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- FAQ/Walkthrough by CMoriarty
- Version: Final | Updated: 06/14/01 | Search | Bookmark
- *DRAGON WARRIOR*
- ------ -------
- Nintendo Entertainment System [NES]
- ***********************************************************************
- Complete Guide by Colin Moriarty
- Version FINAL Released June 14, 2001
- E-Mail - cmoriarty311@cs.com | AOL IM - CMoriarty311
- http://www.gamefaqs.com/features/recognition/4280.html
- ***********************************************************************
- IGN.com is now allowed to host all of my FAQs. Although the disclaimer says only
- GameFAQs can use my FAQs, IGN.com is now a legal host of all of my work.
- TABLE OF CONTENTS
- ----- -- --------
- Section I.).........| Legal Disclaimer
- Section II.)........| Versions
- Section III.).......| Introduction to the Dragon Warrior Complete Guide
- Section IV.)........| Controls
- Section V.).........| The Menus (Game Start, Walk-Around, and Battle)
- Section VI.)........| The Characters
- Section VII.).......| The Terrain
- Section VIII.)......| The Town and Castle
- Section IX.)........| The Battle System
- Section X.).........| Saving and Other Pre-Game Tips
- Section XI).........| *-WALKTHROUGH-*
- Section XII.).......| The QUICK Walkthrough
- Section XIII.)......| Town Shop Lists
- Section XIV.).......| Monster Appendix
- Section XV.)........| Weapon Appendix
- Section XVI.).......| Armor Appendix
- Section XVII.)......| Shield Appendix
- Section XVIII.).....| Item Appendix
- Section XIX.).......| Magic Appendix
- Section XX.)........| Level Appendix
- Section XXI.).......| Townfolk Words of Wisdom (Message Appendix)
- Section XXII.)......| FAQ
- Section XXIII.).....| In Closing
- Section XXIV.)......| About the Author/Other Guides of his on GameFAQs
- ***********************************************************************
- Section I - Legal Disclaimer
- ------- - ----- ----------
- This guide is (c) Colin Moriarty 2001, All Rights Reserved. This guide
- is protected under International Copyright Law, and may not be
- reproduced in any matter in newspapers, magazines, periodicals, or
- anywhere on the World Wide Web without prior written consent from Colin
- Moriarty (cmoriarty311@cs.com). THIS GUIDE SHOULD ONLY BE FOUND ON
- GAMEFAQS.COM and WWW.WOODUS.COM/DEN! (CjayC and Woodus are the only people
- currently allowed to post this webpage on his site, www.gamefaqs.com [GameFAQs]
- and www.woodus.com/den [Dragon's Den]). If this guide was found ANYWHERE but
- GameFAQs.com or Woodus.com, please e-mail the author (cmoriarty311@cs.com) to
- report of where it was found, so legal action can be taken.
- Dragon Warrior and all associated terms are trademark of Enix
- (www.enix.com/www.enix.jp). Nintendo, NES, Nintendo Entertainment System
- and all associated terms are trademark of Nintendo of America and
- Nintendo of Japan (www.nintendo.com/www.nintendo.jp). All Rights
- Reserved.
- ***********************************************************************
- Section II - Versions
- ------- -- --------
- This is now the fourth version of the guide, version 2.5.
- Information: *Version FINAL, Complete Guide to Dragon Warrior [FINAL]
- *By Colin Moriarty, cmoriarty311@cs.com
- *Released: April 09, 2001
- *Webpages Found On: GameFAQs [www.gamefaqs.com] and
- Dragon's Den [www.woodus.com/den]
- *Initial Release Consisted of: 100% of the Guide and
- added stuff that wasn't in the initial releases.
- This is definetly the final version of this guide. I've since written a
- guide for Dragon Warrior II, and I got some new ideas from writing that guide,
- so there in this final version of the guide appear three new sections. The
- Characters, the Terrain, and Saving and other Pre-Game Tips, all of which can
- be found before the walkthrough section itself.
- Furthermore, taking more ideas from my Dragon Warrior II guide, I've also
- decided to add in-depth descriptions for the weapons, armor, items, and shields
- in the game as well, to give you even more of an edge in your quest. I hope you
- find all of these new sections to your advantage! Thanks for reading, and feel
- free to e-mail me at cmoriarty311@cs.com with any questions or comments
- you may have.
- OLD INFORMATION...
- *Version 3.0, Complete Guide to Dragon Warrior [FINAL]
- *By Colin Moriarty, cmoriarty311@cs.com
- *Released: April 09, 2001
- *Webpages Found On: GameFAQs [www.gamefaqs.com] and
- Dragon's Den [www.woodus.com/den]
- *Initial Release Consisted of: 100% of the Guide and
- added stuff that wasn't in the initial releases.
- *Version 2.5, Complete Guide to Dragon Warrior
- *By Colin Moriarty, cmoriarty311@cs.com
- *Released: February 25, 2001
- *Webpages Found On: GameFAQs [www.gamefaqs.com]
- *Initial Release Consisted of: 100% of the Guide
- *Version 2.0, Complete Guide to Dragon Warrior
- *By Colin Moriarty, cmoriarty311@cs.com
- *Released: February 24, 2001
- *Webpages Found On: GameFAQs [www.gamefaqs.com]
- *Initial Release Consisted of: 90% of the Guide
- *Version 1.5, Complete Guide to Dragon Warrior
- *By Colin Moriarty, cmoriarty311@cs.com
- *Released: February 22, 2001
- *Webpages Found On: GameFAQs [www.gamefaqs.com]
- *Initial Release Consisted of: 80% of the Guide
- *Version 1.0, Complete Guide to Dragon Warrior
- *By Colin Moriarty, cmoriarty311@cs.com
- *Released: February 21, 2001
- *Webpages Found On: GameFAQs [www.gamefaqs.com]
- *Initial Release Consisted of: 70% of the Guide
- ***********************************************************************
- Section III - Introduction to the Dragon Warrior Complete Guide
- ------- --- ------------ -- --- ------ ------- -------- -----
- {Intro as follows taken from the instruction manual introduction that
- came with the game cartridge of Dragon Warrior, and is copyrighted to
- Enix.}
- In olden days of yore, the realm of Alefgard was cloaked in darkness.
- According to legend, a brave warrior, Erdrick, brought light back to the land
- by defeating an evil being. He used the Ball of Light bequeathed to him by
- a friend to drive off the enemies of Alefgard. He then gave the Ball of
- Light to King Lorik, who unified Alefgard. The land was at peace for many
- generations. In the time of King Lorik XVI, the Ball of Light were stolen
- from Tantegel Castle by the evil Dragonlord, and once again the Kingdom of
- Alefgard was plunged into darkness. Many travelers fell prey to the
- merciless fangs of monsters, and the beautiful was transformed into
- poisonous swamps that hindered travelers. It was also rumored that several
- Towns and Villages were destroyed; wiped off the face of the land by Ghosts
- & Dragons.
- Many brave warriors tried to recover the Ball of Light, but none of them
- returned from Charlock, the Dragonlord's dark castle. The people longed for
- peace, but did not give up hope. The great Seer Mahetta predicted that "One
- day, a descendent of the valiant Edrick shall come forth to defeat the
- Dragonlord."
- Who is this brave soul? There is only one possible answer.
- You.
- Your quest is to find and defeat the Dragonlord. The time has come. This
- is the start of your adventure.
- {End instruction booklet intro!}---------------------------------------
- Hello, and welcome to the Complete Guide for Dragon Warrior. I am your
- RPG expert host and game-companion, Colin Moriarty.
- Dragon Warrior was initially made for the Famicom System in Japan by
- Enix in 1986 and was released there in 1987, and dubbed the name Dragon
- Quest. The game was translated from Japanese into a host of other
- languages (English obviously included), and was released in the Americas
- and Europe in 1989 for the Nintendo Entertainment System, the NES, and
- called Dragon Warrior.
- Dragon Warrior is the first true RPG to see light on the NES, and is the
- game many people proudly think back upon as a game that occupied them
- for hours upon hours, and many people play them proudly today, whether
- on their home console or on computer-based Emulators and ROMs. True
- RPGamers, or the old-school gamers that have been playing the genre for
- as long as I have, and videogame enthusiasts, who see far beyond
- graphical interface, but look deeper into a videogame, can appreciate
- this game.
- It's really not only this game in particular that fascinates gamers
- world wide, but the entire series of Dragon Warrior/Quest games
- available. There are seven of them over three platforms, and only four
- have been released in the Americas. After this game, three more Dragon
- Warriors/Quests were released for the NES/Famicom, II, III, and IV. Each
- of them got more and more deep and intuitive as the series went on. And
- what makes the series of concrete is that it knows that some things need
- to be carried over from game to game (such as some items and monsters),
- and some need to be dropped to make the game an exciting experience,
- which is the greatest thing about the series; it's familiar nature.
- Dragon Quest V, VI and VII were released in Japan (V and VI for the
- Super Famicom [the Super Nintendo Entertainment System {SNES}
- counterpart in Japan] and VII was released on the Sony Playstation).
- While VII stands a chance to be released yet in America, the only Dragon
- Warriors that American audiences have seen since Dragon Warrior IV on
- the NES is Dragon Warrior - Terry's Adventures and Dragon Warrior I &
- II, both on the Game Boy Color.
- What many gamers fail to realize, whether seasoned or not, is that the
- Dragon Quest series in Japan is THE premier series in Japan. It's not
- over-shadowed in Japan by Final Fantasy and Square like it is here, it's
- actually the exact opposite there. My goal with this guide is to make
- the gamers worldwide appreciate a good game on a classic system, with
- the best guide on the Internet (this one) to help them along. I hope you
- enjoy my guide, but more than anything, I hope you enjoy the game
- itself. Enjoy.
- ***********************************************************************
- Section IV - Controls
- ------- -- --------
- Before I explain how to use the controls of the game, I figure the best
- thing to teach it is a visual aid. Although the game isn't ridiculously
- hard at all, it would be easier than anything for you to figure out the
- controls by simply looking at an ASCII replica of an NES controller.
- Below the replica is an explanation of what each button does in the
- game, from left to right.
- _________________________________
- | |
- | _ Nintendo |
- | _| |_ |
- [D-Pad] -------->||_ 0 _| SELECT START A B |
- | |_| [ ] [ ] o o |
- | o o o o |
- |________________________o____o___|
- *D-Pad* - The D-Pad (or Directional Pad) allows you to make your
- character move in any direction that you want it to. It also allows you
- to scroll the various menus in the game.
- *Select* - The Select button has no function in this game.
- *Start* - The Start button is used to pause the game and select some
- things from menus, especially that of the beginning, before starting the
- actual game itself.
- *A* - The A button is truly the primary button in the game. Through this
- button, commands are selected and instructions are carried out. The
- basic all around button. Brings up menus, used to select commands and
- options on the menu.
- *B* - The "cancel" button. If you bring up the menu and you don't want
- it up, you simply hit the B button to make it go away. Not used for
- anything else, really.
- ***********************************************************************
- Section V - The Menus (Game Start, Walk-Around, Battle, and Auto-Menu)
- ------- - --- ----- ---- ----- ---- ------ --- ------
- There are four main menus in the game that I will go over with you here
- so that when you decide to begin the game, you'll know what you're
- doing! =)
- MENU #1 - The "Game Start" Menu
- The "Game Start" Menu is what I lovingly call the first few menus that
- appear as you turn on the game, and either select to begin a new quest
- or continue your quest.
- Right when you turn on the game, DRAGON WARRIOR appears on the screen,
- along with "Enix 1986, 1989" et cetera. And then it says -PUSH START-
- Do so. From there, if you don't have a game saved on your battery pack
- in the game, it'll say "Begin A New Quest", and when you select that,
- it'll bring you to a mini-screen that'll make you chose which part of
- the battery save you'd like to use. Select one of the three (there'll be
- three, two, one, or even none, depending on how many saves are present
- on the cartridge). "Adventure Log 1" (or 2 or 3) select.
- From here it's time to choose a name. Use the directional pad and the A
- button to select the letters you want and the B button to go back if you
- make a mistake. When you're done, go down to "End" in the lower right-
- hand corner and press A. It'll then ask you "Which message speed do you
- want to use." I prefer "Fast" although many people prefer "Normal." DO
- NOT use "Slow"... it's WAAAAAAAAAAAAY too slow. =)
- And from there you're brought in front of the King, ready to start the
- game.
- If you already have saves on your battery, however, the menu'll look
- more like this:
- CONTINUE A QUEST
- CHANGE MESSAGE SPEED
- BEGIN A NEW QUEST
- COPY A QUEST
- ERASE A QUEST
- a.) Continue a Quest - Select "Continue a Quest" if there is a game
- saved on your cartridge already that you'd like to play. Press the A
- button on "Continue a Quest" and then a mini-screen'll come up that'll
- have the games saved on the cartridge that you can resume from. Chose
- your game with the A button and from there, you'll be brought to where
- ever the last place is you saved from.
- b.) Change Message Speed - If you have a game saved on the cartridge and
- you don't like the message speed, choose this option with the A button.
- It'll then bring up the game(s) saved on the battery you want to change
- the message configuration around of. Once you chose that with A, it'll
- ask you "Which message speed do you want to use." Choose one of the
- three options with A and then you'll be transported back to the five-
- option screen.
- c.) Begin A New Quest - If you want to begin a new quest, choose this
- option. (see above for how to make a new game!)
- d.) Copy a Quest - If you want to copy a quest already saved on your
- cartridge to another slot on the battery, chose this option. Chose it
- with A, and then it'll bring up the saves on the battery. Press A on
- whatever save you want to copy and then it'll bring up any available
- slots for you to copy it to. From there, press A to copy the game.
- e.) Erase a Quest - To erase your quest, choose this option with the A
- button. Then pick the game save you want to erase with the A button.
- From there, it'll bring up two menus. One will say "[Character's Name]
- Level [_] Do you want to erase this character?" and the other menu'll
- say "Yes" and "No". Choose one with the A button.
- MENU #2 - The "Walk-Around" Menu
- The second menu I call the "Walk-Around" Menu and is the menu you'll be
- using most often in your journey. Anytime you're not in battle or in
- conversation, press A to bring this menu up. From here you have eight
- options to chose from. The menu looks sort of like this.
- _______COMMAND_______
- |TALK SPELL|
- |STATUS ITEM|
- |STAIRS DOOR|
- |SEARCH___________TAKE|
- Bad, I know. =) Anyway, here's an explanation of what each one means!
- *Talk - The talk option is used to talk to the various townsfolk and
- shopkeepers you'll come across on your journey. Make sure you're facing
- the person and are RIGHT next to them, facing them, and then use this
- option. Otherwise, it'll say, "There is no one there."
- *Status - The status option allows you to see your character's vital
- stats...
- Name: The Name of your character.
- Strength: The strength of your character.
- Agility: Your character's ability to stay alive.
- Maximum HP: The maximum amount of hit points your character can have.
- Maximum MP: The maximum amount of magic points your character can have.
- Attack Power: How much damage your character can dish.
- Defense Power: How much damage your character can take.
- Weapon: The weapon your character is currently equipped with.
- Armor: The piece of armor your character is currently equipped with.
- Shield: The shield your character currently has on.
- *Stairs - Used to go up and down stairs. When you're standing OVER and
- ON TOP OF the staircase, use this option. Otherwise, it'll say, "There
- are no stairs here."
- *Search - The search command is used to search the ground for something
- hidden. Use it on top of the area where you think something secret might
- be laying. If there is nothing there, it'll say, "[Your Character]
- searched the ground all about. But there found nothing."
- *Spell - The spell command is one that is used a little later in the
- game when your character gets high enough in level where it can use
- various kinds of spells. Select the spell you'd like to use, and if you
- have enough MPs, then you'll use it. Otherwise, it'll say, "[Your
- Character] cannot yet use the spell."
- *Item - Use this option to see what items you have in your inventory. Be
- careful of how much you carry; your character can only carry a certain
- amount of items before you can't carry anything else. If you have no
- items available at the time, it'll say, "Nothing of use has yet been
- given to thee."
- *Door - This option allows you to pass through doors. (sometimes, you'll
- need a key). Walk directly in front of the door and then select this
- option to open the door. If there is no door in front of you, it'll say,
- "There is no door here."
- *Take - This is the option to use if you want to take something out of a
- treasure chest. Walk directly on top of the treasure chest you'd like to
- open and select this option to take whatever is in the treasure chest as
- your own. (if your inventory is full, it'll put that item back in the
- treasure chest until you have room for it.) If you're not on top of a
- treasure chest, it'll say, "There is nothing to take here."
- MENU #3 - The "Battle" Menu
- The "Battle" Menu is only used in the battle scenes that you encounter
- on the world map and in dungeons. The random-battle system has you use a
- series of menus to use attacks, et cetera. When the battle begins, a
- menu will pop up, looking something like this.
- ____COMMAND____
- |FIGHT SPELL|
- |RUN________ITEM|
- Close enough, right?
- *Fight - Choose this option, the main option you'll use in all fights,
- to attack your enemy with whatever weapon you have equipped. Do keep in
- mind that sometimes when you attack you'll do critical damage (or above
- average damage) to your target, and othertimes you'll miss completely.
- This has a lot to do with the enemy's level, et cetera.
- *Run - Choose this option if you feel you're over-powered in a fight,
- you think you're gonna perish, or if you just don't feel like fighting.
- Don't use this option, so I suggest, unless absolutely necessary. You
- MUST level up a lot in this game to stand a chance. There's no ifs ands
- or buts about it. (keep in mind that enemies can flee from battle as
- well, and often use their own run command when THEY themselves feel
- over-powered in battle).
- *Spell - Once high enough in level, your character will start being able
- to utilize spells, both offensive and defensive spells, from healing
- spells for your character to offensive attack spells to use on your
- enemy. When you choose this command, another window'll come up (as long
- as you have spells available, otherwise it'll say, "[Your Character]
- cannot yet use the spell.) with your spell options. Choose one within
- your MP restraints and use it. Each spell uses a certain amount of Magic
- Points (MP), so be weary of this.
- *Item - Finally, the item command allows you to chose an item to use in
- battle, which is almost always some sort of healing herb. Most items
- can't be used actively in battle, so be aware of that when choosing
- certain items, otherwise you'll be hindered.
- MENU #4 - The "Auto-Menu"
- The Auto-Menu is a menu that comes up whenever you're playing but you're
- not moving or using any commands. It's basically a reminder menu, with
- some basic information on it. Below is an ASCII art replica.
- __NAME__
- |LV - xx |
- |HP - xx |
- |MP - xx |
- |G - xxx|
- |E - xxx|
- LV [Level] - Your level in the game is represented by "LV" As you gain
- levels, your character gets stronger. You gain levels by getting
- experience points from winning battles. However, your level gaining is
- hindered at a point... you can only go so far...
- HP [Hit Points] - Your character's amount of hit points is how much more
- damage he can take from the enemy.
- MP [Magic Points] - Your character's amount of magic points is how much
- more magic he can use on the enemy or himself, both independently and in
- battle.
- G [Gold] - Gold is the currency in the world of Dragon Warrior. You get
- it from enemies after winning a battle and in treasure chests as well.
- Use it to by armor, weapons and items throughout your journey.
- E [Experience] - Your experience (or experience points) determine when
- you're character is going to level up. The more experience points you
- have the more battles you've won, as experience points signify your
- success in battle; you only get them after winning a battle.
- ***********************************************************************
- Section VI - The Characters
- ------- -- --- ----------
- While there is only one playable character in the game, there are a few other
- characters you should know about that are listed below.
- *Hero* - The Hero is the playable character in the game, whom you name any name
- you choose. He is a mix of strong attack power and a user of magic. A well-
- rounded character for you to use, his quest in the game is to rescue Princess
- Gwaelin and return her to the King, King Lorik. Then he must have a final
- showdown with the Dragonlord. But not before he finds out his past connections
- with the great warrior Erdrick, travels the continent, and gathers the various
- pieces of his great ancestor's armor and weapons.
- *Princess Gwaelin* - Princess Gwaelin is practically the whole first half of
- the game, as the Dragonlord kidnaps her and you have to first rescue her before
- facing off with the Dragonlord himself. She's King Lorik's daughter, and the
- love interest of the Hero. They actually run off together at the end of the
- game, which has a lot to do with the story of Dragon Warrior II on the NES, if
- you were at all interested. =)
- *King Lorik* The game doesn't really show much about this guy... al you really
- know about him is that he runs the show in Tantegel, and that his daughter is
- Princess Gwaelin. You talk to him at length in the beginning and end of the
- game, but otherwise, your only contact with him is basically to save your game.
- *Dragonlord* The evil fiend bad guy of the game, the Dragonlord first kidnaps
- Princess Gwaelin, and then makes an attempt to take over the kingdom of
- Alefgard. No background on this guy either. All you know is that you have to
- eventually fight him in his castle at Charlock later in the game. At the end of
- the game, more precisely.
- ***********************************************************************
- Section VII - The Terrain
- ------- --- --- -------
- The terrain found in the game of Dragon Warrior is similar, if not identical,
- to those found in the all other Dragon Warrior games on the NES. However, you
- must understand the different kinds of terrain to be successful in the game.
- Everything from encounter rates to damage given can be effected completely by
- the terrain you are currently working on. Below are some terrain explanations,
- and below those, a small table can be found, where easy-to-read charts for
- quick reference on terrain can be found, giving you only the most vital
- information for your quest.
- [Please keep in mind that this information can't be supported, it's
- approximations really. It's what I've found through playing the game.
- I'm sure that, although my information is accurate, there can be added
- or missing information on my encounter rates and damage taken. Well,
- you'll see what I mean, I'm sure I've confused you enough by now. =)]
- *Grass*
- Grasslands make up most of the world map, when you are wondering around
- outsidde in the world of Torland. The encounter rate on grasslands are
- low, and mostly low-grade enemies are commonly found on these pieces of
- land. You can travel quickest, with little interruption by enemies, by
- taking your cross-land routes over grass.
- *Heavy Grass*
- Similar to regular grass, optimal routes to and fro can be found on
- heavy grasses as well, although I found that the encounter rates are
- slightly higher on these dark green patches of grass. Enemies are a mix
- here as well.
- *Forests*
- The forest has an increased encounter rate as well as some pretty tough
- enemies, combined with a few normal and weak enemies as well. Forests
- are okay routes to go through (sometimes you can't avoid going through
- them at all), so going through them really isn't a major problem.
- Furthermore, they are always bunched together so they can easily be
- avoided, on the flipside of the coin.
- *Deserts*
- The deserts have similar encounter rates, I've found, to that of the
- forest. The monsters are a mixed bunch, usually specialized to the
- desert region. Deserts are sometimes easy to avoid, but the large
- deserts have to be gone through, so you can't really avoid them.
- *Hills*
- The hills are the most annoying land feature to traverse through. They
- have mostly strong enemies in them, and the encounter rate is extremely
- high. They also impede how fast you can travel. You don't shoot through
- the hills like you do other features. To get over them, you have to deal
- with slow travel and strong enemies, found in constant encounters.
- *Poison Swamps*
- The poison swamps have a pretty high encounter rate coupled with the
- fact that each step takes a certain amount (1-2 HPs) off each of your
- characters. It's possible to kill your entire party in a swamp, without
- even realizing you're taking any energy away from yourself until the
- screen turns orangish, and by that time it may be too late to escape
- your impending doom. Certain armors allow you to cross over these swamps
- unharmed, however. Until then, use your healing spells and items to
- cross over them.
- *Magic Floors*
- Magic floors are a rare kind of floor that can only be traversed over by
- one who wears Erdrick's Armor. Otherwise, each step will take over 20
- HPs from each of your characters. They are mainly found in small bunched
- around the Dragon Warrior II world, guarding treasure chests and people
- behind them always have something interesting and important to share.
- Dungeons and the final castle, especially, have many magic floors.
- *Mountains*
- Mountains cannot be traversed over by any means, so you don't need to
- worry about them.
- *Dungeon/Castle/Cave Floors*
- The floors of dungeons, caves, and castles have moderate encounter rates
- and don't take any damage from your enemy. Being that entire castles,
- caves, and dungeons are made up of this generic floor type, they are
- entirely unavoidable.
- AND NOW... the chart for easy reading...
- _____________________________________________________________________
- |TYPE OF LAND | ENCOUNTER RATE | ENEMY TYPE | DAMAGE DONE? | HOW MUCH |
- -----------------------------------------------------------------------
- |D/C/C FLOORS | MODERATE-HIGH | MOD-STRONG | NONE | N/A |
- -----------------------------------------------------------------------
- | DESERT | MODERATE | MODERATE | NONE | N/A |
- -----------------------------------------------------------------------
- | FOREST | MODERATE | MODERATE | NONE | N/A |
- -----------------------------------------------------------------------
- | GRASS | LOW | WEAK | NONE | N/A |
- -----------------------------------------------------------------------
- | HEAVY GRASS | LOW-MODERATE |WEAK-MOD. | NONE | N/A |
- -----------------------------------------------------------------------
- | HILLS | HIGH | STRONG | NONE | N/A |
- -----------------------------------------------------------------------
- |MAGIC FLOORS | NONE | NONE | YES |20+HP-STEP|
- -----------------------------------------------------------------------
- | MOUNTAINS | NONE | NONE | NONE | N/A |
- -----------------------------------------------------------------------
- |POISON SWAMP | HIGH | MOD-STRONG | YES |2+HP-STEP |
- -----------------------------------------------------------------------
- ****PLEASE KEEP IN MIND****
- This information, found both in the tables and in the explanations above
- the tables, as mentioned beforehand, are approximations, and although
- accurate, are not 100% accurate. They are meant to basically give you,
- the gamer, an idea of what to expect.
- ***********************************************************************
- Section VIII - The Towns and Castles
- ------- ---- --- ----- --- -------
- While there is a section of this guide for in-depth descriptions of each
- castle and town you come across later in the guide, let me simply take
- this section to let you know that you really ought to talk to everyone
- in towns, and most certainly utilize the facilities it has, including
- shops and inns, to your full advantage. Also realize that to save at any
- point during your quest, you must go back to the King and talk to him to
- save. See Section IX for more in-depth descriptions and explanations of
- each town and castle in the game, town by town, castle by castle.
- ***********************************************************************
- Section IX - The Battle System
- ------- -- --- ------ ------
- The battle system in Dragon Warrior is the most traditional RPG battle
- system in any videogame; and therefore, it's called traditional. The
- battle style, however, is random. You randomly run into monsters that
- you don't see at all until the battle begins on the world map and
- dungeons. (commonplace in most RPGs). However, what's not common is the
- fact that you really do have to level up often and a lot to stay alive
- in the game because as you do things like cross a bridge or enter a new
- area of the world map or a dungeon, the enemies do noticeably get much
- harder, much stronger, use stronger spells, and sometimes even heal
- themselves, so you have to be weary of that. As seen in Section V, the
- battle menu, once you enter a random encounter, looks something like
- this.
- ____COMMAND____
- |FIGHT SPELL|
- |RUN________ITEM|
- The explanations for each of these commands... (as seen in section V as
- well)...
- *Fight - Choose this option, the main option you'll use in all fights,
- to attack your enemy with whatever weapon you have equipped. Do keep in
- mind that sometimes when you attack you'll do critical damage (or above
- average damage) to your target, and othertimes you'll miss completely.
- This has a lot to do with the enemy's level, et cetera.
- *Run - Choose this option if you feel you're over-powered in a fight,
- you think you're gonna perish, or if you just don't feel like fighting.
- Don't use this option, so I suggest, unless absolutely necessary. You
- MUST level up a lot in this game to stand a chance. There's no ifs ands
- or buts about it. (keep in mind that enemies can flee from battle as
- well, and often use their own run command when THEY themselves feel
- over-powered in battle).
- *Spell - Once high enough in level, your character will start being able
- to utilize spells, both offensive and defensive spells, from healing
- spells for your character to offensive attack spells to use on your
- enemy. When you choose this command, another window'll come up (as long
- as you have spells available, otherwise it'll say, "[Your Character]
- cannot yet use the spell.) with your spell options. Choose one within
- your MP restraints and use it. Each spell uses a certain amount of Magic
- Points (MP), so be weary of this.
- *Item - Finally, the item command allows you to chose an item to use in
- battle, which is almost always some sort of healing herb. Most items
- can't be used actively in battle, so be aware of that when choosing
- certain items, otherwise you'll be hindered.
- ...got all of that? Great. So as you do these various things, just
- remember that running for battle is always an option. Don't be afraid to
- run, really. Also, remember these very important words – LEVELING UP IS
- VITAL! If you want to survive always be at the "recommended" level shown
- throughout the walkthrough before each new area of the walkthrough, or
- even higher. You shouldn't be lower, you want to breeze through this
- game, not get killed right off of the bat. =)
- ***********************************************************************
- Section X – Saving and other Pre-Game Tips
- ------- - ------ --- ----- --- ---- ----
- The walkthrough is in the next section, but before we actually get
- there, I think it's pretty important I give you some pre-game tips to
- help you out.
- <> WHEN IN DOUBT, SAVE! AND SAVE OFTEN!
- Nothing is worse then having to start the game from a place you were
- hours ago because you got killed by some enemies. You have to save, and
- you have to save OFTEN. You can save with the King, and if you have the
- special item where you can save anywhere, use that instead. I own this
- game, as well as the other three Dragon Warrior games, on the NES, but
- since I'm on a computer, I'm actually playing the ROM of the game for
- this walkthrough, on a NES emulator (Famtasia), so I save using the
- emulator browser, by "saving my state." So I won't be mentioning AT ALL
- in the walkthrough to save. Just know you have to do it often.
- <> LEVEL UP A LOT, ALWAYS BE WAY STRONGER THAN YOUR ENEMY
- You can't possibly comprehend how important it is to level up in this
- game. It's like this in ALL Dragon Warrior games on the NES. From one
- area to another the enemies get much stronger, so you can be kicking the
- garbage out of enemies in one area, cross a bridge, and get utterly
- destroyed in the next area by the next area's monsters. So take the time
- to level up, always be WAY ahead of the enemies you're fighting at the
- time so that the enemies in the next area won't give you too much
- trouble. Either that, or pay the piper. =)
- <> BUY THE BEST WEAPONS AND EQUIPMENT AS SOON AS THEY BECOME AVAILABLE
- Trust me when I say good weapons and armor can make all the difference.
- If you come across a new town with new gear for your characters, run
- around outside of town and get enough money making sure your characters
- all have the optimum equipment at the soonest possible time. Plus, all
- of this fighting to get the money... it gets you to level up. Kill two
- birds with one stone; good stuff.
- And finally...
- <> HEAL OFTEN, HEAL SMART!
- Healing is obviously a very important part of your survival in the game.
- If you don't heal yourself, you're eventually going to succumb to the
- pressures of monsters and perish. To avoid this, use spells, herbs, and
- the Inn often, making sure you always have enough HP to get to and fro
- wherever it is you're venturing to at the time. I say "heal smart"
- because don't waste an Inn or a Medical Herb if you have MP to spare.
- That's just how it should be. The only time this shouldn't be is if
- conservation of MP is your game. Then you take another route. It's up to
- you, but heed the words of thine... heal often.
- And now... the walkthrough...!
- ***********************************************************************
- Section XI – *-WALKTHROUGH-*
- ------- -- -----------
- Welcome, readers, to the main section of the guide; the walkthrough.
- Here's where you'll find step by step instructions on how to defeat this
- game quickly, efficiently, and most important – easily. Here we go!
- PLEASE NOTE!!! I will NOT, NOT, NOT tell you anywhere in the walkthrough
- to go see King Lorik to save your game. You should do it on your own
- whims and make sure to do it often, after going up a level, et cetera.
- It's VITAL, because if you die, you'll lose half of your gold pieces you
- had at time of death. So save often, save responsibly. =)
- i.) Tantagel Castle
- ++++++++ ++++++
- SUGGESTED LEVEL – Since you won't be fighting at all, level 1.
- ITEMS TO FIND – Magic Key
- 120 Gold
- Torch
- ITEMS TO BUY - Nothing.
- After you input your name, you'll be first seen in the castle throne
- room in front of the King. Press the primary button and you'll start
- talking to the King.
- He'll tell you something at length: "Descendant of Erdrick, listen now
- to my words. It is told that in ages past, Erdrick fought demons with a
- Ball of Light. Then came the Dragonlord who stole the precious globe and
- hid it in the darkness. Now, [you], thou must help us recover the Ball
- of Light and restore peace to our land. The Dragonlord must be defeated.
- Take now whatever thou may find in these Treasure Chests to aid thee in
- thy quest. Then speak with the guards, for they have much knowledge that
- may aid thee. May the light shine upon thee, [you]."
- From here, take his advice. Open the three treasure chests around the
- throne room to get 120 gold, a Torch, and a Magic Key. Then talk to the
- three guards inside the throne room. One will tell you, "Dost thou know
- about Princess Gwaelin?" If you answer "yes" then the guard'll say
- "[You], please save the Princess." If you answer "no" then the guard'll
- say, "Half a year now hast passed since the princess was kidnapped by
- the enemy. Never does the King speak of it, but he must be suffering
- much. [You], please save the princess."
- The guard to our left by the door will tell you, "East of this castle is
- a town where armor, weapons, and many other items may be purchased.
- Return to the Inn for a rest if thou are wounded in battle, [You]. Sleep
- heals all." The guard to our right by the door says, "If thou hast
- collected all the Treasure Chests, a key will be found. Once used, the
- key will disappear but the door will be open and thou may pass through."
- Very good, Mr. Guard. =) He's right though, if you did open the Treasure
- Chests, and obviously you should, you should have a Magic Key in your
- inventory. Go up to the door and use the Door command, and the key will
- be used, but that door will be always open for now on. And you'll be
- coming back here a lot throughout your journey, it's the only place you
- can save your game, and you'll want to save your game often. Once
- through the door, go down the stairs.
- Here you'll be outside, in the castle of Tantagel. Right by the stairs
- are two guards. Speak to them, and they'll say, "King Lorik will record
- thy deeds in his Imperial Scroll so thou may return to thy quest later."
- And, "If thou are planning to take a rest, first see King Lorik." In
- otherwords, go see the King when you want to save your game, but before
- you do, you'll want to heal at the Inn or use a Heal spell.
- Proceed down, and talk to the blue-haired man here, who'll say, "There
- was a time when Brecconary was a paradise. Then the Dragonlord's minions
- came." Talk to the blue-haired woman and she'll say, "Where oh where can
- I find Princess Gwaelin?" From here, go up and left. Pass the door (you
- can get in there right now, although those Treasure Chests are ultra-
- tempting, I know) and go to the room above it. Talk to the blue-haired
- man here and he'll say, "To become strong enough to face future trials,
- thou must first battle many foes." Proceed up and right and talk to the
- guard here. Good advice, he'll say, "Thou must have a key to open a
- door."
- Now go back to where those two blue-haired people where, and this time,
- go right. Talk to the first mobile guard you come to and he'll say,
- "When entering the cave, take with thee a torch." Go down a bit and talk
- to the guard that's not moving in the little crevasse and he'll say,
- "Where oh where can I find Princess Gwaelin?" Same 'ol message. =) Now
- just go back down and talk to the old man behind the desk. He'll say,
- "[You]'s coming was foretold by legend. May the light shine upon this
- brave warrior." Why thank you, kind sir. =)
- That's all you can really do here now, so go down to the exit. Both
- guards at the entrance say, "Welcome to Tantagel Castle." Now leave the
- castle.
- As you find yourself for the first time on the world map, you'll see a
- town directly to your right. Go –right- to the castle, you don't have
- any weapons or armor equipped, even the simplest enemy like a slime will
- give you trouble right now. Go right to the town. This is the town of
- Brecconary.
- ii.) THE TOWN OF BRECCONARY
- +++ ++++ ++ ++++++++++
- SUGGESTED LEVEL – Since you won't be fighting at all, level 1.
- ITEMS TO FIND – None
- ITEMS TO BUY - Club (60 Gold)
- Clothes (20 Gold)
- INN – 6 gold
- SHOPS - *Weapons and Armor*
- Bamboo Pole – 10 gold (+2)
- Club – 60 gold (+4)
- Copper Sword – 180 gold (+10)
- Clothes – 20 gold (+2)
- Leather Armor – 70 gold (+4)
- Small Shield – 90 gold (+4)
- *Tools*
- Medicinal Herb – 24 gold
- Torch – 8 gold
- Dragon's Scale – 20 gold
- Here you are now in Brecconary. Talk to the guy at the door and he'll
- assure you that, "Thou art most welcome in Brecconary." Why thank ye. =)
- Go up right away and talk to the blue-haired woman, who'll say,
- "Welcome! Enter the shop and speak to its keeper across the desk." Take
- her advice, enter the store, and talk to the green man behind the desk,
- he sells weapons and armor. Talk to him and purchase the Club for 60
- gold and the Clothes for 20 gold. Since you don't have any other weapons
- or armor right now, the Club and Clothes will automatically equip
- themselves.
- Next to the store is a gray-cloaked old man walking around. Talk to him
- to find out that, "Watch thy Hit Points when in the Poisonous Marsh."
- Then go back down, across from the weapons store, and enter the inn. You
- don't need to heal or anything so don't speak to the Innkeeper, but talk
- to the guard below the keeper, and he'll tell you to, "Tell King Lorik
- that the search for his daughter hath failed. I am almost gone..." Since
- you can't go into the door in the Inn, being that you don't have a key,
- leave the Inn. Talk to the fat green man around the Inn and he'll ask
- you to, "Please save us from the minions of the Dragonlord." Will do. =)
- Talk to the wandering person around the center of the town, and he'll
- tell you to, "Go north to the seashore, then follow the coastline west
- until thou hath reached Garniham." Not yet, though, not strong enough
- yet. =) Next to the inn, talk to the woman there, and she'll say, "No, I
- am not Princess Gwaelin." DOH! =) Talk to the wandering red knight near
- the bridge and he'll say, "Many have been the warriors who have perished
- on this quest. But for thee, I wish success, [You]." Go over the bridge
- and talk to the man next to the building, and he'll tell you to, "Enter
- where thou can." Talk to the wandering man near the building, and he'll
- say, "Within sight of Tantagel Castle to the south is Charlock, the
- fortress of the Dragonlord." Go in the door and talk to the man behind
- the desk, he sells "tools" for you to buy. I wouldn't buy anything from
- him just yet, you don't need anything for the time being.
- Now go back across the bridge and go up. There are two rooms ahead and
- there doors are open. Talk to the Red Knight walking around the rooms
- first, and he'll ask you, "Art thou the descendant of Erdrick? Hast thou
- any proof?" Then enter the leftmost room and talk to the man there.
- He'll let you know that, "There is a town where magic keys can be
- purchased." The old man in the rightmost room will tell you, "If thou
- art cursed, come again." He will heal you if you are cursed for some
- reason. (Farther in the game you'll come across cursed items. If you
- equip them on you, you will be cursed and you'll have to talk to him to
- get uncursed.)
- Finally, go up to the building in the northeast corner of the town. Talk
- to the wandering guard there and he'll recommend that you, "See King
- Lorik when thy experience levels are raised." Also there for you to talk
- to is a Red Knight in the northeast most corner of the town, and he
- isn't moving. Talk to him. He'll give you an excellent warning. "Beware
- the bridges! Danger grows when thou crosses." In otherwords, when you
- cross a bridge on the world map, the enemies get stronger. A true fact
- indeed. Now you can leave the town, we have some fighting to do, time to
- raise thy levels! =)
- iii.) RAISE THY LEVELS!!!
- +++++ +++ ++++++
- SUGGESTED LEVEL – Level 3 before heading north, I'd be at Level 5 before
- the next section.
- ITEMS TO FIND – None.
- ITEMS TO BUY - Go back to Brecconary once you accumulate the necessary
- amounts of money (340 Gold) to purchase...
- Leather Armor (70 Gold)
- Small Shield (90 Gold)
- Copper Sword (180 Gold)
- Here you'll basically want to just raise your levels, raise raise raise!
- Also, we're really fighting here to get enough money to buy the top
- weapons and armor available to you right now thanks to the shops at
- Brecconary; Leather Armor, Copper Sword, and a Small Shield. Those three
- items that we're gonna buy total 340 gold, so we should be busy for a
- while. Initially, until you reach level 3, you should fight Slimes and a
- few Drakees around the Tantagel Castle/Brecconary area. If you travel to
- far north you're gonna get your ass kicked by some pretty badass
- monsters.
- So stay around the towns until level 3. If you for any reason have
- enough money to buy one of the three things you're looking to purchase
- here, by all means go and buy it and make your journey easier. I suggest
- getting the defensive items first, the Copper Sword last. That way you
- can take more damage and save some gold by not having to go to the Inn
- so much. Level 3 introduces to you the first spell you can use in the
- game, Heal, so that will also help you to save some money (although you
- can only use it once on Level 3 before running out of Magic Points).
- So anyway, once you hit Level 3, feel free to go farther north. You'll
- see a cave door to your left but ignore it for now. Keep fighting; you
- need to keep getting more gold. Fight Slimes, Red Slimes, Drakees, and
- even Ghosts if you're up to it. If you run into a Magician and you're
- not level 4 or higher, RUN AWAY!!! Once you hit Level 4, you'll learn
- Hurt, and you can lay the smackdown on the Magicians now. Buy the
- Leather Armor for 70 gold, and the shopkeeper will buy your Clothes for
- 10 Gold. Also, purchase the Small Shield and purchase the Copper Sword,
- and the shopkeeper will buy back the Club for 30 Gold.
- Now you should be on level 5 at least, I personally am on level 6 at
- this point. You probably noticed three things while leveling up: a.)
- Slimes and Red Slimes are starting to run away in battle (this means
- you're getting very strong), b.) There is a town in the northwest corner
- of the continent, and c.) there is a cave around where you fought some
- Magicians. It's time to go to the cave. (you might want to buy another
- torch from the shop at Brecconary before proceeding.)
- iv.) ERDRICK'S CAVE
- +++++++ + ++++
- SUGGESTED LEVEL – 6
- ITEMS TO FIND – Erdrick's Tablet
- ITEMS TO BUY - None.
- Erdick's Cave should not be a challenge for you. This is the only
- cave/dungeon in the game with no enemies, so enjoy it while it lasts.
- You should be okay here with only one torch, but having a second torch
- can't hurt.
- Once you enter the cave, immediately use your torch. Heed my directions
- to get to the treasure chest holding Erdrick's Tablet, which has
- important information on it.
- First, go right one, and then down six. Then go left one, down two,
- right six, up one, right two, down three, right two, down two, and up
- the stairs.
- Now, go right one, up five, left three, down four, left two, up one,
- left one, up one, left three, up three, right three, up three, left
- three, up two, right six, down four, right three, to the treasure chest.
- Open it and retrieve the tablet. It reads:
- "I am Erdrick and thou art my descendant. Three items were needed to
- reach the Isle of Dragons which is south of Brecconary. I gathered these
- items, reached the island, and there defeated a creature of great evil.
- Now I have entrusted the three items to three worthy keepers. Their
- descendants will protect the items until thy quest leads thee to seek
- them out. When a new evil arises, find the three items, then fight!"
- From here, simply leave the cave the way you came (it's easier leaving
- then going), and get back to the world map. Once outside on the world
- map, work your way up and left to the town in the northwest corner, the
- town of Garinham.
- v.) THE TOWN OF GARINHAM
- +++ ++++ ++ ++++++++
- SUGGESTED LEVEL – 6
- ITEMS TO FIND – None.
- ITEMS TO BUY - Nothing for the time.
- INN – 25 gold
- SHOPS - *Weapons and Armor*
- Club – 60 gold (+4)
- Copper Sword – 180 gold (+10)
- Hand Axe – 560 gold (+15)
- Leather Armor – 70 gold (+4)
- Chain Mail – 300 gold (+10)
- Half Plate – 1,000 gold (+16)
- Large Shield – 800 gold (+10)
- *Tools*
- Medicinal Herb – 24 gold
- Torch – 8 gold
- Dragon's Scale – 20 gold
- For right now, your main business in this town is to talk to the people
- and heal if needed. There's nothing you can afford here right now. So
- let us talk to the people and do what we need to do, then we'll go out
- and fight some monsters and save up for some good weapons and armor.
- Right off the bat, go up and talk to the old man, who'll say, "Garin, a
- wandering minstrel of legendary fame, is said to have built this town."
- Talk to the guy behind the desk if you need any tools, then go down
- across and talk to the stationary old man there. He'll say, "Many
- believe that Princess Gwaelin is hidden away in a cave." (and she is, ha
- ha). Then go right and talk to the Red Knight, who'll ask you, "I've
- heard of one named Nester. Dost thou know such a one?"
- From here, go right and ignore the weapons shop for now. Talk to the
- blue-haired women here who'll wish you well, "Welcome to Garinham. May
- thy stay be a peaceful one." Thank you. =) The blue-haired man'll say,
- "It is said that the Princess was kidnapped and taken eastward." Another
- true statement. Now go back to the weapons shop to look at what you're
- now saving up for.
- Now you're gonna save up for a 560 gold Hand Axe as well as a 300 gold
- Chain Mail. Now you're strong enough to go across the bridge to the
- south, to save cash, that's where you're gonna go. Lets do it!
- vi.) LEVEL UP AND SAVE SOME GOLD!!!
- +++++ ++ +++ ++++ ++++ ++++
- SUGGESTED LEVEL – You'll start at level 6, and should be at level 7 well
- on your way to level 8 by the time this is completed.
- ITEMS TO FIND – None.
- ITEMS TO BUY - Chain Mail (300 gold)
- Hand Axe (560 gold)
- To the south of Garinham is a bridge that you should cross over. Across
- this bridge are very powerful enemies; Magidrakees, Scorpions, and even
- Skeletons. However, we must save up some cash to buy the Hand Axe and
- Chain Mail (860 gold, actually). Don't save up all of it though. First
- save up the 300 gold and then go and buy the Chain Mail, then save up
- the additional 560 gold and buy the Hand Axe.
- Basically, cross the bridge and stay near it, just below the hills or in
- the hills. Fight only Magidrakees and Scorpions, as well as the Ghosts,
- Red Slimes, and Magicians you come across. If you happen to run into a
- Skeleton, run the HELL away! =) You'll find yourself running back and
- forth to Brecconary a lot. Something else you can do if you want to save
- the 6 gold each time you go to the Inn at Brecconary; you can go to the
- castle and talk to the old man in the southeast corner behind the desk.
- He'll say something to you, but after you talk to him, your MP will be
- maxed out. Use this instead of the Inn, it'll help. Then just use the
- Heal spell and talk to him again, et cetera.
- Once you get these two items, you should be at level 7, close to level
- 8. Go to Brecconary or Tantagel Castle, heal up, and then go east across
- the east bridge, and again across another bridge. Head north and east
- and into the village of Kol.
- vii.) THE VILLAGE OF KOL
- +++ +++++++ ++ +++
- SUGGESTED LEVEL – 7
- ITEMS TO FIND – Fairy Flute.
- ITEMS TO BUY - Nothing for the time.
- INN – 20 gold
- SHOPS - *Weapons and Armor*
- Copper Sword – 180 gold (+10)
- Hand Axe – 560 gold (+15)
- Half Plate – 1,000 gold (+16)
- Full Plate – 3,000 gold (+24)
- Small Shield – 90 gold (+4)
- *Tools*
- Medicinal Herb – 24 gold
- Torch – 8 gold
- Dragon's Scale – 20 gold
- Wings – 70 gold
- As you enter the village of Kol, you'll notice that it's pretty small
- and easy to get around. There are a lot of doors that can't be passed
- through, but if you explore a little bit you'll actually notice that
- there is a way around almost every locked door.
- Your first order of business, even before talking to anyone, is to find
- the Fairy Flute. Go up to the one-block big waterhole at the top of
- town. Walk down from it four blocks. Then use the search command to get
- the Fairy Flute. You'll use this later.
- Now, you can talk to the townsfolk. The old man right of the beginning
- of the town tells you, "This is the village of Kol." The blue-haired man
- tells you, "Dreadful is the south island. Great strength and skill and
- wit only will bring thee back from that place." Up a tad bit more, go
- right and into the weapon shop, and talk to the Red Knight here. He'll
- say, "East of Hauksness there is a town, 'tis said, where one may
- purchase weapons of extraordinary quality."
- The wandering old man outside of the weapons shop says, "In legends, it
- is said that fairies know how to put Golem to sleep." (in otherwords,
- that's what we're using the recently acquired Fairy Flute for. =P) The
- wandering Red Knight'll ask, "Hast thou seen Nester? I think he may need
- help." Go up and talk to the stationary woman up near the waterbath, and
- she'll inform you that, "This bath cures rheumatism." I bet it does. =P
- Now go left, go across the small poison swamp and talk to the old man
- behind the desk. He'll let you know that, "Though thou art as brave as
- thy ancestor, [You], thou cannot defeat the great Dragonlord with such
- weapons. Thou shouldst come here again." Go down, ignore the door (you
- can't open it now anyway!) and talk to the wandering man, who'll ask,
- "Art thou a descendant of Erdrick? Hast thou any proof?" Then talk to
- the wandering green man, he'll ask you, "Hast thou been to the southern
- island?" You can answer "yes" or "no". If you answer "no" he'll say, "To
- the south, I believe, there is a town called Rimuldar." If you say "yes"
- he'll say, "I've heard that powerful enemies live there."
- Around that same area in the southwestern corner of the town is a guard.
- Talk to him (he's not moving), and he'll say, "Rimuldar is the place to
- buy keys." Good stuff, 'cause we'll need many of them to access all of
- the doors we've missed over the past while. (Since we started, actually.
- We'll make an excursion once we reach Rimuldar, we'll buy many keys and
- hit up all the doors we've missed, I promise) =)
- Now that's everyone in town. We're about to go make some more gold and
- level up some more. What we're gonna purchase this time around is a Half
- Plate for 1,000 gold, and we're also going to save up an additional 800
- gold and go back to Garinham and buy a Large Shield. Can never hurt to
- be TOO prepared, no? This will give you a great opportunity to level up
- a lot!
- viii.) TIME TO LEVEL UP AND MAKE SOME GOLD AGAIN!!!
- ++++ ++ +++++ ++ +++ ++++ ++++ ++++ +++++
- SUGGESTED LEVEL – You should start at level 7. By the time we're done,
- you'll be at level 9 or around that. (maybe 8, maybe even 10)
- ITEMS TO FIND – None.
- ITEMS TO BUY - Large Shield (800 gold)
- Half Plate (1,000 gold)
- Now to make this 1,800 gold (it's a lot), stay in the areas surrounding
- the village of Kol. Fight Magidrakees, fight Ghosts and Magicians, and
- even fight Skeletons. As always, don't wait until you make all of the
- money to buy the stuff you need. Make 800 gold, go to Garinham and buy
- the Large Shield, and then make another 1,000 gold and go to Kol and buy
- the Half Plate. Easy indeed. =)
- So run around outside of the village of Kol and earn the total of 1,800
- gold. Then buy those two pieces of equipment. Now, before we go do what
- we need to do, we have to take care of a little side quest. We're gonna
- go retrieve the Fighter's Ring.
- ix.) ROCK MOUNTAIN CAVE AND THE FIGHTER'S RING
- ++++ ++++++++ ++++ +++ +++ +++++++ + ++++
- SUGGESTED LEVEL – You'll start out on level 9, you'll finish off on
- either level 10 or 11, no higher.
- ITEMS TO FIND – 17 Gold
- 112 Gold
- Torch
- Fighter's Ring
- ITEMS TO BUY - Full Plate (from Kol, for 3,000 gold)
- From the village of Kol, you're going do want to go back to Tantagel
- Castle and heal up. That's your first order of business. Then you should
- probably run around and gain some experience points if you're not yet at
- level 9, although you should be by now. It's vital to be at level 9
- because this is when you learn the spell Radiant, which has the same
- effect as a torch. Using a few MP, Radiant lights a radius around the
- character so he can see in dark caves and dungeons, and, as a matter of
- fact, Radiant actually lights up a greater area than the torch. Good
- stuff. =)
- From Tantagel Castle, after you're all healed up and on level 9, go
- west. Remember the bridge leading south, we fought some enemies down
- there but I told you to stay close to the bridge? Well, go back to that
- place. Go there, I'll wait. =)
- There yet? Good! Okay, from the bridge, head south, fighting enemies as
- you go. When you reach the bottom, go right, and then when the path
- branches into two areas, cut in half by some mountains, take the top
- route and enter the cave.
- This is Rock Mountain Cave, and you should definitely get the Fighter's
- Ring while we're here, it's the only reason we're here, actually. =)
- When you enter, immediately cast Radiant.
- Now, although our primary objective here is to get the Fighter's Ring, a
- sidequest of ours is also to get 3,000 gold to buy a Full Plate, which
- will significantly raise our defense even more then it already is, and
- trust me, this is a good thing.
- So first, let's just get the Fighter's Ring. Again, as you enter, cast
- Radiant. Then, go up, just keep taking the paths and keep going up until
- you hit a corner and a staircase. Ignore the staircase and head right.
- Keep heading right until you hit an intersection where you can keep
- going right or go down. Go right and then down, get the Herb from the
- treasure chest, and then go back to the intersection, down, and to the
- staircase. Take the staircase down. Now, go right and to an
- intersection, you can go up, down, or keep going right. Go down, and
- grab the treasure chest with 17 gold in it, and then shoot up until you
- hit a wall and can either go left or right. Go right, skipping the first
- two paths going down. On the third path going down, take it, and get the
- two treasure chests. One has a torch in it, the other has the Fighter's
- Ring. Go to Items, and equip the Fighter's Ring to gain small bonuses in
- speed and strength (+2 each). You can't take off the ring after you
- equip it, but that's okay, doesn't really matter. Now head south and
- around, and then back up to another chest, and get what's inside of it,
- 112 gold. Remember all of these chests reappear after you leave so you
- can keep coming back to get what you want.
- Now before we level up in here, I suggest that you go back to Tantagel
- and heal up. When you do decide to level up, after getting all healed,
- come back to the Rock Mountain Cave and roam around on the top level,
- you'll fight some Druids, Druins, Drakeemas and Warlocks, and whatnot.
- Once you hit 3,000 gold (and I'm sure you'll be leaving often to heal
- and save), go back to the Village of Kol, purchase the Full Plate, sell
- off your Half Plate, heal, and save.
- x.) SWAMP CAVE
- +++++ ++++
- SUGGESTED LEVEL – You'll start out on level 10 or 11 (I was at level
- 11), and we're just shooting right through here, so no level change.
- ITEMS TO FIND – None.
- ITEMS TO BUY - None.
- Okay, the Swamp Cave is the cave that holds Princess Gwaelin. But hold
- your horses! Although our levels are sufficient, we aren't strong enough
- to fight the guardian that guards her yet, the Green Dragon. We need to
- simply get through the cave to the other side, go to Rimuldar, and take
- care of some stuff BEFORE we try to rescue the princess, including
- getting better equipment.
- Simply walk into the cave, cast Radiant, and shoot down south, a
- straight shot (not turning into ANY paths, you might run into the Green
- Dragon, and that'd be the end of you.), just go south, and go around the
- intrusion, go into the block area where the stairs is, and leave the
- cave.
- You're now outside on a completely different continent, and now we have
- to get to Rimuldar. Once outside, go west and then south, following the
- mountains, then go east and inside the mountain barrier. From there you
- should see the town, it sits on an island, with a desert-like path
- leading to it. Enter the town of Rimuldar.
- xi.) THE TOWN OF RIMULDAR
- +++ ++++ ++ ++++++++
- SUGGESTED LEVEL – Whatever level you entered with.
- ITEMS TO FIND – Wings
- ITEMS TO BUY - If you have the money, buy a Broadsword for 1,500 gold.
- You shouldn't have enough money for the Magic Armor yet, we're going to
- run around and purchase it in a second, after exploring the town. Also,
- the Magic Keys are sold here, but don't bother purchasing 'em yet, not
- yet my friend. =)
- INN – 55 gold
- SHOPS - *Weapons and Armor*
- Copper Sword – 180 gold
- Hand Axe – 560 gold
- Broad Sword – 1500 gold
- Half Plate – 1000 gold
- Full Plate – 3000 gold
- Magic Armor – 7700 gold
- *Tools*
- Magic Key – 53 gold
- Welcome to the town of Rimuldar, a magical city indeed. Right when you
- enter, before you even go into the city itself, we should first visit
- where the Magic Keys are sold. Before crossing the bridge, go up,
- hugging the river as you go. Talk to the blue-haired man you come
- across, and he'll say, "I am Orwick, and I am waiting for my
- girlfriend." Good stuff. Head west, hugging the river, go down, across
- the bridge, and talk to the fat green man, and he'll say "Welcome!"
- Thank you! =P Then enter the building and talk to the man there, but
- don't buy any yet, we don't need them this second.
- Just walk straight out so you leave town, then walk back in (saves us
- the trip of having to walk all the way back around), and walk over the
- bridge, and talk to the wandering lady. She'll say, "No, I have no
- tomatoes. I have no tomatoes today." Good to know, although I don't
- recall asking for tomatoes... =)
- Proceed to go up and into the weapons shop. Talk to the man behind the
- desk and purchase a Broadsword for 1500 gold, but ignore the Magic Armor
- for now, we'll get that really soon, I promise. Talk to the red knight
- walking around in there and he'll say, "The scales of the Dragonlord are
- as hard as steel." And he isn't lying. =) Now shoot down to the Inn.
- Rest if you need to, and talk to the traveling 'ol Red Knight in there
- as well. He'll say, "You are [You]? It has been long since last we met."
- Then go back up and go to the two rooms next to the weapon shop. Talk to
- the guy not moving in one of the rooms and he'll say, "Who art thou?
- Leave at once or I will call my friends." Scary. Now, circle around
- going left, and talk to the old man on the island-like area. He'll say,
- "Over the western part of this island, Erdrick created a rainbow. 'Tis
- also said that he entered the darkness from a hidden entrance in the
- room of the Dragonlord." Interesting.
- Go back into the middle, talk to the man there. He asks, "Art thou a
- descendant of Erdrick? Hast thou any proof?" Damn leave me alone! =)
- Talk to the Guard and he'll say, "Thou shalt find the Stones of Sunlight
- in Tantegel Castle is thou has not found them yet." Talk to the
- wandering Red Knight and he'll say, "Is that a wedding ring? Thou seems
- too young to be married." Good call. Now go inside the large building to
- the south of the town. Talk to the Red Knight in there, he'll ask, "In
- this world is there any sword that can pierce the scales of the
- Dragonlord?" Yes there is, soon we'll get it. The guy in this building
- warns, "Heed my warning! Travel not to the south for there the monsters
- are fierce and terrible." And do heed that warning, don't go down there
- yet. The woman in this room says, "Before long the enemy will arrive."
- The old man behind the desk says, "This is a magic place. Hast thou
- found a magic temple? If you answer "yes" he says, "In this temple do
- sun and rain meet." If you say "no" he says, "Go to the south." Good
- good.
- Now go back to the Magic Key shop, purchase two Magic Keys. Go to the
- Inn and unlock the two doors there with them. Now you'll want to get the
- Wings in the Treasure Chest (use them to get back to the Castle anytime)
- and talk to the old man, who'll say, "Good day, I am Howard. Four steps
- south of the bath in Kol thou shalt find a magic item." He's talking
- about the Fairy's Flute which you already have. Now it's time to go
- level up, and get the gold for the Magic Armor.
- xii.) LEVELING UP, PURCHASING THE MAGIC ARMOR
- ++++++++ ++ ++++++++++ +++ +++++ +++++
- SUGGESTED LEVEL – Start on level 11, you should at end at at least level
- 12, maybe even 13.
- ITEMS TO FIND – None.
- ITEMS TO BUY - Once you hit 7700 gold, go to Rimuldar and buy the Magic
- Armor.
- Level up outside of Rimuldar, the goal is 7700 gold, but you should also
- invest in five Magic Keys as well, so make it more around 8000. It's not
- as bad as you think. But don't just fight Goldmen, because you also want
- to get experience points. While Goldmen give you 200 gold, they give you
- 6 experience points. Stick fighting Wyverns, Metal Scorpions, et cetera.
- Once you hit that amount, go back to town, buy your merchandise, and go
- to the Swamp Cave. It's time to save the Princess from the Green Dragon.
- xiii.) BACK TO THE SWAMP CAVE – RESCUE PRINCESS GWAELIN
- ++++ ++ +++ +++++ ++++ ++++++ ++++++++ +++++++
- SUGGESTED LEVEL – Level 12, although I was on level 13, couldn't hurt to
- be on 13.
- ITEMS TO FIND – None.
- ITEMS TO BUY - None.
- Go north from Rimuldar, back to Swamp Cave. Once in the cave, cast
- Radiant. Make sure you're all healed and saved before taking on the
- Green Dragon, he can be a tough one. With the Magic Armor equipped,
- you'll start automatically healing yourself so that shouldn't be a
- problem. (1 Hit Point every few steps). From the south entrance of the
- cave, go straight north until you hit the northern entrance of the cave,
- then go right, and down, hugging the right hand wall. Once you hit a
- barrier, go left a bit and through the door. You'll run into the Green
- Dragon.
- The trick with the Green Dragon is not to put him to sleep, just
- constantly hit him up with your Broadsword, and keep yourself healed. If
- you find yourself in trouble, run away, regroup (you can go north to Kol
- or south to Rimuldar to heal) and then try again. Or you can put him to
- sleep, heal, attack, repeat. I use that myself sometimes. Either way,
- once he perishes, go behind where he was, use one of your Magic Keys on
- the door, and talk to the captive princess. She'll say, "Thou art brave
- indeed to rescue me, [You]. I am Gwaelin, Daughter of Lorik. Will thou
- take me to the castle?" If you answer "no" she'll say, "But thou must."
- So say "yes" and it'll say Princess Gwaelin embraces thee. Then she'll
- say "I'm so happy." Use the Outside spell to get outside of the Swamp
- Cave, and then use the Return spell to get back to the Castle.
- xiv.) REVISITING TANTEGEL CASTLE
- ++++++++++ ++++++++ ++++++
- SUGGESTED LEVEL – 13
- ITEMS TO FIND – Four chests with small amounts of gold.
- ITEMS TO BUY - None.
- Once in the castle, go to the throne room and talk to the King. He'll
- say, "Forever shall I be grateful for the gift of my daughter returned
- to her home, [You]. Accept my thanks. Now Gwaelin, come to my side."
- Then it says that Gwaelin whispers to her father, "Wait a moment,
- please. I would like to give a present to [You]. Please accept my love,
- QuickMan. Even when we two are parted by great distances, I shall be
- with thee. Farewell, [You]" You get Gwaelin's Love out of this, which
- allows you to see your current position in the worldmap and she'll tell
- you how many experience points you need to go up another level. Good
- stuff... onward.
- Talk to the three guards in the throne room, they all have something new
- to say. The one moving around says, ""Oh brave [You]." The one to the
- left of the door says, "A word of advice. Save thy money for more
- expensive armor." Don't listen to him though, you have the most
- expensive armor you can buy in the Magic Armor, only Erdrick's Armor is
- stronger, and we aren't there yet, so worry not. The guard to the right
- of the door says, "Listen to what people say. It can be of great help."
- Leave the throne room. The man and two guards by the door have nothing
- new to say, but the woman wondering around says, "Thank you for saving
- the princess." The guard in the little hole in the wall near the man
- behind the desk has some hateful words for you. He says, "Oh my dearest
- Gwaelin! I hate thee, [You]." No one else here has anything new to say.
- Circle up and around, near the guard that tells you you need a key to
- open a door. Open the door near him, and go buy some more Magic Keys for
- 85 gold from the fat merchant behind the desk. The woman near his desk
- says, "When the sun and rain meet, a Rainbow Bridge shall appear. It's a
- legend." (little does she know she's right on.) Anyway, go south, and
- talk to the guard standing by the weird looking floor. He says, "If thy
- hit points are high enough, by all means, enter." Cross the floor (lose
- 25 hit points each step) and talk to the Red Knight, who says, "In
- Garinham, look for the grave of Garin. Thou must push on a wall of
- darkness there."
- Heal yourself and then cross back over the floor. Talk to the wandering
- Red Knight here who says, "I am looking for the castle cellar. I heard
- it is not easily found." Go left and talk to the old man who says, "Let
- us wish the warrior well! May the light be thy strength." Why thank you
- old man. =) Circle back around to that locked door, behind which is a
- guard and four treasure chests. Although the guard says "Never does a
- brave man steal," take what's in the chests anyway. All that's in the
- chests is some small quantities of gold, but take it anyway.
- Once done here, it's time to revisit Garinham...
- xv.) REVISITING GARINHAM
- ++++++++++ ++++++++
- SUGGESTED LEVEL – 13
- ITEMS TO FIND – Torch
- Herb
- Small Amount of Gold
- ITEMS TO BUY - None.
- Once in Garinham, ignore all of the townsfolk, none of them have
- anything new to say. In fact, they're all still talking about Gwaelin,
- how she got kidnapped, and where she can be found. Shows that someone's
- gotta update these poor people!
- Anyway, enter the large building, using a Magic Key on the door to the
- right of the small town. Talk to the wandering old man in the beginning,
- and he'll let you know that, "They say that Erdrick's armor was hidden
- long ago." The fat green man by the treasure chests says, "I suggest
- making a map if thy path leads into the darkness." No thanks buddy. =)
- Then proceed to open his treasure chests to find an Herb, a Torch, and a
- small amount of gold. Open the door to his left and talk to the two
- guards in there. Coincidentally, neither of them has anything useful to
- say, except they both tell you, "I'm too busy. Ask the other guard."
- Bastards! =)
- Leave that small room and talk to the wandering man, who'll say, "Once
- there was a town called Hauksness far to the south, but I do not know if
- it still exists." Then talk to the hostile lady in the room, who lets
- you know that, "I hate people! Go! Leave me!" In the words of the best
- band in the world, 311: "Misdirected hostility, that's what you got you
- see!" Mwa-ha ha.
- Anyway, that's everyone in the room. Do you remember the people talking
- about a secret dark room, having to push on the darkness and such? Well
- this is where you do just that. Go three steps from the top of the
- building from the left and press up. You'll go through the wall to an
- area behind the building. Go right, talk to the old man, and he'll say,
- "The harp attracts enemies. Stay away from the grave in Garinham." Cross
- the bridge, and go down the stairs to his right.
- xvi.) GARIN'S GRAVE
- +++++ + +++++
- SUGGESTED LEVEL – 13
- ITEMS TO FIND –
- ITEMS TO BUY - Silver Harp
- Herb
- Small Amounts of Gold
- Cursed Belt
- Before you enter the grave, make sure to have a few Magic Keys on hand.
- Good to go now? Excellent. Enter the grave, and immediately, as always
- inside dungeons and caves, cast Radiant. Now there is another good item
- in this dungeon other than the Silver Harp, which is the Cursed Belt.
- Find it if you like, but you'll want to get in and out of this pretty
- big dungeon I think. If you do get the Cursed Belt, DO NOT EQUIP IT!
- Sell it for whatever you can get for it. Trust me. If you do happen to
- equip it, go see the man in Brecconary who'll heal your curse.
- From the entrance, after casting Radiant, go right and then up until you
- come across a huge intersection, at which point you'll want to go right
- again until you hit the wall. Then go all the way up and left to
- retrieve the Herb, and some Gold. Then go back right and go all the way
- down until you can't go down anymore. At this point, go left and use a
- Magic Key on the door to get through. Then go all the way left and to
- the stairs. Go up.
- On the second floor, you'll come right up by a staircase, but ignore it
- for now. Go left and ignore the staircase there as well, and then go
- down and go down that staircase. You'll now be on the third floor. From
- that staircase, just shoot up, keep going up until you can't go up
- anymore. Now you'll want to go right and down a tad and go down that
- staircase as well. Now just circle around this wide-open room, go down
- the stairs on the other side, and open the treasure chest to get the
- Silver Harp. Cast Outside to get out of the grave and then Return to get
- back to the Castle.
- Heal yourself at the Castle and then travel towards Kol. There is a
- dungeon-door northwest of Kol, that's where we want to go. To get there,
- go across the bridge you'd cross eastward to get the Kol. Go up as if
- you were going to Kol, but slip through the little crack in the
- mountains west of Kol and follow the forested path upwards to the
- dungeon. Talk to the old man in there and he'll say that he's been
- waiting a long time for you, and that he thanks you and disappears. Open
- the chest he was guarding to get the Staff of Rain! Alright! Now, my
- friends... we have to level up again. *laughs maniacally*
- xvii.) LEVELING UP AGAIN, GETTING THE STONES OF SUNLIGHT AND TOWNHOPING
- ++++++++ ++ +++++ +++++++ +++ ++++++ ++ ++++++++ +++ ++++++++++
- SUGGESTED LEVEL – You'll start out on 13, you'll end up at 15
- ITEMS TO FIND – None.
- ITEMS TO BUY - None.
- Again, we have to level up, and this time, go up two levels. Trust me,
- it's important, so stop yer whining! =) Also in this little escapade of
- ours, we should go and revisit some of the towns we haven't visited
- since we rescued the Princess, just to see if anyone has anything new to
- say. I've chosen to go visit these places first, and THEN level up, so
- that's what we're going to do. Come on.
- First off, go to the Village of Kol. No one has anything new to say
- here, but open the door with a Magic Key to the west of the village
- entrapping an old man and talk to him. He'll ask you, "Has thou found
- the flute?" If you answer "yes" then he'll tell you to, "Go to the town
- of Cantlin." If you answer "no" he'll tell you that, "Howard had it, but
- he went to Rimuldar and never returned."
- This is it for Kol. Head south through the Swamp Cave and south again to
- Rimuldar.
- Once in Rimuldar, notice that no one has anything new to say to you, but
- you should definitely restock on cheap Magic Keys here.
- Go back to Tantagel Castle, for now it's time to find the Stones of
- Sunlight. To get to this basement that the stones are in, open the door
- at the top of the castle, where you opened up all of the other areas of
- the castle. Go up to where the Magic Key salesman is, and the woman next
- to him. Carefully go around her and down, and then carefully around the
- river, and into the cellar. Talk to the old man there, and he'll say, "I
- have been waiting long for one such as thee. Take the Treasure Chest."
- Well do what he says! =) Open the treasure chest to receive the Staff of
- Rain.
- Now we really can level up. (and save a lot of cash too)
- The best place to do this is probably in Garin's Grave over in Garinham.
- Fight monsters on the third and fourth floors, amongst them DrollMagi,
- Druinlords, Specters, and the dreaded Wraith Knights. Put the Wraith
- Knights to sleep and then fight 'em, otherwise they'll give you a pretty
- hard time. Once you reach 23,600 gold (that's the magic number) and are
- at least on level 15, it's time to head to the town of Cantlin.
- To get there, it's in a very remote region. Go south to where we were
- fighting a long time ago, south of Garinham "down, down, way down" (in
- the words of the hypnotherapist in the great movie Office Space). Go
- south through the huge desert, ignoring the town in the northern desert
- for now. Go east across the bridge, then go north across another bridge
- (the northern most one). The town is here. Enter the gates and be
- greeted by a huge Golem. Use the Fairy Flute to put him to sleep, and
- then hit the crap out of him with your sword. Welcome to Cantlin.
- xvii.) THE TOWN OF CANTLIN
- +++ ++++ ++ +++++++
- SUGGESTED LEVEL – 15, although I was on 16. Ooooooh! =)
- ITEMS TO FIND – None.
- ITEMS TO BUY - Flame Sword
- Silver Shield
- INN – 100 Gold
- SHOPS -
- Flame Sword – 9800 Gold
- Silver Shield – 14800 Gold
- Bamboo Pole – 10 Gold
- Club – 60 Gold
- Copper Sword – 180 Gold
- Leather Armor – 70 Gold
- Chain Mail – 300 Gold
- Large Shield – 800 Gold
- Herb – 24 Gold
- Torch – 8 Gold
- Dragon's Scale – 20 Gold
- Wings – 70 Gold
- Fairy Water – 38 Gold
- Your first order of business is to simply get grounded in the town; the
- town is absolutely huge. There are a lot of shops here, none you really
- need to concern yourself with, however. Only one, and this one's behind
- a locked magic door which you'll need a Magic Key for. To get there,
- from the entrance of the town, go down to the first intersection, and
- then left. Open up the door, and buy any Magic Keys you need from the
- old man and the Flame Sword and Silver Shield from the guard behind the
- desk. Now lets go talk to the townfolk.
- The guard right at the entrance says, "Welcome to Cantlin, the castle
- town." Thankee kindly. =) Travel down a bit and talk the guard who'll
- say, "It is said that many have held Erdrick's armor. The last to have
- it was a fellow named Wynn." There should be two wandering woman to his
- left, they say, "I know nothing," and "What shall I get for thy dinner?"
- There should be a guard hanging around the left side of the town, he'll
- say, "'Tis said that the Dragonlord hath claws that can cleave iron and
- fiery breath that can melt stone. Doth thou still wish to go on? If you
- answer "yes" he'll say, "Thou art truly brave," and if you say "no"
- he'll say, "That is good. No one will say thou art afraid."
- Now, go to the large structure in the center of the town, enter at any
- angle. Talk to the old man in there who'll say, "To learn how proof may
- be obtained that thy ancestor was the great Erdrick, see a man in this
- very town." It's all coming together now.
- Go east of the large structure, using a key on one of the two doors of a
- building in the southwest corner of town. Talk to the fat man behind the
- counter and he'll say, "My grandfather Wynn once had a shop on the east
- side of Hauksness." Near the inn is a man walking around, Nester, the
- one people have been mentioning all game. He says, "I'm Nester. Hey,
- where am I? No, don't tell me!" Alrighty then. South of the inn is a
- green man walking around who says, "Grandfather used to say that his
- friend, Wynn, had buried something of great value at the floor of a tree
- behind his shop." Near him is an old man behind a desk who says, "'Tis
- said that Erdrick's sword could cleave steel."
- xviii.) THE QUEST FOR ERDRICK'S GEAR
- +++ +++++ +++ +++++++ + ++++
- SUGGESTED LEVEL – 16
- ITEMS TO FIND – Erdrick's Armor
- Erdrick's Token
- Erdrick's Sword
- ITEMS TO BUY - None.
- Now before we go fight Dragonlord, we have to do two things – get the
- three Erdrick items, and level up a lot. Honestly, it's a good idea to
- get the equipment first, so lets do that.
- Remember the town in the north part of the large desert we came across
- on the way to Cantlin? I told you not to enter it, but you can now. This
- is the deserted and destroyed town of Hauksness, destroyed by the
- Dragonlord and his minions of evil. This is where we can find Erdrick's
- Sword, however. Lets do that now.
- Once you enter the town, head south. You don't want to dilly-dally in
- this town, some of the strongest enemies in the game are located in this
- town. When you run into Werewolves, Starwyverns, Green Dragons, et
- cetera... RUN AWAY! Run and heal, repeat. So go south, then go east
- along the bottom. When you see swamp ground towards the southwest area
- of the town, and a tree in the middle of it (near a vacant shop – rings
- a bell, no?), then go up to the swamp, and before stepping on the tree,
- heal yourself. Step on the tree to fight an Axe Knight. He can put you
- to sleep, so the first thing to do in the battle is cast Stopspell.
- After you successfully cast the spell, fight him and heal as needed.
- When he is defeated, search the ground you are standing on to find
- Erdrick's Armor. It equips itself automatically.
- Erdrick's Armor does many things. It has the highest defense of any
- armor in the game (and combined with the Silver Shield you bought in
- Cantlin, you're set defensively), it heals one hit point for every step
- you take (instead of every few steps as with the Magic Armor), and those
- special floors and swamps that deal you damage no longer effect you at
- all. Now go to Cantlin, we have to talk to someone there.
- On the way to Cantlin, as you're heading north to the topmost bridge
- that leads you to the city, go, instead, across the southern-most bridge
- there. You'll find a huge swamp. Go into the swamp which won't hurt you
- now that you have Erdrick's Armor, and walk through the small pass by
- the mountains going east, still in the swamp. Use Gwaelin's Love to
- figure out your exact position on the map, you need to be 70-40 from
- Tantegel Castle. Once she says you are 70-40 from here, search the
- ground to find Erdrick's Token. Now go to Cantlin.
- Now the person we're looking for here is going to tell you where to find
- the Erdrick's Token, but it's good just to talk to everyone to feel a
- sense of completeness, if you know what I mean. So go to Cantlin, and
- enter the large building in the center of town. Exit through the south
- and use one of your Magic Keys on one of the doors there, circle around,
- and talk to the old man. He says, "Let us wish the warrior well! May the
- light be thy strength! Thou may go and search. From Tantegel Castle
- travel 70 leagues to the south and 40 to the east." Stuff you already
- know, but alas, what is is. =) Let us now go to Charlock Castle. Don't
- worry, we're not fighting the Dragonlord yet, we need Erdrick's Sword,
- however.
- So leave Cantlin, cast Return, heal up at the castle, and head towards
- Swamp Cave and Rimuldar. Cast the spell Repel so that you don't have to
- deal with weak enemies as you go. Once you reach Rimuldar, keep heading
- south 'til you come to a bridge. Cross the bridge, circle around the
- mountains, and enter the hideout. Talk to the old man here who'll say,
- "Now the sun and rain shall meet and the Raindow Drop passes to thy
- keeping." Now go back to Rimuldar and heal up, cast Repel again, and go
- to the desertous area northwest of Rimuldar, all the way to the end of
- the peninsula. Pick the Rainbow Drop in your items list and the screen
- will flash brilliant colors. A bridge will then appear. Cross the bridge
- and follow the linear path to Charlock Castle, home of the Dragonlord,
- but for the time being, home of Erdrick's Sword.
- Once inside you have two paths you can take. Take the left path. Take it
- around and you'll see a throne at the top of the screen. Walk up to it
- and go to the back of it. Search the back to discover a secret
- passageway. Enter the dungeon.
- Now, the first leg of the trek is very linear, so just follow the path
- to the next stairs. Go down the stairs. Then, again, take the linear
- path past the treasure chest containing Erdrick's Sword (it's out of
- reach for now), and again, go down the stairs. Repeat this process one
- more time, another linear passageway to a staircase. Now it gets
- interesting.
- Go down a bit, and then all the way left, and down to the stairway. From
- here, go right and then up. Down go down the stairway, instead go back
- down to the left of where you just came up and go up the stairs here.
- Now, the rest of your path is linear, keep going up the stairs, and
- finally, down a flight of stairs to a small boxed-off room with the
- treasure chest containing Erdrick's Sword in it. You now have the best
- sword, armor, and shield in the game, plus all of the other items you
- need. Now we just have to level up.
- xix.) LEVELING UP FOR THE LAST TIME
- ++++++++ ++ +++ +++ ++++ ++++
- SUGGESTED LEVEL – 16, end on 20
- ITEMS TO FIND – None.
- ITEMS TO BUY - None.
- Now that you have all of the best gear in the game, you have to level
- up. Before challenging Charlock and the Dragonlord, you should be on AT
- LEAST level 20, preferably higher. The levels go up to level 30, if you
- want to be confident, go that high if it suits you.
- Until level 18, fight the enemies in the desert around Hauksness. Once
- you reach level 18, go inside Hauksness and get to level 20. Once at
- level 20, you're ready to take on the Dragonlord. Of course, keep
- leveling up until you feel confident.
- Cast return and heal up at the castle. Once outside, cast Repel, and go
- to Swamp Cave, through it, to Rimuldar. Heal at Rimuldar, cast Repel
- again, and go to Charlock Castle across the secret bridge. It's time.
- xix.) CHARLOCK CASTLE AND THE DRAGONLORD
- ++++++++ ++++++ +++ +++ ++++++++++
- SUGGESTED LEVEL – 20+
- ITEMS TO FIND – None.
- ITEMS TO BUY - None.
- *****RUN FROM ALL ENEMIES IN THE CASTLE! CONSERVE YOUR HP AND MP!*****
- Okay, once in Charlock, go back behind the throne in the main room,
- enter the secret dungeon, and cast Radiant. Follow the first two linear
- paths we come across, the same ones we took when we got Erdrick's Sword.
- From here, head down and left at the immediate intersection, go all the
- way left, and then down, and go down the stairs. Go all the way up, then
- right, and go down, and go back left to the staircase. Go down it.
- Follow the outside path to the next staircase. Now you're in the
- courtyard and you can see the Dragonlord in a room to your right. Take
- the left path and go up and follow the paths around (don't bother with
- the treasure chests), and keep going around to the Dragonlord. Talk to
- him.
- He'll say, "Welcome, [You], I am the Dragonlord—King of Kings. I have
- been waiting long for one such as thee. I give thee now a chance to
- share this world and to rule half of it if thou will now stand beside
- me. What sayest thou? Will the great warrior stand with me?" You should
- answer "no" but if you say "yes" he will say, "Really?" and you answer
- "yes" again and he says, "Then half of this world is thine, half of the
- darkness, and... If thou dies I can bring thee back for another attempt
- without loss of thy deeds to date." Then the screen turns red. "Thy
- journey is over. Take now a long, long rest. Hahahaha..." Then you're
- dead.
- But answer "no" like you should and he says, "Thou art a fool!" and the
- battle commences. Keep in mind the first Dragonlord you fight is a fake,
- but you have to fight it anyway, just use sword attacks. Attack magic
- doesn't work on either form of the Dragonlord.
- You have to simply keep up your health and attack when you can, that's
- the basic way to beat the Dragonlord, there is no more in-depth advice I
- can give you. He breathes fire A LOT so make sure your health is always
- above 50. Go all out to make sure to get to him with as much MP as you
- can, HP as well, but MP is primary. Use Fairy Water, use Herbs, walk
- around to get your health, do all of that to make sure you make it to
- him healthy.
- When you beat him, it says, "Thou hast found the Ball of Light. Radiance
- streams forth as thy hands touch the object and hold it aloft. Across
- the land spreads the brilliance until all shadows are banished and peace
- is restored." Then you'll automatically be outside of Charlock, all
- healed up and such. Cast return to head back to Tantegel.
- **********SPOILER – ENDING!!!**********
- Walk inside the castle and all of the guards tell you to go up to the
- King, he's near the stairs to the throne room. Talk to him, and he says,
- "The legends have proven true. Thou art indeed of the line of Erdrick.
- It is thy right to rule over this land. Will thou take my place?" Then
- it says, "[You] thought carefully before answering." "I cannot," said
- [You]. "If I am to rule a country, it must be a land that I myself
- find." Then Gwaelin says, "Please, wait. I wish to go with thee on thy
- journey. May I travel as thy companion?" You should answer "yes" but if
- you answer "no" she'll say "But I must." And you'll have to choose "yes"
- so choose "yes" and she'll say, "I'm so happy!"
- Then the screen says:
- "And thus the tale comes to an end.... unless the dragons return again."
- You then pick up the princess, and the screen says...
- CONGRATULATIONS!
- THOU HAS RESTORED
- PEACE UNTO THE WORLD!
- BUT THERE ARE MANY ROADS
- YET TO TRAVEL
- MAY THE LIGHT
- SHINE UPON THEE
- [Credits]
- Dragon Warrior Staff:
- Scenario Written by: Yuji Horii
- Character Designed by: Akira Toriyama
- Music Composed by: Koichi Sugiyama
- Programmed by: Koichi Nakamura
- Koji Yoshida
- Takenori Yamamori
- CG Designed by: Takashi Yasuno
- Scenario Assisted by: Hiroshi Miyaoka
- Assisted by: Rika Suzuki
- Tadashi Fukuzawa
- Special Thanks to: Kazuhiko Torishima
- Translation Staff:
- Translated by: Toshiko Watson
- Revised Text by: Scott Pelland
- Technical Support by: Doug Baker
- Programmed by: Kenichi Masuta
- Manabu Yamana
- CG Designed by: Satoshi Fudaba
- Special Thanks to: Howard Phillips
- Directed by: Koichi Nakamura
- Produced by: Yukinobu Chida
- Based on DRAGON QUEST
- Copyright
- Armor Project 1986-1989
- Bird Studio 1986-1989
- Koichi Sugiyama 1986-1989
- Chun Soft 1986-1989
- Enix 1986-1989
- E
- ENIX
- THE END
- ***********************************************************************
- Section XII – The QUICK Walkthrough
- ------- --- --- ----- -----------
- This is something I've never done in any of my guides before, but I've
- decided to throw this in here. This is not like the regular walkthrough
- above... this is instead a quick run-through of the game, step by step,
- no in-depth stuff, just running on through it. This is if you have the
- general idea, you're just stuck on what to do next. I saw this on a
- walkthrough on GameFAQs for Zelda: Majora's Mask on the Nintendo64 back
- when I was playing that in November of 2000, so I thought I'd throw in a
- quick one of my own for Dragon Warrior! Here we go!
- 1.) Talk to the King, retrieve what's in the treasure chests.
- 2.) Walk around the castle, talk to everyone.
- 3.) Leave the castle, head east to Brecconary.
- 4.) Talk to the townsfolk in Brecconary, buy a Club and Clothes.
- 5.) Run around and gain levels outside of the town and castle to level
- 5. Buy Leather Armor, a Copper Sword, and Small Shield.
- 6.) Go north to Erdrick's Cave and retrieve Erdrick's Tablet.
- 7.) Go northwest to the town of Garinham and talk to the townfolk.
- 8.) Level up outside of town, buy Chain Mail and a Hand Axe.
- 9.) Go far east to the Village of Kol – Talk to the townsfolk and
- retrieve the Fairy's Flute, located four steps down from the bath that
- cures rheumatism.
- 10.) Level up outside of town, purchase a Large Shield in Garinham and a
- Half Plate in Kol.
- 11.) Go west and then south to Rock Mountain Cave.
- 12.) Traverse the cave, retrieve the Fighter's Ring, and equip it.
- 13.) Level up around the cave, purchase a Full Plate from Kol.
- 14.) Go to the Swamp Cave, avoid the Green Dragon, shoot down to the
- southern continent.
- 15.) Head south to the town of Rimuldar. Buy a Broadsword, talk to
- everyone, then head outside, level up, and save 7700 gold for the Magic
- Armor. (Optionally, buy two Magic Keys and open the two doors in the
- Inn, talking to Howard and getting the Wings in the treasure chest).
- 16.) Go back to Swamp Cave, fight the Green Dragon, rescue Princess
- Gwaelin, bring her to King Lorik and receive her love.
- 17.) Talk to everyone in the castle, get information, buy Magic Keys if
- needed, and head to Garinham.
- 18.) Open the northeast door in the town, gain access to Garin's Grave.
- Then traverse the grave and retrieve the Silver Harp.
- 19.) Go to the old man northwest of Kol and trade your Silver Harp for
- the Staff of Rain.
- 20.) Level up to level 15, and go back to the villages and towns, retalk
- to everyone incase they have anything new to say, and open any doors you
- can with your Magic Keys. Explore and level up.
- 21.) If you have 23,600 gold saved up and are at least at level 15, time
- to go to the town of Cantlin. Go south past the large desert, then head
- east to get to the remote town. Once there, talk to everyone, and
- purchase a Silver Shield and the Flame Sword with the money you've
- stock-piled.
- 22.) Before the huge final level-up of the game, we should go get the
- Erdrick's Sword, Erdrick's Token and Erdrick's Armor. The Sword is found
- in Charlock; the Armor is found in Hauksness. The Token is found in the
- swamp south of Cantlin at thhe coordinates 70S-40E.
- 23.) Heal and then level up outside of Hauksenss to level 18 and then
- inside Hauksness for level 20. Heal, go to Charlock Castle.
- 24.) Navigate the castle to the Dragonlord himself, fight the fake
- Dragonlord and then the real Dragonlord. (Answer "no" when he asks you
- to join him or he'll kill you).
- 25.) Defeat his two forms, return to Tantegel Castle, talk to King
- Lorik.
- THE END!
- ***********************************************************************
- Section XIII – Town Shop Lists
- ------- ---- ---- ---- -----
- (Please keep in mind that the following castles, towns, and villages are
- in the order that we first come across them during our quest.)
- TANTAGEL CASTLE
- *Inn* – NONE
- *Shops* - NONE
- ======
- TOWN OF BRECCONARY
- *Inn* - 6 Gold
- *Shops* -
- Bamboo Pole – 10 Gold
- Club – 60 Gold
- Copper Sword – 180 Gold
- Clothes – 20 Gold
- Leather Armor – 70 Gold
- Small Shield – 90 Gold
- Medicinal Herb – 24 Gold
- Torch – 8 Gold
- Dragon's Scale – 20 Gold
- =====
- TOWN OF GARINHAM
- *Inn* - 25 Gold
- *Shops* -
- Club – 60 Gold
- Copper Sword – 180 Gold
- Hand Axe – 560 Gold
- Leather Armor – 70 Gold
- Chain Mail – 300 Gold
- Half Plate – 1,000 Gold
- Large Shield – 800 Gold
- Medicinal Herb – 24 Gold
- Torch – 8 Gold
- Dragon's Scale – 20 Gold
- =====
- VILLAGE OF KOL
- *Inn* - 20 Gold
- *Shops*
- Copper Sword – 180 Gold
- Hand Axe – 560 Gold
- Half Plate – 1,000 Gold
- Full Plate – 3,000 Gold
- Small Shield – 90 Gold
- Medicinal Herb – 24 Gold
- Torch – 8 Gold
- Dragon's Scale – 20 Gold
- Wings – 70 Gold
- =====
- TOWN OF RIMULDAR
- *Inn* - 55 Gold
- *Shops*
- Copper Sword – 180 gold
- Hand Axe – 560 gold
- Broad Sword – 1500 gold
- Half Plate – 1000 gold
- Full Plate – 3000 gold
- Magic Armor – 7700 gold
- Magic Key – 53 Gold
- =====
- TOWN OF CANTLIN
- *Inn* - 100 Gold
- *Shops*
- Flame Sword – 9800 Gold
- Silver Shield – 14800 Gold
- Bamboo Pole – 10 Gold
- Club – 60 Gold
- Copper Sword – 180 Gold
- Leather Armor – 70 Gold
- Chain Mail – 300 Gold
- Large Shield – 800 Gold
- Herb – 24 Gold
- Torch – 8 Gold
- Dragon's Scale – 20 Gold
- Wings – 70 Gold
- Fairy Water – 38 Gold
- ***********************************************************************
- Section XIV – Monster Appendix
- ------- --- ------- --------
- This is the monster appendix. This area of the guide will show you the
- stats and descriptions of all of the enemies you'll encounter on your
- journey, and can be almost as useful as the walkthrough itself. Below is
- a chart of the enemies, and some of their stats for easy viewing. Below
- the chart is a more expansive layout of the enemies with their stats and
- in-depth descriptions of the enemy. Enjoy.
- NAME OF MONSTER – The monster's name.
- MAP HP – The maximum amount of hit points the enemy has. (it fluctuates)
- MAGIC? – If the enemy uses magic.
- SPELL? – What spell the enemy can use.
- MAX GOLD – The maximum amount of gold you get for defeating the enemy.
- (it fluctuates)
- MAX EXP – The maximum amount of experience points you can get for
- defeating the enemy. (it fluctuates)
- (Thanks to SykoBadger's Dragon Warrior guide. I wrote down all of the
- numbers while playing the game and verified them with his guide to make
- sure everything checked out. Again, thanks to him, definitely check out
- his Dragon Warrior guide, it rules, it's on GameFAQs as well!)
- ___________________________________________________________________
- | NAME OF MONSTER | MAX HP | MAGIC? | SPELL? | MAX GOLD | MAX EXP |
- -------------------------------------------------------------------
- | ARMORED KNIGHT | 90 | NO | N/A | 140 | 70 |
- -------------------------------------------------------------------
- | AXE KNIGHT | 70 | YES |SLEEP & | 165 | 54 |
- | | | |STOPSPEL| | |
- -------------------------------------------------------------------
- | BLUE DRAGON | 70 | NO | N/A | 150 | 60 |
- -------------------------------------------------------------------
- | DEMON KNIGHT | 50 | YES | HURT & | 150 | 37 |
- | | | | SLEEP | | |
- -------------------------------------------------------------------
- | DRAKEE | 6 | NO | N/A | 3 | 2 |
- -------------------------------------------------------------------
- | DRAKEEMA | 20 | YES | HEAL & | 20 | 11 |
- | | | | HURT | | |
- -------------------------------------------------------------------
- | DROLL | 25 | NO | N/A | 25 | 10 |
- -------------------------------------------------------------------
- | DROLLMAGI | 38 | YES | HURT & | 90 | 22 |
- | | | | HEAL | | |
- -------------------------------------------------------------------
- | DRUIN | 20 | NO | N/A | 7 | 16 |
- -------------------------------------------------------------------
- | DRUINLORD | 35 | YES | HURT | 85 | 20 |
- -------------------------------------------------------------------
- | GHOST | 7 | NO | N/A | 5 | 3 |
- -------------------------------------------------------------------
- | GOLDMAN | 50 | NO | N/A | 200 | 6 |
- -------------------------------------------------------------------
- | GOLEM | 70 | NO | N/A | 10 | 5 |
- -------------------------------------------------------------------
- | GREEN DRAGON | 65 | NO | N/A | 160 | 45 |
- -------------------------------------------------------------------
- | KNIGHT | 55 | YES | STOP- | 130 | 33 |
- | | | | SPELL | | |
- -------------------------------------------------------------------
- | MAGICIAN | 13 | YES | HURT | 12 | 4 |
- -------------------------------------------------------------------
- | MAGIDRAKEE | 15 | YES | HURT | 9 | 5 |
- -------------------------------------------------------------------
- | MAGIWYVERN | 58 | YES | SLEEP | 130 | 34 |
- -------------------------------------------------------------------
- | METAL SCORPION | 22 | NO | N/A | 40 | 14 |
- -------------------------------------------------------------------
- | METAL SLIME | 4 | YES | HURT | 6 | 115 |
- -------------------------------------------------------------------
- | POLTERGEIST | 23 | YES | HURT | 18 | 8 |
- -------------------------------------------------------------------
- | RED DRAGON | 100 | NO | N/A | 140 | 100 |
- -------------------------------------------------------------------
- | RED SLIME | 4 | NO | N/A | 2 | 1 |
- -------------------------------------------------------------------
- | ROGUE SCORPION | 35 | NO | N/A | 110 | 26 |
- -------------------------------------------------------------------
- | SCORPION | 20 | NO | N/A | 16 | 6 |
- -------------------------------------------------------------------
- | SKELETON | 30 | NO | N/A | 30 | 11 |
- -------------------------------------------------------------------
- | SLIME | 3 | NO | N/A | 1 | 1 |
- -------------------------------------------------------------------
- | SPECTER | 36 | YES |SLEEP & | 70 | 18 |
- | | | | HURT | | |
- -------------------------------------------------------------------
- | STARWYVERN | 65 | YES |SLEEP & | 160 | 43 |
- | | | |HEALMORE| | |
- -------------------------------------------------------------------
- | STONEMAN | 160 | NO | N/A | 140 | 65 |
- -------------------------------------------------------------------
- | WARLOCK | 30 | YES |SLEEP & | 35 | 13 |
- | | | | HURT | | |
- -------------------------------------------------------------------
- | WEREWOLF | 60 | NO | N/A | 40 | 155 |
- -------------------------------------------------------------------
- | WIZARD | 65 | YES |SLEEP & | 165 | 50 |
- | | | |HURTMORE| | |
- -------------------------------------------------------------------
- | WOLF | 34 | NO | N/A | 50 | 16 |
- -------------------------------------------------------------------
- | WOLFLORD | 38 | YES |STOP- | 80 | 20 |
- | | | | SPELL | | |
- -------------------------------------------------------------------
- | WRAITH | 36 | YES | HEAL | 60 | 17 |
- -------------------------------------------------------------------
- | WRAITH KNIGHT | 46 | YES | HEAL | 120 | 28 |
- -------------------------------------------------------------------
- | WYVERN | 42 | NO | N/A | 100 | 24 |
- -------------------------------------------------------------------
- AND NOW... for the in-depth monster descriptions...
- Here's how you read 'em.
- HP - The amount of hit points the enemy has.
- Gold - The average amount of gold that the enemy has. (it fluctuates)
- EXP - The average amount of experience points that the enemy has. (it
- fluctuates)
- Special Attacks - The special attack(s), if any, that the enemy can use.
- Spell(s) - The spells, if any, that the enemy can cast.
- Area - The places where the enemy can be found.
- Base Type - The type of enemy it is.
- Description - A short description of the enemy.
- [PLEASE READ! If you find any mistakes with the enemy stats, especially
- those found within the "in-depth" stats, please e-mail me at
- quickman311@neo-tokyo.org and let me know the mistakes so that I can fix
- them. Thank you.]
- ----------
- **Axe Knight**
- HP: 90
- Gold: 140
- EXP: 70
- Special Attacks – None
- Spell(s) – None
- Area – Charlock Castle
- Base Type - Knight
- Description: The Axe Knight is the strongest form of Knight, and he's
- found in Charlock Castle. What does this mean? You shouldn't bother
- fighting him, you should run away from him. Really fast. =) While none
- of the enemies in Charlock except the Stoneman are really hard, you have
- to conserve your Herbs, MP and HP for the big show against the
- Dragonlord himself.
- **Blue Dragon**
- HP: 70
- Gold: 150
- EXP: 60
- Special Attacks – Breathes fire
- Spell(s) – None
- Area – Charlock Castle
- Base Type - Dragon
- Description: The Blue Dragon is a slightly stronger version of the Green
- Dragon, and is only found in Charlock, so you shouldn't be fighting him,
- you should be running away. He breathes fire like his predecessor, but
- he does it a lot stronger and takes away a lot more damage. Just run.
- **Demon Knight**
- HP: 50
- Gold: 150
- EXP: 37
- Special Attacks – None
- Spell(s) – None
- Area – Fields around Hauksness
- Base Type - Knight
- Description: The Demon Knight is a very mysterious enemy that is only a
- silhouette, and you often miss him when you go to attack him. He packs a
- powerful punch however, you should kill them if you can for the amount
- of experience and gold they surrender. In later levels, you won't miss
- them at all, either.
- **Drakee**
- HP: 6
- Gold: 3
- EXP: 2
- Special Attacks – None
- Spell(s) – None
- Area – Fields in the early areas of the game, around places like Tantegel.
- Base Type - Drakee
- Description: The Drakee is the most fierce of the three early enemies
- you meet in the game. With 6 HP, the Drakee can outlive your character
- if you aren't very, very careful. I've heard he can use spells as well,
- but I've never seen it myself.
- **Drakeema**
- HP: 20
- Gold: 20
- EXP: 11
- Special Attacks – None
- Spell(s) – Hurt
- Area – Various dungeons and caves
- Base Type - Drakee
- Description: The Drakeema seems like he's almost bioluminescent, but the
- fact of the matter is with his two spell duo, he can pack some punch. He
- utilizes the spell Hurt which he uses often, and he also can heal
- himself fully. Pack a punch of your own and beware that he heals himself
- often.
- **Droll**
- HP: 25
- Gold: 25
- EXP: 10
- Special Attacks – None
- Spell(s) – None
- Area – Early caves and dungeons
- Base Type - Droll
- Description: The Droll is your run-of-the-mill dungeon and cave crawling
- monster. He has no special moves or spells, he's all brute force. He
- really shouldn't give you too much trouble, though.
- **Drollmagi**
- HP: 38
- Gold: 90
- EXP: 22
- Special Attacks – None
- Spell(s) – Heal and Hurt
- Area – Late-game dungeons and caves
- Base Type - Droll
- Description: The Drollmagi is a much more powerful version of the Droll,
- using a barrage of spells and hard-hitting physical attacks against you.
- It can heal itself and use Hurt as well, so the battles might last a
- little longer than you're used to. Hit it hard and quick, if it heals
- itself, keep working on it, the gold and experience he sacrifices are
- worth it for you.
- **Druin**
- HP: 20
- Gold: 16
- EXP: 7
- Special Attacks – None
- Spell(s) – None
- Area – Early caves and dungeons
- Base Type - Druin
- Description: Another run-of-the-mill dungeon and cave monster, the Druin
- is also special attack-less, but packs a powerful punch with his regular
- attacks and has quite a few HPs as well. You'll want to keep an eye on
- your HPs and perhaps use Hurt to take this foe out.
- **Druinlord**
- HP: 35
- Gold: 85
- EXP: 20
- Special Attacks – None
- Spell(s) – Hurt
- Area – Later-game dungeons and caves
- Base Type - Druin
- Description: Whilst the Druinlord isn't exactly threatening to you, it's
- more threatening than its weaker cousin, the Druin, and can use magic as
- well as its cousin, if not better. Beware of it's constant use of the
- Hurt spell.
- **Ghost**
- HP: 7
- Gold: 5
- EXP: 3
- Special Attacks – None
- Spell(s) – None
- Area – Fields around Kol and some desert areas.
- Base Type - Ghost
- Description: The Ghost can be a problem in the early stages of the game,
- but once you acquire the Hurt spell come level 4, you'll be okay.
- Usually one hit with the Hurt spell and the Ghost'll perish instantly.
- Once around levels 4 and 5, two hits with the Club or one hit with the
- Copper Sword'll do him in as well.
- **Goldman**
- HP: 50
- Gold: 200
- EXP: 6
- Special Attacks – None
- Spell(s) – None
- Area – South of Rimuldar, south of Hauksness
- Base Type - Golem
- Description: The Goldman is a large monster made of stone, possible gold
- blocks. He has a strong defense and attacks with a powerful punch, but
- lacks any spell usage. The real advantage to fighting these guys it that
- you can get up to 200 gold for beating one, although the experience
- points you get from them leaves something to be desired, for sure.
- **Golem**
- HP: 70
- Gold: 10
- EXP: 5
- Special Attacks – None
- Spell(s) – None
- Area – Entrance to Cantlin, Charlock Castle
- Base Type - Golem
- Description: Although the Golem is a real enemy, your only experience
- with him may be when you fight him at the entrance to Cantlin, putting
- him to sleep with the Fairy Flute, killing him, and getting the measly
- reward he leaves behind. He's an easy enemy to fight, but the rewards
- are certainly not worth it.
- **Green Dragon**
- HP: 65
- Gold: 160
- EXP: 45
- Special Attacks – Breathes Fire
- Spell(s) – None
- Area – Dungeon were you rescue Princess Gwaelin, Charlock Castle
- Base Type - Dragon
- Description: The Green Dragon is originally fought as a boss, guarding
- the kidnapped Princess Gwaelin. And he's tough when you fight him there,
- he definitely gives you a hard time. Later in the game, however, the
- Green Dragon is fought as a regular old enemy and is exactly the same,
- you're just much stronger by that point. Two vast differences in time,
- not enemy.
- **Knight**
- HP: 55
- Gold: 130
- EXP: 33
- Special Attacks – None
- Spell(s) – Stopspell
- Area – Various fields and dungeons
- Base Type - Knight
- Description: The Knight is a large monster, and will probably give you a
- scare the first few times you fight him until you realize he isn't that
- hard to fight at all! He uses Stopspell often but that shouldn't stop
- you from hitting away at him with your sword. He's an easy target, trust
- me, no matter how scary he is.
- **Magician**
- HP: 13
- Gold: 12
- EXP: 4
- Special Attacks – None
- Spell(s) – Hurt
- Area – North and east of Tantegel, all the way to the Kol region
- Base Type - Mage
- Description: The Magician is an enemy you'll DEFINITELY want to run away
- from in the stages of the game before you hit level 4 and get the Hurt
- spell. After you get the Hurt spell, use it twice on this monster to
- kill him, getting a lot of gold from him in return, and some experience
- to boot.
- **Magidrakee**
- HP: 15
- Gold: 9
- EXP: 5
- Special Attacks – None
- Spell(s) – Hurt
- Area – Southern continents
- Base Type - Drakee
- Description: The Magidrakee is a formidable opponent. He has quite a lot
- of hit points and can cast powerful magic in the Hurt spell. You'll want
- to combat him using the Hurt spell combined with regular attacks for
- best results. Run away or heal if his Hurt spell starts doing
- significant damage.
- **Magiwyvern**
- HP: 58
- Gold: 130
- EXP: 34
- Special Attacks – None
- Spell(s) – Sleep
- Area – Southern continents, around coastlines
- Base Type - Wyvern
- Description: Although his name suggests he's a powerful magic user,
- don't be fooled – The Magiwyvern is NOTHING compared to his annoying
- stronger cousin, the Starwyvern. While he can use one spell, Sleep, he
- doesn't use it as annoyingly well as his cousin, and he can't heal
- himself either. Basically, enjoy slaying this Wyvern, they get harder.
- **Metal Scorpion**
- HP: 22
- Gold: 40
- EXP: 14
- Special Attacks – None
- Spell(s) – None
- Area – Deserts in the south
- Base Type - Scorpion
- Description: The Metal Scorpion is extremely similar to that of the
- regular Scorpion in that it's all attack, no magic. But, naturally, this
- elite version of the Scorpion attacks with more power, and has a higher
- defense, making him more of a threat to you, the player. He doesn't have
- many hit points, though, so take him out quickly.
- **Metal Slime**
- HP: 4
- Gold: 6
- EXP: 115
- Special Attacks – None
- Spell(s) – None
- Area – Fields around Hauksness
- Base Type - Slime
- Description: The Metal Slime is a very interesting creature indeed. He
- is but a slime, but can cast magic, and has a very, very high defense,
- so often you won't do any damage to him. He also runs from battle often.
- If you're lucky enough to score a kill on this rare Slime, you'll get
- 115 experience points, more experience than any other enemy in the game.
- **Poltergeist**
- HP: 23
- Gold: 18
- EXP: 8
- Special Attacks – None
- Spell(s) – Hurt
- Area – Dungeons and caves later in the game
- Base Type - Ghost
- Description: The Poltergeist is basically a spell-using Ghost, and he's
- just stronger offensively and defensively then a ghost as well. The
- Poltergeist can use the Hurt spell, and that combined with a pretty
- powerful regular attack makes him a considerable threat early on.
- **Red Dragon**
- HP: 100
- Gold: 140
- EXP: 100
- Special Attacks – Breathes fire
- Spell(s) – None
- Area – Charlock Castle
- Base Type - Dragon
- Description: The Red Dragon is the most powerful enemy in the game,
- other than the Dragonlord himself. He is the strongest Dragon AND the
- strongest enemy, and can really give you a hard time. They are found in
- Charlock Castle, so what does that tell you? RUN AWAY! =)
- **Red Slime**
- HP: 4
- Gold: 2
- EXP: 1
- Special Attacks – None
- Spell(s) – None
- Area – Everywhere, mainly around Tantegel and the northern continent
- Base Type - Slime
- Description: The Red Slime is a slightly stronger version of the regular
- Slime and can potentially give you some problems if you're not well
- equipped or low on hit points early in the game. That one extra hit
- point they have and extra attack power the Red Slime possess can mean
- death to the player very early in the game. Don't take them too
- lightly... =P
- **Rogue Scorpion**
- HP: 35
- Gold: 110
- EXP: 26
- Special Attacks – None
- Spell(s) – None
- Area – Near Charlock
- Base Type - Scorpion
- Description: The Rogue Scorpion is easily the strongest Scorpion in the
- game, but he still shouldn't give you too much trouble. He hits for
- pretty good damage, but once you have Erdrick's Armor and Erdrick's
- Sword, he's nothing more than mincemeat.
- **Scorpion**
- HP: 20
- Gold: 16
- EXP: 6
- Special Attacks – None
- Spell(s) – None
- Area – Early on the southern continent
- Base Type - Scorpion
- Description: The Scorpion has nothing special in his inventory, he's
- just a very good fighter and can do a lot of damage. He'll chip away at
- your HP and you won't even realize it. He also has quite a few hit
- points in addition to his strong attack power, so be weary of that as
- well. Use magic if you want, but regular attacking never hurt either.
- **Skeleton**
- HP: 30
- Gold: 30
- EXP: 11
- Special Attacks – None
- Spell(s) – None
- Area – Southern continent, early stages of the game
- Base Type - Skeleton
- Description: The Skeleton is a well-feared enemy to combat, even
- throughout the latter stages in the game, when you get to level 8 and 9.
- He packs a powerful punch and has a lot of hit points. Try using Hurt on
- him, or even put him to sleep if you'd like, although he easily awakens
- from slumber.
- **Slime**
- HP: 3
- Gold: 1
- EXP: 1
- Special Attacks – None
- Spell(s) – None
- Area – Fields around Tantegel
- Base Type - Slime
- Description: The Slime is the most primitive enemy in the world of
- Dragon Warrior. With any weapon except your bare fists and the Bamboo
- Pole, you can beat the Slime in one hit. He's worth a measly 1
- experience point and 1 gold piece, but it's worth it in the beginning
- stages of the game. Once you raise a few levels they'll run like the
- Dickens from you, however. =)
- **Specter**
- HP: 36
- Gold: 70
- EXP: 18
- Special Attacks – None
- Spell(s) – Sleep and Hurt
- Area – Later-game dungeons and caves
- Base Type - Ghost
- Description: A fairly powerful enemy, the only downside to the Specter
- is his real lack of hit points, and his weak defense that allows you to
- slash through him easily. He has been known to put a character to sleep
- and hit him hard with the Hurt spell however, so be weary.
- **Starwyvern**
- HP: 65
- Gold: 160
- EXP: 43
- Special Attacks – None
- Spell(s) – Sleep and Healmore
- Area – Southern continent, near Charlock
- Base Type - Wyvern
- Description: Ah yes, the Starwyvern. In my opinion, the most ANNOYING
- enemy in the game, simply because he drags out the fights with the
- greatest of ease with his sleep spell, but more importantly, his
- Healmore spell. If you don't kill him in two hits, chances are he's
- going to use Healmore and keep using it, basically forcing you to run,
- so make sure to kill him quickly and in two rounds, and if you don't,
- just hope you're lucky enough to get a third chance on him without him
- healing.
- **Stoneman**
- HP: 160
- Gold: 140
- EXP: 65
- Special Attacks – None
- Spell(s) – None
- Area – Charlock Castle
- Base Type - Golem
- Description: The Stoneman, found only in the last dungeon, is an
- extremely powerful enemy with a lot of hitpoints, so your best bet would
- DEFINETLY be to run away from him, and quick. Your only quest in
- Charlock should be to run from enemies while getting to the Dragonlord
- if you want to stay alive. Really.
- **Warlock**
- HP: 30
- Gold: 35
- EXP: 13
- Special Attacks – None
- Spell(s) – Sleep and Hurt
- Area – Fields around Charlock
- Base Type – Mage
- Description: The Warlock is a powerful enemy indeed. A modified version
- of the 'ol Magician, the Warlock has more hit points and is all around
- much stronger. He can also use two spells to boot. Often, he puts you to
- sleep the first round with Sleep, and then continuously casts Hurt on
- you until you wake up, and then repeat the process. Don't take him
- lightly... it can certainly mean your life.
- **Werewolf**
- HP: 60
- Gold: 150
- EXP: 40
- Special Attacks – None
- Spell(s) – None
- Area – Southern continent, towards the east
- Base Type - Wolf
- Description: The Werewolf is the strongest Wolf creature in the game,
- but he's still a joke, especially after the acquisition of the Erdrick
- equipment. He can't use any spells, so don't worry about that. Just take
- him out quickly and efficiently to avoid any trouble with him.
- **Wizard**
- HP: 65
- Gold: 165
- EXP: 50
- Special Attacks – None
- Spell(s) – Hurtmore
- Area – South continent towards the east
- Base Type - Mage
- Description: The Wizard is the strongest spellcaster in the game. He can
- put you to sleep, and he uses the powerful spell Hurtmore with the
- greatest of ease. Even his regular attacks do good damage. Be weary of
- this powerful spellcaster, don't dilly-dally when fighting him or he'll
- take your life pretty easily.
- **Wolf**
- HP: 34
- Gold: 50
- EXP: 16
- Special Attacks – None
- Spell(s) – None
- Area – Fields around Rimuldar
- Base Type - Wolf
- Description: The Wolf is basically a toned down Woldlord with less
- attack and defense power, no spell usage, and less hit points. Take
- advantage of his weaknesses to get easy gold and experience out of these
- guys, it should be very easy for you, better than fighting the annoying
- Wolflords.
- **Wolflord**
- HP: 38
- Gold: 80
- EXP: 20
- Special Attacks – None
- Spell(s) – Stopspell
- Area – Fields around Rimuldar
- Base Type - Wolf
- Description: The Wolflord is nothing to get worked up aboit, although
- his high quantity of hit points can make him a formidable opponent. The
- only spell he can use, Stopspell, allows him to silence your
- spellcasting abilities, but half of the time it doesn't even connect. Be
- more worried about his regular attacks, they can start to build up
- damage on you when you're chipping away at his hit points.
- **Wraith**
- HP: 36
- Gold: 60
- EXP: 17
- Special Attacks – None
- Spell(s) - Heal
- Area – Fields around Hauksness
- Base Type - Skeleton
- Description: The Wraith is a much stronger version of the Skeleton, a
- Skeleton with an attitude, if you will. =) He has a stronger attack,
- more hit points, and can even heal himself with the spell Heal. Take him
- out quickly or pay the price.
- **Wraith Knight**
- HP: 46
- Gold: 120
- EXP: 28
- Special Attacks – None
- Spell(s) – None
- Area – Southern continent
- Base Type - Skeleton
- Description: Ha, and you thought the Wraith was hard. The Wraith Knight
- packs an EXTREMELY powerful punch. He hits for big damage and can heal
- himself to boot, and he does it often. Your best bet is probably try to
- put him to sleep and take him out with physical attacks thereafter.
- Don't be afraid to run from this guy, he can kill in a heartbeat, and
- that's no joke.
- **Wyvern**
- HP: 42
- Gold: 100
- EXP: 24
- Special Attacks – None
- Spell(s) – None
- Area – Fields around Rimuldar on the coastline
- Base Type - Wyvern
- Description: The Wyvern, while not able to use any spells, is still a
- pain in the ass. He has a lot of hit points and dishes some lethal
- damage, always, always, always in the double digits. Run away from him
- until you're in the low teens in level, then take him on. Don't risk it
- all on him. =)
- ***********************************************************************
- Section XV – Weapons Appendix
- ------- -- ------- --------
- This part of the guide shows you the various weapons in the game, where
- they can be bought, and their power as well. It's more of a quick
- reference guide. Below it are the in-depth descriptions.
- NAME OF WEAPON – The name of the weapon.
- ATTACK POWER – The attack power of the weapon. (Combine the attack power
- of the equipped weapon and your regular attack power with no weapon
- equipped to figure out the total attack power.)
- COST – How much the weapon costs.
- WHERE IT CAN BE BOUGHT? – The town(s) where the weapon can be purchased.
- __________________________________________________________________
- | NAME OF WEAPON | ATTACK POWER | COST | WHERE CAN IT BE BOUGHT? |
- ------------------------------------------------------------------
- | BAMBOO POLE | 2 | 10g | BRECCONARY, CANTLIN |
- ------------------------------------------------------------------
- | BROAD SWORD | 20 | 1500g| CANTLIN, RIMULDAR |
- ------------------------------------------------------------------
- | CLUB | 4 | 60g | BRECCONARY, CANTLIN, |
- | | | | GARINHAM |
- ------------------------------------------------------------------
- | COPPER SWORD | 10 | 180g | BRECCONARY, CANTLIN, |
- | | | | GARINHAM, KOL, RIMULDAR |
- ------------------------------------------------------------------
- | ERDRICK'S SWORD| 40 | NONE | CHARLOCK |
- ------------------------------------------------------------------
- | FLAME SWORD | 28 | 9800g| RIMULDAR |
- ------------------------------------------------------------------
- | HAND AXE | 15 | 560g | CANTLIN, GARINHAM, KOL, |
- | | | | RIMULDAR |
- ------------------------------------------------------------------
- And now... the in-depth descriptions.
- HOW TO READ THE IN-DEPTH DESCRIPTIONS
- Name of Weapon: The name of the weapon.
- Where can it be bought or found?: Where can the weapon be found or
- bought.
- Cost: How much, in gold, does the weapon cost.
- Attack Power: The attack power of the weapon.
- Descriptions: A little something about the weapon.
- ----------
- Name of Weapon: Bamboo Stick
- Where can it be bought or found?: Brecconary, Cantlin
- Cost: 10g
- Attack Power: 2
- Descriptions: This is the weakest weapon in the game, and you'll probably never
- even use it. Don't buy it and don't equip it. Go for the Copper Sword in the
- beginning of the game instead.
- ----------
- Name of Weapon: Broad Sword
- Where can it be bought or found?: Cantlin, Rimuldar
- Cost: 1,500g
- Attack Power: 20
- Descriptions: Pretty damn powerful, you'll want to save up and pick this weapon
- up as soon as it becomes available to you.
- ----------
- Name of Weapon: Club
- Where can it be bought or found?: Brecconary, Cantlin, Garinham
- Cost: 60g
- Attack Power: 4
- Descriptions: Another weak weapon, but you might want to pick it up in the
- early stages until you can purchase a Copper Sword. Definitely get this in
- avoidance of the Bamboo Pole.
- ----------
- Name of Weapon: Copper Sword
- Where can it be bought or found?: Brecconary, Cantlin, Garinham, Kol, Rimuldar
- Cost: 180g
- Attack Power: 10
- Descriptions: This weapon is going to be your first true weapon, a weapon
- you'll be sticking it out with for a while.
- ----------
- Name of Weapon: Erdrick's Sword
- Where can it be bought or found?: Charlock Castle
- Cost: None
- Attack Power: 40
- Descriptions: Erdrick's Sword is the most powerful weapon in the game. It's
- found in the final dungeon, the Dragonlord's home, Charlock Castle. Although
- it's there, you'll probably find yourself entering the castle before you're
- ready to beat the game to get the sword, and then leaving... and that's okay,
- that's what you're supposed to do. It's impossible to defeat the Dragonlord
- without Erdrick's Sword.
- ----------
- Name of Weapon: Flame Sword
- Where can it be bought or found?: Rimuldar
- Cost: 9,800g
- Attack Power: 28
- Descriptions: The second most powerful sword in the game, you can purchase it
- in a shop at Rimuldar, and use it until you can get the Erdrick's Sword.
- ----------
- Name of Weapon: Hand Axe
- Where can it be bought or found?: Cantlin, Garinham, Kol, Rimuldar
- Cost: 560g
- Attack Power: 15
- Descriptions: A pretty strong weapon, invest in one as a pre-Broad Sword
- investment to make sure you can kill the tough enemies about.
- ***********************************************************************
- Section XVI – Armor Appendix
- ------- --- ----- --------
- This part of the guide shows you the various armor items in the game,
- where they can be bought, and their defense power as well. It's more of
- a quick reference guide.
- NAME OF ARMOR – The name of the piece of armor.
- DEFENSE POWER – The defense power of the armor. (Combine the defense
- power of the equipped armor and your shield's defense power to get your
- total defense power.)
- COST – How much the armor costs.
- WHERE IT CAN BE BOUGHT? – The town(s) where the armor can be purchased.
- __________________________________________________________________
- | NAME OF ARMOR | DEFENSE POWER | COST | WHERE CAN IT BE BOUGHT? |
- ------------------------------------------------------------------
- | CHAIN MAIL | 10 | 300g | CANTLIN, GARINHAM |
- ------------------------------------------------------------------
- | CLOTHES | 2 | 20g | BRECCONARY |
- ------------------------------------------------------------------
- |ERDRICK'S ARMOR| 28 | NONE | HAUKSNESS |
- ------------------------------------------------------------------
- | FULL PLATE | 24 | 3000g| CANTLIN, KOL, RIMULDAR |
- ------------------------------------------------------------------
- | HALF PLATE | 16 | 1000g| GARINHAM, KOL, RIMULDAR |
- ------------------------------------------------------------------
- | LEATHER ARMOR | 4 | 70g | BRECCONARY, CANTLIN, |
- | | | | GARINHAM |
- ------------------------------------------------------------------
- | MAGIC ARMOR | 24 | 7700g| CANTLIN, RIMULDAR |
- ------------------------------------------------------------------
- And now... the in-depth descriptions.
- HOW TO READ THE IN-DEPTH DESCRIPTIONS
- Name of Armor: The name of the armor.
- Where can it be bought or found?: Where can the armor be found or
- bought.
- Cost: How much, in gold, does the armor cost.
- Defense Power: The defense power of the armor.
- Descriptions: A little something about the armor.
- ----------
- Name of Armor: Chain Mail
- Where can it be bought or found?: Cantlin, Garinham
- Cost: 300g
- Defense Power: 10
- Descriptions: A pretty strong piece of armor you should try to buy as soon as
- you can in the early going of the game.
- ----------
- Name of Armor: Clothes
- Where can it be bought or found?: Cantlin, Garinham
- Cost: 20g
- Defense Power: 2
- Descriptions: Weakest armor in the game... all I can really tell you to do is
- to stay away from this armor if you can, it's so weak that it's not even worth
- the 20g in the beginning of the game.
- ----------
- Name of Armor: Erdrick's Armor
- Where can it be bought or found?: Hauksness
- Cost: None
- Defense Power: 28
- Descriptions: Obtain this armor by fighting a Knight in Hauksness. It's the
- strongest armor in the game and a must-have if you want to beat it. It allows
- you to walk over swamps and magic floors without taking any damage. Also, with
- every step you take with this armor equipped, the Hero regains one lost HP.
- ----------
- Name of Armor: Full Plate
- Where can it be bought or found?: Cantlin, Kol, Rimuldar
- Cost: 3,000g
- Defense Power: 24
- Descriptions: This piece of armor is the strongest non-Erdrick armor gear in
- the game, only 4 defense points weaker than Erdrick's Armor. Pick this armor up
- ASAP!
- ----------
- Name of Armor: Half Plate
- Where can it be bought or found?: Garinham, Kol, Rimuldar
- Cost: 1,000g
- Defense Power: 16
- Descriptions: A nice strong piece of armor midway through the game that you'll
- probably want to pick up before fighting the Green Dragon to save Princess
- Gwaelin.
- ----------
- Name of Armor: Leather Armor
- Where can it be bought or found?: Brecconary, Cantlin, Garinham
- Cost: 70g
- Defense Power: 4
- Descriptions: Most likely, the Leather Armor is going to be your first piece of
- armor in the game. Get it at Brecconary at the beginning of the game after
- leaving Tantegel Castle.
- ----------
- Name of Armor: Magic Armor
- Where can it be bought or found?: Cantlin, Rimuldar
- Cost: 7,700g
- Defense Power: 24
- Descriptions: This armor has identical defense power to the Full Plate. The
- only difference is that with every few steps you take with this armor, you
- regain 1 HP. So it's actually quite worth the cost.
- ***********************************************************************
- Section XVII – Shield Appendix
- ------- ---- ------ --------
- This part of the guide shows you the various shields in the game, where
- they can be bought, and their defense power as well. It's more of a
- quick reference guide. Below that are the in-depth descriptions.
- NAME OF SHIELD – The name of the shield.
- DEFENSE POWER – The defense power of the shield. (Combine the defense
- power of the equipped armor and your shield's defense power to get your
- total defense power.)
- COST – How much the shield costs.
- WHERE IT CAN BE BOUGHT? – The town(s) where the shield can be purchased.
- ___________________________________________________________________
- | NAME OF SHIELD | DEFENSE POWER | COST | WHERE CAN IT BE BOUGHT? |
- -------------------------------------------------------------------
- | LARGE SHIELD | 10 | 800g | CANTLIN, GARINHAM |
- -------------------------------------------------------------------
- | SILVER SHIELD | 25 |14800g| CANTLIN |
- -------------------------------------------------------------------
- | SMALL SHIELD | 4 | 90g |BRECCONARY, GARINHAM, KOL|
- -------------------------------------------------------------------
- And now... the in-depth descriptions.
- HOW TO READ THE IN-DEPTH DESCRIPTIONS
- Name of Shield: The name of the shield.
- Where can it be bought or found?: Where can the shield be found or
- bought.
- Cost: How much, in gold, does the shield cost.
- Defense Power: The defense power of the shield.
- Descriptions: A little something about the shield.
- ----------
- Name of Shield: Large Shield
- Where can it be bought or found?: Cantlin, Garinham
- Cost: 14,800g
- Defense Power: 10
- Descriptions: A decent shield, better than the Small Shield, and really gives a
- nice boost to your defense midway through the game when you need it most.
- ----------
- Name of Shield: Silver Shield
- Where can it be bought or found?: Cantlin,
- Cost: 800g
- Defense Power: 25
- Descriptions: The Silver Shield is the strongest Shield in the game and can
- only be purchased in one place in the game; a secret shop in the town of
- Cantlin. Make sure to pick up this shield before venturing into Charlock Castle
- at it adds a very nice 25 defense power to your stats.
- ----------
- Name of Shield: Small Shield
- Where can it be bought or found?: Breconnary, Garinham, Kol
- Cost: 90g
- Defense Power: 4
- Descriptions: The Small Shield is the weakest shield in the game, but it'd be
- good to pick it up early in the game for insurance defense power. It's only 90
- gold pieces, so it'd be a good early-game investment indeed.
- ***********************************************************************
- Section XVIII – Item Appendix
- ------- ----- ---- --------
- This part of the guide shows you the various items in the game, where
- they can be bought, and their effect(s) as well. It's more of a quick
- reference guide.
- NAME OF ITEM – The name of the item.
- COST – How much the item costs.
- WHERE CAN IT BE BOUGHT? – Shows where the item is either bought or
- found.
- EFFECT(s) – Tells just what the item does or what it can or should be
- used for.
- ________________________________________________________________________
- | NAME OF ITEM | COST | WHERE CAN IT BE BOUGHT? | EFFECT(s) |
- ------------------------------------------------------------------------
- | CURSED BELT | NONE | FOUND IN GRAVE OF | CURSED ITEM, DON'T |
- | | | GARINHAM | EQUIP, SELL IT! |
- ------------------------------------------------------------------------
- | CURSED | NONE | FOUND IN THE ROCK | CURSED ITEM, DON'T |
- | NECKLACE | | MOUNTAIN CAVE | EQUIP, SELL IT! |
- ------------------------------------------------------------------------
- |DRAGON'S SCALE| 20g | MOST TOWNS AND VILLAGES | A PERMANENT INCREASE |
- | | | | IN DEFENSE BY +2 |
- ------------------------------------------------------------------------
- | ERDRICK'S | NONE | FOUND IN ERDRICK'S CAVE | HAS WORDS OF WISDOM |
- | TABLET | | | FROM ERDRICK ON IT |
- ------------------------------------------------------------------------
- | ERDRICK'S | NONE | FOUND NEAR CANTLIN | USE THIS TO GET THE |
- | TOKEN | | | RAINBOW DROP |
- ------------------------------------------------------------------------
- | FAIRY'S FLUTE| NONE | FOUND NEAR THE WATER | USED TO PUT TO SLEEP |
- | | | IN THE VILLAGE OF KOL | THE GOLEM |
- ------------------------------------------------------------------------
- | FAIRY WATER | NONE | FOUND IN SECRET AREAS IN| USE IT TO AVOID ANY |
- | | | BRECCONARY AND KOL | ENEMIES FOR A TIME |
- ------------------------------------------------------------------------
- |FIGHTER'S RING| NONE | FOUND IN THE ROCK | EQUIP IT TO RAISE |
- | | | MOUNTAIN CAVE | STRENGTH AND SPEED +2|
- ------------------------------------------------------------------------
- |GWAELIN'S LOVE| NONE | FOUND IN THE SWAMP CAVE | USE IT TO FIND |
- | | | | ERDRICK'S TOKEN |
- ------------------------------------------------------------------------
- | MEDICINAL |VARIES| FOUND IN EVERY TOWN AND | USE THIS ITEM TO |
- | HERB | | VILLAGE IN THE GAME | HEAL SOME HP |
- ------------------------------------------------------------------------
- | MAGIC KEY | 53g | FOUND IN THE TOWNS OF | USE THIS ITEM TO |
- | | | RIMULDAR, TANTAGEL AND | OPEN SEALED DOORS |
- | | | CANTLIN | AROUND THE WORLD |
- ------------------------------------------------------------------------
- | RAINBOW DROP | NONE | FOUND NEAR RIMULDAR | YOU'LL NEED THIS TO |
- | | | | GET TO CHARLOCK |
- ------------------------------------------------------------------------
- | SILVER HARP | NONE | FOUND IN THE GRAVE OF | USE THIS ITEM TO GET |
- | | | GARIN | THE STAFF OF RAIN |
- ------------------------------------------------------------------------
- |STAFF OF RAIN | NONE | FOUND NEAR THE VILLAGE | USE THIS ITEM TO GET |
- | | | OF KOL | THE RAINBOW DROP |
- ------------------------------------------------------------------------
- | STONES OF | NONE | FOUND IN THE BASEMENT | USE THIS ITEM TO GET |
- | SUNLIGHT | | OF TANTAGEL CASTLE | THE RAINBOW DROP |
- ------------------------------------------------------------------------
- | TORCH | 8g | FOUND IN EVERY TOWN AND | USE THIS ITEM TO SEE |
- | | | VILLAGE | IN CAVES AND DUNGEONS|
- ------------------------------------------------------------------------
- | WINGS | 70g | FOUND IN THE VILLAGE OF | USE THIS ITEM TO GET |
- | | | KOL, AS WELL AS CANTLIN | BACK TO TANTAGEL |
- | | | AND RIMULDAR | CASTLE INSTANTLY |
- ------------------------------------------------------------------------
- ***********************************************************************
- Section XIX – Magic Appendix
- ------- --- ----- --------
- Magic plays an important part in the game. Below is a chart of the ten
- magic spells available in the game, as well as a little information on
- them for your use. I hope it helps.
- ________________________________________________________________________
- | SPELL NAME | MP | LEVEL ACQUIRED | WHAT DOES THE SPELL DO? |
- ------------------------------------------------------------------------
- | HEAL | 4 | 3 | HEALS YOU IN BATTLE OR REGULARLY, |
- | | | | RESTORING SOME OF YOUR HP. |
- ------------------------------------------------------------------------
- | HEALMORE | 10 | 17 | A STRONGER VERSION OF THE SPELL |
- | | | | HEAL. |
- ------------------------------------------------------------------------
- | HURT | 2 | 4 | USED IN BATTLE, THIS SPELL GIVES |
- | | | | DAMAGE TO THE ENEMY. |
- ------------------------------------------------------------------------
- | HURTMORE | 5 | 19 | A STRONGER VERSION OF THE SPELL |
- | | | | HURT. |
- ------------------------------------------------------------------------
- | OUTSIDE | 6 | 12 | USE THIS SPELL IN A DUNGEON TO |
- | | | | GET BACK TO THE ENTRANCE. |
- ------------------------------------------------------------------------
- | RADIANT | 3 | 9 | THIS SPELL HAS THE SAME EFFECT AS |
- | | | | THE TORCH, WITH BETTER RANGE. |
- ------------------------------------------------------------------------
- | REPEL | 2 | 15 | TO LOWER THE ENCOUNTER RATE WITH |
- | | | | ENEMIES, USE THIS SPELL. |
- ------------------------------------------------------------------------
- | RETURN | 8 | 13 | USING THIS SPELL WILL RESULT IN |
- | | | | YOU INSTANTLY GETTING TO TANTAGEL.|
- ------------------------------------------------------------------------
- | SLEEP | 2 | 7 | USED IN BATTLE, THIS SPELL HAS |
- | | | | THE POWER TO PUT YOUR FOE TO SLEEP|
- ------------------------------------------------------------------------
- | STOPSPELL | 2 | 10 | USED IN BATTLE, CAST THIS ON YOUR |
- | | | | ENEMY TO SILENCE HIS MAGIC. |
- ------------------------------------------------------------------------
- ***********************************************************************
- Section XX – Level Appendix
- ------- -- ----- --------
- As in any RPG, the leveling up and experience factor is an important
- part in the game, integral to your success. Below is a chart of the
- experience and level table in the game. The highest level your character
- can achieve in the game is 30. Since there is a lot of information to
- put on this chart, below is a key for the chart, and then below the key
- is the chart itself. I hope you find it useful.
- LV – The level we're talking about.
- EXP N– The amount of experience you need to get to the prior level to
- the level you're on.
- CUR – The current amount of experience you'd have being exactly on that
- level.
- HPB – The bonus in hit points you receive.
- HPT – The total amount of HP you now have.
- MPB – The bonus in magic points you receive.
- MPT – The total amount of MP you now have.
- STRB – The bonus in strength you receive.
- STRT – The total amount of strength you now have, minus whatever weapon
- you have equipped.
- SPDB – The bonus in response speed you receive.
- SPDT – The total amount of response speed you now have.
- (Thanks to SykoBadger's Dragon Warrior guide. I wrote down all of the
- numbers while playing the game and verified them with his guide to make
- sure everything checked out. Again, thanks to him, definitely check out
- his Dragon Warrior guide, it rules, it's on GameFAQs as well!)
- Please note the chart goes only to level 22. I verified my numbers,
- again, with SykoBadger, but he ended on level 22, and so did I! Crap! If
- anyone can fill the remaining numbers for me, I'd appreciate an e-mail
- to quickman311@neo-tokyo.org. You'll get credit for it, worry not.
- Also, the experience numbers are approximations, especially in the 20s.
- Sorry about that.
- ________________________________________________________________________
- | LV | EXP N | CUR | HPB | HPT | MPB | MPT | STRB | STRT | SPDB | SPDT |
- ------------------------------------------------------------------------
- | 1 | -- | -- | -- | 15 | -- | 0 | -- | 3 | -- | 3 |
- ------------------------------------------------------------------------
- | 2 | 7 | 7 | 7 | 22 | -- | 0 | 1 | 4 | -- | 3 |
- ------------------------------------------------------------------------
- | 3* | 16 | 23 | 2 | 24 | 5 | 5 | 2 | 6 | 2 | 5 |
- ------------------------------------------------------------------------
- | 4* | 24 | 47 | 7 | 31 | 10 | 15 | -- | 6 | 2 | 7 |
- ------------------------------------------------------------------------
- | 5 | 63 | 110 | 4 | 35 | 4 | 19 | 4 | 10 | 2 | 9 |
- ------------------------------------------------------------------------
- | 6 | 110 | 220 | 3 | 38 | 3 | 22 | 4 | 14 | -- | 9 |
- ------------------------------------------------------------------------
- | 7* | 230 | 450 | 2 | 40 | 2 | 24 | 2 | 16 | 6 | 15 |
- ------------------------------------------------------------------------
- | 8 | 350 | 800 | 6 | 46 | 3 | 27 | 4 | 20 | 3 | 18 |
- ------------------------------------------------------------------------
- | 9* | 500 | 1300| 4 | 50 | 6 | 33 | 8 | 28 | 1 | 19 |
- ------------------------------------------------------------------------
- | 10*| 700 | 2000| 4 | 54 | 4 | 37 | 5 | 33 | 8 | 27 |
- ------------------------------------------------------------------------
- | 11 | 900 | 2900| 8 | 62 | 9 | 46 | 5 | 38 | 4 | 31 |
- ------------------------------------------------------------------------
- | 12*| 1100 | 4000| 1 | 63 | 7 | 53 | 8 | 46 | 5 | 36 |
- ------------------------------------------------------------------------
- | 13*| 1500 | 5500| 7 | 70 | 5 | 58 | 4 | 50 | 7 | 43 |
- ------------------------------------------------------------------------
- | 14 | 2000 | 7500| 8 | 78 | 6 | 64 | 8 | 58 | 6 | 49 |
- ------------------------------------------------------------------------
- | 15*| 2500 |10000| 8 | 86 | 1 | 65 | 8 | 66 | 8 | 57 |
- ------------------------------------------------------------------------
- | 16 | 3000 |13000| 6 | 92 | 21 | 86 | 4 | 70 | 6 | 63 |
- ------------------------------------------------------------------------
- | 17*| 3000 |16000| 8 | 100 | 5 | 91 | -- | 70 | 6 | 69 |
- ------------------------------------------------------------------------
- | 18 | 3000 |19000| 15 | 115 | 7 | 98 | 13 | 83 | 5 | 74 |
- ------------------------------------------------------------------------
- | 19*| 3000 |22000| 15 | 130 | 6 | 104 | 2 | 85 | 2 | 76 |
- ------------------------------------------------------------------------
- | 20 | 4000 |26000| 8 | 138 | 12 | 116 | 5 | 90 | 2 | 78 |
- ------------------------------------------------------------------------
- | 21 | 4000 |30000| 11 | 149 | 6 | 122 | 3 | 93 | 2 | 80 |
- ------------------------------------------------------------------------
- | 22 | 4000 |34000| 9 | 158 | 10 | 132 | 2 | 95 | -- | 80 |
- ------------------------------------------------------------------------
- | 23 | 4000 |38000| ? | ? | ? | ? | ? | ? | ? | ? |
- ------------------------------------------------------------------------
- | 24 | 4000 |42000| ? | ? | ? | ? | ? | ? | ? | ? |
- ------------------------------------------------------------------------
- | 25 | 4000 |46000| ? | ? | ? | ? | ? | ? | ? | ? |
- ------------------------------------------------------------------------
- | 26 | 4000 |50000| ? | ? | ? | ? | ? | ? | ? | ? |
- ------------------------------------------------------------------------
- | 27 | 4000 |54000| ? | ? | ? | ? | ? | ? | ? | ? |
- ------------------------------------------------------------------------
- | 28 | 4000 |58000| ? | ? | ? | ? | ? | ? | ? | ? |
- ------------------------------------------------------------------------
- | 29 | 4000 |62000| ? | ? | ? | ? | ? | ? | ? | ? |
- ------------------------------------------------------------------------
- | 30 | 3535 |65535| ? | ? | ? | ? | ? | ? | ? | ? |
- ------------------------------------------------------------------------
- 3* - This is the level where you learn the spell "Heal"
- 4* - This is the level where you learn the spell "Hurt"
- 7* - This is the level where you learn the spell "Sleep"
- 9* - This is the level where you learn the spell "Radiant"
- 10* - This is the level where you learn the spell "Stopspell"
- 12* - This is the level where you learn the spell "Outside"
- 13* - This is the level where you learn the spell "Return"
- 15* - This is the level where you learn the spell "Repel"
- 17* - This is the level where you learn the spell "Healmore"
- 19* - This is the level where you learn the spell "Hurtmore"
- ***********************************************************************
- Section XXI – Townfolk Words of Wisdom (Message Appendix)
- ------- --- -------- ----- -- ------ ------- --------
- The townsfolk in the game are many. You may think that what they have to
- say is pretty unimportant, and I'll be honest with you; some of it
- definitely is. But then there are some words that are very, very
- important. To make a long story short, you just might not want to read
- what the townsfolk say, and that's exactly what this section is for. I
- have recorded every word of every townsfolk in every town, village, and
- castle in the game and compounded it to this section, so you don't have
- to read anything in the game, you can simply refer to this section if
- need-be.
- Please keep in mind that there are town words for before you rescue
- Princess Gwaelin, as well as afterwards. This is because you are
- generally able to enter new areas after rescuing her, plus some
- townsfolk, especially at the castle itself, have new things to say. Man
- #1 before the rescue may NOT, and PROBABLY DOESN'T correspond with Man
- #1 after the rescue, especially if the original Man #1 didn't have
- anything new to say. Sorry for any confusion that'll cause, but that'd
- be too big a task to do for me. If someone wants to do it for me, by all
- means, send it my way, you'll surely get your credit. (quickman311@neo-
- tokyo.org)
- **********Tantagel Castle**********
- King Lorik - "Descendant of Erdrick, listen now to my words. It is told
- that in ages past, Erdrick fought demons with a Ball of Light. Then came
- the Dragonlord who stole the precious globe and hid it in the darkness.
- Now, [you], thou must help us recover the Ball of Light and restore
- peace to our land. The Dragonlord must be defeated. Take now whatever
- thou may find in these Treasure Chests to aid thee in thy quest. Then
- speak with the guards, for they have much knowledge that may aid thee.
- May the light shine upon thee, [you]."
- Guard #1 - "Dost thou know about Princess Gwaelin?" If you answer "yes"
- then the guard'll say "[You], please save the Princess." If you answer
- "no" then the guard'll say, "Half a year now hast passed since the
- princess was kidnapped by the enemy. Never does the King speak of it,
- but he must be suffering much. [You], please save the princess."
- Guard #2 – "East of this castle is a town where armor, weapons, and many
- other items may be purchased. Return to the Inn for a rest if thou are
- wounded in battle, [You]. Sleep heals all."
- Guard #3 – "If thou hast collected all the Treasure Chests, a key will
- be found. Once used, the key will disappear but the door will be open
- and thou may pass through."
- Guard #4 - "King Lorik will record thy deeds in his Imperial Scroll so
- thou may return to thy quest later."
- Guard #5 – "If thou are planning to take a rest, first see King Lorik."
- Guard #6 - "Thou must have a key to open a door."
- Guard #7 - "When entering the cave, take with thee a torch."
- Guard #8 - "Where oh where can I find Princess Gwaelin?"
- Guard #9 - "Welcome to Tantagel Castle."
- Guard #10 - "Welcome to Tantagel Castle."
- Man #1 - "There was a time when Brecconary was a paradise. Then the
- Dragonlord's minions came."
- Man #2 - "To become strong enough to face future trials, thou must first
- battle many foes."
- Woman #1 - "Where oh where can I find Princess Gwaelin?"
- Old Man #1 - "[You]'s coming was foretold by legend. May the light shine
- upon this brave warrior."
- [After Gwaelin's Rescue...]
- King - "Forever shall I be grateful for the gift of my daughter returned
- to her home, [You]. Accept my thanks. Now Gwaelin, come to my side."
- Princess - "Wait a moment, please. I would like to give a present to
- [You]. Please accept my love, QuickMan. Even when we two are parted by
- great distances, I shall be with thee. Farewell, [You]"
- Guard #1 - "Oh brave [You]."
- Guard #2 – "A word of advice. Save thy money for more expensive armor."
- Guard #3 – "Listen to what people say. It can be of great help."
- Guard #4 - "Oh my dearest Gwaelin! I hate thee, [You]."
- Guard #5 - "If thy hit points are high enough, by all means, enter."
- Guard #6 - "Never does a brave man steal,"
- Woman #1 - "Thank you for saving the princess."
- Woman #2 - "When the sun and rain meet, a Rainbow Bridge shall appear.
- It's a legend."
- Red Knight #1 - "In Garinham, look for the grave of Garin. Thou must
- push on a wall of darkness there."
- Red Knight #2 – "I am looking for the castle cellar. I heard it is not
- easily found."
- Old Man #1 - "Let us wish the warrior well! May the light be thy
- strength."
- **********Town of Brecconary**********
- Man #1 - "Thou art most welcome in Brecconary."
- Man #2 - "Go north to the seashore, then follow the coastline west until
- thou hath reached Garniham."
- Man #3 - "Enter where thou can."
- Man #4 - "Within sight of Tantagel Castle to the south is Charlock, the
- fortress of the Dragonlord."
- Man #5 - "There is a town where magic keys can be purchased."
- Woman #1 - "Welcome! Enter the shop and speak to its keeper across the
- desk."
- Woman #2 - "No, I am not Princess Gwaelin."
- Old Man #1 - "Watch thy Hit Points when in the Poisonous Marsh."
- Old Man #2 - "If thou art cursed, come again."
- Green Man #1 – "Please save us from the minions of the Dragonlord."
- Guard #1 - "Tell King Lorik that the search for his daughter hath
- failed. I am almost gone..."
- Red Knight #1 - "Many have been the warriors who have perished on this
- quest. But for thee, I wish success, [You]."
- Red Knight #2 - "Art thou the descendant of Erdrick? Hast thou any
- proof?"
- **********Town of Garinham**********
- Old Man #1 - "Garin, a wandering minstrel of legendary fame, is said to
- have built this town."
- Old Man #2 - "Many believe that Princess Gwaelin is hidden away in a
- cave."
- Red Knight #1 – "I've heard of one named Nester. Dost thou know such a
- one?"
- Man #1 - "It is said that the Princess was kidnapped and taken
- eastward."
- Woman #1 - "Welcome to Garinham. May thy stay be a peaceful one."
- [After Gwaelin's rescue...]
- Old Man #1 - "They say that Erdrick's armor was hidden long ago."
- Old Man #2 - "The harp attracts enemies. Stay away from the grave in
- Garinham."
- Green Man #1 - "I suggest making a map if thy path leads into the
- darkness."
- Guard #1 - "I'm too busy. Ask the other guard."
- Guard #2 - "I'm too busy. Ask the other guard."
- Man #1 – "Once there was a town called Hauksness far to the south, but I
- do not know if it still exists."
- Woman #1 - "I hate people! Go! Leave me!"
- **********Village of Kol**********
- Old Man #1 – "This is the village of Kol."
- Old Man #2 - "In legends, it is said that fairies know how to put Golem
- to sleep."
- Old Man #3 - "Though thou art as brave as thy ancestor, [You], thou
- cannot defeat the great Dragonlord with such weapons. Thou shouldst come
- here again."
- Man #1 - "Dreadful is the south island. Great strength and skill and wit
- only will bring thee back from that place."
- Man #2 - "Art thou a descendant of Erdrick? Hast thou any proof?"
- Red Knight #1 - "East of Hauksness there is a town, 'tis said, where one
- may purchase weapons of extraordinary quality."
- Red Knight #2 - "Hast thou seen Nester? I think he may need help."
- Woman #1 - "This bath cures rheumatism."
- Green Man #1 – "Hast thou been to the southern island?" You can answer
- "yes" or "no". If you answer "no" he'll say, "To the south, I believe,
- there is a town called Rimuldar." If you say "yes" he'll say, "I've
- heard that powerful enemies live there."
- [After Gwaelin's Rescue...]
- Old Man #1 - "Has thou found the flute?" If you answer "yes" then he'll
- tell you to, "Go to the town of Cantlin." If you answer "no" he'll tell
- you that, "Howard had it, but he went to Rimuldar and never returned."
- *********Town of Rimuldar**********
- Man #1 - "I am Orwick, and I am waiting for my girlfriend."
- Man #2 - "Art thou a descendant of Erdrick? Hast thou any proof?"
- Man #3 - "Heed my warning! Travel not to the south for there the
- monsters are fierce and terrible."
- Green Man #1 – "Welcome!"
- Woman #1 – "No, I have no tomatoes. I have no tomatoes today."
- Woman #2 – "Before long the enemy will arrive."
- Red Knight #1 - "The scales of the Dragonlord are as hard as steel."
- Red Knight #2 - "You are [You]? It has been long since last we met."
- Red Knight #3 - "Is that a wedding ring? Thou seems too young to be
- married."
- Red Knight #4 – "In this world is there any sword that can pierce the
- scales of the Dragonlord?"
- Guard #1 – "Thou shalt find the Stones of Sunlight in Tantegel Castle is
- thou has not found them yet."
- Old Man #1 – "Over the western part of this island, Erdrick created a
- rainbow. 'Tis also said that he entered the darkness from a hidden
- entrance in the room of the Dragonlord."
- Old Man #2 - "This is a magic place. Hast thou found a magic temple? If
- you answer "yes" he says, "In this temple do sun and rain meet." If you
- say "no" he says, "Go to the south."
- Old Man #3 - "Good day, I am Howard. Four steps south of the bath in Kol
- thou shalt find a magic item."
- **********Town of Cantlin**********
- Guard #1 – "Welcome to Cantlin, the castle town."
- Guard #2 - "It is said that many have held Erdrick's armor. The last to
- have it was a fellow named Wynn."
- Guard #3 - "'Tis said that the Dragonlord hath claws that can cleave
- iron and fiery breath that can melt stone. Doth thou still wish to go
- on? If you answer "yes" he'll say, "Thou art truly brave," and if you
- say "no" he'll say, "That is good. No one will say thou art afraid."
- Woman #1 - "I know nothing,"
- Woman #2 - "What shall I get for thy dinner?"
- Old Man #1 - "To learn how proof may be obtained that thy ancestor was
- the great Erdrick, see a man in this very town."
- Old Man #2 - "'Tis said that Erdrick's sword could cleave steel."
- Old Man #3 - "Let us wish the warrior well! May the light be thy
- strength! Thou may go and search. From Tantegel Castle travel 70 leagues
- to the south and 40 to the east."
- Green Man #1 - "My grandfather Wynn once had a shop on the east side of
- Hauksness."
- Green Man #2 - "Grandfather used to say that his friend, Wynn, had
- buried something of great value at the floor of a tree behind his shop."
- Man #1 - "I'm Nester. Hey, where am I? No, don't tell me!"
- ************************************************************************
- Section XXII – FAQ
- ------- ---- ---
- This is the FAQ, or Frequently Asked Questions, area of the guide. Here
- you can find a short list of questions and answers to common problems in
- the game of Dragon Warrior. If you send me a question (cmoriarty311@cs.com), then
- I'll post it here with an answer in the next update, with your name included, and
- you'll also get a private e-mail with the answer and notification from me that it's
- been posted on this guide. The FAQ is here for your use, enjoy.
- 1.) Q: What's the best place to level up?
- A: As of right now, the desert below the Village of Kol, although
- I'm only on level 9 right now. I'll update this, naturally, in the next
- update.
- 2.) Q: I have a tip for you for an area, you didn't even know about it,
- what do I do?
- A: Well send it my way, naturally! If the tip is indeed valid, I'll
- post it on this walkthrough with your credit included, e-mail address
- and all. =)
- 3.) Q: You never mention saving in the guide at all, why?
- A: It's simple. I own all of the Dragon Warrior games on the NES
- system, and I play them often. However, I used an NES emulator
- (Famtasia), and played the ROM to write this walkthrough. It's just that
- much easier when you're on the computer. So for me to save, it's easy, I
- just save off of the browser. It should simply be common sense to save a
- lot.
- 4.) Q: If you die, what are the penalties?
- A: There are only two penalties if you die. One, you get half of
- your gold taken away from the time you died, plus you have to walk from
- Tantagel Castle to wherever you were at the time of your death, which
- can be very annoying on its own.
- 5.) Q: How come enemies are running away from me in battle?
- A: This is another common question, one that's equally easy to
- answer. Enemies are running from you in battle because basically you are
- –too- strong for that enemy! So they start running in battle sometimes.
- It doesn't always happen like that... I've fought a regular Slime at
- Level 30, but usually weaker enemies have a tendency to run away I'd
- say50%-75% of the time. Don't worry; it's perfectly natural. =)
- 6.) Q: What's the lowest level that you can legitimately beat the game
- on?
- A: I'd say around level 15 or 16, although I like to max out to
- level 30 before beating it. I've never actually done it on level 15 or
- 16, but I've read on the message boards that it can indeed be done. Give
- it a try if you'd like. =)
- 7.) Q: You mention not going to Inns in your walkthrough, but instead
- talk to the old man in Tantagel Castle. What are you talking about?
- A: Okay, here's how it goes. In Tantagel Castle, there is a guy, an
- old man, behind a desk to the right of the entrance all the way at the
- bottom of the outside of the castle. Talk to him and he'll refill your
- MP inconspicuously. Now you can use the Heal spell on yourself and then
- talk to him again to get your MP refilled, and repeat when necessary.
- Pretty nifty, no? Plus it makes it more convenient if you need to save
- with King Lorik at the castle, it's all in one place. Pretty damn cool
- if you ask me. =)
- 8.) Q: The Goldman is an awesome monster, I should fight him to get all
- of my gold, right?
- A: You could, but I wouldn't recommend it. While the Goldman is
- DEFINITELY good to get your cash supply up, he gives you only 6
- experience points when you defeat him. By the time you get strong enough
- to actually fight these guys, 6 experience points is nothing. I suggest
- you fight other monsters as well as Goldmen, that way you raise levels
- evenly, otherwise you'll be stuck getting your ass beat by some hard
- enemies because you didn't level up, and you don't want that. =)
- 9.) Q: Torch or Radiant?
- A: Obviously you'll need to use the Torches to light up caves and
- dungeons before you learn the Radiant spell, but once you get the
- Radiant spell, why use Torches anymore? Sell any in your stock and don't
- buy 'em anymore, you don't need 'em anyway.
- 10.) Q: How come you never suggest buying regular items [tools] in your
- walkthrough?
- A: Because you really don't need 'em. Torches, Medicinal Herbs…
- those can be replaced by two spells; Radiant and Heal/Healmore. The
- Dragon Scale you SHOULD buy and equip, it raises your defense 2, but
- after that, don't buy anymore, they won't do anything. Wings are good to
- get back to Tantagel Castle, but once you learn Return (the spell),
- those become null and void as well. Hope that answers the question at
- hand. =)
- 11.) Q: What's the difference between the regular walkthrough and the
- quick walkthrough, both found in your guide?
- A: The regular walkthrough is an in-depth walkthrough generally
- made for people who want to find everything in the game, step by step.
- The quick walkthrough is designed for people who don't want spoilers and
- who are just stuck in the game but have a general idea of what to do.
- It's to help EVERYONE!
- 12.) Q: Does the swamp take away damage?
- A: Yes, 2 hit points per step. The only way to combat it is to
- equip Erdrick's Armor, and by the time you get that, the swamp's damage
- is measly to you, trust me.
- 13.) Q: Why don't you have Game Genie codes?
- A: Because I don't cheat. =) If you're looking for those, there are
- other walkthroughs on GameFAQs that have the Game Genie codes, and
- GameSages (www.gamesages.com) has many Game Genie codes as well. Go look
- there, have a field day. =P
- 14.) Q: What's the best weapon-armor-shield combination in the game?
- A: Erdrick's Sword-Erdrick's Armor-Silver Shield (with the
- Fighter's Ring and the Dragon's Scale equipped as well)
- 15.) Q: Speaking of the Fighter's Ring, what does it do exactly?
- A: The Fighter's Ring is absolutely optional to get, and it, when
- equipped, raises strength by 2 and speed by 2. Good stuff.
- 16.) Q: Should I equip the two Cursed items?
- A: No, absolutely not! Go sell them at a shop to earn some money.
- If you do happen to equip them, go to Brecconary and talk to the man
- there who'll cure you of the curse. You can't enter Tantagel Castle
- until a curse is lifted (if you're cursed in the first place), so make
- sure to get if lifted as soon as possible. Better yet, just don't equip
- the Cursed items and we won't have any problems!
- 17.) Q: What's with the critical damage I dish to enemies?
- A: Randomly, the game'll allow you to automatically hit an enemy
- you're fighting for critical damage, usually around 4 to 5 times more
- damage to the enemy then you'd usually deal. It's nothing to be ashamed
- of, be proud.
- 18.) Q: What level should I be at before challenging the Dragonlord?
- A: Levels 20 to 22.
- 19.) Q: How come I miss the enemy when I go to hit him?
- A: Like the critical damage, the computer randomly makes you miss
- enemies you are trying to hit. Your response speed effects this as well.
- ************************************************************************
- Section XXIII – In Closing...
- ------- ----- -- -------
- Well, I hope you enjoyed reading and utilizing the guide as much as I
- enjoyed writing it for you guys and girls, sharing my knowledge of such
- a classic with the gaming public. Thank you so much for reading it. I
- appreciate it.
- ************************************************************************
- Section XXIV - About the Author/Other Guides of his on GameFAQs
- ------- ---- ----- --- ------ ----- ------ -- --- -- --------
- I'd just like to thank Nintendo for making the system that
- makes me all nostalgic all the time, and Enix for making not only this
- great game, but the entire Dragon Warrior/Quest series as well. It's
- occupied me since 1989. Thanks guys! Also, I'd like to thank my mom,
- dad, my sisters [Ali and Dana], and my brother [Dagan]. Sharks in 2001!
- =)
- (KTRaffa... we'll have the site we've dreamed of soon, my friend. Soon.)
- ************************************************************************
- This walkthrough/guide/FAQ is copyright 2001 to Colin Moriarty and is
- protected under International Copyright Law.
- (c) 2001 Colin Moriarty (cmoriarty311@cs.com)
- http://www.gamefaqs.com/features/recognition/4280.html
- ************************************************************************
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