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EnchantsPlus config.yml file

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  1. # ====================================================
  2. # This is the main configuration file of the plugin.
  3. # Edit this to Your heart's content, but if You mess something up, it's unpredictable what will happen.
  4. # It's wise to keep config file backups whilst doing major edits.
  5. # ~~~~
  6. # NOTE: I recommend to setup the configuration before first time launching this plugin, as some options
  7. # might change the whole gameplay and might take a long time to take effect after custom enchants already
  8. # exist in the world.
  9. # --
  10. # NOTE #2: BE CAREFUL with some options! they might ruin the gameplay.
  11. # ~~~~
  12. # ====================================================
  13.  
  14. Misc:
  15.   messages-prefix: "&b&lEnchants&9&l+&3&l > &b"
  16.  
  17. Enchants:
  18. # This will enable/disable enchants in enchanting table.
  19. # NOTE: those enchants can still be got from command /en enchant!
  20.   enabled-enchants:
  21.     Auto-Speed: true
  22.     Nightvision: true
  23.     Venom: true
  24.     Auto-Smelting: true
  25.     Regain: true
  26.     Rejuvination: true
  27.     Waterbreathing: true
  28.     Reinforced: true
  29.     Slowness: true
  30.     Regeneration: true
  31.     Flight: true
  32.     Auto-Jump: true
  33.     Blindness: true
  34.     Withering: true
  35.     Quake: true
  36.     Excavation: true
  37.     LifeLeech: true
  38.     'Poison Arrows': true
  39.     'Withered Arrows': true
  40.     'Flashing Arrows': true
  41.     Soulbound: true
  42.     'Ice Aspect': true
  43.     Lucky: true
  44.     Beheading: true
  45.     Life: true
  46.     Electrocute: true
  47.     'Exploding Arrows': true
  48.     Multishoot: false
  49.     'Well Fed': true
  50.     Plasma: true
  51.     Agility: true
  52.     Insulation: true
  53.     Harvesting: true
  54.     Bash: true
  55.  
  56. # These are the chances that each of these enchants will appear. The higher the number ,the higher the chance.
  57.   enchant-chances:
  58.     Auto-Speed: 30
  59.     Nightvision: 40
  60.     Venom: 50
  61.     Auto-Smelting: 20
  62.     Regain: 60
  63.     Rejuvination: 25
  64.     Waterbreathing: 40
  65.     Reinforced: 30
  66.     Slowness: 45
  67.     Regeneration: 30
  68.     Flight: 10
  69.     Auto-Jump: 30
  70.     Blindness: 30
  71.     Withering: 20
  72.     Quake: 20
  73.     Excavation: 25
  74.     LifeLeech: 15
  75.     'Flashing Arrows': 35
  76.     'Withered Arrows': 25
  77.     'Exploding Arrows': 15
  78.     'Poison Arrows': 40
  79.     Soulbound: 15
  80.     'Ice Aspect': 15
  81.     Lucky: 20
  82.     Beheading: 25
  83.     Life: 8
  84.     Electrocute: 20
  85.     Multishoot: 10
  86.     'Well Fed': 20
  87.     Plasma: 15
  88.     Agility: 13
  89.     Insulation: 21
  90.     Harvesting: 25
  91.     Bash: 20
  92.  
  93. # Entity damage enchants - are they for pvp or pve? [PVP,PVE,BOTH]
  94.   fight-enchant-use:
  95.     Venom: 'BOTH'
  96.     Blindness: 'BOTH'
  97.     Slowness: 'BOTH'
  98.     Withering: 'BOTH'
  99.     Quake: 'BOTH'
  100.     Bash: 'BOTH'
  101.     LifeLeech: 'BOTH'
  102.     'Flashing Arrows': 'BOTH'
  103.     'Withered Arrows': 'BOTH'
  104.     'Poison Arrows': 'BOTH'
  105.     'Exploding Arrows': 'BOTH'
  106.     'Ice Aspect': 'BOTH'
  107.     Beheading: 'BOTH'
  108.     Lucky: 'BOTH'
  109.     Electrocute: 'BOTH'
  110.     Plasma: 'BOTH'
  111.  
  112.   Excavation:
  113. # If this is false ,it will take away the same amount of durability as the amount of broken blocks.
  114.     excavation-uses-random-durability: true
  115.  
  116. # For every block broken by the excavation enchant, what is the chance (%) that it will use 1 durability?
  117.     excavation-durability-rate: 50
  118.  
  119. # Sets the excavation max level to either 1 or 2 (level 1 digs 3x3x1, level 2 digs 3x3x2)
  120.     excavation-has-2-levels: true
  121.  
  122. # Blocks excavating obsidian blocks.
  123.     no-obsidian: true
  124.  
  125.   Beheading:
  126. # What are the chances for each level of beheading for a mob to drop its head?
  127.     level-1-chance: 2
  128.     level-2-chance: 4
  129.     level-3-chance: 7
  130.  
  131. # Should the beheading enchant drop (basically) every animal/monster's head that is available from Marc_IRL's (MHF) accounts?
  132.     enable-MHF-heads: false
  133.  
  134.   Life:
  135.     max-level: 1
  136. # if You set health per level to 1, player will get 0.5 extra hearts. 2 means they will get 1 heart per level ,and so on.
  137.     health-per-level: 1
  138. # if You set this to true ,player wearing 3 armor pieces with Life I enchant will have 1.5 extra hearts (if health-per-level is 1).
  139. # Setting this to false means that no matter how much armor pieces with Life I player has equipped, they will always have only 0.5 extra hearts.
  140.     enchant-stacks-up: true
  141.  
  142.   Quake:
  143.     quake-launches-players: false
  144.     quake-falldamage-affects-players: false
  145.     quake-falldamage: 10
  146.     quake-durability-cost: 20
  147.     quake-launches-other-entities: true
  148.  
  149.     quake-has-cooldown: true
  150.     quake-cooldown: 20
  151.    
  152. # Setting this to true means that if a player right clicks on a chest with a Quake-equipped item, it'll open the chest instead of doing the quake.
  153.     quake-world-interaction-priority: false
  154.  
  155. # Size in blocks to each side of quake's effectivity.
  156.     quake-level-1-explosion-size: 5
  157.     quake-level-2-explosion-size: 8
  158.     quake-level-3-explosion-size: 11
  159.  
  160. # Base velocity value applied to living entities affected by the quake enchant.
  161. # In english - how fast and far will entities fly away when affected by quake. Feel free to play around with the numbers, but don't go too big!
  162.     quake-level-1-velocity: 1.25
  163.     quake-level-2-velocity: 1.5
  164.     quake-level-3-velocity: 1.65
  165.  
  166.   Bash:
  167.     cooldown: 12.0
  168.     base-damage: 4.0
  169.     shield-durability-usage: 3
  170.  
  171. # Base velocity of the enchant - how strongly will entities get pushed away from the user
  172.     base-velocity: 0.75
  173.  
  174. # How many seconds randomly can a player get additionally to their base cooldown for the enchant use
  175.     cooldown-random-factor: 3
  176.  
  177. # By how many seconds is the cooldown reduced if the enchant level is 2
  178.     level-2-cooldown-reduction: 3
  179.  
  180. # By how much will the velocity get increased if the enchant is level 2
  181.     level-2-velocity-increase: 0.2
  182.  
  183. # How much will the damage be increased if the enchant is level 2
  184.     level-2-damage-increase: 2
  185.  
  186.   Regeneration:
  187. # This is the chance that a player will heal every 1 second.
  188. # If a player has, let's say, a chestplate and boots with Regeneration II and a helmet with Regeneration III,
  189. # the overall chance would be regeneration-heal-rate * sum of the enchant levels (4.0 * 7 = 28% by default)
  190. # If a player has a full set of Regen III armor, the default chance is 48%.
  191.     regeneration-heal-rate: 4.0
  192.  
  193. # This is the amount of extra HP You heal with Regeneration enchant.
  194. # This being 1 means it will heal half-a-heart. 2 means one full heart, and so on.
  195.     regeneration-heal-amount: 1
  196.  
  197.   Electrocute:
  198. # This is the base time of the nausea potion effect for electrocute enchant in seconds.
  199. # It can cause nausea for base-time + time-increment * (electrocute enchant level - 1) seconds.
  200.     base-time: 7
  201.     time-increment: 1
  202.  
  203. # NOTE: 1.0 equals half a heart!
  204. # Here You can define the damage for each piece of armor worn by the living entity.
  205.     iron-damage: 0.25
  206.     gold-damage: 0.3
  207.     chain-damage: 0.1
  208.  
  209.   Plasma:
  210. # NOTE: 1.0 equals half a heart!
  211. # Here You can define the damage for each piece of armor worn by the living entity.
  212.     leather-damage: 0.2
  213.     diamond-damage: 0.45
  214.  
  215. # By how much will the damage addition be multiplied if the enchant is level 2?
  216.     level-2-multiplier: 1.15
  217.  
  218.   Exploding-Arrows:
  219. # This option defines the base strength of the explosion.
  220. # This number calculates how strong the hit will be to a player and how much blocks will it break (if that one's enabled.)
  221.     explosion-strength: 1.0
  222.     explodes-blocks: false
  223.  
  224. # This defines a chance to explode everytime an arrow is fired.
  225. # This is used in this formula - if a random number between 1 and (chance-to-explode - 4 * [enchant level]) equals to 1, arrow will explode.
  226.     chance-to-explode: 16
  227.  
  228. # If this is true, not only the chance for an explosion to occur will rise, it will rise its strength too.
  229.     explosion-strength-rises-with-level: true
  230. # If [explosion-strength-rises-with-level] is true, how much does it rise each level?
  231.     strength-rise-multiplier: 1.2
  232.  
  233.   Multishoot:
  234. # What is the maximum level for that enchant? (Requires /reload or server restart after editing this option)
  235.     multishoot-max-level: 2
  236. # How accurate are the additional arrows? Higher the number, bigger the accuracy.
  237.     multishoot-accuracy: 7.0
  238. # Check if the amount of arrows fired is random from 1 to 1 + multishoot level
  239.     multishoot-random: true
  240.  
  241.   Well-fed-and-Hunger:
  242. # Well fed works by randomly giving half a food bar.
  243. # Hunger is the opposite - sometimes reduces half a food bar randomly
  244.  
  245. # What is the rate for each level on the whole player equipment's set (x*well-fed-rate/100, where x is combined enchant level from the whole armor set)
  246.     well-fed-rate: 3.0
  247.  
  248. # Same as above: What is the rate for each level on the whole player equipment's set (x*hunger-rate/100, where x is combined enchant level from the whole armor set)
  249.     hunger-rate: 4.0
  250.  
  251.   Beastmaster:
  252.    # Beastmaster increases a tamed wolf's damage and decreases the damage it receives
  253.    
  254.     # This is how much damage will be increased with the 'Beastmaster I' enchant. (By default, a quarter of a heart - 0.5)
  255.     base-damage-increase: 0.5
  256.     # This multiplies the base-damage-increase with this amount times the enchant level
  257.     # For example if base-damage-increase is 0.5, and this is set to 3, a level II enchant will deal 1.5 damage, level III 3.0 damage and so on.
  258.     base-damage-increase-multiplier: 2.0
  259.    
  260.     # Same logics as base-damage-increase, but for damage reduction for the wolf
  261.     base-damage-decrease: 0.5
  262.  
  263.     base-damage-decrease-multiplier: 2.0
  264.    
  265.     # Maximum for this is 10!
  266.     max-enchant-level: 2
  267.  
  268. #
  269. #                         ================ Misc configs below here ================
  270. #
  271.  
  272. # If You set this to true, anvils will be disabled for items that have any custom enchants present on them.
  273.   disable-anvils: false
  274.  
  275. # Setting this to true disables using anvils to combine levels of custom enchants.
  276.   disable-level-combining: false
  277.  
  278. # Set this to false if You want to disable the particle effects server-wide.
  279.   particles-enabled: true
  280.  
  281. # Set this to false if You want to disable the sounds from the plugin.
  282. # This will auto-set to false inside the plugin if the server version is 1.8.
  283.   sounds-enabled: true
  284.  
  285. # This basically disables all notification messages like 'You've poisoned the enemy!' no matter if a player has /en tn enabled or not.
  286.   disable-notifications-globally: false
  287.  
  288. # If sounds are enabled, what should be their base volume? (Edit this value and keep testing until You're satisfied with it)
  289.   sound-volume: 0.7
  290.  
  291. # Set this to false to disable custom enchants working in off-hand (excludes bow - check below for that option)
  292.   off-hand-support: true
  293.  
  294. # Set this to false to disable custom enchants working in off-hand whilst using a bow
  295.   off-hand-bow-support: true
  296.  
  297. # This setting defines how many times SLOWER the enchant calculations will be done. Change this if You have terrible performance issues with the plugin.
  298. # This number must be natural - minimum 1, 2, 3 and so on.
  299. # Whatever number You will set here, all potion effect enchants, effects like rejuvination will optimize themselves automatically - rejuvination will give the same amount of durability as the misc-timer-interval number, potion effects will be longer, etc
  300. # Max value is set to be 5, but it's not recommended to give it values above 3.
  301. # WARNING: /en reload won't help for this function! Must at least /reload or restart the server.
  302.   misc-timer-interval: 1
  303.  
  304. # This is the minimum XP level required to get a custom enchant whilst enchanting.
  305. # The lower the level when enchanting an item, the less chances that a player will get it (max chances at level 30)
  306. # Default is 20 (it's best to keep it at that, except if You wish to make it higher)
  307.   required-level: 20
  308.  
  309. # This is the general chance of getting a custom enchant.
  310. # Default is 45 (45% rate at level 30 enchanting)
  311. # For the curious: item will get a custom enchant when a random number with a cap of [130 - level used for enchanting] is less or equals the enchanting-rate
  312.   enchanting-rate: 45
  313.  
  314. # This is the ratio/chance of more custom enchants appearing when enchanting the item.
  315. # The higher the number is, the more chances You get and more enchants will appear on the item.
  316.   another-enchant-rate: 25
  317.  
  318. # This being false means that armor enchants like nightvision, autospeed ,etc, will NOT work while a player is holding it in hand.
  319.   armor-enchants-work-in-hand: false
  320.  
  321. # This is the maximum number of custom enchants appearing on one item from an enchanting table.
  322. # If any of the two numbers below is less or equal 0, You won't get custom enchants for either items or books.
  323.   max-custom-enchants: 4
  324.   max-custom-enchants-on-book: 2
  325.  
  326. # This value, unlike the one above this option, defines an ABSOLUTE amount of max enchants.
  327. # This defines the maximum allowed enchants on an item overally, You won't be able to add more in anvils and such.
  328.   absolute-max-enchants: 5
  329.   ignores-enchant-command: true
  330.   vanilla-enchants-included: false
  331.  
  332. # To make the plugin seem not so OP, You can enable bad enchants here. (eg. instability, heavy, hunger)
  333. # The bad-enchant-ratio is a percentage chance that a bad enchant will appear with each enchanting.
  334. # NOTE: A bad enchant won't appear on items without at least one 'good' custom enchant.
  335.   enabled-bad-enchants: false
  336.   bad-enchant-ratio: 40
  337.  
  338. # If set to true, when enchanting an item, it will have a tooltip briefly defining what the enchant does.
  339. # You can edit them in the config file enchant-tooltips.yml
  340.   helpful-tooltips-enabled: true
  341.  
  342. # This is the RARITY of some enchant effects - smaller the number, higher the chance an enchant effect will be applied.
  343. # Having 10 on venom III enchant (poison-rarity) will make every ~4th hit poison somebody
  344.   poison-rarity: 20
  345.   blindness-rarity: 30
  346.   withering-rarity: 30
  347.   slowness-rarity: 20
  348.   lifeleech-rarity: 30
  349.   arrow-poison-rarity: 18
  350.   arrow-withered-rarity: 28
  351.   arrow-flashing-rarity: 28
  352.   ice-aspect-freeze-rarity: 20
  353.   electrocute-rarity: 20
  354.  
  355. # How many seconds will the poison from poison arrows stay around on a player.
  356.   arrow-poison-time: 2.75
  357.  
  358. # How many LESS seconds with each level will the potion effect from poison arrows stay around?
  359. # If this is set to 0.5 (by default), the resulting potion effect time will be arrow-poison-time - 0.5 (by default, level I enchant will give a poison potion effect with 2.25 seconds,
  360. # level II - 1.75 seconds, level III - only 1.25 seconds).
  361. # This function is here because by default with each higher enchant level, the potion effect will be accordingly stronger (you can edit that just below this function).
  362. # If you want the potion effect time to always stay like 'arrow-poison-time' is defined, set this to 0.
  363.   arrow-poison-level-time-decrease: 0.5
  364.  
  365. # Basically, what enchant level will give what poison potion effect level.
  366. # arrow-poison-level-<enchant level>: <the poison potion effect level>
  367.   arrow-poison-level-1: 1
  368.   arrow-poison-level-2: 2
  369.   arrow-poison-level-3: 3
  370.  
  371. # This defines for how long will You be frozen in place (Duration is in seconds).
  372. # Multiplier is how much times longer is the duration when enchant's level 2
  373.   ice-aspect-freeze-duration: 2
  374.   ice-aspect-freeze-level-multiplier: 2
  375.  
  376. # lucky-amount is the max amount of extra XP a player can get from a killed entity when using the Lucky enchant.
  377. # Multiplier is how much times more XP a player can get with level II Lucky enchant
  378.   lucky-amount: 10
  379.   lucky-level-multiplier: 1.5
  380.  
  381. # This number defines the maximum level for Agility a player can get.
  382. # Setting this to a number below 1 or above 10 will have no effect, it will internally set itself to its default value - 3.
  383.   agility-max-level: 3
  384.  
  385. # Each amount is a half-a-heart
  386.   lifeleech-heal-amount: 1
  387.  
  388. # NOTE 1: 1.0 here equals half a heart!
  389. # NOTE 2: Insulation stacks up - for every armor with insulation, the damage multiplier from electrocute/plasma will be multiplied by the amounts defined below.
  390. # By how much will the electrocute/plasma DAMAGE ADDITION will be multiplied if the player has insulation?
  391. # Example: a player with Plasma II attacks a full diamond player. Normally, they should do about an extra heart of damage, but if the victim has a full Insulation III set, it will change that value to a bit more than half a heart.
  392.   insulation-multiplier-electrocute: 0.65
  393.   insulation-multiplier-plasma: 0.7
  394.  
  395. # By how much will the multiplication number (they're defined just above this option for electrocute/plasma) decrease with each level of insulation?
  396.   insulation-level-2-decrement: 0.07
  397.   insulation-level-3-decrement: 0.13
  398.  
  399. # If this is set to false, fortune + autosmelting won't give more ingots from smelted ores.
  400.   autosmelt-plus-fortune-enabled: true
  401.  
  402. # Change if Soulbound enchant dissapears off of an item when a player dies and regains the item from death.
  403.   soulbound-enchant-dissapears-after-death: true
  404.  
  405. # Setting this to true will allow PvP enchants to apply on axes too (requires a server restart)
  406.   pvp-enchants-on-axes: false
  407.  
  408. # Rate in percentage at which durability decays when equipped an item with the flight enchant. 100 = every 0.5 seconds You get -1 durability on an item
  409.   flight-durability-decay: 30
  410.  
  411. # Set this to false to disable flight particles & sounds.
  412.   flight-particles-enabled: true
  413.  
  414.   Flight:
  415. # Set this to true to enable multiple Flight enchant levels & different flight durations.
  416. # If this is set to 'false', all the other Flight options below this one can be ignored - the plugin won't look into them.
  417.     enable-flight-duration: false
  418.  
  419. # The higher the level of the Flight enchant - the longer a player can fly for
  420. # Max value - 10
  421.     max-level: 1
  422.  
  423.     fall-damage-on-flight-toggle: true
  424.  
  425. # Flight durations in seconds for different Flight enchant levels (up to Flight's 'max-level' option).
  426. # WARNING: a player's flight force-toggling off is affected by the config option 'misc-timer-interval'. increasing it means there'll be a slightly longer delay before their flight is toggled off.
  427.     flight-durations:
  428.       level-1: 10.0
  429.       level-2: 15.0
  430.       level-3: 20.0
  431.       level-4: 25.0
  432.       level-5: 30.0
  433.       level-6: 35.0
  434.       level-7: 40.0
  435.       level-8: 45.0
  436.       level-9: 50.0
  437.       level-10: 55.0
  438.  
  439. # ---------------
  440.  
  441. # If this is true, whenever any type of PvP is started, a player will lose their ability to fly.
  442.   disable-flight-when-pvp-starts: false
  443.  
  444. # The following option will work only if the above one is set to 'true':
  445. # What is the PvP cooldown?
  446.   no-flight-pvp-cooldown: 15
  447.  
  448. # ---------------
  449.  
  450. # If this is true, whenever any type of PvE is started, a player will lose their ability to fly.
  451.   disable-flight-when-pve-starts: false
  452.  
  453. # The following option will work only if the above one is set to 'true':
  454. # What is the PvE cooldown?
  455.   no-flight-pve-cooldown: 10
  456.  
  457. # ---------------
  458.  
  459. # Does a player recieve falldamage when they lose their flight when initiating PvP/PvE?
  460.   falldamage-flight: false
  461.  
  462.  
  463. # This option changes the maximum rejuvination level.
  464. # See 'rejuvination-durability-rate' for more information.
  465.   rejuvination-max-level: 3
  466.  
  467. # This number edits the rate of the durability regen rate with this formula:
  468. # After every 0.5 seconds, there is a chance of (rejuvination level/rejuvination-durability-rate) to heal 1 durability.
  469. # So if you have rejuv level 3 and this is set to 6, the chance to regen would be about 3/6=50% every 0.5 seconds
  470.   rejuvination-durability-rate: 10
  471.  
  472. # Same logics as above, but for Unstable enchant.
  473.   instability-durability-rate: 9
  474.  
  475. # This edits the Harvesting enchant's max level. THIS VALUE CAN ONLY BE 1, 2 OR 3.
  476. # Any other values won't work and will set it back to default internally, which is 3.
  477.   harvesting-max-level: 3
  478.  
  479. # Setting this to false will make it so that people cant damage other people with poison, withering ,etc., only other living entities.
  480.   can-enchants-affect-people: true
  481.  
  482.   heavy-causes-mining-fatigue: true
  483.  
  484. # This enables old enchant name support.
  485. # Basically, if You at some point changed Your enchant name and dont want players to lose those enchants,
  486. # in enchant-names.yml, the 'old-enchant-names' section, add the old enchant names there and the enchant will still work.
  487. # if this is set to false, the plugin won't look into that section.
  488. # Enabling this causes more lag!
  489.   old-name-support: false
  490.  
  491. # by default, bow enchants will be enabled. Set this to false to disable them.
  492.   bow-enchants-work: true
  493.  
  494. # Same as above, but for crossbows.
  495.   crossbow-enchants-work: true
  496.  
  497. # Usually you would never want to set this to true, except if you want to block or otherwise edit how the Grindstones work via other plugins.
  498. # Added by request
  499.   disable-grindstone-removing-custom-enchants: false
  500.  
  501. # ---END OF CONFIGS---
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