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- Appendix B - room content ideas
- These are provided solely as a general guide for GMs. As an aid for uncreative GMs, they are numbered to allow selection by one or two die rolls. Feel free to ignore any die rolls here you dislike; this appendix is for inspirational purposes and has no rules associated with it. For things that wouldn't naturally belong in a dungeon, try to give them at least some token excuse for being there.
- B1 - combat opponents
- 1. undead
- 1.1 skeleton
- 1.2 zombie
- 1.3 ghost
- 1.4 vampire
- 1.5 mummy
- 1.6 undead animal
- 2. human
- 2.1 cultist
- 2.2 royal soldier
- 2.3 bounty hunter
- 2.4 wizard
- 2.5 tomb raider
- 2.6 ninja
- 3. mythic non-humanoid
- 3.1 dragon
- 3.2 manticore
- 3.3 hydra
- 3.4 sphinx
- 3.5 kraken
- 3.6 unicorn
- 4. animal
- 4.1 reptile (e.g. snake)
- 4.2 rodent (e.g. rat)
- 4.3 arthropod (e.g. spider)
- 4.4 invertebrate (e.g. leech)
- 4.5 canine (e.g. wolf)
- 4.6 feline (e.g. lion)
- 5. mythic humanoid
- 5.1 werewolf
- 5.2 dwarf
- 5.3 fairy
- 5.4 golem
- 5.5 giant
- 5.6 demigod
- 6. amorphous
- 6.1 moist blob
- 6.2 shapeshifter
- 6.3 living gas
- 6.4 living fire
- 6.5 intelligent cloud of vermin
- 6.6 living body of water
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