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- switch (programState)
- {
- case 0:
- gui::button firstButton("Nowa gra", font, sf::Vector2f(x, y), gui::style::save);
- gui::button secondButton("Zaladuj zapisana gre", font, sf::Vector2f(x, (y + heightDifference)), gui::style::save);
- gui::button thirdButton("Wyniki", font, sf::Vector2f(x, (y + heightDifference * 2)), gui::style::save);
- gui::button fourthButton("Ustawienia", font, sf::Vector2f(x, (y + heightDifference * 3)), gui::style::save);
- gui::button fifthButton("Wyjscie", font, sf::Vector2f(x, (y + heightDifference * 4)), gui::style::save);
- menu.emplace_back(firstButton);
- menu.emplace_back(secondButton);
- menu.emplace_back(thirdButton);
- menu.emplace_back(fourthButton);
- menu.emplace_back(fifthButton);
- break;
- case 1:
- gui::button firstButton("Losowa generacja nazwy", font, sf::Vector2f(x, y), gui::style::save);
- gui::button secondButton("Wygenerowanie losowego ziarna", font, sf::Vector2f(x, (y + heightDifference)), gui::style::save);
- gui::button thirdButton("Wybranie wielkosci mapy", font, sf::Vector2f(x, (y + heightDifference * 2)), gui::style::save);
- gui::button fourthButton("Rozpoczecie gry", font, sf::Vector2f(x, (y + heightDifference * 3)), gui::style::save);
- menu.emplace_back(firstButton);
- menu.emplace_back(secondButton);
- menu.emplace_back(thirdButton);
- menu.emplace_back(fourthButton);
- break;
- case 2:
- gui::button firstButton("Wybor zapisu", font, sf::Vector2f(x, y), gui::style::save);
- gui::button secondButton("Dalsze granie", font, sf::Vector2f(x, (y + heightDifference)), gui::style::save);
- menu.emplace_back(firstButton);
- menu.emplace_back(secondButton);
- break;
- }```
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