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- # ====================================================
- # This is the main configuration file of the plugin.
- # Edit this to Your heart's content, but if You mess something up, it's unpredictable what will happen.
- # It's wise to keep config file backups whilst doing major edits.
- # ~~~~
- # NOTE: I recommend to setup the configuration before first time launching this plugin, as some options
- # might change the whole gameplay and might take a long time to take effect after custom enchants already
- # exist in the world.
- # --
- # NOTE #2: BE CAREFUL with some options! they might ruin the gameplay.
- # ~~~~
- # ====================================================
- Misc:
- messages-prefix: "&b&lEnchants&9&l+&3&l > &b"
- Enchants:
- # This will enable/disable enchants in enchanting table.
- # NOTE: those enchants can still be got from command /en enchant!
- enabled-enchants:
- Auto-Speed: true
- Nightvision: true
- Venom: true
- Auto-Smelting: true
- Regain: true
- Rejuvination: true
- Waterbreathing: true
- Reinforced: true
- Slowness: true
- Regeneration: true
- Flight: true
- Auto-Jump: true
- Blindness: true
- Withering: true
- Quake: true
- Excavation: true
- LifeLeech: true
- 'Poison Arrows': true
- 'Withered Arrows': true
- 'Flashing Arrows': true
- Soulbound: true
- 'Ice Aspect': true
- Lucky: true
- Beheading: true
- Life: true
- Electrocute: true
- 'Exploding Arrows': true
- Multishoot: false
- 'Well Fed': true
- Plasma: true
- Agility: true
- Insulation: true
- Harvesting: true
- Bash: true
- # These are the chances that each of these enchants will appear. The higher the number ,the higher the chance.
- enchant-chances:
- Auto-Speed: 30
- Nightvision: 40
- Venom: 50
- Auto-Smelting: 20
- Regain: 60
- Rejuvination: 25
- Waterbreathing: 40
- Reinforced: 30
- Slowness: 45
- Regeneration: 30
- Flight: 10
- Auto-Jump: 30
- Blindness: 30
- Withering: 20
- Quake: 20
- Excavation: 25
- LifeLeech: 15
- 'Flashing Arrows': 35
- 'Withered Arrows': 25
- 'Exploding Arrows': 15
- 'Poison Arrows': 40
- Soulbound: 15
- 'Ice Aspect': 15
- Lucky: 20
- Beheading: 25
- Life: 8
- Electrocute: 20
- Multishoot: 10
- 'Well Fed': 20
- Plasma: 15
- Agility: 13
- Insulation: 21
- Harvesting: 25
- Bash: 20
- # Entity damage enchants - are they for pvp or pve? [PVP,PVE,BOTH]
- fight-enchant-use:
- Venom: 'BOTH'
- Blindness: 'BOTH'
- Slowness: 'BOTH'
- Withering: 'BOTH'
- Quake: 'BOTH'
- Bash: 'BOTH'
- LifeLeech: 'BOTH'
- 'Flashing Arrows': 'BOTH'
- 'Withered Arrows': 'BOTH'
- 'Poison Arrows': 'BOTH'
- 'Exploding Arrows': 'BOTH'
- 'Ice Aspect': 'BOTH'
- Beheading: 'BOTH'
- Lucky: 'BOTH'
- Electrocute: 'BOTH'
- Plasma: 'BOTH'
- Excavation:
- # If this is false ,it will take away the same amount of durability as the amount of broken blocks.
- excavation-uses-random-durability: true
- # For every block broken by the excavation enchant, what is the chance (%) that it will use 1 durability?
- excavation-durability-rate: 50
- # Sets the excavation max level to either 1 or 2 (level 1 digs 3x3x1, level 2 digs 3x3x2)
- excavation-has-2-levels: true
- # Blocks excavating obsidian blocks.
- no-obsidian: true
- Beheading:
- # What are the chances for each level of beheading for a mob to drop its head?
- level-1-chance: 2
- level-2-chance: 4
- level-3-chance: 7
- # Should the beheading enchant drop (basically) every animal/monster's head that is available from Marc_IRL's (MHF) accounts?
- enable-MHF-heads: false
- Life:
- max-level: 1
- # if You set health per level to 1, player will get 0.5 extra hearts. 2 means they will get 1 heart per level ,and so on.
- health-per-level: 1
- # if You set this to true ,player wearing 3 armor pieces with Life I enchant will have 1.5 extra hearts (if health-per-level is 1).
- # Setting this to false means that no matter how much armor pieces with Life I player has equipped, they will always have only 0.5 extra hearts.
- enchant-stacks-up: true
- Quake:
- quake-launches-players: false
- quake-falldamage-affects-players: false
- quake-falldamage: 10
- quake-durability-cost: 20
- quake-launches-other-entities: true
- quake-has-cooldown: true
- quake-cooldown: 20
- # Setting this to true means that if a player right clicks on a chest with a Quake-equipped item, it'll open the chest instead of doing the quake.
- quake-world-interaction-priority: false
- # Size in blocks to each side of quake's effectivity.
- quake-level-1-explosion-size: 5
- quake-level-2-explosion-size: 8
- quake-level-3-explosion-size: 11
- # Base velocity value applied to living entities affected by the quake enchant.
- # In english - how fast and far will entities fly away when affected by quake. Feel free to play around with the numbers, but don't go too big!
- quake-level-1-velocity: 1.25
- quake-level-2-velocity: 1.5
- quake-level-3-velocity: 1.65
- Bash:
- cooldown: 12.0
- base-damage: 4.0
- shield-durability-usage: 3
- # Base velocity of the enchant - how strongly will entities get pushed away from the user
- base-velocity: 0.75
- # How many seconds randomly can a player get additionally to their base cooldown for the enchant use
- cooldown-random-factor: 3
- # By how many seconds is the cooldown reduced if the enchant level is 2
- level-2-cooldown-reduction: 3
- # By how much will the velocity get increased if the enchant is level 2
- level-2-velocity-increase: 0.2
- # How much will the damage be increased if the enchant is level 2
- level-2-damage-increase: 2
- Regeneration:
- # This is the chance that a player will heal every 1 second.
- # If a player has, let's say, a chestplate and boots with Regeneration II and a helmet with Regeneration III,
- # the overall chance would be regeneration-heal-rate * sum of the enchant levels (4.0 * 7 = 28% by default)
- # If a player has a full set of Regen III armor, the default chance is 48%.
- regeneration-heal-rate: 4.0
- # This is the amount of extra HP You heal with Regeneration enchant.
- # This being 1 means it will heal half-a-heart. 2 means one full heart, and so on.
- regeneration-heal-amount: 1
- Electrocute:
- # This is the base time of the nausea potion effect for electrocute enchant in seconds.
- # It can cause nausea for base-time + time-increment * (electrocute enchant level - 1) seconds.
- base-time: 7
- time-increment: 1
- # NOTE: 1.0 equals half a heart!
- # Here You can define the damage for each piece of armor worn by the living entity.
- iron-damage: 0.25
- gold-damage: 0.3
- chain-damage: 0.1
- Plasma:
- # NOTE: 1.0 equals half a heart!
- # Here You can define the damage for each piece of armor worn by the living entity.
- leather-damage: 0.2
- diamond-damage: 0.45
- # By how much will the damage addition be multiplied if the enchant is level 2?
- level-2-multiplier: 1.15
- Exploding-Arrows:
- # This option defines the base strength of the explosion.
- # This number calculates how strong the hit will be to a player and how much blocks will it break (if that one's enabled.)
- explosion-strength: 1.0
- explodes-blocks: false
- # This defines a chance to explode everytime an arrow is fired.
- # This is used in this formula - if a random number between 1 and (chance-to-explode - 4 * [enchant level]) equals to 1, arrow will explode.
- chance-to-explode: 16
- # If this is true, not only the chance for an explosion to occur will rise, it will rise its strength too.
- explosion-strength-rises-with-level: true
- # If [explosion-strength-rises-with-level] is true, how much does it rise each level?
- strength-rise-multiplier: 1.2
- Multishoot:
- # What is the maximum level for that enchant? (Requires /reload or server restart after editing this option)
- multishoot-max-level: 2
- # How accurate are the additional arrows? Higher the number, bigger the accuracy.
- multishoot-accuracy: 7.0
- # Check if the amount of arrows fired is random from 1 to 1 + multishoot level
- multishoot-random: true
- Well-fed-and-Hunger:
- # Well fed works by randomly giving half a food bar.
- # Hunger is the opposite - sometimes reduces half a food bar randomly
- # What is the rate for each level on the whole player equipment's set (x*well-fed-rate/100, where x is combined enchant level from the whole armor set)
- well-fed-rate: 3.0
- # Same as above: What is the rate for each level on the whole player equipment's set (x*hunger-rate/100, where x is combined enchant level from the whole armor set)
- hunger-rate: 4.0
- Beastmaster:
- # Beastmaster increases a tamed wolf's damage and decreases the damage it receives
- # This is how much damage will be increased with the 'Beastmaster I' enchant. (By default, a quarter of a heart - 0.5)
- base-damage-increase: 0.5
- # This multiplies the base-damage-increase with this amount times the enchant level
- # For example if base-damage-increase is 0.5, and this is set to 3, a level II enchant will deal 1.5 damage, level III 3.0 damage and so on.
- base-damage-increase-multiplier: 2.0
- # Same logics as base-damage-increase, but for damage reduction for the wolf
- base-damage-decrease: 0.5
- base-damage-decrease-multiplier: 2.0
- # Maximum for this is 10!
- max-enchant-level: 2
- #
- # ================ Misc configs below here ================
- #
- # If You set this to true, anvils will be disabled for items that have any custom enchants present on them.
- disable-anvils: false
- # Setting this to true disables using anvils to combine levels of custom enchants.
- disable-level-combining: false
- # Set this to false if You want to disable the particle effects server-wide.
- particles-enabled: true
- # Set this to false if You want to disable the sounds from the plugin.
- # This will auto-set to false inside the plugin if the server version is 1.8.
- sounds-enabled: true
- # This basically disables all notification messages like 'You've poisoned the enemy!' no matter if a player has /en tn enabled or not.
- disable-notifications-globally: false
- # If sounds are enabled, what should be their base volume? (Edit this value and keep testing until You're satisfied with it)
- sound-volume: 0.7
- # Set this to false to disable custom enchants working in off-hand (excludes bow - check below for that option)
- off-hand-support: true
- # Set this to false to disable custom enchants working in off-hand whilst using a bow
- off-hand-bow-support: true
- # This setting defines how many times SLOWER the enchant calculations will be done. Change this if You have terrible performance issues with the plugin.
- # This number must be natural - minimum 1, 2, 3 and so on.
- # Whatever number You will set here, all potion effect enchants, effects like rejuvination will optimize themselves automatically - rejuvination will give the same amount of durability as the misc-timer-interval number, potion effects will be longer, etc
- # Max value is set to be 5, but it's not recommended to give it values above 3.
- # WARNING: /en reload won't help for this function! Must at least /reload or restart the server.
- misc-timer-interval: 1
- # This is the minimum XP level required to get a custom enchant whilst enchanting.
- # The lower the level when enchanting an item, the less chances that a player will get it (max chances at level 30)
- # Default is 20 (it's best to keep it at that, except if You wish to make it higher)
- required-level: 20
- # This is the general chance of getting a custom enchant.
- # Default is 45 (45% rate at level 30 enchanting)
- # For the curious: item will get a custom enchant when a random number with a cap of [130 - level used for enchanting] is less or equals the enchanting-rate
- enchanting-rate: 45
- # This is the ratio/chance of more custom enchants appearing when enchanting the item.
- # The higher the number is, the more chances You get and more enchants will appear on the item.
- another-enchant-rate: 25
- # This being false means that armor enchants like nightvision, autospeed ,etc, will NOT work while a player is holding it in hand.
- armor-enchants-work-in-hand: false
- # This is the maximum number of custom enchants appearing on one item from an enchanting table.
- # If any of the two numbers below is less or equal 0, You won't get custom enchants for either items or books.
- max-custom-enchants: 4
- max-custom-enchants-on-book: 2
- # This value, unlike the one above this option, defines an ABSOLUTE amount of max enchants.
- # This defines the maximum allowed enchants on an item overally, You won't be able to add more in anvils and such.
- absolute-max-enchants: 5
- ignores-enchant-command: true
- vanilla-enchants-included: false
- # To make the plugin seem not so OP, You can enable bad enchants here. (eg. instability, heavy, hunger)
- # The bad-enchant-ratio is a percentage chance that a bad enchant will appear with each enchanting.
- # NOTE: A bad enchant won't appear on items without at least one 'good' custom enchant.
- enabled-bad-enchants: false
- bad-enchant-ratio: 40
- # If set to true, when enchanting an item, it will have a tooltip briefly defining what the enchant does.
- # You can edit them in the config file enchant-tooltips.yml
- helpful-tooltips-enabled: true
- # This is the RARITY of some enchant effects - smaller the number, higher the chance an enchant effect will be applied.
- # Having 10 on venom III enchant (poison-rarity) will make every ~4th hit poison somebody
- poison-rarity: 20
- blindness-rarity: 30
- withering-rarity: 30
- slowness-rarity: 20
- lifeleech-rarity: 30
- arrow-poison-rarity: 18
- arrow-withered-rarity: 28
- arrow-flashing-rarity: 28
- ice-aspect-freeze-rarity: 20
- electrocute-rarity: 20
- # How many seconds will the poison from poison arrows stay around on a player.
- arrow-poison-time: 2.75
- # How many LESS seconds with each level will the potion effect from poison arrows stay around?
- # If this is set to 0.5 (by default), the resulting potion effect time will be arrow-poison-time - 0.5 (by default, level I enchant will give a poison potion effect with 2.25 seconds,
- # level II - 1.75 seconds, level III - only 1.25 seconds).
- # This function is here because by default with each higher enchant level, the potion effect will be accordingly stronger (you can edit that just below this function).
- # If you want the potion effect time to always stay like 'arrow-poison-time' is defined, set this to 0.
- arrow-poison-level-time-decrease: 0.5
- # Basically, what enchant level will give what poison potion effect level.
- # arrow-poison-level-<enchant level>: <the poison potion effect level>
- arrow-poison-level-1: 1
- arrow-poison-level-2: 2
- arrow-poison-level-3: 3
- # This defines for how long will You be frozen in place (Duration is in seconds).
- # Multiplier is how much times longer is the duration when enchant's level 2
- ice-aspect-freeze-duration: 2
- ice-aspect-freeze-level-multiplier: 2
- # lucky-amount is the max amount of extra XP a player can get from a killed entity when using the Lucky enchant.
- # Multiplier is how much times more XP a player can get with level II Lucky enchant
- lucky-amount: 10
- lucky-level-multiplier: 1.5
- # This number defines the maximum level for Agility a player can get.
- # Setting this to a number below 1 or above 10 will have no effect, it will internally set itself to its default value - 3.
- agility-max-level: 3
- # Each amount is a half-a-heart
- lifeleech-heal-amount: 1
- # NOTE 1: 1.0 here equals half a heart!
- # NOTE 2: Insulation stacks up - for every armor with insulation, the damage multiplier from electrocute/plasma will be multiplied by the amounts defined below.
- # By how much will the electrocute/plasma DAMAGE ADDITION will be multiplied if the player has insulation?
- # Example: a player with Plasma II attacks a full diamond player. Normally, they should do about an extra heart of damage, but if the victim has a full Insulation III set, it will change that value to a bit more than half a heart.
- insulation-multiplier-electrocute: 0.65
- insulation-multiplier-plasma: 0.7
- # By how much will the multiplication number (they're defined just above this option for electrocute/plasma) decrease with each level of insulation?
- insulation-level-2-decrement: 0.07
- insulation-level-3-decrement: 0.13
- # If this is set to false, fortune + autosmelting won't give more ingots from smelted ores.
- autosmelt-plus-fortune-enabled: true
- # Change if Soulbound enchant dissapears off of an item when a player dies and regains the item from death.
- soulbound-enchant-dissapears-after-death: true
- # Setting this to true will allow PvP enchants to apply on axes too (requires a server restart)
- pvp-enchants-on-axes: false
- # Rate in percentage at which durability decays when equipped an item with the flight enchant. 100 = every 0.5 seconds You get -1 durability on an item
- flight-durability-decay: 30
- # Set this to false to disable flight particles & sounds.
- flight-particles-enabled: true
- Flight:
- # Set this to true to enable multiple Flight enchant levels & different flight durations.
- # If this is set to 'false', all the other Flight options below this one can be ignored - the plugin won't look into them.
- enable-flight-duration: false
- # The higher the level of the Flight enchant - the longer a player can fly for
- # Max value - 10
- max-level: 1
- fall-damage-on-flight-toggle: true
- # Flight durations in seconds for different Flight enchant levels (up to Flight's 'max-level' option).
- # WARNING: a player's flight force-toggling off is affected by the config option 'misc-timer-interval'. increasing it means there'll be a slightly longer delay before their flight is toggled off.
- flight-durations:
- level-1: 10.0
- level-2: 15.0
- level-3: 20.0
- level-4: 25.0
- level-5: 30.0
- level-6: 35.0
- level-7: 40.0
- level-8: 45.0
- level-9: 50.0
- level-10: 55.0
- # ---------------
- # If this is true, whenever any type of PvP is started, a player will lose their ability to fly.
- disable-flight-when-pvp-starts: false
- # The following option will work only if the above one is set to 'true':
- # What is the PvP cooldown?
- no-flight-pvp-cooldown: 15
- # ---------------
- # If this is true, whenever any type of PvE is started, a player will lose their ability to fly.
- disable-flight-when-pve-starts: false
- # The following option will work only if the above one is set to 'true':
- # What is the PvE cooldown?
- no-flight-pve-cooldown: 10
- # ---------------
- # Does a player recieve falldamage when they lose their flight when initiating PvP/PvE?
- falldamage-flight: false
- # This option changes the maximum rejuvination level.
- # See 'rejuvination-durability-rate' for more information.
- rejuvination-max-level: 3
- # This number edits the rate of the durability regen rate with this formula:
- # After every 0.5 seconds, there is a chance of (rejuvination level/rejuvination-durability-rate) to heal 1 durability.
- # So if you have rejuv level 3 and this is set to 6, the chance to regen would be about 3/6=50% every 0.5 seconds
- rejuvination-durability-rate: 10
- # Same logics as above, but for Unstable enchant.
- instability-durability-rate: 9
- # This edits the Harvesting enchant's max level. THIS VALUE CAN ONLY BE 1, 2 OR 3.
- # Any other values won't work and will set it back to default internally, which is 3.
- harvesting-max-level: 3
- # Setting this to false will make it so that people cant damage other people with poison, withering ,etc., only other living entities.
- can-enchants-affect-people: true
- heavy-causes-mining-fatigue: true
- # This enables old enchant name support.
- # Basically, if You at some point changed Your enchant name and dont want players to lose those enchants,
- # in enchant-names.yml, the 'old-enchant-names' section, add the old enchant names there and the enchant will still work.
- # if this is set to false, the plugin won't look into that section.
- # Enabling this causes more lag!
- old-name-support: false
- # by default, bow enchants will be enabled. Set this to false to disable them.
- bow-enchants-work: true
- # Same as above, but for crossbows.
- crossbow-enchants-work: true
- # Usually you would never want to set this to true, except if you want to block or otherwise edit how the Grindstones work via other plugins.
- # Added by request
- disable-grindstone-removing-custom-enchants: false
- # ---END OF CONFIGS---
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