AndrewofDoom

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Dec 3rd, 2013
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  1. ==========================================================================
  2. DEBUG SPEW: No debug_filter.cfg found, so only general, error, and warning
  3. categories can be shown and no debug_filter.cfg info will be saved.
  4. ==========================================================================
  5. FreeSpace 2 Open version: 3.7.1
  6. Passed cmdline options:
  7. -spec_exp 15
  8. -ogl_spec 50
  9. -spec_static 1.7
  10. -spec_point 1.2
  11. -spec_tube 1.5
  12. -ambient_factor 115
  13. -missile_lighting
  14. -nomotiondebris
  15. -3dshockwave
  16. -soft_particles
  17. -post_process
  18. -bloom_intensity 30
  19. -fxaa
  20. -fb_explosions
  21. -ballistic_gauge
  22. -dualscanlines
  23. -orbradar
  24. -rearm_timer
  25. -targetinfo
  26. -3dwarp
  27. -warp_flash
  28. -snd_preload
  29. -mod FSLoliquest,mediavps_2014_beta
  30. Building file index...
  31. Found root pack 'D:\FreeSpace2\mediavps_2014_beta\0_MV_Beta.vp' with a checksum of 0xcce6b7cb
  32. Found root pack 'D:\FreeSpace2\mediavps_2014_beta\MV_A-Glows.vp' with a checksum of 0xb71153f6
  33. Found root pack 'D:\FreeSpace2\mediavps_2014_beta\MV_Advanced.vp' with a checksum of 0xc4ec4c72
  34. Found root pack 'D:\FreeSpace2\mediavps_2014_beta\MV_Assets.vp' with a checksum of 0xa439fef3
  35. Found root pack 'D:\FreeSpace2\mediavps_2014_beta\MV_CB_ANI_1.vp' with a checksum of 0x6788e102
  36. Found root pack 'D:\FreeSpace2\mediavps_2014_beta\MV_CB_ANI_2.vp' with a checksum of 0xf9fefcbb
  37. Found root pack 'D:\FreeSpace2\mediavps_2014_beta\MV_Effects.vp' with a checksum of 0x1ced67fa
  38. Found root pack 'D:\FreeSpace2\mediavps_2014_beta\MV_Music.vp' with a checksum of 0xa37a4e9c
  39. Found root pack 'D:\FreeSpace2\mediavps_2014_beta\MV_Root.vp' with a checksum of 0xab1b6f5d
  40. Found root pack 'D:\FreeSpace2\root_fs2.vp' with a checksum of 0x98c91e84
  41. Found root pack 'D:\FreeSpace2\smarty_fs2.vp' with a checksum of 0xddeb3b1e
  42. Found root pack 'D:\FreeSpace2\sparky_fs2.vp' with a checksum of 0x164fe65a
  43. Found root pack 'D:\FreeSpace2\sparky_hi_fs2.vp' with a checksum of 0xa11d56f1
  44. Found root pack 'D:\FreeSpace2\stu_fs2.vp' with a checksum of 0xd77da83a
  45. Found root pack 'D:\FreeSpace2\tango1_fs2.vp' with a checksum of 0x4c25221e
  46. Found root pack 'D:\FreeSpace2\tango2_fs2.vp' with a checksum of 0x86920b82
  47. Found root pack 'D:\FreeSpace2\tango3_fs2.vp' with a checksum of 0x705e8d71
  48. Found root pack 'D:\FreeSpace2\warble_fs2.vp' with a checksum of 0xd85c305d
  49. Searching root 'D:\FreeSpace2\FSLoliquest\' ... 6136 files
  50. Searching root 'D:\FreeSpace2\mediavps_2014_beta\' ... 3 files
  51. Searching root pack 'D:\FreeSpace2\mediavps_2014_beta\0_MV_Beta.vp' ... 516 files
  52. Searching root pack 'D:\FreeSpace2\mediavps_2014_beta\MV_A-Glows.vp' ... 1735 files
  53. Searching root pack 'D:\FreeSpace2\mediavps_2014_beta\MV_Advanced.vp' ... 1601 files
  54. Searching root pack 'D:\FreeSpace2\mediavps_2014_beta\MV_Assets.vp' ... 1742 files
  55. Searching root pack 'D:\FreeSpace2\mediavps_2014_beta\MV_CB_ANI_1.vp' ... 32 files
  56. Searching root pack 'D:\FreeSpace2\mediavps_2014_beta\MV_CB_ANI_2.vp' ... 57 files
  57. Searching root pack 'D:\FreeSpace2\mediavps_2014_beta\MV_Effects.vp' ... 2043 files
  58. Searching root pack 'D:\FreeSpace2\mediavps_2014_beta\MV_Music.vp' ... 32 files
  59. Searching root pack 'D:\FreeSpace2\mediavps_2014_beta\MV_Root.vp' ... 734 files
  60. Searching root 'D:\FreeSpace2\' ... 1 files
  61. Searching root pack 'D:\FreeSpace2\root_fs2.vp' ... 157 files
  62. Searching root pack 'D:\FreeSpace2\smarty_fs2.vp' ... 10 files
  63. Searching root pack 'D:\FreeSpace2\sparky_fs2.vp' ... 3027 files
  64. Searching root pack 'D:\FreeSpace2\sparky_hi_fs2.vp' ... 1337 files
  65. Searching root pack 'D:\FreeSpace2\stu_fs2.vp' ... 2355 files
  66. Searching root pack 'D:\FreeSpace2\tango1_fs2.vp' ... 32 files
  67. Searching root pack 'D:\FreeSpace2\tango2_fs2.vp' ... 15 files
  68. Searching root pack 'D:\FreeSpace2\tango3_fs2.vp' ... 10 files
  69. Searching root pack 'D:\FreeSpace2\warble_fs2.vp' ... 52 files
  70. Found 21 roots and 21627 files.
  71. ERROR: Unknown Language Checksum: 589986744
  72. Using default language settings...
  73. TBM => Starting parse of 'mv_root-lcl.tbm' ...
  74. Setting language to English
  75. TBM => Starting parse of 'mv_root-lcl.tbm' ...
  76. Game Settings Table: Using Standard Loops For SEXP Arguments
  77. Game Settings Table: Using standard event chaining behavior
  78. Game Settings Table: External shaders are DISABLED
  79. Game Settings Table: External shaders are enabled
  80. Initializing OpenAL...
  81. OpenAL Vendor : Creative Labs Inc.
  82. OpenAL Renderer : Software
  83. OpenAL Version : 1.1
  84.  
  85. Found extension "ALC_EXT_EFX".
  86.  
  87. Sample rate: 44100 (44100)
  88. EFX version: 1.0
  89. Max auxiliary sends: 1
  90. Playback device: Generic Software on Speakers (Logitech Wireless Headset)
  91. Capture device: Microphone (Logitech Wireless H
  92. ... OpenAL successfully initialized!
  93. Failed to init speech
  94. Initializing OpenGL graphics device at 1920x1080 with 32-bit color...
  95. Initializing WGL...
  96. Requested WGL Video values = R: 8, G: 8, B: 8, depth: 24, stencil: 8, double-buffer: 1
  97. Actual WGL Video values = R: 8, G: 8, B: 8, depth: 24, stencil: 8, double-buffer: 1
  98. OpenGL Vendor : ATI Technologies Inc.
  99. OpenGL Renderer : AMD FirePro M4000
  100. OpenGL Version : 4.2.11591 Compatibility Profile Context FireGL
  101.  
  102. Using extension "GL_EXT_fog_coord".
  103. Using extension "GL_ARB_multitexture".
  104. Using extension "GL_ARB_texture_env_add".
  105. Using extension "GL_ARB_texture_compression".
  106. Using extension "GL_EXT_texture_compression_s3tc".
  107. Using extension "GL_EXT_texture_filter_anisotropic".
  108. Using extension "GL_ARB_texture_env_combine".
  109. Using extension "GL_EXT_compiled_vertex_array".
  110. Using extension "GL_EXT_draw_range_elements".
  111. Using extension "GL_ARB_texture_mirrored_repeat".
  112. Using extension "GL_ARB_texture_non_power_of_two".
  113. Using extension "GL_ARB_vertex_buffer_object".
  114. Using extension "GL_ARB_pixel_buffer_object".
  115. Using extension "GL_SGIS_generate_mipmap".
  116. Using extension "GL_EXT_framebuffer_object".
  117. Using extension "GL_ARB_texture_rectangle".
  118. Using extension "GL_EXT_bgra".
  119. Using extension "GL_ARB_texture_cube_map".
  120. Using extension "GL_EXT_texture_lod_bias".
  121. Using extension "GL_ARB_point_sprite".
  122. Using extension "GL_ARB_shading_language_100".
  123. Using extension "GL_ARB_shader_objects".
  124. Using extension "GL_ARB_vertex_shader".
  125. Using extension "GL_ARB_fragment_shader".
  126. Using extension "GL_ARB_shader_texture_lod".
  127. Using extension "GL_ARB_texture_float".
  128. Using extension "GL_ARB_draw_elements_base_vertex".
  129. Found special extension function "wglSwapIntervalEXT".
  130.  
  131. Compiling new shader:
  132. Loading built-in default shader for: soft-v.sdr
  133. Loading built-in default shader for: soft-f.sdr
  134. Shader features:
  135. Depth-blended Particles
  136. Compiling new shader:
  137. Loading built-in default shader for: soft-v.sdr
  138. Loading built-in default shader for: soft-f.sdr
  139. Shader features:
  140. Distorted Particles
  141.  
  142. Compiling post-processing shader 1 ...
  143. Loading built-in default shader for: post-v.sdr
  144. Loading built-in default shader for: post-f.sdr
  145. Compiling post-processing shader 2 ...
  146. Loading built-in default shader for: post-v.sdr
  147. Loading built-in default shader for: blur-f.sdr
  148. Compiling post-processing shader 3 ...
  149. Loading built-in default shader for: post-v.sdr
  150. Loading built-in default shader for: blur-f.sdr
  151. Compiling post-processing shader 4 ...
  152. Loading built-in default shader for: post-v.sdr
  153. Loading built-in default shader for: brightpass-f.sdr
  154. Compiling post-processing shader 5 ...
  155. Loading built-in default shader for: fxaa-v.sdr
  156. Loading built-in default shader for: fxaa-f.sdr
  157. Compiling post-processing shader 6 ...
  158. Loading built-in default shader for: post-v.sdr
  159. Loading built-in default shader for: fxaapre-f.sdr
  160. Compiling post-processing shader 7 ...
  161. Loading built-in default shader for: post-v.sdr
  162. Loading built-in default shader for: ls-f.sdr
  163.  
  164. Max texture units: 8 (16)
  165. Max elements vertices: 2147483647
  166. Max elements indices: 16777215
  167. Max texture size: 16384x16384
  168. Max render buffer size: 16384x16384
  169. Can use compressed textures: YES
  170. Texture compression available: YES
  171. Post-processing enabled: YES
  172. Using trilinear texture filter.
  173. OpenGL Shader Version: 4.20
  174. ... OpenGL init is complete!
  175. Size of bitmap info = 742 KB
  176. Size of bitmap extra info = 48 bytes
  177. ANI cursorweb with size 24x24 (25.0% wasted)
  178. GRAPHICS: Initializing default colors...
  179. SCRIPTING: Beginning initialization sequence...
  180. SCRIPTING: Beginning Lua initialization...
  181. LUA: Opening LUA state...
  182. LUA: Initializing base Lua libraries...
  183. LUA: Beginning ADE initialization
  184. ADE: Initializing enumeration constants...
  185. ADE: Assigning Lua session...
  186. SCRIPTING: Beginning main hook parse sequence....
  187. Wokka! Error opening file (scripting.tbl)!
  188. TABLES: Unable to parse 'scripting.tbl'! Error code = 5.
  189. TBM => Starting parse of 'mv_flak-sct.tbm' ...
  190. TBM => Starting parse of 'mv_exp-sct.tbm' ...
  191. TBM => Starting parse of 'mv_dbrs-sct.tbm' ...
  192. TBM => Starting parse of 'zmisc-sct.tbm' ...
  193. TBM => Starting parse of 'rts-sct.tbm' ...
  194. TBM => Starting parse of 'pmfs-sct.tbm' ...
  195. TBM => Starting parse of 'fsq_hbar-sct.tbm' ...
  196. TBM => Starting parse of 'fsq-scs-sct.tbm' ...
  197. TBM => Starting parse of 'escort-sct.tbm' ...
  198. TBM => Starting parse of 'ejectSeat-sct.tbm' ...
  199. TBM => Starting parse of 'deathRoll-sct.tbm' ...
  200. TBM => Starting parse of 'deathPart-sct.tbm' ...
  201. SCRIPTING: Inititialization complete.
  202. SCRIPTING: Splash screen overrides checked
  203. SCRIPTING: Splash hook has been run
  204. SCRIPTING: Splash screen conditional hook has been run
  205. Using high memory settings...
  206. Wokka! Error opening file (interface.tbl)!
  207. WMCGUI: Unable to parse 'interface.tbl'! Error code = 5.
  208. TBM => Starting parse of 'mv_effects-sdf.tbm' ...
  209. TBM => Starting parse of 'species_CM-sdf.tbm' ...
  210. TBM => Starting parse of 'fsq-sdf.tbm' ...
  211. Dutifully ignoring the extra sound values for retail sound 36, 'l_hit.wav'...
  212. Dutifully ignoring the extra sound values for retail sound 37, 'm_hit.wav'...
  213. Windows reported 16 joysticks, we found 0
  214. Current soundtrack set to -1 in event_music_reset_choices
  215. TBM => Starting parse of 'mv_music-mus.tbm' ...
  216. TBM => Starting parse of 'fsq-mus.tbm' ...
  217. TABLES => Unable to find 'colors.tbl'. Initialising colors with default values.
  218. TBM => Starting parse of 'mv_effects-mfl.tbm' ...
  219. TBM => Starting parse of 'fsq-mfl.tbm' ...
  220. TBM => Starting parse of 'mv_effects-amr.tbm' ...
  221. TBM => Starting parse of 'mv_assets-aip.tbm' ...
  222. TBM => Starting parse of 'fsq-aip.tbm' ...
  223. Warning: "$allow primary link delay" flag is deprecated in favor of "$allow primary link at mission start"
  224. WARNING: Unrecognized parameter in ai_profiles: $Default weapon select effect: OFF
  225. $Default ship select
  226. WARNING: Unrecognized parameter in ai_profiles: $Default ship select effect: OFF
  227.  
  228. #End
  229. €mart shield mana
  230. TBM => Starting parse of 'mv_effects-wxp.tbm' ...
  231. TBM => Starting parse of 'fsq-wxp.tbm' ...
  232. BMPMAN: Found EFF (exp20.eff) with 75 frames at 20 fps.
  233. BMPMAN: Found EFF (ExpMissileHit1.eff) with 92 frames at 30 fps.
  234. BMPMAN: Found EFF (noeffect.eff) with 1 frames at 1 fps.
  235. BMPMAN: Found EFF (exp04.eff) with 49 frames at 22 fps.
  236. BMPMAN: Found EFF (exp05.eff) with 93 frames at 20 fps.
  237. BMPMAN: Found EFF (exp06.eff) with 92 frames at 22 fps.
  238. BMPMAN: Found EFF (capflash.eff) with 40 frames at 10 fps.
  239. BMPMAN: Found EFF (Maxim_Impact.eff) with 23 frames at 30 fps.
  240. ANI Lamprey_Impact with size 80x80 (37.5% wasted)
  241. BMPMAN: Found EFF (explo3.eff) with 48 frames at 22 fps.
  242. BMPMAN: Found EFF (ParticleSmoke01.eff) with 54 frames at 30 fps.
  243. BMPMAN: Found EFF (ehit-orange.eff) with 31 frames at 40 fps.
  244. BMPMAN: Found EFF (dragonslave.eff) with 91 frames at 30 fps.
  245. BMPMAN: Found EFF (HFlakExp.eff) with 48 frames at 22 fps.
  246. BMPMAN: Found EFF (FlashExp.eff) with 36 frames at 30 fps.
  247. BMPMAN: Found EFF (FlashExp2.eff) with 44 frames at 30 fps.
  248. BMPMAN: Found EFF (FlashExpBlue.eff) with 36 frames at 30 fps.
  249. BMPMAN: Found EFF (VX_02imp.eff) with 11 frames at 30 fps.
  250. BMPMAN: Found EFF (Cflak.eff) with 54 frames at 30 fps.
  251. BMPMAN: Found EFF (exp06b.eff) with 92 frames at 22 fps.
  252. BMPMAN: Found EFF (BHBullet.eff) with 26 frames at 40 fps.
  253. BMPMAN: Found EFF (71impact.eff) with 50 frames at 35 fps.
  254. TBM => Starting parse of 'mv_root-wep.tbm' ...
  255. TBM => Starting parse of 'mv_effects-wep.tbm' ...
  256. TBM => Starting parse of 'NewCM-wep.tbm' ...
  257. TBM => Starting parse of 'mekhu-wep.tbm' ...
  258. TBM => Starting parse of 'fs2_primaries-wep.tbm' ...
  259. TBM => Starting parse of 'rvn-wep.tbm' ...
  260. TBM => Starting parse of 'mv_assets-wep.tbm' ...
  261. TBM => Starting parse of 'fsq-wep.tbm' ...
  262. TBM => Starting parse of 'exarchy-wep.tbm' ...
  263. TBM => Starting parse of 'mv_effects-obt.tbm' ...
  264. TBM => Starting parse of 'fsq-obt.tbm' ...
  265. TBM => Starting parse of 'mv_root-shp.tbm' ...
  266. TBM => Starting parse of 'mv_effects-shp.tbm' ...
  267. TBM => Starting parse of 'vasudans-shp.tbm' ...
  268. TBM => Starting parse of 'terrans-shp.tbm' ...
  269. TBM => Starting parse of 'shivans-shp.tbm' ...
  270. TBM => Starting parse of 'Nephthys-shp.tbm' ...
  271. TBM => Starting parse of 'HTLHades-shp.tbm' ...
  272. TBM => Starting parse of 'rvn-shp.tbm' ...
  273. TBM => Starting parse of 'rts-shp.tbm' ...
  274. Loading model 'cmdpanel.pof'
  275. Compiling new shader:
  276. Loading built-in default shader for: main-v.sdr
  277. Shader features:
  278. Lighting
  279. Diffuse Mapping
  280. Glow Mapping
  281. Specular Mapping
  282. Environment Mapping
  283. Compiling new shader:
  284. Loading built-in default shader for: main-v.sdr
  285. Shader features:
  286. Lighting
  287. Fog Effect
  288. Diffuse Mapping
  289. Glow Mapping
  290. Specular Mapping
  291. Environment Mapping
  292. Compiling new shader:
  293. Loading built-in default shader for: main-v.sdr
  294. Shader features:
  295. Lighting
  296. Diffuse Mapping
  297. Glow Mapping
  298. Specular Mapping
  299. Environment Mapping
  300. Animated Effects
  301. Compiling new shader:
  302. Loading built-in default shader for: main-v.sdr
  303. Shader features:
  304. Lighting
  305. Fog Effect
  306. Diffuse Mapping
  307. Glow Mapping
  308. Specular Mapping
  309. Environment Mapping
  310. Animated Effects
  311. IBX: Found a good IBX to read for 'cmdpanel.pof'.
  312. IBX-DEBUG => POF checksum: 0x44f03ddd, IBX checksum: 0x58474d87 -- "cmdpanel.pof"
  313. Loading model 'grid.pof'
  314. Compiling new shader:
  315. Loading built-in default shader for: main-v.sdr
  316. Shader features:
  317. Lighting
  318. Diffuse Mapping
  319. Glow Mapping
  320. Compiling new shader:
  321. Loading built-in default shader for: main-v.sdr
  322. Shader features:
  323. Lighting
  324. Fog Effect
  325. Diffuse Mapping
  326. Glow Mapping
  327. Compiling new shader:
  328. Loading built-in default shader for: main-v.sdr
  329. Shader features:
  330. Lighting
  331. Diffuse Mapping
  332. Glow Mapping
  333. Animated Effects
  334. Compiling new shader:
  335. Loading built-in default shader for: main-v.sdr
  336. Shader features:
  337. Lighting
  338. Fog Effect
  339. Diffuse Mapping
  340. Glow Mapping
  341. Animated Effects
  342. IBX: Found a good IBX to read for 'grid.pof'.
  343. IBX-DEBUG => POF checksum: 0xc2740e36, IBX checksum: 0x0df204f5 -- "grid.pof"
  344. TBM => Starting parse of 'mv_assets-shp.tbm' ...
  345. TBM => Starting parse of 'fsq-shp.tbm' ...
  346. TBM => Starting parse of 'exarchy-shp.tbm' ...
  347. TBM => Starting parse of 'eject-shp.tbm' ...
  348. WARNING: "Target priority group 'weapons' had no targeting rules issued for it." at ship.cpp:4364
  349. TBM => Starting parse of 'mv_root-hdg.tbm' ...
  350. ANI support1 with size 108x24 (25.0% wasted)
  351. ANI damage1 with size 148x25 (21.9% wasted)
  352. ANI wingman1 with size 71x53 (17.2% wasted)
  353. ANI wingman2 with size 35x53 (17.2% wasted)
  354. ANI wingman3 with size 14x53 (17.2% wasted)
  355. ANI toggle1 with size 57x20 (37.5% wasted)
  356. ANI head1 with size 164x132 (48.4% wasted)
  357. ANI weapons1 with size 126x20 (37.5% wasted)
  358. ANI weapons1_b with size 150x20 (37.5% wasted)
  359. ANI objective1 with size 149x21 (34.4% wasted)
  360. ANI energy1 with size 12x41 (35.9% wasted)
  361. ANI targetview1 with size 137x156 (39.1% wasted)
  362. ANI targetview2 with size 4x96 (25.0% wasted)
  363. ANI targetview3 with size 7x20 (37.5% wasted)
  364. ANI 2_radar1 with size 209x170 (33.6% wasted)
  365. ANI 2_energy2 with size 86x96 (25.0% wasted)
  366. ANI 2_reticle1 with size 40x24 (25.0% wasted)
  367. ANI targhit1 with size 31x21 (34.4% wasted)
  368. ANI 2_leftarc with size 103x252 (1.6% wasted)
  369. ANI 2_rightarc1 with size 103x252 (1.6% wasted)
  370. ANI 2_toparc2 with size 35x24 (25.0% wasted)
  371. ANI 2_toparc3 with size 41x29 (9.4% wasted)
  372. ANI netlag1 with size 29x30 (6.3% wasted)
  373. ANI 2_lead1 with size 26x26 (18.8% wasted)
  374. ANI 2_lock1 with size 56x53 (17.2% wasted)
  375. ANI 2_lockspin with size 100x100 (21.9% wasted)
  376. ANI time1 with size 47x23 (28.1% wasted)
  377. TBM => Starting parse of 'fsq-hdg.tbm' ...
  378. ANI minegauge with size 124x30 (6.3% wasted)
  379. ANI emptyhud with size 25x21 (34.4% wasted)
  380. TBM => Starting parse of 'mv_effects-str.tbm' ...
  381. TBM => Starting parse of 'fsq-str.tbm' ...
  382. loading animated cursor "cursor"
  383. ANI cursor with size 24x24 (25.0% wasted)
  384. Someone passed an extension to bm_load for file 'btntmp_default.tga'
  385. Someone passed an extension to bm_load for file 'btntmp_mouseover.tga'
  386. Someone passed an extension to bm_load for file 'btntmp_pressed.tga'
  387. Someone passed an extension to bm_load for file 'tacmap_bg.dds'
  388. Someone passed an extension to bm_load for file 'bar_empty.dds'
  389. Someone passed an extension to bm_load for file 'bar_hp.dds'
  390. Someone passed an extension to bm_load for file 'bar_ssd.dds'
  391. Someone passed an extension to bm_load for file 'blip_blue.dds'
  392. Someone passed an extension to bm_load for file 'blip_gray.dds'
  393. Someone passed an extension to bm_load for file 'blip_alliance.dds'
  394. Someone passed an extension to bm_load for file 'blip_teal.dds'
  395. Someone passed an extension to bm_load for file 'blip_orange.dds'
  396. Someone passed an extension to bm_load for file 'blip_green.dds'
  397. Someone passed an extension to bm_load for file 'blip_red.dds'
  398. Someone passed an extension to bm_load for file 'blip_gray.dds'
  399. Someone passed an extension to bm_load for file 'jump_icon.tga'
  400. Someone passed an extension to bm_load for file 'jump_icon_no.tga'
  401. MediaVPs: Explosions script loaded!
  402. MediaVPs: Flaming debris script loaded!
  403. LibraryManager: Loaded file "class.lua"
  404. LibraryManager: Loaded file "strings.lua"
  405. LibraryManager: Loaded file "converter.lua"
  406. LibraryManager: Loaded file "parser.lua"
  407. LibraryManager: Loaded file "ejectionSeat.lua"
  408. LibraryManager: Loaded file "ejectionSeatParser.lua"
  409. LibraryManager: Loaded file "ejectionSeatScript.lua"
  410. LibraryManager: Loaded file "util.lua"
  411. LibraryManager: Loaded file "deathRollManager.lua"
  412. LibraryManager: Loaded file "deathRollScript.lua"
  413. LibraryManager: Loaded file "effectManager.lua"
  414. LibraryManager: Loaded file "objectWrapper.lua"
  415. LibraryManager: Loaded file "particles.lua"
  416. LibraryManager: Loaded file "trailInfo.lua"
  417. LibraryManager: Loaded file "particleParser.lua"
  418. Ships.tbl is : INVALID!!!!
  419. Weapons.tbl is : INVALID!!!!
  420. cfile_init() took 735
  421. Someone passed an extension to bm_load for file 'btntmp_default.tga'
  422. Someone passed an extension to bm_load for file 'btntmp_mouseover.tga'
  423. Someone passed an extension to bm_load for file 'btntmp_pressed.tga'
  424. Someone passed an extension to bm_load for file 'tacmap_bg.dds'
  425. Someone passed an extension to bm_load for file 'bar_empty.dds'
  426. Someone passed an extension to bm_load for file 'bar_hp.dds'
  427. Someone passed an extension to bm_load for file 'bar_ssd.dds'
  428. Someone passed an extension to bm_load for file 'blip_blue.dds'
  429. Someone passed an extension to bm_load for file 'blip_gray.dds'
  430. Someone passed an extension to bm_load for file 'blip_alliance.dds'
  431. Someone passed an extension to bm_load for file 'blip_teal.dds'
  432. Someone passed an extension to bm_load for file 'blip_orange.dds'
  433. Someone passed an extension to bm_load for file 'blip_green.dds'
  434. Someone passed an extension to bm_load for file 'blip_red.dds'
  435. Someone passed an extension to bm_load for file 'blip_gray.dds'
  436. Someone passed an extension to bm_load for file 'jump_icon.tga'
  437. Someone passed an extension to bm_load for file 'jump_icon_no.tga'
  438. Compiling video-processing shader ...
  439. Loading built-in default shader for: video-v.sdr
  440. Loading built-in default shader for: video-f.sdr
  441. Got event GS_EVENT_GAME_INIT (49) in state NOT A VALID STATE (0)
  442. PLR => Loading 'TestAOD.plr' with version 1...
  443. PLR => Parsing: Flags...
  444. PLR => Parsing: Info...
  445. PLR => Parsing: Scoring...
  446. PLR => Parsing: ScoringMulti...
  447. PLR => Parsing: HUD...
  448. PLR => Parsing: Variables...
  449. PLR => Parsing: Multiplayer...
  450. PLR => Parsing: Controls...
  451. PLR => Parsing: Settings...
  452. PLR => Loading complete!
  453. PLR => Verifying 'AndrewofDoom.plr' with version 1...
  454. PLR => Parsing: Flags...
  455. PLR => Verifying complete!
  456. PLR => Verifying 'KCSL.plr' with version 1...
  457. PLR => Parsing: Flags...
  458. PLR => Verifying complete!
  459. PLR => Verifying 'TestAOD.plr' with version 1...
  460. PLR => Parsing: Flags...
  461. PLR => Verifying complete!
  462. ANI cursor.ani with size 24x24 (25.0% wasted)
  463. Frame 0 too long!!: frametime = 0.332 (0.332)
  464. Frame 0 too long!!: frametime = 0.339 (0.339)
  465. Got event GS_EVENT_MAIN_MENU (0) in state GS_STATE_INITIAL_PLAYER_SELECT (37)
  466. PLR => Loading 'TestAOD.plr' with version 1...
  467. PLR => Parsing: Flags...
  468. PLR => Parsing: Info...
  469. PLR => Parsing: Scoring...
  470. PLR => Parsing: ScoringMulti...
  471. PLR => Parsing: HUD...
  472. PLR => Parsing: Variables...
  473. PLR => Parsing: Multiplayer...
  474. PLR => Parsing: Controls...
  475. PLR => Parsing: Settings...
  476. PLR => Loading complete!
  477. CSG => Loading 'TestAOD.fsquest-test.csg' with version 2...
  478. CSG => Parsing: Flags...
  479. CSG => Parsing: Info...
  480. CSG => Parsing: Missions...
  481. CSG => Parsing: Techroom...
  482. CSG => Parsing: Loadout...
  483. CSG => Parsing: Scoring...
  484. CSG => Parsing: RedAlert...
  485. CSG => Parsing: HUD...
  486. CSG => Parsing: Variables...
  487. CSG => Parsing: Settings...
  488. CSG => Parsing: Controls...
  489. CSG => Parsing: Cutscenes...
  490. CSG => Parsing: Last Missions...
  491. CSG => Loading complete!
  492. CSG => Loading 'TestAOD.fsquest-test.csg' with version 2...
  493. CSG => Parsing: Flags...
  494. CSG => Parsing: Info...
  495. CSG => Parsing: Missions...
  496. CSG => Parsing: Techroom...
  497. CSG => Parsing: Loadout...
  498. CSG => Parsing: Scoring...
  499. CSG => Parsing: RedAlert...
  500. CSG => Parsing: HUD...
  501. CSG => Parsing: Variables...
  502. CSG => Parsing: Settings...
  503. CSG => Parsing: Controls...
  504. CSG => Parsing: Cutscenes...
  505. CSG => Parsing: Last Missions...
  506. CSG => Loading complete!
  507. ANI 2_mainwalk.ani with size 209x477 (6.8% wasted)
  508. ANI 2_mainflyby.ani with size 509x189 (26.2% wasted)
  509. ANI 2_maincrane.ani with size 192x116 (9.4% wasted)
  510. ANI 2_mainexit.ani with size 319x174 (32.0% wasted)
  511. ANI 2_mainbarracks.ani with size 273x158 (38.3% wasted)
  512. ANI 2_mainreadyroom.ani with size 231x145 (43.4% wasted)
  513. ANI 2_maintechroom.ani with size 69x119 (7.0% wasted)
  514. ANI 2_mainoptions.ani with size 337x206 (19.5% wasted)
  515. ANI 2_maincampaign.ani with size 308x190 (25.8% wasted)
  516. Frame 0 too long!!: frametime = 0.295 (0.295)
  517. Frame 0 too long!!: frametime = 0.431 (0.431)
  518. Got event GS_EVENT_TECH_MENU (11) in state GS_STATE_MAIN_MENU (1)
  519. Techroom successfully initialized, now changing tab...
  520. Loading model 'TestCadia.pof'
  521. Compiling new shader:
  522. Loading built-in default shader for: main-v.sdr
  523. Shader features:
  524. Lighting
  525. Diffuse Mapping
  526. Glow Mapping
  527. Specular Mapping
  528. Normal Mapping
  529. Environment Mapping
  530. Compiling new shader:
  531. Loading built-in default shader for: main-v.sdr
  532. Shader features:
  533. Lighting
  534. Fog Effect
  535. Diffuse Mapping
  536. Glow Mapping
  537. Specular Mapping
  538. Normal Mapping
  539. Environment Mapping
  540. Compiling new shader:
  541. Loading built-in default shader for: main-v.sdr
  542. Shader features:
  543. Lighting
  544. Diffuse Mapping
  545. Glow Mapping
  546. Specular Mapping
  547. Normal Mapping
  548. Environment Mapping
  549. Animated Effects
  550. Compiling new shader:
  551. Loading built-in default shader for: main-v.sdr
  552. Shader features:
  553. Lighting
  554. Fog Effect
  555. Diffuse Mapping
  556. Glow Mapping
  557. Specular Mapping
  558. Normal Mapping
  559. Environment Mapping
  560. Animated Effects
  561. Compiling new shader:
  562. Loading built-in default shader for: main-v.sdr
  563. Shader features:
  564. Lighting
  565. Diffuse Mapping
  566. Specular Mapping
  567. Environment Mapping
  568. Compiling new shader:
  569. Loading built-in default shader for: main-v.sdr
  570. Shader features:
  571. Lighting
  572. Fog Effect
  573. Diffuse Mapping
  574. Specular Mapping
  575. Environment Mapping
  576. Compiling new shader:
  577. Loading built-in default shader for: main-v.sdr
  578. Shader features:
  579. Lighting
  580. Diffuse Mapping
  581. Specular Mapping
  582. Environment Mapping
  583. Animated Effects
  584. Compiling new shader:
  585. Loading built-in default shader for: main-v.sdr
  586. Shader features:
  587. Lighting
  588. Fog Effect
  589. Diffuse Mapping
  590. Specular Mapping
  591. Environment Mapping
  592. Animated Effects
  593. Potential problem found: Unrecognized subsystem type 'ForkTable', believed to be in ship TestCadia.pof
  594. Potential problem found: Unrecognized subsystem type 'ForkLift', believed to be in ship TestCadia.pof
  595. Potential problem found: Unrecognized subsystem type 'fighterbay', believed to be in ship TestCadia.pof
  596. Unknown special object type $path06 while reading model TestCadia.pof
  597. Unknown special object type $path07 while reading model TestCadia.pof
  598. Found live debris model for 'communication'
  599. Found live debris model for 'communication'
  600. Found live debris model for 'fighterbay'
  601. Found live debris model for 'fighterbay'
  602. Found live debris model for 'fighterbay'
  603. Found live debris model for 'fighterbay'
  604. Found live debris model for 'weapons'
  605. Found live debris model for 'weapons'
  606. Found live debris model for 'weapons'
  607. IBX: Found a good IBX to read for 'TestCadia.pof'.
  608. IBX-DEBUG => POF checksum: 0x3df22471, IBX checksum: 0x15612e25 -- "TestCadia.pof"
  609. Frame 0 too long!!: frametime = 6.141 (6.141)
  610. Frame 0 too long!!: frametime = 0.642 (0.642)
  611. Got event GS_EVENT_SIMULATOR_ROOM (58) in state GS_STATE_TECH_MENU (7)
  612. Freeing all existing models...
  613. CSG => Loading 'TestAOD.fsquest-test.csg' with version 2...
  614. CSG => Parsing: Flags...
  615. CSG => Parsing: Info...
  616. CSG => Parsing: Missions...
  617. CSG => Parsing: Techroom...
  618. CSG => Parsing: Loadout...
  619. CSG => Parsing: Scoring...
  620. CSG => Parsing: RedAlert...
  621. CSG => Parsing: HUD...
  622. CSG => Parsing: Variables...
  623. CSG => Parsing: Settings...
  624. CSG => Parsing: Controls...
  625. CSG => Parsing: Cutscenes...
  626. CSG => Parsing: Last Missions...
  627. CSG => Loading complete!
  628. Frame 0 too long!!: frametime = 1.091 (1.091)
  629. Got event GS_EVENT_START_GAME (1) in state GS_STATE_SIMULATOR_ROOM (20)
  630. PLR => Saving 'TestAOD.plr' with version 1...
  631. PLR => Saving: Flags...
  632. PLR => Saving: Info...
  633. PLR => Saving: Scoring...
  634. PLR => Saving: ScoringMulti...
  635. PLR => Saving: HUD...
  636. PLR => Saving: Variables...
  637. PLR => Saving: Multiplayer...
  638. PLR => Saving: Controls...
  639. PLR => Saving: Settings...
  640. PLR => Saving complete!
  641. =================== STARTING LEVEL LOAD ==================
  642. BMPMAN: Found EFF (2_Loading.eff) with 14 frames at 15 fps.
  643. Starting model page in...
  644. Beginning level bitmap paging...
  645. BMPMAN: Found EFF (particleexp01.eff) with 10 frames at 8 fps.
  646. BMPMAN: Found EFF (particlesmoke02.eff) with 39 frames at 24 fps.
  647. TBM => Starting parse of 'mv_effects-fbl.tbm' ...
  648. BMPMAN: Found EFF (WarpMap01.eff) with 30 frames at 30 fps.
  649. BMPMAN: Found EFF (WarpMap02.eff) with 30 frames at 30 fps.
  650. BMPMAN: Found EFF (Rock_Exp.eff) with 55 frames at 30 fps.
  651. Loading warp model
  652. Loading model 'warp.pof'
  653. Compiling new shader:
  654. Loading built-in default shader for: main-v.sdr
  655. Shader features:
  656. Lighting
  657. Compiling new shader:
  658. Loading built-in default shader for: main-v.sdr
  659. Shader features:
  660. Lighting
  661. Fog Effect
  662. Compiling new shader:
  663. Loading built-in default shader for: main-v.sdr
  664. Shader features:
  665. Lighting
  666. Animated Effects
  667. Compiling new shader:
  668. Loading built-in default shader for: main-v.sdr
  669. Shader features:
  670. Lighting
  671. Fog Effect
  672. Animated Effects
  673. IBX: Found a good IBX to read for 'warp.pof'.
  674. IBX-DEBUG => POF checksum: 0xbf802ad0, IBX checksum: 0xe7aa5a55 -- "warp.pof"
  675. 1200
  676. BMPMAN: Found EFF (shieldhit01a.eff) with 23 frames at 21 fps.
  677. BMPMAN: Found EFF (shieldhit03a.eff) with 22 frames at 30 fps.
  678. BMPMAN: Found EFF (Male2.eff) with 5 frames at 1 fps.
  679. BMPMAN: Found EFF (Male.eff) with 5 frames at 1 fps.
  680. BMPMAN: Found EFF (Female.eff) with 5 frames at 1 fps.
  681. BMPMAN: Found EFF (shzk_nrml.eff) with 5 frames at 1 fps.
  682. BMPMAN: Found EFF (mls_nrml.eff) with 5 frames at 1 fps.
  683. BMPMAN: Found EFF (sr_nrml.eff) with 5 frames at 1 fps.
  684. BMPMAN: Found EFF (chs_nrml.eff) with 5 frames at 1 fps.
  685. BMPMAN: Found EFF (my_nrml.eff) with 5 frames at 1 fps.
  686. BMPMAN: Found EFF (kay_nrml.eff) with 5 frames at 1 fps.
  687. BMPMAN: Found EFF (sn_nrml.eff) with 5 frames at 1 fps.
  688. BMPMAN: Found EFF (mm_nrml.eff) with 5 frames at 1 fps.
  689. BMPMAN: Found EFF (ncl_eyec.eff) with 5 frames at 1 fps.
  690. BMPMAN: Found EFF (gwn_nrml.eff) with 5 frames at 1 fps.
  691. BMPMAN: Found EFF (ays_nrml.eff) with 5 frames at 1 fps.
  692. BMPMAN: Found EFF (chs_uhm.eff) with 5 frames at 1 fps.
  693. BMPMAN: Found EFF (nya_nrml.eff) with 5 frames at 1 fps.
  694. BMPMAN: Found EFF (kzp_norm.eff) with 31 frames at 5 fps.
  695. BMPMAN: Found EFF (ays_angry.eff) with 5 frames at 1 fps.
  696. BMPMAN: Found EFF (shzk_norm.eff) with 5 frames at 1 fps.
  697. BMPMAN: Found EFF (ays_happy.eff) with 5 frames at 1 fps.
  698. BMPMAN: Found EFF (shzk_sigh.eff) with 5 frames at 1 fps.
  699. BMPMAN: Found EFF (shzk_eep.eff) with 5 frames at 1 fps.
  700. BMPMAN: Found EFF (chs_nah.eff) with 5 frames at 1 fps.
  701. BMPMAN: Found EFF (kzp_smile.eff) with 25 frames at 5 fps.
  702. BMPMAN: Found EFF (ays_srcsm.eff) with 5 frames at 1 fps.
  703. BMPMAN: Found EFF (kzp_angry.eff) with 31 frames at 5 fps.
  704. BMPMAN: Found EFF (shzk_lol.eff) with 5 frames at 1 fps.
  705. BMPMAN: Found EFF (kzp_sad.eff) with 31 frames at 5 fps.
  706. SHOCKWAVE => Loading default shockwave model...
  707. Loading model 'shockwave.pof'
  708. BMPMAN: Found EFF (shockwave3d-glow.eff) with 159 frames at 24 fps.
  709. Model shockwave.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
  710. IBX: Found a good IBX to read for 'shockwave.pof'.
  711. IBX-DEBUG => POF checksum: 0xa85bec39, IBX checksum: 0x9af155c2 -- "shockwave.pof"
  712. SHOCKWAVE => Default model load: SUCCEEDED!!
  713. SHOCKWAVE => Loading default shockwave animation...
  714. BMPMAN: Found EFF (shockwave01.eff) with 94 frames at 30 fps.
  715. SHOCKWAVE => Default animation load: SUCCEEDED!!
  716. MISSION LOAD: 'C4C5b'
  717. Using alternate ship type name: Claw of Vasj Vatarya
  718. Using callsign: Nicole
  719. Using callsign: Ayase
  720. Using alternate ship type name: Unknown
  721. Using alternate ship type name: Unknown
  722. Using alternate ship type name: Unknown
  723. Using alternate ship type name: Unknown
  724. Using alternate ship type name: Unknown
  725. Using alternate ship type name: Unknown
  726. Using alternate ship type name: Unknown
  727. Using alternate ship type name: Unknown
  728. Using alternate ship type name: Unknown
  729. Using alternate ship type name: Unknown
  730. Using alternate ship type name: Unknown
  731. Using alternate ship type name: Unknown
  732. Using alternate ship type name: Unknown
  733. Using alternate ship type name: Unknown
  734. Using alternate ship type name: Unknown
  735. Using alternate ship type name: Unknown
  736. Using alternate ship type name: Unknown
  737. Using alternate ship type name: Unknown
  738. Using alternate ship type name: Unknown
  739. Using alternate ship type name: Unknown
  740. Using alternate ship type name: Unknown
  741. Using alternate ship type name: Unknown
  742. Using alternate ship type name: Unknown
  743. Using alternate ship type name: Unknown
  744. Using callsign: Spades
  745. Using callsign: Ice
  746. Using callsign: Fizz
  747. Loading model 'nca_vampire_pbarrier.pof'
  748. Compiling new shader:
  749. Loading built-in default shader for: main-v.sdr
  750. Shader features:
  751. Lighting
  752. Diffuse Mapping
  753. Specular Mapping
  754. Normal Mapping
  755. Environment Mapping
  756. Compiling new shader:
  757. Loading built-in default shader for: main-v.sdr
  758. Shader features:
  759. Lighting
  760. Fog Effect
  761. Diffuse Mapping
  762. Specular Mapping
  763. Normal Mapping
  764. Environment Mapping
  765. Compiling new shader:
  766. Loading built-in default shader for: main-v.sdr
  767. Shader features:
  768. Lighting
  769. Diffuse Mapping
  770. Specular Mapping
  771. Normal Mapping
  772. Environment Mapping
  773. Animated Effects
  774. Compiling new shader:
  775. Loading built-in default shader for: main-v.sdr
  776. Shader features:
  777. Lighting
  778. Fog Effect
  779. Diffuse Mapping
  780. Specular Mapping
  781. Normal Mapping
  782. Environment Mapping
  783. Animated Effects
  784. Compiling new shader:
  785. Loading built-in default shader for: main-v.sdr
  786. Shader features:
  787. Lighting
  788. Diffuse Mapping
  789. Compiling new shader:
  790. Loading built-in default shader for: main-v.sdr
  791. Shader features:
  792. Lighting
  793. Fog Effect
  794. Diffuse Mapping
  795. Compiling new shader:
  796. Loading built-in default shader for: main-v.sdr
  797. Shader features:
  798. Lighting
  799. Diffuse Mapping
  800. Animated Effects
  801. Compiling new shader:
  802. Loading built-in default shader for: main-v.sdr
  803. Shader features:
  804. Lighting
  805. Fog Effect
  806. Diffuse Mapping
  807. Animated Effects
  808. Potential problem found: Unrecognized subsystem type 'fin1a', believed to be in ship nca_vampire_pbarrier.pof
  809. Potential problem found: Unrecognized subsystem type 'fin2a', believed to be in ship nca_vampire_pbarrier.pof
  810. Potential problem found: Unrecognized subsystem type 'fin3a', believed to be in ship nca_vampire_pbarrier.pof
  811. Potential problem found: Unrecognized subsystem type 'fin4a', believed to be in ship nca_vampire_pbarrier.pof
  812. Potential problem found: Unrecognized subsystem type 'fin5a', believed to be in ship nca_vampire_pbarrier.pof
  813. Potential problem found: Unrecognized subsystem type 'Fighterbay', believed to be in ship nca_vampire_pbarrier.pof
  814. Found live debris model for 'fin1a'
  815. Found live debris model for 'fin2a'
  816. Found live debris model for 'fin3a'
  817. Found live debris model for 'fin4a'
  818. Found live debris model for 'fin5a'
  819. IBX: Found a good IBX to read for 'nca_vampire_pbarrier.pof'.
  820. IBX-DEBUG => POF checksum: 0xfe13c96f, IBX checksum: 0xd00180a6 -- "nca_vampire_pbarrier.pof"
  821. Submodel 'fin1b' is detail level 1 of 'fin1a'
  822. Submodel 'fin2b' is detail level 1 of 'fin2a'
  823. Submodel 'fin3b' is detail level 1 of 'fin3a'
  824. Submodel 'fin4b' is detail level 1 of 'fin4a'
  825. Submodel 'fin5b' is detail level 1 of 'fin5a'
  826. Loading model 'nca_vampire_gbarrier.pof'
  827. Potential problem found: Unrecognized subsystem type 'fin1a', believed to be in ship nca_vampire_gbarrier.pof
  828. Potential problem found: Unrecognized subsystem type 'fin2a', believed to be in ship nca_vampire_gbarrier.pof
  829. Potential problem found: Unrecognized subsystem type 'fin3a', believed to be in ship nca_vampire_gbarrier.pof
  830. Potential problem found: Unrecognized subsystem type 'fin4a', believed to be in ship nca_vampire_gbarrier.pof
  831. Potential problem found: Unrecognized subsystem type 'fin5a', believed to be in ship nca_vampire_gbarrier.pof
  832. Potential problem found: Unrecognized subsystem type 'Fighterbay', believed to be in ship nca_vampire_gbarrier.pof
  833. Found live debris model for 'fin1a'
  834. Found live debris model for 'fin2a'
  835. Found live debris model for 'fin3a'
  836. Found live debris model for 'fin4a'
  837. Found live debris model for 'fin5a'
  838. IBX: Found a good IBX to read for 'nca_vampire_gbarrier.pof'.
  839. IBX-DEBUG => POF checksum: 0x507e43ce, IBX checksum: 0x19bfc452 -- "nca_vampire_gbarrier.pof"
  840. Submodel 'fin1b' is detail level 1 of 'fin1a'
  841. Submodel 'fin2b' is detail level 1 of 'fin2a'
  842. Submodel 'fin3b' is detail level 1 of 'fin3a'
  843. Submodel 'fin4b' is detail level 1 of 'fin4a'
  844. Submodel 'fin5b' is detail level 1 of 'fin5a'
  845. Loading model 'nca_vampirepurp.pof'
  846. Potential problem found: Unrecognized subsystem type 'fin1a', believed to be in ship nca_vampirepurp.pof
  847. Potential problem found: Unrecognized subsystem type 'fin2a', believed to be in ship nca_vampirepurp.pof
  848. Potential problem found: Unrecognized subsystem type 'fin3a', believed to be in ship nca_vampirepurp.pof
  849. Potential problem found: Unrecognized subsystem type 'fin4a', believed to be in ship nca_vampirepurp.pof
  850. Potential problem found: Unrecognized subsystem type 'fin5a', believed to be in ship nca_vampirepurp.pof
  851. Potential problem found: Unrecognized subsystem type 'Fighterbay', believed to be in ship nca_vampirepurp.pof
  852. Found live debris model for 'fin1a'
  853. Found live debris model for 'fin2a'
  854. Found live debris model for 'fin3a'
  855. Found live debris model for 'fin4a'
  856. Found live debris model for 'fin5a'
  857. IBX: Found a good IBX to read for 'nca_vampirepurp.pof'.
  858. IBX-DEBUG => POF checksum: 0x28541fc5, IBX checksum: 0x00630bc3 -- "nca_vampirepurp.pof"
  859. Submodel 'fin1b' is detail level 1 of 'fin1a'
  860. Submodel 'fin2b' is detail level 1 of 'fin2a'
  861. Submodel 'fin3b' is detail level 1 of 'fin3a'
  862. Submodel 'fin4b' is detail level 1 of 'fin4a'
  863. Submodel 'fin5b' is detail level 1 of 'fin5a'
  864. Loading model 'nca_vampirehalf.pof'
  865. Potential problem found: Unrecognized subsystem type 'fin1a', believed to be in ship nca_vampirehalf.pof
  866. Potential problem found: Unrecognized subsystem type 'fin2a', believed to be in ship nca_vampirehalf.pof
  867. Potential problem found: Unrecognized subsystem type 'fin3a', believed to be in ship nca_vampirehalf.pof
  868. Potential problem found: Unrecognized subsystem type 'fin4a', believed to be in ship nca_vampirehalf.pof
  869. Potential problem found: Unrecognized subsystem type 'fin5a', believed to be in ship nca_vampirehalf.pof
  870. Potential problem found: Unrecognized subsystem type 'Fighterbay', believed to be in ship nca_vampirehalf.pof
  871. Found live debris model for 'fin1a'
  872. Found live debris model for 'fin2a'
  873. Found live debris model for 'fin3a'
  874. Found live debris model for 'fin4a'
  875. Found live debris model for 'fin5a'
  876. IBX: Found a good IBX to read for 'nca_vampirehalf.pof'.
  877. IBX-DEBUG => POF checksum: 0xb4950761, IBX checksum: 0x59cee93b -- "nca_vampirehalf.pof"
  878. Submodel 'fin1b' is detail level 1 of 'fin1a'
  879. Submodel 'fin2b' is detail level 1 of 'fin2a'
  880. Submodel 'fin3b' is detail level 1 of 'fin3a'
  881. Submodel 'fin4b' is detail level 1 of 'fin4a'
  882. Submodel 'fin5b' is detail level 1 of 'fin5a'
  883. Starting mission message count : 45
  884. Someone passed an extension to bm_load_animation for file 'starship.ani'
  885. ANI starship.ani with size 160x120 (6.3% wasted)
  886. Someone passed an extension to bm_load_animation for file 'cpf1.ani'
  887. BMPMAN: Found EFF (cpf1.eff) with 5 frames at 1 fps.
  888. Ending mission message count : 45
  889. Current soundtrack set to -1 in event_music_reset_choices
  890. Current soundtrack set to -1 in event_music_set_soundtrack
  891. Allocating space for at least 40 new ship subsystems ... a total of 200 is now available (40 in-use).
  892. Loading model 're-LZ-MP.pof'
  893. IBX: Found a good IBX to read for 're-LZ-MP.pof'.
  894. IBX-DEBUG => POF checksum: 0x0cac800e, IBX checksum: 0x6070a455 -- "re-LZ-MP.pof"
  895. Loading model 'nf_phantasm.pof'
  896. IBX: Found a good IBX to read for 'nf_phantasm.pof'.
  897. IBX-DEBUG => POF checksum: 0x65d1df86, IBX checksum: 0x97ac36e2 -- "nf_phantasm.pof"
  898. Loading model 'nf_bans.pof'
  899. IBX: Found a good IBX to read for 'nf_bans.pof'.
  900. IBX-DEBUG => POF checksum: 0x8445a8ab, IBX checksum: 0x1ca39667 -- "nf_bans.pof"
  901. Loading model 'atalanatis.pof'
  902. Compiling new shader:
  903. Loading built-in default shader for: main-v.sdr
  904. Shader features:
  905. Lighting
  906. Diffuse Mapping
  907. Glow Mapping
  908. Specular Mapping
  909. Normal Mapping
  910. Parallax Mapping
  911. Environment Mapping
  912. Compiling new shader:
  913. Loading built-in default shader for: main-v.sdr
  914. Shader features:
  915. Lighting
  916. Fog Effect
  917. Diffuse Mapping
  918. Glow Mapping
  919. Specular Mapping
  920. Normal Mapping
  921. Parallax Mapping
  922. Environment Mapping
  923. Compiling new shader:
  924. Loading built-in default shader for: main-v.sdr
  925. Shader features:
  926. Lighting
  927. Diffuse Mapping
  928. Glow Mapping
  929. Specular Mapping
  930. Normal Mapping
  931. Parallax Mapping
  932. Environment Mapping
  933. Animated Effects
  934. Compiling new shader:
  935. Loading built-in default shader for: main-v.sdr
  936. Shader features:
  937. Lighting
  938. Fog Effect
  939. Diffuse Mapping
  940. Glow Mapping
  941. Specular Mapping
  942. Normal Mapping
  943. Parallax Mapping
  944. Environment Mapping
  945. Animated Effects
  946. IBX: Found a good IBX to read for 'atalanatis.pof'.
  947. IBX-DEBUG => POF checksum: 0x198dd842, IBX checksum: 0x606f1cd5 -- "atalanatis.pof"
  948. WARNING: "For ship 'HA DD Atlantis', detail level mismatch. Table has 4, POF has 2." at ship.cpp:9011
  949. Loading model 'Typhoon_Half.pof'
  950. Potential problem found: Unrecognized subsystem type 'Fighterbay', believed to be in ship Typhoon_Half.pof
  951. IBX: Found a good IBX to read for 'Typhoon_Half.pof'.
  952. IBX-DEBUG => POF checksum: 0xdc04bbcc, IBX checksum: 0x5fb58114 -- "Typhoon_Half.pof"
  953. WARNING: "For ship 'HA DD Atlantis', detail level mismatch. Table has 4, POF has 2." at ship.cpp:9011
  954. Loading model 'unxg.pof'
  955. WARNING: "Not all subsystems in model "unxg.pof" have a record in ships.tbl. This can cause game to crash. List of subsystems not found from table is in log file." at modelread.cpp:646
  956. Subsystem turret01-arm in model was not found in ships.tbl!
  957. Subsystem turret02-arm in model was not found in ships.tbl!
  958. WARNING: "Model 'unxg.pof' has 1 slots in dock point 'docking bay'; models must have exactly 2 slots per dock point." at modelread.cpp:1737
  959. IBX: Found a good IBX to read for 'unxg.pof'.
  960. IBX-DEBUG => POF checksum: 0xf13977c2, IBX checksum: 0xb6e0a74b -- "unxg.pof"
  961. Loading model 'unxp.pof'
  962. Subsystem turret01-arm in model was not found in ships.tbl!
  963. Subsystem turret02-arm in model was not found in ships.tbl!
  964. WARNING: "Model 'unxp.pof' has 1 slots in dock point 'docking bay'; models must have exactly 2 slots per dock point." at modelread.cpp:1737
  965. IBX: Found a good IBX to read for 'unxp.pof'.
  966. IBX-DEBUG => POF checksum: 0x113b120a, IBX checksum: 0x02daad92 -- "unxp.pof"
  967. Loading model 'Hurricane_Tenth.pof'
  968. IBX: Found a good IBX to read for 'Hurricane_Tenth.pof'.
  969. IBX-DEBUG => POF checksum: 0xaad0e98c, IBX checksum: 0xe9bef840 -- "Hurricane_Tenth.pof"
  970. Loading model 'TCT-Monolith.pof'
  971. Compiling new shader:
  972. Loading built-in default shader for: main-v.sdr
  973. Shader features:
  974. Lighting
  975. Diffuse Mapping
  976. Glow Mapping
  977. Normal Mapping
  978. Compiling new shader:
  979. Loading built-in default shader for: main-v.sdr
  980. Shader features:
  981. Lighting
  982. Fog Effect
  983. Diffuse Mapping
  984. Glow Mapping
  985. Normal Mapping
  986. Compiling new shader:
  987. Loading built-in default shader for: main-v.sdr
  988. Shader features:
  989. Lighting
  990. Diffuse Mapping
  991. Glow Mapping
  992. Normal Mapping
  993. Animated Effects
  994. Compiling new shader:
  995. Loading built-in default shader for: main-v.sdr
  996. Shader features:
  997. Lighting
  998. Fog Effect
  999. Diffuse Mapping
  1000. Glow Mapping
  1001. Normal Mapping
  1002. Animated Effects
  1003. Potential problem found: Unrecognized subsystem type 'Intake01', believed to be in ship TCT-Monolith.pof
  1004. Potential problem found: Unrecognized subsystem type 'Intake02', believed to be in ship TCT-Monolith.pof
  1005. Potential problem found: Unrecognized subsystem type 'Intake03', believed to be in ship TCT-Monolith.pof
  1006. Potential problem found: Unrecognized subsystem type 'Intake04', believed to be in ship TCT-Monolith.pof
  1007. Potential problem found: Unrecognized subsystem type 'Intake05', believed to be in ship TCT-Monolith.pof
  1008. Potential problem found: Unrecognized subsystem type 'Intake06', believed to be in ship TCT-Monolith.pof
  1009. IBX: Found a good IBX to read for 'TCT-Monolith.pof'.
  1010. IBX-DEBUG => POF checksum: 0x895b91ca, IBX checksum: 0xf40a5694 -- "TCT-Monolith.pof"
  1011. Loading model 'TCT-Civilian.pof'
  1012. Potential problem found: Unrecognized subsystem type 'Fighterbay', believed to be in ship TCT-Civilian.pof
  1013. IBX: Found a good IBX to read for 'TCT-Civilian.pof'.
  1014. IBX-DEBUG => POF checksum: 0xd244d49f, IBX checksum: 0x9b06fbe0 -- "TCT-Civilian.pof"
  1015. WARNING: "For ship 'FT CG MED-44Nb', detail level mismatch. Table has 4, POF has 3." at ship.cpp:9011
  1016. Loading model 'TCT-Fuel.pof'
  1017. IBX: Found a good IBX to read for 'TCT-Fuel.pof'.
  1018. IBX-DEBUG => POF checksum: 0x8735ed02, IBX checksum: 0x6588b830 -- "TCT-Fuel.pof"
  1019. Loading model 'TCT-Cargo.pof'
  1020. IBX: Found a good IBX to read for 'TCT-Cargo.pof'.
  1021. IBX-DEBUG => POF checksum: 0xf23cab39, IBX checksum: 0xdd939046 -- "TCT-Cargo.pof"
  1022. Loading model 'ncruiser.pof'
  1023. IBX: Found a good IBX to read for 'ncruiser.pof'.
  1024. IBX-DEBUG => POF checksum: 0x074077ca, IBX checksum: 0x28d0fa0d -- "ncruiser.pof"
  1025. Allocating space for at least 26 new ship subsystems ... a total of 400 is now available (223 in-use).
  1026. Loading model 'Impervious_REV.pof'
  1027. Potential problem found: Unrecognized subsystem type 'rotatora', believed to be in ship Impervious_REV.pof
  1028. Found live debris model for 'rotatora'
  1029. Found live debris model for 'rotatora'
  1030. IBX: Found a good IBX to read for 'Impervious_REV.pof'.
  1031. IBX-DEBUG => POF checksum: 0x314d39c9, IBX checksum: 0x79e6f1ba -- "Impervious_REV.pof"
  1032. Submodel 'rotatorb' is detail level 1 of 'rotatora'
  1033. Submodel 'rotatorc' is detail level 2 of 'rotatora'
  1034. Submodel 'rotatord' is detail level 3 of 'rotatora'
  1035. Submodel 'rotatorb-destroyed' is detail level 1 of 'rotatora-destroyed'
  1036. Loading model 'fighterh01e.pof'
  1037. IBX: Found a good IBX to read for 'fighterh01e.pof'.
  1038. IBX-DEBUG => POF checksum: 0xa8469c16, IBX checksum: 0xf7635eae -- "fighterh01e.pof"
  1039. Loading model 'fighterh01.pof'
  1040. IBX: Found a good IBX to read for 'fighterh01.pof'.
  1041. IBX-DEBUG => POF checksum: 0x221854b3, IBX checksum: 0xfc1f45d6 -- "fighterh01.pof"
  1042. Loading model 'nb_ghoul.pof'
  1043. IBX: Found a good IBX to read for 'nb_ghoul.pof'.
  1044. IBX-DEBUG => POF checksum: 0x66492bb7, IBX checksum: 0x680203b9 -- "nb_ghoul.pof"
  1045. WARNING: "For ship 'HAF Losna-MP', detail level mismatch. Table has 1, POF has 3." at ship.cpp:9011
  1046. WARNING: "For ship 'HAF Losna-MP', detail level mismatch. Table has 1, POF has 3." at ship.cpp:9011
  1047. WARNING: "For ship 'HAF Losna-MP', detail level mismatch. Table has 1, POF has 3." at ship.cpp:9011
  1048. OpenGL: Created 512x512 FBO!
  1049. Loading model 'vvv_htsb.pof'
  1050. Model vvv_htsb.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
  1051. IBX: Found a good IBX to read for 'vvv_htsb.pof'.
  1052. IBX-DEBUG => POF checksum: 0xd9608b79, IBX checksum: 0x28153285 -- "vvv_htsb.pof"
  1053. =================== STARTING LEVEL DATA LOAD ==================
  1054. ACM ERROR: Have leftover data after decode!!
  1055. Loading model 'mrgymirror.pof'
  1056. IBX: Found a good IBX to read for 'mrgymirror.pof'.
  1057. IBX-DEBUG => POF checksum: 0x76424187, IBX checksum: 0x300b5bc6 -- "mrgymirror.pof"
  1058. Allocating space for at least 145 new ship subsystems ... a total of 600 is now available (335 in-use).
  1059. About to page in ships!
  1060. BMPMAN: Found EFF (Subach_AniBitmap.eff) with 6 frames at 5 fps.
  1061. BMPMAN: Found EFF (Kayser_AniBitmap.eff) with 4 frames at 5 fps.
  1062. ANI Kayser_Particle with size 80x80 (37.5% wasted)
  1063. BMPMAN: Found EFF (massdriver_particle.eff) with 11 frames at 30 fps.
  1064. ANI Vapula_Particle with size 80x80 (37.5% wasted)
  1065. BMPMAN: Found EFF (particle_blue.eff) with 11 frames at 22 fps.
  1066. BMPMAN: Found EFF (AAAbeamAB.eff) with 15 frames at 15 fps.
  1067. Loading model 'bladeproj.pof'
  1068. WARNING: "Submodel <detail0> in model <bladeproj.pof> has a radius <= 0.1f" at modelread.cpp:1235
  1069. IBX: Found a good IBX to read for 'bladeproj.pof'.
  1070. IBX-DEBUG => POF checksum: 0x16791a9f, IBX checksum: 0xd2c5b05e -- "bladeproj.pof"
  1071. ANI Vepar_Particle with size 80x80 (37.5% wasted)
  1072. BMPMAN: Found EFF (particle_green.eff) with 11 frames at 22 fps.
  1073. BMPMAN: Found EFF (VBeamGlow.eff) with 60 frames at 26 fps.
  1074. Loading model 'hornet.pof'
  1075. IBX: Found a good IBX to read for 'hornet.pof'.
  1076. IBX-DEBUG => POF checksum: 0x066a989a, IBX checksum: 0x8d7227a4 -- "hornet.pof"
  1077. BMPMAN: Found EFF (beamglow4.eff) with 60 frames at 26 fps.
  1078. BMPMAN: Found EFF (BFVoritce.eff) with 72 frames at 30 fps.
  1079. Loading model 'bombardier.pof'
  1080. IBX: Found a good IBX to read for 'bombardier.pof'.
  1081. IBX-DEBUG => POF checksum: 0x4181e059, IBX checksum: 0xd8629386 -- "bombardier.pof"
  1082. Loading model 'crossbow.pof'
  1083. IBX: Found a good IBX to read for 'crossbow.pof'.
  1084. IBX-DEBUG => POF checksum: 0x19e682bb, IBX checksum: 0x885d0786 -- "crossbow.pof"
  1085. Loading model 'trebuchet.pof'
  1086. IBX: Found a good IBX to read for 'trebuchet.pof'.
  1087. IBX-DEBUG => POF checksum: 0x436327ba, IBX checksum: 0xf7664532 -- "trebuchet.pof"
  1088. Loading model 'cmeasure01.pof'
  1089. IBX: Found a good IBX to read for 'cmeasure01.pof'.
  1090. IBX-DEBUG => POF checksum: 0x562739c3, IBX checksum: 0x76256515 -- "cmeasure01.pof"
  1091. Loading model 'Mora.pof'
  1092. IBX: Found a good IBX to read for 'Mora.pof'.
  1093. IBX-DEBUG => POF checksum: 0x59c208fe, IBX checksum: 0xf3bf788a -- "Mora.pof"
  1094. Loading model 'Macana.pof'
  1095. IBX: Found a good IBX to read for 'Macana.pof'.
  1096. IBX-DEBUG => POF checksum: 0x44dfcbd5, IBX checksum: 0x7f5c34f6 -- "Macana.pof"
  1097. Loading model 'Yari.pof'
  1098. IBX: Found a good IBX to read for 'Yari.pof'.
  1099. IBX-DEBUG => POF checksum: 0x9832d790, IBX checksum: 0x237df9b5 -- "Yari.pof"
  1100. Loading model 'Karambit.pof'
  1101. IBX: Found a good IBX to read for 'Karambit.pof'.
  1102. IBX-DEBUG => POF checksum: 0x0f351155, IBX checksum: 0xf4f8cfb9 -- "Karambit.pof"
  1103. Loading model 'Atgeir.pof'
  1104. IBX: Found a good IBX to read for 'Atgeir.pof'.
  1105. IBX-DEBUG => POF checksum: 0x703aa829, IBX checksum: 0x8711a90a -- "Atgeir.pof"
  1106. Loading model 'Sibyna.pof'
  1107. IBX: Found a good IBX to read for 'Sibyna.pof'.
  1108. IBX-DEBUG => POF checksum: 0x71239c71, IBX checksum: 0xe14b48ec -- "Sibyna.pof"
  1109. Loading model 'missile_lr.pof'
  1110. Model missile_lr.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
  1111. IBX: Found a good IBX to read for 'missile_lr.pof'.
  1112. IBX-DEBUG => POF checksum: 0x10ebf1d1, IBX checksum: 0xcd7a68eb -- "missile_lr.pof"
  1113. BMPMAN: Found EFF (missilespew02.eff) with 20 frames at 10 fps.
  1114. Loading model 'SIM-6N.pof'
  1115. IBX: Found a good IBX to read for 'SIM-6N.pof'.
  1116. IBX-DEBUG => POF checksum: 0x9e83dfe2, IBX checksum: 0x4a2f0469 -- "SIM-6N.pof"
  1117. BMPMAN: Found EFF (missilespew03.eff) with 20 frames at 10 fps.
  1118. Loading model 'Mininuke.pof'
  1119. IBX: Found a good IBX to read for 'Mininuke.pof'.
  1120. IBX-DEBUG => POF checksum: 0xe3b8a5e1, IBX checksum: 0x45564fa2 -- "Mininuke.pof"
  1121. Loading model 'Shriek.pof'
  1122. IBX: Found a good IBX to read for 'Shriek.pof'.
  1123. IBX-DEBUG => POF checksum: 0x6d016c63, IBX checksum: 0xc5c9f83b -- "Shriek.pof"
  1124. Loading model 'blip.pof'
  1125. IBX: Found a good IBX to read for 'blip.pof'.
  1126. IBX-DEBUG => POF checksum: 0x8701ba27, IBX checksum: 0x3ee2fcac -- "blip.pof"
  1127. Submodel 'blipb' is detail level 1 of 'blipa'
  1128. Submodel 'blipc' is detail level 2 of 'blipa'
  1129. Submodel 'blipd' is detail level 3 of 'blipa'
  1130. BMPMAN: Found EFF (missilespew05.eff) with 20 frames at 10 fps.
  1131. Loading model 'missile_gen.pof'
  1132. Model missile_gen.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
  1133. IBX: Found a good IBX to read for 'missile_gen.pof'.
  1134. IBX-DEBUG => POF checksum: 0xb53e8a0d, IBX checksum: 0xd7f04e17 -- "missile_gen.pof"
  1135. Loading model 'missile_dog.pof'
  1136. Model missile_dog.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
  1137. IBX: Found a good IBX to read for 'missile_dog.pof'.
  1138. IBX-DEBUG => POF checksum: 0xbd62f5bb, IBX checksum: 0x3ec269bf -- "missile_dog.pof"
  1139. Loading model 'rockeye.pof'
  1140. IBX: Found a good IBX to read for 'rockeye.pof'.
  1141. IBX-DEBUG => POF checksum: 0x4d87a860, IBX checksum: 0xef94b81e -- "rockeye.pof"
  1142. Loading model 'spacebomb.pof'
  1143. IBX: Found a good IBX to read for 'spacebomb.pof'.
  1144. IBX-DEBUG => POF checksum: 0x792ce843, IBX checksum: 0xf25a74a5 -- "spacebomb.pof"
  1145. Loading model 'dart.pof'
  1146. Model dart.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
  1147. IBX: Found a good IBX to read for 'dart.pof'.
  1148. IBX-DEBUG => POF checksum: 0x259e6a90, IBX checksum: 0x47db1266 -- "dart.pof"
  1149. Loading model 'seismic.pof'
  1150. IBX: Found a good IBX to read for 'seismic.pof'.
  1151. IBX-DEBUG => POF checksum: 0x0bda50ed, IBX checksum: 0xbef57302 -- "seismic.pof"
  1152. Loading model 'debris01.pof'
  1153. IBX: Found a good IBX to read for 'debris01.pof'.
  1154. IBX-DEBUG => POF checksum: 0x974f214b, IBX checksum: 0x0cb49c79 -- "debris01.pof"
  1155. Loading model 'debris02.pof'
  1156. IBX: Found a good IBX to read for 'debris02.pof'.
  1157. IBX-DEBUG => POF checksum: 0x8e0eed50, IBX checksum: 0x3e979514 -- "debris02.pof"
  1158. BMPMAN: Found EFF (explode1.eff) with 43 frames at 25 fps.
  1159. BMPMAN: Found EFF (PWmuzzle.eff) with 4 frames at 30 fps.
  1160. BMPMAN: Found EFF (Gmuzzle.eff) with 5 frames at 30 fps.
  1161. BMPMAN: Found EFF (Bmuzzle.eff) with 5 frames at 30 fps.
  1162. BMPMAN: Found EFF (Rmuzzle.eff) with 4 frames at 30 fps.
  1163. BMPMAN: Found EFF (exp_smoke.eff) with 15 frames at 30 fps.
  1164. BMPMAN: Found EFF (pblue_mflash.eff) with 30 frames at 30 fps.
  1165. Paging in mission messages
  1166. Stopping model page in...
  1167. ANI support1.ani with size 108x24 (25.0% wasted)
  1168. ANI damage1.ani with size 148x25 (21.9% wasted)
  1169. ANI wingman1.ani with size 71x53 (17.2% wasted)
  1170. ANI wingman2.ani with size 35x53 (17.2% wasted)
  1171. ANI wingman3.ani with size 14x53 (17.2% wasted)
  1172. ANI toggle1.ani with size 57x20 (37.5% wasted)
  1173. ANI head1.ani with size 164x132 (48.4% wasted)
  1174. ANI weapons1.ani with size 126x20 (37.5% wasted)
  1175. ANI weapons1_b.ani with size 150x20 (37.5% wasted)
  1176. ANI objective1.ani with size 149x21 (34.4% wasted)
  1177. ANI energy1.ani with size 12x41 (35.9% wasted)
  1178. ANI targetview1.ani with size 137x156 (39.1% wasted)
  1179. ANI targetview2.ani with size 4x96 (25.0% wasted)
  1180. ANI targetview3.ani with size 7x20 (37.5% wasted)
  1181. ANI 2_radar1.ani with size 209x170 (33.6% wasted)
  1182. ANI 2_energy2.ani with size 86x96 (25.0% wasted)
  1183. ANI 2_reticle1.ani with size 40x24 (25.0% wasted)
  1184. ANI targhit1.ani with size 31x21 (34.4% wasted)
  1185. ANI 2_leftarc.ani with size 103x252 (1.6% wasted)
  1186. ANI 2_rightarc1.ani with size 103x252 (1.6% wasted)
  1187. ANI 2_toparc2.ani with size 35x24 (25.0% wasted)
  1188. ANI 2_toparc3.ani with size 41x29 (9.4% wasted)
  1189. ANI netlag1.ani with size 29x30 (6.3% wasted)
  1190. ANI 2_lead1.ani with size 26x26 (18.8% wasted)
  1191. ANI 2_lock1.ani with size 56x53 (17.2% wasted)
  1192. ANI 2_lockspin.ani with size 100x100 (21.9% wasted)
  1193. ANI time1.ani with size 47x23 (28.1% wasted)
  1194. ANI minegauge.ani with size 124x30 (6.3% wasted)
  1195. ANI emptyhud.ani with size 25x21 (34.4% wasted)
  1196. ANI Kayser_Particle.ani with size 80x80 (37.5% wasted)
  1197. ANI Vapula_Particle.ani with size 80x80 (37.5% wasted)
  1198. ANI Vepar_Particle.ani with size 80x80 (37.5% wasted)
  1199. User bitmap 'TMP512x512+8'
  1200. User bitmap 'TMP512x512+8'
  1201. User bitmap 'TMP256x256+8'
  1202. Bmpman: 3062/4750 bitmap slots in use.
  1203. Ending level bitmap paging...
  1204. =================== ENDING LOAD ================
  1205. Real count = 748, Estimated count = 425
  1206. ================================================
  1207. SCRIPTING: Starting flashy deaths script loading
  1208.  
  1209. Class: gtf ares hm
  1210. FRM: 1
  1211. FE: 1
  1212.  
  1213. Class: gtf erinyes
  1214. FRM: 1
  1215. FE: 1
  1216.  
  1217. Class: gtf re-ls
  1218. FRM: 1
  1219. FE: 1
  1220.  
  1221. Class: gtf re-ls#empty
  1222. FRM: 1
  1223. FE: 1
  1224.  
  1225. Class: haf re-ls
  1226. FRM: 1
  1227. FE: 1
  1228.  
  1229. Class: haf re-ls assault
  1230. FRM: 1
  1231. FE: 1
  1232.  
  1233. Class: gtm hippocrates
  1234. DRM: 0.25
  1235. DE: 2
  1236. DM: 1
  1237. FRM: 1
  1238. FE: 6
  1239. BE: 0.6
  1240. BEDu: 8000
  1241. BEDM: 2.5
  1242.  
  1243. Class: gtd hecate
  1244. DRM: 0.25
  1245. DE: 2
  1246. DM: 1
  1247. FRM: 2
  1248. FE: 6
  1249. BE: 0.7
  1250. BEDu: 10000
  1251. BEDM: 2.5
  1252.  
  1253. Class: gti arcadia
  1254. DRM: 0.25
  1255. DE: 2
  1256. DM: 1
  1257. FRM: 2
  1258. FE: 6
  1259. BE: 0.7
  1260. BEDu: 10000
  1261. BEDM: 2.5
  1262.  
  1263. Class: gtt argo
  1264. DRM: 0.25
  1265. DE: 2
  1266. DM: 1
  1267. FRM: 1
  1268. FE: 6
  1269. BE: 0.4
  1270. BEDu: 4000
  1271. BEDM: 2.5
  1272.  
  1273. Class: sf dragon
  1274. FRM: 1
  1275. FE: 1
  1276.  
  1277. Class: sf basilisk
  1278. FRM: 1
  1279. FE: 1
  1280.  
  1281. Class: sf aeshma
  1282. FRM: 1
  1283. FE: 1
  1284.  
  1285. Class: sf mara
  1286. FRM: 1
  1287. FE: 1
  1288.  
  1289. Class: sb nahema
  1290. FRM: 1
  1291. FE: 1
  1292.  
  1293. Class: sb seraphim
  1294. FRM: 1
  1295. FE: 1
  1296.  
  1297. Class: sc lilith
  1298. DRM: 0.25
  1299. DE: 2
  1300. DM: 1
  1301. FRM: 2
  1302. FE: 6
  1303. BE: 0.6
  1304. BEDu: 8000
  1305. BEDM: 2.5
  1306.  
  1307. Class: scv moloch
  1308. DRM: 0.25
  1309. DE: 2
  1310. DM: 1
  1311. FRM: 2
  1312. FE: 6
  1313. BE: 0.65
  1314. BEDu: 9000
  1315. BEDM: 2.5
  1316.  
  1317. Class: ftf astrogator
  1318. FRM: 1
  1319. FE: 1
  1320.  
  1321. Class: ftf skjoldr
  1322. FRM: 1
  1323. FE: 1
  1324.  
  1325. Class: ftf durandal
  1326. FRM: 1
  1327. FE: 1
  1328.  
  1329. Class: haf cyclone
  1330. FRM: 1
  1331. FE: 1
  1332.  
  1333. Class: haf tornado
  1334. FRM: 1
  1335. FE: 1
  1336.  
  1337. Class: haf blizzard
  1338. FRM: 1
  1339. FE: 1
  1340.  
  1341. Class: haf blizzard cmd
  1342. FRM: 1
  1343. FE: 1
  1344.  
  1345. Class: haf blizzard ce
  1346. FRM: 1
  1347. FE: 1
  1348.  
  1349. Class: haf phoenix
  1350. FRM: 1
  1351. FE: 1
  1352.  
  1353. Class: haf selkie
  1354. FRM: 1
  1355. FE: 1
  1356.  
  1357. Class: haf yukikaze
  1358. FRM: 1
  1359. FE: 1
  1360.  
  1361. Class: haf ray mark iv
  1362. FRM: 1
  1363. FE: 1
  1364.  
  1365. Class: haf ray mk iv brigandine
  1366. FRM: 1
  1367. FE: 1
  1368.  
  1369. Class: haf vic viper
  1370. FRM: 1
  1371. FE: 1
  1372.  
  1373. Class: haf vic viper#option
  1374. FRM: 1
  1375. FE: 1
  1376.  
  1377. Class: has margay
  1378. DRM: 0.25
  1379. DE: 2
  1380. DM: 1
  1381. FRM: 1
  1382. FE: 1
  1383.  
  1384. Class: ha dd hurricane
  1385. DRM: 0.25
  1386. DE: 2
  1387. DM: 1
  1388. FRM: 2
  1389. FE: 6
  1390. BE: 0.6
  1391. BEDu: 8000
  1392. BEDM: 2.5
  1393.  
  1394. Class: ft sh svalin
  1395. DRM: 0.25
  1396. DE: 2
  1397. DM: 1
  1398. FRM: 1
  1399. FE: 1
  1400. BE: 0.4
  1401. BEDu: 4000
  1402. BEDM: 2.5
  1403.  
  1404. Class: ft fr monolith
  1405. DRM: 0.25
  1406. DE: 2
  1407. DM: 1
  1408. FRM: 2
  1409. FE: 6
  1410. BE: 0.6
  1411. BEDu: 8000
  1412. BEDM: 2.5
  1413.  
  1414. Class: ft fr monolith mk2
  1415. DRM: 0.25
  1416. DE: 2
  1417. DM: 1
  1418. FRM: 2
  1419. FE: 6
  1420. BE: 0.6
  1421. BEDu: 8000
  1422. BEDM: 2.5
  1423.  
  1424. Class: ft tr clysdale
  1425. DRM: 0.25
  1426. DE: 2
  1427. DM: 1
  1428. FRM: 2
  1429. FE: 6
  1430. BE: 0.6
  1431. BEDu: 8000
  1432. BEDM: 2.5
  1433.  
  1434. Class: ft fp rhea
  1435. DRM: 0.25
  1436. DE: 2
  1437. DM: 1
  1438. FRM: 2
  1439. FE: 6
  1440. BE: 0.6
  1441. BEDu: 8000
  1442. BEDM: 2.5
  1443.  
  1444. Class: ft ff impervious
  1445. DRM: 0.25
  1446. DE: 2
  1447. DM: 1
  1448. FRM: 2
  1449. FE: 6
  1450. BE: 0.6
  1451. BEDu: 8000
  1452. BEDM: 2.5
  1453.  
  1454. Class: ft ff northampton
  1455. DRM: 0.25
  1456. DE: 2
  1457. DM: 1
  1458. FRM: 2
  1459. FE: 6
  1460. BE: 0.6
  1461. BEDu: 8000
  1462. BEDM: 2.5
  1463.  
  1464. Class: ft ds baikal
  1465. DRM: 0.25
  1466. DE: 2
  1467. DM: 1
  1468. FRM: 2
  1469. FE: 6
  1470. BE: 0.6
  1471. BEDu: 8500
  1472. BEDM: 2.5
  1473.  
  1474. Class: ft cvs volga
  1475. DRM: 0.25
  1476. DE: 2
  1477. DM: 1
  1478. FRM: 2
  1479. FE: 6
  1480. BE: 0.65
  1481. BEDu: 9000
  1482. BEDM: 2.5
  1483.  
  1484. Class: ft csc stratavarian
  1485. DRM: 0.25
  1486. DE: 2
  1487. DM: 1
  1488. FRM: 2
  1489. FE: 6
  1490. BE: 0.7
  1491. BEDu: 10000
  1492. BEDM: 2.5
  1493.  
  1494. Class: ft cl hyperion
  1495. DRM: 0.25
  1496. DE: 2
  1497. DM: 1
  1498. FRM: 2
  1499. FE: 6
  1500. BE: 0.7
  1501. BEDu: 10000
  1502. BEDM: 2.5
  1503.  
  1504. Class: ft ca tethys
  1505. DRM: 0.25
  1506. DE: 2
  1507. DM: 1
  1508. FRM: 2
  1509. FE: 6
  1510. BE: 0.7
  1511. BEDu: 10000
  1512. BEDM: 2.5
  1513.  
  1514. Class: ft ca tethys#shield
  1515. DRM: 0.25
  1516. DE: 2
  1517. DM: 1
  1518. FRM: 2
  1519. FE: 6
  1520. BE: 0.7
  1521. BEDu: 10000
  1522. BEDM: 2.5
  1523.  
  1524. Class: ft cv tethys
  1525. DRM: 0.25
  1526. DE: 2
  1527. DM: 1
  1528. FRM: 2
  1529. FE: 6
  1530. BE: 0.7
  1531. BEDu: 10000
  1532. BEDM: 2.5
  1533.  
  1534. Class: ft bv euryphaessa
  1535. DRM: 0.25
  1536. DE: 2
  1537. DM: 1
  1538. FRM: 2
  1539. FE: 6
  1540. BE: 0.7
  1541. BEDu: 10000
  1542. BEDM: 2.5
  1543.  
  1544. Class: ha cc typhoon
  1545. DRM: 0.25
  1546. DE: 2
  1547. DM: 1
  1548. FRM: 2
  1549. FE: 6
  1550. BE: 0.65
  1551. BEDu: 9000
  1552. BEDM: 2.5
  1553.  
  1554. Class: ha ca tempest
  1555. DRM: 0.25
  1556. DE: 2
  1557. DM: 1
  1558. FRM: 2
  1559. FE: 6
  1560. BE: 0.65
  1561. BEDu: 9000
  1562. BEDM: 2.5
  1563.  
  1564. Class: btf aggressor
  1565. FRM: 1
  1566. FE: 1
  1567.  
  1568. Class: btf harasser
  1569. FRM: 1
  1570. FE: 1
  1571.  
  1572. Class: lzf hunter
  1573. FRM: 1
  1574. FE: 1
  1575.  
  1576. Class: lzf killer
  1577. FRM: 1
  1578. FE: 1
  1579.  
  1580. Class: lzf swarmer
  1581. FRM: 1
  1582. FE: 1
  1583.  
  1584. Class: btb oppressor
  1585. FRM: 1
  1586. FE: 1
  1587.  
  1588. Class: akf ambrosium
  1589. FRM: 1
  1590. FE: 1
  1591.  
  1592. Class: akf ambrosium-r
  1593. FRM: 1
  1594. FE: 1
  1595.  
  1596. Class: nsf phantasm
  1597. FRM: 1
  1598. FE: 1
  1599.  
  1600. Class: nsf banshee
  1601. FRM: 1
  1602. FE: 1
  1603.  
  1604. Class: nsb ghoul
  1605. FRM: 1
  1606. FE: 1
  1607.  
  1608. Class: exf freiherr
  1609. FRM: 1
  1610. FE: 1
  1611.  
  1612. Class: exf marquis
  1613. FRM: 1
  1614. FE: 1
  1615.  
  1616. Class: exb duke
  1617. FRM: 1
  1618. FE: 1
  1619.  
  1620. Class: ak fr panacea
  1621. DRM: 0.25
  1622. DE: 2
  1623. DM: 1
  1624. FRM: 1
  1625. FE: 1
  1626. BE: 0.4
  1627. BEDu: 4000
  1628. BEDM: 2.5
  1629.  
  1630. Class: ak fr cintamani
  1631. DRM: 0.25
  1632. DE: 2
  1633. DM: 1
  1634. FRM: 1
  1635. FE: 6
  1636. BE: 0.55
  1637. BEDu: 7000
  1638. BEDM: 2.5
  1639.  
  1640. Class: ak fr cintamani
  1641. DRM: 0.25
  1642. DE: 2
  1643. DM: 1
  1644. FRM: 1
  1645. FE: 6
  1646. BE: 0.55
  1647. BEDu: 7000
  1648. BEDM: 2.5
  1649.  
  1650. Class: ak fr cintamani#ht
  1651. DRM: 0.25
  1652. DE: 2
  1653. DM: 1
  1654. FRM: 1
  1655. FE: 6
  1656. BE: 0.55
  1657. BEDu: 7000
  1658. BEDM: 2.5
  1659.  
  1660. Class: ak fr cintamani#pp
  1661. DRM: 0.25
  1662. DE: 2
  1663. DM: 1
  1664. FRM: 1
  1665. FE: 6
  1666. BE: 0.55
  1667. BEDu: 7000
  1668. BEDM: 2.5
  1669.  
  1670. Class: ak fr cintamani#pt
  1671. DRM: 0.25
  1672. DE: 2
  1673. DM: 1
  1674. FRM: 1
  1675. FE: 6
  1676. BE: 0.55
  1677. BEDu: 7000
  1678. BEDM: 2.5
  1679.  
  1680. Class: ak fr cintamani#pd
  1681. DRM: 0.25
  1682. DE: 2
  1683. DM: 1
  1684. FRM: 1
  1685. FE: 6
  1686. BE: 0.55
  1687. BEDu: 7000
  1688. BEDM: 2.5
  1689.  
  1690. Class: ak fr cintamani#pg
  1691. DRM: 0.25
  1692. DE: 2
  1693. DM: 1
  1694. FRM: 1
  1695. FE: 6
  1696. BE: 0.55
  1697. BEDu: 7000
  1698. BEDM: 2.5
  1699.  
  1700. Class: ak fr cintamani#tp
  1701. DRM: 0.25
  1702. DE: 2
  1703. DM: 1
  1704. FRM: 1
  1705. FE: 6
  1706. BE: 0.55
  1707. BEDu: 7000
  1708. BEDM: 2.5
  1709.  
  1710. Class: ak fr cintamani#tt
  1711. DRM: 0.25
  1712. DE: 2
  1713. DM: 1
  1714. FRM: 1
  1715. FE: 6
  1716. BE: 0.55
  1717. BEDu: 7000
  1718. BEDM: 2.5
  1719.  
  1720. Class: ak ff adamantium
  1721. DRM: 0.25
  1722. DE: 2
  1723. DM: 1
  1724. FRM: 1
  1725. FE: 6
  1726. BE: 0.55
  1727. BEDu: 7000
  1728. BEDM: 2.5
  1729.  
  1730. Class: bt da skeleton
  1731. DRM: 0.25
  1732. DE: 2
  1733. DM: 1
  1734. FRM: 2
  1735. FE: 6
  1736. BE: 0.6
  1737. BEDu: 8000
  1738. BEDM: 2.5
  1739.  
  1740. Class: ak cve orichalcum
  1741. DRM: 0.25
  1742. DE: 2
  1743. DM: 1
  1744. FRM: 2
  1745. FE: 6
  1746. BE: 0.65
  1747. BEDu: 9000
  1748. BEDM: 2.5
  1749.  
  1750. Class: ex cl vidame
  1751. DRM: 0.25
  1752. DE: 2
  1753. DM: 1
  1754. FRM: 2
  1755. FE: 6
  1756. BE: 0.7
  1757. BEDu: 9500
  1758. BEDM: 2.5
  1759.  
  1760. Class: lz cl slayer
  1761. DRM: 0.25
  1762. DE: 2
  1763. DM: 1
  1764. FRM: 2
  1765. FE: 6
  1766. BE: 0.7
  1767. BEDu: 9500
  1768. BEDM: 2.5
  1769.  
  1770. Class: ex cl viscount
  1771. DRM: 0.25
  1772. DE: 2
  1773. DM: 1
  1774. FRM: 2
  1775. FE: 6
  1776. BE: 0.7
  1777. BEDu: 9500
  1778. BEDM: 2.5
  1779.  
  1780. Class: ex cs iliaster
  1781. DRM: 0.25
  1782. DE: 2
  1783. DM: 1
  1784. FRM: 2
  1785. FE: 6
  1786. BE: 0.7
  1787. BEDu: 9500
  1788. BEDM: 2.5
  1789.  
  1790. Class: ns cv vampire
  1791. DRM: 0.25
  1792. DE: 2
  1793. DM: 1
  1794. FRM: 2
  1795. FE: 6
  1796. BE: 0.7
  1797. BEDu: 9500
  1798. BEDM: 2.5
  1799.  
  1800. Class: ns cv vampire#noregen
  1801. DRM: 0.25
  1802. DE: 2
  1803. DM: 1
  1804. FRM: 2
  1805. FE: 6
  1806. BE: 0.7
  1807. BEDu: 9500
  1808. BEDM: 2.5
  1809.  
  1810. Class: ns cv vampire#alt
  1811. DRM: 0.25
  1812. DE: 2
  1813. DM: 1
  1814. FRM: 2
  1815. FE: 6
  1816. BE: 0.7
  1817. BEDu: 9500
  1818. BEDM: 2.5
  1819.  
  1820. Class: ak bc azoth
  1821. DRM: 0.25
  1822. DE: 2
  1823. DM: 1
  1824. FRM: 2
  1825. FE: 6
  1826. BE: 0.7
  1827. BEDu: 10000
  1828. BEDM: 2.5
  1829.  
  1830. Class: ex bb yatagarasu
  1831. DRM: 0.25
  1832. DE: 2
  1833. DM: 1
  1834. FRM: 2
  1835. FE: 6
  1836. BE: 0.7
  1837. BEDu: 10000
  1838. BEDM: 2.5
  1839.  
  1840. Class: ex cva emperor
  1841. DRM: 0.25
  1842. DE: 2
  1843. DM: 1
  1844. FRM: 2
  1845. FE: 6
  1846. BE: 0.7
  1847. BEDu: 10000
  1848. BEDM: 2.5
  1849.  
  1850. Class: ex dn sovereign
  1851. DRM: 0.25
  1852. DE: 2
  1853. DM: 1
  1854. FRM: 5
  1855. FE: 6
  1856. BE: 0.75
  1857. BEDu: 11000
  1858. BEDM: 2.5
  1859.  
  1860. Class: ex sf amaterasu
  1861. DRM: 0.25
  1862. DE: 2
  1863. DM: 1
  1864. FRM: 5
  1865. FE: 6
  1866. BE: 0.75
  1867. BEDu: 11000
  1868. BEDM: 2.5
  1869.  
  1870. Class: ex sf scanmaterasu
  1871. DRM: 0.25
  1872. DE: 2
  1873. DM: 1
  1874. FRM: 5
  1875. FE: 6
  1876. BE: 0.75
  1877. BEDu: 11000
  1878. BEDM: 2.5
  1879.  
  1880. Class: rv kk gladius
  1881. DRM: 0.25
  1882. DE: 2
  1883. DM: 1
  1884. FRM: 1
  1885. FE: 1
  1886. BE: 0.4
  1887. BEDu: 4000
  1888. BEDM: 2.5
  1889.  
  1890. Class: rv ff sabre
  1891. DRM: 0.25
  1892. DE: 2
  1893. DM: 1
  1894. FRM: 1
  1895. FE: 6
  1896. BE: 0.55
  1897. BEDu: 7000
  1898. BEDM: 2.5
  1899.  
  1900. Class: rv dd quarterstaff
  1901. DRM: 0.25
  1902. DE: 2
  1903. DM: 1
  1904. FRM: 2
  1905. FE: 6
  1906. BE: 0.6
  1907. BEDu: 8500
  1908. BEDM: 2.5
  1909.  
  1910. Class: rv cc longsword
  1911. DRM: 0.25
  1912. DE: 2
  1913. DM: 1
  1914. FRM: 2
  1915. FE: 6
  1916. BE: 0.65
  1917. BEDu: 9000
  1918. BEDM: 2.5
  1919.  
  1920. Class: rv fcs caladbolg
  1921. DRM: 0.25
  1922. DE: 2
  1923. DM: 1
  1924. FRM: 5
  1925. FE: 6
  1926. BE: 0.75
  1927. BEDu: 11000
  1928. BEDM: 2.5
  1929.  
  1930. Class: be gs big core
  1931. DRM: 0.25
  1932. DE: 2
  1933. DM: 1
  1934. FRM: 1
  1935. FE: 1
  1936.  
  1937. Class: big core t1-05
  1938. DRM: 0.25
  1939. DE: 2
  1940. DM: 1
  1941. FRM: 1
  1942. FE: 1
  1943.  
  1944. Class: big core rev 1.1
  1945. DRM: 0.25
  1946. DE: 2
  1947. DM: 1
  1948. FRM: 1
  1949. FE: 6
  1950. BE: 0.55
  1951. BEDu: 7000
  1952. BEDM: 2.5
  1953.  
  1954. Class: big core rev 1.2
  1955. DRM: 0.25
  1956. DE: 2
  1957. DM: 1
  1958. FRM: 2
  1959. FE: 6
  1960. BE: 0.65
  1961. BEDu: 9000
  1962. BEDM: 2.5
  1963.  
  1964. Class: bubble core
  1965. DRM: 0.25
  1966. DE: 2
  1967. DM: 1
  1968. FRM: 1
  1969. FE: 6
  1970. BE: 0.55
  1971. BEDu: 7000
  1972. BEDM: 2.5
  1973.  
  1974. Class: sred
  1975. BEI: 0.2
  1976. BEDu: 200
  1977. BEDi: 100
  1978.  
  1979. Class: terslash
  1980. BEI: 0.2
  1981. BEDu: 350
  1982. BEDi: 175
  1983.  
  1984. Class: bgreen
  1985. BEI: 0.2
  1986. BEDu: 1200
  1987. BEDi: 650
  1988.  
  1989. Class: shivan bomb
  1990. FR: 100
  1991. FE: 6
  1992. BEI: 0.6
  1993. BEDu: 2000
  1994. BEDi: 1000
  1995.  
  1996. Class: ex sblue
  1997. BEI: 0.2
  1998. BEDu: 200
  1999. BEDi: 100
  2000.  
  2001. Class: rv spurple
  2002. BEI: 0.2
  2003. BEDu: 200
  2004. BEDi: 100
  2005.  
  2006. Class: ha thermal lance
  2007. BEI: 0.2
  2008. BEDu: 350
  2009. BEDi: 175
  2010.  
  2011. Class: ha hv thermal lance
  2012. BEI: 0.2
  2013. BEDu: 1200
  2014. BEDi: 650
  2015.  
  2016. Class: rc beam#csc
  2017. BEI: 0.2
  2018. BEDu: 350
  2019. BEDi: 175
  2020.  
  2021. Class: ex bblue
  2022. BEI: 0.2
  2023. BEDu: 1200
  2024. BEDi: 650
  2025.  
  2026. Class: ex lrdbblue
  2027. BEI: 0.2
  2028. BEDu: 1900
  2029. BEDi: 950
  2030.  
  2031. Class: ex shieldbreaker
  2032. FR: 100
  2033. FE: 6
  2034. BEI: 0.6
  2035. BEDu: 2000
  2036. BEDi: 1000
  2037.  
  2038. Class: ex falchirum
  2039. FR: 100
  2040. FE: 6
  2041. BEI: 0.6
  2042. BEDu: 2000
  2043. BEDi: 1000
  2044.  
  2045. Class: em-82 infernum
  2046. FR: 100
  2047. FE: 6
  2048. BEI: 0.4
  2049. BEDu: 6800
  2050. BEDi: 3400
  2051.  
  2052. Class: em-82b infernum ii
  2053. FR: 100
  2054. FE: 6
  2055. BEI: 0.4
  2056. BEDu: 6800
  2057. BEDi: 3400
  2058.  
  2059. Class: atgeir
  2060. FR: 100
  2061. FE: 6
  2062. BEI: 0.6
  2063. BEDu: 2000
  2064. BEDi: 1000
  2065.  
  2066. Class: masakari
  2067. FR: 100
  2068. FE: 6
  2069. BEI: 0.6
  2070. BEDu: 2000
  2071. BEDi: 1000
  2072.  
  2073. Class: nm-12 dragonfire
  2074. FR: 100
  2075. FE: 6
  2076. BEI: 0.4
  2077. BEDu: 6800
  2078. BEDi: 3400
  2079.  
  2080. Class: dragonfire#ssm
  2081. FR: 100
  2082. FE: 6
  2083. BEI: 0.4
  2084. BEDu: 6800
  2085. BEDi: 3400
  2086. BMPMAN: Found EFF (droidslave.eff) with 91 frames at 30 fps.
  2087. MediaVPs: Flaming debris script ACTIVE!
  2088. LibraryManager: Reloading all loaded libraries
  2089. LibraryManager: Loaded file "class.lua"
  2090. LibraryManager: Loaded file "objectWrapper.lua"
  2091. LibraryManager: Loaded file "particles.lua"
  2092. LibraryManager: Loaded file "strings.lua"
  2093. LibraryManager: Loaded file "converter.lua"
  2094. LibraryManager: Loaded file "parser.lua"
  2095. LibraryManager: Loaded file "util.lua"
  2096. LibraryManager: Loaded file "trailInfo.lua"
  2097. LibraryManager: Loaded file "particleParser.lua"
  2098. LibraryManager: Loaded file "ejectionSeat.lua"
  2099. LibraryManager: Loaded file "ejectionSeatParser.lua"
  2100. LibraryManager: Loaded file "ejectionSeatScript.lua"
  2101. LibraryManager: Loaded file "effectManager.lua"
  2102. LibraryManager: Loaded file "deathRollManager.lua"
  2103. LibraryManager: Loaded file "deathRollScript.lua"
  2104. EJECTION SEAT SCRIPT: Parsing file "ejectionSeat.cfg"
  2105. EJECTION SEAT SCRIPT: Configuration file read. Loaded 12 entries and took 0.13 s
  2106. PARTICLE SCRIPT: Parsing file "particles.cfg"
  2107. Particle demo data loaded...
  2108. PARTICLE SCRIPT: Configuration file read. Loaded 0 entries and took 0 ms
  2109. Received post for event GS_EVENT_START_BRIEFING during state transtition. Find Allender if you are unsure if this is bad.
  2110. Got event GS_EVENT_START_BRIEFING (15) in state GS_STATE_FICTION_VIEWER (52)
  2111. ANI 2_BriefMap with size 918x400 (21.9% wasted)
  2112. ANI iconwing01 with size 32x28 (12.5% wasted)
  2113. Loading model 're-LZ.pof'
  2114. IBX: Found a good IBX to read for 're-LZ.pof'.
  2115. IBX-DEBUG => POF checksum: 0x5c997fa6, IBX checksum: 0x97523d75 -- "re-LZ.pof"
  2116. Loading model 're-Lz-XA.pof'
  2117. IBX: Found a good IBX to read for 're-Lz-XA.pof'.
  2118. IBX-DEBUG => POF checksum: 0xb0321ac4, IBX checksum: 0xcb8022b2 -- "re-Lz-XA.pof"
  2119. ANI iconSD4 with size 56x24 (25.0% wasted)
  2120. ANI iconKayser with size 56x24 (25.0% wasted)
  2121. ANI iconAutomerc with size 56x24 (25.0% wasted)
  2122. ANI iconVindi with size 56x20 (37.5% wasted)
  2123. ANI iconHypacs with size 56x24 (25.0% wasted)
  2124. ANI iconPhalanx with size 56x24 (25.0% wasted)
  2125. ANI iconflail with size 56x24 (25.0% wasted)
  2126. ANI iconScalpel with size 56x24 (25.0% wasted)
  2127. ANI iconNewton with size 56x24 (25.0% wasted)
  2128. ANI iconLich with size 56x24 (25.0% wasted)
  2129. ANI iconPromR with size 56x24 (25.0% wasted)
  2130. ANI iconPromS with size 56x24 (25.0% wasted)
  2131. ANI iconGauss with size 56x24 (25.0% wasted)
  2132. ANI iconBombardier with size 56x24 (25.0% wasted)
  2133. ANI iconCrossbow with size 56x24 (25.0% wasted)
  2134. ANI iconTrebuchet with size 56x24 (25.0% wasted)
  2135. Loading model 'apparition.pof'
  2136. IBX: Found a good IBX to read for 'apparition.pof'.
  2137. IBX-DEBUG => POF checksum: 0xf57c495e, IBX checksum: 0xfe98bfaf -- "apparition.pof"
  2138. Frame 0 too long!!: frametime = 243.581 (243.581)
  2139. CSG => Saving 'TestAOD.fsquest-test.csg' with version 2...
  2140. CSG => Saving: Flags...
  2141. CSG => Saving: Info...
  2142. CSG => Saving: Missions...
  2143. CSG => Saving: Techroom...
  2144. CSG => Saving: Loadout...
  2145. CSG => Saving: Scoring...
  2146. CSG => Saving: RedAlert...
  2147. CSG => Saving: HUD...
  2148. CSG => Saving: Variables...
  2149. CSG => Saving: Settings...
  2150. CSG => Saving: Controls...
  2151. CSG => Saving: Cutscenes...
  2152. CSG => Saving: Last Missions...
  2153. CSG => Saving complete!
  2154. Got event GS_EVENT_ENTER_GAME (2) in state GS_STATE_BRIEFING (10)
  2155. Entering game at time = 265.788
  2156. Compiling new shader:
  2157. Loading built-in default shader for: main-v.sdr
  2158. Shader features:
  2159. Diffuse Mapping
  2160. Compiling new shader:
  2161. Loading built-in default shader for: main-v.sdr
  2162. Shader features:
  2163. Diffuse Mapping
  2164. Glow Mapping
  2165. Frame 1 too long!!: frametime = 0.718 (0.718)
  2166. nothing ok to fire
  2167. nothing ok to fire
  2168. nothing ok to fire
  2169. nothing ok to fire
  2170. Someone passed an extension to bm_load for file 'malstere.png'
  2171. nothing ok to fire
  2172. nothing ok to fire
  2173. nothing ok to fire
  2174. Killing beam at initial fire because of illegal targeting!!!
  2175. nothing ok to fire
  2176. nothing ok to fire
  2177. nothing ok to fire
  2178. nothing ok to fire
  2179. nothing ok to fire
  2180. Frame 13 too long!!: frametime = 0.533 (0.533)
  2181. nothing ok to fire
  2182. nothing ok to fire
  2183. Got event GS_EVENT_PAUSE_GAME (6) in state GS_STATE_GAME_PLAY (2)
  2184. Got event GS_EVENT_PREVIOUS_STATE (7) in state GS_STATE_GAME_PAUSED (3)
  2185. Frame 14 too long!!: frametime = 0.417 (0.417)
  2186. nothing ok to fire
  2187. nothing ok to fire
  2188. nothing ok to fire
  2189. nothing ok to fire
  2190. Someone passed an extension to bm_load for file 'malstere.png'
  2191. nothing ok to fire
  2192. nothing ok to fire
  2193. nothing ok to fire
  2194. nothing ok to fire
  2195. nothing ok to fire
  2196. nothing ok to fire
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  2201. nothing ok to fire
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  2229. nothing ok to fire
  2230. nothing ok to fire
  2231. nothing ok to fire
  2232. nothing ok to fire
  2233. Someone passed an extension to bm_load for file 'malstere_t1.png'
  2234. Someone passed an extension to bm_load for file 'malstere_t1.png'
  2235. Frame 45 too long!!: frametime = 0.268 (0.268)
  2236. nothing ok to fire
  2237. nothing ok to fire
  2238. nothing ok to fire
  2239. nothing ok to fire
  2240. nothing ok to fire
  2241. nothing ok to fire
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  2257. nothing ok to fire
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  2316. nothing ok to fire
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  2321. nothing ok to fire
  2322. nothing ok to fire
  2323. nothing ok to fire
  2324. nothing ok to fire
  2325. nothing ok to fire
  2326. nothing ok to fire
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  2330. nothing ok to fire
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  2340. nothing ok to fire
  2341. nothing ok to fire
  2342. nothing ok to fire
  2343. nothing ok to fire
  2344. nothing ok to fire
  2345. Killing beam at initial fire because of illegal targeting!!!
  2346. nothing ok to fire
  2347. nothing ok to fire
  2348. nothing ok to fire
  2349. nothing ok to fire
  2350. nothing ok to fire
  2351. nothing ok to fire
  2352. nothing ok to fire
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  2355. nothing ok to fire
  2356. nothing ok to fire
  2357. nothing ok to fire
  2358. nothing ok to fire
  2359. nothing ok to fire
  2360. nothing ok to fire
  2361. nothing ok to fire
  2362. nothing ok to fire
  2363. Someone passed an extension to bm_load for file 'malstere_t2.png'
  2364. Someone passed an extension to bm_load for file 'malstere_t2.png'
  2365. Someone passed an extension to bm_load for file 'malstere_t1.png'
  2366. nothing ok to fire
  2367. nothing ok to fire
  2368. nothing ok to fire
  2369. nothing ok to fire
  2370. nothing ok to fire
  2371. nothing ok to fire
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  2426. nothing ok to fire
  2427. nothing ok to fire
  2428. nothing ok to fire
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  2440. nothing ok to fire
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  2563. nothing ok to fire
  2564. nothing ok to fire
  2565. nothing ok to fire
  2566. nothing ok to fire
  2567. 242 frames executed in 30.137 seconds, 8.030 frames per second.
  2568. nothing ok to fire
  2569. nothing ok to fire
  2570. nothing ok to fire
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  2740. nothing ok to fire
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  2744. nothing ok to fire
  2745. nothing ok to fire
  2746. nothing ok to fire
  2747. nothing ok to fire
  2748. nothing ok to fire
  2749. nothing ok to fire
  2750. Someone passed an extension to bm_load for file 'malstere_t3.png'
  2751. Someone passed an extension to bm_load for file 'malstere_t3.png'
  2752. Someone passed an extension to bm_load for file 'malstere_t1.png'
  2753. Someone passed an extension to bm_load for file 'malstere_t2.png'
  2754. nothing ok to fire
  2755. nothing ok to fire
  2756. nothing ok to fire
  2757. nothing ok to fire
  2758. nothing ok to fire
  2759. nothing ok to fire
  2760. nothing ok to fire
  2761. nothing ok to fire
  2762. nothing ok to fire
  2763. nothing ok to fire
  2764. nothing ok to fire
  2765. nothing ok to fire
  2766. nothing ok to fire
  2767. nothing ok to fire
  2768. nothing ok to fire
  2769. nothing ok to fire
  2770. nothing ok to fire
  2771. nothing ok to fire
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  2775. nothing ok to fire
  2776. nothing ok to fire
  2777. nothing ok to fire
  2778. nothing ok to fire
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  2780. nothing ok to fire
  2781. nothing ok to fire
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  2784. nothing ok to fire
  2785. nothing ok to fire
  2786. nothing ok to fire
  2787. nothing ok to fire
  2788. nothing ok to fire
  2789. nothing ok to fire
  2790. nothing ok to fire
  2791. nothing ok to fire
  2792. nothing ok to fire
  2793. nothing ok to fire
  2794. nothing ok to fire
  2795. nothing ok to fire
  2796. nothing ok to fire
  2797. nothing ok to fire
  2798. nothing ok to fire
  2799. nothing ok to fire
  2800. nothing ok to fire
  2801. nothing ok to fire
  2802. nothing ok to fire
  2803. nothing ok to fire
  2804. nothing ok to fire
  2805. nothing ok to fire
  2806. nothing ok to fire
  2807. nothing ok to fire
  2808. nothing ok to fire
  2809. nothing ok to fire
  2810. nothing ok to fire
  2811. nothing ok to fire
  2812. nothing ok to fire
  2813. nothing ok to fire
  2814. nothing ok to fire
  2815. nothing ok to fire
  2816. nothing ok to fire
  2817. nothing ok to fire
  2818. nothing ok to fire
  2819. nothing ok to fire
  2820. nothing ok to fire
  2821. nothing ok to fire
  2822. nothing ok to fire
  2823. nothing ok to fire
  2824. nothing ok to fire
  2825. nothing ok to fire
  2826. nothing ok to fire
  2827. nothing ok to fire
  2828. nothing ok to fire
  2829. nothing ok to fire
  2830. nothing ok to fire
  2831. nothing ok to fire
  2832. nothing ok to fire
  2833. nothing ok to fire
  2834. nothing ok to fire
  2835. nothing ok to fire
  2836. nothing ok to fire
  2837. nothing ok to fire
  2838. nothing ok to fire
  2839. nothing ok to fire
  2840. nothing ok to fire
  2841. nothing ok to fire
  2842. nothing ok to fire
  2843. nothing ok to fire
  2844. nothing ok to fire
  2845. nothing ok to fire
  2846. nothing ok to fire
  2847. nothing ok to fire
  2848. nothing ok to fire
  2849. nothing ok to fire
  2850. nothing ok to fire
  2851. nothing ok to fire
  2852. Frame 492 too long!!: frametime = 0.360 (0.360)
  2853. nothing ok to fire
  2854. nothing ok to fire
  2855. nothing ok to fire
  2856. nothing ok to fire
  2857. nothing ok to fire
  2858. nothing ok to fire
  2859. nothing ok to fire
  2860. nothing ok to fire
  2861. nothing ok to fire
  2862. nothing ok to fire
  2863. nothing ok to fire
  2864. nothing ok to fire
  2865. nothing ok to fire
  2866. nothing ok to fire
  2867. nothing ok to fire
  2868. nothing ok to fire
  2869. nothing ok to fire
  2870. nothing ok to fire
  2871. nothing ok to fire
  2872. nothing ok to fire
  2873. nothing ok to fire
  2874. nothing ok to fire
  2875. nothing ok to fire
  2876. nothing ok to fire
  2877. nothing ok to fire
  2878. nothing ok to fire
  2879. nothing ok to fire
  2880. nothing ok to fire
  2881. nothing ok to fire
  2882. nothing ok to fire
  2883. nothing ok to fire
  2884. nothing ok to fire
  2885. nothing ok to fire
  2886. nothing ok to fire
  2887. nothing ok to fire
  2888. nothing ok to fire
  2889. nothing ok to fire
  2890. nothing ok to fire
  2891. nothing ok to fire
  2892. nothing ok to fire
  2893. nothing ok to fire
  2894. nothing ok to fire
  2895. nothing ok to fire
  2896. nothing ok to fire
  2897. nothing ok to fire
  2898. nothing ok to fire
  2899. nothing ok to fire
  2900. nothing ok to fire
  2901. nothing ok to fire
  2902. nothing ok to fire
  2903. nothing ok to fire
  2904. nothing ok to fire
  2905. nothing ok to fire
  2906. nothing ok to fire
  2907. nothing ok to fire
  2908. nothing ok to fire
  2909. nothing ok to fire
  2910. nothing ok to fire
  2911. nothing ok to fire
  2912. nothing ok to fire
  2913. nothing ok to fire
  2914. nothing ok to fire
  2915. nothing ok to fire
  2916. nothing ok to fire
  2917. nothing ok to fire
  2918. nothing ok to fire
  2919. nothing ok to fire
  2920. nothing ok to fire
  2921. nothing ok to fire
  2922. nothing ok to fire
  2923. nothing ok to fire
  2924. nothing ok to fire
  2925. nothing ok to fire
  2926. nothing ok to fire
  2927. nothing ok to fire
  2928. nothing ok to fire
  2929. nothing ok to fire
  2930. nothing ok to fire
  2931. nothing ok to fire
  2932. nothing ok to fire
  2933. Killing beam at initial fire because of illegal targeting!!!
  2934. nothing ok to fire
  2935. nothing ok to fire
  2936. nothing ok to fire
  2937. nothing ok to fire
  2938. nothing ok to fire
  2939. nothing ok to fire
  2940. Killing beam at initial fire because of illegal targeting!!!
  2941. nothing ok to fire
  2942. nothing ok to fire
  2943. nothing ok to fire
  2944. nothing ok to fire
  2945. nothing ok to fire
  2946. nothing ok to fire
  2947. nothing ok to fire
  2948. nothing ok to fire
  2949. nothing ok to fire
  2950. nothing ok to fire
  2951. nothing ok to fire
  2952. nothing ok to fire
  2953. nothing ok to fire
  2954. nothing ok to fire
  2955. nothing ok to fire
  2956. nothing ok to fire
  2957. nothing ok to fire
  2958. nothing ok to fire
  2959. nothing ok to fire
  2960. nothing ok to fire
  2961. nothing ok to fire
  2962. nothing ok to fire
  2963. nothing ok to fire
  2964. nothing ok to fire
  2965. nothing ok to fire
  2966. nothing ok to fire
  2967. nothing ok to fire
  2968. nothing ok to fire
  2969. nothing ok to fire
  2970. nothing ok to fire
  2971. nothing ok to fire
  2972. nothing ok to fire
  2973. nothing ok to fire
  2974. nothing ok to fire
  2975. nothing ok to fire
  2976. nothing ok to fire
  2977. nothing ok to fire
  2978. nothing ok to fire
  2979. nothing ok to fire
  2980. nothing ok to fire
  2981. nothing ok to fire
  2982. nothing ok to fire
  2983. nothing ok to fire
  2984. nothing ok to fire
  2985. nothing ok to fire
  2986. BEAM : killing beam because turret has been destroyed!
  2987. nothing ok to fire
  2988. nothing ok to fire
  2989. nothing ok to fire
  2990. nothing ok to fire
  2991. nothing ok to fire
  2992. nothing ok to fire
  2993. nothing ok to fire
  2994. nothing ok to fire
  2995. nothing ok to fire
  2996. nothing ok to fire
  2997. nothing ok to fire
  2998. nothing ok to fire
  2999. nothing ok to fire
  3000. nothing ok to fire
  3001. nothing ok to fire
  3002. nothing ok to fire
  3003. nothing ok to fire
  3004. nothing ok to fire
  3005. nothing ok to fire
  3006. nothing ok to fire
  3007. nothing ok to fire
  3008. nothing ok to fire
  3009. nothing ok to fire
  3010. nothing ok to fire
  3011. nothing ok to fire
  3012. nothing ok to fire
  3013. nothing ok to fire
  3014. nothing ok to fire
  3015. nothing ok to fire
  3016. nothing ok to fire
  3017. nothing ok to fire
  3018. nothing ok to fire
  3019. nothing ok to fire
  3020. nothing ok to fire
  3021. nothing ok to fire
  3022. nothing ok to fire
  3023. nothing ok to fire
  3024. nothing ok to fire
  3025. nothing ok to fire
  3026. nothing ok to fire
  3027. nothing ok to fire
  3028. nothing ok to fire
  3029. nothing ok to fire
  3030. nothing ok to fire
  3031. nothing ok to fire
  3032. nothing ok to fire
  3033. nothing ok to fire
  3034. nothing ok to fire
  3035. nothing ok to fire
  3036. nothing ok to fire
  3037. nothing ok to fire
  3038. nothing ok to fire
  3039. nothing ok to fire
  3040. nothing ok to fire
  3041. nothing ok to fire
  3042. nothing ok to fire
  3043. nothing ok to fire
  3044. nothing ok to fire
  3045. nothing ok to fire
  3046. nothing ok to fire
  3047. nothing ok to fire
  3048. nothing ok to fire
  3049. nothing ok to fire
  3050. nothing ok to fire
  3051. nothing ok to fire
  3052. nothing ok to fire
  3053. nothing ok to fire
  3054. nothing ok to fire
  3055. nothing ok to fire
  3056. nothing ok to fire
  3057. nothing ok to fire
  3058. nothing ok to fire
  3059. nothing ok to fire
  3060. nothing ok to fire
  3061. nothing ok to fire
  3062. nothing ok to fire
  3063. nothing ok to fire
  3064. nothing ok to fire
  3065. nothing ok to fire
  3066. nothing ok to fire
  3067. nothing ok to fire
  3068. nothing ok to fire
  3069. nothing ok to fire
  3070. nothing ok to fire
  3071. nothing ok to fire
  3072. nothing ok to fire
  3073. nothing ok to fire
  3074. nothing ok to fire
  3075. nothing ok to fire
  3076. nothing ok to fire
  3077. nothing ok to fire
  3078. nothing ok to fire
  3079. nothing ok to fire
  3080. nothing ok to fire
  3081. nothing ok to fire
  3082. nothing ok to fire
  3083. nothing ok to fire
  3084. nothing ok to fire
  3085. nothing ok to fire
  3086. nothing ok to fire
  3087. nothing ok to fire
  3088. nothing ok to fire
  3089. nothing ok to fire
  3090. nothing ok to fire
  3091. nothing ok to fire
  3092. nothing ok to fire
  3093. nothing ok to fire
  3094. BEAM : killing beam because turret has been destroyed!
  3095. nothing ok to fire
  3096. nothing ok to fire
  3097. nothing ok to fire
  3098. nothing ok to fire
  3099. nothing ok to fire
  3100. nothing ok to fire
  3101. nothing ok to fire
  3102. nothing ok to fire
  3103. nothing ok to fire
  3104. nothing ok to fire
  3105. nothing ok to fire
  3106. nothing ok to fire
  3107. nothing ok to fire
  3108. nothing ok to fire
  3109. nothing ok to fire
  3110. nothing ok to fire
  3111. nothing ok to fire
  3112. nothing ok to fire
  3113. nothing ok to fire
  3114. nothing ok to fire
  3115. nothing ok to fire
  3116. nothing ok to fire
  3117. nothing ok to fire
  3118. nothing ok to fire
  3119. nothing ok to fire
  3120. nothing ok to fire
  3121. nothing ok to fire
  3122. nothing ok to fire
  3123. nothing ok to fire
  3124. nothing ok to fire
  3125. nothing ok to fire
  3126. nothing ok to fire
  3127. nothing ok to fire
  3128. nothing ok to fire
  3129. nothing ok to fire
  3130. nothing ok to fire
  3131. nothing ok to fire
  3132. nothing ok to fire
  3133. nothing ok to fire
  3134. nothing ok to fire
  3135. nothing ok to fire
  3136. nothing ok to fire
  3137. nothing ok to fire
  3138. nothing ok to fire
  3139. nothing ok to fire
  3140. nothing ok to fire
  3141. nothing ok to fire
  3142. nothing ok to fire
  3143. nothing ok to fire
  3144. nothing ok to fire
  3145. nothing ok to fire
  3146. nothing ok to fire
  3147. nothing ok to fire
  3148. nothing ok to fire
  3149. nothing ok to fire
  3150. nothing ok to fire
  3151. nothing ok to fire
  3152. nothing ok to fire
  3153. nothing ok to fire
  3154. nothing ok to fire
  3155. nothing ok to fire
  3156. nothing ok to fire
  3157. nothing ok to fire
  3158. nothing ok to fire
  3159. nothing ok to fire
  3160. nothing ok to fire
  3161. nothing ok to fire
  3162. nothing ok to fire
  3163. nothing ok to fire
  3164. nothing ok to fire
  3165. nothing ok to fire
  3166. nothing ok to fire
  3167. nothing ok to fire
  3168. nothing ok to fire
  3169. nothing ok to fire
  3170. nothing ok to fire
  3171. nothing ok to fire
  3172. nothing ok to fire
  3173. nothing ok to fire
  3174. nothing ok to fire
  3175. nothing ok to fire
  3176. nothing ok to fire
  3177. nothing ok to fire
  3178. nothing ok to fire
  3179. nothing ok to fire
  3180. nothing ok to fire
  3181. nothing ok to fire
  3182. nothing ok to fire
  3183. nothing ok to fire
  3184. nothing ok to fire
  3185. nothing ok to fire
  3186. nothing ok to fire
  3187. nothing ok to fire
  3188. nothing ok to fire
  3189. nothing ok to fire
  3190. nothing ok to fire
  3191. nothing ok to fire
  3192. nothing ok to fire
  3193. nothing ok to fire
  3194. nothing ok to fire
  3195. nothing ok to fire
  3196. nothing ok to fire
  3197. nothing ok to fire
  3198. nothing ok to fire
  3199. nothing ok to fire
  3200. nothing ok to fire
  3201. nothing ok to fire
  3202. nothing ok to fire
  3203. nothing ok to fire
  3204. nothing ok to fire
  3205. nothing ok to fire
  3206. nothing ok to fire
  3207. nothing ok to fire
  3208. nothing ok to fire
  3209. nothing ok to fire
  3210. nothing ok to fire
  3211. nothing ok to fire
  3212. nothing ok to fire
  3213. nothing ok to fire
  3214. nothing ok to fire
  3215. nothing ok to fire
  3216. nothing ok to fire
  3217. nothing ok to fire
  3218. nothing ok to fire
  3219. nothing ok to fire
  3220. nothing ok to fire
  3221. nothing ok to fire
  3222. nothing ok to fire
  3223. nothing ok to fire
  3224. nothing ok to fire
  3225. nothing ok to fire
  3226. nothing ok to fire
  3227. nothing ok to fire
  3228. nothing ok to fire
  3229. nothing ok to fire
  3230. nothing ok to fire
  3231. nothing ok to fire
  3232. nothing ok to fire
  3233. nothing ok to fire
  3234. nothing ok to fire
  3235. nothing ok to fire
  3236. nothing ok to fire
  3237. nothing ok to fire
  3238. nothing ok to fire
  3239. nothing ok to fire
  3240. nothing ok to fire
  3241. nothing ok to fire
  3242. nothing ok to fire
  3243. nothing ok to fire
  3244. nothing ok to fire
  3245. nothing ok to fire
  3246. nothing ok to fire
  3247. nothing ok to fire
  3248. nothing ok to fire
  3249. nothing ok to fire
  3250. nothing ok to fire
  3251. nothing ok to fire
  3252. Killing beam at initial fire because of illegal targeting!!!
  3253. nothing ok to fire
  3254. nothing ok to fire
  3255. nothing ok to fire
  3256. nothing ok to fire
  3257. nothing ok to fire
  3258. nothing ok to fire
  3259. nothing ok to fire
  3260. nothing ok to fire
  3261. nothing ok to fire
  3262. nothing ok to fire
  3263. nothing ok to fire
  3264. nothing ok to fire
  3265. nothing ok to fire
  3266. nothing ok to fire
  3267. nothing ok to fire
  3268. nothing ok to fire
  3269. nothing ok to fire
  3270. nothing ok to fire
  3271. nothing ok to fire
  3272. nothing ok to fire
  3273. nothing ok to fire
  3274. nothing ok to fire
  3275. nothing ok to fire
  3276. nothing ok to fire
  3277. nothing ok to fire
  3278. nothing ok to fire
  3279. nothing ok to fire
  3280. nothing ok to fire
  3281. nothing ok to fire
  3282. nothing ok to fire
  3283. nothing ok to fire
  3284. nothing ok to fire
  3285. nothing ok to fire
  3286. nothing ok to fire
  3287. nothing ok to fire
  3288. nothing ok to fire
  3289. nothing ok to fire
  3290. nothing ok to fire
  3291. nothing ok to fire
  3292. nothing ok to fire
  3293. nothing ok to fire
  3294. nothing ok to fire
  3295. nothing ok to fire
  3296. nothing ok to fire
  3297. nothing ok to fire
  3298. nothing ok to fire
  3299. nothing ok to fire
  3300. nothing ok to fire
  3301. nothing ok to fire
  3302. nothing ok to fire
  3303. nothing ok to fire
  3304. nothing ok to fire
  3305. nothing ok to fire
  3306. nothing ok to fire
  3307. nothing ok to fire
  3308. nothing ok to fire
  3309. nothing ok to fire
  3310. nothing ok to fire
  3311. nothing ok to fire
  3312. nothing ok to fire
  3313. nothing ok to fire
  3314. nothing ok to fire
  3315. nothing ok to fire
  3316. nothing ok to fire
  3317. nothing ok to fire
  3318. nothing ok to fire
  3319. nothing ok to fire
  3320. nothing ok to fire
  3321. nothing ok to fire
  3322. nothing ok to fire
  3323. BEAM : killing beam because turret has been destroyed!
  3324. nothing ok to fire
  3325. nothing ok to fire
  3326. nothing ok to fire
  3327. BEAM : killing beam because turret has been destroyed!
  3328. nothing ok to fire
  3329. nothing ok to fire
  3330. nothing ok to fire
  3331. nothing ok to fire
  3332. nothing ok to fire
  3333. nothing ok to fire
  3334. nothing ok to fire
  3335. nothing ok to fire
  3336. nothing ok to fire
  3337. nothing ok to fire
  3338. nothing ok to fire
  3339. nothing ok to fire
  3340. nothing ok to fire
  3341. nothing ok to fire
  3342. nothing ok to fire
  3343. nothing ok to fire
  3344. nothing ok to fire
  3345. nothing ok to fire
  3346. nothing ok to fire
  3347. nothing ok to fire
  3348. nothing ok to fire
  3349. nothing ok to fire
  3350. nothing ok to fire
  3351. nothing ok to fire
  3352. nothing ok to fire
  3353. nothing ok to fire
  3354. nothing ok to fire
  3355. nothing ok to fire
  3356. nothing ok to fire
  3357. nothing ok to fire
  3358. nothing ok to fire
  3359. nothing ok to fire
  3360. nothing ok to fire
  3361. nothing ok to fire
  3362. nothing ok to fire
  3363. nothing ok to fire
  3364. nothing ok to fire
  3365. nothing ok to fire
  3366. nothing ok to fire
  3367. nothing ok to fire
  3368. nothing ok to fire
  3369. nothing ok to fire
  3370. nothing ok to fire
  3371. nothing ok to fire
  3372. nothing ok to fire
  3373. nothing ok to fire
  3374. nothing ok to fire
  3375. nothing ok to fire
  3376. nothing ok to fire
  3377. nothing ok to fire
  3378. nothing ok to fire
  3379. nothing ok to fire
  3380. nothing ok to fire
  3381. nothing ok to fire
  3382. nothing ok to fire
  3383. nothing ok to fire
  3384. nothing ok to fire
  3385. nothing ok to fire
  3386. nothing ok to fire
  3387. nothing ok to fire
  3388. nothing ok to fire
  3389. nothing ok to fire
  3390. nothing ok to fire
  3391. nothing ok to fire
  3392. nothing ok to fire
  3393. nothing ok to fire
  3394. nothing ok to fire
  3395. nothing ok to fire
  3396. nothing ok to fire
  3397. nothing ok to fire
  3398. nothing ok to fire
  3399. nothing ok to fire
  3400. nothing ok to fire
  3401. nothing ok to fire
  3402. nothing ok to fire
  3403. nothing ok to fire
  3404. nothing ok to fire
  3405. nothing ok to fire
  3406. nothing ok to fire
  3407. nothing ok to fire
  3408. nothing ok to fire
  3409. nothing ok to fire
  3410. nothing ok to fire
  3411. nothing ok to fire
  3412. nothing ok to fire
  3413. nothing ok to fire
  3414. nothing ok to fire
  3415. nothing ok to fire
  3416. nothing ok to fire
  3417. nothing ok to fire
  3418. nothing ok to fire
  3419. nothing ok to fire
  3420. nothing ok to fire
  3421. nothing ok to fire
  3422. nothing ok to fire
  3423. nothing ok to fire
  3424. nothing ok to fire
  3425. nothing ok to fire
  3426. nothing ok to fire
  3427. nothing ok to fire
  3428. nothing ok to fire
  3429. nothing ok to fire
  3430. nothing ok to fire
  3431. nothing ok to fire
  3432. nothing ok to fire
  3433. nothing ok to fire
  3434. nothing ok to fire
  3435. nothing ok to fire
  3436. nothing ok to fire
  3437. nothing ok to fire
  3438. nothing ok to fire
  3439. nothing ok to fire
  3440. nothing ok to fire
  3441. nothing ok to fire
  3442. nothing ok to fire
  3443. nothing ok to fire
  3444. nothing ok to fire
  3445. nothing ok to fire
  3446. nothing ok to fire
  3447. nothing ok to fire
  3448. nothing ok to fire
  3449. nothing ok to fire
  3450. nothing ok to fire
  3451. nothing ok to fire
  3452. nothing ok to fire
  3453. nothing ok to fire
  3454. nothing ok to fire
  3455. nothing ok to fire
  3456. nothing ok to fire
  3457. nothing ok to fire
  3458. nothing ok to fire
  3459. nothing ok to fire
  3460. nothing ok to fire
  3461. nothing ok to fire
  3462. nothing ok to fire
  3463. nothing ok to fire
  3464. nothing ok to fire
  3465. nothing ok to fire
  3466. nothing ok to fire
  3467. nothing ok to fire
  3468. nothing ok to fire
  3469. nothing ok to fire
  3470. nothing ok to fire
  3471. nothing ok to fire
  3472. nothing ok to fire
  3473. nothing ok to fire
  3474. nothing ok to fire
  3475. nothing ok to fire
  3476. nothing ok to fire
  3477. nothing ok to fire
  3478. nothing ok to fire
  3479. nothing ok to fire
  3480. nothing ok to fire
  3481. nothing ok to fire
  3482. nothing ok to fire
  3483. nothing ok to fire
  3484. nothing ok to fire
  3485. nothing ok to fire
  3486. nothing ok to fire
  3487. nothing ok to fire
  3488. nothing ok to fire
  3489. nothing ok to fire
  3490. nothing ok to fire
  3491. nothing ok to fire
  3492. nothing ok to fire
  3493. nothing ok to fire
  3494. nothing ok to fire
  3495. nothing ok to fire
  3496. nothing ok to fire
  3497. nothing ok to fire
  3498. nothing ok to fire
  3499. nothing ok to fire
  3500. nothing ok to fire
  3501. nothing ok to fire
  3502. nothing ok to fire
  3503. nothing ok to fire
  3504. nothing ok to fire
  3505. nothing ok to fire
  3506. nothing ok to fire
  3507. nothing ok to fire
  3508. nothing ok to fire
  3509. nothing ok to fire
  3510. nothing ok to fire
  3511. nothing ok to fire
  3512. nothing ok to fire
  3513. nothing ok to fire
  3514. nothing ok to fire
  3515. nothing ok to fire
  3516. nothing ok to fire
  3517. nothing ok to fire
  3518. nothing ok to fire
  3519. nothing ok to fire
  3520. nothing ok to fire
  3521. nothing ok to fire
  3522. nothing ok to fire
  3523. nothing ok to fire
  3524. nothing ok to fire
  3525. nothing ok to fire
  3526. nothing ok to fire
  3527. nothing ok to fire
  3528. Entered mission_do_departure() for Generator#A1P
  3529. Setting mode to warpout
  3530. Entered mission_do_departure() for Generator#A2P
  3531. Setting mode to warpout
  3532. Entered mission_do_departure() for Generator#A3P
  3533. Setting mode to warpout
  3534. Entered mission_do_departure() for Generator#A4P
  3535. Setting mode to warpout
  3536. Entered mission_do_departure() for Generator#A1P
  3537. Setting mode to warpout
  3538. Entered mission_do_departure() for Generator#A2P
  3539. Setting mode to warpout
  3540. Entered mission_do_departure() for Generator#A3P
  3541. Setting mode to warpout
  3542. Entered mission_do_departure() for Generator#A4P
  3543. Setting mode to warpout
  3544. Entered mission_do_departure() for Generator#A1P
  3545. Setting mode to warpout
  3546. Entered mission_do_departure() for Generator#A2P
  3547. Setting mode to warpout
  3548. Entered mission_do_departure() for Generator#A3P
  3549. Setting mode to warpout
  3550. Entered mission_do_departure() for Generator#A4P
  3551. Setting mode to warpout
  3552. nothing ok to fire
  3553. nothing ok to fire
  3554. Entered mission_do_departure() for Generator#A1P
  3555. Setting mode to warpout
  3556. Entered mission_do_departure() for Generator#A2P
  3557. Setting mode to warpout
  3558. Entered mission_do_departure() for Generator#A3P
  3559. Setting mode to warpout
  3560. Entered mission_do_departure() for Generator#A4P
  3561. Setting mode to warpout
  3562. nothing ok to fire
  3563. nothing ok to fire
  3564. nothing ok to fire
  3565. nothing ok to fire
  3566. nothing ok to fire
  3567. nothing ok to fire
  3568. nothing ok to fire
  3569. nothing ok to fire
  3570. nothing ok to fire
  3571. nothing ok to fire
  3572. nothing ok to fire
  3573. nothing ok to fire
  3574. nothing ok to fire
  3575. nothing ok to fire
  3576. nothing ok to fire
  3577. nothing ok to fire
  3578. nothing ok to fire
  3579. nothing ok to fire
  3580. nothing ok to fire
  3581. nothing ok to fire
  3582. nothing ok to fire
  3583. nothing ok to fire
  3584. nothing ok to fire
  3585. nothing ok to fire
  3586. nothing ok to fire
  3587. nothing ok to fire
  3588. nothing ok to fire
  3589. nothing ok to fire
  3590. nothing ok to fire
  3591. nothing ok to fire
  3592. nothing ok to fire
  3593. nothing ok to fire
  3594. nothing ok to fire
  3595. nothing ok to fire
  3596. nothing ok to fire
  3597. nothing ok to fire
  3598. nothing ok to fire
  3599. nothing ok to fire
  3600. nothing ok to fire
  3601. nothing ok to fire
  3602. nothing ok to fire
  3603. nothing ok to fire
  3604. nothing ok to fire
  3605. nothing ok to fire
  3606. nothing ok to fire
  3607. nothing ok to fire
  3608. nothing ok to fire
  3609. nothing ok to fire
  3610. Entered mission_do_departure() for Generator#A1P
  3611. Setting mode to warpout
  3612. Entered mission_do_departure() for Generator#A2P
  3613. Setting mode to warpout
  3614. Entered mission_do_departure() for Generator#A3P
  3615. Setting mode to warpout
  3616. Entered mission_do_departure() for Generator#A4P
  3617. Setting mode to warpout
  3618. nothing ok to fire
  3619. nothing ok to fire
  3620. nothing ok to fire
  3621. nothing ok to fire
  3622. nothing ok to fire
  3623. nothing ok to fire
  3624. nothing ok to fire
  3625. nothing ok to fire
  3626. nothing ok to fire
  3627. nothing ok to fire
  3628. nothing ok to fire
  3629. nothing ok to fire
  3630. nothing ok to fire
  3631. nothing ok to fire
  3632. nothing ok to fire
  3633. nothing ok to fire
  3634. nothing ok to fire
  3635. nothing ok to fire
  3636. nothing ok to fire
  3637. nothing ok to fire
  3638. nothing ok to fire
  3639. nothing ok to fire
  3640. nothing ok to fire
  3641. nothing ok to fire
  3642. nothing ok to fire
  3643. nothing ok to fire
  3644. nothing ok to fire
  3645. nothing ok to fire
  3646. nothing ok to fire
  3647. nothing ok to fire
  3648. nothing ok to fire
  3649. nothing ok to fire
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