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OpenMW v0.25.0 English Captions

Aug 25th, 2013
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  3. Welcome back! OpenMW v0.25.0 has
  4. been released.
  5.  
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  8. Let's have a look at some of the progress
  9. that's been made since the last release.
  10.  
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  13. OpenMW now makes use of the records
  14. that specify the sounds produced by
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  18. creatures and NPCs.
  19.  
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  22. Basically, creatures should
  23. make all the little creature noises
  24.  
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  27. you'd expect them to
  28.  
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  31. and NPCs produce footsteps sounds and such.
  32.  
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  34. 00:00:27,039 --> 00:00:30,429
  35. The AI(Artificial Intelligence) package, AIWander,
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  39. has been implemented. As you might expect,
  40. this is what allows NPCs to wander
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  43. 00:00:34,969 --> 00:00:37,140
  44. around town and so forth.
  45.  
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  48. Currently, this command must be invoked
  49. by way of the in-game console.
  50.  
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  53. But, of course, this behavior will be
  54. initialized on startup
  55.  
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  58. in a future version.
  59.  
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  62. When playing in windowed mode,
  63.  
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  65. 00:01:15,170 --> 00:01:20,010
  66. OpenMW now loses exclusive control
  67. the mouse cursor when the game is paused.
  68.  
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  71. This allows one to easily and quickly
  72. switch between the game
  73.  
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  75. 00:01:23,710 --> 00:01:28,640
  76. and other applications, say an Internet
  77. browser with OpenMW's bug tracker, open.
  78.  
  79. 18
  80. 00:01:28,640 --> 00:01:32,390
  81. ... you know, for testing OpenMW and
  82. filing bug reports.
  83.  
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  86. If you're watching this and have not yet
  87. done so, you might consider testing
  88.  
  89. 20
  90. 00:01:35,880 --> 00:01:40,160
  91. OpenMW and filing a bug report or two
  92. if you find anything suspicious.
  93.  
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  95. 00:02:35,980 --> 00:02:38,630
  96. First-person animations are now
  97. implemented.
  98.  
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  100. 00:02:38,630 --> 00:02:42,210
  101. The player may now see their hands ready
  102. to do all the things that player hands
  103.  
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  106. typically do in Morrowind
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  110. from the first-person perspective. This
  111. will obviously become much more exciting
  112.  
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  115. once the various combat and spell
  116. casting systems are implemented.
  117.  
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  119. 00:02:51,370 --> 00:02:58,370
  120. You can do some first-person lockpicking
  121. in the meantime.
  122.  
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  125. Also, there is a very large chance that
  126. once melee combat is implemented,
  127.  
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  129. 00:03:05,610 --> 00:03:09,170
  130. the abysmal excuse for a Bosmer that you
  131. now see in front of you
  132.  
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  134. 00:03:09,170 --> 00:03:12,700
  135. will be the first NPC murdered
  136. legitimately on this channel.
  137.  
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  140. Leave suggestions for other Morrowind
  141. inhabitants to be killed in cold blood
  142.  
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  144. 00:03:16,989 --> 00:03:19,500
  145. in the comments below.
  146.  
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  149. The player may now zoom in and out
  150. in the third-person view using
  151.  
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  154. the mouse wheel if they have one.
  155.  
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  158. This feature was not present in vanilla
  159. Morrowind.
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  163. Slider buttons now auto-repeat
  164.  
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  167. after you've clicked them as long as you
  168. keep the button pressed down.
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  172. It's a small convenience, sure, but it's a
  173. nice thing to have
  174.  
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  177. and it's another thing crossed off the
  178. roadmap towards OpenMW v1.0.
  179.  
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  182. Speaking of conveniences, the
  183. user may now close open containers by
  184.  
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  186. 00:03:48,299 --> 00:03:50,190
  187. pressing the activation key again -
  188.  
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  191. which is almost certainly faster than
  192. clicking the close button with the cursor
  193.  
  194. 42
  195. 00:03:54,150 --> 00:03:57,599
  196. as one must do in vanilla Morrowind.
  197.  
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  200. Other than what's been shown in this
  201. video, a 64-bit version of OpenMW
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  205. will now be available for Mac OS X.
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  209. Additionally, OpenMW now uses the
  210. hardware cursor
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  214. rather than rendering one in software.
  215. This makes the cursor framerate-
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  219. independent so the user will not
  220. experience cursor lag when their
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  224. framerate drops below average.
  225.  
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  228. Subscribe to this channel if you haven't
  229. already and stay tuned for future
  230.  
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  233. updates.
  234.  
  235. 51
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  237. In the meantime, keep in mind that you
  238. can visit our website,
  239.  
  240. 52
  241. 00:04:23,139 --> 00:04:26,430
  242. OpenMW.org, which features weekly
  243. blog posts,
  244.  
  245. 53
  246. 00:04:26,430 --> 00:04:29,470
  247. our official forums, and our bug and
  248. feature tracker,
  249.  
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  252. among other things. That's all for now,
  253. thanks for watching!
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