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- [Launch]
- [/Script/EngineSettings.GameMapsSettings]
- GameInstanceClass=/Script/ShooterGame.ShooterGameInstance
- EditorStartupMap=/Game/Maps/TestMapArea
- GameDefaultMap=/Game/Maps/MainMenu
- ServerDefaultMap=/Game/Maps/ShooterEntry
- GlobalDefaultGameMode=/Script/ShooterGame.ShooterGame_Menu
- LocalMapOptions=
- TransitionMap=
- bUseSplitscreen=False
- TwoPlayerSplitscreenLayout=Horizontal
- ThreePlayerSplitscreenLayout=FavorTop
- GlobalDefaultServerGameMode=None
- [URL]
- GameName=ShooterGame
- Protocol=unreal
- Name=Player
- SaveExt=usa
- Port=7777
- PeerPort=7778
- [HTTP]
- HttpTimeout=180
- HttpConnectionTimeout=60
- HttpReceiveTimeout=30
- HttpSendTimeout=30
- [Voice]
- bEnabled=true
- [/Script/Engine.Engine]
- ConsoleClassName=/Script/Engine.Console
- GameViewportClientClassName=/Script/ShooterGame.ShooterGameViewportClient
- LocalPlayerClassName=/Script/ShooterGame.ShooterLocalPlayer
- WorldSettingsClassName=/Script/ShooterGame.PrimalWorldSettings
- NavigationSystemClassName=/Script/Engine.NavigationSystem
- AvoidanceManagerClassName=/Script/Engine.AvoidanceManager
- PhysicsCollisionHandlerClassName=/Script/Engine.PhysicsCollisionHandler
- LevelActorClassName=/Script/Engine.LevelActor
- LevelScriptActorClassName=/Script/Engine.LevelScriptActor
- DefaultBlueprintBaseClassName=/Script/Engine.Actor
- DataStoreClientClassName=/Script/Engine.DataStoreClient
- GameUserSettingsClassName=/Script/ShooterGame.ShooterGameUserSettings
- bAllowMatureLanguage=false
- GameEngine=/Script/ShooterGame.ShooterEngine
- EditorEngine=/Script/UnrealEd.EditorEngine
- UnrealEdEngine=/Script/UnrealEd.UnrealEdEngine
- TinyFontName=/Engine/EngineFonts/TinyFont.TinyFont
- SmallFontName=/Engine/EngineFonts/SmallFont.SmallFont
- MediumFontName=/Engine/EngineFonts/SmallFont.SmallFont
- LargeFontName=/Engine/EngineFonts/SmallFont.SmallFont
- SubtitleFontName=/Engine/EngineFonts/SmallFont.SmallFont
- WireframeMaterialName=/Engine/EngineDebugMaterials/WireframeMaterial.WireframeMaterial
- DefaultMaterialName=/Engine/EngineMaterials/WorldGridMaterial.WorldGridMaterial
- DefaultLightFunctionMaterialName=/Engine/EngineMaterials/DefaultLightFunctionMaterial.DefaultLightFunctionMaterial
- DefaultTextureName=/Engine/EngineResources/DefaultTexture.DefaultTexture
- DefaultDiffuseTextureName=/Engine/EngineMaterials/DefaultDiffuse.DefaultDiffuse
- DefaultBSPVertexTextureName=/Engine/EditorResources/BSPVertex.BSPVertex
- HighFrequencyNoiseTextureName=/Engine/EngineMaterials/Good64x64TilingNoiseHighFreq.Good64x64TilingNoiseHighFreq
- DefaultBokehTextureName=/Engine/EngineMaterials/DefaultBokeh.DefaultBokeh
- GeomMaterialName=/Engine/EngineDebugMaterials/GeomMaterial.GeomMaterial
- DebugMeshMaterialName=/Engine/EngineDebugMaterials/DebugMeshMaterial.DebugMeshMaterial
- PreIntegratedSkinBRDFTextureName=/Engine/EngineMaterials/PreintegratedSkinBRDF.PreintegratedSkinBRDF
- MiniFontTextureName=/Engine/EngineMaterials/MiniFont.MiniFont
- WeightMapPlaceholderTextureName=/Engine/EngineMaterials/WeightMapPlaceholderTexture.WeightMapPlaceholderTexture
- LightMapDensityTextureName=/Engine/EngineMaterials/DefaultWhiteGrid.DefaultWhiteGrid
- LevelColorationLitMaterialName=/Engine/EngineDebugMaterials/LevelColorationLitMaterial.LevelColorationLitMaterial
- LevelColorationUnlitMaterialName=/Engine/EngineDebugMaterials/LevelColorationUnlitMaterial.LevelColorationUnlitMaterial
- LightingTexelDensityName=/Engine/EngineDebugMaterials/MAT_LevelColorationLitLightmapUV.MAT_LevelColorationLitLightmapUV
- ShadedLevelColorationUnlitMaterialName=/Engine/EngineDebugMaterials/ShadedLevelColorationUnlitMateri.ShadedLevelColorationUnlitMateri
- ShadedLevelColorationLitMaterialName=/Engine/EngineDebugMaterials/ShadedLevelColorationLitMaterial.ShadedLevelColorationLitMaterial
- RemoveSurfaceMaterialName=/Engine/EngineMaterials/RemoveSurfaceMaterial.RemoveSurfaceMaterial
- VertexColorMaterialName=/Engine/EngineDebugMaterials/VertexColorMaterial.VertexColorMaterial
- VertexColorViewModeMaterialName_ColorOnly=/Engine/EngineDebugMaterials/VertexColorViewMode_ColorOnly.VertexColorViewMode_ColorOnly
- VertexColorViewModeMaterialName_AlphaAsColor=/Engine/EngineDebugMaterials/VertexColorViewMode_AlphaAsColor.VertexColorViewMode_AlphaAsColor
- VertexColorViewModeMaterialName_RedOnly=/Engine/EngineDebugMaterials/VertexColorViewMode_RedOnly.VertexColorViewMode_RedOnly
- VertexColorViewModeMaterialName_GreenOnly=/Engine/EngineDebugMaterials/VertexColorViewMode_GreenOnly.VertexColorViewMode_GreenOnly
- VertexColorViewModeMaterialName_BlueOnly=/Engine/EngineDebugMaterials/VertexColorViewMode_BlueOnly.VertexColorViewMode_BlueOnly
- BoneWeightMaterialName=/Engine/EngineDebugMaterials/BoneWeightMaterial.BoneWeightMaterial
- ConstraintLimitMaterialName=/Engine/EditorMaterials/PhAT_JointLimitMaterial.PhAT_JointLimitMaterial
- InvalidLightmapSettingsMaterialName=/Engine/EngineMaterials/M_InvalidLightmapSettings.M_InvalidLightmapSettings
- PreviewShadowsIndicatorMaterialName=/Engine/EditorMaterials/PreviewShadowIndicatorMaterial.PreviewShadowIndicatorMaterial
- EditorBrushMaterialName=/Engine/EngineMaterials/EditorBrushMaterial.EditorBrushMaterial
- DefaultPhysMaterialName=/Game/PrimalEarth/General/M_Default.M_Default
- DefaultDeferredDecalMaterialName=/Engine/EngineMaterials/DefaultDeferredDecalMaterial.DefaultDeferredDecalMaterial
- DefaultPostProcessMaterialName=/Engine/EngineMaterials/DefaultPostProcessMaterial.DefaultPostProcessMaterial
- TextureStreamingBoundsMaterialName=/Engine/EditorMaterials/Utilities/TextureStreamingBounds_MATInst.TextureStreamingBounds_MATInst
- ArrowMaterialName=/Engine/EditorMaterials/GizmoMaterial.GizmoMaterial
- bAllowHostMigration=false
- HostMigrationTimeout=15
- ParticleEventManagerClassPath=/Script/Engine.ParticleEventManager
- DefaultTireTypeName=/Engine/EngineTireTypes/DefaultTireType.DefaultTireType
- DefaultPreviewPawnClassName=/Script/Engine.DefaultPawn
- PlayOnConsoleSaveDir=Autosaves
- LightingOnlyBrightness=(R=0.300000,G=0.300000,B=0.300000,A=1.000000)
- LightComplexityColors=(R=0,G=0,B=0,A=1)
- LightComplexityColors=(R=0,G=255,B=0,A=1)
- LightComplexityColors=(R=63,G=191,B=0,A=1)
- LightComplexityColors=(R=127,G=127,B=0,A=1)
- LightComplexityColors=(R=191,G=63,B=0,A=1)
- LightComplexityColors=(R=255,G=0,B=0,A=1)
- ShaderComplexityColors=(R=0.0,G=1.0,B=0.127,A=1.0)
- ShaderComplexityColors=(R=0.0,G=1.0,B=0.0,A=1.0)
- ShaderComplexityColors=(R=0.046,G=0.52,B=0.0,A=1.0)
- ShaderComplexityColors=(R=0.215,G=0.215,B=0.0,A=1.0)
- ShaderComplexityColors=(R=0.52,G=0.046,B=0.0,A=1.0)
- ShaderComplexityColors=(R=0.7,G=0.0,B=0.0,A=1.0)
- ShaderComplexityColors=(R=1.0,G=0.0,B=0.0,A=1.0)
- ShaderComplexityColors=(R=1.0,G=0.0,B=0.5,A=1.0)
- ShaderComplexityColors=(R=1.0,G=0.9,B=0.9,A=1.0)
- StationaryLightOverlapColors=(R=0.0,G=1.0,B=0.127,A=1.0)
- StationaryLightOverlapColors=(R=0.0,G=1.0,B=0.0,A=1.0)
- StationaryLightOverlapColors=(R=0.046,G=0.52,B=0.0,A=1.0)
- StationaryLightOverlapColors=(R=0.215,G=0.215,B=0.0,A=1.0)
- StationaryLightOverlapColors=(R=0.52,G=0.046,B=0.0,A=1.0)
- StationaryLightOverlapColors=(R=0.7,G=0.0,B=0.0,A=1.0)
- StationaryLightOverlapColors=(R=1.0,G=0.0,B=0.0,A=1.0)
- StationaryLightOverlapColors=(R=1.0,G=0.0,B=0.5,A=1.0)
- StationaryLightOverlapColors=(R=1.0,G=0.9,B=0.9,A=1.0)
- MaxPixelShaderAdditiveComplexityCount=3000
- MaxES2PixelShaderAdditiveComplexityCount=600
- TimeBetweenPurgingPendingKillObjects=60
- bUseBackgroundLevelStreaming=True
- LevelStreamingActorsUpdateTimeLimit=5.0
- LevelStreamingComponentsRegistrationGranularity=10
- bSubtitlesEnabled=True
- bSubtitlesForcedOff=false
- DefaultSoundName=/Engine/EngineSounds/WhiteNoise.WhiteNoise
- MaximumLoopIterationCount=1000000
- bAllowDebugViewmodesOnConsoles=false
- CameraRotationThreshold=45.0
- CameraTranslationThreshold=10000
- PrimitiveProbablyVisibleTime=8.0
- MaxOcclusionPixelsFraction=0.1
- MinLightMapDensity=0.0
- IdealLightMapDensity=0.05
- MaxLightMapDensity=0.2
- RenderLightMapDensityGrayscaleScale=1.0
- RenderLightMapDensityColorScale=1.0
- bRenderLightMapDensityGrayscale=false
- LightMapDensityVertexMappedColor=(R=0.650000,G=0.650000,B=0.250000,A=1.000000)
- LightMapDensitySelectedColor=(R=1.000000,G=0.200000,B=1.000000,A=1.000000)
- bDisablePhysXHardwareSupport=True
- bPauseOnLossOfFocus=false
- MaxParticleResize=0
- MaxParticleResizeWarn=0
- NetClientTicksPerSecond=200
- StatColorMappings=(StatName="AverageFPS",ColorMap=((In=15.0,Out=(R=255)),(In=30,Out=(R=255,G=255)),(In=45.0,Out=(G=255))))
- StatColorMappings=(StatName="Frametime",ColorMap=((In=1.0,Out=(G=255)),(In=25.0,Out=(G=255)),(In=29.0,Out=(R=255,G=255)),(In=33.0,Out=(R=255))))
- StatColorMappings=(StatName="Streaming fudge factor",ColorMap=((In=0.0,Out=(G=255)),(In=1.0,Out=(G=255)),(In=2.5,Out=(R=255,G=255)),(In=5.0,Out=(R=255)),(In=10.0,Out=(R=255))))
- bShouldGenerateLowQualityLightmaps=true
- DisplayGamma=2.2
- MinDesiredFrameRate=35.000000
- InitialButtonRepeatDelay=0.2
- ButtonRepeatDelay=0.1
- NetDriverDefinitions=(DefName="GameNetDriver",DriverClassName="/Script/OnlineSubsystemUtils.IpNetDriver",DriverClassNameFallback="/Script/OnlineSubsystemUtils.IpNetDriver")
- bSmoothFrameRate=false
- SmoothedFrameRateRange=(LowerBound=(Type=Inclusive,Value=22.000000),UpperBound=(Type=Exclusive,Value=62.000000))
- bCheckForMultiplePawnsSpawnedInAFrame=false
- NumPawnsAllowedToBeSpawnedInAFrame=2
- DefaultSelectedMaterialColor=(R=0.840000,G=0.920000,B=0.020000,A=1.000000)
- bEnableOnScreenDebugMessages=true
- NearClipPlane=3.000000
- bUseStreamingPause=false
- ActiveClassRedirects=(OldClassName="CylinderComponent",NewClassName="CapsuleComponent")
- ActiveClassRedirects=(OldClassName="ComponentProperty",NewClassName="ObjectProperty")
- ActiveClassRedirects=(OldClassName="WeakComponentProperty",NewClassName="WeakObjectProperty")
- ActiveClassRedirects=(OldClassName="KActor",NewClassName="PhysicsActor")
- ActiveClassRedirects=(OldClassName="KAsset",NewClassName="SkeletalMeshActor")
- ActiveClassRedirects=(OldClassName="DistributionFloat",NewClassName="/Script/Engine.DistributionFloat")
- ActiveClassRedirects=(OldClassName="DistributionVector",NewClassName="/Script/Engine.DistributionVector")
- ActiveClassRedirects=(OldClassName="RB_RadialForceActor",NewClassName="/Script/Engine.RadialForceActor")
- ActiveClassRedirects=(OldClassName="RB_BodySetup",NewClassName="BodySetup")
- ActiveClassRedirects=(OldClassName="AnimTreeInstance",NewClassName="AnimInstance")
- ActiveClassRedirects=(OldClassName="VimInstance",NewClassName="AnimInstance")
- ActiveClassRedirects=(OldClassName="VimBlueprint",NewClassName="AnimBlueprint")
- ActiveClassRedirects=(OldClassName="VimGeneratedClass",NewClassName="AnimBlueprintGeneratedClass")
- ActiveClassRedirects=(OldClassName="UVimBlueprintFactory",NewClassName="UAnimBlueprintFactory")
- ActiveClassRedirects=(OldClassName="K2Node_SpawnActorFromArchetype",NewClassName="K2Node_SpawnActor")
- ActiveClassRedirects=(OldClassName="A2Node_AdditiveSequence",NewClassName="A2Node_Sequence")
- ActiveClassRedirects=(OldClassName="Timeline",NewClassName="TimelineComponent")
- ActiveClassRedirects=(OldClassName="CurveFloatKeyframed",NewClassName="CurveFloat")
- ActiveClassRedirects=(OldClassName="CurveVectorKeyframed",NewClassName="CurveVector")
- ActiveClassRedirects=(OldClassName="ReflectionCapture",NewClassName="SphereReflectionCapture")
- ActiveClassRedirects=(OldClassName="ReflectionCaptureComponent",NewClassName="SphereReflectionCaptureComponent")
- ActiveClassRedirects=(OldClassName="DirectionalLightImmovable",NewClassName="DirectionalLightStationary")
- ActiveClassRedirects=(OldClassName="SoundNodeAttenuationAndGain",NewClassName="SoundNodeAttenuation")
- ActiveClassRedirects=(OldClassName="AmbientSoundMovable",NewClassName="AmbientSound")
- ActiveClassRedirects=(OldClassName="AmbientSoundSimple",NewClassName="AmbientSound")
- ActiveClassRedirects=(OldClassName="AmbientSoundSimpleToggleable",NewClassName="AmbientSound")
- ActiveClassRedirects=(OldClassName="AmbientSoundNonLoop",NewClassName="AmbientSound")
- ActiveClassRedirects=(OldClassName="AmbientSoundNonLoopingToggleable",NewClassName="AmbientSound")
- ActiveClassRedirects=(OldClassName="ReverbVolumeToggleable",NewClassName="ReverbVolume")
- ActiveClassRedirects=(OldClassName="BlueprintActorBase",NewClassName="Actor")
- ActiveClassRedirects=(OldClassName="WorldInfo",NewClassName="WorldSettings")
- ActiveClassRedirects=(OldClassName="RB_Handle",NewClassName="PhysicsHandleComponent")
- ActiveClassRedirects=(OldClassName="RB_RadialForceComponent",NewClassName="RadialForceComponent")
- ActiveClassRedirects=(OldClassName="SoundMode",NewClassName="SoundMix")
- ActiveClassRedirects=(OldClassName="RB_ThrusterComponent",NewClassName="PhysicsThrusterComponent")
- ActiveClassRedirects=(OldClassName="RB_Thruster",NewClassName="PhysicsThruster")
- ActiveClassRedirects=(OldClassName="RB_ConstraintSetup",NewClassName="PhysicsConstraintTemplate")
- ActiveClassRedirects=(OldClassName="RB_BSJointSetup",NewClassName="PhysicsConstraintTemplate")
- ActiveClassRedirects=(OldClassName="RB_HingeSetup",NewClassName="PhysicsConstraintTemplate")
- ActiveClassRedirects=(OldClassName="RB_PrismaticSetup",NewClassName="PhysicsConstraintTemplate")
- ActiveClassRedirects=(OldClassName="RB_SkelJointSetup",NewClassName="PhysicsConstraintTemplate")
- ActiveClassRedirects=(OldClassName="RB_ConstraintComponent",NewClassName="PhysicsConstraintComponent")
- ActiveClassRedirects=(OldClassName="RB_ConstraintActor",NewClassName="PhysicsConstraintActor")
- ActiveClassRedirects=(OldClassName="RB_BSJointActor",NewClassName="PhysicsBSJointActor")
- ActiveClassRedirects=(OldClassName="RB_HingeActor",NewClassName="PhysicsHingeActor")
- ActiveClassRedirects=(OldClassName="RB_PrismaticActor",NewClassName="PhysicsPrismaticActor")
- ActiveClassRedirects=(OldClassName="PhysicsBSJointActor",NewClassName="PhysicsConstraintActor")
- ActiveClassRedirects=(OldClassName="PhysicsHingeActor",NewClassName="PhysicsConstraintActor")
- ActiveClassRedirects=(OldClassName="PhysicsPrismaticActor",NewClassName="PhysicsConstraintActor")
- ActiveClassRedirects=(OldClassName="EMovementMode",NewClassName="/Script/Engine.EngineTypes:EMovementMode")
- ActiveClassRedirects=(OldClassName="SensingComponent",NewClassName="PawnSensingComponent")
- ActiveClassRedirects=(OldClassName="MovementComp_Character",NewClassName="CharacterMovementComponent")
- ActiveClassRedirects=(OldClassName="MovementComp_Rotating",NewClassName="RotatingMovementComponent")
- ActiveClassRedirects=(OldClassName="MovementComp_Projectile",NewClassName="ProjectileMovementComponent")
- ActiveClassRedirects=(OldClassName="VehicleSim",NewClassName="VehicleMovementComponent")
- ActiveClassRedirects=(OldClassName="VehicleSimNoDrive",NewClassName="VehicleMovementComponentNoDrive")
- ActiveClassRedirects=(OldClassName="MovementComp_Vehicle",NewClassName="VehicleMovementComponent")
- ActiveClassRedirects=(OldClassName="MovementComp_VehicleNoDrive",NewClassName="VehicleMovementComponentNoDrive")
- ActiveClassRedirects=(OldClassName="DefaultPawnMovement",NewClassName="FloatingPawnMovement")
- ActiveClassRedirects=(OldClassName="StaticMeshReplicatedComponent",NewClassName="StaticMeshComponent")
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- ActiveClassRedirects=(OldClassName="Vehicle",NewClassName="WheeledVehicle")
- ActiveClassRedirects=(OldClassName="VehicleMovementComponent",NewClassName="WheeledVehicleMovementComponent")
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- ActiveClassRedirects=(OldClassName="DefaultPawn",OldSubobjName="DefaultPawnMovement0",NewSubobjName="MovementComponent0")
- ActiveClassRedirects=(OldClassName="K2Node_BoundEvent",NewClassName="/Script/BlueprintGraph.K2Node_ActorBoundEvent")
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- ActiveClassRedirects=(OldClassName="A2Node_AnimData",NewClassName="/Script/BlueprintGraph.K2Node_DeadClass",InstanceOnly="true")
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- TaggedPropertyRedirects=(ClassName="CameraComponent",OldPropertyName="bUsePawnViewRotation",NewPropertyName="bUsePawnControlRotation")
- TaggedPropertyRedirects=(ClassName="MaterialEditorInstanceConstant",OldPropertyName="RefractionBias",NewPropertyName="RefractionDepthBias")
- TaggedPropertyRedirects=(ClassName="Material",OldPropertyName="RefractionBias",NewPropertyName="RefractionDepthBias")
- TaggedPropertyRedirects=(ClassName="SlateBrush",OldPropertyName="TextureObject",NewPropertyName="ResourceObject")
- TaggedPropertyRedirects=(ClassName="SlateBrush",OldPropertyName="TextureName",NewPropertyName="ResourceName")
- TaggedPropertyRedirects=(ClassName="PostProcessSettings",OldPropertyName="bOverride_EyeAdaptationLowPercent",NewPropertyName="bOverride_AutoExposureLowPercent")
- TaggedPropertyRedirects=(ClassName="PostProcessSettings",OldPropertyName="bOverride_EyeAdaptationHighPercent",NewPropertyName="bOverride_AutoExposureHighPercent")
- TaggedPropertyRedirects=(ClassName="PostProcessSettings",OldPropertyName="bOverride_EyeAdaptationMinBrightness",NewPropertyName="bOverride_AutoExposureMinBrightness")
- TaggedPropertyRedirects=(ClassName="PostProcessSettings",OldPropertyName="bOverride_EyeAdaptationMaxBrightness",NewPropertyName="bOverride_AutoExposureMaxBrightness")
- TaggedPropertyRedirects=(ClassName="PostProcessSettings",OldPropertyName="bOverride_EyeAdaptionSpeedDown",NewPropertyName="bOverride_AutoExposureSpeedDown")
- TaggedPropertyRedirects=(ClassName="PostProcessSettings",OldPropertyName="bOverride_EyeAdaptionSpeedUp",NewPropertyName="bOverride_AutoExposureSpeedUp")
- TaggedPropertyRedirects=(ClassName="PostProcessSettings",OldPropertyName="bOverride_ExposureOffset",NewPropertyName="bOverride_AutoExposureBias")
- TaggedPropertyRedirects=(ClassName="PostProcessSettings",OldPropertyName="EyeAdaptationLowPercent",NewPropertyName="AutoExposureLowPercent")
- TaggedPropertyRedirects=(ClassName="PostProcessSettings",OldPropertyName="EyeAdaptationHighPercent",NewPropertyName="AutoExposureHighPercent")
- TaggedPropertyRedirects=(ClassName="PostProcessSettings",OldPropertyName="EyeAdaptationMinBrightness",NewPropertyName="AutoExposureMinBrightness")
- TaggedPropertyRedirects=(ClassName="PostProcessSettings",OldPropertyName="EyeAdaptationMaxBrightness",NewPropertyName="AutoExposureMaxBrightness")
- TaggedPropertyRedirects=(ClassName="PostProcessSettings",OldPropertyName="EyeAdaptionSpeedDown",NewPropertyName="AutoExposureSpeedDown")
- TaggedPropertyRedirects=(ClassName="PostProcessSettings",OldPropertyName="EyeAdaptionSpeedUp",NewPropertyName="AutoExposureSpeedUp")
- TaggedPropertyRedirects=(ClassName="PostProcessSettings",OldPropertyName="ExposureOffset",NewPropertyName="AutoExposureBias")
- TaggedPropertyRedirects=(ClassName="FSM_AIProjectileThrow",OldPropertyName="MinTimeBetweenThrows",NewPropertyName="MinTimeBetweenAttacks")
- TaggedPropertyRedirects=(ClassName="FSM_AIProjectileThrow",OldPropertyName="MaxThrowRange",NewPropertyName="MaxAttackRange")
- TaggedPropertyRedirects=(ClassName="FSM_AIProjectileThrow",OldPropertyName="MinThrowRange",NewPropertyName="MinAttackRange")
- TaggedPropertyRedirects=(ClassName="FSM_AIProjectileThrow",OldPropertyName="NumThrowsToReachTargetAccuracy",NewPropertyName="NumAttacksToReachTargetAccuracy")
- TaggedPropertyRedirects=(ClassName="AnimInstance",OldPropertyName="VimVertexAnims",NewPropertyName="VertexAnims")
- TaggedPropertyRedirects=(ClassName="SkinnedMeshComponent",OldPropertyName="SkinnedMeshUpdateFlag",NewPropertyName="MeshComponentUpdateFlag")
- TaggedPropertyRedirects=(ClassName="AnimSequence",OldPropertyName="BasePose",NewPropertyName="RetargetSource")
- TaggedPropertyRedirects=(ClassName="AnimCurveBase", OldPropertyName="CurveName", NewPropertyName="LastObservedName")
- EnumRedirects=(EnumName="EMeshComponentUpdateFlag",OldEnumEntry="SMU_AlwaysTickPoseAndRefreshBones",NewEnumEntry="EMeshComponentUpdateFlag::AlwaysTickPoseAndRefreshBones")
- EnumRedirects=(EnumName="EMeshComponentUpdateFlag",OldEnumEntry="SMU_AlwaysTickPose",NewEnumEntry="EMeshComponentUpdateFlag::AlwaysTickPose")
- EnumRedirects=(EnumName="EMeshComponentUpdateFlag",OldEnumEntry="SMU_OnlyTickPoseWhenRendered",NewEnumEntry="EMeshComponentUpdateFlag::OnlyTickPoseWhenRendered")
- TaggedPropertyRedirects=(ClassName="PaperRenderComponent",OldPropertyName="TestMaterial",NewPropertyName="MaterialOverride")
- ActiveClassRedirects=(OldClassName="PaperRenderComponent",NewClassName="/Script/Paper2D.PaperSpriteComponent")
- ActiveClassRedirects=(OldClassName="PaperAnimatedRenderComponent",NewClassName="/Script/Paper2D.PaperFlipbookComponent")
- ActiveClassRedirects=(OldClassName="PaperRenderActor",NewClassName="/Script/Paper2D.PaperSpriteActor")
- TaggedPropertyRedirects=(ClassName="CollisionResponseContainer",OldPropertyName="RigidBody",NewPropertyName="PhysicsBody")
- TaggedPropertyRedirects=(ClassName="CollisionResponseContainer",OldPropertyName="Static",NewPropertyName="WorldStatic")
- TaggedPropertyRedirects=(ClassName="CollisionResponseContainer",OldPropertyName="Dynamic",NewPropertyName="WorldDynamic")
- TaggedPropertyRedirects=(ClassName="BodyInstance",OldPropertyName="MovementChannel",NewPropertyName="ObjectType")
- K2FieldRedirects=(OldFieldName="PrimitiveComponent.SetMovementChannel",NewFieldName="PrimitiveComponent.SetCollisionObjectType")
- K2FieldRedirects=(OldFieldName="SceneComponent.AttachTo",NewFieldName="SceneComponent.K2_AttachTo")
- K2FieldRedirects=(OldFieldName="Actor.AttachRootComponentTo",NewFieldName="Actor.K2_AttachRootComponentTo")
- K2FieldRedirects=(OldFieldName="Actor.AttachRootComponentToActor",NewFieldName="Actor.K2_AttachRootComponentToActor")
- TaggedPropertyRedirects=(ClassName="AnimNotifyEvent",OldPropertyName="Time",NewPropertyName="DisplayTime")
- TaggedPropertyRedirects=(ClassName="BranchingPoint",OldPropertyName="Time",NewPropertyName="DisplayTime")
- ActiveClassRedirects=(OldClassName="PlayerCamera",NewClassName="PlayerCameraManager")
- TaggedPropertyRedirects=(ClassName="PlayerController",OldPropertyName="PlayerCamera",NewPropertyName="PlayerCameraManager")
- TaggedPropertyRedirects=(ClassName="PlayerController",OldPropertyName="PlayerCameraClass",NewPropertyName="PlayerCameraManagerClass")
- K2FieldRedirects=(OldFieldName="GameplayStatics.GetPlayerCamera",NewFieldName="GameplayStatics.GetPlayerCameraManager")
- EnumRedirects=(EnumName="ECollisionChannel",OldEnumEntry="ECC_Default",NewEnumEntry="ECC_Visibility")
- EnumRedirects=(EnumName="ECollisionChannel",OldEnumEntry="ECC_WorldTrace",NewEnumEntry="ECC_WorldStatic")
- EnumRedirects=(EnumName="ECollisionChannel",OldEnumEntry="ECC_Static",NewEnumEntry="ECC_WorldStatic")
- EnumRedirects=(EnumName="ECollisionChannel",OldEnumEntry="ECC_Dynamic",NewEnumEntry="ECC_WorldDynamic")
- EnumRedirects=(EnumName="ECollisionResponse",OldEnumEntry="ECR_Touch",NewEnumEntry="ECR_Overlap")
- EnumRedirects=(EnumName="ECollisionChannel",OldEnumEntry="ECC_PawnMovement",NewEnumEntry="ECC_Pawn")
- EnumRedirects=(EnumName="ECollisionChannel",OldEnumEntry="ECC_VehicleMovement",NewEnumEntry="ECC_Vehicle")
- EnumRedirects=(EnumName="ECollisionChannel",OldEnumEntry="ECC_RigidBody",NewEnumEntry="ECC_PhysicsBody")
- EnumRedirects=(EnumName="ECollisionChannel",OldEnumEntry="ECC_RigidBodyInteractable",NewEnumEntry="ECC_PhysicsBody")
- EnumRedirects=(EnumName="ECollisionChannel",OldEnumEntry="ECC_TouchAll",NewEnumEntry="ECC_OverlapAll")
- EnumRedirects=(EnumName="ECollisionChannel",OldEnumEntry="ECC_TouchAllDynamic",NewEnumEntry="ECC_OverlapAllDynamic")
- EnumRedirects=(EnumName="ECollisionChannel",OldEnumEntry="ECC_TouchAllStatic",NewEnumEntry="ECC_OverlapAllStatic")
- EnumRedirects=(EnumName="ECollisionChannel",OldEnumEntry="ECC_OverlapAll",NewEnumEntry="ECC_OverlapAll_Deprecated")
- EnumRedirects=(EnumName="ECollisionChannel",OldEnumEntry="ECC_OverlapAllDynamic",NewEnumEntry="ECC_OverlapAllDynamic_Deprecated")
- EnumRedirects=(EnumName="ECollisionChannel",OldEnumEntry="ECC_OverlapAllStatic",NewEnumEntry="ECC_OverlapAllStatic_Deprecated")
- EnumRedirects=(EnumName="EParticleEventType",OldEnumEntry="EPET_Kismet",NewEnumEntry="EPET_Blueprint")
- EnumRedirects=(EnumName="EKeys",OldEnumEntry="EKeys::XboxTypeS_LeftX",NewEnumEntry="EKeys::Gamepad_LeftX")
- EnumRedirects=(EnumName="EKeys",OldEnumEntry="EKeys::XboxTypeS_LeftY",NewEnumEntry="EKeys::Gamepad_LeftY")
- EnumRedirects=(EnumName="EKeys",OldEnumEntry="EKeys::XboxTypeS_RightX",NewEnumEntry="EKeys::Gamepad_RightX")
- EnumRedirects=(EnumName="EKeys",OldEnumEntry="EKeys::XboxTypeS_RightY",NewEnumEntry="EKeys::Gamepad_RightY")
- EnumRedirects=(EnumName="EKeys",OldEnumEntry="EKeys::XboxTypeS_LeftTriggerAxis",NewEnumEntry="EKeys::Gamepad_LeftTriggerAxis")
- EnumRedirects=(EnumName="EKeys",OldEnumEntry="EKeys::XboxTypeS_RightTriggerAxis",NewEnumEntry="EKeys::Gamepad_RightTriggerAxis")
- EnumRedirects=(EnumName="EKeys",OldEnumEntry="EKeys::XboxTypeS_LeftThumbstick",NewEnumEntry="EKeys::Gamepad_LeftThumbstick")
- EnumRedirects=(EnumName="EKeys",OldEnumEntry="EKeys::XboxTypeS_RightThumbstick",NewEnumEntry="EKeys::Gamepad_RightThumbstick")
- EnumRedirects=(EnumName="EKeys",OldEnumEntry="EKeys::XboxTypeS_Back",NewEnumEntry="EKeys::Gamepad_Special_Left")
- EnumRedirects=(EnumName="EKeys",OldEnumEntry="EKeys::XboxTypeS_Start",NewEnumEntry="EKeys::Gamepad_Special_Right")
- EnumRedirects=(EnumName="EKeys",OldEnumEntry="EKeys::XboxTypeS_A",NewEnumEntry="EKeys::Gamepad_FaceButton_Bottom")
- EnumRedirects=(EnumName="EKeys",OldEnumEntry="EKeys::XboxTypeS_B",NewEnumEntry="EKeys::Gamepad_FaceButton_Right")
- EnumRedirects=(EnumName="EKeys",OldEnumEntry="EKeys::XboxTypeS_X",NewEnumEntry="EKeys::Gamepad_FaceButton_Left")
- EnumRedirects=(EnumName="EKeys",OldEnumEntry="EKeys::XboxTypeS_Y",NewEnumEntry="EKeys::Gamepad_FaceButton_Top")
- EnumRedirects=(EnumName="EKeys",OldEnumEntry="EKeys::XboxTypeS_LeftShoulder",NewEnumEntry="EKeys::Gamepad_LeftShoulder")
- EnumRedirects=(EnumName="EKeys",OldEnumEntry="EKeys::XboxTypeS_RightShoulder",NewEnumEntry="EKeys::Gamepad_RightShoulder")
- EnumRedirects=(EnumName="EKeys",OldEnumEntry="EKeys::XboxTypeS_LeftTrigger",NewEnumEntry="EKeys::Gamepad_LeftTrigger")
- EnumRedirects=(EnumName="EKeys",OldEnumEntry="EKeys::XboxTypeS_RightTrigger",NewEnumEntry="EKeys::Gamepad_RightTrigger")
- EnumRedirects=(EnumName="EKeys",OldEnumEntry="EKeys::XboxTypeS_DPad_Up",NewEnumEntry="EKeys::Gamepad_DPad_Up")
- EnumRedirects=(EnumName="EKeys",OldEnumEntry="EKeys::XboxTypeS_DPad_Down",NewEnumEntry="EKeys::Gamepad_DPad_Down")
- EnumRedirects=(EnumName="EKeys",OldEnumEntry="EKeys::XboxTypeS_DPad_Right",NewEnumEntry="EKeys::Gamepad_DPad_Right")
- EnumRedirects=(EnumName="EKeys",OldEnumEntry="EKeys::XboxTypeS_DPad_Left",NewEnumEntry="EKeys::Gamepad_DPad_Left")
- TaggedPropertyRedirects=(ClassName="SceneComponent",OldPropertyName="ModifyFrequency",NewPropertyName="Mobility")
- K2FieldRedirects=(OldFieldName="SceneComponent.ModifyFrequency",NewFieldName="Mobility")
- EnumRedirects=(EnumName="EComponentMobility",OldEnumEntry="MF_Static",NewEnumEntry="EComponentMobility::Static")
- EnumRedirects=(EnumName="EComponentMobility",OldEnumEntry="MF_OccasionallyModified",NewEnumEntry="EComponentMobility::Stationary")
- EnumRedirects=(EnumName="EComponentMobility",OldEnumEntry="MF_Dynamic",NewEnumEntry="EComponentMobility::Movable")
- ActiveClassRedirects=(OldClassName="EModifyFrequency",NewClassName="EComponentMobility")
- TaggedPropertyRedirects=(ClassName="TextureFactory",OldPropertyName="LightingModel",NewPropertyName="ShadingModel")
- TaggedPropertyRedirects=(ClassName="Material",OldPropertyName="LightingModel",NewPropertyName="ShadingModel")
- TaggedPropertyRedirects=(ClassName="MaterialInstanceBasePropertyOverrides",OldPropertyName="bOverride_LightingModel",NewPropertyName="bOverride_ShadingModel")
- TaggedPropertyRedirects=(ClassName="MaterialInstanceBasePropertyOverrides",OldPropertyName="LightingModel",NewPropertyName="ShadingModel")
- EnumRedirects=(EnumName="ESceneTextureId",OldEnumEntry="PPI_LightingModel",NewEnumEntry="PPI_ShadingModel")
- EnumRedirects=(EnumName="EMaterialShadingModel",OldEnumEntry="MLM_DefaultLit",NewEnumEntry="MSM_DefaultLit")
- EnumRedirects=(EnumName="EMaterialShadingModel",OldEnumEntry="MLM_Unlit",NewEnumEntry="MSM_Unlit")
- EnumRedirects=(EnumName="EMaterialShadingModel",OldEnumEntry="MLM_Subsurface",NewEnumEntry="MSM_Subsurface")
- EnumRedirects=(EnumName="EMaterialShadingModel",OldEnumEntry="MLM_PreintegratedSkin",NewEnumEntry="MSM_PreintegratedSkin")
- ActiveClassRedirects=(OldClassName="EMaterialLightingModel",NewClassName="EMaterialShadingModel")
- EnumRedirects=(EnumName="EAttachLocationType",OldEnumEntry="EAttachLocationType_RelativeOffset",NewEnumEntry="EAttachLocation::KeepRelativeOffset")
- EnumRedirects=(EnumName="EAttachLocationType",OldEnumEntry="EAttachLocationType_AbsoluteWorld",NewEnumEntry="EAttachLocation::KeepWorldPosition")
- EnumRedirects=(EnumName="EAttachLocationType",OldEnumEntry="EAttachLocationType_SnapTo",NewEnumEntry="EAttachLocation::SnapToTarget")
- EnumRedirects=(EnumName="ETranslucencyLightingMode",OldEnumEntry="TLM_PerPixel",NewEnumEntry="TLM_VolumetricDirectional")
- EnumRedirects=(EnumName="ETranslucencyLightingMode",OldEnumEntry="TLM_PerPixelNonDirectional",NewEnumEntry="TLM_VolumetricNonDirectional")
- K2FieldRedirects=(OldFieldName="Actor.PrintString",NewFieldName="KismetSystemLibrary.PrintString")
- K2FieldRedirects=(OldFieldName="Actor.PlaySound",NewFieldName="PlaySoundAtLocation")
- K2FieldRedirects=(OldFieldName="Actor.GetLocation",NewFieldName="K2_GetActorLocation")
- K2FieldRedirects=(OldFieldName="Actor.GetRotation",NewFieldName="K2_GetActorRotation")
- K2FieldRedirects=(OldFieldName="Actor.SetLocation",NewFieldName="K2_SetActorLocation")
- K2FieldRedirects=(OldFieldName="Actor.SetRotation",NewFieldName="SetActorRotation")
- K2FieldRedirects=(OldFieldName="Actor.GetController",NewFieldName="Pawn.GetController")
- K2FieldRedirects=(OldFieldName="SceneComponent.GetLocation",NewFieldName="K2_GetComponentLocation")
- K2FieldRedirects=(OldFieldName="SceneComponent.GetRotation",NewFieldName="K2_GetComponentRotation")
- K2FieldRedirects=(OldFieldName="SceneComponent.GetComponentToWorld",NewFieldName="K2_GetComponentToWorld")
- K2FieldRedirects=(OldFieldName="Actor.Destroy",NewFieldName="K2_DestroyActor")
- K2FieldRedirects=(OldFieldName="Actor.GetControllerAnalogStickState",NewFieldName="InputComponent.GetControllerAnalogStickState")
- K2FieldRedirects=(OldFieldName="Actor.HasTag", NewFieldName="Actor.ActorHasTag")
- K2FieldRedirects=(OldFieldName="MaterialInstanceConstant.SetVectorParameterValue",NewFieldName="MaterialInstanceDynamic.SetVectorParameterValue")
- K2FieldRedirects=(OldFieldName="MaterialInstanceConstant.SetScalarParameterValue",NewFieldName="MaterialInstanceDynamic.SetScalarParameterValue")
- K2FieldRedirects=(OldFieldName="MaterialInstanceConstant.SetTextureParameterValue",NewFieldName="MaterialInstanceDynamic.SetTextureParameterValue")
- K2FieldRedirects=(OldFieldName="PrimitiveComponent.CreateAndSetMaterialInstanceConstant",NewFieldName="CreateAndSetMaterialInstanceDynamic")
- K2FieldRedirects=(OldFieldName="MeshComponent.CreateAndSetMaterialInstanceConstant",NewFieldName="CreateAndSetMaterialInstanceDynamic")
- K2FieldRedirects=(OldFieldName="ParticleSystemComponent.CreateAndSetMaterialInstanceConstant",NewFieldName="CreateAndSetMaterialInstanceDynamic")
- K2FieldRedirects=(OldFieldName="ADynamicSMActor.CreateMICForElement",NewFieldName="CreateMIDForElement")
- K2FieldRedirects=(OldFieldName="Actor.MakeMICForMaterial",NewFieldName="MakeMIDForMaterial")
- K2FieldRedirects=(OldFieldName="Actor.BreakHitResult",NewFieldName="GameplayStatics.BreakHitResult")
- K2FieldRedirects=(OldFieldName="Actor.MakeLiteralInt",NewFieldName="KismetSystemLibrary.MakeLiteralInt")
- K2FieldRedirects=(OldFieldName="Actor.MakeLiteralFloat",NewFieldName="KismetSystemLibrary.MakeLiteralFloat")
- K2FieldRedirects=(OldFieldName="Actor.MakeLiteralBool",NewFieldName="KismetSystemLibrary.MakeLiteralBool")
- K2FieldRedirects=(OldFieldName="Actor.MakeLiteralName",NewFieldName="KismetSystemLibrary.MakeLiteralName")
- K2FieldRedirects=(OldFieldName="Actor.MakeLiteralByte",NewFieldName="KismetSystemLibrary.MakeLiteralByte")
- K2FieldRedirects=(OldFieldName="Actor.MakeLiteralString",NewFieldName="KismetSystemLibrary.MakeLiteralString")
- K2FieldRedirects=(OldFieldName="KismetSystemLibrary.KismetLineTraceComponents",NewFieldName="KismetSystemLibrary.KismetLineTraceMulti")
- K2FieldRedirects=(OldFieldName="KismetSystemLibrary.KismetLineTraceActors",NewFieldName="KismetSystemLibrary.KismetLineTraceMulti")
- K2FieldRedirects=(OldFieldName="Actor.KismetTrace",NewFieldName="KismetSystemLibrary.KismetLineTraceSingle")
- K2FieldRedirects=(OldFieldName="LevelScriptActor.ExecuteConsoleCommand",NewFieldName="KismetSystemLibrary.ExecuteConsoleCommand")
- K2FieldRedirects=(OldFieldName="LevelScriptActor.SetSoundMode",NewFieldName="GameplayStatics.SetSoundMode")
- K2FieldRedirects=(OldFieldName="LevelScriptActor.LoadStreamLevel",NewFieldName="GameplayStatics.LoadStreamLevel")
- K2FieldRedirects=(OldFieldName="LevelScriptActor.UnloadStreamLevel",NewFieldName="GameplayStatics.UnloadStreamLevel")
- K2FieldRedirects=(OldFieldName="LevelScriptActor.OpenLevel",NewFieldName="GameplayStatics.OpenLevel")
- K2FieldRedirects=(OldFieldName="Pawn.OnLanded",NewFieldName="Character.OnLanded")
- K2FieldRedirects=(OldFieldName="Pawn.LaunchPawn",NewFieldName="Character.LaunchCharacter")
- K2FieldRedirects=(OldFieldName="Character.Launch",NewFieldName="Character.LaunchCharacter")
- K2FieldRedirects=(OldFieldName="Character.IsJumping",NewFieldName="Character.IsJumpProvidingForce")
- K2FieldRedirects=(OldFieldName="Actor.SetActorLocation",NewFieldName="Actor.K2_SetActorLocation")
- K2FieldRedirects=(OldFieldName="ProjectileMovementComponent.StopMovement",NewFieldName="ProjectileMovementComponent.StopSimulating")
- K2FieldRedirects=(OldFieldName="PawnMovementComponent.StopActiveMovement",NewFieldName="NavMovementComponent.StopActiveMovement")
- K2FieldRedirects=(OldFieldName="Controller.K2_GetActorRotation",NewFieldName="Controller.GetControlRotation")
- K2FieldRedirects=(OldFieldName="Controller.GetControlledPawn",NewFieldName="Controller.K2_GetPawn")
- K2FieldRedirects=(OldFieldName="PlayerController.AddTurnInput",NewFieldName="PlayerController.AddYawInput")
- K2FieldRedirects=(OldFieldName="PlayerController.AddLookUpInput",NewFieldName="PlayerController.AddPitchInput")
- K2FieldRedirects=(OldFieldName="Pawn.AddTurnInput",NewFieldName="Pawn.AddControllerYawInput")
- K2FieldRedirects=(OldFieldName="Pawn.AddLookUpInput",NewFieldName="Pawn.AddControllerPitchInput")
- K2FieldRedirects=(OldFieldName="DefaultPawn.Turn",NewFieldName="Pawn.AddControllerYawInput")
- K2FieldRedirects=(OldFieldName="DefaultPawn.LookUp",NewFieldName="Pawn.AddControllerPitchInput")
- K2FieldRedirects=(OldFieldName="Pawn.AddPitchInput",NewFieldName="Pawn.AddControllerPitchInput")
- K2FieldRedirects=(OldFieldName="Pawn.AddYawInput",NewFieldName="Pawn.AddControllerYawInput")
- K2FieldRedirects=(OldFieldName="Pawn.AddRollInput",NewFieldName="Pawn.AddControllerRollInput")
- K2FieldRedirects=(OldFieldName="AIController.SetFocalPoint",NewFieldName="AIController.K2_SetFocalPoint")
- K2FieldRedirects=(OldFieldName="AIController.SetFocus",NewFieldName="AIController.K2_SetFocus")
- K2FieldRedirects=(OldFieldName="AIController.ClearFocus",NewFieldName="AIController.K2_ClearFocus")
- K2ParamRedirects=(NodeName="/Script/BlueprintGraph.K2Node_CallFunction", OldParamName="PlayerController.DeprojectMousePositionToWorld.WorldOrigin", NewParamName="WorldPosition")
- K2ParamRedirects=(NodeName="/Script/BlueprintGraph.K2Node_CallFunction", OldParamName="PlayerController.DeprojectMousePositionToWorld.Direction", NewParamName="WorldDirection")
- K2FieldRedirects=(OldFieldName="DecalComponent.CreateMIDForDecal", NewFieldName="DecalComponent.CreateDynamicMaterialInstance")
- K2FieldRedirects=(OldFieldName="DecalActor.CreateMIDForDecal", NewFieldName="DecalActor.CreateDynamicMaterialInstance")
- K2FieldRedirects=(OldFieldName="KismetMaterialLibrary.CreateMaterialInstanceDynamic",NewFieldName="KismetMaterialLibrary.CreateDynamicMaterialInstance")
- K2FieldRedirects=(OldFieldName="PrimitiveComponent.CreateAndSetMaterialInstanceDynamic",NewFieldName="PrimitiveComponent.CreateDynamicMaterialInstance")
- K2FieldRedirects=(OldFieldName="PrimitiveComponent.CreateAndSetMaterialInstanceDynamicFromMaterial",NewFieldName="PrimitiveComponent.CreateDynamicMaterialInstance")
- K2ParamRedirects=(NodeName="/Script/BlueprintGraph.K2Node_CallFunction", OldParamName="PrimitiveComponent.CreateDynamicMaterialInstance.Parent", NewParamName="SourceMaterial")
- K2FieldRedirects=(OldFieldName="Actor.OnTouch",NewFieldName="OnActorBeginOverlap")
- K2FieldRedirects=(OldFieldName="Actor.OnUnTouch",NewFieldName="OnActorEndOverlap")
- K2FieldRedirects=(OldFieldName="Actor.OnActorTouch",NewFieldName="OnActorBeginOverlap")
- K2FieldRedirects=(OldFieldName="Actor.OnActorUnTouch",NewFieldName="OnActorEndOverlap")
- K2FieldRedirects=(OldFieldName="Actor.ActorTouchSignature__DelegateSignature",NewFieldName="ActorBeginOverlapSignature__DelegateSignature")
- K2FieldRedirects=(OldFieldName="Actor.ActorUnTouchSignature__DelegateSignature",NewFieldName="ActorEndOverlapSignature__DelegateSignature")
- K2ParamRedirects=(NodeName="/Script/BlueprintGraph.K2Node_ActorBoundEvent", OldParamName="Actor.ActorBeginOverlapSignature__DelegateSignature.TouchingActor", NewParamName="OtherActor")
- K2ParamRedirects=(NodeName="/Script/BlueprintGraph.K2Node_ActorBoundEvent", OldParamName="Actor.ActorEndOverlapSignature__DelegateSignature.Other", NewParamName="OtherActor")
- K2FieldRedirects=(OldFieldName="Actor.ReceiveActorTouch",NewFieldName="Actor.ReceiveActorBeginOverlap")
- K2ParamRedirects=(NodeName="/Script/BlueprintGraph.K2Node_Event", OldParamName="Actor.ReceiveActorBeginOverlap.Other", NewParamName="OtherActor")
- K2FieldRedirects=(OldFieldName="Actor.ReceiveActorUntouch",NewFieldName="Actor.ReceiveActorEndOverlap")
- K2ParamRedirects=(NodeName="/Script/BlueprintGraph.K2Node_Event", OldParamName="Actor.ReceiveActorEndOverlap.Other", NewParamName="OtherActor")
- K2FieldRedirects=(OldFieldName="Actor.GetTouchingActors",NewFieldName="Actor.GetOverlappingActors")
- K2ParamRedirects=(NodeName="/Script/BlueprintGraph.K2Node_CallFunction", OldParamName="Actor.GetOverlappingActors.OutTouchingActors", NewParamName="OverlappingActors")
- K2FieldRedirects=(OldFieldName="Actor.GetTouchingComponents",NewFieldName="Actor.GetOverlappingComponents")
- K2ParamRedirects=(NodeName="/Script/BlueprintGraph.K2Node_CallFunction", OldParamName="Actor.GetOverlappingComponents.TouchingComponents", NewParamName="OverlappingComponents")
- K2FieldRedirects=(OldFieldName="PrimitiveComponent.GetTouchingActors",NewFieldName="PrimitiveComponent.GetOverlappingActors")
- K2ParamRedirects=(NodeName="/Script/BlueprintGraph.K2Node_CallFunction", OldParamName="PrimitiveComponent.GetOverlappingActors.TouchingActors", NewParamName="OverlappingActors")
- K2FieldRedirects=(OldFieldName="PrimitiveComponent.GetTouchingComponents",NewFieldName="PrimitiveComponent.GetOverlappingComponents")
- K2ParamRedirects=(NodeName="/Script/BlueprintGraph.K2Node_CallFunction", OldParamName="PrimitiveComponent.GetOverlappingComponents.TouchingComponents", NewParamName="OverlappingComponents")
- K2FieldRedirects=(OldFieldName="Actor.AddActorLocalTranslation",NewFieldName="Actor.AddActorLocalOffset")
- K2ParamRedirects=(NodeName="/Script/BlueprintGraph.K2Node_CallFunction", OldParamName="Actor.AddActorLocalOffset.DeltaTranslation", NewParamName="DeltaLocation")
- K2FieldRedirects=(OldFieldName="Actor.SetActorRelativeTranslation",NewFieldName="Actor.SetActorRelativeLocation")
- K2ParamRedirects=(NodeName="/Script/BlueprintGraph.K2Node_CallFunction", OldParamName="Actor.SetActorRelativeLocation.NewRelativeTranslation", NewParamName="NewRelativeLocation")
- K2FieldRedirects=(OldFieldName="LevelScriptActor.BeginGame",NewFieldName="Actor.ReceiveBeginPlay")
- K2FieldRedirects=(OldFieldName="LevelScriptActor.BeginGameSignature__DelegateSignature", NewFieldName="Actor.ReceiveBeginPlaySignature__DelegateSignature")
- K2ParamRedirects=(NodeName="/Script/BlueprintGraph.K2Node_CallFunction", OldParamName="AttachTo.bMaintainWorldPosition", NewParamName="AttachType", OldParamValues="false;true", NewParamValues="KeepRelativeOffset;KeepWorldPosition")
- K2ParamRedirects=(NodeName="/Script/BlueprintGraph.K2Node_CallFunction", OldParamName="AttachRootComponentTo.bMaintainWorldPosition", NewParamName="AttachLocationType", OldParamValues="false;true", NewParamValues="KeepRelativeOffset;KeepWorldPosition")
- K2ParamRedirects=(NodeName="/Script/BlueprintGraph.K2Node_CallFunction", OldParamName="AttachRootComponentToActor.bMaintainWorldPosition", NewParamName="AttachLocationType", OldParamValues="false;true", NewParamValues="KeepRelativeOffset;KeepWorldPosition")
- K2ParamRedirects=(NodeName="/Script/BlueprintGraph.K2Node_CallFunction", OldParamName="KismetSystemLibrary.LineTraceSingle_DEPRECATED.bDrawDebug", NewParamName="DrawDebugType", OldParamValues="false;true", NewParamValues="None;ForDuration")
- K2ParamRedirects=(NodeName="/Script/BlueprintGraph.K2Node_CallFunction", OldParamName="KismetSystemLibrary.LineTraceSingleByObject_DEPRECATED.bDrawDebug", NewParamName="DrawDebugType", OldParamValues="false;true", NewParamValues="None;ForDuration")
- K2ParamRedirects=(NodeName="/Script/BlueprintGraph.K2Node_CallFunction", OldParamName="KismetSystemLibrary.LineTraceMulti_DEPRECATED.bDrawDebug", NewParamName="DrawDebugType", OldParamValues="false;true", NewParamValues="None;ForDuration")
- K2ParamRedirects=(NodeName="/Script/BlueprintGraph.K2Node_CallFunction", OldParamName="KismetSystemLibrary.LineTraceMultiByObject_DEPRECATED.bDrawDebug", NewParamName="DrawDebugType", OldParamValues="false;true", NewParamValues="None;ForDuration")
- K2ParamRedirects=(NodeName="/Script/BlueprintGraph.K2Node_CallFunction", OldParamName="KismetSystemLibrary.SphereTraceSingle_DEPRECATED.bDrawDebug", NewParamName="DrawDebugType", OldParamValues="false;true", NewParamValues="None;ForDuration")
- K2ParamRedirects=(NodeName="/Script/BlueprintGraph.K2Node_CallFunction", OldParamName="KismetSystemLibrary.SphereTraceSingleByObject_DEPRECATED.bDrawDebug", NewParamName="DrawDebugType", OldParamValues="false;true", NewParamValues="None;ForDuration")
- K2ParamRedirects=(NodeName="/Script/BlueprintGraph.K2Node_CallFunction", OldParamName="KismetSystemLibrary.SphereTraceMulti_DEPRECATED.bDrawDebug", NewParamName="DrawDebugType", OldParamValues="false;true", NewParamValues="None;ForDuration")
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- ActiveClassRedirects=(ObjectName=,OldClassName="PlayerCamera",NewClassName="PlayerCameraManager",OldSubobjName=,NewSubobjName=,InstanceOnly=False)
- ActiveClassRedirects=(ObjectName=,OldClassName="EModifyFrequency",NewClassName="EComponentMobility",OldSubobjName=,NewSubobjName=,InstanceOnly=False)
- ActiveClassRedirects=(ObjectName=,OldClassName="EMaterialLightingModel",NewClassName="EMaterialShadingModel",OldSubobjName=,NewSubobjName=,InstanceOnly=False)
- ActiveClassRedirects=(ObjectName=,OldClassName="GameReplicationInfo",NewClassName="/Script/Engine.GameState",OldSubobjName=,NewSubobjName=,InstanceOnly=False)
- ActiveClassRedirects=(ObjectName=,OldClassName="GameInfo",NewClassName="/Script/Engine.GameMode",OldSubobjName=,NewSubobjName=,InstanceOnly=False)
- ActiveClassRedirects=(ObjectName=,OldClassName="PlayerReplicationInfo",NewClassName="/Script/Engine.PlayerState",OldSubobjName=,NewSubobjName=,InstanceOnly=False)
- ActiveClassRedirects=(ObjectName=,OldClassName="AnimGraphNode_BlendSpace",NewClassName="/Script/AnimGraph.AnimGraphNode_BlendSpacePlayer",OldSubobjName=,NewSubobjName=,InstanceOnly=False)
- ActiveClassRedirects=(ObjectName=,OldClassName="AnimNode_BlendSpace",NewClassName="/Script/Engine.AnimNode_BlendSpacePlayer",OldSubobjName=,NewSubobjName=,InstanceOnly=False)
- ActiveClassRedirects=(ObjectName=,OldClassName="ETransitionGetterType",NewClassName="ETransitionGetter::Type",OldSubobjName=,NewSubobjName=,InstanceOnly=False)
- ActiveClassRedirects=(ObjectName=,OldClassName="SlateWidgetStyleAsset",NewClassName="/Script/SlateCore.SlateWidgetStyleAsset",OldSubobjName=,NewSubobjName=,InstanceOnly=False)
- ActiveClassRedirects=(ObjectName=,OldClassName="SlateWidgetStyleContainerBase",NewClassName="/Script/SlateCore.SlateWidgetStyleContainerBase",OldSubobjName=,NewSubobjName=,InstanceOnly=False)
- ActiveClassRedirects=(ObjectName=,OldClassName="InstancedFoliageSettings",NewClassName="FoliageType_InstancedStaticMesh",OldSubobjName=,NewSubobjName=,InstanceOnly=False)
- ActiveClassRedirects=(ObjectName=,OldClassName="EmitterSpawnable",NewClassName="Emitter",OldSubobjName=,NewSubobjName=,InstanceOnly=False)
- ActiveClassRedirects=(ObjectName=,OldClassName="ShooterGameInfo",NewClassName="/Script/ShooterGame.ShooterGameMode",OldSubobjName=,NewSubobjName=,InstanceOnly=False)
- ActiveClassRedirects=(ObjectName=,OldClassName="ShooterCamera",NewClassName="/Script/ShooterGame.ShooterPlayerCameraManager",OldSubobjName=,NewSubobjName=,InstanceOnly=False)
- ActiveClassRedirects=(ObjectName=,OldClassName="SkeletalMeshComponent",NewClassName=,OldSubobjName="ShooterPawnMesh0",NewSubobjName="CharacterMesh0",InstanceOnly=False)
- bEditorAnalyticsEnabled=False
- bHardwareSurveyEnabled=False
- AsyncLoadingTimeLimit=5.000000
- bAsyncLoadingUseFullTimeLimit=True
- PriorityAsyncLoadingExtraTime=20.000000
- bEnableEditorPSysRealtimeLOD=False
- MeshLODRange=0.000000
- PhysicErrorCorrection=(LinearDeltaThresholdSq=5.000000,LinearInterpAlpha=0.200000,LinearRecipFixTime=1.000000,AngularDeltaThreshold=0.628319,AngularInterpAlpha=0.100000,AngularRecipFixTime=1.000000,BodySpeedThresholdSq=0.200000)
- bSuppressMapWarnings=False
- bCookSeparateSharedMPGameContent=False
- bDisableAILogging=False
- bEnableVisualLogRecordingOnStart=0
- [CoreUObject.Metadata]
- MetadataRedirects=(OldKey="K2Protected", NewKey="BlueprintProtected")
- MetadataRedirects=(OldKey="K2UnsafeForConstructionScripts", NewKey="UnsafeDuringActorConstruction")
- MetadataRedirects=(OldKey="KismetType", NewKey="BlueprintType")
- MetadataRedirects=(OldKey="KismetInternalUseOnly", NewKey="BlueprintInternalUseOnly")
- MetadataRedirects=(OldKey="KismetSpawnableComponent", NewKey="BlueprintSpawnableComponent")
- MetadataRedirects=(OldKey="K2ExposeToSpawn", NewKey="ExposeOnSpawn")
- MetadataRedirects=(OldKey="K2Category", NewKey="Category")
- MetadataRedirects=(OldKey="KismetDeprecated", NewKey="DeprecatedFunction")
- MetadataRedirects=(OldKey="K2CompactNode", NewKey="CompactNodeTitle")
- MetadataRedirects=(OldKey="MenuCategory", NewKey="Category")
- MetadataRedirects=(OldKey="ArrayPointerParm", NewKey="TargetArrayParm")
- [PlatformInterface]
- CloudStorageInterfaceClassName=
- InGameAdManagerClassName=
- [Engine.StreamingMovies]
- RenderPriorityPS3=1001
- SuspendGameIO=True
- [/Script/Engine.RendererSettings]
- UIScaleRule=SmallestCurve
- UIScaleCurve=(EditorCurveData=(Keys=((Time=480.000000,Value=0.444000),(Time=1080.000000,Value=1.000000),(Time=8640.000000,Value=8.000000))),ExternalCurve=None)
- UIScaleCurveX=(EditorCurveData=(Keys=((Time=480.000000,Value=0.25),(Time=1920.000000,Value=1.000000),(Time=8640.000000,Value=4.5))),ExternalCurve=None)
- r.MobileHDR=True
- r.AllowOcclusionQueries=True
- r.MinScreenRadiusForLights=0.030000
- r.MinScreenRadiusForDepthPrepass=0.030000
- r.PrecomputedVisibilityWarning=False
- r.TextureStreaming=True
- Compat.UseDXT5NormalMaps=False
- r.AllowStaticLighting=False
- r.NormalMapsForStaticLighting=False
- r.GBuffer=True
- r.GenerateMeshDistanceFields=True
- r.Shadow.DistanceFieldPenumbraSize=0.050000
- r.TessellationAdaptivePixelsPerTriangle=48.000000
- r.SeparateTranslucency=True
- r.CustomDepth=1
- r.DefaultFeature.Bloom=True
- r.DefaultFeature.AmbientOcclusion=True
- r.DefaultFeature.AutoExposure=True
- r.DefaultFeature.MotionBlur=True
- r.DefaultFeature.LensFlare=True
- r.DefaultFeature.AntiAliasing=2
- r.EarlyZPass=2
- r.EarlyZPassMovable=False
- r.ClearSceneMethod=1
- r.MSAA.CompositingSampleCount=4
- r.WireframeCullThreshold=5.000000
- r.SSAOSmartBlur=1
- [/Script/Engine.GameEngine]
- MaxDeltaTime=0.5
- NetDriverDefinitions=(DefName="GameNetDriver",DriverClassName="OnlineSubsystemSteam.SteamNetDriver",DriverClassNameFallback="OnlineSubsystemUtils.IpNetDriver")
- [Engine.StartupPackages]
- bSerializeStartupPackagesFromMemory=true
- bFullyCompressStartupPackages=false
- Package=/Engine/EngineMaterials/BlinkingCaret
- Package=/Engine/EngineMaterials/DefaultBokeh
- Package=/Engine/EngineMaterials/DefaultDeferredDecalMaterial
- Package=/Engine/EngineMaterials/DefaultDiffuse
- Package=/Engine/EngineMaterials/DefaultLightFunctionMaterial
- Package=/Engine/EngineMaterials/WorldGridMaterial
- Package=/Engine/EngineMaterials/DefaultMaterial
- Package=/Engine/EngineMaterials/DefaultNormal
- Package=/Engine/EngineMaterials/DefaultPhysicalMaterial
- Package=/Engine/EngineMaterials/DefaultWhiteGrid
- Package=/Engine/EngineMaterials/EditorBrushMaterial
- Package=/Engine/EngineMaterials/Good64x64TilingNoiseHighFreq
- Package=/Engine/EngineMaterials/Grid
- Package=/Engine/EngineMaterials/Grid_N
- Package=/Engine/EngineMaterials/LandscapeHolePhysicalMaterial
- Package=/Engine/EngineMaterials/MiniFont
- Package=/Engine/EngineMaterials/PaperDiffuse
- Package=/Engine/EngineMaterials/PaperNormal
- Package=/Engine/EngineMaterials/PhysMat_Rubber
- Package=/Engine/EngineMaterials/PreintegratedSkinBRDF
- Package=/Engine/EngineMaterials/RemoveSurfaceMaterial
- Package=/Engine/EngineMaterials/WeightMapPlaceholderTexture
- Package=/Engine/EngineDebugMaterials/BoneWeightMaterial
- Package=/Engine/EngineDebugMaterials/DebugMeshMaterial
- Package=/Engine/EngineDebugMaterials/GeomMaterial
- Package=/Engine/EngineDebugMaterials/HeatmapGradient
- Package=/Engine/EngineDebugMaterials/LevelColorationLitMaterial
- Package=/Engine/EngineDebugMaterials/LevelColorationUnlitMaterial
- Package=/Engine/EngineDebugMaterials/MAT_LevelColorationLitLightmapUV
- Package=/Engine/EngineDebugMaterials/ShadedLevelColorationLitMaterial
- Package=/Engine/EngineDebugMaterials/ShadedLevelColorationUnlitMateri
- Package=/Engine/EngineDebugMaterials/TangentColorMap
- Package=/Engine/EngineDebugMaterials/VertexColorMaterial
- Package=/Engine/EngineDebugMaterials/VertexColorViewMode_AlphaAsColor
- Package=/Engine/EngineDebugMaterials/VertexColorViewMode_BlueOnly
- Package=/Engine/EngineDebugMaterials/VertexColorViewMode_ColorOnly
- Package=/Engine/EngineDebugMaterials/VertexColorViewMode_GreenOnly
- Package=/Engine/EngineDebugMaterials/VertexColorViewMode_RedOnly
- Package=/Engine/EngineDebugMaterials/WireframeMaterial
- Package=/Engine/EngineSounds/WhiteNoise
- Package=/Engine/EngineFonts/SmallFont
- Package=/Engine/EngineFonts/TinyFont
- Package=/Engine/EngineMaterials/DefaultTextMaterialTranslucent
- Package=/Engine/EngineFonts/RobotoDistanceField
- [Core.System]
- MaxObjectsNotConsideredByGC=50000
- SizeOfPermanentObjectPool=1048576
- AsyncIOBandwidthLimit=0
- Paths=../../../Engine/Content
- Paths=../../../ShooterGame/Content
- CutdownPaths=../../../ShooterGame/CutdownPackages
- ZeroEngineVersionWarning=True
- UseStrictEngineVersioning=True
- [Internationalization]
- LocalizationPaths=../../../Engine/Content/Localization/Engine
- [Audio]
- MaxChannels=32
- CommonAudioPoolSize=0
- AudioDeviceModuleName=XAudio2
- [/Script/Engine.AudioSettings]
- DefaultSoundClassName=/Game/OldAssets/Sounds/SoundClassesAndMixes/Master.Master
- LowPassFilterResonance=0.9
- MaximumConcurrentStreams=2
- DefaultBaseSoundMix=None
- VoiPSoundClass=/Game/OldAssets/Sounds/SoundClassesAndMixes/Voice.Voice
- [/Script/Engine.SoundGroups]
- SoundGroupProfiles=(SoundGroup=SOUNDGROUP_Default, bAlwaysDecompressOnLoad=false, DecompressedDuration=5)
- SoundGroupProfiles=(SoundGroup=SOUNDGROUP_Effects, bAlwaysDecompressOnLoad=false, DecompressedDuration=5)
- SoundGroupProfiles=(SoundGroup=SOUNDGROUP_UI, bAlwaysDecompressOnLoad=false, DecompressedDuration=5)
- SoundGroupProfiles=(SoundGroup=SOUNDGROUP_Music, bAlwaysDecompressOnLoad=false, DecompressedDuration=0)
- SoundGroupProfiles=(SoundGroup=SOUNDGROUP_Voice, bAlwaysDecompressOnLoad=false, DecompressedDuration=0)
- [/Script/Engine.Player]
- ConfiguredInternetSpeed=15000
- ConfiguredLanSpeed=20000
- [/Script/OnlineSubsystemUtils.IpNetDriver]
- AllowPeerConnections=False
- AllowPeerVoice=False
- ConnectionTimeout=300.0
- InitialConnectTimeout=300.0
- AckTimeout=1.0
- KeepAliveTime=0.2
- MaxClientRate=15000
- MaxInternetClientRate=15000
- RelevantTimeout=5.0
- SpawnPrioritySeconds=1.0
- ServerTravelPause=4.0
- NetServerMaxTickRate=30
- LanServerMaxTickRate=35
- NetConnectionClassName=/Script/OnlineSubsystemUtils.IpConnection
- MaxPortCountToTry=512
- [TextureStreaming]
- NeverStreamOutTextures=False
- MinTextureResidentMipCount=7
- PoolSize=2000
- MemoryMargin=20
- MinEvictSize=10
- MinFudgeFactor=1
- LoadMapTimeLimit=20.0
- LightmapStreamingFactor=0.2
- ShadowmapStreamingFactor=0.2
- MaxLightmapRadius=2000.0
- AllowStreamingLightmaps=True
- UseDynamicStreaming=True
- BoostPlayerTextures=3.0
- PoolSizeVRAMPercentage=70
- [/Script/UnrealEd.EditorEngine]
- AutoSaveDir=../../../ShooterGame/Saved/Autosaves
- LocalPlayerClassName=/Script/ShooterGame.ShooterLocalPlayer
- bSubtitlesEnabled=True
- GameCommandLine=-log
- FOVAngle=90.000000
- GodMode=True
- InvertwidgetZAxis=True
- UseAxisIndicator=True
- MatineeCurveDetail=0.1
- bPrefabsLocked=True
- HeightMapExportClassName=TerrainHeightMapExporterTextT3D
- bGroupingActive=true
- bCustomCameraAlignEmitter=true
- CustomCameraAlignEmitterDistance=100.0
- bDrawSocketsInGMode=false
- bSmoothFrameRate=false
- SmoothedFrameRateRange=(LowerBound=(Type="ERangeBoundTypes::Inclusive",Value=5),UpperBound=(Type="ERangeBoundTypes::Inclusive",Value=120))
- UseOldStyleMICEditorGroups=true
- InEditorGameURLOptions=
- bOnlinePIEEnabled=false
- [/Script/UnrealEd.UnrealEdEngine]
- AutoSaveIndex=0
- TemplateMapInfos=(ThumbnailTexture=Texture2D'/Engine/Maps/Templates/Thumbnails/Default.Default',Map="/Engine/Maps/Templates/Template_Default")
- PackagesToBeFullyLoadedAtStartup=/Engine/EditorMaterials/Cross
- PackagesToBeFullyLoadedAtStartup=/Engine/EditorMaterials/Cross_Mat
- PackagesToBeFullyLoadedAtStartup=/Engine/EditorMaterials/PhAT_BoneSelectedMaterial
- PackagesToBeFullyLoadedAtStartup=/Engine/EditorMaterials/PhAT_ElemSelectedMaterial
- PackagesToBeFullyLoadedAtStartup=/Engine/EditorMaterials/PhAT_JointLimitMaterial
- PackagesToBeFullyLoadedAtStartup=/Engine/EditorMaterials/PhAT_NoCollisionMaterial
- PackagesToBeFullyLoadedAtStartup=/Engine/EditorMaterials/PhAT_UnselectedMaterial
- PackagesToBeFullyLoadedAtStartup=/Engine/EditorMaterials/TargetIcon
- PackagesToBeFullyLoadedAtStartup=/Engine/EditorMaterials/Tick
- PackagesToBeFullyLoadedAtStartup=/Engine/EditorMaterials/Tick_Mat
- PackagesToBeFullyLoadedAtStartup=/Engine/EditorMaterials/WidgetGridVertexColorMaterial
- PackagesToBeFullyLoadedAtStartup=/Engine/EditorMaterials/WidgetGridVertexColorMaterial_Ma
- PackagesToBeFullyLoadedAtStartup=/Engine/EditorMaterials/WidgetMaterial
- PackagesToBeFullyLoadedAtStartup=/Engine/EditorMaterials/WidgetMaterial_Current
- PackagesToBeFullyLoadedAtStartup=/Engine/EditorMaterials/WidgetMaterial_X
- PackagesToBeFullyLoadedAtStartup=/Engine/EditorMaterials/WidgetMaterial_Y
- PackagesToBeFullyLoadedAtStartup=/Engine/EditorMaterials/WidgetMaterial_Z
- PackagesToBeFullyLoadedAtStartup=/Engine/EditorMaterials/WidgetVertexColorMaterial
- PackagesToBeFullyLoadedAtStartup=/Engine/EditorMaterials/LevelGridMaterial
- PackagesToBeFullyLoadedAtStartup=/Engine/EditorMaterials/TilingAAGrid
- PackagesToBeFullyLoadedAtStartup=/Engine/EditorMaterials/TilingAALineBoxFiltered
- PackagesToBeFullyLoadedAtStartup=/Engine/EditorMaterials/TilingAALineIntegral
- PackagesToBeFullyLoadedAtStartup=/Engine/EditorMaterials/ParticleSystems/PSysThumbnail_NoImage
- PackagesToBeFullyLoadedAtStartup=/Engine/EditorMaterials/ParticleSystems/PSysThumbnail_OOD
- PackagesToBeFullyLoadedAtStartup=/Engine/EditorMaterials/Thumbnails/FloorPlaneMaterial
- PackagesToBeFullyLoadedAtStartup=/Engine/EditorMaterials/Thumbnails/SkySphereMaterial
- PackagesToBeFullyLoadedAtStartup=/Engine/EditorMeshes/EditorCube
- PackagesToBeFullyLoadedAtStartup=/Engine/EditorMeshes/EditorCylinder
- PackagesToBeFullyLoadedAtStartup=/Engine/EditorMeshes/EditorPlane
- PackagesToBeFullyLoadedAtStartup=/Engine/EditorMeshes/EditorSkySphere
- PackagesToBeFullyLoadedAtStartup=/Engine/EditorMeshes/EditorSphere
- PackagesToBeFullyLoadedAtStartup=/Engine/EditorResources/Bad
- PackagesToBeFullyLoadedAtStartup=/Engine/EditorResources/Bkgnd
- PackagesToBeFullyLoadedAtStartup=/Engine/EditorResources/BkgndHi
- PackagesToBeFullyLoadedAtStartup=/Engine/EditorResources/BSPVertex
- PackagesToBeFullyLoadedAtStartup=/Engine/EditorResources/MatInstActSprite
- PackagesToBeFullyLoadedAtStartup=/Engine/EditorResources/SceneManager
- PackagesToBeFullyLoadedAtStartup=/Engine/EditorResources/SmallFont
- PackagesToBeFullyLoadedAtStartup=/Engine/EditorResources/S_Actor
- PackagesToBeFullyLoadedAtStartup=/Engine/EditorResources/S_DecalActorIcon
- PackagesToBeFullyLoadedAtStartup=/Engine/EditorResources/S_TextRenderActorIcon
- PackagesToBeFullyLoadedAtStartup=/Engine/EditorResources/S_Emitter
- PackagesToBeFullyLoadedAtStartup=/Engine/EditorResources/S_ExpoHeightFog
- PackagesToBeFullyLoadedAtStartup=/Engine/EditorResources/S_KBSJoint
- PackagesToBeFullyLoadedAtStartup=/Engine/EditorResources/S_KHinge
- PackagesToBeFullyLoadedAtStartup=/Engine/EditorResources/S_KPrismatic
- PackagesToBeFullyLoadedAtStartup=/Engine/EditorResources/S_NavP
- PackagesToBeFullyLoadedAtStartup=/Engine/EditorResources/S_Note
- PackagesToBeFullyLoadedAtStartup=/Engine/EditorResources/S_Player
- PackagesToBeFullyLoadedAtStartup=/Engine/EditorResources/S_RadForce
- PackagesToBeFullyLoadedAtStartup=/Engine/EditorResources/S_ReflActorIcon
- PackagesToBeFullyLoadedAtStartup=/Engine/EditorResources/S_Terrain
- PackagesToBeFullyLoadedAtStartup=/Engine/EditorResources/S_Thruster
- PackagesToBeFullyLoadedAtStartup=/Engine/EditorResources/S_Trigger
- PackagesToBeFullyLoadedAtStartup=/Engine/EditorResources/S_VectorFieldVol
- PackagesToBeFullyLoadedAtStartup=/Engine/EditorResources/AI/S_NavLink
- PackagesToBeFullyLoadedAtStartup=/Engine/EditorResources/LightIcons/S_LightDirectional
- PackagesToBeFullyLoadedAtStartup=/Engine/EditorResources/LightIcons/S_LightDirectionalMove
- PackagesToBeFullyLoadedAtStartup=/Engine/EditorResources/LightIcons/S_LightError
- PackagesToBeFullyLoadedAtStartup=/Engine/EditorResources/LightIcons/S_LightPoint
- PackagesToBeFullyLoadedAtStartup=/Engine/EditorResources/LightIcons/S_LightPointMove
- PackagesToBeFullyLoadedAtStartup=/Engine/EditorResources/LightIcons/S_LightSpot
- PackagesToBeFullyLoadedAtStartup=/Engine/EditorResources/LightIcons/S_LightSpotMove
- PackagesToBeFullyLoadedAtStartup=/Engine/EditorResources/Spline/T_Loft_Spline
- PackagesToBeFullyLoadedAtStartup=/Engine/EngineMaterials/BlinkingCaret
- PackagesToBeFullyLoadedAtStartup=/Engine/EngineMaterials/DefaultBokeh
- PackagesToBeFullyLoadedAtStartup=/Engine/EngineMaterials/DefaultDeferredDecalMaterial
- PackagesToBeFullyLoadedAtStartup=/Engine/EngineMaterials/DefaultDiffuse
- PackagesToBeFullyLoadedAtStartup=/Engine/EngineMaterials/DefaultLightFunctionMaterial
- PackagesToBeFullyLoadedAtStartup=/Engine/EngineMaterials/DefaultMaterial
- PackagesToBeFullyLoadedAtStartup=/Engine/EngineMaterials/WorldGridMaterial
- PackagesToBeFullyLoadedAtStartup=/Engine/EngineMaterials/DefaultNormal
- PackagesToBeFullyLoadedAtStartup=/Engine/EngineMaterials/DefaultPhysicalMaterial
- PackagesToBeFullyLoadedAtStartup=/Engine/EngineMaterials/DefaultWhiteGrid
- PackagesToBeFullyLoadedAtStartup=/Engine/EngineMaterials/EditorBrushMaterial
- PackagesToBeFullyLoadedAtStartup=/Engine/EngineMaterials/Good64x64TilingNoiseHighFreq
- PackagesToBeFullyLoadedAtStartup=/Engine/EngineMaterials/Grid
- PackagesToBeFullyLoadedAtStartup=/Engine/EngineMaterials/Grid_N
- PackagesToBeFullyLoadedAtStartup=/Engine/EngineMaterials/HighResScreenshot
- PackagesToBeFullyLoadedAtStartup=/Engine/EngineMaterials/HighResScreenshotMask
- PackagesToBeFullyLoadedAtStartup=/Engine/EngineMaterials/HighResScreenshotCaptureRegion
- PackagesToBeFullyLoadedAtStartup=/Engine/EngineMaterials/LandscapeHolePhysicalMaterial
- PackagesToBeFullyLoadedAtStartup=/Engine/EngineMaterials/MiniFont
- PackagesToBeFullyLoadedAtStartup=/Engine/EngineMaterials/PaperDiffuse
- PackagesToBeFullyLoadedAtStartup=/Engine/EngineMaterials/PaperNormal
- PackagesToBeFullyLoadedAtStartup=/Engine/EngineMaterials/PhysMat_Rubber
- PackagesToBeFullyLoadedAtStartup=/Engine/EngineMaterials/PreintegratedSkinBRDF
- PackagesToBeFullyLoadedAtStartup=/Engine/EngineMaterials/RemoveSurfaceMaterial
- PackagesToBeFullyLoadedAtStartup=/Engine/EngineMaterials/WeightMapPlaceholderTexture
- PackagesToBeFullyLoadedAtStartup=/Engine/EngineFonts/SmallFont
- PackagesToBeFullyLoadedAtStartup=/Engine/EngineFonts/TinyFont
- PackagesToBeFullyLoadedAtStartup=/Engine/EngineResources/Black
- PackagesToBeFullyLoadedAtStartup=/Engine/EngineResources/DefaultTexture
- PackagesToBeFullyLoadedAtStartup=/Engine/EngineResources/DefaultTextureCube
- PackagesToBeFullyLoadedAtStartup=/Engine/EngineResources/M_StreamingPause
- PackagesToBeFullyLoadedAtStartup=/Engine/EngineResources/WhiteSquareTexture
- PackagesToBeFullyLoadedAtStartup=/Engine/EngineResources/GradientTexture0
- [DevOptions.Shaders]
- bAllowCompilingThroughWorkers=True
- bAllowAsynchronousShaderCompiling=True
- NumUnusedShaderCompilingThreads=3
- NumUnusedShaderCompilingThreadsDuringGame=4
- MaxShaderJobBatchSize=10
- bPromptToRetryFailedShaderCompiles=True
- bLogJobCompletionTimes=False
- ProcessGameThreadTargetTime=.01
- bUseNamedPipes=False
- bUseNamedPipesAsync=True
- bSingleJobPerNamedPipeProcess=False
- bReuseNamedPipeAndProcess=True
- [DevOptions.Debug]
- ShowSelectedLightmap=False
- [LogFiles]
- PurgeLogsDays=5
- LogTimes=True
- [Kismet]
- AllowDerivedBlueprints=true
- CompileDisplaysTextBackend=false
- CompileDisplaysBinaryBackend=false
- CompileDisplaysAnimBlueprintBackend=false
- bTurnOffEditorConstructionScript=false
- PrintStringDuration=2.0
- [/Script/Engine.Blueprint]
- bRecompileOnLoad=true
- [/Script/Engine.LevelScriptBlueprint]
- bRecompileOnLoad=true
- [/Script/Engine.AnimBlueprint]
- bRecompileOnLoad=true
- [Engine.DeviceConfiguration]
- ConfigClass=/Engine/DeviceProfiles/SetDeviceProfileWindows.SetDeviceProfileWindows_C
- [AnimationCompression]
- CompressCommandletVersion=2
- DefaultCompressionAlgorithm=AnimCompress_RemoveLinearKeys
- TranslationCompressionFormat=0
- RotationCompressionFormat=1
- AlternativeCompressionThreshold=1.f
- ForceRecompression=False
- bOnlyCheckForMissingSkeletalMeshes=False
- KeyEndEffectorsMatchName=IK
- KeyEndEffectorsMatchName=eye
- KeyEndEffectorsMatchName=weapon
- KeyEndEffectorsMatchName=hand
- KeyEndEffectorsMatchName=attach
- KeyEndEffectorsMatchName=camera
- [CustomStats]
- LD=Streaming fudge factor
- LD=FrameTime
- LD=Terrain Smooth Time
- LD=Terrain Render Time
- LD=Terrain Triangles
- LD=Static Mesh Tris
- LD=Skel Mesh Tris
- LD=Skel Verts CPU Skin
- LD=Skel Verts GPU Skin
- LD=30+ FPS
- LD=Total CPU rendering time
- LD=Total GPU rendering time
- LD=Occluded primitives
- LD=Projected shadows
- LD=Visible static mesh elements
- LD=Visible dynamic primitives
- LD=Texture Pool Size
- LD=Physical Memory Used
- LD=Virtual Memory Used
- LD=Audio Memory Used
- LD=Texture Memory Used
- LD=360 Texture Memory Used
- LD=Animation Memory
- LD=Navigation Memory
- LD=Vertex Lighting Memory
- LD=StaticMesh Vertex Memory
- LD=StaticMesh Index Memory
- LD=SkeletalMesh Vertex Memory
- LD=SkeletalMesh Index Memory
- MEMLEAN=Virtual Memory Used
- MEMLEAN=Audio Memory Used
- MEMLEAN=Animation Memory
- MEMLEAN=Vertex Lighting Memory
- MEMLEAN=StaticMesh Vertex Memory
- MEMLEAN=StaticMesh Index Memory
- MEMLEAN=SkeletalMesh Vertex Memory
- MEMLEAN=SkeletalMesh Index Memory
- MEMLEAN=VertexShader Memory
- MEMLEAN=PixelShader Memory
- MEMLEAN=Navigation Memory
- GameThread=Async Loading Time
- GameThread=Audio Update Time
- GameThread=FrameTime
- GameThread=HUD Time
- GameThread=Input Time
- GameThread=Kismet Time
- GameThread=Move Actor Time
- GameThread=RHI Game Tick
- GameThread=RedrawViewports
- GameThread=Script time
- GameThread=Tick Time
- GameThread=Update Components Time
- GameThread=World Tick Time
- GameThread=Async Work Wait
- GameThread=PerFrameCapture
- GameThread=DynamicLightEnvComp Tick
- Mobile=ES2 Draw Calls
- Mobile=ES2 Draw Calls (UP)
- Mobile=ES2 Triangles Drawn
- Mobile=ES2 Triangles Drawn (UP)
- Mobile=ES2 Program Count
- Mobile=ES2 Program Count (PP)
- Mobile=ES2 Program Changes
- Mobile=ES2 Uniform Updates (Bytes)
- Mobile=ES2 Base Texture Binds
- Mobile=ES2 Detail Texture Binds
- Mobile=ES2 Lightmap Texture Binds
- Mobile=ES2 Environment Texture Binds
- Mobile=ES2 Bump Offset Texture Binds
- Mobile=Frustum Culled primitives
- Mobile=Statically occluded primitives
- SplitScreen=Processed primitives
- SplitScreen=Mesh draw calls
- SplitScreen=Mesh Particles
- SplitScreen=Particle Draw Calls
- [MemReportCommands]
- Cmd=obj list -alphasort
- [MemReportFullCommands]
- Cmd=DumpParticleMem
- Cmd=ConfigMem
- Cmd=r.DumpRenderTargetPoolMemory
- Cmd=ListTextures -alphasort
- Cmd=ListSounds -alphasort
- Cmd=ListParticleSystems -alphasort
- Cmd=obj list class=SoundWave -alphasort
- Cmd=obj list class=SkeletalMesh -alphasort
- Cmd=obj list class=StaticMesh -alphasort
- Cmd=obj list class=Level -alphasort
- [MemoryPools]
- FLightPrimitiveInteractionInitialBlockSize=512
- [SystemSettings]
- TEXTUREGROUP_World=(MinLODSize=256,MaxLODSize=2048,LODBias=0)
- TEXTUREGROUP_WorldNormalMap=(MinLODSize=256,MaxLODSize=2048,LODBias=0)
- TEXTUREGROUP_WorldSpecular=(MinLODSize=256,MaxLODSize=2048,LODBias=0)
- TEXTUREGROUP_Character=(MinLODSize=256,MaxLODSize=2048,LODBias=0)
- TEXTUREGROUP_CharacterNormalMap=(MinLODSize=256,MaxLODSize=2048,LODBias=0)
- TEXTUREGROUP_CharacterSpecular=(MinLODSize=256,MaxLODSize=2048,LODBias=0)
- TEXTUREGROUP_Weapon=(MinLODSize=256,MaxLODSize=2048,LODBias=0)
- TEXTUREGROUP_WeaponNormalMap=(MinLODSize=256,MaxLODSize=2048,LODBias=0)
- TEXTUREGROUP_WeaponSpecular=(MinLODSize=256,MaxLODSize=2048,LODBias=0)
- TEXTUREGROUP_Vehicle=(MinLODSize=512,MaxLODSize=2048,LODBias=0)
- TEXTUREGROUP_VehicleNormalMap=(MinLODSize=512,MaxLODSize=2048,LODBias=0)
- TEXTUREGROUP_VehicleSpecular=(MinLODSize=512,MaxLODSize=2048,LODBias=0)
- TEXTUREGROUP_Cinematic=(MinLODSize=256,MaxLODSize=4096,LODBias=0)
- TEXTUREGROUP_Effects=(MinLODSize=128,MaxLODSize=2048,LODBias=0)
- TEXTUREGROUP_EffectsNotFiltered=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
- TEXTUREGROUP_Skybox=(MinLODSize=512,MaxLODSize=2048,LODBias=0)
- TEXTUREGROUP_UI=(MinLODSize=512,MaxLODSize=2048,LODBias=0)
- TEXTUREGROUP_Lightmap=(MinLODSize=512,MaxLODSize=2048,LODBias=0)
- TEXTUREGROUP_Shadowmap=(MinLODSize=512,MaxLODSize=2048,LODBias=0,NumStreamedMips=3)
- TEXTUREGROUP_RenderTarget=(MinLODSize=1,MaxLODSize=2048,LODBias=0)
- TEXTUREGROUP_MobileFlattened=(MinLODSize=8,MaxLODSize=256,LODBias=0)
- TEXTUREGROUP_Terrain_Heightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
- TEXTUREGROUP_Terrain_Weightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
- TEXTUREGROUP_Bokeh=(MinLODSize=1,MaxLODSize=256,LODBias=0,MinMagFilter=linear,MipFilter=linear)
- r.setres=1280x720
- [SystemSettingsEditor]
- r.setres=1280x1024f
- [SystemSettingsSplitScreen2]
- [OnlineSubsystem]
- bHasVoiceEnabled=true
- VoiceNotificationDelta=0.33
- MaxLocalTalkers=1
- MaxRemoteTalkers=16
- bUseBuildIdOverride=false
- BuildIdOverride=0
- DefaultPlatformService=Steam
- PollingIntervalInMs=20
- [OnlineSubsystemSteam]
- bEnabled=true
- SteamDevAppId=346110
- GameServerQueryPort=27015
- bRelaunchInSteam=false
- GameVersion=1.0.0.0
- bVACEnabled=1
- bAllowP2PPacketRelay=true
- P2PConnectionTimeout=300
- Achievement_0_Id=ACH_FRAG_SOMEONE
- Achievement_1_Id=ACH_SOME_KILLS
- Achievement_2_Id=ACH_LOTS_KILLS
- Achievement_3_Id=ACH_FINISH_MATCH
- Achievement_4_Id=ACH_LOTS_MATCHES
- Achievement_5_Id=ACH_FIRST_WIN
- Achievement_6_Id=ACH_LOTS_WIN
- Achievement_7_Id=ACH_MANY_WIN
- Achievement_8_Id=ACH_SHOOT_BULLETS
- Achievement_9_Id=ACH_SHOOT_ROCKETS
- Achievement_10_Id=ACH_GOOD_SCORE
- Achievement_11_Id=ACH_GREAT_SCORE
- Achievement_12_Id=ACH_PLAY_SANCTUARY
- Achievement_13_Id=ACH_PLAY_HIGHRISE
- Achievement_14_Id=
- [/Script/OnlineSubsystemSteam.SteamNetDriver]
- NetConnectionClassName=OnlineSubsystemSteam.SteamNetConnection
- AllowDownloads=false
- [OnlineSubsystemMcp]
- bEnabled=false
- [OnlineSubsystemMcp.BaseServiceMcp]
- Protocol=http
- Domain=localhost:8085
- EngineName=UE4
- ServiceName=example
- GameName=ExampleGame
- [OnlineSubsystemMcp.GameServiceMcp]
- Protocol=http
- Domain=127.0.0.1:8084
- [OnlineSubsystemMcp.AccountServiceMcp]
- Protocol=http
- Domain=127.0.0.1:8080
- ServiceName=account
- [OnlineSubsystemAmazon]
- bEnabled=false
- [OnlineSubsystemFacebook]
- bEnabled=false
- [OnlineSubsystemFacebook.OnlineIdentityFacebook]
- LoginUrl="https://www.facebook.com/dialog/oauth"
- LoginRedirectUrl="https://www.facebook.com/connect/login_success.html"
- LoginTimeout=60
- [OnlineSubsystemFacebook.OnlineFriendsFacebook]
- FriendsUrl="https://graph.facebook.com/me/friends?fields=`fields&access_token=`token"
- FriendsFields=gender
- [OnlineSubsystemNull]
- bEnabled=true
- Achievement_0_Id=ACH_FRAG_SOMEONE
- Achievement_0_bIsHidden=false
- Achievement_0_Title=Fragged
- Achievement_0_LockedDesc=Frag someone
- Achievement_0_UnlockedDesc=Fragged someone
- Achievement_1_Id=ACH_SOME_KILLS
- Achievement_1_bIsHidden=false
- Achievement_1_Title=Some kills
- Achievement_1_LockedDesc=Have some kills
- Achievement_1_UnlockedDesc=Had some kills
- Achievement_2_Id=ACH_LOTS_KILLS
- Achievement_2_bIsHidden=false
- Achievement_2_Title=Lots of kills
- Achievement_2_LockedDesc=Have lots of kills
- Achievement_2_UnlockedDesc=Had lots of kills
- Achievement_3_Id=ACH_FINISH_MATCH
- Achievement_3_bIsHidden=false
- Achievement_3_Title=Finished match
- Achievement_3_LockedDesc=Finish at least one match
- Achievement_3_UnlockedDesc=Finished at least one match
- Achievement_4_Id=ACH_LOTS_MATCHES
- Achievement_4_bIsHidden=false
- Achievement_4_Title=Lots of matches
- Achievement_4_LockedDesc=Play lots of matches
- Achievement_4_UnlockedDesc=Played lots of matches
- Achievement_5_Id=ACH_FIRST_WIN
- Achievement_5_bIsHidden=false
- Achievement_5_Title=First win
- Achievement_5_LockedDesc=Have the first win
- Achievement_5_UnlockedDesc=Had the first win
- Achievement_6_Id=ACH_LOTS_WIN
- Achievement_6_bIsHidden=false
- Achievement_6_Title=Lots of win
- Achievement_6_LockedDesc=Have lots of win
- Achievement_6_UnlockedDesc=Had lots of win
- Achievement_7_Id=ACH_MANY_WIN
- Achievement_7_bIsHidden=false
- Achievement_7_Title=Many win
- Achievement_7_LockedDesc=Have many win
- Achievement_7_UnlockedDesc=Had many win
- Achievement_8_Id=ACH_SHOOT_BULLETS
- Achievement_8_bIsHidden=false
- Achievement_8_Title=Shoot bullets
- Achievement_8_LockedDesc=Shoot bullets
- Achievement_8_UnlockedDesc=Shot bullets
- Achievement_9_Id=ACH_SHOOT_ROCKETS
- Achievement_9_bIsHidden=false
- Achievement_9_Title=Shoot rockets
- Achievement_9_LockedDesc=Shoot rockets
- Achievement_9_UnlockedDesc=Shot rockets
- Achievement_10_Id=ACH_GOOD_SCORE
- Achievement_10_bIsHidden=false
- Achievement_10_Title=Good score
- Achievement_10_LockedDesc=Have a good score
- Achievement_10_UnlockedDesc=Had a good score
- Achievement_11_Id=ACH_GREAT_SCORE
- Achievement_11_bIsHidden=false
- Achievement_11_Title=Great score
- Achievement_11_LockedDesc=Have a great score
- Achievement_11_UnlockedDesc=Had a great score
- Achievement_12_Id=ACH_PLAY_SANCTUARY
- Achievement_12_bIsHidden=false
- Achievement_12_Title=Play Sanctuary map
- Achievement_12_LockedDesc=Play Sanctuary map
- Achievement_12_UnlockedDesc=Played Sanctuary map
- Achievement_13_Id=ACH_PLAY_HIGHRISE
- Achievement_13_bIsHidden=false
- Achievement_13_Title=Play Highrise map
- Achievement_13_LockedDesc=Play Highrise map
- Achievement_13_UnlockedDesc=Played Highrise map
- Achievement_14_Id=
- [/Script/OnlineSubsystemUtils.OnlineBeacon]
- BeaconNetDriverName=BeaconDriver
- [/Script/OnlineSubsystemUtils.OnlineBeaconHost]
- ListenPort=15000
- [/Script/OnlineSubsystemUtils.PartyBeaconHost]
- SessionTimeoutSecs=10
- TravelSessionTimeoutSecs=45
- [StaticMeshLODSettings]
- LevelArchitecture=(NumLODs=4,LightMapResolution=32,LODPercentTriangles=50,SilhouetteImportance=4,Name=LOCTEXT("LevelArchitectureLOD","Level Architecture"))
- SmallProp=(NumLODs=4,LODPercentTriangles=50,Name=LOCTEXT("SmallPropLOD","Small Prop"))
- LargeProp=(NumLODs=4,LODPercentTriangles=50,Name=LOCTEXT("LargePropLOD","Large Prop"))
- Deco=(NumLODs=4,LODPercentTriangles=50,Name=LOCTEXT("DecoLOD","Deco"))
- Vista=(NumLODs=1,Name=LOCTEXT("VistaLOD","Vista"))
- Foliage=(NumLODs=1,Name=LOCTEXT("FoliageLOD","Foliage"))
- [TextureTracking]
- [DerivedDataBackendGraph]
- MinimumDaysToKeepFile=7
- Root=(Type=KeyLength, Length=120, Inner=AsyncPut)
- AsyncPut=(Type=AsyncPut, Inner=Hierarchy)
- Hierarchy=(Type=Hierarchical, Inner=Boot, Inner=Pak, Inner=EnginePak, Inner=Local, Inner=Shared)
- Boot=(Type=Boot, Filename="../../../ShooterGame/DerivedDataCache/Boot.ddc", MaxCacheSize=512)
- Local=(Type=FileSystem, ReadOnly=false, Clean=false, Flush=false, PurgeTransient=true, DeleteUnused=true, UnusedFileAge=34, FoldersToClean=-1, Path=../../../Engine/DerivedDataCache, EnvPathOverride=UE-LocalDataCachePath)
- Shared=(Type=FileSystem, ReadOnly=false, Clean=false, Flush=false, DeleteUnused=true, UnusedFileAge=23, FoldersToClean=10, MaxFileChecksPerSec=1, Path=?EpicDDC, EnvPathOverride=UE-SharedDataCachePath)
- AltShared=(Type=FileSystem, ReadOnly=true, Clean=false, Flush=false, DeleteUnused=true, UnusedFileAge=23, FoldersToClean=10, MaxFileChecksPerSec=1, Path=?EpicDDC2, EnvPathOverride=UE-SharedDataCachePath2)
- Pak=(Type=ReadPak, Filename="../../../ShooterGame/DerivedDataCache/DDC.ddp")
- EnginePak=(Type=ReadPak, Filename=../../../Engine/DerivedDataCache/DDC.ddp)
- [DerivedDataBackendGraph_Fill_Seattle]
- MinimumDaysToKeepFile=7
- Root=(Type=KeyLength, Length=120, Inner=AsyncPut)
- AsyncPut=(Type=AsyncPut, Inner=Hierarchy)
- Hierarchy=(Type=Hierarchical, Inner=Boot, Inner=Pak, Inner=EnginePak, Inner=Local, Inner=Seattle)
- Boot=(Type=Boot, Filename="../../../ShooterGame/DerivedDataCache/Boot.ddc", MaxCacheSize=512)
- Local=(Type=FileSystem, ReadOnly=false, Clean=false, Flush=false, PurgeTransient=true, DeleteUnused=true, UnusedFileAge=34, FoldersToClean=-1, Path=../../../Engine/DerivedDataCache)
- Seattle=(Type=FileSystem, ReadOnly=false, Clean=false, Flush=false, DeleteUnused=true, UnusedFileAge=23, FoldersToClean=10, MaxFileChecksPerSec=1, Path=\\sea.epicgames.net\root\DDC, EnvPathOverride=UE-SharedDataCachePath_Seattle)
- Pak=(Type=ReadPak, Filename="../../../ShooterGame/DerivedDataCache/DDC.ddp")
- EnginePak=(Type=ReadPak, Filename=../../../Engine/DerivedDataCache/DDC.ddp)
- [InstalledDerivedDataBackendGraph]
- MinimumDaysToKeepFile=7
- Root=(Type=KeyLength, Length=120, Inner=AsyncPut)
- AsyncPut=(Type=AsyncPut, Inner=Hierarchy)
- Hierarchy=(Type=Hierarchical, Inner=Boot, Inner=Pak, Inner=EnginePak, Inner=Local)
- Boot=(Type=Boot, Filename="C:/Users/Fabian/AppData/Local/UnrealEngine/4.5/DerivedDataCache/Boot.ddc", MaxCacheSize=512)
- Local=(Type=FileSystem, ReadOnly=false, Clean=false, Flush=false, PurgeTransient=true, DeleteUnused=true, UnusedFileAge=34, FoldersToClean=-1, Path="C:/Users/Fabian/AppData/Local/UnrealEngine/Common/DerivedDataCache")
- Pak=(Type=ReadPak, Filename="../../../ShooterGame/DerivedDataCache/DDC.ddp")
- EnginePak=(Type=ReadPak, Filename=../../../Engine/DerivedDataCache/DDC.ddp)
- [NoShared]
- MinimumDaysToKeepFile=7
- Root=(Type=KeyLength, Length=120, Inner=AsyncPut)
- AsyncPut=(Type=AsyncPut, Inner=Hierarchy)
- Hierarchy=(Type=Hierarchical, Inner=Boot, Inner=Pak, Inner=Local)
- Boot=(Type=Boot, Filename="../../../ShooterGame/DerivedDataCache/Boot.ddc", MaxCacheSize=512)
- Local=(Type=FileSystem, ReadOnly=false, Clean=false, Flush=false, PurgeTransient=true, DeleteUnused=true, UnusedFileAge=34, FoldersToClean=-1, Path=../../../Engine/DerivedDataCache, EnvPathOverride=UE-LocalDataCachePath)
- Pak=(Type=ReadPak, Filename="../../../ShooterGame/DerivedDataCache/DDC.ddp")
- [CreatePak]
- MinimumDaysToKeepFile=7
- Root=(Type=KeyLength, Length=120, Inner=AsyncPut)
- AsyncPut=(Type=AsyncPut, Inner=Hierarchy)
- Hierarchy=(Type=Hierarchical, Inner=Boot, Inner=PakWrite, Inner=PakRead, Inner=Local, Inner=Shared)
- Boot=(Type=Boot, Filename="../../../ShooterGame/DerivedDataCache/Boot.ddc", MaxCacheSize=512)
- Local=(Type=FileSystem, ReadOnly=false, Clean=false, Flush=false, PurgeTransient=true, DeleteUnused=true, UnusedFileAge=34, FoldersToClean=-1, Path=../../../Engine/DerivedDataCache)
- Shared=(Type=FileSystem, ReadOnly=false, Clean=false, Flush=false, DeleteUnused=false, UnusedFileAge=23, FoldersToClean=-1, Path=\\epicgames.net\root\UE4DDC, EnvPathOverride=UE-SharedDataCachePath)
- AltShared=(Type=FileSystem, ReadOnly=true, Clean=false, Flush=false, DeleteUnused=false, UnusedFileAge=23, FoldersToClean=-1, Path=\\epicgames.net\root\UE4DDC2, EnvPathOverride=UE-SharedDataCachePath2)
- PakRead=(Type=ReadPak, Filename="../../../ShooterGame/DerivedDataCache/DDC.ddp")
- PakWrite=(Type=WritePak, Filename="../../../ShooterGame/DerivedDataCache/DDC.ddp")
- [CreateSamplePak]
- MinimumDaysToKeepFile=7
- Root=(Type=KeyLength, Length=120, Inner=AsyncPut)
- AsyncPut=(Type=AsyncPut, Inner=Hierarchy)
- Hierarchy=(Type=Hierarchical, Inner=Boot, Inner=EnginePak, Inner=PakWrite, Inner=PakRead, Inner=Local, Inner=Shared)
- Boot=(Type=Boot, Filename="../../../ShooterGame/DerivedDataCache/Boot.ddc", MaxCacheSize=512)
- Local=(Type=FileSystem, ReadOnly=false, Clean=false, Flush=false, PurgeTransient=true, DeleteUnused=true, UnusedFileAge=34, FoldersToClean=-1, Path=../../../Engine/DerivedDataCache, EnvPathOverride=UE-LocalDataCachePath)
- Shared=(Type=FileSystem, ReadOnly=false, Clean=false, Flush=false, DeleteUnused=false, UnusedFileAge=23, FoldersToClean=-1, Path=\\epicgames.net\root\UE4DDC, EnvPathOverride=UE-SharedDataCachePath)
- AltShared=(Type=FileSystem, ReadOnly=true, Clean=false, Flush=false, DeleteUnused=false, UnusedFileAge=23, FoldersToClean=-1, Path=\\epicgames.net\root\UE4DDC2, EnvPathOverride=UE-SharedDataCachePath2)
- EnginePak=(Type=ReadPak, Filename=../../../Engine/DerivedDataCache/DDC.ddp)
- PakRead=(Type=ReadPak, Filename="../../../ShooterGame/DerivedDataCache/DDC.ddp")
- PakWrite=(Type=WritePak, Filename="../../../ShooterGame/DerivedDataCache/DDC.ddp")
- [CreateRocketPak]
- MinimumDaysToKeepFile=7
- Root=(Type=KeyLength, Length=120, Inner=AsyncPut)
- AsyncPut=(Type=AsyncPut, Inner=Hierarchy)
- Hierarchy=(Type=Hierarchical, Inner=Boot, Inner=PakWrite, Inner=PakRead, Inner=Local, Inner=Shared)
- Boot=(Type=Boot, Filename="../../../ShooterGame/DerivedDataCache/Boot.ddc", MaxCacheSize=512)
- Local=(Type=FileSystem, ReadOnly=false, Clean=false, Flush=false, PurgeTransient=true, DeleteUnused=true, UnusedFileAge=34, FoldersToClean=-1, Path=../../../Engine/DerivedDataCache, EnvPathOverride=UE-LocalDataCachePath)
- Shared=(Type=FileSystem, ReadOnly=false, Clean=false, Flush=false, DeleteUnused=false, UnusedFileAge=23, FoldersToClean=-1, Path=\\epicgames.net\root\UE4DDC, EnvPathOverride=UE-SharedDataCachePath)
- AltShared=(Type=FileSystem, ReadOnly=true, Clean=false, Flush=false, DeleteUnused=false, UnusedFileAge=23, FoldersToClean=-1, Path=\\epicgames.net\root\UE4DDC2, EnvPathOverride=UE-SharedDataCachePath2)
- PakRead=(Type=ReadPak, Filename=../../../Engine/DerivedDataCache/DDC.ddp)
- PakWrite=(Type=WritePak, Filename=../../../Engine/DerivedDataCache/DDC.ddp)
- [CreateProjectCache]
- MinimumDaysToKeepFile=7
- Root=(Type=KeyLength, Length=120, Inner=AsyncPut)
- AsyncPut=(Type=AsyncPut, Inner=Hierarchy)
- Hierarchy=(Type=Hierarchical, Inner=Local, Inner=Project, Inner=Shared)
- Local=(Type=FileSystem, ReadOnly=false, Clean=false, Flush=false, PurgeTransient=true, DeleteUnused=true, UnusedFileAge=34, FoldersToClean=-1, Path=../../../Engine/DerivedDataCache, EnvPathOverride=UE-LocalDataCachePath)
- Project=(Type=FileSystem, ReadOnly=false, Clean=false, Flush=true, PurgeTransient=true, DeleteUnused=true, UnusedFileAge=34, FoldersToClean=-1, Path=../../../ShooterGame/ProjectDerivedData)
- Shared=(Type=FileSystem, ReadOnly=false, Clean=false, Flush=false, DeleteUnused=false, UnusedFileAge=23, FoldersToClean=-1, Path=\\epicgames.net\root\UE4DDC, EnvPathOverride=UE-SharedDataCachePath)
- AltShared=(Type=FileSystem, ReadOnly=true, Clean=false, Flush=false, DeleteUnused=false, UnusedFileAge=23, FoldersToClean=-1, Path=\\epicgames.net\root\UE4DDC2, EnvPathOverride=UE-SharedDataCachePath2)
- [/Script/Engine.LocalPlayer]
- AspectRatioAxisConstraint=AspectRatio_MaintainXFOV
- [ContentComparisonReferenceTypes]
- Class=AnimSet
- Class=SkeletalMesh
- Class=SoundCue
- Class=StaticMesh
- Class=ParticleSystem
- Class=Texture2D
- [AutomationTesting]
- ImportTestPath=../../Content/EditorAutomation/
- ImportTestPackagePath=/Engine/Content/EditorAutomation
- bForceSmokeTests=false
- [AutomationTesting.Blueprint]
- TestAllBlueprints=false
- InstanceTestMaps=../../../Engine/Content/Maps/Automation/BlueprintInstanceTest.umap
- ReparentTest.ChildrenPackagePaths=/Game/ReparentingTestAssets/Children
- ReparentTest.ParentsPackagePaths=/Game/ReparentingTestAssets/Parents
- [/Script/Engine.AutomationTestSettings]
- EditorTestModules=StaticMeshEditor
- EditorTestModules=LandscapeEditor
- EditorTestModules=GameProjectGeneration
- TestLevelFolders=TestMaps
- AutomationTestmap=(FilePath="../../../ShooterGame/Content/Maps/Sanctuary.umap")
- [AutomationTesting.StaticMeshEditorTest]
- EditorViewButtons=Wireframe
- EditorViewButtons=Verts
- EditorViewButtons=Grid
- EditorViewButtons=Bounds
- EditorViewButtons=Collision
- EditorViewButtons=Show Pivot
- EditorViewButtons=Normals
- EditorViewButtons=Tangents
- EditorViewButtons=Binormals
- EditorViewButtons=UV
- EditorViewButtonsObject=EditorCylinder
- [/Script/Engine.NavigationSystem]
- bAutoCreateNavigationData=False
- bBuildNavigationAtRuntime=False
- bAddPlayersToGenerationSeeds=False
- RequiredNavigationDataClassNames=/Script/Engine.RecastNavMesh
- bInitialBuildingLocked=False
- bSkipAgentHeightCheckWhenPickingNavData=False
- SupportedAgents=(Name="Common",Color=(B=0,G=255,R=140,A=164),DefaultQueryExtent=(X=50.000000,Y=50.000000,Z=100.000000),AgentRadius=35.000000,AgentHeight=144.000000,AgentStepHeight=-1.000000,bCanCrouch=False,bCanJump=False,bCanWalk=False,bCanSwim=False,bCanFly=False)
- DirtyAreasUpdateFreq=60.000000
- [/Script/Engine.NavigationComponent]
- bDoAsyncPathfinding=false
- bDoHierarchicalPathfinding=false
- bSearchFromGoalWhenOutOfNodes=false
- [/Script/Engine.RecastNavMesh]
- bRebuildAtRuntime=false
- TileSetUpdateInterval=1.0
- MaxTileGridWidth=256
- MaxTileGridHeight=256
- DefaultDrawDistance=5000.0
- TileSizeUU=1000.f
- CellSize=19.f
- CellHeight=10.f
- AgentRadius=34.f
- AgentHeight=144.f
- AgentMaxHeight=160.f
- AgentMaxStepHeight=35.f
- AgentMaxSlope=44.f
- MinRegionArea=0.f
- MergeRegionSize=400.f
- bUseBetterOffsetsFromCorners=true
- [/Script/Engine.NavArea_Null]
- DrawColor=(R=38,G=38,B=38,A=64)
- [/Script/Engine.NavArea_Default]
- DrawColor=(R=140,G=255,B=0,A=164)
- [RemoteConfiguration]
- Enabled=false
- ConfigPathPrefix=\\epicgames.net\root\Home
- ConfigPathSuffix=UE4Cloud
- Timeout=1.0f
- IniToLoad=EditorUserSettings
- IniToLoad=EditorKeyBindings
- [Stats]
- AlwaysRecordingStats=true
- [Engine.CrashDebugHelper]
- LocalSymbolStore=d:/Symbols/UE4
- SourceControlBuildLabelPattern=*-CL-%CHANGELISTNUMBER%
- ExecutablePathPattern=\\epicgames.net\root\Builds\Rocket\Automated\%PRODUCT_VERSION%\Windows
- PDBCachePath=F:/CrashReportPDBCache/
- DepotRoot=F:/depot
- DaysToDeleteUnusedFilesFromPDBCache=14
- PDBCacheSizeGB=128
- MinDiskFreeSpaceGB=64
- [Engine.ErrorHandling]
- bPromptForRemoteDebugging=false
- bPromptForRemoteDebugOnEnsure=false
- [Niagara]
- EnableNiagara=false
- [/Script/Engine.CollisionProfile]
- Profiles=(Name="NoCollision",CollisionEnabled=NoCollision,ObjectTypeName="WorldStatic",CustomResponses=((Channel="Visibility",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore)),HelpMessage="No collision",bCanModify=False)
- Profiles=(Name="BlockAll",CollisionEnabled=QueryAndPhysics,ObjectTypeName="WorldStatic",CustomResponses=,HelpMessage="WorldStatic object that blocks all actors by default. All new custom channels will use its own default response. ",bCanModify=False)
- Profiles=(Name="OverlapAll",CollisionEnabled=QueryOnly,ObjectTypeName="WorldStatic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Overlap),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap)),HelpMessage="WorldStatic object that overlaps all actors by default. All new custom channels will use its own default response. ",bCanModify=False)
- Profiles=(Name="BlockAllDynamic",CollisionEnabled=QueryAndPhysics,ObjectTypeName="WorldDynamic",CustomResponses=,HelpMessage="WorldDynamic object that blocks all actors by default. All new custom channels will use its own default response. ",bCanModify=False)
- Profiles=(Name="OverlapAllDynamic",CollisionEnabled=QueryOnly,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Overlap),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap)),HelpMessage="WorldDynamic object that overlaps all actors by default. All new custom channels will use its own default response. ",bCanModify=False)
- Profiles=(Name="IgnoreOnlyPawn",CollisionEnabled=QueryOnly,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="Pawn",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore)),HelpMessage="WorldDynamic object that ignores Pawn and Vehicle. All other channels will be set to default.",bCanModify=False)
- Profiles=(Name="OverlapOnlyPawn",CollisionEnabled=QueryOnly,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="Pawn",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Ignore)),HelpMessage="WorldDynamic object that overlaps Pawn, Camera, and Vehicle. All other channels will be set to default. ",bCanModify=False)
- Profiles=(Name="Pawn",CollisionEnabled=QueryAndPhysics,ObjectTypeName="Pawn",CustomResponses=((Channel="Visibility",Response=ECR_Ignore)),HelpMessage="Pawn object. Can be used for capsule of any playerable character or AI. ",bCanModify=False)
- Profiles=(Name="Spectator",CollisionEnabled=QueryOnly,ObjectTypeName="Pawn",CustomResponses=((Channel="WorldStatic",Response=ECR_Block),(Channel="Pawn",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore),(Channel="WorldDynamic",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore),(Channel="PhysicsBody",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore),(Channel="Destructible",Response=ECR_Ignore)),HelpMessage="Pawn object that ignores all other actors except WorldStatic.",bCanModify=False)
- Profiles=(Name="CharacterMesh",CollisionEnabled=QueryOnly,ObjectTypeName="Pawn",CustomResponses=((Channel="Pawn",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore)),HelpMessage="Pawn object that is used for Character Mesh. All other channels will be set to default.",bCanModify=False)
- Profiles=(Name="PhysicsActor",CollisionEnabled=QueryAndPhysics,ObjectTypeName="PhysicsBody",CustomResponses=,HelpMessage="Simulating actors",bCanModify=False)
- Profiles=(Name="Destructible",CollisionEnabled=QueryAndPhysics,ObjectTypeName="Destructible",CustomResponses=,HelpMessage="Destructible actors",bCanModify=False)
- Profiles=(Name="InvisibleWall",CollisionEnabled=QueryAndPhysics,ObjectTypeName="WorldStatic",CustomResponses=((Channel="Visibility",Response=ECR_Ignore)),HelpMessage="WorldStatic object that is invisible.",bCanModify=False)
- Profiles=(Name="InvisibleWallDynamic",CollisionEnabled=QueryAndPhysics,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="Visibility",Response=ECR_Ignore)),HelpMessage="WorldDynamic object that is invisible.",bCanModify=False)
- Profiles=(Name="Trigger",CollisionEnabled=QueryOnly,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Ignore),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap)),HelpMessage="WorldDynamic object that is used for trigger. All other channels will be set to default.",bCanModify=False)
- Profiles=(Name="Ragdoll",CollisionEnabled=QueryAndPhysics,ObjectTypeName="PhysicsBody",CustomResponses=((Channel="Pawn",Response=ECR_Ignore)),HelpMessage="Simulating Skeletal Mesh Component. All other channels will be set to default.",bCanModify=False)
- Profiles=(Name="Vehicle",CollisionEnabled=QueryAndPhysics,ObjectTypeName="Vehicle",CustomResponses=,HelpMessage="Vehicle object that blocks Vehicle, WorldStatic, and WorldDynamic. All other channels will be set to default.",bCanModify=False)
- OldProfiles=(Name="BlockingVolume",CollisionEnabled=QueryAndPhysics,ObjectTypeName=WorldStatic,CustomResponses=((Channel=Visibility, Response=ECR_Ignore)))
- OldProfiles=(Name="InterpActor",CollisionEnabled=QueryOnly,ObjectTypeName=WorldStatic,CustomResponses=((Channel=Pawn, Response=ECR_Ignore)))
- OldProfiles=(Name="StaticMeshComponent",CollisionEnabled=QueryAndPhysics,ObjectTypeName=WorldStatic)
- OldProfiles=(Name="SkeletalMeshActor",CollisionEnabled=QueryAndPhysics,ObjectTypeName=PhysicsBody,CustomResponses=((Channel=Visibility, Response=ECR_Block)))
- OldProfiles=(Name="InvisibleActor", CollisionEnabled=QueryAndPhysics, ObjectTypeName=WorldDynamic, CustomResponses=((Channel=Visibility, Response=ECR_Ignore)))
- ProfileRedirects=(OldName="BlockingVolume",NewName="InvisibleWall")
- ProfileRedirects=(OldName="InterpActor",NewName="IgnoreOnlyPawn")
- ProfileRedirects=(OldName="StaticMeshComponent",NewName="BlockAllDynamic")
- ProfileRedirects=(OldName="SkeletalMeshActor",NewName="PhysicsActor")
- ProfileRedirects=(OldName="InvisibleActor",NewName="InvisibleWallDynamic")
- CollisionChannelRedirects=(OldName="Static",NewName="WorldStatic")
- CollisionChannelRedirects=(OldName="Dynamic",NewName="WorldDynamic")
- CollisionChannelRedirects=(OldName="VehicleMovement",NewName="Vehicle")
- CollisionChannelRedirects=(OldName="PawnMovement",NewName="Pawn")
- Profiles=(Name="Destructible",CollisionEnabled=QueryAndPhysics,ObjectTypeName="Destructible",CustomResponses=((Channel="WorldDynamic",Response=ECR_Ignore),(Channel="Pawn",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore),(Channel="PhysicsBody",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore),(Channel="Weapon",Response=ECR_Ignore),(Channel="Projectile",Response=ECR_Ignore),(Channel="PlayerPawn",Response=ECR_Ignore),(Channel="DinoPawn",Response=ECR_Ignore)),HelpMessage="Destructible actors",bCanModify=False)
- Profiles=(Name="InvisibleWallDynamic",CollisionEnabled=QueryAndPhysics,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="Visibility",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore),(Channel="Weapon",Response=ECR_Ignore)),HelpMessage="WorldDynamic object that is invisible.",bCanModify=False)
- Profiles=(Name="Ragdoll",CollisionEnabled=QueryAndPhysics,ObjectTypeName="PhysicsBody",CustomResponses=((Channel="Pawn",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore),(Channel="PawnMeshTrace"),(Channel="RagdollTrace",Response=ECR_Overlap)),HelpMessage="Simulating Skeletal Mesh Component. All other channels will be set to default.",bCanModify=False)
- Profiles=(Name="NoCollision",CollisionEnabled=NoCollision,ObjectTypeName="WorldStatic",CustomResponses=((Channel="WorldStatic",Response=ECR_Ignore),(Channel="WorldDynamic",Response=ECR_Ignore),(Channel="Pawn",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore),(Channel="PhysicsBody",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore),(Channel="Destructible",Response=ECR_Ignore),(Channel="Weapon",Response=ECR_Ignore),(Channel="Projectile",Response=ECR_Ignore),(Channel="PlayerPawn",Response=ECR_Ignore),(Channel="DinoPawn",Response=ECR_Ignore),(Channel="Structure",Response=ECR_Ignore)),HelpMessage="No collision",bCanModify=False)
- Profiles=(Name="BlockAll",CollisionEnabled=QueryAndPhysics,ObjectTypeName="WorldStatic",CustomResponses=((Channel="WorldGeometry"),(Channel="StationaryObjects"),(Channel="OnlyCollideWithStationary"),(Channel="StationaryObjectsIK")),HelpMessage="WorldStatic object that blocks all actors by default. All new custom channels will use its own default response. ",bCanModify=False)
- Profiles=(Name="OverlapAll",CollisionEnabled=QueryOnly,ObjectTypeName="WorldStatic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap),(Channel="Weapon",Response=ECR_Overlap),(Channel="Projectile",Response=ECR_Overlap),(Channel="PlayerPawn",Response=ECR_Overlap),(Channel="DinoPawn",Response=ECR_Overlap),(Channel="Structure",Response=ECR_Overlap)),HelpMessage="WorldStatic object that overlaps all actors by default. All new custom channels will use its own default response. ",bCanModify=False)
- Profiles=(Name="OverlapAllDynamic",CollisionEnabled=QueryOnly,ObjectTypeName="OnlyOverlapWithPawns",CustomResponses=((Channel="WorldStatic",Response=ECR_Ignore),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore),(Channel="PhysicsBody",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore),(Channel="Destructible",Response=ECR_Ignore),(Channel="Weapon",Response=ECR_Overlap),(Channel="Projectile",Response=ECR_Overlap),(Channel="PlayerPawn",Response=ECR_Overlap),(Channel="DinoPawn",Response=ECR_Overlap),(Channel="Structure",Response=ECR_Ignore)),HelpMessage="WorldDynamic object that overlaps all actors by default. All new custom channels will use its own default response. ",bCanModify=False)
- Profiles=(Name="IgnoreOnlyPawn",CollisionEnabled=QueryOnly,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="Pawn",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore),(Channel="PlayerPawn",Response=ECR_Ignore),(Channel="DinoPawn",Response=ECR_Ignore)),HelpMessage="WorldDynamic object that ignores Pawn and Vehicle. All other channels will be set to default.",bCanModify=False)
- Profiles=(Name="OverlapOnlyPawn",CollisionEnabled=QueryOnly,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="Pawn",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Overlap),(Channel="PlayerPawn",Response=ECR_Overlap),(Channel="DinoPawn",Response=ECR_Overlap)),HelpMessage="WorldDynamic object that overlaps Pawn, Camera, and Vehicle. All other channels will be set to default. ",bCanModify=False)
- Profiles=(Name="Pawn",CollisionEnabled=QueryOnly,ObjectTypeName="Pawn",CustomResponses=((Channel="Visibility",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore),(Channel="Projectile",Response=ECR_Overlap)),HelpMessage="Pawn object. Can be used for capsule of any playerable character or AI. ",bCanModify=False)
- Profiles=(Name="CharacterMesh",CollisionEnabled=QueryOnly,ObjectTypeName="Pawn",CustomResponses=((Channel="WorldStatic",Response=ECR_Ignore),(Channel="WorldDynamic",Response=ECR_Ignore),(Channel="Pawn",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore),(Channel="Destructible",Response=ECR_Ignore),(Channel="Projectile",Response=ECR_Ignore),(Channel="PlayerPawn",Response=ECR_Ignore),(Channel="DinoPawn",Response=ECR_Ignore),(Channel="Structure",Response=ECR_Ignore),(Channel="PawnMeshTrace")),HelpMessage="Pawn object that is used for Character Mesh. All other channels will be set to default.",bCanModify=False)
- Profiles=(Name="InvisibleWall",CollisionEnabled=QueryAndPhysics,ObjectTypeName="WorldStatic",CustomResponses=((Channel="Visibility",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore),(Channel="Weapon",Response=ECR_Ignore),(Channel="WorldGeometry"),(Channel="StationaryObjects"),(Channel="OnlyCollideWithStationary"),(Channel="StationaryObjectsIK")),HelpMessage="WorldStatic object that is invisible.",bCanModify=False)
- Profiles=(Name="Trigger",CollisionEnabled=QueryOnly,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap),(Channel="Weapon",Response=ECR_Ignore),(Channel="Projectile",Response=ECR_Ignore),(Channel="PlayerPawn",Response=ECR_Overlap),(Channel="DinoPawn",Response=ECR_Overlap),(Channel="Structure",Response=ECR_Overlap)),HelpMessage="WorldDynamic object that is used for trigger. All other channels will be set to default.",bCanModify=False)
- Profiles=(Name="Spectator",CollisionEnabled=QueryOnly,ObjectTypeName="Pawn",CustomResponses=((Channel="WorldDynamic",Response=ECR_Ignore),(Channel="Pawn",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore),(Channel="PhysicsBody",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore),(Channel="Destructible",Response=ECR_Ignore),(Channel="Weapon",Response=ECR_Ignore)),HelpMessage="Pawn object that ignores all other actors except WorldStatic.",bCanModify=False)
- Profiles=(Name="Ground",CollisionEnabled=QueryAndPhysics,ObjectTypeName="WorldStatic",CustomResponses=((Channel="StructureFloor"),(Channel="WorldGeometry"),(Channel="StationaryObjects"),(Channel="GroundTrace"),(Channel="OnlyCollideWithStationary"),(Channel="StationaryObjectsIK"),(Channel="PlayerControlStationaryObjectIK")),HelpMessage="Like BlockAll but considered as Floor for placeable structures",bCanModify=True)
- Profiles=(Name="GroundTerrain",CollisionEnabled=QueryAndPhysics,ObjectTypeName="WorldStatic",CustomResponses=((Channel="StructureFloor"),(Channel="WorldGeometry"),(Channel="StationaryObjects"),(Channel="OnlyCollideWithStationary"),(Channel="StationaryObjectsIK"),(Channel="PlayerControlStationaryObjectIK"),(Channel="TerrainTrace")),HelpMessage="Like BlockAll but considered as Floor for placeable structures",bCanModify=True)
- Profiles=(Name="Projectile",CollisionEnabled=QueryOnly,ObjectTypeName="Projectile",CustomResponses=((Channel="Pawn",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore),(Channel="Weapon",Response=ECR_Ignore),(Channel="Projectile",Response=ECR_Ignore),(Channel="PawnMesh"),(Channel="DinoRidingPawnMesh"),(Channel="OnlyOverlapWithPawns",Response=ECR_Overlap),(Channel="PawnMeshIgnoredByDinos")),HelpMessage="For Projectiles",bCanModify=True)
- Profiles=(Name="ProjectileBlockWeapons",CollisionEnabled=QueryOnly,ObjectTypeName="Projectile",CustomResponses=((Channel="Visibility",Response=ECR_Ignore),(Channel="Projectile",Response=ECR_Ignore),(Channel="PawnMesh"),(Channel="DinoRidingPawnMesh"),(Channel="OnlyOverlapWithPawns",Response=ECR_Overlap),(Channel="PawnMeshIgnoredByDinos")),HelpMessage="For Projectiles",bCanModify=True)
- Profiles=(Name="DinoPawnCapsule",CollisionEnabled=QueryOnly,ObjectTypeName="DinoPawn",CustomResponses=((Channel="Visibility",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore),(Channel="PhysicsBody",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore),(Channel="Destructible",Response=ECR_Ignore),(Channel="Weapon",Response=ECR_Ignore),(Channel="PlayerPawn",Response=ECR_Ignore),(Channel="DinoRidingPawnMesh"),(Channel="OnlyOverlapWithPawns",Response=ECR_Overlap)),HelpMessage="For the capsule of a DinoPawn",bCanModify=True)
- Profiles=(Name="DinoPawnMesh",CollisionEnabled=QueryOnly,ObjectTypeName="PawnMesh",CustomResponses=((Channel="WorldStatic",Response=ECR_Ignore),(Channel="WorldDynamic",Response=ECR_Ignore),(Channel="Pawn",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore),(Channel="PhysicsBody",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore),(Channel="Destructible",Response=ECR_Ignore),(Channel="Structure",Response=ECR_Ignore),(Channel="PawnMeshTrace")),HelpMessage="For the skeletalmeshcomp of a DinoPawn",bCanModify=True)
- Profiles=(Name="StructureFloor",CollisionEnabled=QueryAndPhysics,ObjectTypeName="Structure",CustomResponses=((Channel="StructureAny"),(Channel="StructureFloor"),(Channel="StationaryObjects"),(Channel="OnlyCollideWithStationary"),(Channel="StationaryObjectsIK"),(Channel="PlayerControlStationaryObjectIK")),HelpMessage="Structure Floor",bCanModify=True)
- Profiles=(Name="StructureWall",CollisionEnabled=QueryAndPhysics,ObjectTypeName="Structure",CustomResponses=((Channel="StructureAny"),(Channel="StructureWall"),(Channel="StationaryObjects"),(Channel="OnlyCollideWithStationary"),(Channel="StationaryObjectsIK"),(Channel="PlayerControlStationaryObjectIK")),HelpMessage="Structure Wall",bCanModify=True)
- Profiles=(Name="StructureFoundation",CollisionEnabled=QueryAndPhysics,ObjectTypeName="Structure",CustomResponses=((Channel="StructureAny"),(Channel="StructureFoundation"),(Channel="StationaryObjects"),(Channel="OnlyCollideWithStationary"),(Channel="StationaryObjectsIK"),(Channel="PlayerControlStationaryObjectIK")),HelpMessage="Structure Foundation",bCanModify=True)
- Profiles=(Name="PlayerPawnMesh",CollisionEnabled=QueryOnly,ObjectTypeName="PawnMesh",CustomResponses=((Channel="WorldStatic",Response=ECR_Ignore),(Channel="WorldDynamic",Response=ECR_Ignore),(Channel="Pawn",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore),(Channel="PhysicsBody",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore),(Channel="Destructible",Response=ECR_Ignore),(Channel="PlayerPawn",Response=ECR_Ignore),(Channel="DinoPawn",Response=ECR_Ignore),(Channel="Structure",Response=ECR_Ignore),(Channel="PawnMeshTrace"),(Channel="DinoPawnCollideWithRider",Response=ECR_Ignore)),HelpMessage="Player\'s Mesh",bCanModify=True)
- Profiles=(Name="PlayerPawnCapsule",CollisionEnabled=QueryOnly,ObjectTypeName="PlayerPawn",CustomResponses=((Channel="Visibility",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore),(Channel="Destructible",Response=ECR_Ignore),(Channel="Weapon",Response=ECR_Ignore),(Channel="PawnMesh"),(Channel="OnlyOverlapWithSpecialVolumes",Response=ECR_Overlap),(Channel="DinoRidingPawnMesh"),(Channel="OnlyOverlapWithPawns",Response=ECR_Overlap),(Channel="PawnMeshIgnoredByDinos")),HelpMessage="Player\'s capsule",bCanModify=True)
- Profiles=(Name="StasisComponent",CollisionEnabled=NoCollision,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="WorldStatic",Response=ECR_Ignore),(Channel="WorldDynamic",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore),(Channel="PhysicsBody",Response=ECR_Ignore),(Channel="Destructible",Response=ECR_Ignore),(Channel="Weapon",Response=ECR_Ignore),(Channel="Projectile",Response=ECR_Ignore),(Channel="PlayerPawn",Response=ECR_Ignore),(Channel="DinoPawn",Response=ECR_Ignore),(Channel="Structure",Response=ECR_Ignore),(Channel="DinoPawnCollideWithRider",Response=ECR_Ignore)),HelpMessage="Used on Stasis Component",bCanModify=True)
- Profiles=(Name="NPCZoneVolume",CollisionEnabled=QueryOnly,ObjectTypeName="WorldStatic",CustomResponses=((Channel="WorldStatic",Response=ECR_Ignore),(Channel="WorldDynamic",Response=ECR_Ignore),(Channel="Pawn",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore),(Channel="PhysicsBody",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore),(Channel="Destructible",Response=ECR_Ignore),(Channel="Weapon",Response=ECR_Ignore),(Channel="Projectile",Response=ECR_Ignore),(Channel="PlayerPawn",Response=ECR_Ignore),(Channel="DinoPawn",Response=ECR_Overlap),(Channel="Structure",Response=ECR_Ignore),(Channel="DinoPawnCollideWithRider",Response=ECR_Overlap)),HelpMessage="Only overlaps with dinopawns",bCanModify=True)
- Profiles=(Name="NoCollisionButQuery",CollisionEnabled=QueryOnly,ObjectTypeName="WorldStatic",CustomResponses=((Channel="WorldStatic",Response=ECR_Ignore),(Channel="WorldDynamic",Response=ECR_Ignore),(Channel="Pawn",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore),(Channel="PhysicsBody",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore),(Channel="Destructible",Response=ECR_Ignore),(Channel="Weapon",Response=ECR_Ignore),(Channel="Projectile",Response=ECR_Ignore),(Channel="PlayerPawn",Response=ECR_Ignore),(Channel="DinoPawn",Response=ECR_Ignore),(Channel="Structure",Response=ECR_Ignore),(Channel="DinoPawnCollideWithRider",Response=ECR_Ignore)),HelpMessage="Has no collision but can be used for encompassing queries.",bCanModify=True)
- Profiles=(Name="DinoPawnCapsuleFlyer",CollisionEnabled=QueryOnly,ObjectTypeName="DinoPawn",CustomResponses=((Channel="Visibility",Response=ECR_Ignore),(Channel="Destructible",Response=ECR_Ignore),(Channel="Weapon",Response=ECR_Ignore),(Channel="PlayerPawn",Response=ECR_Ignore),(Channel="FlightBlocker"),(Channel="DinoRidingPawnMesh"),(Channel="OnlyOverlapWithPawns",Response=ECR_Overlap)),HelpMessage="For DinoPawns that can fly",bCanModify=True)
- Profiles=(Name="BlockOnlyFlyers",CollisionEnabled=QueryOnly,ObjectTypeName="FlightBlocker",CustomResponses=((Channel="WorldStatic",Response=ECR_Ignore),(Channel="WorldDynamic",Response=ECR_Ignore),(Channel="Pawn",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore),(Channel="PhysicsBody",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore),(Channel="Destructible",Response=ECR_Ignore),(Channel="Weapon",Response=ECR_Ignore),(Channel="Projectile",Response=ECR_Ignore),(Channel="PlayerPawn",Response=ECR_Ignore),(Channel="Structure",Response=ECR_Ignore)),HelpMessage="Blocks only DinoPawnFlyers",bCanModify=True)
- Profiles=(Name="OnlyCollideWithStationary",CollisionEnabled=QueryAndPhysics,ObjectTypeName="OnlyCollideWithStationary",CustomResponses=((Channel="WorldDynamic",Response=ECR_Ignore),(Channel="Pawn",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore),(Channel="PhysicsBody",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore),(Channel="Destructible",Response=ECR_Ignore),(Channel="Weapon",Response=ECR_Ignore),(Channel="Projectile",Response=ECR_Ignore),(Channel="PlayerPawn",Response=ECR_Ignore),(Channel="DinoPawn",Response=ECR_Ignore),(Channel="OnlyCollideWithStationary"),(Channel="DinoPawnCollideWithRider",Response=ECR_Ignore)),HelpMessage="Only collides with stationary objects and others of this type.",bCanModify=True)
- Profiles=(Name="CollideWithStationaryAndWeapons",CollisionEnabled=QueryAndPhysics,ObjectTypeName="OnlyCollideWithStationary",CustomResponses=((Channel="WorldDynamic",Response=ECR_Ignore),(Channel="Pawn",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore),(Channel="PhysicsBody",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore),(Channel="Destructible",Response=ECR_Ignore),(Channel="Projectile",Response=ECR_Ignore),(Channel="PlayerPawn",Response=ECR_Ignore),(Channel="DinoPawn",Response=ECR_Ignore),(Channel="OnlyCollideWithStationary"),(Channel="DinoPawnCollideWithRider",Response=ECR_Ignore)),HelpMessage="Only collides with stationary objects, but also blocks weapon traces. For dropped networked physics items mostly.",bCanModify=True)
- Profiles=(Name="BlockAllExceptIK",CollisionEnabled=QueryAndPhysics,ObjectTypeName="WorldStatic",CustomResponses=((Channel="WorldGeometry"),(Channel="StationaryObjects"),(Channel="OnlyCollideWithStationary")),HelpMessage="Blocks everything that BlockAll does, except IK traces.",bCanModify=True)
- Profiles=(Name="OverlapOnlyPlayerAndSpecial",CollisionEnabled=QueryOnly,ObjectTypeName="OnlyOverlapWithSpecialVolumes",CustomResponses=((Channel="WorldStatic",Response=ECR_Ignore),(Channel="WorldDynamic",Response=ECR_Ignore),(Channel="Pawn",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore),(Channel="PhysicsBody",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore),(Channel="Destructible",Response=ECR_Ignore),(Channel="Weapon",Response=ECR_Ignore),(Channel="Projectile",Response=ECR_Ignore),(Channel="PlayerPawn",Response=ECR_Overlap),(Channel="DinoPawn",Response=ECR_Ignore),(Channel="Structure",Response=ECR_Ignore),(Channel="DinoPawnCollideWithRider",Response=ECR_Ignore)),HelpMessage="Overlap Only Player Pawns and objects in the special-overlap channel",bCanModify=True)
- Profiles=(Name="StructureGeneric",CollisionEnabled=QueryAndPhysics,ObjectTypeName="Structure",CustomResponses=((Channel="StructureAny"),(Channel="StationaryObjects"),(Channel="OnlyCollideWithStationary"),(Channel="StationaryObjectsIK"),(Channel="PlayerControlStationaryObjectIK")),HelpMessage="A generic structure that is not a wall, floor, or foundation",bCanModify=True)
- Profiles=(Name="PhysicsButNoCollision",CollisionEnabled=QueryAndPhysics,ObjectTypeName="OnlyCollideWithStationary",CustomResponses=((Channel="WorldStatic",Response=ECR_Ignore),(Channel="WorldDynamic",Response=ECR_Ignore),(Channel="Pawn",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore),(Channel="PhysicsBody",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore),(Channel="Destructible",Response=ECR_Ignore),(Channel="Weapon",Response=ECR_Ignore),(Channel="Projectile",Response=ECR_Ignore),(Channel="PlayerPawn",Response=ECR_Ignore),(Channel="DinoPawn",Response=ECR_Ignore),(Channel="Structure",Response=ECR_Ignore),(Channel="DinoPawnCollideWithRider",Response=ECR_Ignore)),HelpMessage="Has Physics, but ignores collisions with everything.",bCanModify=True)
- Profiles=(Name="OnlyBlockSelfTrace",CollisionEnabled=QueryAndPhysics,ObjectTypeName="WorldStatic",CustomResponses=((Channel="WorldStatic",Response=ECR_Ignore),(Channel="WorldDynamic",Response=ECR_Ignore),(Channel="Pawn",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore),(Channel="PhysicsBody",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore),(Channel="Destructible",Response=ECR_Ignore),(Channel="Weapon",Response=ECR_Ignore),(Channel="Projectile",Response=ECR_Ignore),(Channel="PlayerPawn",Response=ECR_Ignore),(Channel="DinoPawn",Response=ECR_Ignore),(Channel="Structure",Response=ECR_Ignore),(Channel="OnlyBlockSelfTrace"),(Channel="DinoPawnCollideWithRider",Response=ECR_Ignore)),HelpMessage="Only blocks the trace, nothing else.",bCanModify=True)
- Profiles=(Name="OnlyCollideWithStationaryNotSelf",CollisionEnabled=QueryAndPhysics,ObjectTypeName="OnlyCollideWithStationary",CustomResponses=((Channel="WorldDynamic",Response=ECR_Ignore),(Channel="Pawn",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore),(Channel="PhysicsBody",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore),(Channel="Destructible",Response=ECR_Ignore),(Channel="Weapon",Response=ECR_Ignore),(Channel="Projectile",Response=ECR_Ignore),(Channel="PlayerPawn",Response=ECR_Ignore),(Channel="DinoPawn",Response=ECR_Ignore),(Channel="DinoPawnCollideWithRider",Response=ECR_Ignore)),HelpMessage="Only collides with stationary objects & not self.",bCanModify=True)
- Profiles=(Name="DinoPawnCapsuleSmall",CollisionEnabled=QueryOnly,ObjectTypeName="DinoPawn",CustomResponses=((Channel="Visibility",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore),(Channel="PhysicsBody",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore),(Channel="Destructible",Response=ECR_Ignore),(Channel="Weapon",Response=ECR_Ignore),(Channel="Projectile",Response=ECR_Ignore),(Channel="DinoRidingPawnMesh"),(Channel="OnlyOverlapWithPawns",Response=ECR_Overlap)),HelpMessage="For the capsule of a small DinoPawn that blocks the player\'s capsule.",bCanModify=True)
- Profiles=(Name="DinoPawnCapsuleSmall_FullCollision",CollisionEnabled=QueryOnly,ObjectTypeName="DinoPawn",CustomResponses=((Channel="Visibility",Response=ECR_Ignore),(Channel="PhysicsBody",Response=ECR_Ignore),(Channel="Destructible",Response=ECR_Ignore),(Channel="Projectile",Response=ECR_Overlap),(Channel="DinoRidingPawnMesh"),(Channel="OnlyOverlapWithPawns",Response=ECR_Overlap)),HelpMessage="For the capsule of a small DinoPawn that blocks the player\'s capsule.",bCanModify=True)
- Profiles=(Name="DinoPawnMeshSmall",CollisionEnabled=QueryOnly,ObjectTypeName="PawnMesh",CustomResponses=((Channel="WorldStatic",Response=ECR_Ignore),(Channel="WorldDynamic",Response=ECR_Ignore),(Channel="Pawn",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore),(Channel="PhysicsBody",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore),(Channel="Destructible",Response=ECR_Ignore),(Channel="PlayerPawn",Response=ECR_Ignore),(Channel="DinoPawn",Response=ECR_Ignore),(Channel="Structure",Response=ECR_Ignore),(Channel="PawnMeshTrace"),(Channel="DinoPawnCollideWithRider",Response=ECR_Ignore)),HelpMessage="Skeletalmeshcomp of a Small DinoPawn (won\'t block player)",bCanModify=True)
- Profiles=(Name="OnlyBlockWorldDynamicTraces",CollisionEnabled=QueryOnly,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="WorldStatic",Response=ECR_Ignore),(Channel="Pawn",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore),(Channel="PhysicsBody",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore),(Channel="Destructible",Response=ECR_Ignore),(Channel="Weapon",Response=ECR_Ignore),(Channel="Projectile",Response=ECR_Ignore),(Channel="PlayerPawn",Response=ECR_Ignore),(Channel="DinoPawn",Response=ECR_Ignore),(Channel="Structure",Response=ECR_Ignore),(Channel="DinoPawnCollideWithRider",Response=ECR_Ignore)),HelpMessage="Only blocks World Dynamic Traces specifically, nothing else.",bCanModify=True)
- Profiles=(Name="ProjectileBlockOnlyPawnMesh",CollisionEnabled=QueryOnly,ObjectTypeName="Projectile",CustomResponses=((Channel="WorldStatic",Response=ECR_Ignore),(Channel="WorldDynamic",Response=ECR_Ignore),(Channel="Pawn",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore),(Channel="PhysicsBody",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore),(Channel="Destructible",Response=ECR_Ignore),(Channel="Weapon",Response=ECR_Ignore),(Channel="Projectile",Response=ECR_Ignore),(Channel="PlayerPawn",Response=ECR_Ignore),(Channel="DinoPawn",Response=ECR_Ignore),(Channel="PawnMesh"),(Channel="Structure",Response=ECR_Ignore),(Channel="DinoRidingPawnMesh"),(Channel="PawnMeshIgnoredByDinos"),(Channel="DinoPawnCollideWithRider",Response=ECR_Ignore)),HelpMessage="Only blocks with pawn meshes, everything else ignored.",bCanModify=True)
- Profiles=(Name="DestructibleIgnoreSelf",CollisionEnabled=QueryAndPhysics,ObjectTypeName="Destructible",CustomResponses=((Channel="WorldDynamic",Response=ECR_Ignore),(Channel="Pawn",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore),(Channel="PhysicsBody",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore),(Channel="Destructible",Response=ECR_Ignore),(Channel="Weapon",Response=ECR_Ignore),(Channel="Projectile",Response=ECR_Ignore),(Channel="PlayerPawn",Response=ECR_Ignore),(Channel="DinoPawn",Response=ECR_Ignore),(Channel="DinoPawnCollideWithRider",Response=ECR_Ignore)),HelpMessage="Destructible Actors that will ignore collisions with other destructible Actors",bCanModify=True)
- Profiles=(Name="UsableOnly",CollisionEnabled=QueryOnly,ObjectTypeName="Structure",CustomResponses=((Channel="WorldStatic",Response=ECR_Ignore),(Channel="WorldDynamic",Response=ECR_Ignore),(Channel="Pawn",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore),(Channel="PhysicsBody",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore),(Channel="Destructible",Response=ECR_Ignore),(Channel="Weapon",Response=ECR_Ignore),(Channel="Projectile",Response=ECR_Ignore),(Channel="PlayerPawn",Response=ECR_Ignore),(Channel="DinoPawn",Response=ECR_Ignore),(Channel="Structure",Response=ECR_Ignore),(Channel="UsableOnly"),(Channel="DinoPawnCollideWithRider",Response=ECR_Ignore)),HelpMessage="Only blocks usable-object trace checks.",bCanModify=True)
- Profiles=(Name="ProjectileOverlapOnlyPawn",CollisionEnabled=QueryOnly,ObjectTypeName="Projectile",CustomResponses=((Channel="WorldStatic",Response=ECR_Ignore),(Channel="WorldDynamic",Response=ECR_Ignore),(Channel="Pawn",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore),(Channel="PhysicsBody",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore),(Channel="Destructible",Response=ECR_Ignore),(Channel="Weapon",Response=ECR_Ignore),(Channel="Projectile",Response=ECR_Ignore),(Channel="PlayerPawn",Response=ECR_Overlap),(Channel="DinoPawn",Response=ECR_Overlap),(Channel="PawnMesh",Response=ECR_Overlap),(Channel="Structure",Response=ECR_Ignore),(Channel="OnlyOverlapWithPawns",Response=ECR_Overlap),(Channel="PawnMeshIgnoredByDinos",Response=ECR_Overlap),(Channel="DinoPawnCollideWithRider",Response=ECR_Overlap)),HelpMessage="Overlaps with pawn meshes and capsules. (for projectiles that can pass thru targets)",bCanModify=True)
- Profiles=(Name="DinoPawnMeshIgnoredByDinos",CollisionEnabled=QueryOnly,ObjectTypeName="PawnMeshIgnoredByDinos",CustomResponses=((Channel="WorldStatic",Response=ECR_Ignore),(Channel="WorldDynamic",Response=ECR_Ignore),(Channel="Pawn",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore),(Channel="PhysicsBody",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore),(Channel="Destructible",Response=ECR_Ignore),(Channel="DinoPawn",Response=ECR_Ignore),(Channel="Structure",Response=ECR_Ignore),(Channel="PawnMeshTrace"),(Channel="DinoPawnCollideWithRider",Response=ECR_Ignore)),HelpMessage="For the skeletalmeshcomp of a Dino that wants to always be ignored by other Dinos, including Player-ridden Dinos.",bCanModify=True)
- Profiles=(Name="DinoPawnCapsuleCollideWithRider",CollisionEnabled=QueryOnly,ObjectTypeName="DinoPawnCollideWithRider",CustomResponses=((Channel="Visibility",Response=ECR_Ignore),(Channel="PhysicsBody",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore),(Channel="Destructible",Response=ECR_Ignore),(Channel="Weapon",Response=ECR_Ignore),(Channel="PlayerPawn",Response=ECR_Ignore),(Channel="DinoRidingPawnMesh"),(Channel="OnlyOverlapWithPawns",Response=ECR_Overlap)),HelpMessage="For the capsule of a dinopawn that will always collide with other dinopawns, even player-ridden dinos.",bCanModify=True)
- Profiles=(Name="DinoPawnCapsuleCollideWithPlayerAndRider",CollisionEnabled=QueryOnly,ObjectTypeName="DinoPawnCollideWithRider",CustomResponses=((Channel="Visibility",Response=ECR_Ignore),(Channel="PhysicsBody",Response=ECR_Ignore),(Channel="Destructible",Response=ECR_Ignore),(Channel="Weapon",Response=ECR_Ignore),(Channel="DinoRidingPawnMesh"),(Channel="OnlyOverlapWithPawns",Response=ECR_Overlap)),HelpMessage="For the capsule of a dinopawn that will always collide with other dinopawns, even player-ridden dinos.",bCanModify=True)
- DefaultChannelResponses=(Channel=ECC_GameTraceChannel1,Name="Weapon",DefaultResponse=ECR_Block,bTraceType=True,bStaticObject=False)
- DefaultChannelResponses=(Channel=ECC_GameTraceChannel2,Name="Projectile",DefaultResponse=ECR_Block,bTraceType=False,bStaticObject=False)
- DefaultChannelResponses=(Channel=ECC_GameTraceChannel7,Name="PlayerPawn",DefaultResponse=ECR_Block,bTraceType=False,bStaticObject=False)
- DefaultChannelResponses=(Channel=ECC_GameTraceChannel8,Name="DinoPawn",DefaultResponse=ECR_Block,bTraceType=False,bStaticObject=False)
- DefaultChannelResponses=(Channel=ECC_GameTraceChannel9,Name="PawnMesh",DefaultResponse=ECR_Ignore,bTraceType=False,bStaticObject=False)
- DefaultChannelResponses=(Channel=ECC_GameTraceChannel10,Name="WorldGeometry",DefaultResponse=ECR_Ignore,bTraceType=True,bStaticObject=False)
- DefaultChannelResponses=(Channel=ECC_GameTraceChannel11,Name="StationaryObjects",DefaultResponse=ECR_Ignore,bTraceType=True,bStaticObject=False)
- DefaultChannelResponses=(Channel=ECC_GameTraceChannel4,Name="StructureFloor",DefaultResponse=ECR_Ignore,bTraceType=True,bStaticObject=False)
- DefaultChannelResponses=(Channel=ECC_GameTraceChannel5,Name="StructureWall",DefaultResponse=ECR_Ignore,bTraceType=True,bStaticObject=False)
- DefaultChannelResponses=(Channel=ECC_GameTraceChannel6,Name="StructureFoundation",DefaultResponse=ECR_Ignore,bTraceType=True,bStaticObject=False)
- DefaultChannelResponses=(Channel=ECC_GameTraceChannel13,Name="Structure",DefaultResponse=ECR_Block,bTraceType=False,bStaticObject=False)
- DefaultChannelResponses=(Channel=ECC_GameTraceChannel14,Name="FlightBlocker",DefaultResponse=ECR_Ignore,bTraceType=False,bStaticObject=False)
- DefaultChannelResponses=(Channel=ECC_GameTraceChannel15,Name="OnlyCollideWithStationary",DefaultResponse=ECR_Ignore,bTraceType=False,bStaticObject=False)
- DefaultChannelResponses=(Channel=ECC_GameTraceChannel16,Name="PawnMeshTrace",DefaultResponse=ECR_Ignore,bTraceType=True,bStaticObject=False)
- DefaultChannelResponses=(Channel=ECC_GameTraceChannel17,Name="StationaryObjectsIK",DefaultResponse=ECR_Ignore,bTraceType=True,bStaticObject=False)
- DefaultChannelResponses=(Channel=ECC_GameTraceChannel18,Name="OnlyOverlapWithSpecialVolumes",DefaultResponse=ECR_Ignore,bTraceType=False,bStaticObject=False)
- DefaultChannelResponses=(Channel=ECC_GameTraceChannel3,Name="StructureAny",DefaultResponse=ECR_Ignore,bTraceType=True,bStaticObject=False)
- DefaultChannelResponses=(Channel=ECC_GameTraceChannel19,Name="OnlyBlockSelfTrace",DefaultResponse=ECR_Ignore,bTraceType=True,bStaticObject=False)
- DefaultChannelResponses=(Channel=ECC_GameTraceChannel20,Name="RagdollTrace",DefaultResponse=ECR_Ignore,bTraceType=True,bStaticObject=False)
- DefaultChannelResponses=(Channel=ECC_GameTraceChannel21,Name="DinoRidingPawnMesh",DefaultResponse=ECR_Ignore,bTraceType=False,bStaticObject=False)
- DefaultChannelResponses=(Channel=ECC_GameTraceChannel22,Name="UsableOnly",DefaultResponse=ECR_Ignore,bTraceType=True,bStaticObject=False)
- DefaultChannelResponses=(Channel=ECC_GameTraceChannel23,Name="OnlyOverlapWithPawns",DefaultResponse=ECR_Ignore,bTraceType=False,bStaticObject=False)
- DefaultChannelResponses=(Channel=ECC_GameTraceChannel24,Name="PawnMeshIgnoredByDinos",DefaultResponse=ECR_Ignore,bTraceType=False,bStaticObject=False)
- DefaultChannelResponses=(Channel=ECC_GameTraceChannel25,Name="DinoPawnCollideWithRider",DefaultResponse=ECR_Block,bTraceType=False,bStaticObject=False)
- DefaultChannelResponses=(Channel=ECC_GameTraceChannel26,Name="PlayerControlStationaryObjectIK",DefaultResponse=ECR_Ignore,bTraceType=True,bStaticObject=False)
- DefaultChannelResponses=(Channel=ECC_GameTraceChannel27,Name="TerrainTrace",DefaultResponse=ECR_Ignore,bTraceType=True,bStaticObject=False)
- DefaultChannelResponses=(Channel=ECC_GameTraceChannel12,Name="GroundTrace",DefaultResponse=ECR_Ignore,bTraceType=True,bStaticObject=False)
- EditProfiles=(Name="OverlapAllDynamic",CustomResponses=((Channel="Weapon",Response=ECR_Overlap),(Channel="PlayerPawn",Response=ECR_Overlap),(Channel="DinoPawn",Response=ECR_Overlap),(Channel="OnlyDynamicsOvelap",Response=ECR_Overlap),(Channel="OnlyStaticsOverlap",Response=ECR_Ignore),(Channel="Projectile",Response=ECR_Overlap),(Channel="Pickup",Response=ECR_Overlap),(Channel="StructureFloor",Response=ECR_Ignore),(Channel="StructureWall",Response=ECR_Ignore),(Channel="StructureFoundation",Response=ECR_Ignore),(Channel="Structure",Response=ECR_Ignore),(Channel="OnlyOverlapWithSpecialVolumes",Response=ECR_Ignore),(Channel="OnlyOverlapWithPawns",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore),(Channel="Destructible",Response=ECR_Ignore),(Channel="WorldStatic",Response=ECR_Ignore),(Channel="Pawn",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore),(Channel="PhysicsBody",Response=ECR_Ignore),(Channel="DinoPawnCollideWithRider",Response=ECR_Overlap)))
- EditProfiles=(Name="InvisibleWall",CustomResponses=((Channel="Weapon",Response=ECR_Ignore),(Channel="OnlyStaticsOverlap",Response=ECR_Overlap),(Channel="OnlyDynamicsOvelap",Response=ECR_Ignore),(Channel="WorldGeometry"),(Channel="StationaryObjects"),(Channel="Camera",Response=ECR_Ignore),(Channel="OnlyCollideWithStationary"),(Channel="StationaryObjectsIK")))
- EditProfiles=(Name="Trigger",CustomResponses=((Channel="Weapon",Response=ECR_Ignore),(Channel="Projectile",Response=ECR_Ignore),(Channel="Pickup",Response=ECR_Overlap),(Channel="StructureFloor",Response=ECR_Ignore),(Channel="StructureWall",Response=ECR_Ignore),(Channel="StructureFoundation",Response=ECR_Ignore),(Channel="PlayerPawn",Response=ECR_Overlap),(Channel="DinoPawn",Response=ECR_Overlap),(Channel="Structure",Response=ECR_Overlap),(Channel="DinoPawnCollideWithRider",Response=ECR_Overlap)))
- EditProfiles=(Name="Pawn",CustomResponses=((Channel="Projectile",Response=ECR_Overlap),(Channel="Pickup",Response=ECR_Overlap),(Channel="OnlyPawnsOvelap",Response=ECR_Overlap),(Channel="OnlyStaticsOverlap",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore)))
- EditProfiles=(Name="NoCollision",CustomResponses=((Channel="WorldStatic",Response=ECR_Ignore),(Channel="WorldDynamic",Response=ECR_Ignore),(Channel="Pawn",Response=ECR_Ignore),(Channel="PhysicsBody",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore),(Channel="Destructible",Response=ECR_Ignore),(Channel="Weapon",Response=ECR_Ignore),(Channel="Projectile",Response=ECR_Ignore),(Channel="Pickup",Response=ECR_Ignore),(Channel="PlayerPawn",Response=ECR_Ignore),(Channel="DinoPawn",Response=ECR_Ignore),(Channel="OnlyDynamicsOvelap",Response=ECR_Ignore),(Channel="AllOverlap",Response=ECR_Ignore),(Channel="OnlyStaticsOverlap",Response=ECR_Ignore),(Channel="Structure",Response=ECR_Ignore),(Channel="DinoPawnCollideWithRider",Response=ECR_Ignore)))
- EditProfiles=(Name="BlockAll",CustomResponses=((Channel="OnlyStaticsOverlap",Response=ECR_Overlap),(Channel="OnlyDynamicsOvelap",Response=ECR_Ignore),(Channel="WorldGeometry"),(Channel="StationaryObjects"),(Channel="OnlyCollideWithStationary"),(Channel="StationaryObjectsIK"),(Channel="PlayerControlStationaryObjectIK")))
- EditProfiles=(Name="OverlapAll",CustomResponses=((Channel="Weapon",Response=ECR_Overlap),(Channel="Projectile",Response=ECR_Overlap),(Channel="Pickup",Response=ECR_Overlap),(Channel="PlayerPawn",Response=ECR_Overlap),(Channel="DinoPawn",Response=ECR_Overlap),(Channel="OnlyStaticsOverlap",Response=ECR_Overlap),(Channel="OnlyDynamicsOvelap",Response=ECR_Ignore),(Channel="StructureFloor",Response=ECR_Ignore),(Channel="StructureWall",Response=ECR_Ignore),(Channel="StructureFoundation",Response=ECR_Ignore),(Channel="Structure",Response=ECR_Overlap),(Channel="DinoPawnCollideWithRider",Response=ECR_Overlap)))
- EditProfiles=(Name="OverlapOnlyPawn",CustomResponses=((Channel="PlayerPawn",Response=ECR_Overlap),(Channel="DinoPawn",Response=ECR_Overlap),(Channel="OnlyStaticsOverlap",Response=ECR_Ignore),(Channel="DinoPawnCollideWithRider",Response=ECR_Overlap)))
- EditProfiles=(Name="IgnoreOnlyPawn",CustomResponses=((Channel="PlayerPawn",Response=ECR_Ignore),(Channel="DinoPawn",Response=ECR_Ignore),(Channel="OnlyStaticsOverlap",Response=ECR_Ignore),(Channel="DinoPawnCollideWithRider",Response=ECR_Ignore)))
- EditProfiles=(Name="Spectator",CustomResponses=((Channel="OnlyDynamicsOvelap",Response=ECR_Ignore),(Channel="AllOverlap",Response=ECR_Ignore),(Channel="Weapon",Response=ECR_Ignore)))
- EditProfiles=(Name="BlockAllDynamic",CustomResponses=((Channel="OnlyStaticsOverlap",Response=ECR_Ignore)))
- EditProfiles=(Name="CharacterMesh",CustomResponses=((Channel="Camera",Response=ECR_Ignore),(Channel="OnlyStaticsOverlap",Response=ECR_Ignore),(Channel="OnlyDynamicsOvelap",Response=ECR_Ignore),(Channel="AllOverlap",Response=ECR_Overlap),(Channel="WorldStatic",Response=ECR_Ignore),(Channel="WorldDynamic",Response=ECR_Ignore),(Channel="Destructible",Response=ECR_Ignore),(Channel="Projectile",Response=ECR_Ignore),(Channel="Pickup",Response=ECR_Ignore),(Channel="PlayerPawn",Response=ECR_Ignore),(Channel="DinoPawn",Response=ECR_Ignore),(Channel="StructureFloor",Response=ECR_Ignore),(Channel="StructureWall",Response=ECR_Ignore),(Channel="StructureFoundation",Response=ECR_Ignore),(Channel="Structure",Response=ECR_Ignore),(Channel="PawnMeshTrace"),(Channel="PawnRagdollTrace"),(Channel="DinoPawnCollideWithRider",Response=ECR_Ignore)))
- EditProfiles=(Name="PhysicsActor",CustomResponses=((Channel="OnlyStaticsOverlap",Response=ECR_Ignore)))
- EditProfiles=(Name="Destructible",CustomResponses=((Channel="OnlyStaticsOverlap",Response=ECR_Ignore),(Channel="WorldDynamic",Response=ECR_Ignore),(Channel="Pawn",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore),(Channel="PhysicsBody",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore),(Channel="Weapon",Response=ECR_Ignore),(Channel="Projectile",Response=ECR_Ignore),(Channel="PlayerPawn",Response=ECR_Ignore),(Channel="DinoPawn",Response=ECR_Ignore),(Channel="DinoPawnCollideWithRider",Response=ECR_Ignore)))
- EditProfiles=(Name="InvisibleWallDynamic",CustomResponses=((Channel="Camera",Response=ECR_Ignore),(Channel="Weapon",Response=ECR_Ignore)))
- EditProfiles=(Name="Ragdoll",CustomResponses=((Channel="Visibility",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore),(Channel="Pickup",Response=ECR_Ignore),(Channel="PlayerPawn"),(Channel="DinoPawn"),(Channel="PawnMeshTrace"),(Channel="GameTraceChannel17"),(Channel="RagdollTrace",Response=ECR_Overlap)))
- EditProfiles=(Name="BlockAllExceptDestructible",CustomResponses=((Channel="Destructible",Response=ECR_Ignore)))
- ProfileRedirects=(OldName="OnlyCollideWithStationaryAndWeapons",NewName="CollideWithStationaryAndWeapons")
- ProfileRedirects=(OldName="OverlapOnlyPlayer",NewName="OverlapOnlyPlayerAndSpecial")
- ProfileRedirects=(OldName="DinoPawnCapsuleBlockedByPlayer",NewName="DinoPawnCapsuleSmall")
- ProfileRedirects=(OldName="OverlapOnlyPawnMesh",NewName="BlockOnlyPawnMesh")
- ProfileRedirects=(OldName="BlockOnlyPawnMesh",NewName="ProjectileBlockOnlyPawnMesh")
- CollisionChannelRedirects=(OldName="OnlyStatics",NewName="OnlyStaticsOverlap")
- CollisionChannelRedirects=(OldName="OnlyDynamics",NewName="OnlyDynamicsOvelap")
- CollisionChannelRedirects=(OldName="OnlyPawns",NewName="OnlyPawnsOvelap")
- CollisionChannelRedirects=(OldName="AutoStasised",NewName="AutoStasis")
- CollisionChannelRedirects=(OldName="PawnMeshIgnoredByDinoRiding",NewName="PawnMeshIgnoredByDinos")
- [Engine.BufferVisualizationMaterials]
- BaseColor=(Material="/Engine/BufferVisualization/BaseColor.BaseColor", Name=LOCTEXT("BaseColorMat", "Base Color"))
- CustomDepth=(Material="/Engine/BufferVisualization/CustomDepth.CustomDepth", Name=LOCTEXT("BaseCustomDepthMat", "Custom Depth"))
- DecalMask=(Material="/Engine/BufferVisualization/DecalMask.DecalMask", Name=LOCTEXT("BaseDecalMaskMat", "Decal Mask"))
- DiffuseColor=(Material="/Engine/BufferVisualization/DiffuseColor.DiffuseColor", Name=LOCTEXT("BaseDiffuseColorMat", "Diffuse Color"))
- FinalImage=(Material="/Engine/BufferVisualization/FinalImage.FinalImage", Name=LOCTEXT("BaseFinalImageMat", "Final Image"))
- ShadingModel=(Material="/Engine/BufferVisualization/LightingModel.LightingModel", Name=LOCTEXT("BaseShadingModelMat", "Shading Model"))
- MaterialAO=(Material="/Engine/BufferVisualization/MaterialAO.MaterialAO", Name=LOCTEXT("BaseMaterialAOMat", "Material Ambient Occlusion"))
- Metallic=(Material="/Engine/BufferVisualization/Metallic.Metallic", Name=LOCTEXT("BaseMetallicMat", "Metallic"))
- Opacity=(Material="/Engine/BufferVisualization/Opacity.Opacity", Name=LOCTEXT("BaseOpacityMat", "Opacity"))
- Roughness=(Material="/Engine/BufferVisualization/Roughness.Roughness", Name=LOCTEXT("BaseRoughnessMat", "Roughness"))
- SceneColor=(Material="/Engine/BufferVisualization/SceneColor.SceneColor", Name=LOCTEXT("BaseSceneColorMat", "Scene Color"))
- SceneDepth=(Material="/Engine/BufferVisualization/SceneDepth.SceneDepth", Name=LOCTEXT("BaseSceneDepthMat", "Scene Depth"))
- SeparateTranslucencyRGB=(Material="/Engine/BufferVisualization/SeparateTranslucencyRGB.SeparateTranslucencyRGB", Name=LOCTEXT("BaseSeparateTranslucencyRGBMat", "Separate Translucency RGB"))
- SeparateTranslucencyA=(Material="/Engine/BufferVisualization/SeparateTranslucencyA.SeparateTranslucencyA", Name=LOCTEXT("BaseSeparateTranslucencyAMat", "Separate Translucency Alpha"))
- SpecularColor=(Material="/Engine/BufferVisualization/SpecularColor.SpecularColor", Name=LOCTEXT("BaseSpecularColorMat", "Specular Color"))
- Specular=(Material="/Engine/BufferVisualization/Specular.Specular", Name=LOCTEXT("BaseSpecularMat", "Specular"))
- SubsurfaceColor=(Material="/Engine/BufferVisualization/SubsurfaceColor.SubsurfaceColor", Name=LOCTEXT("BaseSubsurfaceColorMat", "Subsurface Color"))
- WorldNormal=(Material="/Engine/BufferVisualization/WorldNormal.WorldNormal", Name=LOCTEXT("BaseWorldNormalMat", "World Normal"))
- AmbientOcclusion=(Material="/Engine/BufferVisualization/AmbientOcclusion.AmbientOcclusion", Name=LOCTEXT("BaseAmbientOcclusionMat", "Ambient Occlusion"))
- CustomDepthWorldUnits=(Material="/Engine/BufferVisualization/CustomDepthWorldUnits.CustomDepthWorldUnits", Name=LOCTEXT("BaseCustomDepthWorldUnitsMat", "Custom Depth World Units"))
- SceneDepthWorldUnits=(Material="/Engine/BufferVisualization/SceneDepthWorldUnits.SceneDepthWorldUnits", Name=LOCTEXT("BaseSceneDepthWorldUnitsMat", "Scene Depth World Units"))
- [DeviceProfileManager]
- DeviceProfileSelectionModule=ExampleDeviceProfileSelector
- [SlateRenderer]
- TextureAtlasSize=1024
- FontAtlasSize=1024
- [MobileSlateUI]
- bTouchFallbackToMouse=true
- [Nadzorca]
- StagingDir=~/LinuxServer/
- RunningDir=../../../
- ExecutableLocation=shootergame/binaries/linux/
- ExecutableName=shootergameserver
- Arguments=-pak
- NumberOfInstances=3
- StartingEnginePort=5000
- StartingBeaconPort=15000
- [/Script/GameplayDebugger.GameplayDebuggingReplicator]
- DebugComponentClassName=/Script/GameplayDebugger.GameplayDebuggingComponent
- DebugComponentHUDClassName=/Script/GameplayDebugger.GameplayDebuggingHUDComponent
- [/Script/IOSRuntimeSettings.IOSRuntimeSettings]
- bEnableGameCenterSupport=False
- bSupportsPortraitOrientation=False
- bSupportsUpsideDownOrientation=False
- bSupportsLandscapeLeftOrientation=True
- bSupportsLandscapeRightOrientation=True
- bSupportsMetal=False
- bSupportsOpenGLES2=True
- [/Script/AndroidRuntimeSettings.AndroidRuntimeSettings]
- bEnableGooglePlaySupport=false
- bBuildForArmV7=true
- bBuildForArm64=false
- bBuildForX86=false
- bBuildForX8664=false
- bBuildForES2=true
- bBuildForES31=false
- bBuildForGL4=false
- bSplitIntoSeparateApks=false
- [/Script/Engine.PhysicsSettings]
- DefaultGravityZ=-980.0
- bEnable2DPhysics=false
- DefaultTerminalVelocity=4000.000000
- DefaultFluidFriction=0.300000
- bEnableAsyncScene=False
- LockedAxis=None
- FrictionCombineMode=Average
- MaxDepenetrationVelocity=0.000000
- MaxPhysicsDeltaTime=0.033333
- bSubstepping=True
- MaxSubstepDeltaTime=0.008000
- MaxSubsteps=8
- SyncSceneSmoothingFactor=0.000000
- AsyncSceneSmoothingFactor=0.990000
- InitialAverageFrameRate=0.016667
- PhysicalSurfaces=(Type=SurfaceType1,Name="Concrete")
- PhysicalSurfaces=(Type=SurfaceType2,Name="Dirt")
- PhysicalSurfaces=(Type=SurfaceType3,Name="Water")
- PhysicalSurfaces=(Type=SurfaceType4,Name="Metal")
- PhysicalSurfaces=(Type=SurfaceType5,Name="Wood")
- PhysicalSurfaces=(Type=SurfaceType6,Name="Grass")
- PhysicalSurfaces=(Type=SurfaceType7,Name="Glass")
- PhysicalSurfaces=(Type=SurfaceType8,Name="Flesh")
- PhysicalSurfaces=(Type=SurfaceType9,Name="Leaves")
- PhysicalSurfaces=(Type=SurfaceType10,Name="Rock")
- PhysicalSurfaces=(Type=SurfaceType11,Name="Sand")
- PhysicalSurfaces=(Type=SurfaceType12,Name="Snow")
- [/Script/Engine.WorldComposition]
- TilesStreamingTimeThreshold=15.0
- [/Script/WindowsTargetPlatform.WindowsTargetSettings]
- TargetedRHIs=PCD3D_SM5
- TargetedRHIs=PCD3D_SM4
- [/Script/LinuxTargetPlatform.LinuxTargetSettings]
- TargetedRHIs=GLSL_150
- [HMDPluginPriority]
- OculusRift=20
- SteamVR=10
- [/Script/Engine.AISystemBase]
- AISystemModuleName=AIModule
- AISystemClassName=/Script/AIModule.AISystem
- [AutomationController.History]
- bTrackHistory=false
- NumberOfHistoryItemsTracked=5
- [Core.Log]
- LogOnline=log
- LogAnalytics=log
- [NotificationMessages]
- KickMessage=You have been kicked from this server.
- [LoadingTooltips]
- Tooltip=Don't forget to eat!
- Tooltip=Tamed dinos can make life easier.
- Tooltip=Watch your back.
- Tooltip=Poop may be gross, but it works as fertilizer.
- Tooltip=Hatchets get more Wood, Stone, and Hide than picks.
- Tooltip=Picks get more Thatch, Flint, and Meat than hatchets.
- Tooltip=Thatch structures are easier to build, but can be easily broken into.
- Tooltip=The Cooking Pot can make many food and dyes, so experiment!
- Tooltip=Is your Door too high to step into? Build a ramp beneath it!
- Tooltip=You can replace Thatch structures with Wooden ones.
- Tooltip=Tame carnivores with meat. Tame herbivores with berries and veggies.
- Tooltip=You can't ride Dilophosaurs, but they can carry goods for you.
- Tooltip=Parasaurolophus can cover long distances and carry a lot.
- Tooltip=Raptors are fast and deadly mounts.
- Tooltip=Scorpions have a tranquilizing poison, don't get knocked out!
- Tooltip=Farming takes a long time, but gives long-term results.
- Tooltip=Dyes can be made by cooking berries with water in the Cooking Pot.
- Tooltip=Azulberries, Amarberries, and Tintoberries get their names from their color.
- Tooltip=Fences are great for keeping your dinosaurs safe while you're logged off the island.
- Tooltip=Joining a tribe has many benefits. Invite your friends, and rule the ARK!
- Tooltip=The weather on the ARK can be unpredictable, make sure you're well dressed for the elements!
- Tooltip=Rain can be a blessing and a curse; water is easy to find, but in the cold, hypothermia can set in. Stay warm!
- Tooltip=The ocean is a treacherous place. Be very wary of what dwells out in the deep.
- Tooltip=A strange power radiates from those obelisks. Can you feel it in your bones?
- Tooltip=The most dangerous parts of the island yield the greatest rewards. Bring friends, it wont be easy.
- Tooltip=Fire is the most simple tool for warming the body, cooking food, and for keeping warm. Any source will do!
- Tooltip=It's easy to get lost on the ARK, remember to check your map! It's an invaluable survival tool.
- Tooltip=Keeping a cache of items off the beaten track and away from other players can get you back on your feet if you die!
- Tooltip=There's nothing better than four strong walls and a roof over your head to stave off extreme heat or cold!
- Tooltip=Narcoberries can knock out even the toughest of creatures. They're a potent tranquilizer.
- Tooltip=Remember, you don't have to run faster than the dinos, only faster than your friends.
- Tooltip=Cooked meat preserves much better than raw meat does. Don't wait until it's rotted!
- Tooltip=Press 'I' to access your Inventory. Press 'V' to access your Craftables Blueprints & Engrams.
- Tooltip=Press 'F' to access the Inventory of your mount or any container in front of you.
- Tooltip=Press 'G' to drag a dead or unconscious body around you're looking at, if you're strong enough. Even your Mount can carry bodies!
- Tooltip=Press 'M' to display your Mapbook! You'll see the details gradually fill in as you explore the ARK! Craft a Compass or GPS to use with it!
- Tooltip=Male and Female animals can often be distinguished by their color patterns, with the males of many species tending to have brighter colors.
- Tooltip=Bravely explore caves for powerful high-level Supply Crates and rare resources. Go spelunking!
- Tooltip=Only the Tribe leader can invite new members to the Tribe, or Banish them. Access your Tribe menu with 'T'!
- Tooltip=Remember, when you join a Tribe, all of your structures and dinos become owned by the Tribe. It's all for one and one for all!
- Tooltip=If the Tribe leader leaves the Tribe, the next person in line to succeed becomes the new Tribe leader.
- Tooltip=Creatures get a 'Mate Boost' Damage, Resistance, & Aggro buff from nearby allied opposite-gendered members of their species. Use this to your advantage!
- Tooltip=Not only do metal picks and hatchets get rarer resources they get resources faster, too!
- Tooltip=Fire keeps you warm, so pull out your Torch or stand near a Campfire if you're too cold.
- Tooltip=You can use beds to fast-travel across the island, but you can't take items with you.
- Tooltip=There are too many engrams for a normal person to learn. Make sure you have a tribe so you can use everything.
- Tooltip=Oceans have access to two rare resources: Oil and SilicaPearls
- Tooltip=Beaches have the fewest and weakest threats, but they also have the fewest resources.
- Tooltip=Jungles have more trees than any biome. They also have smaller, faster creatures.
- Tooltip=Grasslands have the largest creatures and plenty of resources. Beware of giant carnivores!
- Tooltip=Mountains are one of the only places to find Metal, but the strongest carnivores live there.
- Tooltip=Caves have access to two rare resources: Crystal and Obsidian
- [CustomSystemSettings]
- EditorAllowTessellation=False
- [BehaviorTreesEd]
- BehaviorTreeEditorEnabled=true
- [/Script/HardwareTargeting.HardwareTargetingSettings]
- TargetedHardwareClass=Desktop
- AppliedTargetedHardwareClass=Desktop
- DefaultGraphicsPerformance=Maximum
- AppliedDefaultGraphicsPerformance=Maximum
- [CookerLinuxNoEditor]
- PackageRedirection=/Game/Maps/TheIslandSubMaps/LandscapeSublevel
- PackageRedirection=/Game/Maps/OpenGL/LandscapeSublevel
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