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Jan 22nd, 2018
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  1. As established, this session takes place in The Savage Frontier (The North, Faerun) approximately after Year 1485, a short time after the Dragon Queen Tiamat has been banished to the Nine Hells.
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  3. We were introduced to our first four adventurers: Jack <Long and every-changing name> Tingle, the hedonistic Gnomish cleric with a penchant for physical pleasures; Radu Groza, the brooding, human, multiclass Sorcerer/Rogue, whose origins may be as cutting than his handaxe; Konk, the mighty Half-Orc, Barbarian, slaughterhouse worker who is always in search of a means to prove his strength; and Gus Greenbalm, the Firbolg Druid, who is sworn to protect the natural order and has a knack for befriending animals.
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  5. The North has been plagued by recent Giant incursions, which stretches from as far north as Icewind Dale and as far south as Daggerford. At an Inn in Daggerford, having heard rumors of these attacks, as well as a reward for any adventurers willing to deal with the troublesome goblin attacks of the northern town, Nightstone, our adventurers have banded together to see if they can investigate these rumors, quench their insatiable wanderlust, and perhaps make a little coin on the side.
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  7. Our adventurers first traveled to the northern town of Nightstone. Upon first arriving they noticed that the drawbridge was down, and that there were a series of tracks nearby. Upon entering Nightstone, the were greeted by the sound of an endlessly ringing steeple bell, and the sight of two distracted, but still very dangerous, worgs that were feasting upon a corpse in the town square. Upon further inspection, they discovered two Goblins gleefully ringing this bell as a form of entertainment within the town's temple. After a short bout where Konk took some heavy initial damage, the Goblins were handily dispatched, but not without first revealing that there were no longer any villagers in Nightstone, and that it was a "Goblin town" now.
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  9. After Konk was healed by the Cleric, Jack tingle, The adventurers decided to be proactive about the worg threat and bait them toward the cabin using the severed top-half of one of the goblins they recently cleaved in twain. The worgs, with their meal nearly finished and having been jarred by the taunts, attacked the doorway and wall of the temple, as they were too large to enter the threshold. After a harrowing battle where the worgs eventually collapsed the front wall of the temple, the adventurers celebrated as the victors and suffered minimal damage. At some point in this encounter, the Cleric, Jack Tingle, may also have invented the glory hole. Jack is strange. Radu seemed unamused.
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  11. The adventurer's next stop was the Town's inn. After dispatching any goblins remaining within, the party met someone appearing as a traveling monk hiding out in one of the rooms. Her name was Kella Darkhope, and through the efforts of the party, they were able to extract from Kella that she was, in fact, a Zhentarim spy, who had hopes of subjugating Lady Nandar, the leader of Nightstone, and was awaiting reinforcements. The adventurers also learned that the town had been attacked by giants, which is evidenced by several collapsed buildings and many large boulders embedded in the ground throughout Nightstone. The adventurers formed a tenuous alliance with Kella Darkhope, agreeing to dispatch the town's remaining goblin threat that might hinder Kella and her comrades, in exchange for good favor in the eyes of her leader Xolkin Alassandar when he and other Zhentarim arrive in a day or so. Jack Tingle may have also invented the business card during this exchange using loose parchment and goblin's blood. Again... Jack is very strange. Again... Radu seemed less than amused.
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  13. The Adventurers then methodically worked their ways through the town of Nightstone dispatching many goblins along the way. In the the Nightstone Mill, Jack was able to coerce a goblin to the ground floor, where he was then grappled (hugged) by Konk, and prodded for information by Jack and Radu. Radu then proceeded to mercilessly slit the goblin's throat with the less-than-sharp edge of his handaxe while smiling devilishly. After having learned of the numbers and locations of the remaining threat from the subdued goblin, the adventurers set off. At times the barbarian proved uncharacteristically stealthy, the cleric proved uncharacteristically intimidating, the sorcerer/rogue proved quite characteristically brutal, and the druid proved quite UNcharacteristically brutal having savagely murdered several goblins with a horrific display of organ-melting poison spray. Goblins were poisoned to death, threatened, smashed, shot, cleaved, slashed, and paid off with rabbit fur that reeked of gnome genitalia, until eventually the town's control was turned back to non-goblin hands. But still, the adventurers wonder what fate befell the villagers of Nightstone.
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  15. Amidst this adventure, the druid, Gus Greenbalm used his adeptness at speaking with animals to persuade a tressym named Rillix (winged cat), that they met standing by the side of its deceased owners, to join their band as Gus' loyal familiar. The party used Rillix to effectively navigate the path to Nandar Keep. This gave the adventurers more information on the hole in Nandar Keeps bridge, confirming the challenge that it would pose to crossing.
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  17. With this, having advanced to second level from their experiences on the journey so far, but unable to rest due to the palpable menace in the air, the adventurers plan their infiltration of Nandar Keep, consider the fate of Nightstone's villagers, pondering the motivations and identities of the sieging giants, and awaiting the Zhentarim party spoken of by Kella Darkhope.
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