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- Let's make a game!
- name:Real Estate Clicker
- by:Builder17
- desc:Prototype to see how well IGM handles automatically selling your buildings.
- created:14/3/2023
- updated:16/4/2023
- version:1
- Settings
- building cost increase:110%
- building cost refund:50%
- //spritesheet:icons, 48 by 48, stuff/bunnyIcons.png //must use mirowave
- stylesheet:stuff/bigBlue.css
- Layout
- use default
- Buttons
- *dollarButton
- name:Gain a dollar
- desc:Click this button to get 1 dollar!
- on click:yield 1 dollar
- //no text
- class:bigButton
- Resources
- *dollar|dollars
- name:Dollar|Dollars
- desc:These are your dollars. You can use them to purchase things.
- start with:30
- show earned
- *smalltime
- name:Small time
- desc:Time for small houses selling. Need to reach 5.
- can be negative
- *mediumtime
- name:Medium time
- desc:Time for medium houses selling. Need to reach 10.
- can be negative
- *medium2time
- name:Medium time 2
- desc:Time for medium houses 2 selling. Need to reach 10.
- can be negative
- *bigtime
- name:Big time
- desc:Time for big houses selling. Need to reach 20.
- can be negative
- Buildings
- *smallhouse|smallhouses
- name:Small house|Small houses
- desc:A tiny little house.<//><b>Effect:</b><.>Produces 50 dollars after 5 seconds.
- //icon:icons[1,0]
- cost:30 dollars
- on tick:
- yield 1 smalltime
- if (smalltime>=5)
- yield 50 dollars
- lose 1 this
- lose 5 smalltime
- toast Small house was sold!
- end
- end
- unlocked
- *mediumhouse|mediumhouses
- name:Medium house|Medium houses
- desc:A bit roomier than a small house, with enough space to walk around.<//><b>Effect:</b><.>Produces 200 dollars after 10 seconds.
- //icon:icons[2,0]
- cost:150 dollars
- on tick:yield 1 mediumtime
- unlocked
- *mediumhouse2|mediumhouses2
- name:Medium house 2|Medium houses 2
- desc:A nicer home where a small family can live.<//><b>Effect:</b><.>Produces 500 dollars after 10 seconds.
- //icon:icons[3,0]
- cost:300 dollars
- on tick:yield 1 medium2time
- unlocked
- *bighouse|bighouses
- name:Big house|Big houses
- desc:Has a lovely front yard with plenty of space.<//><b>Effect:</b><.>Produces 7500 dollars after 20 seconds.
- //icon:icons[4,0]
- cost:5000 dollars
- on tick:yield 1 bigtime
- unlocked
- *realestate|realestates
- name:Real estate|Real estates
- desc:A huge living space full of rooms and dust. You want to get this!<//><b>Effect:</b><.>Produces 50 dollars per second.
- //icon:icons[0,0]
- cost:30000 dollars
- on tick:yield 50 dollars
- unlocked
- Upgrades
- //building upgrades
- /*
- *buildingUpgrade1
- name:Sippy bottles
- desc:Your bunnies can drink their fill!<//><b>Effect:</b><.>rabbit cage production x2<.>rabbit hutch production x2<.>rabbit coop production x2
- icon:icons[2,0] icons[3,0]
- cost:1000 bunnies
- passive:multiply yield of cage by 2
- passive:multiply yield of hutch by 2
- passive:multiply yield of coop by 2
- req:(cages>=10 or hutches>=10 or coops>=10)
- *buildingUpgrade2
- name:Prime grade hay
- desc:Not just for horses anymore!<//><b>Effect:</b><.>rabbit cage production x2<.>rabbit hutch production x2<.>rabbit coop production x2
- icon:icons[2,0] icons[3,1]
- cost:100000 bunnies
- passive:multiply yield of cage by 2
- passive:multiply yield of hutch by 2
- passive:multiply yield of coop by 2
- req:(cages>=50 or hutches>=50 or coops>=50)
- *buildingUpgrade3
- name:Shredded newspapers
- desc:You'd think they just poop on these, but they really enjoy reading the Sunday comics.<//><b>Effect:</b><.>rabbit cage production x2<.>rabbit hutch production x2<.>rabbit coop production x2
- icon:icons[2,0] icons[3,2]
- cost:5000000 bunnies
- passive:multiply yield of cage by 2
- passive:multiply yield of hutch by 2
- passive:multiply yield of coop by 2
- req:(cages>=100 or hutches>=100 or coops>=100)
- *buildingUpgrade4
- name:Pretty fences
- desc:Just the right size so your bunnies can peek through but not hop over!<//><b>Effect:</b><.>rabbit pen production x2<.>rabbit meadow production x2
- icon:icons[2,0] icons[3,3]
- cost:50000 bunnies
- passive:multiply yield of pen by 2
- passive:multiply yield of meadow by 2
- req:(pens>=10 or meadows>=10)
- */
- Achievements
- *moneyAchiev1
- name:Run buyer run
- desc:Have <b>31</b> dollars.
- req:31 dollars
- //icon:icons[2,4] icons[0,2] icons[0,6]
- *moneyAchiev2
- name:Housest home videos
- desc:Have <b>1,000</b> dollars.
- req:1000 dollars
- //icon:icons[2,4] icons[0,3] icons[0,6]
- *moneyAchiev3
- name:You got houses, hun
- desc:Have <b>1,000,000</b> dollars.
- req:1000000 dollars
- //icon:icons[2,4] icons[0,4] icons[0,6]
- *dollarPsAchiev1
- name:You're very very profitable
- desc:Produce <b>10</b> dollars per second.
- req:10 dollars per second
- //icon:icons[2,3] icons[0,2] icons[0,6]
- *dollarPsAchiev2
- name:House and a skip
- desc:Produce <b>500</b> dollars per second.
- req:1000 dollars per second
- //icon:icons[2,3] icons[0,3] icons[0,6]
- *dollarPsAchiev3
- name:Go forth and construct
- desc:Produce <b>10,000</b> dollars per second.
- req:10000 dollars per second
- //icon:icons[2,3] icons[0,4] icons[0,6]
- *estateAchiev
- name:Financial nightmare!
- desc:Purchase the <b>real estate</b>.<//>This is it. You beat the game!
- req:1 realestate
- //icon:icons[3,8] icons[0,4]
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