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  1. Starting fastman92 limit adjuster 3.45, compilation time: Jun 30 2016 23:08:19
  2. Please visit http://fastman92.ml
  3.  
  4. Game detected: GTA SA 1.0 HOODLUM 14383616 bytes
  5. Global exception handler has been registered.
  6. ---------------------------------------------
  7. IPL ID limit > 256 check disabled. Game may have some bugs if ID IPL limit is increased.
  8. At least one ID limit is changed. ModelIDlimit::PatchModelPtrsLimit will do a job.
  9. Count of file IDs is over 32767 and requires unsigned ID. Applying unsigned ID patches.
  10. Count of file IDs is over 65535 and base ID of CStreamingInfo requires __int32. Applying __int32 base ID patches.
  11. COL ID limit is over 256 and requires something more than unsigned __int8. Applying unsigned __int16 patches.
  12.  
  13. New ID limits:
  14. 0 - 59999 (60000) - DFF models defined within IDE files
  15. 60000 - 125499 (65500) - TXD texture archives.
  16. 125500 - 185499 (60000) - COL collision archives.
  17. 185500 - 186523 (1024) - IPL Binary IPL files.
  18. 186524 - 190619 (4096) - DAT files limited to nodes*.dat
  19. 190620 - 196119 (5500) - IFP animation archives.
  20. 196120 - 204242 (8123) - RRR car recordings, carrec*.rrr files
  21. 204243 - 204369 (127) - SCM scripts
  22. 204370 - 204371 (2) - Loaded list
  23. 204372 - 204373 (2) - Requested list
  24. 204374 - count of all file IDs
  25.  
  26.  
  27. Addresses:
  28. CStreaming::ms_modelInfoPtrs: 0x18EC590
  29. CStreaming::ms_aInfoForModel: 0x4C1000C
  30. CAnimManager::ms_aAnimBlocks: 0x1926F14
  31. CVehicleRecording::StreamingArray: 0x1951E98
  32. CTheScripts::StreamedScripts: 0x500F00C
  33.  
  34. Format of new savefiles will be different: patch for block of IPL flags is applied! Number of IPL flags will depend on current IPL ID limit.
  35. Format of new savefiles will be different: patch for enhanced format of model flags block is applied!
  36. Format of new savefiles will be different: patch for save game of variable length is applied!
  37. ---------------------------------------------
  38. Modified count of killable model IDs: 42000
  39. ---------------------------------------------
  40. Format of new savefiles will be different: patch for car generators with CCarGenerator_extended structure is applied!
  41. Format of new savefiles will be different: patch for save game of variable length is applied!
  42. Modified limit Car generators to: 65534 Is CCarGenerator_extended structure used: 1
  43. ---------------------------------------------
  44. Modified limit of number of process counter passes for car generators to 6
  45. ---------------------------------------------
  46. Applied patch to make car generator accept any vehicle ID that meets a condition (ID == -1 || ID >= 10).
  47. ---------------------------------------------
  48. Tracks*.dat coordinate limit patch enabled.
  49. Number of tracks.dat files set to 6
  50. Renderware world map size set to 48000 x 48000
  51. Radar map size set to 48000 x 48000
  52. Water map size set to 48000 x 48000
  53. World map size set to 48000 x 48000
  54. Paths limit patch enabled.
  55. Paths map size set to 48000 x 48000
  56.  
  57. Radar info:
  58. Number of radar tiles per dimension: 96
  59. Total number of radar tiles: 9216
  60.  
  61. Water info:
  62. Water map size: 48000 x 48000
  63. Number of water blocks per dimension: 96
  64. Total number of water blocks: 9216
  65.  
  66. World map info info:
  67. World map size: 48000 x 48000
  68.  
  69. World sectors:
  70. CWorld::ms_aSectors
  71. type: buildings, dummies
  72. count: 960 * 960 = 921600
  73. sector area: 50 x 50
  74.  
  75. CWorld::ms_aLodPtrLists
  76. type: lod
  77. count: 240 * 240 = 57600
  78. sector area: 200 x 200
  79.  
  80. CWorld::ms_aRepeatSectors
  81. type: vehicles, peds, object
  82. count: 16 * 16 = 256
  83.  
  84.  
  85.  
  86. Paths info:
  87. ThePaths: 0x5B2000C
  88. Number of path tiles per dimension: 64
  89. Total number of path tiles: 4096
  90. ---------------------------------------------
  91. Enabling handling.cfg limit adjuster.
  92. New limits:
  93. Number of standard lines = 510
  94. Number of bike lines = 333
  95. Number of flying lines = 244
  96. Number of boat lines = 122
  97. Number of animation group lines = 30
  98.  
  99. &mod_HandlingManager = 0x5045060, sizeof(mod_HandlingManager) = 0x2C220
  100. sizeof_cHandlingDataMgr_header = 0x68
  101. sizeof(tHandlingData_extended) = 0x100
  102. ---------------------------------------------
  103. Modified limit of DYNAMIC LIMITS: VehicleStructs to: 15050
  104. ---------------------------------------------
  105. Modified limit of rwObjectInstances to: 27500
  106. ---------------------------------------------
  107. Modified limit of matrices to: 55000
  108. ---------------------------------------------
  109. Modified limit of DYNAMIC LIMITS: PtrNode Singles to: 1770000
  110. ---------------------------------------------
  111. Modified limit of DYNAMIC LIMITS: PtrNode Doubles to: 128000
  112. ---------------------------------------------
  113. Modified limit of DYNAMIC LIMITS: EntryInfoNodes to: 15000
  114. ---------------------------------------------
  115. Modified limit of DYNAMIC LIMITS: Peds to: 540
  116. ---------------------------------------------
  117. Modified limit of DYNAMIC LIMITS: Objects to: 22350
  118. ---------------------------------------------
  119. Modified limit of DYNAMIC LIMITS: Tasks to: 7500
  120. ---------------------------------------------
  121. Modified limit of DYNAMIC LIMITS: Events to: 5200
  122. ---------------------------------------------
  123. Modified limit of DYNAMIC LIMITS: PointRoute to: 5532
  124. ---------------------------------------------
  125. Modified limit of DYNAMIC LIMITS: PatrolRoute to: 5532
  126. ---------------------------------------------
  127. Modified limit of DYNAMIC LIMITS: NodeRoute to: 4096
  128. ---------------------------------------------
  129. Modified limit of DYNAMIC LIMITS: TaskAllocator to: 256
  130. ---------------------------------------------
  131. Modified limit of DYNAMIC LIMITS: PedIntelligence to: 8123
  132. ---------------------------------------------
  133. Modified limit of DYNAMIC LIMITS: PedAttractors to: 512
  134. ---------------------------------------------
  135. Modified limit of DYNAMIC LIMITS: QuadTreeNodes to: 24400
  136. ---------------------------------------------
  137. Modified limit of DYNAMIC LIMITS: Collision links to: 79550
  138. ---------------------------------------------
  139. Modified limit of DYNAMIC LIMITS: ColModels to: 128000
  140. ---------------------------------------------
  141. Modified limit of DYNAMIC MODELS: CustomEnvMapPipeMatDataPool to: 8123
  142. ---------------------------------------------
  143. Modified limit of DYNAMIC MODELS: CustomEnvMapPipeAtmDataPool to: 4096
  144. ---------------------------------------------
  145. Modified limit of DYNAMIC MODELS: CustomSpecMapPipeMaterialDataPool to: 19666
  146. ---------------------------------------------
  147. Modified limit of IPL:inst, buildings to: 1250000
  148. ---------------------------------------------
  149. Modified limit of IPL:inst, dummies to: 155500
  150. ---------------------------------------------
  151. Modified limit of IPL: inst per file to: 24000
  152. ---------------------------------------------
  153. Modified limit of IPL: entity index array to: 1240
  154. ---------------------------------------------
  155. Format of new savefiles will be different: patch for save game of variable length is applied!
  156. Modified limit of IPL:map zones to: 812
  157. ---------------------------------------------
  158. Format of new savefiles will be different: patch for save game of variable length is applied!
  159. Modified limit of IPL:navigation zones to: 1888
  160. ---------------------------------------------
  161. Modified limit of IPL:interior occluders to: 2940
  162. ---------------------------------------------
  163. Modified limit of IPL:occluders to: 15000
  164. ---------------------------------------------
  165. Modified limit of IPL:Timecycle modifiers to: 15000
  166. ---------------------------------------------
  167. Modified limit of 'IPL:CULL mirror attribute zones' to: 9072
  168. ---------------------------------------------
  169. Modified limit of 'IPL:CULL tunnel attribute zones' to: 8400
  170. ---------------------------------------------
  171. Modified limit of 'IPL:CULL attribute zones' to: 65000
  172. ---------------------------------------------
  173. Modified limit of IPL:Stunt jumps to: 9000
  174. ---------------------------------------------
  175. Modified limit of IPL:Entry exits to: 1500
  176. ---------------------------------------------
  177. Modified limit of IPL:AUZO boxes to: 512 Is extended structure used: 1
  178. ---------------------------------------------
  179. Format of new savefiles will be different: patch for save game of variable length is applied!
  180. Format of new savefiles will be different: patch for pickups is applied.
  181.  
  182. Modified limit of 'IPL:PICK' to: 16000, pickups collected: 40
  183. ---------------------------------------------
  184. Modified limit of IDE:objs:type1 section to 28000
  185. ---------------------------------------------
  186. Modified limit of IDE:objs:type2 section to 2070
  187. ---------------------------------------------
  188. Modified limit of IDE:hier section to 992
  189. ---------------------------------------------
  190. Modified limit of IDE:tobj section to 9999
  191. ---------------------------------------------
  192. Modified limit of IDE:cars section to 7000
  193. ---------------------------------------------
  194. Modified limit of IDE:peds section to 1800
  195. ---------------------------------------------
  196. Modified limit of IDE:weap section to 251
  197. ---------------------------------------------
  198. Modified limit of IDE:2DFX section to 2500
  199. ---------------------------------------------
  200. Enabled handling of new enhanced IMG archives.
  201. ---------------------------------------------
  202. Modified limit of DIRECTORY LIMITS: Extra to: 28750
  203. ---------------------------------------------
  204. Modified limit of DIRECTORY LIMITS: Clothes directory to: 2950
  205. ---------------------------------------------
  206. Modified limit of WATER LIMITS -> Water triangles to: 999
  207. ---------------------------------------------
  208. Modified limit of WATER LIMITS -> Water quads to: 8888
  209. ---------------------------------------------
  210. Modified limit of WATER LIMITS -> Water quads and triangles list triangles to: 9999
  211. ---------------------------------------------
  212. Modified limit of WATER LIMITS -> Water vertices to: 9999
  213. ---------------------------------------------
  214. Streaming memory available limit set to 2147483648 bytes (2048 MB)
  215. ---------------------------------------------
  216. Modified limit of 'Number of requested models above which the game considers loading very busy' to: 20
  217. ---------------------------------------------
  218. Modified script space limits:
  219. - max size of MAIN segment from main.scm: 2000000 bytes
  220. - max size of mission from main.scm: 256000 bytes
  221. Total size of CTheScripts::ScriptSpace: 2256000 bytes
  222. ---------------------------------------------
  223. Modified limit of SCM LIMITS: Running scripts to: 127
  224. ---------------------------------------------
  225. Modified limit of SCM LIMITS: Mission cleanup to: 512
  226. ---------------------------------------------
  227. Modified limit of SCM LIMITS: Max number of used objects to: 12048
  228. ---------------------------------------------
  229. Modified limit of SCM LIMITS: Switch jump table cases to: 12048
  230. ---------------------------------------------
  231. Modified limit of RENDERER: Invisible entity pointers to: 7500
  232. ---------------------------------------------
  233. Modified limit of RENDERER: Visible LOD pointers to: 15000
  234. ---------------------------------------------
  235. Modified limit of RENDERER: Visible entity pointers to: 7500
  236. ---------------------------------------------
  237. Modified limit of VISIBILITY: Alpha list limit to: 1750
  238. ---------------------------------------------
  239. Modified limit of VISIBILITY: Alpha boat atomic list to: 1750
  240. ---------------------------------------------
  241. Modified limit of VISIBILITY: Alpha entity list limit to: 5575
  242. ---------------------------------------------
  243. Modified limit of VISIBILITY: Alpha really draw last list limit to: 250
  244. ---------------------------------------------
  245. Modified limit of VISIBILITY: Alpha really draw last list limit to: 2500
  246. ---------------------------------------------
  247. Modified limit of VISIBILITY: Weapon peds for PC limit to: 250
  248. ---------------------------------------------
  249. Modified limit of OTHER LIMITS: References to: 17000
  250. ---------------------------------------------
  251. Modified limit of OTHER LIMITS: Coronas to: 4096
  252. ---------------------------------------------
  253. Modified limit of OTHER LIMITS: Object info entries to: 512
  254. ---------------------------------------------
  255. Modified limit of OTHER LIMITS: Vehicle colors to: 2048
  256. ---------------------------------------------
  257. Format of new savefiles will be different: patch for save game of variable length is applied!
  258. Format of new savefiles will be different: patch for radar traces is applied.
  259.  
  260. Modified limit of OTHER LIMITS: Radar traces to: 4096
  261. ---------------------------------------------
  262. Modified limit of OTHER LIMITS: Number of plate textures: 8
  263. ---------------------------------------------
  264. Vehicle special features are enabled
  265. Number of hydra vehicles = 5
  266. Hydra 0 = 520
  267. Hydra 1 = 6537
  268. Hydra 2 = 6538
  269. Hydra 3 = 6679
  270. Hydra 4 = 6720
  271. Number of ZR350 vehicles = 5
  272. ZR350 0 = 477
  273. ---------------------------------------------
  274. Level limit is enabled
  275.  
  276. Number of levels = 9
  277. Cop car level 0 = 599
  278. Cop car level 1 = 596
  279. Cop car level 2 = 597
  280. Cop car level 3 = 598
  281. Cop car level 4 = 1326
  282. Cop car level 5 = 1573
  283. Cop car level 6 = 6703
  284. Cop car level 7 = 6754
  285. Cop car level 8 = 6685
  286. Cop bike = 523
  287.  
  288. Cop ped level 0 = 283
  289. Cop ped level 1 = 280
  290. Cop ped level 2 = 281
  291. Cop ped level 3 = 282
  292. Cop ped level 4 = 6755
  293. Cop ped level 5 = 6015
  294. Cop ped level 6 = 6721
  295. Cop ped level 7 = 6775
  296. Cop ped level 8 = 283
  297. Cop ped bike = 284
  298.  
  299. Ambulance level 0 = -1
  300. Ambulance level 1 = 416
  301. Ambulance level 2 = 416
  302. Ambulance level 3 = 416
  303. Ambulance level 4 = 6553
  304. Ambulance level 5 = 5690
  305. Ambulance level 6 = 6684
  306. Ambulance level 7 = 6757
  307. Ambulance level 8 = 6688
  308.  
  309. Medic level 0 = -1
  310. Medic level 1 = 274
  311. Medic level 2 = 275
  312. Medic level 3 = 276
  313. Medic level 4 = 6701
  314. Medic level 5 = 18723
  315. Medic level 6 = 6722
  316. Medic level 7 = 274
  317. Medic level 8 = 274
  318.  
  319. Fire engine level 0 = -1
  320. Fire engine level 1 = 407
  321. Fire engine level 2 = 407
  322. Fire engine level 3 = 407
  323. Fire engine level 4 = 6662
  324. Fire engine level 5 = 6603
  325. Fire engine level 6 = 6689
  326. Fire engine level 7 = 6758
  327. Fire engine level 8 = 6690
  328.  
  329. Fireman level 0 = -1
  330. Fireman level 1 = 277
  331. Fireman level 2 = 279
  332. Fireman level 3 = 278
  333. Fireman level 4 = 278
  334. Fireman level 5 = 18668
  335. Fireman level 6 = 6723
  336. Fireman level 7 = 6777
  337. Fireman level 8 = 277
  338.  
  339. Number of cab drivers for level 0 = 0
  340. Number of cab drivers for level 1 = 2
  341. Cab driver level 1 place 0 = 262
  342. Cab driver level 1 place 1 = 261
  343. Number of cab drivers for level 2 = 2
  344. Cab driver level 2 place 0 = 220
  345. Cab driver level 2 place 1 = 234
  346. Number of cab drivers for level 3 = 2
  347. Cab driver level 3 place 0 = 182
  348. Cab driver level 3 place 1 = 206
  349. Number of cab drivers for level 4 = 2
  350. Cab driver level 4 place 0 = 18833
  351. Cab driver level 4 place 1 = 18833
  352. Number of cab drivers for level 5 = 2
  353. Cab driver level 5 place 0 = 18684
  354. Cab driver level 5 place 1 = 18750
  355. Number of cab drivers for level 6 = 2
  356. Cab driver level 6 place 0 = 234
  357. Cab driver level 6 place 1 = 234
  358. Number of cab drivers for level 7 = 2
  359. Cab driver level 7 place 0 = 262
  360. Cab driver level 7 place 1 = 261
  361. Number of cab drivers for level 8 = 2
  362. Cab driver level 8 place 0 = 262
  363. Cab driver level 8 place 1 = 261
  364. ---------------------------------------------
  365. Modified limit of hospital restarts to: 256
  366. ---------------------------------------------
  367. Modified limit of police restarts to: 256
  368. ---------------------------------------------
  369. SPECIAL: Plane speed limit disabled.
  370. ---------------------------------------------
  371. SPECIAL -> Make save of variable size is active.
  372. Format of new savefiles will be different: patch for save game of variable length is applied!
  373. ---------------------------------------------
  374. SPECIAL: Make paintjobs work for any ID applied.
  375. ---------------------------------------------
  376. SPECIAL: Fix streaming memory bug applied.
  377. ---------------------------------------------
  378. Error reporting going to be applied.
  379. GTA_ERROR_ATTEMPT_TO_LOAD_OBJET_INSTANCE_WITH_UNDEFINED_ID enabled.
  380. GTA_ERROR_MODEL_DOES_NOT_HAVE_COLLISION_LOADED enabled.
  381. GTA_ERROR_CAR_GENERATOR_LIMIT_EXCEEDED enabled.
  382. GTA_ERROR_IMG_ARCHIVE_NEEDS_REBUILDING enabled.
  383. GTA_ERROR_REQUESTED_FILE_DOES_NOT_EXIST enabled.
  384. Error reporting is applied now.
  385. ---------------------------------------------
  386. Debugging output is enabled now. Use debugger to catch messages.
  387. ---------------------------------------------
  388. "Enable logging of files loaded" is enabled now.
  389. ---------------------------------------------
  390. Weapon type loader is enabled. NumberOfWeaponTypes = 512.
  391. Melee combo type loader is enabled. Max number of melee combos = 512.
  392. ---------------------------------------------
  393. Roadblox.dat better loader is enabled.
  394. ---------------------------------------------
  395. Train type carriages loader is enabled. ms_numberOfTypeIDs = 19, ms_maxNumberOfVehiclesForType = 18.
  396. ---------------------------------------------
  397. Radar blip sprite filename loader: config was loaded. ms_numberOfTypeIDs = 106
  398. ---------------------------------------------
  399. CThePluginPatches::RegisterPatcher executed.
  400. ---------------------------------------------
  401. Number of memory changes made: 9318
  402. ---------------------------------------------
  403. CThePatches: CLEO library 4.3.16 has been detected and patched!
  404.  
  405. Game crashed unfortunately, here's a crash log:
  406. Current process ID: 1484
  407. Current thread ID: 5096
  408. Last file to be loaded: DATA\DEFAULT.DAT
  409. Last library loaded: C:\WINDOWS\system32\QuickTime.qts
  410. Exception address: 0x01A50000 (module not found)
  411. Exception code: 0xC0000005
  412. Exception name: EXCEPTION_ACCESS_VIOLATION
  413. Inaccessible memory address: 0x1A50000
  414.  
  415. General registers:
  416. EAX: 0x00000001 (1)
  417. EBX: 0x00000000 (0)
  418. ECX: 0x00000001 (1)
  419. EDX: 0x7FFDD000 (2147340288)
  420. ESI: 0x00B71848 (11999304)
  421. EDI: 0x008E2C90 (9317520)
  422. EBP: 0x040B38A8 (67844264)
  423. ESP: 0x0028FD58 (2686296)
  424. EIP: 0x01A50000 (27590656)
  425. EFL: 0x00010202 (66050)
  426.  
  427. Segment registers:
  428. CS: 0023
  429. DS: 002B
  430. ES: 002B
  431. FS: 0053
  432. GS: 002B
  433. SS: 002B
  434.  
  435. FPU registers:
  436. ST0: 0.000000 bytes: 00 00 00 00 00 00 00 00 00 00
  437. ST1: 1.000000 bytes: 00 00 00 00 00 00 00 80 FF 3F
  438. ST2: 0.000000 bytes: 00 00 00 00 00 00 00 00 00 00
  439. ST3: 0.000000 bytes: 00 00 00 00 00 00 00 00 00 00
  440. ST4: 0.000000 bytes: 00 00 00 00 00 00 00 00 00 00
  441. ST5: 0.000000 bytes: 00 00 00 00 00 00 00 00 00 00
  442. ST6: 1000.000000 bytes: 00 00 00 00 00 00 00 FA 08 40
  443. ST7: 0.000000 bytes: 00 00 00 00 00 00 00 00 00 00
  444. CTRL: 007F
  445. STAT: 0030
  446. TAGS: FFFF
  447.  
  448. MMX registers, 8 bytes:
  449. MM0: 00 00 00 00 00 00 00 00
  450. MM1: 00 00 00 00 00 00 00 80
  451. MM2: 00 00 00 00 00 00 00 00
  452. MM3: 00 00 00 00 00 00 00 00
  453. MM4: 00 00 00 00 00 00 00 00
  454. MM5: 00 00 00 00 00 00 00 00
  455. MM6: 00 00 00 00 00 00 00 FA
  456. MM7: 00 00 00 00 00 00 00 00
  457.  
  458. XMM registers, 16 bytes:
  459. XMM0: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
  460. XMM1: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
  461. XMM2: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
  462. XMM3: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
  463. XMM4: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
  464. XMM5: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
  465. XMM6: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
  466. XMM7: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
  467.  
  468. Module list
  469. ; Path Module file size Base Size of image Entry point
  470. C:\PROGRA~2\ROCKST~1\GTASAN~1\gta_sa.exe 14383616 0x00400000 0x01177000 0x00824570
  471. C:\WINDOWS\SYSTEM32\ntdll.dll 1502000 0x77A60000 0x0016F000 0x00000000
  472. C:\WINDOWS\SYSTEM32\KERNEL32.DLL 1040384 0x75250000 0x00140000 0x75267C90
  473. C:\WINDOWS\SYSTEM32\KERNELBASE.dll 862720 0x778B0000 0x000D7000 0x778BF6A0
  474. C:\PROGRA~1\AVASTS~1\Avast\aswhookx.dll 198392 0x6F470000 0x0002F000 0x6F479DD0
  475. C:\WINDOWS\system32\apphelp.dll 642560 0x72360000 0x000A0000 0x72363570
  476. C:\WINDOWS\AppPatch\AcLayers.DLL 332800 0x6F1B0000 0x00277000 0x6F1B1E70
  477. C:\WINDOWS\SYSTEM32\msvcrt.dll 800008 0x771D0000 0x000C3000 0x771DE140
  478. C:\WINDOWS\SYSTEM32\USER32.dll 1376768 0x77740000 0x00153000 0x777558A0
  479. C:\WINDOWS\SYSTEM32\GDI32.dll 1084928 0x76D40000 0x0010C000 0x76D490A0
  480. C:\WINDOWS\SYSTEM32\SHELL32.dll 19788672 0x75580000 0x012BA000 0x7559AAE0
  481. C:\WINDOWS\SYSTEM32\SHLWAPI.dll 278352 0x76F00000 0x00045000 0x76F06E80
  482. C:\WINDOWS\SYSTEM32\OLEAUT32.dll 612096 0x76E50000 0x00097000 0x76E54F60
  483. C:\WINDOWS\SYSTEM32\MPR.dll 87224 0x71690000 0x00016000 0x71691270
  484. C:\WINDOWS\SYSTEM32\SETUPAPI.dll 1782912 0x77580000 0x001B1000 0x77581F20
  485. C:\WINDOWS\SYSTEM32\sfc.dll 3072 0x70CA0000 0x00003000 0x00000000
  486. C:\WINDOWS\SYSTEM32\WINSPOOL.DRV 397824 0x70EF0000 0x00065000 0x70EF1CB0
  487. C:\WINDOWS\SYSTEM32\RPCRT4.dll 747520 0x754C0000 0x000BA000 0x754EB240
  488. C:\WINDOWS\SYSTEM32\combase.dll 1566032 0x76BB0000 0x0017D000 0x76BBAD20
  489. C:\WINDOWS\SYSTEM32\CFGMGR32.dll 241168 0x75480000 0x0003C000 0x754819E0
  490. C:\WINDOWS\SYSTEM32\SspiCli.dll 104960 0x769C0000 0x0001E000 0x769CB290
  491. C:\WINDOWS\SYSTEM32\sfc_os.DLL 42496 0x70C20000 0x0000F000 0x70C21160
  492. C:\WINDOWS\SYSTEM32\CRYPTBASE.dll 30984 0x75240000 0x0000A000 0x752410D0
  493. C:\WINDOWS\SYSTEM32\sechost.dll 257216 0x76F50000 0x00041000 0x76F513E0
  494. C:\WINDOWS\SYSTEM32\bcryptPrimitives.dll 340880 0x751E0000 0x00054000 0x751E24F0
  495. C:\WINDOWS\AppPatch\AcGenral.DLL 2490368 0x6CE40000 0x00266000 0x6CE459A0
  496. C:\WINDOWS\SYSTEM32\UxTheme.dll 949760 0x71720000 0x000ED000 0x71729FD0
  497. C:\WINDOWS\SYSTEM32\WINMM.dll 136840 0x6FED0000 0x00023000 0x6FED3B10
  498. C:\WINDOWS\SYSTEM32\samcli.dll 64512 0x6ED70000 0x00013000 0x6ED713A0
  499. C:\WINDOWS\SYSTEM32\ole32.dll 1213792 0x770A0000 0x00129000 0x770A45F0
  500. C:\WINDOWS\SYSTEM32\MSACM32.dll 89816 0x703A0000 0x00017000 0x703A1350
  501. C:\WINDOWS\SYSTEM32\VERSION.dll 26304 0x74A40000 0x00008000 0x74A41180
  502. C:\WINDOWS\SYSTEM32\USERENV.dll 98152 0x74300000 0x0001B000 0x74301CA0
  503. C:\WINDOWS\SYSTEM32\dwmapi.dll 102728 0x6FF20000 0x0001A000 0x6FF21EE0
  504. C:\WINDOWS\SYSTEM32\urlmon.dll 1314816 0x70DA0000 0x0014B000 0x70DA2B80
  505. C:\WINDOWS\SYSTEM32\ADVAPI32.dll 507176 0x753C0000 0x0007C000 0x753C1F10
  506. C:\WINDOWS\SYSTEM32\WINMMBASE.dll 134280 0x6FE50000 0x00023000 0x6FE51570
  507. C:\WINDOWS\SYSTEM32\profapi.dll 52152 0x742E0000 0x0000F000 0x742E11D0
  508. C:\WINDOWS\SYSTEM32\iertutil.dll 2290176 0x74320000 0x00235000 0x74323B90
  509. C:\WINDOWS\SYSTEM32\WININET.dll 2767872 0x74790000 0x002AB000 0x74792A70
  510. C:\WINDOWS\SYSTEM32\DEVOBJ.dll 127552 0x71DC0000 0x00021000 0x71DC1370
  511. C:\WINDOWS\SYSTEM32\SHCORE.DLL 560392 0x73420000 0x0008B000 0x734234D0
  512. C:\WINDOWS\SYSTEM32\SortServer2003Compat.dll 40960 0x70300000 0x0000E000 0x70308E00
  513. C:\WINDOWS\system32\IMM32.DLL 141312 0x773C0000 0x00027000 0x773C13A0
  514. C:\WINDOWS\SYSTEM32\MSCTF.dll 1124376 0x772A0000 0x00112000 0x772A30C0
  515. C:\PROGRA~2\ROCKST~1\GTASAN~1\VORBIS~1.DLL 53760 0x6F4B0000 0x00011000 0x6F4B197B
  516. C:\WINDOWS\SYSTEM32\WS2_32.dll 320720 0x77050000 0x0004F000 0x770515D0
  517. C:\PROGRA~2\ROCKST~1\GTASAN~1\EAX.DLL 188416 0x10000000 0x00030000 0x1001A472
  518. C:\WINDOWS\SYSTEM32\NSI.dll 20120 0x778A0000 0x00007000 0x778A1660
  519. C:\PROGRA~2\ROCKST~1\GTASAN~1\VORBIS~2.DLL 65536 0x003D0000 0x00011000 0x003D4C98
  520. C:\PROGRA~2\ROCKST~1\GTASAN~1\ogg.dll 36864 0x003F0000 0x00009000 0x003F302E
  521. C:\PROGRA~2\ROCKST~1\GTASAN~1\vorbis.dll 1060864 0x041B0000 0x00108000 0x041C3F7C
  522. C:\PROGRA~2\ROCKST~1\GTASAN~1\$FASTM~1.ASI 5510656 0x6B1A0000 0x00550000 0x6B217463
  523. C:\WINDOWS\SYSTEM32\PSAPI.DLL 16504 0x77040000 0x00006000 0x770410E0
  524. C:\PROGRA~2\ROCKST~1\GTASAN~1\DLLTRI~1.DLL 7680 0x6FF40000 0x00006000 0x6FF41593
  525. C:\PROGRA~2\ROCKST~1\GTASAN~1\MINHOO~1.DLL 14848 0x6FEC0000 0x00007000 0x00000000
  526. C:\PROGRA~2\ROCKST~1\GTASAN~1\zlib1.dll 107520 0x62E80000 0x00022000 0x62E81440
  527. C:\WINDOWS\WinSxS\x86_microsoft.windows.common-controls_6595b64144ccf1df_5.82.9600.17810_none_7c5b6194aa0716f1\COMCTL32.dll 549888 0x6FB10000 0x00089000 0x6FB12D20
  528. C:\WINDOWS\SYSTEM32\MSVCR100.dll 773968 0x72230000 0x000BF000 0x72241DFC
  529. C:\PROGRA~2\ROCKST~1\GTASAN~1\CLEO.asi 264704 0x6DFE0000 0x0006B000 0x6DFEE3D4
  530. C:\PROGRA~2\ROCKST~1\GTASAN~1\BASS.dll 110207 0x6DF90000 0x00050000 0x6DFDF004
  531. C:\PROGRA~2\ROCKST~1\GTASAN~1\cleo\FILESY~1.CLE 65024 0x6EF90000 0x00014000 0x6EF91203
  532. C:\PROGRA~2\ROCKST~1\GTASAN~1\cleo\INIFIL~1.CLE 81920 0x6EF70000 0x00018000 0x6EF713AC
  533. C:\PROGRA~2\ROCKST~1\GTASAN~1\cleo\INTOPE~1.CLE 58368 0x6E400000 0x00013000 0x6E401181
  534. C:\PROGRA~2\ROCKST~1\GTASAN~1\EXGANG~1.ASI 70656 0x6E070000 0x00016000 0x6E07322C
  535. C:\PROGRA~2\ROCKST~1\GTASAN~1\IMGLIM~1.ASI 97280 0x01A10000 0x00023000 0x01A239B8
  536. C:\PROGRA~2\ROCKST~1\GTASAN~1\SILENT~1.ASI 253952 0x6DF40000 0x00042000 0x6DF60171
  537. C:\PROGRA~2\ROCKST~1\GTASAN~1\UNDERG~1.ASI 162304 0x6DF10000 0x0002D000 0x6DF1CE18
  538. C:\PROGRA~2\ROCKST~1\GTASAN~1\VEHICL~1.ASI 10240 0x6CD80000 0x000B5000 0x6CD8178D
  539. C:\WINDOWS\SYSTEM32\kernel.appcore.dll 29920 0x740F0000 0x00009000 0x740F15A0
  540. C:\WINDOWS\SYSTEM32\clbcatq.dll 569128 0x768A0000 0x0008D000 0x768A28D0
  541. C:\WINDOWS\SYSTEM32\DDRAW.dll 544256 0x6C450000 0x000EC000 0x6C451B70
  542. C:\WINDOWS\SYSTEM32\DCIMAN32.dll 11776 0x6F610000 0x00007000 0x6F611180
  543. C:\WINDOWS\SYSTEM32\nvumdshim.dll 1230576 0x6C310000 0x00134000 0x6C313314
  544. C:\WINDOWS\SYSTEM32\nvinit.dll 156256 0x6DEE0000 0x0002C000 0x6DEEB868
  545. C:\PROGRA~2\NVIDIA~1\COPROC~1\detoured.dll 13088 0x0F000000 0x00006000 0x0F001006
  546. C:\PROGRA~2\NVIDIA~1\COPROC~1\NVD3D9~1.DLL 330320 0x6DDD0000 0x00055000 0x6DDDB3D6
  547. C:\PROGRA~2\NVIDIA~1\COPROC~1\NVDXGI~1.DLL 262840 0x6C2C0000 0x00043000 0x6C2C3DDD
  548. C:\WINDOWS\SYSTEM32\igdail32.dll 142848 0x6DDA0000 0x00028000 0x6DDA6D86
  549. C:\WINDOWS\SYSTEM32\WINTRUST.dll 245320 0x75440000 0x0003D000 0x75442DB0
  550. C:\WINDOWS\SYSTEM32\CRYPT32.dll 1612504 0x773F0000 0x00188000 0x773F2720
  551. C:\WINDOWS\SYSTEM32\MSASN1.dll 51608 0x76D30000 0x0000E000 0x76D31280
  552. C:\WINDOWS\SYSTEM32\DSOUND.dll 517120 0x6C230000 0x00081000 0x6C2323C0
  553. C:\WINDOWS\SYSTEM32\POWRPROF.dll 255136 0x72C80000 0x00040000 0x72C82430
  554. C:\WINDOWS\System32\MMDevApi.dll 331048 0x6C1D0000 0x00053000 0x6C1D2BD0
  555. C:\WINDOWS\SYSTEM32\AUDIOSES.DLL 370424 0x6C170000 0x00060000 0x6C17F640
  556. C:\WINDOWS\SYSTEM32\DINPUT8.dll 171520 0x6C130000 0x00036000 0x6C13D940
  557. C:\WINDOWS\SYSTEM32\HID.DLL 26624 0x6F4A0000 0x0000A000 0x6F4A1200
  558. C:\WINDOWS\SYSTEM32\d3d9.dll 1907384 0x6E4E0000 0x001D3000 0x6E4E3D50
  559. C:\WINDOWS\system32\nvd3dum.dll 12947384 0x696D0000 0x00C54000 0x69CAC4E0
  560. C:\WINDOWS\system32\igdumdim32.dll 11434496 0x6A6A0000 0x00AF4000 0x6A78A446
  561. C:\WINDOWS\SYSTEM32\igdusc32.dll 3528704 0x6A330000 0x00363000 0x6A6232CE
  562. C:\Windows\SYSTEM32\quartz.dll 1501184 0x69530000 0x0019F000 0x69537210
  563. C:\Windows\SYSTEM32\devenum.dll 81032 0x6DEC0000 0x00014000 0x6DECE420
  564. C:\PROGRA~2\FREECO~1\LAVFIL~1\LAVSPL~1.AX 479376 0x6C0B0000 0x00079000 0x6C0E7A90
  565. C:\WINDOWS\WinSxS\x86_microsoft.windows.common-controls_6595b64144ccf1df_6.0.9600.18006_none_a9ec6aab013aafee\COMCTL32.dll 2105856 0x70F60000 0x00206000 0x70F9DC00
  566. C:\PROGRA~2\FREECO~1\LAVFIL~1\AVFORM~1.DLL 1274000 0x693F0000 0x0013C000 0x693F1420
  567. C:\PROGRA~2\FREECO~1\LAVFIL~1\AVUTIL~1.DLL 360080 0x69380000 0x0006D000 0x69381420
  568. C:\PROGRA~2\FREECO~1\LAVFIL~1\AVCODE~1.DLL 7649424 0x67D20000 0x00CC1000 0x67D21420
  569. C:\PROGRA~2\FREECO~1\LAVFIL~1\LIBBLU~1.DLL 240784 0x6C070000 0x0003F000 0x6C08D818
  570. C:\PROGRA~2\FREECO~1\vsfilter.dll 1654272 0x691D0000 0x001AF000 0x692FC3F8
  571. C:\WINDOWS\SYSTEM32\D3DIM700.DLL 887808 0x690F0000 0x000DF000 0x69193EA0
  572. C:\PROGRA~2\FREECO~1\LAVFIL~1\LAVAudio.ax 264336 0x690A0000 0x00043000 0x690BA137
  573. C:\PROGRA~2\FREECO~1\LAVFIL~1\AVRESA~1.DLL 152720 0x69070000 0x0002C000 0x69071420
  574. C:\Windows\SYSTEM32\msmpeg2adec.dll 1484888 0x68F00000 0x00168000 0x68FC2DE0
  575. C:\WINDOWS\SYSTEM32\avrt.dll 31496 0x6E060000 0x0000A000 0x6E0612A0
  576. C:\PROGRA~2\COMMON~1\Ahead\DSFilter\NeResize.ax 156968 0x0EA20000 0x00025000 0x0EA3593F
  577. C:\PROGRA~2\COMMON~1\Ahead\DSFilter\MFC71.DLL 1060864 0x7C140000 0x00103000 0x7C14F41A
  578. C:\PROGRA~2\COMMON~1\Ahead\DSFilter\MSVCR71.dll 348160 0x7C340000 0x00056000 0x7C34229F
  579. C:\WINDOWS\SYSTEM32\wdmaud.drv 197120 0x68EC0000 0x00036000 0x68ECD2A0
  580. C:\WINDOWS\SYSTEM32\ksuser.dll 19096 0x6DD90000 0x00007000 0x6DD910C0
  581. C:\WINDOWS\SYSTEM32\msacm32.drv 23040 0x6CD70000 0x00009000 0x6CD74050
  582. C:\WINDOWS\SYSTEM32\midimap.dll 18944 0x68EB0000 0x00008000 0x68EB10D0
  583. C:\WINDOWS\SYSTEM32\wmvcore.dll 2689392 0x67A80000 0x00291000 0x67AC2CD0
  584. C:\WINDOWS\SYSTEM32\WMASF.DLL 243032 0x68DA0000 0x0003D000 0x68DA1140
  585. C:\WINDOWS\system32\mlang.dll 192512 0x68D60000 0x00033000 0x68D618B0
  586. C:\PROGRA~2\COMMON~1\Apple\APPLEA~1\COREFO~1.DLL 1671992 0x66CE0000 0x0019E000 0x66E08FEB
  587. C:\PROGRA~2\COMMON~1\Apple\APPLEA~1\objc.dll 168760 0x68CC0000 0x0002B000 0x68CDC0EB
  588. C:\PROGRA~2\COMMON~1\Apple\APPLEA~1\ASL.dll 69432 0x68CA0000 0x00011000 0x68CA9206
  589. C:\PROGRA~2\COMMON~1\Apple\APPLEA~1\LIBDIS~1.DLL 81720 0x68C80000 0x00016000 0x68C8D3DD
  590. C:\PROGRA~2\COMMON~1\Apple\APPLEA~1\libicuin.dll 1688888 0x66B40000 0x0019C000 0x66C3EB92
  591. C:\PROGRA~2\COMMON~1\Apple\APPLEA~1\libicuuc.dll 1130808 0x62240000 0x00117000 0x622DB1BF
  592. C:\WINDOWS\SYSTEM32\MSVCP100.dll 421200 0x722F0000 0x00069000 0x72323CF4
  593. C:\PROGRA~2\COMMON~1\Apple\APPLEA~1\icudt55.dll 26292536 0x60920000 0x01912000 0x00000000
  594. Game terminated.
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