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- scripts/modindex.lua(219,1) Error loading modinfo.lua. These fields are required: forumthread
- scripts/modindex.lua(219,1) Error loading modinfo.lua. These fields are required: forumthread
- scripts/modindex.lua(219,1) Error loading modinfo.lua. These fields are required: forumthread
- scripts/modindex.lua(219,1) Error loading modinfo.lua. These fields are required: forumthread
- scripts/modindex.lua(219,1) Error loading modinfo.lua. These fields are required: forumthread
- scripts/mods.lua(144,1) Loading mod: Books_mod
- scripts/mods.lua(144,1) Loading mod: Buildable ancient altar
- scripts/mods.lua(144,1) Loading mod: charlie (Charlie)
- scripts/mods.lua(144,1) Loading mod: Dem Bones HW
- scripts/mods.lua(144,1) Loading mod: diggable_reeds (Diggable Reeds)
- scripts/mods.lua(144,1) Loading mod: Farming For Light
- scripts/mods.lua(144,1) Loading mod: Fish Farm
- scripts/mods.lua(144,1) Loading mod: floe (Floe)
- scripts/mods.lua(144,1) Loading mod: Golden Spear
- scripts/mods.lua(144,1) Loading mod: Haunted House
- scripts/mods.lua(144,1) Loading mod: HF_dawnbreak (Dawnbreak)
- scripts/mods.lua(144,1) Loading mod: Hound Pack
- scripts/mods.lua(144,1) Loading mod: Hounds Abound v1.4
- scripts/mods.lua(144,1) Loading mod: MinimapHUD (Minimap HUD)
- scripts/mods.lua(144,1) Loading mod: PickleIt (Pickle It)
- scripts/mods.lua(144,1) Loading mod: Potions (Potions Mod Adapted)
- scripts/mods.lua(144,1) Loading mod: RPG HUD
- scripts/mods.lua(144,1) Loading mod: Storm Cellar
- scripts/mods.lua(144,1) Loading mod: tap_mod_for_rpghud_pl (T.A.P for RPG HUD PL)
- scripts/mods.lua(144,1) Loading mod: UpAndAway_test (Up and Away)
- scripts/mods.lua(144,1) Loading mod: Wall Gates
- scripts/mods.lua(144,1) Loading mod: Where's My Beefalo (Where's My Beefalo?)
- scripts/mods.lua(144,1) Loading mod: Wilson's Cabin
- scripts/mods.lua(144,1) Loading mod: Wilson's House With Light
- scripts/mods.lua(168,1) Mod: Books_mod Loading modworldgenmain.lua
- scripts/mods.lua(176,1) Mod: Books_mod Mod had no modworldgenmain.lua. Skipping.
- scripts/mods.lua(168,1) Mod: Books_mod Loading modmain.lua
- scripts/mods.lua(168,1) Mod: Potions (Potions Mod Adapted) Loading modworldgenmain.lua
- scripts/mods.lua(176,1) Mod: Potions (Potions Mod Adapted) Mod had no modworldgenmain.lua. Skipping.
- scripts/mods.lua(168,1) Mod: Potions (Potions Mod Adapted) Loading modmain.lua
- scripts/mods.lua(168,1) Mod: RPG HUD Loading modworldgenmain.lua
- scripts/mods.lua(176,1) Mod: RPG HUD Mod had no modworldgenmain.lua. Skipping.
- scripts/mods.lua(168,1) Mod: RPG HUD Loading modmain.lua
- scripts/mods.lua(168,1) Mod: PickleIt (Pickle It) Loading modworldgenmain.lua
- scripts/mods.lua(168,1) Mod: PickleIt (Pickle It) Loading modmain.lua
- scripts/mods.lua(168,1) Mod: MinimapHUD (Minimap HUD) Loading modworldgenmain.lua
- scripts/mods.lua(176,1) Mod: MinimapHUD (Minimap HUD) Mod had no modworldgenmain.lua. Skipping.
- scripts/mods.lua(168,1) Mod: MinimapHUD (Minimap HUD) Loading modmain.lua
- scripts/mods.lua(168,1) Mod: Hounds Abound v1.4 Loading modworldgenmain.lua
- scripts/mods.lua(168,1) Mod: Hounds Abound v1.4 Loading modmain.lua
- scripts/mods.lua(168,1) Mod: Storm Cellar Loading modworldgenmain.lua
- scripts/mods.lua(176,1) Mod: Storm Cellar Mod had no modworldgenmain.lua. Skipping.
- scripts/mods.lua(168,1) Mod: Storm Cellar Loading modmain.lua
- scripts/mods.lua(168,1) Mod: UpAndAway_test (Up and Away) Loading modworldgenmain.lua
- scripts/mods.lua(103,1) modimport: ../mods/UpAndAway_test/lib/use.lua
- wicker kernel: Received boot parameters, bootstrapping initiated.
- wicker kernel: Waiting for wicker stem.
- wicker kernel: Got "wicker.".
- wicker kernel: Adding kernel components.
- wicker kernel: Adding component 'cleanup'.
- wicker kernel: Adding component 'basic_utilities'.
- wicker kernel: Adding component 'import_essentials'.
- wicker kernel: Adding component 'layering'.
- wicker kernel: Adding component 'invariants'.
- wicker kernel: Adding component 'basic_importers'.
- wicker kernel: Adding component 'advanced_importers'.
- wicker kernel: Adding component 'bindings'.
- wicker kernel: Adding component 'extra_utilities'.
- wicker kernel: Adding component 'loaders'.
- wicker kernel: Finished adding kernel components.
- wicker kernel: Cleaning up.
- wicker kernel: Overriding package value.
- wicker kernel: Booted.
- scripts/mods.lua(168,1) Mod: UpAndAway_test (Up and Away) Loading modmain.lua
- scripts/mods.lua(103,1) modimport: ../mods/UpAndAway_test/lib/use.lua
- scripts/mods.lua(103,1) modimport: ../mods/UpAndAway_test/assets.lua
- scripts/mods.lua(103,1) modimport: ../mods/UpAndAway_test/asset_utils.lua
- scripts/mods.lua(103,1) modimport: ../mods/UpAndAway_test/prefabfiles.lua
- scripts/mods.lua(168,1) Mod: tap_mod_for_rpghud_pl (T.A.P for RPG HUD PL) Loading modworldgenmain.lua
- scripts/mods.lua(168,1) Mod: tap_mod_for_rpghud_pl (T.A.P for RPG HUD PL) Loading modmain.lua
- scripts/mods.lua(168,1) Mod: Where's My Beefalo (Where's My Beefalo?) Loading modworldgenmain.lua
- scripts/mods.lua(176,1) Mod: Where's My Beefalo (Where's My Beefalo?) Mod had no modworldgenmain.lua. Skipping.
- scripts/mods.lua(168,1) Mod: Where's My Beefalo (Where's My Beefalo?) Loading modmain.lua
- scripts/mods.lua(168,1) Mod: Wall Gates Loading modworldgenmain.lua
- scripts/mods.lua(176,1) Mod: Wall Gates Mod had no modworldgenmain.lua. Skipping.
- scripts/mods.lua(168,1) Mod: Wall Gates Loading modmain.lua
- scripts/mods.lua(168,1) Mod: Wilson's Cabin Loading modworldgenmain.lua
- scripts/mods.lua(176,1) Mod: Wilson's Cabin Mod had no modworldgenmain.lua. Skipping.
- scripts/mods.lua(168,1) Mod: Wilson's Cabin Loading modmain.lua
- scripts/mods.lua(168,1) Mod: Hound Pack Loading modworldgenmain.lua
- scripts/mods.lua(176,1) Mod: Hound Pack Mod had no modworldgenmain.lua. Skipping.
- scripts/mods.lua(168,1) Mod: Hound Pack Loading modmain.lua
- ../mods/Hound Pack/modmain.lua(14,1) Loading Hound Pack mod...
- ../mods/Hound Pack/modmain.lua(49,1) done!
- scripts/mods.lua(168,1) Mod: Haunted House Loading modworldgenmain.lua
- scripts/mods.lua(168,1) Mod: Haunted House Loading modmain.lua
- scripts/mods.lua(168,1) Mod: Dem Bones HW Loading modworldgenmain.lua
- scripts/mods.lua(176,1) Mod: Dem Bones HW Mod had no modworldgenmain.lua. Skipping.
- scripts/mods.lua(168,1) Mod: Dem Bones HW Loading modmain.lua
- scripts/mods.lua(168,1) Mod: charlie (Charlie) Loading modworldgenmain.lua
- scripts/mods.lua(176,1) Mod: charlie (Charlie) Mod had no modworldgenmain.lua. Skipping.
- scripts/mods.lua(168,1) Mod: charlie (Charlie) Loading modmain.lua
- scripts/mods.lua(168,1) Mod: Buildable ancient altar Loading modworldgenmain.lua
- scripts/mods.lua(176,1) Mod: Buildable ancient altar Mod had no modworldgenmain.lua. Skipping.
- scripts/mods.lua(168,1) Mod: Buildable ancient altar Loading modmain.lua
- scripts/mods.lua(168,1) Mod: HF_dawnbreak (Dawnbreak) Loading modworldgenmain.lua
- scripts/mods.lua(176,1) Mod: HF_dawnbreak (Dawnbreak) Mod had no modworldgenmain.lua. Skipping.
- scripts/mods.lua(168,1) Mod: HF_dawnbreak (Dawnbreak) Loading modmain.lua
- scripts/mods.lua(168,1) Mod: diggable_reeds (Diggable Reeds) Loading modworldgenmain.lua
- scripts/mods.lua(176,1) Mod: diggable_reeds (Diggable Reeds) Mod had no modworldgenmain.lua. Skipping.
- scripts/mods.lua(168,1) Mod: diggable_reeds (Diggable Reeds) Loading modmain.lua
- scripts/mods.lua(168,1) Mod: Fish Farm Loading modworldgenmain.lua
- scripts/mods.lua(176,1) Mod: Fish Farm Mod had no modworldgenmain.lua. Skipping.
- scripts/mods.lua(168,1) Mod: Fish Farm Loading modmain.lua
- scripts/mods.lua(168,1) Mod: Farming For Light Loading modworldgenmain.lua
- scripts/mods.lua(176,1) Mod: Farming For Light Mod had no modworldgenmain.lua. Skipping.
- scripts/mods.lua(168,1) Mod: Farming For Light Loading modmain.lua
- scripts/mods.lua(168,1) Mod: Golden Spear Loading modworldgenmain.lua
- scripts/mods.lua(176,1) Mod: Golden Spear Mod had no modworldgenmain.lua. Skipping.
- scripts/mods.lua(168,1) Mod: Golden Spear Loading modmain.lua
- scripts/mods.lua(168,1) Mod: floe (Floe) Loading modworldgenmain.lua
- scripts/mods.lua(176,1) Mod: floe (Floe) Mod had no modworldgenmain.lua. Skipping.
- scripts/mods.lua(168,1) Mod: floe (Floe) Loading modmain.lua
- scripts/mods.lua(103,1) modimport: ../mods/floe/floe_loot.lua
- scripts/mods.lua(168,1) Mod: Wilson's House With Light Loading modworldgenmain.lua
- scripts/mods.lua(176,1) Mod: Wilson's House With Light Mod had no modworldgenmain.lua. Skipping.
- scripts/mods.lua(168,1) Mod: Wilson's House With Light Loading modmain.lua
- scripts/dlcsupport.lua(48,1) Loading main prefabs
- scripts/mods.lua(258,1) Mod: Books_mod Registering prefabs
- scripts/mods.lua(281,1) Mod: Books_mod Registering default mod prefab
- scripts/mods.lua(258,1) Mod: Potions (Potions Mod Adapted) Registering prefabs
- scripts/mods.lua(264,1) Mod: Potions (Potions Mod Adapted) Registering prefab file: prefabs/healthpotion
- scripts/mods.lua(268,1) Mod: Potions (Potions Mod Adapted) healthpotion
- scripts/mods.lua(264,1) Mod: Potions (Potions Mod Adapted) Registering prefab file: prefabs/sanitypotion
- scripts/mods.lua(268,1) Mod: Potions (Potions Mod Adapted) sanitypotion
- scripts/mods.lua(264,1) Mod: Potions (Potions Mod Adapted) Registering prefab file: prefabs/speedpotion
- scripts/mods.lua(268,1) Mod: Potions (Potions Mod Adapted) speedpotion
- scripts/mods.lua(264,1) Mod: Potions (Potions Mod Adapted) Registering prefab file: prefabs/powerpotion
- scripts/mods.lua(268,1) Mod: Potions (Potions Mod Adapted) powerpotion
- scripts/mods.lua(264,1) Mod: Potions (Potions Mod Adapted) Registering prefab file: prefabs/timepotion
- scripts/mods.lua(268,1) Mod: Potions (Potions Mod Adapted) timepotion
- scripts/mods.lua(264,1) Mod: Potions (Potions Mod Adapted) Registering prefab file: prefabs/lightpotion
- scripts/mods.lua(268,1) Mod: Potions (Potions Mod Adapted) lightpotion
- scripts/mods.lua(264,1) Mod: Potions (Potions Mod Adapted) Registering prefab file: prefabs/invpotion
- scripts/mods.lua(268,1) Mod: Potions (Potions Mod Adapted) invpotion
- scripts/mods.lua(264,1) Mod: Potions (Potions Mod Adapted) Registering prefab file: prefabs/large_healthpotion
- scripts/mods.lua(268,1) Mod: Potions (Potions Mod Adapted) large_healthpotion
- scripts/mods.lua(264,1) Mod: Potions (Potions Mod Adapted) Registering prefab file: prefabs/large_speedpotion
- scripts/mods.lua(268,1) Mod: Potions (Potions Mod Adapted) large_speedpotion
- scripts/mods.lua(264,1) Mod: Potions (Potions Mod Adapted) Registering prefab file: prefabs/large_powerpotion
- scripts/mods.lua(268,1) Mod: Potions (Potions Mod Adapted) large_powerpotion
- scripts/mods.lua(264,1) Mod: Potions (Potions Mod Adapted) Registering prefab file: prefabs/large_lightpotion
- scripts/mods.lua(268,1) Mod: Potions (Potions Mod Adapted) large_lightpotion
- scripts/mods.lua(264,1) Mod: Potions (Potions Mod Adapted) Registering prefab file: prefabs/large_sanitypotion
- scripts/mods.lua(268,1) Mod: Potions (Potions Mod Adapted) large_sanitypotion
- scripts/mods.lua(264,1) Mod: Potions (Potions Mod Adapted) Registering prefab file: prefabs/const_healthpotion
- scripts/mods.lua(268,1) Mod: Potions (Potions Mod Adapted) const_healthpotion
- scripts/mods.lua(264,1) Mod: Potions (Potions Mod Adapted) Registering prefab file: prefabs/const_powerpotion
- scripts/mods.lua(268,1) Mod: Potions (Potions Mod Adapted) const_powerpotion
- scripts/mods.lua(264,1) Mod: Potions (Potions Mod Adapted) Registering prefab file: prefabs/const_sanitypotion
- scripts/mods.lua(268,1) Mod: Potions (Potions Mod Adapted) const_sanitypotion
- scripts/mods.lua(281,1) Mod: Potions (Potions Mod Adapted) Registering default mod prefab
- scripts/mods.lua(258,1) Mod: RPG HUD Registering prefabs
- scripts/mods.lua(281,1) Mod: RPG HUD Registering default mod prefab
- scripts/mods.lua(258,1) Mod: PickleIt (Pickle It) Registering prefabs
- scripts/mods.lua(264,1) Mod: PickleIt (Pickle It) Registering prefab file: prefabs/beet
- scripts/mods.lua(268,1) Mod: PickleIt (Pickle It) beet
- scripts/mods.lua(264,1) Mod: PickleIt (Pickle It) Registering prefab file: prefabs/beet_cooked
- scripts/mods.lua(268,1) Mod: PickleIt (Pickle It) beet_cooked
- scripts/mods.lua(264,1) Mod: PickleIt (Pickle It) Registering prefab file: prefabs/beet_pickled
- scripts/mods.lua(268,1) Mod: PickleIt (Pickle It) beet_pickled
- scripts/mods.lua(264,1) Mod: PickleIt (Pickle It) Registering prefab file: prefabs/beet_planted
- scripts/mods.lua(268,1) Mod: PickleIt (Pickle It) beet_planted
- scripts/mods.lua(264,1) Mod: PickleIt (Pickle It) Registering prefab file: prefabs/beet_seeds
- scripts/mods.lua(268,1) Mod: PickleIt (Pickle It) beet_seeds
- scripts/mods.lua(264,1) Mod: PickleIt (Pickle It) Registering prefab file: prefabs/cabbage
- scripts/mods.lua(268,1) Mod: PickleIt (Pickle It) cabbage
- scripts/mods.lua(264,1) Mod: PickleIt (Pickle It) Registering prefab file: prefabs/cabbage_cooked
- scripts/mods.lua(268,1) Mod: PickleIt (Pickle It) cabbage_cooked
- scripts/mods.lua(264,1) Mod: PickleIt (Pickle It) Registering prefab file: prefabs/cabbage_pickled
- scripts/mods.lua(268,1) Mod: PickleIt (Pickle It) cabbage_pickled
- scripts/mods.lua(264,1) Mod: PickleIt (Pickle It) Registering prefab file: prefabs/cabbage_seeds
- scripts/mods.lua(268,1) Mod: PickleIt (Pickle It) cabbage_seeds
- scripts/mods.lua(264,1) Mod: PickleIt (Pickle It) Registering prefab file: prefabs/carrot_pickled
- scripts/mods.lua(268,1) Mod: PickleIt (Pickle It) carrot_pickled
- scripts/mods.lua(264,1) Mod: PickleIt (Pickle It) Registering prefab file: prefabs/corn_pickled
- scripts/mods.lua(268,1) Mod: PickleIt (Pickle It) corn_pickled
- scripts/mods.lua(264,1) Mod: PickleIt (Pickle It) Registering prefab file: prefabs/cucumber
- scripts/mods.lua(268,1) Mod: PickleIt (Pickle It) cucumber
- scripts/mods.lua(264,1) Mod: PickleIt (Pickle It) Registering prefab file: prefabs/cucumber_cooked
- scripts/mods.lua(268,1) Mod: PickleIt (Pickle It) cucumber_cooked
- scripts/mods.lua(264,1) Mod: PickleIt (Pickle It) Registering prefab file: prefabs/cucumber_pickled
- scripts/mods.lua(268,1) Mod: PickleIt (Pickle It) cucumber_pickled
- scripts/mods.lua(264,1) Mod: PickleIt (Pickle It) Registering prefab file: prefabs/cucumber_seeds
- scripts/mods.lua(268,1) Mod: PickleIt (Pickle It) cucumber_seeds
- scripts/mods.lua(264,1) Mod: PickleIt (Pickle It) Registering prefab file: prefabs/egg_pickled
- scripts/mods.lua(268,1) Mod: PickleIt (Pickle It) egg_pickled
- scripts/mods.lua(264,1) Mod: PickleIt (Pickle It) Registering prefab file: prefabs/eggplant_pickled
- scripts/mods.lua(268,1) Mod: PickleIt (Pickle It) eggplant_pickled
- scripts/mods.lua(264,1) Mod: PickleIt (Pickle It) Registering prefab file: prefabs/fish_pickled
- scripts/mods.lua(268,1) Mod: PickleIt (Pickle It) fish_pickled
- scripts/mods.lua(264,1) Mod: PickleIt (Pickle It) Registering prefab file: prefabs/mush_pickled
- scripts/mods.lua(268,1) Mod: PickleIt (Pickle It) mush_pickled
- scripts/mods.lua(264,1) Mod: PickleIt (Pickle It) Registering prefab file: prefabs/mushroom_pickled
- scripts/mods.lua(268,1) Mod: PickleIt (Pickle It) mushroom_pickled
- scripts/mods.lua(264,1) Mod: PickleIt (Pickle It) Registering prefab file: prefabs/onion
- scripts/mods.lua(268,1) Mod: PickleIt (Pickle It) onion
- scripts/mods.lua(264,1) Mod: PickleIt (Pickle It) Registering prefab file: prefabs/onion_cooked
- scripts/mods.lua(268,1) Mod: PickleIt (Pickle It) onion_cooked
- scripts/mods.lua(264,1) Mod: PickleIt (Pickle It) Registering prefab file: prefabs/onion_pickled
- scripts/mods.lua(268,1) Mod: PickleIt (Pickle It) onion_pickled
- scripts/mods.lua(264,1) Mod: PickleIt (Pickle It) Registering prefab file: prefabs/onion_planted
- scripts/mods.lua(268,1) Mod: PickleIt (Pickle It) onion_planted
- scripts/mods.lua(264,1) Mod: PickleIt (Pickle It) Registering prefab file: prefabs/onion_seeds
- scripts/mods.lua(268,1) Mod: PickleIt (Pickle It) onion_seeds
- scripts/mods.lua(264,1) Mod: PickleIt (Pickle It) Registering prefab file: prefabs/pickle_barrel
- scripts/mods.lua(268,1) Mod: PickleIt (Pickle It) pickle_barrel
- scripts/mods.lua(268,1) Mod: PickleIt (Pickle It) pickle_barrel_placer
- scripts/mods.lua(264,1) Mod: PickleIt (Pickle It) Registering prefab file: prefabs/pumpkin_pickled
- scripts/mods.lua(268,1) Mod: PickleIt (Pickle It) pumpkin_pickled
- scripts/mods.lua(264,1) Mod: PickleIt (Pickle It) Registering prefab file: prefabs/radish
- scripts/mods.lua(268,1) Mod: PickleIt (Pickle It) radish
- scripts/mods.lua(264,1) Mod: PickleIt (Pickle It) Registering prefab file: prefabs/radish_cooked
- scripts/mods.lua(268,1) Mod: PickleIt (Pickle It) radish_cooked
- scripts/mods.lua(264,1) Mod: PickleIt (Pickle It) Registering prefab file: prefabs/radish_pickled
- scripts/mods.lua(268,1) Mod: PickleIt (Pickle It) radish_pickled
- scripts/mods.lua(264,1) Mod: PickleIt (Pickle It) Registering prefab file: prefabs/radish_planted
- scripts/mods.lua(268,1) Mod: PickleIt (Pickle It) radish_planted
- scripts/mods.lua(264,1) Mod: PickleIt (Pickle It) Registering prefab file: prefabs/radish_seeds
- scripts/mods.lua(268,1) Mod: PickleIt (Pickle It) radish_seeds
- scripts/mods.lua(264,1) Mod: PickleIt (Pickle It) Registering prefab file: prefabs/pigs_foot
- scripts/mods.lua(268,1) Mod: PickleIt (Pickle It) pigs_foot
- scripts/mods.lua(264,1) Mod: PickleIt (Pickle It) Registering prefab file: prefabs/pigs_foot_cooked
- scripts/mods.lua(268,1) Mod: PickleIt (Pickle It) pigs_foot_cooked
- scripts/mods.lua(264,1) Mod: PickleIt (Pickle It) Registering prefab file: prefabs/pigs_foot_pickled
- scripts/mods.lua(268,1) Mod: PickleIt (Pickle It) pigs_foot_pickled
- scripts/mods.lua(281,1) Mod: PickleIt (Pickle It) Registering default mod prefab
- scripts/mods.lua(258,1) Mod: MinimapHUD (Minimap HUD) Registering prefabs
- scripts/mods.lua(281,1) Mod: MinimapHUD (Minimap HUD) Registering default mod prefab
- scripts/mods.lua(258,1) Mod: Hounds Abound v1.4 Registering prefabs
- scripts/mods.lua(264,1) Mod: Hounds Abound v1.4 Registering prefab file: prefabs/hound_cub.lua
- scripts/mods.lua(268,1) Mod: Hounds Abound v1.4 hound_cub
- scripts/mods.lua(264,1) Mod: Hounds Abound v1.4 Registering prefab file: prefabs/hound_light.lua
- scripts/mods.lua(268,1) Mod: Hounds Abound v1.4 hound_light
- scripts/mods.lua(264,1) Mod: Hounds Abound v1.4 Registering prefab file: prefabs/evil_mound.lua
- scripts/mods.lua(268,1) Mod: Hounds Abound v1.4 evil_mound
- scripts/mods.lua(281,1) Mod: Hounds Abound v1.4 Registering default mod prefab
- scripts/mods.lua(258,1) Mod: Storm Cellar Registering prefabs
- scripts/mods.lua(264,1) Mod: Storm Cellar Registering prefab file: prefabs/cellar
- scripts/mods.lua(268,1) Mod: Storm Cellar cellar
- scripts/mods.lua(268,1) Mod: Storm Cellar cellar_placer
- scripts/mods.lua(281,1) Mod: Storm Cellar Registering default mod prefab
- scripts/mods.lua(258,1) Mod: UpAndAway_test (Up and Away) Registering prefabs
- scripts/mods.lua(264,1) Mod: UpAndAway_test (Up and Away) Registering prefab file: prefabs/winnie
- scripts/mods.lua(268,1) Mod: UpAndAway_test (Up and Away) winnie
- scripts/mods.lua(264,1) Mod: UpAndAway_test (Up and Away) Registering prefab file: prefabs/winnie_staff
- scripts/mods.lua(268,1) Mod: UpAndAway_test (Up and Away) winnie_staff
- scripts/mods.lua(264,1) Mod: UpAndAway_test (Up and Away) Registering prefab file: prefabs/cloudrealm
- scripts/mods.lua(268,1) Mod: UpAndAway_test (Up and Away) cloudrealm
- scripts/mods.lua(264,1) Mod: UpAndAway_test (Up and Away) Registering prefab file: prefabs/cloud_mist
- scripts/mods.lua(268,1) Mod: UpAndAway_test (Up and Away) cloud_mist
- scripts/mods.lua(264,1) Mod: UpAndAway_test (Up and Away) Registering prefab file: prefabs/cloud_lightning
- scripts/mods.lua(268,1) Mod: UpAndAway_test (Up and Away) cloud_lightning
- scripts/mods.lua(264,1) Mod: UpAndAway_test (Up and Away) Registering prefab file: prefabs/shopkeeper
- scripts/mods.lua(268,1) Mod: UpAndAway_test (Up and Away) shopkeeper
- scripts/mods.lua(264,1) Mod: UpAndAway_test (Up and Away) Registering prefab file: prefabs/sheep
- scripts/mods.lua(268,1) Mod: UpAndAway_test (Up and Away) sheep
- scripts/mods.lua(264,1) Mod: UpAndAway_test (Up and Away) Registering prefab file: prefabs/vine
- scripts/mods.lua(268,1) Mod: UpAndAway_test (Up and Away) vine
- scripts/mods.lua(264,1) Mod: UpAndAway_test (Up and Away) Registering prefab file: prefabs/bee_marshmallow
- scripts/mods.lua(268,1) Mod: UpAndAway_test (Up and Away) bee_marshmallow
- scripts/mods.lua(264,1) Mod: UpAndAway_test (Up and Away) Registering prefab file: prefabs/hive_marshmallow
- scripts/mods.lua(268,1) Mod: UpAndAway_test (Up and Away) hive_marshmallow
- scripts/mods.lua(264,1) Mod: UpAndAway_test (Up and Away) Registering prefab file: prefabs/candy_fruit
- scripts/mods.lua(268,1) Mod: UpAndAway_test (Up and Away) candy_fruit
- scripts/mods.lua(264,1) Mod: UpAndAway_test (Up and Away) Registering prefab file: prefabs/marshmallow
- scripts/mods.lua(268,1) Mod: UpAndAway_test (Up and Away) marshmallow
- scripts/mods.lua(264,1) Mod: UpAndAway_test (Up and Away) Registering prefab file: prefabs/skyflies
- scripts/mods.lua(268,1) Mod: UpAndAway_test (Up and Away) skyflies
- scripts/mods.lua(264,1) Mod: UpAndAway_test (Up and Away) Registering prefab file: prefabs/flying_fish
- scripts/mods.lua(268,1) Mod: UpAndAway_test (Up and Away) flying_fish
- scripts/mods.lua(268,1) Mod: UpAndAway_test (Up and Away) flying_fish_cooked
- scripts/mods.lua(264,1) Mod: UpAndAway_test (Up and Away) Registering prefab file: prefabs/goose
- scripts/mods.lua(268,1) Mod: UpAndAway_test (Up and Away) goose
- scripts/mods.lua(264,1) Mod: UpAndAway_test (Up and Away) Registering prefab file: prefabs/longbill
- scripts/mods.lua(268,1) Mod: UpAndAway_test (Up and Away) longbill
- scripts/mods.lua(264,1) Mod: UpAndAway_test (Up and Away) Registering prefab file: prefabs/crystal_spire
- scripts/mods.lua(268,1) Mod: UpAndAway_test (Up and Away) crystal_spire
- scripts/mods.lua(264,1) Mod: UpAndAway_test (Up and Away) Registering prefab file: prefabs/skyflower
- scripts/mods.lua(268,1) Mod: UpAndAway_test (Up and Away) skyflower
- scripts/mods.lua(264,1) Mod: UpAndAway_test (Up and Away) Registering prefab file: prefabs/skyflower_petals
- scripts/mods.lua(268,1) Mod: UpAndAway_test (Up and Away) skyflower_petals
- scripts/mods.lua(268,1) Mod: UpAndAway_test (Up and Away) datura_petals
- scripts/mods.lua(264,1) Mod: UpAndAway_test (Up and Away) Registering prefab file: prefabs/beanstalk
- scripts/mods.lua(268,1) Mod: UpAndAway_test (Up and Away) beanstalk
- scripts/mods.lua(264,1) Mod: UpAndAway_test (Up and Away) Registering prefab file: prefabs/beanstalk_exit
- scripts/mods.lua(268,1) Mod: UpAndAway_test (Up and Away) beanstalk_exit
- scripts/mods.lua(264,1) Mod: UpAndAway_test (Up and Away) Registering prefab file: prefabs/thunder_tree
- scripts/mods.lua(268,1) Mod: UpAndAway_test (Up and Away) thunder_tree
- scripts/mods.lua(264,1) Mod: UpAndAway_test (Up and Away) Registering prefab file: prefabs/balloon_hound
- scripts/mods.lua(268,1) Mod: UpAndAway_test (Up and Away) balloon_hound
- scripts/mods.lua(268,1) Mod: UpAndAway_test (Up and Away) balloon_icehound
- scripts/mods.lua(268,1) Mod: UpAndAway_test (Up and Away) balloon_firehound
- scripts/mods.lua(264,1) Mod: UpAndAway_test (Up and Away) Registering prefab file: prefabs/beanlet_shell
- scripts/mods.lua(268,1) Mod: UpAndAway_test (Up and Away) beanlet_shell
- scripts/mods.lua(264,1) Mod: UpAndAway_test (Up and Away) Registering prefab file: prefabs/cheshire
- scripts/mods.lua(268,1) Mod: UpAndAway_test (Up and Away) cheshire
- scripts/mods.lua(264,1) Mod: UpAndAway_test (Up and Away) Registering prefab file: prefabs/chimera
- scripts/mods.lua(268,1) Mod: UpAndAway_test (Up and Away) chimera
- scripts/mods.lua(264,1) Mod: UpAndAway_test (Up and Away) Registering prefab file: prefabs/cloud_algae
- scripts/mods.lua(268,1) Mod: UpAndAway_test (Up and Away) cloud_algae
- scripts/mods.lua(264,1) Mod: UpAndAway_test (Up and Away) Registering prefab file: prefabs/cloud_algae_fragment
- scripts/mods.lua(268,1) Mod: UpAndAway_test (Up and Away) cloud_algae_fragment
- scripts/mods.lua(264,1) Mod: UpAndAway_test (Up and Away) Registering prefab file: prefabs/cloud_coral
- scripts/mods.lua(268,1) Mod: UpAndAway_test (Up and Away) cloud_coral
- scripts/mods.lua(264,1) Mod: UpAndAway_test (Up and Away) Registering prefab file: prefabs/cloud_coral_fragment
- scripts/mods.lua(268,1) Mod: UpAndAway_test (Up and Away) cloud_coral_fragment
- scripts/mods.lua(264,1) Mod: UpAndAway_test (Up and Away) Registering prefab file: prefabs/flying_fish_pond
- scripts/mods.lua(268,1) Mod: UpAndAway_test (Up and Away) flying_fish_pond
- scripts/mods.lua(264,1) Mod: UpAndAway_test (Up and Away) Registering prefab file: prefabs/alien
- scripts/mods.lua(268,1) Mod: UpAndAway_test (Up and Away) alien
- scripts/mods.lua(264,1) Mod: UpAndAway_test (Up and Away) Registering prefab file: prefabs/greenbean
- scripts/mods.lua(268,1) Mod: UpAndAway_test (Up and Away) greenbean
- scripts/mods.lua(264,1) Mod: UpAndAway_test (Up and Away) Registering prefab file: prefabs/jellyshroom
- scripts/mods.lua(268,1) Mod: UpAndAway_test (Up and Away) jellyshroom_red
- scripts/mods.lua(268,1) Mod: UpAndAway_test (Up and Away) jellyshroom_green
- scripts/mods.lua(268,1) Mod: UpAndAway_test (Up and Away) jellyshroom_blue
- scripts/mods.lua(268,1) Mod: UpAndAway_test (Up and Away) jellycap_red
- scripts/mods.lua(268,1) Mod: UpAndAway_test (Up and Away) jellycap_green
- scripts/mods.lua(268,1) Mod: UpAndAway_test (Up and Away) jellycap_blue
- scripts/mods.lua(264,1) Mod: UpAndAway_test (Up and Away) Registering prefab file: prefabs/manta
- scripts/mods.lua(268,1) Mod: UpAndAway_test (Up and Away) manta
- scripts/mods.lua(264,1) Mod: UpAndAway_test (Up and Away) Registering prefab file: prefabs/manta_leather
- scripts/mods.lua(268,1) Mod: UpAndAway_test (Up and Away) manta_leather
- scripts/mods.lua(264,1) Mod: UpAndAway_test (Up and Away) Registering prefab file: prefabs/quartz_torch
- scripts/mods.lua(268,1) Mod: UpAndAway_test (Up and Away) quartz_torch
- scripts/mods.lua(264,1) Mod: UpAndAway_test (Up and Away) Registering prefab file: prefabs/refiner
- scripts/mods.lua(268,1) Mod: UpAndAway_test (Up and Away) refiner
- scripts/mods.lua(264,1) Mod: UpAndAway_test (Up and Away) Registering prefab file: prefabs/scarecrow
- scripts/mods.lua(268,1) Mod: UpAndAway_test (Up and Away) scarecrow
- scripts/mods.lua(264,1) Mod: UpAndAway_test (Up and Away) Registering prefab file: prefabs/beanstalk_chunk
- scripts/mods.lua(268,1) Mod: UpAndAway_test (Up and Away) beanstalk_chunk
- scripts/mods.lua(264,1) Mod: UpAndAway_test (Up and Away) Registering prefab file: prefabs/magic_beans
- scripts/mods.lua(268,1) Mod: UpAndAway_test (Up and Away) magic_beans
- scripts/mods.lua(268,1) Mod: UpAndAway_test (Up and Away) magic_beans_cooked
- scripts/mods.lua(268,1) Mod: UpAndAway_test (Up and Away) beanstalk_sapling_placer
- scripts/mods.lua(264,1) Mod: UpAndAway_test (Up and Away) Registering prefab file: prefabs/beanstalk_sapling
- scripts/mods.lua(268,1) Mod: UpAndAway_test (Up and Away) beanstalk_sapling
- scripts/mods.lua(264,1) Mod: UpAndAway_test (Up and Away) Registering prefab file: prefabs/cloud_cotton
- scripts/mods.lua(268,1) Mod: UpAndAway_test (Up and Away) cloud_cotton
- scripts/mods.lua(264,1) Mod: UpAndAway_test (Up and Away) Registering prefab file: prefabs/cloud_turf
- scripts/mods.lua(268,1) Mod: UpAndAway_test (Up and Away) cloud_turf
- scripts/mods.lua(264,1) Mod: UpAndAway_test (Up and Away) Registering prefab file: prefabs/cloud_bush
- scripts/mods.lua(268,1) Mod: UpAndAway_test (Up and Away) cloud_bush
- scripts/mods.lua(264,1) Mod: UpAndAway_test (Up and Away) Registering prefab file: prefabs/cloudcrag
- scripts/mods.lua(268,1) Mod: UpAndAway_test (Up and Away) cloudcrag
- scripts/mods.lua(264,1) Mod: UpAndAway_test (Up and Away) Registering prefab file: prefabs/golden_egg
- scripts/mods.lua(268,1) Mod: UpAndAway_test (Up and Away) golden_egg
- scripts/mods.lua(264,1) Mod: UpAndAway_test (Up and Away) Registering prefab file: prefabs/duckraptor
- scripts/mods.lua(268,1) Mod: UpAndAway_test (Up and Away) duckraptor
- scripts/mods.lua(264,1) Mod: UpAndAway_test (Up and Away) Registering prefab file: prefabs/antlion
- scripts/mods.lua(268,1) Mod: UpAndAway_test (Up and Away) antlion
- scripts/mods.lua(264,1) Mod: UpAndAway_test (Up and Away) Registering prefab file: prefabs/lionblob
- scripts/mods.lua(268,1) Mod: UpAndAway_test (Up and Away) lionblob
- scripts/mods.lua(264,1) Mod: UpAndAway_test (Up and Away) Registering prefab file: prefabs/owl
- scripts/mods.lua(268,1) Mod: UpAndAway_test (Up and Away) owl
- scripts/mods.lua(264,1) Mod: UpAndAway_test (Up and Away) Registering prefab file: prefabs/crystal_relic
- scripts/mods.lua(268,1) Mod: UpAndAway_test (Up and Away) crystal_relic
- scripts/mods.lua(264,1) Mod: UpAndAway_test (Up and Away) Registering prefab file: prefabs/crystal_fragment_relic
- scripts/mods.lua(268,1) Mod: UpAndAway_test (Up and Away) crystal_fragment_relic
- scripts/mods.lua(264,1) Mod: UpAndAway_test (Up and Away) Registering prefab file: prefabs/crystal_fragment_spire
- scripts/mods.lua(268,1) Mod: UpAndAway_test (Up and Away) crystal_fragment_spire
- scripts/mods.lua(264,1) Mod: UpAndAway_test (Up and Away) Registering prefab file: prefabs/cotton_vest
- scripts/mods.lua(268,1) Mod: UpAndAway_test (Up and Away) cotton_vest
- scripts/mods.lua(264,1) Mod: UpAndAway_test (Up and Away) Registering prefab file: prefabs/research_lectern
- scripts/mods.lua(268,1) Mod: UpAndAway_test (Up and Away) research_lectern
- scripts/mods.lua(264,1) Mod: UpAndAway_test (Up and Away) Registering prefab file: prefabs/bean_giant
- scripts/mods.lua(268,1) Mod: UpAndAway_test (Up and Away) bean_giant
- scripts/mods.lua(264,1) Mod: UpAndAway_test (Up and Away) Registering prefab file: prefabs/smores
- scripts/mods.lua(268,1) Mod: UpAndAway_test (Up and Away) smores
- scripts/mods.lua(264,1) Mod: UpAndAway_test (Up and Away) Registering prefab file: prefabs/weather_machine
- scripts/mods.lua(268,1) Mod: UpAndAway_test (Up and Away) weather_machine
- scripts/mods.lua(264,1) Mod: UpAndAway_test (Up and Away) Registering prefab file: prefabs/skytrap
- scripts/mods.lua(268,1) Mod: UpAndAway_test (Up and Away) skytrap
- scripts/mods.lua(264,1) Mod: UpAndAway_test (Up and Away) Registering prefab file: prefabs/crystal_lamp
- scripts/mods.lua(268,1) Mod: UpAndAway_test (Up and Away) crystal_lamp
- scripts/mods.lua(264,1) Mod: UpAndAway_test (Up and Away) Registering prefab file: prefabs/cotton_candy
- scripts/mods.lua(268,1) Mod: UpAndAway_test (Up and Away) cotton_candy
- scripts/mods.lua(264,1) Mod: UpAndAway_test (Up and Away) Registering prefab file: prefabs/rainbowcoon
- scripts/mods.lua(268,1) Mod: UpAndAway_test (Up and Away) rainbowcoon
- scripts/mods.lua(264,1) Mod: UpAndAway_test (Up and Away) Registering prefab file: prefabs/ball_lightning
- scripts/mods.lua(268,1) Mod: UpAndAway_test (Up and Away) ball_lightning
- scripts/mods.lua(264,1) Mod: UpAndAway_test (Up and Away) Registering prefab file: prefabs/magnet
- scripts/mods.lua(268,1) Mod: UpAndAway_test (Up and Away) magnet
- scripts/mods.lua(264,1) Mod: UpAndAway_test (Up and Away) Registering prefab file: prefabs/grabber
- scripts/mods.lua(268,1) Mod: UpAndAway_test (Up and Away) grabber
- scripts/mods.lua(264,1) Mod: UpAndAway_test (Up and Away) Registering prefab file: prefabs/cotton_candy
- scripts/mods.lua(268,1) Mod: UpAndAway_test (Up and Away) cotton_candy
- scripts/mods.lua(264,1) Mod: UpAndAway_test (Up and Away) Registering prefab file: prefabs/smores
- scripts/mods.lua(268,1) Mod: UpAndAway_test (Up and Away) smores
- scripts/mods.lua(264,1) Mod: UpAndAway_test (Up and Away) Registering prefab file: prefabs/rubber
- scripts/mods.lua(268,1) Mod: UpAndAway_test (Up and Away) rubber
- scripts/mods.lua(264,1) Mod: UpAndAway_test (Up and Away) Registering prefab file: prefabs/crystal_fragment_black
- scripts/mods.lua(268,1) Mod: UpAndAway_test (Up and Away) crystal_fragment_black
- scripts/mods.lua(264,1) Mod: UpAndAway_test (Up and Away) Registering prefab file: prefabs/crystal_fragment_white
- scripts/mods.lua(268,1) Mod: UpAndAway_test (Up and Away) crystal_fragment_white
- scripts/mods.lua(264,1) Mod: UpAndAway_test (Up and Away) Registering prefab file: prefabs/crystal_fragment_water
- scripts/mods.lua(268,1) Mod: UpAndAway_test (Up and Away) crystal_fragment_water
- scripts/mods.lua(264,1) Mod: UpAndAway_test (Up and Away) Registering prefab file: prefabs/crystal_fragment_quartz
- scripts/mods.lua(268,1) Mod: UpAndAway_test (Up and Away) crystal_fragment_quartz
- scripts/mods.lua(264,1) Mod: UpAndAway_test (Up and Away) Registering prefab file: prefabs/golden_sunflower
- scripts/mods.lua(268,1) Mod: UpAndAway_test (Up and Away) golden_sunflower
- scripts/mods.lua(264,1) Mod: UpAndAway_test (Up and Away) Registering prefab file: prefabs/golden_sunflower_seeds
- scripts/mods.lua(268,1) Mod: UpAndAway_test (Up and Away) golden_sunflower_seeds
- scripts/mods.lua(264,1) Mod: UpAndAway_test (Up and Away) Registering prefab file: prefabs/gustflower
- scripts/mods.lua(268,1) Mod: UpAndAway_test (Up and Away) gustflower
- scripts/mods.lua(264,1) Mod: UpAndAway_test (Up and Away) Registering prefab file: prefabs/gustflower_seeds
- scripts/mods.lua(268,1) Mod: UpAndAway_test (Up and Away) gustflower_seeds
- scripts/mods.lua(264,1) Mod: UpAndAway_test (Up and Away) Registering prefab file: prefabs/beanlet_zealot
- scripts/mods.lua(268,1) Mod: UpAndAway_test (Up and Away) beanlet_zealot
- scripts/mods.lua(264,1) Mod: UpAndAway_test (Up and Away) Registering prefab file: prefabs/octocopter
- scripts/mods.lua(268,1) Mod: UpAndAway_test (Up and Away) octocopter
- scripts/mods.lua(264,1) Mod: UpAndAway_test (Up and Away) Registering prefab file: prefabs/live_gnome
- scripts/mods.lua(268,1) Mod: UpAndAway_test (Up and Away) live_gnome
- scripts/mods.lua(264,1) Mod: UpAndAway_test (Up and Away) Registering prefab file: prefabs/crystal_black
- scripts/mods.lua(268,1) Mod: UpAndAway_test (Up and Away) crystal_black
- scripts/mods.lua(264,1) Mod: UpAndAway_test (Up and Away) Registering prefab file: prefabs/crystal_white
- scripts/mods.lua(268,1) Mod: UpAndAway_test (Up and Away) crystal_white
- scripts/mods.lua(264,1) Mod: UpAndAway_test (Up and Away) Registering prefab file: prefabs/beanlet
- scripts/mods.lua(268,1) Mod: UpAndAway_test (Up and Away) beanlet
- scripts/mods.lua(264,1) Mod: UpAndAway_test (Up and Away) Registering prefab file: prefabs/golden_golem
- scripts/mods.lua(268,1) Mod: UpAndAway_test (Up and Away) golden_golem
- scripts/mods.lua(264,1) Mod: UpAndAway_test (Up and Away) Registering prefab file: prefabs/monolith
- scripts/mods.lua(268,1) Mod: UpAndAway_test (Up and Away) monolith
- scripts/mods.lua(264,1) Mod: UpAndAway_test (Up and Away) Registering prefab file: prefabs/crystal_water
- scripts/mods.lua(268,1) Mod: UpAndAway_test (Up and Away) crystal_water
- scripts/mods.lua(264,1) Mod: UpAndAway_test (Up and Away) Registering prefab file: prefabs/crystal_quartz
- scripts/mods.lua(268,1) Mod: UpAndAway_test (Up and Away) crystal_quartz
- scripts/mods.lua(264,1) Mod: UpAndAway_test (Up and Away) Registering prefab file: prefabs/sky_lemur
- scripts/mods.lua(268,1) Mod: UpAndAway_test (Up and Away) sky_lemur
- scripts/mods.lua(264,1) Mod: UpAndAway_test (Up and Away) Registering prefab file: prefabs/cotton_hat
- scripts/mods.lua(268,1) Mod: UpAndAway_test (Up and Away) cotton_hat
- scripts/mods.lua(264,1) Mod: UpAndAway_test (Up and Away) Registering prefab file: prefabs/whirlwind
- scripts/mods.lua(268,1) Mod: UpAndAway_test (Up and Away) whirlwind
- scripts/mods.lua(264,1) Mod: UpAndAway_test (Up and Away) Registering prefab file: prefabs/bean_giant_statue
- scripts/mods.lua(268,1) Mod: UpAndAway_test (Up and Away) bean_giant_statue
- scripts/mods.lua(264,1) Mod: UpAndAway_test (Up and Away) Registering prefab file: prefabs/cumulostone
- scripts/mods.lua(268,1) Mod: UpAndAway_test (Up and Away) cumulostone
- scripts/mods.lua(264,1) Mod: UpAndAway_test (Up and Away) Registering prefab file: prefabs/dragonblood_tree
- scripts/mods.lua(268,1) Mod: UpAndAway_test (Up and Away) dragonblood_tree
- scripts/mods.lua(264,1) Mod: UpAndAway_test (Up and Away) Registering prefab file: prefabs/dragonblood_sap
- scripts/mods.lua(268,1) Mod: UpAndAway_test (Up and Away) dragonblood_sap
- scripts/mods.lua(264,1) Mod: UpAndAway_test (Up and Away) Registering prefab file: prefabs/crystal_light
- scripts/mods.lua(268,1) Mod: UpAndAway_test (Up and Away) crystal_light
- scripts/mods.lua(264,1) Mod: UpAndAway_test (Up and Away) Registering prefab file: prefabs/crystal_fragment_light
- scripts/mods.lua(268,1) Mod: UpAndAway_test (Up and Away) crystal_fragment_light
- scripts/mods.lua(264,1) Mod: UpAndAway_test (Up and Away) Registering prefab file: prefabs/bird_paradise
- scripts/mods.lua(268,1) Mod: UpAndAway_test (Up and Away) bird_paradise
- scripts/mods.lua(264,1) Mod: UpAndAway_test (Up and Away) Registering prefab file: prefabs/cauldron
- scripts/mods.lua(268,1) Mod: UpAndAway_test (Up and Away) cauldron
- scripts/mods.lua(264,1) Mod: UpAndAway_test (Up and Away) Registering prefab file: prefabs/cloud_bomb
- scripts/mods.lua(268,1) Mod: UpAndAway_test (Up and Away) cloud_bomb
- scripts/mods.lua(264,1) Mod: UpAndAway_test (Up and Away) Registering prefab file: prefabs/cloud_fruit_tree
- scripts/mods.lua(268,1) Mod: UpAndAway_test (Up and Away) cloud_fruit_tree
- scripts/mods.lua(264,1) Mod: UpAndAway_test (Up and Away) Registering prefab file: prefabs/cloud_fruit
- scripts/mods.lua(268,1) Mod: UpAndAway_test (Up and Away) cloud_fruit
- scripts/mods.lua(264,1) Mod: UpAndAway_test (Up and Away) Registering prefab file: prefabs/cloud_wall
- scripts/mods.lua(268,1) Mod: UpAndAway_test (Up and Away) cloud_wall
- scripts/mods.lua(264,1) Mod: UpAndAway_test (Up and Away) Registering prefab file: prefabs/crystal_wall
- scripts/mods.lua(268,1) Mod: UpAndAway_test (Up and Away) crystal_wall
- scripts/mods.lua(264,1) Mod: UpAndAway_test (Up and Away) Registering prefab file: prefabs/beanstalk_wall
- scripts/mods.lua(268,1) Mod: UpAndAway_test (Up and Away) beanstalk_wall
- scripts/mods.lua(268,1) Mod: UpAndAway_test (Up and Away) beanstalk_wall_item
- scripts/mods.lua(264,1) Mod: UpAndAway_test (Up and Away) Registering prefab file: prefabs/crystal_armor
- scripts/mods.lua(268,1) Mod: UpAndAway_test (Up and Away) crystal_armor
- scripts/mods.lua(264,1) Mod: UpAndAway_test (Up and Away) Registering prefab file: prefabs/crystal_axe
- scripts/mods.lua(268,1) Mod: UpAndAway_test (Up and Away) crystal_axe
- scripts/mods.lua(264,1) Mod: UpAndAway_test (Up and Away) Registering prefab file: prefabs/golden_amulet
- scripts/mods.lua(268,1) Mod: UpAndAway_test (Up and Away) golden_amulet
- scripts/mods.lua(264,1) Mod: UpAndAway_test (Up and Away) Registering prefab file: prefabs/kite
- scripts/mods.lua(268,1) Mod: UpAndAway_test (Up and Away) kite
- scripts/mods.lua(264,1) Mod: UpAndAway_test (Up and Away) Registering prefab file: prefabs/golden_rose
- scripts/mods.lua(268,1) Mod: UpAndAway_test (Up and Away) golden_rose
- scripts/mods.lua(264,1) Mod: UpAndAway_test (Up and Away) Registering prefab file: prefabs/golden_petals
- scripts/mods.lua(268,1) Mod: UpAndAway_test (Up and Away) golden_petals
- scripts/mods.lua(264,1) Mod: UpAndAway_test (Up and Away) Registering prefab file: prefabs/colored_corn
- scripts/mods.lua(268,1) Mod: UpAndAway_test (Up and Away) colored_corn
- scripts/mods.lua(264,1) Mod: UpAndAway_test (Up and Away) Registering prefab file: prefabs/tea
- scripts/mods.lua(268,1) Mod: UpAndAway_test (Up and Away) sweet_greentea
- scripts/mods.lua(268,1) Mod: UpAndAway_test (Up and Away) greentea
- scripts/mods.lua(268,1) Mod: UpAndAway_test (Up and Away) sweet_blacktea
- scripts/mods.lua(268,1) Mod: UpAndAway_test (Up and Away) blacktea
- scripts/mods.lua(264,1) Mod: UpAndAway_test (Up and Away) Registering prefab file: prefabs/tea_leaves
- scripts/mods.lua(268,1) Mod: UpAndAway_test (Up and Away) tea_leaves
- scripts/mods.lua(268,1) Mod: UpAndAway_test (Up and Away) blacktea_leaves
- scripts/mods.lua(264,1) Mod: UpAndAway_test (Up and Away) Registering prefab file: prefabs/tea_bush
- scripts/mods.lua(268,1) Mod: UpAndAway_test (Up and Away) tea_bush
- scripts/mods.lua(264,1) Mod: UpAndAway_test (Up and Away) Registering prefab file: prefabs/kettle
- scripts/mods.lua(268,1) Mod: UpAndAway_test (Up and Away) kettle
- scripts/mods.lua(268,1) Mod: UpAndAway_test (Up and Away) kettle_item
- scripts/mods.lua(268,1) Mod: UpAndAway_test (Up and Away) kettle_placer
- scripts/mods.lua(264,1) Mod: UpAndAway_test (Up and Away) Registering prefab file: prefabs/ua_staves
- scripts/mods.lua(268,1) Mod: UpAndAway_test (Up and Away) blackstaff
- scripts/mods.lua(264,1) Mod: UpAndAway_test (Up and Away) Registering prefab file: prefabs/weavernest
- scripts/mods.lua(268,1) Mod: UpAndAway_test (Up and Away) weavernest
- scripts/mods.lua(268,1) Mod: UpAndAway_test (Up and Away) weavernest_2
- scripts/mods.lua(268,1) Mod: UpAndAway_test (Up and Away) weavernest_3
- scripts/mods.lua(281,1) Mod: UpAndAway_test (Up and Away) Registering default mod prefab
- Could not preload undefined prefab 0xbedbd850 (OUTOFSPACE)
- Could not preload undefined prefab 0x32162aec (OUTOFSPACE)
- Could not preload undefined prefab 0x2ae7e3b3 (OUTOFSPACE)
- Could not preload undefined prefab 0x2ae7e3b3 (OUTOFSPACE)
- Could not preload undefined prefab 0x2ae7e3b3 (OUTOFSPACE)
- Could not preload undefined prefab 0x2ae7e3b3 (OUTOFSPACE)
- scripts/mods.lua(258,1) Mod: tap_mod_for_rpghud_pl (T.A.P for RPG HUD PL) Registering prefabs
- scripts/mods.lua(264,1) Mod: tap_mod_for_rpghud_pl (T.A.P for RPG HUD PL) Registering prefab file: prefabs/cookpot
- scripts/mods.lua(268,1) Mod: tap_mod_for_rpghud_pl (T.A.P for RPG HUD PL) cookpot
- scripts/mods.lua(268,1) Mod: tap_mod_for_rpghud_pl (T.A.P for RPG HUD PL) cookpot_placer
- scripts/mods.lua(264,1) Mod: tap_mod_for_rpghud_pl (T.A.P for RPG HUD PL) Registering prefab file: prefabs/extractor
- scripts/mods.lua(268,1) Mod: tap_mod_for_rpghud_pl (T.A.P for RPG HUD PL) extractor
- scripts/mods.lua(268,1) Mod: tap_mod_for_rpghud_pl (T.A.P for RPG HUD PL) extractor_placer
- scripts/mods.lua(264,1) Mod: tap_mod_for_rpghud_pl (T.A.P for RPG HUD PL) Registering prefab file: prefabs/milk
- scripts/mods.lua(268,1) Mod: tap_mod_for_rpghud_pl (T.A.P for RPG HUD PL) milk
- scripts/mods.lua(264,1) Mod: tap_mod_for_rpghud_pl (T.A.P for RPG HUD PL) Registering prefab file: prefabs/mosquito
- scripts/mods.lua(268,1) Mod: tap_mod_for_rpghud_pl (T.A.P for RPG HUD PL) mosquito
- scripts/mods.lua(264,1) Mod: tap_mod_for_rpghud_pl (T.A.P for RPG HUD PL) Registering prefab file: prefabs/smokeex
- scripts/mods.lua(268,1) Mod: tap_mod_for_rpghud_pl (T.A.P for RPG HUD PL) smokeex
- scripts/mods.lua(264,1) Mod: tap_mod_for_rpghud_pl (T.A.P for RPG HUD PL) Registering prefab file: prefabs/wheat
- scripts/mods.lua(268,1) Mod: tap_mod_for_rpghud_pl (T.A.P for RPG HUD PL) wheat
- scripts/mods.lua(264,1) Mod: tap_mod_for_rpghud_pl (T.A.P for RPG HUD PL) Registering prefab file: prefabs/dug_wheat
- scripts/mods.lua(268,1) Mod: tap_mod_for_rpghud_pl (T.A.P for RPG HUD PL) dug_wheat
- scripts/mods.lua(268,1) Mod: tap_mod_for_rpghud_pl (T.A.P for RPG HUD PL) dug_wheat_placer
- scripts/mods.lua(264,1) Mod: tap_mod_for_rpghud_pl (T.A.P for RPG HUD PL) Registering prefab file: prefabs/cut_wheat
- scripts/mods.lua(268,1) Mod: tap_mod_for_rpghud_pl (T.A.P for RPG HUD PL) cut_wheat
- scripts/mods.lua(264,1) Mod: tap_mod_for_rpghud_pl (T.A.P for RPG HUD PL) Registering prefab file: prefabs/flour
- scripts/mods.lua(268,1) Mod: tap_mod_for_rpghud_pl (T.A.P for RPG HUD PL) flour
- scripts/mods.lua(264,1) Mod: tap_mod_for_rpghud_pl (T.A.P for RPG HUD PL) Registering prefab file: prefabs/bread
- scripts/mods.lua(268,1) Mod: tap_mod_for_rpghud_pl (T.A.P for RPG HUD PL) bread
- scripts/mods.lua(264,1) Mod: tap_mod_for_rpghud_pl (T.A.P for RPG HUD PL) Registering prefab file: prefabs/wheat_planted
- scripts/mods.lua(268,1) Mod: tap_mod_for_rpghud_pl (T.A.P for RPG HUD PL) wheat_planted
- scripts/mods.lua(264,1) Mod: tap_mod_for_rpghud_pl (T.A.P for RPG HUD PL) Registering prefab file: prefabs/cheese
- scripts/mods.lua(268,1) Mod: tap_mod_for_rpghud_pl (T.A.P for RPG HUD PL) cheese
- scripts/mods.lua(264,1) Mod: tap_mod_for_rpghud_pl (T.A.P for RPG HUD PL) Registering prefab file: prefabs/fernspinach
- scripts/mods.lua(268,1) Mod: tap_mod_for_rpghud_pl (T.A.P for RPG HUD PL) fernspinach
- scripts/mods.lua(264,1) Mod: tap_mod_for_rpghud_pl (T.A.P for RPG HUD PL) Registering prefab file: prefabs/houndhead
- scripts/mods.lua(268,1) Mod: tap_mod_for_rpghud_pl (T.A.P for RPG HUD PL) houndhead
- scripts/mods.lua(264,1) Mod: tap_mod_for_rpghud_pl (T.A.P for RPG HUD PL) Registering prefab file: prefabs/bonearmor
- scripts/mods.lua(268,1) Mod: tap_mod_for_rpghud_pl (T.A.P for RPG HUD PL) bonearmor
- scripts/mods.lua(264,1) Mod: tap_mod_for_rpghud_pl (T.A.P for RPG HUD PL) Registering prefab file: prefabs/bonehelm
- scripts/mods.lua(268,1) Mod: tap_mod_for_rpghud_pl (T.A.P for RPG HUD PL) bonehelm
- scripts/mods.lua(264,1) Mod: tap_mod_for_rpghud_pl (T.A.P for RPG HUD PL) Registering prefab file: prefabs/bones
- scripts/mods.lua(268,1) Mod: tap_mod_for_rpghud_pl (T.A.P for RPG HUD PL) bones
- scripts/mods.lua(264,1) Mod: tap_mod_for_rpghud_pl (T.A.P for RPG HUD PL) Registering prefab file: prefabs/rabbit
- scripts/mods.lua(268,1) Mod: tap_mod_for_rpghud_pl (T.A.P for RPG HUD PL) rabbit
- scripts/mods.lua(264,1) Mod: tap_mod_for_rpghud_pl (T.A.P for RPG HUD PL) Registering prefab file: prefabs/bananapie
- scripts/mods.lua(268,1) Mod: tap_mod_for_rpghud_pl (T.A.P for RPG HUD PL) bananapie
- scripts/mods.lua(264,1) Mod: tap_mod_for_rpghud_pl (T.A.P for RPG HUD PL) Registering prefab file: prefabs/slurtle_shellpieces
- scripts/mods.lua(268,1) Mod: tap_mod_for_rpghud_pl (T.A.P for RPG HUD PL) slurtle_shellpieces
- scripts/mods.lua(264,1) Mod: tap_mod_for_rpghud_pl (T.A.P for RPG HUD PL) Registering prefab file: prefabs/shelldust
- scripts/mods.lua(268,1) Mod: tap_mod_for_rpghud_pl (T.A.P for RPG HUD PL) shelldust
- scripts/mods.lua(264,1) Mod: tap_mod_for_rpghud_pl (T.A.P for RPG HUD PL) Registering prefab file: prefabs/foliage
- scripts/mods.lua(268,1) Mod: tap_mod_for_rpghud_pl (T.A.P for RPG HUD PL) foliage
- scripts/mods.lua(264,1) Mod: tap_mod_for_rpghud_pl (T.A.P for RPG HUD PL) Registering prefab file: prefabs/mushroomsoup
- scripts/mods.lua(268,1) Mod: tap_mod_for_rpghud_pl (T.A.P for RPG HUD PL) mushroomsoup
- scripts/mods.lua(264,1) Mod: tap_mod_for_rpghud_pl (T.A.P for RPG HUD PL) Registering prefab file: prefabs/nuttree
- scripts/mods.lua(268,1) Mod: tap_mod_for_rpghud_pl (T.A.P for RPG HUD PL) nuttree
- scripts/mods.lua(264,1) Mod: tap_mod_for_rpghud_pl (T.A.P for RPG HUD PL) Registering prefab file: prefabs/nuts
- scripts/mods.lua(268,1) Mod: tap_mod_for_rpghud_pl (T.A.P for RPG HUD PL) nuts
- scripts/mods.lua(264,1) Mod: tap_mod_for_rpghud_pl (T.A.P for RPG HUD PL) Registering prefab file: prefabs/nuts_cooked
- scripts/mods.lua(268,1) Mod: tap_mod_for_rpghud_pl (T.A.P for RPG HUD PL) nuts_cooked
- scripts/mods.lua(264,1) Mod: tap_mod_for_rpghud_pl (T.A.P for RPG HUD PL) Registering prefab file: prefabs/nutmuffin
- scripts/mods.lua(268,1) Mod: tap_mod_for_rpghud_pl (T.A.P for RPG HUD PL) nutmuffin
- scripts/mods.lua(264,1) Mod: tap_mod_for_rpghud_pl (T.A.P for RPG HUD PL) Registering prefab file: prefabs/rocksalt
- scripts/mods.lua(268,1) Mod: tap_mod_for_rpghud_pl (T.A.P for RPG HUD PL) rocksalt
- scripts/mods.lua(264,1) Mod: tap_mod_for_rpghud_pl (T.A.P for RPG HUD PL) Registering prefab file: prefabs/saltnugget
- scripts/mods.lua(268,1) Mod: tap_mod_for_rpghud_pl (T.A.P for RPG HUD PL) saltnugget
- scripts/mods.lua(264,1) Mod: tap_mod_for_rpghud_pl (T.A.P for RPG HUD PL) Registering prefab file: prefabs/salt
- scripts/mods.lua(268,1) Mod: tap_mod_for_rpghud_pl (T.A.P for RPG HUD PL) salt
- scripts/mods.lua(264,1) Mod: tap_mod_for_rpghud_pl (T.A.P for RPG HUD PL) Registering prefab file: prefabs/oversalt
- scripts/mods.lua(268,1) Mod: tap_mod_for_rpghud_pl (T.A.P for RPG HUD PL) oversalt
- scripts/mods.lua(264,1) Mod: tap_mod_for_rpghud_pl (T.A.P for RPG HUD PL) Registering prefab file: prefabs/truffles_planted
- scripts/mods.lua(268,1) Mod: tap_mod_for_rpghud_pl (T.A.P for RPG HUD PL) truffles_planted
- scripts/mods.lua(264,1) Mod: tap_mod_for_rpghud_pl (T.A.P for RPG HUD PL) Registering prefab file: prefabs/truffles
- scripts/mods.lua(268,1) Mod: tap_mod_for_rpghud_pl (T.A.P for RPG HUD PL) truffles
- scripts/mods.lua(264,1) Mod: tap_mod_for_rpghud_pl (T.A.P for RPG HUD PL) Registering prefab file: prefabs/truffles_cooked
- scripts/mods.lua(268,1) Mod: tap_mod_for_rpghud_pl (T.A.P for RPG HUD PL) truffles_cooked
- scripts/mods.lua(264,1) Mod: tap_mod_for_rpghud_pl (T.A.P for RPG HUD PL) Registering prefab file: prefabs/transtruffles
- scripts/mods.lua(268,1) Mod: tap_mod_for_rpghud_pl (T.A.P for RPG HUD PL) transtruffles
- scripts/mods.lua(264,1) Mod: tap_mod_for_rpghud_pl (T.A.P for RPG HUD PL) Registering prefab file: prefabs/spiderhead
- scripts/mods.lua(268,1) Mod: tap_mod_for_rpghud_pl (T.A.P for RPG HUD PL) spiderhead
- scripts/mods.lua(264,1) Mod: tap_mod_for_rpghud_pl (T.A.P for RPG HUD PL) Registering prefab file: prefabs/spiderhelm
- scripts/mods.lua(268,1) Mod: tap_mod_for_rpghud_pl (T.A.P for RPG HUD PL) spiderhelm
- scripts/mods.lua(264,1) Mod: tap_mod_for_rpghud_pl (T.A.P for RPG HUD PL) Registering prefab file: prefabs/truffleham
- scripts/mods.lua(268,1) Mod: tap_mod_for_rpghud_pl (T.A.P for RPG HUD PL) truffleham
- scripts/mods.lua(264,1) Mod: tap_mod_for_rpghud_pl (T.A.P for RPG HUD PL) Registering prefab file: prefabs/truffleegs
- scripts/mods.lua(268,1) Mod: tap_mod_for_rpghud_pl (T.A.P for RPG HUD PL) truffleegs
- scripts/mods.lua(264,1) Mod: tap_mod_for_rpghud_pl (T.A.P for RPG HUD PL) Registering prefab file: prefabs/cactus
- scripts/mods.lua(268,1) Mod: tap_mod_for_rpghud_pl (T.A.P for RPG HUD PL) cactus
- scripts/mods.lua(264,1) Mod: tap_mod_for_rpghud_pl (T.A.P for RPG HUD PL) Registering prefab file: prefabs/cactusf
- scripts/mods.lua(268,1) Mod: tap_mod_for_rpghud_pl (T.A.P for RPG HUD PL) cactusf
- scripts/mods.lua(264,1) Mod: tap_mod_for_rpghud_pl (T.A.P for RPG HUD PL) Registering prefab file: prefabs/cactus_picked
- scripts/mods.lua(268,1) Mod: tap_mod_for_rpghud_pl (T.A.P for RPG HUD PL) cactus_picked
- scripts/mods.lua(264,1) Mod: tap_mod_for_rpghud_pl (T.A.P for RPG HUD PL) Registering prefab file: prefabs/cactuscooked
- scripts/mods.lua(268,1) Mod: tap_mod_for_rpghud_pl (T.A.P for RPG HUD PL) cactus_cooked
- scripts/mods.lua(264,1) Mod: tap_mod_for_rpghud_pl (T.A.P for RPG HUD PL) Registering prefab file: prefabs/cactus_flower
- scripts/mods.lua(268,1) Mod: tap_mod_for_rpghud_pl (T.A.P for RPG HUD PL) cactus_flower
- scripts/mods.lua(264,1) Mod: tap_mod_for_rpghud_pl (T.A.P for RPG HUD PL) Registering prefab file: prefabs/mystery
- scripts/mods.lua(268,1) Mod: tap_mod_for_rpghud_pl (T.A.P for RPG HUD PL) mystery
- scripts/mods.lua(264,1) Mod: tap_mod_for_rpghud_pl (T.A.P for RPG HUD PL) Registering prefab file: prefabs/cactus_cocktail
- scripts/mods.lua(268,1) Mod: tap_mod_for_rpghud_pl (T.A.P for RPG HUD PL) cactus_cocktail
- scripts/mods.lua(264,1) Mod: tap_mod_for_rpghud_pl (T.A.P for RPG HUD PL) Registering prefab file: prefabs/ribs
- scripts/mods.lua(268,1) Mod: tap_mod_for_rpghud_pl (T.A.P for RPG HUD PL) ribs
- scripts/mods.lua(264,1) Mod: tap_mod_for_rpghud_pl (T.A.P for RPG HUD PL) Registering prefab file: prefabs/pancakes
- scripts/mods.lua(268,1) Mod: tap_mod_for_rpghud_pl (T.A.P for RPG HUD PL) pancakes
- scripts/mods.lua(264,1) Mod: tap_mod_for_rpghud_pl (T.A.P for RPG HUD PL) Registering prefab file: prefabs/queenhelm
- scripts/mods.lua(268,1) Mod: tap_mod_for_rpghud_pl (T.A.P for RPG HUD PL) queenhelm
- scripts/mods.lua(264,1) Mod: tap_mod_for_rpghud_pl (T.A.P for RPG HUD PL) Registering prefab file: prefabs/hats
- scripts/mods.lua(268,1) Mod: tap_mod_for_rpghud_pl (T.A.P for RPG HUD PL) strawhat
- scripts/mods.lua(268,1) Mod: tap_mod_for_rpghud_pl (T.A.P for RPG HUD PL) tophat
- scripts/mods.lua(268,1) Mod: tap_mod_for_rpghud_pl (T.A.P for RPG HUD PL) beefalohat
- scripts/mods.lua(268,1) Mod: tap_mod_for_rpghud_pl (T.A.P for RPG HUD PL) featherhat
- scripts/mods.lua(268,1) Mod: tap_mod_for_rpghud_pl (T.A.P for RPG HUD PL) beehat
- scripts/mods.lua(268,1) Mod: tap_mod_for_rpghud_pl (T.A.P for RPG HUD PL) minerhat
- scripts/mods.lua(268,1) Mod: tap_mod_for_rpghud_pl (T.A.P for RPG HUD PL) spiderhat
- scripts/mods.lua(268,1) Mod: tap_mod_for_rpghud_pl (T.A.P for RPG HUD PL) footballhat
- scripts/mods.lua(268,1) Mod: tap_mod_for_rpghud_pl (T.A.P for RPG HUD PL) earmuffshat
- scripts/mods.lua(268,1) Mod: tap_mod_for_rpghud_pl (T.A.P for RPG HUD PL) winterhat
- scripts/mods.lua(268,1) Mod: tap_mod_for_rpghud_pl (T.A.P for RPG HUD PL) bushhat
- scripts/mods.lua(268,1) Mod: tap_mod_for_rpghud_pl (T.A.P for RPG HUD PL) flowerhat
- scripts/mods.lua(268,1) Mod: tap_mod_for_rpghud_pl (T.A.P for RPG HUD PL) walrushat
- scripts/mods.lua(268,1) Mod: tap_mod_for_rpghud_pl (T.A.P for RPG HUD PL) slurtlehat
- scripts/mods.lua(268,1) Mod: tap_mod_for_rpghud_pl (T.A.P for RPG HUD PL) ruinshat
- scripts/mods.lua(264,1) Mod: tap_mod_for_rpghud_pl (T.A.P for RPG HUD PL) Registering prefab file: prefabs/gray_crystal
- scripts/mods.lua(268,1) Mod: tap_mod_for_rpghud_pl (T.A.P for RPG HUD PL) gray_crystal
- scripts/mods.lua(264,1) Mod: tap_mod_for_rpghud_pl (T.A.P for RPG HUD PL) Registering prefab file: prefabs/lightingstaff
- scripts/mods.lua(268,1) Mod: tap_mod_for_rpghud_pl (T.A.P for RPG HUD PL) lightingstaff
- scripts/mods.lua(264,1) Mod: tap_mod_for_rpghud_pl (T.A.P for RPG HUD PL) Registering prefab file: prefabs/gem
- scripts/mods.lua(268,1) Mod: tap_mod_for_rpghud_pl (T.A.P for RPG HUD PL) bluegem
- scripts/mods.lua(268,1) Mod: tap_mod_for_rpghud_pl (T.A.P for RPG HUD PL) redgem
- scripts/mods.lua(268,1) Mod: tap_mod_for_rpghud_pl (T.A.P for RPG HUD PL) orangegem
- scripts/mods.lua(268,1) Mod: tap_mod_for_rpghud_pl (T.A.P for RPG HUD PL) yellowgem
- scripts/mods.lua(268,1) Mod: tap_mod_for_rpghud_pl (T.A.P for RPG HUD PL) greengem
- scripts/mods.lua(264,1) Mod: tap_mod_for_rpghud_pl (T.A.P for RPG HUD PL) Registering prefab file: prefabs/purplegem
- scripts/mods.lua(268,1) Mod: tap_mod_for_rpghud_pl (T.A.P for RPG HUD PL) purplegem
- scripts/mods.lua(264,1) Mod: tap_mod_for_rpghud_pl (T.A.P for RPG HUD PL) Registering prefab file: prefabs/grayamulet
- scripts/mods.lua(268,1) Mod: tap_mod_for_rpghud_pl (T.A.P for RPG HUD PL) grayamulet
- scripts/mods.lua(281,1) Mod: tap_mod_for_rpghud_pl (T.A.P for RPG HUD PL) Registering default mod prefab
- scripts/mods.lua(258,1) Mod: Where's My Beefalo (Where's My Beefalo?) Registering prefabs
- scripts/mods.lua(264,1) Mod: Where's My Beefalo (Where's My Beefalo?) Registering prefab file: prefabs/beefalo
- scripts/mods.lua(268,1) Mod: Where's My Beefalo (Where's My Beefalo?) beefalo
- scripts/mods.lua(264,1) Mod: Where's My Beefalo (Where's My Beefalo?) Registering prefab file: prefabs/rocky
- scripts/mods.lua(268,1) Mod: Where's My Beefalo (Where's My Beefalo?) rocky
- scripts/mods.lua(281,1) Mod: Where's My Beefalo (Where's My Beefalo?) Registering default mod prefab
- scripts/mods.lua(258,1) Mod: Wall Gates Registering prefabs
- scripts/mods.lua(264,1) Mod: Wall Gates Registering prefab file: prefabs/mech.lua
- scripts/mods.lua(268,1) Mod: Wall Gates mech_stone
- scripts/mods.lua(268,1) Mod: Wall Gates mech_stone_item
- scripts/mods.lua(268,1) Mod: Wall Gates mech_stone_placer
- scripts/mods.lua(268,1) Mod: Wall Gates mech_wood
- scripts/mods.lua(268,1) Mod: Wall Gates mech_wood_item
- scripts/mods.lua(268,1) Mod: Wall Gates mech_wood_placer
- scripts/mods.lua(268,1) Mod: Wall Gates mech_hay
- scripts/mods.lua(268,1) Mod: Wall Gates mech_hay_item
- scripts/mods.lua(268,1) Mod: Wall Gates mech_hay_placer
- scripts/mods.lua(268,1) Mod: Wall Gates mech_ruins
- scripts/mods.lua(268,1) Mod: Wall Gates mech_ruins_item
- scripts/mods.lua(268,1) Mod: Wall Gates mech_ruins_placer
- scripts/mods.lua(281,1) Mod: Wall Gates Registering default mod prefab
- scripts/mods.lua(258,1) Mod: Wilson's Cabin Registering prefabs
- scripts/mods.lua(264,1) Mod: Wilson's Cabin Registering prefab file: prefabs/wilson_cabin
- scripts/mods.lua(268,1) Mod: Wilson's Cabin wilson_cabin
- scripts/mods.lua(268,1) Mod: Wilson's Cabin wilson_cabin_placer
- scripts/mods.lua(281,1) Mod: Wilson's Cabin Registering default mod prefab
- scripts/mods.lua(258,1) Mod: Hound Pack Registering prefabs
- scripts/mods.lua(264,1) Mod: Hound Pack Registering prefab file: prefabs/hound_pack.lua
- ../mods/Hound Pack/scripts/prefabs/hound_pack.lua(2,1) Loading Hound Pack Prefab...
- scripts/mods.lua(268,1) Mod: Hound Pack hound_pack
- scripts/mods.lua(281,1) Mod: Hound Pack Registering default mod prefab
- scripts/mods.lua(258,1) Mod: Haunted House Registering prefabs
- scripts/mods.lua(264,1) Mod: Haunted House Registering prefab file: prefabs/haunted_house
- scripts/mods.lua(268,1) Mod: Haunted House haunted_house
- scripts/mods.lua(268,1) Mod: Haunted House haunted_house_placer
- scripts/mods.lua(264,1) Mod: Haunted House Registering prefab file: prefabs/pigtorch_flame
- scripts/mods.lua(268,1) Mod: Haunted House pigtorch_flame
- scripts/mods.lua(264,1) Mod: Haunted House Registering prefab file: prefabs/spiderden_1
- scripts/mods.lua(268,1) Mod: Haunted House spiderden_1
- scripts/mods.lua(268,1) Mod: Haunted House spiderden_2
- scripts/mods.lua(268,1) Mod: Haunted House spiderden_3
- scripts/mods.lua(264,1) Mod: Haunted House Registering prefab file: prefabs/witch_hat
- scripts/mods.lua(268,1) Mod: Haunted House witch_hat
- scripts/mods.lua(264,1) Mod: Haunted House Registering prefab file: prefabs/bat_1
- scripts/mods.lua(268,1) Mod: Haunted House bat_1
- scripts/mods.lua(281,1) Mod: Haunted House Registering default mod prefab
- Could not preload undefined prefab 0xc0d88cc1 (OUTOFSPACE)
- scripts/mods.lua(258,1) Mod: Dem Bones HW Registering prefabs
- scripts/mods.lua(264,1) Mod: Dem Bones HW Registering prefab file: prefabs/skeletonrod
- scripts/mods.lua(268,1) Mod: Dem Bones HW skeletonrod
- scripts/mods.lua(264,1) Mod: Dem Bones HW Registering prefab file: prefabs/skeleton
- scripts/mods.lua(268,1) Mod: Dem Bones HW skeleton
- scripts/mods.lua(264,1) Mod: Dem Bones HW Registering prefab file: prefabs/houndbone
- scripts/mods.lua(268,1) Mod: Dem Bones HW houndbone
- scripts/mods.lua(264,1) Mod: Dem Bones HW Registering prefab file: prefabs/mound
- scripts/mods.lua(268,1) Mod: Dem Bones HW mound
- scripts/mods.lua(264,1) Mod: Dem Bones HW Registering prefab file: prefabs/gravestone
- scripts/mods.lua(268,1) Mod: Dem Bones HW gravestone
- scripts/mods.lua(281,1) Mod: Dem Bones HW Registering default mod prefab
- scripts/mods.lua(258,1) Mod: charlie (Charlie) Registering prefabs
- scripts/mods.lua(264,1) Mod: charlie (Charlie) Registering prefab file: prefabs/charlie
- scripts/mods.lua(268,1) Mod: charlie (Charlie) charlie
- scripts/mods.lua(281,1) Mod: charlie (Charlie) Registering default mod prefab
- scripts/mods.lua(258,1) Mod: Buildable ancient altar Registering prefabs
- scripts/mods.lua(264,1) Mod: Buildable ancient altar Registering prefab file: prefabs/ancient_altar_placer
- scripts/mods.lua(268,1) Mod: Buildable ancient altar ancient_altar_placer
- scripts/mods.lua(281,1) Mod: Buildable ancient altar Registering default mod prefab
- scripts/mods.lua(258,1) Mod: HF_dawnbreak (Dawnbreak) Registering prefabs
- scripts/mods.lua(264,1) Mod: HF_dawnbreak (Dawnbreak) Registering prefab file: prefabs/goldenbutterfly
- scripts/mods.lua(268,1) Mod: HF_dawnbreak (Dawnbreak) goldenbutterfly
- scripts/mods.lua(281,1) Mod: HF_dawnbreak (Dawnbreak) Registering default mod prefab
- scripts/mods.lua(258,1) Mod: diggable_reeds (Diggable Reeds) Registering prefabs
- scripts/mods.lua(264,1) Mod: diggable_reeds (Diggable Reeds) Registering prefab file: prefabs/dug_reeds.lua
- scripts/mods.lua(268,1) Mod: diggable_reeds (Diggable Reeds) dug_reeds
- scripts/mods.lua(268,1) Mod: diggable_reeds (Diggable Reeds) dug_reeds_placer
- scripts/mods.lua(281,1) Mod: diggable_reeds (Diggable Reeds) Registering default mod prefab
- scripts/mods.lua(258,1) Mod: Fish Farm Registering prefabs
- scripts/mods.lua(264,1) Mod: Fish Farm Registering prefab file: prefabs/w_pond
- scripts/mods.lua(268,1) Mod: Fish Farm w_pond
- scripts/mods.lua(268,1) Mod: Fish Farm w_pond_placer
- scripts/mods.lua(281,1) Mod: Fish Farm Registering default mod prefab
- scripts/mods.lua(258,1) Mod: Farming For Light Registering prefabs
- scripts/mods.lua(264,1) Mod: Farming For Light Registering prefab file: prefabs/flower_cave_1
- scripts/mods.lua(268,1) Mod: Farming For Light flower_cave_single
- scripts/mods.lua(268,1) Mod: Farming For Light flower_cave_double
- scripts/mods.lua(268,1) Mod: Farming For Light flower_cave_triple
- scripts/mods.lua(268,1) Mod: Farming For Light flower_cave_single_placer
- scripts/mods.lua(268,1) Mod: Farming For Light flower_cave_double_placer
- scripts/mods.lua(268,1) Mod: Farming For Light flower_cave_triple_placer
- scripts/mods.lua(281,1) Mod: Farming For Light Registering default mod prefab
- scripts/mods.lua(258,1) Mod: Golden Spear Registering prefabs
- scripts/mods.lua(264,1) Mod: Golden Spear Registering prefab file: prefabs/goldenspear
- scripts/mods.lua(268,1) Mod: Golden Spear goldenspear
- scripts/mods.lua(281,1) Mod: Golden Spear Registering default mod prefab
- scripts/mods.lua(258,1) Mod: floe (Floe) Registering prefabs
- scripts/mods.lua(264,1) Mod: floe (Floe) Registering prefab file: prefabs/floe
- scripts/mods.lua(268,1) Mod: floe (Floe) floe
- scripts/mods.lua(264,1) Mod: floe (Floe) Registering prefab file: prefabs/iceclaw
- scripts/mods.lua(268,1) Mod: floe (Floe) iceclaw
- scripts/mods.lua(264,1) Mod: floe (Floe) Registering prefab file: prefabs/ice_diadem
- scripts/mods.lua(268,1) Mod: floe (Floe) ice_diadem
- scripts/mods.lua(264,1) Mod: floe (Floe) Registering prefab file: prefabs/ice_dagger
- scripts/mods.lua(268,1) Mod: floe (Floe) ice_dagger
- scripts/mods.lua(264,1) Mod: floe (Floe) Registering prefab file: prefabs/frozen_heart
- scripts/mods.lua(268,1) Mod: floe (Floe) frozen_heart
- scripts/mods.lua(264,1) Mod: floe (Floe) Registering prefab file: prefabs/bluegem_fragment
- scripts/mods.lua(268,1) Mod: floe (Floe) bluegem_fragment
- scripts/mods.lua(264,1) Mod: floe (Floe) Registering prefab file: prefabs/ice_mace
- scripts/mods.lua(268,1) Mod: floe (Floe) ice_mace
- scripts/mods.lua(281,1) Mod: floe (Floe) Registering default mod prefab
- scripts/mods.lua(258,1) Mod: Wilson's House With Light Registering prefabs
- scripts/mods.lua(264,1) Mod: Wilson's House With Light Registering prefab file: prefabs/wilson_house_light
- scripts/mods.lua(268,1) Mod: Wilson's House With Light wilson_house_light
- scripts/mods.lua(268,1) Mod: Wilson's House With Light wilson_house_light_placer
- scripts/mods.lua(264,1) Mod: Wilson's House With Light Registering prefab file: prefabs/pigtorch_flame
- scripts/mods.lua(268,1) Mod: Wilson's House With Light pigtorch_flame
- scripts/mods.lua(281,1) Mod: Wilson's House With Light Registering default mod prefab
- LOADING LUA SUCCESS
- scripts/playerdeaths.lua(79,1) PlayerDeaths loaded morgue 1939
- scripts/playerprofile.lua(351,1) loaded profile
- scripts/playerprofile.lua(415,1) bloom_enabled true
- scripts/saveindex.lua(76,1) loaded saveindex
- scripts/gamelogic.lua(1097,1) OnFilesLoaded()
- scripts/gamelogic.lua(1086,1) OnUpdatePurchaseStateComplete
- scripts/gamelogic.lua(83,1) Unload BE
- Could not unload undefined prefab 0xc0d88cc1 (OUTOFSPACE)
- scripts/gamelogic.lua(86,1) Unload BE done
- scripts/gamelogic.lua(88,1) Load FE
- HttpClientWriteCallback (0x015A49FF, 1, 16, 0x04A3F808)
- HttpClientWriteCallback READ 16 (16 total)
- scripts/gamelogic.lua(91,1) Load FE: done
- scripts/screens/mainscreen.lua(504,1) platform_motd table: 12943AA8
- SimLuaProxy::QueryServer()
- scripts/modindex.lua(67,1) ModIndex: Load sequence finished successfully.
- Reset() returning
- QueryServerComplete no callback
- HttpClientWriteCallback (0x015A4A80, 1, 500, 0x04A3F808)
- HttpClientWriteCallback READ 500 (500 total)
- scripts/screens/mainscreen.lua(504,1) platform_motd table: 1A4AC730
- scripts/mods.lua(293,1) unloading prefabs for mod MOD_Books_mod
- scripts/mods.lua(293,1) unloading prefabs for mod MOD_Potions
- scripts/mods.lua(293,1) unloading prefabs for mod MOD_RPG HUD
- scripts/mods.lua(293,1) unloading prefabs for mod MOD_PickleIt
- scripts/mods.lua(293,1) unloading prefabs for mod MOD_MinimapHUD
- scripts/mods.lua(293,1) unloading prefabs for mod MOD_Hounds Abound v1.4
- scripts/mods.lua(293,1) unloading prefabs for mod MOD_Storm Cellar
- scripts/mods.lua(293,1) unloading prefabs for mod MOD_UpAndAway_test
- Could not unload undefined prefab 0x32162aec (OUTOFSPACE)
- Could not unload undefined prefab 0xbedbd850 (OUTOFSPACE)
- scripts/mods.lua(293,1) unloading prefabs for mod MOD_tap_mod_for_rpghud_pl
- scripts/mods.lua(293,1) unloading prefabs for mod MOD_Where's My Beefalo
- scripts/mods.lua(293,1) unloading prefabs for mod MOD_Wall Gates
- scripts/mods.lua(293,1) unloading prefabs for mod MOD_Wilson's Cabin
- scripts/mods.lua(293,1) unloading prefabs for mod MOD_Hound Pack
- scripts/mods.lua(293,1) unloading prefabs for mod MOD_Haunted House
- scripts/mods.lua(293,1) unloading prefabs for mod MOD_Dem Bones HW
- scripts/mods.lua(293,1) unloading prefabs for mod MOD_charlie
- scripts/mods.lua(293,1) unloading prefabs for mod MOD_Buildable ancient altar
- scripts/mods.lua(293,1) unloading prefabs for mod MOD_HF_dawnbreak
- scripts/mods.lua(293,1) unloading prefabs for mod MOD_diggable_reeds
- scripts/mods.lua(293,1) unloading prefabs for mod MOD_Fish Farm
- scripts/mods.lua(293,1) unloading prefabs for mod MOD_Farming For Light
- scripts/mods.lua(293,1) unloading prefabs for mod MOD_Golden Spear
- scripts/mods.lua(293,1) unloading prefabs for mod MOD_floe
- scripts/mods.lua(293,1) unloading prefabs for mod MOD_Wilson's House With Light
- Collecting garbage...
- lua_gc took 0.02 seconds
- ~SimLuaProxy()
- lua_close took 0.05 seconds
- ReleaseAll
- ReleaseAll Finished
- cGame::StartPlaying
- LOADING LUA
- DoLuaFile scripts/main.lua
- DoLuaFile loading buffer scripts/main.lua
- scripts/main.lua(158,1) running main.lua
- scripts/modindex.lua(401,1) WARNING: Force-enabling mod 'UpAndAway_test' from modsettings.lua! If you are not developing a mod, please use the in-game menu instead.
- scripts/modindex.lua(401,1) WARNING: Force-enabling mod 'RPG HUD' from modsettings.lua! If you are not developing a mod, please use the in-game menu instead.
- scripts/modindex.lua(401,1) WARNING: Force-enabling mod 'floe' from modsettings.lua! If you are not developing a mod, please use the in-game menu instead.
- scripts/modindex.lua(401,1) WARNING: Force-enabling mod 'Freezer' from modsettings.lua! If you are not developing a mod, please use the in-game menu instead.
- scripts/modindex.lua(401,1) WARNING: Force-enabling mod 'Golden Spear' from modsettings.lua! If you are not developing a mod, please use the in-game menu instead.
- scripts/modindex.lua(401,1) WARNING: Force-enabling mod 'Storm Cellar' from modsettings.lua! If you are not developing a mod, please use the in-game menu instead.
- scripts/modindex.lua(401,1) WARNING: Force-enabling mod 'Where's My Beefalo' from modsettings.lua! If you are not developing a mod, please use the in-game menu instead.
- scripts/modindex.lua(401,1) WARNING: Force-enabling mod 'Wilson's House With Light' from modsettings.lua! If you are not developing a mod, please use the in-game menu instead.
- scripts/modindex.lua(401,1) WARNING: Force-enabling mod 'tap_mod_for_rpghud_pl' from modsettings.lua! If you are not developing a mod, please use the in-game menu instead.
- scripts/modindex.lua(401,1) WARNING: Force-enabling mod 'Hounds Abound v1.4' from modsettings.lua! If you are not developing a mod, please use the in-game menu instead.
- scripts/modindex.lua(401,1) WARNING: Force-enabling mod 'Hounds Abound v1.4' from modsettings.lua! If you are not developing a mod, please use the in-game menu instead.
- scripts/modindex.lua(401,1) WARNING: Force-enabling mod 'Hound Pack' from modsettings.lua! If you are not developing a mod, please use the in-game menu instead.
- scripts/modindex.lua(401,1) WARNING: Force-enabling mod 'charlie' from modsettings.lua! If you are not developing a mod, please use the in-game menu instead.
- scripts/modindex.lua(401,1) WARNING: Force-enabling mod 'Farming For Light' from modsettings.lua! If you are not developing a mod, please use the in-game menu instead.
- scripts/modindex.lua(401,1) WARNING: Force-enabling mod 'Dem Bones HW' from modsettings.lua! If you are not developing a mod, please use the in-game menu instead.
- scripts/modindex.lua(401,1) WARNING: Force-enabling mod 'tap_mod_for_rpghud' from modsettings.lua! If you are not developing a mod, please use the in-game menu instead.
- scripts/modindex.lua(401,1) WARNING: Force-enabling mod 'Potions' from modsettings.lua! If you are not developing a mod, please use the in-game menu instead.
- scripts/modindex.lua(401,1) WARNING: Force-enabling mod 'MinimapHUD' from modsettings.lua! If you are not developing a mod, please use the in-game menu instead.
- scripts/modindex.lua(401,1) WARNING: Force-enabling mod 'levelups' from modsettings.lua! If you are not developing a mod, please use the in-game menu instead.
- scripts/modindex.lua(401,1) WARNING: Force-enabling mod 'Wilson's Cabin' from modsettings.lua! If you are not developing a mod, please use the in-game menu instead.
- scripts/modindex.lua(401,1) WARNING: Force-enabling mod 'PickleIt' from modsettings.lua! If you are not developing a mod, please use the in-game menu instead.
- scripts/modindex.lua(401,1) WARNING: Force-enabling mod 'Fish Farm' from modsettings.lua! If you are not developing a mod, please use the in-game menu instead.
- scripts/modindex.lua(401,1) WARNING: Force-enabling mod 'Wall Gates' from modsettings.lua! If you are not developing a mod, please use the in-game menu instead.
- scripts/modindex.lua(401,1) WARNING: Force-enabling mod 'Camp Cuisine' from modsettings.lua! If you are not developing a mod, please use the in-game menu instead.
- scripts/modindex.lua(401,1) WARNING: Force-enabling mod 'Camp Cuisine - AllHallows' from modsettings.lua! If you are not developing a mod, please use the in-game menu instead.
- scripts/modindex.lua(401,1) WARNING: Force-enabling mod 'Camp Cuisine - MidwinterMeal' from modsettings.lua! If you are not developing a mod, please use the in-game menu instead.
- scripts/modindex.lua(401,1) WARNING: Force-enabling mod 'Camp Cuisine - ThankfullHarvest' from modsettings.lua! If you are not developing a mod, please use the in-game menu instead.
- scripts/modindex.lua(401,1) WARNING: Force-enabling mod 'charlie' from modsettings.lua! If you are not developing a mod, please use the in-game menu instead.
- scripts/modindex.lua(401,1) WARNING: Force-enabling mod 'Books_mod' from modsettings.lua! If you are not developing a mod, please use the in-game menu instead.
- scripts/modindex.lua(401,1) WARNING: Force-enabling mod 'Buildable ancient altar' from modsettings.lua! If you are not developing a mod, please use the in-game menu instead.
- scripts/modindex.lua(401,1) WARNING: Force-enabling mod 'Greenhouse farming' from modsettings.lua! If you are not developing a mod, please use the in-game menu instead.
- scripts/modindex.lua(401,1) WARNING: Force-enabling mod 'Haunted House' from modsettings.lua! If you are not developing a mod, please use the in-game menu instead.
- scripts/modindex.lua(401,1) WARNING: Force-enabling mod 'HF_dawnbreak' from modsettings.lua! If you are not developing a mod, please use the in-game menu instead.
- scripts/modindex.lua(401,1) WARNING: Force-enabling mod 'diggable_reeds' from modsettings.lua! If you are not developing a mod, please use the in-game menu instead.
- scripts/modindex.lua(401,1) WARNING: Force-enabling mod 'Evergreens' from modsettings.lua! If you are not developing a mod, please use the in-game menu instead.
- scripts/modindex.lua(257,1) loaded modindex
- scripts/modindex.lua(57,1) ModIndex: Beginning normal load sequence.
- scripts/modindex.lua(219,1) Error loading modinfo.lua. These fields are required: forumthread
- scripts/modindex.lua(219,1) Error loading modinfo.lua. These fields are required: forumthread
- scripts/modindex.lua(219,1) Error loading modinfo.lua. These fields are required: forumthread
- scripts/modindex.lua(219,1) Error loading modinfo.lua. These fields are required: forumthread
- scripts/modindex.lua(219,1) Error loading modinfo.lua. These fields are required: forumthread
- scripts/mods.lua(144,1) Loading mod: Books_mod
- scripts/mods.lua(144,1) Loading mod: Buildable ancient altar
- scripts/mods.lua(144,1) Loading mod: charlie (Charlie)
- scripts/mods.lua(144,1) Loading mod: Dem Bones HW
- scripts/mods.lua(144,1) Loading mod: diggable_reeds (Diggable Reeds)
- scripts/mods.lua(144,1) Loading mod: Farming For Light
- scripts/mods.lua(144,1) Loading mod: Fish Farm
- scripts/mods.lua(144,1) Loading mod: floe (Floe)
- scripts/mods.lua(144,1) Loading mod: Golden Spear
- scripts/mods.lua(144,1) Loading mod: Haunted House
- scripts/mods.lua(144,1) Loading mod: HF_dawnbreak (Dawnbreak)
- scripts/mods.lua(144,1) Loading mod: Hound Pack
- scripts/mods.lua(144,1) Loading mod: Hounds Abound v1.4
- scripts/mods.lua(144,1) Loading mod: MinimapHUD (Minimap HUD)
- scripts/mods.lua(144,1) Loading mod: PickleIt (Pickle It)
- scripts/mods.lua(144,1) Loading mod: Potions (Potions Mod Adapted)
- scripts/mods.lua(144,1) Loading mod: RPG HUD
- scripts/mods.lua(144,1) Loading mod: Storm Cellar
- scripts/mods.lua(144,1) Loading mod: tap_mod_for_rpghud_pl (T.A.P for RPG HUD PL)
- scripts/mods.lua(144,1) Loading mod: UpAndAway_test (Up and Away)
- scripts/mods.lua(144,1) Loading mod: Wall Gates
- scripts/mods.lua(144,1) Loading mod: Where's My Beefalo (Where's My Beefalo?)
- scripts/mods.lua(144,1) Loading mod: Wilson's Cabin
- scripts/mods.lua(144,1) Loading mod: Wilson's House With Light
- scripts/mods.lua(168,1) Mod: Books_mod Loading modworldgenmain.lua
- scripts/mods.lua(176,1) Mod: Books_mod Mod had no modworldgenmain.lua. Skipping.
- scripts/mods.lua(168,1) Mod: Books_mod Loading modmain.lua
- scripts/mods.lua(168,1) Mod: Potions (Potions Mod Adapted) Loading modworldgenmain.lua
- scripts/mods.lua(176,1) Mod: Potions (Potions Mod Adapted) Mod had no modworldgenmain.lua. Skipping.
- scripts/mods.lua(168,1) Mod: Potions (Potions Mod Adapted) Loading modmain.lua
- scripts/mods.lua(168,1) Mod: RPG HUD Loading modworldgenmain.lua
- scripts/mods.lua(176,1) Mod: RPG HUD Mod had no modworldgenmain.lua. Skipping.
- scripts/mods.lua(168,1) Mod: RPG HUD Loading modmain.lua
- scripts/mods.lua(168,1) Mod: PickleIt (Pickle It) Loading modworldgenmain.lua
- scripts/mods.lua(168,1) Mod: PickleIt (Pickle It) Loading modmain.lua
- scripts/mods.lua(168,1) Mod: MinimapHUD (Minimap HUD) Loading modworldgenmain.lua
- scripts/mods.lua(176,1) Mod: MinimapHUD (Minimap HUD) Mod had no modworldgenmain.lua. Skipping.
- scripts/mods.lua(168,1) Mod: MinimapHUD (Minimap HUD) Loading modmain.lua
- scripts/mods.lua(168,1) Mod: Hounds Abound v1.4 Loading modworldgenmain.lua
- scripts/mods.lua(168,1) Mod: Hounds Abound v1.4 Loading modmain.lua
- scripts/mods.lua(168,1) Mod: Storm Cellar Loading modworldgenmain.lua
- scripts/mods.lua(176,1) Mod: Storm Cellar Mod had no modworldgenmain.lua. Skipping.
- scripts/mods.lua(168,1) Mod: Storm Cellar Loading modmain.lua
- scripts/mods.lua(168,1) Mod: UpAndAway_test (Up and Away) Loading modworldgenmain.lua
- scripts/mods.lua(103,1) modimport: ../mods/UpAndAway_test/lib/use.lua
- wicker kernel: Received boot parameters, bootstrapping initiated.
- wicker kernel: Waiting for wicker stem.
- wicker kernel: Got "wicker.".
- wicker kernel: Adding kernel components.
- wicker kernel: Adding component 'cleanup'.
- wicker kernel: Adding component 'basic_utilities'.
- wicker kernel: Adding component 'import_essentials'.
- wicker kernel: Adding component 'layering'.
- wicker kernel: Adding component 'invariants'.
- wicker kernel: Adding component 'basic_importers'.
- wicker kernel: Adding component 'advanced_importers'.
- wicker kernel: Adding component 'bindings'.
- wicker kernel: Adding component 'extra_utilities'.
- wicker kernel: Adding component 'loaders'.
- wicker kernel: Finished adding kernel components.
- wicker kernel: Cleaning up.
- wicker kernel: Overriding package value.
- wicker kernel: Booted.
- scripts/mods.lua(168,1) Mod: UpAndAway_test (Up and Away) Loading modmain.lua
- scripts/mods.lua(103,1) modimport: ../mods/UpAndAway_test/lib/use.lua
- scripts/mods.lua(103,1) modimport: ../mods/UpAndAway_test/assets.lua
- scripts/mods.lua(103,1) modimport: ../mods/UpAndAway_test/asset_utils.lua
- scripts/mods.lua(103,1) modimport: ../mods/UpAndAway_test/prefabfiles.lua
- scripts/mods.lua(168,1) Mod: tap_mod_for_rpghud_pl (T.A.P for RPG HUD PL) Loading modworldgenmain.lua
- scripts/mods.lua(168,1) Mod: tap_mod_for_rpghud_pl (T.A.P for RPG HUD PL) Loading modmain.lua
- scripts/mods.lua(168,1) Mod: Where's My Beefalo (Where's My Beefalo?) Loading modworldgenmain.lua
- scripts/mods.lua(176,1) Mod: Where's My Beefalo (Where's My Beefalo?) Mod had no modworldgenmain.lua. Skipping.
- scripts/mods.lua(168,1) Mod: Where's My Beefalo (Where's My Beefalo?) Loading modmain.lua
- scripts/mods.lua(168,1) Mod: Wall Gates Loading modworldgenmain.lua
- scripts/mods.lua(176,1) Mod: Wall Gates Mod had no modworldgenmain.lua. Skipping.
- scripts/mods.lua(168,1) Mod: Wall Gates Loading modmain.lua
- scripts/mods.lua(168,1) Mod: Wilson's Cabin Loading modworldgenmain.lua
- scripts/mods.lua(176,1) Mod: Wilson's Cabin Mod had no modworldgenmain.lua. Skipping.
- scripts/mods.lua(168,1) Mod: Wilson's Cabin Loading modmain.lua
- scripts/mods.lua(168,1) Mod: Hound Pack Loading modworldgenmain.lua
- scripts/mods.lua(176,1) Mod: Hound Pack Mod had no modworldgenmain.lua. Skipping.
- scripts/mods.lua(168,1) Mod: Hound Pack Loading modmain.lua
- ../mods/Hound Pack/modmain.lua(14,1) Loading Hound Pack mod...
- ../mods/Hound Pack/modmain.lua(49,1) done!
- scripts/mods.lua(168,1) Mod: Haunted House Loading modworldgenmain.lua
- scripts/mods.lua(168,1) Mod: Haunted House Loading modmain.lua
- scripts/mods.lua(168,1) Mod: Dem Bones HW Loading modworldgenmain.lua
- scripts/mods.lua(176,1) Mod: Dem Bones HW Mod had no modworldgenmain.lua. Skipping.
- scripts/mods.lua(168,1) Mod: Dem Bones HW Loading modmain.lua
- scripts/mods.lua(168,1) Mod: charlie (Charlie) Loading modworldgenmain.lua
- scripts/mods.lua(176,1) Mod: charlie (Charlie) Mod had no modworldgenmain.lua. Skipping.
- scripts/mods.lua(168,1) Mod: charlie (Charlie) Loading modmain.lua
- scripts/mods.lua(168,1) Mod: Buildable ancient altar Loading modworldgenmain.lua
- scripts/mods.lua(176,1) Mod: Buildable ancient altar Mod had no modworldgenmain.lua. Skipping.
- scripts/mods.lua(168,1) Mod: Buildable ancient altar Loading modmain.lua
- scripts/mods.lua(168,1) Mod: HF_dawnbreak (Dawnbreak) Loading modworldgenmain.lua
- scripts/mods.lua(176,1) Mod: HF_dawnbreak (Dawnbreak) Mod had no modworldgenmain.lua. Skipping.
- scripts/mods.lua(168,1) Mod: HF_dawnbreak (Dawnbreak) Loading modmain.lua
- scripts/mods.lua(168,1) Mod: diggable_reeds (Diggable Reeds) Loading modworldgenmain.lua
- scripts/mods.lua(176,1) Mod: diggable_reeds (Diggable Reeds) Mod had no modworldgenmain.lua. Skipping.
- scripts/mods.lua(168,1) Mod: diggable_reeds (Diggable Reeds) Loading modmain.lua
- scripts/mods.lua(168,1) Mod: Fish Farm Loading modworldgenmain.lua
- scripts/mods.lua(176,1) Mod: Fish Farm Mod had no modworldgenmain.lua. Skipping.
- scripts/mods.lua(168,1) Mod: Fish Farm Loading modmain.lua
- scripts/mods.lua(168,1) Mod: Farming For Light Loading modworldgenmain.lua
- scripts/mods.lua(176,1) Mod: Farming For Light Mod had no modworldgenmain.lua. Skipping.
- scripts/mods.lua(168,1) Mod: Farming For Light Loading modmain.lua
- scripts/mods.lua(168,1) Mod: Golden Spear Loading modworldgenmain.lua
- scripts/mods.lua(176,1) Mod: Golden Spear Mod had no modworldgenmain.lua. Skipping.
- scripts/mods.lua(168,1) Mod: Golden Spear Loading modmain.lua
- scripts/mods.lua(168,1) Mod: floe (Floe) Loading modworldgenmain.lua
- scripts/mods.lua(176,1) Mod: floe (Floe) Mod had no modworldgenmain.lua. Skipping.
- scripts/mods.lua(168,1) Mod: floe (Floe) Loading modmain.lua
- scripts/mods.lua(103,1) modimport: ../mods/floe/floe_loot.lua
- scripts/mods.lua(168,1) Mod: Wilson's House With Light Loading modworldgenmain.lua
- scripts/mods.lua(176,1) Mod: Wilson's House With Light Mod had no modworldgenmain.lua. Skipping.
- scripts/mods.lua(168,1) Mod: Wilson's House With Light Loading modmain.lua
- scripts/dlcsupport.lua(48,1) Loading main prefabs
- scripts/mods.lua(258,1) Mod: Books_mod Registering prefabs
- scripts/mods.lua(281,1) Mod: Books_mod Registering default mod prefab
- scripts/mods.lua(258,1) Mod: Potions (Potions Mod Adapted) Registering prefabs
- scripts/mods.lua(264,1) Mod: Potions (Potions Mod Adapted) Registering prefab file: prefabs/healthpotion
- scripts/mods.lua(268,1) Mod: Potions (Potions Mod Adapted) healthpotion
- scripts/mods.lua(264,1) Mod: Potions (Potions Mod Adapted) Registering prefab file: prefabs/sanitypotion
- scripts/mods.lua(268,1) Mod: Potions (Potions Mod Adapted) sanitypotion
- scripts/mods.lua(264,1) Mod: Potions (Potions Mod Adapted) Registering prefab file: prefabs/speedpotion
- scripts/mods.lua(268,1) Mod: Potions (Potions Mod Adapted) speedpotion
- scripts/mods.lua(264,1) Mod: Potions (Potions Mod Adapted) Registering prefab file: prefabs/powerpotion
- scripts/mods.lua(268,1) Mod: Potions (Potions Mod Adapted) powerpotion
- scripts/mods.lua(264,1) Mod: Potions (Potions Mod Adapted) Registering prefab file: prefabs/timepotion
- scripts/mods.lua(268,1) Mod: Potions (Potions Mod Adapted) timepotion
- scripts/mods.lua(264,1) Mod: Potions (Potions Mod Adapted) Registering prefab file: prefabs/lightpotion
- scripts/mods.lua(268,1) Mod: Potions (Potions Mod Adapted) lightpotion
- scripts/mods.lua(264,1) Mod: Potions (Potions Mod Adapted) Registering prefab file: prefabs/invpotion
- scripts/mods.lua(268,1) Mod: Potions (Potions Mod Adapted) invpotion
- scripts/mods.lua(264,1) Mod: Potions (Potions Mod Adapted) Registering prefab file: prefabs/large_healthpotion
- scripts/mods.lua(268,1) Mod: Potions (Potions Mod Adapted) large_healthpotion
- scripts/mods.lua(264,1) Mod: Potions (Potions Mod Adapted) Registering prefab file: prefabs/large_speedpotion
- scripts/mods.lua(268,1) Mod: Potions (Potions Mod Adapted) large_speedpotion
- scripts/mods.lua(264,1) Mod: Potions (Potions Mod Adapted) Registering prefab file: prefabs/large_powerpotion
- scripts/mods.lua(268,1) Mod: Potions (Potions Mod Adapted) large_powerpotion
- scripts/mods.lua(264,1) Mod: Potions (Potions Mod Adapted) Registering prefab file: prefabs/large_lightpotion
- scripts/mods.lua(268,1) Mod: Potions (Potions Mod Adapted) large_lightpotion
- scripts/mods.lua(264,1) Mod: Potions (Potions Mod Adapted) Registering prefab file: prefabs/large_sanitypotion
- scripts/mods.lua(268,1) Mod: Potions (Potions Mod Adapted) large_sanitypotion
- scripts/mods.lua(264,1) Mod: Potions (Potions Mod Adapted) Registering prefab file: prefabs/const_healthpotion
- scripts/mods.lua(268,1) Mod: Potions (Potions Mod Adapted) const_healthpotion
- scripts/mods.lua(264,1) Mod: Potions (Potions Mod Adapted) Registering prefab file: prefabs/const_powerpotion
- scripts/mods.lua(268,1) Mod: Potions (Potions Mod Adapted) const_powerpotion
- scripts/mods.lua(264,1) Mod: Potions (Potions Mod Adapted) Registering prefab file: prefabs/const_sanitypotion
- scripts/mods.lua(268,1) Mod: Potions (Potions Mod Adapted) const_sanitypotion
- scripts/mods.lua(281,1) Mod: Potions (Potions Mod Adapted) Registering default mod prefab
- scripts/mods.lua(258,1) Mod: RPG HUD Registering prefabs
- scripts/mods.lua(281,1) Mod: RPG HUD Registering default mod prefab
- scripts/mods.lua(258,1) Mod: PickleIt (Pickle It) Registering prefabs
- scripts/mods.lua(264,1) Mod: PickleIt (Pickle It) Registering prefab file: prefabs/beet
- scripts/mods.lua(268,1) Mod: PickleIt (Pickle It) beet
- scripts/mods.lua(264,1) Mod: PickleIt (Pickle It) Registering prefab file: prefabs/beet_cooked
- scripts/mods.lua(268,1) Mod: PickleIt (Pickle It) beet_cooked
- scripts/mods.lua(264,1) Mod: PickleIt (Pickle It) Registering prefab file: prefabs/beet_pickled
- scripts/mods.lua(268,1) Mod: PickleIt (Pickle It) beet_pickled
- scripts/mods.lua(264,1) Mod: PickleIt (Pickle It) Registering prefab file: prefabs/beet_planted
- scripts/mods.lua(268,1) Mod: PickleIt (Pickle It) beet_planted
- scripts/mods.lua(264,1) Mod: PickleIt (Pickle It) Registering prefab file: prefabs/beet_seeds
- scripts/mods.lua(268,1) Mod: PickleIt (Pickle It) beet_seeds
- scripts/mods.lua(264,1) Mod: PickleIt (Pickle It) Registering prefab file: prefabs/cabbage
- scripts/mods.lua(268,1) Mod: PickleIt (Pickle It) cabbage
- scripts/mods.lua(264,1) Mod: PickleIt (Pickle It) Registering prefab file: prefabs/cabbage_cooked
- scripts/mods.lua(268,1) Mod: PickleIt (Pickle It) cabbage_cooked
- scripts/mods.lua(264,1) Mod: PickleIt (Pickle It) Registering prefab file: prefabs/cabbage_pickled
- scripts/mods.lua(268,1) Mod: PickleIt (Pickle It) cabbage_pickled
- scripts/mods.lua(264,1) Mod: PickleIt (Pickle It) Registering prefab file: prefabs/cabbage_seeds
- scripts/mods.lua(268,1) Mod: PickleIt (Pickle It) cabbage_seeds
- scripts/mods.lua(264,1) Mod: PickleIt (Pickle It) Registering prefab file: prefabs/carrot_pickled
- scripts/mods.lua(268,1) Mod: PickleIt (Pickle It) carrot_pickled
- scripts/mods.lua(264,1) Mod: PickleIt (Pickle It) Registering prefab file: prefabs/corn_pickled
- scripts/mods.lua(268,1) Mod: PickleIt (Pickle It) corn_pickled
- scripts/mods.lua(264,1) Mod: PickleIt (Pickle It) Registering prefab file: prefabs/cucumber
- scripts/mods.lua(268,1) Mod: PickleIt (Pickle It) cucumber
- scripts/mods.lua(264,1) Mod: PickleIt (Pickle It) Registering prefab file: prefabs/cucumber_cooked
- scripts/mods.lua(268,1) Mod: PickleIt (Pickle It) cucumber_cooked
- scripts/mods.lua(264,1) Mod: PickleIt (Pickle It) Registering prefab file: prefabs/cucumber_pickled
- scripts/mods.lua(268,1) Mod: PickleIt (Pickle It) cucumber_pickled
- scripts/mods.lua(264,1) Mod: PickleIt (Pickle It) Registering prefab file: prefabs/cucumber_seeds
- scripts/mods.lua(268,1) Mod: PickleIt (Pickle It) cucumber_seeds
- scripts/mods.lua(264,1) Mod: PickleIt (Pickle It) Registering prefab file: prefabs/egg_pickled
- scripts/mods.lua(268,1) Mod: PickleIt (Pickle It) egg_pickled
- scripts/mods.lua(264,1) Mod: PickleIt (Pickle It) Registering prefab file: prefabs/eggplant_pickled
- scripts/mods.lua(268,1) Mod: PickleIt (Pickle It) eggplant_pickled
- scripts/mods.lua(264,1) Mod: PickleIt (Pickle It) Registering prefab file: prefabs/fish_pickled
- scripts/mods.lua(268,1) Mod: PickleIt (Pickle It) fish_pickled
- scripts/mods.lua(264,1) Mod: PickleIt (Pickle It) Registering prefab file: prefabs/mush_pickled
- scripts/mods.lua(268,1) Mod: PickleIt (Pickle It) mush_pickled
- scripts/mods.lua(264,1) Mod: PickleIt (Pickle It) Registering prefab file: prefabs/mushroom_pickled
- scripts/mods.lua(268,1) Mod: PickleIt (Pickle It) mushroom_pickled
- scripts/mods.lua(264,1) Mod: PickleIt (Pickle It) Registering prefab file: prefabs/onion
- scripts/mods.lua(268,1) Mod: PickleIt (Pickle It) onion
- scripts/mods.lua(264,1) Mod: PickleIt (Pickle It) Registering prefab file: prefabs/onion_cooked
- scripts/mods.lua(268,1) Mod: PickleIt (Pickle It) onion_cooked
- scripts/mods.lua(264,1) Mod: PickleIt (Pickle It) Registering prefab file: prefabs/onion_pickled
- scripts/mods.lua(268,1) Mod: PickleIt (Pickle It) onion_pickled
- scripts/mods.lua(264,1) Mod: PickleIt (Pickle It) Registering prefab file: prefabs/onion_planted
- scripts/mods.lua(268,1) Mod: PickleIt (Pickle It) onion_planted
- scripts/mods.lua(264,1) Mod: PickleIt (Pickle It) Registering prefab file: prefabs/onion_seeds
- scripts/mods.lua(268,1) Mod: PickleIt (Pickle It) onion_seeds
- scripts/mods.lua(264,1) Mod: PickleIt (Pickle It) Registering prefab file: prefabs/pickle_barrel
- scripts/mods.lua(268,1) Mod: PickleIt (Pickle It) pickle_barrel
- scripts/mods.lua(268,1) Mod: PickleIt (Pickle It) pickle_barrel_placer
- scripts/mods.lua(264,1) Mod: PickleIt (Pickle It) Registering prefab file: prefabs/pumpkin_pickled
- scripts/mods.lua(268,1) Mod: PickleIt (Pickle It) pumpkin_pickled
- scripts/mods.lua(264,1) Mod: PickleIt (Pickle It) Registering prefab file: prefabs/radish
- scripts/mods.lua(268,1) Mod: PickleIt (Pickle It) radish
- scripts/mods.lua(264,1) Mod: PickleIt (Pickle It) Registering prefab file: prefabs/radish_cooked
- scripts/mods.lua(268,1) Mod: PickleIt (Pickle It) radish_cooked
- scripts/mods.lua(264,1) Mod: PickleIt (Pickle It) Registering prefab file: prefabs/radish_pickled
- scripts/mods.lua(268,1) Mod: PickleIt (Pickle It) radish_pickled
- scripts/mods.lua(264,1) Mod: PickleIt (Pickle It) Registering prefab file: prefabs/radish_planted
- scripts/mods.lua(268,1) Mod: PickleIt (Pickle It) radish_planted
- scripts/mods.lua(264,1) Mod: PickleIt (Pickle It) Registering prefab file: prefabs/radish_seeds
- scripts/mods.lua(268,1) Mod: PickleIt (Pickle It) radish_seeds
- scripts/mods.lua(264,1) Mod: PickleIt (Pickle It) Registering prefab file: prefabs/pigs_foot
- scripts/mods.lua(268,1) Mod: PickleIt (Pickle It) pigs_foot
- scripts/mods.lua(264,1) Mod: PickleIt (Pickle It) Registering prefab file: prefabs/pigs_foot_cooked
- scripts/mods.lua(268,1) Mod: PickleIt (Pickle It) pigs_foot_cooked
- scripts/mods.lua(264,1) Mod: PickleIt (Pickle It) Registering prefab file: prefabs/pigs_foot_pickled
- scripts/mods.lua(268,1) Mod: PickleIt (Pickle It) pigs_foot_pickled
- scripts/mods.lua(281,1) Mod: PickleIt (Pickle It) Registering default mod prefab
- scripts/mods.lua(258,1) Mod: MinimapHUD (Minimap HUD) Registering prefabs
- scripts/mods.lua(281,1) Mod: MinimapHUD (Minimap HUD) Registering default mod prefab
- scripts/mods.lua(258,1) Mod: Hounds Abound v1.4 Registering prefabs
- scripts/mods.lua(264,1) Mod: Hounds Abound v1.4 Registering prefab file: prefabs/hound_cub.lua
- scripts/mods.lua(268,1) Mod: Hounds Abound v1.4 hound_cub
- scripts/mods.lua(264,1) Mod: Hounds Abound v1.4 Registering prefab file: prefabs/hound_light.lua
- scripts/mods.lua(268,1) Mod: Hounds Abound v1.4 hound_light
- scripts/mods.lua(264,1) Mod: Hounds Abound v1.4 Registering prefab file: prefabs/evil_mound.lua
- scripts/mods.lua(268,1) Mod: Hounds Abound v1.4 evil_mound
- scripts/mods.lua(281,1) Mod: Hounds Abound v1.4 Registering default mod prefab
- scripts/mods.lua(258,1) Mod: Storm Cellar Registering prefabs
- scripts/mods.lua(264,1) Mod: Storm Cellar Registering prefab file: prefabs/cellar
- scripts/mods.lua(268,1) Mod: Storm Cellar cellar
- scripts/mods.lua(268,1) Mod: Storm Cellar cellar_placer
- scripts/mods.lua(281,1) Mod: Storm Cellar Registering default mod prefab
- scripts/mods.lua(258,1) Mod: UpAndAway_test (Up and Away) Registering prefabs
- scripts/mods.lua(264,1) Mod: UpAndAway_test (Up and Away) Registering prefab file: prefabs/winnie
- scripts/mods.lua(268,1) Mod: UpAndAway_test (Up and Away) winnie
- scripts/mods.lua(264,1) Mod: UpAndAway_test (Up and Away) Registering prefab file: prefabs/winnie_staff
- scripts/mods.lua(268,1) Mod: UpAndAway_test (Up and Away) winnie_staff
- scripts/mods.lua(264,1) Mod: UpAndAway_test (Up and Away) Registering prefab file: prefabs/cloudrealm
- scripts/mods.lua(268,1) Mod: UpAndAway_test (Up and Away) cloudrealm
- scripts/mods.lua(264,1) Mod: UpAndAway_test (Up and Away) Registering prefab file: prefabs/cloud_mist
- scripts/mods.lua(268,1) Mod: UpAndAway_test (Up and Away) cloud_mist
- scripts/mods.lua(264,1) Mod: UpAndAway_test (Up and Away) Registering prefab file: prefabs/cloud_lightning
- scripts/mods.lua(268,1) Mod: UpAndAway_test (Up and Away) cloud_lightning
- scripts/mods.lua(264,1) Mod: UpAndAway_test (Up and Away) Registering prefab file: prefabs/shopkeeper
- scripts/mods.lua(268,1) Mod: UpAndAway_test (Up and Away) shopkeeper
- scripts/mods.lua(264,1) Mod: UpAndAway_test (Up and Away) Registering prefab file: prefabs/sheep
- scripts/mods.lua(268,1) Mod: UpAndAway_test (Up and Away) sheep
- scripts/mods.lua(264,1) Mod: UpAndAway_test (Up and Away) Registering prefab file: prefabs/vine
- scripts/mods.lua(268,1) Mod: UpAndAway_test (Up and Away) vine
- scripts/mods.lua(264,1) Mod: UpAndAway_test (Up and Away) Registering prefab file: prefabs/bee_marshmallow
- scripts/mods.lua(268,1) Mod: UpAndAway_test (Up and Away) bee_marshmallow
- scripts/mods.lua(264,1) Mod: UpAndAway_test (Up and Away) Registering prefab file: prefabs/hive_marshmallow
- scripts/mods.lua(268,1) Mod: UpAndAway_test (Up and Away) hive_marshmallow
- scripts/mods.lua(264,1) Mod: UpAndAway_test (Up and Away) Registering prefab file: prefabs/candy_fruit
- scripts/mods.lua(268,1) Mod: UpAndAway_test (Up and Away) candy_fruit
- scripts/mods.lua(264,1) Mod: UpAndAway_test (Up and Away) Registering prefab file: prefabs/marshmallow
- scripts/mods.lua(268,1) Mod: UpAndAway_test (Up and Away) marshmallow
- scripts/mods.lua(264,1) Mod: UpAndAway_test (Up and Away) Registering prefab file: prefabs/skyflies
- scripts/mods.lua(268,1) Mod: UpAndAway_test (Up and Away) skyflies
- scripts/mods.lua(264,1) Mod: UpAndAway_test (Up and Away) Registering prefab file: prefabs/flying_fish
- scripts/mods.lua(268,1) Mod: UpAndAway_test (Up and Away) flying_fish
- scripts/mods.lua(268,1) Mod: UpAndAway_test (Up and Away) flying_fish_cooked
- scripts/mods.lua(264,1) Mod: UpAndAway_test (Up and Away) Registering prefab file: prefabs/goose
- scripts/mods.lua(268,1) Mod: UpAndAway_test (Up and Away) goose
- scripts/mods.lua(264,1) Mod: UpAndAway_test (Up and Away) Registering prefab file: prefabs/longbill
- scripts/mods.lua(268,1) Mod: UpAndAway_test (Up and Away) longbill
- scripts/mods.lua(264,1) Mod: UpAndAway_test (Up and Away) Registering prefab file: prefabs/crystal_spire
- scripts/mods.lua(268,1) Mod: UpAndAway_test (Up and Away) crystal_spire
- scripts/mods.lua(264,1) Mod: UpAndAway_test (Up and Away) Registering prefab file: prefabs/skyflower
- scripts/mods.lua(268,1) Mod: UpAndAway_test (Up and Away) skyflower
- scripts/mods.lua(264,1) Mod: UpAndAway_test (Up and Away) Registering prefab file: prefabs/skyflower_petals
- scripts/mods.lua(268,1) Mod: UpAndAway_test (Up and Away) skyflower_petals
- scripts/mods.lua(268,1) Mod: UpAndAway_test (Up and Away) datura_petals
- scripts/mods.lua(264,1) Mod: UpAndAway_test (Up and Away) Registering prefab file: prefabs/beanstalk
- scripts/mods.lua(268,1) Mod: UpAndAway_test (Up and Away) beanstalk
- scripts/mods.lua(264,1) Mod: UpAndAway_test (Up and Away) Registering prefab file: prefabs/beanstalk_exit
- scripts/mods.lua(268,1) Mod: UpAndAway_test (Up and Away) beanstalk_exit
- scripts/mods.lua(264,1) Mod: UpAndAway_test (Up and Away) Registering prefab file: prefabs/thunder_tree
- scripts/mods.lua(268,1) Mod: UpAndAway_test (Up and Away) thunder_tree
- scripts/mods.lua(264,1) Mod: UpAndAway_test (Up and Away) Registering prefab file: prefabs/balloon_hound
- scripts/mods.lua(268,1) Mod: UpAndAway_test (Up and Away) balloon_hound
- scripts/mods.lua(268,1) Mod: UpAndAway_test (Up and Away) balloon_icehound
- scripts/mods.lua(268,1) Mod: UpAndAway_test (Up and Away) balloon_firehound
- scripts/mods.lua(264,1) Mod: UpAndAway_test (Up and Away) Registering prefab file: prefabs/beanlet_shell
- scripts/mods.lua(268,1) Mod: UpAndAway_test (Up and Away) beanlet_shell
- scripts/mods.lua(264,1) Mod: UpAndAway_test (Up and Away) Registering prefab file: prefabs/cheshire
- scripts/mods.lua(268,1) Mod: UpAndAway_test (Up and Away) cheshire
- scripts/mods.lua(264,1) Mod: UpAndAway_test (Up and Away) Registering prefab file: prefabs/chimera
- scripts/mods.lua(268,1) Mod: UpAndAway_test (Up and Away) chimera
- scripts/mods.lua(264,1) Mod: UpAndAway_test (Up and Away) Registering prefab file: prefabs/cloud_algae
- scripts/mods.lua(268,1) Mod: UpAndAway_test (Up and Away) cloud_algae
- scripts/mods.lua(264,1) Mod: UpAndAway_test (Up and Away) Registering prefab file: prefabs/cloud_algae_fragment
- scripts/mods.lua(268,1) Mod: UpAndAway_test (Up and Away) cloud_algae_fragment
- scripts/mods.lua(264,1) Mod: UpAndAway_test (Up and Away) Registering prefab file: prefabs/cloud_coral
- scripts/mods.lua(268,1) Mod: UpAndAway_test (Up and Away) cloud_coral
- scripts/mods.lua(264,1) Mod: UpAndAway_test (Up and Away) Registering prefab file: prefabs/cloud_coral_fragment
- scripts/mods.lua(268,1) Mod: UpAndAway_test (Up and Away) cloud_coral_fragment
- scripts/mods.lua(264,1) Mod: UpAndAway_test (Up and Away) Registering prefab file: prefabs/flying_fish_pond
- scripts/mods.lua(268,1) Mod: UpAndAway_test (Up and Away) flying_fish_pond
- scripts/mods.lua(264,1) Mod: UpAndAway_test (Up and Away) Registering prefab file: prefabs/alien
- scripts/mods.lua(268,1) Mod: UpAndAway_test (Up and Away) alien
- scripts/mods.lua(264,1) Mod: UpAndAway_test (Up and Away) Registering prefab file: prefabs/greenbean
- scripts/mods.lua(268,1) Mod: UpAndAway_test (Up and Away) greenbean
- scripts/mods.lua(264,1) Mod: UpAndAway_test (Up and Away) Registering prefab file: prefabs/jellyshroom
- scripts/mods.lua(268,1) Mod: UpAndAway_test (Up and Away) jellyshroom_red
- scripts/mods.lua(268,1) Mod: UpAndAway_test (Up and Away) jellyshroom_green
- scripts/mods.lua(268,1) Mod: UpAndAway_test (Up and Away) jellyshroom_blue
- scripts/mods.lua(268,1) Mod: UpAndAway_test (Up and Away) jellycap_red
- scripts/mods.lua(268,1) Mod: UpAndAway_test (Up and Away) jellycap_green
- scripts/mods.lua(268,1) Mod: UpAndAway_test (Up and Away) jellycap_blue
- scripts/mods.lua(264,1) Mod: UpAndAway_test (Up and Away) Registering prefab file: prefabs/manta
- scripts/mods.lua(268,1) Mod: UpAndAway_test (Up and Away) manta
- scripts/mods.lua(264,1) Mod: UpAndAway_test (Up and Away) Registering prefab file: prefabs/manta_leather
- scripts/mods.lua(268,1) Mod: UpAndAway_test (Up and Away) manta_leather
- scripts/mods.lua(264,1) Mod: UpAndAway_test (Up and Away) Registering prefab file: prefabs/quartz_torch
- scripts/mods.lua(268,1) Mod: UpAndAway_test (Up and Away) quartz_torch
- scripts/mods.lua(264,1) Mod: UpAndAway_test (Up and Away) Registering prefab file: prefabs/refiner
- scripts/mods.lua(268,1) Mod: UpAndAway_test (Up and Away) refiner
- scripts/mods.lua(264,1) Mod: UpAndAway_test (Up and Away) Registering prefab file: prefabs/scarecrow
- scripts/mods.lua(268,1) Mod: UpAndAway_test (Up and Away) scarecrow
- scripts/mods.lua(264,1) Mod: UpAndAway_test (Up and Away) Registering prefab file: prefabs/beanstalk_chunk
- scripts/mods.lua(268,1) Mod: UpAndAway_test (Up and Away) beanstalk_chunk
- scripts/mods.lua(264,1) Mod: UpAndAway_test (Up and Away) Registering prefab file: prefabs/magic_beans
- scripts/mods.lua(268,1) Mod: UpAndAway_test (Up and Away) magic_beans
- scripts/mods.lua(268,1) Mod: UpAndAway_test (Up and Away) magic_beans_cooked
- scripts/mods.lua(268,1) Mod: UpAndAway_test (Up and Away) beanstalk_sapling_placer
- scripts/mods.lua(264,1) Mod: UpAndAway_test (Up and Away) Registering prefab file: prefabs/beanstalk_sapling
- scripts/mods.lua(268,1) Mod: UpAndAway_test (Up and Away) beanstalk_sapling
- scripts/mods.lua(264,1) Mod: UpAndAway_test (Up and Away) Registering prefab file: prefabs/cloud_cotton
- scripts/mods.lua(268,1) Mod: UpAndAway_test (Up and Away) cloud_cotton
- scripts/mods.lua(264,1) Mod: UpAndAway_test (Up and Away) Registering prefab file: prefabs/cloud_turf
- scripts/mods.lua(268,1) Mod: UpAndAway_test (Up and Away) cloud_turf
- scripts/mods.lua(264,1) Mod: UpAndAway_test (Up and Away) Registering prefab file: prefabs/cloud_bush
- scripts/mods.lua(268,1) Mod: UpAndAway_test (Up and Away) cloud_bush
- scripts/mods.lua(264,1) Mod: UpAndAway_test (Up and Away) Registering prefab file: prefabs/cloudcrag
- scripts/mods.lua(268,1) Mod: UpAndAway_test (Up and Away) cloudcrag
- scripts/mods.lua(264,1) Mod: UpAndAway_test (Up and Away) Registering prefab file: prefabs/golden_egg
- scripts/mods.lua(268,1) Mod: UpAndAway_test (Up and Away) golden_egg
- scripts/mods.lua(264,1) Mod: UpAndAway_test (Up and Away) Registering prefab file: prefabs/duckraptor
- scripts/mods.lua(268,1) Mod: UpAndAway_test (Up and Away) duckraptor
- scripts/mods.lua(264,1) Mod: UpAndAway_test (Up and Away) Registering prefab file: prefabs/antlion
- scripts/mods.lua(268,1) Mod: UpAndAway_test (Up and Away) antlion
- scripts/mods.lua(264,1) Mod: UpAndAway_test (Up and Away) Registering prefab file: prefabs/lionblob
- scripts/mods.lua(268,1) Mod: UpAndAway_test (Up and Away) lionblob
- scripts/mods.lua(264,1) Mod: UpAndAway_test (Up and Away) Registering prefab file: prefabs/owl
- scripts/mods.lua(268,1) Mod: UpAndAway_test (Up and Away) owl
- scripts/mods.lua(264,1) Mod: UpAndAway_test (Up and Away) Registering prefab file: prefabs/crystal_relic
- scripts/mods.lua(268,1) Mod: UpAndAway_test (Up and Away) crystal_relic
- scripts/mods.lua(264,1) Mod: UpAndAway_test (Up and Away) Registering prefab file: prefabs/crystal_fragment_relic
- scripts/mods.lua(268,1) Mod: UpAndAway_test (Up and Away) crystal_fragment_relic
- scripts/mods.lua(264,1) Mod: UpAndAway_test (Up and Away) Registering prefab file: prefabs/crystal_fragment_spire
- scripts/mods.lua(268,1) Mod: UpAndAway_test (Up and Away) crystal_fragment_spire
- scripts/mods.lua(264,1) Mod: UpAndAway_test (Up and Away) Registering prefab file: prefabs/cotton_vest
- scripts/mods.lua(268,1) Mod: UpAndAway_test (Up and Away) cotton_vest
- scripts/mods.lua(264,1) Mod: UpAndAway_test (Up and Away) Registering prefab file: prefabs/research_lectern
- scripts/mods.lua(268,1) Mod: UpAndAway_test (Up and Away) research_lectern
- scripts/mods.lua(264,1) Mod: UpAndAway_test (Up and Away) Registering prefab file: prefabs/bean_giant
- scripts/mods.lua(268,1) Mod: UpAndAway_test (Up and Away) bean_giant
- scripts/mods.lua(264,1) Mod: UpAndAway_test (Up and Away) Registering prefab file: prefabs/smores
- scripts/mods.lua(268,1) Mod: UpAndAway_test (Up and Away) smores
- scripts/mods.lua(264,1) Mod: UpAndAway_test (Up and Away) Registering prefab file: prefabs/weather_machine
- scripts/mods.lua(268,1) Mod: UpAndAway_test (Up and Away) weather_machine
- scripts/mods.lua(264,1) Mod: UpAndAway_test (Up and Away) Registering prefab file: prefabs/skytrap
- scripts/mods.lua(268,1) Mod: UpAndAway_test (Up and Away) skytrap
- scripts/mods.lua(264,1) Mod: UpAndAway_test (Up and Away) Registering prefab file: prefabs/crystal_lamp
- scripts/mods.lua(268,1) Mod: UpAndAway_test (Up and Away) crystal_lamp
- scripts/mods.lua(264,1) Mod: UpAndAway_test (Up and Away) Registering prefab file: prefabs/cotton_candy
- scripts/mods.lua(268,1) Mod: UpAndAway_test (Up and Away) cotton_candy
- scripts/mods.lua(264,1) Mod: UpAndAway_test (Up and Away) Registering prefab file: prefabs/rainbowcoon
- scripts/mods.lua(268,1) Mod: UpAndAway_test (Up and Away) rainbowcoon
- scripts/mods.lua(264,1) Mod: UpAndAway_test (Up and Away) Registering prefab file: prefabs/ball_lightning
- scripts/mods.lua(268,1) Mod: UpAndAway_test (Up and Away) ball_lightning
- scripts/mods.lua(264,1) Mod: UpAndAway_test (Up and Away) Registering prefab file: prefabs/magnet
- scripts/mods.lua(268,1) Mod: UpAndAway_test (Up and Away) magnet
- scripts/mods.lua(264,1) Mod: UpAndAway_test (Up and Away) Registering prefab file: prefabs/grabber
- scripts/mods.lua(268,1) Mod: UpAndAway_test (Up and Away) grabber
- scripts/mods.lua(264,1) Mod: UpAndAway_test (Up and Away) Registering prefab file: prefabs/cotton_candy
- scripts/mods.lua(268,1) Mod: UpAndAway_test (Up and Away) cotton_candy
- scripts/mods.lua(264,1) Mod: UpAndAway_test (Up and Away) Registering prefab file: prefabs/smores
- scripts/mods.lua(268,1) Mod: UpAndAway_test (Up and Away) smores
- scripts/mods.lua(264,1) Mod: UpAndAway_test (Up and Away) Registering prefab file: prefabs/rubber
- scripts/mods.lua(268,1) Mod: UpAndAway_test (Up and Away) rubber
- scripts/mods.lua(264,1) Mod: UpAndAway_test (Up and Away) Registering prefab file: prefabs/crystal_fragment_black
- scripts/mods.lua(268,1) Mod: UpAndAway_test (Up and Away) crystal_fragment_black
- scripts/mods.lua(264,1) Mod: UpAndAway_test (Up and Away) Registering prefab file: prefabs/crystal_fragment_white
- scripts/mods.lua(268,1) Mod: UpAndAway_test (Up and Away) crystal_fragment_white
- scripts/mods.lua(264,1) Mod: UpAndAway_test (Up and Away) Registering prefab file: prefabs/crystal_fragment_water
- scripts/mods.lua(268,1) Mod: UpAndAway_test (Up and Away) crystal_fragment_water
- scripts/mods.lua(264,1) Mod: UpAndAway_test (Up and Away) Registering prefab file: prefabs/crystal_fragment_quartz
- scripts/mods.lua(268,1) Mod: UpAndAway_test (Up and Away) crystal_fragment_quartz
- scripts/mods.lua(264,1) Mod: UpAndAway_test (Up and Away) Registering prefab file: prefabs/golden_sunflower
- scripts/mods.lua(268,1) Mod: UpAndAway_test (Up and Away) golden_sunflower
- scripts/mods.lua(264,1) Mod: UpAndAway_test (Up and Away) Registering prefab file: prefabs/golden_sunflower_seeds
- scripts/mods.lua(268,1) Mod: UpAndAway_test (Up and Away) golden_sunflower_seeds
- scripts/mods.lua(264,1) Mod: UpAndAway_test (Up and Away) Registering prefab file: prefabs/gustflower
- scripts/mods.lua(268,1) Mod: UpAndAway_test (Up and Away) gustflower
- scripts/mods.lua(264,1) Mod: UpAndAway_test (Up and Away) Registering prefab file: prefabs/gustflower_seeds
- scripts/mods.lua(268,1) Mod: UpAndAway_test (Up and Away) gustflower_seeds
- scripts/mods.lua(264,1) Mod: UpAndAway_test (Up and Away) Registering prefab file: prefabs/beanlet_zealot
- scripts/mods.lua(268,1) Mod: UpAndAway_test (Up and Away) beanlet_zealot
- scripts/mods.lua(264,1) Mod: UpAndAway_test (Up and Away) Registering prefab file: prefabs/octocopter
- scripts/mods.lua(268,1) Mod: UpAndAway_test (Up and Away) octocopter
- scripts/mods.lua(264,1) Mod: UpAndAway_test (Up and Away) Registering prefab file: prefabs/live_gnome
- scripts/mods.lua(268,1) Mod: UpAndAway_test (Up and Away) live_gnome
- scripts/mods.lua(264,1) Mod: UpAndAway_test (Up and Away) Registering prefab file: prefabs/crystal_black
- scripts/mods.lua(268,1) Mod: UpAndAway_test (Up and Away) crystal_black
- scripts/mods.lua(264,1) Mod: UpAndAway_test (Up and Away) Registering prefab file: prefabs/crystal_white
- scripts/mods.lua(268,1) Mod: UpAndAway_test (Up and Away) crystal_white
- scripts/mods.lua(264,1) Mod: UpAndAway_test (Up and Away) Registering prefab file: prefabs/beanlet
- scripts/mods.lua(268,1) Mod: UpAndAway_test (Up and Away) beanlet
- scripts/mods.lua(264,1) Mod: UpAndAway_test (Up and Away) Registering prefab file: prefabs/golden_golem
- scripts/mods.lua(268,1) Mod: UpAndAway_test (Up and Away) golden_golem
- scripts/mods.lua(264,1) Mod: UpAndAway_test (Up and Away) Registering prefab file: prefabs/monolith
- scripts/mods.lua(268,1) Mod: UpAndAway_test (Up and Away) monolith
- scripts/mods.lua(264,1) Mod: UpAndAway_test (Up and Away) Registering prefab file: prefabs/crystal_water
- scripts/mods.lua(268,1) Mod: UpAndAway_test (Up and Away) crystal_water
- scripts/mods.lua(264,1) Mod: UpAndAway_test (Up and Away) Registering prefab file: prefabs/crystal_quartz
- scripts/mods.lua(268,1) Mod: UpAndAway_test (Up and Away) crystal_quartz
- scripts/mods.lua(264,1) Mod: UpAndAway_test (Up and Away) Registering prefab file: prefabs/sky_lemur
- scripts/mods.lua(268,1) Mod: UpAndAway_test (Up and Away) sky_lemur
- scripts/mods.lua(264,1) Mod: UpAndAway_test (Up and Away) Registering prefab file: prefabs/cotton_hat
- scripts/mods.lua(268,1) Mod: UpAndAway_test (Up and Away) cotton_hat
- scripts/mods.lua(264,1) Mod: UpAndAway_test (Up and Away) Registering prefab file: prefabs/whirlwind
- scripts/mods.lua(268,1) Mod: UpAndAway_test (Up and Away) whirlwind
- scripts/mods.lua(264,1) Mod: UpAndAway_test (Up and Away) Registering prefab file: prefabs/bean_giant_statue
- scripts/mods.lua(268,1) Mod: UpAndAway_test (Up and Away) bean_giant_statue
- scripts/mods.lua(264,1) Mod: UpAndAway_test (Up and Away) Registering prefab file: prefabs/cumulostone
- scripts/mods.lua(268,1) Mod: UpAndAway_test (Up and Away) cumulostone
- scripts/mods.lua(264,1) Mod: UpAndAway_test (Up and Away) Registering prefab file: prefabs/dragonblood_tree
- scripts/mods.lua(268,1) Mod: UpAndAway_test (Up and Away) dragonblood_tree
- scripts/mods.lua(264,1) Mod: UpAndAway_test (Up and Away) Registering prefab file: prefabs/dragonblood_sap
- scripts/mods.lua(268,1) Mod: UpAndAway_test (Up and Away) dragonblood_sap
- scripts/mods.lua(264,1) Mod: UpAndAway_test (Up and Away) Registering prefab file: prefabs/crystal_light
- scripts/mods.lua(268,1) Mod: UpAndAway_test (Up and Away) crystal_light
- scripts/mods.lua(264,1) Mod: UpAndAway_test (Up and Away) Registering prefab file: prefabs/crystal_fragment_light
- scripts/mods.lua(268,1) Mod: UpAndAway_test (Up and Away) crystal_fragment_light
- scripts/mods.lua(264,1) Mod: UpAndAway_test (Up and Away) Registering prefab file: prefabs/bird_paradise
- scripts/mods.lua(268,1) Mod: UpAndAway_test (Up and Away) bird_paradise
- scripts/mods.lua(264,1) Mod: UpAndAway_test (Up and Away) Registering prefab file: prefabs/cauldron
- scripts/mods.lua(268,1) Mod: UpAndAway_test (Up and Away) cauldron
- scripts/mods.lua(264,1) Mod: UpAndAway_test (Up and Away) Registering prefab file: prefabs/cloud_bomb
- scripts/mods.lua(268,1) Mod: UpAndAway_test (Up and Away) cloud_bomb
- scripts/mods.lua(264,1) Mod: UpAndAway_test (Up and Away) Registering prefab file: prefabs/cloud_fruit_tree
- scripts/mods.lua(268,1) Mod: UpAndAway_test (Up and Away) cloud_fruit_tree
- scripts/mods.lua(264,1) Mod: UpAndAway_test (Up and Away) Registering prefab file: prefabs/cloud_fruit
- scripts/mods.lua(268,1) Mod: UpAndAway_test (Up and Away) cloud_fruit
- scripts/mods.lua(264,1) Mod: UpAndAway_test (Up and Away) Registering prefab file: prefabs/cloud_wall
- scripts/mods.lua(268,1) Mod: UpAndAway_test (Up and Away) cloud_wall
- scripts/mods.lua(264,1) Mod: UpAndAway_test (Up and Away) Registering prefab file: prefabs/crystal_wall
- scripts/mods.lua(268,1) Mod: UpAndAway_test (Up and Away) crystal_wall
- scripts/mods.lua(264,1) Mod: UpAndAway_test (Up and Away) Registering prefab file: prefabs/beanstalk_wall
- scripts/mods.lua(268,1) Mod: UpAndAway_test (Up and Away) beanstalk_wall
- scripts/mods.lua(268,1) Mod: UpAndAway_test (Up and Away) beanstalk_wall_item
- scripts/mods.lua(264,1) Mod: UpAndAway_test (Up and Away) Registering prefab file: prefabs/crystal_armor
- scripts/mods.lua(268,1) Mod: UpAndAway_test (Up and Away) crystal_armor
- scripts/mods.lua(264,1) Mod: UpAndAway_test (Up and Away) Registering prefab file: prefabs/crystal_axe
- scripts/mods.lua(268,1) Mod: UpAndAway_test (Up and Away) crystal_axe
- scripts/mods.lua(264,1) Mod: UpAndAway_test (Up and Away) Registering prefab file: prefabs/golden_amulet
- scripts/mods.lua(268,1) Mod: UpAndAway_test (Up and Away) golden_amulet
- scripts/mods.lua(264,1) Mod: UpAndAway_test (Up and Away) Registering prefab file: prefabs/kite
- scripts/mods.lua(268,1) Mod: UpAndAway_test (Up and Away) kite
- scripts/mods.lua(264,1) Mod: UpAndAway_test (Up and Away) Registering prefab file: prefabs/golden_rose
- scripts/mods.lua(268,1) Mod: UpAndAway_test (Up and Away) golden_rose
- scripts/mods.lua(264,1) Mod: UpAndAway_test (Up and Away) Registering prefab file: prefabs/golden_petals
- scripts/mods.lua(268,1) Mod: UpAndAway_test (Up and Away) golden_petals
- scripts/mods.lua(264,1) Mod: UpAndAway_test (Up and Away) Registering prefab file: prefabs/colored_corn
- scripts/mods.lua(268,1) Mod: UpAndAway_test (Up and Away) colored_corn
- scripts/mods.lua(264,1) Mod: UpAndAway_test (Up and Away) Registering prefab file: prefabs/tea
- scripts/mods.lua(268,1) Mod: UpAndAway_test (Up and Away) sweet_greentea
- scripts/mods.lua(268,1) Mod: UpAndAway_test (Up and Away) greentea
- scripts/mods.lua(268,1) Mod: UpAndAway_test (Up and Away) sweet_blacktea
- scripts/mods.lua(268,1) Mod: UpAndAway_test (Up and Away) blacktea
- scripts/mods.lua(264,1) Mod: UpAndAway_test (Up and Away) Registering prefab file: prefabs/tea_leaves
- scripts/mods.lua(268,1) Mod: UpAndAway_test (Up and Away) tea_leaves
- scripts/mods.lua(268,1) Mod: UpAndAway_test (Up and Away) blacktea_leaves
- scripts/mods.lua(264,1) Mod: UpAndAway_test (Up and Away) Registering prefab file: prefabs/tea_bush
- scripts/mods.lua(268,1) Mod: UpAndAway_test (Up and Away) tea_bush
- scripts/mods.lua(264,1) Mod: UpAndAway_test (Up and Away) Registering prefab file: prefabs/kettle
- scripts/mods.lua(268,1) Mod: UpAndAway_test (Up and Away) kettle
- scripts/mods.lua(268,1) Mod: UpAndAway_test (Up and Away) kettle_item
- scripts/mods.lua(268,1) Mod: UpAndAway_test (Up and Away) kettle_placer
- scripts/mods.lua(264,1) Mod: UpAndAway_test (Up and Away) Registering prefab file: prefabs/ua_staves
- scripts/mods.lua(268,1) Mod: UpAndAway_test (Up and Away) blackstaff
- scripts/mods.lua(264,1) Mod: UpAndAway_test (Up and Away) Registering prefab file: prefabs/weavernest
- scripts/mods.lua(268,1) Mod: UpAndAway_test (Up and Away) weavernest
- scripts/mods.lua(268,1) Mod: UpAndAway_test (Up and Away) weavernest_2
- scripts/mods.lua(268,1) Mod: UpAndAway_test (Up and Away) weavernest_3
- scripts/mods.lua(281,1) Mod: UpAndAway_test (Up and Away) Registering default mod prefab
- Could not preload undefined prefab 0xbedbd850 (OUTOFSPACE)
- Could not preload undefined prefab 0x32162aec (OUTOFSPACE)
- scripts/mods.lua(258,1) Mod: tap_mod_for_rpghud_pl (T.A.P for RPG HUD PL) Registering prefabs
- scripts/mods.lua(264,1) Mod: tap_mod_for_rpghud_pl (T.A.P for RPG HUD PL) Registering prefab file: prefabs/cookpot
- scripts/mods.lua(268,1) Mod: tap_mod_for_rpghud_pl (T.A.P for RPG HUD PL) cookpot
- scripts/mods.lua(268,1) Mod: tap_mod_for_rpghud_pl (T.A.P for RPG HUD PL) cookpot_placer
- scripts/mods.lua(264,1) Mod: tap_mod_for_rpghud_pl (T.A.P for RPG HUD PL) Registering prefab file: prefabs/extractor
- scripts/mods.lua(268,1) Mod: tap_mod_for_rpghud_pl (T.A.P for RPG HUD PL) extractor
- scripts/mods.lua(268,1) Mod: tap_mod_for_rpghud_pl (T.A.P for RPG HUD PL) extractor_placer
- scripts/mods.lua(264,1) Mod: tap_mod_for_rpghud_pl (T.A.P for RPG HUD PL) Registering prefab file: prefabs/milk
- scripts/mods.lua(268,1) Mod: tap_mod_for_rpghud_pl (T.A.P for RPG HUD PL) milk
- scripts/mods.lua(264,1) Mod: tap_mod_for_rpghud_pl (T.A.P for RPG HUD PL) Registering prefab file: prefabs/mosquito
- scripts/mods.lua(268,1) Mod: tap_mod_for_rpghud_pl (T.A.P for RPG HUD PL) mosquito
- scripts/mods.lua(264,1) Mod: tap_mod_for_rpghud_pl (T.A.P for RPG HUD PL) Registering prefab file: prefabs/smokeex
- scripts/mods.lua(268,1) Mod: tap_mod_for_rpghud_pl (T.A.P for RPG HUD PL) smokeex
- scripts/mods.lua(264,1) Mod: tap_mod_for_rpghud_pl (T.A.P for RPG HUD PL) Registering prefab file: prefabs/wheat
- scripts/mods.lua(268,1) Mod: tap_mod_for_rpghud_pl (T.A.P for RPG HUD PL) wheat
- scripts/mods.lua(264,1) Mod: tap_mod_for_rpghud_pl (T.A.P for RPG HUD PL) Registering prefab file: prefabs/dug_wheat
- scripts/mods.lua(268,1) Mod: tap_mod_for_rpghud_pl (T.A.P for RPG HUD PL) dug_wheat
- scripts/mods.lua(268,1) Mod: tap_mod_for_rpghud_pl (T.A.P for RPG HUD PL) dug_wheat_placer
- scripts/mods.lua(264,1) Mod: tap_mod_for_rpghud_pl (T.A.P for RPG HUD PL) Registering prefab file: prefabs/cut_wheat
- scripts/mods.lua(268,1) Mod: tap_mod_for_rpghud_pl (T.A.P for RPG HUD PL) cut_wheat
- scripts/mods.lua(264,1) Mod: tap_mod_for_rpghud_pl (T.A.P for RPG HUD PL) Registering prefab file: prefabs/flour
- scripts/mods.lua(268,1) Mod: tap_mod_for_rpghud_pl (T.A.P for RPG HUD PL) flour
- scripts/mods.lua(264,1) Mod: tap_mod_for_rpghud_pl (T.A.P for RPG HUD PL) Registering prefab file: prefabs/bread
- scripts/mods.lua(268,1) Mod: tap_mod_for_rpghud_pl (T.A.P for RPG HUD PL) bread
- scripts/mods.lua(264,1) Mod: tap_mod_for_rpghud_pl (T.A.P for RPG HUD PL) Registering prefab file: prefabs/wheat_planted
- scripts/mods.lua(268,1) Mod: tap_mod_for_rpghud_pl (T.A.P for RPG HUD PL) wheat_planted
- scripts/mods.lua(264,1) Mod: tap_mod_for_rpghud_pl (T.A.P for RPG HUD PL) Registering prefab file: prefabs/cheese
- scripts/mods.lua(268,1) Mod: tap_mod_for_rpghud_pl (T.A.P for RPG HUD PL) cheese
- scripts/mods.lua(264,1) Mod: tap_mod_for_rpghud_pl (T.A.P for RPG HUD PL) Registering prefab file: prefabs/fernspinach
- scripts/mods.lua(268,1) Mod: tap_mod_for_rpghud_pl (T.A.P for RPG HUD PL) fernspinach
- scripts/mods.lua(264,1) Mod: tap_mod_for_rpghud_pl (T.A.P for RPG HUD PL) Registering prefab file: prefabs/houndhead
- scripts/mods.lua(268,1) Mod: tap_mod_for_rpghud_pl (T.A.P for RPG HUD PL) houndhead
- scripts/mods.lua(264,1) Mod: tap_mod_for_rpghud_pl (T.A.P for RPG HUD PL) Registering prefab file: prefabs/bonearmor
- scripts/mods.lua(268,1) Mod: tap_mod_for_rpghud_pl (T.A.P for RPG HUD PL) bonearmor
- scripts/mods.lua(264,1) Mod: tap_mod_for_rpghud_pl (T.A.P for RPG HUD PL) Registering prefab file: prefabs/bonehelm
- scripts/mods.lua(268,1) Mod: tap_mod_for_rpghud_pl (T.A.P for RPG HUD PL) bonehelm
- scripts/mods.lua(264,1) Mod: tap_mod_for_rpghud_pl (T.A.P for RPG HUD PL) Registering prefab file: prefabs/bones
- scripts/mods.lua(268,1) Mod: tap_mod_for_rpghud_pl (T.A.P for RPG HUD PL) bones
- scripts/mods.lua(264,1) Mod: tap_mod_for_rpghud_pl (T.A.P for RPG HUD PL) Registering prefab file: prefabs/rabbit
- scripts/mods.lua(268,1) Mod: tap_mod_for_rpghud_pl (T.A.P for RPG HUD PL) rabbit
- scripts/mods.lua(264,1) Mod: tap_mod_for_rpghud_pl (T.A.P for RPG HUD PL) Registering prefab file: prefabs/bananapie
- scripts/mods.lua(268,1) Mod: tap_mod_for_rpghud_pl (T.A.P for RPG HUD PL) bananapie
- scripts/mods.lua(264,1) Mod: tap_mod_for_rpghud_pl (T.A.P for RPG HUD PL) Registering prefab file: prefabs/slurtle_shellpieces
- scripts/mods.lua(268,1) Mod: tap_mod_for_rpghud_pl (T.A.P for RPG HUD PL) slurtle_shellpieces
- scripts/mods.lua(264,1) Mod: tap_mod_for_rpghud_pl (T.A.P for RPG HUD PL) Registering prefab file: prefabs/shelldust
- scripts/mods.lua(268,1) Mod: tap_mod_for_rpghud_pl (T.A.P for RPG HUD PL) shelldust
- scripts/mods.lua(264,1) Mod: tap_mod_for_rpghud_pl (T.A.P for RPG HUD PL) Registering prefab file: prefabs/foliage
- scripts/mods.lua(268,1) Mod: tap_mod_for_rpghud_pl (T.A.P for RPG HUD PL) foliage
- scripts/mods.lua(264,1) Mod: tap_mod_for_rpghud_pl (T.A.P for RPG HUD PL) Registering prefab file: prefabs/mushroomsoup
- scripts/mods.lua(268,1) Mod: tap_mod_for_rpghud_pl (T.A.P for RPG HUD PL) mushroomsoup
- scripts/mods.lua(264,1) Mod: tap_mod_for_rpghud_pl (T.A.P for RPG HUD PL) Registering prefab file: prefabs/nuttree
- scripts/mods.lua(268,1) Mod: tap_mod_for_rpghud_pl (T.A.P for RPG HUD PL) nuttree
- scripts/mods.lua(264,1) Mod: tap_mod_for_rpghud_pl (T.A.P for RPG HUD PL) Registering prefab file: prefabs/nuts
- scripts/mods.lua(268,1) Mod: tap_mod_for_rpghud_pl (T.A.P for RPG HUD PL) nuts
- scripts/mods.lua(264,1) Mod: tap_mod_for_rpghud_pl (T.A.P for RPG HUD PL) Registering prefab file: prefabs/nuts_cooked
- scripts/mods.lua(268,1) Mod: tap_mod_for_rpghud_pl (T.A.P for RPG HUD PL) nuts_cooked
- scripts/mods.lua(264,1) Mod: tap_mod_for_rpghud_pl (T.A.P for RPG HUD PL) Registering prefab file: prefabs/nutmuffin
- scripts/mods.lua(268,1) Mod: tap_mod_for_rpghud_pl (T.A.P for RPG HUD PL) nutmuffin
- scripts/mods.lua(264,1) Mod: tap_mod_for_rpghud_pl (T.A.P for RPG HUD PL) Registering prefab file: prefabs/rocksalt
- scripts/mods.lua(268,1) Mod: tap_mod_for_rpghud_pl (T.A.P for RPG HUD PL) rocksalt
- scripts/mods.lua(264,1) Mod: tap_mod_for_rpghud_pl (T.A.P for RPG HUD PL) Registering prefab file: prefabs/saltnugget
- scripts/mods.lua(268,1) Mod: tap_mod_for_rpghud_pl (T.A.P for RPG HUD PL) saltnugget
- scripts/mods.lua(264,1) Mod: tap_mod_for_rpghud_pl (T.A.P for RPG HUD PL) Registering prefab file: prefabs/salt
- scripts/mods.lua(268,1) Mod: tap_mod_for_rpghud_pl (T.A.P for RPG HUD PL) salt
- scripts/mods.lua(264,1) Mod: tap_mod_for_rpghud_pl (T.A.P for RPG HUD PL) Registering prefab file: prefabs/oversalt
- scripts/mods.lua(268,1) Mod: tap_mod_for_rpghud_pl (T.A.P for RPG HUD PL) oversalt
- scripts/mods.lua(264,1) Mod: tap_mod_for_rpghud_pl (T.A.P for RPG HUD PL) Registering prefab file: prefabs/truffles_planted
- scripts/mods.lua(268,1) Mod: tap_mod_for_rpghud_pl (T.A.P for RPG HUD PL) truffles_planted
- scripts/mods.lua(264,1) Mod: tap_mod_for_rpghud_pl (T.A.P for RPG HUD PL) Registering prefab file: prefabs/truffles
- scripts/mods.lua(268,1) Mod: tap_mod_for_rpghud_pl (T.A.P for RPG HUD PL) truffles
- scripts/mods.lua(264,1) Mod: tap_mod_for_rpghud_pl (T.A.P for RPG HUD PL) Registering prefab file: prefabs/truffles_cooked
- scripts/mods.lua(268,1) Mod: tap_mod_for_rpghud_pl (T.A.P for RPG HUD PL) truffles_cooked
- scripts/mods.lua(264,1) Mod: tap_mod_for_rpghud_pl (T.A.P for RPG HUD PL) Registering prefab file: prefabs/transtruffles
- scripts/mods.lua(268,1) Mod: tap_mod_for_rpghud_pl (T.A.P for RPG HUD PL) transtruffles
- scripts/mods.lua(264,1) Mod: tap_mod_for_rpghud_pl (T.A.P for RPG HUD PL) Registering prefab file: prefabs/spiderhead
- scripts/mods.lua(268,1) Mod: tap_mod_for_rpghud_pl (T.A.P for RPG HUD PL) spiderhead
- scripts/mods.lua(264,1) Mod: tap_mod_for_rpghud_pl (T.A.P for RPG HUD PL) Registering prefab file: prefabs/spiderhelm
- scripts/mods.lua(268,1) Mod: tap_mod_for_rpghud_pl (T.A.P for RPG HUD PL) spiderhelm
- scripts/mods.lua(264,1) Mod: tap_mod_for_rpghud_pl (T.A.P for RPG HUD PL) Registering prefab file: prefabs/truffleham
- scripts/mods.lua(268,1) Mod: tap_mod_for_rpghud_pl (T.A.P for RPG HUD PL) truffleham
- scripts/mods.lua(264,1) Mod: tap_mod_for_rpghud_pl (T.A.P for RPG HUD PL) Registering prefab file: prefabs/truffleegs
- scripts/mods.lua(268,1) Mod: tap_mod_for_rpghud_pl (T.A.P for RPG HUD PL) truffleegs
- scripts/mods.lua(264,1) Mod: tap_mod_for_rpghud_pl (T.A.P for RPG HUD PL) Registering prefab file: prefabs/cactus
- scripts/mods.lua(268,1) Mod: tap_mod_for_rpghud_pl (T.A.P for RPG HUD PL) cactus
- scripts/mods.lua(264,1) Mod: tap_mod_for_rpghud_pl (T.A.P for RPG HUD PL) Registering prefab file: prefabs/cactusf
- scripts/mods.lua(268,1) Mod: tap_mod_for_rpghud_pl (T.A.P for RPG HUD PL) cactusf
- scripts/mods.lua(264,1) Mod: tap_mod_for_rpghud_pl (T.A.P for RPG HUD PL) Registering prefab file: prefabs/cactus_picked
- scripts/mods.lua(268,1) Mod: tap_mod_for_rpghud_pl (T.A.P for RPG HUD PL) cactus_picked
- scripts/mods.lua(264,1) Mod: tap_mod_for_rpghud_pl (T.A.P for RPG HUD PL) Registering prefab file: prefabs/cactuscooked
- scripts/mods.lua(268,1) Mod: tap_mod_for_rpghud_pl (T.A.P for RPG HUD PL) cactus_cooked
- scripts/mods.lua(264,1) Mod: tap_mod_for_rpghud_pl (T.A.P for RPG HUD PL) Registering prefab file: prefabs/cactus_flower
- scripts/mods.lua(268,1) Mod: tap_mod_for_rpghud_pl (T.A.P for RPG HUD PL) cactus_flower
- scripts/mods.lua(264,1) Mod: tap_mod_for_rpghud_pl (T.A.P for RPG HUD PL) Registering prefab file: prefabs/mystery
- scripts/mods.lua(268,1) Mod: tap_mod_for_rpghud_pl (T.A.P for RPG HUD PL) mystery
- scripts/mods.lua(264,1) Mod: tap_mod_for_rpghud_pl (T.A.P for RPG HUD PL) Registering prefab file: prefabs/cactus_cocktail
- scripts/mods.lua(268,1) Mod: tap_mod_for_rpghud_pl (T.A.P for RPG HUD PL) cactus_cocktail
- scripts/mods.lua(264,1) Mod: tap_mod_for_rpghud_pl (T.A.P for RPG HUD PL) Registering prefab file: prefabs/ribs
- scripts/mods.lua(268,1) Mod: tap_mod_for_rpghud_pl (T.A.P for RPG HUD PL) ribs
- scripts/mods.lua(264,1) Mod: tap_mod_for_rpghud_pl (T.A.P for RPG HUD PL) Registering prefab file: prefabs/pancakes
- scripts/mods.lua(268,1) Mod: tap_mod_for_rpghud_pl (T.A.P for RPG HUD PL) pancakes
- scripts/mods.lua(264,1) Mod: tap_mod_for_rpghud_pl (T.A.P for RPG HUD PL) Registering prefab file: prefabs/queenhelm
- scripts/mods.lua(268,1) Mod: tap_mod_for_rpghud_pl (T.A.P for RPG HUD PL) queenhelm
- scripts/mods.lua(264,1) Mod: tap_mod_for_rpghud_pl (T.A.P for RPG HUD PL) Registering prefab file: prefabs/hats
- scripts/mods.lua(268,1) Mod: tap_mod_for_rpghud_pl (T.A.P for RPG HUD PL) strawhat
- scripts/mods.lua(268,1) Mod: tap_mod_for_rpghud_pl (T.A.P for RPG HUD PL) tophat
- scripts/mods.lua(268,1) Mod: tap_mod_for_rpghud_pl (T.A.P for RPG HUD PL) beefalohat
- scripts/mods.lua(268,1) Mod: tap_mod_for_rpghud_pl (T.A.P for RPG HUD PL) featherhat
- scripts/mods.lua(268,1) Mod: tap_mod_for_rpghud_pl (T.A.P for RPG HUD PL) beehat
- scripts/mods.lua(268,1) Mod: tap_mod_for_rpghud_pl (T.A.P for RPG HUD PL) minerhat
- scripts/mods.lua(268,1) Mod: tap_mod_for_rpghud_pl (T.A.P for RPG HUD PL) spiderhat
- scripts/mods.lua(268,1) Mod: tap_mod_for_rpghud_pl (T.A.P for RPG HUD PL) footballhat
- scripts/mods.lua(268,1) Mod: tap_mod_for_rpghud_pl (T.A.P for RPG HUD PL) earmuffshat
- scripts/mods.lua(268,1) Mod: tap_mod_for_rpghud_pl (T.A.P for RPG HUD PL) winterhat
- scripts/mods.lua(268,1) Mod: tap_mod_for_rpghud_pl (T.A.P for RPG HUD PL) bushhat
- scripts/mods.lua(268,1) Mod: tap_mod_for_rpghud_pl (T.A.P for RPG HUD PL) flowerhat
- scripts/mods.lua(268,1) Mod: tap_mod_for_rpghud_pl (T.A.P for RPG HUD PL) walrushat
- scripts/mods.lua(268,1) Mod: tap_mod_for_rpghud_pl (T.A.P for RPG HUD PL) slurtlehat
- scripts/mods.lua(268,1) Mod: tap_mod_for_rpghud_pl (T.A.P for RPG HUD PL) ruinshat
- scripts/mods.lua(264,1) Mod: tap_mod_for_rpghud_pl (T.A.P for RPG HUD PL) Registering prefab file: prefabs/gray_crystal
- scripts/mods.lua(268,1) Mod: tap_mod_for_rpghud_pl (T.A.P for RPG HUD PL) gray_crystal
- scripts/mods.lua(264,1) Mod: tap_mod_for_rpghud_pl (T.A.P for RPG HUD PL) Registering prefab file: prefabs/lightingstaff
- scripts/mods.lua(268,1) Mod: tap_mod_for_rpghud_pl (T.A.P for RPG HUD PL) lightingstaff
- scripts/mods.lua(264,1) Mod: tap_mod_for_rpghud_pl (T.A.P for RPG HUD PL) Registering prefab file: prefabs/gem
- scripts/mods.lua(268,1) Mod: tap_mod_for_rpghud_pl (T.A.P for RPG HUD PL) bluegem
- scripts/mods.lua(268,1) Mod: tap_mod_for_rpghud_pl (T.A.P for RPG HUD PL) redgem
- scripts/mods.lua(268,1) Mod: tap_mod_for_rpghud_pl (T.A.P for RPG HUD PL) orangegem
- scripts/mods.lua(268,1) Mod: tap_mod_for_rpghud_pl (T.A.P for RPG HUD PL) yellowgem
- scripts/mods.lua(268,1) Mod: tap_mod_for_rpghud_pl (T.A.P for RPG HUD PL) greengem
- scripts/mods.lua(264,1) Mod: tap_mod_for_rpghud_pl (T.A.P for RPG HUD PL) Registering prefab file: prefabs/purplegem
- scripts/mods.lua(268,1) Mod: tap_mod_for_rpghud_pl (T.A.P for RPG HUD PL) purplegem
- scripts/mods.lua(264,1) Mod: tap_mod_for_rpghud_pl (T.A.P for RPG HUD PL) Registering prefab file: prefabs/grayamulet
- scripts/mods.lua(268,1) Mod: tap_mod_for_rpghud_pl (T.A.P for RPG HUD PL) grayamulet
- scripts/mods.lua(281,1) Mod: tap_mod_for_rpghud_pl (T.A.P for RPG HUD PL) Registering default mod prefab
- scripts/mods.lua(258,1) Mod: Where's My Beefalo (Where's My Beefalo?) Registering prefabs
- scripts/mods.lua(264,1) Mod: Where's My Beefalo (Where's My Beefalo?) Registering prefab file: prefabs/beefalo
- scripts/mods.lua(268,1) Mod: Where's My Beefalo (Where's My Beefalo?) beefalo
- scripts/mods.lua(264,1) Mod: Where's My Beefalo (Where's My Beefalo?) Registering prefab file: prefabs/rocky
- scripts/mods.lua(268,1) Mod: Where's My Beefalo (Where's My Beefalo?) rocky
- scripts/mods.lua(281,1) Mod: Where's My Beefalo (Where's My Beefalo?) Registering default mod prefab
- scripts/mods.lua(258,1) Mod: Wall Gates Registering prefabs
- scripts/mods.lua(264,1) Mod: Wall Gates Registering prefab file: prefabs/mech.lua
- scripts/mods.lua(268,1) Mod: Wall Gates mech_stone
- scripts/mods.lua(268,1) Mod: Wall Gates mech_stone_item
- scripts/mods.lua(268,1) Mod: Wall Gates mech_stone_placer
- scripts/mods.lua(268,1) Mod: Wall Gates mech_wood
- scripts/mods.lua(268,1) Mod: Wall Gates mech_wood_item
- scripts/mods.lua(268,1) Mod: Wall Gates mech_wood_placer
- scripts/mods.lua(268,1) Mod: Wall Gates mech_hay
- scripts/mods.lua(268,1) Mod: Wall Gates mech_hay_item
- scripts/mods.lua(268,1) Mod: Wall Gates mech_hay_placer
- scripts/mods.lua(268,1) Mod: Wall Gates mech_ruins
- scripts/mods.lua(268,1) Mod: Wall Gates mech_ruins_item
- scripts/mods.lua(268,1) Mod: Wall Gates mech_ruins_placer
- scripts/mods.lua(281,1) Mod: Wall Gates Registering default mod prefab
- scripts/mods.lua(258,1) Mod: Wilson's Cabin Registering prefabs
- scripts/mods.lua(264,1) Mod: Wilson's Cabin Registering prefab file: prefabs/wilson_cabin
- scripts/mods.lua(268,1) Mod: Wilson's Cabin wilson_cabin
- scripts/mods.lua(268,1) Mod: Wilson's Cabin wilson_cabin_placer
- scripts/mods.lua(281,1) Mod: Wilson's Cabin Registering default mod prefab
- scripts/mods.lua(258,1) Mod: Hound Pack Registering prefabs
- scripts/mods.lua(264,1) Mod: Hound Pack Registering prefab file: prefabs/hound_pack.lua
- ../mods/Hound Pack/scripts/prefabs/hound_pack.lua(2,1) Loading Hound Pack Prefab...
- scripts/mods.lua(268,1) Mod: Hound Pack hound_pack
- scripts/mods.lua(281,1) Mod: Hound Pack Registering default mod prefab
- scripts/mods.lua(258,1) Mod: Haunted House Registering prefabs
- scripts/mods.lua(264,1) Mod: Haunted House Registering prefab file: prefabs/haunted_house
- scripts/mods.lua(268,1) Mod: Haunted House haunted_house
- scripts/mods.lua(268,1) Mod: Haunted House haunted_house_placer
- scripts/mods.lua(264,1) Mod: Haunted House Registering prefab file: prefabs/pigtorch_flame
- scripts/mods.lua(268,1) Mod: Haunted House pigtorch_flame
- scripts/mods.lua(264,1) Mod: Haunted House Registering prefab file: prefabs/spiderden_1
- scripts/mods.lua(268,1) Mod: Haunted House spiderden_1
- scripts/mods.lua(268,1) Mod: Haunted House spiderden_2
- scripts/mods.lua(268,1) Mod: Haunted House spiderden_3
- scripts/mods.lua(264,1) Mod: Haunted House Registering prefab file: prefabs/witch_hat
- scripts/mods.lua(268,1) Mod: Haunted House witch_hat
- scripts/mods.lua(264,1) Mod: Haunted House Registering prefab file: prefabs/bat_1
- scripts/mods.lua(268,1) Mod: Haunted House bat_1
- scripts/mods.lua(281,1) Mod: Haunted House Registering default mod prefab
- Could not preload undefined prefab 0xc0d88cc1 (OUTOFSPACE)
- scripts/mods.lua(258,1) Mod: Dem Bones HW Registering prefabs
- scripts/mods.lua(264,1) Mod: Dem Bones HW Registering prefab file: prefabs/skeletonrod
- scripts/mods.lua(268,1) Mod: Dem Bones HW skeletonrod
- scripts/mods.lua(264,1) Mod: Dem Bones HW Registering prefab file: prefabs/skeleton
- scripts/mods.lua(268,1) Mod: Dem Bones HW skeleton
- scripts/mods.lua(264,1) Mod: Dem Bones HW Registering prefab file: prefabs/houndbone
- scripts/mods.lua(268,1) Mod: Dem Bones HW houndbone
- scripts/mods.lua(264,1) Mod: Dem Bones HW Registering prefab file: prefabs/mound
- scripts/mods.lua(268,1) Mod: Dem Bones HW mound
- scripts/mods.lua(264,1) Mod: Dem Bones HW Registering prefab file: prefabs/gravestone
- scripts/mods.lua(268,1) Mod: Dem Bones HW gravestone
- scripts/mods.lua(281,1) Mod: Dem Bones HW Registering default mod prefab
- scripts/mods.lua(258,1) Mod: charlie (Charlie) Registering prefabs
- scripts/mods.lua(264,1) Mod: charlie (Charlie) Registering prefab file: prefabs/charlie
- scripts/mods.lua(268,1) Mod: charlie (Charlie) charlie
- scripts/mods.lua(281,1) Mod: charlie (Charlie) Registering default mod prefab
- scripts/mods.lua(258,1) Mod: Buildable ancient altar Registering prefabs
- scripts/mods.lua(264,1) Mod: Buildable ancient altar Registering prefab file: prefabs/ancient_altar_placer
- scripts/mods.lua(268,1) Mod: Buildable ancient altar ancient_altar_placer
- scripts/mods.lua(281,1) Mod: Buildable ancient altar Registering default mod prefab
- scripts/mods.lua(258,1) Mod: HF_dawnbreak (Dawnbreak) Registering prefabs
- scripts/mods.lua(264,1) Mod: HF_dawnbreak (Dawnbreak) Registering prefab file: prefabs/goldenbutterfly
- scripts/mods.lua(268,1) Mod: HF_dawnbreak (Dawnbreak) goldenbutterfly
- scripts/mods.lua(281,1) Mod: HF_dawnbreak (Dawnbreak) Registering default mod prefab
- scripts/mods.lua(258,1) Mod: diggable_reeds (Diggable Reeds) Registering prefabs
- scripts/mods.lua(264,1) Mod: diggable_reeds (Diggable Reeds) Registering prefab file: prefabs/dug_reeds.lua
- scripts/mods.lua(268,1) Mod: diggable_reeds (Diggable Reeds) dug_reeds
- scripts/mods.lua(268,1) Mod: diggable_reeds (Diggable Reeds) dug_reeds_placer
- scripts/mods.lua(281,1) Mod: diggable_reeds (Diggable Reeds) Registering default mod prefab
- scripts/mods.lua(258,1) Mod: Fish Farm Registering prefabs
- scripts/mods.lua(264,1) Mod: Fish Farm Registering prefab file: prefabs/w_pond
- scripts/mods.lua(268,1) Mod: Fish Farm w_pond
- scripts/mods.lua(268,1) Mod: Fish Farm w_pond_placer
- scripts/mods.lua(281,1) Mod: Fish Farm Registering default mod prefab
- scripts/mods.lua(258,1) Mod: Farming For Light Registering prefabs
- scripts/mods.lua(264,1) Mod: Farming For Light Registering prefab file: prefabs/flower_cave_1
- scripts/mods.lua(268,1) Mod: Farming For Light flower_cave_single
- scripts/mods.lua(268,1) Mod: Farming For Light flower_cave_double
- scripts/mods.lua(268,1) Mod: Farming For Light flower_cave_triple
- scripts/mods.lua(268,1) Mod: Farming For Light flower_cave_single_placer
- scripts/mods.lua(268,1) Mod: Farming For Light flower_cave_double_placer
- scripts/mods.lua(268,1) Mod: Farming For Light flower_cave_triple_placer
- scripts/mods.lua(281,1) Mod: Farming For Light Registering default mod prefab
- scripts/mods.lua(258,1) Mod: Golden Spear Registering prefabs
- scripts/mods.lua(264,1) Mod: Golden Spear Registering prefab file: prefabs/goldenspear
- scripts/mods.lua(268,1) Mod: Golden Spear goldenspear
- scripts/mods.lua(281,1) Mod: Golden Spear Registering default mod prefab
- scripts/mods.lua(258,1) Mod: floe (Floe) Registering prefabs
- scripts/mods.lua(264,1) Mod: floe (Floe) Registering prefab file: prefabs/floe
- scripts/mods.lua(268,1) Mod: floe (Floe) floe
- scripts/mods.lua(264,1) Mod: floe (Floe) Registering prefab file: prefabs/iceclaw
- scripts/mods.lua(268,1) Mod: floe (Floe) iceclaw
- scripts/mods.lua(264,1) Mod: floe (Floe) Registering prefab file: prefabs/ice_diadem
- scripts/mods.lua(268,1) Mod: floe (Floe) ice_diadem
- scripts/mods.lua(264,1) Mod: floe (Floe) Registering prefab file: prefabs/ice_dagger
- scripts/mods.lua(268,1) Mod: floe (Floe) ice_dagger
- scripts/mods.lua(264,1) Mod: floe (Floe) Registering prefab file: prefabs/frozen_heart
- scripts/mods.lua(268,1) Mod: floe (Floe) frozen_heart
- scripts/mods.lua(264,1) Mod: floe (Floe) Registering prefab file: prefabs/bluegem_fragment
- scripts/mods.lua(268,1) Mod: floe (Floe) bluegem_fragment
- scripts/mods.lua(264,1) Mod: floe (Floe) Registering prefab file: prefabs/ice_mace
- scripts/mods.lua(268,1) Mod: floe (Floe) ice_mace
- scripts/mods.lua(281,1) Mod: floe (Floe) Registering default mod prefab
- scripts/mods.lua(258,1) Mod: Wilson's House With Light Registering prefabs
- scripts/mods.lua(264,1) Mod: Wilson's House With Light Registering prefab file: prefabs/wilson_house_light
- scripts/mods.lua(268,1) Mod: Wilson's House With Light wilson_house_light
- scripts/mods.lua(268,1) Mod: Wilson's House With Light wilson_house_light_placer
- scripts/mods.lua(264,1) Mod: Wilson's House With Light Registering prefab file: prefabs/pigtorch_flame
- scripts/mods.lua(268,1) Mod: Wilson's House With Light pigtorch_flame
- scripts/mods.lua(281,1) Mod: Wilson's House With Light Registering default mod prefab
- LOADING LUA SUCCESS
- scripts/playerdeaths.lua(79,1) PlayerDeaths loaded morgue 1939
- scripts/playerprofile.lua(351,1) loaded profile
- scripts/playerprofile.lua(415,1) bloom_enabled true
- scripts/saveindex.lua(76,1) loaded saveindex
- scripts/gamelogic.lua(1097,1) OnFilesLoaded()
- scripts/gamelogic.lua(1086,1) OnUpdatePurchaseStateComplete
- scripts/gamelogic.lua(101,1) Unload FE
- scripts/gamelogic.lua(103,1) Unload FE done
- scripts/gamelogic.lua(105,1) LOAD BE
- Could not unload undefined prefab 0xc36592c5 (minimap)
- Could not unload undefined prefab 0x13c2a611 (gridplacer)
- Could not unload undefined prefab 0x13c2a611 (gridplacer)
- Could not unload undefined prefab 0x13c2a611 (gridplacer)
- Could not unload undefined prefab 0x13c2a611 (gridplacer)
- Could not unload undefined prefab 0x13c2a611 (gridplacer)
- Could not unload undefined prefab 0x13c2a611 (gridplacer)
- Could not unload undefined prefab 0x13c2a611 (gridplacer)
- Could not unload undefined prefab 0x13c2a611 (gridplacer)
- Could not unload undefined prefab 0x13c2a611 (gridplacer)
- Could not unload undefined prefab 0x13c2a611 (gridplacer)
- Could not unload undefined prefab 0x13c2a611 (gridplacer)
- Could not unload undefined prefab 0x13c2a611 (gridplacer)
- Could not unload undefined prefab 0x29ad5029 (OUTOFSPACE)
- Could not unload undefined prefab 0x29ad5029 (OUTOFSPACE)
- Could not unload undefined prefab 0x29ad5029 (OUTOFSPACE)
- Could not unload undefined prefab 0x29ad5029 (OUTOFSPACE)
- Could not unload undefined prefab 0x29ad5029 (OUTOFSPACE)
- Could not unload undefined prefab 0x29ad5029 (OUTOFSPACE)
- Could not unload undefined prefab 0x29ad5029 (OUTOFSPACE)
- Could not unload undefined prefab 0x29ad5029 (OUTOFSPACE)
- Could not unload undefined prefab 0x29ad5029 (OUTOFSPACE)
- Could not unload undefined prefab 0x29ad5029 (OUTOFSPACE)
- Could not unload undefined prefab 0x29ad5029 (OUTOFSPACE)
- Could not unload undefined prefab 0x29ad5029 (OUTOFSPACE)
- Could not unload undefined prefab 0x71fadcaf (ghost)
- Could not unload undefined prefab 0x522427a9 (mound)
- Could not unload undefined prefab 0x184178b (meat)
- Could not unload undefined prefab 0x92132840 (OUTOFSPACE)
- Could not unload undefined prefab 0x4c2b8b15 (beefalowool)
- Could not unload undefined prefab 0x6d529a32 (smallmeat)
- Could not unload undefined prefab 0x39d1762b (cookedsmallmeat)
- Could not unload undefined prefab 0xe5276031 (flies)
- Could not unload undefined prefab 0xbc5dcbd5 (OUTOFSPACE)
- Could not unload undefined prefab 0x4f30b406 (meat_dried)
- Could not unload undefined prefab 0x29ad5029 (OUTOFSPACE)
- Could not unload undefined prefab 0x9ce1eaee (rocks)
- Could not preload undefined prefab 0x2ae7e3b3 (OUTOFSPACE)
- Could not preload undefined prefab 0x2ae7e3b3 (OUTOFSPACE)
- Could not preload undefined prefab 0x2ae7e3b3 (OUTOFSPACE)
- Could not preload undefined prefab 0x2ae7e3b3 (OUTOFSPACE)
- Could not preload undefined prefab 0x6380a3ef (OUTOFSPACE)
- Could not preload undefined prefab 0x387583b (OUTOFSPACE)
- Could not preload undefined prefab 0x2ae7e3b3 (OUTOFSPACE)
- Could not preload undefined prefab 0x2ae7e3b3 (OUTOFSPACE)
- Could not preload undefined prefab 0x2ae7e3b3 (OUTOFSPACE)
- Could not preload undefined prefab 0x2ae7e3b3 (OUTOFSPACE)
- Could not preload undefined prefab 0x2ae7e3b3 (OUTOFSPACE)
- Could not preload undefined prefab 0x2ae7e3b3 (OUTOFSPACE)
- Could not preload undefined prefab 0x2ae7e3b3 (OUTOFSPACE)
- Could not unload undefined prefab 0x29ad5029 (OUTOFSPACE)
- Could not unload undefined prefab 0x29ad5029 (OUTOFSPACE)
- Could not unload undefined prefab 0x29ad5029 (OUTOFSPACE)
- Could not unload undefined prefab 0x29ad5029 (OUTOFSPACE)
- Could not unload undefined prefab 0x29ad5029 (OUTOFSPACE)
- Could not unload undefined prefab 0x29ad5029 (OUTOFSPACE)
- Could not unload undefined prefab 0x29ad5029 (OUTOFSPACE)
- Could not unload undefined prefab 0x29ad5029 (OUTOFSPACE)
- Could not unload undefined prefab 0x29ad5029 (OUTOFSPACE)
- Could not unload undefined prefab 0x29ad5029 (OUTOFSPACE)
- Could not unload undefined prefab 0x29ad5029 (OUTOFSPACE)
- Could not unload undefined prefab 0x94e85ed (campfirefire)
- Could not unload undefined prefab 0x29ad5029 (OUTOFSPACE)
- Could not unload undefined prefab 0x29ad5029 (OUTOFSPACE)
- Could not unload undefined prefab 0x29ad5029 (OUTOFSPACE)
- Could not unload undefined prefab 0x29ad5029 (OUTOFSPACE)
- Could not unload undefined prefab 0x29ad5029 (OUTOFSPACE)
- Could not unload undefined prefab 0x29ad5029 (OUTOFSPACE)
- Could not unload undefined prefab 0x29ad5029 (OUTOFSPACE)
- Could not unload undefined prefab 0x107f3fc2 (OUTOFSPACE)
- Could not unload undefined prefab 0x6d529a32 (smallmeat)
- Could not unload undefined prefab 0x39d1762b (cookedsmallmeat)
- Could not unload undefined prefab 0x107f3fc2 (OUTOFSPACE)
- Could not unload undefined prefab 0x6d529a32 (smallmeat)
- Could not unload undefined prefab 0x39d1762b (cookedsmallmeat)
- Could not unload undefined prefab 0xef2badbf (lightbulb)
- Could not unload undefined prefab 0xef2badbf (lightbulb)
- Could not unload undefined prefab 0x184178b (meat)
- Could not unload undefined prefab 0x956d0cc5 (monstermeat)
- Could not unload undefined prefab 0xbcfca634 (strawhat)
- Could not unload undefined prefab 0x29ad5029 (OUTOFSPACE)
- Could not unload undefined prefab 0xc0d88cc1 (OUTOFSPACE)
- Could not unload undefined prefab 0xe5276031 (flies)
- Could not unload undefined prefab 0xbc5dcbd5 (OUTOFSPACE)
- Could not unload undefined prefab 0x4f30b406 (meat_dried)
- Could not unload undefined prefab 0x29ad5029 (OUTOFSPACE)
- Could not unload undefined prefab 0x956d0cc5 (monstermeat)
- Could not unload undefined prefab 0x956d0cc5 (monstermeat)
- Could not unload undefined prefab 0xb2e44c01 (forcefieldfx)
- Could not unload undefined prefab 0xe474f23c (armormarble)
- Could not unload undefined prefab 0xadfdb7ae (armor_sanity)
- Could not unload undefined prefab 0x9a6718eb (OUTOFSPACE)
- Could not unload undefined prefab 0x3ccdbe75 (OUTOFSPACE)
- Could not unload undefined prefab 0xe5936c6a (OUTOFSPACE)
- Could not unload undefined prefab 0xdfb37276 (OUTOFSPACE)
- Could not unload undefined prefab 0x21bf03b1 (OUTOFSPACE)
- Could not unload undefined prefab 0x36768a92 (OUTOFSPACE)
- Could not unload undefined prefab 0x7fcb037d (OUTOFSPACE)
- Could not unload undefined prefab 0x4374c56c (OUTOFSPACE)
- Could not unload undefined prefab 0xcba65752 (amulet)
- Could not unload undefined prefab 0x9d92cce (purpleamulet)
- Could not unload undefined prefab 0xb1591875 (greenamulet)
- Could not unload undefined prefab 0x9a0ed246 (yellowamulet)
- Could not unload undefined prefab 0x2ae7e3b3 (OUTOFSPACE)
- Could not unload undefined prefab 0x36458456 (OUTOFSPACE)
- Could not unload undefined prefab 0x92132840 (OUTOFSPACE)
- Could not unload undefined prefab 0x387583b (OUTOFSPACE)
- Could not preload undefined prefab 0x1c4326ca (OUTOFSPACE)
- Could not preload undefined prefab 0x1fa7557e (OUTOFSPACE)
- Could not preload undefined prefab 0x610a4af (OUTOFSPACE)
- Could not preload undefined prefab 0xeaa28998 (OUTOFSPACE)
- Could not preload undefined prefab 0xb88fc9b7 (OUTOFSPACE)
- Could not preload undefined prefab 0x45267844 (OUTOFSPACE)
- Could not preload undefined prefab 0xec1f6988 (OUTOFSPACE)
- Could not preload undefined prefab 0x43b24b41 (OUTOFSPACE)
- Could not preload undefined prefab 0x81fa6e4a (OUTOFSPACE)
- Could not preload undefined prefab 0xf083787 (OUTOFSPACE)
- Could not preload undefined prefab 0x7fe13a3a (OUTOFSPACE)
- Could not preload undefined prefab 0xdde8d269 (OUTOFSPACE)
- Could not preload undefined prefab 0xb5f17f96 (OUTOFSPACE)
- Could not preload undefined prefab 0xd311aaa1 (OUTOFSPACE)
- Could not preload undefined prefab 0xa28833b1 (OUTOFSPACE)
- Could not preload undefined prefab 0x6a6679d0 (OUTOFSPACE)
- Could not preload undefined prefab 0x6ac9049a (OUTOFSPACE)
- Could not preload undefined prefab 0x98eb83e4 (OUTOFSPACE)
- Could not preload undefined prefab 0x83575d86 (OUTOFSPACE)
- Could not preload undefined prefab 0x5fc5a296 (OUTOFSPACE)
- Could not preload undefined prefab 0xf1f5654 (OUTOFSPACE)
- Could not preload undefined prefab 0x411dde34 (OUTOFSPACE)
- Could not preload undefined prefab 0xb946e70b (OUTOFSPACE)
- Could not preload undefined prefab 0x4279870 (OUTOFSPACE)
- Could not preload undefined prefab 0x8cb06cbe (OUTOFSPACE)
- Could not preload undefined prefab 0xf530519b (OUTOFSPACE)
- Could not preload undefined prefab 0xb11a83eb (OUTOFSPACE)
- Could not preload undefined prefab 0x82e439bf (OUTOFSPACE)
- Could not preload undefined prefab 0x156a9d9d (OUTOFSPACE)
- Could not preload undefined prefab 0xc73d778d (OUTOFSPACE)
- Could not preload undefined prefab 0x2b042f75 (OUTOFSPACE)
- Could not preload undefined prefab 0x5498d42 (OUTOFSPACE)
- Could not preload undefined prefab 0xdb3858a8 (OUTOFSPACE)
- Could not preload undefined prefab 0xdd6750c2 (OUTOFSPACE)
- Could not preload undefined prefab 0x2918b528 (OUTOFSPACE)
- Could not preload undefined prefab 0x2ae7e3b3 (OUTOFSPACE)
- Could not preload undefined prefab 0x497e5d77 (OUTOFSPACE)
- Could not preload undefined prefab 0xc7dc3523 (OUTOFSPACE)
- Could not preload undefined prefab 0x3aa3cdb3 (OUTOFSPACE)
- Could not preload undefined prefab 0x509cf627 (OUTOFSPACE)
- Could not preload undefined prefab 0x4a2ead7c (OUTOFSPACE)
- Could not preload undefined prefab 0x35daca13 (OUTOFSPACE)
- Could not preload undefined prefab 0x9f823997 (OUTOFSPACE)
- Could not preload undefined prefab 0x5a1e3c44 (OUTOFSPACE)
- Could not preload undefined prefab 0x387583b (OUTOFSPACE)
- Could not preload undefined prefab 0x2ae7e3b3 (OUTOFSPACE)
- scripts/gamelogic.lua(110,1) LOAD BE: done
- MiniMapComponent::AddAtlas( minimap/minimap_data.xml )
- MiniMapComponent::AddAtlas( ../mods/PickleIt/images/inventoryimages/pickle_barrel.xml )
- MiniMapComponent::AddAtlas( ../mods/Storm Cellar/minimap/cellar.xml )
- MiniMapComponent::AddAtlas( ../mods/UpAndAway_test/images/winnie.xml )
- MiniMapComponent::AddAtlas( ../mods/UpAndAway_test/images/beanstalk.xml )
- MiniMapComponent::AddAtlas( ../mods/UpAndAway_test/images/beanstalk_exit.xml )
- MiniMapComponent::AddAtlas( ../mods/UpAndAway_test/images/cloud_algae.xml )
- MiniMapComponent::AddAtlas( ../mods/UpAndAway_test/images/shopkeeper.xml )
- MiniMapComponent::AddAtlas( ../mods/UpAndAway_test/images/scarecrow.xml )
- MiniMapComponent::AddAtlas( ../mods/UpAndAway_test/images/cloudcrag.xml )
- MiniMapComponent::AddAtlas( ../mods/UpAndAway_test/images/octocopter.xml )
- MiniMapComponent::AddAtlas( ../mods/UpAndAway_test/images/dragonblood_tree.xml )
- MiniMapComponent::AddAtlas( ../mods/UpAndAway_test/images/hive_marshmallow.xml )
- MiniMapComponent::AddAtlas( ../mods/UpAndAway_test/images/cauldron.xml )
- MiniMapComponent::AddAtlas( ../mods/UpAndAway_test/images/thunder_tree.xml )
- MiniMapComponent::AddAtlas( ../mods/UpAndAway_test/images/jellyshroom_red.xml )
- MiniMapComponent::AddAtlas( ../mods/UpAndAway_test/images/jellyshroom_green.xml )
- MiniMapComponent::AddAtlas( ../mods/UpAndAway_test/images/jellyshroom_blue.xml )
- MiniMapComponent::AddAtlas( ../mods/UpAndAway_test/images/cloud_bush.xml )
- MiniMapComponent::AddAtlas( ../mods/tap_mod_for_rpghud_pl/images/inventoryimages/extractor.xml )
- MiniMapComponent::AddAtlas( ../mods/tap_mod_for_rpghud_pl/images/inventoryimages/wheat_map.xml )
- MiniMapComponent::AddAtlas( ../mods/tap_mod_for_rpghud_pl/images/inventoryimages/nuttree_map.xml )
- MiniMapComponent::AddAtlas( ../mods/tap_mod_for_rpghud_pl/images/inventoryimages/cactus_map.xml )
- MiniMapComponent::AddAtlas( ../mods/Where's My Beefalo/minimap/beef.xml )
- MiniMapComponent::AddAtlas( ../mods/Where's My Beefalo/minimap/beef_baby.xml )
- MiniMapComponent::AddAtlas( ../mods/Where's My Beefalo/minimap/rocky.xml )
- MiniMapComponent::AddAtlas( ../mods/Wilson's Cabin/minimap/wilson_cabin.xml )
- MiniMapComponent::AddAtlas( ../mods/Haunted House/minimap/haunted_house.xml )
- MiniMapComponent::AddAtlas( ../mods/charlie/images/charlie_mini.xml )
- MiniMapComponent::AddAtlas( ../mods/Fish Farm/minimap/w_pond.xml )
- MiniMapComponent::AddAtlas( ../mods/floe/images/floe.xml )
- MiniMapComponent::AddAtlas( ../mods/floe/images/floe_warm.xml )
- MiniMapComponent::AddAtlas( ../mods/floe/images/inventoryimages/iceclaw.xml )
- MiniMapComponent::AddAtlas( ../mods/floe/images/inventoryimages/ice_dagger.xml )
- MiniMapComponent::AddAtlas( ../mods/floe/images/inventoryimages/ice_diadem.xml )
- MiniMapComponent::AddAtlas( ../mods/floe/images/inventoryimages/ice_mace.xml )
- MiniMapComponent::AddAtlas( ../mods/Wilson's House With Light/minimap/wilson_house_light.xml )
- scripts/mods.lua(258,1) Mod: Books_mod Registering prefabs
- scripts/mods.lua(281,1) Mod: Books_mod Registering default mod prefab
- scripts/mods.lua(258,1) Mod: Potions (Potions Mod Adapted) Registering prefabs
- scripts/mods.lua(264,1) Mod: Potions (Potions Mod Adapted) Registering prefab file: prefabs/healthpotion
- scripts/mods.lua(268,1) Mod: Potions (Potions Mod Adapted) healthpotion
- scripts/mods.lua(264,1) Mod: Potions (Potions Mod Adapted) Registering prefab file: prefabs/sanitypotion
- scripts/mods.lua(268,1) Mod: Potions (Potions Mod Adapted) sanitypotion
- scripts/mods.lua(264,1) Mod: Potions (Potions Mod Adapted) Registering prefab file: prefabs/speedpotion
- scripts/mods.lua(268,1) Mod: Potions (Potions Mod Adapted) speedpotion
- scripts/mods.lua(264,1) Mod: Potions (Potions Mod Adapted) Registering prefab file: prefabs/powerpotion
- scripts/mods.lua(268,1) Mod: Potions (Potions Mod Adapted) powerpotion
- scripts/mods.lua(264,1) Mod: Potions (Potions Mod Adapted) Registering prefab file: prefabs/timepotion
- scripts/mods.lua(268,1) Mod: Potions (Potions Mod Adapted) timepotion
- scripts/mods.lua(264,1) Mod: Potions (Potions Mod Adapted) Registering prefab file: prefabs/lightpotion
- scripts/mods.lua(268,1) Mod: Potions (Potions Mod Adapted) lightpotion
- scripts/mods.lua(264,1) Mod: Potions (Potions Mod Adapted) Registering prefab file: prefabs/invpotion
- scripts/mods.lua(268,1) Mod: Potions (Potions Mod Adapted) invpotion
- scripts/mods.lua(264,1) Mod: Potions (Potions Mod Adapted) Registering prefab file: prefabs/large_healthpotion
- scripts/mods.lua(268,1) Mod: Potions (Potions Mod Adapted) large_healthpotion
- scripts/mods.lua(264,1) Mod: Potions (Potions Mod Adapted) Registering prefab file: prefabs/large_speedpotion
- scripts/mods.lua(268,1) Mod: Potions (Potions Mod Adapted) large_speedpotion
- scripts/mods.lua(264,1) Mod: Potions (Potions Mod Adapted) Registering prefab file: prefabs/large_powerpotion
- scripts/mods.lua(268,1) Mod: Potions (Potions Mod Adapted) large_powerpotion
- scripts/mods.lua(264,1) Mod: Potions (Potions Mod Adapted) Registering prefab file: prefabs/large_lightpotion
- scripts/mods.lua(268,1) Mod: Potions (Potions Mod Adapted) large_lightpotion
- scripts/mods.lua(264,1) Mod: Potions (Potions Mod Adapted) Registering prefab file: prefabs/large_sanitypotion
- scripts/mods.lua(268,1) Mod: Potions (Potions Mod Adapted) large_sanitypotion
- scripts/mods.lua(264,1) Mod: Potions (Potions Mod Adapted) Registering prefab file: prefabs/const_healthpotion
- scripts/mods.lua(268,1) Mod: Potions (Potions Mod Adapted) const_healthpotion
- scripts/mods.lua(264,1) Mod: Potions (Potions Mod Adapted) Registering prefab file: prefabs/const_powerpotion
- scripts/mods.lua(268,1) Mod: Potions (Potions Mod Adapted) const_powerpotion
- scripts/mods.lua(264,1) Mod: Potions (Potions Mod Adapted) Registering prefab file: prefabs/const_sanitypotion
- scripts/mods.lua(268,1) Mod: Potions (Potions Mod Adapted) const_sanitypotion
- scripts/mods.lua(281,1) Mod: Potions (Potions Mod Adapted) Registering default mod prefab
- scripts/mods.lua(258,1) Mod: RPG HUD Registering prefabs
- scripts/mods.lua(281,1) Mod: RPG HUD Registering default mod prefab
- scripts/mods.lua(258,1) Mod: PickleIt (Pickle It) Registering prefabs
- scripts/mods.lua(264,1) Mod: PickleIt (Pickle It) Registering prefab file: prefabs/beet
- scripts/mods.lua(268,1) Mod: PickleIt (Pickle It) beet
- scripts/mods.lua(264,1) Mod: PickleIt (Pickle It) Registering prefab file: prefabs/beet_cooked
- scripts/mods.lua(268,1) Mod: PickleIt (Pickle It) beet_cooked
- scripts/mods.lua(264,1) Mod: PickleIt (Pickle It) Registering prefab file: prefabs/beet_pickled
- scripts/mods.lua(268,1) Mod: PickleIt (Pickle It) beet_pickled
- scripts/mods.lua(264,1) Mod: PickleIt (Pickle It) Registering prefab file: prefabs/beet_planted
- scripts/mods.lua(268,1) Mod: PickleIt (Pickle It) beet_planted
- scripts/mods.lua(264,1) Mod: PickleIt (Pickle It) Registering prefab file: prefabs/beet_seeds
- scripts/mods.lua(268,1) Mod: PickleIt (Pickle It) beet_seeds
- scripts/mods.lua(264,1) Mod: PickleIt (Pickle It) Registering prefab file: prefabs/cabbage
- scripts/mods.lua(268,1) Mod: PickleIt (Pickle It) cabbage
- scripts/mods.lua(264,1) Mod: PickleIt (Pickle It) Registering prefab file: prefabs/cabbage_cooked
- scripts/mods.lua(268,1) Mod: PickleIt (Pickle It) cabbage_cooked
- scripts/mods.lua(264,1) Mod: PickleIt (Pickle It) Registering prefab file: prefabs/cabbage_pickled
- scripts/mods.lua(268,1) Mod: PickleIt (Pickle It) cabbage_pickled
- scripts/mods.lua(264,1) Mod: PickleIt (Pickle It) Registering prefab file: prefabs/cabbage_seeds
- scripts/mods.lua(268,1) Mod: PickleIt (Pickle It) cabbage_seeds
- scripts/mods.lua(264,1) Mod: PickleIt (Pickle It) Registering prefab file: prefabs/carrot_pickled
- scripts/mods.lua(268,1) Mod: PickleIt (Pickle It) carrot_pickled
- scripts/mods.lua(264,1) Mod: PickleIt (Pickle It) Registering prefab file: prefabs/corn_pickled
- scripts/mods.lua(268,1) Mod: PickleIt (Pickle It) corn_pickled
- scripts/mods.lua(264,1) Mod: PickleIt (Pickle It) Registering prefab file: prefabs/cucumber
- scripts/mods.lua(268,1) Mod: PickleIt (Pickle It) cucumber
- scripts/mods.lua(264,1) Mod: PickleIt (Pickle It) Registering prefab file: prefabs/cucumber_cooked
- scripts/mods.lua(268,1) Mod: PickleIt (Pickle It) cucumber_cooked
- scripts/mods.lua(264,1) Mod: PickleIt (Pickle It) Registering prefab file: prefabs/cucumber_pickled
- scripts/mods.lua(268,1) Mod: PickleIt (Pickle It) cucumber_pickled
- scripts/mods.lua(264,1) Mod: PickleIt (Pickle It) Registering prefab file: prefabs/cucumber_seeds
- scripts/mods.lua(268,1) Mod: PickleIt (Pickle It) cucumber_seeds
- scripts/mods.lua(264,1) Mod: PickleIt (Pickle It) Registering prefab file: prefabs/egg_pickled
- scripts/mods.lua(268,1) Mod: PickleIt (Pickle It) egg_pickled
- scripts/mods.lua(264,1) Mod: PickleIt (Pickle It) Registering prefab file: prefabs/eggplant_pickled
- scripts/mods.lua(268,1) Mod: PickleIt (Pickle It) eggplant_pickled
- scripts/mods.lua(264,1) Mod: PickleIt (Pickle It) Registering prefab file: prefabs/fish_pickled
- scripts/mods.lua(268,1) Mod: PickleIt (Pickle It) fish_pickled
- scripts/mods.lua(264,1) Mod: PickleIt (Pickle It) Registering prefab file: prefabs/mush_pickled
- scripts/mods.lua(268,1) Mod: PickleIt (Pickle It) mush_pickled
- scripts/mods.lua(264,1) Mod: PickleIt (Pickle It) Registering prefab file: prefabs/mushroom_pickled
- scripts/mods.lua(268,1) Mod: PickleIt (Pickle It) mushroom_pickled
- scripts/mods.lua(264,1) Mod: PickleIt (Pickle It) Registering prefab file: prefabs/onion
- scripts/mods.lua(268,1) Mod: PickleIt (Pickle It) onion
- scripts/mods.lua(264,1) Mod: PickleIt (Pickle It) Registering prefab file: prefabs/onion_cooked
- scripts/mods.lua(268,1) Mod: PickleIt (Pickle It) onion_cooked
- scripts/mods.lua(264,1) Mod: PickleIt (Pickle It) Registering prefab file: prefabs/onion_pickled
- scripts/mods.lua(268,1) Mod: PickleIt (Pickle It) onion_pickled
- scripts/mods.lua(264,1) Mod: PickleIt (Pickle It) Registering prefab file: prefabs/onion_planted
- scripts/mods.lua(268,1) Mod: PickleIt (Pickle It) onion_planted
- scripts/mods.lua(264,1) Mod: PickleIt (Pickle It) Registering prefab file: prefabs/onion_seeds
- scripts/mods.lua(268,1) Mod: PickleIt (Pickle It) onion_seeds
- scripts/mods.lua(264,1) Mod: PickleIt (Pickle It) Registering prefab file: prefabs/pickle_barrel
- scripts/mods.lua(268,1) Mod: PickleIt (Pickle It) pickle_barrel
- scripts/mods.lua(268,1) Mod: PickleIt (Pickle It) pickle_barrel_placer
- scripts/mods.lua(264,1) Mod: PickleIt (Pickle It) Registering prefab file: prefabs/pumpkin_pickled
- scripts/mods.lua(268,1) Mod: PickleIt (Pickle It) pumpkin_pickled
- scripts/mods.lua(264,1) Mod: PickleIt (Pickle It) Registering prefab file: prefabs/radish
- scripts/mods.lua(268,1) Mod: PickleIt (Pickle It) radish
- scripts/mods.lua(264,1) Mod: PickleIt (Pickle It) Registering prefab file: prefabs/radish_cooked
- scripts/mods.lua(268,1) Mod: PickleIt (Pickle It) radish_cooked
- scripts/mods.lua(264,1) Mod: PickleIt (Pickle It) Registering prefab file: prefabs/radish_pickled
- scripts/mods.lua(268,1) Mod: PickleIt (Pickle It) radish_pickled
- scripts/mods.lua(264,1) Mod: PickleIt (Pickle It) Registering prefab file: prefabs/radish_planted
- scripts/mods.lua(268,1) Mod: PickleIt (Pickle It) radish_planted
- scripts/mods.lua(264,1) Mod: PickleIt (Pickle It) Registering prefab file: prefabs/radish_seeds
- scripts/mods.lua(268,1) Mod: PickleIt (Pickle It) radish_seeds
- scripts/mods.lua(264,1) Mod: PickleIt (Pickle It) Registering prefab file: prefabs/pigs_foot
- scripts/mods.lua(268,1) Mod: PickleIt (Pickle It) pigs_foot
- scripts/mods.lua(264,1) Mod: PickleIt (Pickle It) Registering prefab file: prefabs/pigs_foot_cooked
- scripts/mods.lua(268,1) Mod: PickleIt (Pickle It) pigs_foot_cooked
- scripts/mods.lua(264,1) Mod: PickleIt (Pickle It) Registering prefab file: prefabs/pigs_foot_pickled
- scripts/mods.lua(268,1) Mod: PickleIt (Pickle It) pigs_foot_pickled
- scripts/mods.lua(281,1) Mod: PickleIt (Pickle It) Registering default mod prefab
- scripts/mods.lua(258,1) Mod: MinimapHUD (Minimap HUD) Registering prefabs
- scripts/mods.lua(281,1) Mod: MinimapHUD (Minimap HUD) Registering default mod prefab
- scripts/mods.lua(258,1) Mod: Hounds Abound v1.4 Registering prefabs
- scripts/mods.lua(264,1) Mod: Hounds Abound v1.4 Registering prefab file: prefabs/hound_cub.lua
- scripts/mods.lua(268,1) Mod: Hounds Abound v1.4 hound_cub
- scripts/mods.lua(264,1) Mod: Hounds Abound v1.4 Registering prefab file: prefabs/hound_light.lua
- scripts/mods.lua(268,1) Mod: Hounds Abound v1.4 hound_light
- scripts/mods.lua(264,1) Mod: Hounds Abound v1.4 Registering prefab file: prefabs/evil_mound.lua
- scripts/mods.lua(268,1) Mod: Hounds Abound v1.4 evil_mound
- scripts/mods.lua(281,1) Mod: Hounds Abound v1.4 Registering default mod prefab
- scripts/mods.lua(258,1) Mod: Storm Cellar Registering prefabs
- scripts/mods.lua(264,1) Mod: Storm Cellar Registering prefab file: prefabs/cellar
- scripts/mods.lua(268,1) Mod: Storm Cellar cellar
- scripts/mods.lua(268,1) Mod: Storm Cellar cellar_placer
- scripts/mods.lua(281,1) Mod: Storm Cellar Registering default mod prefab
- scripts/mods.lua(258,1) Mod: UpAndAway_test (Up and Away) Registering prefabs
- scripts/mods.lua(264,1) Mod: UpAndAway_test (Up and Away) Registering prefab file: prefabs/winnie
- scripts/mods.lua(268,1) Mod: UpAndAway_test (Up and Away) winnie
- scripts/mods.lua(264,1) Mod: UpAndAway_test (Up and Away) Registering prefab file: prefabs/winnie_staff
- scripts/mods.lua(268,1) Mod: UpAndAway_test (Up and Away) winnie_staff
- scripts/mods.lua(264,1) Mod: UpAndAway_test (Up and Away) Registering prefab file: prefabs/cloudrealm
- scripts/mods.lua(268,1) Mod: UpAndAway_test (Up and Away) cloudrealm
- scripts/mods.lua(264,1) Mod: UpAndAway_test (Up and Away) Registering prefab file: prefabs/cloud_mist
- scripts/mods.lua(268,1) Mod: UpAndAway_test (Up and Away) cloud_mist
- scripts/mods.lua(264,1) Mod: UpAndAway_test (Up and Away) Registering prefab file: prefabs/cloud_lightning
- scripts/mods.lua(268,1) Mod: UpAndAway_test (Up and Away) cloud_lightning
- scripts/mods.lua(264,1) Mod: UpAndAway_test (Up and Away) Registering prefab file: prefabs/shopkeeper
- scripts/mods.lua(268,1) Mod: UpAndAway_test (Up and Away) shopkeeper
- scripts/mods.lua(264,1) Mod: UpAndAway_test (Up and Away) Registering prefab file: prefabs/sheep
- scripts/mods.lua(268,1) Mod: UpAndAway_test (Up and Away) sheep
- scripts/mods.lua(264,1) Mod: UpAndAway_test (Up and Away) Registering prefab file: prefabs/vine
- scripts/mods.lua(268,1) Mod: UpAndAway_test (Up and Away) vine
- scripts/mods.lua(264,1) Mod: UpAndAway_test (Up and Away) Registering prefab file: prefabs/bee_marshmallow
- scripts/mods.lua(268,1) Mod: UpAndAway_test (Up and Away) bee_marshmallow
- scripts/mods.lua(264,1) Mod: UpAndAway_test (Up and Away) Registering prefab file: prefabs/hive_marshmallow
- scripts/mods.lua(268,1) Mod: UpAndAway_test (Up and Away) hive_marshmallow
- scripts/mods.lua(264,1) Mod: UpAndAway_test (Up and Away) Registering prefab file: prefabs/candy_fruit
- scripts/mods.lua(268,1) Mod: UpAndAway_test (Up and Away) candy_fruit
- scripts/mods.lua(264,1) Mod: UpAndAway_test (Up and Away) Registering prefab file: prefabs/marshmallow
- scripts/mods.lua(268,1) Mod: UpAndAway_test (Up and Away) marshmallow
- scripts/mods.lua(264,1) Mod: UpAndAway_test (Up and Away) Registering prefab file: prefabs/skyflies
- scripts/mods.lua(268,1) Mod: UpAndAway_test (Up and Away) skyflies
- scripts/mods.lua(264,1) Mod: UpAndAway_test (Up and Away) Registering prefab file: prefabs/flying_fish
- scripts/mods.lua(268,1) Mod: UpAndAway_test (Up and Away) flying_fish
- scripts/mods.lua(268,1) Mod: UpAndAway_test (Up and Away) flying_fish_cooked
- scripts/mods.lua(264,1) Mod: UpAndAway_test (Up and Away) Registering prefab file: prefabs/goose
- scripts/mods.lua(268,1) Mod: UpAndAway_test (Up and Away) goose
- scripts/mods.lua(264,1) Mod: UpAndAway_test (Up and Away) Registering prefab file: prefabs/longbill
- scripts/mods.lua(268,1) Mod: UpAndAway_test (Up and Away) longbill
- scripts/mods.lua(264,1) Mod: UpAndAway_test (Up and Away) Registering prefab file: prefabs/crystal_spire
- scripts/mods.lua(268,1) Mod: UpAndAway_test (Up and Away) crystal_spire
- scripts/mods.lua(264,1) Mod: UpAndAway_test (Up and Away) Registering prefab file: prefabs/skyflower
- scripts/mods.lua(268,1) Mod: UpAndAway_test (Up and Away) skyflower
- scripts/mods.lua(264,1) Mod: UpAndAway_test (Up and Away) Registering prefab file: prefabs/skyflower_petals
- scripts/mods.lua(268,1) Mod: UpAndAway_test (Up and Away) skyflower_petals
- scripts/mods.lua(268,1) Mod: UpAndAway_test (Up and Away) datura_petals
- scripts/mods.lua(264,1) Mod: UpAndAway_test (Up and Away) Registering prefab file: prefabs/beanstalk
- scripts/mods.lua(268,1) Mod: UpAndAway_test (Up and Away) beanstalk
- scripts/mods.lua(264,1) Mod: UpAndAway_test (Up and Away) Registering prefab file: prefabs/beanstalk_exit
- scripts/mods.lua(268,1) Mod: UpAndAway_test (Up and Away) beanstalk_exit
- scripts/mods.lua(264,1) Mod: UpAndAway_test (Up and Away) Registering prefab file: prefabs/thunder_tree
- scripts/mods.lua(268,1) Mod: UpAndAway_test (Up and Away) thunder_tree
- scripts/mods.lua(264,1) Mod: UpAndAway_test (Up and Away) Registering prefab file: prefabs/balloon_hound
- scripts/mods.lua(268,1) Mod: UpAndAway_test (Up and Away) balloon_hound
- scripts/mods.lua(268,1) Mod: UpAndAway_test (Up and Away) balloon_icehound
- scripts/mods.lua(268,1) Mod: UpAndAway_test (Up and Away) balloon_firehound
- scripts/mods.lua(264,1) Mod: UpAndAway_test (Up and Away) Registering prefab file: prefabs/beanlet_shell
- scripts/mods.lua(268,1) Mod: UpAndAway_test (Up and Away) beanlet_shell
- scripts/mods.lua(264,1) Mod: UpAndAway_test (Up and Away) Registering prefab file: prefabs/cheshire
- scripts/mods.lua(268,1) Mod: UpAndAway_test (Up and Away) cheshire
- scripts/mods.lua(264,1) Mod: UpAndAway_test (Up and Away) Registering prefab file: prefabs/chimera
- scripts/mods.lua(268,1) Mod: UpAndAway_test (Up and Away) chimera
- scripts/mods.lua(264,1) Mod: UpAndAway_test (Up and Away) Registering prefab file: prefabs/cloud_algae
- scripts/mods.lua(268,1) Mod: UpAndAway_test (Up and Away) cloud_algae
- scripts/mods.lua(264,1) Mod: UpAndAway_test (Up and Away) Registering prefab file: prefabs/cloud_algae_fragment
- scripts/mods.lua(268,1) Mod: UpAndAway_test (Up and Away) cloud_algae_fragment
- scripts/mods.lua(264,1) Mod: UpAndAway_test (Up and Away) Registering prefab file: prefabs/cloud_coral
- scripts/mods.lua(268,1) Mod: UpAndAway_test (Up and Away) cloud_coral
- scripts/mods.lua(264,1) Mod: UpAndAway_test (Up and Away) Registering prefab file: prefabs/cloud_coral_fragment
- scripts/mods.lua(268,1) Mod: UpAndAway_test (Up and Away) cloud_coral_fragment
- scripts/mods.lua(264,1) Mod: UpAndAway_test (Up and Away) Registering prefab file: prefabs/flying_fish_pond
- scripts/mods.lua(268,1) Mod: UpAndAway_test (Up and Away) flying_fish_pond
- scripts/mods.lua(264,1) Mod: UpAndAway_test (Up and Away) Registering prefab file: prefabs/alien
- scripts/mods.lua(268,1) Mod: UpAndAway_test (Up and Away) alien
- scripts/mods.lua(264,1) Mod: UpAndAway_test (Up and Away) Registering prefab file: prefabs/greenbean
- scripts/mods.lua(268,1) Mod: UpAndAway_test (Up and Away) greenbean
- scripts/mods.lua(264,1) Mod: UpAndAway_test (Up and Away) Registering prefab file: prefabs/jellyshroom
- scripts/mods.lua(268,1) Mod: UpAndAway_test (Up and Away) jellyshroom_red
- scripts/mods.lua(268,1) Mod: UpAndAway_test (Up and Away) jellyshroom_green
- scripts/mods.lua(268,1) Mod: UpAndAway_test (Up and Away) jellyshroom_blue
- scripts/mods.lua(268,1) Mod: UpAndAway_test (Up and Away) jellycap_red
- scripts/mods.lua(268,1) Mod: UpAndAway_test (Up and Away) jellycap_green
- scripts/mods.lua(268,1) Mod: UpAndAway_test (Up and Away) jellycap_blue
- scripts/mods.lua(264,1) Mod: UpAndAway_test (Up and Away) Registering prefab file: prefabs/manta
- scripts/mods.lua(268,1) Mod: UpAndAway_test (Up and Away) manta
- scripts/mods.lua(264,1) Mod: UpAndAway_test (Up and Away) Registering prefab file: prefabs/manta_leather
- scripts/mods.lua(268,1) Mod: UpAndAway_test (Up and Away) manta_leather
- scripts/mods.lua(264,1) Mod: UpAndAway_test (Up and Away) Registering prefab file: prefabs/quartz_torch
- scripts/mods.lua(268,1) Mod: UpAndAway_test (Up and Away) quartz_torch
- scripts/mods.lua(264,1) Mod: UpAndAway_test (Up and Away) Registering prefab file: prefabs/refiner
- scripts/mods.lua(268,1) Mod: UpAndAway_test (Up and Away) refiner
- scripts/mods.lua(264,1) Mod: UpAndAway_test (Up and Away) Registering prefab file: prefabs/scarecrow
- scripts/mods.lua(268,1) Mod: UpAndAway_test (Up and Away) scarecrow
- scripts/mods.lua(264,1) Mod: UpAndAway_test (Up and Away) Registering prefab file: prefabs/beanstalk_chunk
- scripts/mods.lua(268,1) Mod: UpAndAway_test (Up and Away) beanstalk_chunk
- scripts/mods.lua(264,1) Mod: UpAndAway_test (Up and Away) Registering prefab file: prefabs/magic_beans
- scripts/mods.lua(268,1) Mod: UpAndAway_test (Up and Away) magic_beans
- scripts/mods.lua(268,1) Mod: UpAndAway_test (Up and Away) magic_beans_cooked
- scripts/mods.lua(268,1) Mod: UpAndAway_test (Up and Away) beanstalk_sapling_placer
- scripts/mods.lua(264,1) Mod: UpAndAway_test (Up and Away) Registering prefab file: prefabs/beanstalk_sapling
- scripts/mods.lua(268,1) Mod: UpAndAway_test (Up and Away) beanstalk_sapling
- scripts/mods.lua(264,1) Mod: UpAndAway_test (Up and Away) Registering prefab file: prefabs/cloud_cotton
- scripts/mods.lua(268,1) Mod: UpAndAway_test (Up and Away) cloud_cotton
- scripts/mods.lua(264,1) Mod: UpAndAway_test (Up and Away) Registering prefab file: prefabs/cloud_turf
- scripts/mods.lua(268,1) Mod: UpAndAway_test (Up and Away) cloud_turf
- scripts/mods.lua(264,1) Mod: UpAndAway_test (Up and Away) Registering prefab file: prefabs/cloud_bush
- scripts/mods.lua(268,1) Mod: UpAndAway_test (Up and Away) cloud_bush
- scripts/mods.lua(264,1) Mod: UpAndAway_test (Up and Away) Registering prefab file: prefabs/cloudcrag
- scripts/mods.lua(268,1) Mod: UpAndAway_test (Up and Away) cloudcrag
- scripts/mods.lua(264,1) Mod: UpAndAway_test (Up and Away) Registering prefab file: prefabs/golden_egg
- scripts/mods.lua(268,1) Mod: UpAndAway_test (Up and Away) golden_egg
- scripts/mods.lua(264,1) Mod: UpAndAway_test (Up and Away) Registering prefab file: prefabs/duckraptor
- scripts/mods.lua(268,1) Mod: UpAndAway_test (Up and Away) duckraptor
- scripts/mods.lua(264,1) Mod: UpAndAway_test (Up and Away) Registering prefab file: prefabs/antlion
- scripts/mods.lua(268,1) Mod: UpAndAway_test (Up and Away) antlion
- scripts/mods.lua(264,1) Mod: UpAndAway_test (Up and Away) Registering prefab file: prefabs/lionblob
- scripts/mods.lua(268,1) Mod: UpAndAway_test (Up and Away) lionblob
- scripts/mods.lua(264,1) Mod: UpAndAway_test (Up and Away) Registering prefab file: prefabs/owl
- scripts/mods.lua(268,1) Mod: UpAndAway_test (Up and Away) owl
- scripts/mods.lua(264,1) Mod: UpAndAway_test (Up and Away) Registering prefab file: prefabs/crystal_relic
- scripts/mods.lua(268,1) Mod: UpAndAway_test (Up and Away) crystal_relic
- scripts/mods.lua(264,1) Mod: UpAndAway_test (Up and Away) Registering prefab file: prefabs/crystal_fragment_relic
- scripts/mods.lua(268,1) Mod: UpAndAway_test (Up and Away) crystal_fragment_relic
- scripts/mods.lua(264,1) Mod: UpAndAway_test (Up and Away) Registering prefab file: prefabs/crystal_fragment_spire
- scripts/mods.lua(268,1) Mod: UpAndAway_test (Up and Away) crystal_fragment_spire
- scripts/mods.lua(264,1) Mod: UpAndAway_test (Up and Away) Registering prefab file: prefabs/cotton_vest
- scripts/mods.lua(268,1) Mod: UpAndAway_test (Up and Away) cotton_vest
- scripts/mods.lua(264,1) Mod: UpAndAway_test (Up and Away) Registering prefab file: prefabs/research_lectern
- scripts/mods.lua(268,1) Mod: UpAndAway_test (Up and Away) research_lectern
- scripts/mods.lua(264,1) Mod: UpAndAway_test (Up and Away) Registering prefab file: prefabs/bean_giant
- scripts/mods.lua(268,1) Mod: UpAndAway_test (Up and Away) bean_giant
- scripts/mods.lua(264,1) Mod: UpAndAway_test (Up and Away) Registering prefab file: prefabs/smores
- scripts/mods.lua(268,1) Mod: UpAndAway_test (Up and Away) smores
- scripts/mods.lua(264,1) Mod: UpAndAway_test (Up and Away) Registering prefab file: prefabs/weather_machine
- scripts/mods.lua(268,1) Mod: UpAndAway_test (Up and Away) weather_machine
- scripts/mods.lua(264,1) Mod: UpAndAway_test (Up and Away) Registering prefab file: prefabs/skytrap
- scripts/mods.lua(268,1) Mod: UpAndAway_test (Up and Away) skytrap
- scripts/mods.lua(264,1) Mod: UpAndAway_test (Up and Away) Registering prefab file: prefabs/crystal_lamp
- scripts/mods.lua(268,1) Mod: UpAndAway_test (Up and Away) crystal_lamp
- scripts/mods.lua(264,1) Mod: UpAndAway_test (Up and Away) Registering prefab file: prefabs/cotton_candy
- scripts/mods.lua(268,1) Mod: UpAndAway_test (Up and Away) cotton_candy
- scripts/mods.lua(264,1) Mod: UpAndAway_test (Up and Away) Registering prefab file: prefabs/rainbowcoon
- scripts/mods.lua(268,1) Mod: UpAndAway_test (Up and Away) rainbowcoon
- scripts/mods.lua(264,1) Mod: UpAndAway_test (Up and Away) Registering prefab file: prefabs/ball_lightning
- scripts/mods.lua(268,1) Mod: UpAndAway_test (Up and Away) ball_lightning
- scripts/mods.lua(264,1) Mod: UpAndAway_test (Up and Away) Registering prefab file: prefabs/magnet
- scripts/mods.lua(268,1) Mod: UpAndAway_test (Up and Away) magnet
- scripts/mods.lua(264,1) Mod: UpAndAway_test (Up and Away) Registering prefab file: prefabs/grabber
- scripts/mods.lua(268,1) Mod: UpAndAway_test (Up and Away) grabber
- scripts/mods.lua(264,1) Mod: UpAndAway_test (Up and Away) Registering prefab file: prefabs/cotton_candy
- scripts/mods.lua(268,1) Mod: UpAndAway_test (Up and Away) cotton_candy
- scripts/mods.lua(264,1) Mod: UpAndAway_test (Up and Away) Registering prefab file: prefabs/smores
- scripts/mods.lua(268,1) Mod: UpAndAway_test (Up and Away) smores
- scripts/mods.lua(264,1) Mod: UpAndAway_test (Up and Away) Registering prefab file: prefabs/rubber
- scripts/mods.lua(268,1) Mod: UpAndAway_test (Up and Away) rubber
- scripts/mods.lua(264,1) Mod: UpAndAway_test (Up and Away) Registering prefab file: prefabs/crystal_fragment_black
- scripts/mods.lua(268,1) Mod: UpAndAway_test (Up and Away) crystal_fragment_black
- scripts/mods.lua(264,1) Mod: UpAndAway_test (Up and Away) Registering prefab file: prefabs/crystal_fragment_white
- scripts/mods.lua(268,1) Mod: UpAndAway_test (Up and Away) crystal_fragment_white
- scripts/mods.lua(264,1) Mod: UpAndAway_test (Up and Away) Registering prefab file: prefabs/crystal_fragment_water
- scripts/mods.lua(268,1) Mod: UpAndAway_test (Up and Away) crystal_fragment_water
- scripts/mods.lua(264,1) Mod: UpAndAway_test (Up and Away) Registering prefab file: prefabs/crystal_fragment_quartz
- scripts/mods.lua(268,1) Mod: UpAndAway_test (Up and Away) crystal_fragment_quartz
- scripts/mods.lua(264,1) Mod: UpAndAway_test (Up and Away) Registering prefab file: prefabs/golden_sunflower
- scripts/mods.lua(268,1) Mod: UpAndAway_test (Up and Away) golden_sunflower
- scripts/mods.lua(264,1) Mod: UpAndAway_test (Up and Away) Registering prefab file: prefabs/golden_sunflower_seeds
- scripts/mods.lua(268,1) Mod: UpAndAway_test (Up and Away) golden_sunflower_seeds
- scripts/mods.lua(264,1) Mod: UpAndAway_test (Up and Away) Registering prefab file: prefabs/gustflower
- scripts/mods.lua(268,1) Mod: UpAndAway_test (Up and Away) gustflower
- scripts/mods.lua(264,1) Mod: UpAndAway_test (Up and Away) Registering prefab file: prefabs/gustflower_seeds
- scripts/mods.lua(268,1) Mod: UpAndAway_test (Up and Away) gustflower_seeds
- scripts/mods.lua(264,1) Mod: UpAndAway_test (Up and Away) Registering prefab file: prefabs/beanlet_zealot
- scripts/mods.lua(268,1) Mod: UpAndAway_test (Up and Away) beanlet_zealot
- scripts/mods.lua(264,1) Mod: UpAndAway_test (Up and Away) Registering prefab file: prefabs/octocopter
- scripts/mods.lua(268,1) Mod: UpAndAway_test (Up and Away) octocopter
- scripts/mods.lua(264,1) Mod: UpAndAway_test (Up and Away) Registering prefab file: prefabs/live_gnome
- scripts/mods.lua(268,1) Mod: UpAndAway_test (Up and Away) live_gnome
- scripts/mods.lua(264,1) Mod: UpAndAway_test (Up and Away) Registering prefab file: prefabs/crystal_black
- scripts/mods.lua(268,1) Mod: UpAndAway_test (Up and Away) crystal_black
- scripts/mods.lua(264,1) Mod: UpAndAway_test (Up and Away) Registering prefab file: prefabs/crystal_white
- scripts/mods.lua(268,1) Mod: UpAndAway_test (Up and Away) crystal_white
- scripts/mods.lua(264,1) Mod: UpAndAway_test (Up and Away) Registering prefab file: prefabs/beanlet
- scripts/mods.lua(268,1) Mod: UpAndAway_test (Up and Away) beanlet
- scripts/mods.lua(264,1) Mod: UpAndAway_test (Up and Away) Registering prefab file: prefabs/golden_golem
- scripts/mods.lua(268,1) Mod: UpAndAway_test (Up and Away) golden_golem
- scripts/mods.lua(264,1) Mod: UpAndAway_test (Up and Away) Registering prefab file: prefabs/monolith
- scripts/mods.lua(268,1) Mod: UpAndAway_test (Up and Away) monolith
- scripts/mods.lua(264,1) Mod: UpAndAway_test (Up and Away) Registering prefab file: prefabs/crystal_water
- scripts/mods.lua(268,1) Mod: UpAndAway_test (Up and Away) crystal_water
- scripts/mods.lua(264,1) Mod: UpAndAway_test (Up and Away) Registering prefab file: prefabs/crystal_quartz
- scripts/mods.lua(268,1) Mod: UpAndAway_test (Up and Away) crystal_quartz
- scripts/mods.lua(264,1) Mod: UpAndAway_test (Up and Away) Registering prefab file: prefabs/sky_lemur
- scripts/mods.lua(268,1) Mod: UpAndAway_test (Up and Away) sky_lemur
- scripts/mods.lua(264,1) Mod: UpAndAway_test (Up and Away) Registering prefab file: prefabs/cotton_hat
- scripts/mods.lua(268,1) Mod: UpAndAway_test (Up and Away) cotton_hat
- scripts/mods.lua(264,1) Mod: UpAndAway_test (Up and Away) Registering prefab file: prefabs/whirlwind
- scripts/mods.lua(268,1) Mod: UpAndAway_test (Up and Away) whirlwind
- scripts/mods.lua(264,1) Mod: UpAndAway_test (Up and Away) Registering prefab file: prefabs/bean_giant_statue
- scripts/mods.lua(268,1) Mod: UpAndAway_test (Up and Away) bean_giant_statue
- scripts/mods.lua(264,1) Mod: UpAndAway_test (Up and Away) Registering prefab file: prefabs/cumulostone
- scripts/mods.lua(268,1) Mod: UpAndAway_test (Up and Away) cumulostone
- scripts/mods.lua(264,1) Mod: UpAndAway_test (Up and Away) Registering prefab file: prefabs/dragonblood_tree
- scripts/mods.lua(268,1) Mod: UpAndAway_test (Up and Away) dragonblood_tree
- scripts/mods.lua(264,1) Mod: UpAndAway_test (Up and Away) Registering prefab file: prefabs/dragonblood_sap
- scripts/mods.lua(268,1) Mod: UpAndAway_test (Up and Away) dragonblood_sap
- scripts/mods.lua(264,1) Mod: UpAndAway_test (Up and Away) Registering prefab file: prefabs/crystal_light
- scripts/mods.lua(268,1) Mod: UpAndAway_test (Up and Away) crystal_light
- scripts/mods.lua(264,1) Mod: UpAndAway_test (Up and Away) Registering prefab file: prefabs/crystal_fragment_light
- scripts/mods.lua(268,1) Mod: UpAndAway_test (Up and Away) crystal_fragment_light
- scripts/mods.lua(264,1) Mod: UpAndAway_test (Up and Away) Registering prefab file: prefabs/bird_paradise
- scripts/mods.lua(268,1) Mod: UpAndAway_test (Up and Away) bird_paradise
- scripts/mods.lua(264,1) Mod: UpAndAway_test (Up and Away) Registering prefab file: prefabs/cauldron
- scripts/mods.lua(268,1) Mod: UpAndAway_test (Up and Away) cauldron
- scripts/mods.lua(264,1) Mod: UpAndAway_test (Up and Away) Registering prefab file: prefabs/cloud_bomb
- scripts/mods.lua(268,1) Mod: UpAndAway_test (Up and Away) cloud_bomb
- scripts/mods.lua(264,1) Mod: UpAndAway_test (Up and Away) Registering prefab file: prefabs/cloud_fruit_tree
- scripts/mods.lua(268,1) Mod: UpAndAway_test (Up and Away) cloud_fruit_tree
- scripts/mods.lua(264,1) Mod: UpAndAway_test (Up and Away) Registering prefab file: prefabs/cloud_fruit
- scripts/mods.lua(268,1) Mod: UpAndAway_test (Up and Away) cloud_fruit
- scripts/mods.lua(264,1) Mod: UpAndAway_test (Up and Away) Registering prefab file: prefabs/cloud_wall
- scripts/mods.lua(268,1) Mod: UpAndAway_test (Up and Away) cloud_wall
- scripts/mods.lua(264,1) Mod: UpAndAway_test (Up and Away) Registering prefab file: prefabs/crystal_wall
- scripts/mods.lua(268,1) Mod: UpAndAway_test (Up and Away) crystal_wall
- scripts/mods.lua(264,1) Mod: UpAndAway_test (Up and Away) Registering prefab file: prefabs/beanstalk_wall
- scripts/mods.lua(268,1) Mod: UpAndAway_test (Up and Away) beanstalk_wall
- scripts/mods.lua(268,1) Mod: UpAndAway_test (Up and Away) beanstalk_wall_item
- scripts/mods.lua(264,1) Mod: UpAndAway_test (Up and Away) Registering prefab file: prefabs/crystal_armor
- scripts/mods.lua(268,1) Mod: UpAndAway_test (Up and Away) crystal_armor
- scripts/mods.lua(264,1) Mod: UpAndAway_test (Up and Away) Registering prefab file: prefabs/crystal_axe
- scripts/mods.lua(268,1) Mod: UpAndAway_test (Up and Away) crystal_axe
- scripts/mods.lua(264,1) Mod: UpAndAway_test (Up and Away) Registering prefab file: prefabs/golden_amulet
- scripts/mods.lua(268,1) Mod: UpAndAway_test (Up and Away) golden_amulet
- scripts/mods.lua(264,1) Mod: UpAndAway_test (Up and Away) Registering prefab file: prefabs/kite
- scripts/mods.lua(268,1) Mod: UpAndAway_test (Up and Away) kite
- scripts/mods.lua(264,1) Mod: UpAndAway_test (Up and Away) Registering prefab file: prefabs/golden_rose
- scripts/mods.lua(268,1) Mod: UpAndAway_test (Up and Away) golden_rose
- scripts/mods.lua(264,1) Mod: UpAndAway_test (Up and Away) Registering prefab file: prefabs/golden_petals
- scripts/mods.lua(268,1) Mod: UpAndAway_test (Up and Away) golden_petals
- scripts/mods.lua(264,1) Mod: UpAndAway_test (Up and Away) Registering prefab file: prefabs/colored_corn
- scripts/mods.lua(268,1) Mod: UpAndAway_test (Up and Away) colored_corn
- scripts/mods.lua(264,1) Mod: UpAndAway_test (Up and Away) Registering prefab file: prefabs/tea
- scripts/mods.lua(268,1) Mod: UpAndAway_test (Up and Away) sweet_greentea
- scripts/mods.lua(268,1) Mod: UpAndAway_test (Up and Away) greentea
- scripts/mods.lua(268,1) Mod: UpAndAway_test (Up and Away) sweet_blacktea
- scripts/mods.lua(268,1) Mod: UpAndAway_test (Up and Away) blacktea
- scripts/mods.lua(264,1) Mod: UpAndAway_test (Up and Away) Registering prefab file: prefabs/tea_leaves
- scripts/mods.lua(268,1) Mod: UpAndAway_test (Up and Away) tea_leaves
- scripts/mods.lua(268,1) Mod: UpAndAway_test (Up and Away) blacktea_leaves
- scripts/mods.lua(264,1) Mod: UpAndAway_test (Up and Away) Registering prefab file: prefabs/tea_bush
- scripts/mods.lua(268,1) Mod: UpAndAway_test (Up and Away) tea_bush
- scripts/mods.lua(264,1) Mod: UpAndAway_test (Up and Away) Registering prefab file: prefabs/kettle
- scripts/mods.lua(268,1) Mod: UpAndAway_test (Up and Away) kettle
- scripts/mods.lua(268,1) Mod: UpAndAway_test (Up and Away) kettle_item
- scripts/mods.lua(268,1) Mod: UpAndAway_test (Up and Away) kettle_placer
- scripts/mods.lua(264,1) Mod: UpAndAway_test (Up and Away) Registering prefab file: prefabs/ua_staves
- scripts/mods.lua(268,1) Mod: UpAndAway_test (Up and Away) blackstaff
- scripts/mods.lua(264,1) Mod: UpAndAway_test (Up and Away) Registering prefab file: prefabs/weavernest
- scripts/mods.lua(268,1) Mod: UpAndAway_test (Up and Away) weavernest
- scripts/mods.lua(268,1) Mod: UpAndAway_test (Up and Away) weavernest_2
- scripts/mods.lua(268,1) Mod: UpAndAway_test (Up and Away) weavernest_3
- scripts/mods.lua(281,1) Mod: UpAndAway_test (Up and Away) Registering default mod prefab
- scripts/mods.lua(258,1) Mod: tap_mod_for_rpghud_pl (T.A.P for RPG HUD PL) Registering prefabs
- scripts/mods.lua(264,1) Mod: tap_mod_for_rpghud_pl (T.A.P for RPG HUD PL) Registering prefab file: prefabs/cookpot
- scripts/mods.lua(268,1) Mod: tap_mod_for_rpghud_pl (T.A.P for RPG HUD PL) cookpot
- scripts/mods.lua(268,1) Mod: tap_mod_for_rpghud_pl (T.A.P for RPG HUD PL) cookpot_placer
- scripts/mods.lua(264,1) Mod: tap_mod_for_rpghud_pl (T.A.P for RPG HUD PL) Registering prefab file: prefabs/extractor
- scripts/mods.lua(268,1) Mod: tap_mod_for_rpghud_pl (T.A.P for RPG HUD PL) extractor
- scripts/mods.lua(268,1) Mod: tap_mod_for_rpghud_pl (T.A.P for RPG HUD PL) extractor_placer
- scripts/mods.lua(264,1) Mod: tap_mod_for_rpghud_pl (T.A.P for RPG HUD PL) Registering prefab file: prefabs/milk
- scripts/mods.lua(268,1) Mod: tap_mod_for_rpghud_pl (T.A.P for RPG HUD PL) milk
- scripts/mods.lua(264,1) Mod: tap_mod_for_rpghud_pl (T.A.P for RPG HUD PL) Registering prefab file: prefabs/mosquito
- scripts/mods.lua(268,1) Mod: tap_mod_for_rpghud_pl (T.A.P for RPG HUD PL) mosquito
- scripts/mods.lua(264,1) Mod: tap_mod_for_rpghud_pl (T.A.P for RPG HUD PL) Registering prefab file: prefabs/smokeex
- scripts/mods.lua(268,1) Mod: tap_mod_for_rpghud_pl (T.A.P for RPG HUD PL) smokeex
- scripts/mods.lua(264,1) Mod: tap_mod_for_rpghud_pl (T.A.P for RPG HUD PL) Registering prefab file: prefabs/wheat
- scripts/mods.lua(268,1) Mod: tap_mod_for_rpghud_pl (T.A.P for RPG HUD PL) wheat
- scripts/mods.lua(264,1) Mod: tap_mod_for_rpghud_pl (T.A.P for RPG HUD PL) Registering prefab file: prefabs/dug_wheat
- scripts/mods.lua(268,1) Mod: tap_mod_for_rpghud_pl (T.A.P for RPG HUD PL) dug_wheat
- scripts/mods.lua(268,1) Mod: tap_mod_for_rpghud_pl (T.A.P for RPG HUD PL) dug_wheat_placer
- scripts/mods.lua(264,1) Mod: tap_mod_for_rpghud_pl (T.A.P for RPG HUD PL) Registering prefab file: prefabs/cut_wheat
- scripts/mods.lua(268,1) Mod: tap_mod_for_rpghud_pl (T.A.P for RPG HUD PL) cut_wheat
- scripts/mods.lua(264,1) Mod: tap_mod_for_rpghud_pl (T.A.P for RPG HUD PL) Registering prefab file: prefabs/flour
- scripts/mods.lua(268,1) Mod: tap_mod_for_rpghud_pl (T.A.P for RPG HUD PL) flour
- scripts/mods.lua(264,1) Mod: tap_mod_for_rpghud_pl (T.A.P for RPG HUD PL) Registering prefab file: prefabs/bread
- scripts/mods.lua(268,1) Mod: tap_mod_for_rpghud_pl (T.A.P for RPG HUD PL) bread
- scripts/mods.lua(264,1) Mod: tap_mod_for_rpghud_pl (T.A.P for RPG HUD PL) Registering prefab file: prefabs/wheat_planted
- scripts/mods.lua(268,1) Mod: tap_mod_for_rpghud_pl (T.A.P for RPG HUD PL) wheat_planted
- scripts/mods.lua(264,1) Mod: tap_mod_for_rpghud_pl (T.A.P for RPG HUD PL) Registering prefab file: prefabs/cheese
- scripts/mods.lua(268,1) Mod: tap_mod_for_rpghud_pl (T.A.P for RPG HUD PL) cheese
- scripts/mods.lua(264,1) Mod: tap_mod_for_rpghud_pl (T.A.P for RPG HUD PL) Registering prefab file: prefabs/fernspinach
- scripts/mods.lua(268,1) Mod: tap_mod_for_rpghud_pl (T.A.P for RPG HUD PL) fernspinach
- scripts/mods.lua(264,1) Mod: tap_mod_for_rpghud_pl (T.A.P for RPG HUD PL) Registering prefab file: prefabs/houndhead
- scripts/mods.lua(268,1) Mod: tap_mod_for_rpghud_pl (T.A.P for RPG HUD PL) houndhead
- scripts/mods.lua(264,1) Mod: tap_mod_for_rpghud_pl (T.A.P for RPG HUD PL) Registering prefab file: prefabs/bonearmor
- scripts/mods.lua(268,1) Mod: tap_mod_for_rpghud_pl (T.A.P for RPG HUD PL) bonearmor
- scripts/mods.lua(264,1) Mod: tap_mod_for_rpghud_pl (T.A.P for RPG HUD PL) Registering prefab file: prefabs/bonehelm
- scripts/mods.lua(268,1) Mod: tap_mod_for_rpghud_pl (T.A.P for RPG HUD PL) bonehelm
- scripts/mods.lua(264,1) Mod: tap_mod_for_rpghud_pl (T.A.P for RPG HUD PL) Registering prefab file: prefabs/bones
- scripts/mods.lua(268,1) Mod: tap_mod_for_rpghud_pl (T.A.P for RPG HUD PL) bones
- scripts/mods.lua(264,1) Mod: tap_mod_for_rpghud_pl (T.A.P for RPG HUD PL) Registering prefab file: prefabs/rabbit
- scripts/mods.lua(268,1) Mod: tap_mod_for_rpghud_pl (T.A.P for RPG HUD PL) rabbit
- scripts/mods.lua(264,1) Mod: tap_mod_for_rpghud_pl (T.A.P for RPG HUD PL) Registering prefab file: prefabs/bananapie
- scripts/mods.lua(268,1) Mod: tap_mod_for_rpghud_pl (T.A.P for RPG HUD PL) bananapie
- scripts/mods.lua(264,1) Mod: tap_mod_for_rpghud_pl (T.A.P for RPG HUD PL) Registering prefab file: prefabs/slurtle_shellpieces
- scripts/mods.lua(268,1) Mod: tap_mod_for_rpghud_pl (T.A.P for RPG HUD PL) slurtle_shellpieces
- scripts/mods.lua(264,1) Mod: tap_mod_for_rpghud_pl (T.A.P for RPG HUD PL) Registering prefab file: prefabs/shelldust
- scripts/mods.lua(268,1) Mod: tap_mod_for_rpghud_pl (T.A.P for RPG HUD PL) shelldust
- scripts/mods.lua(264,1) Mod: tap_mod_for_rpghud_pl (T.A.P for RPG HUD PL) Registering prefab file: prefabs/foliage
- scripts/mods.lua(268,1) Mod: tap_mod_for_rpghud_pl (T.A.P for RPG HUD PL) foliage
- scripts/mods.lua(264,1) Mod: tap_mod_for_rpghud_pl (T.A.P for RPG HUD PL) Registering prefab file: prefabs/mushroomsoup
- scripts/mods.lua(268,1) Mod: tap_mod_for_rpghud_pl (T.A.P for RPG HUD PL) mushroomsoup
- scripts/mods.lua(264,1) Mod: tap_mod_for_rpghud_pl (T.A.P for RPG HUD PL) Registering prefab file: prefabs/nuttree
- scripts/mods.lua(268,1) Mod: tap_mod_for_rpghud_pl (T.A.P for RPG HUD PL) nuttree
- scripts/mods.lua(264,1) Mod: tap_mod_for_rpghud_pl (T.A.P for RPG HUD PL) Registering prefab file: prefabs/nuts
- scripts/mods.lua(268,1) Mod: tap_mod_for_rpghud_pl (T.A.P for RPG HUD PL) nuts
- scripts/mods.lua(264,1) Mod: tap_mod_for_rpghud_pl (T.A.P for RPG HUD PL) Registering prefab file: prefabs/nuts_cooked
- scripts/mods.lua(268,1) Mod: tap_mod_for_rpghud_pl (T.A.P for RPG HUD PL) nuts_cooked
- scripts/mods.lua(264,1) Mod: tap_mod_for_rpghud_pl (T.A.P for RPG HUD PL) Registering prefab file: prefabs/nutmuffin
- scripts/mods.lua(268,1) Mod: tap_mod_for_rpghud_pl (T.A.P for RPG HUD PL) nutmuffin
- scripts/mods.lua(264,1) Mod: tap_mod_for_rpghud_pl (T.A.P for RPG HUD PL) Registering prefab file: prefabs/rocksalt
- scripts/mods.lua(268,1) Mod: tap_mod_for_rpghud_pl (T.A.P for RPG HUD PL) rocksalt
- scripts/mods.lua(264,1) Mod: tap_mod_for_rpghud_pl (T.A.P for RPG HUD PL) Registering prefab file: prefabs/saltnugget
- scripts/mods.lua(268,1) Mod: tap_mod_for_rpghud_pl (T.A.P for RPG HUD PL) saltnugget
- scripts/mods.lua(264,1) Mod: tap_mod_for_rpghud_pl (T.A.P for RPG HUD PL) Registering prefab file: prefabs/salt
- scripts/mods.lua(268,1) Mod: tap_mod_for_rpghud_pl (T.A.P for RPG HUD PL) salt
- scripts/mods.lua(264,1) Mod: tap_mod_for_rpghud_pl (T.A.P for RPG HUD PL) Registering prefab file: prefabs/oversalt
- scripts/mods.lua(268,1) Mod: tap_mod_for_rpghud_pl (T.A.P for RPG HUD PL) oversalt
- scripts/mods.lua(264,1) Mod: tap_mod_for_rpghud_pl (T.A.P for RPG HUD PL) Registering prefab file: prefabs/truffles_planted
- scripts/mods.lua(268,1) Mod: tap_mod_for_rpghud_pl (T.A.P for RPG HUD PL) truffles_planted
- scripts/mods.lua(264,1) Mod: tap_mod_for_rpghud_pl (T.A.P for RPG HUD PL) Registering prefab file: prefabs/truffles
- scripts/mods.lua(268,1) Mod: tap_mod_for_rpghud_pl (T.A.P for RPG HUD PL) truffles
- scripts/mods.lua(264,1) Mod: tap_mod_for_rpghud_pl (T.A.P for RPG HUD PL) Registering prefab file: prefabs/truffles_cooked
- scripts/mods.lua(268,1) Mod: tap_mod_for_rpghud_pl (T.A.P for RPG HUD PL) truffles_cooked
- scripts/mods.lua(264,1) Mod: tap_mod_for_rpghud_pl (T.A.P for RPG HUD PL) Registering prefab file: prefabs/transtruffles
- scripts/mods.lua(268,1) Mod: tap_mod_for_rpghud_pl (T.A.P for RPG HUD PL) transtruffles
- scripts/mods.lua(264,1) Mod: tap_mod_for_rpghud_pl (T.A.P for RPG HUD PL) Registering prefab file: prefabs/spiderhead
- scripts/mods.lua(268,1) Mod: tap_mod_for_rpghud_pl (T.A.P for RPG HUD PL) spiderhead
- scripts/mods.lua(264,1) Mod: tap_mod_for_rpghud_pl (T.A.P for RPG HUD PL) Registering prefab file: prefabs/spiderhelm
- scripts/mods.lua(268,1) Mod: tap_mod_for_rpghud_pl (T.A.P for RPG HUD PL) spiderhelm
- scripts/mods.lua(264,1) Mod: tap_mod_for_rpghud_pl (T.A.P for RPG HUD PL) Registering prefab file: prefabs/truffleham
- scripts/mods.lua(268,1) Mod: tap_mod_for_rpghud_pl (T.A.P for RPG HUD PL) truffleham
- scripts/mods.lua(264,1) Mod: tap_mod_for_rpghud_pl (T.A.P for RPG HUD PL) Registering prefab file: prefabs/truffleegs
- scripts/mods.lua(268,1) Mod: tap_mod_for_rpghud_pl (T.A.P for RPG HUD PL) truffleegs
- scripts/mods.lua(264,1) Mod: tap_mod_for_rpghud_pl (T.A.P for RPG HUD PL) Registering prefab file: prefabs/cactus
- scripts/mods.lua(268,1) Mod: tap_mod_for_rpghud_pl (T.A.P for RPG HUD PL) cactus
- scripts/mods.lua(264,1) Mod: tap_mod_for_rpghud_pl (T.A.P for RPG HUD PL) Registering prefab file: prefabs/cactusf
- scripts/mods.lua(268,1) Mod: tap_mod_for_rpghud_pl (T.A.P for RPG HUD PL) cactusf
- scripts/mods.lua(264,1) Mod: tap_mod_for_rpghud_pl (T.A.P for RPG HUD PL) Registering prefab file: prefabs/cactus_picked
- scripts/mods.lua(268,1) Mod: tap_mod_for_rpghud_pl (T.A.P for RPG HUD PL) cactus_picked
- scripts/mods.lua(264,1) Mod: tap_mod_for_rpghud_pl (T.A.P for RPG HUD PL) Registering prefab file: prefabs/cactuscooked
- scripts/mods.lua(268,1) Mod: tap_mod_for_rpghud_pl (T.A.P for RPG HUD PL) cactus_cooked
- scripts/mods.lua(264,1) Mod: tap_mod_for_rpghud_pl (T.A.P for RPG HUD PL) Registering prefab file: prefabs/cactus_flower
- scripts/mods.lua(268,1) Mod: tap_mod_for_rpghud_pl (T.A.P for RPG HUD PL) cactus_flower
- scripts/mods.lua(264,1) Mod: tap_mod_for_rpghud_pl (T.A.P for RPG HUD PL) Registering prefab file: prefabs/mystery
- scripts/mods.lua(268,1) Mod: tap_mod_for_rpghud_pl (T.A.P for RPG HUD PL) mystery
- scripts/mods.lua(264,1) Mod: tap_mod_for_rpghud_pl (T.A.P for RPG HUD PL) Registering prefab file: prefabs/cactus_cocktail
- scripts/mods.lua(268,1) Mod: tap_mod_for_rpghud_pl (T.A.P for RPG HUD PL) cactus_cocktail
- scripts/mods.lua(264,1) Mod: tap_mod_for_rpghud_pl (T.A.P for RPG HUD PL) Registering prefab file: prefabs/ribs
- scripts/mods.lua(268,1) Mod: tap_mod_for_rpghud_pl (T.A.P for RPG HUD PL) ribs
- scripts/mods.lua(264,1) Mod: tap_mod_for_rpghud_pl (T.A.P for RPG HUD PL) Registering prefab file: prefabs/pancakes
- scripts/mods.lua(268,1) Mod: tap_mod_for_rpghud_pl (T.A.P for RPG HUD PL) pancakes
- scripts/mods.lua(264,1) Mod: tap_mod_for_rpghud_pl (T.A.P for RPG HUD PL) Registering prefab file: prefabs/queenhelm
- scripts/mods.lua(268,1) Mod: tap_mod_for_rpghud_pl (T.A.P for RPG HUD PL) queenhelm
- scripts/mods.lua(264,1) Mod: tap_mod_for_rpghud_pl (T.A.P for RPG HUD PL) Registering prefab file: prefabs/hats
- scripts/mods.lua(268,1) Mod: tap_mod_for_rpghud_pl (T.A.P for RPG HUD PL) strawhat
- scripts/mods.lua(268,1) Mod: tap_mod_for_rpghud_pl (T.A.P for RPG HUD PL) tophat
- scripts/mods.lua(268,1) Mod: tap_mod_for_rpghud_pl (T.A.P for RPG HUD PL) beefalohat
- scripts/mods.lua(268,1) Mod: tap_mod_for_rpghud_pl (T.A.P for RPG HUD PL) featherhat
- scripts/mods.lua(268,1) Mod: tap_mod_for_rpghud_pl (T.A.P for RPG HUD PL) beehat
- scripts/mods.lua(268,1) Mod: tap_mod_for_rpghud_pl (T.A.P for RPG HUD PL) minerhat
- scripts/mods.lua(268,1) Mod: tap_mod_for_rpghud_pl (T.A.P for RPG HUD PL) spiderhat
- scripts/mods.lua(268,1) Mod: tap_mod_for_rpghud_pl (T.A.P for RPG HUD PL) footballhat
- scripts/mods.lua(268,1) Mod: tap_mod_for_rpghud_pl (T.A.P for RPG HUD PL) earmuffshat
- scripts/mods.lua(268,1) Mod: tap_mod_for_rpghud_pl (T.A.P for RPG HUD PL) winterhat
- scripts/mods.lua(268,1) Mod: tap_mod_for_rpghud_pl (T.A.P for RPG HUD PL) bushhat
- scripts/mods.lua(268,1) Mod: tap_mod_for_rpghud_pl (T.A.P for RPG HUD PL) flowerhat
- scripts/mods.lua(268,1) Mod: tap_mod_for_rpghud_pl (T.A.P for RPG HUD PL) walrushat
- scripts/mods.lua(268,1) Mod: tap_mod_for_rpghud_pl (T.A.P for RPG HUD PL) slurtlehat
- scripts/mods.lua(268,1) Mod: tap_mod_for_rpghud_pl (T.A.P for RPG HUD PL) ruinshat
- scripts/mods.lua(264,1) Mod: tap_mod_for_rpghud_pl (T.A.P for RPG HUD PL) Registering prefab file: prefabs/gray_crystal
- scripts/mods.lua(268,1) Mod: tap_mod_for_rpghud_pl (T.A.P for RPG HUD PL) gray_crystal
- scripts/mods.lua(264,1) Mod: tap_mod_for_rpghud_pl (T.A.P for RPG HUD PL) Registering prefab file: prefabs/lightingstaff
- scripts/mods.lua(268,1) Mod: tap_mod_for_rpghud_pl (T.A.P for RPG HUD PL) lightingstaff
- scripts/mods.lua(264,1) Mod: tap_mod_for_rpghud_pl (T.A.P for RPG HUD PL) Registering prefab file: prefabs/gem
- scripts/mods.lua(268,1) Mod: tap_mod_for_rpghud_pl (T.A.P for RPG HUD PL) bluegem
- scripts/mods.lua(268,1) Mod: tap_mod_for_rpghud_pl (T.A.P for RPG HUD PL) redgem
- scripts/mods.lua(268,1) Mod: tap_mod_for_rpghud_pl (T.A.P for RPG HUD PL) orangegem
- scripts/mods.lua(268,1) Mod: tap_mod_for_rpghud_pl (T.A.P for RPG HUD PL) yellowgem
- scripts/mods.lua(268,1) Mod: tap_mod_for_rpghud_pl (T.A.P for RPG HUD PL) greengem
- scripts/mods.lua(264,1) Mod: tap_mod_for_rpghud_pl (T.A.P for RPG HUD PL) Registering prefab file: prefabs/purplegem
- scripts/mods.lua(268,1) Mod: tap_mod_for_rpghud_pl (T.A.P for RPG HUD PL) purplegem
- scripts/mods.lua(264,1) Mod: tap_mod_for_rpghud_pl (T.A.P for RPG HUD PL) Registering prefab file: prefabs/grayamulet
- scripts/mods.lua(268,1) Mod: tap_mod_for_rpghud_pl (T.A.P for RPG HUD PL) grayamulet
- scripts/mods.lua(281,1) Mod: tap_mod_for_rpghud_pl (T.A.P for RPG HUD PL) Registering default mod prefab
- scripts/mods.lua(258,1) Mod: Where's My Beefalo (Where's My Beefalo?) Registering prefabs
- scripts/mods.lua(264,1) Mod: Where's My Beefalo (Where's My Beefalo?) Registering prefab file: prefabs/beefalo
- scripts/mods.lua(268,1) Mod: Where's My Beefalo (Where's My Beefalo?) beefalo
- scripts/mods.lua(264,1) Mod: Where's My Beefalo (Where's My Beefalo?) Registering prefab file: prefabs/rocky
- scripts/mods.lua(268,1) Mod: Where's My Beefalo (Where's My Beefalo?) rocky
- scripts/mods.lua(281,1) Mod: Where's My Beefalo (Where's My Beefalo?) Registering default mod prefab
- scripts/mods.lua(258,1) Mod: Wall Gates Registering prefabs
- scripts/mods.lua(264,1) Mod: Wall Gates Registering prefab file: prefabs/mech.lua
- scripts/mods.lua(268,1) Mod: Wall Gates mech_stone
- scripts/mods.lua(268,1) Mod: Wall Gates mech_stone_item
- scripts/mods.lua(268,1) Mod: Wall Gates mech_stone_placer
- scripts/mods.lua(268,1) Mod: Wall Gates mech_wood
- scripts/mods.lua(268,1) Mod: Wall Gates mech_wood_item
- scripts/mods.lua(268,1) Mod: Wall Gates mech_wood_placer
- scripts/mods.lua(268,1) Mod: Wall Gates mech_hay
- scripts/mods.lua(268,1) Mod: Wall Gates mech_hay_item
- scripts/mods.lua(268,1) Mod: Wall Gates mech_hay_placer
- scripts/mods.lua(268,1) Mod: Wall Gates mech_ruins
- scripts/mods.lua(268,1) Mod: Wall Gates mech_ruins_item
- scripts/mods.lua(268,1) Mod: Wall Gates mech_ruins_placer
- scripts/mods.lua(281,1) Mod: Wall Gates Registering default mod prefab
- scripts/mods.lua(258,1) Mod: Wilson's Cabin Registering prefabs
- scripts/mods.lua(264,1) Mod: Wilson's Cabin Registering prefab file: prefabs/wilson_cabin
- scripts/mods.lua(268,1) Mod: Wilson's Cabin wilson_cabin
- scripts/mods.lua(268,1) Mod: Wilson's Cabin wilson_cabin_placer
- scripts/mods.lua(281,1) Mod: Wilson's Cabin Registering default mod prefab
- scripts/mods.lua(258,1) Mod: Hound Pack Registering prefabs
- scripts/mods.lua(264,1) Mod: Hound Pack Registering prefab file: prefabs/hound_pack.lua
- ../mods/Hound Pack/scripts/prefabs/hound_pack.lua(2,1) Loading Hound Pack Prefab...
- scripts/mods.lua(268,1) Mod: Hound Pack hound_pack
- scripts/mods.lua(281,1) Mod: Hound Pack Registering default mod prefab
- scripts/mods.lua(258,1) Mod: Haunted House Registering prefabs
- scripts/mods.lua(264,1) Mod: Haunted House Registering prefab file: prefabs/haunted_house
- scripts/mods.lua(268,1) Mod: Haunted House haunted_house
- scripts/mods.lua(268,1) Mod: Haunted House haunted_house_placer
- scripts/mods.lua(264,1) Mod: Haunted House Registering prefab file: prefabs/pigtorch_flame
- scripts/mods.lua(268,1) Mod: Haunted House pigtorch_flame
- scripts/mods.lua(264,1) Mod: Haunted House Registering prefab file: prefabs/spiderden_1
- scripts/mods.lua(268,1) Mod: Haunted House spiderden_1
- scripts/mods.lua(268,1) Mod: Haunted House spiderden_2
- scripts/mods.lua(268,1) Mod: Haunted House spiderden_3
- scripts/mods.lua(264,1) Mod: Haunted House Registering prefab file: prefabs/witch_hat
- scripts/mods.lua(268,1) Mod: Haunted House witch_hat
- scripts/mods.lua(264,1) Mod: Haunted House Registering prefab file: prefabs/bat_1
- scripts/mods.lua(268,1) Mod: Haunted House bat_1
- scripts/mods.lua(281,1) Mod: Haunted House Registering default mod prefab
- scripts/mods.lua(258,1) Mod: Dem Bones HW Registering prefabs
- scripts/mods.lua(264,1) Mod: Dem Bones HW Registering prefab file: prefabs/skeletonrod
- scripts/mods.lua(268,1) Mod: Dem Bones HW skeletonrod
- scripts/mods.lua(264,1) Mod: Dem Bones HW Registering prefab file: prefabs/skeleton
- scripts/mods.lua(268,1) Mod: Dem Bones HW skeleton
- scripts/mods.lua(264,1) Mod: Dem Bones HW Registering prefab file: prefabs/houndbone
- scripts/mods.lua(268,1) Mod: Dem Bones HW houndbone
- scripts/mods.lua(264,1) Mod: Dem Bones HW Registering prefab file: prefabs/mound
- scripts/mods.lua(268,1) Mod: Dem Bones HW mound
- scripts/mods.lua(264,1) Mod: Dem Bones HW Registering prefab file: prefabs/gravestone
- scripts/mods.lua(268,1) Mod: Dem Bones HW gravestone
- scripts/mods.lua(281,1) Mod: Dem Bones HW Registering default mod prefab
- scripts/mods.lua(258,1) Mod: charlie (Charlie) Registering prefabs
- scripts/mods.lua(264,1) Mod: charlie (Charlie) Registering prefab file: prefabs/charlie
- scripts/mods.lua(268,1) Mod: charlie (Charlie) charlie
- scripts/mods.lua(281,1) Mod: charlie (Charlie) Registering default mod prefab
- scripts/mods.lua(258,1) Mod: Buildable ancient altar Registering prefabs
- scripts/mods.lua(264,1) Mod: Buildable ancient altar Registering prefab file: prefabs/ancient_altar_placer
- scripts/mods.lua(268,1) Mod: Buildable ancient altar ancient_altar_placer
- scripts/mods.lua(281,1) Mod: Buildable ancient altar Registering default mod prefab
- scripts/mods.lua(258,1) Mod: HF_dawnbreak (Dawnbreak) Registering prefabs
- scripts/mods.lua(264,1) Mod: HF_dawnbreak (Dawnbreak) Registering prefab file: prefabs/goldenbutterfly
- scripts/mods.lua(268,1) Mod: HF_dawnbreak (Dawnbreak) goldenbutterfly
- scripts/mods.lua(281,1) Mod: HF_dawnbreak (Dawnbreak) Registering default mod prefab
- scripts/mods.lua(258,1) Mod: diggable_reeds (Diggable Reeds) Registering prefabs
- scripts/mods.lua(264,1) Mod: diggable_reeds (Diggable Reeds) Registering prefab file: prefabs/dug_reeds.lua
- scripts/mods.lua(268,1) Mod: diggable_reeds (Diggable Reeds) dug_reeds
- scripts/mods.lua(268,1) Mod: diggable_reeds (Diggable Reeds) dug_reeds_placer
- scripts/mods.lua(281,1) Mod: diggable_reeds (Diggable Reeds) Registering default mod prefab
- scripts/mods.lua(258,1) Mod: Fish Farm Registering prefabs
- scripts/mods.lua(264,1) Mod: Fish Farm Registering prefab file: prefabs/w_pond
- scripts/mods.lua(268,1) Mod: Fish Farm w_pond
- scripts/mods.lua(268,1) Mod: Fish Farm w_pond_placer
- scripts/mods.lua(281,1) Mod: Fish Farm Registering default mod prefab
- scripts/mods.lua(258,1) Mod: Farming For Light Registering prefabs
- scripts/mods.lua(264,1) Mod: Farming For Light Registering prefab file: prefabs/flower_cave_1
- scripts/mods.lua(268,1) Mod: Farming For Light flower_cave_single
- scripts/mods.lua(268,1) Mod: Farming For Light flower_cave_double
- scripts/mods.lua(268,1) Mod: Farming For Light flower_cave_triple
- scripts/mods.lua(268,1) Mod: Farming For Light flower_cave_single_placer
- scripts/mods.lua(268,1) Mod: Farming For Light flower_cave_double_placer
- scripts/mods.lua(268,1) Mod: Farming For Light flower_cave_triple_placer
- scripts/mods.lua(281,1) Mod: Farming For Light Registering default mod prefab
- scripts/mods.lua(258,1) Mod: Golden Spear Registering prefabs
- scripts/mods.lua(264,1) Mod: Golden Spear Registering prefab file: prefabs/goldenspear
- scripts/mods.lua(268,1) Mod: Golden Spear goldenspear
- scripts/mods.lua(281,1) Mod: Golden Spear Registering default mod prefab
- scripts/mods.lua(258,1) Mod: floe (Floe) Registering prefabs
- scripts/mods.lua(264,1) Mod: floe (Floe) Registering prefab file: prefabs/floe
- scripts/mods.lua(268,1) Mod: floe (Floe) floe
- scripts/mods.lua(264,1) Mod: floe (Floe) Registering prefab file: prefabs/iceclaw
- scripts/mods.lua(268,1) Mod: floe (Floe) iceclaw
- scripts/mods.lua(264,1) Mod: floe (Floe) Registering prefab file: prefabs/ice_diadem
- scripts/mods.lua(268,1) Mod: floe (Floe) ice_diadem
- scripts/mods.lua(264,1) Mod: floe (Floe) Registering prefab file: prefabs/ice_dagger
- scripts/mods.lua(268,1) Mod: floe (Floe) ice_dagger
- scripts/mods.lua(264,1) Mod: floe (Floe) Registering prefab file: prefabs/frozen_heart
- scripts/mods.lua(268,1) Mod: floe (Floe) frozen_heart
- scripts/mods.lua(264,1) Mod: floe (Floe) Registering prefab file: prefabs/bluegem_fragment
- scripts/mods.lua(268,1) Mod: floe (Floe) bluegem_fragment
- scripts/mods.lua(264,1) Mod: floe (Floe) Registering prefab file: prefabs/ice_mace
- scripts/mods.lua(268,1) Mod: floe (Floe) ice_mace
- scripts/mods.lua(281,1) Mod: floe (Floe) Registering default mod prefab
- scripts/mods.lua(258,1) Mod: Wilson's House With Light Registering prefabs
- scripts/mods.lua(264,1) Mod: Wilson's House With Light Registering prefab file: prefabs/wilson_house_light
- scripts/mods.lua(268,1) Mod: Wilson's House With Light wilson_house_light
- scripts/mods.lua(268,1) Mod: Wilson's House With Light wilson_house_light_placer
- scripts/mods.lua(264,1) Mod: Wilson's House With Light Registering prefab file: prefabs/pigtorch_flame
- scripts/mods.lua(268,1) Mod: Wilson's House With Light pigtorch_flame
- scripts/mods.lua(281,1) Mod: Wilson's House With Light Registering default mod prefab
- scripts/gamelogic.lua(433,1) Loading Nav Grid
- scripts/saveindex.lua(306,1) ClearCurrentResurrectors CB
- scripts/entityscript.lua(283,1) component inspectable already exists!
- scripts/entityscript.lua(283,1) component inspectable already exists!
- scripts/entityscript.lua(283,1) component inspectable already exists!
- scripts/entityscript.lua(283,1) component inspectable already exists!
- scripts/entityscript.lua(283,1) component inspectable already exists!
- scripts/entityscript.lua(283,1) component inspectable already exists!
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- scripts/entityscript.lua(283,1) component inspectable already exists!
- scripts/entityscript.lua(283,1) component inspectable already exists!
- scripts/entityscript.lua(283,1) component inspectable already exists!
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- scripts/entityscript.lua(283,1) component inspectable already exists!
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- scripts/entityscript.lua(283,1) component inspectable already exists!
- scripts/entityscript.lua(283,1) component inspectable already exists!
- scripts/entityscript.lua(283,1) component inspectable already exists!
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- scripts/entityscript.lua(283,1) component inspectable already exists!
- scripts/entityscript.lua(283,1) component inspectable already exists!
- scripts/entityscript.lua(283,1) component inspectable already exists!
- scripts/entityscript.lua(283,1) component inspectable already exists!
- scripts/entityscript.lua(283,1) component inspectable already exists!
- scripts/entityscript.lua(283,1) component inspectable already exists!
- scripts/entityscript.lua(283,1) component inspectable already exists!
- scripts/entityscript.lua(283,1) component inspectable already exists!
- scripts/entityscript.lua(283,1) component inspectable already exists!
- scripts/entityscript.lua(283,1) component inspectable already exists!
- scripts/entityscript.lua(283,1) component inspectable already exists!
- scripts/entityscript.lua(283,1) component inspectable already exists!
- scripts/entityscript.lua(283,1) component inspectable already exists!
- scripts/entityscript.lua(283,1) component inspectable already exists!
- scripts/entityscript.lua(283,1) component inspectable already exists!
- scripts/entityscript.lua(283,1) component inspectable already exists!
- scripts/entityscript.lua(283,1) component inspectable already exists!
- scripts/entityscript.lua(283,1) component inspectable already exists!
- scripts/entityscript.lua(283,1) component inspectable already exists!
- scripts/entityscript.lua(283,1) component inspectable already exists!
- scripts/entityscript.lua(283,1) component inspectable already exists!
- scripts/entityscript.lua(283,1) component inspectable already exists!
- scripts/entityscript.lua(283,1) component inspectable already exists!
- scripts/entityscript.lua(283,1) component inspectable already exists!
- scripts/entityscript.lua(283,1) component inspectable already exists!
- scripts/entityscript.lua(283,1) component inspectable already exists!
- scripts/entityscript.lua(283,1) component inspectable already exists!
- scripts/entityscript.lua(283,1) component inspectable already exists!
- scripts/entityscript.lua(283,1) component inspectable already exists!
- scripts/entityscript.lua(283,1) component inspectable already exists!
- scripts/entityscript.lua(283,1) component inspectable already exists!
- scripts/entityscript.lua(283,1) component inspectable already exists!
- scripts/entityscript.lua(283,1) component inspectable already exists!
- scripts/entityscript.lua(283,1) component inspectable already exists!
- scripts/entityscript.lua(283,1) component inspectable already exists!
- scripts/entityscript.lua(283,1) component inspectable already exists!
- scripts/entityscript.lua(283,1) component inspectable already exists!
- scripts/entityscript.lua(283,1) component inspectable already exists!
- scripts/entityscript.lua(283,1) component inspectable already exists!
- scripts/entityscript.lua(283,1) component inspectable already exists!
- scripts/entityscript.lua(283,1) component inspectable already exists!
- scripts/entityscript.lua(283,1) component inspectable already exists!
- scripts/entityscript.lua(283,1) component inspectable already exists!
- scripts/entityscript.lua(283,1) component inspectable already exists!
- scripts/entityscript.lua(283,1) component inspectable already exists!
- scripts/entityscript.lua(283,1) component inspectable already exists!
- scripts/entityscript.lua(283,1) component inspectable already exists!
- scripts/entityscript.lua(283,1) component inspectable already exists!
- scripts/entityscript.lua(283,1) component inspectable already exists!
- scripts/entityscript.lua(283,1) component inspectable already exists!
- scripts/entityscript.lua(283,1) component inspectable already exists!
- scripts/entityscript.lua(283,1) component inspectable already exists!
- scripts/entityscript.lua(283,1) component inspectable already exists!
- scripts/entityscript.lua(283,1) component inspectable already exists!
- scripts/entityscript.lua(283,1) component inspectable already exists!
- scripts/entityscript.lua(283,1) component inspectable already exists!
- scripts/entityscript.lua(283,1) component inspectable already exists!
- scripts/entityscript.lua(283,1) component inspectable already exists!
- scripts/entityscript.lua(283,1) component inspectable already exists!
- scripts/entityscript.lua(283,1) component inspectable already exists!
- scripts/entityscript.lua(283,1) component inspectable already exists!
- scripts/entityscript.lua(283,1) component inspectable already exists!
- scripts/entityscript.lua(283,1) component inspectable already exists!
- scripts/entityscript.lua(283,1) component inspectable already exists!
- scripts/entityscript.lua(283,1) component inspectable already exists!
- scripts/entityscript.lua(283,1) component inspectable already exists!
- scripts/entityscript.lua(283,1) component inspectable already exists!
- scripts/entityscript.lua(283,1) component inspectable already exists!
- scripts/entityscript.lua(283,1) component inspectable already exists!
- scripts/entityscript.lua(283,1) component inspectable already exists!
- scripts/entityscript.lua(283,1) component inspectable already exists!
- scripts/entityscript.lua(283,1) component inspectable already exists!
- scripts/entityscript.lua(283,1) component inspectable already exists!
- scripts/entityscript.lua(283,1) component inspectable already exists!
- scripts/entityscript.lua(283,1) component inspectable already exists!
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- scripts/entityscript.lua(283,1) component inspectable already exists!
- Could not find anim build OUTOFSPACE
- Could not find anim [OUTOFSPACE] in bank [OUTOFSPACE]
- scripts/saveindex.lua(330,1) DeregisterResurrector
- scripts/saveindex.lua(346,1) DeregisterResurrector
- scripts/modindex.lua(67,1) ModIndex: Load sequence finished successfully.
- Reset() returning
- HttpClientWriteCallback (0x015A4A12, 1, 74, 0x04A3F808)
- HttpClientWriteCallback READ 74 (74 total)
- QueryServerComplete no callback
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