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IDS_RPG

XOF- Aug 16th, 2018 (edited) 692 Never
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  1. GRP_RPG_LNG_en-US
  2.  
  3. TITLE, Tabletop RPG: Monster World
  4. MONSTER, Monster
  5. BOSS_MONSTER, Boss Monster
  6. ZORC, Dark Master - Zorc
  7. NAME_STAMINA, Stamina
  8. NAME_EXSTAMINA, EX Stamina
  9. NAME_DICEBATTLE, Dice Battle
  10. NAME_AREA, Area
  11. NAME_AREA_INFINITE, Area (Infinity)
  12. NAME_AREA_NEXT, New area unlocked!
  13. NAME_SUPPORT_ITEM­, Support Items
  14. NAME_EVENTDECK, Event Deck­
  15. BUTTON_REWARD, Reward
  16. TEXT_DICE_START­, {0} appeared!
  17. BUTTON_DICEBATTLE, Dice Battle
  18. TEXT_DICE_PL_TURN, {0}'s turn!
  19. TEXT_DICE_PL_ROLE­, {0}'s attack!
  20. TEXT_DICE_PL_HIT, {1} damage dealt to {0}!
  21. TEXT_DICE_PL_ROLE_DOUBLE, Additional Attack!
  22. TEXT_DICE_PL_MISS, Attack missed! No damage!
  23. TEXT_DICE_PL_HIT_DOUBLE, A total of {1} damage dealt to {0}!
  24. TEXT_DICE_EN_ROLE­, {0}'s attack!
  25. TEXT_DICE_EN_HIT, {0} takes {1} damage!
  26. TEXT_DICE_EN_MISS, Attack missed! No damage!­
  27. TEXT_DICE_WIN­, Defeated {0}!
  28. TEXT_DICE_LOSE, {0} was defeated
  29. BUTTON_DICEBATTLE_END, Return to adventure.
  30. BUTTON_DICE_ROLL, Roll Dice
  31. BUTTON_SUPPORT_ITEM­, Support Items
  32. TEXT_PRE_DICEBATTLE, Enter a dice battle? <color=#57BAFF>Stamina Required: {0}</color>­
  33. TEXT_PRE_DUEL, Duel? <color=#57BAFF>Stamina Required: {0}</color>­
  34. TEXT_PRE_MOVE, Move? <color=#57BAFF>Stamina Required: {0}</color>
  35. TEXT_CONFIRM_STAMINA, Not enough Stamina. Restore Stamina?
  36. TEXT_OBTAIN_ITEM, <color=blue>{0}</color> EXP gained! <color=blue>{1}</color> obtained!
  37. TEXT_OBTAIN_CARD, <color=blue>{0}</color> EXP gained! <color=blue>{1}</color>" obtained!
  38. TEXT_OBTAIN_DECK, <color=blue>{0}</color> EXP gained! Event Deck, "<color=blue>{1}</color>" obtained!
  39. TEXT_OBTAIN_DECK_CAUTION, <color=red>Event Decks can only be used during this event.</color>
  40. TEXT_DECK_SELECTED, Deciding
  41. TITLE_SELECT_AREA, Choose Area
  42. TITLE_SELECT_AREA_BUTTON, Move
  43. TEXT_SELECT_AREA1, Chose area to move to.
  44. TEXT_SELECT_AREA2, <color=#FFCC00>A new area will be available on {0}!</color>
  45. TEXT_SELECT_AREA3, Additional area available!
  46. TEXT_SELECT_AREA_COMPLETED, Complete!
  47. TITLE_AREA_LIST, Area Completion Reward List
  48. TEXT_AREA_LIST1, Players will obtain Rewards based on the areas they complete.
  49. TITLE_SUPPORT_ITEM­, Support Items
  50. TEXT_RECOVER_STAMINA, Your stamina will restore by {1} every {0} minutes.
  51. TEXT_PVP_ENTRY, Obtain Stamina Potions by completing Event Missions!
  52. TEXT_PVP_APPEAL, To Ranked Duels
  53. TEXT_DICEPLUS1_EFFECT, Allows you to add 1 Dice for 1 turn only.
  54. TEXT_DICEPLUS1_CONFIRM, Use Dice +1 to roll 1 additional die this turn?
  55. TEXT_DICEPLUS1_USED, You can roll an additional die this turn.
  56. TEXT_DICEPLUS1_NONE, You do not have a Dice +1. Dice +1 can be obtained as Rewards by winning dice battles.
  57. TEXT_SENRIEYE_EFFECT, Allows you to view all squares in the area.
  58. TEXT_SENRIEYE_CONFIRM, Use the Senri Eye to view the entire area.
  59. TEXT_SENRIEYE_USED, You can now view all of this area.
  60. TEXT_SENRIEYE_NONE, You do not have a Senri Eye. Senri Eye can be obtained as Rewards by winning dice battles.
  61. TEXT_POTION_EFFECT, Heals {0} Stamina.
  62. TEXT_POTION_CONFIRM, Use 1 {0} to heal {1} Stamina? <color=blue>Your Stamina will not heal past your maximum Stamina.</color>
  63. TEXT_POTION_USED, {0} Stamina Restored.
  64. TEXT_POTION_NONE, You do not have a {0} Stamina Potion (Small) and Stamina Potion (Large) can be obtained as Rewards by winning dice battles.
  65. TEXT_EXPOTION_EFFECT, You can use EX Stamina when you do not have enough Stamina. You can gain 40 EX Stamina by purchasing EX Stamina Charge Small).
  66. TEXT_EXPOTION_BUTTON, Purchase.
  67. TEXT_ITEM_BUTTON, Use
  68. TEXT_LEVLUP, Level Up! <color=blue>{0}</color> reached level <color=blue>{1}</color>!
  69. TEXT_MAX_STAMINA_UP, {0} <color=#FFCC00>{1}</color>
  70. TEXT_MAX_HP_UP, {0} <color=#FFCC00>{1}</color>
  71. TEXT_MAX_STAMINA, Max. Stamina
  72. TEXT_MAX_HP, Max. HP
  73. TEXT_LOOP_OPENED, Area (Infinity) has been unlocked.
  74. TEXT_AREA_OPENED, Area 26-40 has been unlocked.
  75. TEXT_LOOP_CLOSED, Area (Infinity) has been closed.
  76. TEXT_LOOP_CHANGED, Moving to Area {0}
  77. TEXT_PRESENT_1, Monster World Rewards
  78. TEXT_PRESENT_2, Monster World Area Completion Rewards
  79. TITLE_DICE_ADDED­, Dice Obtained
  80. TEXT_DICE_ADDED, Dice that can be used in dice battles have been increased! {0} {1}
  81. TEXT_DICE_ADDED1, Dice that can be used in dice battles have been increased!
  82. TEXT_DICE_ADDED2, {0} {1}­
  83.  
  84. DECK_SUMMARY1, A Deck built with Spellcaster-Type monsters. Cards such as "Rogue Doll" and "The Illusory Gentleman" have a higher ATK!­
  85.  
  86. DECK_SUMMARY2, A Deck built with Spellcaster-Type monsters and Equip Spell Cards. This Deck also contains powerful Effect Monsters, so use their effects wisely!­
  87.  
  88. DECK_SUMMARY3, A Deck built with Spellcaster-Type monsters that have strong effects and Equip Spell Cards.
  89. Overwhelm your opponent with these monsters and the effect of Spell Cards to win a Duel!­
  90.  
  91. DECK_SUMMARY4, A Deck built with Dragon-Type monsters. Cards such as "Divine Dragon Ragnarok" and "Koumori Dragon" have a high ATK!­
  92.  
  93. DECK_SUMMARY5, A Deck built with Dragon-Type monsters and Trap/Equip Spell Cards that will raise your monsters' ATK.
  94. This Deck also contains powerful Effect Monsters, so use their effects wisely!­
  95.  
  96. DECK_SUMMARY6, A Deck built with Dragon-Type monsters that have strong effects and Spell Cards. This Deck is built to Summon "Blue-Eyes White Dragon" easier, so defeat your opponent's monsters with its high ATK!­
  97.  
  98. DECK_SUMMARY7, A Deck built with Level 4 Warrior-Type monsters. Equip cards such as "Divine Sword - Phoenix Blade" and "Fusion Sword Murasame Blade" to your monsters to battle.­
  99.  
  100. DECK_SUMMARY8, A Deck built with powerful Warrior-Type monsters including "D.D. Assailant" and "Noble Knight Drystan." Even if your "Noble Arms" card is destroyed, you can re-equip it to a "Noble Knight" card once per turn.­
  101.  
  102. DECK_SUMMARY9, A Deck built with WATER monsters including Fish, Sea Serpent, and Aqua-Type monsters. Monsters with high ATK such as "7 Colored Fish" and "Space Mambo" are also included.
  103.  
  104. DECK_SUMMARY10, A Deck that consists of many WATER monsters with high ATK and powerful effects including "Abyss Soldier" and "Uminotaurus."
  105.  
  106. DECK_SUMMARY11, A Deck built with Dinosaur-Type Normal Monsters. You may have a chance to Fusion Summon "Bracchio-raidus" using "Crawling Dragon #2" and "Two-Headed King Rex."
  107.  
  108. DECK_SUMMARY12, An aggressive Dinosaur-Type Deck that contains "Megalosmasher X," which has the highest ATK among other Level 4 or lower Dinosaur-Type monsters. This Deck is well-balanced, since it also contains Spell/Trap Cards that will interfere with your opponents or destroy your opponent's monsters.
  109.  
  110. DECK_SUMMARY13, This Deck will let you use Equip Spell Cards such as "Silver Bow and Arrow" and "Cestus of Dagla" with your Fairy-Type monsters. "Guardian Angel Joan" and "Cestus of Dagla" have the ability to restore your Life Points so you can fight back against your opponent.
  111.  
  112. DECK_SUMMARY14, A Deck built with Fairy-Type monsters and Counter Trap Cards that let you interfere with your opponent. Use the effect of "Harvest Angel of Wisdom" to reuse them by returning the Counter Trap Cards in your Graveyard to your hand.
  113.  
  114. DECK_SUMMARY15, A Deck built with Rock-Type Normal Monsters such as "Magnet Warrior" monsters.
  115. A powerful monster, "Valkyrion the Magna Warrior," can be Special Summoned not only by its effect but also by "Delta The Magnet Warrior"'s effect!
  116.  
  117. DECK_SUMMARY16, This Deck lets you battle with 2 types of monsters, "Silent Magician" and "Silent Swordsman." They are resistant to your opponent's Spell Cards.
  118.  
  119. DECK_SUMMARY17, A Deck built with Winged Beast-Type monsters such as "Harpie" cards. Equip Cards such as "Cyber Shield" and "Follow Wind" to your monsters when battling.
  120.  
  121. DECK_SUMMARY18, A Deck built with Warrior-Type Effect Monsters such as "Amazoness" cards.
  122. Although all Spell/Trap Cards are exclusive to "Amazoness" monsters, many of them have powerful effects.
  123.  
  124. DECK_SUMMARY19, A Deck built with DARK Zombie-Type "Vampire" cards.
  125. While "Vampire Kingdom" is activated, send a card in the opponent's Deck to the Graveyard to destroy your opponent's cards.
  126.  
  127. DECK_SUMMARY20, A Deck built with Insect-Type monsters including "Inzektor" monsters which can equip monsters in your hand or Graveyard. You can also Special Summon "Metamorphosed Insect Queen" by using "Cocoon of Ultra Evolution.
  128.  
  129. DECK_SUMMARY21, A Deck built with Warrior-Type "U.A." monsters that can battle while trading places with monsters on your side of the field and in your hand. If you cannot Special Summon "U.A." monsters, try to Special Summon "Mithra the Thunder Vassal" or Tribute Summon a monster by Tributing an opponent's monster using "Soul Exchange."
  130.  
  131. DECK_SUMMARY22, A Deck built with WATER monsters such as "Mermail" monsters. The effects of "Mermail Abyssgunde" and "Mermail Abysshilde" are still activated even when they are sent to the Graveyard by the effects of other cards.
  132.  
  133. DECK_DETAIL1, This Deck also contains handy Spell Cards.
  134. If you face a monster with higher ATK, change your opponent's monster to Defense Position using "Block Attack," and then attack!
  135. In addition, you can gain Life Points with "Blue Medicine" even if you receive damage from your opponent.
  136.  
  137. DECK_DETAIL2, "Book of Secret Arts" and "Wonder Wand" are cards that can be equipped to Spellcaster-Type monsters to raise their ATK.
  138. While "Legion the Fiend Jester" is on the field, you can Tribute Summon 1 Spellcaster-Type monster in addition to your Normal Summon. If you have "Trance the Magic Swordsman" in your hand, you can Tribute Summon immediately!
  139.  
  140. DECK_DETAIL3, When you discard 1 monster from your hand, you can Tribute Summon "The Tricky." Since "Blizzard Princess" can also be Tribute Summoned by Tributing 1 Spellcaster-Type monster, it goes well with "The Tricky." "Tribute to The Doomed" is a powerful Spell Card that can destroy 1 monster by discarding 1 card from your hand. If you face a monster with high ATK, use this card to defeat it.
  141.  
  142. DECK_DETAIL4, This Deck also contains handy Spell Cards.
  143. If you face a monster with a high ATK, change your opponent's monster to Defense Position using "Block Attack" and then attack! "Dragon's Gunfire" is a Spell Card that can be activated if you control a Dragon-Type monster. You can either inflict 800 damage to your opponent or destroy 1 monster with 800 or less DEF.
  144.  
  145. DECK_DETAIL5, Raise the ATK of your Dragon-Type monsters using cards such as "Dragon Treasure" and "Tyrant Wing"!
  146. "Totem Dragon" can count as 2 Tributes when Tribute Summoning a Dragon-Type monster, so this will make easier for you to Tribute Summon "Blue-Eyes White Dragon"!
  147.  
  148. DECK_DETAIL6, You can Special Summon 1 Dragon-Type monster from your hand when "Kidmodo Dragon" is sent to the Graveyard. When you have "Kidmodo Dragon" and "Blue-Eyes White Dragon" in your hand, send "Kidmodo Dragon" to your Graveyard with the effect of "Vanguard of the Dragon." With this, you can Special Summon "Blue-Eyes White Dragon"!
  149.  
  150. DECK_DETAIL7, "Blade Knight" has an effect to raise its ATK by 400 while you have 1 or fewer cards in your hand. Reduce the number of cards in your hand by using Equip Spell Cards such as "Fusion Sword Murasame Blade" in order to raise your monster's ATK!
  151.  
  152. DECK_DETAIL8, If a "Noble Arms" Equip Spell Card is equipped to "Noble Knight Drystan," you can destroy 1 face-up card.
  153. Since "Noble Arms - Arfeudutyr" has an effect to destroy a card that is Set on the opponent's side of the field, using 2 of them will let you destroy 2 of opponent's cards!
  154.  
  155. DECK_DETAIL9, This Deck also contains handy Spell Cards.
  156. If you face a monster with higher ATK, change your opponent's monster to Defense Position using "Block Attack" and then attack! "<card mrk='8186’/>" is a monster that increases the ATK of Fish, Sea Serpent, and Aqua-Type monsters.
  157. Although "<card mrk='8186/>"'s original ATK is 1300, its effect also applies to itself, so its ATK becomes 1700.
  158.  
  159. DECK_DETAIL10, "Abyss Soldier" can return 1 card on the field to the owner's hand by discarding 1 WATER monster from your hand to the Graveyard. You can return any type of card including Monster, Spell, and Trap Cards, so use the opportunity to attack your opponent after clearing their field.
  160.  
  161. DECK_DETAIL11, "Tyranno Infinity" is a monster that increases its ATK depending on the number of your banished Dinosaur-Type monsters.
  162. If you banish Dinosaur-Type monsters in your Graveyard by activating "Survival Instinct," its ATK will increase massively!
  163.  
  164. DECK_DETAIL12, When "Hydrogeddon" destroys your opponent's monster and sends it to the Graveyard, it will let you Special Summon "Hydrogeddon" from your Deck. If you successfully destroyed your opponent's monster with the Special Summoned "Hydrogeddon," you can Special Summon the third "Hydrogeddon"!
  165.  
  166. DECK_DETAIL13, If you have a Level 1 Fairy-Type monster on your side of the field, the Spell Card "Court of Justice" will let you Special Summon a Fairy-Type monster from your hand. Activate this card after Summoning a Level 1 Fairy-Type monster, "Freya, Spirit of Victory," in order to Special Summon powerful monsters such as "Guardian Angel Joan"!
  167.  
  168. DECK_DETAIL14, "Divine Punishment" is a Counter Trap Card that can go against Monster, Spell, and Trap Cards. However, this card can only be activated when "The Sanctuary in the Sky" is on the field, so make sure to add it to your hand with the effect of "Zeradias, Herald of Heaven."
  169.  
  170. DECK_DETAIL15, This Deck also contains handy Spell Cards. If you face a monster with a high ATK, change your opponent's monster to Defense Position using "Block Attack" and then attack! "Spiritual Earth Art - Kurogane" is a Trap Card that lets you Special Summon a Level 4 or lower EARTH monster by Tributing an EARTH monster. However, you cannot Summon the same monster as the one you have just Tributed. Activate the effect by Tributing a monster that has already attacked in the Battle Phase to get an additional attack from the monster that you have just Special Summoned.
  171.  
  172. DECK_DETAIL16, "Level Up!" is a Spell Card that can Special Summon a "LV" monster. Use this card to Special Summon powerful monsters including "Silent Magician LV8" and "Silent Swordsman LV5."
  173.  
  174. DECK_DETAIL17, "Harpie Lady 1" raises the ATK of all WIND monsters by 300. Since this Deck only contains WIND monsters, you can raise all of your monsters' ATK.
  175. "Mirror Wall" is a powerful Trap Card that can halve the ATK of your opponent's monsters that have attacked you.
  176.  
  177. DECK_DETAIL18, When "Amazoness Princess" is Summoned, this card lets you add an "Amazoness" Spell/Trap Card to your hand. In addition, when attacking, you can also Special Summon an "Amazoness" monster by discarding 1 card in your hand. "Amazoness Onslaught" is a powerful Trap Card that has 3 effects. If you're stuck while dueling, keep in mind that adding "Amazoness Princess" to your hand will give you an advantage.
  178.  
  179. DECK_DETAIL19, "Vampire Grace" sends a card from your opponent's Deck to the Graveyard once per turn. Activate this effect while "Vampire Kingdom" is activated to destroy your opponents' cards. "Vampire's Domain" is a Continuous Spell Card that lets you Summon additional monsters and also restores your Life Points. Many cards in this Deck require you to pay Life Points to activate their effects, so replenish your Life Points with this card's effect.
  180.  
  181. DECK_DETAIL20, "Inzektor Centipede" has an effect to equip 1 "Inzektor" monster from your hand or Graveyard. Use this card to equip cards such as "Inzektor Giga-Mantis" and "Inzektor Earwig." "Parallel Twister" lets you destroy 1 card on the field by sending 1 Spell/Trap Card to the Graveyard. Since equipped "Inzektor" monsters can also be used in order to activate "Parallel Twister," you will have lots of chances to activate it.
  182.  
  183. DECK_DETAIL21, "U.A. Midfielder" is a Level 4 or lower only "U.A." card. Summon this monster as your first move to switch it with powerful monsters in your hand such as "U.A. Dreadnought Dunker." "U.A. Penalty Box" is a Trap Card that can banish your opponent's monsters when battling. Since the banished monster will return to the field at the end of opponent's 2nd turn, try to finish off the battle before that happens.
  184.  
  185. DECK_DETAIL22, "Abyss Soldier" can return 1 card on the field to the owner's hand by discarding 1 WATER monster from your hand to the Graveyard. You can return any type of card including Monster, Spell, and Trap Cards, so use the opportunity to attack your opponent after clearing their field. You can Special Summon "Mermail Abyssmegalo" by discarding 2 WATER monsters from your hand. By discarding cards such as "Mermail Abyssgunde," you can Special Summon as well as activate the effect of "Mermail Abyssgunde"!
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