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doors but bad gamemode v1

Feb 26th, 2023
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  1. if game:GetService("ReplicatedStorage").GameData.LatestRoom.Value > 0 then
  2. print("Loaded After door 1! Please wait for everyone to die")
  3. game.StarterGui:SetCore("ChatMakeSystemMessage", {
  4. Text = "Load Before Door 1",
  5. Color = Color3.fromRGB(255, 0, 0),
  6. Font = Enum.Font.SourceSansBold,
  7. TextSize = 18,
  8. })
  9.  
  10. firesignal(game.ReplicatedStorage.Bricks.DeathHint.OnClientEvent, {"You didn't Load it Before Door 1!","Please Wait for the next round"})
  11. game.ReplicatedStorage.GameStats["Player_".. game.Players.LocalPlayer.Name].Total.DeathCause.Value = "Not Loading Before Door 1"
  12. game.Players.LocalPlayer.Character.Humanoid.Health = -100
  13. return false
  14. end
  15. firesignal(game.ReplicatedStorage.EntityInfo.Caption.OnClientEvent, "this gamemode doesnt have much entities so anyway. doors but bad Mode Executed Thanks For Executing ".. game.Players.LocalPlayer.Name .."!")
  16. wait(9.5)
  17. firesignal(game.ReplicatedStorage.EntityInfo.Caption.OnClientEvent, "doors but bad Mode Says Giving a non working Wrench To ".. game.Players.LocalPlayer.Name .."!")
  18. wait(10.1)
  19. wait(1.5)
  20. local Wrench = game:GetObjects("rbxassetid://334455083")[1]
  21. Wrench.Name = "Wrench"
  22. Wrench.Parent = game.Players.LocalPlayer.Backpack
  23. wait(0.5)
  24.  
  25.  
  26. --entities
  27. wait(40)
  28. local Creator = loadstring(game:HttpGet("https://raw.githubusercontent.com/RegularVynixu/Utilities/main/Doors%20Entity%20Spawner/Source.lua"))()
  29. -- Create entity
  30. -- Entity Settings
  31. local entity = Creator.createEntity({
  32. CustomName = "find", -- Custom name of your entity
  33. Model = "rbxassetid:////11513381481", -- Can be GitHub file or rbxassetid
  34. Speed = 27, -- Percentage, 100 = default Rush speed
  35. DelayTime = 2.2, -- Time before starting cycles (seconds)
  36. HeightOffset = 0,
  37. CanKill = true,
  38. KillRange = 160,
  39. BreakLights = false,
  40. BackwardsMovement = false,
  41. FlickerLights = {
  42. false, -- Enabled/Disabled
  43. 0, -- Time (seconds)
  44. },
  45. Cycles = {
  46. Min = 1,
  47. Max = 1,
  48. WaitTime = 0,
  49. },
  50. CamShake = {
  51. true, -- Enabled/Disabled
  52. {3.5, 20, 0.1, 1}, -- Shake values (don't change if you don't know)
  53. 100, -- Shake start distance (from Entity to you)
  54. },
  55. Jumpscare = {
  56. false, -- Enabled/Disabled
  57. {
  58. Image1 = "rbxassetid://11826898835", -- Image1 url
  59. Image2 = "rbxassetid://11826898835", -- Image2 url
  60. Shake = true,
  61. Sound1 = {
  62. 363015349, -- SoundId
  63. { Volume = 10 }, -- Sound properties
  64. },
  65. Sound2 = {
  66. 5298720651, -- SoundId
  67. { Volume = 10 }, -- Sound properties
  68. },
  69. Flashing = {
  70. true, -- Enabled/Disabled
  71. Color3.fromRGB(255, 0, 0), -- Color
  72. },
  73. Tease = {
  74. true, -- Enabled/Disabled
  75. Min = 4,
  76. Max = 4,
  77. },
  78. },
  79. },
  80. CustomDialog = {"You died to who you call a-60.", "You can tell his presence by the lights.", "Hide when he does this!"}, -- Custom death message
  81. })
  82.  
  83. -----[[ Advanced ]]-----
  84. entity.Debug.OnEntitySpawned = function(entityTable)
  85. print("Entity has spawned:", entityTable.Model)
  86. end
  87.  
  88. entity.Debug.OnEntityDespawned = function(entityTable)
  89. local Achievements = loadstring(game:HttpGet("https://raw.githubusercontent.com/RegularVynixu/Utilities/main/Doors/Custom%20Achievements/Source.lua"))()
  90.  
  91. -- Creates and displays your custom achievement
  92. Achievements.Get({
  93. Title = "where are you!",
  94. Desc = "HIDE AND RUN BUT I WILL FIND YOU.",
  95. Reason = "encounter FIND",
  96. Image = "12485176658",
  97. })
  98. end
  99.  
  100. entity.Debug.OnEntityStartMoving = function(entityTable)
  101. print("Entity has started moving:", entityTable.Model)
  102. end
  103.  
  104. entity.Debug.OnEntityFinishedRebound = function(entityTable)
  105. print("Entity has finished rebound:", entityTable.Model)
  106. end
  107.  
  108. entity.Debug.OnEntityEnteredRoom = function(entityTable, room)
  109. print("Entity:", entityTable.Model, "has entered room:", room)
  110. end
  111.  
  112. entity.Debug.OnLookAtEntity = function(entityTable)
  113. print("Player has looked at entity:", entityTable.Model)
  114. end
  115.  
  116. entity.Debug.OnDeath = function(entityTable)
  117. warn("Player has died.")
  118. end
  119. ------------------------
  120.  
  121. -- Run the created entity
  122. Creator.runEntity(entity)
  123. wait(60)
  124.  
  125. local Creator = loadstring(game:HttpGet("https://raw.githubusercontent.com/RegularVynixu/Utilities/main/Doors%20Entity%20Spawner/Source.lua"))()
  126. -- Create entity
  127.  
  128. game.Lighting.MainColorCorrection.TintColor = Color3.fromRGB(255, 0, 0)
  129. game.Lighting.MainColorCorrection.Contrast = 1
  130. local tween = game:GetService("TweenService")
  131. tween:Create(game.Lighting.MainColorCorrection, TweenInfo.new(2.5), {Contrast = 0}):Play()
  132. local TweenService = game:GetService("TweenService")
  133. local TW = TweenService:Create(game.Lighting.MainColorCorrection, TweenInfo.new(80),{TintColor = Color3.fromRGB(256, 256, 256)})
  134. TW:Play()
  135.  
  136. local entity = Creator.createEntity({
  137. CustomName = "RUSH", -- Custom name of your entity
  138. Model = "rbxassetid:////11565147575", -- Can be GitHub file or rbxassetid
  139. Speed = 100, -- Percentage, 100 = default Rush speed
  140. DelayTime = 2.2, -- Time before starting cycles (seconds)
  141. HeightOffset = 0,
  142. CanKill = true,
  143. KillRange = 160,
  144. BreakLights = false,
  145. BackwardsMovement = false,
  146. FlickerLights = {
  147. false, -- Enabled/Disabled
  148. 0, -- Time (seconds)
  149. },
  150. Cycles = {
  151. Min = 1,
  152. Max = 1,
  153. WaitTime = 0,
  154. },
  155. CamShake = {
  156. true, -- Enabled/Disabled
  157. {3.5, 20, 0.1, 1}, -- Shake values (don't change if you don't know)
  158. 100, -- Shake start distance (from Entity to you)
  159. },
  160. Jumpscare = {
  161. true, -- Enabled/Disabled
  162. {
  163. Image1 = "rbxassetid://11826898835", -- Image1 url
  164. Image2 = "rbxassetid://11826898835", -- Image2 url
  165. Shake = true,
  166. Sound1 = {
  167. 363015349, -- SoundId
  168. { Volume = 10 }, -- Sound properties
  169. },
  170. Sound2 = {
  171. 5298720651, -- SoundId
  172. { Volume = 10 }, -- Sound properties
  173. },
  174. Flashing = {
  175. true, -- Enabled/Disabled
  176. Color3.fromRGB(255, 0, 0), -- Color
  177. },
  178. Tease = {
  179. true, -- Enabled/Disabled
  180. Min = 4,
  181. Max = 4,
  182. },
  183. },
  184. },
  185. CustomDialog = {"You died to who you call dread...", "You can tell his presence by the lights.", "Hide when he does this!"}, -- Custom death message
  186. })
  187.  
  188. -----[[ Advanced ]]-----
  189. entity.Debug.OnEntitySpawned = function(entityTable)
  190. print("Entity has spawned:", entityTable.Model)
  191. end
  192.  
  193. entity.Debug.OnEntityDespawned = function(entityTable)
  194. local Achievements = loadstring(game:HttpGet("https://raw.githubusercontent.com/RegularVynixu/Utilities/main/Doors/Custom%20Achievements/Source.lua"))()
  195.  
  196. -- Creates and displays your custom achievement
  197. Achievements.Get({
  198. Title = "out of my way!",
  199. Desc = "this is very bad..",
  200. Reason = "Encounter RUSH..",
  201. Image = "12485176658",
  202. })
  203. end
  204.  
  205. entity.Debug.OnEntityStartMoving = function(entityTable)
  206. print("Entity has started moving:", entityTable.Model)
  207. end
  208.  
  209. entity.Debug.OnEntityFinishedRebound = function(entityTable)
  210. print("Entity has finished rebound:", entityTable.Model)
  211. end
  212.  
  213. entity.Debug.OnEntityEnteredRoom = function(entityTable, room)
  214. print("Entity:", entityTable.Model, "has entered room:", room)
  215. end
  216.  
  217. entity.Debug.OnLookAtEntity = function(entityTable)
  218. print("Player has looked at entity:", entityTable.Model)
  219. end
  220.  
  221. entity.Debug.OnDeath = function(entityTable)
  222. warn("Player has died.")
  223. end
  224. ------------------------
  225.  
  226. -- Run the created entity
  227. Creator.runEntity(entity)
  228. wait(20)
  229. game.Lighting.Brightness = 0
  230. wait(4.4)
  231. game.Lighting.Brightness = 0
  232. wait(2.5)
  233. game.Lighting.Brightness = 0
  234. wait(3.5)
  235. game.Lighting.Brightness = 0
  236. wait(4.5)
  237. game.Lighting.Brightness = 0
  238. wait(5.5)
  239. game.Lighting.Brightness = 0
  240. wait(6.5)
  241. game.Lighting.Brightness = 0
  242. wait(7.5)
  243. game.Lighting.Brightness = 0
  244. wait(8.5)
  245. game.Lighting.Brightness = 0
  246. wait(9.5)
  247.  
  248.  
  249. local Creator = loadstring(game:HttpGet("https://raw.githubusercontent.com/RegularVynixu/Utilities/main/Doors%20Entity%20Spawner/Source.lua"))()
  250. -- Create entity
  251.  
  252. game.Lighting.MainColorCorrection.TintColor = Color3.fromRGB(255, 0, 0)
  253. game.Lighting.MainColorCorrection.Contrast = 1
  254. local tween = game:GetService("TweenService")
  255. tween:Create(game.Lighting.MainColorCorrection, TweenInfo.new(2.5), {Contrast = 0}):Play()
  256. local TweenService = game:GetService("TweenService")
  257. local TW = TweenService:Create(game.Lighting.MainColorCorrection, TweenInfo.new(80),{TintColor = Color3.fromRGB(255, 255, 255)})
  258. TW:Play()
  259.  
  260. local entity = Creator.createEntity({
  261. CustomName = "FIGURE", -- Custom name of your entity
  262. Model = "rbxassetid://11569695008", -- Can be GitHub file or rbxassetid
  263. Speed = 16, -- Percentage, 100 = default Rush speed
  264. DelayTime = 9.8, -- Time before starting cycles (seconds)
  265. HeightOffset = 9,
  266. CanKill = true,
  267. KillRange = 40,
  268. BreakLights = false,
  269. BackwardsMovement = false,
  270. FlickerLights = {
  271. false, -- Enabled/Disabled
  272. 0, -- Time (seconds)
  273. },
  274. Cycles = {
  275. Min = 1,
  276. Max = 1,
  277. WaitTime = 1,
  278. },
  279. CamShake = {
  280. true, -- Enabled/Disabled
  281. {3.5, 20, 0.1, 1}, -- Shake values (don't change if you don't know)
  282. 100, -- Shake start distance (from Entity to you)
  283. },
  284. Jumpscare = {
  285. true, -- Enabled/Disabled
  286. {
  287. Image1 = "rbxassetid://11826279255", -- Image1 url
  288. Image2 = "rbxassetid://8158384019", -- Image2 url
  289. Shake = true,
  290. Sound1 = {
  291. 4067643809, -- SoundId
  292. { Volume = 10 }, -- Sound properties
  293. },
  294. Sound2 = {
  295. 4067643809, -- SoundId
  296. { Volume = 10 }, -- Sound properties
  297. },
  298. Flashing = {
  299. true, -- Enabled/Disabled
  300. Color3.fromRGB(255, 0, 0), -- Color
  301. },
  302. Tease = {
  303. true, -- Enabled/Disabled
  304. Min = 4,
  305. Max = 4,
  306. },
  307. },
  308. },
  309. CustomDialog = {"You died to who you call Ripper.", "You can tell his presence by the lights and his scream.", "Hide when he does this!"}, -- Custom death message
  310. })
  311.  
  312. -----[[ Advanced ]]-----
  313. entity.Debug.OnEntitySpawned = function(entityTable)
  314. print("Entity has spawned:", entityTable.Model)
  315. end
  316.  
  317. entity.Debug.OnEntityDespawned = function(entityTable)
  318. local Achievements = loadstring(game:HttpGet("https://raw.githubusercontent.com/RegularVynixu/Utilities/main/Doors/Custom%20Achievements/Source.lua"))()
  319.  
  320. -- Creates and displays your custom achievement
  321. Achievements.Get({
  322. Title = "head ripped off. game over!",
  323. Desc = "cmon stay here more!",
  324. Reason = "Encounter figure",
  325. Image = "12485176658",
  326. })
  327. end
  328.  
  329. entity.Debug.OnEntityStartMoving = function(entityTable)
  330. print("Entity has started moving:", entityTable.Model)
  331. end
  332.  
  333. entity.Debug.OnEntityFinishedRebound = function(entityTable)
  334. print("Entity has finished rebound:", entityTable.Model)
  335. end
  336.  
  337. entity.Debug.OnEntityEnteredRoom = function(entityTable, room)
  338. print("Entity:", entityTable.Model, "has entered room:", room)
  339. end
  340.  
  341. entity.Debug.OnLookAtEntity = function(entityTable)
  342. print("Player has looked at entity:", entityTable.Model)
  343. end
  344.  
  345. entity.Debug.OnDeath = function(entityTable)
  346. warn("Player has died.")
  347. end
  348. ------------------------
  349.  
  350. -- Run the created entity
  351. Creator.runEntity(entity)
  352. wait(10)
  353.  
  354. local Creator = loadstring(game:HttpGet("https://raw.githubusercontent.com/RegularVynixu/Utilities/main/Doors%20Entity%20Spawner/Source.lua"))()
  355. -- Create entity
  356.  
  357. game.Lighting.MainColorCorrection.TintColor = Color3.fromRGB(255, 0, 0)
  358. game.Lighting.MainColorCorrection.Contrast = 1
  359. local tween = game:GetService("TweenService")
  360. tween:Create(game.Lighting.MainColorCorrection, TweenInfo.new(2.5), {Contrast = 0}):Play()
  361. local TweenService = game:GetService("TweenService")
  362. local TW = TweenService:Create(game.Lighting.MainColorCorrection, TweenInfo.new(80),{TintColor = Color3.fromRGB(256, 256, 256)})
  363. TW:Play()
  364.  
  365. local entity = Creator.createEntity({
  366. CustomName = "backwards", -- Custom name of your entity
  367. Model = "rbxassetid:////12622513991", -- Can be GitHub file or rbxassetid
  368. Speed = 60, -- Percentage, 100 = default Rush speed
  369. DelayTime = 2.2, -- Time before starting cycles (seconds)
  370. HeightOffset = 0,
  371. CanKill = true,
  372. KillRange = 170,
  373. BreakLights = false,
  374. BackwardsMovement = true,
  375. FlickerLights = {
  376. false, -- Enabled/Disabled
  377. 0, -- Time (seconds)
  378. },
  379. Cycles = {
  380. Min = 1,
  381. Max = 1,
  382. WaitTime = 0,
  383. },
  384. CamShake = {
  385. true, -- Enabled/Disabled
  386. {3.5, 20, 0.1, 1}, -- Shake values (don't change if you don't know)
  387. 100, -- Shake start distance (from Entity to you)
  388. },
  389. Jumpscare = {
  390. false, -- Enabled/Disabled
  391. {
  392. Image1 = "rbxassetid://11826898835", -- Image1 url
  393. Image2 = "rbxassetid://11826898835", -- Image2 url
  394. Shake = true,
  395. Sound1 = {
  396. 363015349, -- SoundId
  397. { Volume = 10 }, -- Sound properties
  398. },
  399. Sound2 = {
  400. 5298720651, -- SoundId
  401. { Volume = 10 }, -- Sound properties
  402. },
  403. Flashing = {
  404. true, -- Enabled/Disabled
  405. Color3.fromRGB(255, 0, 0), -- Color
  406. },
  407. Tease = {
  408. true, -- Enabled/Disabled
  409. Min = 4,
  410. Max = 4,
  411. },
  412. },
  413. },
  414. CustomDialog = {"You died to who you call greed...", "You can tell his presence by the lights.", "Hide when he does this!"}, -- Custom death message
  415. })
  416.  
  417. -----[[ Advanced ]]-----
  418. entity.Debug.OnEntitySpawned = function(entityTable)
  419. print("Entity has spawned:", entityTable.Model)
  420. end
  421.  
  422. entity.Debug.OnEntityDespawned = function(entityTable)
  423. local Achievements = loadstring(game:HttpGet("https://raw.githubusercontent.com/RegularVynixu/Utilities/main/Doors/Custom%20Achievements/Source.lua"))()
  424.  
  425. -- Creates and displays your custom achievement
  426. Achievements.Get({
  427. Title = "backwards. always backwards!",
  428. Desc = "never!!.",
  429. Reason = "Encounter Backwards",
  430. Image = "12485176658",
  431. })
  432. end
  433.  
  434. entity.Debug.OnEntityStartMoving = function(entityTable)
  435. print("Entity has started moving:", entityTable.Model)
  436. end
  437.  
  438. entity.Debug.OnEntityFinishedRebound = function(entityTable)
  439. print("Entity has finished rebound:", entityTable.Model)
  440. end
  441.  
  442. entity.Debug.OnEntityEnteredRoom = function(entityTable, room)
  443. print("Entity:", entityTable.Model, "has entered room:", room)
  444. end
  445.  
  446. entity.Debug.OnLookAtEntity = function(entityTable)
  447. print("Player has looked at entity:", entityTable.Model)
  448. end
  449.  
  450. entity.Debug.OnDeath = function(entityTable)
  451. warn("Player has died.")
  452. end
  453. ------------------------
  454.  
  455. -- Run the created entity
  456. Creator.runEntity(entity)
  457. wait(20)
  458.  
  459. local Creator = loadstring(game:HttpGet("https://raw.githubusercontent.com/RegularVynixu/Utilities/main/Doors%20Entity%20Spawner/Source.lua"))()
  460. -- Create entity
  461.  
  462. game.Lighting.MainColorCorrection.TintColor = Color3.fromRGB(255, 0, 0)
  463. game.Lighting.MainColorCorrection.Contrast = 1
  464. local tween = game:GetService("TweenService")
  465. tween:Create(game.Lighting.MainColorCorrection, TweenInfo.new(2.5), {Contrast = 0}):Play()
  466. local TweenService = game:GetService("TweenService")
  467. local TW = TweenService:Create(game.Lighting.MainColorCorrection, TweenInfo.new(80),{TintColor = Color3.fromRGB(255, 255, 255)})
  468. TW:Play()
  469.  
  470. local entity = Creator.createEntity({
  471. CustomName = "FIGURE", -- Custom name of your entity
  472. Model = "rbxassetid://11569695008", -- Can be GitHub file or rbxassetid
  473. Speed = 26, -- Percentage, 100 = default Rush speed
  474. DelayTime = 9.8, -- Time before starting cycles (seconds)
  475. HeightOffset = 9,
  476. CanKill = true,
  477. KillRange = 40,
  478. BreakLights = false,
  479. BackwardsMovement = false,
  480. FlickerLights = {
  481. false, -- Enabled/Disabled
  482. 0, -- Time (seconds)
  483. },
  484. Cycles = {
  485. Min = 1,
  486. Max = 1,
  487. WaitTime = 1,
  488. },
  489. CamShake = {
  490. true, -- Enabled/Disabled
  491. {3.5, 20, 0.1, 1}, -- Shake values (don't change if you don't know)
  492. 100, -- Shake start distance (from Entity to you)
  493. },
  494. Jumpscare = {
  495. true, -- Enabled/Disabled
  496. {
  497. Image1 = "rbxassetid://11826279255", -- Image1 url
  498. Image2 = "rbxassetid://8158384019", -- Image2 url
  499. Shake = true,
  500. Sound1 = {
  501. 4067643809, -- SoundId
  502. { Volume = 10 }, -- Sound properties
  503. },
  504. Sound2 = {
  505. 4067643809, -- SoundId
  506. { Volume = 10 }, -- Sound properties
  507. },
  508. Flashing = {
  509. true, -- Enabled/Disabled
  510. Color3.fromRGB(255, 0, 0), -- Color
  511. },
  512. Tease = {
  513. true, -- Enabled/Disabled
  514. Min = 4,
  515. Max = 4,
  516. },
  517. },
  518. },
  519. CustomDialog = {"You died to who you call Ripper.", "You can tell his presence by the lights and his scream.", "Hide when he does this!"}, -- Custom death message
  520. })
  521.  
  522. -----[[ Advanced ]]-----
  523. entity.Debug.OnEntitySpawned = function(entityTable)
  524. print("Entity has spawned:", entityTable.Model)
  525. end
  526.  
  527. entity.Debug.OnEntityDespawned = function(entityTable)
  528. local Achievements = loadstring(game:HttpGet("https://raw.githubusercontent.com/RegularVynixu/Utilities/main/Doors/Custom%20Achievements/Source.lua"))()
  529.  
  530. -- Creates and displays your custom achievement
  531. Achievements.Get({
  532. Title = "ready for round 2?",
  533. Desc = "ohno hes here!",
  534. Reason = "Encounter figure once again.",
  535. Image = "12485176658",
  536. })
  537. end
  538.  
  539. entity.Debug.OnEntityStartMoving = function(entityTable)
  540. print("Entity has started moving:", entityTable.Model)
  541. end
  542.  
  543. entity.Debug.OnEntityFinishedRebound = function(entityTable)
  544. print("Entity has finished rebound:", entityTable.Model)
  545. end
  546.  
  547. entity.Debug.OnEntityEnteredRoom = function(entityTable, room)
  548. print("Entity:", entityTable.Model, "has entered room:", room)
  549. end
  550.  
  551. entity.Debug.OnLookAtEntity = function(entityTable)
  552. print("Player has looked at entity:", entityTable.Model)
  553. end
  554.  
  555. entity.Debug.OnDeath = function(entityTable)
  556. warn("Player has died.")
  557. end
  558. ------------------------
  559.  
  560. -- Run the created entity
  561. Creator.runEntity(entity)
  562. wait(20)
  563.  
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