ViktorJackson

Form of Tier 1 Combat RolePlay

Apr 8th, 2017
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  2. Posting information for your intro in a T1
  3. {The first posting there intro CAN NOT state an attack. The second to post there intro is advised not to attack their intro, but have that choice to do so anyways!}
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  5. 1. You have to post what your character looks like. {e.g. Clothing, hair color and style, skin color, eye color, height, weight{optional}, and any armor.}
  6. 2. You have to post what the area is that you and your opponent are going to fight in or are in. {e.g. Weather, time of day, type of terrain.}
  7. 3. You have to post what type of weapons, powers, abilities, and traits your character is going to use in the fight.
  8. 4. If you are posting your intro first, do not state where your opponent is, what they are doing, or where they are to begin, un till they state otherwise in there post after.
  9. 5. Your character, and Only your character is what you are narrating.
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  12. Reminder: The reason for T1ing is to test yourself against others and make them believe they have been beaten by your character/skill.
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  14. Rules
  15. 1. If you forget to post something in your intro; Power, ability, weapon, trait. You can not use it at any time later in the fight. Those things forgotten are off limits. If they are used, it is grounds for disqualification from the match through the No God Mod tolerance. This is a competition between the knowledge of two minds on how well they know there character.
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  17. 2. No God Mod tolerance. This goes towards those that take a hit in the T1 and get up from it like nothing ever happened. T1. T1ing is a competition against two different skills. The first to out smart, and out match their opponent is the winner. The easiest way to winning a T1 is to always keep in mind, the first one that lands a hit wins.
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  19. 3. No Auto-Attacks. This is the statement that your attack landed without letting your opponent counter/block/dodge/avoid/deflect in there posts after.
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  21. 4.You must post equal length to your opponents attack post if you are in dodge/counter/block their attack. Anything less then the other's attack section of the post is subject to voiding the move or disqualification. If you get a 5+ para attack post {For example}, you have to fully explain your actions and how your counter/dodge/block in your replying post that measures up to the attack section length that was posted previously.
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  23. 5. Correct spelling, punctuation, sentence structure and over all quality of your posts is the means of gaining a win. Run-on sentences and poor explanation about your character or anything of the sort, you are subject to disqualification or request to do another post if not acceptable. The more effort you put into your characters post the better and more smoother the fight will go.
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  25. T1 Style restrictions:
  26. If the one being challenged requests a specific Style, the one challenging needs to either abide by the request or decline the challenge. If accepted, their character has to stay within the restrictions of the Style being stated.
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  28. {For those new to the forum of T1, it is a common logic way of text fighting. Even though it is based off the imagination, logic in life still exists within the T1. Respect, Honor, Trust are all key points needed communication is most important when dealing the starting posts in the T1.}
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  30. T1 is a multi-style way of fighting that has been in Role Play longer then I have been around. First you have the different types:
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  33. T1 RM=T1 Realistic Melee. This is the style that is human against human. With real-life limitations. {e.g. Human capabilities of running, jumping, reaction-time, body integrity, vision. etc.}
  34. Ex: Street fighting
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  36. T1 UM=T1 Unrealistic Melee. This is Style that is an above average human against human that are capable of using things such as magic, sorcery, Vampirism, Werewolf.
  37. Ex: Underworld
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  39. T1 MP=T1 Moderate Powers. This is the Style that is commonly used now as a more realistic look towards T1 PC. The characters that have special powers, just not ones that have a power that is capable of destroying an entire planet. Powers such as elemental abilities are acceptable, but if there is a power that is capable of using all elements you must keep that power in a moderate use.
  40. Ex: Bleach, and Naruto
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  42. T1 PC=T1 Power Characters This style is the most difficult of them all to learn. The complexity of the character abilities and powers are what get them called "God Mod". The depth put into one character with the powers, abilities explanations of terrain, dimension, sub-abilities, character background and traits will lead an inexperienced opponent to believe there is an invincibility about the character.
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  44. Those are the Styles of T1's Now this is what you have to post in your T1 intros:
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