graphic()
- Verse.ThingDef:<PostLoad>m__3()
- Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
- Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
- Verse.LongEventHandler:LongEventsUpdate(Boolean&)
- Verse.Root:Update_Patch1(Object)
- Verse.Root_Entry:Update()
- Could not execute post-long-event action. Exception: System.InvalidOperationException: Operation is not valid due to the current state of the object
- at System.Linq.Enumerable.First[ThingDef] (IEnumerable`1 source) [0x00000] in <filename unknown>:0
- at RimWorld.GenStuff.DefaultStuffFor (Verse.BuildableDef bd) [0x00000] in <filename unknown>:0
- at Verse.ThingDef.ResolveIcon () [0x00000] in <filename unknown>:0
- at Verse.BuildableDef.<PostLoad>m__0 () [0x00000] in <filename unknown>:0
- at Verse.LongEventHandler.ExecuteToExecuteWhenFinished () [0x00000] in <filename unknown>:0
- Verse.Log:Error(String, Boolean)
- Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
- Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
- Verse.LongEventHandler:LongEventsUpdate(Boolean&)
- Verse.Root:Update_Patch1(Object)
- Verse.Root_Entry:Update()
- Could not load UnityEngine.Texture2D at Items/manapot/manapot_b in any active mod or in base resources.
- Verse.Log:Error(String, Boolean)
- Verse.ContentFinder`1:Get(String, Boolean)
- Verse.ThingCategoryDef:<PostLoad>m__0()
- Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
- Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
- Verse.LongEventHandler:LongEventsUpdate(Boolean&)
- Verse.Root:Update_Patch1(Object)
- Verse.Root_Entry:Update()
- Could not load UnityEngine.Texture2D at Books/arcane in any active mod or in base resources.
- Verse.Log:Error(String, Boolean)
- Verse.ContentFinder`1:Get(String, Boolean)
- Verse.ThingCategoryDef:<PostLoad>m__0()
- Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
- Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
- Verse.LongEventHandler:LongEventsUpdate(Boolean&)
- Verse.Root:Update_Patch1(Object)
- Verse.Root_Entry:Update()
- Could not load UnityEngine.Texture2D at Books/scroll in any active mod or in base resources.
- Verse.Log:Error(String, Boolean)
- Verse.ContentFinder`1:Get(String, Boolean)
- Verse.ThingCategoryDef:<PostLoad>m__0()
- Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
- Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
- Verse.LongEventHandler:LongEventsUpdate(Boolean&)
- Verse.Root:Update_Patch1(Object)
- Verse.Root_Entry:Update()
- Could not load UnityEngine.Texture2D at Items/Gemstones/arcane_minor in any active mod or in base resources.
- Verse.Log:Error(String, Boolean)
- Verse.ContentFinder`1:Get(String, Boolean)
- Verse.ThingCategoryDef:<PostLoad>m__0()
- Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
- Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
- Verse.LongEventHandler:LongEventsUpdate(Boolean&)
- Verse.Root:Update_Patch1(Object)
- Verse.Root_Entry:Update()
- Could not load UnityEngine.Texture2D at Books/blankscript_magic in any active mod or in base resources.
- Verse.Log:Error(String, Boolean)
- Verse.ContentFinder`1:Get(String, Boolean)
- Verse.Graphic_Single:Init(GraphicRequest)
- Verse.GraphicDatabase:GetInner(GraphicRequest)
- Verse.GraphicDatabase:Get(Type, String, Shader, Vector2, Color, Color, GraphicData, List`1)
- Verse.GraphicData:Init()
- Verse.GraphicData:get_Graphic()
- Verse.ThingDef:<PostLoad>m__3()
- Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
- Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
- Verse.LongEventHandler:LongEventsUpdate(Boolean&)
- Verse.Root:Update_Patch1(Object)
- Verse.Root_Entry:Update()
- MatFrom with null sourceTex.
- Verse.Log:Error(String, Boolean)
- Verse.MaterialPool:MatFrom(MaterialRequest)
- Verse.Graphic_Single:Init(GraphicRequest)
- Verse.GraphicDatabase:GetInner(GraphicRequest)
- Verse.GraphicDatabase:Get(Type, String, Shader, Vector2, Color, Color, GraphicData, List`1)
- Verse.GraphicData:Init()
- Verse.GraphicData:get_Graphic()
- Verse.ThingDef:<PostLoad>m__3()
- Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
- Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
- Verse.LongEventHandler:LongEventsUpdate(Boolean&)
- Verse.Root:Update_Patch1(Object)
- Verse.Root_Entry:Update()
- Could not execute post-long-event action. Exception: System.InvalidOperationException: Operation is not valid due to the current state of the object
- at System.Linq.Enumerable.First[ThingDef] (IEnumerable`1 source) [0x00000] in <filename unknown>:0
- at RimWorld.GenStuff.DefaultStuffFor (Verse.BuildableDef bd) [0x00000] in <filename unknown>:0
- at Verse.ThingDef.ResolveIcon () [0x00000] in <filename unknown>:0
- at Verse.BuildableDef.<PostLoad>m__0 () [0x00000] in <filename unknown>:0
- at Verse.LongEventHandler.ExecuteToExecuteWhenFinished () [0x00000] in <filename unknown>:0
- Verse.Log:Error(String, Boolean)
- Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
- Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
- Verse.LongEventHandler:LongEventsUpdate(Boolean&)
- Verse.Root:Update_Patch1(Object)
- Verse.Root_Entry:Update()
- Could not load UnityEngine.Texture2D at Books/blanktome_magic in any active mod or in base resources.
- Verse.Log:Error(String, Boolean)
- Verse.ContentFinder`1:Get(String, Boolean)
- Verse.Graphic_Single:Init(GraphicRequest)
- Verse.GraphicDatabase:GetInner(GraphicRequest)
- Verse.GraphicDatabase:Get(Type, String, Shader, Vector2, Color, Color, GraphicData, List`1)
- Verse.GraphicData:Init()
- Verse.GraphicData:get_Graphic()
- Verse.ThingDef:<PostLoad>m__3()
- Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
- Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
- Verse.LongEventHandler:LongEventsUpdate(Boolean&)
- Verse.Root:Update_Patch1(Object)
- Verse.Root_Entry:Update()
- MatFrom with null sourceTex.
- Verse.Log:Error(String, Boolean)
- Verse.MaterialPool:MatFrom(MaterialRequest)
- Verse.Graphic_Single:Init(GraphicRequest)
- Verse.GraphicDatabase:GetInner(GraphicRequest)
- Verse.GraphicDatabase:Get(Type, String, Shader, Vector2, Color, Color, GraphicData, List`1)
- Verse.GraphicData:Init()
- Verse.GraphicData:get_Graphic()
- Verse.ThingDef:<PostLoad>m__3()
- Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
- Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
- Verse.LongEventHandler:LongEventsUpdate(Boolean&)
- Verse.Root:Update_Patch1(Object)
- Verse.Root_Entry:Update()
- Could not execute post-long-event action. Exception: System.InvalidOperationException: Operation is not valid due to the current state of the object
- at System.Linq.Enumerable.First[ThingDef] (IEnumerable`1 source) [0x00000] in <filename unknown>:0
- at RimWorld.GenStuff.DefaultStuffFor (Verse.BuildableDef bd) [0x00000] in <filename unknown>:0
- at Verse.ThingDef.ResolveIcon () [0x00000] in <filename unknown>:0
- at Verse.BuildableDef.<PostLoad>m__0 () [0x00000] in <filename unknown>:0
- at Verse.LongEventHandler.ExecuteToExecuteWhenFinished () [0x00000] in <filename unknown>:0
- Verse.Log:Error(String, Boolean)
- Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
- Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
- Verse.LongEventHandler:LongEventsUpdate(Boolean&)
- Verse.Root:Update_Patch1(Object)
- Verse.Root_Entry:Update()
- Could not load UnityEngine.Texture2D at Books/blankscript_might in any active mod or in base resources.
- Verse.Log:Error(String, Boolean)
- Verse.ContentFinder`1:Get(String, Boolean)
- Verse.Graphic_Single:Init(GraphicRequest)
- Verse.GraphicDatabase:GetInner(GraphicRequest)
- Verse.GraphicDatabase:Get(Type, String, Shader, Vector2, Color, Color, GraphicData, List`1)
- Verse.GraphicData:Init()
- Verse.GraphicData:get_Graphic()
- Verse.ThingDef:<PostLoad>m__3()
- Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
- Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
- Verse.LongEventHandler:LongEventsUpdate(Boolean&)
- Verse.Root:Update_Patch1(Object)
- Verse.Root_Entry:Update()
- MatFrom with null sourceTex.
- Verse.Log:Error(String, Boolean)
- Verse.MaterialPool:MatFrom(MaterialRequest)
- Verse.Graphic_Single:Init(GraphicRequest)
- Verse.GraphicDatabase:GetInner(GraphicRequest)
- Verse.GraphicDatabase:Get(Type, String, Shader, Vector2, Color, Color, GraphicData, List`1)
- Verse.GraphicData:Init()
- Verse.GraphicData:get_Graphic()
- Verse.ThingDef:<PostLoad>m__3()
- Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
- Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
- Verse.LongEventHandler:LongEventsUpdate(Boolean&)
- Verse.Root:Update_Patch1(Object)
- Verse.Root_Entry:Update()
- Could not execute post-long-event action. Exception: System.InvalidOperationException: Operation is not valid due to the current state of the object
- at System.Linq.Enumerable.First[ThingDef] (IEnumerable`1 source) [0x00000] in <filename unknown>:0
- at RimWorld.GenStuff.DefaultStuffFor (Verse.BuildableDef bd) [0x00000] in <filename unknown>:0
- at Verse.ThingDef.ResolveIcon () [0x00000] in <filename unknown>:0
- at Verse.BuildableDef.<PostLoad>m__0 () [0x00000] in <filename unknown>:0
- at Verse.LongEventHandler.ExecuteToExecuteWhenFinished () [0x00000] in <filename unknown>:0
- Verse.Log:Error(String, Boolean)
- Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
- Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
- Verse.LongEventHandler:LongEventsUpdate(Boolean&)
- Verse.Root:Update_Patch1(Object)
- Verse.Root_Entry:Update()
- Could not load UnityEngine.Texture2D at weaponGlint in any active mod or in base resources.
- Verse.Log:Error(String, Boolean)
- Verse.ContentFinder`1:Get(String, Boolean)
- Verse.Graphic_Single:Init(GraphicRequest)
- Verse.GraphicDatabase:GetInner(GraphicRequest)
- Verse.GraphicDatabase:Get(Type, String, Shader, Vector2, Color, Color, GraphicData, List`1)
- Verse.GraphicData:Init()
- Verse.GraphicData:get_Graphic()
- Verse.ThingDef:<PostLoad>m__3()
- Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
- Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
- Verse.LongEventHandler:LongEventsUpdate(Boolean&)
- Verse.Root:Update_Patch1(Object)
- Verse.Root_Entry:Update()
- MatFrom with null sourceTex.
- Verse.Log:Error(String, Boolean)
- Verse.MaterialPool:MatFrom(MaterialRequest)
- Verse.Graphic_Single:Init(GraphicRequest)
- Verse.GraphicDatabase:GetInner(GraphicRequest)
- Verse.GraphicDatabase:Get(Type, String, Shader, Vector2, Color, Color, GraphicData, List`1)
- Verse.GraphicData:Init()
- Verse.GraphicData:get_Graphic()
- Verse.ThingDef:<PostLoad>m__3()
- Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
- Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
- Verse.LongEventHandler:LongEventsUpdate(Boolean&)
- Verse.Root:Update_Patch1(Object)
- Verse.Root_Entry:Update()
- Could not load UnityEngine.Texture2D at CampingStuff/TentSupport in any active mod or in base resources.
- Verse.Log:Error(String, Boolean)
- Verse.ContentFinder`1:Get(String, Boolean)
- Verse.Graphic_Single:Init(GraphicRequest)
- Verse.GraphicDatabase:GetInner(GraphicRequest)
- Verse.GraphicDatabase:Get(Type, String, Shader, Vector2, Color, Color, GraphicData, List`1)
- Verse.GraphicData:Init()
- Verse.GraphicData:get_Graphic()
- Verse.ThingDef:<PostLoad>m__3()
- Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
- Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
- Verse.LongEventHandler:LongEventsUpdate(Boolean&)
- Verse.Root:Update_Patch1(Object)
- Verse.Root_Entry:Update()
- MatFrom with null sourceTex.
- Verse.Log:Error(String, Boolean)
- Verse.MaterialPool:MatFrom(MaterialRequest)
- Verse.Graphic_Single:Init(GraphicRequest)
- Verse.GraphicDatabase:GetInner(GraphicRequest)
- Verse.GraphicDatabase:Get(Type, String, Shader, Vector2, Color, Color, GraphicData, List`1)
- Verse.GraphicData:Init()
- Verse.GraphicData:get_Graphic()
- Verse.ThingDef:<PostLoad>m__3()
- Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
- Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
- Verse.LongEventHandler:LongEventsUpdate(Boolean&)
- Verse.Root:Update_Patch1(Object)
- Verse.Root_Entry:Update()
- Could not execute post-long-event action. Exception: System.InvalidOperationException: Operation is not valid due to the current state of the object
- at System.Linq.Enumerable.First[ThingDef] (IEnumerable`1 source) [0x00000] in <filename unknown>:0
- at RimWorld.GenStuff.DefaultStuffFor (Verse.BuildableDef bd) [0x00000] in <filename unknown>:0
- at Verse.ThingDef.ResolveIcon () [0x00000] in <filename unknown>:0
- at Verse.BuildableDef.<PostLoad>m__0 () [0x00000] in <filename unknown>:0
- at Verse.LongEventHandler.ExecuteToExecuteWhenFinished () [0x00000] in <filename unknown>:0
- Verse.Log:Error(String, Boolean)
- Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
- Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
- Verse.LongEventHandler:LongEventsUpdate(Boolean&)
- Verse.Root:Update_Patch1(Object)
- Verse.Root_Entry:Update()
- Could not load UnityEngine.Texture2D at CampingStuff/DoorTent_Mover in any active mod or in base resources.
- Verse.Log:Error(String, Boolean)
- Verse.ContentFinder`1:Get(String, Boolean)
- Verse.Graphic_Single:Init(GraphicRequest)
- Verse.GraphicDatabase:GetInner(GraphicRequest)
- Verse.GraphicDatabase:Get(Type, String, Shader, Vector2, Color, Color, GraphicData, List`1)
- Verse.GraphicData:Init()
- Verse.GraphicData:get_Graphic()
- Verse.ThingDef:<PostLoad>m__3()
- Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
- Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
- Verse.LongEventHandler:LongEventsUpdate(Boolean&)
- Verse.Root:Update_Patch1(Object)
- Verse.Root_Entry:Update()
- Reached max messages limit. Stopping logging to avoid spam.
- Verse.Log:Warning(String, Boolean)
- Verse.Log:PostMessage()
- Verse.Log:Error(String, Boolean)
- Verse.ContentFinder`1:Get(String, Boolean)
- Verse.Graphic_Single:Init(GraphicRequest)
- Verse.GraphicDatabase:GetInner(GraphicRequest)
- Verse.GraphicDatabase:Get(Type, String, Shader, Vector2, Color, Color, GraphicData, List`1)
- Verse.GraphicData:Init()
- Verse.GraphicData:get_Graphic()
- Verse.ThingDef:<PostLoad>m__3()
- Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
- Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
- Verse.LongEventHandler:LongEventsUpdate(Boolean&)
- Verse.Root:Update_Patch1(Object)
- Verse.Root_Entry:Update()
- MatFrom with null sourceTex.
- Verse.Log:Error(String, Boolean)
- Verse.MaterialPool:MatFrom(MaterialRequest)
- Verse.Graphic_Single:Init(GraphicRequest)
- Verse.GraphicDatabase:GetInner(GraphicRequest)
- Verse.GraphicDatabase:Get(Type, String, Shader, Vector2, Color, Color, GraphicData, List`1)
- Verse.GraphicData:Init()
- Verse.GraphicData:get_Graphic()
- Verse.ThingDef:<PostLoad>m__3()
- Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
- Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
- Verse.LongEventHandler:LongEventsUpdate(Boolean&)
- Verse.Root:Update_Patch1(Object)
- Verse.Root_Entry:Update()
- Could not load UnityEngine.Texture2D at Books/necromancer in any active mod or in base resources.
- Verse.Log:Error(String, Boolean)
- Verse.ContentFinder`1:Get(String, Boolean)
- Verse.Graphic_Single:Init(GraphicRequest)
- Verse.GraphicDatabase:GetInner(GraphicRequest)
- Verse.GraphicDatabase:Get(Type, String, Shader, Vector2, Color, Color, GraphicData, List`1)
- Verse.GraphicData:Init()
- Verse.GraphicData:get_Graphic()
- Verse.ThingDef:<PostLoad>m__3()
- Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
- Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
- Verse.LongEventHandler:LongEventsUpdate(Boolean&)
- Verse.Root:Update_Patch1(Object)
- Verse.Root_Entry:Update()
- MatFrom with null sourceTex.
- Verse.Log:Error(String, Boolean)
- Verse.MaterialPool:MatFrom(MaterialRequest)
- Verse.Graphic_Single:Init(GraphicRequest)
- Verse.GraphicDatabase:GetInner(GraphicRequest)
- Verse.GraphicDatabase:Get(Type, String, Shader, Vector2, Color, Color, GraphicData, List`1)
- Verse.GraphicData:Init()
- Verse.GraphicData:get_Graphic()
- Verse.ThingDef:<PostLoad>m__3()
- Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
- Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
- Verse.LongEventHandler:LongEventsUpdate(Boolean&)
- Verse.Root:Update_Patch1(Object)
- Verse.Root_Entry:Update()
- Could not load UnityEngine.Texture2D at Books/priest in any active mod or in base resources.
- Verse.Log:Error(String, Boolean)
- Verse.ContentFinder`1:Get(String, Boolean)
- Verse.Graphic_Single:Init(GraphicRequest)
- Verse.GraphicDatabase:GetInner(GraphicRequest)
- Verse.GraphicDatabase:Get(Type, String, Shader, Vector2, Color, Color, GraphicData, List`1)
- Verse.GraphicData:Init()
- Verse.GraphicData:get_Graphic()
- Verse.ThingDef:<PostLoad>m__3()
- Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
- Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
- Verse.LongEventHandler:LongEventsUpdate(Boolean&)
- Verse.Root:Update_Patch1(Object)
- Verse.Root_Entry:Update()
- MatFrom with null sourceTex.
- Verse.Log:Error(String, Boolean)
- Verse.MaterialPool:MatFrom(MaterialRequest)
- Verse.Graphic_Single:Init(GraphicRequest)
- Verse.GraphicDatabase:GetInner(GraphicRequest)
- Verse.GraphicDatabase:Get(Type, String, Shader, Vector2, Color, Color, GraphicData, List`1)
- Verse.GraphicData:Init()
- Verse.GraphicData:get_Graphic()
- Verse.ThingDef:<PostLoad>m__3()
- Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
- Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
- Verse.LongEventHandler:LongEventsUpdate(Boolean&)
- Verse.Root:Update_Patch1(Object)
- Verse.Root_Entry:Update()
- Could not load UnityEngine.Texture2D at Books/bard in any active mod or in base resources.
- Verse.Log:Error(String, Boolean)
- Verse.ContentFinder`1:Get(String, Boolean)
- Verse.Graphic_Single:Init(GraphicRequest)
- Verse.GraphicDatabase:GetInner(GraphicRequest)
- Verse.GraphicDatabase:Get(Type, String, Shader, Vector2, Color, Color, GraphicData, List`1)
- Verse.GraphicData:Init()
- Verse.GraphicData:get_Graphic()
- Verse.ThingDef:<PostLoad>m__3()
- Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
- Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
- Verse.LongEventHandler:LongEventsUpdate(Boolean&)
- Verse.Root:Update_Patch1(Object)
- Verse.Root_Entry:Update()
- MatFrom with null sourceTex.
- Verse.Log:Error(String, Boolean)
- Verse.MaterialPool:MatFrom(MaterialRequest)
- Verse.Graphic_Single:Init(GraphicRequest)
- Verse.GraphicDatabase:GetInner(GraphicRequest)
- Verse.GraphicDatabase:Get(Type, String, Shader, Vector2, Color, Color, GraphicData, List`1)
- Verse.GraphicData:Init()
- Verse.GraphicData:get_Graphic()
- Verse.ThingDef:<PostLoad>m__3()
- Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
- Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
- Verse.LongEventHandler:LongEventsUpdate(Boolean&)
- Verse.Root:Update_Patch1(Object)
- Verse.Root_Entry:Update()
- Could not load UnityEngine.Texture2D at Books/warlock in any active mod or in base resources.
- Verse.Log:Error(String, Boolean)
- Verse.ContentFinder`1:Get(String, Boolean)
- Verse.Graphic_Single:Init(GraphicRequest)
- Verse.GraphicDatabase:GetInner(GraphicRequest)
- Verse.GraphicDatabase:Get(Type, String, Shader, Vector2, Color, Color, GraphicData, List`1)
- Verse.GraphicData:Init()
- Verse.GraphicData:get_Graphic()
- Verse.ThingDef:<PostLoad>m__3()
- Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
- Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
- Verse.LongEventHandler:LongEventsUpdate(Boolean&)
- Verse.Root:Update_Patch1(Object)
- Verse.Root_Entry:Update()
- MatFrom with null sourceTex.
- Verse.Log:Error(String, Boolean)
- Verse.MaterialPool:MatFrom(MaterialRequest)
- Verse.Graphic_Single:Init(GraphicRequest)
- Verse.GraphicDatabase:GetInner(GraphicRequest)
- Verse.GraphicDatabase:Get(Type, String, Shader, Vector2, Color, Color, GraphicData, List`1)
- Verse.GraphicData:Init()
- Verse.GraphicData:get_Graphic()
- Verse.ThingDef:<PostLoad>m__3()
- Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
- Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
- Verse.LongEventHandler:LongEventsUpdate(Boolean&)
- Verse.Root:Update_Patch1(Object)
- Verse.Root_Entry:Update()
- Could not load UnityEngine.Texture2D at Books/earth in any active mod or in base resources.
- Verse.Log:Error(String, Boolean)
- Verse.ContentFinder`1:Get(String, Boolean)
- Verse.Graphic_Single:Init(GraphicRequest)
- Verse.GraphicDatabase:GetInner(GraphicRequest)
- Verse.GraphicDatabase:Get(Type, String, Shader, Vector2, Color, Color, GraphicData, List`1)
- Verse.GraphicData:Init()
- Verse.GraphicData:get_Graphic()
- Verse.ThingDef:<PostLoad>m__3()
- Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
- Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
- Verse.LongEventHandler:LongEventsUpdate(Boolean&)
- Verse.Root:Update_Patch1(Object)
- Verse.Root_Entry:Update()
- MatFrom with null sourceTex.
- Verse.Log:Error(String, Boolean)
- Verse.MaterialPool:MatFrom(MaterialRequest)
- Verse.Graphic_Single:Init(GraphicRequest)
- Verse.GraphicDatabase:GetInner(GraphicRequest)
- Verse.GraphicDatabase:Get(Type, String, Shader, Vector2, Color, Color, GraphicData, List`1)
- Verse.GraphicData:Init()
- Verse.GraphicData:get_Graphic()
- Verse.ThingDef:<PostLoad>m__3()
- Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
- Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
- Verse.LongEventHandler:LongEventsUpdate(Boolean&)
- Verse.Root:Update_Patch1(Object)
- Verse.Root_Entry:Update()
- Could not load UnityEngine.Texture2D at Books/gladiator in any active mod or in base resources.
- Verse.Log:Error(String, Boolean)
- Verse.ContentFinder`1:Get(String, Boolean)
- Verse.Graphic_Single:Init(GraphicRequest)
- Verse.GraphicDatabase:GetInner(GraphicRequest)
- Verse.GraphicDatabase:Get(Type, String, Shader, Vector2, Color, Color, GraphicData, List`1)
- Verse.GraphicData:Init()
- Verse.GraphicData:get_Graphic()
- Verse.ThingDef:<PostLoad>m__3()
- Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
- Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
- Verse.LongEventHandler:LongEventsUpdate(Boolean&)
- Verse.Root:Update_Patch1(Object)
- Verse.Root_Entry:Update()
- MatFrom with null sourceTex.
- Verse.Log:Error(String, Boolean)
- Verse.MaterialPool:MatFrom(MaterialRequest)
- Verse.Graphic_Single:Init(GraphicRequest)
- Verse.GraphicDatabase:GetInner(GraphicRequest)
- Verse.GraphicDatabase:Get(Type, String, Shader, Vector2, Color, Color, GraphicData, List`1)
- Verse.GraphicData:Init()
- Verse.GraphicData:get_Graphic()
- Verse.ThingDef:<PostLoad>m__3()
- Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
- Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
- Verse.LongEventHandler:LongEventsUpdate(Boolean&)
- Verse.Root:Update_Patch1(Object)
- Verse.Root_Entry:Update()
- Could not load UnityEngine.Texture2D at Books/psionic in any active mod or in base resources.
- Verse.Log:Error(String, Boolean)
- Verse.ContentFinder`1:Get(String, Boolean)
- Verse.Graphic_Single:Init(GraphicRequest)
- Verse.GraphicDatabase:GetInner(GraphicRequest)
- Verse.GraphicDatabase:Get(Type, String, Shader, Vector2, Color, Color, GraphicData, List`1)
- Verse.GraphicData:Init()
- Verse.GraphicData:get_Graphic()
- Verse.ThingDef:<PostLoad>m__3()
- Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
- Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
- Verse.LongEventHandler:LongEventsUpdate(Boolean&)
- Verse.Root:Update_Patch1(Object)
- Verse.Root_Entry:Update()
- MatFrom with null sourceTex.
- Verse.Log:Error(String, Boolean)
- Verse.MaterialPool:MatFrom(MaterialRequest)
- Verse.Graphic_Single:Init(GraphicRequest)
- Verse.GraphicDatabase:GetInner(GraphicRequest)
- Verse.GraphicDatabase:Get(Type, String, Shader, Vector2, Color, Color, GraphicData, List`1)
- Verse.GraphicData:Init()
- Verse.GraphicData:get_Graphic()
- Verse.ThingDef:<PostLoad>m__3()
- Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
- Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
- Verse.LongEventHandler:LongEventsUpdate(Boolean&)
- Verse.Root:Update_Patch1(Object)
- Verse.Root_Entry:Update()
- Could not load UnityEngine.Texture2D at Books/faceless in any active mod or in base resources.
- Verse.Log:Error(String, Boolean)
- Verse.ContentFinder`1:Get(String, Boolean)
- Verse.Graphic_Single:Init(GraphicRequest)
- Verse.GraphicDatabase:GetInner(GraphicRequest)
- Verse.GraphicDatabase:Get(Type, String, Shader, Vector2, Color, Color, GraphicData, List`1)
- Verse.GraphicData:Init()
- Verse.GraphicData:get_Graphic()
- Verse.ThingDef:<PostLoad>m__3()
- Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
- Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
- Verse.LongEventHandler:LongEventsUpdate(Boolean&)
- Verse.Root:Update_Patch1(Object)
- Verse.Root_Entry:Update()
- MatFrom with null sourceTex.
- Verse.Log:Error(String, Boolean)
- Verse.MaterialPool:MatFrom(MaterialRequest)
- Verse.Graphic_Single:Init(GraphicRequest)
- Verse.GraphicDatabase:GetInner(GraphicRequest)
- Verse.GraphicDatabase:Get(Type, String, Shader, Vector2, Color, Color, GraphicData, List`1)
- Verse.GraphicData:Init()
- Verse.GraphicData:get_Graphic()
- Verse.ThingDef:<PostLoad>m__3()
- Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
- Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
- Verse.LongEventHandler:LongEventsUpdate(Boolean&)
- Verse.Root:Update_Patch1(Object)
- Verse.Root_Entry:Update()
- Could not load UnityEngine.Texture2D at Books/sniper in any active mod or in base resources.
- Verse.Log:Error(String, Boolean)
- Verse.ContentFinder`1:Get(String, Boolean)
- Verse.Graphic_Single:Init(GraphicRequest)
- Verse.GraphicDatabase:GetInner(GraphicRequest)
- Verse.GraphicDatabase:Get(Type, String, Shader, Vector2, Color, Color, GraphicData, List`1)
- Verse.GraphicData:Init()
- Verse.GraphicData:get_Graphic()
- Verse.ThingDef:<PostLoad>m__3()
- Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
- Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
- Verse.LongEventHandler:LongEventsUpdate(Boolean&)
- Verse.Root:Update_Patch1(Object)
- Verse.Root_Entry:Update()
- MatFrom with null sourceTex.
- Verse.Log:Error(String, Boolean)
- Verse.MaterialPool:MatFrom(MaterialRequest)
- Verse.Graphic_Single:Init(GraphicRequest)
- Verse.GraphicDatabase:GetInner(GraphicRequest)
- Verse.GraphicDatabase:Get(Type, String, Shader, Vector2, Color, Color, GraphicData, List`1)
- Verse.GraphicData:Init()
- Verse.GraphicData:get_Graphic()
- Verse.ThingDef:<PostLoad>m__3()
- Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
- Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
- Verse.LongEventHandler:LongEventsUpdate(Boolean&)
- Verse.Root:Update_Patch1(Object)
- Verse.Root_Entry:Update()
- Could not load UnityEngine.Texture2D at Books/bladedancer in any active mod or in base resources.
- Verse.Log:Error(String, Boolean)
- Verse.ContentFinder`1:Get(String, Boolean)
- Verse.Graphic_Single:Init(GraphicRequest)
- Verse.GraphicDatabase:GetInner(GraphicRequest)
- Verse.GraphicDatabase:Get(Type, String, Shader, Vector2, Color, Color, GraphicData, List`1)
- Verse.GraphicData:Init()
- Verse.GraphicData:get_Graphic()
- Verse.ThingDef:<PostLoad>m__3()
- Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
- Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
- Verse.LongEventHandler:LongEventsUpdate(Boolean&)
- Verse.Root:Update_Patch1(Object)
- Verse.Root_Entry:Update()
- MatFrom with null sourceTex.
- Verse.Log:Error(String, Boolean)
- Verse.MaterialPool:MatFrom(MaterialRequest)
- Verse.Graphic_Single:Init(GraphicRequest)
- Verse.GraphicDatabase:GetInner(GraphicRequest)
- Verse.GraphicDatabase:Get(Type, String, Shader, Vector2, Color, Color, GraphicData, List`1)
- Verse.GraphicData:Init()
- Verse.GraphicData:get_Graphic()
- Verse.ThingDef:<PostLoad>m__3()
- Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
- Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
- Verse.LongEventHandler:LongEventsUpdate(Boolean&)
- Verse.Root:Update_Patch1(Object)
- Verse.Root_Entry:Update()
- Could not load UnityEngine.Texture2D at Books/ranger in any active mod or in base resources.
- Verse.Log:Error(String, Boolean)
- Verse.ContentFinder`1:Get(String, Boolean)
- Verse.Graphic_Single:Init(GraphicRequest)
- Verse.GraphicDatabase:GetInner(GraphicRequest)
- Verse.GraphicDatabase:Get(Type, String, Shader, Vector2, Color, Color, GraphicData, List`1)
- Verse.GraphicData:Init()
- Verse.GraphicData:get_Graphic()
- Verse.ThingDef:<PostLoad>m__3()
- Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
- Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
- Verse.LongEventHandler:LongEventsUpdate(Boolean&)
- Verse.Root:Update_Patch1(Object)
- Verse.Root_Entry:Update()
- MatFrom with null sourceTex.
- Verse.Log:Error(String, Boolean)
- Verse.MaterialPool:MatFrom(MaterialRequest)
- Verse.Graphic_Single:Init(GraphicRequest)
- Verse.GraphicDatabase:GetInner(GraphicRequest)
- Verse.GraphicDatabase:Get(Type, String, Shader, Vector2, Color, Color, GraphicData, List`1)
- Verse.GraphicData:Init()
- Verse.GraphicData:get_Graphic()
- Verse.ThingDef:<PostLoad>m__3()
- Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
- Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
- Verse.LongEventHandler:LongEventsUpdate(Boolean&)
- Verse.Root:Update_Patch1(Object)
- Verse.Root_Entry:Update()
- Could not load UnityEngine.Texture2D at Books/scroll_water in any active mod or in base resources.
- Verse.Log:Error(String, Boolean)
- Verse.ContentFinder`1:Get(String, Boolean)
- Verse.Graphic_Single:Init(GraphicRequest)
- Verse.GraphicDatabase:GetInner(GraphicRequest)
- Verse.GraphicDatabase:Get(Type, String, Shader, Vector2, Color, Color, GraphicData, List`1)
- Verse.GraphicData:Init()
- Verse.GraphicData:get_Graphic()
- Verse.ThingDef:<PostLoad>m__3()
- Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
- Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
- Verse.LongEventHandler:LongEventsUpdate(Boolean&)
- Verse.Root:Update_Patch1(Object)
- Verse.Root_Entry:Update()
- MatFrom with null sourceTex.
- Verse.Log:Error(String, Boolean)
- Verse.MaterialPool:MatFrom(MaterialRequest)
- Verse.Graphic_Single:Init(GraphicRequest)
- Verse.GraphicDatabase:GetInner(GraphicRequest)
- Verse.GraphicDatabase:Get(Type, String, Shader, Vector2, Color, Color, GraphicData, List`1)
- Verse.GraphicData:Init()
- Verse.GraphicData:get_Graphic()
- Verse.ThingDef:<PostLoad>m__3()
- Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
- Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
- Verse.LongEventHandler:LongEventsUpdate(Boolean&)
- Verse.Root:Update_Patch1(Object)
- Verse.Root_Entry:Update()
- Could not load UnityEngine.Texture2D at Books/scroll in any active mod or in base resources.
- Verse.Log:Error(String, Boolean)
- Verse.ContentFinder`1:Get(String, Boolean)
- Verse.Graphic_Single:Init(GraphicRequest)
- Verse.GraphicDatabase:GetInner(GraphicRequest)
- Verse.GraphicDatabase:Get(Type, String, Shader, Vector2, Color, Color, GraphicData, List`1)
- Verse.GraphicData:Init()
- Verse.GraphicData:get_Graphic()
- Verse.ThingDef:<PostLoad>m__3()
- Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
- Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
- Verse.LongEventHandler:LongEventsUpdate(Boolean&)
- Verse.Root:Update_Patch1(Object)
- Verse.Root_Entry:Update()
- MatFrom with null sourceTex.
- Verse.Log:Error(String, Boolean)
- Verse.MaterialPool:MatFrom(MaterialRequest)
- Verse.Graphic_Single:Init(GraphicRequest)
- Verse.GraphicDatabase:GetInner(GraphicRequest)
- Verse.GraphicDatabase:Get(Type, String, Shader, Vector2, Color, Color, GraphicData, List`1)
- Verse.GraphicData:Init()
- Verse.GraphicData:get_Graphic()
- Verse.ThingDef:<PostLoad>m__3()
- Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
- Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
- Verse.LongEventHandler:LongEventsUpdate(Boolean&)
- Verse.Root:Update_Patch1(Object)
- Verse.Root_Entry:Update()
- Could not load UnityEngine.Texture2D at Books/scroll_power in any active mod or in base resources.
- Verse.Log:Error(String, Boolean)
- Verse.ContentFinder`1:Get(String, Boolean)
- Verse.Graphic_Single:Init(GraphicRequest)
- Verse.GraphicDatabase:GetInner(GraphicRequest)
- Verse.GraphicDatabase:Get(Type, String, Shader, Vector2, Color, Color, GraphicData, List`1)
- Verse.GraphicData:Init()
- Verse.GraphicData:get_Graphic()
- Verse.ThingDef:<PostLoad>m__3()
- Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
- Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
- Verse.LongEventHandler:LongEventsUpdate(Boolean&)
- Verse.Root:Update_Patch1(Object)
- Verse.Root_Entry:Update()
- MatFrom with null sourceTex.
- Verse.Log:Error(String, Boolean)
- Verse.MaterialPool:MatFrom(MaterialRequest)
- Verse.Graphic_Single:Init(GraphicRequest)
- Verse.GraphicDatabase:GetInner(GraphicRequest)
- Verse.GraphicDatabase:Get(Type, String, Shader, Vector2, Color, Color, GraphicData, List`1)
- Verse.GraphicData:Init()
- Verse.GraphicData:get_Graphic()
- Verse.ThingDef:<PostLoad>m__3()
- Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
- Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
- Verse.LongEventHandler:LongEventsUpdate(Boolean&)
- Verse.Root:Update_Patch1(Object)
- Verse.Root_Entry:Update()
- Could not load UnityEngine.Texture2D at Books/scroll_holy in any active mod or in base resources.
- Verse.Log:Error(String, Boolean)
- Verse.ContentFinder`1:Get(String, Boolean)
- Verse.Graphic_Single:Init(GraphicRequest)
- Verse.GraphicDatabase:GetInner(GraphicRequest)
- Verse.GraphicDatabase:Get(Type, String, Shader, Vector2, Color, Color, GraphicData, List`1)
- Verse.GraphicData:Init()
- Verse.GraphicData:get_Graphic()
- Verse.ThingDef:<PostLoad>m__3()
- Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
- Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
- Verse.LongEventHandler:LongEventsUpdate(Boolean&)
- Verse.Root:Update_Patch1(Object)
- Verse.Root_Entry:Update()
- MatFrom with null sourceTex.
- Verse.Log:Error(String, Boolean)
- Verse.MaterialPool:MatFrom(MaterialRequest)
- Verse.Graphic_Single:Init(GraphicRequest)
- Verse.GraphicDatabase:GetInner(GraphicRequest)
- Verse.GraphicDatabase:Get(Type, String, Shader, Vector2, Color, Color, GraphicData, List`1)
- Verse.GraphicData:Init()
- Verse.GraphicData:get_Graphic()
- Verse.ThingDef:<PostLoad>m__3()
- Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
- Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
- Verse.LongEventHandler:LongEventsUpdate(Boolean&)
- Verse.Root:Update_Patch1(Object)
- Verse.Root_Entry:Update()
- Could not load UnityEngine.Texture2D at Books/scroll_fire in any active mod or in base resources.
- Verse.Log:Error(String, Boolean)
- Verse.ContentFinder`1:Get(String, Boolean)
- Verse.Graphic_Single:Init(GraphicRequest)
- Verse.GraphicDatabase:GetInner(GraphicRequest)
- Verse.GraphicDatabase:Get(Type, String, Shader, Vector2, Color, Color, GraphicData, List`1)
- Verse.GraphicData:Init()
- Verse.GraphicData:get_Graphic()
- Verse.ThingDef:<PostLoad>m__3()
- Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
- Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
- Verse.LongEventHandler:LongEventsUpdate(Boolean&)
- Verse.Root:Update_Patch1(Object)
- Verse.Root_Entry:Update()
- MatFrom with null sourceTex.
- Verse.Log:Error(String, Boolean)
- Verse.MaterialPool:MatFrom(MaterialRequest)
- Verse.Graphic_Single:Init(GraphicRequest)
- Verse.GraphicDatabase:GetInner(GraphicRequest)
- Verse.GraphicDatabase:Get(Type, String, Shader, Vector2, Color, Color, GraphicData, List`1)
- Verse.GraphicData:Init()
- Verse.GraphicData:get_Graphic()
- Verse.ThingDef:<PostLoad>m__3()
- Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
- Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
- Verse.LongEventHandler:LongEventsUpdate(Boolean&)
- Verse.Root:Update_Patch1(Object)
- Verse.Root_Entry:Update()
- Could not load UnityEngine.Texture2D at Books/scroll_lit in any active mod or in base resources.
- Verse.Log:Error(String, Boolean)
- Verse.ContentFinder`1:Get(String, Boolean)
- Verse.Graphic_Single:Init(GraphicRequest)
- Verse.GraphicDatabase:GetInner(GraphicRequest)
- Verse.GraphicDatabase:Get(Type, String, Shader, Vector2, Color, Color, GraphicData, List`1)
- Verse.GraphicData:Init()
- Verse.GraphicData:get_Graphic()
- Verse.ThingDef:<PostLoad>m__3()
- Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
- Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
- Verse.LongEventHandler:LongEventsUpdate(Boolean&)
- Verse.Root:Update_Patch1(Object)
- Verse.Root_Entry:Update()
- MatFrom with null sourceTex.
- Verse.Log:Error(String, Boolean)
- Verse.MaterialPool:MatFrom(MaterialRequest)
- Verse.Graphic_Single:Init(GraphicRequest)
- Verse.GraphicDatabase:GetInner(GraphicRequest)
- Verse.GraphicDatabase:Get(Type, String, Shader, Vector2, Color, Color, GraphicData, List`1)
- Verse.GraphicData:Init()
- Verse.GraphicData:get_Graphic()
- Verse.ThingDef:<PostLoad>m__3()
- Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
- Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
- Verse.LongEventHandler:LongEventsUpdate(Boolean&)
- Verse.Root:Update_Patch1(Object)
- Verse.Root_Entry:Update()
- Could not load UnityEngine.Texture2D at Books/scroll_water in any active mod or in base resources.
- Verse.Log:Error(String, Boolean)
- Verse.ContentFinder`1:Get(String, Boolean)
- Verse.Graphic_Single:Init(GraphicRequest)
- Verse.GraphicDatabase:GetInner(GraphicRequest)
- Verse.GraphicDatabase:Get(Type, String, Shader, Vector2, Color, Color, GraphicData, List`1)
- Verse.GraphicData:Init()
- Verse.GraphicData:get_Graphic()
- Verse.ThingDef:<PostLoad>m__3()
- Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
- Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
- Verse.LongEventHandler:LongEventsUpdate(Boolean&)
- Verse.Root:Update_Patch1(Object)
- Verse.Root_Entry:Update()
- MatFrom with null sourceTex.
- Verse.Log:Error(String, Boolean)
- Verse.MaterialPool:MatFrom(MaterialRequest)
- Verse.Graphic_Single:Init(GraphicRequest)
- Verse.GraphicDatabase:GetInner(GraphicRequest)
- Verse.GraphicDatabase:Get(Type, String, Shader, Vector2, Color, Color, GraphicData, List`1)
- Verse.GraphicData:Init()
- Verse.GraphicData:get_Graphic()
- Verse.ThingDef:<PostLoad>m__3()
- Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
- Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
- Verse.LongEventHandler:LongEventsUpdate(Boolean&)
- Verse.Root:Update_Patch1(Object)
- Verse.Root_Entry:Update()
- Could not load UnityEngine.Texture2D at Books/scroll_lit in any active mod or in base resources.
- Verse.Log:Error(String, Boolean)
- Verse.ContentFinder`1:Get(String, Boolean)
- Verse.Graphic_Single:Init(GraphicRequest)
- Verse.GraphicDatabase:GetInner(GraphicRequest)
- Verse.GraphicDatabase:Get(Type, String, Shader, Vector2, Color, Color, GraphicData, List`1)
- Verse.GraphicData:Init()
- Verse.GraphicData:get_Graphic()
- Verse.ThingDef:<PostLoad>m__3()
- Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
- Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
- Verse.LongEventHandler:LongEventsUpdate(Boolean&)
- Verse.Root:Update_Patch1(Object)
- Verse.Root_Entry:Update()
- MatFrom with null sourceTex.
- Verse.Log:Error(String, Boolean)
- Verse.MaterialPool:MatFrom(MaterialRequest)
- Verse.Graphic_Single:Init(GraphicRequest)
- Verse.GraphicDatabase:GetInner(GraphicRequest)
- Verse.GraphicDatabase:Get(Type, String, Shader, Vector2, Color, Color, GraphicData, List`1)
- Verse.GraphicData:Init()
- Verse.GraphicData:get_Graphic()
- Verse.ThingDef:<PostLoad>m__3()
- Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
- Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
- Verse.LongEventHandler:LongEventsUpdate(Boolean&)
- Verse.Root:Update_Patch1(Object)
- Verse.Root_Entry:Update()
- Could not load UnityEngine.Texture2D at Books/scroll_fire in any active mod or in base resources.
- Verse.Log:Error(String, Boolean)
- Verse.ContentFinder`1:Get(String, Boolean)
- Verse.Graphic_Single:Init(GraphicRequest)
- Verse.GraphicDatabase:GetInner(GraphicRequest)
- Verse.GraphicDatabase:Get(Type, String, Shader, Vector2, Color, Color, GraphicData, List`1)
- Verse.GraphicData:Init()
- Verse.GraphicData:get_Graphic()
- Verse.ThingDef:<PostLoad>m__3()
- Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
- Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
- Verse.LongEventHandler:LongEventsUpdate(Boolean&)
- Verse.Root:Update_Patch1(Object)
- Verse.Root_Entry:Update()
- MatFrom with null sourceTex.
- Verse.Log:Error(String, Boolean)
- Verse.MaterialPool:MatFrom(MaterialRequest)
- Verse.Graphic_Single:Init(GraphicRequest)
- Verse.GraphicDatabase:GetInner(GraphicRequest)
- Verse.GraphicDatabase:Get(Type, String, Shader, Vector2, Color, Color, GraphicData, List`1)
- Verse.GraphicData:Init()
- Verse.GraphicData:get_Graphic()
- Verse.ThingDef:<PostLoad>m__3()
- Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
- Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
- Verse.LongEventHandler:LongEventsUpdate(Boolean&)
- Verse.Root:Update_Patch1(Object)
- Verse.Root_Entry:Update()
- Could not load UnityEngine.Texture2D at Books/scroll_water in any active mod or in base resources.
- Verse.Log:Error(String, Boolean)
- Verse.ContentFinder`1:Get(String, Boolean)
- Verse.Graphic_Single:Init(GraphicRequest)
- Verse.GraphicDatabase:GetInner(GraphicRequest)
- Verse.GraphicDatabase:Get(Type, String, Shader, Vector2, Color, Color, GraphicData, List`1)
- Verse.GraphicData:Init()
- Verse.GraphicData:get_Graphic()
- Verse.ThingDef:<PostLoad>m__3()
- Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
- Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
- Verse.LongEventHandler:LongEventsUpdate(Boolean&)
- Verse.Root:Update_Patch1(Object)
- Verse.Root_Entry:Update()
- MatFrom with null sourceTex.
- Verse.Log:Error(String, Boolean)
- Verse.MaterialPool:MatFrom(MaterialRequest)
- Verse.Graphic_Single:Init(GraphicRequest)
- Verse.GraphicDatabase:GetInner(GraphicRequest)
- Verse.GraphicDatabase:Get(Type, String, Shader, Vector2, Color, Color, GraphicData, List`1)
- Verse.GraphicData:Init()
- Verse.GraphicData:get_Graphic()
- Verse.ThingDef:<PostLoad>m__3()
- Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
- Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
- Verse.LongEventHandler:LongEventsUpdate(Boolean&)
- Verse.Root:Update_Patch1(Object)
- Verse.Root_Entry:Update()
- Could not load UnityEngine.Texture2D at Books/scroll_lit in any active mod or in base resources.
- Verse.Log:Error(String, Boolean)
- Verse.ContentFinder`1:Get(String, Boolean)
- Verse.Graphic_Single:Init(GraphicRequest)
- Verse.GraphicDatabase:GetInner(GraphicRequest)
- Verse.GraphicDatabase:Get(Type, String, Shader, Vector2, Color, Color, GraphicData, List`1)
- Verse.GraphicData:Init()
- Verse.GraphicData:get_Graphic()
- Verse.ThingDef:<PostLoad>m__3()
- Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
- Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
- Verse.LongEventHandler:LongEventsUpdate(Boolean&)
- Verse.Root:Update_Patch1(Object)
- Verse.Root_Entry:Update()
- MatFrom with null sourceTex.
- Verse.Log:Error(String, Boolean)
- Verse.MaterialPool:MatFrom(MaterialRequest)
- Verse.Graphic_Single:Init(GraphicRequest)
- Verse.GraphicDatabase:GetInner(GraphicRequest)
- Verse.GraphicDatabase:Get(Type, String, Shader, Vector2, Color, Color, GraphicData, List`1)
- Verse.GraphicData:Init()
- Verse.GraphicData:get_Graphic()
- Verse.ThingDef:<PostLoad>m__3()
- Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
- Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
- Verse.LongEventHandler:LongEventsUpdate(Boolean&)
- Verse.Root:Update_Patch1(Object)
- Verse.Root_Entry:Update()
- Could not load UnityEngine.Texture2D at Books/scroll in any active mod or in base resources.
- Verse.Log:Error(String, Boolean)
- Verse.ContentFinder`1:Get(String, Boolean)
- Verse.Graphic_Single:Init(GraphicRequest)
- Verse.GraphicDatabase:GetInner(GraphicRequest)
- Verse.GraphicDatabase:Get(Type, String, Shader, Vector2, Color, Color, GraphicData, List`1)
- Verse.GraphicData:Init()
- Verse.GraphicData:get_Graphic()
- Verse.ThingDef:<PostLoad>m__3()
- Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
- Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
- Verse.LongEventHandler:LongEventsUpdate(Boolean&)
- Verse.Root:Update_Patch1(Object)
- Verse.Root_Entry:Update()
- MatFrom with null sourceTex.
- Verse.Log:Error(String, Boolean)
- Verse.MaterialPool:MatFrom(MaterialRequest)
- Verse.Graphic_Single:Init(GraphicRequest)
- Verse.GraphicDatabase:GetInner(GraphicRequest)
- Verse.GraphicDatabase:Get(Type, String, Shader, Vector2, Color, Color, GraphicData, List`1)
- Verse.GraphicData:Init()
- Verse.GraphicData:get_Graphic()
- Verse.ThingDef:<PostLoad>m__3()
- Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
- Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
- Verse.LongEventHandler:LongEventsUpdate(Boolean&)
- Verse.Root:Update_Patch1(Object)
- Verse.Root_Entry:Update()
- Could not load UnityEngine.Texture2D at Books/scroll in any active mod or in base resources.
- Verse.Log:Error(String, Boolean)
- Verse.ContentFinder`1:Get(String, Boolean)
- Verse.Graphic_Single:Init(GraphicRequest)
- Verse.GraphicDatabase:GetInner(GraphicRequest)
- Verse.GraphicDatabase:Get(Type, String, Shader, Vector2, Color, Color, GraphicData, List`1)
- Verse.GraphicData:Init()
- Verse.GraphicData:get_Graphic()
- Verse.ThingDef:<PostLoad>m__3()
- Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
- Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
- Verse.LongEventHandler:LongEventsUpdate(Boolean&)
- Verse.Root:Update_Patch1(Object)
- Verse.Root_Entry:Update()
- MatFrom with null sourceTex.
- Verse.Log:Error(String, Boolean)
- Verse.MaterialPool:MatFrom(MaterialRequest)
- Verse.Graphic_Single:Init(GraphicRequest)
- Verse.GraphicDatabase:GetInner(GraphicRequest)
- Verse.GraphicDatabase:Get(Type, String, Shader, Vector2, Color, Color, GraphicData, List`1)
- Verse.GraphicData:Init()
- Verse.GraphicData:get_Graphic()
- Verse.ThingDef:<PostLoad>m__3()
- Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
- Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
- Verse.LongEventHandler:LongEventsUpdate(Boolean&)
- Verse.Root:Update_Patch1(Object)
- Verse.Root_Entry:Update()
- Could not load UnityEngine.Texture2D at Books/scroll_fire in any active mod or in base resources.
- Verse.Log:Error(String, Boolean)
- Verse.ContentFinder`1:Get(String, Boolean)
- Verse.Graphic_Single:Init(GraphicRequest)
- Verse.GraphicDatabase:GetInner(GraphicRequest)
- Verse.GraphicDatabase:Get(Type, String, Shader, Vector2, Color, Color, GraphicData, List`1)
- Verse.GraphicData:Init()
- Verse.GraphicData:get_Graphic()
- Verse.ThingDef:<PostLoad>m__3()
- Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
- Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
- Verse.LongEventHandler:LongEventsUpdate(Boolean&)
- Verse.Root:Update_Patch1(Object)
- Verse.Root_Entry:Update()
- MatFrom with null sourceTex.
- Verse.Log:Error(String, Boolean)
- Verse.MaterialPool:MatFrom(MaterialRequest)
- Verse.Graphic_Single:Init(GraphicRequest)
- Verse.GraphicDatabase:GetInner(GraphicRequest)
- Verse.GraphicDatabase:Get(Type, String, Shader, Vector2, Color, Color, GraphicData, List`1)
- Verse.GraphicData:Init()
- Verse.GraphicData:get_Graphic()
- Verse.ThingDef:<PostLoad>m__3()
- Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
- Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
- Verse.LongEventHandler:LongEventsUpdate(Boolean&)
- Verse.Root:Update_Patch1(Object)
- Verse.Root_Entry:Update()
- Could not load UnityEngine.Texture2D at Books/scroll_lit in any active mod or in base resources.
- Verse.Log:Error(String, Boolean)
- Verse.ContentFinder`1:Get(String, Boolean)
- Verse.Graphic_Single:Init(GraphicRequest)
- Verse.GraphicDatabase:GetInner(GraphicRequest)
- Verse.GraphicDatabase:Get(Type, String, Shader, Vector2, Color, Color, GraphicData, List`1)
- Verse.GraphicData:Init()
- Verse.GraphicData:get_Graphic()
- Verse.ThingDef:<PostLoad>m__3()
- Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
- Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
- Verse.LongEventHandler:LongEventsUpdate(Boolean&)
- Verse.Root:Update_Patch1(Object)
- Verse.Root_Entry:Update()
- MatFrom with null sourceTex.
- Verse.Log:Error(String, Boolean)
- Verse.MaterialPool:MatFrom(MaterialRequest)
- Verse.Graphic_Single:Init(GraphicRequest)
- Verse.GraphicDatabase:GetInner(GraphicRequest)
- Verse.GraphicDatabase:Get(Type, String, Shader, Vector2, Color, Color, GraphicData, List`1)
- Verse.GraphicData:Init()
- Verse.GraphicData:get_Graphic()
- Verse.ThingDef:<PostLoad>m__3()
- Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
- Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
- Verse.LongEventHandler:LongEventsUpdate(Boolean&)
- Verse.Root:Update_Patch1(Object)
- Verse.Root_Entry:Update()
- Could not load UnityEngine.Texture2D at Books/scroll_fire in any active mod or in base resources.
- Verse.Log:Error(String, Boolean)
- Verse.ContentFinder`1:Get(String, Boolean)
- Verse.Graphic_Single:Init(GraphicRequest)
- Verse.GraphicDatabase:GetInner(GraphicRequest)
- Verse.GraphicDatabase:Get(Type, String, Shader, Vector2, Color, Color, GraphicData, List`1)
- Verse.GraphicData:Init()
- Verse.GraphicData:get_Graphic()
- Verse.ThingDef:<PostLoad>m__3()
- Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
- Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
- Verse.LongEventHandler:LongEventsUpdate(Boolean&)
- Verse.Root:Update_Patch1(Object)
- Verse.Root_Entry:Update()
- MatFrom with null sourceTex.
- Verse.Log:Error(String, Boolean)
- Verse.MaterialPool:MatFrom(MaterialRequest)
- Verse.Graphic_Single:Init(GraphicRequest)
- Verse.GraphicDatabase:GetInner(GraphicRequest)
- Verse.GraphicDatabase:Get(Type, String, Shader, Vector2, Color, Color, GraphicData, List`1)
- Verse.GraphicData:Init()
- Verse.GraphicData:get_Graphic()
- Verse.ThingDef:<PostLoad>m__3()
- Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
- Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
- Verse.LongEventHandler:LongEventsUpdate(Boolean&)
- Verse.Root:Update_Patch1(Object)
- Verse.Root_Entry:Update()
- Could not load UnityEngine.Texture2D at Books/scroll_water in any active mod or in base resources.
- Verse.Log:Error(String, Boolean)
- Verse.ContentFinder`1:Get(String, Boolean)
- Verse.Graphic_Single:Init(GraphicRequest)
- Verse.GraphicDatabase:GetInner(GraphicRequest)
- Verse.GraphicDatabase:Get(Type, String, Shader, Vector2, Color, Color, GraphicData, List`1)
- Verse.GraphicData:Init()
- Verse.GraphicData:get_Graphic()
- Verse.ThingDef:<PostLoad>m__3()
- Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
- Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
- Verse.LongEventHandler:LongEventsUpdate(Boolean&)
- Verse.Root:Update_Patch1(Object)
- Verse.Root_Entry:Update()
- MatFrom with null sourceTex.
- Verse.Log:Error(String, Boolean)
- Verse.MaterialPool:MatFrom(MaterialRequest)
- Verse.Graphic_Single:Init(GraphicRequest)
- Verse.GraphicDatabase:GetInner(GraphicRequest)
- Verse.GraphicDatabase:Get(Type, String, Shader, Vector2, Color, Color, GraphicData, List`1)
- Verse.GraphicData:Init()
- Verse.GraphicData:get_Graphic()
- Verse.ThingDef:<PostLoad>m__3()
- Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
- Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
- Verse.LongEventHandler:LongEventsUpdate(Boolean&)
- Verse.Root:Update_Patch1(Object)
- Verse.Root_Entry:Update()
- Could not load UnityEngine.Texture2D at Books/scroll_lit in any active mod or in base resources.
- Verse.Log:Error(String, Boolean)
- Verse.ContentFinder`1:Get(String, Boolean)
- Verse.Graphic_Single:Init(GraphicRequest)
- Verse.GraphicDatabase:GetInner(GraphicRequest)
- Verse.GraphicDatabase:Get(Type, String, Shader, Vector2, Color, Color, GraphicData, List`1)
- Verse.GraphicData:Init()
- Verse.GraphicData:get_Graphic()
- Verse.ThingDef:<PostLoad>m__3()
- Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
- Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
- Verse.LongEventHandler:LongEventsUpdate(Boolean&)
- Verse.Root:Update_Patch1(Object)
- Verse.Root_Entry:Update()
- MatFrom with null sourceTex.
- Verse.Log:Error(String, Boolean)
- Verse.MaterialPool:MatFrom(MaterialRequest)
- Verse.Graphic_Single:Init(GraphicRequest)
- Verse.GraphicDatabase:GetInner(GraphicRequest)
- Verse.GraphicDatabase:Get(Type, String, Shader, Vector2, Color, Color, GraphicData, List`1)
- Verse.GraphicData:Init()
- Verse.GraphicData:get_Graphic()
- Verse.ThingDef:<PostLoad>m__3()
- Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
- Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
- Verse.LongEventHandler:LongEventsUpdate(Boolean&)
- Verse.Root:Update_Patch1(Object)
- Verse.Root_Entry:Update()
- Could not load UnityEngine.Texture2D at Books/scroll_power in any active mod or in base resources.
- Verse.Log:Error(String, Boolean)
- Verse.ContentFinder`1:Get(String, Boolean)
- Verse.Graphic_Single:Init(GraphicRequest)
- Verse.GraphicDatabase:GetInner(GraphicRequest)
- Verse.GraphicDatabase:Get(Type, String, Shader, Vector2, Color, Color, GraphicData, List`1)
- Verse.GraphicData:Init()
- Verse.GraphicData:get_Graphic()
- Verse.ThingDef:<PostLoad>m__3()
- Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
- Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
- Verse.LongEventHandler:LongEventsUpdate(Boolean&)
- Verse.Root:Update_Patch1(Object)
- Verse.Root_Entry:Update()
- MatFrom with null sourceTex.
- Verse.Log:Error(String, Boolean)
- Verse.MaterialPool:MatFrom(MaterialRequest)
- Verse.Graphic_Single:Init(GraphicRequest)
- Verse.GraphicDatabase:GetInner(GraphicRequest)
- Verse.GraphicDatabase:Get(Type, String, Shader, Vector2, Color, Color, GraphicData, List`1)
- Verse.GraphicData:Init()
- Verse.GraphicData:get_Graphic()
- Verse.ThingDef:<PostLoad>m__3()
- Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
- Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
- Verse.LongEventHandler:LongEventsUpdate(Boolean&)
- Verse.Root:Update_Patch1(Object)
- Verse.Root_Entry:Update()
- Could not load UnityEngine.Texture2D at Books/scroll_water in any active mod or in base resources.
- Verse.Log:Error(String, Boolean)
- Verse.ContentFinder`1:Get(String, Boolean)
- Verse.Graphic_Single:Init(GraphicRequest)
- Verse.GraphicDatabase:GetInner(GraphicRequest)
- Verse.GraphicDatabase:Get(Type, String, Shader, Vector2, Color, Color, GraphicData, List`1)
- Verse.GraphicData:Init()
- Verse.GraphicData:get_Graphic()
- Verse.ThingDef:<PostLoad>m__3()
- Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
- Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
- Verse.LongEventHandler:LongEventsUpdate(Boolean&)
- Verse.Root:Update_Patch1(Object)
- Verse.Root_Entry:Update()
- MatFrom with null sourceTex.
- Verse.Log:Error(String, Boolean)
- Verse.MaterialPool:MatFrom(MaterialRequest)
- Verse.Graphic_Single:Init(GraphicRequest)
- Verse.GraphicDatabase:GetInner(GraphicRequest)
- Verse.GraphicDatabase:Get(Type, String, Shader, Vector2, Color, Color, GraphicData, List`1)
- Verse.GraphicData:Init()
- Verse.GraphicData:get_Graphic()
- Verse.ThingDef:<PostLoad>m__3()
- Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
- Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
- Verse.LongEventHandler:LongEventsUpdate(Boolean&)
- Verse.Root:Update_Patch1(Object)
- Verse.Root_Entry:Update()
- Could not load UnityEngine.Texture2D at Books/scroll in any active mod or in base resources.
- Verse.Log:Error(String, Boolean)
- Verse.ContentFinder`1:Get(String, Boolean)
- Verse.Graphic_Single:Init(GraphicRequest)
- Verse.GraphicDatabase:GetInner(GraphicRequest)
- Verse.GraphicDatabase:Get(Type, String, Shader, Vector2, Color, Color, GraphicData, List`1)
- Verse.GraphicData:Init()
- Verse.GraphicData:get_Graphic()
- Verse.ThingDef:<PostLoad>m__3()
- Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
- Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
- Verse.LongEventHandler:LongEventsUpdate(Boolean&)
- Verse.Root:Update_Patch1(Object)
- Verse.Root_Entry:Update()
- MatFrom with null sourceTex.
- Verse.Log:Error(String, Boolean)
- Verse.MaterialPool:MatFrom(MaterialRequest)
- Verse.Graphic_Single:Init(GraphicRequest)
- Verse.GraphicDatabase:GetInner(GraphicRequest)
- Verse.GraphicDatabase:Get(Type, String, Shader, Vector2, Color, Color, GraphicData, List`1)
- Verse.GraphicData:Init()
- Verse.GraphicData:get_Graphic()
- Verse.ThingDef:<PostLoad>m__3()
- Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
- Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
- Verse.LongEventHandler:LongEventsUpdate(Boolean&)
- Verse.Root:Update_Patch1(Object)
- Verse.Root_Entry:Update()
- Could not load UnityEngine.Texture2D at Books/scroll_power in any active mod or in base resources.
- Verse.Log:Error(String, Boolean)
- Verse.ContentFinder`1:Get(String, Boolean)
- Verse.Graphic_Single:Init(GraphicRequest)
- Verse.GraphicDatabase:GetInner(GraphicRequest)
- Verse.GraphicDatabase:Get(Type, String, Shader, Vector2, Color, Color, GraphicData, List`1)
- Verse.GraphicData:Init()
- Verse.GraphicData:get_Graphic()
- Verse.ThingDef:<PostLoad>m__3()
- Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
- Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
- Verse.LongEventHandler:LongEventsUpdate(Boolean&)
- Verse.Root:Update_Patch1(Object)
- Verse.Root_Entry:Update()
- MatFrom with null sourceTex.
- Verse.Log:Error(String, Boolean)
- Verse.MaterialPool:MatFrom(MaterialRequest)
- Verse.Graphic_Single:Init(GraphicRequest)
- Verse.GraphicDatabase:GetInner(GraphicRequest)
- Verse.GraphicDatabase:Get(Type, String, Shader, Vector2, Color, Color, GraphicData, List`1)
- Verse.GraphicData:Init()
- Verse.GraphicData:get_Graphic()
- Verse.ThingDef:<PostLoad>m__3()
- Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
- Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
- Verse.LongEventHandler:LongEventsUpdate(Boolean&)
- Verse.Root:Update_Patch1(Object)
- Verse.Root_Entry:Update()
- Could not load UnityEngine.Texture2D at Books/scroll_power in any active mod or in base resources.
- Verse.Log:Error(String, Boolean)
- Verse.ContentFinder`1:Get(String, Boolean)
- Verse.Graphic_Single:Init(GraphicRequest)
- Verse.GraphicDatabase:GetInner(GraphicRequest)
- Verse.GraphicDatabase:Get(Type, String, Shader, Vector2, Color, Color, GraphicData, List`1)
- Verse.GraphicData:Init()
- Verse.GraphicData:get_Graphic()
- Verse.ThingDef:<PostLoad>m__3()
- Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
- Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
- Verse.LongEventHandler:LongEventsUpdate(Boolean&)
- Verse.Root:Update_Patch1(Object)
- Verse.Root_Entry:Update()
- MatFrom with null sourceTex.
- Verse.Log:Error(String, Boolean)
- Verse.MaterialPool:MatFrom(MaterialRequest)
- Verse.Graphic_Single:Init(GraphicRequest)
- Verse.GraphicDatabase:GetInner(GraphicRequest)
- Verse.GraphicDatabase:Get(Type, String, Shader, Vector2, Color, Color, GraphicData, List`1)
- Verse.GraphicData:Init()
- Verse.GraphicData:get_Graphic()
- Verse.ThingDef:<PostLoad>m__3()
- Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
- Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
- Verse.LongEventHandler:LongEventsUpdate(Boolean&)
- Verse.Root:Update_Patch1(Object)
- Verse.Root_Entry:Update()
- Could not load UnityEngine.Texture2D at Books/scroll in any active mod or in base resources.
- Verse.Log:Error(String, Boolean)
- Verse.ContentFinder`1:Get(String, Boolean)
- Verse.Graphic_Single:Init(GraphicRequest)
- Verse.GraphicDatabase:GetInner(GraphicRequest)
- Verse.GraphicDatabase:Get(Type, String, Shader, Vector2, Color, Color, GraphicData, List`1)
- Verse.GraphicData:Init()
- Verse.GraphicData:get_Graphic()
- Verse.ThingDef:<PostLoad>m__3()
- Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
- Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
- Verse.LongEventHandler:LongEventsUpdate(Boolean&)
- Verse.Root:Update_Patch1(Object)
- Verse.Root_Entry:Update()
- MatFrom with null sourceTex.
- Verse.Log:Error(String, Boolean)
- Verse.MaterialPool:MatFrom(MaterialRequest)
- Verse.Graphic_Single:Init(GraphicRequest)
- Verse.GraphicDatabase:GetInner(GraphicRequest)
- Verse.GraphicDatabase:Get(Type, String, Shader, Vector2, Color, Color, GraphicData, List`1)
- Verse.GraphicData:Init()
- Verse.GraphicData:get_Graphic()
- Verse.ThingDef:<PostLoad>m__3()
- Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
- Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
- Verse.LongEventHandler:LongEventsUpdate(Boolean&)
- Verse.Root:Update_Patch1(Object)
- Verse.Root_Entry:Update()
- Could not load UnityEngine.Texture2D at Books/scroll_power in any active mod or in base resources.
- Verse.Log:Error(String, Boolean)
- Verse.ContentFinder`1:Get(String, Boolean)
- Verse.Graphic_Single:Init(GraphicRequest)
- Verse.GraphicDatabase:GetInner(GraphicRequest)
- Verse.GraphicDatabase:Get(Type, String, Shader, Vector2, Color, Color, GraphicData, List`1)
- Verse.GraphicData:Init()
- Verse.GraphicData:get_Graphic()
- Verse.ThingDef:<PostLoad>m__3()
- Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
- Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
- Verse.LongEventHandler:LongEventsUpdate(Boolean&)
- Verse.Root:Update_Patch1(Object)
- Verse.Root_Entry:Update()
- MatFrom with null sourceTex.
- Verse.Log:Error(String, Boolean)
- Verse.MaterialPool:MatFrom(MaterialRequest)
- Verse.Graphic_Single:Init(GraphicRequest)
- Verse.GraphicDatabase:GetInner(GraphicRequest)
- Verse.GraphicDatabase:Get(Type, String, Shader, Vector2, Color, Color, GraphicData, List`1)
- Verse.GraphicData:Init()
- Verse.GraphicData:get_Graphic()
- Verse.ThingDef:<PostLoad>m__3()
- Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
- Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
- Verse.LongEventHandler:LongEventsUpdate(Boolean&)
- Verse.Root:Update_Patch1(Object)
- Verse.Root_Entry:Update()
- Could not load UnityEngine.Texture2D at Books/scroll_power in any active mod or in base resources.
- Verse.Log:Error(String, Boolean)
- Verse.ContentFinder`1:Get(String, Boolean)
- Verse.Graphic_Single:Init(GraphicRequest)
- Verse.GraphicDatabase:GetInner(GraphicRequest)
- Verse.GraphicDatabase:Get(Type, String, Shader, Vector2, Color, Color, GraphicData, List`1)
- Verse.GraphicData:Init()
- Verse.GraphicData:get_Graphic()
- Verse.ThingDef:<PostLoad>m__3()
- Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
- Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
- Verse.LongEventHandler:LongEventsUpdate(Boolean&)
- Verse.Root:Update_Patch1(Object)
- Verse.Root_Entry:Update()
- MatFrom with null sourceTex.
- Verse.Log:Error(String, Boolean)
- Verse.MaterialPool:MatFrom(MaterialRequest)
- Verse.Graphic_Single:Init(GraphicRequest)
- Verse.GraphicDatabase:GetInner(GraphicRequest)
- Verse.GraphicDatabase:Get(Type, String, Shader, Vector2, Color, Color, GraphicData, List`1)
- Verse.GraphicData:Init()
- Verse.GraphicData:get_Graphic()
- Verse.ThingDef:<PostLoad>m__3()
- Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
- Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
- Verse.LongEventHandler:LongEventsUpdate(Boolean&)
- Verse.Root:Update_Patch1(Object)
- Verse.Root_Entry:Update()
- Could not load UnityEngine.Texture2D at Books/scroll_holy in any active mod or in base resources.
- Verse.Log:Error(String, Boolean)
- Verse.ContentFinder`1:Get(String, Boolean)
- Verse.Graphic_Single:Init(GraphicRequest)
- Verse.GraphicDatabase:GetInner(GraphicRequest)
- Verse.GraphicDatabase:Get(Type, String, Shader, Vector2, Color, Color, GraphicData, List`1)
- Verse.GraphicData:Init()
- Verse.GraphicData:get_Graphic()
- Verse.ThingDef:<PostLoad>m__3()
- Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
- Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
- Verse.LongEventHandler:LongEventsUpdate(Boolean&)
- Verse.Root:Update_Patch1(Object)
- Verse.Root_Entry:Update()
- MatFrom with null sourceTex.
- Verse.Log:Error(String, Boolean)
- Verse.MaterialPool:MatFrom(MaterialRequest)
- Verse.Graphic_Single:Init(GraphicRequest)
- Verse.GraphicDatabase:GetInner(GraphicRequest)
- Verse.GraphicDatabase:Get(Type, String, Shader, Vector2, Color, Color, GraphicData, List`1)
- Verse.GraphicData:Init()
- Verse.GraphicData:get_Graphic()
- Verse.ThingDef:<PostLoad>m__3()
- Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
- Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
- Verse.LongEventHandler:LongEventsUpdate(Boolean&)
- Verse.Root:Update_Patch1(Object)
- Verse.Root_Entry:Update()
- Could not load UnityEngine.Texture2D at Books/scroll_holy in any active mod or in base resources.
- Verse.Log:Error(String, Boolean)
- Verse.ContentFinder`1:Get(String, Boolean)
- Verse.Graphic_Single:Init(GraphicRequest)
- Verse.GraphicDatabase:GetInner(GraphicRequest)
- Verse.GraphicDatabase:Get(Type, String, Shader, Vector2, Color, Color, GraphicData, List`1)
- Verse.GraphicData:Init()
- Verse.GraphicData:get_Graphic()
- Verse.ThingDef:<PostLoad>m__3()
- Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
- Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
- Verse.LongEventHandler:LongEventsUpdate(Boolean&)
- Verse.Root:Update_Patch1(Object)
- Verse.Root_Entry:Update()
- MatFrom with null sourceTex.
- Verse.Log:Error(String, Boolean)
- Verse.MaterialPool:MatFrom(MaterialRequest)
- Verse.Graphic_Single:Init(GraphicRequest)
- Verse.GraphicDatabase:GetInner(GraphicRequest)
- Verse.GraphicDatabase:Get(Type, String, Shader, Vector2, Color, Color, GraphicData, List`1)
- Verse.GraphicData:Init()
- Verse.GraphicData:get_Graphic()
- Verse.ThingDef:<PostLoad>m__3()
- Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
- Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
- Verse.LongEventHandler:LongEventsUpdate(Boolean&)
- Verse.Root:Update_Patch1(Object)
- Verse.Root_Entry:Update()
- Could not load UnityEngine.Texture2D at Books/scroll_power in any active mod or in base resources.
- Verse.Log:Error(String, Boolean)
- Verse.ContentFinder`1:Get(String, Boolean)
- Verse.Graphic_Single:Init(GraphicRequest)
- Verse.GraphicDatabase:GetInner(GraphicRequest)
- Verse.GraphicDatabase:Get(Type, String, Shader, Vector2, Color, Color, GraphicData, List`1)
- Verse.GraphicData:Init()
- Verse.GraphicData:get_Graphic()
- Verse.ThingDef:<PostLoad>m__3()
- Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
- Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
- Verse.LongEventHandler:LongEventsUpdate(Boolean&)
- Verse.Root:Update_Patch1(Object)
- Verse.Root_Entry:Update()
- MatFrom with null sourceTex.
- Verse.Log:Error(String, Boolean)
- Verse.MaterialPool:MatFrom(MaterialRequest)
- Verse.Graphic_Single:Init(GraphicRequest)
- Verse.GraphicDatabase:GetInner(GraphicRequest)
- Verse.GraphicDatabase:Get(Type, String, Shader, Vector2, Color, Color, GraphicData, List`1)
- Verse.GraphicData:Init()
- Verse.GraphicData:get_Graphic()
- Verse.ThingDef:<PostLoad>m__3()
- Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
- Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
- Verse.LongEventHandler:LongEventsUpdate(Boolean&)
- Verse.Root:Update_Patch1(Object)
- Verse.Root_Entry:Update()
- Could not load UnityEngine.Texture2D at Books/scroll in any active mod or in base resources.
- Verse.Log:Error(String, Boolean)
- Verse.ContentFinder`1:Get(String, Boolean)
- Verse.Graphic_Single:Init(GraphicRequest)
- Verse.GraphicDatabase:GetInner(GraphicRequest)
- Verse.GraphicDatabase:Get(Type, String, Shader, Vector2, Color, Color, GraphicData, List`1)
- Verse.GraphicData:Init()
- Verse.GraphicData:get_Graphic()
- Verse.ThingDef:<PostLoad>m__3()
- Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
- Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
- Verse.LongEventHandler:LongEventsUpdate(Boolean&)
- Verse.Root:Update_Patch1(Object)
- Verse.Root_Entry:Update()
- MatFrom with null sourceTex.
- Verse.Log:Error(String, Boolean)
- Verse.MaterialPool:MatFrom(MaterialRequest)
- Verse.Graphic_Single:Init(GraphicRequest)
- Verse.GraphicDatabase:GetInner(GraphicRequest)
- Verse.GraphicDatabase:Get(Type, String, Shader, Vector2, Color, Color, GraphicData, List`1)
- Verse.GraphicData:Init()
- Verse.GraphicData:get_Graphic()
- Verse.ThingDef:<PostLoad>m__3()
- Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
- Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
- Verse.LongEventHandler:LongEventsUpdate(Boolean&)
- Verse.Root:Update_Patch1(Object)
- Verse.Root_Entry:Update()
- Could not load UnityEngine.Texture2D at Books/scroll in any active mod or in base resources.
- Verse.Log:Error(String, Boolean)
- Verse.ContentFinder`1:Get(String, Boolean)
- Verse.Graphic_Single:Init(GraphicRequest)
- Verse.GraphicDatabase:GetInner(GraphicRequest)
- Verse.GraphicDatabase:Get(Type, String, Shader, Vector2, Color, Color, GraphicData, List`1)
- Verse.GraphicData:Init()
- Verse.GraphicData:get_Graphic()
- Verse.ThingDef:<PostLoad>m__3()
- Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
- Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
- Verse.LongEventHandler:LongEventsUpdate(Boolean&)
- Verse.Root:Update_Patch1(Object)
- Verse.Root_Entry:Update()
- MatFrom with null sourceTex.
- Verse.Log:Error(String, Boolean)
- Verse.MaterialPool:MatFrom(MaterialRequest)
- Verse.Graphic_Single:Init(GraphicRequest)
- Verse.GraphicDatabase:GetInner(GraphicRequest)
- Verse.GraphicDatabase:Get(Type, String, Shader, Vector2, Color, Color, GraphicData, List`1)
- Verse.GraphicData:Init()
- Verse.GraphicData:get_Graphic()
- Verse.ThingDef:<PostLoad>m__3()
- Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
- Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
- Verse.LongEventHandler:LongEventsUpdate(Boolean&)
- Verse.Root:Update_Patch1(Object)
- Verse.Root_Entry:Update()
- Could not load UnityEngine.Texture2D at Books/scroll_power in any active mod or in base resources.
- Verse.Log:Error(String, Boolean)
- Verse.ContentFinder`1:Get(String, Boolean)
- Verse.Graphic_Single:Init(GraphicRequest)
- Verse.GraphicDatabase:GetInner(GraphicRequest)
- Verse.GraphicDatabase:Get(Type, String, Shader, Vector2, Color, Color, GraphicData, List`1)
- Verse.GraphicData:Init()
- Verse.GraphicData:get_Graphic()
- Verse.ThingDef:<PostLoad>m__3()
- Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
- Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
- Verse.LongEventHandler:LongEventsUpdate(Boolean&)
- Verse.Root:Update_Patch1(Object)
- Verse.Root_Entry:Update()
- MatFrom with null sourceTex.
- Verse.Log:Error(String, Boolean)
- Verse.MaterialPool:MatFrom(MaterialRequest)
- Verse.Graphic_Single:Init(GraphicRequest)
- Verse.GraphicDatabase:GetInner(GraphicRequest)
- Verse.GraphicDatabase:Get(Type, String, Shader, Vector2, Color, Color, GraphicData, List`1)
- Verse.GraphicData:Init()
- Verse.GraphicData:get_Graphic()
- Verse.ThingDef:<PostLoad>m__3()
- Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
- Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
- Verse.LongEventHandler:LongEventsUpdate(Boolean&)
- Verse.Root:Update_Patch1(Object)
- Verse.Root_Entry:Update()
- Could not load UnityEngine.Texture2D at Books/scroll_power in any active mod or in base resources.
- Verse.Log:Error(String, Boolean)
- Verse.ContentFinder`1:Get(String, Boolean)
- Verse.Graphic_Single:Init(GraphicRequest)
- Verse.GraphicDatabase:GetInner(GraphicRequest)
- Verse.GraphicDatabase:Get(Type, String, Shader, Vector2, Color, Color, GraphicData, List`1)
- Verse.GraphicData:Init()
- Verse.GraphicData:get_Graphic()
- Verse.ThingDef:<PostLoad>m__3()
- Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
- Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
- Verse.LongEventHandler:LongEventsUpdate(Boolean&)
- Verse.Root:Update_Patch1(Object)
- Verse.Root_Entry:Update()
- MatFrom with null sourceTex.
- Verse.Log:Error(String, Boolean)
- Verse.MaterialPool:MatFrom(MaterialRequest)
- Verse.Graphic_Single:Init(GraphicRequest)
- Verse.GraphicDatabase:GetInner(GraphicRequest)
- Verse.GraphicDatabase:Get(Type, String, Shader, Vector2, Color, Color, GraphicData, List`1)
- Verse.GraphicData:Init()
- Verse.GraphicData:get_Graphic()
- Verse.ThingDef:<PostLoad>m__3()
- Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
- Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
- Verse.LongEventHandler:LongEventsUpdate(Boolean&)
- Verse.Root:Update_Patch1(Object)
- Verse.Root_Entry:Update()
- Could not load UnityEngine.Texture2D at Books/scroll in any active mod or in base resources.
- Verse.Log:Error(String, Boolean)
- Verse.ContentFinder`1:Get(String, Boolean)
- Verse.Graphic_Single:Init(GraphicRequest)
- Verse.GraphicDatabase:GetInner(GraphicRequest)
- Verse.GraphicDatabase:Get(Type, String, Shader, Vector2, Color, Color, GraphicData, List`1)
- Verse.GraphicData:Init()
- Verse.GraphicData:get_Graphic()
- Verse.ThingDef:<PostLoad>m__3()
- Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
- Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
- Verse.LongEventHandler:LongEventsUpdate(Boolean&)
- Verse.Root:Update_Patch1(Object)
- Verse.Root_Entry:Update()
- MatFrom with null sourceTex.
- Verse.Log:Error(String, Boolean)
- Verse.MaterialPool:MatFrom(MaterialRequest)
- Verse.Graphic_Single:Init(GraphicRequest)
- Verse.GraphicDatabase:GetInner(GraphicRequest)
- Verse.GraphicDatabase:Get(Type, String, Shader, Vector2, Color, Color, GraphicData, List`1)
- Verse.GraphicData:Init()
- Verse.GraphicData:get_Graphic()
- Verse.ThingDef:<PostLoad>m__3()
- Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
- Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
- Verse.LongEventHandler:LongEventsUpdate(Boolean&)
- Verse.Root:Update_Patch1(Object)
- Verse.Root_Entry:Update()
- Could not load UnityEngine.Texture2D at Books/scroll in any active mod or in base resources.
- Verse.Log:Error(String, Boolean)
- Verse.ContentFinder`1:Get(String, Boolean)
- Verse.Graphic_Single:Init(GraphicRequest)
- Verse.GraphicDatabase:GetInner(GraphicRequest)
- Verse.GraphicDatabase:Get(Type, String, Shader, Vector2, Color, Color, GraphicData, List`1)
- Verse.GraphicData:Init()
- Verse.GraphicData:get_Graphic()
- Verse.ThingDef:<PostLoad>m__3()
- Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
- Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
- Verse.LongEventHandler:LongEventsUpdate(Boolean&)
- Verse.Root:Update_Patch1(Object)
- Verse.Root_Entry:Update()
- MatFrom with null sourceTex.
- Verse.Log:Error(String, Boolean)
- Verse.MaterialPool:MatFrom(MaterialRequest)
- Verse.Graphic_Single:Init(GraphicRequest)
- Verse.GraphicDatabase:GetInner(GraphicRequest)
- Verse.GraphicDatabase:Get(Type, String, Shader, Vector2, Color, Color, GraphicData, List`1)
- Verse.GraphicData:Init()
- Verse.GraphicData:get_Graphic()
- Verse.ThingDef:<PostLoad>m__3()
- Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
- Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
- Verse.LongEventHandler:LongEventsUpdate(Boolean&)
- Verse.Root:Update_Patch1(Object)
- Verse.Root_Entry:Update()
- Could not execute post-long-event action. Exception: System.InvalidOperationException: Operation is not valid due to the current state of the object
- at System.Linq.Enumerable.First[ThingDef] (IEnumerable`1 source) [0x00000] in <filename unknown>:0
- at RimWorld.GenStuff.DefaultStuffFor (Verse.BuildableDef bd) [0x00000] in <filename unknown>:0
- at Verse.ThingDef.ResolveIcon () [0x00000] in <filename unknown>:0
- at Verse.BuildableDef.<PostLoad>m__0 () [0x00000] in <filename unknown>:0
- at Verse.LongEventHandler.ExecuteToExecuteWhenFinished () [0x00000] in <filename unknown>:0
- Verse.Log:Error(String, Boolean)
- Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
- Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
- Verse.LongEventHandler:LongEventsUpdate(Boolean&)
- Verse.Root:Update_Patch1(Object)
- Verse.Root_Entry:Update()
- Could not load UnityEngine.Texture2D at Books/scroll in any active mod or in base resources.
- Verse.Log:Error(String, Boolean)
- Verse.ContentFinder`1:Get(String, Boolean)
- Verse.Graphic_Single:Init(GraphicRequest)
- Verse.GraphicDatabase:GetInner(GraphicRequest)
- Verse.GraphicDatabase:Get(Type, String, Shader, Vector2, Color, Color, GraphicData, List`1)
- Verse.GraphicData:Init()
- Verse.GraphicData:get_Graphic()
- Verse.ThingDef:<PostLoad>m__3()
- Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
- Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
- Verse.LongEventHandler:LongEventsUpdate(Boolean&)
- Verse.Root:Update_Patch1(Object)
- Verse.Root_Entry:Update()
- MatFrom with null sourceTex.
- Verse.Log:Error(String, Boolean)
- Verse.MaterialPool:MatFrom(MaterialRequest)
- Verse.Graphic_Single:Init(GraphicRequest)
- Verse.GraphicDatabase:GetInner(GraphicRequest)
- Verse.GraphicDatabase:Get(Type, String, Shader, Vector2, Color, Color, GraphicData, List`1)
- Verse.GraphicData:Init()
- Verse.GraphicData:get_Graphic()
- Verse.ThingDef:<PostLoad>m__3()
- Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
- Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
- Verse.LongEventHandler:LongEventsUpdate(Boolean&)
- Verse.Root:Update_Patch1(Object)
- Verse.Root_Entry:Update()
- Could not execute post-long-event action. Exception: System.InvalidOperationException: Operation is not valid due to the current state of the object
- at System.Linq.Enumerable.First[ThingDef] (IEnumerable`1 source) [0x00000] in <filename unknown>:0
- at RimWorld.GenStuff.DefaultStuffFor (Verse.BuildableDef bd) [0x00000] in <filename unknown>:0
- at Verse.ThingDef.ResolveIcon () [0x00000] in <filename unknown>:0
- at Verse.BuildableDef.<PostLoad>m__0 () [0x00000] in <filename unknown>:0
- at Verse.LongEventHandler.ExecuteToExecuteWhenFinished () [0x00000] in <filename unknown>:0
- Verse.Log:Error(String, Boolean)
- Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
- Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
- Verse.LongEventHandler:LongEventsUpdate(Boolean&)
- Verse.Root:Update_Patch1(Object)
- Verse.Root_Entry:Update()
- Could not load UnityEngine.Texture2D at Books/scroll in any active mod or in base resources.
- Verse.Log:Error(String, Boolean)
- Verse.ContentFinder`1:Get(String, Boolean)
- Verse.Graphic_Single:Init(GraphicRequest)
- Verse.GraphicDatabase:GetInner(GraphicRequest)
- Verse.GraphicDatabase:Get(Type, String, Shader, Vector2, Color, Color, GraphicData, List`1)
- Verse.GraphicData:Init()
- Verse.GraphicData:get_Graphic()
- Verse.ThingDef:<PostLoad>m__3()
- Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
- Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
- Verse.LongEventHandler:LongEventsUpdate(Boolean&)
- Verse.Root:Update_Patch1(Object)
- Verse.Root_Entry:Update()
- MatFrom with null sourceTex.
- Verse.Log:Error(String, Boolean)
- Verse.MaterialPool:MatFrom(MaterialRequest)
- Verse.Graphic_Single:Init(GraphicRequest)
- Verse.GraphicDatabase:GetInner(GraphicRequest)
- Verse.GraphicDatabase:Get(Type, String, Shader, Vector2, Color, Color, GraphicData, List`1)
- Verse.GraphicData:Init()
- Verse.GraphicData:get_Graphic()
- Verse.ThingDef:<PostLoad>m__3()
- Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
- Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
- Verse.LongEventHandler:LongEventsUpdate(Boolean&)
- Verse.Root:Update_Patch1(Object)
- Verse.Root_Entry:Update()
- Could not execute post-long-event action. Exception: System.InvalidOperationException: Operation is not valid due to the current state of the object
- at System.Linq.Enumerable.First[ThingDef] (IEnumerable`1 source) [0x00000] in <filename unknown>:0
- at RimWorld.GenStuff.DefaultStuffFor (Verse.BuildableDef bd) [0x00000] in <filename unknown>:0
- at Verse.ThingDef.ResolveIcon () [0x00000] in <filename unknown>:0
- at Verse.BuildableDef.<PostLoad>m__0 () [0x00000] in <filename unknown>:0
- at Verse.LongEventHandler.ExecuteToExecuteWhenFinished () [0x00000] in <filename unknown>:0
- Verse.Log:Error(String, Boolean)
- Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
- Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
- Verse.LongEventHandler:LongEventsUpdate(Boolean&)
- Verse.Root:Update_Patch1(Object)
- Verse.Root_Entry:Update()
- Could not load UnityEngine.Texture2D at Books/scroll in any active mod or in base resources.
- Verse.Log:Error(String, Boolean)
- Verse.ContentFinder`1:Get(String, Boolean)
- Verse.Graphic_Single:Init(GraphicRequest)
- Verse.GraphicDatabase:GetInner(GraphicRequest)
- Verse.GraphicDatabase:Get(Type, String, Shader, Vector2, Color, Color, GraphicData, List`1)
- Verse.GraphicData:Init()
- Verse.GraphicData:get_Graphic()
- Verse.ThingDef:<PostLoad>m__3()
- Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
- Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
- Verse.LongEventHandler:LongEventsUpdate(Boolean&)
- Verse.Root:Update_Patch1(Object)
- Verse.Root_Entry:Update()
- MatFrom with null sourceTex.
- Verse.Log:Error(String, Boolean)
- Verse.MaterialPool:MatFrom(MaterialRequest)
- Verse.Graphic_Single:Init(GraphicRequest)
- Verse.GraphicDatabase:GetInner(GraphicRequest)
- Verse.GraphicDatabase:Get(Type, String, Shader, Vector2, Color, Color, GraphicData, List`1)
- Verse.GraphicData:Init()
- Verse.GraphicData:get_Graphic()
- Verse.ThingDef:<PostLoad>m__3()
- Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
- Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
- Verse.LongEventHandler:LongEventsUpdate(Boolean&)
- Verse.Root:Update_Patch1(Object)
- Verse.Root_Entry:Update()
- Could not execute post-long-event action. Exception: System.InvalidOperationException: Operation is not valid due to the current state of the object
- at System.Linq.Enumerable.First[ThingDef] (IEnumerable`1 source) [0x00000] in <filename unknown>:0
- at RimWorld.GenStuff.DefaultStuffFor (Verse.BuildableDef bd) [0x00000] in <filename unknown>:0
- at Verse.ThingDef.ResolveIcon () [0x00000] in <filename unknown>:0
- at Verse.BuildableDef.<PostLoad>m__0 () [0x00000] in <filename unknown>:0
- at Verse.LongEventHandler.ExecuteToExecuteWhenFinished () [0x00000] in <filename unknown>:0
- Verse.Log:Error(String, Boolean)
- Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
- Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
- Verse.LongEventHandler:LongEventsUpdate(Boolean&)
- Verse.Root:Update_Patch1(Object)
- Verse.Root_Entry:Update()
- Could not load UnityEngine.Texture2D at Books/scroll in any active mod or in base resources.
- Verse.Log:Error(String, Boolean)
- Verse.ContentFinder`1:Get(String, Boolean)
- Verse.Graphic_Single:Init(GraphicRequest)
- Verse.GraphicDatabase:GetInner(GraphicRequest)
- Verse.GraphicDatabase:Get(Type, String, Shader, Vector2, Color, Color, GraphicData, List`1)
- Verse.GraphicData:Init()
- Verse.GraphicData:get_Graphic()
- Verse.ThingDef:<PostLoad>m__3()
- Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
- Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
- Verse.LongEventHandler:LongEventsUpdate(Boolean&)
- Verse.Root:Update_Patch1(Object)
- Verse.Root_Entry:Update()
- MatFrom with null sourceTex.
- Verse.Log:Error(String, Boolean)
- Verse.MaterialPool:MatFrom(MaterialRequest)
- Verse.Graphic_Single:Init(GraphicRequest)
- Verse.GraphicDatabase:GetInner(GraphicRequest)
- Verse.GraphicDatabase:Get(Type, String, Shader, Vector2, Color, Color, GraphicData, List`1)
- Verse.GraphicData:Init()
- Verse.GraphicData:get_Graphic()
- Verse.ThingDef:<PostLoad>m__3()
- Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
- Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
- Verse.LongEventHandler:LongEventsUpdate(Boolean&)
- Verse.Root:Update_Patch1(Object)
- Verse.Root_Entry:Update()
- Could not execute post-long-event action. Exception: System.InvalidOperationException: Operation is not valid due to the current state of the object
- at System.Linq.Enumerable.First[ThingDef] (IEnumerable`1 source) [0x00000] in <filename unknown>:0
- at RimWorld.GenStuff.DefaultStuffFor (Verse.BuildableDef bd) [0x00000] in <filename unknown>:0
- at Verse.ThingDef.ResolveIcon () [0x00000] in <filename unknown>:0
- at Verse.BuildableDef.<PostLoad>m__0 () [0x00000] in <filename unknown>:0
- at Verse.LongEventHandler.ExecuteToExecuteWhenFinished () [0x00000] in <filename unknown>:0
- Verse.Log:Error(String, Boolean)
- Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
- Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
- Verse.LongEventHandler:LongEventsUpdate(Boolean&)
- Verse.Root:Update_Patch1(Object)
- Verse.Root_Entry:Update()
- Could not load UnityEngine.Texture2D at Books/scroll in any active mod or in base resources.
- Verse.Log:Error(String, Boolean)
- Verse.ContentFinder`1:Get(String, Boolean)
- Verse.Graphic_Single:Init(GraphicRequest)
- Verse.GraphicDatabase:GetInner(GraphicRequest)
- Verse.GraphicDatabase:Get(Type, String, Shader, Vector2, Color, Color, GraphicData, List`1)
- Verse.GraphicData:Init()
- Verse.GraphicData:get_Graphic()
- Verse.ThingDef:<PostLoad>m__3()
- Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
- Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
- Verse.LongEventHandler:LongEventsUpdate(Boolean&)
- Verse.Root:Update_Patch1(Object)
- Verse.Root_Entry:Update()
- MatFrom with null sourceTex.
- Verse.Log:Error(String, Boolean)
- Verse.MaterialPool:MatFrom(MaterialRequest)
- Verse.Graphic_Single:Init(GraphicRequest)
- Verse.GraphicDatabase:GetInner(GraphicRequest)
- Verse.GraphicDatabase:Get(Type, String, Shader, Vector2, Color, Color, GraphicData, List`1)
- Verse.GraphicData:Init()
- Verse.GraphicData:get_Graphic()
- Verse.ThingDef:<PostLoad>m__3()
- Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
- Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
- Verse.LongEventHandler:LongEventsUpdate(Boolean&)
- Verse.Root:Update_Patch1(Object)
- Verse.Root_Entry:Update()
- Could not execute post-long-event action. Exception: System.InvalidOperationException: Operation is not valid due to the current state of the object
- at System.Linq.Enumerable.First[ThingDef] (IEnumerable`1 source) [0x00000] in <filename unknown>:0
- at RimWorld.GenStuff.DefaultStuffFor (Verse.BuildableDef bd) [0x00000] in <filename unknown>:0
- at Verse.ThingDef.ResolveIcon () [0x00000] in <filename unknown>:0
- at Verse.BuildableDef.<PostLoad>m__0 () [0x00000] in <filename unknown>:0
- at Verse.LongEventHandler.ExecuteToExecuteWhenFinished () [0x00000] in <filename unknown>:0
- Verse.Log:Error(String, Boolean)
- Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
- Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
- Verse.LongEventHandler:LongEventsUpdate(Boolean&)
- Verse.Root:Update_Patch1(Object)
- Verse.Root_Entry:Update()
- Could not load UnityEngine.Texture2D at Books/scroll in any active mod or in base resources.
- Verse.Log:Error(String, Boolean)
- Verse.ContentFinder`1:Get(String, Boolean)
- Verse.Graphic_Single:Init(GraphicRequest)
- Verse.GraphicDatabase:GetInner(GraphicRequest)
- Verse.GraphicDatabase:Get(Type, String, Shader, Vector2, Color, Color, GraphicData, List`1)
- Verse.GraphicData:Init()
- Verse.GraphicData:get_Graphic()
- Verse.ThingDef:<PostLoad>m__3()
- Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
- Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
- Verse.LongEventHandler:LongEventsUpdate(Boolean&)
- Verse.Root:Update_Patch1(Object)
- Verse.Root_Entry:Update()
- MatFrom with null sourceTex.
- Verse.Log:Error(String, Boolean)
- Verse.MaterialPool:MatFrom(MaterialRequest)
- Verse.Graphic_Single:Init(GraphicRequest)
- Verse.GraphicDatabase:GetInner(GraphicRequest)
- Verse.GraphicDatabase:Get(Type, String, Shader, Vector2, Color, Color, GraphicData, List`1)
- Verse.GraphicData:Init()
- Verse.GraphicData:get_Graphic()
- Verse.ThingDef:<PostLoad>m__3()
- Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
- Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
- Verse.LongEventHandler:LongEventsUpdate(Boolean&)
- Verse.Root:Update_Patch1(Object)
- Verse.Root_Entry:Update()
- Could not execute post-long-event action. Exception: System.InvalidOperationException: Operation is not valid due to the current state of the object
- at System.Linq.Enumerable.First[ThingDef] (IEnumerable`1 source) [0x00000] in <filename unknown>:0
- at RimWorld.GenStuff.DefaultStuffFor (Verse.BuildableDef bd) [0x00000] in <filename unknown>:0
- at Verse.ThingDef.ResolveIcon () [0x00000] in <filename unknown>:0
- at Verse.BuildableDef.<PostLoad>m__0 () [0x00000] in <filename unknown>:0
- at Verse.LongEventHandler.ExecuteToExecuteWhenFinished () [0x00000] in <filename unknown>:0
- Verse.Log:Error(String, Boolean)
- Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
- Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
- Verse.LongEventHandler:LongEventsUpdate(Boolean&)
- Verse.Root:Update_Patch1(Object)
- Verse.Root_Entry:Update()
- Could not load UnityEngine.Texture2D at Items/Gemstones/mightinsight in any active mod or in base resources.
- Verse.Log:Error(String, Boolean)
- Verse.ContentFinder`1:Get(String, Boolean)
- Verse.Graphic_Single:Init(GraphicRequest)
- Verse.GraphicDatabase:GetInner(GraphicRequest)
- Verse.GraphicDatabase:Get(Type, String, Shader, Vector2, Color, Color, GraphicData, List`1)
- Verse.GraphicData:Init()
- Verse.GraphicData:get_Graphic()
- Verse.ThingDef:<PostLoad>m__3()
- Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
- Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
- Verse.LongEventHandler:LongEventsUpdate(Boolean&)
- Verse.Root:Update_Patch1(Object)
- Verse.Root_Entry:Update()
- MatFrom with null sourceTex.
- Verse.Log:Error(String, Boolean)
- Verse.MaterialPool:MatFrom(MaterialRequest)
- Verse.Graphic_Single:Init(GraphicRequest)
- Verse.GraphicDatabase:GetInner(GraphicRequest)
- Verse.GraphicDatabase:Get(Type, String, Shader, Vector2, Color, Color, GraphicData, List`1)
- Verse.GraphicData:Init()
- Verse.GraphicData:get_Graphic()
- Verse.ThingDef:<PostLoad>m__3()
- Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
- Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
- Verse.LongEventHandler:LongEventsUpdate(Boolean&)
- Verse.Root:Update_Patch1(Object)
- Verse.Root_Entry:Update()
- Could not load UnityEngine.Texture2D at Items/Gemstones/magicinsight in any active mod or in base resources.
- Verse.Log:Error(String, Boolean)
- Verse.ContentFinder`1:Get(String, Boolean)
- Verse.Graphic_Single:Init(GraphicRequest)
- Verse.GraphicDatabase:GetInner(GraphicRequest)
- Verse.GraphicDatabase:Get(Type, String, Shader, Vector2, Color, Color, GraphicData, List`1)
- Verse.GraphicData:Init()
- Verse.GraphicData:get_Graphic()
- Verse.ThingDef:<PostLoad>m__3()
- Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
- Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
- Verse.LongEventHandler:LongEventsUpdate(Boolean&)
- Verse.Root:Update_Patch1(Object)
- Verse.Root_Entry:Update()
- MatFrom with null sourceTex.
- Verse.Log:Error(String, Boolean)
- Verse.MaterialPool:MatFrom(MaterialRequest)
- Verse.Graphic_Single:Init(GraphicRequest)
- Verse.GraphicDatabase:GetInner(GraphicRequest)
- Verse.GraphicDatabase:Get(Type, String, Shader, Vector2, Color, Color, GraphicData, List`1)
- Verse.GraphicData:Init()
- Verse.GraphicData:get_Graphic()
- Verse.ThingDef:<PostLoad>m__3()
- Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
- Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
- Verse.LongEventHandler:LongEventsUpdate(Boolean&)
- Verse.Root:Update_Patch1(Object)
- Verse.Root_Entry:Update()
- Could not load UnityEngine.Texture2D at Items/weapons/thrumboaxe_etched_offset in any active mod or in base resources.
- Verse.Log:Error(String, Boolean)
- Verse.ContentFinder`1:Get(String, Boolean)
- Verse.Graphic_Single:Init(GraphicRequest)
- Verse.GraphicDatabase:GetInner(GraphicRequest)
- Verse.GraphicDatabase:Get(Type, String, Shader, Vector2, Color, Color, GraphicData, List`1)
- Verse.GraphicData:Init()
- Verse.GraphicData:get_Graphic()
- Verse.ThingDef:<PostLoad>m__3()
- Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
- Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
- Verse.LongEventHandler:LongEventsUpdate(Boolean&)
- Verse.Root:Update_Patch1(Object)
- Verse.Root_Entry:Update()
- MatFrom with null sourceTex.
- Verse.Log:Error(String, Boolean)
- Verse.MaterialPool:MatFrom(MaterialRequest)
- Verse.Graphic_Single:Init(GraphicRequest)
- Verse.GraphicDatabase:GetInner(GraphicRequest)
- Verse.GraphicDatabase:Get(Type, String, Shader, Vector2, Color, Color, GraphicData, List`1)
- Verse.GraphicData:Init()
- Verse.GraphicData:get_Graphic()
- Verse.ThingDef:<PostLoad>m__3()
- Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
- Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
- Verse.LongEventHandler:LongEventsUpdate(Boolean&)
- Verse.Root:Update_Patch1(Object)
- Verse.Root_Entry:Update()
- Could not load UnityEngine.Texture2D at Items/weapons/elephantspear in any active mod or in base resources.
- Verse.Log:Error(String, Boolean)
- Verse.ContentFinder`1:Get(String, Boolean)
- Verse.Graphic_Single:Init(GraphicRequest)
- Verse.GraphicDatabase:GetInner(GraphicRequest)
- Verse.GraphicDatabase:Get(Type, String, Shader, Vector2, Color, Color, GraphicData, List`1)
- Verse.GraphicData:Init()
- Verse.GraphicData:get_Graphic()
- Verse.ThingDef:<PostLoad>m__3()
- Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
- Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
- Verse.LongEventHandler:LongEventsUpdate(Boolean&)
- Verse.Root:Update_Patch1(Object)
- Verse.Root_Entry:Update()
- MatFrom with null sourceTex.
- Verse.Log:Error(String, Boolean)
- Verse.MaterialPool:MatFrom(MaterialRequest)
- Verse.Graphic_Single:Init(GraphicRequest)
- Verse.GraphicDatabase:GetInner(GraphicRequest)
- Verse.GraphicDatabase:Get(Type, String, Shader, Vector2, Color, Color, GraphicData, List`1)
- Verse.GraphicData:Init()
- Verse.GraphicData:get_Graphic()
- Verse.ThingDef:<PostLoad>m__3()
- Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
- Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
- Verse.LongEventHandler:LongEventsUpdate(Boolean&)
- Verse.Root:Update_Patch1(Object)
- Verse.Root_Entry:Update()
- Could not load UnityEngine.Texture2D at Spells/seer_ring_fire in any active mod or in base resources.
- Verse.Log:Error(String, Boolean)
- Verse.ContentFinder`1:Get(String, Boolean)
- Verse.Graphic_Single:Init(GraphicRequest)
- Verse.GraphicDatabase:GetInner(GraphicRequest)
- Verse.GraphicDatabase:Get(Type, String, Shader, Vector2, Color, Color, GraphicData, List`1)
- Verse.GraphicData:Init()
- Verse.GraphicData:get_Graphic()
- Verse.ThingDef:<PostLoad>m__3()
- Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
- Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
- Verse.LongEventHandler:LongEventsUpdate(Boolean&)
- Verse.Root:Update_Patch1(Object)
- Verse.Root_Entry:Update()
- MatFrom with null sourceTex.
- Verse.Log:Error(String, Boolean)
- Verse.MaterialPool:MatFrom(MaterialRequest)
- Verse.Graphic_Single:Init(GraphicRequest)
- Verse.GraphicDatabase:GetInner(GraphicRequest)
- Verse.GraphicDatabase:Get(Type, String, Shader, Vector2, Color, Color, GraphicData, List`1)
- Verse.GraphicData:Init()
- Verse.GraphicData:get_Graphic()
- Verse.ThingDef:<PostLoad>m__3()
- Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
- Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
- Verse.LongEventHandler:LongEventsUpdate(Boolean&)
- Verse.Root:Update_Patch1(Object)
- Verse.Root_Entry:Update()
- Could not load UnityEngine.Texture2D at Items/weapons/wand_fir in any active mod or in base resources.
- Verse.Log:Error(String, Boolean)
- Verse.ContentFinder`1:Get(String, Boolean)
- Verse.Graphic_Single:Init(GraphicRequest)
- Verse.GraphicDatabase:GetInner(GraphicRequest)
- Verse.GraphicDatabase:Get(Type, String, Shader, Vector2, Color, Color, GraphicData, List`1)
- Verse.GraphicData:Init()
- Verse.GraphicData:get_Graphic()
- Verse.ThingDef:<PostLoad>m__3()
- Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
- Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
- Verse.LongEventHandler:LongEventsUpdate(Boolean&)
- Verse.Root:Update_Patch1(Object)
- Verse.Root_Entry:Update()
- MatFrom with null sourceTex.
- Verse.Log:Error(String, Boolean)
- Verse.MaterialPool:MatFrom(MaterialRequest)
- Verse.Graphic_Single:Init(GraphicRequest)
- Verse.GraphicDatabase:GetInner(GraphicRequest)
- Verse.GraphicDatabase:Get(Type, String, Shader, Vector2, Color, Color, GraphicData, List`1)
- Verse.GraphicData:Init()
- Verse.GraphicData:get_Graphic()
- Verse.ThingDef:<PostLoad>m__3()
- Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
- Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
- Verse.LongEventHandler:LongEventsUpdate(Boolean&)
- Verse.Root:Update_Patch1(Object)
- Verse.Root_Entry:Update()
- Could not load UnityEngine.Texture2D at Spells/Icebolt in any active mod or in base resources.
- Verse.Log:Error(String, Boolean)
- Verse.ContentFinder`1:Get(String, Boolean)
- Verse.Graphic_Single:Init(GraphicRequest)
- Verse.GraphicDatabase:GetInner(GraphicRequest)
- Verse.GraphicDatabase:Get(Type, String, Shader, Vector2, Color, Color, GraphicData, List`1)
- Verse.GraphicData:Init()
- Verse.GraphicData:get_Graphic()
- Verse.ThingDef:<PostLoad>m__3()
- Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
- Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
- Verse.LongEventHandler:LongEventsUpdate(Boolean&)
- Verse.Root:Update_Patch1(Object)
- Verse.Root_Entry:Update()
- MatFrom with null sourceTex.
- Verse.Log:Error(String, Boolean)
- Verse.MaterialPool:MatFrom(MaterialRequest)
- Verse.Graphic_Single:Init(GraphicRequest)
- Verse.GraphicDatabase:GetInner(GraphicRequest)
- Verse.GraphicDatabase:Get(Type, String, Shader, Vector2, Color, Color, GraphicData, List`1)
- Verse.GraphicData:Init()
- Verse.GraphicData:get_Graphic()
- Verse.ThingDef:<PostLoad>m__3()
- Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
- Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
- Verse.LongEventHandler:LongEventsUpdate(Boolean&)
- Verse.Root:Update_Patch1(Object)
- Verse.Root_Entry:Update()
- Could not load UnityEngine.Texture2D at Items/weapons/wand_ice in any active mod or in base resources.
- Verse.Log:Error(String, Boolean)
- Verse.ContentFinder`1:Get(String, Boolean)
- Verse.Graphic_Single:Init(GraphicRequest)
- Verse.GraphicDatabase:GetInner(GraphicRequest)
- Verse.GraphicDatabase:Get(Type, String, Shader, Vector2, Color, Color, GraphicData, List`1)
- Verse.GraphicData:Init()
- Verse.GraphicData:get_Graphic()
- Verse.ThingDef:<PostLoad>m__3()
- Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
- Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
- Verse.LongEventHandler:LongEventsUpdate(Boolean&)
- Verse.Root:Update_Patch1(Object)
- Verse.Root_Entry:Update()
- MatFrom with null sourceTex.
- Verse.Log:Error(String, Boolean)
- Verse.MaterialPool:MatFrom(MaterialRequest)
- Verse.Graphic_Single:Init(GraphicRequest)
- Verse.GraphicDatabase:GetInner(GraphicRequest)
- Verse.GraphicDatabase:Get(Type, String, Shader, Vector2, Color, Color, GraphicData, List`1)
- Verse.GraphicData:Init()
- Verse.GraphicData:get_Graphic()
- Verse.ThingDef:<PostLoad>m__3()
- Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
- Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
- Verse.LongEventHandler:LongEventsUpdate(Boolean&)
- Verse.Root:Update_Patch1(Object)
- Verse.Root_Entry:Update()
- Could not load UnityEngine.Texture2D at Spells/LightningBolt in any active mod or in base resources.
- Verse.Log:Error(String, Boolean)
- Verse.ContentFinder`1:Get(String, Boolean)
- Verse.Graphic_Single:Init(GraphicRequest)
- Verse.GraphicDatabase:GetInner(GraphicRequest)
- Verse.GraphicDatabase:Get(Type, String, Shader, Vector2, Color, Color, GraphicData, List`1)
- Verse.GraphicData:Init()
- Verse.GraphicData:get_Graphic()
- Verse.ThingDef:<PostLoad>m__3()
- Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
- Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
- Verse.LongEventHandler:LongEventsUpdate(Boolean&)
- Verse.Root:Update_Patch1(Object)
- Verse.Root_Entry:Update()
- MatFrom with null sourceTex.
- Verse.Log:Error(String, Boolean)
- Verse.MaterialPool:MatFrom(MaterialRequest)
- Verse.Graphic_Single:Init(GraphicRequest)
- Verse.GraphicDatabase:GetInner(GraphicRequest)
- Verse.GraphicDatabase:Get(Type, String, Shader, Vector2, Color, Color, GraphicData, List`1)
- Verse.GraphicData:Init()
- Verse.GraphicData:get_Graphic()
- Verse.ThingDef:<PostLoad>m__3()
- Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
- Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
- Verse.LongEventHandler:LongEventsUpdate(Boolean&)
- Verse.Root:Update_Patch1(Object)
- Verse.Root_Entry:Update()
- Could not load UnityEngine.Texture2D at Items/weapons/wand_lit in any active mod or in base resources.
- Verse.Log:Error(String, Boolean)
- Verse.ContentFinder`1:Get(String, Boolean)
- Verse.Graphic_Single:Init(GraphicRequest)
- Verse.GraphicDatabase:GetInner(GraphicRequest)
- Verse.GraphicDatabase:Get(Type, String, Shader, Vector2, Color, Color, GraphicData, List`1)
- Verse.GraphicData:Init()
- Verse.GraphicData:get_Graphic()
- Verse.ThingDef:<PostLoad>m__3()
- Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
- Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
- Verse.LongEventHandler:LongEventsUpdate(Boolean&)
- Verse.Root:Update_Patch1(Object)
- Verse.Root_Entry:Update()
- MatFrom with null sourceTex.
- Verse.Log:Error(String, Boolean)
- Verse.MaterialPool:MatFrom(MaterialRequest)
- Verse.Graphic_Single:Init(GraphicRequest)
- Verse.GraphicDatabase:GetInner(GraphicRequest)
- Verse.GraphicDatabase:Get(Type, String, Shader, Vector2, Color, Color, GraphicData, List`1)
- Verse.GraphicData:Init()
- Verse.GraphicData:get_Graphic()
- Verse.ThingDef:<PostLoad>m__3()
- Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
- Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
- Verse.LongEventHandler:LongEventsUpdate(Boolean&)
- Verse.Root:Update_Patch1(Object)
- Verse.Root_Entry:Update()
- Could not load UnityEngine.Texture2D at Spells/blazingpower in any active mod or in base resources.
- Verse.Log:Error(String, Boolean)
- Verse.ContentFinder`1:Get(String, Boolean)
- Verse.Graphic_Single:Init(GraphicRequest)
- Verse.GraphicDatabase:GetInner(GraphicRequest)
- Verse.GraphicDatabase:Get(Type, String, Shader, Vector2, Color, Color, GraphicData, List`1)
- Verse.GraphicData:Init()
- Verse.GraphicData:get_Graphic()
- Verse.ThingDef:<PostLoad>m__3()
- Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
- Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
- Verse.LongEventHandler:LongEventsUpdate(Boolean&)
- Verse.Root:Update_Patch1(Object)
- Verse.Root_Entry:Update()
- MatFrom with null sourceTex.
- Verse.Log:Error(String, Boolean)
- Verse.MaterialPool:MatFrom(MaterialRequest)
- Verse.Graphic_Single:Init(GraphicRequest)
- Verse.GraphicDatabase:GetInner(GraphicRequest)
- Verse.GraphicDatabase:Get(Type, String, Shader, Vector2, Color, Color, GraphicData, List`1)
- Verse.GraphicData:Init()
- Verse.GraphicData:get_Graphic()
- Verse.ThingDef:<PostLoad>m__3()
- Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
- Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
- Verse.LongEventHandler:LongEventsUpdate(Boolean&)
- Verse.Root:Update_Patch1(Object)
- Verse.Root_Entry:Update()
- Could not load UnityEngine.Texture2D at Items/weapons/staff_blazingpower in any active mod or in base resources.
- Verse.Log:Error(String, Boolean)
- Verse.ContentFinder`1:Get(String, Boolean)
- Verse.Graphic_Single:Init(GraphicRequest)
- Verse.GraphicDatabase:GetInner(GraphicRequest)
- Verse.GraphicDatabase:Get(Type, String, Shader, Vector2, Color, Color, GraphicData, List`1)
- Verse.GraphicData:Init()
- Verse.GraphicData:get_Graphic()
- Verse.ThingDef:<PostLoad>m__3()
- Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
- Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
- Verse.LongEventHandler:LongEventsUpdate(Boolean&)
- Verse.Root:Update_Patch1(Object)
- Verse.Root_Entry:Update()
- MatFrom with null sourceTex.
- Verse.Log:Error(String, Boolean)
- Verse.MaterialPool:MatFrom(MaterialRequest)
- Verse.Graphic_Single:Init(GraphicRequest)
- Verse.GraphicDatabase:GetInner(GraphicRequest)
- Verse.GraphicDatabase:Get(Type, String, Shader, Vector2, Color, Color, GraphicData, List`1)
- Verse.GraphicData:Init()
- Verse.GraphicData:get_Graphic()
- Verse.ThingDef:<PostLoad>m__3()
- Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
- Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
- Verse.LongEventHandler:LongEventsUpdate(Boolean&)
- Verse.Root:Update_Patch1(Object)
- Verse.Root_Entry:Update()
- Could not load UnityEngine.Texture2D at Items/weapons/staff_elements in any active mod or in base resources.
- Verse.Log:Error(String, Boolean)
- Verse.ContentFinder`1:Get(String, Boolean)
- Verse.Graphic_Single:Init(GraphicRequest)
- Verse.GraphicDatabase:GetInner(GraphicRequest)
- Verse.GraphicDatabase:Get(Type, String, Shader, Vector2, Color, Color, GraphicData, List`1)
- Verse.GraphicData:Init()
- Verse.GraphicData:get_Graphic()
- Verse.ThingDef:<PostLoad>m__3()
- Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
- Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
- Verse.LongEventHandler:LongEventsUpdate(Boolean&)
- Verse.Root:Update_Patch1(Object)
- Verse.Root_Entry:Update()
- MatFrom with null sourceTex.
- Verse.Log:Error(String, Boolean)
- Verse.MaterialPool:MatFrom(MaterialRequest)
- Verse.Graphic_Single:Init(GraphicRequest)
- Verse.GraphicDatabase:GetInner(GraphicRequest)
- Verse.GraphicDatabase:Get(Type, String, Shader, Vector2, Color, Color, GraphicData, List`1)
- Verse.GraphicData:Init()
- Verse.GraphicData:get_Graphic()
- Verse.ThingDef:<PostLoad>m__3()
- Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
- Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
- Verse.LongEventHandler:LongEventsUpdate(Boolean&)
- Verse.Root:Update_Patch1(Object)
- Verse.Root_Entry:Update()
- Could not load UnityEngine.Texture2D at Spells/seer_ring_fire in any active mod or in base resources.
- Verse.Log:Error(String, Boolean)
- Verse.ContentFinder`1:Get(String, Boolean)
- Verse.Graphic_Single:Init(GraphicRequest)
- Verse.GraphicDatabase:GetInner(GraphicRequest)
- Verse.GraphicDatabase:Get(Type, String, Shader, Vector2, Color, Color, GraphicData, List`1)
- Verse.GraphicData:Init()
- Verse.GraphicData:get_Graphic()
- Verse.ThingDef:<PostLoad>m__3()
- Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
- Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
- Verse.LongEventHandler:LongEventsUpdate(Boolean&)
- Verse.Root:Update_Patch1(Object)
- Verse.Root_Entry:Update()
- MatFrom with null sourceTex.
- Verse.Log:Error(String, Boolean)
- Verse.MaterialPool:MatFrom(MaterialRequest)
- Verse.Graphic_Single:Init(GraphicRequest)
- Verse.GraphicDatabase:GetInner(GraphicRequest)
- Verse.GraphicDatabase:Get(Type, String, Shader, Vector2, Color, Color, GraphicData, List`1)
- Verse.GraphicData:Init()
- Verse.GraphicData:get_Graphic()
- Verse.ThingDef:<PostLoad>m__3()
- Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
- Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
- Verse.LongEventHandler:LongEventsUpdate(Boolean&)
- Verse.Root:Update_Patch1(Object)
- Verse.Root_Entry:Update()
- Could not load UnityEngine.Texture2D at Items/weapons/seer_ring_fir in any active mod or in base resources.
- Verse.Log:Error(String, Boolean)
- Verse.ContentFinder`1:Get(String, Boolean)
- Verse.Graphic_Single:Init(GraphicRequest)
- Verse.GraphicDatabase:GetInner(GraphicRequest)
- Verse.GraphicDatabase:Get(Type, String, Shader, Vector2, Color, Color, GraphicData, List`1)
- Verse.GraphicData:Init()
- Verse.GraphicData:get_Graphic()
- Verse.ThingDef:<PostLoad>m__3()
- Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
- Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
- Verse.LongEventHandler:LongEventsUpdate(Boolean&)
- Verse.Root:Update_Patch1(Object)
- Verse.Root_Entry:Update()
- MatFrom with null sourceTex.
- Verse.Log:Error(String, Boolean)
- Verse.MaterialPool:MatFrom(MaterialRequest)
- Verse.Graphic_Single:Init(GraphicRequest)
- Verse.GraphicDatabase:GetInner(GraphicRequest)
- Verse.GraphicDatabase:Get(Type, String, Shader, Vector2, Color, Color, GraphicData, List`1)
- Verse.GraphicData:Init()
- Verse.GraphicData:get_Graphic()
- Verse.ThingDef:<PostLoad>m__3()
- Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
- Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
- Verse.LongEventHandler:LongEventsUpdate(Boolean&)
- Verse.Root:Update_Patch1(Object)
- Verse.Root_Entry:Update()
- Could not load UnityEngine.Texture2D at Spells/Icebolt in any active mod or in base resources.
- Verse.Log:Error(String, Boolean)
- Verse.ContentFinder`1:Get(String, Boolean)
- Verse.Graphic_Single:Init(GraphicRequest)
- Verse.GraphicDatabase:GetInner(GraphicRequest)
- Verse.GraphicDatabase:Get(Type, String, Shader, Vector2, Color, Color, GraphicData, List`1)
- Verse.GraphicData:Init()
- Verse.GraphicData:get_Graphic()
- Verse.ThingDef:<PostLoad>m__3()
- Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
- Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
- Verse.LongEventHandler:LongEventsUpdate(Boolean&)
- Verse.Root:Update_Patch1(Object)
- Verse.Root_Entry:Update()
- MatFrom with null sourceTex.
- Verse.Log:Error(String, Boolean)
- Verse.MaterialPool:MatFrom(MaterialRequest)
- Verse.Graphic_Single:Init(GraphicRequest)
- Verse.GraphicDatabase:GetInner(GraphicRequest)
- Verse.GraphicDatabase:Get(Type, String, Shader, Vector2, Color, Color, GraphicData, List`1)
- Verse.GraphicData:Init()
- Verse.GraphicData:get_Graphic()
- Verse.ThingDef:<PostLoad>m__3()
- Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
- Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
- Verse.LongEventHandler:LongEventsUpdate(Boolean&)
- Verse.Root:Update_Patch1(Object)
- Verse.Root_Entry:Update()
- Could not load UnityEngine.Texture2D at Items/weapons/seer_ring_ice in any active mod or in base resources.
- Verse.Log:Error(String, Boolean)
- Verse.ContentFinder`1:Get(String, Boolean)
- Verse.Graphic_Single:Init(GraphicRequest)
- Verse.GraphicDatabase:GetInner(GraphicRequest)
- Verse.GraphicDatabase:Get(Type, String, Shader, Vector2, Color, Color, GraphicData, List`1)
- Verse.GraphicData:Init()
- Verse.GraphicData:get_Graphic()
- Verse.ThingDef:<PostLoad>m__3()
- Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
- Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
- Verse.LongEventHandler:LongEventsUpdate(Boolean&)
- Verse.Root:Update_Patch1(Object)
- Verse.Root_Entry:Update()
- MatFrom with null sourceTex.
- Verse.Log:Error(String, Boolean)
- Verse.MaterialPool:MatFrom(MaterialRequest)
- Verse.Graphic_Single:Init(GraphicRequest)
- Verse.GraphicDatabase:GetInner(GraphicRequest)
- Verse.GraphicDatabase:Get(Type, String, Shader, Vector2, Color, Color, GraphicData, List`1)
- Verse.GraphicData:Init()
- Verse.GraphicData:get_Graphic()
- Verse.ThingDef:<PostLoad>m__3()
- Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
- Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
- Verse.LongEventHandler:LongEventsUpdate(Boolean&)
- Verse.Root:Update_Patch1(Object)
- Verse.Root_Entry:Update()
- Could not load UnityEngine.Texture2D at Spells/LightningBolt in any active mod or in base resources.
- Verse.Log:Error(String, Boolean)
- Verse.ContentFinder`1:Get(String, Boolean)
- Verse.Graphic_Single:Init(GraphicRequest)
- Verse.GraphicDatabase:GetInner(GraphicRequest)
- Verse.GraphicDatabase:Get(Type, String, Shader, Vector2, Color, Color, GraphicData, List`1)
- Verse.GraphicData:Init()
- Verse.GraphicData:get_Graphic()
- Verse.ThingDef:<PostLoad>m__3()
- Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
- Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
- Verse.LongEventHandler:LongEventsUpdate(Boolean&)
- Verse.Root:Update_Patch1(Object)
- Verse.Root_Entry:Update()
- MatFrom with null sourceTex.
- Verse.Log:Error(String, Boolean)
- Verse.MaterialPool:MatFrom(MaterialRequest)
- Verse.Graphic_Single:Init(GraphicRequest)
- Verse.GraphicDatabase:GetInner(GraphicRequest)
- Verse.GraphicDatabase:Get(Type, String, Shader, Vector2, Color, Color, GraphicData, List`1)
- Verse.GraphicData:Init()
- Verse.GraphicData:get_Graphic()
- Verse.ThingDef:<PostLoad>m__3()
- Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
- Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
- Verse.LongEventHandler:LongEventsUpdate(Boolean&)
- Verse.Root:Update_Patch1(Object)
- Verse.Root_Entry:Update()
- Could not load UnityEngine.Texture2D at Items/weapons/seer_ring_lit in any active mod or in base resources.
- Verse.Log:Error(String, Boolean)
- Verse.ContentFinder`1:Get(String, Boolean)
- Verse.Graphic_Single:Init(GraphicRequest)
- Verse.GraphicDatabase:GetInner(GraphicRequest)
- Verse.GraphicDatabase:Get(Type, String, Shader, Vector2, Color, Color, GraphicData, List`1)
- Verse.GraphicData:Init()
- Verse.GraphicData:get_Graphic()
- Verse.ThingDef:<PostLoad>m__3()
- Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
- Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
- Verse.LongEventHandler:LongEventsUpdate(Boolean&)
- Verse.Root:Update_Patch1(Object)
- Verse.Root_Entry:Update()
- MatFrom with null sourceTex.
- Verse.Log:Error(String, Boolean)
- Verse.MaterialPool:MatFrom(MaterialRequest)
- Verse.Graphic_Single:Init(GraphicRequest)
- Verse.GraphicDatabase:GetInner(GraphicRequest)
- Verse.GraphicDatabase:Get(Type, String, Shader, Vector2, Color, Color, GraphicData, List`1)
- Verse.GraphicData:Init()
- Verse.GraphicData:get_Graphic()
- Verse.ThingDef:<PostLoad>m__3()
- Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
- Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
- Verse.LongEventHandler:LongEventsUpdate(Boolean&)
- Verse.Root:Update_Patch1(Object)
- Verse.Root_Entry:Update()
- Could not load UnityEngine.Texture2D at Spells/thrum_bolt in any active mod or in base resources.
- Verse.Log:Error(String, Boolean)
- Verse.ContentFinder`1:Get(String, Boolean)
- Verse.Graphic_Single:Init(GraphicRequest)
- Verse.GraphicDatabase:GetInner(GraphicRequest)
- Verse.GraphicDatabase:Get(Type, String, Shader, Vector2, Color, Color, GraphicData, List`1)
- Verse.GraphicData:Init()
- Verse.GraphicData:get_Graphic()
- Verse.ThingDef:<PostLoad>m__3()
- Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
- Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
- Verse.LongEventHandler:LongEventsUpdate(Boolean&)
- Verse.Root:Update_Patch1(Object)
- Verse.Root_Entry:Update()
- MatFrom with null sourceTex.
- Verse.Log:Error(String, Boolean)
- Verse.MaterialPool:MatFrom(MaterialRequest)
- Verse.Graphic_Single:Init(GraphicRequest)
- Verse.GraphicDatabase:GetInner(GraphicRequest)
- Verse.GraphicDatabase:Get(Type, String, Shader, Vector2, Color, Color, GraphicData, List`1)
- Verse.GraphicData:Init()
- Verse.GraphicData:get_Graphic()
- Verse.ThingDef:<PostLoad>m__3()
- Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
- Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
- Verse.LongEventHandler:LongEventsUpdate(Boolean&)
- Verse.Root:Update_Patch1(Object)
- Verse.Root_Entry:Update()
- Could not load UnityEngine.Texture2D at Items/weapons/thrumbow in any active mod or in base resources.
- Verse.Log:Error(String, Boolean)
- Verse.ContentFinder`1:Get(String, Boolean)
- Verse.Graphic_Single:Init(GraphicRequest)
- Verse.GraphicDatabase:GetInner(GraphicRequest)
- Verse.GraphicDatabase:Get(Type, String, Shader, Vector2, Color, Color, GraphicData, List`1)
- Verse.GraphicData:Init()
- Verse.GraphicData:get_Graphic()
- Verse.ThingDef:<PostLoad>m__3()
- Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
- Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
- Verse.LongEventHandler:LongEventsUpdate(Boolean&)
- Verse.Root:Update_Patch1(Object)
- Verse.Root_Entry:Update()
- MatFrom with null sourceTex.
- Verse.Log:Error(String, Boolean)
- Verse.MaterialPool:MatFrom(MaterialRequest)
- Verse.Graphic_Single:Init(GraphicRequest)
- Verse.GraphicDatabase:GetInner(GraphicRequest)
- Verse.GraphicDatabase:Get(Type, String, Shader, Vector2, Color, Color, GraphicData, List`1)
- Verse.GraphicData:Init()
- Verse.GraphicData:get_Graphic()
- Verse.ThingDef:<PostLoad>m__3()
- Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
- Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
- Verse.LongEventHandler:LongEventsUpdate(Boolean&)
- Verse.Root:Update_Patch1(Object)
- Verse.Root_Entry:Update()
- Could not load UnityEngine.Texture2D at Items/weapons/elephantbow in any active mod or in base resources.
- Verse.Log:Error(String, Boolean)
- Verse.ContentFinder`1:Get(String, Boolean)
- Verse.Graphic_Single:Init(GraphicRequest)
- Verse.GraphicDatabase:GetInner(GraphicRequest)
- Verse.GraphicDatabase:Get(Type, String, Shader, Vector2, Color, Color, GraphicData, List`1)
- Verse.GraphicData:Init()
- Verse.GraphicData:get_Graphic()
- Verse.ThingDef:<PostLoad>m__3()
- Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
- Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
- Verse.LongEventHandler:LongEventsUpdate(Boolean&)
- Verse.Root:Update_Patch1(Object)
- Verse.Root_Entry:Update()
- MatFrom with null sourceTex.
- Verse.Log:Error(String, Boolean)
- Verse.MaterialPool:MatFrom(MaterialRequest)
- Verse.Graphic_Single:Init(GraphicRequest)
- Verse.GraphicDatabase:GetInner(GraphicRequest)
- Verse.GraphicDatabase:Get(Type, String, Shader, Vector2, Color, Color, GraphicData, List`1)
- Verse.GraphicData:Init()
- Verse.GraphicData:get_Graphic()
- Verse.ThingDef:<PostLoad>m__3()
- Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
- Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
- Verse.LongEventHandler:LongEventsUpdate(Boolean&)
- Verse.Root:Update_Patch1(Object)
- Verse.Root_Entry:Update()
- Collection cannot init: No textures found at path Items/manapot
- Verse.Log:Error(String, Boolean)
- Verse.Graphic_Collection:Init(GraphicRequest)
- Verse.GraphicDatabase:GetInner(GraphicRequest)
- Verse.GraphicDatabase:Get(Type, String, Shader, Vector2, Color, Color, GraphicData, List`1)
- Verse.GraphicData:Init()
- Verse.GraphicData:get_Graphic()
- Verse.ThingDef:<PostLoad>m__3()
- Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
- Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
- Verse.LongEventHandler:LongEventsUpdate(Boolean&)
- Verse.Root:Update_Patch1(Object)
- Verse.Root_Entry:Update()
- Could not load UnityEngine.Texture2D at Equipment/opencloak in any active mod or in base resources.
- Verse.Log:Error(String, Boolean)
- Verse.ContentFinder`1:Get(String, Boolean)
- Verse.Graphic_Single:Init(GraphicRequest)
- Verse.GraphicDatabase:GetInner(GraphicRequest)
- Verse.GraphicDatabase:Get(Type, String, Shader, Vector2, Color, Color, GraphicData, List`1)
- Verse.GraphicData:Init()
- Verse.GraphicData:get_Graphic()
- Verse.ThingDef:<PostLoad>m__3()
- Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
- Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
- Verse.LongEventHandler:LongEventsUpdate(Boolean&)
- Verse.Root:Update_Patch1(Object)
- Verse.Root_Entry:Update()
- MatFrom with null sourceTex.
- Verse.Log:Error(String, Boolean)
- Verse.MaterialPool:MatFrom(MaterialRequest)
- Verse.Graphic_Single:Init(GraphicRequest)
- Verse.GraphicDatabase:GetInner(GraphicRequest)
- Verse.GraphicDatabase:Get(Type, String, Shader, Vector2, Color, Color, GraphicData, List`1)
- Verse.GraphicData:Init()
- Verse.GraphicData:get_Graphic()
- Verse.ThingDef:<PostLoad>m__3()
- Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
- Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
- Verse.LongEventHandler:LongEventsUpdate(Boolean&)
- Verse.Root:Update_Patch1(Object)
- Verse.Root_Entry:Update()
- Could not execute post-long-event action. Exception: System.InvalidOperationException: Operation is not valid due to the current state of the object
- at System.Linq.Enumerable.First[ThingDef] (IEnumerable`1 source) [0x00000] in <filename unknown>:0
- at RimWorld.GenStuff.DefaultStuffFor (Verse.BuildableDef bd) [0x00000] in <filename unknown>:0
- at Verse.ThingDef.ResolveIcon () [0x00000] in <filename unknown>:0
- at Verse.BuildableDef.<PostLoad>m__0 () [0x00000] in <filename unknown>:0
- at Verse.LongEventHandler.ExecuteToExecuteWhenFinished () [0x00000] in <filename unknown>:0
- Verse.Log:Error(String, Boolean)
- Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
- Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
- Verse.LongEventHandler:LongEventsUpdate(Boolean&)
- Verse.Root:Update_Patch1(Object)
- Verse.Root_Entry:Update()
- Could not load UnityEngine.Texture2D at Equipment/ancientmail in any active mod or in base resources.
- Verse.Log:Error(String, Boolean)
- Verse.ContentFinder`1:Get(String, Boolean)
- Verse.Graphic_Single:Init(GraphicRequest)
- Verse.GraphicDatabase:GetInner(GraphicRequest)
- Verse.GraphicDatabase:Get(Type, String, Shader, Vector2, Color, Color, GraphicData, List`1)
- Verse.GraphicData:Init()
- Verse.GraphicData:get_Graphic()
- Verse.ThingDef:<PostLoad>m__3()
- Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
- Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
- Verse.LongEventHandler:LongEventsUpdate(Boolean&)
- Verse.Root:Update_Patch1(Object)
- Verse.Root_Entry:Update()
- MatFrom with null sourceTex.
- Verse.Log:Error(String, Boolean)
- Verse.MaterialPool:MatFrom(MaterialRequest)
- Verse.Graphic_Single:Init(GraphicRequest)
- Verse.GraphicDatabase:GetInner(GraphicRequest)
- Verse.GraphicDatabase:Get(Type, String, Shader, Vector2, Color, Color, GraphicData, List`1)
- Verse.GraphicData:Init()
- Verse.GraphicData:get_Graphic()
- Verse.ThingDef:<PostLoad>m__3()
- Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
- Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
- Verse.LongEventHandler:LongEventsUpdate(Boolean&)
- Verse.Root:Update_Patch1(Object)
- Verse.Root_Entry:Update()
- Could not execute post-long-event action. Exception: System.InvalidOperationException: Operation is not valid due to the current state of the object
- at System.Linq.Enumerable.First[ThingDef] (IEnumerable`1 source) [0x00000] in <filename unknown>:0
- at RimWorld.GenStuff.DefaultStuffFor (Verse.BuildableDef bd) [0x00000] in <filename unknown>:0
- at Verse.ThingDef.ResolveIcon () [0x00000] in <filename unknown>:0
- at Verse.BuildableDef.<PostLoad>m__0 () [0x00000] in <filename unknown>:0
- at Verse.LongEventHandler.ExecuteToExecuteWhenFinished () [0x00000] in <filename unknown>:0
- Verse.Log:Error(String, Boolean)
- Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
- Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
- Verse.LongEventHandler:LongEventsUpdate(Boolean&)
- Verse.Root:Update_Patch1(Object)
- Verse.Root_Entry:Update()
- Could not load UnityEngine.Texture2D at Equipment/darkrobe in any active mod or in base resources.
- Verse.Log:Error(String, Boolean)
- Verse.ContentFinder`1:Get(String, Boolean)
- Verse.Graphic_Single:Init(GraphicRequest)
- Verse.GraphicDatabase:GetInner(GraphicRequest)
- Verse.GraphicDatabase:Get(Type, String, Shader, Vector2, Color, Color, GraphicData, List`1)
- Verse.GraphicData:Init()
- Verse.GraphicData:get_Graphic()
- Verse.ThingDef:<PostLoad>m__3()
- Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
- Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
- Verse.LongEventHandler:LongEventsUpdate(Boolean&)
- Verse.Root:Update_Patch1(Object)
- Verse.Root_Entry:Update()
- MatFrom with null sourceTex.
- Verse.Log:Error(String, Boolean)
- Verse.MaterialPool:MatFrom(MaterialRequest)
- Verse.Graphic_Single:Init(GraphicRequest)
- Verse.GraphicDatabase:GetInner(GraphicRequest)
- Verse.GraphicDatabase:Get(Type, String, Shader, Vector2, Color, Color, GraphicData, List`1)
- Verse.GraphicData:Init()
- Verse.GraphicData:get_Graphic()
- Verse.ThingDef:<PostLoad>m__3()
- Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
- Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
- Verse.LongEventHandler:LongEventsUpdate(Boolean&)
- Verse.Root:Update_Patch1(Object)
- Verse.Root_Entry:Update()
- Could not execute post-long-event action. Exception: System.InvalidOperationException: Operation is not valid due to the current state of the object
- at System.Linq.Enumerable.First[ThingDef] (IEnumerable`1 source) [0x00000] in <filename unknown>:0
- at RimWorld.GenStuff.DefaultStuffFor (Verse.BuildableDef bd) [0x00000] in <filename unknown>:0
- at Verse.ThingDef.ResolveIcon () [0x00000] in <filename unknown>:0
- at Verse.BuildableDef.<PostLoad>m__0 () [0x00000] in <filename unknown>:0
- at Verse.LongEventHandler.ExecuteToExecuteWhenFinished () [0x00000] in <filename unknown>:0
- Verse.Log:Error(String, Boolean)
- Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
- Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
- Verse.LongEventHandler:LongEventsUpdate(Boolean&)
- Verse.Root:Update_Patch1(Object)
- Verse.Root_Entry:Update()
- Could not load UnityEngine.Texture2D at Equipment/archmage in any active mod or in base resources.
- Verse.Log:Error(String, Boolean)
- Verse.ContentFinder`1:Get(String, Boolean)
- Verse.Graphic_Single:Init(GraphicRequest)
- Verse.GraphicDatabase:GetInner(GraphicRequest)
- Verse.GraphicDatabase:Get(Type, String, Shader, Vector2, Color, Color, GraphicData, List`1)
- Verse.GraphicData:Init()
- Verse.GraphicData:get_Graphic()
- Verse.ThingDef:<PostLoad>m__3()
- Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
- Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
- Verse.LongEventHandler:LongEventsUpdate(Boolean&)
- Verse.Root:Update_Patch1(Object)
- Verse.Root_Entry:Update()
- MatFrom with null sourceTex.
- Verse.Log:Error(String, Boolean)
- Verse.MaterialPool:MatFrom(MaterialRequest)
- Verse.Graphic_Single:Init(GraphicRequest)
- Verse.GraphicDatabase:GetInner(GraphicRequest)
- Verse.GraphicDatabase:Get(Type, String, Shader, Vector2, Color, Color, GraphicData, List`1)
- Verse.GraphicData:Init()
- Verse.GraphicData:get_Graphic()
- Verse.ThingDef:<PostLoad>m__3()
- Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
- Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
- Verse.LongEventHandler:LongEventsUpdate(Boolean&)
- Verse.Root:Update_Patch1(Object)
- Verse.Root_Entry:Update()
- Could not execute post-long-event action. Exception: System.InvalidOperationException: Operation is not valid due to the current state of the object
- at System.Linq.Enumerable.First[ThingDef] (IEnumerable`1 source) [0x00000] in <filename unknown>:0
- at RimWorld.GenStuff.DefaultStuffFor (Verse.BuildableDef bd) [0x00000] in <filename unknown>:0
- at Verse.ThingDef.ResolveIcon () [0x00000] in <filename unknown>:0
- at Verse.BuildableDef.<PostLoad>m__0 () [0x00000] in <filename unknown>:0
- at Verse.LongEventHandler.ExecuteToExecuteWhenFinished () [0x00000] in <filename unknown>:0
- Verse.Log:Error(String, Boolean)
- Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
- Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
- Verse.LongEventHandler:LongEventsUpdate(Boolean&)
- Verse.Root:Update_Patch1(Object)
- Verse.Root_Entry:Update()
- Could not load UnityEngine.Texture2D at Equipment/demonlordcloak in any active mod or in base resources.
- Verse.Log:Error(String, Boolean)
- Verse.ContentFinder`1:Get(String, Boolean)
- Verse.Graphic_Single:Init(GraphicRequest)
- Verse.GraphicDatabase:GetInner(GraphicRequest)
- Verse.GraphicDatabase:Get(Type, String, Shader, Vector2, Color, Color, GraphicData, List`1)
- Verse.GraphicData:Init()
- Verse.GraphicData:get_Graphic()
- Verse.ThingDef:<PostLoad>m__3()
- Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
- Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
- Verse.LongEventHandler:LongEventsUpdate(Boolean&)
- Verse.Root:Update_Patch1(Object)
- Verse.Root_Entry:Update()
- MatFrom with null sourceTex.
- Verse.Log:Error(String, Boolean)
- Verse.MaterialPool:MatFrom(MaterialRequest)
- Verse.Graphic_Single:Init(GraphicRequest)
- Verse.GraphicDatabase:GetInner(GraphicRequest)
- Verse.GraphicDatabase:Get(Type, String, Shader, Vector2, Color, Color, GraphicData, List`1)
- Verse.GraphicData:Init()
- Verse.GraphicData:get_Graphic()
- Verse.ThingDef:<PostLoad>m__3()
- Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
- Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
- Verse.LongEventHandler:LongEventsUpdate(Boolean&)
- Verse.Root:Update_Patch1(Object)
- Verse.Root_Entry:Update()
- Could not load UnityEngine.Texture2D at Equipment/royalarmor in any active mod or in base resources.
- Verse.Log:Error(String, Boolean)
- Verse.ContentFinder`1:Get(String, Boolean)
- Verse.Graphic_Single:Init(GraphicRequest)
- Verse.GraphicDatabase:GetInner(GraphicRequest)
- Verse.GraphicDatabase:Get(Type, String, Shader, Vector2, Color, Color, GraphicData, List`1)
- Verse.GraphicData:Init()
- Verse.GraphicData:get_Graphic()
- Verse.ThingDef:<PostLoad>m__3()
- Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
- Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
- Verse.LongEventHandler:LongEventsUpdate(Boolean&)
- Verse.Root:Update_Patch1(Object)
- Verse.Root_Entry:Update()
- MatFrom with null sourceTex.
- Verse.Log:Error(String, Boolean)
- Verse.MaterialPool:MatFrom(MaterialRequest)
- Verse.Graphic_Single:Init(GraphicRequest)
- Verse.GraphicDatabase:GetInner(GraphicRequest)
- Verse.GraphicDatabase:Get(Type, String, Shader, Vector2, Color, Color, GraphicData, List`1)
- Verse.GraphicData:Init()
- Verse.GraphicData:get_Graphic()
- Verse.ThingDef:<PostLoad>m__3()
- Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
- Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
- Verse.LongEventHandler:LongEventsUpdate(Boolean&)
- Verse.Root:Update_Patch1(Object)
- Verse.Root_Entry:Update()
- Could not execute post-long-event action. Exception: System.InvalidOperationException: Operation is not valid due to the current state of the object
- at System.Linq.Enumerable.First[ThingDef] (IEnumerable`1 source) [0x00000] in <filename unknown>:0
- at RimWorld.GenStuff.DefaultStuffFor (Verse.BuildableDef bd) [0x00000] in <filename unknown>:0
- at Verse.ThingDef.ResolveIcon () [0x00000] in <filename unknown>:0
- at Verse.BuildableDef.<PostLoad>m__0 () [0x00000] in <filename unknown>:0
- at Verse.LongEventHandler.ExecuteToExecuteWhenFinished () [0x00000] in <filename unknown>:0
- Verse.Log:Error(String, Boolean)
- Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
- Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
- Verse.LongEventHandler:LongEventsUpdate(Boolean&)
- Verse.Root:Update_Patch1(Object)
- Verse.Root_Entry:Update()
- Could not load UnityEngine.Texture2D at Equipment/hoodofmadness_eyes in any active mod or in base resources.
- Verse.Log:Error(String, Boolean)
- Verse.ContentFinder`1:Get(String, Boolean)
- Verse.Graphic_Single:Init(GraphicRequest)
- Verse.GraphicDatabase:GetInner(GraphicRequest)
- Verse.GraphicDatabase:Get(Type, String, Shader, Vector2, Color, Color, GraphicData, List`1)
- Verse.GraphicData:Init()
- Verse.GraphicData:get_Graphic()
- Verse.ThingDef:<PostLoad>m__3()
- Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
- Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
- Verse.LongEventHandler:LongEventsUpdate(Boolean&)
- Verse.Root:Update_Patch1(Object)
- Verse.Root_Entry:Update()
- MatFrom with null sourceTex.
- Verse.Log:Error(String, Boolean)
- Verse.MaterialPool:MatFrom(MaterialRequest)
- Verse.Graphic_Single:Init(GraphicRequest)
- Verse.GraphicDatabase:GetInner(GraphicRequest)
- Verse.GraphicDatabase:Get(Type, String, Shader, Vector2, Color, Color, GraphicData, List`1)
- Verse.GraphicData:Init()
- Verse.GraphicData:get_Graphic()
- Verse.ThingDef:<PostLoad>m__3()
- Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
- Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
- Verse.LongEventHandler:LongEventsUpdate(Boolean&)
- Verse.Root:Update_Patch1(Object)
- Verse.Root_Entry:Update()
- Could not execute post-long-event action. Exception: System.InvalidOperationException: Operation is not valid due to the current state of the object
- at System.Linq.Enumerable.First[ThingDef] (IEnumerable`1 source) [0x00000] in <filename unknown>:0
- at RimWorld.GenStuff.DefaultStuffFor (Verse.BuildableDef bd) [0x00000] in <filename unknown>:0
- at Verse.ThingDef.ResolveIcon () [0x00000] in <filename unknown>:0
- at Verse.BuildableDef.<PostLoad>m__0 () [0x00000] in <filename unknown>:0
- at Verse.LongEventHandler.ExecuteToExecuteWhenFinished () [0x00000] in <filename unknown>:0
- Verse.Log:Error(String, Boolean)
- Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
- Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
- Verse.LongEventHandler:LongEventsUpdate(Boolean&)
- Verse.Root:Update_Patch1(Object)
- Verse.Root_Entry:Update()
- Could not load UnityEngine.Texture2D at Equipment/hoodofmadness in any active mod or in base resources.
- Verse.Log:Error(String, Boolean)
- Verse.ContentFinder`1:Get(String, Boolean)
- Verse.Graphic_Single:Init(GraphicRequest)
- Verse.GraphicDatabase:GetInner(GraphicRequest)
- Verse.GraphicDatabase:Get(Type, String, Shader, Vector2, Color, Color, GraphicData, List`1)
- Verse.GraphicData:Init()
- Verse.GraphicData:get_Graphic()
- Verse.ThingDef:<PostLoad>m__3()
- Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
- Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
- Verse.LongEventHandler:LongEventsUpdate(Boolean&)
- Verse.Root:Update_Patch1(Object)
- Verse.Root_Entry:Update()
- MatFrom with null sourceTex.
- Verse.Log:Error(String, Boolean)
- Verse.MaterialPool:MatFrom(MaterialRequest)
- Verse.Graphic_Single:Init(GraphicRequest)
- Verse.GraphicDatabase:GetInner(GraphicRequest)
- Verse.GraphicDatabase:Get(Type, String, Shader, Vector2, Color, Color, GraphicData, List`1)
- Verse.GraphicData:Init()
- Verse.GraphicData:get_Graphic()
- Verse.ThingDef:<PostLoad>m__3()
- Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
- Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
- Verse.LongEventHandler:LongEventsUpdate(Boolean&)
- Verse.Root:Update_Patch1(Object)
- Verse.Root_Entry:Update()
- Could not execute post-long-event action. Exception: System.InvalidOperationException: Operation is not valid due to the current state of the object
- at System.Linq.Enumerable.First[ThingDef] (IEnumerable`1 source) [0x00000] in <filename unknown>:0
- at RimWorld.GenStuff.DefaultStuffFor (Verse.BuildableDef bd) [0x00000] in <filename unknown>:0
- at Verse.ThingDef.ResolveIcon () [0x00000] in <filename unknown>:0
- at Verse.BuildableDef.<PostLoad>m__0 () [0x00000] in <filename unknown>:0
- at Verse.LongEventHandler.ExecuteToExecuteWhenFinished () [0x00000] in <filename unknown>:0
- Verse.Log:Error(String, Boolean)
- Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
- Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
- Verse.LongEventHandler:LongEventsUpdate(Boolean&)
- Verse.Root:Update_Patch1(Object)
- Verse.Root_Entry:Update()
- Could not load UnityEngine.Texture2D at Items/manapot/manapot_b in any active mod or in base resources.
- Verse.Log:Error(String, Boolean)
- Verse.ContentFinder`1:Get(String, Boolean)
- Verse.ThingCategoryDef:<PostLoad>m__0()
- Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
- Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
- Verse.LongEventHandler:LongEventsUpdate(Boolean&)
- Verse.Root:Update_Patch1(Object)
- Verse.Root_Entry:Update()
- Could not load UnityEngine.Texture2D at Books/arcane in any active mod or in base resources.
- Verse.Log:Error(String, Boolean)
- Verse.ContentFinder`1:Get(String, Boolean)
- Verse.ThingCategoryDef:<PostLoad>m__0()
- Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
- Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
- Verse.LongEventHandler:LongEventsUpdate(Boolean&)
- Verse.Root:Update_Patch1(Object)
- Verse.Root_Entry:Update()
- Could not load UnityEngine.Texture2D at Books/scroll in any active mod or in base resources.
- Verse.Log:Error(String, Boolean)
- Verse.ContentFinder`1:Get(String, Boolean)
- Verse.ThingCategoryDef:<PostLoad>m__0()
- Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
- Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
- Verse.LongEventHandler:LongEventsUpdate(Boolean&)
- Verse.Root:Update_Patch1(Object)
- Verse.Root_Entry:Update()
- Could not load UnityEngine.Texture2D at Items/Gemstones/arcane_minor in any active mod or in base resources.
- Verse.Log:Error(String, Boolean)
- Verse.ContentFinder`1:Get(String, Boolean)
- Verse.ThingCategoryDef:<PostLoad>m__0()
- Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
- Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
- Verse.LongEventHandler:LongEventsUpdate(Boolean&)
- Verse.Root:Update_Patch1(Object)
- Verse.Root_Entry:Update()
- Could not load UnityEngine.Texture2D at Books/blankscript_magic in any active mod or in base resources.
- Verse.Log:Error(String, Boolean)
- Verse.ContentFinder`1:Get(String, Boolean)
- Verse.Graphic_Single:Init(GraphicRequest)
- Verse.GraphicDatabase:GetInner(GraphicRequest)
- Verse.GraphicDatabase:Get(Type, String, Shader, Vector2, Color, Color, GraphicData, List`1)
- Verse.GraphicData:Init()
- Verse.GraphicData:get_Graphic()
- Verse.ThingDef:<PostLoad>m__3()
- Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
- Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
- Verse.LongEventHandler:LongEventsUpdate(Boolean&)
- Verse.Root:Update_Patch1(Object)
- Verse.Root_Entry:Update()
- MatFrom with null sourceTex.
- Verse.Log:Error(String, Boolean)
- Verse.MaterialPool:MatFrom(MaterialRequest)
- Verse.Graphic_Single:Init(GraphicRequest)
- Verse.GraphicDatabase:GetInner(GraphicRequest)
- Verse.GraphicDatabase:Get(Type, String, Shader, Vector2, Color, Color, GraphicData, List`1)
- Verse.GraphicData:Init()
- Verse.GraphicData:get_Graphic()
- Verse.ThingDef:<PostLoad>m__3()
- Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
- Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
- Verse.LongEventHandler:LongEventsUpdate(Boolean&)
- Verse.Root:Update_Patch1(Object)
- Verse.Root_Entry:Update()
- Could not execute post-long-event action. Exception: System.InvalidOperationException: Operation is not valid due to the current state of the object
- at System.Linq.Enumerable.First[ThingDef] (IEnumerable`1 source) [0x00000] in <filename unknown>:0
- at RimWorld.GenStuff.DefaultStuffFor (Verse.BuildableDef bd) [0x00000] in <filename unknown>:0
- at Verse.ThingDef.ResolveIcon () [0x00000] in <filename unknown>:0
- at Verse.BuildableDef.<PostLoad>m__0 () [0x00000] in <filename unknown>:0
- at Verse.LongEventHandler.ExecuteToExecuteWhenFinished () [0x00000] in <filename unknown>:0
- Verse.Log:Error(String, Boolean)
- Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
- Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
- Verse.LongEventHandler:LongEventsUpdate(Boolean&)
- Verse.Root:Update_Patch1(Object)
- Verse.Root_Entry:Update()
- Could not load UnityEngine.Texture2D at Books/blanktome_magic in any active mod or in base resources.
- Verse.Log:Error(String, Boolean)
- Verse.ContentFinder`1:Get(String, Boolean)
- Verse.Graphic_Single:Init(GraphicRequest)
- Verse.GraphicDatabase:GetInner(GraphicRequest)
- Verse.GraphicDatabase:Get(Type, String, Shader, Vector2, Color, Color, GraphicData, List`1)
- Verse.GraphicData:Init()
- Verse.GraphicData:get_Graphic()
- Verse.ThingDef:<PostLoad>m__3()
- Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
- Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
- Verse.LongEventHandler:LongEventsUpdate(Boolean&)
- Verse.Root:Update_Patch1(Object)
- Verse.Root_Entry:Update()
- MatFrom with null sourceTex.
- Verse.Log:Error(String, Boolean)
- Verse.MaterialPool:MatFrom(MaterialRequest)
- Verse.Graphic_Single:Init(GraphicRequest)
- Verse.GraphicDatabase:GetInner(GraphicRequest)
- Verse.GraphicDatabase:Get(Type, String, Shader, Vector2, Color, Color, GraphicData, List`1)
- Verse.GraphicData:Init()
- Verse.GraphicData:get_Graphic()
- Verse.ThingDef:<PostLoad>m__3()
- Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
- Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
- Verse.LongEventHandler:LongEventsUpdate(Boolean&)
- Verse.Root:Update_Patch1(Object)
- Verse.Root_Entry:Update()
- Could not execute post-long-event action. Exception: System.InvalidOperationException: Operation is not valid due to the current state of the object
- at System.Linq.Enumerable.First[ThingDef] (IEnumerable`1 source) [0x00000] in <filename unknown>:0
- at RimWorld.GenStuff.DefaultStuffFor (Verse.BuildableDef bd) [0x00000] in <filename unknown>:0
- at Verse.ThingDef.ResolveIcon () [0x00000] in <filename unknown>:0
- at Verse.BuildableDef.<PostLoad>m__0 () [0x00000] in <filename unknown>:0
- at Verse.LongEventHandler.ExecuteToExecuteWhenFinished () [0x00000] in <filename unknown>:0
- Verse.Log:Error(String, Boolean)
- Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
- Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
- Verse.LongEventHandler:LongEventsUpdate(Boolean&)
- Verse.Root:Update_Patch1(Object)
- Verse.Root_Entry:Update()
- Could not load UnityEngine.Texture2D at Books/blankscript_might in any active mod or in base resources.
- Verse.Log:Error(String, Boolean)
- Verse.ContentFinder`1:Get(String, Boolean)
- Verse.Graphic_Single:Init(GraphicRequest)
- Verse.GraphicDatabase:GetInner(GraphicRequest)
- Verse.GraphicDatabase:Get(Type, String, Shader, Vector2, Color, Color, GraphicData, List`1)
- Verse.GraphicData:Init()
- Verse.GraphicData:get_Graphic()
- Verse.ThingDef:<PostLoad>m__3()
- Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
- Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
- Verse.LongEventHandler:LongEventsUpdate(Boolean&)
- Verse.Root:Update_Patch1(Object)
- Verse.Root_Entry:Update()
- MatFrom with null sourceTex.
- Verse.Log:Error(String, Boolean)
- Verse.MaterialPool:MatFrom(MaterialRequest)
- Verse.Graphic_Single:Init(GraphicRequest)
- Verse.GraphicDatabase:GetInner(GraphicRequest)
- Verse.GraphicDatabase:Get(Type, String, Shader, Vector2, Color, Color, GraphicData, List`1)
- Verse.GraphicData:Init()
- Verse.GraphicData:get_Graphic()
- Verse.ThingDef:<PostLoad>m__3()
- Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
- Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
- Verse.LongEventHandler:LongEventsUpdate(Boolean&)
- Verse.Root:Update_Patch1(Object)
- Verse.Root_Entry:Update()
- Could not execute post-long-event action. Exception: System.InvalidOperationException: Operation is not valid due to the current state of the object
- at System.Linq.Enumerable.First[ThingDef] (IEnumerable`1 source) [0x00000] in <filename unknown>:0
- at RimWorld.GenStuff.DefaultStuffFor (Verse.BuildableDef bd) [0x00000] in <filename unknown>:0
- at Verse.ThingDef.ResolveIcon () [0x00000] in <filename unknown>:0
- at Verse.BuildableDef.<PostLoad>m__0 () [0x00000] in <filename unknown>:0
- at Verse.LongEventHandler.ExecuteToExecuteWhenFinished () [0x00000] in <filename unknown>:0
- Verse.Log:Error(String, Boolean)
- Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
- Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
- Verse.LongEventHandler:LongEventsUpdate(Boolean&)
- Verse.Root:Update_Patch1(Object)
- Verse.Root_Entry:Update()
- Could not load UnityEngine.Texture2D at weaponGlint in any active mod or in base resources.
- Verse.Log:Error(String, Boolean)
- Verse.ContentFinder`1:Get(String, Boolean)
- Verse.Graphic_Single:Init(GraphicRequest)
- Verse.GraphicDatabase:GetInner(GraphicRequest)
- Verse.GraphicDatabase:Get(Type, String, Shader, Vector2, Color, Color, GraphicData, List`1)
- Verse.GraphicData:Init()
- Verse.GraphicData:get_Graphic()
- Verse.ThingDef:<PostLoad>m__3()
- Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
- Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
- Verse.LongEventHandler:LongEventsUpdate(Boolean&)
- Verse.Root:Update_Patch1(Object)
- Verse.Root_Entry:Update()
- MatFrom with null sourceTex.
- Verse.Log:Error(String, Boolean)
- Verse.MaterialPool:MatFrom(MaterialRequest)
- Verse.Graphic_Single:Init(GraphicRequest)
- Verse.GraphicDatabase:GetInner(GraphicRequest)
- Verse.GraphicDatabase:Get(Type, String, Shader, Vector2, Color, Color, GraphicData, List`1)
- Verse.GraphicData:Init()
- Verse.GraphicData:get_Graphic()
- Verse.ThingDef:<PostLoad>m__3()
- Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
- Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
- Verse.LongEventHandler:LongEventsUpdate(Boolean&)
- Verse.Root:Update_Patch1(Object)
- Verse.Root_Entry:Update()
- Could not load UnityEngine.Texture2D at CampingStuff/TentSupport in any active mod or in base resources.
- Verse.Log:Error(String, Boolean)
- Verse.ContentFinder`1:Get(String, Boolean)
- Verse.Graphic_Single:Init(GraphicRequest)
- Verse.GraphicDatabase:GetInner(GraphicRequest)
- Verse.GraphicDatabase:Get(Type, String, Shader, Vector2, Color, Color, GraphicData, List`1)
- Verse.GraphicData:Init()
- Verse.GraphicData:get_Graphic()
- Verse.ThingDef:<PostLoad>m__3()
- Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
- Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
- Verse.LongEventHandler:LongEventsUpdate(Boolean&)
- Verse.Root:Update_Patch1(Object)
- Verse.Root_Entry:Update()
- MatFrom with null sourceTex.
- Verse.Log:Error(String, Boolean)
- Verse.MaterialPool:MatFrom(MaterialRequest)
- Verse.Graphic_Single:Init(GraphicRequest)
- Verse.GraphicDatabase:GetInner(GraphicRequest)
- Verse.GraphicDatabase:Get(Type, String, Shader, Vector2, Color, Color, GraphicData, List`1)
- Verse.GraphicData:Init()
- Verse.GraphicData:get_Graphic()
- Verse.ThingDef:<PostLoad>m__3()
- Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
- Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
- Verse.LongEventHandler:LongEventsUpdate(Boolean&)
- Verse.Root:Update_Patch1(Object)
- Verse.Root_Entry:Update()
- Could not execute post-long-event action. Exception: System.InvalidOperationException: Operation is not valid due to the current state of the object
- at System.Linq.Enumerable.First[ThingDef] (IEnumerable`1 source) [0x00000] in <filename unknown>:0
- at RimWorld.GenStuff.DefaultStuffFor (Verse.BuildableDef bd) [0x00000] in <filename unknown>:0
- at Verse.ThingDef.ResolveIcon () [0x00000] in <filename unknown>:0
- at Verse.BuildableDef.<PostLoad>m__0 () [0x00000] in <filename unknown>:0
- at Verse.LongEventHandler.ExecuteToExecuteWhenFinished () [0x00000] in <filename unknown>:0
- Verse.Log:Error(String, Boolean)
- Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
- Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
- Verse.LongEventHandler:LongEventsUpdate(Boolean&)
- Verse.Root:Update_Patch1(Object)
- Verse.Root_Entry:Update()
- Could not load UnityEngine.Texture2D at CampingStuff/DoorTent_Mover in any active mod or in base resources.
- Verse.Log:Error(String, Boolean)
- Verse.ContentFinder`1:Get(String, Boolean)
- Verse.Graphic_Single:Init(GraphicRequest)
- Verse.GraphicDatabase:GetInner(GraphicRequest)
- Verse.GraphicDatabase:Get(Type, String, Shader, Vector2, Color, Color, GraphicData, List`1)
- Verse.GraphicData:Init()
- Verse.GraphicData:get_Graphic()
- Verse.ThingDef:<PostLoad>m__3()
- Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
- Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
- Verse.LongEventHandler:LongEventsUpdate(Boolean&)
- Verse.Root:Update_Patch1(Object)
- Verse.Root_Entry:Update()
- Reached max messages limit. Stopping logging to avoid spam.
- Verse.Log:Warning(String, Boolean)
- Verse.Log:PostMessage()
- Verse.Log:Error(String, Boolean)
- Verse.ContentFinder`1:Get(String, Boolean)
- Verse.Graphic_Single:Init(GraphicRequest)
- Verse.GraphicDatabase:GetInner(GraphicRequest)
- Verse.GraphicDatabase:Get(Type, String, Shader, Vector2, Color, Color, GraphicData, List`1)
- Verse.GraphicData:Init()
- Verse.GraphicData:get_Graphic()
- Verse.ThingDef:<PostLoad>m__3()
- Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
- Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
- Verse.LongEventHandler:LongEventsUpdate(Boolean&)
- Verse.Root:Update_Patch1(Object)
- Verse.Root_Entry:Update()
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