Advertisement
Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- #include <amxmodx>
- #include <engine>
- #include <fakemeta>
- #include <fakemeta_util>
- #include <fun>
- #include <hamsandwich>
- #include <xs>
- #include <cstrike>
- #define ENG_NULLENT -1
- #define EV_INT_WEAPONKEY EV_INT_impulse
- #define ejbpuske_WEAPONKEY 756144798
- #define IsValidUser(%1) (1 <= %1 <= g_MaxPlayers)
- #define SMOKE_CLASS "smokess"
- const USE_STOPPED = 0
- const OFFSET_ACTIVE_ITEM = 373
- const OFFSET_WEAPONOWNER = 41
- const OFFSET_LINUX = 5
- const OFFSET_LINUX_WEAPONS = 4
- #if cellbits == 32
- const OFFSET_CLIPAMMO = 51
- #else
- const OFFSET_CLIPAMMO = 65
- #endif
- #define WEAP_LINUX_XTRA_OFF 4
- #define m_fKnown 44
- #define m_flNextPrimaryAttack 46
- #define m_flNextSecondaryAttack 47
- #define m_flTimeWeaponIdle 48
- #define m_iClip 51
- #define m_fInReload 54
- #define m_fInSpecialReload 55
- #define PLAYER_LINUX_XTRA_OFF 5
- #define m_flNextAttack 83
- #define ejbpuske_DRAW 7
- #define TASK_SOUND 2573+10
- #define TASK_SETRUM2 2573+20
- new gmsgWeaponList, sTrail
- #define write_coord_f(%1) engfunc(EngFunc_WriteCoord,%1)
- new const Fire_Sounds[] = "weapons/ejbpuske-1.wav"
- new const MuzzleFlash[] = "sprites/muzzleflash19.spr"
- //////////// Change Here For Customize //////////////////////////
- const Float:cvar_recoil_ejbpuske = 0.65
- const cvar_clip_ejbpuske = 24
- const cvar_ejbpuske_ammo = 90
- const Float:damage_mode1 = 5.0
- const Float:damage_mode2 = 8.0
- const Float:damage_mode3 = 15.0
- /////////////////////////////////////////////////////////////////
- new ejbpuske_V_MODEL[64] = "models/v_ejbpuske.mdl"
- new ejbpuske_P_MODEL[64] = "models/p_ejbpuske.mdl"
- new ejbpuske_W_MODEL[64] = "models/w_ejbpuske.mdl"
- new const GUNSHOT_DECALS[] = { 41, 42, 43, 44, 45 }
- new g_has_ejbpuske[33], g_Ham_Bot
- new g_MaxPlayers, g_orig_event_ejbpuske, g_IsInPrimaryAttack, g_MuzzleFlash_SprId
- new Float:cl_pushangle[33][3], m_iBlood[2], zz[33], udah[33]
- new g_clip_ammo[33], oldweap[33], g_reload[33], ejbpuske_mode[33], Float:StartOrigin2[3], g_SpecialAmmo[33]
- const PRIMARY_WEAPONS_BIT_SUM =
- (1<<CSW_SCOUT)|(1<<CSW_XM1014)|(1<<CSW_MAC10)|(1<<CSW_AUG)|(1<<CSW_UMP45)|(1<<CSW_SG550)|(1<<CSW_GALIL)|(1<<CSW_FAMAS)|(1<<CSW_AWP)|(1<<
- CSW_MP5NAVY)|(1<<CSW_M249)|(1<<CSW_M3)|(1<<CSW_M4A1)|(1<<CSW_TMP)|(1<<CSW_G3SG1)|(1<<CSW_SG552)|(1<<CSW_AK47)|(1<<CSW_P90)
- new const WEAPONENTNAMES[][] = { "", "weapon_p228", "", "weapon_scout", "weapon_hegrenade", "weapon_xm1014", "weapon_c4", "weapon_mac10",
- "weapon_aug", "weapon_smokegrenade", "weapon_elite", "weapon_fiveseven", "weapon_ump45", "weapon_sg550",
- "weapon_mp5navy", "weapon_famas", "weapon_usp", "weapon_glock18", "weapon_awp", "weapon_mp5navy", "weapon_m249",
- "weapon_m3", "weapon_m4a1", "weapon_tmp", "weapon_g3sg1", "weapon_flashbang", "weapon_deagle", "weapon_sg552",
- "weapon_ak47", "weapon_knife", "weapon_p90" }
- public plugin_init()
- {
- register_plugin("Rail Cannon", "1.0", "m4m3ts")
- register_cvar("rail_version", "m4m3ts", FCVAR_SERVER|FCVAR_SPONLY)
- register_event("CurWeapon","CurrentWeapon","be","1=1")
- register_think(SMOKE_CLASS, "fw_Fire_smoke")
- RegisterHam(Ham_Item_AddToPlayer, "weapon_m3", "fw_ejbpuske_AddToPlayer")
- RegisterHam(Ham_Use, "func_tank", "fw_UseStationary_Post", 1)
- RegisterHam(Ham_Use, "func_tankmortar", "fw_UseStationary_Post", 1)
- RegisterHam(Ham_Use, "func_tankrocket", "fw_UseStationary_Post", 1)
- RegisterHam(Ham_Use, "func_tanklaser", "fw_UseStationary_Post", 1)
- for (new i = 1; i < sizeof WEAPONENTNAMES; i++)
- if (WEAPONENTNAMES[i][0]) RegisterHam(Ham_Item_Deploy, WEAPONENTNAMES[i], "fw_Item_Deploy_Post", 1)
- RegisterHam(Ham_Weapon_PrimaryAttack, "weapon_m3", "fw_RAIL_PrimaryAttack")
- RegisterHam(Ham_Weapon_PrimaryAttack, "weapon_m3", "fw_RAIL_PrimaryAttack_Post", 1)
- RegisterHam(Ham_Weapon_Reload, "weapon_m3", "ejbpuske_Reload")
- RegisterHam(Ham_Weapon_Reload, "weapon_m3", "ejbpuske_Reload_Post", 1)
- RegisterHam(Ham_Weapon_WeaponIdle, "weapon_m3", "fw_ejbpuskeidleanim", 1)
- RegisterHam(Ham_Killed, "player", "fw_PlayerKilled")
- register_forward(FM_CmdStart, "fw_CmdStart")
- register_forward(FM_SetModel, "fw_SetModel")
- register_forward(FM_UpdateClientData, "fw_UpdateClientData_Post", 1)
- register_forward(FM_PlaybackEvent, "fwPlaybackEvent")
- register_forward(FM_TraceLine,"fw_traceline",1)
- gmsgWeaponList = get_user_msgid("WeaponList")
- RegisterHam(Ham_TraceAttack, "player", "fw_TraceAttack")
- RegisterHam(Ham_TraceAttack, "worldspawn", "fw_TraceAttack", 1)
- RegisterHam(Ham_TraceAttack, "func_breakable", "fw_TraceAttack", 1)
- RegisterHam(Ham_TraceAttack, "func_wall", "fw_TraceAttack", 1)
- RegisterHam(Ham_TraceAttack, "func_door", "fw_TraceAttack", 1)
- RegisterHam(Ham_TraceAttack, "func_door_rotating", "fw_TraceAttack", 1)
- RegisterHam(Ham_TraceAttack, "func_plat", "fw_TraceAttack", 1)
- RegisterHam(Ham_TraceAttack, "func_rotating", "fw_TraceAttack", 1)
- register_clcmd("ejbpuske", "daj_ejbpuske", ADMIN_RCON)
- g_MaxPlayers = get_maxplayers()
- }
- public plugin_precache()
- {
- precache_model(ejbpuske_V_MODEL)
- precache_model(ejbpuske_P_MODEL)
- precache_model(ejbpuske_W_MODEL)
- precache_sound(Fire_Sounds)
- sTrail = precache_model("sprites/laserbeam.spr")
- precache_sound("weapons/ejbpuske_clipin.wav")
- precache_sound("weapons/ejbpuske_chage1_start.wav")
- precache_sound("weapons/ejbpuske_chage3_loop.wav")
- precache_sound("weapons/ejbpuske_draw.wav")
- precache_sound("weapons/ejbpuske_clipout.wav")
- precache_sound("weapons/ejbpuske-2.wav")
- g_MuzzleFlash_SprId = engfunc(EngFunc_PrecacheModel, MuzzleFlash)
- precache_generic("sprites/weapon_ejbpuske.txt")
- precache_generic("sprites/640hud112.spr")
- precache_generic("sprites/640hud13.spr")
- register_clcmd("weapon_ejbpuske", "weapon_hook")
- m_iBlood[0] = precache_model("sprites/blood.spr")
- m_iBlood[1] = precache_model("sprites/bloodspray.spr")
- precache_model("sprites/wall_puff1.spr")
- register_forward(FM_PrecacheEvent, "fwPrecacheEvent_Post", 1)
- }
- public weapon_hook(id)
- {
- engclient_cmd(id, "weapon_m3")
- return PLUGIN_HANDLED
- }
- public client_putinserver(id)
- {
- if(!g_Ham_Bot && is_user_bot(id))
- {
- g_Ham_Bot = 1
- set_task(0.1, "Do_RegisterHam_Bot", id)
- }
- }
- public Do_RegisterHam_Bot(id)
- {
- RegisterHamFromEntity(Ham_TraceAttack, id, "fw_TraceAttack", 1)
- RegisterHamFromEntity(Ham_TraceAttack, id, "fw_TraceAttack")
- }
- public fw_PlayerKilled(id)
- {
- g_has_ejbpuske[id] = false
- }
- public fw_TraceAttack(iEnt, iAttacker, Float:flDamage, Float:fDir[3], ptr, iDamageType)
- {
- if(!is_user_alive(iAttacker))
- return
- new g_currentweapon = get_user_weapon(iAttacker)
- if(g_currentweapon != CSW_M3 || !g_has_ejbpuske[iAttacker])
- return
- if(ejbpuske_mode[iAttacker] == 3) SetHamParamFloat(3, damage_mode3)
- if(ejbpuske_mode[iAttacker] == 2) SetHamParamFloat(3, damage_mode2)
- if(ejbpuske_mode[iAttacker] == 1) SetHamParamFloat(3, damage_mode1)
- static Float:flEnd[3], Float:test[3], Float:myOrigin[3]
- pev(iAttacker, pev_origin, myOrigin)
- get_tr2(ptr, TR_vecEndPos, flEnd)
- if(!is_user_alive(iEnt))
- {
- message_begin(MSG_BROADCAST, SVC_TEMPENTITY)
- write_byte(TE_DECAL)
- write_coord_f(flEnd[0])
- write_coord_f(flEnd[1])
- write_coord_f(flEnd[2])
- write_byte(GUNSHOT_DECALS[random_num (0, sizeof GUNSHOT_DECALS -1)])
- write_short(iEnt)
- message_end()
- message_begin(MSG_BROADCAST, SVC_TEMPENTITY)
- write_byte(TE_WORLDDECAL)
- write_coord_f(flEnd[0])
- write_coord_f(flEnd[1])
- write_coord_f(flEnd[2])
- write_byte(GUNSHOT_DECALS[random_num (0, sizeof GUNSHOT_DECALS -1)])
- message_end()
- message_begin(MSG_BROADCAST, SVC_TEMPENTITY)
- write_byte(TE_GUNSHOTDECAL)
- write_coord_f(flEnd[0])
- write_coord_f(flEnd[1])
- write_coord_f(flEnd[2])
- write_short(iAttacker)
- write_byte(GUNSHOT_DECALS[random_num (0, sizeof GUNSHOT_DECALS -1)])
- message_end()
- fm_get_aim_origin(iAttacker, test)
- if(ejbpuske_mode[iAttacker] == 3) fake_smokes(iAttacker, test)
- }
- if(ejbpuske_mode[iAttacker] == 2)
- {
- get_position(iAttacker, 20.0, 0.0, 10.0, StartOrigin2)
- message_begin(MSG_BROADCAST, SVC_TEMPENTITY)
- write_byte(TE_BEAMPOINTS)
- engfunc(EngFunc_WriteCoord, StartOrigin2[0])
- engfunc(EngFunc_WriteCoord, StartOrigin2[1])
- engfunc(EngFunc_WriteCoord, StartOrigin2[2] - 10.0)
- engfunc(EngFunc_WriteCoord, flEnd[0])
- engfunc(EngFunc_WriteCoord, flEnd[1])
- engfunc(EngFunc_WriteCoord, flEnd[2])
- write_short(sTrail)
- write_byte(0) // start frame
- write_byte(0) // framerate
- write_byte(5) // life
- write_byte(5) // line width
- write_byte(0) // amplitude
- write_byte(220)
- write_byte(88)
- write_byte(0) // blue
- write_byte(255) // brightness
- write_byte(0) // speed
- message_end()
- }
- if(ejbpuske_mode[iAttacker] == 3)
- {
- get_position(iAttacker, 20.0, 5.0, 5.0, StartOrigin2)
- message_begin(MSG_BROADCAST, SVC_TEMPENTITY)
- write_byte(TE_BEAMPOINTS)
- engfunc(EngFunc_WriteCoord, StartOrigin2[0])
- engfunc(EngFunc_WriteCoord, StartOrigin2[1])
- engfunc(EngFunc_WriteCoord, StartOrigin2[2] - 10.0)
- engfunc(EngFunc_WriteCoord, flEnd[0])
- engfunc(EngFunc_WriteCoord, flEnd[1])
- engfunc(EngFunc_WriteCoord, flEnd[2])
- write_short(sTrail)
- write_byte(0) // start frame
- write_byte(0) // framerate
- write_byte(8) // life
- write_byte(8) // line width
- write_byte(0) // amplitude
- write_byte(220)
- write_byte(88)
- write_byte(0) // blue
- write_byte(50) // brightness
- write_byte(0) // speed
- message_end()
- }
- }
- public fake_smokes(id, Float:Origin[3])
- {
- new ent_test; ent_test = engfunc(EngFunc_CreateNamedEntity, engfunc(EngFunc_AllocString, "env_sprite"))
- engfunc(EngFunc_SetModel, ent_test, "sprites/wall_puff1.spr")
- entity_set_string(ent_test, EV_SZ_classname, SMOKE_CLASS)
- set_pev(ent_test, pev_nextthink, get_gametime() + 0.04)
- set_pev(ent_test, pev_movetype, MOVETYPE_NONE)
- set_pev(ent_test, pev_rendermode, kRenderTransAdd)
- set_pev(ent_test, pev_renderamt, 20.0)
- set_pev(ent_test, pev_scale, 1.0)
- set_pev(ent_test, pev_origin, Origin)
- set_pev(ent_test, pev_frame, 0.0)
- set_pev(ent_test, pev_iuser2, get_user_team(id))
- set_pev(ent_test, pev_solid, SOLID_NOT)
- dllfunc(DLLFunc_Spawn, ent_test)
- }
- public fw_Fire_smoke(iEnt)
- {
- if(!pev_valid(iEnt))
- return
- new Float:fFrame
- pev(iEnt, pev_frame, fFrame)
- // effect exp
- fFrame += 1.0
- set_pev(iEnt, pev_frame, fFrame)
- set_pev(iEnt, pev_scale, 1.0)
- set_pev(iEnt, pev_nextthink, get_gametime() + 0.02)
- if(fFrame > 30.0) engfunc(EngFunc_RemoveEntity, iEnt)
- }
- public fw_traceline(Float:v1[3],Float:v2[3],noMonsters,id,ptr)
- {
- if(!is_user_alive(id))
- return HAM_IGNORED
- if(get_user_weapon(id) != CSW_M3 || !g_has_ejbpuske[id])
- return HAM_IGNORED
- if(ejbpuske_mode[id] != 3)
- return HAM_IGNORED
- // get crosshair aim
- static Float:aim[3];
- get_aim(id,v1,aim);
- // do another trace to this spot
- new trace = create_tr2();
- engfunc(EngFunc_TraceLine,v1,aim,noMonsters,id,trace);
- // copy ints
- set_tr2(ptr,TR_AllSolid,get_tr2(trace,TR_AllSolid));
- set_tr2(ptr,TR_StartSolid,get_tr2(trace,TR_StartSolid));
- set_tr2(ptr,TR_InOpen,get_tr2(trace,TR_InOpen));
- set_tr2(ptr,TR_InWater,get_tr2(trace,TR_InWater));
- set_tr2(ptr,TR_pHit,get_tr2(trace,TR_pHit));
- set_tr2(ptr,TR_iHitgroup,get_tr2(trace,TR_iHitgroup));
- // copy floats
- get_tr2(trace,TR_flFraction,aim[0]);
- set_tr2(ptr,TR_flFraction,aim[0]);
- get_tr2(trace,TR_flPlaneDist,aim[0]);
- set_tr2(ptr,TR_flPlaneDist,aim[0]);
- // copy vecs
- get_tr2(trace,TR_vecEndPos,aim);
- set_tr2(ptr,TR_vecEndPos,aim);
- get_tr2(trace,TR_vecPlaneNormal,aim);
- set_tr2(ptr,TR_vecPlaneNormal,aim);
- // get rid of new trace
- free_tr2(trace);
- return FMRES_IGNORED;
- }
- get_aim(id,Float:source[3],Float:ret[3])
- {
- static Float:vAngle[3], Float:pAngle[3], Float:dir[3], Float:temp[3];
- // get aiming direction from forward global based on view angle and punch angle
- pev(id,pev_v_angle,vAngle);
- pev(id,pev_punchangle,pAngle);
- xs_vec_add(vAngle,pAngle,temp);
- engfunc(EngFunc_MakeVectors,temp);
- global_get(glb_v_forward,dir);
- /* vecEnd = vecSrc + vecDir * flDistance; */
- xs_vec_mul_scalar(dir,8192.0,temp);
- xs_vec_add(source,temp,ret);
- }
- public fwPrecacheEvent_Post(type, const name[])
- {
- if (equal("events/m3.sc", name))
- {
- g_orig_event_ejbpuske = get_orig_retval()
- return FMRES_HANDLED
- }
- return FMRES_IGNORED
- }
- public client_connect(id)
- {
- g_has_ejbpuske[id] = false
- }
- public client_disconnect(id)
- {
- g_has_ejbpuske[id] = false
- }
- public fw_SetModel(entity, model[])
- {
- if(!is_valid_ent(entity))
- return FMRES_IGNORED
- static szClassName[33]
- entity_get_string(entity, EV_SZ_classname, szClassName, charsmax(szClassName))
- if(!equal(szClassName, "weaponbox"))
- return FMRES_IGNORED
- static iOwner
- iOwner = entity_get_edict(entity, EV_ENT_owner)
- if(equal(model, "models/w_m3.mdl"))
- {
- static iStoredAugID
- iStoredAugID = find_ent_by_owner(ENG_NULLENT, "weapon_m3", entity)
- if(!is_valid_ent(iStoredAugID))
- return FMRES_IGNORED
- if(g_has_ejbpuske[iOwner])
- {
- entity_set_int(iStoredAugID, EV_INT_WEAPONKEY, ejbpuske_WEAPONKEY)
- g_has_ejbpuske[iOwner] = false
- entity_set_model(entity, ejbpuske_W_MODEL)
- return FMRES_SUPERCEDE
- }
- }
- return FMRES_IGNORED
- }
- public daj_ejbpuske(id)
- {
- drop_weapons(id, 1)
- new iWep2 = give_item(id,"weapon_m3")
- if( iWep2 > 0 )
- {
- cs_set_weapon_ammo(iWep2, cvar_clip_ejbpuske)
- cs_set_user_bpammo (id, CSW_M3, cvar_ejbpuske_ammo)
- UTIL_PlayWeaponAnimation(id, ejbpuske_DRAW)
- set_weapons_timeidle(id, CSW_M3, 1.0)
- set_player_nextattackx(id, 1.0)
- g_clip_ammo[id] = cs_get_weapon_ammo(iWep2)
- }
- g_has_ejbpuske[id] = true
- g_SpecialAmmo[id] = 0
- udah[id] = 0
- zz[id] = 0
- ejbpuske_mode[id] = 1
- update_specialammo(id, g_SpecialAmmo[id], g_SpecialAmmo[id] > 0 ? 1 : 0)
- message_begin(MSG_ONE, gmsgWeaponList, {0,0,0}, id)
- write_string("weapon_ejbpuske")
- write_byte(5)
- write_byte(32)
- write_byte(-1)
- write_byte(-1)
- write_byte(0)
- write_byte(5)
- write_byte(21)
- write_byte(0)
- message_end()
- }
- public fw_ejbpuske_AddToPlayer(ejbpuske, id)
- {
- if(!is_valid_ent(ejbpuske) || !is_user_connected(id))
- return HAM_IGNORED
- if(entity_get_int(ejbpuske, EV_INT_WEAPONKEY) == ejbpuske_WEAPONKEY)
- {
- g_has_ejbpuske[id] = true
- message_begin(MSG_ONE, gmsgWeaponList, {0,0,0}, id)
- write_string("weapon_ejbpuske")
- write_byte(5)
- write_byte(32)
- write_byte(-1)
- write_byte(-1)
- write_byte(0)
- write_byte(5)
- write_byte(21)
- write_byte(0)
- message_end()
- entity_set_int(ejbpuske, EV_INT_WEAPONKEY, 0)
- update_specialammo(id, g_SpecialAmmo[id], 0)
- g_SpecialAmmo[id] = 0
- return HAM_HANDLED
- }
- return HAM_IGNORED
- }
- public fw_UseStationary_Post(entity, caller, activator, use_type)
- {
- if (use_type == USE_STOPPED && is_user_connected(caller))
- replace_weapon_models(caller, get_user_weapon(caller))
- }
- public fw_Item_Deploy_Post(weapon_ent)
- {
- static owner
- owner = fm_cs_get_weapon_ent_owner(weapon_ent)
- static weaponid
- weaponid = cs_get_weapon_id(weapon_ent)
- update_specialammo(owner, g_SpecialAmmo[owner], 0)
- g_SpecialAmmo[owner] = 0
- replace_weapon_models(owner, weaponid)
- }
- public CurrentWeapon(id)
- {
- if( read_data(2) != CSW_M3 ) {
- if( g_reload[id] ) {
- g_reload[id] = 0
- remove_task( id + 1331 )
- }
- }
- replace_weapon_models(id, read_data(2))
- }
- replace_weapon_models(id, weaponid)
- {
- switch (weaponid)
- {
- case CSW_M3:
- {
- if(g_has_ejbpuske[id])
- {
- set_pev(id, pev_viewmodel2, ejbpuske_V_MODEL)
- set_pev(id, pev_weaponmodel2, ejbpuske_P_MODEL)
- if(oldweap[id] != CSW_M3)
- {
- set_weapons_timeidle(id, CSW_M3, 1.0)
- set_player_nextattackx(id, 1.0)
- UTIL_PlayWeaponAnimation(id, ejbpuske_DRAW)
- udah[id] = 0
- zz[id] = 0
- ejbpuske_mode[id] = 1
- remove_task(id+TASK_SOUND)
- remove_task(id)
- message_begin(MSG_ONE, gmsgWeaponList, {0,0,0}, id)
- write_string("daj_ejbpuske")
- write_byte(5)
- write_byte(32)
- write_byte(-1)
- write_byte(-1)
- write_byte(0)
- write_byte(5)
- write_byte(CSW_M3)
- message_end()
- }
- }
- }
- }
- oldweap[id] = weaponid
- }
- public fw_UpdateClientData_Post(Player, SendWeapons, CD_Handle)
- {
- if(!is_user_alive(Player) || get_user_weapon(Player) != CSW_M3 || !g_has_ejbpuske[Player])
- return FMRES_IGNORED
- set_cd(CD_Handle, CD_flNextAttack, halflife_time () + 0.001)
- return FMRES_HANDLED
- }
- public fw_RAIL_PrimaryAttack(Weapon)
- {
- new Player = get_pdata_cbase(Weapon, 41, 4)
- if (!g_has_ejbpuske[Player])
- return
- g_IsInPrimaryAttack = 1
- pev(Player,pev_punchangle,cl_pushangle[Player])
- g_clip_ammo[Player] = cs_get_weapon_ammo(Weapon)
- if(g_clip_ammo[Player]) Make_Muzzleflash(Player)
- }
- public fw_RAIL_PrimaryAttack_Post(Weapon)
- {
- g_IsInPrimaryAttack = 0
- new Player = get_pdata_cbase(Weapon, 41, 4)
- new szClip, szAmmo
- get_user_weapon(Player, szClip, szAmmo)
- if(!is_user_alive(Player))
- return
- if(g_has_ejbpuske[Player])
- {
- if (!g_clip_ammo[Player] && ejbpuske_mode[Player] == 1)
- return
- g_reload[Player] = 0
- remove_task( Player + 1331 )
- new Float:push[3]
- pev(Player,pev_punchangle,push)
- xs_vec_sub(push,cl_pushangle[Player],push)
- xs_vec_mul_scalar(push,cvar_recoil_ejbpuske,push)
- xs_vec_add(push,cl_pushangle[Player],push)
- set_pev(Player,pev_punchangle,push)
- UTIL_PlayWeaponAnimation(Player,random_num(4,5))
- set_weapons_timeidle(Player, CSW_M3, 0.3)
- set_player_nextattackx(Player, 0.3)
- g_clip_ammo[Player] --
- if(ejbpuske_mode[Player] == 3) emit_sound(Player, CHAN_WEAPON, "weapons/ejbpuske-2.wav", VOL_NORM, ATTN_NORM, 0, PITCH_NORM)
- else emit_sound(Player, CHAN_WEAPON, Fire_Sounds, VOL_NORM, ATTN_NORM, 0, PITCH_NORM)
- ejbpuske_mode[Player] = 1
- }
- }
- public Make_Muzzleflash(id)
- {
- static Float:Origin[3], TE_FLAG
- get_position(id, 32.0, 6.0, -15.0, Origin)
- TE_FLAG |= TE_EXPLFLAG_NODLIGHTS
- TE_FLAG |= TE_EXPLFLAG_NOSOUND
- TE_FLAG |= TE_EXPLFLAG_NOPARTICLES
- engfunc(EngFunc_MessageBegin, MSG_ONE_UNRELIABLE, SVC_TEMPENTITY, Origin, id)
- write_byte(TE_EXPLOSION)
- engfunc(EngFunc_WriteCoord, Origin[0])
- engfunc(EngFunc_WriteCoord, Origin[1])
- engfunc(EngFunc_WriteCoord, Origin[2])
- write_short(g_MuzzleFlash_SprId)
- write_byte(2)
- write_byte(30)
- write_byte(TE_FLAG)
- message_end()
- }
- public fw_CmdStart(id, uc_handle, seed)
- {
- new ammo, clip, weapon = get_user_weapon(id, clip, ammo)
- if (!g_has_ejbpuske[id] || weapon != CSW_M3 || !is_user_alive(id))
- return
- static ent; ent = fm_get_user_weapon_entity(id, CSW_M3)
- if(!pev_valid(ent))
- return
- static CurButton
- CurButton = get_uc(uc_handle, UC_Buttons)
- if(CurButton & IN_ATTACK)
- {
- new wpn = fm_get_user_weapon_entity(id, get_user_weapon(id))
- new Id = pev( wpn, pev_owner ), clip, bpammo
- get_user_weapon( Id, clip, bpammo )
- if( g_has_ejbpuske[ Id ] ) {
- if( clip >= 2 ) {
- if( g_reload[Id] ) {
- remove_task( Id + 1331 )
- g_reload[Id] = 0
- }
- }
- else if( clip == 1 )
- {
- if(get_pdata_float(Id, 83, 4) <= 0.3)
- {
- if( g_reload[Id] ) {
- remove_task( Id + 1331 )
- g_reload[Id] = 0
- }
- }
- }
- }
- }
- else if(CurButton & IN_ATTACK2)
- {
- if(!zz[id] && get_pdata_float(id, 83, 4) <= 0.0 && g_clip_ammo[id] >= 1)
- {
- set_weapons_timeidle(id, CSW_M3, 200.0)
- set_player_nextattackx(id, 200.0)
- UTIL_PlayWeaponAnimation(id, 1)
- emit_sound(id, CHAN_WEAPON, "weapons/ejbpuske_chage1_start.wav", 1.0, ATTN_NORM, 0, PITCH_NORM)
- set_task(0.6, "charge_idle2", id)
- zz[id] = 1
- udah[id] = 0
- ejbpuske_mode[id] = 2
- update_specialammo(id, g_SpecialAmmo[id], 0)
- g_SpecialAmmo[id] ++
- update_specialammo(id, g_SpecialAmmo[id], 1)
- new weapon = find_ent_by_owner( -1, "weapon_m3", id )
- cs_set_weapon_ammo( weapon, g_clip_ammo[id] - 1)
- g_clip_ammo[id] --
- }
- }
- else if(!(pev(id, pev_oldbuttons) & IN_ATTACK) && zz[id])
- {
- zz[id] = 0
- if(udah[id])
- {
- if(g_clip_ammo[id] >= 1)
- {
- ExecuteHamB(Ham_Weapon_PrimaryAttack, ent)
- set_weapons_timeidle(id, CSW_M3, 1.1)
- set_player_nextattackx(id, 1.1)
- udah[id] = 0
- remove_task(id+TASK_SOUND)
- update_specialammo(id, g_SpecialAmmo[id], 0)
- g_SpecialAmmo[id] = 0
- new weapon = find_ent_by_owner( -1, "weapon_m3", id )
- cs_set_weapon_ammo( weapon, g_clip_ammo[id] + 1)
- g_clip_ammo[id] ++
- }
- else
- {
- new weapon = find_ent_by_owner( -1, "weapon_m3", id )
- cs_set_weapon_ammo( weapon, g_clip_ammo[id] + 1)
- g_clip_ammo[id] ++
- ExecuteHamB(Ham_Weapon_PrimaryAttack, ent)
- set_weapons_timeidle(id, CSW_M3, 1.1)
- set_player_nextattackx(id, 1.1)
- udah[id] = 0
- remove_task(id+TASK_SOUND)
- update_specialammo(id, g_SpecialAmmo[id], 0)
- g_SpecialAmmo[id] = 0
- }
- }
- }
- }
- public charge_idle2(id)
- {
- if(get_user_weapon(id) != CSW_M3 || !g_has_ejbpuske[id])
- return
- if(zz[id])
- {
- if(g_clip_ammo[id] >= 1)
- {
- UTIL_PlayWeaponAnimation(id, 2)
- set_weapons_timeidle(id, CSW_M3, 200.0)
- set_player_nextattackx(id, 200.0)
- set_task(0.6, "charge_idle3", id)
- update_specialammo(id, g_SpecialAmmo[id], 0)
- g_SpecialAmmo[id] ++
- update_specialammo(id, g_SpecialAmmo[id], 1)
- new weapon = find_ent_by_owner( -1, "weapon_m3", id )
- cs_set_weapon_ammo( weapon, g_clip_ammo[id] - 1)
- g_clip_ammo[id] --
- }
- else
- {
- static ent; ent = fm_get_user_weapon_entity(id, CSW_M3)
- if(!pev_valid(ent))
- return
- new weapon = find_ent_by_owner( -1, "weapon_m3", id )
- cs_set_weapon_ammo( weapon, g_clip_ammo[id] + 1)
- g_clip_ammo[id] ++
- ExecuteHamB(Ham_Weapon_PrimaryAttack, ent)
- set_weapons_timeidle(id, CSW_M3, 1.1)
- set_player_nextattackx(id, 1.1)
- update_specialammo(id, g_SpecialAmmo[id], 0)
- g_SpecialAmmo[id] = 0
- }
- }
- else
- {
- static ent; ent = fm_get_user_weapon_entity(id, CSW_M3)
- if(!pev_valid(ent))
- return
- ExecuteHamB(Ham_Weapon_PrimaryAttack, ent)
- set_weapons_timeidle(id, CSW_M3, 1.1)
- set_player_nextattackx(id, 1.1)
- update_specialammo(id, g_SpecialAmmo[id], 0)
- g_SpecialAmmo[id] = 0
- new weapon = find_ent_by_owner( -1, "weapon_m3", id )
- cs_set_weapon_ammo( weapon, g_clip_ammo[id] + 1)
- g_clip_ammo[id] ++
- }
- }
- public charge_idle3(id)
- {
- if(get_user_weapon(id) != CSW_M3 || !g_has_ejbpuske[id])
- return
- if(zz[id])
- {
- if(g_clip_ammo[id] >= 1)
- {
- UTIL_PlayWeaponAnimation(id, 3)
- emit_sound(id, CHAN_WEAPON, "weapons/ejbpuske_chage3_loop.wav", 1.0, ATTN_NORM, 0, PITCH_NORM)
- set_task(0.794, "play_sound", id+TASK_SOUND,_,_,"b")
- udah[id] = 1
- ejbpuske_mode[id] = 3
- set_weapons_timeidle(id, CSW_M3, 200.0)
- set_player_nextattackx(id, 200.0)
- update_specialammo(id, g_SpecialAmmo[id], 0)
- g_SpecialAmmo[id] ++
- update_specialammo(id, g_SpecialAmmo[id], 1)
- new weapon = find_ent_by_owner( -1, "weapon_m3", id )
- cs_set_weapon_ammo( weapon, g_clip_ammo[id] - 1)
- g_clip_ammo[id] --
- }
- else
- {
- static ent; ent = fm_get_user_weapon_entity(id, CSW_M3)
- if(!pev_valid(ent))
- return
- new weapon = find_ent_by_owner( -1, "weapon_m3", id )
- cs_set_weapon_ammo( weapon, g_clip_ammo[id] + 1)
- g_clip_ammo[id] ++
- ExecuteHamB(Ham_Weapon_PrimaryAttack, ent)
- set_weapons_timeidle(id, CSW_M3, 1.1)
- set_player_nextattackx(id, 1.1)
- update_specialammo(id, g_SpecialAmmo[id], 0)
- g_SpecialAmmo[id] = 0
- }
- }
- else
- {
- static ent; ent = fm_get_user_weapon_entity(id, CSW_M3)
- if(!pev_valid(ent))
- return
- ExecuteHamB(Ham_Weapon_PrimaryAttack, ent)
- set_weapons_timeidle(id, CSW_M3, 1.1)
- set_player_nextattackx(id, 1.1)
- update_specialammo(id, g_SpecialAmmo[id], 0)
- g_SpecialAmmo[id] = 0
- new weapon = find_ent_by_owner( -1, "weapon_m3", id )
- cs_set_weapon_ammo( weapon, g_clip_ammo[id] + 1)
- g_clip_ammo[id] ++
- }
- }
- public play_sound(id)
- {
- id -= TASK_SOUND
- if(!is_user_alive(id) || get_user_weapon(id) != CSW_M3 || !g_has_ejbpuske[id])
- return
- emit_sound(id, CHAN_WEAPON, "weapons/ejbpuske_chage3_loop.wav", 1.0, ATTN_NORM, 0, PITCH_NORM)
- }
- public fw_ejbpuskeidleanim(Weapon)
- {
- new id = get_pdata_cbase(Weapon, 41, 4)
- if(!is_user_alive(id) || !g_has_ejbpuske[id] || get_user_weapon(id) != CSW_M3)
- return HAM_IGNORED;
- if(ejbpuske_mode[id] == 1 && get_pdata_float(Weapon, 48, 4) <= 0.25)
- {
- UTIL_PlayWeaponAnimation(id, 0)
- set_pdata_float(Weapon, 48, 20.0, 4)
- return HAM_SUPERCEDE;
- }
- if(ejbpuske_mode[id] == 3 && get_pdata_float(Weapon, 48, 4) <= 0.01)
- {
- UTIL_PlayWeaponAnimation(id, 3)
- set_pdata_float(Weapon, 48, 1.7, 4)
- return HAM_SUPERCEDE;
- }
- return HAM_IGNORED;
- }
- public update_specialammo(id, Ammo, On)
- {
- static AmmoSprites[33]
- format(AmmoSprites, sizeof(AmmoSprites), "number_%d", Ammo)
- message_begin(MSG_ONE_UNRELIABLE, get_user_msgid("StatusIcon"), {0,0,0}, id)
- write_byte(On)
- write_string(AmmoSprites)
- write_byte(42) // red
- write_byte(255) // green
- write_byte(42) // blue
- message_end()
- }
- public fwPlaybackEvent(flags, invoker, eventid, Float:delay, Float:origin[3], Float:angles[3], Float:fparam1, Float:fparam2, iParam1, iParam2, bParam1, bParam2)
- {
- if ((eventid != g_orig_event_ejbpuske) || !g_IsInPrimaryAttack)
- return FMRES_IGNORED
- if (!(1 <= invoker <= g_MaxPlayers))
- return FMRES_IGNORED
- playback_event(flags | FEV_HOSTONLY, invoker, eventid, delay, origin, angles, fparam1, fparam2, iParam1, iParam2, bParam1, bParam2)
- return FMRES_SUPERCEDE
- }
- public ejbpuske_Reload( wpn ) {
- if(ejbpuske_mode[pev( wpn, pev_owner )] == 3)
- return HAM_SUPERCEDE
- if( g_has_ejbpuske[ pev( wpn, pev_owner ) ] ) {
- ejbpuske_Reload_Post( wpn )
- return HAM_SUPERCEDE
- }
- return HAM_IGNORED
- }
- public ejbpuske_Reload_Post(weapon) {
- new id = pev( weapon, pev_owner )
- if(ejbpuske_mode[id] == 3 || g_reload[id])
- return HAM_SUPERCEDE
- new clip, bpammo
- get_user_weapon(id, clip, bpammo )
- if( g_has_ejbpuske[ id ] && clip < cvar_clip_ejbpuske && bpammo > 0 ) {
- if(!task_exists( id+1331 )) set_task( 0.1, "reload", id+1331 )
- }
- return HAM_IGNORED
- }
- public reload( id ) {
- id -= 1331
- set_weapons_timeidle(id, CSW_M3, 3.0)
- set_player_nextattackx(id, 3.0)
- UTIL_PlayWeaponAnimation(id, 6)
- g_reload[id] = 1
- set_task(3.0, "isi", id)
- }
- public isi(id)
- {
- if(get_user_weapon(id) != CSW_M3 || !g_has_ejbpuske[id])
- return
- if(!g_reload[id])
- return
- new clip, pluru, pengurang, bpammo, weapon = find_ent_by_owner( -1, "weapon_m3", id )
- get_user_weapon(id, clip, bpammo )
- pengurang = cvar_clip_ejbpuske - clip
- pluru = bpammo - pengurang
- cs_set_user_bpammo( id, CSW_M3, pluru )
- if(bpammo <= pengurang) cs_set_weapon_ammo( weapon, clip + bpammo)
- else cs_set_weapon_ammo( weapon, cvar_clip_ejbpuske)
- g_clip_ammo[id] = cvar_clip_ejbpuske
- }
- stock fm_cs_get_current_weapon_ent(id)
- {
- return get_pdata_cbase(id, OFFSET_ACTIVE_ITEM, OFFSET_LINUX)
- }
- stock fm_set_weapon_ammo(entity, amount)
- {
- set_pdata_int(entity, OFFSET_CLIPAMMO, amount, OFFSET_LINUX_WEAPONS);
- }
- stock fm_cs_get_weapon_ent_owner(ent)
- {
- return get_pdata_cbase(ent, OFFSET_WEAPONOWNER, OFFSET_LINUX_WEAPONS)
- }
- stock UTIL_PlayWeaponAnimation(const Player, const Sequence)
- {
- set_pev(Player, pev_weaponanim, Sequence)
- message_begin(MSG_ONE_UNRELIABLE, SVC_WEAPONANIM, .player = Player)
- write_byte(Sequence)
- write_byte(pev(Player, pev_body))
- message_end()
- }
- stock set_player_nextattackx(id, Float:nexttime)
- {
- if(!is_user_alive(id))
- return
- set_pdata_float(id, m_flNextAttack, nexttime, 5)
- }
- stock get_weapon_attachment(id, Float:output[3], Float:fDis = 40.0)
- {
- new Float:vfEnd[3], viEnd[3]
- get_user_origin(id, viEnd, 3)
- IVecFVec(viEnd, vfEnd)
- new Float:fOrigin[3], Float:fAngle[3]
- pev(id, pev_origin, fOrigin)
- pev(id, pev_view_ofs, fAngle)
- xs_vec_add(fOrigin, fAngle, fOrigin)
- new Float:fAttack[3]
- xs_vec_sub(vfEnd, fOrigin, fAttack)
- xs_vec_sub(vfEnd, fOrigin, fAttack)
- new Float:fRate
- fRate = fDis / vector_length(fAttack)
- xs_vec_mul_scalar(fAttack, fRate, fAttack)
- xs_vec_add(fOrigin, fAttack, output)
- }
- stock set_weapons_timeidle(id, WeaponId ,Float:TimeIdle)
- {
- if(!is_user_alive(id))
- return
- static entwpn; entwpn = fm_get_user_weapon_entity(id, WeaponId)
- if(!pev_valid(entwpn))
- return
- set_pdata_float(entwpn, 46, TimeIdle, WEAP_LINUX_XTRA_OFF)
- set_pdata_float(entwpn, 47, TimeIdle, WEAP_LINUX_XTRA_OFF)
- set_pdata_float(entwpn, 48, TimeIdle + 1.0, WEAP_LINUX_XTRA_OFF)
- }
- stock get_speed_vector(const Float:origin1[3],const Float:origin2[3],Float:speed, Float:new_velocity[3])
- {
- new_velocity[0] = origin2[0] - origin1[0]
- new_velocity[1] = origin2[1] - origin1[1]
- new_velocity[2] = origin2[2] - origin1[2]
- new Float:num = floatsqroot(speed*speed / (new_velocity[0]*new_velocity[0] + new_velocity[1]*new_velocity[1] + new_velocity[2]*new_velocity[2]))
- new_velocity[0] *= num
- new_velocity[1] *= num
- new_velocity[2] *= num
- return 1;
- }
- stock get_position(id,Float:forw, Float:right, Float:up, Float:vStart[])
- {
- static Float:vOrigin[3], Float:vAngle[3], Float:vForward[3], Float:vRight[3], Float:vUp[3]
- pev(id, pev_origin, vOrigin)
- pev(id, pev_view_ofs, vUp) //for player
- xs_vec_add(vOrigin, vUp, vOrigin)
- pev(id, pev_v_angle, vAngle) // if normal entity ,use pev_angles
- angle_vector(vAngle,ANGLEVECTOR_FORWARD, vForward) //or use EngFunc_AngleVectors
- angle_vector(vAngle,ANGLEVECTOR_RIGHT, vRight)
- angle_vector(vAngle,ANGLEVECTOR_UP, vUp)
- vStart[0] = vOrigin[0] + vForward[0] * forw + vRight[0] * right + vUp[0] * up
- vStart[1] = vOrigin[1] + vForward[1] * forw + vRight[1] * right + vUp[1] * up
- vStart[2] = vOrigin[2] + vForward[2] * forw + vRight[2] * right + vUp[2] * up
- }
- stock drop_weapons(id, dropwhat)
- {
- static weapons[32], num, i, weaponid
- num = 0
- get_user_weapons(id, weapons, num)
- for (i = 0; i < num; i++)
- {
- weaponid = weapons[i]
- if (dropwhat == 1 && ((1<<weaponid) & PRIMARY_WEAPONS_BIT_SUM))
- {
- static wname[32]
- get_weaponname(weaponid, wname, sizeof wname - 1)
- engclient_cmd(id, "drop", wname)
- }
- }
- }
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement