Advertisement
Guest User

Untitled

a guest
Nov 10th, 2018
133
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
Latex 2.79 KB | None | 0 0
  1. \begin{multicols}{2}[
  2.    \chapter{Features \& Traits}
  3. ]
  4.    \section{Elf Traits}
  5.        \subsection{Darkvision}
  6.        You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.
  7.        
  8.        \subsection{Fey Ancestry}
  9.        You have advantage on saving throws against being charmed, and magic can't put you to sleep.
  10.        
  11.        \subsection{Trance}
  12.        Elves don't need to sleep. Instead, they meditate deeply, remaining semiconscious, for 4 hours a day. (The Common word for such meditation is "trance.") While meditating, you can dream after a fashion; such dreams are actually mental exercises that have become reflexive through years of practice. After resting in this way, you gain the same benefit that a human does from 8 hours of sleep.
  13.    
  14.    \section{Wood Elf}
  15.        \subsection{Mask of the Wild}
  16.        You can attempt to hide even when you are only lightly obscured by foliage, heavy rain, falling snow, mist, and other natural phenomena.
  17.    
  18.    \vfill\null
  19.    \columnbreak
  20.    
  21.    \section{Ranger}
  22.        \subsection{Favored Enemy \lstinline!Hobgoblins!}
  23.        You gain a +2 bonus to damage rolls with weapon attacks against creatures of the chosen type. Additionally, you have advantage on Wisdom (Survival) checks to track your favored enemies, as well as on Intelligence checks to recall information about them. When you gain this feature, you also learn one language of your chooice, typically one spoken by your favored enemy or creatures associated with it. However, you are free to pick any language you wish to learn.
  24.  
  25.        \subsection{Natural Explorer \lstinline!Forest!}
  26.        When you make an Intelligence or Wisdom check related to your favored terrain, your proficiency bonus is doubled if you are using a skill that you're proficient in.
  27.        
  28.        While traveling for an hour or more in your favored terrain, you gain the following benefits:
  29.        
  30.        \begin{itemize}
  31.            \item Difficult terrain doesn't slow your group's travel.
  32.            \item Your group can't become lost except by magical means.
  33.            \item Even when you are engaged in another activity while traveling (such as foraging, navigating, or tracking), you remain alert to danger.
  34.            \item If you are traveling alone, you can move stealthily at a normal pace.
  35.            \item When you forage, you find twice as much food as you normally would.
  36.            \item While tracking other creatures, you also learn their exact number, their sizes, and how long ago they passed through the area.
  37.        \end{itemize}
  38.        
  39.        \subsection{Archery}
  40.        You gain a +2 bonus to attack rolls you make with ranged weapons
  41. \end{multicols}
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement