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- //**************************************************************************
- //**
- //** zspecials.acs
- //**
- //**************************************************************************
- special
- // 1:Polyobj_StartLine
- 2:Polyobj_RotateLeft(3),
- 3:Polyobj_RotateRight(3),
- 4:Polyobj_Move(4),
- // 5:Polyobj_ExplicitLine
- 6:Polyobj_MoveTimes8(4),
- 7:Polyobj_DoorSwing(4),
- 8:Polyobj_DoorSlide(5),
- 9:Line_Horizon(0),
- 10:Door_Close(2),
- 11:Door_Open(2,3),
- 12:Door_Raise(3,4),
- 13:Door_LockedRaise(4,5),
- 14:Door_Animated(3),
- 15:Autosave(0),
- // 16:Transfer_WallLight
- 17:Thing_Raise(1),
- 18:StartConversation(1,2),
- 19:Thing_Stop(1),
- 20:Floor_LowerByValue(3),
- 21:Floor_LowerToLowest(2),
- 22:Floor_LowerToNearest(2),
- 23:Floor_RaiseByValue(3),
- 24:Floor_RaiseToHighest(2),
- 25:Floor_RaiseToNearest(2),
- 26:Stairs_BuildDown(5),
- 27:Stairs_BuildUp(5),
- 28:Floor_RaiseAndCrush(3,4),
- 29:Pillar_Build(3),
- 30:Pillar_Open(4),
- 31:Stairs_BuildDownSync(4),
- 32:Stairs_BuildUpSync(4),
- 33:ForceField(0),
- 34:ClearForceField(1),
- 35:Floor_RaiseByValueTimes8(3),
- 36:Floor_LowerByValueTimes8(3),
- 37:Floor_MoveToValue(3,4),
- 38:Ceiling_Waggle(5),
- 39:Teleport_ZombieChanger(2),
- 40:Ceiling_LowerByValue(3),
- 41:Ceiling_RaiseByValue(3),
- 42:Ceiling_CrushAndRaise(3,4),
- 43:Ceiling_LowerAndCrush(3,4),
- 44:Ceiling_CrushStop(1),
- 45:Ceiling_CrushRaiseAndStay(3,4),
- 46:Floor_CrushStop(1),
- 47:Ceiling_MoveToValue(3,4),
- // 48:Sector_Attach3dMidtex
- 49:GlassBreak(0,1),
- // 50:ExtraFloor_LightOnly
- 51:Sector_SetLink(4),
- 52:Scroll_Wall(5),
- 53:Line_SetTextureOffset(5),
- 54:Sector_ChangeFlags(3),
- 55:Line_SetBlocking(3),
- 56:Line_SetTextureScale(5),
- // 57: Sector_SetPortal
- // 58: Sector_CopyScroller
- 59:Polyobj_OR_MoveToSpot(3),
- 60:Plat_PerpetualRaise(3),
- 61:Plat_Stop(1),
- 62:Plat_DownWaitUpStay(3),
- 63:Plat_DownByValue(4),
- 64:Plat_UpWaitDownStay(3),
- 65:Plat_UpByValue(4),
- 66:Floor_LowerInstant(3),
- 67:Floor_RaiseInstant(3),
- 68:Floor_MoveToValueTimes8(4),
- 69:Ceiling_MoveToValueTimes8(4),
- 70:Teleport(1,3),
- 71:Teleport_NoFog(1,3),
- 72:ThrustThing(2,4),
- 73:DamageThing(1,2),
- 74:Teleport_NewMap(2,3),
- 75:Teleport_EndGame(0),
- 76:TeleportOther(3),
- 77:TeleportGroup(5),
- 78:TeleportInSector(4,5),
- 79:Thing_SetConversation(2),
- 80:ACS_Execute(2,5),
- 81:ACS_Suspend(2),
- 82:ACS_Terminate(2),
- 83:ACS_LockedExecute(5),
- 84:ACS_ExecuteWithResult(1,5),
- 85:ACS_LockedExecuteDoor(5),
- 86:Polyobj_MoveToSpot(3),
- 87:Polyobj_Stop(1),
- 88:Polyobj_MoveTo(4),
- 89:Polyobj_OR_MoveTo(4),
- 90:Polyobj_OR_RotateLeft(3),
- 91:Polyobj_OR_RotateRight(3),
- 92:Polyobj_OR_Move(4),
- 93:Polyobj_OR_MoveTimes8(4),
- 94:Pillar_BuildAndCrush(4,5),
- 95:FloorAndCeiling_LowerByValue(3),
- 96:FloorAndCeiling_RaiseByValue(3),
- 97:Ceiling_LowerAndCrushDist(3,5),
- 98:Sector_SetTranslucent(3,4),
- // 100:Scroll_Texture_Left
- // 101:Scroll_Texture_Right
- // 102:Scroll_Texture_Up
- // 103:Scroll_Texture_Down
- 109:Light_ForceLightning(1),
- 110:Light_RaiseByValue(2),
- 111:Light_LowerByValue(2),
- 112:Light_ChangeToValue(2),
- 113:Light_Fade(3),
- 114:Light_Glow(4),
- 115:Light_Flicker(3),
- 116:Light_Strobe(5),
- 117:Light_Stop(1),
- // 118:Plane_Copy
- 119:Thing_Damage(2,3),
- 120:Radius_Quake(5),
- // 121:Line_SetIdentification
- 125:Thing_Move(2,3),
- 127:Thing_SetSpecial(5),
- 128:ThrustThingZ(4),
- 129:UsePuzzleItem(0), // only for setting it on a line. Cannot be called!
- 130:Thing_Activate(1),
- 131:Thing_Deactivate(1),
- 132:Thing_Remove(1),
- 133:Thing_Destroy(1,3),
- 134:Thing_Projectile(5),
- 135:Thing_Spawn(3,4),
- 136:Thing_ProjectileGravity(5),
- 137:Thing_SpawnNoFog(3,4),
- 138:Floor_Waggle(5),
- 139:Thing_SpawnFacing(2,4),
- 140:Sector_ChangeSound(2),
- 143:Player_RemoveItem(2), // Skulltag Functions
- 144:Player_GiveItem(2), // Skulltag Functions
- 145:Player_SetTeam(1), // Skulltag Functions
- 152:Team_Score(2), // Skulltag Functions
- 153:Team_GivePoints(3), // Skulltag Functions
- 154:Teleport_NoStop(2, 3),
- 157:SetGlobalFogParameter(2), // GZDoom only!
- 158:FS_Execute(1,4), // GZDoom only!
- 159:Sector_SetPlaneReflection(3), // GZDoom only!
- // 160:Sector_Set3DFloor // GZDoom/Vavoom
- // 161:Sector_SetContents // Vavoom
- 168:Ceiling_CrushAndRaiseDist(3,5),
- 169:Generic_Crusher2(5),
- 170:Sector_SetCeilingScale2(3),
- 171:Sector_SetFloorScale2(3),
- 172:Plat_UpNearestWaitDownStay(3),
- 173:NoiseAlert(2),
- 174:SendToCommunicator(4),
- 175:Thing_ProjectileIntercept(5),
- 176:Thing_ChangeTID(2),
- 177:Thing_Hate(2,3),
- 178:Thing_ProjectileAimed(4,5),
- 179:ChangeSkill(1),
- 180:Thing_SetTranslation(2),
- // 181:Plane_Align,
- 182:Line_Mirror(0),
- 183:Line_AlignCeiling(2),
- 184:Line_AlignFloor(2),
- 185:Sector_SetRotation(3),
- 186:Sector_SetCeilingPanning(5),
- 187:Sector_SetFloorPanning(5),
- 188:Sector_SetCeilingScale(5),
- 189:Sector_SetFloorScale(5),
- 191:SetPlayerProperty(3),
- 192:Ceiling_LowerToHighestFloor(2),
- 193:Ceiling_LowerInstant(3),
- 194:Ceiling_RaiseInstant(3),
- 195:Ceiling_CrushRaiseAndStayA(4,5),
- 196:Ceiling_CrushAndRaiseA(4,5),
- 197:Ceiling_CrushAndRaiseSilentA(4,5),
- 198:Ceiling_RaiseByValueTimes8(3),
- 199:Ceiling_LowerByValueTimes8(3),
- 200:Generic_Floor(5),
- 201:Generic_Ceiling(5),
- 202:Generic_Door(5),
- 203:Generic_Lift(5),
- 204:Generic_Stairs(5),
- 205:Generic_Crusher(5),
- 206:Plat_DownWaitUpStayLip(4,5),
- 207:Plat_PerpetualRaiseLip(4),
- 208:TranslucentLine(2,3),
- // 209:Transfer_Heights,
- // 210:Transfer_FloorLight,
- // 211:Transfer_CeilingLight,
- 212:Sector_SetColor(4,5),
- 213:Sector_SetFade(4),
- 214:Sector_SetDamage(3),
- 215:Teleport_Line(2),
- 216:Sector_SetGravity(3),
- 217:Stairs_BuildUpDoom(5),
- 218:Sector_SetWind(4),
- 219:Sector_SetFriction(2),
- 220:Sector_SetCurrent(4),
- 221:Scroll_Texture_Both(5),
- // 222:Scroll_Texture_Model,
- 223:Scroll_Floor(4),
- 224:Scroll_Ceiling(4),
- // 225:Scroll_Texture_Offsets,
- 226:ACS_ExecuteAlways(2,5),
- // 227:PointPush_SetForce,
- 228:Plat_RaiseAndStayTx0(2),
- 229:Thing_SetGoal(3,4),
- 230:Plat_UpByValueStayTx(3),
- 231:Plat_ToggleCeiling(1),
- 232:Light_StrobeDoom(3),
- 233:Light_MinNeighbor(1),
- 234:Light_MaxNeighbor(1),
- 235:Floor_TransferTrigger(1),
- 236:Floor_TransferNumeric(1),
- 237:ChangeCamera(3),
- 238:Floor_RaiseToLowestCeiling(2),
- 239:Floor_RaiseByValueTxTy(3),
- 240:Floor_RaiseByTexture(2),
- 241:Floor_LowerToLowestTxTy(2),
- 242:Floor_LowerToHighest(3,4),
- 243:Exit_Normal(1),
- 244:Exit_Secret(1),
- 245:Elevator_RaiseToNearest(2),
- 246:Elevator_MoveToFloor(2),
- 247:Elevator_LowerToNearest(2),
- 248:HealThing(1,2),
- 249:Door_CloseWaitOpen(3, 4),
- 250:Floor_Donut(3),
- 251:FloorAndCeiling_LowerRaise(3),
- 252:Ceiling_RaiseToNearest(2),
- 253:Ceiling_LowerToLowest(2),
- 254:Ceiling_LowerToFloor(2),
- 255:Ceiling_CrushRaiseAndStaySilA(4,5),
- // internal functions have negative values
- -1:GetLineUDMFInt(2),
- -2:GetLineUDMFFixed(2),
- -3:GetThingUDMFInt(2),
- -4:GetThingUDMFFixed(2),
- -5:GetSectorUDMFInt(2),
- -6:GetSectorUDMFFixed(2),
- -7:GetSideUDMFInt(3),
- -8:GetSideUDMFFixed(3),
- -9:GetActorVelX(1),
- -10:GetActorVelY(1),
- -11:GetActorVelZ(1),
- -12:SetActivator(1,2),
- -13:SetActivatorToTarget(1),
- -14:GetActorViewHeight(1),
- -15:GetChar(2),
- -16:GetAirSupply(1),
- -17:SetAirSupply(2),
- -18:SetSkyScrollSpeed(2),
- -19:GetArmorType(2),
- -20:SpawnSpotForced(4),
- -21:SpawnSpotFacingForced(3),
- -22:CheckActorProperty(3),
- -23:SetActorVelocity(6),
- -24:SetUserVariable(3),
- -25:GetUserVariable(2),
- -26:Radius_Quake2(6),
- -27:CheckActorClass(2),
- -28:SetUserArray(4),
- -29:GetUserArray(3),
- -30:SoundSequenceOnActor(2),
- -31:SoundSequenceOnSector(3),
- -32:SoundSequenceOnPolyobj(2),
- -33:GetPolyobjX(1),
- -34:GetPolyobjY(1),
- -35:CheckSight(3),
- -36:SpawnForced(6),
- -37:AnnouncerSound(2),
- -38:SetPointer(2,4),
- -39:ACS_NamedExecute(2,5),
- -40:ACS_NamedSuspend(2),
- -41:ACS_NamedTerminate(2),
- -42:ACS_NamedLockedExecute(5),
- -43:ACS_NamedLockedExecuteDoor(5),
- -44:ACS_NamedExecuteWithResult(1,4),
- -45:ACS_NamedExecuteAlways(2,5),
- -46:UniqueTID(0,2),
- -47:IsTIDUsed(1),
- -100:ResetMap(0),
- -101:PlayerIsSpectator(1),
- -102:ConsolePlayerNumber(0),
- -103:GetTeamProperty(2),
- -104:GetPlayerLivesLeft(1),
- -105:SetPlayerLivesLeft(2),
- -19620:GetTeamScore(1), //Zdaemon
- -100000:__EndOfList__(10);
- //-1000:__EndOfList__(10);
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