Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- High Concept:
- Trouble:
- Phase 1: Wild Child
- Phase 2: NERV's little Hellion
- Phase 3: Angel of Free Will
- Allowance:
- Skills:
- +5: Will
- +4: Melee, Vigor
- +3: Athletics, Survival, Swagger
- +2: Armour, Larceny, Medicine, Notice
- +1: AT Guardian, AT Messenger, Empathy, Lore, Stealth
- Refresh: 3
- Stunts
- Animal Upbringing
- -+2 to Notice in situations where being animal-like would be advantageous.
- -+2 to Survival in situations where being animal-like would be advantageous.
- -+2 Melee when Fighting unarmed.
- Stress Mild Moderate Severe
- Generic | 1[ ] | 1[ ] | 1[ ]
- Physical 1[ ] 2[ ] 3[ ] 4[ ] | 1[ ]
- Mental 1[ ] 2[ ] 3[ ] 4[ ] |
- -----------------------------
- Extras
- Angelic Messenger
- -- +2 to Swagger when using it to create Advantages using Emotions.
- Angelic Vigor
- --At the start of each turn, The Valefar can make a Recovery check against her worst condition or stress box as a free action. If in an area under the effect of an Emotional Aspect, or such an aspect is created, Valefar can use this ability as a reflex.
- -----------------------------
Advertisement
Add Comment
Please, Sign In to add comment