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  5. ANSWERS BOARDS COMMUNITY CONTRIBUTE GAMES WHAT’S NEW
  6. NESRole-PlayingJapanese-Style
  7. Dragon Warrior
  8. FAQs
  9. Answers
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  11. More
  12. Recommend this FAQ? Yes No
  13. Back to Top
  14. FAQ/Walkthrough by CMoriarty
  15. Version: Final | Updated: 06/14/01 | Search | Bookmark
  16.  
  17. *DRAGON WARRIOR*
  18. ------ -------
  19. Nintendo Entertainment System [NES]
  20. ***********************************************************************
  21. Complete Guide by Colin Moriarty
  22. Version FINAL Released June 14, 2001
  23. E-Mail - cmoriarty311@cs.com | AOL IM - CMoriarty311
  24. http://www.gamefaqs.com/features/recognition/4280.html
  25. ***********************************************************************
  26.  
  27. IGN.com is now allowed to host all of my FAQs. Although the disclaimer says only
  28. GameFAQs can use my FAQs, IGN.com is now a legal host of all of my work.
  29.  
  30. TABLE OF CONTENTS
  31. ----- -- --------
  32.  
  33. Section I.).........| Legal Disclaimer
  34. Section II.)........| Versions
  35. Section III.).......| Introduction to the Dragon Warrior Complete Guide
  36. Section IV.)........| Controls
  37. Section V.).........| The Menus (Game Start, Walk-Around, and Battle)
  38. Section VI.)........| The Characters
  39. Section VII.).......| The Terrain
  40. Section VIII.)......| The Town and Castle
  41. Section IX.)........| The Battle System
  42. Section X.).........| Saving and Other Pre-Game Tips
  43. Section XI).........| *-WALKTHROUGH-*
  44. Section XII.).......| The QUICK Walkthrough
  45. Section XIII.)......| Town Shop Lists
  46. Section XIV.).......| Monster Appendix
  47. Section XV.)........| Weapon Appendix
  48. Section XVI.).......| Armor Appendix
  49. Section XVII.)......| Shield Appendix
  50. Section XVIII.).....| Item Appendix
  51. Section XIX.).......| Magic Appendix
  52. Section XX.)........| Level Appendix
  53. Section XXI.).......| Townfolk Words of Wisdom (Message Appendix)
  54. Section XXII.)......| FAQ
  55. Section XXIII.).....| In Closing
  56. Section XXIV.)......| About the Author/Other Guides of his on GameFAQs
  57.  
  58. ***********************************************************************
  59.  
  60. Section I - Legal Disclaimer
  61. ------- - ----- ----------
  62.  
  63. This guide is (c) Colin Moriarty 2001, All Rights Reserved. This guide
  64. is protected under International Copyright Law, and may not be
  65. reproduced in any matter in newspapers, magazines, periodicals, or
  66. anywhere on the World Wide Web without prior written consent from Colin
  67. Moriarty (cmoriarty311@cs.com). THIS GUIDE SHOULD ONLY BE FOUND ON
  68. GAMEFAQS.COM and WWW.WOODUS.COM/DEN! (CjayC and Woodus are the only people
  69. currently allowed to post this webpage on his site, www.gamefaqs.com [GameFAQs]
  70. and www.woodus.com/den [Dragon's Den]). If this guide was found ANYWHERE but
  71. GameFAQs.com or Woodus.com, please e-mail the author (cmoriarty311@cs.com) to
  72. report of where it was found, so legal action can be taken.
  73.  
  74. Dragon Warrior and all associated terms are trademark of Enix
  75. (www.enix.com/www.enix.jp). Nintendo, NES, Nintendo Entertainment System
  76. and all associated terms are trademark of Nintendo of America and
  77. Nintendo of Japan (www.nintendo.com/www.nintendo.jp). All Rights
  78. Reserved.
  79.  
  80. ***********************************************************************
  81.  
  82. Section II - Versions
  83. ------- -- --------
  84.  
  85. This is now the fourth version of the guide, version 2.5.
  86.  
  87. Information: *Version FINAL, Complete Guide to Dragon Warrior [FINAL]
  88. *By Colin Moriarty, cmoriarty311@cs.com
  89. *Released: April 09, 2001
  90. *Webpages Found On: GameFAQs [www.gamefaqs.com] and
  91. Dragon's Den [www.woodus.com/den]
  92. *Initial Release Consisted of: 100% of the Guide and
  93. added stuff that wasn't in the initial releases.
  94.  
  95. This is definetly the final version of this guide. I've since written a
  96. guide for Dragon Warrior II, and I got some new ideas from writing that guide,
  97. so there in this final version of the guide appear three new sections. The
  98. Characters, the Terrain, and Saving and other Pre-Game Tips, all of which can
  99. be found before the walkthrough section itself.
  100.  
  101. Furthermore, taking more ideas from my Dragon Warrior II guide, I've also
  102. decided to add in-depth descriptions for the weapons, armor, items, and shields
  103. in the game as well, to give you even more of an edge in your quest. I hope you
  104. find all of these new sections to your advantage! Thanks for reading, and feel
  105. free to e-mail me at cmoriarty311@cs.com with any questions or comments
  106. you may have.
  107.  
  108. OLD INFORMATION...
  109.  
  110. *Version 3.0, Complete Guide to Dragon Warrior [FINAL]
  111. *By Colin Moriarty, cmoriarty311@cs.com
  112. *Released: April 09, 2001
  113. *Webpages Found On: GameFAQs [www.gamefaqs.com] and
  114. Dragon's Den [www.woodus.com/den]
  115. *Initial Release Consisted of: 100% of the Guide and
  116. added stuff that wasn't in the initial releases.
  117.  
  118.  
  119. *Version 2.5, Complete Guide to Dragon Warrior
  120. *By Colin Moriarty, cmoriarty311@cs.com
  121. *Released: February 25, 2001
  122. *Webpages Found On: GameFAQs [www.gamefaqs.com]
  123. *Initial Release Consisted of: 100% of the Guide
  124.  
  125. *Version 2.0, Complete Guide to Dragon Warrior
  126. *By Colin Moriarty, cmoriarty311@cs.com
  127. *Released: February 24, 2001
  128. *Webpages Found On: GameFAQs [www.gamefaqs.com]
  129. *Initial Release Consisted of: 90% of the Guide
  130.  
  131. *Version 1.5, Complete Guide to Dragon Warrior
  132. *By Colin Moriarty, cmoriarty311@cs.com
  133. *Released: February 22, 2001
  134. *Webpages Found On: GameFAQs [www.gamefaqs.com]
  135. *Initial Release Consisted of: 80% of the Guide
  136.  
  137. *Version 1.0, Complete Guide to Dragon Warrior
  138. *By Colin Moriarty, cmoriarty311@cs.com
  139. *Released: February 21, 2001
  140. *Webpages Found On: GameFAQs [www.gamefaqs.com]
  141. *Initial Release Consisted of: 70% of the Guide
  142.  
  143. ***********************************************************************
  144.  
  145. Section III - Introduction to the Dragon Warrior Complete Guide
  146. ------- --- ------------ -- --- ------ ------- -------- -----
  147.  
  148. {Intro as follows taken from the instruction manual introduction that
  149. came with the game cartridge of Dragon Warrior, and is copyrighted to
  150. Enix.}
  151.  
  152. In olden days of yore, the realm of Alefgard was cloaked in darkness.
  153. According to legend, a brave warrior, Erdrick, brought light back to the land
  154. by defeating an evil being. He used the Ball of Light bequeathed to him by
  155. a friend to drive off the enemies of Alefgard. He then gave the Ball of
  156. Light to King Lorik, who unified Alefgard. The land was at peace for many
  157. generations. In the time of King Lorik XVI, the Ball of Light were stolen
  158. from Tantegel Castle by the evil Dragonlord, and once again the Kingdom of
  159. Alefgard was plunged into darkness. Many travelers fell prey to the
  160. merciless fangs of monsters, and the beautiful was transformed into
  161. poisonous swamps that hindered travelers. It was also rumored that several
  162. Towns and Villages were destroyed; wiped off the face of the land by Ghosts
  163. & Dragons.
  164.  
  165. Many brave warriors tried to recover the Ball of Light, but none of them
  166. returned from Charlock, the Dragonlord's dark castle. The people longed for
  167. peace, but did not give up hope. The great Seer Mahetta predicted that "One
  168. day, a descendent of the valiant Edrick shall come forth to defeat the
  169. Dragonlord."
  170.  
  171. Who is this brave soul? There is only one possible answer.
  172. You.
  173.  
  174. Your quest is to find and defeat the Dragonlord. The time has come. This
  175. is the start of your adventure.
  176.  
  177. {End instruction booklet intro!}---------------------------------------
  178.  
  179. Hello, and welcome to the Complete Guide for Dragon Warrior. I am your
  180. RPG expert host and game-companion, Colin Moriarty.
  181.  
  182. Dragon Warrior was initially made for the Famicom System in Japan by
  183. Enix in 1986 and was released there in 1987, and dubbed the name Dragon
  184. Quest. The game was translated from Japanese into a host of other
  185. languages (English obviously included), and was released in the Americas
  186. and Europe in 1989 for the Nintendo Entertainment System, the NES, and
  187. called Dragon Warrior.
  188.  
  189. Dragon Warrior is the first true RPG to see light on the NES, and is the
  190. game many people proudly think back upon as a game that occupied them
  191. for hours upon hours, and many people play them proudly today, whether
  192. on their home console or on computer-based Emulators and ROMs. True
  193. RPGamers, or the old-school gamers that have been playing the genre for
  194. as long as I have, and videogame enthusiasts, who see far beyond
  195. graphical interface, but look deeper into a videogame, can appreciate
  196. this game.
  197.  
  198. It's really not only this game in particular that fascinates gamers
  199. world wide, but the entire series of Dragon Warrior/Quest games
  200. available. There are seven of them over three platforms, and only four
  201. have been released in the Americas. After this game, three more Dragon
  202. Warriors/Quests were released for the NES/Famicom, II, III, and IV. Each
  203. of them got more and more deep and intuitive as the series went on. And
  204. what makes the series of concrete is that it knows that some things need
  205. to be carried over from game to game (such as some items and monsters),
  206. and some need to be dropped to make the game an exciting experience,
  207. which is the greatest thing about the series; it's familiar nature.
  208.  
  209. Dragon Quest V, VI and VII were released in Japan (V and VI for the
  210. Super Famicom [the Super Nintendo Entertainment System {SNES}
  211. counterpart in Japan] and VII was released on the Sony Playstation).
  212. While VII stands a chance to be released yet in America, the only Dragon
  213. Warriors that American audiences have seen since Dragon Warrior IV on
  214. the NES is Dragon Warrior - Terry's Adventures and Dragon Warrior I &
  215. II, both on the Game Boy Color.
  216.  
  217. What many gamers fail to realize, whether seasoned or not, is that the
  218. Dragon Quest series in Japan is THE premier series in Japan. It's not
  219. over-shadowed in Japan by Final Fantasy and Square like it is here, it's
  220. actually the exact opposite there. My goal with this guide is to make
  221. the gamers worldwide appreciate a good game on a classic system, with
  222. the best guide on the Internet (this one) to help them along. I hope you
  223. enjoy my guide, but more than anything, I hope you enjoy the game
  224. itself. Enjoy.
  225.  
  226. ***********************************************************************
  227.  
  228. Section IV - Controls
  229. ------- -- --------
  230.  
  231. Before I explain how to use the controls of the game, I figure the best
  232. thing to teach it is a visual aid. Although the game isn't ridiculously
  233. hard at all, it would be easier than anything for you to figure out the
  234. controls by simply looking at an ASCII replica of an NES controller.
  235. Below the replica is an explanation of what each button does in the
  236. game, from left to right.
  237. _________________________________
  238. | |
  239. | _ Nintendo |
  240. | _| |_ |
  241. [D-Pad] -------->||_ 0 _| SELECT START A B |
  242. | |_| [ ] [ ] o o |
  243. | o o o o |
  244. |________________________o____o___|
  245.  
  246. *D-Pad* - The D-Pad (or Directional Pad) allows you to make your
  247. character move in any direction that you want it to. It also allows you
  248. to scroll the various menus in the game.
  249.  
  250. *Select* - The Select button has no function in this game.
  251.  
  252. *Start* - The Start button is used to pause the game and select some
  253. things from menus, especially that of the beginning, before starting the
  254. actual game itself.
  255.  
  256. *A* - The A button is truly the primary button in the game. Through this
  257. button, commands are selected and instructions are carried out. The
  258. basic all around button. Brings up menus, used to select commands and
  259. options on the menu.
  260.  
  261. *B* - The "cancel" button. If you bring up the menu and you don't want
  262. it up, you simply hit the B button to make it go away. Not used for
  263. anything else, really.
  264.  
  265. ***********************************************************************
  266.  
  267. Section V - The Menus (Game Start, Walk-Around, Battle, and Auto-Menu)
  268. ------- - --- ----- ---- ----- ---- ------ --- ------
  269.  
  270. There are four main menus in the game that I will go over with you here
  271. so that when you decide to begin the game, you'll know what you're
  272. doing! =)
  273.  
  274. MENU #1 - The "Game Start" Menu
  275.  
  276. The "Game Start" Menu is what I lovingly call the first few menus that
  277. appear as you turn on the game, and either select to begin a new quest
  278. or continue your quest.
  279.  
  280. Right when you turn on the game, DRAGON WARRIOR appears on the screen,
  281. along with "Enix 1986, 1989" et cetera. And then it says -PUSH START-
  282. Do so. From there, if you don't have a game saved on your battery pack
  283. in the game, it'll say "Begin A New Quest", and when you select that,
  284. it'll bring you to a mini-screen that'll make you chose which part of
  285. the battery save you'd like to use. Select one of the three (there'll be
  286. three, two, one, or even none, depending on how many saves are present
  287. on the cartridge). "Adventure Log 1" (or 2 or 3) select.
  288.  
  289. From here it's time to choose a name. Use the directional pad and the A
  290. button to select the letters you want and the B button to go back if you
  291. make a mistake. When you're done, go down to "End" in the lower right-
  292. hand corner and press A. It'll then ask you "Which message speed do you
  293. want to use." I prefer "Fast" although many people prefer "Normal." DO
  294. NOT use "Slow"... it's WAAAAAAAAAAAAY too slow. =)
  295.  
  296. And from there you're brought in front of the King, ready to start the
  297. game.
  298.  
  299. If you already have saves on your battery, however, the menu'll look
  300. more like this:
  301.  
  302. CONTINUE A QUEST
  303. CHANGE MESSAGE SPEED
  304. BEGIN A NEW QUEST
  305. COPY A QUEST
  306. ERASE A QUEST
  307.  
  308. a.) Continue a Quest - Select "Continue a Quest" if there is a game
  309. saved on your cartridge already that you'd like to play. Press the A
  310. button on "Continue a Quest" and then a mini-screen'll come up that'll
  311. have the games saved on the cartridge that you can resume from. Chose
  312. your game with the A button and from there, you'll be brought to where
  313. ever the last place is you saved from.
  314.  
  315. b.) Change Message Speed - If you have a game saved on the cartridge and
  316. you don't like the message speed, choose this option with the A button.
  317. It'll then bring up the game(s) saved on the battery you want to change
  318. the message configuration around of. Once you chose that with A, it'll
  319. ask you "Which message speed do you want to use." Choose one of the
  320. three options with A and then you'll be transported back to the five-
  321. option screen.
  322.  
  323. c.) Begin A New Quest - If you want to begin a new quest, choose this
  324. option. (see above for how to make a new game!)
  325.  
  326. d.) Copy a Quest - If you want to copy a quest already saved on your
  327. cartridge to another slot on the battery, chose this option. Chose it
  328. with A, and then it'll bring up the saves on the battery. Press A on
  329. whatever save you want to copy and then it'll bring up any available
  330. slots for you to copy it to. From there, press A to copy the game.
  331.  
  332. e.) Erase a Quest - To erase your quest, choose this option with the A
  333. button. Then pick the game save you want to erase with the A button.
  334. From there, it'll bring up two menus. One will say "[Character's Name]
  335. Level [_] Do you want to erase this character?" and the other menu'll
  336. say "Yes" and "No". Choose one with the A button.
  337.  
  338. MENU #2 - The "Walk-Around" Menu
  339.  
  340. The second menu I call the "Walk-Around" Menu and is the menu you'll be
  341. using most often in your journey. Anytime you're not in battle or in
  342. conversation, press A to bring this menu up. From here you have eight
  343. options to chose from. The menu looks sort of like this.
  344.  
  345. _______COMMAND_______
  346. |TALK SPELL|
  347. |STATUS ITEM|
  348. |STAIRS DOOR|
  349. |SEARCH___________TAKE|
  350.  
  351. Bad, I know. =) Anyway, here's an explanation of what each one means!
  352.  
  353. *Talk - The talk option is used to talk to the various townsfolk and
  354. shopkeepers you'll come across on your journey. Make sure you're facing
  355. the person and are RIGHT next to them, facing them, and then use this
  356. option. Otherwise, it'll say, "There is no one there."
  357.  
  358. *Status - The status option allows you to see your character's vital
  359. stats...
  360. Name: The Name of your character.
  361. Strength: The strength of your character.
  362. Agility: Your character's ability to stay alive.
  363. Maximum HP: The maximum amount of hit points your character can have.
  364. Maximum MP: The maximum amount of magic points your character can have.
  365. Attack Power: How much damage your character can dish.
  366. Defense Power: How much damage your character can take.
  367. Weapon: The weapon your character is currently equipped with.
  368. Armor: The piece of armor your character is currently equipped with.
  369. Shield: The shield your character currently has on.
  370.  
  371. *Stairs - Used to go up and down stairs. When you're standing OVER and
  372. ON TOP OF the staircase, use this option. Otherwise, it'll say, "There
  373. are no stairs here."
  374.  
  375. *Search - The search command is used to search the ground for something
  376. hidden. Use it on top of the area where you think something secret might
  377. be laying. If there is nothing there, it'll say, "[Your Character]
  378. searched the ground all about. But there found nothing."
  379.  
  380. *Spell - The spell command is one that is used a little later in the
  381. game when your character gets high enough in level where it can use
  382. various kinds of spells. Select the spell you'd like to use, and if you
  383. have enough MPs, then you'll use it. Otherwise, it'll say, "[Your
  384. Character] cannot yet use the spell."
  385.  
  386. *Item - Use this option to see what items you have in your inventory. Be
  387. careful of how much you carry; your character can only carry a certain
  388. amount of items before you can't carry anything else. If you have no
  389. items available at the time, it'll say, "Nothing of use has yet been
  390. given to thee."
  391.  
  392. *Door - This option allows you to pass through doors. (sometimes, you'll
  393. need a key). Walk directly in front of the door and then select this
  394. option to open the door. If there is no door in front of you, it'll say,
  395. "There is no door here."
  396.  
  397. *Take - This is the option to use if you want to take something out of a
  398. treasure chest. Walk directly on top of the treasure chest you'd like to
  399. open and select this option to take whatever is in the treasure chest as
  400. your own. (if your inventory is full, it'll put that item back in the
  401. treasure chest until you have room for it.) If you're not on top of a
  402. treasure chest, it'll say, "There is nothing to take here."
  403.  
  404. MENU #3 - The "Battle" Menu
  405.  
  406. The "Battle" Menu is only used in the battle scenes that you encounter
  407. on the world map and in dungeons. The random-battle system has you use a
  408. series of menus to use attacks, et cetera. When the battle begins, a
  409. menu will pop up, looking something like this.
  410.  
  411. ____COMMAND____
  412. |FIGHT SPELL|
  413. |RUN________ITEM|
  414.  
  415. Close enough, right?
  416.  
  417. *Fight - Choose this option, the main option you'll use in all fights,
  418. to attack your enemy with whatever weapon you have equipped. Do keep in
  419. mind that sometimes when you attack you'll do critical damage (or above
  420. average damage) to your target, and othertimes you'll miss completely.
  421. This has a lot to do with the enemy's level, et cetera.
  422.  
  423. *Run - Choose this option if you feel you're over-powered in a fight,
  424. you think you're gonna perish, or if you just don't feel like fighting.
  425. Don't use this option, so I suggest, unless absolutely necessary. You
  426. MUST level up a lot in this game to stand a chance. There's no ifs ands
  427. or buts about it. (keep in mind that enemies can flee from battle as
  428. well, and often use their own run command when THEY themselves feel
  429. over-powered in battle).
  430.  
  431. *Spell - Once high enough in level, your character will start being able
  432. to utilize spells, both offensive and defensive spells, from healing
  433. spells for your character to offensive attack spells to use on your
  434. enemy. When you choose this command, another window'll come up (as long
  435. as you have spells available, otherwise it'll say, "[Your Character]
  436. cannot yet use the spell.) with your spell options. Choose one within
  437. your MP restraints and use it. Each spell uses a certain amount of Magic
  438. Points (MP), so be weary of this.
  439.  
  440. *Item - Finally, the item command allows you to chose an item to use in
  441. battle, which is almost always some sort of healing herb. Most items
  442. can't be used actively in battle, so be aware of that when choosing
  443. certain items, otherwise you'll be hindered.
  444.  
  445. MENU #4 - The "Auto-Menu"
  446.  
  447. The Auto-Menu is a menu that comes up whenever you're playing but you're
  448. not moving or using any commands. It's basically a reminder menu, with
  449. some basic information on it. Below is an ASCII art replica.
  450.  
  451. __NAME__
  452. |LV - xx |
  453. |HP - xx |
  454. |MP - xx |
  455. |G - xxx|
  456. |E - xxx|
  457.  
  458. LV [Level] - Your level in the game is represented by "LV" As you gain
  459. levels, your character gets stronger. You gain levels by getting
  460. experience points from winning battles. However, your level gaining is
  461. hindered at a point... you can only go so far...
  462.  
  463. HP [Hit Points] - Your character's amount of hit points is how much more
  464. damage he can take from the enemy.
  465.  
  466. MP [Magic Points] - Your character's amount of magic points is how much
  467. more magic he can use on the enemy or himself, both independently and in
  468. battle.
  469.  
  470. G [Gold] - Gold is the currency in the world of Dragon Warrior. You get
  471. it from enemies after winning a battle and in treasure chests as well.
  472. Use it to by armor, weapons and items throughout your journey.
  473.  
  474. E [Experience] - Your experience (or experience points) determine when
  475. you're character is going to level up. The more experience points you
  476. have the more battles you've won, as experience points signify your
  477. success in battle; you only get them after winning a battle.
  478.  
  479. ***********************************************************************
  480.  
  481. Section VI - The Characters
  482. ------- -- --- ----------
  483.  
  484. While there is only one playable character in the game, there are a few other
  485. characters you should know about that are listed below.
  486.  
  487. *Hero* - The Hero is the playable character in the game, whom you name any name
  488. you choose. He is a mix of strong attack power and a user of magic. A well-
  489. rounded character for you to use, his quest in the game is to rescue Princess
  490. Gwaelin and return her to the King, King Lorik. Then he must have a final
  491. showdown with the Dragonlord. But not before he finds out his past connections
  492. with the great warrior Erdrick, travels the continent, and gathers the various
  493. pieces of his great ancestor's armor and weapons.
  494.  
  495. *Princess Gwaelin* - Princess Gwaelin is practically the whole first half of
  496. the game, as the Dragonlord kidnaps her and you have to first rescue her before
  497. facing off with the Dragonlord himself. She's King Lorik's daughter, and the
  498. love interest of the Hero. They actually run off together at the end of the
  499. game, which has a lot to do with the story of Dragon Warrior II on the NES, if
  500. you were at all interested. =)
  501.  
  502. *King Lorik* The game doesn't really show much about this guy... al you really
  503. know about him is that he runs the show in Tantegel, and that his daughter is
  504. Princess Gwaelin. You talk to him at length in the beginning and end of the
  505. game, but otherwise, your only contact with him is basically to save your game.
  506.  
  507. *Dragonlord* The evil fiend bad guy of the game, the Dragonlord first kidnaps
  508. Princess Gwaelin, and then makes an attempt to take over the kingdom of
  509. Alefgard. No background on this guy either. All you know is that you have to
  510. eventually fight him in his castle at Charlock later in the game. At the end of
  511. the game, more precisely.
  512.  
  513. ***********************************************************************
  514.  
  515. Section VII - The Terrain
  516. ------- --- --- -------
  517.  
  518. The terrain found in the game of Dragon Warrior is similar, if not identical,
  519. to those found in the all other Dragon Warrior games on the NES. However, you
  520. must understand the different kinds of terrain to be successful in the game.
  521. Everything from encounter rates to damage given can be effected completely by
  522. the terrain you are currently working on. Below are some terrain explanations,
  523. and below those, a small table can be found, where easy-to-read charts for
  524. quick reference on terrain can be found, giving you only the most vital
  525. information for your quest.
  526.  
  527. [Please keep in mind that this information can't be supported, it's
  528. approximations really. It's what I've found through playing the game.
  529. I'm sure that, although my information is accurate, there can be added
  530. or missing information on my encounter rates and damage taken. Well,
  531. you'll see what I mean, I'm sure I've confused you enough by now. =)]
  532.  
  533. *Grass*
  534. Grasslands make up most of the world map, when you are wondering around
  535. outsidde in the world of Torland. The encounter rate on grasslands are
  536. low, and mostly low-grade enemies are commonly found on these pieces of
  537. land. You can travel quickest, with little interruption by enemies, by
  538. taking your cross-land routes over grass.
  539.  
  540. *Heavy Grass*
  541. Similar to regular grass, optimal routes to and fro can be found on
  542. heavy grasses as well, although I found that the encounter rates are
  543. slightly higher on these dark green patches of grass. Enemies are a mix
  544. here as well.
  545.  
  546. *Forests*
  547. The forest has an increased encounter rate as well as some pretty tough
  548. enemies, combined with a few normal and weak enemies as well. Forests
  549. are okay routes to go through (sometimes you can't avoid going through
  550. them at all), so going through them really isn't a major problem.
  551. Furthermore, they are always bunched together so they can easily be
  552. avoided, on the flipside of the coin.
  553.  
  554. *Deserts*
  555. The deserts have similar encounter rates, I've found, to that of the
  556. forest. The monsters are a mixed bunch, usually specialized to the
  557. desert region. Deserts are sometimes easy to avoid, but the large
  558. deserts have to be gone through, so you can't really avoid them.
  559.  
  560. *Hills*
  561. The hills are the most annoying land feature to traverse through. They
  562. have mostly strong enemies in them, and the encounter rate is extremely
  563. high. They also impede how fast you can travel. You don't shoot through
  564. the hills like you do other features. To get over them, you have to deal
  565. with slow travel and strong enemies, found in constant encounters.
  566.  
  567. *Poison Swamps*
  568. The poison swamps have a pretty high encounter rate coupled with the
  569. fact that each step takes a certain amount (1-2 HPs) off each of your
  570. characters. It's possible to kill your entire party in a swamp, without
  571. even realizing you're taking any energy away from yourself until the
  572. screen turns orangish, and by that time it may be too late to escape
  573. your impending doom. Certain armors allow you to cross over these swamps
  574. unharmed, however. Until then, use your healing spells and items to
  575. cross over them.
  576.  
  577. *Magic Floors*
  578. Magic floors are a rare kind of floor that can only be traversed over by
  579. one who wears Erdrick's Armor. Otherwise, each step will take over 20
  580. HPs from each of your characters. They are mainly found in small bunched
  581. around the Dragon Warrior II world, guarding treasure chests and people
  582. behind them always have something interesting and important to share.
  583. Dungeons and the final castle, especially, have many magic floors.
  584.  
  585. *Mountains*
  586. Mountains cannot be traversed over by any means, so you don't need to
  587. worry about them.
  588.  
  589. *Dungeon/Castle/Cave Floors*
  590. The floors of dungeons, caves, and castles have moderate encounter rates
  591. and don't take any damage from your enemy. Being that entire castles,
  592. caves, and dungeons are made up of this generic floor type, they are
  593. entirely unavoidable.
  594.  
  595. AND NOW... the chart for easy reading...
  596.  
  597. _____________________________________________________________________
  598. |TYPE OF LAND | ENCOUNTER RATE | ENEMY TYPE | DAMAGE DONE? | HOW MUCH |
  599. -----------------------------------------------------------------------
  600. |D/C/C FLOORS | MODERATE-HIGH | MOD-STRONG | NONE | N/A |
  601. -----------------------------------------------------------------------
  602. | DESERT | MODERATE | MODERATE | NONE | N/A |
  603. -----------------------------------------------------------------------
  604. | FOREST | MODERATE | MODERATE | NONE | N/A |
  605. -----------------------------------------------------------------------
  606. | GRASS | LOW | WEAK | NONE | N/A |
  607. -----------------------------------------------------------------------
  608. | HEAVY GRASS | LOW-MODERATE |WEAK-MOD. | NONE | N/A |
  609. -----------------------------------------------------------------------
  610. | HILLS | HIGH | STRONG | NONE | N/A |
  611. -----------------------------------------------------------------------
  612. |MAGIC FLOORS | NONE | NONE | YES |20+HP-STEP|
  613. -----------------------------------------------------------------------
  614. | MOUNTAINS | NONE | NONE | NONE | N/A |
  615. -----------------------------------------------------------------------
  616. |POISON SWAMP | HIGH | MOD-STRONG | YES |2+HP-STEP |
  617. -----------------------------------------------------------------------
  618.  
  619. ****PLEASE KEEP IN MIND****
  620. This information, found both in the tables and in the explanations above
  621. the tables, as mentioned beforehand, are approximations, and although
  622. accurate, are not 100% accurate. They are meant to basically give you,
  623. the gamer, an idea of what to expect.
  624.  
  625. ***********************************************************************
  626.  
  627. Section VIII - The Towns and Castles
  628. ------- ---- --- ----- --- -------
  629.  
  630. While there is a section of this guide for in-depth descriptions of each
  631. castle and town you come across later in the guide, let me simply take
  632. this section to let you know that you really ought to talk to everyone
  633. in towns, and most certainly utilize the facilities it has, including
  634. shops and inns, to your full advantage. Also realize that to save at any
  635. point during your quest, you must go back to the King and talk to him to
  636. save. See Section IX for more in-depth descriptions and explanations of
  637. each town and castle in the game, town by town, castle by castle.
  638.  
  639. ***********************************************************************
  640.  
  641. Section IX - The Battle System
  642. ------- -- --- ------ ------
  643.  
  644. The battle system in Dragon Warrior is the most traditional RPG battle
  645. system in any videogame; and therefore, it's called traditional. The
  646. battle style, however, is random. You randomly run into monsters that
  647. you don't see at all until the battle begins on the world map and
  648. dungeons. (commonplace in most RPGs). However, what's not common is the
  649. fact that you really do have to level up often and a lot to stay alive
  650. in the game because as you do things like cross a bridge or enter a new
  651. area of the world map or a dungeon, the enemies do noticeably get much
  652. harder, much stronger, use stronger spells, and sometimes even heal
  653. themselves, so you have to be weary of that. As seen in Section V, the
  654. battle menu, once you enter a random encounter, looks something like
  655. this.
  656.  
  657. ____COMMAND____
  658. |FIGHT SPELL|
  659. |RUN________ITEM|
  660.  
  661. The explanations for each of these commands... (as seen in section V as
  662. well)...
  663.  
  664. *Fight - Choose this option, the main option you'll use in all fights,
  665. to attack your enemy with whatever weapon you have equipped. Do keep in
  666. mind that sometimes when you attack you'll do critical damage (or above
  667. average damage) to your target, and othertimes you'll miss completely.
  668. This has a lot to do with the enemy's level, et cetera.
  669.  
  670. *Run - Choose this option if you feel you're over-powered in a fight,
  671. you think you're gonna perish, or if you just don't feel like fighting.
  672. Don't use this option, so I suggest, unless absolutely necessary. You
  673. MUST level up a lot in this game to stand a chance. There's no ifs ands
  674. or buts about it. (keep in mind that enemies can flee from battle as
  675. well, and often use their own run command when THEY themselves feel
  676. over-powered in battle).
  677.  
  678. *Spell - Once high enough in level, your character will start being able
  679. to utilize spells, both offensive and defensive spells, from healing
  680. spells for your character to offensive attack spells to use on your
  681. enemy. When you choose this command, another window'll come up (as long
  682. as you have spells available, otherwise it'll say, "[Your Character]
  683. cannot yet use the spell.) with your spell options. Choose one within
  684. your MP restraints and use it. Each spell uses a certain amount of Magic
  685. Points (MP), so be weary of this.
  686.  
  687. *Item - Finally, the item command allows you to chose an item to use in
  688. battle, which is almost always some sort of healing herb. Most items
  689. can't be used actively in battle, so be aware of that when choosing
  690. certain items, otherwise you'll be hindered.
  691.  
  692. ...got all of that? Great. So as you do these various things, just
  693. remember that running for battle is always an option. Don't be afraid to
  694. run, really. Also, remember these very important words – LEVELING UP IS
  695. VITAL! If you want to survive always be at the "recommended" level shown
  696. throughout the walkthrough before each new area of the walkthrough, or
  697. even higher. You shouldn't be lower, you want to breeze through this
  698. game, not get killed right off of the bat. =)
  699.  
  700. ***********************************************************************
  701.  
  702. Section X – Saving and other Pre-Game Tips
  703. ------- - ------ --- ----- --- ---- ----
  704.  
  705. The walkthrough is in the next section, but before we actually get
  706. there, I think it's pretty important I give you some pre-game tips to
  707. help you out.
  708.  
  709. <> WHEN IN DOUBT, SAVE! AND SAVE OFTEN!
  710. Nothing is worse then having to start the game from a place you were
  711. hours ago because you got killed by some enemies. You have to save, and
  712. you have to save OFTEN. You can save with the King, and if you have the
  713. special item where you can save anywhere, use that instead. I own this
  714. game, as well as the other three Dragon Warrior games, on the NES, but
  715. since I'm on a computer, I'm actually playing the ROM of the game for
  716. this walkthrough, on a NES emulator (Famtasia), so I save using the
  717. emulator browser, by "saving my state." So I won't be mentioning AT ALL
  718. in the walkthrough to save. Just know you have to do it often.
  719.  
  720. <> LEVEL UP A LOT, ALWAYS BE WAY STRONGER THAN YOUR ENEMY
  721. You can't possibly comprehend how important it is to level up in this
  722. game. It's like this in ALL Dragon Warrior games on the NES. From one
  723. area to another the enemies get much stronger, so you can be kicking the
  724. garbage out of enemies in one area, cross a bridge, and get utterly
  725. destroyed in the next area by the next area's monsters. So take the time
  726. to level up, always be WAY ahead of the enemies you're fighting at the
  727. time so that the enemies in the next area won't give you too much
  728. trouble. Either that, or pay the piper. =)
  729.  
  730. <> BUY THE BEST WEAPONS AND EQUIPMENT AS SOON AS THEY BECOME AVAILABLE
  731. Trust me when I say good weapons and armor can make all the difference.
  732. If you come across a new town with new gear for your characters, run
  733. around outside of town and get enough money making sure your characters
  734. all have the optimum equipment at the soonest possible time. Plus, all
  735. of this fighting to get the money... it gets you to level up. Kill two
  736. birds with one stone; good stuff.
  737.  
  738. And finally...
  739.  
  740. <> HEAL OFTEN, HEAL SMART!
  741. Healing is obviously a very important part of your survival in the game.
  742. If you don't heal yourself, you're eventually going to succumb to the
  743. pressures of monsters and perish. To avoid this, use spells, herbs, and
  744. the Inn often, making sure you always have enough HP to get to and fro
  745. wherever it is you're venturing to at the time. I say "heal smart"
  746. because don't waste an Inn or a Medical Herb if you have MP to spare.
  747. That's just how it should be. The only time this shouldn't be is if
  748. conservation of MP is your game. Then you take another route. It's up to
  749. you, but heed the words of thine... heal often.
  750.  
  751. And now... the walkthrough...!
  752.  
  753.  
  754. ***********************************************************************
  755.  
  756. Section XI – *-WALKTHROUGH-*
  757. ------- -- -----------
  758.  
  759. Welcome, readers, to the main section of the guide; the walkthrough.
  760. Here's where you'll find step by step instructions on how to defeat this
  761. game quickly, efficiently, and most important – easily. Here we go!
  762.  
  763. PLEASE NOTE!!! I will NOT, NOT, NOT tell you anywhere in the walkthrough
  764. to go see King Lorik to save your game. You should do it on your own
  765. whims and make sure to do it often, after going up a level, et cetera.
  766. It's VITAL, because if you die, you'll lose half of your gold pieces you
  767. had at time of death. So save often, save responsibly. =)
  768.  
  769. i.) Tantagel Castle
  770. ++++++++ ++++++
  771.  
  772. SUGGESTED LEVEL – Since you won't be fighting at all, level 1.
  773.  
  774. ITEMS TO FIND – Magic Key
  775. 120 Gold
  776. Torch
  777.  
  778. ITEMS TO BUY - Nothing.
  779.  
  780. After you input your name, you'll be first seen in the castle throne
  781. room in front of the King. Press the primary button and you'll start
  782. talking to the King.
  783.  
  784. He'll tell you something at length: "Descendant of Erdrick, listen now
  785. to my words. It is told that in ages past, Erdrick fought demons with a
  786. Ball of Light. Then came the Dragonlord who stole the precious globe and
  787. hid it in the darkness. Now, [you], thou must help us recover the Ball
  788. of Light and restore peace to our land. The Dragonlord must be defeated.
  789. Take now whatever thou may find in these Treasure Chests to aid thee in
  790. thy quest. Then speak with the guards, for they have much knowledge that
  791. may aid thee. May the light shine upon thee, [you]."
  792.  
  793. From here, take his advice. Open the three treasure chests around the
  794. throne room to get 120 gold, a Torch, and a Magic Key. Then talk to the
  795. three guards inside the throne room. One will tell you, "Dost thou know
  796. about Princess Gwaelin?" If you answer "yes" then the guard'll say
  797. "[You], please save the Princess." If you answer "no" then the guard'll
  798. say, "Half a year now hast passed since the princess was kidnapped by
  799. the enemy. Never does the King speak of it, but he must be suffering
  800. much. [You], please save the princess."
  801.  
  802. The guard to our left by the door will tell you, "East of this castle is
  803. a town where armor, weapons, and many other items may be purchased.
  804. Return to the Inn for a rest if thou are wounded in battle, [You]. Sleep
  805. heals all." The guard to our right by the door says, "If thou hast
  806. collected all the Treasure Chests, a key will be found. Once used, the
  807. key will disappear but the door will be open and thou may pass through."
  808. Very good, Mr. Guard. =) He's right though, if you did open the Treasure
  809. Chests, and obviously you should, you should have a Magic Key in your
  810. inventory. Go up to the door and use the Door command, and the key will
  811. be used, but that door will be always open for now on. And you'll be
  812. coming back here a lot throughout your journey, it's the only place you
  813. can save your game, and you'll want to save your game often. Once
  814. through the door, go down the stairs.
  815.  
  816. Here you'll be outside, in the castle of Tantagel. Right by the stairs
  817. are two guards. Speak to them, and they'll say, "King Lorik will record
  818. thy deeds in his Imperial Scroll so thou may return to thy quest later."
  819. And, "If thou are planning to take a rest, first see King Lorik." In
  820. otherwords, go see the King when you want to save your game, but before
  821. you do, you'll want to heal at the Inn or use a Heal spell.
  822.  
  823. Proceed down, and talk to the blue-haired man here, who'll say, "There
  824. was a time when Brecconary was a paradise. Then the Dragonlord's minions
  825. came." Talk to the blue-haired woman and she'll say, "Where oh where can
  826. I find Princess Gwaelin?" From here, go up and left. Pass the door (you
  827. can get in there right now, although those Treasure Chests are ultra-
  828. tempting, I know) and go to the room above it. Talk to the blue-haired
  829. man here and he'll say, "To become strong enough to face future trials,
  830. thou must first battle many foes." Proceed up and right and talk to the
  831. guard here. Good advice, he'll say, "Thou must have a key to open a
  832. door."
  833.  
  834. Now go back to where those two blue-haired people where, and this time,
  835. go right. Talk to the first mobile guard you come to and he'll say,
  836. "When entering the cave, take with thee a torch." Go down a bit and talk
  837. to the guard that's not moving in the little crevasse and he'll say,
  838. "Where oh where can I find Princess Gwaelin?" Same 'ol message. =) Now
  839. just go back down and talk to the old man behind the desk. He'll say,
  840. "[You]'s coming was foretold by legend. May the light shine upon this
  841. brave warrior." Why thank you, kind sir. =)
  842.  
  843. That's all you can really do here now, so go down to the exit. Both
  844. guards at the entrance say, "Welcome to Tantagel Castle." Now leave the
  845. castle.
  846.  
  847. As you find yourself for the first time on the world map, you'll see a
  848. town directly to your right. Go –right- to the castle, you don't have
  849. any weapons or armor equipped, even the simplest enemy like a slime will
  850. give you trouble right now. Go right to the town. This is the town of
  851. Brecconary.
  852.  
  853. ii.) THE TOWN OF BRECCONARY
  854. +++ ++++ ++ ++++++++++
  855.  
  856. SUGGESTED LEVEL – Since you won't be fighting at all, level 1.
  857.  
  858. ITEMS TO FIND – None
  859.  
  860. ITEMS TO BUY - Club (60 Gold)
  861. Clothes (20 Gold)
  862.  
  863. INN – 6 gold
  864.  
  865. SHOPS - *Weapons and Armor*
  866. Bamboo Pole – 10 gold (+2)
  867. Club – 60 gold (+4)
  868. Copper Sword – 180 gold (+10)
  869. Clothes – 20 gold (+2)
  870. Leather Armor – 70 gold (+4)
  871. Small Shield – 90 gold (+4)
  872.  
  873. *Tools*
  874. Medicinal Herb – 24 gold
  875. Torch – 8 gold
  876. Dragon's Scale – 20 gold
  877.  
  878. Here you are now in Brecconary. Talk to the guy at the door and he'll
  879. assure you that, "Thou art most welcome in Brecconary." Why thank ye. =)
  880. Go up right away and talk to the blue-haired woman, who'll say,
  881. "Welcome! Enter the shop and speak to its keeper across the desk." Take
  882. her advice, enter the store, and talk to the green man behind the desk,
  883. he sells weapons and armor. Talk to him and purchase the Club for 60
  884. gold and the Clothes for 20 gold. Since you don't have any other weapons
  885. or armor right now, the Club and Clothes will automatically equip
  886. themselves.
  887.  
  888. Next to the store is a gray-cloaked old man walking around. Talk to him
  889. to find out that, "Watch thy Hit Points when in the Poisonous Marsh."
  890. Then go back down, across from the weapons store, and enter the inn. You
  891. don't need to heal or anything so don't speak to the Innkeeper, but talk
  892. to the guard below the keeper, and he'll tell you to, "Tell King Lorik
  893. that the search for his daughter hath failed. I am almost gone..." Since
  894. you can't go into the door in the Inn, being that you don't have a key,
  895. leave the Inn. Talk to the fat green man around the Inn and he'll ask
  896. you to, "Please save us from the minions of the Dragonlord." Will do. =)
  897.  
  898. Talk to the wandering person around the center of the town, and he'll
  899. tell you to, "Go north to the seashore, then follow the coastline west
  900. until thou hath reached Garniham." Not yet, though, not strong enough
  901. yet. =) Next to the inn, talk to the woman there, and she'll say, "No, I
  902. am not Princess Gwaelin." DOH! =) Talk to the wandering red knight near
  903. the bridge and he'll say, "Many have been the warriors who have perished
  904. on this quest. But for thee, I wish success, [You]." Go over the bridge
  905. and talk to the man next to the building, and he'll tell you to, "Enter
  906. where thou can." Talk to the wandering man near the building, and he'll
  907. say, "Within sight of Tantagel Castle to the south is Charlock, the
  908. fortress of the Dragonlord." Go in the door and talk to the man behind
  909. the desk, he sells "tools" for you to buy. I wouldn't buy anything from
  910. him just yet, you don't need anything for the time being.
  911.  
  912. Now go back across the bridge and go up. There are two rooms ahead and
  913. there doors are open. Talk to the Red Knight walking around the rooms
  914. first, and he'll ask you, "Art thou the descendant of Erdrick? Hast thou
  915. any proof?" Then enter the leftmost room and talk to the man there.
  916. He'll let you know that, "There is a town where magic keys can be
  917. purchased." The old man in the rightmost room will tell you, "If thou
  918. art cursed, come again." He will heal you if you are cursed for some
  919. reason. (Farther in the game you'll come across cursed items. If you
  920. equip them on you, you will be cursed and you'll have to talk to him to
  921. get uncursed.)
  922.  
  923. Finally, go up to the building in the northeast corner of the town. Talk
  924. to the wandering guard there and he'll recommend that you, "See King
  925. Lorik when thy experience levels are raised." Also there for you to talk
  926. to is a Red Knight in the northeast most corner of the town, and he
  927. isn't moving. Talk to him. He'll give you an excellent warning. "Beware
  928. the bridges! Danger grows when thou crosses." In otherwords, when you
  929. cross a bridge on the world map, the enemies get stronger. A true fact
  930. indeed. Now you can leave the town, we have some fighting to do, time to
  931. raise thy levels! =)
  932.  
  933. iii.) RAISE THY LEVELS!!!
  934. +++++ +++ ++++++
  935.  
  936. SUGGESTED LEVEL – Level 3 before heading north, I'd be at Level 5 before
  937. the next section.
  938.  
  939. ITEMS TO FIND – None.
  940.  
  941. ITEMS TO BUY - Go back to Brecconary once you accumulate the necessary
  942. amounts of money (340 Gold) to purchase...
  943. Leather Armor (70 Gold)
  944. Small Shield (90 Gold)
  945. Copper Sword (180 Gold)
  946.  
  947. Here you'll basically want to just raise your levels, raise raise raise!
  948. Also, we're really fighting here to get enough money to buy the top
  949. weapons and armor available to you right now thanks to the shops at
  950. Brecconary; Leather Armor, Copper Sword, and a Small Shield. Those three
  951. items that we're gonna buy total 340 gold, so we should be busy for a
  952. while. Initially, until you reach level 3, you should fight Slimes and a
  953. few Drakees around the Tantagel Castle/Brecconary area. If you travel to
  954. far north you're gonna get your ass kicked by some pretty badass
  955. monsters.
  956.  
  957. So stay around the towns until level 3. If you for any reason have
  958. enough money to buy one of the three things you're looking to purchase
  959. here, by all means go and buy it and make your journey easier. I suggest
  960. getting the defensive items first, the Copper Sword last. That way you
  961. can take more damage and save some gold by not having to go to the Inn
  962. so much. Level 3 introduces to you the first spell you can use in the
  963. game, Heal, so that will also help you to save some money (although you
  964. can only use it once on Level 3 before running out of Magic Points).
  965.  
  966. So anyway, once you hit Level 3, feel free to go farther north. You'll
  967. see a cave door to your left but ignore it for now. Keep fighting; you
  968. need to keep getting more gold. Fight Slimes, Red Slimes, Drakees, and
  969. even Ghosts if you're up to it. If you run into a Magician and you're
  970. not level 4 or higher, RUN AWAY!!! Once you hit Level 4, you'll learn
  971. Hurt, and you can lay the smackdown on the Magicians now. Buy the
  972. Leather Armor for 70 gold, and the shopkeeper will buy your Clothes for
  973. 10 Gold. Also, purchase the Small Shield and purchase the Copper Sword,
  974. and the shopkeeper will buy back the Club for 30 Gold.
  975.  
  976. Now you should be on level 5 at least, I personally am on level 6 at
  977. this point. You probably noticed three things while leveling up: a.)
  978. Slimes and Red Slimes are starting to run away in battle (this means
  979. you're getting very strong), b.) There is a town in the northwest corner
  980. of the continent, and c.) there is a cave around where you fought some
  981. Magicians. It's time to go to the cave. (you might want to buy another
  982. torch from the shop at Brecconary before proceeding.)
  983.  
  984. iv.) ERDRICK'S CAVE
  985. +++++++ + ++++
  986.  
  987. SUGGESTED LEVEL – 6
  988.  
  989. ITEMS TO FIND – Erdrick's Tablet
  990.  
  991. ITEMS TO BUY - None.
  992.  
  993. Erdick's Cave should not be a challenge for you. This is the only
  994. cave/dungeon in the game with no enemies, so enjoy it while it lasts.
  995. You should be okay here with only one torch, but having a second torch
  996. can't hurt.
  997.  
  998. Once you enter the cave, immediately use your torch. Heed my directions
  999. to get to the treasure chest holding Erdrick's Tablet, which has
  1000. important information on it.
  1001.  
  1002. First, go right one, and then down six. Then go left one, down two,
  1003. right six, up one, right two, down three, right two, down two, and up
  1004. the stairs.
  1005.  
  1006. Now, go right one, up five, left three, down four, left two, up one,
  1007. left one, up one, left three, up three, right three, up three, left
  1008. three, up two, right six, down four, right three, to the treasure chest.
  1009. Open it and retrieve the tablet. It reads:
  1010.  
  1011. "I am Erdrick and thou art my descendant. Three items were needed to
  1012. reach the Isle of Dragons which is south of Brecconary. I gathered these
  1013. items, reached the island, and there defeated a creature of great evil.
  1014. Now I have entrusted the three items to three worthy keepers. Their
  1015. descendants will protect the items until thy quest leads thee to seek
  1016. them out. When a new evil arises, find the three items, then fight!"
  1017.  
  1018. From here, simply leave the cave the way you came (it's easier leaving
  1019. then going), and get back to the world map. Once outside on the world
  1020. map, work your way up and left to the town in the northwest corner, the
  1021. town of Garinham.
  1022.  
  1023. v.) THE TOWN OF GARINHAM
  1024. +++ ++++ ++ ++++++++
  1025.  
  1026. SUGGESTED LEVEL – 6
  1027.  
  1028. ITEMS TO FIND – None.
  1029.  
  1030. ITEMS TO BUY - Nothing for the time.
  1031.  
  1032. INN – 25 gold
  1033.  
  1034. SHOPS - *Weapons and Armor*
  1035. Club – 60 gold (+4)
  1036. Copper Sword – 180 gold (+10)
  1037. Hand Axe – 560 gold (+15)
  1038. Leather Armor – 70 gold (+4)
  1039. Chain Mail – 300 gold (+10)
  1040. Half Plate – 1,000 gold (+16)
  1041. Large Shield – 800 gold (+10)
  1042.  
  1043. *Tools*
  1044. Medicinal Herb – 24 gold
  1045. Torch – 8 gold
  1046. Dragon's Scale – 20 gold
  1047.  
  1048. For right now, your main business in this town is to talk to the people
  1049. and heal if needed. There's nothing you can afford here right now. So
  1050. let us talk to the people and do what we need to do, then we'll go out
  1051. and fight some monsters and save up for some good weapons and armor.
  1052.  
  1053. Right off the bat, go up and talk to the old man, who'll say, "Garin, a
  1054. wandering minstrel of legendary fame, is said to have built this town."
  1055. Talk to the guy behind the desk if you need any tools, then go down
  1056. across and talk to the stationary old man there. He'll say, "Many
  1057. believe that Princess Gwaelin is hidden away in a cave." (and she is, ha
  1058. ha). Then go right and talk to the Red Knight, who'll ask you, "I've
  1059. heard of one named Nester. Dost thou know such a one?"
  1060.  
  1061. From here, go right and ignore the weapons shop for now. Talk to the
  1062. blue-haired women here who'll wish you well, "Welcome to Garinham. May
  1063. thy stay be a peaceful one." Thank you. =) The blue-haired man'll say,
  1064. "It is said that the Princess was kidnapped and taken eastward." Another
  1065. true statement. Now go back to the weapons shop to look at what you're
  1066. now saving up for.
  1067.  
  1068. Now you're gonna save up for a 560 gold Hand Axe as well as a 300 gold
  1069. Chain Mail. Now you're strong enough to go across the bridge to the
  1070. south, to save cash, that's where you're gonna go. Lets do it!
  1071.  
  1072. vi.) LEVEL UP AND SAVE SOME GOLD!!!
  1073. +++++ ++ +++ ++++ ++++ ++++
  1074.  
  1075. SUGGESTED LEVEL – You'll start at level 6, and should be at level 7 well
  1076. on your way to level 8 by the time this is completed.
  1077.  
  1078. ITEMS TO FIND – None.
  1079.  
  1080. ITEMS TO BUY - Chain Mail (300 gold)
  1081. Hand Axe (560 gold)
  1082.  
  1083. To the south of Garinham is a bridge that you should cross over. Across
  1084. this bridge are very powerful enemies; Magidrakees, Scorpions, and even
  1085. Skeletons. However, we must save up some cash to buy the Hand Axe and
  1086. Chain Mail (860 gold, actually). Don't save up all of it though. First
  1087. save up the 300 gold and then go and buy the Chain Mail, then save up
  1088. the additional 560 gold and buy the Hand Axe.
  1089.  
  1090. Basically, cross the bridge and stay near it, just below the hills or in
  1091. the hills. Fight only Magidrakees and Scorpions, as well as the Ghosts,
  1092. Red Slimes, and Magicians you come across. If you happen to run into a
  1093. Skeleton, run the HELL away! =) You'll find yourself running back and
  1094. forth to Brecconary a lot. Something else you can do if you want to save
  1095. the 6 gold each time you go to the Inn at Brecconary; you can go to the
  1096. castle and talk to the old man in the southeast corner behind the desk.
  1097. He'll say something to you, but after you talk to him, your MP will be
  1098. maxed out. Use this instead of the Inn, it'll help. Then just use the
  1099. Heal spell and talk to him again, et cetera.
  1100.  
  1101. Once you get these two items, you should be at level 7, close to level
  1102. 8. Go to Brecconary or Tantagel Castle, heal up, and then go east across
  1103. the east bridge, and again across another bridge. Head north and east
  1104. and into the village of Kol.
  1105.  
  1106. vii.) THE VILLAGE OF KOL
  1107. +++ +++++++ ++ +++
  1108.  
  1109. SUGGESTED LEVEL – 7
  1110.  
  1111. ITEMS TO FIND – Fairy Flute.
  1112.  
  1113. ITEMS TO BUY - Nothing for the time.
  1114.  
  1115. INN – 20 gold
  1116.  
  1117. SHOPS - *Weapons and Armor*
  1118. Copper Sword – 180 gold (+10)
  1119. Hand Axe – 560 gold (+15)
  1120. Half Plate – 1,000 gold (+16)
  1121. Full Plate – 3,000 gold (+24)
  1122. Small Shield – 90 gold (+4)
  1123.  
  1124. *Tools*
  1125. Medicinal Herb – 24 gold
  1126. Torch – 8 gold
  1127. Dragon's Scale – 20 gold
  1128. Wings – 70 gold
  1129.  
  1130. As you enter the village of Kol, you'll notice that it's pretty small
  1131. and easy to get around. There are a lot of doors that can't be passed
  1132. through, but if you explore a little bit you'll actually notice that
  1133. there is a way around almost every locked door.
  1134.  
  1135. Your first order of business, even before talking to anyone, is to find
  1136. the Fairy Flute. Go up to the one-block big waterhole at the top of
  1137. town. Walk down from it four blocks. Then use the search command to get
  1138. the Fairy Flute. You'll use this later.
  1139.  
  1140. Now, you can talk to the townsfolk. The old man right of the beginning
  1141. of the town tells you, "This is the village of Kol." The blue-haired man
  1142. tells you, "Dreadful is the south island. Great strength and skill and
  1143. wit only will bring thee back from that place." Up a tad bit more, go
  1144. right and into the weapon shop, and talk to the Red Knight here. He'll
  1145. say, "East of Hauksness there is a town, 'tis said, where one may
  1146. purchase weapons of extraordinary quality."
  1147.  
  1148. The wandering old man outside of the weapons shop says, "In legends, it
  1149. is said that fairies know how to put Golem to sleep." (in otherwords,
  1150. that's what we're using the recently acquired Fairy Flute for. =P) The
  1151. wandering Red Knight'll ask, "Hast thou seen Nester? I think he may need
  1152. help." Go up and talk to the stationary woman up near the waterbath, and
  1153. she'll inform you that, "This bath cures rheumatism." I bet it does. =P
  1154.  
  1155. Now go left, go across the small poison swamp and talk to the old man
  1156. behind the desk. He'll let you know that, "Though thou art as brave as
  1157. thy ancestor, [You], thou cannot defeat the great Dragonlord with such
  1158. weapons. Thou shouldst come here again." Go down, ignore the door (you
  1159. can't open it now anyway!) and talk to the wandering man, who'll ask,
  1160. "Art thou a descendant of Erdrick? Hast thou any proof?" Then talk to
  1161. the wandering green man, he'll ask you, "Hast thou been to the southern
  1162. island?" You can answer "yes" or "no". If you answer "no" he'll say, "To
  1163. the south, I believe, there is a town called Rimuldar." If you say "yes"
  1164. he'll say, "I've heard that powerful enemies live there."
  1165.  
  1166. Around that same area in the southwestern corner of the town is a guard.
  1167. Talk to him (he's not moving), and he'll say, "Rimuldar is the place to
  1168. buy keys." Good stuff, 'cause we'll need many of them to access all of
  1169. the doors we've missed over the past while. (Since we started, actually.
  1170. We'll make an excursion once we reach Rimuldar, we'll buy many keys and
  1171. hit up all the doors we've missed, I promise) =)
  1172.  
  1173. Now that's everyone in town. We're about to go make some more gold and
  1174. level up some more. What we're gonna purchase this time around is a Half
  1175. Plate for 1,000 gold, and we're also going to save up an additional 800
  1176. gold and go back to Garinham and buy a Large Shield. Can never hurt to
  1177. be TOO prepared, no? This will give you a great opportunity to level up
  1178. a lot!
  1179.  
  1180. viii.) TIME TO LEVEL UP AND MAKE SOME GOLD AGAIN!!!
  1181. ++++ ++ +++++ ++ +++ ++++ ++++ ++++ +++++
  1182.  
  1183. SUGGESTED LEVEL – You should start at level 7. By the time we're done,
  1184. you'll be at level 9 or around that. (maybe 8, maybe even 10)
  1185.  
  1186. ITEMS TO FIND – None.
  1187.  
  1188. ITEMS TO BUY - Large Shield (800 gold)
  1189. Half Plate (1,000 gold)
  1190.  
  1191. Now to make this 1,800 gold (it's a lot), stay in the areas surrounding
  1192. the village of Kol. Fight Magidrakees, fight Ghosts and Magicians, and
  1193. even fight Skeletons. As always, don't wait until you make all of the
  1194. money to buy the stuff you need. Make 800 gold, go to Garinham and buy
  1195. the Large Shield, and then make another 1,000 gold and go to Kol and buy
  1196. the Half Plate. Easy indeed. =)
  1197.  
  1198. So run around outside of the village of Kol and earn the total of 1,800
  1199. gold. Then buy those two pieces of equipment. Now, before we go do what
  1200. we need to do, we have to take care of a little side quest. We're gonna
  1201. go retrieve the Fighter's Ring.
  1202.  
  1203. ix.) ROCK MOUNTAIN CAVE AND THE FIGHTER'S RING
  1204. ++++ ++++++++ ++++ +++ +++ +++++++ + ++++
  1205.  
  1206. SUGGESTED LEVEL – You'll start out on level 9, you'll finish off on
  1207. either level 10 or 11, no higher.
  1208.  
  1209. ITEMS TO FIND – 17 Gold
  1210. 112 Gold
  1211. Torch
  1212. Fighter's Ring
  1213.  
  1214. ITEMS TO BUY - Full Plate (from Kol, for 3,000 gold)
  1215.  
  1216. From the village of Kol, you're going do want to go back to Tantagel
  1217. Castle and heal up. That's your first order of business. Then you should
  1218. probably run around and gain some experience points if you're not yet at
  1219. level 9, although you should be by now. It's vital to be at level 9
  1220. because this is when you learn the spell Radiant, which has the same
  1221. effect as a torch. Using a few MP, Radiant lights a radius around the
  1222. character so he can see in dark caves and dungeons, and, as a matter of
  1223. fact, Radiant actually lights up a greater area than the torch. Good
  1224. stuff. =)
  1225.  
  1226. From Tantagel Castle, after you're all healed up and on level 9, go
  1227. west. Remember the bridge leading south, we fought some enemies down
  1228. there but I told you to stay close to the bridge? Well, go back to that
  1229. place. Go there, I'll wait. =)
  1230.  
  1231. There yet? Good! Okay, from the bridge, head south, fighting enemies as
  1232. you go. When you reach the bottom, go right, and then when the path
  1233. branches into two areas, cut in half by some mountains, take the top
  1234. route and enter the cave.
  1235.  
  1236. This is Rock Mountain Cave, and you should definitely get the Fighter's
  1237. Ring while we're here, it's the only reason we're here, actually. =)
  1238. When you enter, immediately cast Radiant.
  1239.  
  1240. Now, although our primary objective here is to get the Fighter's Ring, a
  1241. sidequest of ours is also to get 3,000 gold to buy a Full Plate, which
  1242. will significantly raise our defense even more then it already is, and
  1243. trust me, this is a good thing.
  1244.  
  1245. So first, let's just get the Fighter's Ring. Again, as you enter, cast
  1246. Radiant. Then, go up, just keep taking the paths and keep going up until
  1247. you hit a corner and a staircase. Ignore the staircase and head right.
  1248. Keep heading right until you hit an intersection where you can keep
  1249. going right or go down. Go right and then down, get the Herb from the
  1250. treasure chest, and then go back to the intersection, down, and to the
  1251. staircase. Take the staircase down. Now, go right and to an
  1252. intersection, you can go up, down, or keep going right. Go down, and
  1253. grab the treasure chest with 17 gold in it, and then shoot up until you
  1254. hit a wall and can either go left or right. Go right, skipping the first
  1255. two paths going down. On the third path going down, take it, and get the
  1256. two treasure chests. One has a torch in it, the other has the Fighter's
  1257. Ring. Go to Items, and equip the Fighter's Ring to gain small bonuses in
  1258. speed and strength (+2 each). You can't take off the ring after you
  1259. equip it, but that's okay, doesn't really matter. Now head south and
  1260. around, and then back up to another chest, and get what's inside of it,
  1261. 112 gold. Remember all of these chests reappear after you leave so you
  1262. can keep coming back to get what you want.
  1263.  
  1264. Now before we level up in here, I suggest that you go back to Tantagel
  1265. and heal up. When you do decide to level up, after getting all healed,
  1266. come back to the Rock Mountain Cave and roam around on the top level,
  1267. you'll fight some Druids, Druins, Drakeemas and Warlocks, and whatnot.
  1268. Once you hit 3,000 gold (and I'm sure you'll be leaving often to heal
  1269. and save), go back to the Village of Kol, purchase the Full Plate, sell
  1270. off your Half Plate, heal, and save.
  1271.  
  1272. x.) SWAMP CAVE
  1273. +++++ ++++
  1274.  
  1275. SUGGESTED LEVEL – You'll start out on level 10 or 11 (I was at level
  1276. 11), and we're just shooting right through here, so no level change.
  1277.  
  1278. ITEMS TO FIND – None.
  1279.  
  1280. ITEMS TO BUY - None.
  1281.  
  1282. Okay, the Swamp Cave is the cave that holds Princess Gwaelin. But hold
  1283. your horses! Although our levels are sufficient, we aren't strong enough
  1284. to fight the guardian that guards her yet, the Green Dragon. We need to
  1285. simply get through the cave to the other side, go to Rimuldar, and take
  1286. care of some stuff BEFORE we try to rescue the princess, including
  1287. getting better equipment.
  1288.  
  1289. Simply walk into the cave, cast Radiant, and shoot down south, a
  1290. straight shot (not turning into ANY paths, you might run into the Green
  1291. Dragon, and that'd be the end of you.), just go south, and go around the
  1292. intrusion, go into the block area where the stairs is, and leave the
  1293. cave.
  1294.  
  1295. You're now outside on a completely different continent, and now we have
  1296. to get to Rimuldar. Once outside, go west and then south, following the
  1297. mountains, then go east and inside the mountain barrier. From there you
  1298. should see the town, it sits on an island, with a desert-like path
  1299. leading to it. Enter the town of Rimuldar.
  1300.  
  1301. xi.) THE TOWN OF RIMULDAR
  1302. +++ ++++ ++ ++++++++
  1303.  
  1304. SUGGESTED LEVEL – Whatever level you entered with.
  1305.  
  1306. ITEMS TO FIND – Wings
  1307.  
  1308. ITEMS TO BUY - If you have the money, buy a Broadsword for 1,500 gold.
  1309. You shouldn't have enough money for the Magic Armor yet, we're going to
  1310. run around and purchase it in a second, after exploring the town. Also,
  1311. the Magic Keys are sold here, but don't bother purchasing 'em yet, not
  1312. yet my friend. =)
  1313.  
  1314. INN – 55 gold
  1315.  
  1316. SHOPS - *Weapons and Armor*
  1317. Copper Sword – 180 gold
  1318. Hand Axe – 560 gold
  1319. Broad Sword – 1500 gold
  1320. Half Plate – 1000 gold
  1321. Full Plate – 3000 gold
  1322. Magic Armor – 7700 gold
  1323.  
  1324. *Tools*
  1325. Magic Key – 53 gold
  1326.  
  1327. Welcome to the town of Rimuldar, a magical city indeed. Right when you
  1328. enter, before you even go into the city itself, we should first visit
  1329. where the Magic Keys are sold. Before crossing the bridge, go up,
  1330. hugging the river as you go. Talk to the blue-haired man you come
  1331. across, and he'll say, "I am Orwick, and I am waiting for my
  1332. girlfriend." Good stuff. Head west, hugging the river, go down, across
  1333. the bridge, and talk to the fat green man, and he'll say "Welcome!"
  1334. Thank you! =P Then enter the building and talk to the man there, but
  1335. don't buy any yet, we don't need them this second.
  1336.  
  1337. Just walk straight out so you leave town, then walk back in (saves us
  1338. the trip of having to walk all the way back around), and walk over the
  1339. bridge, and talk to the wandering lady. She'll say, "No, I have no
  1340. tomatoes. I have no tomatoes today." Good to know, although I don't
  1341. recall asking for tomatoes... =)
  1342.  
  1343. Proceed to go up and into the weapons shop. Talk to the man behind the
  1344. desk and purchase a Broadsword for 1500 gold, but ignore the Magic Armor
  1345. for now, we'll get that really soon, I promise. Talk to the red knight
  1346. walking around in there and he'll say, "The scales of the Dragonlord are
  1347. as hard as steel." And he isn't lying. =) Now shoot down to the Inn.
  1348. Rest if you need to, and talk to the traveling 'ol Red Knight in there
  1349. as well. He'll say, "You are [You]? It has been long since last we met."
  1350. Then go back up and go to the two rooms next to the weapon shop. Talk to
  1351. the guy not moving in one of the rooms and he'll say, "Who art thou?
  1352. Leave at once or I will call my friends." Scary. Now, circle around
  1353. going left, and talk to the old man on the island-like area. He'll say,
  1354. "Over the western part of this island, Erdrick created a rainbow. 'Tis
  1355. also said that he entered the darkness from a hidden entrance in the
  1356. room of the Dragonlord." Interesting.
  1357.  
  1358. Go back into the middle, talk to the man there. He asks, "Art thou a
  1359. descendant of Erdrick? Hast thou any proof?" Damn leave me alone! =)
  1360. Talk to the Guard and he'll say, "Thou shalt find the Stones of Sunlight
  1361. in Tantegel Castle is thou has not found them yet." Talk to the
  1362. wandering Red Knight and he'll say, "Is that a wedding ring? Thou seems
  1363. too young to be married." Good call. Now go inside the large building to
  1364. the south of the town. Talk to the Red Knight in there, he'll ask, "In
  1365. this world is there any sword that can pierce the scales of the
  1366. Dragonlord?" Yes there is, soon we'll get it. The guy in this building
  1367. warns, "Heed my warning! Travel not to the south for there the monsters
  1368. are fierce and terrible." And do heed that warning, don't go down there
  1369. yet. The woman in this room says, "Before long the enemy will arrive."
  1370. The old man behind the desk says, "This is a magic place. Hast thou
  1371. found a magic temple? If you answer "yes" he says, "In this temple do
  1372. sun and rain meet." If you say "no" he says, "Go to the south." Good
  1373. good.
  1374.  
  1375. Now go back to the Magic Key shop, purchase two Magic Keys. Go to the
  1376. Inn and unlock the two doors there with them. Now you'll want to get the
  1377. Wings in the Treasure Chest (use them to get back to the Castle anytime)
  1378. and talk to the old man, who'll say, "Good day, I am Howard. Four steps
  1379. south of the bath in Kol thou shalt find a magic item." He's talking
  1380. about the Fairy's Flute which you already have. Now it's time to go
  1381. level up, and get the gold for the Magic Armor.
  1382.  
  1383. xii.) LEVELING UP, PURCHASING THE MAGIC ARMOR
  1384. ++++++++ ++ ++++++++++ +++ +++++ +++++
  1385.  
  1386. SUGGESTED LEVEL – Start on level 11, you should at end at at least level
  1387. 12, maybe even 13.
  1388.  
  1389. ITEMS TO FIND – None.
  1390.  
  1391. ITEMS TO BUY - Once you hit 7700 gold, go to Rimuldar and buy the Magic
  1392. Armor.
  1393.  
  1394. Level up outside of Rimuldar, the goal is 7700 gold, but you should also
  1395. invest in five Magic Keys as well, so make it more around 8000. It's not
  1396. as bad as you think. But don't just fight Goldmen, because you also want
  1397. to get experience points. While Goldmen give you 200 gold, they give you
  1398. 6 experience points. Stick fighting Wyverns, Metal Scorpions, et cetera.
  1399. Once you hit that amount, go back to town, buy your merchandise, and go
  1400. to the Swamp Cave. It's time to save the Princess from the Green Dragon.
  1401.  
  1402. xiii.) BACK TO THE SWAMP CAVE – RESCUE PRINCESS GWAELIN
  1403. ++++ ++ +++ +++++ ++++ ++++++ ++++++++ +++++++
  1404.  
  1405. SUGGESTED LEVEL – Level 12, although I was on level 13, couldn't hurt to
  1406. be on 13.
  1407.  
  1408. ITEMS TO FIND – None.
  1409.  
  1410. ITEMS TO BUY - None.
  1411.  
  1412. Go north from Rimuldar, back to Swamp Cave. Once in the cave, cast
  1413. Radiant. Make sure you're all healed and saved before taking on the
  1414. Green Dragon, he can be a tough one. With the Magic Armor equipped,
  1415. you'll start automatically healing yourself so that shouldn't be a
  1416. problem. (1 Hit Point every few steps). From the south entrance of the
  1417. cave, go straight north until you hit the northern entrance of the cave,
  1418. then go right, and down, hugging the right hand wall. Once you hit a
  1419. barrier, go left a bit and through the door. You'll run into the Green
  1420. Dragon.
  1421.  
  1422. The trick with the Green Dragon is not to put him to sleep, just
  1423. constantly hit him up with your Broadsword, and keep yourself healed. If
  1424. you find yourself in trouble, run away, regroup (you can go north to Kol
  1425. or south to Rimuldar to heal) and then try again. Or you can put him to
  1426. sleep, heal, attack, repeat. I use that myself sometimes. Either way,
  1427. once he perishes, go behind where he was, use one of your Magic Keys on
  1428. the door, and talk to the captive princess. She'll say, "Thou art brave
  1429. indeed to rescue me, [You]. I am Gwaelin, Daughter of Lorik. Will thou
  1430. take me to the castle?" If you answer "no" she'll say, "But thou must."
  1431. So say "yes" and it'll say Princess Gwaelin embraces thee. Then she'll
  1432. say "I'm so happy." Use the Outside spell to get outside of the Swamp
  1433. Cave, and then use the Return spell to get back to the Castle.
  1434.  
  1435. xiv.) REVISITING TANTEGEL CASTLE
  1436. ++++++++++ ++++++++ ++++++
  1437.  
  1438. SUGGESTED LEVEL – 13
  1439.  
  1440. ITEMS TO FIND – Four chests with small amounts of gold.
  1441.  
  1442. ITEMS TO BUY - None.
  1443.  
  1444. Once in the castle, go to the throne room and talk to the King. He'll
  1445. say, "Forever shall I be grateful for the gift of my daughter returned
  1446. to her home, [You]. Accept my thanks. Now Gwaelin, come to my side."
  1447. Then it says that Gwaelin whispers to her father, "Wait a moment,
  1448. please. I would like to give a present to [You]. Please accept my love,
  1449. QuickMan. Even when we two are parted by great distances, I shall be
  1450. with thee. Farewell, [You]" You get Gwaelin's Love out of this, which
  1451. allows you to see your current position in the worldmap and she'll tell
  1452. you how many experience points you need to go up another level. Good
  1453. stuff... onward.
  1454.  
  1455. Talk to the three guards in the throne room, they all have something new
  1456. to say. The one moving around says, ""Oh brave [You]." The one to the
  1457. left of the door says, "A word of advice. Save thy money for more
  1458. expensive armor." Don't listen to him though, you have the most
  1459. expensive armor you can buy in the Magic Armor, only Erdrick's Armor is
  1460. stronger, and we aren't there yet, so worry not. The guard to the right
  1461. of the door says, "Listen to what people say. It can be of great help."
  1462.  
  1463. Leave the throne room. The man and two guards by the door have nothing
  1464. new to say, but the woman wondering around says, "Thank you for saving
  1465. the princess." The guard in the little hole in the wall near the man
  1466. behind the desk has some hateful words for you. He says, "Oh my dearest
  1467. Gwaelin! I hate thee, [You]." No one else here has anything new to say.
  1468. Circle up and around, near the guard that tells you you need a key to
  1469. open a door. Open the door near him, and go buy some more Magic Keys for
  1470. 85 gold from the fat merchant behind the desk. The woman near his desk
  1471. says, "When the sun and rain meet, a Rainbow Bridge shall appear. It's a
  1472. legend." (little does she know she's right on.) Anyway, go south, and
  1473. talk to the guard standing by the weird looking floor. He says, "If thy
  1474. hit points are high enough, by all means, enter." Cross the floor (lose
  1475. 25 hit points each step) and talk to the Red Knight, who says, "In
  1476. Garinham, look for the grave of Garin. Thou must push on a wall of
  1477. darkness there."
  1478.  
  1479. Heal yourself and then cross back over the floor. Talk to the wandering
  1480. Red Knight here who says, "I am looking for the castle cellar. I heard
  1481. it is not easily found." Go left and talk to the old man who says, "Let
  1482. us wish the warrior well! May the light be thy strength." Why thank you
  1483. old man. =) Circle back around to that locked door, behind which is a
  1484. guard and four treasure chests. Although the guard says "Never does a
  1485. brave man steal," take what's in the chests anyway. All that's in the
  1486. chests is some small quantities of gold, but take it anyway.
  1487.  
  1488. Once done here, it's time to revisit Garinham...
  1489.  
  1490. xv.) REVISITING GARINHAM
  1491. ++++++++++ ++++++++
  1492.  
  1493. SUGGESTED LEVEL – 13
  1494.  
  1495. ITEMS TO FIND – Torch
  1496. Herb
  1497. Small Amount of Gold
  1498.  
  1499. ITEMS TO BUY - None.
  1500.  
  1501. Once in Garinham, ignore all of the townsfolk, none of them have
  1502. anything new to say. In fact, they're all still talking about Gwaelin,
  1503. how she got kidnapped, and where she can be found. Shows that someone's
  1504. gotta update these poor people!
  1505.  
  1506. Anyway, enter the large building, using a Magic Key on the door to the
  1507. right of the small town. Talk to the wandering old man in the beginning,
  1508. and he'll let you know that, "They say that Erdrick's armor was hidden
  1509. long ago." The fat green man by the treasure chests says, "I suggest
  1510. making a map if thy path leads into the darkness." No thanks buddy. =)
  1511. Then proceed to open his treasure chests to find an Herb, a Torch, and a
  1512. small amount of gold. Open the door to his left and talk to the two
  1513. guards in there. Coincidentally, neither of them has anything useful to
  1514. say, except they both tell you, "I'm too busy. Ask the other guard."
  1515. Bastards! =)
  1516.  
  1517. Leave that small room and talk to the wandering man, who'll say, "Once
  1518. there was a town called Hauksness far to the south, but I do not know if
  1519. it still exists." Then talk to the hostile lady in the room, who lets
  1520. you know that, "I hate people! Go! Leave me!" In the words of the best
  1521. band in the world, 311: "Misdirected hostility, that's what you got you
  1522. see!" Mwa-ha ha.
  1523.  
  1524. Anyway, that's everyone in the room. Do you remember the people talking
  1525. about a secret dark room, having to push on the darkness and such? Well
  1526. this is where you do just that. Go three steps from the top of the
  1527. building from the left and press up. You'll go through the wall to an
  1528. area behind the building. Go right, talk to the old man, and he'll say,
  1529. "The harp attracts enemies. Stay away from the grave in Garinham." Cross
  1530. the bridge, and go down the stairs to his right.
  1531.  
  1532. xvi.) GARIN'S GRAVE
  1533. +++++ + +++++
  1534.  
  1535. SUGGESTED LEVEL – 13
  1536.  
  1537. ITEMS TO FIND –
  1538.  
  1539. ITEMS TO BUY - Silver Harp
  1540. Herb
  1541. Small Amounts of Gold
  1542. Cursed Belt
  1543.  
  1544. Before you enter the grave, make sure to have a few Magic Keys on hand.
  1545. Good to go now? Excellent. Enter the grave, and immediately, as always
  1546. inside dungeons and caves, cast Radiant. Now there is another good item
  1547. in this dungeon other than the Silver Harp, which is the Cursed Belt.
  1548. Find it if you like, but you'll want to get in and out of this pretty
  1549. big dungeon I think. If you do get the Cursed Belt, DO NOT EQUIP IT!
  1550. Sell it for whatever you can get for it. Trust me. If you do happen to
  1551. equip it, go see the man in Brecconary who'll heal your curse.
  1552.  
  1553. From the entrance, after casting Radiant, go right and then up until you
  1554. come across a huge intersection, at which point you'll want to go right
  1555. again until you hit the wall. Then go all the way up and left to
  1556. retrieve the Herb, and some Gold. Then go back right and go all the way
  1557. down until you can't go down anymore. At this point, go left and use a
  1558. Magic Key on the door to get through. Then go all the way left and to
  1559. the stairs. Go up.
  1560.  
  1561. On the second floor, you'll come right up by a staircase, but ignore it
  1562. for now. Go left and ignore the staircase there as well, and then go
  1563. down and go down that staircase. You'll now be on the third floor. From
  1564. that staircase, just shoot up, keep going up until you can't go up
  1565. anymore. Now you'll want to go right and down a tad and go down that
  1566. staircase as well. Now just circle around this wide-open room, go down
  1567. the stairs on the other side, and open the treasure chest to get the
  1568. Silver Harp. Cast Outside to get out of the grave and then Return to get
  1569. back to the Castle.
  1570.  
  1571. Heal yourself at the Castle and then travel towards Kol. There is a
  1572. dungeon-door northwest of Kol, that's where we want to go. To get there,
  1573. go across the bridge you'd cross eastward to get the Kol. Go up as if
  1574. you were going to Kol, but slip through the little crack in the
  1575. mountains west of Kol and follow the forested path upwards to the
  1576. dungeon. Talk to the old man in there and he'll say that he's been
  1577. waiting a long time for you, and that he thanks you and disappears. Open
  1578. the chest he was guarding to get the Staff of Rain! Alright! Now, my
  1579. friends... we have to level up again. *laughs maniacally*
  1580.  
  1581. xvii.) LEVELING UP AGAIN, GETTING THE STONES OF SUNLIGHT AND TOWNHOPING
  1582. ++++++++ ++ +++++ +++++++ +++ ++++++ ++ ++++++++ +++ ++++++++++
  1583.  
  1584.  
  1585. SUGGESTED LEVEL – You'll start out on 13, you'll end up at 15
  1586.  
  1587. ITEMS TO FIND – None.
  1588.  
  1589. ITEMS TO BUY - None.
  1590.  
  1591. Again, we have to level up, and this time, go up two levels. Trust me,
  1592. it's important, so stop yer whining! =) Also in this little escapade of
  1593. ours, we should go and revisit some of the towns we haven't visited
  1594. since we rescued the Princess, just to see if anyone has anything new to
  1595. say. I've chosen to go visit these places first, and THEN level up, so
  1596. that's what we're going to do. Come on.
  1597.  
  1598. First off, go to the Village of Kol. No one has anything new to say
  1599. here, but open the door with a Magic Key to the west of the village
  1600. entrapping an old man and talk to him. He'll ask you, "Has thou found
  1601. the flute?" If you answer "yes" then he'll tell you to, "Go to the town
  1602. of Cantlin." If you answer "no" he'll tell you that, "Howard had it, but
  1603. he went to Rimuldar and never returned."
  1604.  
  1605. This is it for Kol. Head south through the Swamp Cave and south again to
  1606. Rimuldar.
  1607.  
  1608. Once in Rimuldar, notice that no one has anything new to say to you, but
  1609. you should definitely restock on cheap Magic Keys here.
  1610.  
  1611. Go back to Tantagel Castle, for now it's time to find the Stones of
  1612. Sunlight. To get to this basement that the stones are in, open the door
  1613. at the top of the castle, where you opened up all of the other areas of
  1614. the castle. Go up to where the Magic Key salesman is, and the woman next
  1615. to him. Carefully go around her and down, and then carefully around the
  1616. river, and into the cellar. Talk to the old man there, and he'll say, "I
  1617. have been waiting long for one such as thee. Take the Treasure Chest."
  1618. Well do what he says! =) Open the treasure chest to receive the Staff of
  1619. Rain.
  1620.  
  1621. Now we really can level up. (and save a lot of cash too)
  1622.  
  1623. The best place to do this is probably in Garin's Grave over in Garinham.
  1624. Fight monsters on the third and fourth floors, amongst them DrollMagi,
  1625. Druinlords, Specters, and the dreaded Wraith Knights. Put the Wraith
  1626. Knights to sleep and then fight 'em, otherwise they'll give you a pretty
  1627. hard time. Once you reach 23,600 gold (that's the magic number) and are
  1628. at least on level 15, it's time to head to the town of Cantlin.
  1629.  
  1630. To get there, it's in a very remote region. Go south to where we were
  1631. fighting a long time ago, south of Garinham "down, down, way down" (in
  1632. the words of the hypnotherapist in the great movie Office Space). Go
  1633. south through the huge desert, ignoring the town in the northern desert
  1634. for now. Go east across the bridge, then go north across another bridge
  1635. (the northern most one). The town is here. Enter the gates and be
  1636. greeted by a huge Golem. Use the Fairy Flute to put him to sleep, and
  1637. then hit the crap out of him with your sword. Welcome to Cantlin.
  1638.  
  1639. xvii.) THE TOWN OF CANTLIN
  1640. +++ ++++ ++ +++++++
  1641.  
  1642. SUGGESTED LEVEL – 15, although I was on 16. Ooooooh! =)
  1643.  
  1644. ITEMS TO FIND – None.
  1645.  
  1646. ITEMS TO BUY - Flame Sword
  1647. Silver Shield
  1648.  
  1649. INN – 100 Gold
  1650.  
  1651. SHOPS -
  1652. Flame Sword – 9800 Gold
  1653. Silver Shield – 14800 Gold
  1654. Bamboo Pole – 10 Gold
  1655. Club – 60 Gold
  1656. Copper Sword – 180 Gold
  1657. Leather Armor – 70 Gold
  1658. Chain Mail – 300 Gold
  1659. Large Shield – 800 Gold
  1660.  
  1661.  
  1662. Herb – 24 Gold
  1663. Torch – 8 Gold
  1664. Dragon's Scale – 20 Gold
  1665. Wings – 70 Gold
  1666. Fairy Water – 38 Gold
  1667.  
  1668. Your first order of business is to simply get grounded in the town; the
  1669. town is absolutely huge. There are a lot of shops here, none you really
  1670. need to concern yourself with, however. Only one, and this one's behind
  1671. a locked magic door which you'll need a Magic Key for. To get there,
  1672. from the entrance of the town, go down to the first intersection, and
  1673. then left. Open up the door, and buy any Magic Keys you need from the
  1674. old man and the Flame Sword and Silver Shield from the guard behind the
  1675. desk. Now lets go talk to the townfolk.
  1676.  
  1677. The guard right at the entrance says, "Welcome to Cantlin, the castle
  1678. town." Thankee kindly. =) Travel down a bit and talk the guard who'll
  1679. say, "It is said that many have held Erdrick's armor. The last to have
  1680. it was a fellow named Wynn." There should be two wandering woman to his
  1681. left, they say, "I know nothing," and "What shall I get for thy dinner?"
  1682. There should be a guard hanging around the left side of the town, he'll
  1683. say, "'Tis said that the Dragonlord hath claws that can cleave iron and
  1684. fiery breath that can melt stone. Doth thou still wish to go on? If you
  1685. answer "yes" he'll say, "Thou art truly brave," and if you say "no"
  1686. he'll say, "That is good. No one will say thou art afraid."
  1687.  
  1688. Now, go to the large structure in the center of the town, enter at any
  1689. angle. Talk to the old man in there who'll say, "To learn how proof may
  1690. be obtained that thy ancestor was the great Erdrick, see a man in this
  1691. very town." It's all coming together now.
  1692.  
  1693. Go east of the large structure, using a key on one of the two doors of a
  1694. building in the southwest corner of town. Talk to the fat man behind the
  1695. counter and he'll say, "My grandfather Wynn once had a shop on the east
  1696. side of Hauksness." Near the inn is a man walking around, Nester, the
  1697. one people have been mentioning all game. He says, "I'm Nester. Hey,
  1698. where am I? No, don't tell me!" Alrighty then. South of the inn is a
  1699. green man walking around who says, "Grandfather used to say that his
  1700. friend, Wynn, had buried something of great value at the floor of a tree
  1701. behind his shop." Near him is an old man behind a desk who says, "'Tis
  1702. said that Erdrick's sword could cleave steel."
  1703.  
  1704. xviii.) THE QUEST FOR ERDRICK'S GEAR
  1705. +++ +++++ +++ +++++++ + ++++
  1706.  
  1707. SUGGESTED LEVEL – 16
  1708.  
  1709. ITEMS TO FIND – Erdrick's Armor
  1710. Erdrick's Token
  1711. Erdrick's Sword
  1712.  
  1713. ITEMS TO BUY - None.
  1714.  
  1715. Now before we go fight Dragonlord, we have to do two things – get the
  1716. three Erdrick items, and level up a lot. Honestly, it's a good idea to
  1717. get the equipment first, so lets do that.
  1718.  
  1719. Remember the town in the north part of the large desert we came across
  1720. on the way to Cantlin? I told you not to enter it, but you can now. This
  1721. is the deserted and destroyed town of Hauksness, destroyed by the
  1722. Dragonlord and his minions of evil. This is where we can find Erdrick's
  1723. Sword, however. Lets do that now.
  1724.  
  1725. Once you enter the town, head south. You don't want to dilly-dally in
  1726. this town, some of the strongest enemies in the game are located in this
  1727. town. When you run into Werewolves, Starwyverns, Green Dragons, et
  1728. cetera... RUN AWAY! Run and heal, repeat. So go south, then go east
  1729. along the bottom. When you see swamp ground towards the southwest area
  1730. of the town, and a tree in the middle of it (near a vacant shop – rings
  1731. a bell, no?), then go up to the swamp, and before stepping on the tree,
  1732. heal yourself. Step on the tree to fight an Axe Knight. He can put you
  1733. to sleep, so the first thing to do in the battle is cast Stopspell.
  1734. After you successfully cast the spell, fight him and heal as needed.
  1735. When he is defeated, search the ground you are standing on to find
  1736. Erdrick's Armor. It equips itself automatically.
  1737.  
  1738. Erdrick's Armor does many things. It has the highest defense of any
  1739. armor in the game (and combined with the Silver Shield you bought in
  1740. Cantlin, you're set defensively), it heals one hit point for every step
  1741. you take (instead of every few steps as with the Magic Armor), and those
  1742. special floors and swamps that deal you damage no longer effect you at
  1743. all. Now go to Cantlin, we have to talk to someone there.
  1744.  
  1745. On the way to Cantlin, as you're heading north to the topmost bridge
  1746. that leads you to the city, go, instead, across the southern-most bridge
  1747. there. You'll find a huge swamp. Go into the swamp which won't hurt you
  1748. now that you have Erdrick's Armor, and walk through the small pass by
  1749. the mountains going east, still in the swamp. Use Gwaelin's Love to
  1750. figure out your exact position on the map, you need to be 70-40 from
  1751. Tantegel Castle. Once she says you are 70-40 from here, search the
  1752. ground to find Erdrick's Token. Now go to Cantlin.
  1753.  
  1754. Now the person we're looking for here is going to tell you where to find
  1755. the Erdrick's Token, but it's good just to talk to everyone to feel a
  1756. sense of completeness, if you know what I mean. So go to Cantlin, and
  1757. enter the large building in the center of town. Exit through the south
  1758. and use one of your Magic Keys on one of the doors there, circle around,
  1759. and talk to the old man. He says, "Let us wish the warrior well! May the
  1760. light be thy strength! Thou may go and search. From Tantegel Castle
  1761. travel 70 leagues to the south and 40 to the east." Stuff you already
  1762. know, but alas, what is is. =) Let us now go to Charlock Castle. Don't
  1763. worry, we're not fighting the Dragonlord yet, we need Erdrick's Sword,
  1764. however.
  1765.  
  1766. So leave Cantlin, cast Return, heal up at the castle, and head towards
  1767. Swamp Cave and Rimuldar. Cast the spell Repel so that you don't have to
  1768. deal with weak enemies as you go. Once you reach Rimuldar, keep heading
  1769. south 'til you come to a bridge. Cross the bridge, circle around the
  1770. mountains, and enter the hideout. Talk to the old man here who'll say,
  1771. "Now the sun and rain shall meet and the Raindow Drop passes to thy
  1772. keeping." Now go back to Rimuldar and heal up, cast Repel again, and go
  1773. to the desertous area northwest of Rimuldar, all the way to the end of
  1774. the peninsula. Pick the Rainbow Drop in your items list and the screen
  1775. will flash brilliant colors. A bridge will then appear. Cross the bridge
  1776. and follow the linear path to Charlock Castle, home of the Dragonlord,
  1777. but for the time being, home of Erdrick's Sword.
  1778.  
  1779. Once inside you have two paths you can take. Take the left path. Take it
  1780. around and you'll see a throne at the top of the screen. Walk up to it
  1781. and go to the back of it. Search the back to discover a secret
  1782. passageway. Enter the dungeon.
  1783.  
  1784. Now, the first leg of the trek is very linear, so just follow the path
  1785. to the next stairs. Go down the stairs. Then, again, take the linear
  1786. path past the treasure chest containing Erdrick's Sword (it's out of
  1787. reach for now), and again, go down the stairs. Repeat this process one
  1788. more time, another linear passageway to a staircase. Now it gets
  1789. interesting.
  1790.  
  1791. Go down a bit, and then all the way left, and down to the stairway. From
  1792. here, go right and then up. Down go down the stairway, instead go back
  1793. down to the left of where you just came up and go up the stairs here.
  1794. Now, the rest of your path is linear, keep going up the stairs, and
  1795. finally, down a flight of stairs to a small boxed-off room with the
  1796. treasure chest containing Erdrick's Sword in it. You now have the best
  1797. sword, armor, and shield in the game, plus all of the other items you
  1798. need. Now we just have to level up.
  1799.  
  1800. xix.) LEVELING UP FOR THE LAST TIME
  1801. ++++++++ ++ +++ +++ ++++ ++++
  1802.  
  1803. SUGGESTED LEVEL – 16, end on 20
  1804.  
  1805. ITEMS TO FIND – None.
  1806.  
  1807. ITEMS TO BUY - None.
  1808.  
  1809. Now that you have all of the best gear in the game, you have to level
  1810. up. Before challenging Charlock and the Dragonlord, you should be on AT
  1811. LEAST level 20, preferably higher. The levels go up to level 30, if you
  1812. want to be confident, go that high if it suits you.
  1813.  
  1814. Until level 18, fight the enemies in the desert around Hauksness. Once
  1815. you reach level 18, go inside Hauksness and get to level 20. Once at
  1816. level 20, you're ready to take on the Dragonlord. Of course, keep
  1817. leveling up until you feel confident.
  1818.  
  1819. Cast return and heal up at the castle. Once outside, cast Repel, and go
  1820. to Swamp Cave, through it, to Rimuldar. Heal at Rimuldar, cast Repel
  1821. again, and go to Charlock Castle across the secret bridge. It's time.
  1822.  
  1823. xix.) CHARLOCK CASTLE AND THE DRAGONLORD
  1824. ++++++++ ++++++ +++ +++ ++++++++++
  1825.  
  1826. SUGGESTED LEVEL – 20+
  1827.  
  1828. ITEMS TO FIND – None.
  1829.  
  1830. ITEMS TO BUY - None.
  1831.  
  1832. *****RUN FROM ALL ENEMIES IN THE CASTLE! CONSERVE YOUR HP AND MP!*****
  1833.  
  1834. Okay, once in Charlock, go back behind the throne in the main room,
  1835. enter the secret dungeon, and cast Radiant. Follow the first two linear
  1836. paths we come across, the same ones we took when we got Erdrick's Sword.
  1837. From here, head down and left at the immediate intersection, go all the
  1838. way left, and then down, and go down the stairs. Go all the way up, then
  1839. right, and go down, and go back left to the staircase. Go down it.
  1840.  
  1841. Follow the outside path to the next staircase. Now you're in the
  1842. courtyard and you can see the Dragonlord in a room to your right. Take
  1843. the left path and go up and follow the paths around (don't bother with
  1844. the treasure chests), and keep going around to the Dragonlord. Talk to
  1845. him.
  1846.  
  1847. He'll say, "Welcome, [You], I am the Dragonlord—King of Kings. I have
  1848. been waiting long for one such as thee. I give thee now a chance to
  1849. share this world and to rule half of it if thou will now stand beside
  1850. me. What sayest thou? Will the great warrior stand with me?" You should
  1851. answer "no" but if you say "yes" he will say, "Really?" and you answer
  1852. "yes" again and he says, "Then half of this world is thine, half of the
  1853. darkness, and... If thou dies I can bring thee back for another attempt
  1854. without loss of thy deeds to date." Then the screen turns red. "Thy
  1855. journey is over. Take now a long, long rest. Hahahaha..." Then you're
  1856. dead.
  1857.  
  1858. But answer "no" like you should and he says, "Thou art a fool!" and the
  1859. battle commences. Keep in mind the first Dragonlord you fight is a fake,
  1860. but you have to fight it anyway, just use sword attacks. Attack magic
  1861. doesn't work on either form of the Dragonlord.
  1862.  
  1863. You have to simply keep up your health and attack when you can, that's
  1864. the basic way to beat the Dragonlord, there is no more in-depth advice I
  1865. can give you. He breathes fire A LOT so make sure your health is always
  1866. above 50. Go all out to make sure to get to him with as much MP as you
  1867. can, HP as well, but MP is primary. Use Fairy Water, use Herbs, walk
  1868. around to get your health, do all of that to make sure you make it to
  1869. him healthy.
  1870.  
  1871. When you beat him, it says, "Thou hast found the Ball of Light. Radiance
  1872. streams forth as thy hands touch the object and hold it aloft. Across
  1873. the land spreads the brilliance until all shadows are banished and peace
  1874. is restored." Then you'll automatically be outside of Charlock, all
  1875. healed up and such. Cast return to head back to Tantegel.
  1876.  
  1877. **********SPOILER – ENDING!!!**********
  1878.  
  1879. Walk inside the castle and all of the guards tell you to go up to the
  1880. King, he's near the stairs to the throne room. Talk to him, and he says,
  1881. "The legends have proven true. Thou art indeed of the line of Erdrick.
  1882. It is thy right to rule over this land. Will thou take my place?" Then
  1883. it says, "[You] thought carefully before answering." "I cannot," said
  1884. [You]. "If I am to rule a country, it must be a land that I myself
  1885. find." Then Gwaelin says, "Please, wait. I wish to go with thee on thy
  1886. journey. May I travel as thy companion?" You should answer "yes" but if
  1887. you answer "no" she'll say "But I must." And you'll have to choose "yes"
  1888. so choose "yes" and she'll say, "I'm so happy!"
  1889.  
  1890. Then the screen says:
  1891.  
  1892. "And thus the tale comes to an end.... unless the dragons return again."
  1893. You then pick up the princess, and the screen says...
  1894.  
  1895. CONGRATULATIONS!
  1896. THOU HAS RESTORED
  1897. PEACE UNTO THE WORLD!
  1898.  
  1899. BUT THERE ARE MANY ROADS
  1900. YET TO TRAVEL
  1901.  
  1902. MAY THE LIGHT
  1903. SHINE UPON THEE
  1904.  
  1905. [Credits]
  1906.  
  1907. Dragon Warrior Staff:
  1908.  
  1909. Scenario Written by: Yuji Horii
  1910. Character Designed by: Akira Toriyama
  1911. Music Composed by: Koichi Sugiyama
  1912. Programmed by: Koichi Nakamura
  1913. Koji Yoshida
  1914. Takenori Yamamori
  1915. CG Designed by: Takashi Yasuno
  1916. Scenario Assisted by: Hiroshi Miyaoka
  1917. Assisted by: Rika Suzuki
  1918. Tadashi Fukuzawa
  1919. Special Thanks to: Kazuhiko Torishima
  1920.  
  1921. Translation Staff:
  1922.  
  1923. Translated by: Toshiko Watson
  1924. Revised Text by: Scott Pelland
  1925. Technical Support by: Doug Baker
  1926. Programmed by: Kenichi Masuta
  1927. Manabu Yamana
  1928. CG Designed by: Satoshi Fudaba
  1929. Special Thanks to: Howard Phillips
  1930.  
  1931. Directed by: Koichi Nakamura
  1932. Produced by: Yukinobu Chida
  1933.  
  1934. Based on DRAGON QUEST
  1935.  
  1936. Copyright
  1937.  
  1938. Armor Project 1986-1989
  1939. Bird Studio 1986-1989
  1940. Koichi Sugiyama 1986-1989
  1941. Chun Soft 1986-1989
  1942. Enix 1986-1989
  1943.  
  1944. E
  1945. ENIX
  1946.  
  1947. THE END
  1948.  
  1949. ***********************************************************************
  1950.  
  1951. Section XII – The QUICK Walkthrough
  1952. ------- --- --- ----- -----------
  1953.  
  1954. This is something I've never done in any of my guides before, but I've
  1955. decided to throw this in here. This is not like the regular walkthrough
  1956. above... this is instead a quick run-through of the game, step by step,
  1957. no in-depth stuff, just running on through it. This is if you have the
  1958. general idea, you're just stuck on what to do next. I saw this on a
  1959. walkthrough on GameFAQs for Zelda: Majora's Mask on the Nintendo64 back
  1960. when I was playing that in November of 2000, so I thought I'd throw in a
  1961. quick one of my own for Dragon Warrior! Here we go!
  1962.  
  1963. 1.) Talk to the King, retrieve what's in the treasure chests.
  1964.  
  1965. 2.) Walk around the castle, talk to everyone.
  1966.  
  1967. 3.) Leave the castle, head east to Brecconary.
  1968.  
  1969. 4.) Talk to the townsfolk in Brecconary, buy a Club and Clothes.
  1970.  
  1971. 5.) Run around and gain levels outside of the town and castle to level
  1972. 5. Buy Leather Armor, a Copper Sword, and Small Shield.
  1973.  
  1974. 6.) Go north to Erdrick's Cave and retrieve Erdrick's Tablet.
  1975.  
  1976. 7.) Go northwest to the town of Garinham and talk to the townfolk.
  1977.  
  1978. 8.) Level up outside of town, buy Chain Mail and a Hand Axe.
  1979.  
  1980. 9.) Go far east to the Village of Kol – Talk to the townsfolk and
  1981. retrieve the Fairy's Flute, located four steps down from the bath that
  1982. cures rheumatism.
  1983.  
  1984. 10.) Level up outside of town, purchase a Large Shield in Garinham and a
  1985. Half Plate in Kol.
  1986.  
  1987. 11.) Go west and then south to Rock Mountain Cave.
  1988.  
  1989. 12.) Traverse the cave, retrieve the Fighter's Ring, and equip it.
  1990.  
  1991. 13.) Level up around the cave, purchase a Full Plate from Kol.
  1992.  
  1993. 14.) Go to the Swamp Cave, avoid the Green Dragon, shoot down to the
  1994. southern continent.
  1995.  
  1996. 15.) Head south to the town of Rimuldar. Buy a Broadsword, talk to
  1997. everyone, then head outside, level up, and save 7700 gold for the Magic
  1998. Armor. (Optionally, buy two Magic Keys and open the two doors in the
  1999. Inn, talking to Howard and getting the Wings in the treasure chest).
  2000.  
  2001. 16.) Go back to Swamp Cave, fight the Green Dragon, rescue Princess
  2002. Gwaelin, bring her to King Lorik and receive her love.
  2003.  
  2004. 17.) Talk to everyone in the castle, get information, buy Magic Keys if
  2005. needed, and head to Garinham.
  2006.  
  2007. 18.) Open the northeast door in the town, gain access to Garin's Grave.
  2008. Then traverse the grave and retrieve the Silver Harp.
  2009.  
  2010. 19.) Go to the old man northwest of Kol and trade your Silver Harp for
  2011. the Staff of Rain.
  2012.  
  2013. 20.) Level up to level 15, and go back to the villages and towns, retalk
  2014. to everyone incase they have anything new to say, and open any doors you
  2015. can with your Magic Keys. Explore and level up.
  2016.  
  2017. 21.) If you have 23,600 gold saved up and are at least at level 15, time
  2018. to go to the town of Cantlin. Go south past the large desert, then head
  2019. east to get to the remote town. Once there, talk to everyone, and
  2020. purchase a Silver Shield and the Flame Sword with the money you've
  2021. stock-piled.
  2022.  
  2023. 22.) Before the huge final level-up of the game, we should go get the
  2024. Erdrick's Sword, Erdrick's Token and Erdrick's Armor. The Sword is found
  2025. in Charlock; the Armor is found in Hauksness. The Token is found in the
  2026. swamp south of Cantlin at thhe coordinates 70S-40E.
  2027.  
  2028. 23.) Heal and then level up outside of Hauksenss to level 18 and then
  2029. inside Hauksness for level 20. Heal, go to Charlock Castle.
  2030.  
  2031. 24.) Navigate the castle to the Dragonlord himself, fight the fake
  2032. Dragonlord and then the real Dragonlord. (Answer "no" when he asks you
  2033. to join him or he'll kill you).
  2034.  
  2035. 25.) Defeat his two forms, return to Tantegel Castle, talk to King
  2036. Lorik.
  2037.  
  2038. THE END!
  2039.  
  2040. ***********************************************************************
  2041.  
  2042. Section XIII – Town Shop Lists
  2043. ------- ---- ---- ---- -----
  2044.  
  2045. (Please keep in mind that the following castles, towns, and villages are
  2046. in the order that we first come across them during our quest.)
  2047.  
  2048. TANTAGEL CASTLE
  2049.  
  2050. *Inn* – NONE
  2051. *Shops* - NONE
  2052.  
  2053. ======
  2054.  
  2055. TOWN OF BRECCONARY
  2056.  
  2057. *Inn* - 6 Gold
  2058. *Shops* -
  2059. Bamboo Pole – 10 Gold
  2060. Club – 60 Gold
  2061. Copper Sword – 180 Gold
  2062. Clothes – 20 Gold
  2063. Leather Armor – 70 Gold
  2064. Small Shield – 90 Gold
  2065.  
  2066.  
  2067. Medicinal Herb – 24 Gold
  2068. Torch – 8 Gold
  2069. Dragon's Scale – 20 Gold
  2070.  
  2071. =====
  2072.  
  2073. TOWN OF GARINHAM
  2074.  
  2075. *Inn* - 25 Gold
  2076. *Shops* -
  2077. Club – 60 Gold
  2078. Copper Sword – 180 Gold
  2079. Hand Axe – 560 Gold
  2080. Leather Armor – 70 Gold
  2081. Chain Mail – 300 Gold
  2082. Half Plate – 1,000 Gold
  2083. Large Shield – 800 Gold
  2084.  
  2085.  
  2086. Medicinal Herb – 24 Gold
  2087. Torch – 8 Gold
  2088. Dragon's Scale – 20 Gold
  2089.  
  2090. =====
  2091.  
  2092. VILLAGE OF KOL
  2093.  
  2094. *Inn* - 20 Gold
  2095. *Shops*
  2096. Copper Sword – 180 Gold
  2097. Hand Axe – 560 Gold
  2098. Half Plate – 1,000 Gold
  2099. Full Plate – 3,000 Gold
  2100. Small Shield – 90 Gold
  2101.  
  2102.  
  2103. Medicinal Herb – 24 Gold
  2104. Torch – 8 Gold
  2105. Dragon's Scale – 20 Gold
  2106. Wings – 70 Gold
  2107.  
  2108. =====
  2109.  
  2110. TOWN OF RIMULDAR
  2111.  
  2112. *Inn* - 55 Gold
  2113. *Shops*
  2114. Copper Sword – 180 gold
  2115. Hand Axe – 560 gold
  2116. Broad Sword – 1500 gold
  2117. Half Plate – 1000 gold
  2118. Full Plate – 3000 gold
  2119. Magic Armor – 7700 gold
  2120.  
  2121.  
  2122. Magic Key – 53 Gold
  2123.  
  2124. =====
  2125.  
  2126. TOWN OF CANTLIN
  2127.  
  2128. *Inn* - 100 Gold
  2129. *Shops*
  2130. Flame Sword – 9800 Gold
  2131. Silver Shield – 14800 Gold
  2132. Bamboo Pole – 10 Gold
  2133. Club – 60 Gold
  2134. Copper Sword – 180 Gold
  2135. Leather Armor – 70 Gold
  2136. Chain Mail – 300 Gold
  2137. Large Shield – 800 Gold
  2138.  
  2139.  
  2140. Herb – 24 Gold
  2141. Torch – 8 Gold
  2142. Dragon's Scale – 20 Gold
  2143. Wings – 70 Gold
  2144. Fairy Water – 38 Gold
  2145.  
  2146. ***********************************************************************
  2147.  
  2148. Section XIV – Monster Appendix
  2149. ------- --- ------- --------
  2150.  
  2151. This is the monster appendix. This area of the guide will show you the
  2152. stats and descriptions of all of the enemies you'll encounter on your
  2153. journey, and can be almost as useful as the walkthrough itself. Below is
  2154. a chart of the enemies, and some of their stats for easy viewing. Below
  2155. the chart is a more expansive layout of the enemies with their stats and
  2156. in-depth descriptions of the enemy. Enjoy.
  2157.  
  2158. NAME OF MONSTER – The monster's name.
  2159. MAP HP – The maximum amount of hit points the enemy has. (it fluctuates)
  2160. MAGIC? – If the enemy uses magic.
  2161. SPELL? – What spell the enemy can use.
  2162. MAX GOLD – The maximum amount of gold you get for defeating the enemy.
  2163. (it fluctuates)
  2164. MAX EXP – The maximum amount of experience points you can get for
  2165. defeating the enemy. (it fluctuates)
  2166.  
  2167. (Thanks to SykoBadger's Dragon Warrior guide. I wrote down all of the
  2168. numbers while playing the game and verified them with his guide to make
  2169. sure everything checked out. Again, thanks to him, definitely check out
  2170. his Dragon Warrior guide, it rules, it's on GameFAQs as well!)
  2171.  
  2172. ___________________________________________________________________
  2173. | NAME OF MONSTER | MAX HP | MAGIC? | SPELL? | MAX GOLD | MAX EXP |
  2174. -------------------------------------------------------------------
  2175. | ARMORED KNIGHT | 90 | NO | N/A | 140 | 70 |
  2176. -------------------------------------------------------------------
  2177. | AXE KNIGHT | 70 | YES |SLEEP & | 165 | 54 |
  2178. | | | |STOPSPEL| | |
  2179. -------------------------------------------------------------------
  2180. | BLUE DRAGON | 70 | NO | N/A | 150 | 60 |
  2181. -------------------------------------------------------------------
  2182. | DEMON KNIGHT | 50 | YES | HURT & | 150 | 37 |
  2183. | | | | SLEEP | | |
  2184. -------------------------------------------------------------------
  2185. | DRAKEE | 6 | NO | N/A | 3 | 2 |
  2186. -------------------------------------------------------------------
  2187. | DRAKEEMA | 20 | YES | HEAL & | 20 | 11 |
  2188. | | | | HURT | | |
  2189. -------------------------------------------------------------------
  2190. | DROLL | 25 | NO | N/A | 25 | 10 |
  2191. -------------------------------------------------------------------
  2192. | DROLLMAGI | 38 | YES | HURT & | 90 | 22 |
  2193. | | | | HEAL | | |
  2194. -------------------------------------------------------------------
  2195. | DRUIN | 20 | NO | N/A | 7 | 16 |
  2196. -------------------------------------------------------------------
  2197. | DRUINLORD | 35 | YES | HURT | 85 | 20 |
  2198. -------------------------------------------------------------------
  2199. | GHOST | 7 | NO | N/A | 5 | 3 |
  2200. -------------------------------------------------------------------
  2201. | GOLDMAN | 50 | NO | N/A | 200 | 6 |
  2202. -------------------------------------------------------------------
  2203. | GOLEM | 70 | NO | N/A | 10 | 5 |
  2204. -------------------------------------------------------------------
  2205. | GREEN DRAGON | 65 | NO | N/A | 160 | 45 |
  2206. -------------------------------------------------------------------
  2207. | KNIGHT | 55 | YES | STOP- | 130 | 33 |
  2208. | | | | SPELL | | |
  2209. -------------------------------------------------------------------
  2210. | MAGICIAN | 13 | YES | HURT | 12 | 4 |
  2211. -------------------------------------------------------------------
  2212. | MAGIDRAKEE | 15 | YES | HURT | 9 | 5 |
  2213. -------------------------------------------------------------------
  2214. | MAGIWYVERN | 58 | YES | SLEEP | 130 | 34 |
  2215. -------------------------------------------------------------------
  2216. | METAL SCORPION | 22 | NO | N/A | 40 | 14 |
  2217. -------------------------------------------------------------------
  2218. | METAL SLIME | 4 | YES | HURT | 6 | 115 |
  2219. -------------------------------------------------------------------
  2220. | POLTERGEIST | 23 | YES | HURT | 18 | 8 |
  2221. -------------------------------------------------------------------
  2222. | RED DRAGON | 100 | NO | N/A | 140 | 100 |
  2223. -------------------------------------------------------------------
  2224. | RED SLIME | 4 | NO | N/A | 2 | 1 |
  2225. -------------------------------------------------------------------
  2226. | ROGUE SCORPION | 35 | NO | N/A | 110 | 26 |
  2227. -------------------------------------------------------------------
  2228. | SCORPION | 20 | NO | N/A | 16 | 6 |
  2229. -------------------------------------------------------------------
  2230. | SKELETON | 30 | NO | N/A | 30 | 11 |
  2231. -------------------------------------------------------------------
  2232. | SLIME | 3 | NO | N/A | 1 | 1 |
  2233. -------------------------------------------------------------------
  2234. | SPECTER | 36 | YES |SLEEP & | 70 | 18 |
  2235. | | | | HURT | | |
  2236. -------------------------------------------------------------------
  2237. | STARWYVERN | 65 | YES |SLEEP & | 160 | 43 |
  2238. | | | |HEALMORE| | |
  2239. -------------------------------------------------------------------
  2240. | STONEMAN | 160 | NO | N/A | 140 | 65 |
  2241. -------------------------------------------------------------------
  2242. | WARLOCK | 30 | YES |SLEEP & | 35 | 13 |
  2243. | | | | HURT | | |
  2244. -------------------------------------------------------------------
  2245. | WEREWOLF | 60 | NO | N/A | 40 | 155 |
  2246. -------------------------------------------------------------------
  2247. | WIZARD | 65 | YES |SLEEP & | 165 | 50 |
  2248. | | | |HURTMORE| | |
  2249. -------------------------------------------------------------------
  2250. | WOLF | 34 | NO | N/A | 50 | 16 |
  2251. -------------------------------------------------------------------
  2252. | WOLFLORD | 38 | YES |STOP- | 80 | 20 |
  2253. | | | | SPELL | | |
  2254. -------------------------------------------------------------------
  2255. | WRAITH | 36 | YES | HEAL | 60 | 17 |
  2256. -------------------------------------------------------------------
  2257. | WRAITH KNIGHT | 46 | YES | HEAL | 120 | 28 |
  2258. -------------------------------------------------------------------
  2259. | WYVERN | 42 | NO | N/A | 100 | 24 |
  2260. -------------------------------------------------------------------
  2261.  
  2262. AND NOW... for the in-depth monster descriptions...
  2263.  
  2264. Here's how you read 'em.
  2265.  
  2266. HP - The amount of hit points the enemy has.
  2267. Gold - The average amount of gold that the enemy has. (it fluctuates)
  2268. EXP - The average amount of experience points that the enemy has. (it
  2269. fluctuates)
  2270. Special Attacks - The special attack(s), if any, that the enemy can use.
  2271. Spell(s) - The spells, if any, that the enemy can cast.
  2272. Area - The places where the enemy can be found.
  2273. Base Type - The type of enemy it is.
  2274. Description - A short description of the enemy.
  2275.  
  2276. [PLEASE READ! If you find any mistakes with the enemy stats, especially
  2277. those found within the "in-depth" stats, please e-mail me at
  2278. quickman311@neo-tokyo.org and let me know the mistakes so that I can fix
  2279. them. Thank you.]
  2280.  
  2281. ----------
  2282.  
  2283. **Axe Knight**
  2284. HP: 90
  2285. Gold: 140
  2286. EXP: 70
  2287. Special Attacks – None
  2288. Spell(s) – None
  2289. Area – Charlock Castle
  2290. Base Type - Knight
  2291. Description: The Axe Knight is the strongest form of Knight, and he's
  2292. found in Charlock Castle. What does this mean? You shouldn't bother
  2293. fighting him, you should run away from him. Really fast. =) While none
  2294. of the enemies in Charlock except the Stoneman are really hard, you have
  2295. to conserve your Herbs, MP and HP for the big show against the
  2296. Dragonlord himself.
  2297.  
  2298. **Blue Dragon**
  2299. HP: 70
  2300. Gold: 150
  2301. EXP: 60
  2302. Special Attacks – Breathes fire
  2303. Spell(s) – None
  2304. Area – Charlock Castle
  2305. Base Type - Dragon
  2306. Description: The Blue Dragon is a slightly stronger version of the Green
  2307. Dragon, and is only found in Charlock, so you shouldn't be fighting him,
  2308. you should be running away. He breathes fire like his predecessor, but
  2309. he does it a lot stronger and takes away a lot more damage. Just run.
  2310.  
  2311. **Demon Knight**
  2312. HP: 50
  2313. Gold: 150
  2314. EXP: 37
  2315. Special Attacks – None
  2316. Spell(s) – None
  2317. Area – Fields around Hauksness
  2318. Base Type - Knight
  2319. Description: The Demon Knight is a very mysterious enemy that is only a
  2320. silhouette, and you often miss him when you go to attack him. He packs a
  2321. powerful punch however, you should kill them if you can for the amount
  2322. of experience and gold they surrender. In later levels, you won't miss
  2323. them at all, either.
  2324.  
  2325. **Drakee**
  2326. HP: 6
  2327. Gold: 3
  2328. EXP: 2
  2329. Special Attacks – None
  2330. Spell(s) – None
  2331. Area – Fields in the early areas of the game, around places like Tantegel.
  2332. Base Type - Drakee
  2333. Description: The Drakee is the most fierce of the three early enemies
  2334. you meet in the game. With 6 HP, the Drakee can outlive your character
  2335. if you aren't very, very careful. I've heard he can use spells as well,
  2336. but I've never seen it myself.
  2337.  
  2338. **Drakeema**
  2339. HP: 20
  2340. Gold: 20
  2341. EXP: 11
  2342. Special Attacks – None
  2343. Spell(s) – Hurt
  2344. Area – Various dungeons and caves
  2345. Base Type - Drakee
  2346. Description: The Drakeema seems like he's almost bioluminescent, but the
  2347. fact of the matter is with his two spell duo, he can pack some punch. He
  2348. utilizes the spell Hurt which he uses often, and he also can heal
  2349. himself fully. Pack a punch of your own and beware that he heals himself
  2350. often.
  2351.  
  2352. **Droll**
  2353. HP: 25
  2354. Gold: 25
  2355. EXP: 10
  2356. Special Attacks – None
  2357. Spell(s) – None
  2358. Area – Early caves and dungeons
  2359. Base Type - Droll
  2360. Description: The Droll is your run-of-the-mill dungeon and cave crawling
  2361. monster. He has no special moves or spells, he's all brute force. He
  2362. really shouldn't give you too much trouble, though.
  2363.  
  2364. **Drollmagi**
  2365. HP: 38
  2366. Gold: 90
  2367. EXP: 22
  2368. Special Attacks – None
  2369. Spell(s) – Heal and Hurt
  2370. Area – Late-game dungeons and caves
  2371. Base Type - Droll
  2372. Description: The Drollmagi is a much more powerful version of the Droll,
  2373. using a barrage of spells and hard-hitting physical attacks against you.
  2374. It can heal itself and use Hurt as well, so the battles might last a
  2375. little longer than you're used to. Hit it hard and quick, if it heals
  2376. itself, keep working on it, the gold and experience he sacrifices are
  2377. worth it for you.
  2378.  
  2379. **Druin**
  2380. HP: 20
  2381. Gold: 16
  2382. EXP: 7
  2383. Special Attacks – None
  2384. Spell(s) – None
  2385. Area – Early caves and dungeons
  2386. Base Type - Druin
  2387. Description: Another run-of-the-mill dungeon and cave monster, the Druin
  2388. is also special attack-less, but packs a powerful punch with his regular
  2389. attacks and has quite a few HPs as well. You'll want to keep an eye on
  2390. your HPs and perhaps use Hurt to take this foe out.
  2391.  
  2392. **Druinlord**
  2393. HP: 35
  2394. Gold: 85
  2395. EXP: 20
  2396. Special Attacks – None
  2397. Spell(s) – Hurt
  2398. Area – Later-game dungeons and caves
  2399. Base Type - Druin
  2400. Description: Whilst the Druinlord isn't exactly threatening to you, it's
  2401. more threatening than its weaker cousin, the Druin, and can use magic as
  2402. well as its cousin, if not better. Beware of it's constant use of the
  2403. Hurt spell.
  2404.  
  2405. **Ghost**
  2406. HP: 7
  2407. Gold: 5
  2408. EXP: 3
  2409. Special Attacks – None
  2410. Spell(s) – None
  2411. Area – Fields around Kol and some desert areas.
  2412. Base Type - Ghost
  2413. Description: The Ghost can be a problem in the early stages of the game,
  2414. but once you acquire the Hurt spell come level 4, you'll be okay.
  2415. Usually one hit with the Hurt spell and the Ghost'll perish instantly.
  2416. Once around levels 4 and 5, two hits with the Club or one hit with the
  2417. Copper Sword'll do him in as well.
  2418.  
  2419. **Goldman**
  2420. HP: 50
  2421. Gold: 200
  2422. EXP: 6
  2423. Special Attacks – None
  2424. Spell(s) – None
  2425. Area – South of Rimuldar, south of Hauksness
  2426. Base Type - Golem
  2427. Description: The Goldman is a large monster made of stone, possible gold
  2428. blocks. He has a strong defense and attacks with a powerful punch, but
  2429. lacks any spell usage. The real advantage to fighting these guys it that
  2430. you can get up to 200 gold for beating one, although the experience
  2431. points you get from them leaves something to be desired, for sure.
  2432.  
  2433. **Golem**
  2434. HP: 70
  2435. Gold: 10
  2436. EXP: 5
  2437. Special Attacks – None
  2438. Spell(s) – None
  2439. Area – Entrance to Cantlin, Charlock Castle
  2440. Base Type - Golem
  2441. Description: Although the Golem is a real enemy, your only experience
  2442. with him may be when you fight him at the entrance to Cantlin, putting
  2443. him to sleep with the Fairy Flute, killing him, and getting the measly
  2444. reward he leaves behind. He's an easy enemy to fight, but the rewards
  2445. are certainly not worth it.
  2446.  
  2447. **Green Dragon**
  2448. HP: 65
  2449. Gold: 160
  2450. EXP: 45
  2451. Special Attacks – Breathes Fire
  2452. Spell(s) – None
  2453. Area – Dungeon were you rescue Princess Gwaelin, Charlock Castle
  2454. Base Type - Dragon
  2455. Description: The Green Dragon is originally fought as a boss, guarding
  2456. the kidnapped Princess Gwaelin. And he's tough when you fight him there,
  2457. he definitely gives you a hard time. Later in the game, however, the
  2458. Green Dragon is fought as a regular old enemy and is exactly the same,
  2459. you're just much stronger by that point. Two vast differences in time,
  2460. not enemy.
  2461.  
  2462. **Knight**
  2463. HP: 55
  2464. Gold: 130
  2465. EXP: 33
  2466. Special Attacks – None
  2467. Spell(s) – Stopspell
  2468. Area – Various fields and dungeons
  2469. Base Type - Knight
  2470. Description: The Knight is a large monster, and will probably give you a
  2471. scare the first few times you fight him until you realize he isn't that
  2472. hard to fight at all! He uses Stopspell often but that shouldn't stop
  2473. you from hitting away at him with your sword. He's an easy target, trust
  2474. me, no matter how scary he is.
  2475.  
  2476. **Magician**
  2477. HP: 13
  2478. Gold: 12
  2479. EXP: 4
  2480. Special Attacks – None
  2481. Spell(s) – Hurt
  2482. Area – North and east of Tantegel, all the way to the Kol region
  2483. Base Type - Mage
  2484. Description: The Magician is an enemy you'll DEFINITELY want to run away
  2485. from in the stages of the game before you hit level 4 and get the Hurt
  2486. spell. After you get the Hurt spell, use it twice on this monster to
  2487. kill him, getting a lot of gold from him in return, and some experience
  2488. to boot.
  2489.  
  2490. **Magidrakee**
  2491. HP: 15
  2492. Gold: 9
  2493. EXP: 5
  2494. Special Attacks – None
  2495. Spell(s) – Hurt
  2496. Area – Southern continents
  2497. Base Type - Drakee
  2498. Description: The Magidrakee is a formidable opponent. He has quite a lot
  2499. of hit points and can cast powerful magic in the Hurt spell. You'll want
  2500. to combat him using the Hurt spell combined with regular attacks for
  2501. best results. Run away or heal if his Hurt spell starts doing
  2502. significant damage.
  2503.  
  2504. **Magiwyvern**
  2505. HP: 58
  2506. Gold: 130
  2507. EXP: 34
  2508. Special Attacks – None
  2509. Spell(s) – Sleep
  2510. Area – Southern continents, around coastlines
  2511. Base Type - Wyvern
  2512. Description: Although his name suggests he's a powerful magic user,
  2513. don't be fooled – The Magiwyvern is NOTHING compared to his annoying
  2514. stronger cousin, the Starwyvern. While he can use one spell, Sleep, he
  2515. doesn't use it as annoyingly well as his cousin, and he can't heal
  2516. himself either. Basically, enjoy slaying this Wyvern, they get harder.
  2517.  
  2518. **Metal Scorpion**
  2519. HP: 22
  2520. Gold: 40
  2521. EXP: 14
  2522. Special Attacks – None
  2523. Spell(s) – None
  2524. Area – Deserts in the south
  2525. Base Type - Scorpion
  2526. Description: The Metal Scorpion is extremely similar to that of the
  2527. regular Scorpion in that it's all attack, no magic. But, naturally, this
  2528. elite version of the Scorpion attacks with more power, and has a higher
  2529. defense, making him more of a threat to you, the player. He doesn't have
  2530. many hit points, though, so take him out quickly.
  2531.  
  2532. **Metal Slime**
  2533. HP: 4
  2534. Gold: 6
  2535. EXP: 115
  2536. Special Attacks – None
  2537. Spell(s) – None
  2538. Area – Fields around Hauksness
  2539. Base Type - Slime
  2540. Description: The Metal Slime is a very interesting creature indeed. He
  2541. is but a slime, but can cast magic, and has a very, very high defense,
  2542. so often you won't do any damage to him. He also runs from battle often.
  2543. If you're lucky enough to score a kill on this rare Slime, you'll get
  2544. 115 experience points, more experience than any other enemy in the game.
  2545.  
  2546. **Poltergeist**
  2547. HP: 23
  2548. Gold: 18
  2549. EXP: 8
  2550. Special Attacks – None
  2551. Spell(s) – Hurt
  2552. Area – Dungeons and caves later in the game
  2553. Base Type - Ghost
  2554. Description: The Poltergeist is basically a spell-using Ghost, and he's
  2555. just stronger offensively and defensively then a ghost as well. The
  2556. Poltergeist can use the Hurt spell, and that combined with a pretty
  2557. powerful regular attack makes him a considerable threat early on.
  2558.  
  2559. **Red Dragon**
  2560. HP: 100
  2561. Gold: 140
  2562. EXP: 100
  2563. Special Attacks – Breathes fire
  2564. Spell(s) – None
  2565. Area – Charlock Castle
  2566. Base Type - Dragon
  2567. Description: The Red Dragon is the most powerful enemy in the game,
  2568. other than the Dragonlord himself. He is the strongest Dragon AND the
  2569. strongest enemy, and can really give you a hard time. They are found in
  2570. Charlock Castle, so what does that tell you? RUN AWAY! =)
  2571.  
  2572. **Red Slime**
  2573. HP: 4
  2574. Gold: 2
  2575. EXP: 1
  2576. Special Attacks – None
  2577. Spell(s) – None
  2578. Area – Everywhere, mainly around Tantegel and the northern continent
  2579. Base Type - Slime
  2580. Description: The Red Slime is a slightly stronger version of the regular
  2581. Slime and can potentially give you some problems if you're not well
  2582. equipped or low on hit points early in the game. That one extra hit
  2583. point they have and extra attack power the Red Slime possess can mean
  2584. death to the player very early in the game. Don't take them too
  2585. lightly... =P
  2586.  
  2587. **Rogue Scorpion**
  2588. HP: 35
  2589. Gold: 110
  2590. EXP: 26
  2591. Special Attacks – None
  2592. Spell(s) – None
  2593. Area – Near Charlock
  2594. Base Type - Scorpion
  2595. Description: The Rogue Scorpion is easily the strongest Scorpion in the
  2596. game, but he still shouldn't give you too much trouble. He hits for
  2597. pretty good damage, but once you have Erdrick's Armor and Erdrick's
  2598. Sword, he's nothing more than mincemeat.
  2599.  
  2600. **Scorpion**
  2601. HP: 20
  2602. Gold: 16
  2603. EXP: 6
  2604. Special Attacks – None
  2605. Spell(s) – None
  2606. Area – Early on the southern continent
  2607. Base Type - Scorpion
  2608. Description: The Scorpion has nothing special in his inventory, he's
  2609. just a very good fighter and can do a lot of damage. He'll chip away at
  2610. your HP and you won't even realize it. He also has quite a few hit
  2611. points in addition to his strong attack power, so be weary of that as
  2612. well. Use magic if you want, but regular attacking never hurt either.
  2613.  
  2614. **Skeleton**
  2615. HP: 30
  2616. Gold: 30
  2617. EXP: 11
  2618. Special Attacks – None
  2619. Spell(s) – None
  2620. Area – Southern continent, early stages of the game
  2621. Base Type - Skeleton
  2622. Description: The Skeleton is a well-feared enemy to combat, even
  2623. throughout the latter stages in the game, when you get to level 8 and 9.
  2624. He packs a powerful punch and has a lot of hit points. Try using Hurt on
  2625. him, or even put him to sleep if you'd like, although he easily awakens
  2626. from slumber.
  2627.  
  2628. **Slime**
  2629. HP: 3
  2630. Gold: 1
  2631. EXP: 1
  2632. Special Attacks – None
  2633. Spell(s) – None
  2634. Area – Fields around Tantegel
  2635. Base Type - Slime
  2636. Description: The Slime is the most primitive enemy in the world of
  2637. Dragon Warrior. With any weapon except your bare fists and the Bamboo
  2638. Pole, you can beat the Slime in one hit. He's worth a measly 1
  2639. experience point and 1 gold piece, but it's worth it in the beginning
  2640. stages of the game. Once you raise a few levels they'll run like the
  2641. Dickens from you, however. =)
  2642.  
  2643. **Specter**
  2644. HP: 36
  2645. Gold: 70
  2646. EXP: 18
  2647. Special Attacks – None
  2648. Spell(s) – Sleep and Hurt
  2649. Area – Later-game dungeons and caves
  2650. Base Type - Ghost
  2651. Description: A fairly powerful enemy, the only downside to the Specter
  2652. is his real lack of hit points, and his weak defense that allows you to
  2653. slash through him easily. He has been known to put a character to sleep
  2654. and hit him hard with the Hurt spell however, so be weary.
  2655.  
  2656. **Starwyvern**
  2657. HP: 65
  2658. Gold: 160
  2659. EXP: 43
  2660. Special Attacks – None
  2661. Spell(s) – Sleep and Healmore
  2662. Area – Southern continent, near Charlock
  2663. Base Type - Wyvern
  2664. Description: Ah yes, the Starwyvern. In my opinion, the most ANNOYING
  2665. enemy in the game, simply because he drags out the fights with the
  2666. greatest of ease with his sleep spell, but more importantly, his
  2667. Healmore spell. If you don't kill him in two hits, chances are he's
  2668. going to use Healmore and keep using it, basically forcing you to run,
  2669. so make sure to kill him quickly and in two rounds, and if you don't,
  2670. just hope you're lucky enough to get a third chance on him without him
  2671. healing.
  2672.  
  2673. **Stoneman**
  2674. HP: 160
  2675. Gold: 140
  2676. EXP: 65
  2677. Special Attacks – None
  2678. Spell(s) – None
  2679. Area – Charlock Castle
  2680. Base Type - Golem
  2681. Description: The Stoneman, found only in the last dungeon, is an
  2682. extremely powerful enemy with a lot of hitpoints, so your best bet would
  2683. DEFINETLY be to run away from him, and quick. Your only quest in
  2684. Charlock should be to run from enemies while getting to the Dragonlord
  2685. if you want to stay alive. Really.
  2686.  
  2687. **Warlock**
  2688. HP: 30
  2689. Gold: 35
  2690. EXP: 13
  2691. Special Attacks – None
  2692. Spell(s) – Sleep and Hurt
  2693. Area – Fields around Charlock
  2694. Base Type – Mage
  2695. Description: The Warlock is a powerful enemy indeed. A modified version
  2696. of the 'ol Magician, the Warlock has more hit points and is all around
  2697. much stronger. He can also use two spells to boot. Often, he puts you to
  2698. sleep the first round with Sleep, and then continuously casts Hurt on
  2699. you until you wake up, and then repeat the process. Don't take him
  2700. lightly... it can certainly mean your life.
  2701.  
  2702. **Werewolf**
  2703. HP: 60
  2704. Gold: 150
  2705. EXP: 40
  2706. Special Attacks – None
  2707. Spell(s) – None
  2708. Area – Southern continent, towards the east
  2709. Base Type - Wolf
  2710. Description: The Werewolf is the strongest Wolf creature in the game,
  2711. but he's still a joke, especially after the acquisition of the Erdrick
  2712. equipment. He can't use any spells, so don't worry about that. Just take
  2713. him out quickly and efficiently to avoid any trouble with him.
  2714.  
  2715. **Wizard**
  2716. HP: 65
  2717. Gold: 165
  2718. EXP: 50
  2719. Special Attacks – None
  2720. Spell(s) – Hurtmore
  2721. Area – South continent towards the east
  2722. Base Type - Mage
  2723. Description: The Wizard is the strongest spellcaster in the game. He can
  2724. put you to sleep, and he uses the powerful spell Hurtmore with the
  2725. greatest of ease. Even his regular attacks do good damage. Be weary of
  2726. this powerful spellcaster, don't dilly-dally when fighting him or he'll
  2727. take your life pretty easily.
  2728.  
  2729. **Wolf**
  2730. HP: 34
  2731. Gold: 50
  2732. EXP: 16
  2733. Special Attacks – None
  2734. Spell(s) – None
  2735. Area – Fields around Rimuldar
  2736. Base Type - Wolf
  2737. Description: The Wolf is basically a toned down Woldlord with less
  2738. attack and defense power, no spell usage, and less hit points. Take
  2739. advantage of his weaknesses to get easy gold and experience out of these
  2740. guys, it should be very easy for you, better than fighting the annoying
  2741. Wolflords.
  2742.  
  2743. **Wolflord**
  2744. HP: 38
  2745. Gold: 80
  2746. EXP: 20
  2747. Special Attacks – None
  2748. Spell(s) – Stopspell
  2749. Area – Fields around Rimuldar
  2750. Base Type - Wolf
  2751. Description: The Wolflord is nothing to get worked up aboit, although
  2752. his high quantity of hit points can make him a formidable opponent. The
  2753. only spell he can use, Stopspell, allows him to silence your
  2754. spellcasting abilities, but half of the time it doesn't even connect. Be
  2755. more worried about his regular attacks, they can start to build up
  2756. damage on you when you're chipping away at his hit points.
  2757.  
  2758. **Wraith**
  2759. HP: 36
  2760. Gold: 60
  2761. EXP: 17
  2762. Special Attacks – None
  2763. Spell(s) - Heal
  2764. Area – Fields around Hauksness
  2765. Base Type - Skeleton
  2766. Description: The Wraith is a much stronger version of the Skeleton, a
  2767. Skeleton with an attitude, if you will. =) He has a stronger attack,
  2768. more hit points, and can even heal himself with the spell Heal. Take him
  2769. out quickly or pay the price.
  2770.  
  2771. **Wraith Knight**
  2772. HP: 46
  2773. Gold: 120
  2774. EXP: 28
  2775. Special Attacks – None
  2776. Spell(s) – None
  2777. Area – Southern continent
  2778. Base Type - Skeleton
  2779. Description: Ha, and you thought the Wraith was hard. The Wraith Knight
  2780. packs an EXTREMELY powerful punch. He hits for big damage and can heal
  2781. himself to boot, and he does it often. Your best bet is probably try to
  2782. put him to sleep and take him out with physical attacks thereafter.
  2783. Don't be afraid to run from this guy, he can kill in a heartbeat, and
  2784. that's no joke.
  2785.  
  2786. **Wyvern**
  2787. HP: 42
  2788. Gold: 100
  2789. EXP: 24
  2790. Special Attacks – None
  2791. Spell(s) – None
  2792. Area – Fields around Rimuldar on the coastline
  2793. Base Type - Wyvern
  2794. Description: The Wyvern, while not able to use any spells, is still a
  2795. pain in the ass. He has a lot of hit points and dishes some lethal
  2796. damage, always, always, always in the double digits. Run away from him
  2797. until you're in the low teens in level, then take him on. Don't risk it
  2798. all on him. =)
  2799.  
  2800. ***********************************************************************
  2801.  
  2802. Section XV – Weapons Appendix
  2803. ------- -- ------- --------
  2804.  
  2805. This part of the guide shows you the various weapons in the game, where
  2806. they can be bought, and their power as well. It's more of a quick
  2807. reference guide. Below it are the in-depth descriptions.
  2808.  
  2809. NAME OF WEAPON – The name of the weapon.
  2810. ATTACK POWER – The attack power of the weapon. (Combine the attack power
  2811. of the equipped weapon and your regular attack power with no weapon
  2812. equipped to figure out the total attack power.)
  2813. COST – How much the weapon costs.
  2814. WHERE IT CAN BE BOUGHT? – The town(s) where the weapon can be purchased.
  2815.  
  2816. __________________________________________________________________
  2817. | NAME OF WEAPON | ATTACK POWER | COST | WHERE CAN IT BE BOUGHT? |
  2818. ------------------------------------------------------------------
  2819. | BAMBOO POLE | 2 | 10g | BRECCONARY, CANTLIN |
  2820. ------------------------------------------------------------------
  2821. | BROAD SWORD | 20 | 1500g| CANTLIN, RIMULDAR |
  2822. ------------------------------------------------------------------
  2823. | CLUB | 4 | 60g | BRECCONARY, CANTLIN, |
  2824. | | | | GARINHAM |
  2825. ------------------------------------------------------------------
  2826. | COPPER SWORD | 10 | 180g | BRECCONARY, CANTLIN, |
  2827. | | | | GARINHAM, KOL, RIMULDAR |
  2828. ------------------------------------------------------------------
  2829. | ERDRICK'S SWORD| 40 | NONE | CHARLOCK |
  2830. ------------------------------------------------------------------
  2831. | FLAME SWORD | 28 | 9800g| RIMULDAR |
  2832. ------------------------------------------------------------------
  2833. | HAND AXE | 15 | 560g | CANTLIN, GARINHAM, KOL, |
  2834. | | | | RIMULDAR |
  2835. ------------------------------------------------------------------
  2836.  
  2837. And now... the in-depth descriptions.
  2838.  
  2839. HOW TO READ THE IN-DEPTH DESCRIPTIONS
  2840.  
  2841. Name of Weapon: The name of the weapon.
  2842. Where can it be bought or found?: Where can the weapon be found or
  2843. bought.
  2844. Cost: How much, in gold, does the weapon cost.
  2845. Attack Power: The attack power of the weapon.
  2846. Descriptions: A little something about the weapon.
  2847.  
  2848. ----------
  2849.  
  2850. Name of Weapon: Bamboo Stick
  2851. Where can it be bought or found?: Brecconary, Cantlin
  2852. Cost: 10g
  2853. Attack Power: 2
  2854. Descriptions: This is the weakest weapon in the game, and you'll probably never
  2855. even use it. Don't buy it and don't equip it. Go for the Copper Sword in the
  2856. beginning of the game instead.
  2857.  
  2858. ----------
  2859.  
  2860. Name of Weapon: Broad Sword
  2861. Where can it be bought or found?: Cantlin, Rimuldar
  2862. Cost: 1,500g
  2863. Attack Power: 20
  2864. Descriptions: Pretty damn powerful, you'll want to save up and pick this weapon
  2865. up as soon as it becomes available to you.
  2866.  
  2867. ----------
  2868.  
  2869. Name of Weapon: Club
  2870. Where can it be bought or found?: Brecconary, Cantlin, Garinham
  2871. Cost: 60g
  2872. Attack Power: 4
  2873. Descriptions: Another weak weapon, but you might want to pick it up in the
  2874. early stages until you can purchase a Copper Sword. Definitely get this in
  2875. avoidance of the Bamboo Pole.
  2876.  
  2877. ----------
  2878.  
  2879. Name of Weapon: Copper Sword
  2880. Where can it be bought or found?: Brecconary, Cantlin, Garinham, Kol, Rimuldar
  2881. Cost: 180g
  2882. Attack Power: 10
  2883. Descriptions: This weapon is going to be your first true weapon, a weapon
  2884. you'll be sticking it out with for a while.
  2885.  
  2886. ----------
  2887.  
  2888. Name of Weapon: Erdrick's Sword
  2889. Where can it be bought or found?: Charlock Castle
  2890. Cost: None
  2891. Attack Power: 40
  2892. Descriptions: Erdrick's Sword is the most powerful weapon in the game. It's
  2893. found in the final dungeon, the Dragonlord's home, Charlock Castle. Although
  2894. it's there, you'll probably find yourself entering the castle before you're
  2895. ready to beat the game to get the sword, and then leaving... and that's okay,
  2896. that's what you're supposed to do. It's impossible to defeat the Dragonlord
  2897. without Erdrick's Sword.
  2898.  
  2899. ----------
  2900.  
  2901. Name of Weapon: Flame Sword
  2902. Where can it be bought or found?: Rimuldar
  2903. Cost: 9,800g
  2904. Attack Power: 28
  2905. Descriptions: The second most powerful sword in the game, you can purchase it
  2906. in a shop at Rimuldar, and use it until you can get the Erdrick's Sword.
  2907.  
  2908. ----------
  2909.  
  2910. Name of Weapon: Hand Axe
  2911. Where can it be bought or found?: Cantlin, Garinham, Kol, Rimuldar
  2912. Cost: 560g
  2913. Attack Power: 15
  2914. Descriptions: A pretty strong weapon, invest in one as a pre-Broad Sword
  2915. investment to make sure you can kill the tough enemies about.
  2916.  
  2917. ***********************************************************************
  2918.  
  2919. Section XVI – Armor Appendix
  2920. ------- --- ----- --------
  2921.  
  2922. This part of the guide shows you the various armor items in the game,
  2923. where they can be bought, and their defense power as well. It's more of
  2924. a quick reference guide.
  2925.  
  2926. NAME OF ARMOR – The name of the piece of armor.
  2927. DEFENSE POWER – The defense power of the armor. (Combine the defense
  2928. power of the equipped armor and your shield's defense power to get your
  2929. total defense power.)
  2930. COST – How much the armor costs.
  2931. WHERE IT CAN BE BOUGHT? – The town(s) where the armor can be purchased.
  2932.  
  2933. __________________________________________________________________
  2934. | NAME OF ARMOR | DEFENSE POWER | COST | WHERE CAN IT BE BOUGHT? |
  2935. ------------------------------------------------------------------
  2936. | CHAIN MAIL | 10 | 300g | CANTLIN, GARINHAM |
  2937. ------------------------------------------------------------------
  2938. | CLOTHES | 2 | 20g | BRECCONARY |
  2939. ------------------------------------------------------------------
  2940. |ERDRICK'S ARMOR| 28 | NONE | HAUKSNESS |
  2941. ------------------------------------------------------------------
  2942. | FULL PLATE | 24 | 3000g| CANTLIN, KOL, RIMULDAR |
  2943. ------------------------------------------------------------------
  2944. | HALF PLATE | 16 | 1000g| GARINHAM, KOL, RIMULDAR |
  2945. ------------------------------------------------------------------
  2946. | LEATHER ARMOR | 4 | 70g | BRECCONARY, CANTLIN, |
  2947. | | | | GARINHAM |
  2948. ------------------------------------------------------------------
  2949. | MAGIC ARMOR | 24 | 7700g| CANTLIN, RIMULDAR |
  2950. ------------------------------------------------------------------
  2951.  
  2952. And now... the in-depth descriptions.
  2953.  
  2954. HOW TO READ THE IN-DEPTH DESCRIPTIONS
  2955.  
  2956. Name of Armor: The name of the armor.
  2957. Where can it be bought or found?: Where can the armor be found or
  2958. bought.
  2959. Cost: How much, in gold, does the armor cost.
  2960. Defense Power: The defense power of the armor.
  2961. Descriptions: A little something about the armor.
  2962.  
  2963. ----------
  2964.  
  2965. Name of Armor: Chain Mail
  2966. Where can it be bought or found?: Cantlin, Garinham
  2967. Cost: 300g
  2968. Defense Power: 10
  2969. Descriptions: A pretty strong piece of armor you should try to buy as soon as
  2970. you can in the early going of the game.
  2971.  
  2972. ----------
  2973.  
  2974. Name of Armor: Clothes
  2975. Where can it be bought or found?: Cantlin, Garinham
  2976. Cost: 20g
  2977. Defense Power: 2
  2978. Descriptions: Weakest armor in the game... all I can really tell you to do is
  2979. to stay away from this armor if you can, it's so weak that it's not even worth
  2980. the 20g in the beginning of the game.
  2981.  
  2982. ----------
  2983.  
  2984. Name of Armor: Erdrick's Armor
  2985. Where can it be bought or found?: Hauksness
  2986. Cost: None
  2987. Defense Power: 28
  2988. Descriptions: Obtain this armor by fighting a Knight in Hauksness. It's the
  2989. strongest armor in the game and a must-have if you want to beat it. It allows
  2990. you to walk over swamps and magic floors without taking any damage. Also, with
  2991. every step you take with this armor equipped, the Hero regains one lost HP.
  2992.  
  2993. ----------
  2994.  
  2995. Name of Armor: Full Plate
  2996. Where can it be bought or found?: Cantlin, Kol, Rimuldar
  2997. Cost: 3,000g
  2998. Defense Power: 24
  2999. Descriptions: This piece of armor is the strongest non-Erdrick armor gear in
  3000. the game, only 4 defense points weaker than Erdrick's Armor. Pick this armor up
  3001. ASAP!
  3002.  
  3003. ----------
  3004.  
  3005. Name of Armor: Half Plate
  3006. Where can it be bought or found?: Garinham, Kol, Rimuldar
  3007. Cost: 1,000g
  3008. Defense Power: 16
  3009. Descriptions: A nice strong piece of armor midway through the game that you'll
  3010. probably want to pick up before fighting the Green Dragon to save Princess
  3011. Gwaelin.
  3012.  
  3013. ----------
  3014.  
  3015. Name of Armor: Leather Armor
  3016. Where can it be bought or found?: Brecconary, Cantlin, Garinham
  3017. Cost: 70g
  3018. Defense Power: 4
  3019. Descriptions: Most likely, the Leather Armor is going to be your first piece of
  3020. armor in the game. Get it at Brecconary at the beginning of the game after
  3021. leaving Tantegel Castle.
  3022.  
  3023. ----------
  3024.  
  3025. Name of Armor: Magic Armor
  3026. Where can it be bought or found?: Cantlin, Rimuldar
  3027. Cost: 7,700g
  3028. Defense Power: 24
  3029. Descriptions: This armor has identical defense power to the Full Plate. The
  3030. only difference is that with every few steps you take with this armor, you
  3031. regain 1 HP. So it's actually quite worth the cost.
  3032.  
  3033. ***********************************************************************
  3034.  
  3035. Section XVII – Shield Appendix
  3036. ------- ---- ------ --------
  3037.  
  3038. This part of the guide shows you the various shields in the game, where
  3039. they can be bought, and their defense power as well. It's more of a
  3040. quick reference guide. Below that are the in-depth descriptions.
  3041.  
  3042. NAME OF SHIELD – The name of the shield.
  3043. DEFENSE POWER – The defense power of the shield. (Combine the defense
  3044. power of the equipped armor and your shield's defense power to get your
  3045. total defense power.)
  3046. COST – How much the shield costs.
  3047. WHERE IT CAN BE BOUGHT? – The town(s) where the shield can be purchased.
  3048.  
  3049. ___________________________________________________________________
  3050. | NAME OF SHIELD | DEFENSE POWER | COST | WHERE CAN IT BE BOUGHT? |
  3051. -------------------------------------------------------------------
  3052. | LARGE SHIELD | 10 | 800g | CANTLIN, GARINHAM |
  3053. -------------------------------------------------------------------
  3054. | SILVER SHIELD | 25 |14800g| CANTLIN |
  3055. -------------------------------------------------------------------
  3056. | SMALL SHIELD | 4 | 90g |BRECCONARY, GARINHAM, KOL|
  3057. -------------------------------------------------------------------
  3058.  
  3059. And now... the in-depth descriptions.
  3060.  
  3061. HOW TO READ THE IN-DEPTH DESCRIPTIONS
  3062.  
  3063. Name of Shield: The name of the shield.
  3064. Where can it be bought or found?: Where can the shield be found or
  3065. bought.
  3066. Cost: How much, in gold, does the shield cost.
  3067. Defense Power: The defense power of the shield.
  3068. Descriptions: A little something about the shield.
  3069.  
  3070. ----------
  3071.  
  3072. Name of Shield: Large Shield
  3073. Where can it be bought or found?: Cantlin, Garinham
  3074. Cost: 14,800g
  3075. Defense Power: 10
  3076. Descriptions: A decent shield, better than the Small Shield, and really gives a
  3077. nice boost to your defense midway through the game when you need it most.
  3078.  
  3079. ----------
  3080.  
  3081. Name of Shield: Silver Shield
  3082. Where can it be bought or found?: Cantlin,
  3083. Cost: 800g
  3084. Defense Power: 25
  3085. Descriptions: The Silver Shield is the strongest Shield in the game and can
  3086. only be purchased in one place in the game; a secret shop in the town of
  3087. Cantlin. Make sure to pick up this shield before venturing into Charlock Castle
  3088. at it adds a very nice 25 defense power to your stats.
  3089.  
  3090. ----------
  3091.  
  3092. Name of Shield: Small Shield
  3093. Where can it be bought or found?: Breconnary, Garinham, Kol
  3094. Cost: 90g
  3095. Defense Power: 4
  3096. Descriptions: The Small Shield is the weakest shield in the game, but it'd be
  3097. good to pick it up early in the game for insurance defense power. It's only 90
  3098. gold pieces, so it'd be a good early-game investment indeed.
  3099.  
  3100. ***********************************************************************
  3101.  
  3102. Section XVIII – Item Appendix
  3103. ------- ----- ---- --------
  3104.  
  3105. This part of the guide shows you the various items in the game, where
  3106. they can be bought, and their effect(s) as well. It's more of a quick
  3107. reference guide.
  3108.  
  3109. NAME OF ITEM – The name of the item.
  3110. COST – How much the item costs.
  3111. WHERE CAN IT BE BOUGHT? – Shows where the item is either bought or
  3112. found.
  3113. EFFECT(s) – Tells just what the item does or what it can or should be
  3114. used for.
  3115.  
  3116. ________________________________________________________________________
  3117. | NAME OF ITEM | COST | WHERE CAN IT BE BOUGHT? | EFFECT(s) |
  3118. ------------------------------------------------------------------------
  3119. | CURSED BELT | NONE | FOUND IN GRAVE OF | CURSED ITEM, DON'T |
  3120. | | | GARINHAM | EQUIP, SELL IT! |
  3121. ------------------------------------------------------------------------
  3122. | CURSED | NONE | FOUND IN THE ROCK | CURSED ITEM, DON'T |
  3123. | NECKLACE | | MOUNTAIN CAVE | EQUIP, SELL IT! |
  3124. ------------------------------------------------------------------------
  3125. |DRAGON'S SCALE| 20g | MOST TOWNS AND VILLAGES | A PERMANENT INCREASE |
  3126. | | | | IN DEFENSE BY +2 |
  3127. ------------------------------------------------------------------------
  3128. | ERDRICK'S | NONE | FOUND IN ERDRICK'S CAVE | HAS WORDS OF WISDOM |
  3129. | TABLET | | | FROM ERDRICK ON IT |
  3130. ------------------------------------------------------------------------
  3131. | ERDRICK'S | NONE | FOUND NEAR CANTLIN | USE THIS TO GET THE |
  3132. | TOKEN | | | RAINBOW DROP |
  3133. ------------------------------------------------------------------------
  3134. | FAIRY'S FLUTE| NONE | FOUND NEAR THE WATER | USED TO PUT TO SLEEP |
  3135. | | | IN THE VILLAGE OF KOL | THE GOLEM |
  3136. ------------------------------------------------------------------------
  3137. | FAIRY WATER | NONE | FOUND IN SECRET AREAS IN| USE IT TO AVOID ANY |
  3138. | | | BRECCONARY AND KOL | ENEMIES FOR A TIME |
  3139. ------------------------------------------------------------------------
  3140. |FIGHTER'S RING| NONE | FOUND IN THE ROCK | EQUIP IT TO RAISE |
  3141. | | | MOUNTAIN CAVE | STRENGTH AND SPEED +2|
  3142. ------------------------------------------------------------------------
  3143. |GWAELIN'S LOVE| NONE | FOUND IN THE SWAMP CAVE | USE IT TO FIND |
  3144. | | | | ERDRICK'S TOKEN |
  3145. ------------------------------------------------------------------------
  3146. | MEDICINAL |VARIES| FOUND IN EVERY TOWN AND | USE THIS ITEM TO |
  3147. | HERB | | VILLAGE IN THE GAME | HEAL SOME HP |
  3148. ------------------------------------------------------------------------
  3149. | MAGIC KEY | 53g | FOUND IN THE TOWNS OF | USE THIS ITEM TO |
  3150. | | | RIMULDAR, TANTAGEL AND | OPEN SEALED DOORS |
  3151. | | | CANTLIN | AROUND THE WORLD |
  3152. ------------------------------------------------------------------------
  3153. | RAINBOW DROP | NONE | FOUND NEAR RIMULDAR | YOU'LL NEED THIS TO |
  3154. | | | | GET TO CHARLOCK |
  3155. ------------------------------------------------------------------------
  3156. | SILVER HARP | NONE | FOUND IN THE GRAVE OF | USE THIS ITEM TO GET |
  3157. | | | GARIN | THE STAFF OF RAIN |
  3158. ------------------------------------------------------------------------
  3159. |STAFF OF RAIN | NONE | FOUND NEAR THE VILLAGE | USE THIS ITEM TO GET |
  3160. | | | OF KOL | THE RAINBOW DROP |
  3161. ------------------------------------------------------------------------
  3162. | STONES OF | NONE | FOUND IN THE BASEMENT | USE THIS ITEM TO GET |
  3163. | SUNLIGHT | | OF TANTAGEL CASTLE | THE RAINBOW DROP |
  3164. ------------------------------------------------------------------------
  3165. | TORCH | 8g | FOUND IN EVERY TOWN AND | USE THIS ITEM TO SEE |
  3166. | | | VILLAGE | IN CAVES AND DUNGEONS|
  3167. ------------------------------------------------------------------------
  3168. | WINGS | 70g | FOUND IN THE VILLAGE OF | USE THIS ITEM TO GET |
  3169. | | | KOL, AS WELL AS CANTLIN | BACK TO TANTAGEL |
  3170. | | | AND RIMULDAR | CASTLE INSTANTLY |
  3171. ------------------------------------------------------------------------
  3172.  
  3173. ***********************************************************************
  3174.  
  3175. Section XIX – Magic Appendix
  3176. ------- --- ----- --------
  3177.  
  3178. Magic plays an important part in the game. Below is a chart of the ten
  3179. magic spells available in the game, as well as a little information on
  3180. them for your use. I hope it helps.
  3181.  
  3182. ________________________________________________________________________
  3183. | SPELL NAME | MP | LEVEL ACQUIRED | WHAT DOES THE SPELL DO? |
  3184. ------------------------------------------------------------------------
  3185. | HEAL | 4 | 3 | HEALS YOU IN BATTLE OR REGULARLY, |
  3186. | | | | RESTORING SOME OF YOUR HP. |
  3187. ------------------------------------------------------------------------
  3188. | HEALMORE | 10 | 17 | A STRONGER VERSION OF THE SPELL |
  3189. | | | | HEAL. |
  3190. ------------------------------------------------------------------------
  3191. | HURT | 2 | 4 | USED IN BATTLE, THIS SPELL GIVES |
  3192. | | | | DAMAGE TO THE ENEMY. |
  3193. ------------------------------------------------------------------------
  3194. | HURTMORE | 5 | 19 | A STRONGER VERSION OF THE SPELL |
  3195. | | | | HURT. |
  3196. ------------------------------------------------------------------------
  3197. | OUTSIDE | 6 | 12 | USE THIS SPELL IN A DUNGEON TO |
  3198. | | | | GET BACK TO THE ENTRANCE. |
  3199. ------------------------------------------------------------------------
  3200. | RADIANT | 3 | 9 | THIS SPELL HAS THE SAME EFFECT AS |
  3201. | | | | THE TORCH, WITH BETTER RANGE. |
  3202. ------------------------------------------------------------------------
  3203. | REPEL | 2 | 15 | TO LOWER THE ENCOUNTER RATE WITH |
  3204. | | | | ENEMIES, USE THIS SPELL. |
  3205. ------------------------------------------------------------------------
  3206. | RETURN | 8 | 13 | USING THIS SPELL WILL RESULT IN |
  3207. | | | | YOU INSTANTLY GETTING TO TANTAGEL.|
  3208. ------------------------------------------------------------------------
  3209. | SLEEP | 2 | 7 | USED IN BATTLE, THIS SPELL HAS |
  3210. | | | | THE POWER TO PUT YOUR FOE TO SLEEP|
  3211. ------------------------------------------------------------------------
  3212. | STOPSPELL | 2 | 10 | USED IN BATTLE, CAST THIS ON YOUR |
  3213. | | | | ENEMY TO SILENCE HIS MAGIC. |
  3214. ------------------------------------------------------------------------
  3215.  
  3216. ***********************************************************************
  3217.  
  3218. Section XX – Level Appendix
  3219. ------- -- ----- --------
  3220.  
  3221. As in any RPG, the leveling up and experience factor is an important
  3222. part in the game, integral to your success. Below is a chart of the
  3223. experience and level table in the game. The highest level your character
  3224. can achieve in the game is 30. Since there is a lot of information to
  3225. put on this chart, below is a key for the chart, and then below the key
  3226. is the chart itself. I hope you find it useful.
  3227.  
  3228. LV – The level we're talking about.
  3229. EXP N– The amount of experience you need to get to the prior level to
  3230. the level you're on.
  3231. CUR – The current amount of experience you'd have being exactly on that
  3232. level.
  3233. HPB – The bonus in hit points you receive.
  3234. HPT – The total amount of HP you now have.
  3235. MPB – The bonus in magic points you receive.
  3236. MPT – The total amount of MP you now have.
  3237. STRB – The bonus in strength you receive.
  3238. STRT – The total amount of strength you now have, minus whatever weapon
  3239. you have equipped.
  3240. SPDB – The bonus in response speed you receive.
  3241. SPDT – The total amount of response speed you now have.
  3242.  
  3243. (Thanks to SykoBadger's Dragon Warrior guide. I wrote down all of the
  3244. numbers while playing the game and verified them with his guide to make
  3245. sure everything checked out. Again, thanks to him, definitely check out
  3246. his Dragon Warrior guide, it rules, it's on GameFAQs as well!)
  3247.  
  3248. Please note the chart goes only to level 22. I verified my numbers,
  3249. again, with SykoBadger, but he ended on level 22, and so did I! Crap! If
  3250. anyone can fill the remaining numbers for me, I'd appreciate an e-mail
  3251. to quickman311@neo-tokyo.org. You'll get credit for it, worry not.
  3252.  
  3253. Also, the experience numbers are approximations, especially in the 20s.
  3254. Sorry about that.
  3255.  
  3256. ________________________________________________________________________
  3257. | LV | EXP N | CUR | HPB | HPT | MPB | MPT | STRB | STRT | SPDB | SPDT |
  3258. ------------------------------------------------------------------------
  3259. | 1 | -- | -- | -- | 15 | -- | 0 | -- | 3 | -- | 3 |
  3260. ------------------------------------------------------------------------
  3261. | 2 | 7 | 7 | 7 | 22 | -- | 0 | 1 | 4 | -- | 3 |
  3262. ------------------------------------------------------------------------
  3263. | 3* | 16 | 23 | 2 | 24 | 5 | 5 | 2 | 6 | 2 | 5 |
  3264. ------------------------------------------------------------------------
  3265. | 4* | 24 | 47 | 7 | 31 | 10 | 15 | -- | 6 | 2 | 7 |
  3266. ------------------------------------------------------------------------
  3267. | 5 | 63 | 110 | 4 | 35 | 4 | 19 | 4 | 10 | 2 | 9 |
  3268. ------------------------------------------------------------------------
  3269. | 6 | 110 | 220 | 3 | 38 | 3 | 22 | 4 | 14 | -- | 9 |
  3270. ------------------------------------------------------------------------
  3271. | 7* | 230 | 450 | 2 | 40 | 2 | 24 | 2 | 16 | 6 | 15 |
  3272. ------------------------------------------------------------------------
  3273. | 8 | 350 | 800 | 6 | 46 | 3 | 27 | 4 | 20 | 3 | 18 |
  3274. ------------------------------------------------------------------------
  3275. | 9* | 500 | 1300| 4 | 50 | 6 | 33 | 8 | 28 | 1 | 19 |
  3276. ------------------------------------------------------------------------
  3277. | 10*| 700 | 2000| 4 | 54 | 4 | 37 | 5 | 33 | 8 | 27 |
  3278. ------------------------------------------------------------------------
  3279. | 11 | 900 | 2900| 8 | 62 | 9 | 46 | 5 | 38 | 4 | 31 |
  3280. ------------------------------------------------------------------------
  3281. | 12*| 1100 | 4000| 1 | 63 | 7 | 53 | 8 | 46 | 5 | 36 |
  3282. ------------------------------------------------------------------------
  3283. | 13*| 1500 | 5500| 7 | 70 | 5 | 58 | 4 | 50 | 7 | 43 |
  3284. ------------------------------------------------------------------------
  3285. | 14 | 2000 | 7500| 8 | 78 | 6 | 64 | 8 | 58 | 6 | 49 |
  3286. ------------------------------------------------------------------------
  3287. | 15*| 2500 |10000| 8 | 86 | 1 | 65 | 8 | 66 | 8 | 57 |
  3288. ------------------------------------------------------------------------
  3289. | 16 | 3000 |13000| 6 | 92 | 21 | 86 | 4 | 70 | 6 | 63 |
  3290. ------------------------------------------------------------------------
  3291. | 17*| 3000 |16000| 8 | 100 | 5 | 91 | -- | 70 | 6 | 69 |
  3292. ------------------------------------------------------------------------
  3293. | 18 | 3000 |19000| 15 | 115 | 7 | 98 | 13 | 83 | 5 | 74 |
  3294. ------------------------------------------------------------------------
  3295. | 19*| 3000 |22000| 15 | 130 | 6 | 104 | 2 | 85 | 2 | 76 |
  3296. ------------------------------------------------------------------------
  3297. | 20 | 4000 |26000| 8 | 138 | 12 | 116 | 5 | 90 | 2 | 78 |
  3298. ------------------------------------------------------------------------
  3299. | 21 | 4000 |30000| 11 | 149 | 6 | 122 | 3 | 93 | 2 | 80 |
  3300. ------------------------------------------------------------------------
  3301. | 22 | 4000 |34000| 9 | 158 | 10 | 132 | 2 | 95 | -- | 80 |
  3302. ------------------------------------------------------------------------
  3303. | 23 | 4000 |38000| ? | ? | ? | ? | ? | ? | ? | ? |
  3304. ------------------------------------------------------------------------
  3305. | 24 | 4000 |42000| ? | ? | ? | ? | ? | ? | ? | ? |
  3306. ------------------------------------------------------------------------
  3307. | 25 | 4000 |46000| ? | ? | ? | ? | ? | ? | ? | ? |
  3308. ------------------------------------------------------------------------
  3309. | 26 | 4000 |50000| ? | ? | ? | ? | ? | ? | ? | ? |
  3310. ------------------------------------------------------------------------
  3311. | 27 | 4000 |54000| ? | ? | ? | ? | ? | ? | ? | ? |
  3312. ------------------------------------------------------------------------
  3313. | 28 | 4000 |58000| ? | ? | ? | ? | ? | ? | ? | ? |
  3314. ------------------------------------------------------------------------
  3315. | 29 | 4000 |62000| ? | ? | ? | ? | ? | ? | ? | ? |
  3316. ------------------------------------------------------------------------
  3317. | 30 | 3535 |65535| ? | ? | ? | ? | ? | ? | ? | ? |
  3318. ------------------------------------------------------------------------
  3319.  
  3320. 3* - This is the level where you learn the spell "Heal"
  3321. 4* - This is the level where you learn the spell "Hurt"
  3322. 7* - This is the level where you learn the spell "Sleep"
  3323. 9* - This is the level where you learn the spell "Radiant"
  3324. 10* - This is the level where you learn the spell "Stopspell"
  3325. 12* - This is the level where you learn the spell "Outside"
  3326. 13* - This is the level where you learn the spell "Return"
  3327. 15* - This is the level where you learn the spell "Repel"
  3328. 17* - This is the level where you learn the spell "Healmore"
  3329. 19* - This is the level where you learn the spell "Hurtmore"
  3330.  
  3331. ***********************************************************************
  3332.  
  3333. Section XXI – Townfolk Words of Wisdom (Message Appendix)
  3334. ------- --- -------- ----- -- ------ ------- --------
  3335.  
  3336. The townsfolk in the game are many. You may think that what they have to
  3337. say is pretty unimportant, and I'll be honest with you; some of it
  3338. definitely is. But then there are some words that are very, very
  3339. important. To make a long story short, you just might not want to read
  3340. what the townsfolk say, and that's exactly what this section is for. I
  3341. have recorded every word of every townsfolk in every town, village, and
  3342. castle in the game and compounded it to this section, so you don't have
  3343. to read anything in the game, you can simply refer to this section if
  3344. need-be.
  3345.  
  3346. Please keep in mind that there are town words for before you rescue
  3347. Princess Gwaelin, as well as afterwards. This is because you are
  3348. generally able to enter new areas after rescuing her, plus some
  3349. townsfolk, especially at the castle itself, have new things to say. Man
  3350. #1 before the rescue may NOT, and PROBABLY DOESN'T correspond with Man
  3351. #1 after the rescue, especially if the original Man #1 didn't have
  3352. anything new to say. Sorry for any confusion that'll cause, but that'd
  3353. be too big a task to do for me. If someone wants to do it for me, by all
  3354. means, send it my way, you'll surely get your credit. (quickman311@neo-
  3355. tokyo.org)
  3356.  
  3357. **********Tantagel Castle**********
  3358.  
  3359. King Lorik - "Descendant of Erdrick, listen now to my words. It is told
  3360. that in ages past, Erdrick fought demons with a Ball of Light. Then came
  3361. the Dragonlord who stole the precious globe and hid it in the darkness.
  3362. Now, [you], thou must help us recover the Ball of Light and restore
  3363. peace to our land. The Dragonlord must be defeated. Take now whatever
  3364. thou may find in these Treasure Chests to aid thee in thy quest. Then
  3365. speak with the guards, for they have much knowledge that may aid thee.
  3366. May the light shine upon thee, [you]."
  3367.  
  3368. Guard #1 - "Dost thou know about Princess Gwaelin?" If you answer "yes"
  3369. then the guard'll say "[You], please save the Princess." If you answer
  3370. "no" then the guard'll say, "Half a year now hast passed since the
  3371. princess was kidnapped by the enemy. Never does the King speak of it,
  3372. but he must be suffering much. [You], please save the princess."
  3373.  
  3374. Guard #2 – "East of this castle is a town where armor, weapons, and many
  3375. other items may be purchased. Return to the Inn for a rest if thou are
  3376. wounded in battle, [You]. Sleep heals all."
  3377.  
  3378. Guard #3 – "If thou hast collected all the Treasure Chests, a key will
  3379. be found. Once used, the key will disappear but the door will be open
  3380. and thou may pass through."
  3381.  
  3382. Guard #4 - "King Lorik will record thy deeds in his Imperial Scroll so
  3383. thou may return to thy quest later."
  3384.  
  3385. Guard #5 – "If thou are planning to take a rest, first see King Lorik."
  3386.  
  3387. Guard #6 - "Thou must have a key to open a door."
  3388.  
  3389. Guard #7 - "When entering the cave, take with thee a torch."
  3390.  
  3391. Guard #8 - "Where oh where can I find Princess Gwaelin?"
  3392.  
  3393. Guard #9 - "Welcome to Tantagel Castle."
  3394.  
  3395. Guard #10 - "Welcome to Tantagel Castle."
  3396.  
  3397. Man #1 - "There was a time when Brecconary was a paradise. Then the
  3398. Dragonlord's minions came."
  3399.  
  3400. Man #2 - "To become strong enough to face future trials, thou must first
  3401. battle many foes."
  3402.  
  3403. Woman #1 - "Where oh where can I find Princess Gwaelin?"
  3404.  
  3405. Old Man #1 - "[You]'s coming was foretold by legend. May the light shine
  3406. upon this brave warrior."
  3407.  
  3408. [After Gwaelin's Rescue...]
  3409.  
  3410. King - "Forever shall I be grateful for the gift of my daughter returned
  3411. to her home, [You]. Accept my thanks. Now Gwaelin, come to my side."
  3412.  
  3413. Princess - "Wait a moment, please. I would like to give a present to
  3414. [You]. Please accept my love, QuickMan. Even when we two are parted by
  3415. great distances, I shall be with thee. Farewell, [You]"
  3416.  
  3417. Guard #1 - "Oh brave [You]."
  3418.  
  3419. Guard #2 – "A word of advice. Save thy money for more expensive armor."
  3420.  
  3421. Guard #3 – "Listen to what people say. It can be of great help."
  3422.  
  3423. Guard #4 - "Oh my dearest Gwaelin! I hate thee, [You]."
  3424.  
  3425. Guard #5 - "If thy hit points are high enough, by all means, enter."
  3426.  
  3427. Guard #6 - "Never does a brave man steal,"
  3428.  
  3429. Woman #1 - "Thank you for saving the princess."
  3430.  
  3431. Woman #2 - "When the sun and rain meet, a Rainbow Bridge shall appear.
  3432. It's a legend."
  3433.  
  3434. Red Knight #1 - "In Garinham, look for the grave of Garin. Thou must
  3435. push on a wall of darkness there."
  3436.  
  3437. Red Knight #2 – "I am looking for the castle cellar. I heard it is not
  3438. easily found."
  3439.  
  3440. Old Man #1 - "Let us wish the warrior well! May the light be thy
  3441. strength."
  3442.  
  3443. **********Town of Brecconary**********
  3444.  
  3445. Man #1 - "Thou art most welcome in Brecconary."
  3446.  
  3447. Man #2 - "Go north to the seashore, then follow the coastline west until
  3448. thou hath reached Garniham."
  3449.  
  3450. Man #3 - "Enter where thou can."
  3451.  
  3452. Man #4 - "Within sight of Tantagel Castle to the south is Charlock, the
  3453. fortress of the Dragonlord."
  3454.  
  3455. Man #5 - "There is a town where magic keys can be purchased."
  3456.  
  3457. Woman #1 - "Welcome! Enter the shop and speak to its keeper across the
  3458. desk."
  3459.  
  3460. Woman #2 - "No, I am not Princess Gwaelin."
  3461.  
  3462. Old Man #1 - "Watch thy Hit Points when in the Poisonous Marsh."
  3463.  
  3464. Old Man #2 - "If thou art cursed, come again."
  3465.  
  3466. Green Man #1 – "Please save us from the minions of the Dragonlord."
  3467.  
  3468. Guard #1 - "Tell King Lorik that the search for his daughter hath
  3469. failed. I am almost gone..."
  3470.  
  3471. Red Knight #1 - "Many have been the warriors who have perished on this
  3472. quest. But for thee, I wish success, [You]."
  3473.  
  3474. Red Knight #2 - "Art thou the descendant of Erdrick? Hast thou any
  3475. proof?"
  3476.  
  3477. **********Town of Garinham**********
  3478.  
  3479. Old Man #1 - "Garin, a wandering minstrel of legendary fame, is said to
  3480. have built this town."
  3481.  
  3482. Old Man #2 - "Many believe that Princess Gwaelin is hidden away in a
  3483. cave."
  3484.  
  3485. Red Knight #1 – "I've heard of one named Nester. Dost thou know such a
  3486. one?"
  3487.  
  3488. Man #1 - "It is said that the Princess was kidnapped and taken
  3489. eastward."
  3490.  
  3491. Woman #1 - "Welcome to Garinham. May thy stay be a peaceful one."
  3492.  
  3493. [After Gwaelin's rescue...]
  3494.  
  3495. Old Man #1 - "They say that Erdrick's armor was hidden long ago."
  3496.  
  3497. Old Man #2 - "The harp attracts enemies. Stay away from the grave in
  3498. Garinham."
  3499.  
  3500. Green Man #1 - "I suggest making a map if thy path leads into the
  3501. darkness."
  3502.  
  3503. Guard #1 - "I'm too busy. Ask the other guard."
  3504.  
  3505. Guard #2 - "I'm too busy. Ask the other guard."
  3506.  
  3507. Man #1 – "Once there was a town called Hauksness far to the south, but I
  3508. do not know if it still exists."
  3509.  
  3510. Woman #1 - "I hate people! Go! Leave me!"
  3511.  
  3512. **********Village of Kol**********
  3513.  
  3514. Old Man #1 – "This is the village of Kol."
  3515.  
  3516. Old Man #2 - "In legends, it is said that fairies know how to put Golem
  3517. to sleep."
  3518.  
  3519. Old Man #3 - "Though thou art as brave as thy ancestor, [You], thou
  3520. cannot defeat the great Dragonlord with such weapons. Thou shouldst come
  3521. here again."
  3522.  
  3523. Man #1 - "Dreadful is the south island. Great strength and skill and wit
  3524. only will bring thee back from that place."
  3525.  
  3526. Man #2 - "Art thou a descendant of Erdrick? Hast thou any proof?"
  3527.  
  3528. Red Knight #1 - "East of Hauksness there is a town, 'tis said, where one
  3529. may purchase weapons of extraordinary quality."
  3530.  
  3531. Red Knight #2 - "Hast thou seen Nester? I think he may need help."
  3532.  
  3533. Woman #1 - "This bath cures rheumatism."
  3534.  
  3535. Green Man #1 – "Hast thou been to the southern island?" You can answer
  3536. "yes" or "no". If you answer "no" he'll say, "To the south, I believe,
  3537. there is a town called Rimuldar." If you say "yes" he'll say, "I've
  3538. heard that powerful enemies live there."
  3539.  
  3540. [After Gwaelin's Rescue...]
  3541.  
  3542. Old Man #1 - "Has thou found the flute?" If you answer "yes" then he'll
  3543. tell you to, "Go to the town of Cantlin." If you answer "no" he'll tell
  3544. you that, "Howard had it, but he went to Rimuldar and never returned."
  3545.  
  3546. *********Town of Rimuldar**********
  3547.  
  3548. Man #1 - "I am Orwick, and I am waiting for my girlfriend."
  3549.  
  3550. Man #2 - "Art thou a descendant of Erdrick? Hast thou any proof?"
  3551.  
  3552. Man #3 - "Heed my warning! Travel not to the south for there the
  3553. monsters are fierce and terrible."
  3554.  
  3555. Green Man #1 – "Welcome!"
  3556.  
  3557. Woman #1 – "No, I have no tomatoes. I have no tomatoes today."
  3558.  
  3559. Woman #2 – "Before long the enemy will arrive."
  3560.  
  3561. Red Knight #1 - "The scales of the Dragonlord are as hard as steel."
  3562.  
  3563. Red Knight #2 - "You are [You]? It has been long since last we met."
  3564.  
  3565. Red Knight #3 - "Is that a wedding ring? Thou seems too young to be
  3566. married."
  3567.  
  3568. Red Knight #4 – "In this world is there any sword that can pierce the
  3569. scales of the Dragonlord?"
  3570.  
  3571. Guard #1 – "Thou shalt find the Stones of Sunlight in Tantegel Castle is
  3572. thou has not found them yet."
  3573.  
  3574. Old Man #1 – "Over the western part of this island, Erdrick created a
  3575. rainbow. 'Tis also said that he entered the darkness from a hidden
  3576. entrance in the room of the Dragonlord."
  3577.  
  3578. Old Man #2 - "This is a magic place. Hast thou found a magic temple? If
  3579. you answer "yes" he says, "In this temple do sun and rain meet." If you
  3580. say "no" he says, "Go to the south."
  3581.  
  3582. Old Man #3 - "Good day, I am Howard. Four steps south of the bath in Kol
  3583. thou shalt find a magic item."
  3584.  
  3585. **********Town of Cantlin**********
  3586.  
  3587. Guard #1 – "Welcome to Cantlin, the castle town."
  3588.  
  3589. Guard #2 - "It is said that many have held Erdrick's armor. The last to
  3590. have it was a fellow named Wynn."
  3591.  
  3592. Guard #3 - "'Tis said that the Dragonlord hath claws that can cleave
  3593. iron and fiery breath that can melt stone. Doth thou still wish to go
  3594. on? If you answer "yes" he'll say, "Thou art truly brave," and if you
  3595. say "no" he'll say, "That is good. No one will say thou art afraid."
  3596.  
  3597. Woman #1 - "I know nothing,"
  3598.  
  3599. Woman #2 - "What shall I get for thy dinner?"
  3600.  
  3601. Old Man #1 - "To learn how proof may be obtained that thy ancestor was
  3602. the great Erdrick, see a man in this very town."
  3603.  
  3604. Old Man #2 - "'Tis said that Erdrick's sword could cleave steel."
  3605.  
  3606. Old Man #3 - "Let us wish the warrior well! May the light be thy
  3607. strength! Thou may go and search. From Tantegel Castle travel 70 leagues
  3608. to the south and 40 to the east."
  3609.  
  3610. Green Man #1 - "My grandfather Wynn once had a shop on the east side of
  3611. Hauksness."
  3612.  
  3613. Green Man #2 - "Grandfather used to say that his friend, Wynn, had
  3614. buried something of great value at the floor of a tree behind his shop."
  3615.  
  3616. Man #1 - "I'm Nester. Hey, where am I? No, don't tell me!"
  3617.  
  3618. ************************************************************************
  3619.  
  3620. Section XXII – FAQ
  3621. ------- ---- ---
  3622.  
  3623. This is the FAQ, or Frequently Asked Questions, area of the guide. Here
  3624. you can find a short list of questions and answers to common problems in
  3625. the game of Dragon Warrior. If you send me a question (cmoriarty311@cs.com), then
  3626. I'll post it here with an answer in the next update, with your name included, and
  3627. you'll also get a private e-mail with the answer and notification from me that it's
  3628. been posted on this guide. The FAQ is here for your use, enjoy.
  3629.  
  3630. 1.) Q: What's the best place to level up?
  3631. A: As of right now, the desert below the Village of Kol, although
  3632. I'm only on level 9 right now. I'll update this, naturally, in the next
  3633. update.
  3634.  
  3635. 2.) Q: I have a tip for you for an area, you didn't even know about it,
  3636. what do I do?
  3637. A: Well send it my way, naturally! If the tip is indeed valid, I'll
  3638. post it on this walkthrough with your credit included, e-mail address
  3639. and all. =)
  3640.  
  3641. 3.) Q: You never mention saving in the guide at all, why?
  3642. A: It's simple. I own all of the Dragon Warrior games on the NES
  3643. system, and I play them often. However, I used an NES emulator
  3644. (Famtasia), and played the ROM to write this walkthrough. It's just that
  3645. much easier when you're on the computer. So for me to save, it's easy, I
  3646. just save off of the browser. It should simply be common sense to save a
  3647. lot.
  3648.  
  3649. 4.) Q: If you die, what are the penalties?
  3650. A: There are only two penalties if you die. One, you get half of
  3651. your gold taken away from the time you died, plus you have to walk from
  3652. Tantagel Castle to wherever you were at the time of your death, which
  3653. can be very annoying on its own.
  3654.  
  3655. 5.) Q: How come enemies are running away from me in battle?
  3656. A: This is another common question, one that's equally easy to
  3657. answer. Enemies are running from you in battle because basically you are
  3658. –too- strong for that enemy! So they start running in battle sometimes.
  3659. It doesn't always happen like that... I've fought a regular Slime at
  3660. Level 30, but usually weaker enemies have a tendency to run away I'd
  3661. say50%-75% of the time. Don't worry; it's perfectly natural. =)
  3662.  
  3663. 6.) Q: What's the lowest level that you can legitimately beat the game
  3664. on?
  3665. A: I'd say around level 15 or 16, although I like to max out to
  3666. level 30 before beating it. I've never actually done it on level 15 or
  3667. 16, but I've read on the message boards that it can indeed be done. Give
  3668. it a try if you'd like. =)
  3669.  
  3670. 7.) Q: You mention not going to Inns in your walkthrough, but instead
  3671. talk to the old man in Tantagel Castle. What are you talking about?
  3672. A: Okay, here's how it goes. In Tantagel Castle, there is a guy, an
  3673. old man, behind a desk to the right of the entrance all the way at the
  3674. bottom of the outside of the castle. Talk to him and he'll refill your
  3675. MP inconspicuously. Now you can use the Heal spell on yourself and then
  3676. talk to him again to get your MP refilled, and repeat when necessary.
  3677. Pretty nifty, no? Plus it makes it more convenient if you need to save
  3678. with King Lorik at the castle, it's all in one place. Pretty damn cool
  3679. if you ask me. =)
  3680.  
  3681. 8.) Q: The Goldman is an awesome monster, I should fight him to get all
  3682. of my gold, right?
  3683. A: You could, but I wouldn't recommend it. While the Goldman is
  3684. DEFINITELY good to get your cash supply up, he gives you only 6
  3685. experience points when you defeat him. By the time you get strong enough
  3686. to actually fight these guys, 6 experience points is nothing. I suggest
  3687. you fight other monsters as well as Goldmen, that way you raise levels
  3688. evenly, otherwise you'll be stuck getting your ass beat by some hard
  3689. enemies because you didn't level up, and you don't want that. =)
  3690.  
  3691. 9.) Q: Torch or Radiant?
  3692. A: Obviously you'll need to use the Torches to light up caves and
  3693. dungeons before you learn the Radiant spell, but once you get the
  3694. Radiant spell, why use Torches anymore? Sell any in your stock and don't
  3695. buy 'em anymore, you don't need 'em anyway.
  3696.  
  3697. 10.) Q: How come you never suggest buying regular items [tools] in your
  3698. walkthrough?
  3699. A: Because you really don't need 'em. Torches, Medicinal Herbs…
  3700. those can be replaced by two spells; Radiant and Heal/Healmore. The
  3701. Dragon Scale you SHOULD buy and equip, it raises your defense 2, but
  3702. after that, don't buy anymore, they won't do anything. Wings are good to
  3703. get back to Tantagel Castle, but once you learn Return (the spell),
  3704. those become null and void as well. Hope that answers the question at
  3705. hand. =)
  3706.  
  3707. 11.) Q: What's the difference between the regular walkthrough and the
  3708. quick walkthrough, both found in your guide?
  3709. A: The regular walkthrough is an in-depth walkthrough generally
  3710. made for people who want to find everything in the game, step by step.
  3711. The quick walkthrough is designed for people who don't want spoilers and
  3712. who are just stuck in the game but have a general idea of what to do.
  3713. It's to help EVERYONE!
  3714.  
  3715. 12.) Q: Does the swamp take away damage?
  3716. A: Yes, 2 hit points per step. The only way to combat it is to
  3717. equip Erdrick's Armor, and by the time you get that, the swamp's damage
  3718. is measly to you, trust me.
  3719.  
  3720. 13.) Q: Why don't you have Game Genie codes?
  3721. A: Because I don't cheat. =) If you're looking for those, there are
  3722. other walkthroughs on GameFAQs that have the Game Genie codes, and
  3723. GameSages (www.gamesages.com) has many Game Genie codes as well. Go look
  3724. there, have a field day. =P
  3725.  
  3726. 14.) Q: What's the best weapon-armor-shield combination in the game?
  3727. A: Erdrick's Sword-Erdrick's Armor-Silver Shield (with the
  3728. Fighter's Ring and the Dragon's Scale equipped as well)
  3729.  
  3730. 15.) Q: Speaking of the Fighter's Ring, what does it do exactly?
  3731. A: The Fighter's Ring is absolutely optional to get, and it, when
  3732. equipped, raises strength by 2 and speed by 2. Good stuff.
  3733.  
  3734. 16.) Q: Should I equip the two Cursed items?
  3735. A: No, absolutely not! Go sell them at a shop to earn some money.
  3736. If you do happen to equip them, go to Brecconary and talk to the man
  3737. there who'll cure you of the curse. You can't enter Tantagel Castle
  3738. until a curse is lifted (if you're cursed in the first place), so make
  3739. sure to get if lifted as soon as possible. Better yet, just don't equip
  3740. the Cursed items and we won't have any problems!
  3741.  
  3742. 17.) Q: What's with the critical damage I dish to enemies?
  3743. A: Randomly, the game'll allow you to automatically hit an enemy
  3744. you're fighting for critical damage, usually around 4 to 5 times more
  3745. damage to the enemy then you'd usually deal. It's nothing to be ashamed
  3746. of, be proud.
  3747.  
  3748. 18.) Q: What level should I be at before challenging the Dragonlord?
  3749. A: Levels 20 to 22.
  3750.  
  3751. 19.) Q: How come I miss the enemy when I go to hit him?
  3752. A: Like the critical damage, the computer randomly makes you miss
  3753. enemies you are trying to hit. Your response speed effects this as well.
  3754.  
  3755. ************************************************************************
  3756.  
  3757. Section XXIII – In Closing...
  3758. ------- ----- -- -------
  3759.  
  3760. Well, I hope you enjoyed reading and utilizing the guide as much as I
  3761. enjoyed writing it for you guys and girls, sharing my knowledge of such
  3762. a classic with the gaming public. Thank you so much for reading it. I
  3763. appreciate it.
  3764.  
  3765. ************************************************************************
  3766.  
  3767. Section XXIV - About the Author/Other Guides of his on GameFAQs
  3768. ------- ---- ----- --- ------ ----- ------ -- --- -- --------
  3769.  
  3770. I'd just like to thank Nintendo for making the system that
  3771. makes me all nostalgic all the time, and Enix for making not only this
  3772. great game, but the entire Dragon Warrior/Quest series as well. It's
  3773. occupied me since 1989. Thanks guys! Also, I'd like to thank my mom,
  3774. dad, my sisters [Ali and Dana], and my brother [Dagan]. Sharks in 2001!
  3775. =)
  3776.  
  3777. (KTRaffa... we'll have the site we've dreamed of soon, my friend. Soon.)
  3778.  
  3779. ************************************************************************
  3780.  
  3781. This walkthrough/guide/FAQ is copyright 2001 to Colin Moriarty and is
  3782. protected under International Copyright Law.
  3783.  
  3784. (c) 2001 Colin Moriarty (cmoriarty311@cs.com)
  3785.  
  3786. http://www.gamefaqs.com/features/recognition/4280.html
  3787. ************************************************************************
  3788.  
  3789.  
  3790.  
  3791.  
  3792.  
  3793. FAQ Display Options: Printable Version
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  3796. Help / Contact UsChange Colors
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