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- //The points
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- Points.Add(FVector(- 113.221483794f, - 2116.22339513f, 100.0f));
- Points.Add(FVector(- 192.016146765f, - 2089.69664052f, 100.0f));
- Points.Add(FVector(- 227.372422737f, - 2081.36754176f, 100.0f));
- Points.Add(FVector(- 301.58561827f, - 2079.99980225f, 100.0f));
- Points.Add(FVector(- 332.817482083f, - 2043.57597696f, 100.0f));
- Points.Add(FVector(- 374.512295924f, - 2067.85947061f, 100.0f));
- Points.Add(FVector(- 404.50406594f, - 2027.79844243f, 100.0f));
- Points.Add(FVector(- 438.644084948f, - 2017.61838048f, 100.0f));
- Points.Add(FVector(- 500.764236387f, - 1967.26591481f, 100.0f));
- Points.Add(FVector(- 538.58943056f, - 1969.17334821f, 100.0f));
- Points.Add(FVector(- 575.096469196f, - 1971.06560358f, 100.0f));
- Points.Add(FVector(- 610.670125769f, - 1964.78707434f, 100.0f));
- Points.Add(FVector(- 650.889611328f, - 1970.27097473f, 100.0f));
- Points.Add(FVector(- 696.238332345f, - 1990.23225644f, 100.0f));
- Points.Add(FVector(- 726.983184905f, - 1965.62038842f, 100.0f));
- Points.Add(FVector(- 769.451482192f, - 1977.04493286f, 100.0f));
- Points.Add(FVector(- 808.953646289f, - 1975.80844167f, 100.0f));
- Points.Add(FVector(- 844.258422842f, - 1965.06470071f, 100.0f));
- Points.Add(FVector(- 874.362378393f, - 1936.7796548f, 100.0f));
- Points.Add(FVector(- 959.143267409f, - 1940.94543782f, 100.0f));
- Points.Add(FVector(- 1026.48780427f, - 1907.89020588f, 100.0f));
- Points.Add(FVector(- 1068.79513515f, - 1901.16752525f, 100.0f));
- Points.Add(FVector(- 1109.01121201f, - 1894.52281436f, 100.0f));
- Points.Add(FVector(- 1149.18279384f, - 1885.66883859f, 100.0f));
- Points.Add(FVector(- 1189.14280469f, - 1876.72918999f, 100.0f));
- Points.Add(FVector(- 1223.91468772f, - 1859.03090337f, 100.0f));
- Points.Add(FVector(- 1272.11662899f, - 1860.70827435f, 100.0f));
- Points.Add(FVector(- 1314.08999293f, - 1851.88364996f, 100.0f));
- Points.Add(FVector(- 1338.50265233f, - 1818.19847987f, 100.0f));
- Points.Add(FVector(- 1381.75010985f, - 1808.88935439f, 100.0f));
- Points.Add(FVector(- 1441.35579738f, - 1820.1693679f, 100.0f));
- Points.Add(FVector(- 1484.30403517f, - 1809.63581451f, 100.0f));
- Points.Add(FVector(- 1533.48084426f, - 1802.43134413f, 100.0f));
- Points.Add(FVector(- 1574.47316466f, - 1788.44396509f, 100.0f));
- Points.Add(FVector(- 1617.74247562f, - 1774.17876286f, 100.0f));
- Points.Add(FVector(- 1671.77088856f, - 1769.39400888f, 100.0f));
- Points.Add(FVector(- 1718.78556826f, - 1755.74063299f, 100.0f));
- Points.Add(FVector(- 1761.74335881f, - 1739.78054296f, 100.0f));
- Points.Add(FVector(- 1810.76302938f, - 1725.87354734f, 100.0f));
- Points.Add(FVector(- 1868.01650038f, - 1719.23410763f, 100.0f));
- Points.Add(FVector(- 1919.87957449f, - 1705.11069492f, 100.0f));
- Points.Add(FVector(- 1979.71204498f, - 1697.38041742f, 100.0f));
- Points.Add(FVector(- 2029.76189115f, - 1680.65737964f, 100.0f));
- Points.Add(FVector(- 2098.95164163f, - 1678.00910862f, 100.0f));
- Points.Add(FVector(- 2152.37968111f, - 1658.11661482f, 100.0f));
- Points.Add(FVector(- 2215.10558441f, - 1645.6450103f, 100.0f));
- Points.Add(FVector(- 2280.27717757f, - 1633.08253189f, 100.0f));
- Points.Add(FVector(- 2337.85490354f, - 1613.34271003f, 100.0f));
- Points.Add(FVector(- 2409.77504837f, - 1602.56675875f, 100.0f));
- Points.Add(FVector(- 2477.81438127f, - 1585.19971675f, 100.0f));
- Points.Add(FVector(- 2543.21231184f, - 1566.12473942f, 100.0f));
- Points.Add(FVector(- 2633.40053007f, - 1557.97038185f, 100.0f));
- Points.Add(FVector(- 2676.27394353f, - 1520.91447547f, 100.0f));
- Points.Add(FVector(- 2761.03818976f, - 1506.93011274f, 100.0f));
- Points.Add(FVector(- 2863.33484298f, - 1498.50646962f, 100.0f));
- Points.Add(FVector(- 2945.77324448f, - 1475.73627543f, 100.0f));
- Points.Add(FVector(- 3032.90469415f, - 1454.75193029f, 100.0f));
- Points.Add(FVector(- 3124.29127808f, - 1430.00000341f, 100.0f));
- Points.Add(FVector(- 3224.75256206f, - 1410.53570531f, 100.0f));
- Points.Add(FVector(- 3327.71531828f, - 1385.83307905f, 100.0f));
- Points.Add(FVector(- 3436.09230002f, - 1362.17978558f, 100.0f));
- Points.Add(FVector(- 3538.42633259f, - 1331.76936868f, 100.0f));
- Points.Add(FVector(- 3645.1955497f, - 1299.78821522f, 100.0f));
- Points.Add(FVector(- 3803.42207066f, - 1280.68579866f, 100.0f));
- Points.Add(FVector(- 3935.51993171f, - 1249.12924357f, 100.0f));
- Points.Add(FVector(- 4062.99834093f, - 1213.16303278f, 100.0f));
- Points.Add(FVector(- 4191.65395752f, - 1172.30258483f, 100.0f));
- Points.Add(FVector(- 4380.49298043f, - 1144.35025162f, 100.0f));
- Points.Add(FVector(- 4536.29467825f, - 1090.37646807f, 100.0f));
- Points.Add(FVector(- 4754.27392736f, - 1055.35748619f, 100.0f));
- Points.Add(FVector(- 4992.65151353f, - 1018.60253017f, 100.0f));
- Points.Add(FVector(- 5104.05108913f, - 948.859699609f, 100.0f));
- Points.Add(FVector(- 5104.28799298f, - 855.595894546f, 100.0f));
- Points.Add(FVector(- 5052.38753798f, - 755.084376756f, 100.0f));
- Points.Add(FVector(- 4987.82075959f, - 653.891673146f, 100.0f));
- Points.Add(FVector(- 5002.19919901f, - 567.165086973f, 100.0f));
- Points.Add(FVector(- 4995.15970016f, - 478.229620431f, 100.0f));
- Points.Add(FVector(- 4842.93879947f, - 375.832455429f, 100.0f));
- Points.Shrink();
- //The spawning algorithm. The TArray Walls is the point above.
- while (NextCorner < Walls.Num()) {
- SpawnObj();
- }
- UWorld* const World = GetWorld();
- if (World) {
- if (SpawnWallPart != NULL) {
- FActorSpawnParameters SpawnParams;
- SpawnParams.Owner = this;
- SpawnParams.Instigator = Instigator;
- FVector SpawnLocation = getSpawnLocation();
- FRotator SpawnRotation;
- SpawnRotation.Yaw = std::rand();
- SpawnRotation.Pitch = std::rand();
- SpawnRotation.Roll = std::rand();
- AwallPart* const SpawnedWallPart = World->SpawnActor<AwallPart>((UClass*)SpawnWallPart, SpawnLocation,
- SpawnRotation, SpawnParams);
- }
- }
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