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  1. Appendix B - room content ideas
  2.  
  3. These are provided solely as a general guide for GMs. As an aid for uncreative GMs, they are numbered to allow selection by one or two die rolls. Feel free to ignore any die rolls here you dislike; this appendix is for inspirational purposes and has no rules associated with it. For things that wouldn't naturally belong in a dungeon, try to give them at least some token excuse for being there.
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  5. B1 - combat opponents
  6. 1. undead
  7. 1.1 skeleton
  8. 1.2 zombie
  9. 1.3 ghost
  10. 1.4 vampire
  11. 1.5 mummy
  12. 1.6 undead animal
  13. 2. human
  14. 2.1 cultist
  15. 2.2 royal soldier
  16. 2.3 bounty hunter
  17. 2.4 wizard
  18. 2.5 tomb raider
  19. 2.6 ninja
  20. 3. mythic non-humanoid
  21. 3.1 dragon
  22. 3.2 manticore
  23. 3.3 hydra
  24. 3.4 sphinx
  25. 3.5 kraken
  26. 3.6 unicorn
  27. 4. animal
  28. 4.1 reptile (e.g. snake)
  29. 4.2 rodent (e.g. rat)
  30. 4.3 arthropod (e.g. spider)
  31. 4.4 invertebrate (e.g. leech)
  32. 4.5 canine (e.g. wolf)
  33. 4.6 feline (e.g. lion)
  34. 5. mythic humanoid
  35. 5.1 werewolf
  36. 5.2 dwarf
  37. 5.3 fairy
  38. 5.4 golem
  39. 5.5 giant
  40. 5.6 demigod
  41. 6. amorphous
  42. 6.1 moist blob
  43. 6.2 shapeshifter
  44. 6.3 living gas
  45. 6.4 living fire
  46. 6.5 intelligent cloud of vermin
  47. 6.6 living body of water
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