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- if ( goodsSetting == LOW )
- {
- add_settler_near(gameData, 1, SETTLER_SMITH, playerIndex, xCoord - 8, yCoord - 16);
- add_settler_near(gameData, 2, SETTLER_MINE_WORKER, playerIndex, xCoord - 8, yCoord - 16);
- add_settler_near(gameData, 16, SETTLER_CARRIER, playerIndex, xCoord - 8, yCoord - 16);
- add_settler_near(gameData, 6, SETTLER_SWORD, playerIndex, xCoord + 8, yCoord + 16);
- add_settler_near(gameData, 1, SETTLER_BOW, playerIndex, xCoord + 14, yCoord + 10);
- add_settler_near(gameData, 1, SETTLER_SPEAR, playerIndex, xCoord - 4, yCoord + 10);
- add_item_pile_near(gameData, ITEM_PLANKS, 8, xCoord, yCoord);
- add_item_pile_near(gameData, ITEM_PLANKS, 4, xCoord, yCoord);
- add_item_pile_near(gameData, ITEM_STONES, 8, xCoord, yCoord);
- add_item_pile_near(gameData, ITEM_STONES, 4, xCoord, yCoord);
- add_item_pile_near(gameData, ITEM_SHOVEL, 5, xCoord, yCoord);
- add_item_pile_near(gameData, ITEM_HAMMER, 6, xCoord, yCoord);
- add_item_pile_near(gameData, ITEM_AX, 3, xCoord, yCoord);
- add_item_pile_near(gameData, ITEM_PICKAXE, 2, xCoord, yCoord);
- add_item_pile_near(gameData, ITEM_SAW, 1, xCoord, yCoord);
- }
- else if ( goodsSetting && goodsSetting != MEDIUM )// = high
- {
- add_settler_near(gameData, 3, SETTLER_SMITH, playerIndex, xCoord - 8, yCoord - 16);
- add_settler_near(gameData, 6, SETTLER_MINE_WORKER, playerIndex, xCoord - 8, yCoord - 16);
- add_settler_near(gameData, 50, SETTLER_CARRIER, playerIndex, xCoord - 8, yCoord - 16);
- add_settler_near(gameData, 12, SETTLER_SWORD, playerIndex, xCoord + 8, yCoord + 16);
- add_settler_near(gameData, 4, SETTLER_BOW, playerIndex, xCoord + 14, yCoord + 10);
- add_settler_near(gameData, 4, SETTLER_SPEAR, playerIndex, xCoord - 4, yCoord + 10);
- add_item_pile_near(gameData, ITEM_PLANKS, 8, xCoord, yCoord);
- add_item_pile_near(gameData, ITEM_PLANKS, 7, xCoord, yCoord);
- add_item_pile_near(gameData, ITEM_PLANKS, 5, xCoord, yCoord);
- add_item_pile_near(gameData, ITEM_PLANKS, 6, xCoord, yCoord);
- add_item_pile_near(gameData, ITEM_PLANKS, 4, xCoord, yCoord);
- add_item_pile_near(gameData, ITEM_STONES, 8, xCoord, yCoord);
- add_item_pile_near(gameData, ITEM_STONES, 5, xCoord, yCoord);
- add_item_pile_near(gameData, ITEM_STONES, 7, xCoord, yCoord);
- add_item_pile_near(gameData, ITEM_STONES, 6, xCoord, yCoord);
- add_item_pile_near(gameData, ITEM_STONES, 5, xCoord, yCoord);
- add_item_pile_near(gameData, ITEM_SHOVEL, 8, xCoord, yCoord);
- add_item_pile_near(gameData, ITEM_SHOVEL, 5, xCoord, yCoord);
- add_item_pile_near(gameData, ITEM_SHOVEL, 2, xCoord, yCoord);
- add_item_pile_near(gameData, ITEM_HAMMER, 8, xCoord, yCoord);
- add_item_pile_near(gameData, ITEM_HAMMER, 7, xCoord, yCoord);
- add_item_pile_near(gameData, ITEM_HAMMER, 6, xCoord, yCoord);
- add_item_pile_near(gameData, ITEM_HAMMER, 4, xCoord, yCoord);
- add_item_pile_near(gameData, ITEM_AX, 8, xCoord, yCoord);
- add_item_pile_near(gameData, ITEM_PICKAXE, 5, xCoord, yCoord);
- add_item_pile_near(gameData, ITEM_SAW, 3, xCoord, yCoord);
- add_item_pile_near(gameData, ITEM_FISHING_ROD, 2, xCoord, yCoord);
- add_item_pile_near(gameData, ITEM_SCYTHE, 3, xCoord, yCoord);
- add_item_pile_near(gameData, ITEM_COAL, 8, xCoord, yCoord);
- add_item_pile_near(gameData, ITEM_COAL, 7, xCoord, yCoord);
- add_item_pile_near(gameData, ITEM_COAL, 6, xCoord, yCoord);
- add_item_pile_near(gameData, ITEM_COAL, 5, xCoord, yCoord);
- add_item_pile_near(gameData, ITEM_IRON_ORE, 7, xCoord, yCoord);
- add_item_pile_near(gameData, ITEM_IRON_ORE, 5, xCoord, yCoord);
- add_item_pile_near(gameData, ITEM_FISH, 3, xCoord, yCoord);
- add_item_pile_near(gameData, ITEM_BREAD, 7, xCoord, yCoord);
- add_item_pile_near(gameData, ITEM_MEAT, 5, xCoord, yCoord);
- add_item_pile_near(gameData, ITEM_FISH, 4, xCoord, yCoord);
- add_item_pile_near(gameData, ITEM_BREAD, 8, xCoord, yCoord);
- add_item_pile_near(gameData, ITEM_MEAT, 3, xCoord, yCoord);
- add_settler_near(gameData, 6, SETTLER_DONKEY, playerIndex, xCoord + 3, yCoord + 6);
- }
- else // medium
- {
- add_settler_near(gameData, 2, SETTLER_SMITH, playerIndex, xCoord - 8, yCoord - 16);
- add_settler_near(gameData, 4, SETTLER_MINE_WORKER, playerIndex, xCoord - 8, yCoord - 16);
- add_settler_near(gameData, 32, SETTLER_CARRIER, playerIndex, xCoord - 8, yCoord - 16);
- add_settler_near(gameData, 10, SETTLER_SWORD, playerIndex, xCoord + 8, yCoord + 16);
- add_settler_near(gameData, 2, SETTLER_BOW, playerIndex, xCoord + 14, yCoord + 10);
- add_settler_near(gameData, 2, SETTLER_SPEAR, playerIndex, xCoord - 4, yCoord + 10);
- add_item_pile_near(gameData, ITEM_PLANKS, 8, xCoord, yCoord);
- add_item_pile_near(gameData, ITEM_PLANKS, 7, xCoord, yCoord);
- add_item_pile_near(gameData, ITEM_PLANKS, 5, xCoord, yCoord);
- add_item_pile_near(gameData, ITEM_PLANKS, 5, xCoord, yCoord);
- add_item_pile_near(gameData, ITEM_STONES, 8, xCoord, yCoord);
- add_item_pile_near(gameData, ITEM_STONES, 5, xCoord, yCoord);
- add_item_pile_near(gameData, ITEM_STONES, 7, xCoord, yCoord);
- add_item_pile_near(gameData, ITEM_STONES, 5, xCoord, yCoord);
- add_item_pile_near(gameData, ITEM_SHOVEL, 6, xCoord, yCoord);
- add_item_pile_near(gameData, ITEM_SHOVEL, 4, xCoord, yCoord);
- add_item_pile_near(gameData, ITEM_HAMMER, 8, xCoord, yCoord);
- add_item_pile_near(gameData, ITEM_HAMMER, 7, xCoord, yCoord);
- add_item_pile_near(gameData, ITEM_AX, 6, xCoord, yCoord);
- add_item_pile_near(gameData, ITEM_PICKAXE, 4, xCoord, yCoord);
- add_item_pile_near(gameData, ITEM_SAW, 2, xCoord, yCoord);
- add_item_pile_near(gameData, ITEM_FISHING_ROD, 1, xCoord, yCoord);
- add_item_pile_near(gameData, ITEM_SCYTHE, 1, xCoord, yCoord);
- add_item_pile_near(gameData, ITEM_FISH, 3, xCoord, yCoord);
- add_item_pile_near(gameData, ITEM_BREAD, 7, xCoord, yCoord);
- add_item_pile_near(gameData, ITEM_MEAT, 5, xCoord, yCoord);
- add_item_pile_near(gameData, ITEM_COAL, 8, xCoord, yCoord);
- add_item_pile_near(gameData, ITEM_COAL, 7, xCoord, yCoord);
- add_item_pile_near(gameData, ITEM_IRON_ORE, 5, xCoord, yCoord);
- add_settler_near(gameData, 4, SETTLER_DONKEY, playerIndex, xCoord + 3, yCoord + 6);
- }
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