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Feb 20th, 2018
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  1. #include <amxmodx>
  2. #include <engine>
  3. #include <fakemeta>
  4. #include <fakemeta_util>
  5. #include <fun>
  6. #include <hamsandwich>
  7. #include <xs>
  8. #include <cstrike>
  9.  
  10. #define ENG_NULLENT -1
  11. #define EV_INT_WEAPONKEY EV_INT_impulse
  12. #define ejbpuske_WEAPONKEY 756144798
  13. #define IsValidUser(%1) (1 <= %1 <= g_MaxPlayers)
  14.  
  15. #define SMOKE_CLASS "smokess"
  16.  
  17. const USE_STOPPED = 0
  18. const OFFSET_ACTIVE_ITEM = 373
  19. const OFFSET_WEAPONOWNER = 41
  20. const OFFSET_LINUX = 5
  21. const OFFSET_LINUX_WEAPONS = 4
  22.  
  23. #if cellbits == 32
  24. const OFFSET_CLIPAMMO = 51
  25. #else
  26. const OFFSET_CLIPAMMO = 65
  27. #endif
  28.  
  29. #define WEAP_LINUX_XTRA_OFF 4
  30. #define m_fKnown 44
  31. #define m_flNextPrimaryAttack 46
  32. #define m_flNextSecondaryAttack 47
  33. #define m_flTimeWeaponIdle 48
  34. #define m_iClip 51
  35. #define m_fInReload 54
  36. #define m_fInSpecialReload 55
  37. #define PLAYER_LINUX_XTRA_OFF 5
  38. #define m_flNextAttack 83
  39.  
  40. #define ejbpuske_DRAW 7
  41.  
  42. #define TASK_SOUND 2573+10
  43. #define TASK_SETRUM2 2573+20
  44.  
  45. new gmsgWeaponList, sTrail
  46.  
  47. #define write_coord_f(%1) engfunc(EngFunc_WriteCoord,%1)
  48.  
  49. new const Fire_Sounds[] = "weapons/ejbpuske-1.wav"
  50. new const MuzzleFlash[] = "sprites/muzzleflash19.spr"
  51.  
  52. //////////// Change Here For Customize //////////////////////////
  53.  
  54. const Float:cvar_recoil_ejbpuske = 0.65
  55. const cvar_clip_ejbpuske = 24
  56. const cvar_ejbpuske_ammo = 90
  57.  
  58. const Float:damage_mode1 = 5.0
  59. const Float:damage_mode2 = 8.0
  60. const Float:damage_mode3 = 15.0
  61.  
  62. /////////////////////////////////////////////////////////////////
  63.  
  64. new ejbpuske_V_MODEL[64] = "models/v_ejbpuske.mdl"
  65. new ejbpuske_P_MODEL[64] = "models/p_ejbpuske.mdl"
  66. new ejbpuske_W_MODEL[64] = "models/w_ejbpuske.mdl"
  67.  
  68. new const GUNSHOT_DECALS[] = { 41, 42, 43, 44, 45 }
  69.  
  70. new g_has_ejbpuske[33], g_Ham_Bot
  71.  
  72. new g_MaxPlayers, g_orig_event_ejbpuske, g_IsInPrimaryAttack, g_MuzzleFlash_SprId
  73. new Float:cl_pushangle[33][3], m_iBlood[2], zz[33], udah[33]
  74. new g_clip_ammo[33], oldweap[33], g_reload[33], ejbpuske_mode[33], Float:StartOrigin2[3], g_SpecialAmmo[33]
  75. const PRIMARY_WEAPONS_BIT_SUM =
  76. (1<<CSW_SCOUT)|(1<<CSW_XM1014)|(1<<CSW_MAC10)|(1<<CSW_AUG)|(1<<CSW_UMP45)|(1<<CSW_SG550)|(1<<CSW_GALIL)|(1<<CSW_FAMAS)|(1<<CSW_AWP)|(1<<
  77. CSW_MP5NAVY)|(1<<CSW_M249)|(1<<CSW_M3)|(1<<CSW_M4A1)|(1<<CSW_TMP)|(1<<CSW_G3SG1)|(1<<CSW_SG552)|(1<<CSW_AK47)|(1<<CSW_P90)
  78. new const WEAPONENTNAMES[][] = { "", "weapon_p228", "", "weapon_scout", "weapon_hegrenade", "weapon_xm1014", "weapon_c4", "weapon_mac10",
  79. "weapon_aug", "weapon_smokegrenade", "weapon_elite", "weapon_fiveseven", "weapon_ump45", "weapon_sg550",
  80. "weapon_mp5navy", "weapon_famas", "weapon_usp", "weapon_glock18", "weapon_awp", "weapon_mp5navy", "weapon_m249",
  81. "weapon_m3", "weapon_m4a1", "weapon_tmp", "weapon_g3sg1", "weapon_flashbang", "weapon_deagle", "weapon_sg552",
  82. "weapon_ak47", "weapon_knife", "weapon_p90" }
  83.  
  84. public plugin_init()
  85. {
  86. register_plugin("Rail Cannon", "1.0", "m4m3ts")
  87. register_cvar("rail_version", "m4m3ts", FCVAR_SERVER|FCVAR_SPONLY)
  88. register_event("CurWeapon","CurrentWeapon","be","1=1")
  89. register_think(SMOKE_CLASS, "fw_Fire_smoke")
  90. RegisterHam(Ham_Item_AddToPlayer, "weapon_m3", "fw_ejbpuske_AddToPlayer")
  91. RegisterHam(Ham_Use, "func_tank", "fw_UseStationary_Post", 1)
  92. RegisterHam(Ham_Use, "func_tankmortar", "fw_UseStationary_Post", 1)
  93. RegisterHam(Ham_Use, "func_tankrocket", "fw_UseStationary_Post", 1)
  94. RegisterHam(Ham_Use, "func_tanklaser", "fw_UseStationary_Post", 1)
  95.  
  96. for (new i = 1; i < sizeof WEAPONENTNAMES; i++)
  97. if (WEAPONENTNAMES[i][0]) RegisterHam(Ham_Item_Deploy, WEAPONENTNAMES[i], "fw_Item_Deploy_Post", 1)
  98.  
  99. RegisterHam(Ham_Weapon_PrimaryAttack, "weapon_m3", "fw_RAIL_PrimaryAttack")
  100. RegisterHam(Ham_Weapon_PrimaryAttack, "weapon_m3", "fw_RAIL_PrimaryAttack_Post", 1)
  101. RegisterHam(Ham_Weapon_Reload, "weapon_m3", "ejbpuske_Reload")
  102. RegisterHam(Ham_Weapon_Reload, "weapon_m3", "ejbpuske_Reload_Post", 1)
  103. RegisterHam(Ham_Weapon_WeaponIdle, "weapon_m3", "fw_ejbpuskeidleanim", 1)
  104.  
  105. RegisterHam(Ham_Killed, "player", "fw_PlayerKilled")
  106.  
  107. register_forward(FM_CmdStart, "fw_CmdStart")
  108. register_forward(FM_SetModel, "fw_SetModel")
  109. register_forward(FM_UpdateClientData, "fw_UpdateClientData_Post", 1)
  110. register_forward(FM_PlaybackEvent, "fwPlaybackEvent")
  111. register_forward(FM_TraceLine,"fw_traceline",1)
  112.  
  113. gmsgWeaponList = get_user_msgid("WeaponList")
  114.  
  115. RegisterHam(Ham_TraceAttack, "player", "fw_TraceAttack")
  116. RegisterHam(Ham_TraceAttack, "worldspawn", "fw_TraceAttack", 1)
  117. RegisterHam(Ham_TraceAttack, "func_breakable", "fw_TraceAttack", 1)
  118. RegisterHam(Ham_TraceAttack, "func_wall", "fw_TraceAttack", 1)
  119. RegisterHam(Ham_TraceAttack, "func_door", "fw_TraceAttack", 1)
  120. RegisterHam(Ham_TraceAttack, "func_door_rotating", "fw_TraceAttack", 1)
  121. RegisterHam(Ham_TraceAttack, "func_plat", "fw_TraceAttack", 1)
  122. RegisterHam(Ham_TraceAttack, "func_rotating", "fw_TraceAttack", 1)
  123.  
  124. register_clcmd("ejbpuske", "daj_ejbpuske", ADMIN_RCON)
  125. g_MaxPlayers = get_maxplayers()
  126. }
  127.  
  128. public plugin_precache()
  129. {
  130. precache_model(ejbpuske_V_MODEL)
  131. precache_model(ejbpuske_P_MODEL)
  132. precache_model(ejbpuske_W_MODEL)
  133. precache_sound(Fire_Sounds)
  134.  
  135. sTrail = precache_model("sprites/laserbeam.spr")
  136.  
  137. precache_sound("weapons/ejbpuske_clipin.wav")
  138. precache_sound("weapons/ejbpuske_chage1_start.wav")
  139. precache_sound("weapons/ejbpuske_chage3_loop.wav")
  140. precache_sound("weapons/ejbpuske_draw.wav")
  141. precache_sound("weapons/ejbpuske_clipout.wav")
  142. precache_sound("weapons/ejbpuske-2.wav")
  143.  
  144. g_MuzzleFlash_SprId = engfunc(EngFunc_PrecacheModel, MuzzleFlash)
  145. precache_generic("sprites/weapon_ejbpuske.txt")
  146.  
  147. precache_generic("sprites/640hud112.spr")
  148. precache_generic("sprites/640hud13.spr")
  149.  
  150. register_clcmd("weapon_ejbpuske", "weapon_hook")
  151.  
  152. m_iBlood[0] = precache_model("sprites/blood.spr")
  153. m_iBlood[1] = precache_model("sprites/bloodspray.spr")
  154. precache_model("sprites/wall_puff1.spr")
  155.  
  156. register_forward(FM_PrecacheEvent, "fwPrecacheEvent_Post", 1)
  157. }
  158.  
  159. public weapon_hook(id)
  160. {
  161. engclient_cmd(id, "weapon_m3")
  162. return PLUGIN_HANDLED
  163. }
  164.  
  165. public client_putinserver(id)
  166. {
  167. if(!g_Ham_Bot && is_user_bot(id))
  168. {
  169. g_Ham_Bot = 1
  170. set_task(0.1, "Do_RegisterHam_Bot", id)
  171. }
  172. }
  173.  
  174. public Do_RegisterHam_Bot(id)
  175. {
  176. RegisterHamFromEntity(Ham_TraceAttack, id, "fw_TraceAttack", 1)
  177. RegisterHamFromEntity(Ham_TraceAttack, id, "fw_TraceAttack")
  178. }
  179.  
  180. public fw_PlayerKilled(id)
  181. {
  182. g_has_ejbpuske[id] = false
  183. }
  184.  
  185. public fw_TraceAttack(iEnt, iAttacker, Float:flDamage, Float:fDir[3], ptr, iDamageType)
  186. {
  187. if(!is_user_alive(iAttacker))
  188. return
  189.  
  190. new g_currentweapon = get_user_weapon(iAttacker)
  191.  
  192. if(g_currentweapon != CSW_M3 || !g_has_ejbpuske[iAttacker])
  193. return
  194.  
  195. if(ejbpuske_mode[iAttacker] == 3) SetHamParamFloat(3, damage_mode3)
  196. if(ejbpuske_mode[iAttacker] == 2) SetHamParamFloat(3, damage_mode2)
  197. if(ejbpuske_mode[iAttacker] == 1) SetHamParamFloat(3, damage_mode1)
  198.  
  199. static Float:flEnd[3], Float:test[3], Float:myOrigin[3]
  200.  
  201. pev(iAttacker, pev_origin, myOrigin)
  202. get_tr2(ptr, TR_vecEndPos, flEnd)
  203.  
  204. if(!is_user_alive(iEnt))
  205. {
  206. message_begin(MSG_BROADCAST, SVC_TEMPENTITY)
  207. write_byte(TE_DECAL)
  208. write_coord_f(flEnd[0])
  209. write_coord_f(flEnd[1])
  210. write_coord_f(flEnd[2])
  211. write_byte(GUNSHOT_DECALS[random_num (0, sizeof GUNSHOT_DECALS -1)])
  212. write_short(iEnt)
  213. message_end()
  214.  
  215. message_begin(MSG_BROADCAST, SVC_TEMPENTITY)
  216. write_byte(TE_WORLDDECAL)
  217. write_coord_f(flEnd[0])
  218. write_coord_f(flEnd[1])
  219. write_coord_f(flEnd[2])
  220. write_byte(GUNSHOT_DECALS[random_num (0, sizeof GUNSHOT_DECALS -1)])
  221. message_end()
  222.  
  223. message_begin(MSG_BROADCAST, SVC_TEMPENTITY)
  224. write_byte(TE_GUNSHOTDECAL)
  225. write_coord_f(flEnd[0])
  226. write_coord_f(flEnd[1])
  227. write_coord_f(flEnd[2])
  228. write_short(iAttacker)
  229. write_byte(GUNSHOT_DECALS[random_num (0, sizeof GUNSHOT_DECALS -1)])
  230. message_end()
  231.  
  232. fm_get_aim_origin(iAttacker, test)
  233. if(ejbpuske_mode[iAttacker] == 3) fake_smokes(iAttacker, test)
  234. }
  235.  
  236. if(ejbpuske_mode[iAttacker] == 2)
  237. {
  238. get_position(iAttacker, 20.0, 0.0, 10.0, StartOrigin2)
  239.  
  240. message_begin(MSG_BROADCAST, SVC_TEMPENTITY)
  241. write_byte(TE_BEAMPOINTS)
  242. engfunc(EngFunc_WriteCoord, StartOrigin2[0])
  243. engfunc(EngFunc_WriteCoord, StartOrigin2[1])
  244. engfunc(EngFunc_WriteCoord, StartOrigin2[2] - 10.0)
  245. engfunc(EngFunc_WriteCoord, flEnd[0])
  246. engfunc(EngFunc_WriteCoord, flEnd[1])
  247. engfunc(EngFunc_WriteCoord, flEnd[2])
  248. write_short(sTrail)
  249. write_byte(0) // start frame
  250. write_byte(0) // framerate
  251. write_byte(5) // life
  252. write_byte(5) // line width
  253. write_byte(0) // amplitude
  254. write_byte(220)
  255. write_byte(88)
  256. write_byte(0) // blue
  257. write_byte(255) // brightness
  258. write_byte(0) // speed
  259. message_end()
  260. }
  261.  
  262. if(ejbpuske_mode[iAttacker] == 3)
  263. {
  264. get_position(iAttacker, 20.0, 5.0, 5.0, StartOrigin2)
  265.  
  266. message_begin(MSG_BROADCAST, SVC_TEMPENTITY)
  267. write_byte(TE_BEAMPOINTS)
  268. engfunc(EngFunc_WriteCoord, StartOrigin2[0])
  269. engfunc(EngFunc_WriteCoord, StartOrigin2[1])
  270. engfunc(EngFunc_WriteCoord, StartOrigin2[2] - 10.0)
  271. engfunc(EngFunc_WriteCoord, flEnd[0])
  272. engfunc(EngFunc_WriteCoord, flEnd[1])
  273. engfunc(EngFunc_WriteCoord, flEnd[2])
  274. write_short(sTrail)
  275. write_byte(0) // start frame
  276. write_byte(0) // framerate
  277. write_byte(8) // life
  278. write_byte(8) // line width
  279. write_byte(0) // amplitude
  280. write_byte(220)
  281. write_byte(88)
  282. write_byte(0) // blue
  283. write_byte(50) // brightness
  284. write_byte(0) // speed
  285. message_end()
  286. }
  287.  
  288. }
  289.  
  290. public fake_smokes(id, Float:Origin[3])
  291. {
  292. new ent_test; ent_test = engfunc(EngFunc_CreateNamedEntity, engfunc(EngFunc_AllocString, "env_sprite"))
  293.  
  294. engfunc(EngFunc_SetModel, ent_test, "sprites/wall_puff1.spr")
  295. entity_set_string(ent_test, EV_SZ_classname, SMOKE_CLASS)
  296. set_pev(ent_test, pev_nextthink, get_gametime() + 0.04)
  297. set_pev(ent_test, pev_movetype, MOVETYPE_NONE)
  298. set_pev(ent_test, pev_rendermode, kRenderTransAdd)
  299. set_pev(ent_test, pev_renderamt, 20.0)
  300. set_pev(ent_test, pev_scale, 1.0)
  301. set_pev(ent_test, pev_origin, Origin)
  302. set_pev(ent_test, pev_frame, 0.0)
  303. set_pev(ent_test, pev_iuser2, get_user_team(id))
  304.  
  305. set_pev(ent_test, pev_solid, SOLID_NOT)
  306. dllfunc(DLLFunc_Spawn, ent_test)
  307. }
  308.  
  309. public fw_Fire_smoke(iEnt)
  310. {
  311. if(!pev_valid(iEnt))
  312. return
  313.  
  314. new Float:fFrame
  315. pev(iEnt, pev_frame, fFrame)
  316.  
  317. // effect exp
  318. fFrame += 1.0
  319.  
  320. set_pev(iEnt, pev_frame, fFrame)
  321. set_pev(iEnt, pev_scale, 1.0)
  322. set_pev(iEnt, pev_nextthink, get_gametime() + 0.02)
  323.  
  324. if(fFrame > 30.0) engfunc(EngFunc_RemoveEntity, iEnt)
  325. }
  326.  
  327. public fw_traceline(Float:v1[3],Float:v2[3],noMonsters,id,ptr)
  328. {
  329. if(!is_user_alive(id))
  330. return HAM_IGNORED
  331. if(get_user_weapon(id) != CSW_M3 || !g_has_ejbpuske[id])
  332. return HAM_IGNORED
  333. if(ejbpuske_mode[id] != 3)
  334. return HAM_IGNORED
  335.  
  336. // get crosshair aim
  337. static Float:aim[3];
  338. get_aim(id,v1,aim);
  339.  
  340. // do another trace to this spot
  341. new trace = create_tr2();
  342. engfunc(EngFunc_TraceLine,v1,aim,noMonsters,id,trace);
  343.  
  344. // copy ints
  345. set_tr2(ptr,TR_AllSolid,get_tr2(trace,TR_AllSolid));
  346. set_tr2(ptr,TR_StartSolid,get_tr2(trace,TR_StartSolid));
  347. set_tr2(ptr,TR_InOpen,get_tr2(trace,TR_InOpen));
  348. set_tr2(ptr,TR_InWater,get_tr2(trace,TR_InWater));
  349. set_tr2(ptr,TR_pHit,get_tr2(trace,TR_pHit));
  350. set_tr2(ptr,TR_iHitgroup,get_tr2(trace,TR_iHitgroup));
  351.  
  352. // copy floats
  353. get_tr2(trace,TR_flFraction,aim[0]);
  354. set_tr2(ptr,TR_flFraction,aim[0]);
  355. get_tr2(trace,TR_flPlaneDist,aim[0]);
  356. set_tr2(ptr,TR_flPlaneDist,aim[0]);
  357.  
  358. // copy vecs
  359. get_tr2(trace,TR_vecEndPos,aim);
  360. set_tr2(ptr,TR_vecEndPos,aim);
  361. get_tr2(trace,TR_vecPlaneNormal,aim);
  362. set_tr2(ptr,TR_vecPlaneNormal,aim);
  363.  
  364. // get rid of new trace
  365. free_tr2(trace);
  366.  
  367. return FMRES_IGNORED;
  368. }
  369.  
  370. get_aim(id,Float:source[3],Float:ret[3])
  371. {
  372. static Float:vAngle[3], Float:pAngle[3], Float:dir[3], Float:temp[3];
  373.  
  374. // get aiming direction from forward global based on view angle and punch angle
  375. pev(id,pev_v_angle,vAngle);
  376. pev(id,pev_punchangle,pAngle);
  377. xs_vec_add(vAngle,pAngle,temp);
  378. engfunc(EngFunc_MakeVectors,temp);
  379. global_get(glb_v_forward,dir);
  380.  
  381. /* vecEnd = vecSrc + vecDir * flDistance; */
  382. xs_vec_mul_scalar(dir,8192.0,temp);
  383. xs_vec_add(source,temp,ret);
  384. }
  385.  
  386. public fwPrecacheEvent_Post(type, const name[])
  387. {
  388. if (equal("events/m3.sc", name))
  389. {
  390. g_orig_event_ejbpuske = get_orig_retval()
  391. return FMRES_HANDLED
  392. }
  393. return FMRES_IGNORED
  394. }
  395.  
  396. public client_connect(id)
  397. {
  398. g_has_ejbpuske[id] = false
  399. }
  400.  
  401. public client_disconnect(id)
  402. {
  403. g_has_ejbpuske[id] = false
  404. }
  405.  
  406. public fw_SetModel(entity, model[])
  407. {
  408. if(!is_valid_ent(entity))
  409. return FMRES_IGNORED
  410.  
  411. static szClassName[33]
  412. entity_get_string(entity, EV_SZ_classname, szClassName, charsmax(szClassName))
  413.  
  414. if(!equal(szClassName, "weaponbox"))
  415. return FMRES_IGNORED
  416.  
  417. static iOwner
  418.  
  419. iOwner = entity_get_edict(entity, EV_ENT_owner)
  420.  
  421. if(equal(model, "models/w_m3.mdl"))
  422. {
  423. static iStoredAugID
  424.  
  425. iStoredAugID = find_ent_by_owner(ENG_NULLENT, "weapon_m3", entity)
  426.  
  427. if(!is_valid_ent(iStoredAugID))
  428. return FMRES_IGNORED
  429.  
  430. if(g_has_ejbpuske[iOwner])
  431. {
  432. entity_set_int(iStoredAugID, EV_INT_WEAPONKEY, ejbpuske_WEAPONKEY)
  433.  
  434. g_has_ejbpuske[iOwner] = false
  435.  
  436. entity_set_model(entity, ejbpuske_W_MODEL)
  437.  
  438. return FMRES_SUPERCEDE
  439. }
  440. }
  441. return FMRES_IGNORED
  442. }
  443.  
  444. public daj_ejbpuske(id)
  445. {
  446. drop_weapons(id, 1)
  447. new iWep2 = give_item(id,"weapon_m3")
  448. if( iWep2 > 0 )
  449. {
  450. cs_set_weapon_ammo(iWep2, cvar_clip_ejbpuske)
  451. cs_set_user_bpammo (id, CSW_M3, cvar_ejbpuske_ammo)
  452. UTIL_PlayWeaponAnimation(id, ejbpuske_DRAW)
  453. set_weapons_timeidle(id, CSW_M3, 1.0)
  454. set_player_nextattackx(id, 1.0)
  455. g_clip_ammo[id] = cs_get_weapon_ammo(iWep2)
  456. }
  457. g_has_ejbpuske[id] = true
  458. g_SpecialAmmo[id] = 0
  459. udah[id] = 0
  460. zz[id] = 0
  461. ejbpuske_mode[id] = 1
  462. update_specialammo(id, g_SpecialAmmo[id], g_SpecialAmmo[id] > 0 ? 1 : 0)
  463. message_begin(MSG_ONE, gmsgWeaponList, {0,0,0}, id)
  464. write_string("weapon_ejbpuske")
  465. write_byte(5)
  466. write_byte(32)
  467. write_byte(-1)
  468. write_byte(-1)
  469. write_byte(0)
  470. write_byte(5)
  471. write_byte(21)
  472. write_byte(0)
  473. message_end()
  474. }
  475.  
  476. public fw_ejbpuske_AddToPlayer(ejbpuske, id)
  477. {
  478. if(!is_valid_ent(ejbpuske) || !is_user_connected(id))
  479. return HAM_IGNORED
  480.  
  481. if(entity_get_int(ejbpuske, EV_INT_WEAPONKEY) == ejbpuske_WEAPONKEY)
  482. {
  483. g_has_ejbpuske[id] = true
  484.  
  485. message_begin(MSG_ONE, gmsgWeaponList, {0,0,0}, id)
  486. write_string("weapon_ejbpuske")
  487. write_byte(5)
  488. write_byte(32)
  489. write_byte(-1)
  490. write_byte(-1)
  491. write_byte(0)
  492. write_byte(5)
  493. write_byte(21)
  494. write_byte(0)
  495. message_end()
  496.  
  497. entity_set_int(ejbpuske, EV_INT_WEAPONKEY, 0)
  498. update_specialammo(id, g_SpecialAmmo[id], 0)
  499. g_SpecialAmmo[id] = 0
  500.  
  501. return HAM_HANDLED
  502. }
  503. return HAM_IGNORED
  504. }
  505.  
  506. public fw_UseStationary_Post(entity, caller, activator, use_type)
  507. {
  508. if (use_type == USE_STOPPED && is_user_connected(caller))
  509. replace_weapon_models(caller, get_user_weapon(caller))
  510. }
  511.  
  512. public fw_Item_Deploy_Post(weapon_ent)
  513. {
  514. static owner
  515. owner = fm_cs_get_weapon_ent_owner(weapon_ent)
  516.  
  517. static weaponid
  518. weaponid = cs_get_weapon_id(weapon_ent)
  519.  
  520. update_specialammo(owner, g_SpecialAmmo[owner], 0)
  521. g_SpecialAmmo[owner] = 0
  522.  
  523. replace_weapon_models(owner, weaponid)
  524. }
  525.  
  526. public CurrentWeapon(id)
  527. {
  528. if( read_data(2) != CSW_M3 ) {
  529. if( g_reload[id] ) {
  530. g_reload[id] = 0
  531. remove_task( id + 1331 )
  532. }
  533. }
  534. replace_weapon_models(id, read_data(2))
  535. }
  536.  
  537. replace_weapon_models(id, weaponid)
  538. {
  539. switch (weaponid)
  540. {
  541. case CSW_M3:
  542. {
  543. if(g_has_ejbpuske[id])
  544. {
  545. set_pev(id, pev_viewmodel2, ejbpuske_V_MODEL)
  546. set_pev(id, pev_weaponmodel2, ejbpuske_P_MODEL)
  547. if(oldweap[id] != CSW_M3)
  548. {
  549. set_weapons_timeidle(id, CSW_M3, 1.0)
  550. set_player_nextattackx(id, 1.0)
  551. UTIL_PlayWeaponAnimation(id, ejbpuske_DRAW)
  552. udah[id] = 0
  553. zz[id] = 0
  554. ejbpuske_mode[id] = 1
  555. remove_task(id+TASK_SOUND)
  556. remove_task(id)
  557.  
  558. message_begin(MSG_ONE, gmsgWeaponList, {0,0,0}, id)
  559. write_string("daj_ejbpuske")
  560. write_byte(5)
  561. write_byte(32)
  562. write_byte(-1)
  563. write_byte(-1)
  564. write_byte(0)
  565. write_byte(5)
  566. write_byte(CSW_M3)
  567. message_end()
  568. }
  569. }
  570. }
  571. }
  572. oldweap[id] = weaponid
  573. }
  574.  
  575. public fw_UpdateClientData_Post(Player, SendWeapons, CD_Handle)
  576. {
  577. if(!is_user_alive(Player) || get_user_weapon(Player) != CSW_M3 || !g_has_ejbpuske[Player])
  578. return FMRES_IGNORED
  579.  
  580. set_cd(CD_Handle, CD_flNextAttack, halflife_time () + 0.001)
  581. return FMRES_HANDLED
  582. }
  583.  
  584. public fw_RAIL_PrimaryAttack(Weapon)
  585. {
  586. new Player = get_pdata_cbase(Weapon, 41, 4)
  587.  
  588. if (!g_has_ejbpuske[Player])
  589. return
  590.  
  591. g_IsInPrimaryAttack = 1
  592. pev(Player,pev_punchangle,cl_pushangle[Player])
  593.  
  594. g_clip_ammo[Player] = cs_get_weapon_ammo(Weapon)
  595. if(g_clip_ammo[Player]) Make_Muzzleflash(Player)
  596. }
  597.  
  598. public fw_RAIL_PrimaryAttack_Post(Weapon)
  599. {
  600. g_IsInPrimaryAttack = 0
  601. new Player = get_pdata_cbase(Weapon, 41, 4)
  602.  
  603. new szClip, szAmmo
  604. get_user_weapon(Player, szClip, szAmmo)
  605.  
  606. if(!is_user_alive(Player))
  607. return
  608.  
  609. if(g_has_ejbpuske[Player])
  610. {
  611. if (!g_clip_ammo[Player] && ejbpuske_mode[Player] == 1)
  612. return
  613.  
  614. g_reload[Player] = 0
  615. remove_task( Player + 1331 )
  616. new Float:push[3]
  617. pev(Player,pev_punchangle,push)
  618. xs_vec_sub(push,cl_pushangle[Player],push)
  619. xs_vec_mul_scalar(push,cvar_recoil_ejbpuske,push)
  620. xs_vec_add(push,cl_pushangle[Player],push)
  621. set_pev(Player,pev_punchangle,push)
  622.  
  623. UTIL_PlayWeaponAnimation(Player,random_num(4,5))
  624. set_weapons_timeidle(Player, CSW_M3, 0.3)
  625. set_player_nextattackx(Player, 0.3)
  626. g_clip_ammo[Player] --
  627.  
  628. if(ejbpuske_mode[Player] == 3) emit_sound(Player, CHAN_WEAPON, "weapons/ejbpuske-2.wav", VOL_NORM, ATTN_NORM, 0, PITCH_NORM)
  629. else emit_sound(Player, CHAN_WEAPON, Fire_Sounds, VOL_NORM, ATTN_NORM, 0, PITCH_NORM)
  630.  
  631. ejbpuske_mode[Player] = 1
  632. }
  633. }
  634.  
  635. public Make_Muzzleflash(id)
  636. {
  637. static Float:Origin[3], TE_FLAG
  638. get_position(id, 32.0, 6.0, -15.0, Origin)
  639.  
  640. TE_FLAG |= TE_EXPLFLAG_NODLIGHTS
  641. TE_FLAG |= TE_EXPLFLAG_NOSOUND
  642. TE_FLAG |= TE_EXPLFLAG_NOPARTICLES
  643.  
  644. engfunc(EngFunc_MessageBegin, MSG_ONE_UNRELIABLE, SVC_TEMPENTITY, Origin, id)
  645. write_byte(TE_EXPLOSION)
  646. engfunc(EngFunc_WriteCoord, Origin[0])
  647. engfunc(EngFunc_WriteCoord, Origin[1])
  648. engfunc(EngFunc_WriteCoord, Origin[2])
  649. write_short(g_MuzzleFlash_SprId)
  650. write_byte(2)
  651. write_byte(30)
  652. write_byte(TE_FLAG)
  653. message_end()
  654. }
  655.  
  656. public fw_CmdStart(id, uc_handle, seed)
  657. {
  658. new ammo, clip, weapon = get_user_weapon(id, clip, ammo)
  659. if (!g_has_ejbpuske[id] || weapon != CSW_M3 || !is_user_alive(id))
  660. return
  661.  
  662. static ent; ent = fm_get_user_weapon_entity(id, CSW_M3)
  663.  
  664. if(!pev_valid(ent))
  665. return
  666.  
  667. static CurButton
  668. CurButton = get_uc(uc_handle, UC_Buttons)
  669.  
  670. if(CurButton & IN_ATTACK)
  671. {
  672. new wpn = fm_get_user_weapon_entity(id, get_user_weapon(id))
  673.  
  674. new Id = pev( wpn, pev_owner ), clip, bpammo
  675. get_user_weapon( Id, clip, bpammo )
  676. if( g_has_ejbpuske[ Id ] ) {
  677. if( clip >= 2 ) {
  678. if( g_reload[Id] ) {
  679. remove_task( Id + 1331 )
  680. g_reload[Id] = 0
  681. }
  682. }
  683. else if( clip == 1 )
  684. {
  685. if(get_pdata_float(Id, 83, 4) <= 0.3)
  686. {
  687. if( g_reload[Id] ) {
  688. remove_task( Id + 1331 )
  689. g_reload[Id] = 0
  690. }
  691. }
  692. }
  693. }
  694. }
  695.  
  696. else if(CurButton & IN_ATTACK2)
  697. {
  698. if(!zz[id] && get_pdata_float(id, 83, 4) <= 0.0 && g_clip_ammo[id] >= 1)
  699. {
  700. set_weapons_timeidle(id, CSW_M3, 200.0)
  701. set_player_nextattackx(id, 200.0)
  702. UTIL_PlayWeaponAnimation(id, 1)
  703. emit_sound(id, CHAN_WEAPON, "weapons/ejbpuske_chage1_start.wav", 1.0, ATTN_NORM, 0, PITCH_NORM)
  704. set_task(0.6, "charge_idle2", id)
  705. zz[id] = 1
  706. udah[id] = 0
  707. ejbpuske_mode[id] = 2
  708.  
  709. update_specialammo(id, g_SpecialAmmo[id], 0)
  710. g_SpecialAmmo[id] ++
  711. update_specialammo(id, g_SpecialAmmo[id], 1)
  712.  
  713. new weapon = find_ent_by_owner( -1, "weapon_m3", id )
  714. cs_set_weapon_ammo( weapon, g_clip_ammo[id] - 1)
  715. g_clip_ammo[id] --
  716. }
  717. }
  718.  
  719. else if(!(pev(id, pev_oldbuttons) & IN_ATTACK) && zz[id])
  720. {
  721. zz[id] = 0
  722. if(udah[id])
  723. {
  724. if(g_clip_ammo[id] >= 1)
  725. {
  726. ExecuteHamB(Ham_Weapon_PrimaryAttack, ent)
  727. set_weapons_timeidle(id, CSW_M3, 1.1)
  728. set_player_nextattackx(id, 1.1)
  729. udah[id] = 0
  730. remove_task(id+TASK_SOUND)
  731.  
  732. update_specialammo(id, g_SpecialAmmo[id], 0)
  733. g_SpecialAmmo[id] = 0
  734.  
  735. new weapon = find_ent_by_owner( -1, "weapon_m3", id )
  736. cs_set_weapon_ammo( weapon, g_clip_ammo[id] + 1)
  737. g_clip_ammo[id] ++
  738. }
  739. else
  740. {
  741. new weapon = find_ent_by_owner( -1, "weapon_m3", id )
  742. cs_set_weapon_ammo( weapon, g_clip_ammo[id] + 1)
  743. g_clip_ammo[id] ++
  744.  
  745. ExecuteHamB(Ham_Weapon_PrimaryAttack, ent)
  746. set_weapons_timeidle(id, CSW_M3, 1.1)
  747. set_player_nextattackx(id, 1.1)
  748. udah[id] = 0
  749. remove_task(id+TASK_SOUND)
  750.  
  751. update_specialammo(id, g_SpecialAmmo[id], 0)
  752. g_SpecialAmmo[id] = 0
  753. }
  754. }
  755. }
  756. }
  757.  
  758. public charge_idle2(id)
  759. {
  760. if(get_user_weapon(id) != CSW_M3 || !g_has_ejbpuske[id])
  761. return
  762. if(zz[id])
  763. {
  764. if(g_clip_ammo[id] >= 1)
  765. {
  766. UTIL_PlayWeaponAnimation(id, 2)
  767. set_weapons_timeidle(id, CSW_M3, 200.0)
  768. set_player_nextattackx(id, 200.0)
  769. set_task(0.6, "charge_idle3", id)
  770.  
  771. update_specialammo(id, g_SpecialAmmo[id], 0)
  772. g_SpecialAmmo[id] ++
  773. update_specialammo(id, g_SpecialAmmo[id], 1)
  774.  
  775. new weapon = find_ent_by_owner( -1, "weapon_m3", id )
  776. cs_set_weapon_ammo( weapon, g_clip_ammo[id] - 1)
  777. g_clip_ammo[id] --
  778. }
  779. else
  780. {
  781. static ent; ent = fm_get_user_weapon_entity(id, CSW_M3)
  782.  
  783. if(!pev_valid(ent))
  784. return
  785.  
  786. new weapon = find_ent_by_owner( -1, "weapon_m3", id )
  787. cs_set_weapon_ammo( weapon, g_clip_ammo[id] + 1)
  788. g_clip_ammo[id] ++
  789.  
  790. ExecuteHamB(Ham_Weapon_PrimaryAttack, ent)
  791. set_weapons_timeidle(id, CSW_M3, 1.1)
  792. set_player_nextattackx(id, 1.1)
  793.  
  794. update_specialammo(id, g_SpecialAmmo[id], 0)
  795. g_SpecialAmmo[id] = 0
  796. }
  797. }
  798. else
  799. {
  800. static ent; ent = fm_get_user_weapon_entity(id, CSW_M3)
  801.  
  802. if(!pev_valid(ent))
  803. return
  804. ExecuteHamB(Ham_Weapon_PrimaryAttack, ent)
  805. set_weapons_timeidle(id, CSW_M3, 1.1)
  806. set_player_nextattackx(id, 1.1)
  807.  
  808. update_specialammo(id, g_SpecialAmmo[id], 0)
  809. g_SpecialAmmo[id] = 0
  810.  
  811. new weapon = find_ent_by_owner( -1, "weapon_m3", id )
  812. cs_set_weapon_ammo( weapon, g_clip_ammo[id] + 1)
  813. g_clip_ammo[id] ++
  814. }
  815. }
  816.  
  817. public charge_idle3(id)
  818. {
  819. if(get_user_weapon(id) != CSW_M3 || !g_has_ejbpuske[id])
  820. return
  821. if(zz[id])
  822. {
  823. if(g_clip_ammo[id] >= 1)
  824. {
  825. UTIL_PlayWeaponAnimation(id, 3)
  826. emit_sound(id, CHAN_WEAPON, "weapons/ejbpuske_chage3_loop.wav", 1.0, ATTN_NORM, 0, PITCH_NORM)
  827. set_task(0.794, "play_sound", id+TASK_SOUND,_,_,"b")
  828. udah[id] = 1
  829. ejbpuske_mode[id] = 3
  830. set_weapons_timeidle(id, CSW_M3, 200.0)
  831. set_player_nextattackx(id, 200.0)
  832.  
  833. update_specialammo(id, g_SpecialAmmo[id], 0)
  834. g_SpecialAmmo[id] ++
  835. update_specialammo(id, g_SpecialAmmo[id], 1)
  836.  
  837. new weapon = find_ent_by_owner( -1, "weapon_m3", id )
  838. cs_set_weapon_ammo( weapon, g_clip_ammo[id] - 1)
  839. g_clip_ammo[id] --
  840. }
  841. else
  842. {
  843. static ent; ent = fm_get_user_weapon_entity(id, CSW_M3)
  844.  
  845. if(!pev_valid(ent))
  846. return
  847. new weapon = find_ent_by_owner( -1, "weapon_m3", id )
  848. cs_set_weapon_ammo( weapon, g_clip_ammo[id] + 1)
  849. g_clip_ammo[id] ++
  850.  
  851. ExecuteHamB(Ham_Weapon_PrimaryAttack, ent)
  852. set_weapons_timeidle(id, CSW_M3, 1.1)
  853. set_player_nextattackx(id, 1.1)
  854.  
  855. update_specialammo(id, g_SpecialAmmo[id], 0)
  856. g_SpecialAmmo[id] = 0
  857. }
  858. }
  859. else
  860. {
  861. static ent; ent = fm_get_user_weapon_entity(id, CSW_M3)
  862.  
  863. if(!pev_valid(ent))
  864. return
  865. ExecuteHamB(Ham_Weapon_PrimaryAttack, ent)
  866. set_weapons_timeidle(id, CSW_M3, 1.1)
  867. set_player_nextattackx(id, 1.1)
  868.  
  869. update_specialammo(id, g_SpecialAmmo[id], 0)
  870. g_SpecialAmmo[id] = 0
  871.  
  872. new weapon = find_ent_by_owner( -1, "weapon_m3", id )
  873. cs_set_weapon_ammo( weapon, g_clip_ammo[id] + 1)
  874. g_clip_ammo[id] ++
  875. }
  876. }
  877.  
  878. public play_sound(id)
  879. {
  880. id -= TASK_SOUND
  881.  
  882. if(!is_user_alive(id) || get_user_weapon(id) != CSW_M3 || !g_has_ejbpuske[id])
  883. return
  884.  
  885. emit_sound(id, CHAN_WEAPON, "weapons/ejbpuske_chage3_loop.wav", 1.0, ATTN_NORM, 0, PITCH_NORM)
  886. }
  887.  
  888. public fw_ejbpuskeidleanim(Weapon)
  889. {
  890. new id = get_pdata_cbase(Weapon, 41, 4)
  891.  
  892. if(!is_user_alive(id) || !g_has_ejbpuske[id] || get_user_weapon(id) != CSW_M3)
  893. return HAM_IGNORED;
  894.  
  895. if(ejbpuske_mode[id] == 1 && get_pdata_float(Weapon, 48, 4) <= 0.25)
  896. {
  897. UTIL_PlayWeaponAnimation(id, 0)
  898. set_pdata_float(Weapon, 48, 20.0, 4)
  899. return HAM_SUPERCEDE;
  900. }
  901.  
  902. if(ejbpuske_mode[id] == 3 && get_pdata_float(Weapon, 48, 4) <= 0.01)
  903. {
  904. UTIL_PlayWeaponAnimation(id, 3)
  905. set_pdata_float(Weapon, 48, 1.7, 4)
  906. return HAM_SUPERCEDE;
  907. }
  908.  
  909. return HAM_IGNORED;
  910. }
  911.  
  912. public update_specialammo(id, Ammo, On)
  913. {
  914. static AmmoSprites[33]
  915. format(AmmoSprites, sizeof(AmmoSprites), "number_%d", Ammo)
  916.  
  917. message_begin(MSG_ONE_UNRELIABLE, get_user_msgid("StatusIcon"), {0,0,0}, id)
  918. write_byte(On)
  919. write_string(AmmoSprites)
  920. write_byte(42) // red
  921. write_byte(255) // green
  922. write_byte(42) // blue
  923. message_end()
  924. }
  925.  
  926. public fwPlaybackEvent(flags, invoker, eventid, Float:delay, Float:origin[3], Float:angles[3], Float:fparam1, Float:fparam2, iParam1, iParam2, bParam1, bParam2)
  927. {
  928. if ((eventid != g_orig_event_ejbpuske) || !g_IsInPrimaryAttack)
  929. return FMRES_IGNORED
  930.  
  931. if (!(1 <= invoker <= g_MaxPlayers))
  932. return FMRES_IGNORED
  933.  
  934. playback_event(flags | FEV_HOSTONLY, invoker, eventid, delay, origin, angles, fparam1, fparam2, iParam1, iParam2, bParam1, bParam2)
  935. return FMRES_SUPERCEDE
  936. }
  937.  
  938. public ejbpuske_Reload( wpn ) {
  939. if(ejbpuske_mode[pev( wpn, pev_owner )] == 3)
  940. return HAM_SUPERCEDE
  941.  
  942. if( g_has_ejbpuske[ pev( wpn, pev_owner ) ] ) {
  943. ejbpuske_Reload_Post( wpn )
  944. return HAM_SUPERCEDE
  945. }
  946. return HAM_IGNORED
  947. }
  948.  
  949. public ejbpuske_Reload_Post(weapon) {
  950. new id = pev( weapon, pev_owner )
  951. if(ejbpuske_mode[id] == 3 || g_reload[id])
  952. return HAM_SUPERCEDE
  953. new clip, bpammo
  954. get_user_weapon(id, clip, bpammo )
  955. if( g_has_ejbpuske[ id ] && clip < cvar_clip_ejbpuske && bpammo > 0 ) {
  956. if(!task_exists( id+1331 )) set_task( 0.1, "reload", id+1331 )
  957. }
  958. return HAM_IGNORED
  959. }
  960.  
  961. public reload( id ) {
  962. id -= 1331
  963. set_weapons_timeidle(id, CSW_M3, 3.0)
  964. set_player_nextattackx(id, 3.0)
  965. UTIL_PlayWeaponAnimation(id, 6)
  966. g_reload[id] = 1
  967. set_task(3.0, "isi", id)
  968. }
  969.  
  970. public isi(id)
  971. {
  972. if(get_user_weapon(id) != CSW_M3 || !g_has_ejbpuske[id])
  973. return
  974.  
  975. if(!g_reload[id])
  976. return
  977.  
  978. new clip, pluru, pengurang, bpammo, weapon = find_ent_by_owner( -1, "weapon_m3", id )
  979. get_user_weapon(id, clip, bpammo )
  980. pengurang = cvar_clip_ejbpuske - clip
  981. pluru = bpammo - pengurang
  982. cs_set_user_bpammo( id, CSW_M3, pluru )
  983.  
  984. if(bpammo <= pengurang) cs_set_weapon_ammo( weapon, clip + bpammo)
  985. else cs_set_weapon_ammo( weapon, cvar_clip_ejbpuske)
  986.  
  987. g_clip_ammo[id] = cvar_clip_ejbpuske
  988. }
  989.  
  990. stock fm_cs_get_current_weapon_ent(id)
  991. {
  992. return get_pdata_cbase(id, OFFSET_ACTIVE_ITEM, OFFSET_LINUX)
  993. }
  994.  
  995. stock fm_set_weapon_ammo(entity, amount)
  996. {
  997. set_pdata_int(entity, OFFSET_CLIPAMMO, amount, OFFSET_LINUX_WEAPONS);
  998. }
  999.  
  1000. stock fm_cs_get_weapon_ent_owner(ent)
  1001. {
  1002. return get_pdata_cbase(ent, OFFSET_WEAPONOWNER, OFFSET_LINUX_WEAPONS)
  1003. }
  1004.  
  1005. stock UTIL_PlayWeaponAnimation(const Player, const Sequence)
  1006. {
  1007. set_pev(Player, pev_weaponanim, Sequence)
  1008.  
  1009. message_begin(MSG_ONE_UNRELIABLE, SVC_WEAPONANIM, .player = Player)
  1010. write_byte(Sequence)
  1011. write_byte(pev(Player, pev_body))
  1012. message_end()
  1013. }
  1014.  
  1015. stock set_player_nextattackx(id, Float:nexttime)
  1016. {
  1017. if(!is_user_alive(id))
  1018. return
  1019.  
  1020. set_pdata_float(id, m_flNextAttack, nexttime, 5)
  1021. }
  1022.  
  1023. stock get_weapon_attachment(id, Float:output[3], Float:fDis = 40.0)
  1024. {
  1025. new Float:vfEnd[3], viEnd[3]
  1026. get_user_origin(id, viEnd, 3)
  1027. IVecFVec(viEnd, vfEnd)
  1028.  
  1029. new Float:fOrigin[3], Float:fAngle[3]
  1030.  
  1031. pev(id, pev_origin, fOrigin)
  1032. pev(id, pev_view_ofs, fAngle)
  1033.  
  1034. xs_vec_add(fOrigin, fAngle, fOrigin)
  1035.  
  1036. new Float:fAttack[3]
  1037.  
  1038. xs_vec_sub(vfEnd, fOrigin, fAttack)
  1039. xs_vec_sub(vfEnd, fOrigin, fAttack)
  1040.  
  1041. new Float:fRate
  1042.  
  1043. fRate = fDis / vector_length(fAttack)
  1044. xs_vec_mul_scalar(fAttack, fRate, fAttack)
  1045.  
  1046. xs_vec_add(fOrigin, fAttack, output)
  1047. }
  1048.  
  1049. stock set_weapons_timeidle(id, WeaponId ,Float:TimeIdle)
  1050. {
  1051. if(!is_user_alive(id))
  1052. return
  1053.  
  1054. static entwpn; entwpn = fm_get_user_weapon_entity(id, WeaponId)
  1055. if(!pev_valid(entwpn))
  1056. return
  1057.  
  1058. set_pdata_float(entwpn, 46, TimeIdle, WEAP_LINUX_XTRA_OFF)
  1059. set_pdata_float(entwpn, 47, TimeIdle, WEAP_LINUX_XTRA_OFF)
  1060. set_pdata_float(entwpn, 48, TimeIdle + 1.0, WEAP_LINUX_XTRA_OFF)
  1061. }
  1062.  
  1063. stock get_speed_vector(const Float:origin1[3],const Float:origin2[3],Float:speed, Float:new_velocity[3])
  1064. {
  1065. new_velocity[0] = origin2[0] - origin1[0]
  1066. new_velocity[1] = origin2[1] - origin1[1]
  1067. new_velocity[2] = origin2[2] - origin1[2]
  1068. new Float:num = floatsqroot(speed*speed / (new_velocity[0]*new_velocity[0] + new_velocity[1]*new_velocity[1] + new_velocity[2]*new_velocity[2]))
  1069. new_velocity[0] *= num
  1070. new_velocity[1] *= num
  1071. new_velocity[2] *= num
  1072.  
  1073. return 1;
  1074. }
  1075.  
  1076. stock get_position(id,Float:forw, Float:right, Float:up, Float:vStart[])
  1077. {
  1078. static Float:vOrigin[3], Float:vAngle[3], Float:vForward[3], Float:vRight[3], Float:vUp[3]
  1079.  
  1080. pev(id, pev_origin, vOrigin)
  1081. pev(id, pev_view_ofs, vUp) //for player
  1082. xs_vec_add(vOrigin, vUp, vOrigin)
  1083. pev(id, pev_v_angle, vAngle) // if normal entity ,use pev_angles
  1084.  
  1085. angle_vector(vAngle,ANGLEVECTOR_FORWARD, vForward) //or use EngFunc_AngleVectors
  1086. angle_vector(vAngle,ANGLEVECTOR_RIGHT, vRight)
  1087. angle_vector(vAngle,ANGLEVECTOR_UP, vUp)
  1088.  
  1089. vStart[0] = vOrigin[0] + vForward[0] * forw + vRight[0] * right + vUp[0] * up
  1090. vStart[1] = vOrigin[1] + vForward[1] * forw + vRight[1] * right + vUp[1] * up
  1091. vStart[2] = vOrigin[2] + vForward[2] * forw + vRight[2] * right + vUp[2] * up
  1092. }
  1093.  
  1094.  
  1095. stock drop_weapons(id, dropwhat)
  1096. {
  1097. static weapons[32], num, i, weaponid
  1098. num = 0
  1099. get_user_weapons(id, weapons, num)
  1100.  
  1101. for (i = 0; i < num; i++)
  1102. {
  1103. weaponid = weapons[i]
  1104.  
  1105. if (dropwhat == 1 && ((1<<weaponid) & PRIMARY_WEAPONS_BIT_SUM))
  1106. {
  1107. static wname[32]
  1108. get_weaponname(weaponid, wname, sizeof wname - 1)
  1109. engclient_cmd(id, "drop", wname)
  1110. }
  1111. }
  1112. }
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