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- NEW
- - Added "Stubble" checkboxes to the Hair and Beard sections in the character-creation ui.
- - Added new items + updated 3D models
- - Added new forage items
- - Added dismantling cameras for scrap/skill points
- - Changed setHaveConstruction to apply only when constructing and placing objects
- - Added the skeleton mannequin.
- - Added additional item categories and addressed some blunders
- - Added compilation of new hair types
- - Added option to "add all" to partially full Thread, Ducktape, Twine etc
- - Updated loot distributions.
- - Added media/scripts/mannequins.txt which describes the model/texture/animation/etc for different mannequins.
- - Added a second set of translations to the Survival Guide that are displayed when using a controller.
- - Added <JOYPAD:XXX> formatting to rich text, where XXX is the name of a Joypad.Texture.XXX texture.
- - Device options can now be opened when radio is on floor, in loot window or when radio just dropped from inventory
- - Added methods Texture.saveToCurrentSavefileDirectory(filename) and Texture.saveToZomboidDirectory(filename).
- The filename may contain folder names, but not "..", to prevent saving to arbitrary locations.
- These methods replace the broken Texture.save(filename) method.
- - Clicking and holding the left mouse button when placing items now locks the item to the clicked square.
- - Added XBOX_Menu.png and XBOX_View.png controller icons.
- - Added autouse new sack of gravel/sand/etc when pouring it on ground
- - Renamed Skill books so that they are easier to categorise.
- - Added amount of bait items to Fishing UI
- - Plastic bags and paper money can now be used as tinder.
- - Doors broken by zombies now give unusable wood instead of planks.
- - Container items now grouped together into their type in the context menu, so you can 'fill all' of a certain container.
- - ISClothingExtraAction now sets the item's job type to "Wear" and displays the progress of the action in the inventory window.
- MP
- - Remove vehicle physics from server (first of multiple commits towards this)
- - do not apply impulses to static / kinematic vehicles
- - limit changes of linear and angular velocities
- - Enable packet processing on the server
- - MultiplayerSeeNonPvpZones debug only option is added
- - Local admin check is delayed after set-access-level command
- - Player update replay is commented out
- - Check for local admin kick is improved
- - Turn on player teleport logs on the server
- - Admin is not kickable from safehouse
- - Burnt or smashed vehicle check is added for dismantle vehicle command
- - Car wreck is removed via new "dismantle" vehicle command
- - Only admin can delete vehicle via "remove" vehicle command
- - Add vehicle UI allows creation of burnt and smashed car wrecks
- - Anti-cheat: kick local admin
- - Cancel auth ticket on client shutdown
- - Passengers no longer allowed to exit the car while moving
- - Toggle timer is disabled in non-pvp area
- - MultiplayerLightAmbient debug option is removed
- - Fixed radio in MP (sync)
- - Refactored SafetySystem
- - Fixed players outside the Non-PVP zone being able to kill a player with a bomb located in that zone
- - Fixed player being able to remove PVP button cooldown in non-PVP zone
- - Fixed unexpected anti-cheat kick just after leaving non-PVP zone
- - Server option process cycles for SafetySystemManager are simplified
- - PVP safety is now set to true when PVP is disabled on server
- - Fixed being able to turn pvp on when server option PVP is set to false.
- - Fixed player being able to remove PVP button cooldown when in a non-PVP zone.
- (Safety cooldown timer is now stored/restored when player enters/leaves non-pvp-zone)
- - Fixed desync of safety cooldown timer
- - Fixed sleeping player not being woken up in case of kick from safehouse
- - Fixed PVP icon being located over the map
- - Fixed players who could be kicked when admin removes that player from safehouse
- - Fixed When a non-owner player quits a safe house, other players also getting kicked.
- - Fixed when safehouse owner goes offline, the non-safehouse-members get teleported immediately
- - Fixed PVP button becoming inactive for each player across the map if Admin shot\got shot by a player"
- - Fixed player being kicked when admin creates or removes PVP zone
- - Fixed SyncNonPvpZone packet send/receive loop
- - Fixed newly connected player not having all the non PVP zones
- - Fixed possible nullpointer in checkForNearbyRadios
- - Fixed zed texture 4 being used for player texture 5 instead of random index
- - Fixed reanimated player corpse disappearing
- - Fixed being able to turn pvp on when server option PVP set to false.
- - Fixed BufferUnderflowException on the server in SneezeCough packet processing
- - Fixed possible NullPointerException in ClientPlayerDB.getAllSavedPlayers().
- - Fixed player appearance sync in multiplayer with greater than 32 connections.
- - Hide the black overlay when the sleeping player is killed
- - PVP safety now set to true when PVP is disabled on server
- - VHS Fix
- - Fixed listened-to media lines being saved globally instead of for each player. This could add over 200KB to each player's saved data if every line is listened to.
- - Fixed ClientPlayerDB handling of WorldVersion.
- - Transfer known media lines from recorded_media.bin to the player on the first load.
- MODDER WARNING: This could break any mods that modify ISRadioInteractions.lua or are using the OnDeviceText event (which gained a new parameter).
- MODDING
- - Fixed mod animations not being loaded if they aren't in a subdirectory of anims_X, or aren't in a subdirectory registered in animations_meshes.txt.
- Any such animations are added to the MaleBody model by default.
- CONTROLLER / STEAMDECK IMPROVEMENTS
- - ProjectZomboid64.exe will disable the -XX:+UseZGC option if a required function is undefined in Kernel32.dll.
- Steam Proton does not define the MapViewOfFile3() function, which prevents the Windows version of the game starting on the Steam Deck.
- Conveniently, MapViewOfFile3() is only available on Windows 10 1803, the same version ZGC requires.
- - When options.ini doesn't exist on startup, set the display to fullscreen desktop resolution.
- - When options.ini doesn't exist on startup on Steam Deck, call Core.setOptionActiveController() to enable the controller.
- - Allow precise positioning when placing items using a controller.
- This is done by holding the Y button and using either D-pad or the left joystick to move the item around the square.
- When there is more than one surface, it can be changed by pressing the right shoulder button while the Y button is held down.
- - Enabled the on-screen keyboard in CoopUserName.lua.
- - Leave room for two lines of tooltip text at the bottom of the character-creation profession ui.
- - Several panels in the main menu can be scrolled using the right joystick.
- - The Start/Menu button will display the main menu in single-player, or resume normal game speed.
- This is instead of pressing once to pause the game and double-pressing to display the main menu.
- The game can still be paused using the Back/View button radial menu.
- - Added controller navigation in the Workshop ui (for submitting Workshop items). NOTE: The controller doesn't work in the Steam overlay, which some buttons display.
- - Allow mouse clicks etc in the inventory and loot windows when a controller is active.
- - Added controller navigation to the Temperature tab of the character info window.
- - Made the selection in the Health panel easier to see.
- - Made the character-info window more opaque.
- - Made CharacterCreationMain wider at lower resolutions to avoid overlap.
- - Added a button to the on-screen keyboard to hide and show password text.
- - Enabled controller navigation in the server browser ui.
- - Enabled controller navigation in the server-settings editor.
- - Put the inventory and loot windows in their default positions if the controller is disconnected and "Use Keyboard and Mouse" is selected.
- - Fixed navigation in the Multiplayer tab in the options.
- - Fixed editing server spawn regions with a controller.
- - Fixed the filter checkboxes going outside the ui on small screens.
- - Fixed being unable to navigate to the filter checkboxes and some other buttons.
- - Fixed controller focus when creating a splitscreen player.
- - Fixed toggling the mod under the mouse pointer when pressing the controller A button.
- - Fixed several cases of improper controller focus after clicking buttons with the mouse.
- - Fixed Lua error in MapSpawnSelect when the filename entry is hidden.
- - Fixed LoadingQueueState disconnecting immediately due to the A button being pressed, after pressing it in the last character-creation panel.
- - Fixed ISGameLoadingUI not receiving the controller focus when an unexpected error occurred while loading.
- - Fixed BootstrapConnectPopup, ServerConnectPopup and ServerWorkshopItemScreen not working with a controller.
- - Fixed Build 41 popup and DebugScenarios ui appearing overtop BootstrapConnectPopup.
- - Fixed cancellation in ServerWorkshopItemScreen throwing an exception in ConnectToServerState due to GameClient.connection being null.
- - Fixed using the controller X button to "Toggle Vision Info" in the foraging ui.
- - Fixed rendering the post-death ui for split-screen players 3 and 4 in the top half of the screen.
- - Fixed a Lua error pressing the Y button when moving furniture when the player isn't on a square.
- DEBUG
- - Updated Debug context menu.
- - Updated Debug Menu UI.
- - Added Z param to teleport.
- - Added change vehicle skin option to debug.
- - Added Sync for changing color, blood and skin of vehicles.
- - Refactored "Remove Item"-tool UI.
- - Added option to the F11 UI: Disable Welcome message (Work only in debug mode).
- - Added reload Lua button to main screen (only in debug mode).
- - Added Cheats Panel in debug menu. Updated cheat list (merged in option from Admin and F11 menu).
- - Added fast move cheat (Controls: Arrow keys, Page Up/Down) (Debug and Admin panel).
- - Added Admin context menu options (some options from debug).
- - Added cheat Spawn Key door
- - Added LootZed tool
- - Added LootZed tool cheat (Check what can spawns in container with what chance)
- - Added remove items tools
- - Added Remove items tools in Debug mode (Option for remove items from container menu and option in Debug UI for remove items in area)
- - Added options to the "[DEBUG] Objects" menu to:
- 1) Change a mannequin's script.
- 2) Create a Moveable item in the player's inventory for a chosen mannequin script.
- FIXES
- - Fixed the player's head being semi-transparent where hair and beard stubble appears. This also fixes semi-transparency that has always been there around the edges of holes in clothing.
- - Fixed the controller tooltip text in the character-creation profession ui not displaying.
- - Fixed the overly-long delay before changing the volume of a cd player or television when using a controller.
- - Fixed spam messages about CDplayer's invalid world sprite.
- - Fixed the player not running when moving too slowly to sprint.
- - Fixed the character-creation Add Trait button being covered by the controller tooltip text.
- - Fixed placing multiple items locking the items to the first square that is clicked.
- - Fixed controller focus not being set to the "Check back cover" ui.
- - Fixed exploit holding down the Escape key before starting certain actions.
- - Fixed taking damage when walking down stairs while faster-forwarding.
- - Fixed a NullPointerException in InventoryItem.update() when an item's ReplaceOnUseOn refers to an invalid item type.
- - Fixed the post-death ui appearing in the main menu in multiplayer, if the player dies while the main menu is displayed.
- - Fixed use of an undefined variable in SPlantGlobalObject.stateToIsoObject().
- - Fixed buggy player rendering in the in-game map when the player is attacked.
- - Fixed "Decaying Corpse Health Impact" health reduction for "Low" and "High" both being less than "Normal".
- - Fixed some duplications and formatting in MainCreationMethods.lua.
- - Fixed custom Sandbox floats displaying too many decimals in the tooltip.
- - Fixed walls in Fire station in LV remaining cutaway for no reason.
- - Fixed character being able to rest on seats seen through some windows.
- - Fixed siren and light bar shutting off once you get a certain distance away from the vehicle. Now even when you go over 1000 blocks away and come back, the lights and sirens on cars are still going off.
- - Fixed not being able to attach sheet ropes at certain locations.
- - Fixed cars not remembering their cruise control setting.
- - Fixed "Place item on ground" ignoring item's favourite status when placing items.
- - Fixed being able to interact with rain collectors through the wall.
- - Fixed player-built doors inside houses being transparent at any angle of view.
- - Fixed Walkie-Talkies not showing new "equipped" weight when equipped.
- - Fixed Metalwork locker container name being "Crate" in the loot window.
- - Fixed a spawned bowl of pasta or rice not being edible.
- - Fixed Painted Crates becoming white after Pick up / Place down.
- - Fixed Rotten food showing in right click menu as (Fresh) when newly spawned.
- - Fixed Applying Disinfectant to an un-infected wound making that body part immune to infection.
- - Fixed player-built walls cutting away completely when built inside of another building.
- - Fixed typo in AdjacentFreeTileFinder.lua.
- - Fixed "Cake Preparation" not spawning rotten in 6 Months Later scenario.
- - Fixed Dish Towel having option to "dry self" even if char is dry.
- - Fixed Hair/Beard types grow back to their dyed colour, instead of their natural colour.
- - Fixed Coffee / coffee beverage fatigue reduction values not saving on quit / restart.
- - Fixed replacing disassembled floors with dirt tiles above ground level.
- - Fixed clock Size option not being changable while in game.
- - Fixed nil variable in ISWorldObjectContextMenu.doSleepOption() when tired enough to sleep on the ground.
- - Fixed disassmbling floors playing the standing animation instead of crouching.
- - Fixed saved Radio Stations being removed when a radio is removed and reinstalled.
- - Fixed Foundation Makeup requiring a mirror when it already comes with one.
- - Fixed characters not using a Knive that was equipped or in main inventory when crafting while a better Knive was in a nearby container.
- - Fixed ISPaintMenu error when near a placed radio.
- - Fixed weirdness installing and uninstalling radios in vehicles.
- - Fixed NullPointerException in ParameterInside.
- - Fixed Composters not having a container icon and title.
- - Fixed blank VHS Home tapes spawning. They are now replaced with a random Retail VHS when spawning loot.
- - Fixed an occasional exception in ISInventoryPane.sortItemsByTypeAndWeight() caused by a bad item-sorting comparison function.
- - Fixed parts of weather effects not being rendered sometimes. This resulted in some clouds not being rendered at different zoom levels, causing the scene color to change when zooming in/out, for example.
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