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- Favonius (formerly Brazen Dream)
- Palatina Dynasty Sprint Trader
- Hull: Orion-Class Star Clipper (Transport)
- Dimensions: 3 km long, 0.4 km abeam at fins approx.
- Mass: 8 megatonnes approx.
- Crew: 14,000 crew, approx. (only 24 living, remainder are Servitors)
- Acceleration: 5.4 gravities max sustainable acceleration
- Speed: 11
- Manoeuvrability: +30
- Detection: +10
- Hull Integrity: 35/35
- Morale: N/A
- Population: 100/100
- Armour: 12
- Turret Rating: 1
- Space: 40/40
- Ship Points: 72
- Weapon Mounts: 1 Dorsal, 1 Keel
- Void Shield Strength: 1
- Power: 40/40
- Crew Quality: 45 (Best Servitor & Archeotech Cogitator)
- Quirks:
- > Adventurous (+10 Detection while on Endeavour, -10 Detection otherwise)
- > Wolf in Sheep's Clothing (-2 power, 3 components don't show on scans - Xenos Librarium, Trophy Room, Shadowblind Bays)
- Components:
- > Plasma Drive: Modified Cypra-Pattern Class 1 Drive (Best, Archeotech)
- > Warp Drive: Miloslav G-616.b Warp Engine (Best)
- > Void Shield: Single Void Shield Array (Good)
- > Gellar Field: Warpsbane Hull (Common)
- > Life Sustainer: Vitae Pattern Life Sustainer (Best)
- > Crew Compartment: Slave Quarters (Common) - servitor bay
- > Bridge: Smuggler's Bridge (Common)
- > Augur Array: W-240 Passive Detection Arrays (Good)
- > Luxury Passenger Quarters (Good)
- > Observation Dome (Common)
- > Augmented Retro-Thrusters (Good)
- > Crew Reclamation Facility (Common)
- > Cogitator Interlink (Common, Archeotech)
- > Auxiliary Plasma Banks (Best)
- > Melodium (Common)
- > Sensorium (Common)
- > Pharmacia (Good)
- > Xenos Librarium (Common)
- > Trophy Room (Common)
- > Shadowblind Bays (Integral, Best) - appears to be Compartmentalized Hold
- Armament:
- > 2x Staravar Laser Macrobattery (Dorsal & Keel, Archeotech, Best Space & Power)
- > Strength 4, Damage 1d10+2, Critical Rating 3, Range 13
- Upgrades:
- > Servitor Crew (Best)
- > Targeting Matrix
- > Ostentatious Displays of Wealth
- > Turbo-Weapon Batteries (Best, both guns)
- Notes:
- > May never equip components to increase armour
- > Time for Warp travel is halved, roll for encounters every 3 days instead of every 5
- > Navigate Warp tests are at +10, roll twice and choose one for warp encounters
- > Gain +15 to Silent Running, other vessels suffer -15 to Detection when scanning for it
- > May use Detection normally even while Silent Running
- > Reduce population losses by 3, to a minimum of 1
- > Gain +30 to all Social tests while aboard, additional +10 to Charm and Commerce
- > Gain +10 to Forbidden Lore tests
- > Locating the Shadowblind Bays requires a -40 scanner test and a dedicated search
- > Can easily synthesize most pharma patterns with suitable supplies
- > If Auxiliary Plasma Bank is struck with critical, 1d5 hull explosion & 1 fire
- > Weapons ignore penalty for firing at double range, and gain +10 BS to hit
- - Turbo-Weapon & Targeting Matrix offsets the penalty from Servitor Crew for +0
- > Servitor Crew
- - Suffer -10 Ballistic Skill, and -10 Command tests, cannot initiate boarding actions
- - Crew can only be replenished at Hive and Forge Worlds, and not via press gangs/prisons
- > Achievement bonuses
- - Creed: 100
- - Criminal: 325, +50 if drugs are useful
- - Exploration: 100
- - Trade: 175, +50 if drugs are useful
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