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Gatto2600 BraveGPU 11-26-21

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  1.  
  2. Graphics Feature Status
  3. Canvas: Hardware accelerated
  4. Canvas out-of-process rasterization: Disabled
  5. Compositing: Hardware accelerated
  6. Multiple Raster Threads: Enabled
  7. Out-of-process Rasterization: Hardware accelerated
  8. OpenGL: Enabled
  9. Rasterization: Hardware accelerated
  10. Raw Draw: Disabled
  11. Skia Renderer: Enabled
  12. Video Decode: Hardware accelerated
  13. Vulkan: Disabled
  14. WebGL: Hardware accelerated
  15. WebGL2: Hardware accelerated
  16. Driver Bug Workarounds
  17. clear_uniforms_before_first_program_use
  18. decode_encode_srgb_for_generatemipmap
  19. disable_delayed_copy_nv12
  20. disable_direct_composition_sw_video_overlays
  21. disable_nv12_dynamic_textures
  22. disable_vp_scaling
  23. disallow_vp9_resilient_dxva_decoding
  24. enable_webgl_timer_query_extensions
  25. exit_on_context_lost
  26. limit_d3d11_video_decoder_to_11_0
  27. use_empty_video_hdr_metadata
  28. disabled_extension_GL_KHR_blend_equation_advanced
  29. disabled_extension_GL_KHR_blend_equation_advanced_coherent
  30. Problems Detected
  31. Some drivers are unable to reset the D3D device in the GPU process sandbox
  32. Applied Workarounds: exit_on_context_lost
  33. Clear uniforms before first program use on all platforms: 124764, 349137
  34. Applied Workarounds: clear_uniforms_before_first_program_use
  35. Disable KHR_blend_equation_advanced until cc shaders are updated: 661715
  36. Applied Workarounds: disable(GL_KHR_blend_equation_advanced), disable(GL_KHR_blend_equation_advanced_coherent)
  37. Decode and Encode before generateMipmap for srgb format textures on Windows: 634519
  38. Applied Workarounds: decode_encode_srgb_for_generatemipmap
  39. Expose WebGL's disjoint_timer_query extensions on platforms with site isolation: 808744, 870491
  40. Applied Workarounds: enable_webgl_timer_query_extensions
  41. Delayed copy NV12 causes crashes on GPU main thread when DXVA video decoder runs on another thread: 983787
  42. Applied Workarounds: disable_delayed_copy_nv12
  43. Don't use video processor scaling on non-Intel, non-NVIDIA GPUs.: 993233
  44. Applied Workarounds: disable_vp_scaling
  45. dynamic textures fail to work on AMD GPUs: 1029855, 1050666
  46. Applied Workarounds: disable_nv12_dynamic_textures
  47. Limit D3D11VideoDecoder to 11.0 due to crashes on AMD: 1012464
  48. Applied Workarounds: limit_d3d11_video_decoder_to_11_0
  49. Send empty video hdr metadata due to crashes on AMD: 1045586
  50. Applied Workarounds: use_empty_video_hdr_metadata
  51. Software overlays fail to work reliably on AMD devices: 1161215, 1160217
  52. Applied Workarounds: disable_direct_composition_sw_video_overlays
  53. VP9 resilient mode causes corruptions with AMD VCN HW decoders, using DXVA: 1087422
  54. Applied Workarounds: disallow_vp9_resilient_dxva_decoding
  55. ANGLE Features
  56. allow_compressed_formats (Frontend workarounds): Enabled: true
  57. Allow compressed formats
  58. disable_anisotropic_filtering (Frontend workarounds): Disabled
  59. Disable support for anisotropic filtering
  60. disable_program_binary (Frontend features) anglebug:5007: Disabled
  61. Disable support for GL_OES_get_program_binary
  62. disable_program_caching_for_transform_feedback (Frontend workarounds): Disabled
  63. On some GPUs, program binaries don't contain transform feedback varyings
  64. enableCompressingPipelineCacheInThreadPool (Frontend workarounds) anglebug:4722: Disabled: false
  65. Enable compressing pipeline cache in thread pool.
  66. enableProgramBinaryForCapture (Frontend features) anglebug:5658: Disabled
  67. Even if FrameCapture is enabled, enable GL_OES_get_program_binary
  68. enable_capture_limits (Frontend features) anglebug:5750: Disabled
  69. Set the context limits like frame capturing was enabled
  70. forceInitShaderVariables (Frontend features): Disabled
  71. Force-enable shader variable initialization
  72. forceRobustResourceInit (Frontend features) anglebug:6041: Disabled
  73. Force-enable robust resource init
  74. lose_context_on_out_of_memory (Frontend workarounds): Enabled: true
  75. Some users rely on a lost context notification if a GL_OUT_OF_MEMORY error occurs
  76. scalarize_vec_and_mat_constructor_args (Frontend workarounds) 1165751: Disabled: false
  77. Always rewrite vec/mat constructors to be consistent
  78. sync_framebuffer_bindings_on_tex_image (Frontend workarounds): Disabled
  79. On some drivers TexImage sometimes seems to interact with the Framebuffer
  80. add_mock_texture_no_render_target (D3D workarounds) anglebug:2152: Disabled: isIntel && capsVersion >= IntelDriverVersion(160000) && capsVersion < IntelDriverVersion(164815)
  81. On some drivers when rendering with no render target, two bugs lead to incorrect behavior
  82. allowES3OnFL10_0 (D3D workarounds): Disabled: false
  83. Allow ES3 on 10.0 devices
  84. allow_clear_for_robust_resource_init (D3D workarounds) 941620: Enabled: true
  85. Some drivers corrupt texture data when clearing for robust resource initialization.
  86. allow_translate_uniform_block_to_structured_buffer (D3D workarounds) anglebug:3682: Enabled: IsWin10OrGreater()
  87. There is a slow fxc compile performance issue with dynamic uniform indexing if translating a uniform block with a large array member to cbuffer.
  88. call_clear_twice (D3D workarounds) 655534: Disabled: isIntel && isSkylake && capsVersion >= IntelDriverVersion(160000) && capsVersion < IntelDriverVersion(164771)
  89. Using clear() may not take effect
  90. depth_stencil_blit_extra_copy (D3D workarounds) anglebug:1452: Disabled
  91. Bug in some drivers triggers a TDR when using CopySubresourceRegion from a staging texture to a depth/stencil
  92. disable_b5g6r5_support (D3D workarounds): Enabled: (isIntel && capsVersion >= IntelDriverVersion(150000) && capsVersion < IntelDriverVersion(154539)) || isAMD
  93. Textures with the format DXGI_FORMAT_B5G6R5_UNORM have incorrect data
  94. emulate_isnan_float (D3D workarounds) 650547: Disabled: isIntel && isSkylake && capsVersion >= IntelDriverVersion(160000) && capsVersion < IntelDriverVersion(164542)
  95. Using isnan() on highp float will get wrong answer
  96. emulate_tiny_stencil_textures (D3D workarounds): Enabled: isAMD && !(deviceCaps.featureLevel < D3D_FEATURE_LEVEL_10_1)
  97. 1x1 and 2x2 mips of depth/stencil textures aren't sampled correctly
  98. expand_integer_pow_expressions (D3D workarounds): Enabled: true
  99. The HLSL optimizer has a bug with optimizing 'pow' in certain integer-valued expressions
  100. flush_after_ending_transform_feedback (D3D workarounds): Disabled: isNvidia
  101. Some drivers sometimes write out-of-order results to StreamOut buffers when transform feedback is used to repeatedly write to the same buffer positions
  102. force_atomic_value_resolution (D3D workarounds) anglebug:3246: Disabled: isNvidia
  103. On some drivers the return value from RWByteAddressBuffer.InterlockedAdd does not resolve when used in the .yzw components of a RWByteAddressBuffer.Store operation
  104. get_dimensions_ignores_base_level (D3D workarounds): Disabled: isNvidia
  105. Some drivers do not take into account the base level of the texture in the results of the HLSL GetDimensions builtin
  106. mrt_perf_workaround (D3D workarounds): Enabled: true
  107. Some drivers have a bug where they ignore null render targets
  108. pre_add_texel_fetch_offsets (D3D workarounds): Disabled: isIntel
  109. HLSL's function texture.Load returns 0 when the parameter Location is negative, even if the sum of Offset and Location is in range
  110. rewrite_unary_minus_operator (D3D workarounds): Disabled: isIntel && (isBroadwell || isHaswell) && capsVersion >= IntelDriverVersion(150000) && capsVersion < IntelDriverVersion(154624)
  111. Evaluating unary minus operator on integer may get wrong answer in vertex shaders
  112. select_view_in_geometry_shader (D3D workarounds): Disabled: !deviceCaps.supportsVpRtIndexWriteFromVertexShader
  113. The viewport or render target slice will be selected in the geometry shader stage for the ANGLE_multiview extension
  114. set_data_faster_than_image_upload (D3D workarounds): Enabled: !(isIvyBridge || isBroadwell || isHaswell)
  115. Set data faster than image upload
  116. skip_vs_constant_register_zero (D3D workarounds): Disabled: isNvidia
  117. In specific cases the driver doesn't handle constant register zero correctly
  118. use_instanced_point_sprite_emulation (D3D workarounds): Disabled: isFeatureLevel9_3
  119. Some D3D11 renderers do not support geometry shaders for pointsprite emulation
  120. use_system_memory_for_constant_buffers (D3D workarounds) 593024: Disabled: isIntel
  121. Copying from staging storage to constant buffer storage does not work
  122. zero_max_lod (D3D workarounds): Disabled: isFeatureLevel9_3
  123. Missing an option to disable mipmaps on a mipmapped texture
  124. DAWN Info
  125.  
  126. <Discrete GPU> D3D12 backend - AMD Radeon RX 6600 XT
  127. [Default Toggle Names]
  128. lazy_clear_resource_on_first_use: https://crbug.com/dawn/145: Clears resource to zero on first usage. This initializes the resource so that no dirty bits from recycled memory is present in the new resource.
  129. use_d3d12_resource_heap_tier2: https://crbug.com/dawn/27: Enable support for resource heap tier 2. Resource heap tier 2 allows mixing of texture and buffers in the same heap. This allows better heap re-use and reduces fragmentation.
  130. use_d3d12_render_pass: https://crbug.com/dawn/36: Use the D3D12 render pass API introduced in Windows build 1809 by default. On versions of Windows prior to build 1809, or when this toggle is turned off, Dawn will emulate a render pass.
  131. use_d3d12_residency_management: https://crbug.com/dawn/193: Enable residency management. This allows page-in and page-out of resource heaps in GPU memory. This component improves overcommitted performance by keeping the most recently used resources local to the GPU. Turning this component off can cause allocation failures when application memory exceeds physical device memory.
  132. disallow_unsafe_apis: http://crbug.com/1138528: Produces validation errors on API entry points or parameter combinations that aren't considered secure yet.
  133. use_tint_generator: https://crbug.com/dawn/571: Use Tint instead of SPRIV-cross to generate shaders.
  134. [WebGPU Forced Toggles - enabled]
  135. disallow_spirv: https://crbug.com/1214923: Disallow usage of SPIR-V completely so that only WGSL is used for shader modules.This is useful to prevent a Chromium renderer process from successfully sendingSPIR-V code to be compiled in the GPU process.
  136. [Supported Features]
  137. texture_compression_bc: pipeline_statistics_query: timestamp_query
  138. dawn-internal-usages: multiplanar_formats: <CPU> D3D12 backend - Microsoft Basic Render Driver
  139. [Default Toggle Names]
  140. lazy_clear_resource_on_first_use: https://crbug.com/dawn/145: Clears resource to zero on first usage. This initializes the resource so that no dirty bits from recycled memory is present in the new resource.
  141. use_d3d12_resource_heap_tier2: https://crbug.com/dawn/27: Enable support for resource heap tier 2. Resource heap tier 2 allows mixing of texture and buffers in the same heap. This allows better heap re-use and reduces fragmentation.
  142. use_d3d12_render_pass: https://crbug.com/dawn/36: Use the D3D12 render pass API introduced in Windows build 1809 by default. On versions of Windows prior to build 1809, or when this toggle is turned off, Dawn will emulate a render pass.
  143. use_d3d12_residency_management: https://crbug.com/dawn/193: Enable residency management. This allows page-in and page-out of resource heaps in GPU memory. This component improves overcommitted performance by keeping the most recently used resources local to the GPU. Turning this component off can cause allocation failures when application memory exceeds physical device memory.
  144. disallow_unsafe_apis: http://crbug.com/1138528: Produces validation errors on API entry points or parameter combinations that aren't considered secure yet.
  145. use_tint_generator: https://crbug.com/dawn/571: Use Tint instead of SPRIV-cross to generate shaders.
  146. [WebGPU Forced Toggles - enabled]
  147. disallow_spirv: https://crbug.com/1214923: Disallow usage of SPIR-V completely so that only WGSL is used for shader modules.This is useful to prevent a Chromium renderer process from successfully sendingSPIR-V code to be compiled in the GPU process.
  148. [Supported Features]
  149. texture_compression_bc: pipeline_statistics_query: timestamp_query
  150. dawn-internal-usages: multiplanar_formats: <Discrete GPU> Vulkan backend - AMD Radeon RX 6600 XT
  151. [Default Toggle Names]
  152. lazy_clear_resource_on_first_use: https://crbug.com/dawn/145: Clears resource to zero on first usage. This initializes the resource so that no dirty bits from recycled memory is present in the new resource.
  153. use_temporary_buffer_in_texture_to_texture_copy: https://crbug.com/dawn/42: Split texture-to-texture copy into two copies: copy from source texture into a temporary buffer, and copy from the temporary buffer into the destination texture when copying between compressed textures that don't have block-aligned sizes. This workaround is enabled by default on all Vulkan drivers to solve an issue in the Vulkan SPEC about the texture-to-texture copies with compressed formats. See #1005 (https://github.com/KhronosGroup/Vulkan-Docs/issues/1005) for more details.
  154. vulkan_use_d32s8: https://crbug.com/dawn/286: Vulkan mandates support of either D32_FLOAT_S8 or D24_UNORM_S8. When available the backend will use D32S8 (toggle to on) but setting the toggle to off will make ituse the D24S8 format when possible.
  155. disallow_unsafe_apis: http://crbug.com/1138528: Produces validation errors on API entry points or parameter combinations that aren't considered secure yet.
  156. use_tint_generator: https://crbug.com/dawn/571: Use Tint instead of SPRIV-cross to generate shaders.
  157. [WebGPU Forced Toggles - enabled]
  158. disallow_spirv: https://crbug.com/1214923: Disallow usage of SPIR-V completely so that only WGSL is used for shader modules.This is useful to prevent a Chromium renderer process from successfully sendingSPIR-V code to be compiled in the GPU process.
  159. [Supported Features]
  160. texture_compression_bc: pipeline_statistics_query: timestamp_query
  161. depth_clamping: dawn-internal-usages: undefined
  162. Version Information
  163. Data exported 2021-11-26T22:54:14.356Z
  164. Chrome version Chrome/96.0.4664.45
  165. Operating system Windows NT 10.0.19044
  166. Software rendering list URL https://chromium.googlesource.com/chromium/src/+/76e4c1bb2ab4671b8beba3444e61c0f17584b2fc/gpu/config/software_rendering_list.json
  167. Driver bug list URL https://chromium.googlesource.com/chromium/src/+/76e4c1bb2ab4671b8beba3444e61c0f17584b2fc/gpu/config/gpu_driver_bug_list.json
  168. ANGLE commit id fc379ea0f411
  169. 2D graphics backend Skia/96 eca463eb20a11c3c569304228ede2adb29a4228b
  170. Command Line "C:\Program Files\BraveSoftware\Brave-Browser\Application\brave.exe" --component-updater=url-source=https://go-updater.brave.com/extensions --disable-client-side-phishing-detection --disable-domain-reliability --disable-features=TrustTokens,DirectSockets,FirstPartySets,ReportAllJavaScriptFrameworks,InterestCohortFeaturePolicy,AppDiscoveryRemoteUrlSearch,IdleDetection,NotificationTriggers,WebOTP,FederatedLearningOfCohorts,CopyLinkToText,AdInterestGroupAPI,ComputePressure,SpeculationRulesPrefetchProxy,Prerender2,WebSQLInThirdPartyContextEnabled,AutofillServerCommunication,TabGroupsFeedback,Parakeet,SubresourceWebBundles,NetworkTimeServiceQuerying,ConversionMeasurement,InterestGroupStorage,HandwritingRecognitionWebPlatformApiFinch,FlocIdComputedEventLogging,LiveCaption,NavigatorPluginsFixed,SignedExchangeSubresourcePrefetch,Fledge,TextFragmentAnchor,ReadLater,AutofillEnableAccountWalletStorage,InterestCohortAPIOriginTrial --enable-dom-distiller --enable-features=PasswordImport,ReducedReferrerGranularity,WebUIDarkMode,WinrtGeolocationImplementation,AutoupgradeMixedContent,SafetyTip,LegacyTLSEnforced,PrefetchPrivacyChanges --lso-url=https://no-thanks.invalid --no-pings --origin-trial-public-key=bYUKPJoPnCxeNvu72j4EmPuK7tr1PAC7SHh8ld9Mw3E=,fMS4mpO6buLQ/QMd+zJmxzty/VQ6B1EUZqoCU04zoRU= --sync-url=https://sync-v2.brave.com/v2 --variations-server-url=https://variations.brave.com/seed --enable-features=PrefetchPrivacyChanges,LegacyTLSEnforced,SafetyTip,WinrtGeolocationImplementation,AutoupgradeMixedContent,WebUIDarkMode,ReducedReferrerGranularity,PasswordImport --disable-features=InterestCohortAPIOriginTrial,AutofillEnableAccountWalletStorage,ReadLater,TextFragmentAnchor,Fledge,SignedExchangeSubresourcePrefetch,NavigatorPluginsFixed,LiveCaption,FlocIdComputedEventLogging,HandwritingRecognitionWebPlatformApiFinch,ConversionMeasurement,InterestGroupStorage,NetworkTimeServiceQuerying,SubresourceWebBundles,WebSQLInThirdPartyContextEnabled,Parakeet,TabGroupsFeedback,AutofillServerCommunication,Prerender2,SpeculationRulesPrefetchProxy,FederatedLearningOfCohorts,AdInterestGroupAPI,ComputePressure,WebOTP,NotificationTriggers,IdleDetection,FirstPartySets,InterestCohortFeaturePolicy,ReportAllJavaScriptFrameworks,CopyLinkToText,AppDiscoveryRemoteUrlSearch,DirectSockets,TrustTokens --flag-switches-begin --flag-switches-end
  171. Driver Information
  172. Initialization time 450
  173. In-process GPU false
  174. Passthrough Command Decoder true
  175. Sandboxed true
  176. GPU0 VENDOR= 0x1002, DEVICE=0x73ff, SUBSYS=0xe4481da2, REV=193, LUID={0,48954} *ACTIVE*
  177. GPU1 VENDOR= 0x1414, DEVICE=0x008c, LUID={0,52011}
  178. Optimus false
  179. AMD switchable false
  180. Desktop compositing Aero Glass
  181. Direct composition true
  182. Supports overlays true
  183. YUY2 overlay support SOFTWARE
  184. NV12 overlay support SCALING
  185. BGRA8 overlay support SOFTWARE
  186. RGB10A2 overlay support SOFTWARE
  187. Diagonal Monitor Size of \\.\DISPLAY1 24.5"
  188. Driver D3D12 feature level D3D 12.1
  189. Driver Vulkan API version Vulkan API 1.2.0
  190. Driver vendor AMD
  191. Driver version 30.0.13037.1003
  192. GPU CUDA compute capability major version 0
  193. Pixel shader version 5.0
  194. Vertex shader version 5.0
  195. Max. MSAA samples 8
  196. Machine model name
  197. Machine model version
  198. GL_VENDOR Google Inc. (AMD)
  199. GL_RENDERER ANGLE (AMD, AMD Radeon RX 6600 XT Direct3D11 vs_5_0 ps_5_0, D3D11-30.0.13037.1003)
  200. GL_VERSION OpenGL ES 2.0.0 (ANGLE 2.1.16939 git hash: fc379ea0f411)
  201. GL_EXTENSIONS GL_ANGLE_base_vertex_base_instance GL_ANGLE_client_arrays GL_ANGLE_depth_texture GL_ANGLE_framebuffer_blit GL_ANGLE_framebuffer_multisample GL_ANGLE_get_serialized_context_string GL_ANGLE_get_tex_level_parameter GL_ANGLE_instanced_arrays GL_ANGLE_lossy_etc_decode GL_ANGLE_memory_size GL_ANGLE_multi_draw GL_ANGLE_multiview_multisample GL_ANGLE_pack_reverse_row_order GL_ANGLE_program_cache_control GL_ANGLE_provoking_vertex GL_ANGLE_request_extension GL_ANGLE_robust_client_memory GL_ANGLE_texture_compression_dxt3 GL_ANGLE_texture_compression_dxt5 GL_ANGLE_texture_usage GL_ANGLE_translated_shader_source GL_CHROMIUM_bind_generates_resource GL_CHROMIUM_bind_uniform_location GL_CHROMIUM_color_buffer_float_rgb GL_CHROMIUM_color_buffer_float_rgba GL_CHROMIUM_copy_compressed_texture GL_CHROMIUM_copy_texture GL_CHROMIUM_lose_context GL_CHROMIUM_sync_query GL_EXT_EGL_image_external_wrap_modes GL_EXT_blend_func_extended GL_EXT_blend_minmax GL_EXT_color_buffer_half_float GL_EXT_debug_label GL_EXT_debug_marker GL_EXT_discard_framebuffer GL_EXT_disjoint_timer_query GL_EXT_draw_buffers GL_EXT_draw_elements_base_vertex GL_EXT_float_blend GL_EXT_frag_depth GL_EXT_instanced_arrays GL_EXT_map_buffer_range GL_EXT_multisampled_render_to_texture GL_EXT_occlusion_query_boolean GL_EXT_read_format_bgra GL_EXT_robustness GL_EXT_sRGB GL_EXT_shader_texture_lod GL_EXT_texture_compression_bptc GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc_srgb GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_rg GL_EXT_texture_storage GL_EXT_unpack_subimage GL_KHR_debug GL_KHR_parallel_shader_compile GL_NV_EGL_stream_consumer_external GL_NV_fence GL_NV_framebuffer_blit GL_NV_pack_subimage GL_NV_pixel_buffer_object GL_OES_EGL_image GL_OES_EGL_image_external GL_OES_compressed_EAC_R11_signed_texture GL_OES_compressed_EAC_R11_unsigned_texture GL_OES_compressed_EAC_RG11_signed_texture GL_OES_compressed_EAC_RG11_unsigned_texture GL_OES_compressed_ETC2_RGB8_texture GL_OES_compressed_ETC2_RGBA8_texture GL_OES_compressed_ETC2_punchthroughA_RGBA8_texture GL_OES_compressed_ETC2_punchthroughA_sRGB8_alpha_texture GL_OES_compressed_ETC2_sRGB8_alpha8_texture GL_OES_compressed_ETC2_sRGB8_texture GL_OES_depth24 GL_OES_depth32 GL_OES_draw_elements_base_vertex GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_rgb8_rgba8 GL_OES_standard_derivatives GL_OES_surfaceless_context GL_OES_texture_border_clamp GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_texture_stencil8 GL_OES_vertex_array_object GL_WEBGL_video_texture
  202. Disabled Extensions GL_KHR_blend_equation_advanced GL_KHR_blend_equation_advanced_coherent
  203. Disabled WebGL Extensions
  204. Window system binding vendor Google Inc. (AMD)
  205. Window system binding version 1.5 (ANGLE 2.1.16939 git hash: fc379ea0f411)
  206. Window system binding extensions EGL_EXT_create_context_robustness EGL_ANGLE_d3d_share_handle_client_buffer EGL_ANGLE_d3d_texture_client_buffer EGL_ANGLE_surface_d3d_texture_2d_share_handle EGL_ANGLE_query_surface_pointer EGL_ANGLE_window_fixed_size EGL_ANGLE_keyed_mutex EGL_ANGLE_surface_orientation EGL_ANGLE_direct_composition EGL_NV_post_sub_buffer EGL_KHR_create_context EGL_KHR_image EGL_KHR_image_base EGL_KHR_gl_texture_2D_image EGL_KHR_gl_texture_cubemap_image EGL_KHR_gl_renderbuffer_image EGL_KHR_get_all_proc_addresses EGL_KHR_stream EGL_KHR_stream_consumer_gltexture EGL_NV_stream_consumer_gltexture_yuv EGL_ANGLE_stream_producer_d3d_texture EGL_ANGLE_create_context_webgl_compatibility EGL_CHROMIUM_create_context_bind_generates_resource EGL_CHROMIUM_sync_control EGL_EXT_pixel_format_float EGL_KHR_surfaceless_context EGL_ANGLE_display_texture_share_group EGL_ANGLE_display_semaphore_share_group EGL_ANGLE_create_context_client_arrays EGL_ANGLE_program_cache_control EGL_ANGLE_robust_resource_initialization EGL_ANGLE_create_context_extensions_enabled EGL_ANDROID_blob_cache EGL_ANDROID_recordable EGL_ANGLE_image_d3d11_texture EGL_ANGLE_create_context_backwards_compatible EGL_KHR_no_config_context EGL_KHR_create_context_no_error EGL_KHR_reusable_sync EGL_KHR_mutable_render_buffer
  207. Direct rendering version unknown
  208. Reset notification strategy 0x8252
  209. GPU process crash count 0
  210. gfx::BufferFormats supported for allocation and texturing R_8: not supported, R_16: not supported, RG_88: not supported, BGR_565: not supported, RGBA_4444: not supported, RGBX_8888: not supported, RGBA_8888: not supported, BGRX_8888: not supported, BGRA_1010102: not supported, RGBA_1010102: not supported, BGRA_8888: not supported, RGBA_F16: not supported, YVU_420: not supported, YUV_420_BIPLANAR: not supported, P010: not supported
  211. Compositor Information
  212. Tile Update Mode One-copy
  213. Partial Raster Enabled
  214. GpuMemoryBuffers Status
  215. R_8 Software only
  216. R_16 Software only
  217. RG_88 Software only
  218. BGR_565 Software only
  219. RGBA_4444 Software only
  220. RGBX_8888 GPU_READ, SCANOUT
  221. RGBA_8888 GPU_READ, SCANOUT
  222. BGRX_8888 Software only
  223. BGRA_1010102 Software only
  224. RGBA_1010102 Software only
  225. BGRA_8888 Software only
  226. RGBA_F16 Software only
  227. YVU_420 Software only
  228. YUV_420_BIPLANAR GPU_READ, SCANOUT
  229. P010 Software only
  230. Display(s) Information
  231. Info Display[2528732444] bounds=[0,0 1920x1080], workarea=[0,0 1920x1050], scale=1, rotation=0, panel_rotation=0 external.
  232. Color space (sRGB/no-alpha) {primaries_d50_referred: [[0.6494, 0.3408], [0.3106, 0.6308], [0.1474, 0.0508]], transfer:IEC61966_2_1, matrix:RGB, range:FULL}
  233. Buffer format (sRGB/no-alpha) BGRX_8888
  234. Color space (sRGB/alpha) {primaries_d50_referred: [[0.6494, 0.3408], [0.3106, 0.6308], [0.1474, 0.0508]], transfer:IEC61966_2_1, matrix:RGB, range:FULL}
  235. Buffer format (sRGB/alpha) BGRA_8888
  236. Color space (WCG/no-alpha) {primaries_d50_referred: [[0.6494, 0.3408], [0.3106, 0.6308], [0.1474, 0.0508]], transfer:IEC61966_2_1, matrix:RGB, range:FULL}
  237. Buffer format (WCG/no-alpha) BGRX_8888
  238. Color space (WCG/alpha) {primaries_d50_referred: [[0.6494, 0.3408], [0.3106, 0.6308], [0.1474, 0.0508]], transfer:IEC61966_2_1, matrix:RGB, range:FULL}
  239. Buffer format (WCG/alpha) BGRA_8888
  240. Color space (HDR/no-alpha) {primaries_d50_referred: [[0.6494, 0.3408], [0.3106, 0.6308], [0.1474, 0.0508]], transfer:IEC61966_2_1, matrix:RGB, range:FULL}
  241. Buffer format (HDR/no-alpha) BGRX_8888
  242. Color space (HDR/alpha) {primaries_d50_referred: [[0.6494, 0.3408], [0.3106, 0.6308], [0.1474, 0.0508]], transfer:IEC61966_2_1, matrix:RGB, range:FULL}
  243. Buffer format (HDR/alpha) BGRA_8888
  244. SDR white level in nits 80
  245. Bits per color component 8
  246. Bits per pixel 24
  247. Refresh Rate in Hz 144
  248. Video Acceleration Information
  249. Decoding (VideoDecoder)
  250. Decode h264 baseline 64x64 to 4096x2304 pixels
  251. Decode h264 baseline 64x64 to 2304x4096 pixels
  252. Decode h264 main 64x64 to 4096x2304 pixels
  253. Decode h264 main 64x64 to 2304x4096 pixels
  254. Decode h264 high 64x64 to 4096x2304 pixels
  255. Decode h264 high 64x64 to 2304x4096 pixels
  256. Decode vp9 profile0 64x64 to 8192x4320 pixels
  257. Decode vp9 profile2 64x64 to 8192x4320 pixels
  258. Decode av1 profile main 64x64 to 8192x4320 pixels
  259. Decoding (Legacy VideoDecodeAccelerator)
  260. Decode h264 baseline 64x64 to 4096x2304 pixels
  261. Decode h264 baseline 64x64 to 2304x4096 pixels
  262. Decode h264 main 64x64 to 4096x2304 pixels
  263. Decode h264 main 64x64 to 2304x4096 pixels
  264. Decode h264 high 64x64 to 4096x2304 pixels
  265. Decode h264 high 64x64 to 2304x4096 pixels
  266. Decode vp9 profile0 64x64 to 8192x4320 pixels
  267. Decode vp9 profile2 64x64 to 8192x4320 pixels
  268. Decode av1 profile main 64x64 to 8192x4320 pixels
  269. Encoding
  270. Encode h264 baseline 0x0 to 1920x1088 pixels, and/or 30.000 fps
  271. Encode h264 main 0x0 to 1920x1088 pixels, and/or 30.000 fps
  272. Encode h264 high 0x0 to 1920x1088 pixels, and/or 30.000 fps
  273. Vulkan Information
  274. Device Performance Information
  275. Total Physical Memory (Gb) 15
  276. Total Disk Space (Gb) 930
  277. Hardware Concurrency 12
  278. System Commit Limit (Gb) 18
  279. D3D11 Feature Level 12_1
  280. Has Discrete GPU yes
  281. Software Rendering No
  282. Diagnostics
  283. 0
  284. b3DAccelerationEnabled true
  285. b3DAccelerationExists true
  286. bAGPEnabled true
  287. bAGPExistenceValid true
  288. bAGPExists true
  289. bCanRenderWindow true
  290. bDDAccelerationEnabled true
  291. bDriverBeta false
  292. bDriverDebug false
  293. bDriverSigned false
  294. bDriverSignedValid false
  295. bNoHardware false
  296. dwBpp 32
  297. dwDDIVersion 12
  298. dwHeight 1080
  299. dwRefreshRate 144
  300. dwWHQLLevel 0
  301. dwWidth 1920
  302. iAdapter 0
  303. lDriverSize 1813944
  304. lMiniVddSize 0
  305. szAGPStatusEnglish Enabled
  306. szAGPStatusLocalized Enabled
  307. szChipType AMD Radeon Graphics Processor (0x73FF)
  308. szD3DStatusEnglish Enabled
  309. szD3DStatusLocalized Enabled
  310. szDACType Internal DAC(400MHz)
  311. szDDIVersionEnglish 12
  312. szDDIVersionLocalized 12
  313. szDDStatusEnglish Enabled
  314. szDDStatusLocalized Enabled
  315. szDXVAHDEnglish Not Supported
  316. szDXVAModes Unknown
  317. szDescription AMD Radeon RX 6600 XT
  318. szDeviceId 0x73FF
  319. szDeviceIdentifier {D7B71EE2-30BF-11CF-F97D-A5F66EC2D335}
  320. szDeviceName \\.\DISPLAY1
  321. szDisplayMemoryEnglish 16302 MB
  322. szDisplayMemoryLocalized 16302 MB
  323. szDisplayModeEnglish 1920 x 1080 (32 bit) (144Hz)
  324. szDisplayModeLocalized 1920 x 1080 (32 bit) (144Hz)
  325. szDriverAssemblyVersion 30.0.13037.1003
  326. szDriverAttributes Final Retail
  327. szDriverDateEnglish 11/15/2021 7:00:00 PM
  328. szDriverDateLocalized 11/15/2021 19:00:00
  329. szDriverLanguageEnglish English
  330. szDriverLanguageLocalized English
  331. szDriverModelEnglish WDDM 2.7
  332. szDriverModelLocalized WDDM 2.7
  333. szDriverName C:\Windows\System32\DriverStore\FileRepository\u0373733.inf_amd64_a70fcd9f085a1b58\B373745\aticfx64.dll,C:\Windows\System32\DriverStore\FileRepository\u0373733.inf_amd64_a70fcd9f085a1b58\B373745\aticfx64.dll,C:\Windows\System32\DriverStore\FileRepository\u0373733.inf_amd64_a70fcd9f085a1b58\B373745\aticfx64.dll,C:\Windows\System32\DriverStore\FileRepository\u0373733.inf_amd64_a70fcd9f085a1b58\B373745\amdxc64.dll
  334. szDriverNodeStrongName oem69.inf:cb0ae414266113c7:ati2mtag_Navi23:30.0.13037.1003:PCI\VEN_1002&DEV_73FF&REV_C1
  335. szDriverSignDate Unknown
  336. szDriverVersion 30.00.13037.1003
  337. szKeyDeviceID Enum\PCI\VEN_1002&DEV_73FF&SUBSYS_E4481DA2&REV_C1
  338. szKeyDeviceKey \Registry\Machine\System\CurrentControlSet\Control\Video\{F19549A7-4CF9-11EC-94FC-806E6F6E6963}\0000
  339. szManufacturer Advanced Micro Devices, Inc.
  340. szMiniVdd unknown
  341. szMiniVddDateEnglish Unknown
  342. szMiniVddDateLocalized unknown
  343. szMonitorMaxRes Unknown
  344. szMonitorName BenQ EX2510
  345. szNotesEnglish No problems found.
  346. szNotesLocalized No problems found.
  347. szOverlayEnglish Not Supported
  348. szRankOfInstalledDriver 00CF2000
  349. szRegHelpText Unknown
  350. szRevision Unknown
  351. szRevisionId 0x00C1
  352. szSubSysId 0xE4481DA2
  353. szTestResultD3D7English Not run
  354. szTestResultD3D7Localized Not run
  355. szTestResultD3D8English Not run
  356. szTestResultD3D8Localized Not run
  357. szTestResultD3D9English Not run
  358. szTestResultD3D9Localized Not run
  359. szTestResultDDEnglish Not run
  360. szTestResultDDLocalized Not run
  361. szVdd unknown
  362. szVendorId 0x1002
  363. Log Messages
  364. GpuProcessHost: The info collection GPU process exited normally. Everything is okay.
  365. GpuProcessHost: The info collection GPU process exited normally. Everything is okay.
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