Sandwitches

Masq - Valefar

Nov 3rd, 2013
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  1. High Concept:
  2. Trouble:
  3. Phase 1: Wild Child
  4. Phase 2: NERV's little Hellion
  5. Phase 3: Angel of Free Will
  6. Allowance:
  7.  
  8. Skills:
  9. +5: Will
  10. +4: Melee, Vigor
  11. +3: Athletics, Survival, Swagger
  12. +2: Armour, Larceny, Medicine, Notice
  13. +1: AT Guardian, AT Messenger, Empathy, Lore, Stealth
  14.  
  15. Refresh: 3
  16.  
  17. Stunts
  18. Animal Upbringing
  19. -+2 to Notice in situations where being animal-like would be advantageous.
  20. -+2 to Survival in situations where being animal-like would be advantageous.
  21. -+2 Melee when Fighting unarmed.
  22.  
  23.  
  24. Stress Mild Moderate Severe
  25. Generic | 1[ ] | 1[ ] | 1[ ]
  26. Physical 1[ ] 2[ ] 3[ ] 4[ ] | 1[ ]
  27. Mental 1[ ] 2[ ] 3[ ] 4[ ] |
  28. -----------------------------
  29.  
  30. Extras
  31. Angelic Messenger
  32. -- +2 to Swagger when using it to create Advantages using Emotions.
  33.  
  34. Angelic Vigor
  35. --At the start of each turn, The Valefar can make a Recovery check against her worst condition or stress box as a free action. If in an area under the effect of an Emotional Aspect, or such an aspect is created, Valefar can use this ability as a reflex.
  36.  
  37. -----------------------------
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