EnforcerSetup

Favonius

Jul 30th, 2017
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  1. Favonius (formerly Brazen Dream)
  2. Palatina Dynasty Sprint Trader
  3.  
  4. Hull: Orion-Class Star Clipper (Transport)
  5. Dimensions: 3 km long, 0.4 km abeam at fins approx.
  6. Mass: 8 megatonnes approx.
  7. Crew: 14,000 crew, approx. (only 24 living, remainder are Servitors)
  8. Acceleration: 5.4 gravities max sustainable acceleration
  9. Speed: 11
  10. Manoeuvrability: +30
  11. Detection: +10
  12. Hull Integrity: 35/35
  13. Morale: N/A
  14. Population: 100/100
  15. Armour: 12
  16. Turret Rating: 1
  17. Space: 40/40
  18. Ship Points: 72
  19. Weapon Mounts: 1 Dorsal, 1 Keel
  20. Void Shield Strength: 1
  21. Power: 40/40
  22. Crew Quality: 45 (Best Servitor & Archeotech Cogitator)
  23.  
  24. Quirks:
  25. > Adventurous (+10 Detection while on Endeavour, -10 Detection otherwise)
  26. > Wolf in Sheep's Clothing (-2 power, 3 components don't show on scans - Xenos Librarium, Trophy Room, Shadowblind Bays)
  27.  
  28. Components:
  29. > Plasma Drive: Modified Cypra-Pattern Class 1 Drive (Best, Archeotech)
  30. > Warp Drive: Miloslav G-616.b Warp Engine (Best)
  31. > Void Shield: Single Void Shield Array (Good)
  32. > Gellar Field: Warpsbane Hull (Common)
  33. > Life Sustainer: Vitae Pattern Life Sustainer (Best)
  34. > Crew Compartment: Slave Quarters (Common) - servitor bay
  35. > Bridge: Smuggler's Bridge (Common)
  36. > Augur Array: W-240 Passive Detection Arrays (Good)
  37. > Luxury Passenger Quarters (Good)
  38. > Observation Dome (Common)
  39. > Augmented Retro-Thrusters (Good)
  40. > Crew Reclamation Facility (Common)
  41. > Cogitator Interlink (Common, Archeotech)
  42. > Auxiliary Plasma Banks (Best)
  43. > Melodium (Common)
  44. > Sensorium (Common)
  45. > Pharmacia (Good)
  46. > Xenos Librarium (Common)
  47. > Trophy Room (Common)
  48. > Shadowblind Bays (Integral, Best) - appears to be Compartmentalized Hold
  49.  
  50. Armament:
  51. > 2x Staravar Laser Macrobattery (Dorsal & Keel, Archeotech, Best Space & Power)
  52. > Strength 4, Damage 1d10+2, Critical Rating 3, Range 13
  53.  
  54. Upgrades:
  55. > Servitor Crew (Best)
  56. > Targeting Matrix
  57. > Ostentatious Displays of Wealth
  58. > Turbo-Weapon Batteries (Best, both guns)
  59.  
  60. Notes:
  61. > May never equip components to increase armour
  62. > Time for Warp travel is halved, roll for encounters every 3 days instead of every 5
  63. > Navigate Warp tests are at +10, roll twice and choose one for warp encounters
  64. > Gain +15 to Silent Running, other vessels suffer -15 to Detection when scanning for it
  65. > May use Detection normally even while Silent Running
  66. > Reduce population losses by 3, to a minimum of 1
  67. > Gain +30 to all Social tests while aboard, additional +10 to Charm and Commerce
  68. > Gain +10 to Forbidden Lore tests
  69. > Locating the Shadowblind Bays requires a -40 scanner test and a dedicated search
  70. > Can easily synthesize most pharma patterns with suitable supplies
  71. > If Auxiliary Plasma Bank is struck with critical, 1d5 hull explosion & 1 fire
  72. > Weapons ignore penalty for firing at double range, and gain +10 BS to hit
  73. - Turbo-Weapon & Targeting Matrix offsets the penalty from Servitor Crew for +0
  74.  
  75. > Servitor Crew
  76. - Suffer -10 Ballistic Skill, and -10 Command tests, cannot initiate boarding actions
  77. - Crew can only be replenished at Hive and Forge Worlds, and not via press gangs/prisons
  78.  
  79. > Achievement bonuses
  80. - Creed: 100
  81. - Criminal: 325, +50 if drugs are useful
  82. - Exploration: 100
  83. - Trade: 175, +50 if drugs are useful
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