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Mar 24th, 2021
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  1.  if ( goodsSetting == LOW )
  2.   {
  3.     add_settler_near(gameData, 1, SETTLER_SMITH, playerIndex, xCoord - 8, yCoord - 16);
  4.     add_settler_near(gameData, 2, SETTLER_MINE_WORKER, playerIndex, xCoord - 8, yCoord - 16);
  5.     add_settler_near(gameData, 16, SETTLER_CARRIER, playerIndex, xCoord - 8, yCoord - 16);
  6.     add_settler_near(gameData, 6, SETTLER_SWORD, playerIndex, xCoord + 8, yCoord + 16);
  7.     add_settler_near(gameData, 1, SETTLER_BOW, playerIndex, xCoord + 14, yCoord + 10);
  8.     add_settler_near(gameData, 1, SETTLER_SPEAR, playerIndex, xCoord - 4, yCoord + 10);
  9.     add_item_pile_near(gameData, ITEM_PLANKS, 8, xCoord, yCoord);
  10.     add_item_pile_near(gameData, ITEM_PLANKS, 4, xCoord, yCoord);
  11.     add_item_pile_near(gameData, ITEM_STONES, 8, xCoord, yCoord);
  12.     add_item_pile_near(gameData, ITEM_STONES, 4, xCoord, yCoord);
  13.     add_item_pile_near(gameData, ITEM_SHOVEL, 5, xCoord, yCoord);
  14.     add_item_pile_near(gameData, ITEM_HAMMER, 6, xCoord, yCoord);
  15.     add_item_pile_near(gameData, ITEM_AX, 3, xCoord, yCoord);
  16.     add_item_pile_near(gameData, ITEM_PICKAXE, 2, xCoord, yCoord);
  17.     add_item_pile_near(gameData, ITEM_SAW, 1, xCoord, yCoord);
  18.   }
  19.   else if ( goodsSetting && goodsSetting != MEDIUM )// = high
  20.   {
  21.     add_settler_near(gameData, 3, SETTLER_SMITH, playerIndex, xCoord - 8, yCoord - 16);
  22.     add_settler_near(gameData, 6, SETTLER_MINE_WORKER, playerIndex, xCoord - 8, yCoord - 16);
  23.     add_settler_near(gameData, 50, SETTLER_CARRIER, playerIndex, xCoord - 8, yCoord - 16);
  24.     add_settler_near(gameData, 12, SETTLER_SWORD, playerIndex, xCoord + 8, yCoord + 16);
  25.     add_settler_near(gameData, 4, SETTLER_BOW, playerIndex, xCoord + 14, yCoord + 10);
  26.     add_settler_near(gameData, 4, SETTLER_SPEAR, playerIndex, xCoord - 4, yCoord + 10);
  27.     add_item_pile_near(gameData, ITEM_PLANKS, 8, xCoord, yCoord);
  28.     add_item_pile_near(gameData, ITEM_PLANKS, 7, xCoord, yCoord);
  29.     add_item_pile_near(gameData, ITEM_PLANKS, 5, xCoord, yCoord);
  30.     add_item_pile_near(gameData, ITEM_PLANKS, 6, xCoord, yCoord);
  31.     add_item_pile_near(gameData, ITEM_PLANKS, 4, xCoord, yCoord);
  32.     add_item_pile_near(gameData, ITEM_STONES, 8, xCoord, yCoord);
  33.     add_item_pile_near(gameData, ITEM_STONES, 5, xCoord, yCoord);
  34.     add_item_pile_near(gameData, ITEM_STONES, 7, xCoord, yCoord);
  35.     add_item_pile_near(gameData, ITEM_STONES, 6, xCoord, yCoord);
  36.     add_item_pile_near(gameData, ITEM_STONES, 5, xCoord, yCoord);
  37.     add_item_pile_near(gameData, ITEM_SHOVEL, 8, xCoord, yCoord);
  38.     add_item_pile_near(gameData, ITEM_SHOVEL, 5, xCoord, yCoord);
  39.     add_item_pile_near(gameData, ITEM_SHOVEL, 2, xCoord, yCoord);
  40.     add_item_pile_near(gameData, ITEM_HAMMER, 8, xCoord, yCoord);
  41.     add_item_pile_near(gameData, ITEM_HAMMER, 7, xCoord, yCoord);
  42.     add_item_pile_near(gameData, ITEM_HAMMER, 6, xCoord, yCoord);
  43.     add_item_pile_near(gameData, ITEM_HAMMER, 4, xCoord, yCoord);
  44.     add_item_pile_near(gameData, ITEM_AX, 8, xCoord, yCoord);
  45.     add_item_pile_near(gameData, ITEM_PICKAXE, 5, xCoord, yCoord);
  46.     add_item_pile_near(gameData, ITEM_SAW, 3, xCoord, yCoord);
  47.     add_item_pile_near(gameData, ITEM_FISHING_ROD, 2, xCoord, yCoord);
  48.     add_item_pile_near(gameData, ITEM_SCYTHE, 3, xCoord, yCoord);
  49.     add_item_pile_near(gameData, ITEM_COAL, 8, xCoord, yCoord);
  50.     add_item_pile_near(gameData, ITEM_COAL, 7, xCoord, yCoord);
  51.     add_item_pile_near(gameData, ITEM_COAL, 6, xCoord, yCoord);
  52.     add_item_pile_near(gameData, ITEM_COAL, 5, xCoord, yCoord);
  53.     add_item_pile_near(gameData, ITEM_IRON_ORE, 7, xCoord, yCoord);
  54.     add_item_pile_near(gameData, ITEM_IRON_ORE, 5, xCoord, yCoord);
  55.     add_item_pile_near(gameData, ITEM_FISH, 3, xCoord, yCoord);
  56.     add_item_pile_near(gameData, ITEM_BREAD, 7, xCoord, yCoord);
  57.     add_item_pile_near(gameData, ITEM_MEAT, 5, xCoord, yCoord);
  58.     add_item_pile_near(gameData, ITEM_FISH, 4, xCoord, yCoord);
  59.     add_item_pile_near(gameData, ITEM_BREAD, 8, xCoord, yCoord);
  60.     add_item_pile_near(gameData, ITEM_MEAT, 3, xCoord, yCoord);
  61.     add_settler_near(gameData, 6, SETTLER_DONKEY, playerIndex, xCoord + 3, yCoord + 6);
  62.   }
  63.   else                                          // medium
  64.   {
  65.     add_settler_near(gameData, 2, SETTLER_SMITH, playerIndex, xCoord - 8, yCoord - 16);
  66.     add_settler_near(gameData, 4, SETTLER_MINE_WORKER, playerIndex, xCoord - 8, yCoord - 16);
  67.     add_settler_near(gameData, 32, SETTLER_CARRIER, playerIndex, xCoord - 8, yCoord - 16);
  68.     add_settler_near(gameData, 10, SETTLER_SWORD, playerIndex, xCoord + 8, yCoord + 16);
  69.     add_settler_near(gameData, 2, SETTLER_BOW, playerIndex, xCoord + 14, yCoord + 10);
  70.     add_settler_near(gameData, 2, SETTLER_SPEAR, playerIndex, xCoord - 4, yCoord + 10);
  71.     add_item_pile_near(gameData, ITEM_PLANKS, 8, xCoord, yCoord);
  72.     add_item_pile_near(gameData, ITEM_PLANKS, 7, xCoord, yCoord);
  73.     add_item_pile_near(gameData, ITEM_PLANKS, 5, xCoord, yCoord);
  74.     add_item_pile_near(gameData, ITEM_PLANKS, 5, xCoord, yCoord);
  75.     add_item_pile_near(gameData, ITEM_STONES, 8, xCoord, yCoord);
  76.     add_item_pile_near(gameData, ITEM_STONES, 5, xCoord, yCoord);
  77.     add_item_pile_near(gameData, ITEM_STONES, 7, xCoord, yCoord);
  78.     add_item_pile_near(gameData, ITEM_STONES, 5, xCoord, yCoord);
  79.     add_item_pile_near(gameData, ITEM_SHOVEL, 6, xCoord, yCoord);
  80.     add_item_pile_near(gameData, ITEM_SHOVEL, 4, xCoord, yCoord);
  81.     add_item_pile_near(gameData, ITEM_HAMMER, 8, xCoord, yCoord);
  82.     add_item_pile_near(gameData, ITEM_HAMMER, 7, xCoord, yCoord);
  83.     add_item_pile_near(gameData, ITEM_AX, 6, xCoord, yCoord);
  84.     add_item_pile_near(gameData, ITEM_PICKAXE, 4, xCoord, yCoord);
  85.     add_item_pile_near(gameData, ITEM_SAW, 2, xCoord, yCoord);
  86.     add_item_pile_near(gameData, ITEM_FISHING_ROD, 1, xCoord, yCoord);
  87.     add_item_pile_near(gameData, ITEM_SCYTHE, 1, xCoord, yCoord);
  88.     add_item_pile_near(gameData, ITEM_FISH, 3, xCoord, yCoord);
  89.     add_item_pile_near(gameData, ITEM_BREAD, 7, xCoord, yCoord);
  90.     add_item_pile_near(gameData, ITEM_MEAT, 5, xCoord, yCoord);
  91.     add_item_pile_near(gameData, ITEM_COAL, 8, xCoord, yCoord);
  92.     add_item_pile_near(gameData, ITEM_COAL, 7, xCoord, yCoord);
  93.     add_item_pile_near(gameData, ITEM_IRON_ORE, 5, xCoord, yCoord);
  94.     add_settler_near(gameData, 4, SETTLER_DONKEY, playerIndex, xCoord + 3, yCoord + 6);
  95.   }
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